VideoCore: Fix draw error when InstanceId is used in the vertex shader
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@@ -117,10 +117,12 @@ void Maxwell3D::InitializeRegisterDefaults() {
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shadow_state = regs;
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mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
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mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
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mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
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mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
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inline_draw[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
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inline_draw[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
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inline_draw[MAXWELL3D_REG_INDEX(vertex_buffer.first)] = true;
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inline_draw[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
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inline_draw[MAXWELL3D_REG_INDEX(index_array.first)] = true;
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inline_draw[MAXWELL3D_REG_INDEX(index_array.count)] = true;
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}
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void Maxwell3D::ProcessMacro(u32 method, const u32* base_start, u32 amount, bool is_last_call) {
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@@ -208,18 +210,16 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume
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return ProcessCBBind(3);
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case MAXWELL3D_REG_INDEX(cb_bind[4]):
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return ProcessCBBind(4);
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case MAXWELL3D_REG_INDEX(draw.vertex_end_gl):
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return DrawArrays();
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case MAXWELL3D_REG_INDEX(small_index):
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regs.index_array.count = regs.small_index.count;
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regs.index_array.first = regs.small_index.first;
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dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
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return DrawArrays();
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return FlushInlineDraw();
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case MAXWELL3D_REG_INDEX(small_index_2):
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regs.index_array.count = regs.small_index_2.count;
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regs.index_array.first = regs.small_index_2.first;
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dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
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return DrawArrays();
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return FlushInlineDraw();
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case MAXWELL3D_REG_INDEX(topology_override):
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use_topology_override = true;
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return;
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@@ -257,14 +257,14 @@ void Maxwell3D::CallMacroMethod(u32 method, const std::vector<u32>& parameters)
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// Execute the current macro.
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macro_engine->Execute(macro_positions[entry], parameters);
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if (mme_draw.current_mode != MMEDrawMode::Undefined) {
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FlushMMEInlineDraw();
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if (draw_state.current_mode != DrawMode::Undefined) {
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FlushInlineDraw();
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}
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}
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void Maxwell3D::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
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// It is an error to write to a register other than the current macro's ARG register before it
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// has finished execution.
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// It is an error to write to a register other than the current macro's ARG register before
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// it has finished execution.
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if (executing_macro != 0) {
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ASSERT(method == executing_macro + 1);
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}
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@@ -279,9 +279,38 @@ void Maxwell3D::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
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ASSERT_MSG(method < Regs::NUM_REGS,
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"Invalid Maxwell3D register, increase the size of the Regs structure");
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const u32 argument = ProcessShadowRam(method, method_argument);
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ProcessDirtyRegisters(method, argument);
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ProcessMethodCall(method, argument, method_argument, is_last_call);
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if (inline_draw[method]) {
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regs.reg_array[method] = method_argument;
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switch (method) {
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case MAXWELL3D_REG_INDEX(vertex_buffer.count):
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case MAXWELL3D_REG_INDEX(index_array.count): {
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const DrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
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? DrawMode::Array
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: DrawMode::Indexed;
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StepInstance(expected_mode, method_argument);
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break;
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}
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case MAXWELL3D_REG_INDEX(draw.vertex_begin_gl):
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draw_state.instance_mode =
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(regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0);
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draw_state.gl_begin_consume = true;
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break;
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case MAXWELL3D_REG_INDEX(draw.vertex_end_gl):
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draw_state.gl_end_count++;
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break;
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case MAXWELL3D_REG_INDEX(vertex_buffer.first):
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case MAXWELL3D_REG_INDEX(index_array.first):
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break;
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}
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} else {
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if (draw_state.current_mode != DrawMode::Undefined) {
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FlushInlineDraw();
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}
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const u32 argument = ProcessShadowRam(method, method_argument);
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ProcessDirtyRegisters(method, argument);
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ProcessMethodCall(method, argument, method_argument, is_last_call);
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}
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}
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void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
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@@ -319,54 +348,30 @@ void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
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}
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}
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void Maxwell3D::StepInstance(const MMEDrawMode expected_mode, const u32 count) {
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if (mme_draw.current_mode == MMEDrawMode::Undefined) {
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if (mme_draw.gl_begin_consume) {
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mme_draw.current_mode = expected_mode;
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mme_draw.current_count = count;
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mme_draw.instance_count = 1;
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mme_draw.gl_begin_consume = false;
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mme_draw.gl_end_count = 0;
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void Maxwell3D::StepInstance(const DrawMode expected_mode, const u32 count) {
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if (draw_state.current_mode == DrawMode::Undefined) {
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if (draw_state.gl_begin_consume) {
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draw_state.current_mode = expected_mode;
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draw_state.current_count = count;
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draw_state.instance_count = 1;
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draw_state.gl_begin_consume = false;
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draw_state.gl_end_count = 0;
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}
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return;
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} else {
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if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count &&
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mme_draw.instance_mode && mme_draw.gl_begin_consume) {
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mme_draw.instance_count++;
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mme_draw.gl_begin_consume = false;
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if (draw_state.current_mode == expected_mode && count == draw_state.current_count &&
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draw_state.instance_mode && draw_state.gl_begin_consume) {
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draw_state.instance_count++;
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draw_state.gl_begin_consume = false;
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return;
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} else {
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FlushMMEInlineDraw();
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FlushInlineDraw();
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}
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}
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// Tail call in case it needs to retry.
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StepInstance(expected_mode, count);
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}
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void Maxwell3D::CallMethodFromMME(u32 method, u32 method_argument) {
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if (mme_inline[method]) {
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regs.reg_array[method] = method_argument;
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if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
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method == MAXWELL3D_REG_INDEX(index_array.count)) {
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const MMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
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? MMEDrawMode::Array
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: MMEDrawMode::Indexed;
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StepInstance(expected_mode, method_argument);
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} else if (method == MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)) {
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mme_draw.instance_mode =
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(regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0);
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mme_draw.gl_begin_consume = true;
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} else {
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mme_draw.gl_end_count++;
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}
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} else {
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if (mme_draw.current_mode != MMEDrawMode::Undefined) {
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FlushMMEInlineDraw();
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}
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CallMethod(method, method_argument, true);
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}
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}
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void Maxwell3D::ProcessTopologyOverride() {
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using PrimitiveTopology = Maxwell3D::Regs::PrimitiveTopology;
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using PrimitiveTopologyOverride = Maxwell3D::Regs::PrimitiveTopologyOverride;
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@@ -396,11 +401,11 @@ void Maxwell3D::ProcessTopologyOverride() {
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}
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}
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void Maxwell3D::FlushMMEInlineDraw() {
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void Maxwell3D::FlushInlineDraw() {
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LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(),
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regs.vertex_buffer.count);
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ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
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ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
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ASSERT(draw_state.instance_count == draw_state.gl_end_count);
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// Both instance configuration registers can not be set at the same time.
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ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
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@@ -408,9 +413,9 @@ void Maxwell3D::FlushMMEInlineDraw() {
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ProcessTopologyOverride();
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const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
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const bool is_indexed = draw_state.current_mode == DrawMode::Indexed;
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if (ShouldExecute()) {
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rasterizer->Draw(is_indexed, true);
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rasterizer->Draw(is_indexed);
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}
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// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
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@@ -422,12 +427,12 @@ void Maxwell3D::FlushMMEInlineDraw() {
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} else {
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regs.vertex_buffer.count = 0;
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}
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mme_draw.current_mode = MMEDrawMode::Undefined;
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mme_draw.current_count = 0;
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mme_draw.instance_count = 0;
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mme_draw.instance_mode = false;
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mme_draw.gl_begin_consume = false;
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mme_draw.gl_end_count = 0;
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draw_state.current_mode = DrawMode::Undefined;
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draw_state.current_count = 0;
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draw_state.instance_count = 0;
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draw_state.instance_mode = false;
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draw_state.gl_begin_consume = false;
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draw_state.gl_end_count = 0;
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}
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void Maxwell3D::ProcessMacroUpload(u32 data) {
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@@ -558,41 +563,6 @@ void Maxwell3D::ProcessSyncPoint() {
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}
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}
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void Maxwell3D::DrawArrays() {
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LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(),
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regs.vertex_buffer.count);
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ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
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// Both instance configuration registers can not be set at the same time.
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ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
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"Illegal combination of instancing parameters");
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ProcessTopologyOverride();
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if (regs.draw.instance_next) {
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// Increment the current instance *before* drawing.
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state.current_instance += 1;
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} else if (!regs.draw.instance_cont) {
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// Reset the current instance to 0.
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state.current_instance = 0;
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}
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const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
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if (ShouldExecute()) {
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rasterizer->Draw(is_indexed, false);
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}
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// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
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// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
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// it's possible that it is incorrect and that there is some other register used to specify the
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// drawing mode.
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if (is_indexed) {
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regs.index_array.count = 0;
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} else {
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regs.vertex_buffer.count = 0;
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}
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}
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std::optional<u64> Maxwell3D::GetQueryResult() {
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switch (regs.query.query_get.select) {
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case Regs::QuerySelect::Payload:
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