android: Implement SAF support & migrate to SDK 31. (#4)
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@@ -18,11 +18,8 @@
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namespace FS = Common::FS;
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const std::filesystem::path default_config_path =
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FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "config.ini";
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Config::Config(std::optional<std::filesystem::path> config_path)
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: config_loc{config_path.value_or(default_config_path)},
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: config_loc{config_path.value_or(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "config.ini")},
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config{std::make_unique<INIReader>(FS::PathToUTF8String(config_loc))} {
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Reload();
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}
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@@ -66,8 +63,8 @@ void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& sett
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template <typename Type, bool ranged>
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void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
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setting = static_cast<Type>(config->GetInteger(group, setting.GetLabel(),
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static_cast<long>(setting.GetDefault())));
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setting = static_cast<Type>(
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config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
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}
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void Config::ReadValues() {
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@@ -93,9 +90,9 @@ void Config::ReadValues() {
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for (int i = 0; i < num_touch_from_button_maps; ++i) {
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Settings::TouchFromButtonMap map;
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map.name = config->Get("ControlsGeneral",
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std::string("touch_from_button_maps_") + std::to_string(i) +
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std::string("_name"),
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"default");
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std::string("touch_from_button_maps_") + std::to_string(i) +
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std::string("_name"),
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"default");
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const int num_touch_maps = config->GetInteger(
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"ControlsGeneral",
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std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
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@@ -105,9 +102,9 @@ void Config::ReadValues() {
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for (int j = 0; j < num_touch_maps; ++j) {
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std::string touch_mapping =
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config->Get("ControlsGeneral",
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std::string("touch_from_button_maps_") + std::to_string(i) +
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std::string("_bind_") + std::to_string(j),
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"");
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std::string("touch_from_button_maps_") + std::to_string(i) +
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std::string("_bind_") + std::to_string(j),
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"");
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map.buttons.emplace_back(std::move(touch_mapping));
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}
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@@ -127,16 +124,16 @@ void Config::ReadValues() {
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ReadSetting("Data Storage", Settings::values.use_virtual_sd);
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FS::SetYuzuPath(FS::YuzuPath::NANDDir,
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config->Get("Data Storage", "nand_directory",
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FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
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FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
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FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
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config->Get("Data Storage", "sdmc_directory",
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FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
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FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
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FS::SetYuzuPath(FS::YuzuPath::LoadDir,
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config->Get("Data Storage", "load_directory",
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FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
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FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
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FS::SetYuzuPath(FS::YuzuPath::DumpDir,
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config->Get("Data Storage", "dump_directory",
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FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
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FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
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ReadSetting("Data Storage", Settings::values.gamecard_inserted);
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ReadSetting("Data Storage", Settings::values.gamecard_current_game);
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ReadSetting("Data Storage", Settings::values.gamecard_path);
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