From bfb7cbc2922655e8a7a9e6f8bb80a186d4d75495 Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Thu, 10 Jun 2021 16:25:25 -0400 Subject: [PATCH 001/429] program_metadata: Unpack FileAccessHeader and FileAccessControl Avoids a reference binding to a misaligned addresses. Unpacking one requires unpacking the other, otherwise there'll be a misaligned address on the leftover one. --- src/core/file_sys/program_metadata.cpp | 52 +++++++++++++++++++++++--- src/core/file_sys/program_metadata.h | 14 ++----- 2 files changed, 51 insertions(+), 15 deletions(-) diff --git a/src/core/file_sys/program_metadata.cpp b/src/core/file_sys/program_metadata.cpp index 4e46c24cf4..484d4baea3 100644 --- a/src/core/file_sys/program_metadata.cpp +++ b/src/core/file_sys/program_metadata.cpp @@ -34,11 +34,55 @@ Loader::ResultStatus ProgramMetadata::Load(VirtualFile file) { return Loader::ResultStatus::ErrorBadACIHeader; } - if (sizeof(FileAccessControl) != file->ReadObject(&acid_file_access, acid_header.fac_offset)) { + // Load acid_file_access per-component instead of the entire struct, since this struct does not + // reflect the layout of the real data. + std::size_t current_offset = acid_header.fac_offset; + if (sizeof(FileAccessControl::version) != file->ReadBytes(&acid_file_access.version, + sizeof(FileAccessControl::version), + current_offset)) { + return Loader::ResultStatus::ErrorBadFileAccessControl; + } + if (sizeof(FileAccessControl::permissions) != + file->ReadBytes(&acid_file_access.permissions, sizeof(FileAccessControl::permissions), + current_offset += sizeof(FileAccessControl::version) + 3)) { + return Loader::ResultStatus::ErrorBadFileAccessControl; + } + if (sizeof(FileAccessControl::unknown) != + file->ReadBytes(&acid_file_access.unknown, sizeof(FileAccessControl::unknown), + current_offset + sizeof(FileAccessControl::permissions))) { return Loader::ResultStatus::ErrorBadFileAccessControl; } - if (sizeof(FileAccessHeader) != file->ReadObject(&aci_file_access, aci_header.fah_offset)) { + // Load aci_file_access per-component instead of the entire struct, same as acid_file_access + current_offset = aci_header.fah_offset; + if (sizeof(FileAccessHeader::version) != file->ReadBytes(&aci_file_access.version, + sizeof(FileAccessHeader::version), + current_offset)) { + return Loader::ResultStatus::ErrorBadFileAccessHeader; + } + if (sizeof(FileAccessHeader::permissions) != + file->ReadBytes(&aci_file_access.permissions, sizeof(FileAccessHeader::permissions), + current_offset += sizeof(FileAccessHeader::version) + 3)) { + return Loader::ResultStatus::ErrorBadFileAccessHeader; + } + if (sizeof(FileAccessHeader::unk_offset) != + file->ReadBytes(&aci_file_access.unk_offset, sizeof(FileAccessHeader::unk_offset), + current_offset += sizeof(FileAccessHeader::permissions))) { + return Loader::ResultStatus::ErrorBadFileAccessHeader; + } + if (sizeof(FileAccessHeader::unk_size) != + file->ReadBytes(&aci_file_access.unk_size, sizeof(FileAccessHeader::unk_size), + current_offset += sizeof(FileAccessHeader::unk_offset))) { + return Loader::ResultStatus::ErrorBadFileAccessHeader; + } + if (sizeof(FileAccessHeader::unk_offset_2) != + file->ReadBytes(&aci_file_access.unk_offset_2, sizeof(FileAccessHeader::unk_offset_2), + current_offset += sizeof(FileAccessHeader::unk_size))) { + return Loader::ResultStatus::ErrorBadFileAccessHeader; + } + if (sizeof(FileAccessHeader::unk_size_2) != + file->ReadBytes(&aci_file_access.unk_size_2, sizeof(FileAccessHeader::unk_size_2), + current_offset + sizeof(FileAccessHeader::unk_offset_2))) { return Loader::ResultStatus::ErrorBadFileAccessHeader; } @@ -153,9 +197,7 @@ void ProgramMetadata::Print() const { LOG_DEBUG(Service_FS, " > Is Retail: {}", acid_header.is_retail ? "YES" : "NO"); LOG_DEBUG(Service_FS, "Title ID Min: 0x{:016X}", acid_header.title_id_min); LOG_DEBUG(Service_FS, "Title ID Max: 0x{:016X}", acid_header.title_id_max); - u64_le permissions_l; // local copy to fix alignment error - std::memcpy(&permissions_l, &acid_file_access.permissions, sizeof(permissions_l)); - LOG_DEBUG(Service_FS, "Filesystem Access: 0x{:016X}\n", permissions_l); + LOG_DEBUG(Service_FS, "Filesystem Access: 0x{:016X}\n", acid_file_access.permissions); // Begin ACI0 printing (actual perms, unsigned) LOG_DEBUG(Service_FS, "Magic: {:.4}", aci_header.magic.data()); diff --git a/src/core/file_sys/program_metadata.h b/src/core/file_sys/program_metadata.h index 1eee916be9..c89a1c4455 100644 --- a/src/core/file_sys/program_metadata.h +++ b/src/core/file_sys/program_metadata.h @@ -143,20 +143,18 @@ private: static_assert(sizeof(AciHeader) == 0x40, "ACI0 header structure size is wrong"); -#pragma pack(push, 1) - + // FileAccessControl and FileAccessHeader need loaded per-component: this layout does not + // reflect the real layout to avoid reference binding to misaligned addresses struct FileAccessControl { u8 version; - INSERT_PADDING_BYTES(3); + // 3 padding bytes u64_le permissions; std::array unknown; }; - static_assert(sizeof(FileAccessControl) == 0x2C, "FS access control structure size is wrong"); - struct FileAccessHeader { u8 version; - INSERT_PADDING_BYTES(3); + // 3 padding bytes u64_le permissions; u32_le unk_offset; u32_le unk_size; @@ -164,10 +162,6 @@ private: u32_le unk_size_2; }; - static_assert(sizeof(FileAccessHeader) == 0x1C, "FS access header structure size is wrong"); - -#pragma pack(pop) - Header npdm_header; AciHeader aci_header; AcidHeader acid_header; From 744a20876301bd97dab06022e38a07553434f10f Mon Sep 17 00:00:00 2001 From: Liam Date: Wed, 15 Jun 2022 20:53:49 -0400 Subject: [PATCH 002/429] kernel: fix some uses of disable_count --- src/core/hle/kernel/k_process.cpp | 15 +++++---------- src/core/hle/kernel/k_scheduler.cpp | 1 + src/core/hle/kernel/k_thread.cpp | 4 +--- src/core/hle/kernel/kernel.cpp | 1 - 4 files changed, 7 insertions(+), 14 deletions(-) diff --git a/src/core/hle/kernel/k_process.cpp b/src/core/hle/kernel/k_process.cpp index cd863e7156..61a4fb4641 100644 --- a/src/core/hle/kernel/k_process.cpp +++ b/src/core/hle/kernel/k_process.cpp @@ -57,18 +57,13 @@ void SetupMainThread(Core::System& system, KProcess& owner_process, u32 priority thread->GetContext64().cpu_registers[0] = 0; thread->GetContext32().cpu_registers[1] = thread_handle; thread->GetContext64().cpu_registers[1] = thread_handle; - thread->DisableDispatch(); - auto& kernel = system.Kernel(); - // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires - { - KScopedSchedulerLock lock{kernel}; - thread->SetState(ThreadState::Runnable); - - if (system.DebuggerEnabled()) { - thread->RequestSuspend(SuspendType::Debug); - } + if (system.DebuggerEnabled()) { + thread->RequestSuspend(SuspendType::Debug); } + + // Run our thread. + void(thread->Run()); } } // Anonymous namespace diff --git a/src/core/hle/kernel/k_scheduler.cpp b/src/core/hle/kernel/k_scheduler.cpp index 2d4e8637b3..7e03b26f8e 100644 --- a/src/core/hle/kernel/k_scheduler.cpp +++ b/src/core/hle/kernel/k_scheduler.cpp @@ -829,6 +829,7 @@ void KScheduler::Initialize() { idle_thread = KThread::Create(system.Kernel()); ASSERT(KThread::InitializeIdleThread(system, idle_thread, core_id).IsSuccess()); idle_thread->SetName(fmt::format("IdleThread:{}", core_id)); + idle_thread->EnableDispatch(); } KScopedSchedulerLock::KScopedSchedulerLock(KernelCore& kernel) diff --git a/src/core/hle/kernel/k_thread.cpp b/src/core/hle/kernel/k_thread.cpp index 8d48a79014..2687891502 100644 --- a/src/core/hle/kernel/k_thread.cpp +++ b/src/core/hle/kernel/k_thread.cpp @@ -225,7 +225,7 @@ ResultCode KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_s // Setup the stack parameters. StackParameters& sp = GetStackParameters(); sp.cur_thread = this; - sp.disable_count = 0; + sp.disable_count = 1; SetInExceptionHandler(); // Set thread ID. @@ -1014,8 +1014,6 @@ ResultCode KThread::Run() { // Set our state and finish. SetState(ThreadState::Runnable); - DisableDispatch(); - return ResultSuccess; } } diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index 73593c7a0d..66c8f4455e 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -254,7 +254,6 @@ struct KernelCore::Impl { core_id) .IsSuccess()); shutdown_threads[core_id]->SetName(fmt::format("SuspendThread:{}", core_id)); - shutdown_threads[core_id]->DisableDispatch(); } } From d1f2f5f1465eaabcd7ac0f220b72d0816c3325e7 Mon Sep 17 00:00:00 2001 From: Narr the Reg Date: Thu, 16 Jun 2022 10:26:30 -0500 Subject: [PATCH 003/429] common: param_package: Demote DEBUG to TRACE for getters --- src/common/param_package.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/common/param_package.cpp b/src/common/param_package.cpp index bbf20f5ebc..462502e34e 100644 --- a/src/common/param_package.cpp +++ b/src/common/param_package.cpp @@ -76,7 +76,7 @@ std::string ParamPackage::Serialize() const { std::string ParamPackage::Get(const std::string& key, const std::string& default_value) const { auto pair = data.find(key); if (pair == data.end()) { - LOG_DEBUG(Common, "key '{}' not found", key); + LOG_TRACE(Common, "key '{}' not found", key); return default_value; } @@ -86,7 +86,7 @@ std::string ParamPackage::Get(const std::string& key, const std::string& default int ParamPackage::Get(const std::string& key, int default_value) const { auto pair = data.find(key); if (pair == data.end()) { - LOG_DEBUG(Common, "key '{}' not found", key); + LOG_TRACE(Common, "key '{}' not found", key); return default_value; } @@ -101,7 +101,7 @@ int ParamPackage::Get(const std::string& key, int default_value) const { float ParamPackage::Get(const std::string& key, float default_value) const { auto pair = data.find(key); if (pair == data.end()) { - LOG_DEBUG(Common, "key {} not found", key); + LOG_TRACE(Common, "key {} not found", key); return default_value; } From 208ed712f42cfd277405a22663197dc1c5e84cfe Mon Sep 17 00:00:00 2001 From: Liam Date: Mon, 6 Jun 2022 12:56:01 -0400 Subject: [PATCH 004/429] core/debugger: memory breakpoint support --- externals/dynarmic | 2 +- src/common/page_table.h | 3 + src/core/arm/arm_interface.cpp | 41 +++++- src/core/arm/arm_interface.h | 13 +- src/core/arm/dynarmic/arm_dynarmic_32.cpp | 69 ++++++++-- src/core/arm/dynarmic/arm_dynarmic_32.h | 6 + src/core/arm/dynarmic/arm_dynarmic_64.cpp | 79 +++++++++-- src/core/arm/dynarmic/arm_dynarmic_64.h | 6 + src/core/debugger/debugger.cpp | 19 ++- src/core/debugger/debugger.h | 8 +- src/core/debugger/debugger_interface.h | 8 +- src/core/debugger/gdbstub.cpp | 157 +++++++++++++++++----- src/core/debugger/gdbstub.h | 3 + src/core/hardware_properties.h | 3 + src/core/hle/kernel/k_process.cpp | 46 +++++++ src/core/hle/kernel/k_process.h | 30 +++++ src/core/hle/kernel/k_scheduler.cpp | 1 + src/core/memory.cpp | 79 ++++++++++- src/core/memory.h | 11 ++ 19 files changed, 520 insertions(+), 64 deletions(-) diff --git a/externals/dynarmic b/externals/dynarmic index 57af72a567..5ad1d02351 160000 --- a/externals/dynarmic +++ b/externals/dynarmic @@ -1 +1 @@ -Subproject commit 57af72a567454b93c757e087b4510a24b81911b1 +Subproject commit 5ad1d02351bf4fee681a3d701d210b419f41a505 diff --git a/src/common/page_table.h b/src/common/page_table.h index fcbd12a438..1ad3a9f8b4 100644 --- a/src/common/page_table.h +++ b/src/common/page_table.h @@ -15,6 +15,9 @@ enum class PageType : u8 { Unmapped, /// Page is mapped to regular memory. This is the only type you can get pointers to. Memory, + /// Page is mapped to regular memory, but inaccessible from CPU fastmem and must use + /// the callbacks. + DebugMemory, /// Page is mapped to regular memory, but also needs to check for rasterizer cache flushing and /// invalidation RasterizerCachedMemory, diff --git a/src/core/arm/arm_interface.cpp b/src/core/arm/arm_interface.cpp index 9a285dfc60..6425e131f8 100644 --- a/src/core/arm/arm_interface.cpp +++ b/src/core/arm/arm_interface.cpp @@ -121,8 +121,15 @@ void ARM_Interface::Run() { // Notify the debugger and go to sleep if a breakpoint was hit. if (Has(hr, breakpoint)) { + RewindBreakpointInstruction(); system.GetDebugger().NotifyThreadStopped(current_thread); - current_thread->RequestSuspend(Kernel::SuspendType::Debug); + current_thread->RequestSuspend(SuspendType::Debug); + break; + } + if (Has(hr, watchpoint)) { + RewindBreakpointInstruction(); + system.GetDebugger().NotifyThreadWatchpoint(current_thread, *HaltedWatchpoint()); + current_thread->RequestSuspend(SuspendType::Debug); break; } @@ -136,4 +143,36 @@ void ARM_Interface::Run() { } } +void ARM_Interface::LoadWatchpointArray(const WatchpointArray& wp) { + watchpoints = ℘ +} + +const Kernel::DebugWatchpoint* ARM_Interface::MatchingWatchpoint( + VAddr addr, u64 size, Kernel::DebugWatchpointType access_type) const { + if (!watchpoints) { + return nullptr; + } + + const VAddr start_address{addr}; + const VAddr end_address{addr + size}; + + for (size_t i = 0; i < Core::Hardware::NUM_WATCHPOINTS; i++) { + const auto& watch{(*watchpoints)[i]}; + + if (end_address <= watch.start_address) { + continue; + } + if (start_address >= watch.end_address) { + continue; + } + if ((access_type & watch.type) == Kernel::DebugWatchpointType::None) { + continue; + } + + return &watch; + } + + return nullptr; +} + } // namespace Core diff --git a/src/core/arm/arm_interface.h b/src/core/arm/arm_interface.h index 66f6107e9f..4e431e27a0 100644 --- a/src/core/arm/arm_interface.h +++ b/src/core/arm/arm_interface.h @@ -5,6 +5,7 @@ #pragma once #include +#include #include #include @@ -19,13 +20,16 @@ struct PageTable; namespace Kernel { enum class VMAPermission : u8; -} +enum class DebugWatchpointType : u8; +struct DebugWatchpoint; +} // namespace Kernel namespace Core { class System; class CPUInterruptHandler; using CPUInterrupts = std::array; +using WatchpointArray = std::array; /// Generic ARMv8 CPU interface class ARM_Interface { @@ -170,6 +174,7 @@ public: virtual void SaveContext(ThreadContext64& ctx) = 0; virtual void LoadContext(const ThreadContext32& ctx) = 0; virtual void LoadContext(const ThreadContext64& ctx) = 0; + void LoadWatchpointArray(const WatchpointArray& wp); /// Clears the exclusive monitor's state. virtual void ClearExclusiveState() = 0; @@ -198,18 +203,24 @@ public: static constexpr Dynarmic::HaltReason break_loop = Dynarmic::HaltReason::UserDefined2; static constexpr Dynarmic::HaltReason svc_call = Dynarmic::HaltReason::UserDefined3; static constexpr Dynarmic::HaltReason breakpoint = Dynarmic::HaltReason::UserDefined4; + static constexpr Dynarmic::HaltReason watchpoint = Dynarmic::HaltReason::UserDefined5; protected: /// System context that this ARM interface is running under. System& system; CPUInterrupts& interrupt_handlers; + const WatchpointArray* watchpoints; bool uses_wall_clock; static void SymbolicateBacktrace(Core::System& system, std::vector& out); + const Kernel::DebugWatchpoint* MatchingWatchpoint( + VAddr addr, u64 size, Kernel::DebugWatchpointType access_type) const; virtual Dynarmic::HaltReason RunJit() = 0; virtual Dynarmic::HaltReason StepJit() = 0; virtual u32 GetSvcNumber() const = 0; + virtual const Kernel::DebugWatchpoint* HaltedWatchpoint() const = 0; + virtual void RewindBreakpointInstruction() = 0; }; } // namespace Core diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.cpp b/src/core/arm/dynarmic/arm_dynarmic_32.cpp index 7c82d0b96e..8c90c8be00 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_32.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_32.cpp @@ -29,45 +29,62 @@ using namespace Common::Literals; class DynarmicCallbacks32 : public Dynarmic::A32::UserCallbacks { public: explicit DynarmicCallbacks32(ARM_Dynarmic_32& parent_) - : parent{parent_}, memory(parent.system.Memory()) {} + : parent{parent_}, + memory(parent.system.Memory()), debugger_enabled{parent.system.DebuggerEnabled()} {} u8 MemoryRead8(u32 vaddr) override { + CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Read); return memory.Read8(vaddr); } u16 MemoryRead16(u32 vaddr) override { + CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Read); return memory.Read16(vaddr); } u32 MemoryRead32(u32 vaddr) override { + CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Read); return memory.Read32(vaddr); } u64 MemoryRead64(u32 vaddr) override { + CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Read); return memory.Read64(vaddr); } void MemoryWrite8(u32 vaddr, u8 value) override { - memory.Write8(vaddr, value); + if (CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write)) { + memory.Write8(vaddr, value); + } } void MemoryWrite16(u32 vaddr, u16 value) override { - memory.Write16(vaddr, value); + if (CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Write)) { + memory.Write16(vaddr, value); + } } void MemoryWrite32(u32 vaddr, u32 value) override { - memory.Write32(vaddr, value); + if (CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Write)) { + memory.Write32(vaddr, value); + } } void MemoryWrite64(u32 vaddr, u64 value) override { - memory.Write64(vaddr, value); + if (CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Write)) { + memory.Write64(vaddr, value); + } } bool MemoryWriteExclusive8(u32 vaddr, u8 value, u8 expected) override { - return memory.WriteExclusive8(vaddr, value, expected); + return CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write) && + memory.WriteExclusive8(vaddr, value, expected); } bool MemoryWriteExclusive16(u32 vaddr, u16 value, u16 expected) override { - return memory.WriteExclusive16(vaddr, value, expected); + return CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Write) && + memory.WriteExclusive16(vaddr, value, expected); } bool MemoryWriteExclusive32(u32 vaddr, u32 value, u32 expected) override { - return memory.WriteExclusive32(vaddr, value, expected); + return CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Write) && + memory.WriteExclusive32(vaddr, value, expected); } bool MemoryWriteExclusive64(u32 vaddr, u64 value, u64 expected) override { - return memory.WriteExclusive64(vaddr, value, expected); + return CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Write) && + memory.WriteExclusive64(vaddr, value, expected); } void InterpreterFallback(u32 pc, std::size_t num_instructions) override { @@ -77,8 +94,8 @@ public: } void ExceptionRaised(u32 pc, Dynarmic::A32::Exception exception) override { - if (parent.system.DebuggerEnabled()) { - parent.jit.load()->Regs()[15] = pc; + if (debugger_enabled) { + parent.SaveContext(parent.breakpoint_context); parent.jit.load()->HaltExecution(ARM_Interface::breakpoint); return; } @@ -117,9 +134,26 @@ public: return std::max(parent.system.CoreTiming().GetDowncount(), 0); } + bool CheckMemoryAccess(VAddr addr, u64 size, Kernel::DebugWatchpointType type) { + if (!debugger_enabled) { + return true; + } + + const auto match{parent.MatchingWatchpoint(addr, size, type)}; + if (match) { + parent.SaveContext(parent.breakpoint_context); + parent.jit.load()->HaltExecution(ARM_Interface::watchpoint); + parent.halted_watchpoint = match; + return false; + } + + return true; + } + ARM_Dynarmic_32& parent; Core::Memory::Memory& memory; std::size_t num_interpreted_instructions{}; + bool debugger_enabled{}; static constexpr u64 minimum_run_cycles = 1000U; }; @@ -154,6 +188,11 @@ std::shared_ptr ARM_Dynarmic_32::MakeJit(Common::PageTable* config.code_cache_size = 512_MiB; config.far_code_offset = 400_MiB; + // Allow memory fault handling to work + if (system.DebuggerEnabled()) { + config.check_halt_on_memory_access = true; + } + // null_jit if (!page_table) { // Don't waste too much memory on null_jit @@ -248,6 +287,14 @@ u32 ARM_Dynarmic_32::GetSvcNumber() const { return svc_swi; } +const Kernel::DebugWatchpoint* ARM_Dynarmic_32::HaltedWatchpoint() const { + return halted_watchpoint; +} + +void ARM_Dynarmic_32::RewindBreakpointInstruction() { + LoadContext(breakpoint_context); +} + ARM_Dynarmic_32::ARM_Dynarmic_32(System& system_, CPUInterrupts& interrupt_handlers_, bool uses_wall_clock_, ExclusiveMonitor& exclusive_monitor_, std::size_t core_index_) diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.h b/src/core/arm/dynarmic/arm_dynarmic_32.h index 5b1d60005d..fcbe24f0c3 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_32.h +++ b/src/core/arm/dynarmic/arm_dynarmic_32.h @@ -72,6 +72,8 @@ protected: Dynarmic::HaltReason RunJit() override; Dynarmic::HaltReason StepJit() override; u32 GetSvcNumber() const override; + const Kernel::DebugWatchpoint* HaltedWatchpoint() const override; + void RewindBreakpointInstruction() override; private: std::shared_ptr MakeJit(Common::PageTable* page_table) const; @@ -98,6 +100,10 @@ private: // SVC callback u32 svc_swi{}; + + // Watchpoint info + const Kernel::DebugWatchpoint* halted_watchpoint; + ThreadContext32 breakpoint_context; }; } // namespace Core diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.cpp b/src/core/arm/dynarmic/arm_dynarmic_64.cpp index d4c67eafdd..4370ca2945 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_64.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_64.cpp @@ -29,55 +29,76 @@ using namespace Common::Literals; class DynarmicCallbacks64 : public Dynarmic::A64::UserCallbacks { public: explicit DynarmicCallbacks64(ARM_Dynarmic_64& parent_) - : parent{parent_}, memory(parent.system.Memory()) {} + : parent{parent_}, + memory(parent.system.Memory()), debugger_enabled{parent.system.DebuggerEnabled()} {} u8 MemoryRead8(u64 vaddr) override { + CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Read); return memory.Read8(vaddr); } u16 MemoryRead16(u64 vaddr) override { + CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Read); return memory.Read16(vaddr); } u32 MemoryRead32(u64 vaddr) override { + CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Read); return memory.Read32(vaddr); } u64 MemoryRead64(u64 vaddr) override { + CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Read); return memory.Read64(vaddr); } Vector MemoryRead128(u64 vaddr) override { + CheckMemoryAccess(vaddr, 16, Kernel::DebugWatchpointType::Read); return {memory.Read64(vaddr), memory.Read64(vaddr + 8)}; } void MemoryWrite8(u64 vaddr, u8 value) override { - memory.Write8(vaddr, value); + if (CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write)) { + memory.Write8(vaddr, value); + } } void MemoryWrite16(u64 vaddr, u16 value) override { - memory.Write16(vaddr, value); + if (CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Write)) { + memory.Write16(vaddr, value); + } } void MemoryWrite32(u64 vaddr, u32 value) override { - memory.Write32(vaddr, value); + if (CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Write)) { + memory.Write32(vaddr, value); + } } void MemoryWrite64(u64 vaddr, u64 value) override { - memory.Write64(vaddr, value); + if (CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Write)) { + memory.Write64(vaddr, value); + } } void MemoryWrite128(u64 vaddr, Vector value) override { - memory.Write64(vaddr, value[0]); - memory.Write64(vaddr + 8, value[1]); + if (CheckMemoryAccess(vaddr, 16, Kernel::DebugWatchpointType::Write)) { + memory.Write64(vaddr, value[0]); + memory.Write64(vaddr + 8, value[1]); + } } bool MemoryWriteExclusive8(u64 vaddr, std::uint8_t value, std::uint8_t expected) override { - return memory.WriteExclusive8(vaddr, value, expected); + return CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write) && + memory.WriteExclusive8(vaddr, value, expected); } bool MemoryWriteExclusive16(u64 vaddr, std::uint16_t value, std::uint16_t expected) override { - return memory.WriteExclusive16(vaddr, value, expected); + return CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Write) && + memory.WriteExclusive16(vaddr, value, expected); } bool MemoryWriteExclusive32(u64 vaddr, std::uint32_t value, std::uint32_t expected) override { - return memory.WriteExclusive32(vaddr, value, expected); + return CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Write) && + memory.WriteExclusive32(vaddr, value, expected); } bool MemoryWriteExclusive64(u64 vaddr, std::uint64_t value, std::uint64_t expected) override { - return memory.WriteExclusive64(vaddr, value, expected); + return CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Write) && + memory.WriteExclusive64(vaddr, value, expected); } bool MemoryWriteExclusive128(u64 vaddr, Vector value, Vector expected) override { - return memory.WriteExclusive128(vaddr, value, expected); + return CheckMemoryAccess(vaddr, 16, Kernel::DebugWatchpointType::Write) && + memory.WriteExclusive128(vaddr, value, expected); } void InterpreterFallback(u64 pc, std::size_t num_instructions) override { @@ -118,8 +139,8 @@ public: case Dynarmic::A64::Exception::Yield: return; default: - if (parent.system.DebuggerEnabled()) { - parent.jit.load()->SetPC(pc); + if (debugger_enabled) { + parent.SaveContext(parent.breakpoint_context); parent.jit.load()->HaltExecution(ARM_Interface::breakpoint); return; } @@ -160,10 +181,27 @@ public: return parent.system.CoreTiming().GetClockTicks(); } + bool CheckMemoryAccess(VAddr addr, u64 size, Kernel::DebugWatchpointType type) { + if (!debugger_enabled) { + return true; + } + + const auto match{parent.MatchingWatchpoint(addr, size, type)}; + if (match) { + parent.SaveContext(parent.breakpoint_context); + parent.jit.load()->HaltExecution(ARM_Interface::watchpoint); + parent.halted_watchpoint = match; + return false; + } + + return true; + } + ARM_Dynarmic_64& parent; Core::Memory::Memory& memory; u64 tpidrro_el0 = 0; u64 tpidr_el0 = 0; + bool debugger_enabled{}; static constexpr u64 minimum_run_cycles = 1000U; }; @@ -214,6 +252,11 @@ std::shared_ptr ARM_Dynarmic_64::MakeJit(Common::PageTable* config.code_cache_size = 512_MiB; config.far_code_offset = 400_MiB; + // Allow memory fault handling to work + if (system.DebuggerEnabled()) { + config.check_halt_on_memory_access = true; + } + // null_jit if (!page_table) { // Don't waste too much memory on null_jit @@ -308,6 +351,14 @@ u32 ARM_Dynarmic_64::GetSvcNumber() const { return svc_swi; } +const Kernel::DebugWatchpoint* ARM_Dynarmic_64::HaltedWatchpoint() const { + return halted_watchpoint; +} + +void ARM_Dynarmic_64::RewindBreakpointInstruction() { + LoadContext(breakpoint_context); +} + ARM_Dynarmic_64::ARM_Dynarmic_64(System& system_, CPUInterrupts& interrupt_handlers_, bool uses_wall_clock_, ExclusiveMonitor& exclusive_monitor_, std::size_t core_index_) diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.h b/src/core/arm/dynarmic/arm_dynarmic_64.h index abfbc3c3f3..71dbaac5e1 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_64.h +++ b/src/core/arm/dynarmic/arm_dynarmic_64.h @@ -66,6 +66,8 @@ protected: Dynarmic::HaltReason RunJit() override; Dynarmic::HaltReason StepJit() override; u32 GetSvcNumber() const override; + const Kernel::DebugWatchpoint* HaltedWatchpoint() const override; + void RewindBreakpointInstruction() override; private: std::shared_ptr MakeJit(Common::PageTable* page_table, @@ -91,6 +93,10 @@ private: // SVC callback u32 svc_swi{}; + + // Breakpoint info + const Kernel::DebugWatchpoint* halted_watchpoint; + ThreadContext64 breakpoint_context; }; } // namespace Core diff --git a/src/core/debugger/debugger.cpp b/src/core/debugger/debugger.cpp index ab39409223..ac64d2f9d3 100644 --- a/src/core/debugger/debugger.cpp +++ b/src/core/debugger/debugger.cpp @@ -44,12 +44,14 @@ static std::span ReceiveInto(Readable& r, Buffer& buffer) { enum class SignalType { Stopped, + Watchpoint, ShuttingDown, }; struct SignalInfo { SignalType type; Kernel::KThread* thread; + const Kernel::DebugWatchpoint* watchpoint; }; namespace Core { @@ -157,13 +159,19 @@ private: void PipeData(std::span data) { switch (info.type) { case SignalType::Stopped: + case SignalType::Watchpoint: // Stop emulation. PauseEmulation(); // Notify the client. active_thread = info.thread; UpdateActiveThread(); - frontend->Stopped(active_thread); + + if (info.type == SignalType::Watchpoint) { + frontend->Watchpoint(active_thread, *info.watchpoint); + } else { + frontend->Stopped(active_thread); + } break; case SignalType::ShuttingDown: @@ -290,12 +298,17 @@ Debugger::Debugger(Core::System& system, u16 port) { Debugger::~Debugger() = default; bool Debugger::NotifyThreadStopped(Kernel::KThread* thread) { - return impl && impl->SignalDebugger(SignalInfo{SignalType::Stopped, thread}); + return impl && impl->SignalDebugger(SignalInfo{SignalType::Stopped, thread, nullptr}); +} + +bool Debugger::NotifyThreadWatchpoint(Kernel::KThread* thread, + const Kernel::DebugWatchpoint& watch) { + return impl && impl->SignalDebugger(SignalInfo{SignalType::Watchpoint, thread, &watch}); } void Debugger::NotifyShutdown() { if (impl) { - impl->SignalDebugger(SignalInfo{SignalType::ShuttingDown, nullptr}); + impl->SignalDebugger(SignalInfo{SignalType::ShuttingDown, nullptr, nullptr}); } } diff --git a/src/core/debugger/debugger.h b/src/core/debugger/debugger.h index f9738ca3db..b2f5033767 100644 --- a/src/core/debugger/debugger.h +++ b/src/core/debugger/debugger.h @@ -9,7 +9,8 @@ namespace Kernel { class KThread; -} +struct DebugWatchpoint; +} // namespace Kernel namespace Core { class System; @@ -40,6 +41,11 @@ public: */ void NotifyShutdown(); + /* + * Notify the debugger that the given thread has stopped due to hitting a watchpoint. + */ + bool NotifyThreadWatchpoint(Kernel::KThread* thread, const Kernel::DebugWatchpoint& watch); + private: std::unique_ptr impl; }; diff --git a/src/core/debugger/debugger_interface.h b/src/core/debugger/debugger_interface.h index c0bb4ecafe..5b31edc430 100644 --- a/src/core/debugger/debugger_interface.h +++ b/src/core/debugger/debugger_interface.h @@ -11,7 +11,8 @@ namespace Kernel { class KThread; -} +struct DebugWatchpoint; +} // namespace Kernel namespace Core { @@ -71,6 +72,11 @@ public: */ virtual void ShuttingDown() = 0; + /* + * Called when emulation has stopped on a watchpoint. + */ + virtual void Watchpoint(Kernel::KThread* thread, const Kernel::DebugWatchpoint& watch) = 0; + /** * Called when new data is asynchronously received on the client socket. * A list of actions to perform is returned. diff --git a/src/core/debugger/gdbstub.cpp b/src/core/debugger/gdbstub.cpp index 52e76f6590..f5e9a303dd 100644 --- a/src/core/debugger/gdbstub.cpp +++ b/src/core/debugger/gdbstub.cpp @@ -112,6 +112,23 @@ void GDBStub::Stopped(Kernel::KThread* thread) { SendReply(arch->ThreadStatus(thread, GDB_STUB_SIGTRAP)); } +void GDBStub::Watchpoint(Kernel::KThread* thread, const Kernel::DebugWatchpoint& watch) { + const auto status{arch->ThreadStatus(thread, GDB_STUB_SIGTRAP)}; + + switch (watch.type) { + case Kernel::DebugWatchpointType::Read: + SendReply(fmt::format("{}rwatch:{:x};", status, watch.start_address)); + break; + case Kernel::DebugWatchpointType::Write: + SendReply(fmt::format("{}watch:{:x};", status, watch.start_address)); + break; + case Kernel::DebugWatchpointType::ReadOrWrite: + default: + SendReply(fmt::format("{}awatch:{:x};", status, watch.start_address)); + break; + } +} + std::vector GDBStub::ClientData(std::span data) { std::vector actions; current_command.insert(current_command.end(), data.begin(), data.end()); @@ -278,44 +295,124 @@ void GDBStub::ExecuteCommand(std::string_view packet, std::vector(strtoll(command.data() + addr_sep, nullptr, 16))}; - - if (system.Memory().IsValidVirtualAddress(addr)) { - replaced_instructions[addr] = system.Memory().Read32(addr); - system.Memory().Write32(addr, arch->BreakpointInstruction()); - system.InvalidateCpuInstructionCacheRange(addr, sizeof(u32)); - - SendReply(GDB_STUB_REPLY_OK); - } else { - SendReply(GDB_STUB_REPLY_ERR); - } + case 'Z': + HandleBreakpointInsert(command); break; - } - case 'z': { - const auto addr_sep{std::find(command.begin(), command.end(), ',') - command.begin() + 1}; - const size_t addr{static_cast(strtoll(command.data() + addr_sep, nullptr, 16))}; - - const auto orig_insn{replaced_instructions.find(addr)}; - if (system.Memory().IsValidVirtualAddress(addr) && - orig_insn != replaced_instructions.end()) { - system.Memory().Write32(addr, orig_insn->second); - system.InvalidateCpuInstructionCacheRange(addr, sizeof(u32)); - replaced_instructions.erase(addr); - - SendReply(GDB_STUB_REPLY_OK); - } else { - SendReply(GDB_STUB_REPLY_ERR); - } + case 'z': + HandleBreakpointRemove(command); break; - } default: SendReply(GDB_STUB_REPLY_EMPTY); break; } } +enum class BreakpointType { + Software = 0, + Hardware = 1, + WriteWatch = 2, + ReadWatch = 3, + AccessWatch = 4, +}; + +void GDBStub::HandleBreakpointInsert(std::string_view command) { + const auto type{static_cast(strtoll(command.data(), nullptr, 16))}; + const auto addr_sep{std::find(command.begin(), command.end(), ',') - command.begin() + 1}; + const auto size_sep{std::find(command.begin() + addr_sep, command.end(), ',') - + command.begin() + 1}; + const size_t addr{static_cast(strtoll(command.data() + addr_sep, nullptr, 16))}; + const size_t size{static_cast(strtoll(command.data() + size_sep, nullptr, 16))}; + + if (!system.Memory().IsValidVirtualAddressRange(addr, size)) { + SendReply(GDB_STUB_REPLY_ERR); + return; + } + + bool success{}; + + switch (type) { + case BreakpointType::Software: + replaced_instructions[addr] = system.Memory().Read32(addr); + system.Memory().Write32(addr, arch->BreakpointInstruction()); + system.InvalidateCpuInstructionCacheRange(addr, sizeof(u32)); + success = true; + break; + case BreakpointType::WriteWatch: + success = system.CurrentProcess()->InsertWatchpoint(system, addr, size, + Kernel::DebugWatchpointType::Write); + break; + case BreakpointType::ReadWatch: + success = system.CurrentProcess()->InsertWatchpoint(system, addr, size, + Kernel::DebugWatchpointType::Read); + break; + case BreakpointType::AccessWatch: + success = system.CurrentProcess()->InsertWatchpoint( + system, addr, size, Kernel::DebugWatchpointType::ReadOrWrite); + break; + case BreakpointType::Hardware: + default: + SendReply(GDB_STUB_REPLY_EMPTY); + return; + } + + if (success) { + SendReply(GDB_STUB_REPLY_OK); + } else { + SendReply(GDB_STUB_REPLY_ERR); + } +} + +void GDBStub::HandleBreakpointRemove(std::string_view command) { + const auto type{static_cast(strtoll(command.data(), nullptr, 16))}; + const auto addr_sep{std::find(command.begin(), command.end(), ',') - command.begin() + 1}; + const auto size_sep{std::find(command.begin() + addr_sep, command.end(), ',') - + command.begin() + 1}; + const size_t addr{static_cast(strtoll(command.data() + addr_sep, nullptr, 16))}; + const size_t size{static_cast(strtoll(command.data() + size_sep, nullptr, 16))}; + + if (!system.Memory().IsValidVirtualAddressRange(addr, size)) { + SendReply(GDB_STUB_REPLY_ERR); + return; + } + + bool success{}; + + switch (type) { + case BreakpointType::Software: { + const auto orig_insn{replaced_instructions.find(addr)}; + if (orig_insn != replaced_instructions.end()) { + system.Memory().Write32(addr, orig_insn->second); + system.InvalidateCpuInstructionCacheRange(addr, sizeof(u32)); + replaced_instructions.erase(addr); + success = true; + } + break; + } + case BreakpointType::WriteWatch: + success = system.CurrentProcess()->RemoveWatchpoint(system, addr, size, + Kernel::DebugWatchpointType::Write); + break; + case BreakpointType::ReadWatch: + success = system.CurrentProcess()->RemoveWatchpoint(system, addr, size, + Kernel::DebugWatchpointType::Read); + break; + case BreakpointType::AccessWatch: + success = system.CurrentProcess()->RemoveWatchpoint( + system, addr, size, Kernel::DebugWatchpointType::ReadOrWrite); + break; + case BreakpointType::Hardware: + default: + SendReply(GDB_STUB_REPLY_EMPTY); + return; + } + + if (success) { + SendReply(GDB_STUB_REPLY_OK); + } else { + SendReply(GDB_STUB_REPLY_ERR); + } +} + // Structure offsets are from Atmosphere // See osdbg_thread_local_region.os.horizon.hpp and osdbg_thread_type.os.horizon.hpp diff --git a/src/core/debugger/gdbstub.h b/src/core/debugger/gdbstub.h index ec934c77e7..0b0f56e4bf 100644 --- a/src/core/debugger/gdbstub.h +++ b/src/core/debugger/gdbstub.h @@ -24,6 +24,7 @@ public: void Connected() override; void Stopped(Kernel::KThread* thread) override; void ShuttingDown() override; + void Watchpoint(Kernel::KThread* thread, const Kernel::DebugWatchpoint& watch) override; std::vector ClientData(std::span data) override; private: @@ -31,6 +32,8 @@ private: void ExecuteCommand(std::string_view packet, std::vector& actions); void HandleVCont(std::string_view command, std::vector& actions); void HandleQuery(std::string_view command); + void HandleBreakpointInsert(std::string_view command); + void HandleBreakpointRemove(std::string_view command); std::vector::const_iterator CommandEnd() const; std::optional DetachCommand(); Kernel::KThread* GetThreadByID(u64 thread_id); diff --git a/src/core/hardware_properties.h b/src/core/hardware_properties.h index aac362c51e..13cbdb734c 100644 --- a/src/core/hardware_properties.h +++ b/src/core/hardware_properties.h @@ -25,6 +25,9 @@ constexpr std::array()> VirtualToPhysicalCoreMap{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, }; +// Cortex-A57 supports 4 memory watchpoints +constexpr u64 NUM_WATCHPOINTS = 4; + } // namespace Hardware } // namespace Core diff --git a/src/core/hle/kernel/k_process.cpp b/src/core/hle/kernel/k_process.cpp index cd863e7156..6a73f67837 100644 --- a/src/core/hle/kernel/k_process.cpp +++ b/src/core/hle/kernel/k_process.cpp @@ -584,6 +584,52 @@ ResultCode KProcess::DeleteThreadLocalRegion(VAddr addr) { return ResultSuccess; } +bool KProcess::InsertWatchpoint(Core::System& system, VAddr addr, u64 size, + DebugWatchpointType type) { + const auto watch{std::find_if(watchpoints.begin(), watchpoints.end(), [&](const auto& wp) { + return wp.type == DebugWatchpointType::None; + })}; + + if (watch == watchpoints.end()) { + return false; + } + + watch->start_address = addr; + watch->end_address = addr + size; + watch->type = type; + + for (VAddr page = Common::AlignDown(addr, PageSize); page < addr + size; page += PageSize) { + debug_page_refcounts[page]++; + system.Memory().MarkRegionDebug(page, PageSize, true); + } + + return true; +} + +bool KProcess::RemoveWatchpoint(Core::System& system, VAddr addr, u64 size, + DebugWatchpointType type) { + const auto watch{std::find_if(watchpoints.begin(), watchpoints.end(), [&](const auto& wp) { + return wp.start_address == addr && wp.end_address == addr + size && wp.type == type; + })}; + + if (watch == watchpoints.end()) { + return false; + } + + watch->start_address = 0; + watch->end_address = 0; + watch->type = DebugWatchpointType::None; + + for (VAddr page = Common::AlignDown(addr, PageSize); page < addr + size; page += PageSize) { + debug_page_refcounts[page]--; + if (!debug_page_refcounts[page]) { + system.Memory().MarkRegionDebug(page, PageSize, false); + } + } + + return true; +} + void KProcess::LoadModule(CodeSet code_set, VAddr base_addr) { const auto ReprotectSegment = [&](const CodeSet::Segment& segment, Svc::MemoryPermission permission) { diff --git a/src/core/hle/kernel/k_process.h b/src/core/hle/kernel/k_process.h index e562a79b8c..c2086e5baa 100644 --- a/src/core/hle/kernel/k_process.h +++ b/src/core/hle/kernel/k_process.h @@ -7,6 +7,7 @@ #include #include #include +#include #include #include "common/common_types.h" #include "core/hle/kernel/k_address_arbiter.h" @@ -68,6 +69,20 @@ enum class ProcessActivity : u32 { Paused, }; +enum class DebugWatchpointType : u8 { + None = 0, + Read = 1 << 0, + Write = 1 << 1, + ReadOrWrite = Read | Write, +}; +DECLARE_ENUM_FLAG_OPERATORS(DebugWatchpointType); + +struct DebugWatchpoint { + VAddr start_address; + VAddr end_address; + DebugWatchpointType type; +}; + class KProcess final : public KAutoObjectWithSlabHeapAndContainer { KERNEL_AUTOOBJECT_TRAITS(KProcess, KSynchronizationObject); @@ -374,6 +389,19 @@ public: // Frees a used TLS slot identified by the given address ResultCode DeleteThreadLocalRegion(VAddr addr); + /////////////////////////////////////////////////////////////////////////////////////////////// + // Debug watchpoint management + + // Attempts to insert a watchpoint into a free slot. Returns false if none are available. + bool InsertWatchpoint(Core::System& system, VAddr addr, u64 size, DebugWatchpointType type); + + // Attempts to remove the watchpoint specified by the given parameters. + bool RemoveWatchpoint(Core::System& system, VAddr addr, u64 size, DebugWatchpointType type); + + const std::array& GetWatchpoints() const { + return watchpoints; + } + private: void PinThread(s32 core_id, KThread* thread) { ASSERT(0 <= core_id && core_id < static_cast(Core::Hardware::NUM_CPU_CORES)); @@ -478,6 +506,8 @@ private: std::array running_threads{}; std::array running_thread_idle_counts{}; std::array pinned_threads{}; + std::array watchpoints{}; + std::map debug_page_refcounts; KThread* exception_thread{}; diff --git a/src/core/hle/kernel/k_scheduler.cpp b/src/core/hle/kernel/k_scheduler.cpp index 2d4e8637b3..edd0e4eae7 100644 --- a/src/core/hle/kernel/k_scheduler.cpp +++ b/src/core/hle/kernel/k_scheduler.cpp @@ -710,6 +710,7 @@ void KScheduler::Reload(KThread* thread) { Core::ARM_Interface& cpu_core = system.ArmInterface(core_id); cpu_core.LoadContext(thread->GetContext32()); cpu_core.LoadContext(thread->GetContext64()); + cpu_core.LoadWatchpointArray(thread->GetOwnerProcess()->GetWatchpoints()); cpu_core.SetTlsAddress(thread->GetTLSAddress()); cpu_core.SetTPIDR_EL0(thread->GetTPIDR_EL0()); cpu_core.ClearExclusiveState(); diff --git a/src/core/memory.cpp b/src/core/memory.cpp index 7534de01eb..584808d50d 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp @@ -67,6 +67,16 @@ struct Memory::Impl { return system.DeviceMemory().GetPointer(paddr) + vaddr; } + [[nodiscard]] u8* GetPointerFromDebugMemory(VAddr vaddr) const { + const PAddr paddr{current_page_table->backing_addr[vaddr >> PAGE_BITS]}; + + if (paddr == 0) { + return {}; + } + + return system.DeviceMemory().GetPointer(paddr) + vaddr; + } + u8 Read8(const VAddr addr) { return Read(addr); } @@ -187,6 +197,12 @@ struct Memory::Impl { on_memory(copy_amount, mem_ptr); break; } + case Common::PageType::DebugMemory: { + DEBUG_ASSERT(pointer); + u8* const mem_ptr{GetPointerFromDebugMemory(current_vaddr)}; + on_memory(copy_amount, mem_ptr); + break; + } case Common::PageType::RasterizerCachedMemory: { u8* const host_ptr{GetPointerFromRasterizerCachedMemory(current_vaddr)}; on_rasterizer(current_vaddr, copy_amount, host_ptr); @@ -316,6 +332,58 @@ struct Memory::Impl { }); } + void MarkRegionDebug(VAddr vaddr, u64 size, bool debug) { + if (vaddr == 0) { + return; + } + + // Iterate over a contiguous CPU address space, marking/unmarking the region. + // The region is at a granularity of CPU pages. + + const u64 num_pages = ((vaddr + size - 1) >> PAGE_BITS) - (vaddr >> PAGE_BITS) + 1; + for (u64 i = 0; i < num_pages; ++i, vaddr += PAGE_SIZE) { + const Common::PageType page_type{ + current_page_table->pointers[vaddr >> PAGE_BITS].Type()}; + if (debug) { + // Switch page type to debug if now debug + switch (page_type) { + case Common::PageType::Unmapped: + ASSERT_MSG(false, "Attempted to mark unmapped pages as debug"); + break; + case Common::PageType::RasterizerCachedMemory: + case Common::PageType::DebugMemory: + // Page is already marked. + break; + case Common::PageType::Memory: + current_page_table->pointers[vaddr >> PAGE_BITS].Store( + nullptr, Common::PageType::DebugMemory); + break; + default: + UNREACHABLE(); + } + } else { + // Switch page type to non-debug if now non-debug + switch (page_type) { + case Common::PageType::Unmapped: + ASSERT_MSG(false, "Attempted to mark unmapped pages as non-debug"); + break; + case Common::PageType::RasterizerCachedMemory: + case Common::PageType::Memory: + // Don't mess with already non-debug or rasterizer memory. + break; + case Common::PageType::DebugMemory: { + u8* const pointer{GetPointerFromDebugMemory(vaddr & ~PAGE_MASK)}; + current_page_table->pointers[vaddr >> PAGE_BITS].Store( + pointer - (vaddr & ~PAGE_MASK), Common::PageType::Memory); + break; + } + default: + UNREACHABLE(); + } + } + } + } + void RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached) { if (vaddr == 0) { return; @@ -342,6 +410,7 @@ struct Memory::Impl { // It is not necessary for a process to have this region mapped into its address // space, for example, a system module need not have a VRAM mapping. break; + case Common::PageType::DebugMemory: case Common::PageType::Memory: current_page_table->pointers[vaddr >> PAGE_BITS].Store( nullptr, Common::PageType::RasterizerCachedMemory); @@ -360,6 +429,7 @@ struct Memory::Impl { // It is not necessary for a process to have this region mapped into its address // space, for example, a system module need not have a VRAM mapping. break; + case Common::PageType::DebugMemory: case Common::PageType::Memory: // There can be more than one GPU region mapped per CPU region, so it's common // that this area is already unmarked as cached. @@ -460,6 +530,8 @@ struct Memory::Impl { case Common::PageType::Memory: ASSERT_MSG(false, "Mapped memory page without a pointer @ 0x{:016X}", vaddr); return nullptr; + case Common::PageType::DebugMemory: + return GetPointerFromDebugMemory(vaddr); case Common::PageType::RasterizerCachedMemory: { u8* const host_ptr{GetPointerFromRasterizerCachedMemory(vaddr)}; on_rasterizer(); @@ -591,7 +663,8 @@ bool Memory::IsValidVirtualAddress(const VAddr vaddr) const { return false; } const auto [pointer, type] = page_table.pointers[page].PointerType(); - return pointer != nullptr || type == Common::PageType::RasterizerCachedMemory; + return pointer != nullptr || type == Common::PageType::RasterizerCachedMemory || + type == Common::PageType::DebugMemory; } bool Memory::IsValidVirtualAddressRange(VAddr base, u64 size) const { @@ -707,4 +780,8 @@ void Memory::RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached) { impl->RasterizerMarkRegionCached(vaddr, size, cached); } +void Memory::MarkRegionDebug(VAddr vaddr, u64 size, bool debug) { + impl->MarkRegionDebug(vaddr, size, debug); +} + } // namespace Core::Memory diff --git a/src/core/memory.h b/src/core/memory.h index 58cc27b299..f22c0a2d87 100644 --- a/src/core/memory.h +++ b/src/core/memory.h @@ -446,6 +446,17 @@ public: */ void RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached); + /** + * Marks each page within the specified address range as debug or non-debug. + * Debug addresses are not accessible from fastmem pointers. + * + * @param vaddr The virtual address indicating the start of the address range. + * @param size The size of the address range in bytes. + * @param debug Whether or not any pages within the address range should be + * marked as debug or non-debug. + */ + void MarkRegionDebug(VAddr vaddr, u64 size, bool debug); + private: Core::System& system; From cf7e4bda92cb48ef21a047e0ce54a82c37814544 Mon Sep 17 00:00:00 2001 From: Nikita Strygin Date: Thu, 16 Jun 2022 21:35:34 +0300 Subject: [PATCH 005/429] Implement ExitProcess svc Currently this just stops all the emulation This works under assumption that only application will try to use ExitProcess, with services not touching it If application exits - it quite makes sense to end the emulation --- src/core/hle/kernel/svc.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 47db0bacf5..2ff6d5fa6d 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -1726,11 +1726,12 @@ static ResultCode UnmapProcessCodeMemory(Core::System& system, Handle process_ha /// Exits the current process static void ExitProcess(Core::System& system) { auto* current_process = system.Kernel().CurrentProcess(); - UNIMPLEMENTED(); LOG_INFO(Kernel_SVC, "Process {} exiting", current_process->GetProcessID()); ASSERT_MSG(current_process->GetStatus() == ProcessStatus::Running, "Process has already exited"); + + system.Exit(); } static void ExitProcess32(Core::System& system) { From 9e384ed54b6ca7348d798177d7b17c514937766d Mon Sep 17 00:00:00 2001 From: Nikita Strygin Date: Thu, 16 Jun 2022 23:07:09 +0300 Subject: [PATCH 006/429] Make yuzu-cmd respect log_filter setting Because logging infrastructure initializes before the loading of the config, it reads the default setting for log_filter and ignores the one set in config. To change log_filter after logging initialization some additional calls need to be made. --- src/yuzu_cmd/yuzu.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 0dce5e2744..e840732e2e 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -138,6 +138,12 @@ int main(int argc, char** argv) { Config config{config_path}; + // apply the log_filter setting + // the logger was initialized before and doesn't pick up the filter on its own + Common::Log::Filter filter; + filter.ParseFilterString(Settings::values.log_filter.GetValue()); + Common::Log::SetGlobalFilter(filter); + if (!program_args.empty()) { Settings::values.program_args = program_args; } From a6371fb69dc87a65b766a2a274e6cf25459b8975 Mon Sep 17 00:00:00 2001 From: Liam Date: Thu, 16 Jun 2022 23:42:39 -0400 Subject: [PATCH 007/429] core: fix initialization in single core, sync GPU mode --- src/core/cpu_manager.cpp | 3 +++ src/core/cpu_manager.h | 5 +++++ src/yuzu/bootmanager.cpp | 3 +++ src/yuzu_cmd/yuzu.cpp | 2 ++ 4 files changed, 13 insertions(+) diff --git a/src/core/cpu_manager.cpp b/src/core/cpu_manager.cpp index 1c07dc90e5..d69b2602a7 100644 --- a/src/core/cpu_manager.cpp +++ b/src/core/cpu_manager.cpp @@ -26,6 +26,7 @@ void CpuManager::ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager void CpuManager::Initialize() { num_cores = is_multicore ? Core::Hardware::NUM_CPU_CORES : 1; + gpu_barrier = std::make_unique(num_cores + 1); for (std::size_t core = 0; core < num_cores; core++) { core_data[core].host_thread = std::jthread(ThreadStart, std::ref(*this), core); @@ -230,6 +231,8 @@ void CpuManager::RunThread(std::size_t core) { }); // Running + gpu_barrier->Sync(); + if (!is_async_gpu && !is_multicore) { system.GPU().ObtainContext(); } diff --git a/src/core/cpu_manager.h b/src/core/cpu_manager.h index 681bdaf19c..f0751fc588 100644 --- a/src/core/cpu_manager.h +++ b/src/core/cpu_manager.h @@ -43,6 +43,10 @@ public: is_async_gpu = is_async; } + void OnGpuReady() { + gpu_barrier->Sync(); + } + void Initialize(); void Shutdown(); @@ -81,6 +85,7 @@ private: std::jthread host_thread; }; + std::unique_ptr gpu_barrier{}; std::array core_data{}; bool is_async_gpu{}; diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index cbe4e2daa5..01acda22b7 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -29,6 +29,7 @@ #include "common/scm_rev.h" #include "common/settings.h" #include "core/core.h" +#include "core/cpu_manager.h" #include "core/frontend/framebuffer_layout.h" #include "input_common/drivers/keyboard.h" #include "input_common/drivers/mouse.h" @@ -73,6 +74,8 @@ void EmuThread::run() { gpu.ReleaseContext(); + system.GetCpuManager().OnGpuReady(); + // Holds whether the cpu was running during the last iteration, // so that the DebugModeLeft signal can be emitted before the // next execution step diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index e840732e2e..cb301e78b1 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -21,6 +21,7 @@ #include "common/string_util.h" #include "common/telemetry.h" #include "core/core.h" +#include "core/cpu_manager.h" #include "core/crypto/key_manager.h" #include "core/file_sys/registered_cache.h" #include "core/file_sys/vfs_real.h" @@ -216,6 +217,7 @@ int main(int argc, char** argv) { // Core is loaded, start the GPU (makes the GPU contexts current to this thread) system.GPU().Start(); + system.GetCpuManager().OnGpuReady(); if (Settings::values.use_disk_shader_cache.GetValue()) { system.Renderer().ReadRasterizer()->LoadDiskResources( From e56410b404ce5663a394bd404274b9f719232d4e Mon Sep 17 00:00:00 2001 From: lat9nq Date: Thu, 26 May 2022 21:23:11 -0400 Subject: [PATCH 008/429] ci/windows: Split up cmake command Improves readability. --- .ci/scripts/windows/docker.sh | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/.ci/scripts/windows/docker.sh b/.ci/scripts/windows/docker.sh index 584b9b39fc..d1a0d6ab94 100755 --- a/.ci/scripts/windows/docker.sh +++ b/.ci/scripts/windows/docker.sh @@ -5,7 +5,14 @@ cd /yuzu ccache -s mkdir build || true && cd build -cmake .. -G Ninja -DDISPLAY_VERSION=$1 -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWCross.cmake" -DUSE_CCACHE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_QT_TRANSLATION=ON +cmake .. \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWCross.cmake" \ + -DDISPLAY_VERSION=$1 \ + -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \ + -DENABLE_QT_TRANSLATION=ON \ + -DUSE_CCACHE=ON \ + -GNinja \ ninja ccache -s From fef3d8acb51e6a23a73b7f3d2fbf21a80c41351c Mon Sep 17 00:00:00 2001 From: lat9nq Date: Sun, 29 May 2022 03:32:16 -0400 Subject: [PATCH 009/429] CMakeModules: Add MinGWClangCross Facilitates what programs we need for cross-compiling to Windows from Linux using LLVM's compilers. Based on MinGWCross --- CMakeModules/MinGWClangCross.cmake | 55 ++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 CMakeModules/MinGWClangCross.cmake diff --git a/CMakeModules/MinGWClangCross.cmake b/CMakeModules/MinGWClangCross.cmake new file mode 100644 index 0000000000..ccf4dbf405 --- /dev/null +++ b/CMakeModules/MinGWClangCross.cmake @@ -0,0 +1,55 @@ +set(MINGW_PREFIX /usr/x86_64-w64-mingw32/) +set(CMAKE_SYSTEM_NAME Windows) +set(CMAKE_SYSTEM_PROCESSOR x86_64) + +set(CMAKE_FIND_ROOT_PATH ${MINGW_PREFIX}) +set(SDL2_PATH ${MINGW_PREFIX}) +set(MINGW_TOOL_PREFIX ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-) + +# Specify the cross compiler +set(CMAKE_C_COMPILER ${MINGW_TOOL_PREFIX}clang) +set(CMAKE_CXX_COMPILER ${MINGW_TOOL_PREFIX}clang++) +set(CMAKE_RC_COMPILER ${MINGW_TOOL_PREFIX}windres) +set(CMAKE_C_COMPILER_AR ${MINGW_TOOL_PREFIX}ar) +set(CMAKE_CXX_COMPILER_AR ${MINGW_TOOL_PREFIX}ar) +set(CMAKE_C_COMPILER_RANLIB ${MINGW_TOOL_PREFIX}ranlib) +set(CMAKE_CXX_COMPILER_RANLIB ${MINGW_TOOL_PREFIX}ranlib) + +# Mingw tools +set(STRIP ${MINGW_TOOL_PREFIX}strip) +set(WINDRES ${MINGW_TOOL_PREFIX}windres) +set(ENV{PKG_CONFIG} ${MINGW_TOOL_PREFIX}pkg-config) + +# ccache wrapper +option(USE_CCACHE "Use ccache for compilation" OFF) +if(USE_CCACHE) + find_program(CCACHE ccache) + if(CCACHE) + message(STATUS "Using ccache found in PATH") + set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE}) + set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE}) + else(CCACHE) + message(WARNING "USE_CCACHE enabled, but no ccache found") + endif(CCACHE) +endif(USE_CCACHE) + +# Search for programs in the build host directories +set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) + + +# Echo modified cmake vars to screen for debugging purposes +if(NOT DEFINED ENV{MINGW_DEBUG_INFO}) + message("") + message("Custom cmake vars: (blank = system default)") + message("-----------------------------------------") + message("* CMAKE_C_COMPILER : ${CMAKE_C_COMPILER}") + message("* CMAKE_CXX_COMPILER : ${CMAKE_CXX_COMPILER}") + message("* CMAKE_RC_COMPILER : ${CMAKE_RC_COMPILER}") + message("* WINDRES : ${WINDRES}") + message("* ENV{PKG_CONFIG} : $ENV{PKG_CONFIG}") + message("* STRIP : ${STRIP}") + message("* USE_CCACHE : ${USE_CCACHE}") + message("") + # So that the debug info only appears once + set(ENV{MINGW_DEBUG_INFO} SHOWN) +endif() From c42fde2a373f676b5464168a8df14b22c6b46755 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Sun, 29 May 2022 03:35:08 -0400 Subject: [PATCH 010/429] ci/windows: Build using Clang Uses the MinGWClangCross toolchain script to build yuzu. Disables our bundled SDL2 to use the system ones that have been modified to not use `-mwindows`. Also set's `-e` to stop the script on an error (as opposed to packaging nothing). Uses LLVM's linker for linking yuzu. Adds -femulated-tls due to a libstdc++ incompatibility between GCC and Clang in vulkan_common. --- .ci/scripts/windows/docker.sh | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/.ci/scripts/windows/docker.sh b/.ci/scripts/windows/docker.sh index d1a0d6ab94..f53d837d1f 100755 --- a/.ci/scripts/windows/docker.sh +++ b/.ci/scripts/windows/docker.sh @@ -1,19 +1,27 @@ #!/bin/bash -ex +set -e + cd /yuzu ccache -s mkdir build || true && cd build +LDFLAGS="-fuse-ld=lld" +# -femulated-tls required due to an incompatibility between GCC and Clang +# TODO(lat9nq): If this is widespread, we probably need to add this to CMakeLists where appropriate cmake .. \ -DCMAKE_BUILD_TYPE=Release \ - -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWCross.cmake" \ + -DCMAKE_CXX_FLAGS="-femulated-tls" \ + -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWClangCross.cmake" \ -DDISPLAY_VERSION=$1 \ -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \ -DENABLE_QT_TRANSLATION=ON \ -DUSE_CCACHE=ON \ - -GNinja \ -ninja + -DYUZU_USE_BUNDLED_SDL2=OFF \ + -DYUZU_USE_EXTERNAL_SDL2=OFF \ + -GNinja +ninja yuzu yuzu-cmd ccache -s From 24d7aaf43c6b243f7123401545527ed7a25a3f26 Mon Sep 17 00:00:00 2001 From: Liam Date: Sat, 18 Jun 2022 16:54:33 -0400 Subject: [PATCH 011/429] kernel: wait for threads to stop on pause --- src/core/hle/kernel/k_thread.cpp | 13 +++++++++++++ src/core/hle/kernel/k_thread.h | 2 ++ src/core/hle/kernel/kernel.cpp | 7 +++++++ 3 files changed, 22 insertions(+) diff --git a/src/core/hle/kernel/k_thread.cpp b/src/core/hle/kernel/k_thread.cpp index 8d48a79014..b8aed18b18 100644 --- a/src/core/hle/kernel/k_thread.cpp +++ b/src/core/hle/kernel/k_thread.cpp @@ -748,6 +748,19 @@ void KThread::Continue() { KScheduler::OnThreadStateChanged(kernel, this, old_state); } +void KThread::WaitUntilSuspended() { + // Make sure we have a suspend requested. + ASSERT(IsSuspendRequested()); + + // Loop until the thread is not executing on any core. + for (std::size_t i = 0; i < static_cast(Core::Hardware::NUM_CPU_CORES); ++i) { + KThread* core_thread{}; + do { + core_thread = kernel.Scheduler(i).GetCurrentThread(); + } while (core_thread == this); + } +} + ResultCode KThread::SetActivity(Svc::ThreadActivity activity) { // Lock ourselves. KScopedLightLock lk(activity_pause_lock); diff --git a/src/core/hle/kernel/k_thread.h b/src/core/hle/kernel/k_thread.h index f4d83f99a4..8c1f8a3447 100644 --- a/src/core/hle/kernel/k_thread.h +++ b/src/core/hle/kernel/k_thread.h @@ -207,6 +207,8 @@ public: void Continue(); + void WaitUntilSuspended(); + constexpr void SetSyncedIndex(s32 index) { synced_index = index; } diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index 73593c7a0d..7d9267ddc6 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -1079,6 +1079,13 @@ void KernelCore::Suspend(bool suspended) { for (auto* process : GetProcessList()) { process->SetActivity(activity); + + if (should_suspend) { + // Wait for execution to stop + for (auto* thread : process->GetThreadList()) { + thread->WaitUntilSuspended(); + } + } } } From d25b193bfda58f85c2bc124b0aa59aa7ded01f15 Mon Sep 17 00:00:00 2001 From: nezd5553 <87045625+nezd5553@users.noreply.github.com> Date: Sun, 19 Jun 2022 18:09:54 -0700 Subject: [PATCH 012/429] cmake: Use compatibility list in source directory For Flatpak builds, the compatibility list is located in the source directory. In this case, CMake will copy it to the build directory. --- CMakeLists.txt | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/CMakeLists.txt b/CMakeLists.txt index be70c04ae6..def26c19f7 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -76,6 +76,10 @@ if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist https://api.yuzu-emu.org/gamedb/ "${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS) endif() +if (EXISTS ${PROJECT_SOURCE_DIR}/compatibility_list.json) + file(COPY "${PROJECT_SOURCE_DIR}/compatibility_list.json" + DESTINATION "${PROJECT_BINARY_DIR}/dist/compatibility_list/") +endif() if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json) file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "") endif() From f37b2e6f102d619bf32ce227ec41bc6613b70286 Mon Sep 17 00:00:00 2001 From: Narr the Reg Date: Mon, 20 Jun 2022 12:30:33 -0500 Subject: [PATCH 013/429] service: am: Stub PerformSystemButtonPressingIfInFocus Used by Ring Fit Adventure --- src/core/hle/service/am/am.cpp | 12 +++++++++++- src/core/hle/service/am/am.h | 13 +++++++++++++ 2 files changed, 24 insertions(+), 1 deletion(-) diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index 4657bdabc2..c4a93e524a 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -686,7 +686,7 @@ ICommonStateGetter::ICommonStateGetter(Core::System& system_, {66, &ICommonStateGetter::SetCpuBoostMode, "SetCpuBoostMode"}, {67, nullptr, "CancelCpuBoostMode"}, {68, nullptr, "GetBuiltInDisplayType"}, - {80, nullptr, "PerformSystemButtonPressingIfInFocus"}, + {80, &ICommonStateGetter::PerformSystemButtonPressingIfInFocus, "PerformSystemButtonPressingIfInFocus"}, {90, nullptr, "SetPerformanceConfigurationChangedNotification"}, {91, nullptr, "GetCurrentPerformanceConfiguration"}, {100, nullptr, "SetHandlingHomeButtonShortPressedEnabled"}, @@ -826,6 +826,16 @@ void ICommonStateGetter::SetCpuBoostMode(Kernel::HLERequestContext& ctx) { apm_sys->SetCpuBoostMode(ctx); } +void ICommonStateGetter::PerformSystemButtonPressingIfInFocus(Kernel::HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + const auto system_button{rp.PopEnum()}; + + LOG_WARNING(Service_AM, "(STUBBED) called, system_button={}", system_button); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultSuccess); +} + void ICommonStateGetter::SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled( Kernel::HLERequestContext& ctx) { LOG_WARNING(Service_AM, "(STUBBED) called"); diff --git a/src/core/hle/service/am/am.h b/src/core/hle/service/am/am.h index 06f13aa091..988ead2151 100644 --- a/src/core/hle/service/am/am.h +++ b/src/core/hle/service/am/am.h @@ -220,6 +220,18 @@ private: Docked = 1, }; + // This is nn::am::service::SystemButtonType + enum class SystemButtonType { + None, + HomeButtonShortPressing, + HomeButtonLongPressing, + PowerButtonShortPressing, + PowerButtonLongPressing, + ShutdownSystem, + CaptureButtonShortPressing, + CaptureButtonLongPressing, + }; + void GetEventHandle(Kernel::HLERequestContext& ctx); void ReceiveMessage(Kernel::HLERequestContext& ctx); void GetCurrentFocusState(Kernel::HLERequestContext& ctx); @@ -234,6 +246,7 @@ private: void EndVrModeEx(Kernel::HLERequestContext& ctx); void GetDefaultDisplayResolution(Kernel::HLERequestContext& ctx); void SetCpuBoostMode(Kernel::HLERequestContext& ctx); + void PerformSystemButtonPressingIfInFocus(Kernel::HLERequestContext& ctx); void SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled(Kernel::HLERequestContext& ctx); std::shared_ptr msg_queue; From 1fd194141a5643e3d274108a4a886ba8173270bd Mon Sep 17 00:00:00 2001 From: Liam Date: Mon, 20 Jun 2022 20:39:16 -0400 Subject: [PATCH 014/429] dynarmic: Stop ReadCode callbacks to unmapped addresses --- externals/dynarmic | 2 +- src/core/arm/arm_interface.cpp | 17 ++++++--- src/core/arm/arm_interface.h | 1 + src/core/arm/dynarmic/arm_dynarmic_32.cpp | 42 ++++++++++++++++------- src/core/arm/dynarmic/arm_dynarmic_64.cpp | 28 +++++++++++---- 5 files changed, 65 insertions(+), 25 deletions(-) diff --git a/externals/dynarmic b/externals/dynarmic index 5ad1d02351..7f84870712 160000 --- a/externals/dynarmic +++ b/externals/dynarmic @@ -1 +1 @@ -Subproject commit 5ad1d02351bf4fee681a3d701d210b419f41a505 +Subproject commit 7f84870712ac2fe06aa62dc2bebbe46b51a2cc2e diff --git a/src/core/arm/arm_interface.cpp b/src/core/arm/arm_interface.cpp index 6425e131f8..56d7d7b3c6 100644 --- a/src/core/arm/arm_interface.cpp +++ b/src/core/arm/arm_interface.cpp @@ -119,16 +119,23 @@ void ARM_Interface::Run() { } system.ExitDynarmicProfile(); - // Notify the debugger and go to sleep if a breakpoint was hit. - if (Has(hr, breakpoint)) { + // Notify the debugger and go to sleep if a breakpoint was hit, + // or if the thread is unable to continue for any reason. + if (Has(hr, breakpoint) || Has(hr, no_execute)) { RewindBreakpointInstruction(); - system.GetDebugger().NotifyThreadStopped(current_thread); - current_thread->RequestSuspend(SuspendType::Debug); + if (system.DebuggerEnabled()) { + system.GetDebugger().NotifyThreadStopped(current_thread); + } + current_thread->RequestSuspend(Kernel::SuspendType::Debug); break; } + + // Notify the debugger and go to sleep if a watchpoint was hit. if (Has(hr, watchpoint)) { RewindBreakpointInstruction(); - system.GetDebugger().NotifyThreadWatchpoint(current_thread, *HaltedWatchpoint()); + if (system.DebuggerEnabled()) { + system.GetDebugger().NotifyThreadWatchpoint(current_thread, *HaltedWatchpoint()); + } current_thread->RequestSuspend(SuspendType::Debug); break; } diff --git a/src/core/arm/arm_interface.h b/src/core/arm/arm_interface.h index 4e431e27a0..8a066ed914 100644 --- a/src/core/arm/arm_interface.h +++ b/src/core/arm/arm_interface.h @@ -204,6 +204,7 @@ public: static constexpr Dynarmic::HaltReason svc_call = Dynarmic::HaltReason::UserDefined3; static constexpr Dynarmic::HaltReason breakpoint = Dynarmic::HaltReason::UserDefined4; static constexpr Dynarmic::HaltReason watchpoint = Dynarmic::HaltReason::UserDefined5; + static constexpr Dynarmic::HaltReason no_execute = Dynarmic::HaltReason::UserDefined6; protected: /// System context that this ARM interface is running under. diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.cpp b/src/core/arm/dynarmic/arm_dynarmic_32.cpp index 8c90c8be00..10cf72a452 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_32.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_32.cpp @@ -48,6 +48,12 @@ public: CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Read); return memory.Read64(vaddr); } + std::optional MemoryReadCode(u32 vaddr) override { + if (!memory.IsValidVirtualAddressRange(vaddr, sizeof(u32))) { + return std::nullopt; + } + return MemoryRead32(vaddr); + } void MemoryWrite8(u32 vaddr, u8 value) override { if (CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write)) { @@ -89,21 +95,28 @@ public: void InterpreterFallback(u32 pc, std::size_t num_instructions) override { parent.LogBacktrace(); - UNIMPLEMENTED_MSG("This should never happen, pc = {:08X}, code = {:08X}", pc, - MemoryReadCode(pc)); + LOG_ERROR(Core_ARM, + "Unimplemented instruction @ 0x{:X} for {} instructions (instr = {:08X})", pc, + num_instructions, MemoryRead32(pc)); } void ExceptionRaised(u32 pc, Dynarmic::A32::Exception exception) override { - if (debugger_enabled) { - parent.SaveContext(parent.breakpoint_context); - parent.jit.load()->HaltExecution(ARM_Interface::breakpoint); + switch (exception) { + case Dynarmic::A32::Exception::NoExecuteFault: + LOG_CRITICAL(Core_ARM, "Cannot execute instruction at unmapped address {:#08x}", pc); + ReturnException(pc, ARM_Interface::no_execute); return; - } + default: + if (debugger_enabled) { + ReturnException(pc, ARM_Interface::breakpoint); + return; + } - parent.LogBacktrace(); - LOG_CRITICAL(Core_ARM, - "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X}, thumb = {})", - exception, pc, MemoryReadCode(pc), parent.IsInThumbMode()); + parent.LogBacktrace(); + LOG_CRITICAL(Core_ARM, + "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X}, thumb = {})", + exception, pc, MemoryRead32(pc), parent.IsInThumbMode()); + } } void CallSVC(u32 swi) override { @@ -141,15 +154,20 @@ public: const auto match{parent.MatchingWatchpoint(addr, size, type)}; if (match) { - parent.SaveContext(parent.breakpoint_context); - parent.jit.load()->HaltExecution(ARM_Interface::watchpoint); parent.halted_watchpoint = match; + ReturnException(parent.jit.load()->Regs()[15], ARM_Interface::watchpoint); return false; } return true; } + void ReturnException(u32 pc, Dynarmic::HaltReason hr) { + parent.SaveContext(parent.breakpoint_context); + parent.breakpoint_context.cpu_registers[15] = pc; + parent.jit.load()->HaltExecution(hr); + } + ARM_Dynarmic_32& parent; Core::Memory::Memory& memory; std::size_t num_interpreted_instructions{}; diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.cpp b/src/core/arm/dynarmic/arm_dynarmic_64.cpp index 4370ca2945..92266aa9e8 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_64.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_64.cpp @@ -52,6 +52,12 @@ public: CheckMemoryAccess(vaddr, 16, Kernel::DebugWatchpointType::Read); return {memory.Read64(vaddr), memory.Read64(vaddr + 8)}; } + std::optional MemoryReadCode(u64 vaddr) override { + if (!memory.IsValidVirtualAddressRange(vaddr, sizeof(u32))) { + return std::nullopt; + } + return MemoryRead32(vaddr); + } void MemoryWrite8(u64 vaddr, u8 value) override { if (CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write)) { @@ -105,7 +111,7 @@ public: parent.LogBacktrace(); LOG_ERROR(Core_ARM, "Unimplemented instruction @ 0x{:X} for {} instructions (instr = {:08X})", pc, - num_instructions, MemoryReadCode(pc)); + num_instructions, MemoryRead32(pc)); } void InstructionCacheOperationRaised(Dynarmic::A64::InstructionCacheOperation op, @@ -138,16 +144,19 @@ public: case Dynarmic::A64::Exception::SendEventLocal: case Dynarmic::A64::Exception::Yield: return; + case Dynarmic::A64::Exception::NoExecuteFault: + LOG_CRITICAL(Core_ARM, "Cannot execute instruction at unmapped address {:#016x}", pc); + ReturnException(pc, ARM_Interface::no_execute); + return; default: if (debugger_enabled) { - parent.SaveContext(parent.breakpoint_context); - parent.jit.load()->HaltExecution(ARM_Interface::breakpoint); + ReturnException(pc, ARM_Interface::breakpoint); return; } parent.LogBacktrace(); - ASSERT_MSG(false, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X})", - static_cast(exception), pc, MemoryReadCode(pc)); + LOG_CRITICAL(Core_ARM, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X})", + static_cast(exception), pc, MemoryRead32(pc)); } } @@ -188,15 +197,20 @@ public: const auto match{parent.MatchingWatchpoint(addr, size, type)}; if (match) { - parent.SaveContext(parent.breakpoint_context); - parent.jit.load()->HaltExecution(ARM_Interface::watchpoint); parent.halted_watchpoint = match; + ReturnException(parent.jit.load()->GetPC(), ARM_Interface::watchpoint); return false; } return true; } + void ReturnException(u64 pc, Dynarmic::HaltReason hr) { + parent.SaveContext(parent.breakpoint_context); + parent.breakpoint_context.pc = pc; + parent.jit.load()->HaltExecution(hr); + } + ARM_Dynarmic_64& parent; Core::Memory::Memory& memory; u64 tpidrro_el0 = 0; From 30e8876ea48a8c5246c320d98c0c1921e9535214 Mon Sep 17 00:00:00 2001 From: merry Date: Fri, 22 Apr 2022 22:06:42 -0400 Subject: [PATCH 015/429] core/arm: re-enable cycle counting --- src/core/arm/dynarmic/arm_dynarmic_32.cpp | 13 ++++++++++--- src/core/arm/dynarmic/arm_dynarmic_64.cpp | 13 ++++++++++--- 2 files changed, 20 insertions(+), 6 deletions(-) diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.cpp b/src/core/arm/dynarmic/arm_dynarmic_32.cpp index 8c90c8be00..8ae16c4d99 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_32.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_32.cpp @@ -112,7 +112,9 @@ public: } void AddTicks(u64 ticks) override { - ASSERT_MSG(!parent.uses_wall_clock, "This should never happen - dynarmic ticking disabled"); + if (parent.uses_wall_clock) { + return; + } // Divide the number of ticks by the amount of CPU cores. TODO(Subv): This yields only a // rough approximation of the amount of executed ticks in the system, it may be thrown off @@ -129,7 +131,12 @@ public: } u64 GetTicksRemaining() override { - ASSERT_MSG(!parent.uses_wall_clock, "This should never happen - dynarmic ticking disabled"); + if (parent.uses_wall_clock) { + if (!parent.interrupt_handlers[parent.core_index].IsInterrupted()) { + return minimum_run_cycles; + } + return 0U; + } return std::max(parent.system.CoreTiming().GetDowncount(), 0); } @@ -182,7 +189,7 @@ std::shared_ptr ARM_Dynarmic_32::MakeJit(Common::PageTable* // Timing config.wall_clock_cntpct = uses_wall_clock; - config.enable_cycle_counting = !uses_wall_clock; + config.enable_cycle_counting = true; // Code cache size config.code_cache_size = 512_MiB; diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.cpp b/src/core/arm/dynarmic/arm_dynarmic_64.cpp index 4370ca2945..ff25cfe163 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_64.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_64.cpp @@ -157,7 +157,9 @@ public: } void AddTicks(u64 ticks) override { - ASSERT_MSG(!parent.uses_wall_clock, "This should never happen - dynarmic ticking disabled"); + if (parent.uses_wall_clock) { + return; + } // Divide the number of ticks by the amount of CPU cores. TODO(Subv): This yields only a // rough approximation of the amount of executed ticks in the system, it may be thrown off @@ -172,7 +174,12 @@ public: } u64 GetTicksRemaining() override { - ASSERT_MSG(!parent.uses_wall_clock, "This should never happen - dynarmic ticking disabled"); + if (parent.uses_wall_clock) { + if (!parent.interrupt_handlers[parent.core_index].IsInterrupted()) { + return minimum_run_cycles; + } + return 0U; + } return std::max(parent.system.CoreTiming().GetDowncount(), 0); } @@ -246,7 +253,7 @@ std::shared_ptr ARM_Dynarmic_64::MakeJit(Common::PageTable* // Timing config.wall_clock_cntpct = uses_wall_clock; - config.enable_cycle_counting = !uses_wall_clock; + config.enable_cycle_counting = true; // Code cache size config.code_cache_size = 512_MiB; From d657ea69c94ce138c7847457439c53e1d6b9e7c9 Mon Sep 17 00:00:00 2001 From: Liam Date: Sat, 23 Apr 2022 15:24:30 -0400 Subject: [PATCH 016/429] core/arm: increase minimum_run_cycles --- src/core/arm/dynarmic/arm_dynarmic_32.cpp | 2 +- src/core/arm/dynarmic/arm_dynarmic_64.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.cpp b/src/core/arm/dynarmic/arm_dynarmic_32.cpp index 8ae16c4d99..4f3e0a9f8a 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_32.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_32.cpp @@ -161,7 +161,7 @@ public: Core::Memory::Memory& memory; std::size_t num_interpreted_instructions{}; bool debugger_enabled{}; - static constexpr u64 minimum_run_cycles = 1000U; + static constexpr u64 minimum_run_cycles = 10000U; }; std::shared_ptr ARM_Dynarmic_32::MakeJit(Common::PageTable* page_table) const { diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.cpp b/src/core/arm/dynarmic/arm_dynarmic_64.cpp index ff25cfe163..8f3806648d 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_64.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_64.cpp @@ -209,7 +209,7 @@ public: u64 tpidrro_el0 = 0; u64 tpidr_el0 = 0; bool debugger_enabled{}; - static constexpr u64 minimum_run_cycles = 1000U; + static constexpr u64 minimum_run_cycles = 10000U; }; std::shared_ptr ARM_Dynarmic_64::MakeJit(Common::PageTable* page_table, From 31c6ba7ecd4adb2038fc42c4abaa6aa9ec4fea57 Mon Sep 17 00:00:00 2001 From: Kyle Kienapfel Date: Fri, 17 Jun 2022 02:25:14 -0700 Subject: [PATCH 017/429] tweak API usage in qt_web_browser.cpp In testing future versions of Qt I forgot to compile with `YUZU_USE_QT_WEB_ENGINE`, so with that flag enabled there are two issues that cropped up. 1. yuzu currently uses setRequestInterceptor, added in Qt 5.6, deprecated in 5.13 with this explaination at https://doc.qt.io/qt-5/qwebengineprofile-obsolete.html Interceptors installed with this method will call QWebEngineUrlRequestInterceptor::interceptRequest on the I/O thread. Therefore the user has to provide thread-safe interaction with the other user classes. For a duration of this call ui thread is blocked. Use setUrlRequestInterceptor instead. 2. QWebEngineSettings::globalSettings() pointer no longer exists in later versions of Qt From what I can tell, QtNXWebEngineView doesn't need to set these globally, when we make changes to settings(), QtWebEngineView::page() creates the page object if it doesn't exist yet. I don't see the page object being destroyed or otherwise replaced, except via destroying the QtNXWebEngineView object. The globalSettings() make sense if Pages or Views objects are being created outside of yuzu's control. To test this I've compared what BrowseNX and Odyssey's Action guide do in mainline 1049 and this PR. For now we're going to go up the chain to QWebEngineProfile::defaultProfile()->settings() --- src/yuzu/applets/qt_web_browser.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/yuzu/applets/qt_web_browser.cpp b/src/yuzu/applets/qt_web_browser.cpp index 283c04cd55..790edbb2a2 100644 --- a/src/yuzu/applets/qt_web_browser.cpp +++ b/src/yuzu/applets/qt_web_browser.cpp @@ -52,8 +52,8 @@ QtNXWebEngineView::QtNXWebEngineView(QWidget* parent, Core::System& system, : QWebEngineView(parent), input_subsystem{input_subsystem_}, url_interceptor(std::make_unique()), input_interpreter(std::make_unique(system)), - default_profile{QWebEngineProfile::defaultProfile()}, - global_settings{QWebEngineSettings::globalSettings()} { + default_profile{QWebEngineProfile::defaultProfile()}, global_settings{ + default_profile->settings()} { default_profile->setPersistentStoragePath(QString::fromStdString(Common::FS::PathToUTF8String( Common::FS::GetYuzuPath(Common::FS::YuzuPath::YuzuDir) / "qtwebengine"))); @@ -78,7 +78,7 @@ QtNXWebEngineView::QtNXWebEngineView(QWidget* parent, Core::System& system, default_profile->scripts()->insert(gamepad); default_profile->scripts()->insert(window_nx); - default_profile->setRequestInterceptor(url_interceptor.get()); + default_profile->setUrlRequestInterceptor(url_interceptor.get()); global_settings->setAttribute(QWebEngineSettings::LocalContentCanAccessRemoteUrls, true); global_settings->setAttribute(QWebEngineSettings::FullScreenSupportEnabled, true); From 1c8f6ba18fd3884ef57eacefcf1ec857fe807ece Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Tue, 21 Jun 2022 21:28:54 -0400 Subject: [PATCH 018/429] KPageTable: Remove extraneous assert Since start is always 0 and VAddr is unsigned, we can safely remove this assert. --- src/core/hle/kernel/k_page_table.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/core/hle/kernel/k_page_table.cpp b/src/core/hle/kernel/k_page_table.cpp index 504e22cb97..39b89da53e 100644 --- a/src/core/hle/kernel/k_page_table.cpp +++ b/src/core/hle/kernel/k_page_table.cpp @@ -65,7 +65,6 @@ ResultCode KPageTable::InitializeForProcess(FileSys::ProgramAddressSpaceType as_ std::size_t alias_region_size{GetSpaceSize(KAddressSpaceInfo::Type::Alias)}; std::size_t heap_region_size{GetSpaceSize(KAddressSpaceInfo::Type::Heap)}; - ASSERT(start <= code_addr); ASSERT(code_addr < code_addr + code_size); ASSERT(code_addr + code_size - 1 <= end - 1); From 2c56e94702e897c609711d82057d8267d8f4d0b3 Mon Sep 17 00:00:00 2001 From: Liam Date: Thu, 16 Jun 2022 10:35:52 -0400 Subject: [PATCH 019/429] kernel: make current thread pointer thread local --- src/core/arm/arm_interface.cpp | 2 +- src/core/cpu_manager.cpp | 17 +++++++------ src/core/hle/kernel/k_address_arbiter.cpp | 4 ++-- src/core/hle/kernel/k_condition_variable.cpp | 4 ++-- src/core/hle/kernel/k_interrupt_manager.cpp | 5 ++-- src/core/hle/kernel/k_process.cpp | 10 ++++---- src/core/hle/kernel/k_scheduler.cpp | 25 +++++++++++++------- src/core/hle/kernel/k_scheduler.h | 12 ++-------- src/core/hle/kernel/k_thread.cpp | 12 ++++++---- src/core/hle/kernel/k_thread.h | 1 + src/core/hle/kernel/kernel.cpp | 13 +++++++++- src/core/hle/kernel/kernel.h | 3 +++ src/core/hle/kernel/svc.cpp | 13 +++++----- 13 files changed, 69 insertions(+), 52 deletions(-) diff --git a/src/core/arm/arm_interface.cpp b/src/core/arm/arm_interface.cpp index 6425e131f8..8e095cdcde 100644 --- a/src/core/arm/arm_interface.cpp +++ b/src/core/arm/arm_interface.cpp @@ -95,7 +95,7 @@ void ARM_Interface::Run() { using Kernel::SuspendType; while (true) { - Kernel::KThread* current_thread{system.Kernel().CurrentScheduler()->GetCurrentThread()}; + Kernel::KThread* current_thread{Kernel::GetCurrentThreadPointer(system.Kernel())}; Dynarmic::HaltReason hr{}; // Notify the debugger and go to sleep if a step was performed diff --git a/src/core/cpu_manager.cpp b/src/core/cpu_manager.cpp index d69b2602a7..fd6928105a 100644 --- a/src/core/cpu_manager.cpp +++ b/src/core/cpu_manager.cpp @@ -95,7 +95,7 @@ void* CpuManager::GetStartFuncParameter() { void CpuManager::MultiCoreRunGuestThread() { auto& kernel = system.Kernel(); kernel.CurrentScheduler()->OnThreadStart(); - auto* thread = kernel.CurrentScheduler()->GetCurrentThread(); + auto* thread = kernel.CurrentScheduler()->GetSchedulerCurrentThread(); auto& host_context = thread->GetHostContext(); host_context->SetRewindPoint(GuestRewindFunction, this); MultiCoreRunGuestLoop(); @@ -132,7 +132,7 @@ void CpuManager::MultiCoreRunIdleThread() { void CpuManager::SingleCoreRunGuestThread() { auto& kernel = system.Kernel(); kernel.CurrentScheduler()->OnThreadStart(); - auto* thread = kernel.CurrentScheduler()->GetCurrentThread(); + auto* thread = kernel.CurrentScheduler()->GetSchedulerCurrentThread(); auto& host_context = thread->GetHostContext(); host_context->SetRewindPoint(GuestRewindFunction, this); SingleCoreRunGuestLoop(); @@ -172,7 +172,7 @@ void CpuManager::PreemptSingleCore(bool from_running_enviroment) { { auto& kernel = system.Kernel(); auto& scheduler = kernel.Scheduler(current_core); - Kernel::KThread* current_thread = scheduler.GetCurrentThread(); + Kernel::KThread* current_thread = scheduler.GetSchedulerCurrentThread(); if (idle_count >= 4 || from_running_enviroment) { if (!from_running_enviroment) { system.CoreTiming().Idle(); @@ -184,7 +184,7 @@ void CpuManager::PreemptSingleCore(bool from_running_enviroment) { } current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES); system.CoreTiming().ResetTicks(); - scheduler.Unload(scheduler.GetCurrentThread()); + scheduler.Unload(scheduler.GetSchedulerCurrentThread()); auto& next_scheduler = kernel.Scheduler(current_core); Common::Fiber::YieldTo(current_thread->GetHostContext(), *next_scheduler.ControlContext()); @@ -193,10 +193,8 @@ void CpuManager::PreemptSingleCore(bool from_running_enviroment) { // May have changed scheduler { auto& scheduler = system.Kernel().Scheduler(current_core); - scheduler.Reload(scheduler.GetCurrentThread()); - if (!scheduler.IsIdle()) { - idle_count = 0; - } + scheduler.Reload(scheduler.GetSchedulerCurrentThread()); + idle_count = 0; } } @@ -237,7 +235,8 @@ void CpuManager::RunThread(std::size_t core) { system.GPU().ObtainContext(); } - auto current_thread = system.Kernel().CurrentScheduler()->GetCurrentThread(); + auto* current_thread = system.Kernel().CurrentScheduler()->GetIdleThread(); + Kernel::SetCurrentThread(system.Kernel(), current_thread); Common::Fiber::YieldTo(data.host_context, *current_thread->GetHostContext()); } diff --git a/src/core/hle/kernel/k_address_arbiter.cpp b/src/core/hle/kernel/k_address_arbiter.cpp index 04cf86d521..5fa67bae19 100644 --- a/src/core/hle/kernel/k_address_arbiter.cpp +++ b/src/core/hle/kernel/k_address_arbiter.cpp @@ -234,7 +234,7 @@ ResultCode KAddressArbiter::SignalAndModifyByWaitingCountIfEqual(VAddr addr, s32 ResultCode KAddressArbiter::WaitIfLessThan(VAddr addr, s32 value, bool decrement, s64 timeout) { // Prepare to wait. - KThread* cur_thread = kernel.CurrentScheduler()->GetCurrentThread(); + KThread* cur_thread = GetCurrentThreadPointer(kernel); ThreadQueueImplForKAddressArbiter wait_queue(kernel, std::addressof(thread_tree)); { @@ -287,7 +287,7 @@ ResultCode KAddressArbiter::WaitIfLessThan(VAddr addr, s32 value, bool decrement ResultCode KAddressArbiter::WaitIfEqual(VAddr addr, s32 value, s64 timeout) { // Prepare to wait. - KThread* cur_thread = kernel.CurrentScheduler()->GetCurrentThread(); + KThread* cur_thread = GetCurrentThreadPointer(kernel); ThreadQueueImplForKAddressArbiter wait_queue(kernel, std::addressof(thread_tree)); { diff --git a/src/core/hle/kernel/k_condition_variable.cpp b/src/core/hle/kernel/k_condition_variable.cpp index 43bcd253da..a8b5411e30 100644 --- a/src/core/hle/kernel/k_condition_variable.cpp +++ b/src/core/hle/kernel/k_condition_variable.cpp @@ -106,7 +106,7 @@ KConditionVariable::KConditionVariable(Core::System& system_) KConditionVariable::~KConditionVariable() = default; ResultCode KConditionVariable::SignalToAddress(VAddr addr) { - KThread* owner_thread = kernel.CurrentScheduler()->GetCurrentThread(); + KThread* owner_thread = GetCurrentThreadPointer(kernel); // Signal the address. { @@ -147,7 +147,7 @@ ResultCode KConditionVariable::SignalToAddress(VAddr addr) { } ResultCode KConditionVariable::WaitForAddress(Handle handle, VAddr addr, u32 value) { - KThread* cur_thread = kernel.CurrentScheduler()->GetCurrentThread(); + KThread* cur_thread = GetCurrentThreadPointer(kernel); ThreadQueueImplForKConditionVariableWaitForAddress wait_queue(kernel); // Wait for the address. diff --git a/src/core/hle/kernel/k_interrupt_manager.cpp b/src/core/hle/kernel/k_interrupt_manager.cpp index cf9ed80d00..d606a7f865 100644 --- a/src/core/hle/kernel/k_interrupt_manager.cpp +++ b/src/core/hle/kernel/k_interrupt_manager.cpp @@ -15,8 +15,7 @@ void HandleInterrupt(KernelCore& kernel, s32 core_id) { return; } - auto& scheduler = kernel.Scheduler(core_id); - auto& current_thread = *scheduler.GetCurrentThread(); + auto& current_thread = GetCurrentThread(kernel); // If the user disable count is set, we may need to pin the current thread. if (current_thread.GetUserDisableCount() && !process->GetPinnedThread(core_id)) { @@ -26,7 +25,7 @@ void HandleInterrupt(KernelCore& kernel, s32 core_id) { process->PinCurrentThread(core_id); // Set the interrupt flag for the thread. - scheduler.GetCurrentThread()->SetInterruptFlag(); + GetCurrentThread(kernel).SetInterruptFlag(); } } diff --git a/src/core/hle/kernel/k_process.cpp b/src/core/hle/kernel/k_process.cpp index cb84c20e37..b477c6e55f 100644 --- a/src/core/hle/kernel/k_process.cpp +++ b/src/core/hle/kernel/k_process.cpp @@ -176,7 +176,8 @@ void KProcess::PinCurrentThread(s32 core_id) { ASSERT(kernel.GlobalSchedulerContext().IsLocked()); // Get the current thread. - KThread* cur_thread = kernel.Scheduler(static_cast(core_id)).GetCurrentThread(); + KThread* cur_thread = + kernel.Scheduler(static_cast(core_id)).GetSchedulerCurrentThread(); // If the thread isn't terminated, pin it. if (!cur_thread->IsTerminationRequested()) { @@ -193,7 +194,8 @@ void KProcess::UnpinCurrentThread(s32 core_id) { ASSERT(kernel.GlobalSchedulerContext().IsLocked()); // Get the current thread. - KThread* cur_thread = kernel.Scheduler(static_cast(core_id)).GetCurrentThread(); + KThread* cur_thread = + kernel.Scheduler(static_cast(core_id)).GetSchedulerCurrentThread(); // Unpin it. cur_thread->Unpin(); @@ -420,11 +422,11 @@ void KProcess::PrepareForTermination() { ChangeStatus(ProcessStatus::Exiting); const auto stop_threads = [this](const std::vector& in_thread_list) { - for (auto& thread : in_thread_list) { + for (auto* thread : in_thread_list) { if (thread->GetOwnerProcess() != this) continue; - if (thread == kernel.CurrentScheduler()->GetCurrentThread()) + if (thread == GetCurrentThreadPointer(kernel)) continue; // TODO(Subv): When are the other running/ready threads terminated? diff --git a/src/core/hle/kernel/k_scheduler.cpp b/src/core/hle/kernel/k_scheduler.cpp index fb3b84f3dc..d586b3f5c7 100644 --- a/src/core/hle/kernel/k_scheduler.cpp +++ b/src/core/hle/kernel/k_scheduler.cpp @@ -317,7 +317,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) { { KThread* best_thread = priority_queue.GetScheduledFront(cpu_core_id); - if (best_thread == GetCurrentThread()) { + if (best_thread == GetCurrentThreadPointer(kernel)) { best_thread = priority_queue.GetScheduledNext(cpu_core_id, best_thread); } @@ -424,7 +424,7 @@ void KScheduler::YieldWithoutCoreMigration(KernelCore& kernel) { ASSERT(kernel.CurrentProcess() != nullptr); // Get the current thread and process. - KThread& cur_thread = Kernel::GetCurrentThread(kernel); + KThread& cur_thread = GetCurrentThread(kernel); KProcess& cur_process = *kernel.CurrentProcess(); // If the thread's yield count matches, there's nothing for us to do. @@ -463,7 +463,7 @@ void KScheduler::YieldWithCoreMigration(KernelCore& kernel) { ASSERT(kernel.CurrentProcess() != nullptr); // Get the current thread and process. - KThread& cur_thread = Kernel::GetCurrentThread(kernel); + KThread& cur_thread = GetCurrentThread(kernel); KProcess& cur_process = *kernel.CurrentProcess(); // If the thread's yield count matches, there's nothing for us to do. @@ -551,7 +551,7 @@ void KScheduler::YieldToAnyThread(KernelCore& kernel) { ASSERT(kernel.CurrentProcess() != nullptr); // Get the current thread and process. - KThread& cur_thread = Kernel::GetCurrentThread(kernel); + KThread& cur_thread = GetCurrentThread(kernel); KProcess& cur_process = *kernel.CurrentProcess(); // If the thread's yield count matches, there's nothing for us to do. @@ -642,7 +642,7 @@ KScheduler::~KScheduler() { ASSERT(!idle_thread); } -KThread* KScheduler::GetCurrentThread() const { +KThread* KScheduler::GetSchedulerCurrentThread() const { if (auto result = current_thread.load(); result) { return result; } @@ -654,7 +654,7 @@ u64 KScheduler::GetLastContextSwitchTicks() const { } void KScheduler::RescheduleCurrentCore() { - ASSERT(GetCurrentThread()->GetDisableDispatchCount() == 1); + ASSERT(GetCurrentThread(system.Kernel()).GetDisableDispatchCount() == 1); auto& phys_core = system.Kernel().PhysicalCore(core_id); if (phys_core.IsInterrupted()) { @@ -665,7 +665,7 @@ void KScheduler::RescheduleCurrentCore() { if (state.needs_scheduling.load()) { Schedule(); } else { - GetCurrentThread()->EnableDispatch(); + GetCurrentThread(system.Kernel()).EnableDispatch(); guard.Unlock(); } } @@ -718,13 +718,18 @@ void KScheduler::Reload(KThread* thread) { void KScheduler::SwitchContextStep2() { // Load context of new thread - Reload(GetCurrentThread()); + Reload(GetCurrentThreadPointer(system.Kernel())); RescheduleCurrentCore(); } +void KScheduler::Schedule() { + ASSERT(GetCurrentThread(system.Kernel()).GetDisableDispatchCount() == 1); + this->ScheduleImpl(); +} + void KScheduler::ScheduleImpl() { - KThread* previous_thread = GetCurrentThread(); + KThread* previous_thread = GetCurrentThreadPointer(system.Kernel()); KThread* next_thread = state.highest_priority_thread; state.needs_scheduling.store(false); @@ -762,6 +767,7 @@ void KScheduler::ScheduleImpl() { old_context = &previous_thread->GetHostContext(); // Set the new thread. + SetCurrentThread(system.Kernel(), next_thread); current_thread.store(next_thread); guard.Unlock(); @@ -805,6 +811,7 @@ void KScheduler::SwitchToCurrent() { } } auto thread = next_thread ? next_thread : idle_thread; + SetCurrentThread(system.Kernel(), thread); Common::Fiber::YieldTo(switch_fiber, *thread->GetHostContext()); } while (!is_switch_pending()); } diff --git a/src/core/hle/kernel/k_scheduler.h b/src/core/hle/kernel/k_scheduler.h index 729e006f28..3f90656eee 100644 --- a/src/core/hle/kernel/k_scheduler.h +++ b/src/core/hle/kernel/k_scheduler.h @@ -48,18 +48,13 @@ public: void Reload(KThread* thread); /// Gets the current running thread - [[nodiscard]] KThread* GetCurrentThread() const; + [[nodiscard]] KThread* GetSchedulerCurrentThread() const; /// Gets the idle thread [[nodiscard]] KThread* GetIdleThread() const { return idle_thread; } - /// Returns true if the scheduler is idle - [[nodiscard]] bool IsIdle() const { - return GetCurrentThread() == idle_thread; - } - /// Gets the timestamp for the last context switch in ticks. [[nodiscard]] u64 GetLastContextSwitchTicks() const; @@ -149,10 +144,7 @@ private: void RotateScheduledQueue(s32 cpu_core_id, s32 priority); - void Schedule() { - ASSERT(GetCurrentThread()->GetDisableDispatchCount() == 1); - this->ScheduleImpl(); - } + void Schedule(); /// Switches the CPU's active thread context to that of the specified thread void ScheduleImpl(); diff --git a/src/core/hle/kernel/k_thread.cpp b/src/core/hle/kernel/k_thread.cpp index c0a091bb6b..fa53528470 100644 --- a/src/core/hle/kernel/k_thread.cpp +++ b/src/core/hle/kernel/k_thread.cpp @@ -382,7 +382,7 @@ void KThread::FinishTermination() { for (std::size_t i = 0; i < static_cast(Core::Hardware::NUM_CPU_CORES); ++i) { KThread* core_thread{}; do { - core_thread = kernel.Scheduler(i).GetCurrentThread(); + core_thread = kernel.Scheduler(i).GetSchedulerCurrentThread(); } while (core_thread == this); } } @@ -631,7 +631,7 @@ ResultCode KThread::SetCoreMask(s32 core_id_, u64 v_affinity_mask) { s32 thread_core; for (thread_core = 0; thread_core < static_cast(Core::Hardware::NUM_CPU_CORES); ++thread_core) { - if (kernel.Scheduler(thread_core).GetCurrentThread() == this) { + if (kernel.Scheduler(thread_core).GetSchedulerCurrentThread() == this) { thread_is_current = true; break; } @@ -756,7 +756,7 @@ void KThread::WaitUntilSuspended() { for (std::size_t i = 0; i < static_cast(Core::Hardware::NUM_CPU_CORES); ++i) { KThread* core_thread{}; do { - core_thread = kernel.Scheduler(i).GetCurrentThread(); + core_thread = kernel.Scheduler(i).GetSchedulerCurrentThread(); } while (core_thread == this); } } @@ -822,7 +822,7 @@ ResultCode KThread::SetActivity(Svc::ThreadActivity activity) { // Check if the thread is currently running. // If it is, we'll need to retry. for (auto i = 0; i < static_cast(Core::Hardware::NUM_CPU_CORES); ++i) { - if (kernel.Scheduler(i).GetCurrentThread() == this) { + if (kernel.Scheduler(i).GetSchedulerCurrentThread() == this) { thread_is_current = true; break; } @@ -1175,6 +1175,10 @@ std::shared_ptr& KThread::GetHostContext() { return host_context; } +void SetCurrentThread(KernelCore& kernel, KThread* thread) { + kernel.SetCurrentEmuThread(thread); +} + KThread* GetCurrentThreadPointer(KernelCore& kernel) { return kernel.GetCurrentEmuThread(); } diff --git a/src/core/hle/kernel/k_thread.h b/src/core/hle/kernel/k_thread.h index 8c1f8a3447..c6ca37f56b 100644 --- a/src/core/hle/kernel/k_thread.h +++ b/src/core/hle/kernel/k_thread.h @@ -106,6 +106,7 @@ enum class StepState : u32 { StepPerformed, ///< Thread has stepped, waiting to be scheduled again }; +void SetCurrentThread(KernelCore& kernel, KThread* thread); [[nodiscard]] KThread* GetCurrentThreadPointer(KernelCore& kernel); [[nodiscard]] KThread& GetCurrentThread(KernelCore& kernel); [[nodiscard]] s32 GetCurrentCoreId(KernelCore& kernel); diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index 94953e2576..0009193be4 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -331,6 +331,8 @@ struct KernelCore::Impl { return is_shutting_down.load(std::memory_order_relaxed); } + static inline thread_local KThread* current_thread{nullptr}; + KThread* GetCurrentEmuThread() { // If we are shutting down the kernel, none of this is relevant anymore. if (IsShuttingDown()) { @@ -341,7 +343,12 @@ struct KernelCore::Impl { if (thread_id >= Core::Hardware::NUM_CPU_CORES) { return GetHostDummyThread(); } - return schedulers[thread_id]->GetCurrentThread(); + + return current_thread; + } + + void SetCurrentEmuThread(KThread* thread) { + current_thread = thread; } void DeriveInitialMemoryLayout() { @@ -1024,6 +1031,10 @@ KThread* KernelCore::GetCurrentEmuThread() const { return impl->GetCurrentEmuThread(); } +void KernelCore::SetCurrentEmuThread(KThread* thread) { + impl->SetCurrentEmuThread(thread); +} + KMemoryManager& KernelCore::MemoryManager() { return *impl->memory_manager; } diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h index 4e7beab0e2..aa0ebaa02c 100644 --- a/src/core/hle/kernel/kernel.h +++ b/src/core/hle/kernel/kernel.h @@ -226,6 +226,9 @@ public: /// Gets the current host_thread/guest_thread pointer. KThread* GetCurrentEmuThread() const; + /// Sets the current guest_thread pointer. + void SetCurrentEmuThread(KThread* thread); + /// Gets the current host_thread handle. u32 GetCurrentHostThreadID() const; diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 2ff6d5fa6d..2b34fc19dd 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -327,7 +327,6 @@ static ResultCode SendSyncRequest(Core::System& system, Handle handle) { LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}({})", handle, session->GetName()); - auto thread = kernel.CurrentScheduler()->GetCurrentThread(); { KScopedSchedulerLock lock(kernel); @@ -337,7 +336,7 @@ static ResultCode SendSyncRequest(Core::System& system, Handle handle) { session->SendSyncRequest(&GetCurrentThread(kernel), system.Memory(), system.CoreTiming()); } - return thread->GetWaitResult(); + return GetCurrentThread(kernel).GetWaitResult(); } static ResultCode SendSyncRequest32(Core::System& system, Handle handle) { @@ -624,7 +623,7 @@ static void Break(Core::System& system, u32 reason, u64 info1, u64 info2) { handle_debug_buffer(info1, info2); - auto* const current_thread = system.Kernel().CurrentScheduler()->GetCurrentThread(); + auto* const current_thread = GetCurrentThreadPointer(system.Kernel()); const auto thread_processor_id = current_thread->GetActiveCore(); system.ArmInterface(static_cast(thread_processor_id)).LogBacktrace(); } @@ -884,7 +883,7 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle const auto& core_timing = system.CoreTiming(); const auto& scheduler = *system.Kernel().CurrentScheduler(); - const auto* const current_thread = scheduler.GetCurrentThread(); + const auto* const current_thread = GetCurrentThreadPointer(system.Kernel()); const bool same_thread = current_thread == thread.GetPointerUnsafe(); const u64 prev_ctx_ticks = scheduler.GetLastContextSwitchTicks(); @@ -1103,7 +1102,7 @@ static ResultCode GetThreadContext(Core::System& system, VAddr out_context, Hand if (thread->GetRawState() != ThreadState::Runnable) { bool current = false; for (auto i = 0; i < static_cast(Core::Hardware::NUM_CPU_CORES); ++i) { - if (thread.GetPointerUnsafe() == kernel.Scheduler(i).GetCurrentThread()) { + if (thread.GetPointerUnsafe() == kernel.Scheduler(i).GetSchedulerCurrentThread()) { current = true; break; } @@ -1851,7 +1850,7 @@ static ResultCode StartThread32(Core::System& system, Handle thread_handle) { static void ExitThread(Core::System& system) { LOG_DEBUG(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC()); - auto* const current_thread = system.Kernel().CurrentScheduler()->GetCurrentThread(); + auto* const current_thread = GetCurrentThreadPointer(system.Kernel()); system.GlobalSchedulerContext().RemoveThread(current_thread); current_thread->Exit(); system.Kernel().UnregisterInUseObject(current_thread); @@ -2993,7 +2992,7 @@ void Call(Core::System& system, u32 immediate) { auto& kernel = system.Kernel(); kernel.EnterSVCProfile(); - auto* thread = kernel.CurrentScheduler()->GetCurrentThread(); + auto* thread = GetCurrentThreadPointer(kernel); thread->SetIsCallingSvc(); const FunctionDef* info = system.CurrentProcess()->Is64BitProcess() ? GetSVCInfo64(immediate) From 19f475fd70f1a522afdbc2f85bb6b23141ac18c0 Mon Sep 17 00:00:00 2001 From: Liam Date: Sat, 25 Jun 2022 12:07:20 -0400 Subject: [PATCH 020/429] gdbstub: fix register pokes --- src/core/debugger/gdbstub.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/core/debugger/gdbstub.cpp b/src/core/debugger/gdbstub.cpp index f5e9a303dd..884229c77a 100644 --- a/src/core/debugger/gdbstub.cpp +++ b/src/core/debugger/gdbstub.cpp @@ -252,6 +252,7 @@ void GDBStub::ExecuteCommand(std::string_view packet, std::vector Date: Sat, 25 Jun 2022 12:54:24 -0400 Subject: [PATCH 021/429] core/arm: better support for backtrace generation --- src/core/arm/arm_interface.cpp | 15 ++++++++++++ src/core/arm/dynarmic/arm_dynarmic_32.cpp | 30 +++++++++++++++++++---- src/core/arm/dynarmic/arm_dynarmic_32.h | 2 +- src/core/arm/dynarmic/arm_dynarmic_64.cpp | 17 +++++++------ src/core/arm/dynarmic/arm_dynarmic_64.h | 2 +- 5 files changed, 51 insertions(+), 15 deletions(-) diff --git a/src/core/arm/arm_interface.cpp b/src/core/arm/arm_interface.cpp index 6425e131f8..6c9c9d96d8 100644 --- a/src/core/arm/arm_interface.cpp +++ b/src/core/arm/arm_interface.cpp @@ -1,6 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#ifndef _MSC_VER +#include +#endif + #include #include #include "common/bit_field.h" @@ -68,8 +72,19 @@ void ARM_Interface::SymbolicateBacktrace(Core::System& system, std::vectorsecond, entry.offset); if (symbol.has_value()) { +#ifdef _MSC_VER // TODO(DarkLordZach): Add demangling of symbol names. entry.name = *symbol; +#else + int status{-1}; + char* demangled{abi::__cxa_demangle(symbol->c_str(), nullptr, nullptr, &status)}; + if (status == 0 && demangled != nullptr) { + entry.name = demangled; + std::free(demangled); + } else { + entry.name = *symbol; + } +#endif } } } diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.cpp b/src/core/arm/dynarmic/arm_dynarmic_32.cpp index 8c90c8be00..dc01d9d1c3 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_32.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_32.cpp @@ -409,18 +409,38 @@ void ARM_Dynarmic_32::PageTableChanged(Common::PageTable& page_table, } std::vector ARM_Dynarmic_32::GetBacktrace(Core::System& system, - u64 sp, u64 lr) { - // No way to get accurate stack traces in A32 yet - return {}; + u64 fp, u64 lr, u64 pc) { + std::vector out; + auto& memory = system.Memory(); + + out.push_back({"", 0, pc, 0, ""}); + + // fp (= r11) points to the last frame record. + // Frame records are two words long: + // fp+0 : pointer to previous frame record + // fp+4 : value of lr for frame + while (true) { + out.push_back({"", 0, lr, 0, ""}); + if (!fp || (fp % 4 != 0) || !memory.IsValidVirtualAddressRange(fp, 8)) { + break; + } + lr = memory.Read32(fp + 4); + fp = memory.Read32(fp); + } + + SymbolicateBacktrace(system, out); + + return out; } std::vector ARM_Dynarmic_32::GetBacktraceFromContext( System& system, const ThreadContext32& ctx) { - return GetBacktrace(system, ctx.cpu_registers[13], ctx.cpu_registers[14]); + const auto& reg = ctx.cpu_registers; + return GetBacktrace(system, reg[11], reg[14], reg[15]); } std::vector ARM_Dynarmic_32::GetBacktrace() const { - return GetBacktrace(system, GetReg(13), GetReg(14)); + return GetBacktrace(system, GetReg(11), GetReg(14), GetReg(15)); } } // namespace Core diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.h b/src/core/arm/dynarmic/arm_dynarmic_32.h index fcbe24f0c3..346e9abf82 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_32.h +++ b/src/core/arm/dynarmic/arm_dynarmic_32.h @@ -78,7 +78,7 @@ protected: private: std::shared_ptr MakeJit(Common::PageTable* page_table) const; - static std::vector GetBacktrace(Core::System& system, u64 sp, u64 lr); + static std::vector GetBacktrace(Core::System& system, u64 fp, u64 lr, u64 pc); using JitCacheKey = std::pair; using JitCacheType = diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.cpp b/src/core/arm/dynarmic/arm_dynarmic_64.cpp index 4370ca2945..8a20774e40 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_64.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_64.cpp @@ -480,22 +480,22 @@ void ARM_Dynarmic_64::PageTableChanged(Common::PageTable& page_table, } std::vector ARM_Dynarmic_64::GetBacktrace(Core::System& system, - u64 fp, u64 lr) { + u64 fp, u64 lr, u64 pc) { std::vector out; auto& memory = system.Memory(); - // fp (= r29) points to the last frame record. - // Note that this is the frame record for the *previous* frame, not the current one. - // Note we need to subtract 4 from our last read to get the proper address + out.push_back({"", 0, pc, 0, ""}); + + // fp (= x29) points to the previous frame record. // Frame records are two words long: // fp+0 : pointer to previous frame record // fp+8 : value of lr for frame while (true) { out.push_back({"", 0, lr, 0, ""}); - if (!fp) { + if (!fp || (fp % 4 != 0) || !memory.IsValidVirtualAddressRange(fp, 16)) { break; } - lr = memory.Read64(fp + 8) - 4; + lr = memory.Read64(fp + 8); fp = memory.Read64(fp); } @@ -506,11 +506,12 @@ std::vector ARM_Dynarmic_64::GetBacktrace(Core::S std::vector ARM_Dynarmic_64::GetBacktraceFromContext( System& system, const ThreadContext64& ctx) { - return GetBacktrace(system, ctx.cpu_registers[29], ctx.cpu_registers[30]); + const auto& reg = ctx.cpu_registers; + return GetBacktrace(system, reg[29], reg[30], ctx.pc); } std::vector ARM_Dynarmic_64::GetBacktrace() const { - return GetBacktrace(system, GetReg(29), GetReg(30)); + return GetBacktrace(system, GetReg(29), GetReg(30), GetPC()); } } // namespace Core diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.h b/src/core/arm/dynarmic/arm_dynarmic_64.h index 71dbaac5e1..c77a83ad7a 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_64.h +++ b/src/core/arm/dynarmic/arm_dynarmic_64.h @@ -73,7 +73,7 @@ private: std::shared_ptr MakeJit(Common::PageTable* page_table, std::size_t address_space_bits) const; - static std::vector GetBacktrace(Core::System& system, u64 fp, u64 lr); + static std::vector GetBacktrace(Core::System& system, u64 fp, u64 lr, u64 pc); using JitCacheKey = std::pair; using JitCacheType = From 075155022e90138b4ad99f98eeef95cd30ce32d3 Mon Sep 17 00:00:00 2001 From: Liam Date: Sat, 25 Jun 2022 13:36:14 -0400 Subject: [PATCH 022/429] kernel: clean up waiting implementation --- src/core/hle/kernel/k_process.cpp | 2 +- src/core/hle/kernel/k_thread.cpp | 7 ++++--- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/src/core/hle/kernel/k_process.cpp b/src/core/hle/kernel/k_process.cpp index cb84c20e37..77356e5924 100644 --- a/src/core/hle/kernel/k_process.cpp +++ b/src/core/hle/kernel/k_process.cpp @@ -161,7 +161,7 @@ bool KProcess::ReleaseUserException(KThread* thread) { std::addressof(num_waiters), reinterpret_cast(std::addressof(exception_thread))); next != nullptr) { - next->SetState(ThreadState::Runnable); + next->EndWait(ResultSuccess); } KScheduler::SetSchedulerUpdateNeeded(kernel); diff --git a/src/core/hle/kernel/k_thread.cpp b/src/core/hle/kernel/k_thread.cpp index c0a091bb6b..e1bdd6c2c1 100644 --- a/src/core/hle/kernel/k_thread.cpp +++ b/src/core/hle/kernel/k_thread.cpp @@ -487,9 +487,7 @@ void KThread::Unpin() { // Resume any threads that began waiting on us while we were pinned. for (auto it = pinned_waiter_list.begin(); it != pinned_waiter_list.end(); ++it) { - if (it->GetState() == ThreadState::Waiting) { - it->SetState(ThreadState::Runnable); - } + it->EndWait(ResultSuccess); } } @@ -884,6 +882,7 @@ void KThread::AddWaiterImpl(KThread* thread) { // Keep track of how many kernel waiters we have. if (IsKernelAddressKey(thread->GetAddressKey())) { ASSERT((num_kernel_waiters++) >= 0); + KScheduler::SetSchedulerUpdateNeeded(kernel); } // Insert the waiter. @@ -897,6 +896,7 @@ void KThread::RemoveWaiterImpl(KThread* thread) { // Keep track of how many kernel waiters we have. if (IsKernelAddressKey(thread->GetAddressKey())) { ASSERT((num_kernel_waiters--) > 0); + KScheduler::SetSchedulerUpdateNeeded(kernel); } // Remove the waiter. @@ -972,6 +972,7 @@ KThread* KThread::RemoveWaiterByKey(s32* out_num_waiters, VAddr key) { // Keep track of how many kernel waiters we have. if (IsKernelAddressKey(thread->GetAddressKey())) { ASSERT((num_kernel_waiters--) > 0); + KScheduler::SetSchedulerUpdateNeeded(kernel); } it = waiter_list.erase(it); From 48737a4bb2372d4564f369694df7c2ca5812bf25 Mon Sep 17 00:00:00 2001 From: comex Date: Mon, 20 Jun 2022 17:39:10 -0700 Subject: [PATCH 023/429] Support InfoType_MesosphereCurrentProcess --- src/core/hle/kernel/svc.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 2ff6d5fa6d..0aa068f1d4 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -692,6 +692,9 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle // 6.0.0+ TotalPhysicalMemoryAvailableWithoutSystemResource = 21, TotalPhysicalMemoryUsedWithoutSystemResource = 22, + + // Homebrew only + MesosphereCurrentProcess = 65001, }; const auto info_id_type = static_cast(info_id); @@ -914,6 +917,17 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle *result = system.Kernel().CurrentScheduler()->GetIdleThread()->GetCpuTime(); return ResultSuccess; } + case GetInfoType::MesosphereCurrentProcess: { + R_UNLESS(handle == InvalidHandle, ResultInvalidHandle); + R_UNLESS(info_sub_id == 0, ResultInvalidCombination); + + KProcess* const current_process = system.Kernel().CurrentProcess(); + Handle process_handle{}; + R_TRY(current_process->GetHandleTable().Add(&process_handle, current_process)); + + *result = process_handle; + return ResultSuccess; + } default: LOG_ERROR(Kernel_SVC, "Unimplemented svcGetInfo id=0x{:016X}", info_id); return ResultInvalidEnumValue; From a14438d013b96dac4ff6a31cb6fed1e51ef98f40 Mon Sep 17 00:00:00 2001 From: comex Date: Sat, 25 Jun 2022 18:00:29 -0700 Subject: [PATCH 024/429] Update src/core/hle/kernel/svc.cpp Co-authored-by: liamwhite --- src/core/hle/kernel/svc.cpp | 20 ++++++++++++++------ 1 file changed, 14 insertions(+), 6 deletions(-) diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 0aa068f1d4..fdfd69ebdc 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -917,17 +917,25 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle *result = system.Kernel().CurrentScheduler()->GetIdleThread()->GetCpuTime(); return ResultSuccess; } - case GetInfoType::MesosphereCurrentProcess: { + // Verify the input handle is invalid. R_UNLESS(handle == InvalidHandle, ResultInvalidHandle); + + // Verify the sub-type is valid. R_UNLESS(info_sub_id == 0, ResultInvalidCombination); - KProcess* const current_process = system.Kernel().CurrentProcess(); - Handle process_handle{}; - R_TRY(current_process->GetHandleTable().Add(&process_handle, current_process)); + // Get the handle table. + KProcess* current_process = system.Kernel().CurrentProcess(); + KHandleTable& handle_table = current_process->GetHandleTable(); - *result = process_handle; + // Get a new handle for the current process. + Handle tmp; + R_TRY(handle_table.Add(&tmp, current_process)); + + // Set the output. + *result = tmp; + + // We succeeded. return ResultSuccess; - } default: LOG_ERROR(Kernel_SVC, "Unimplemented svcGetInfo id=0x{:016X}", info_id); return ResultInvalidEnumValue; From bf7e78795f7dece087ee59c5319735a41773d2ee Mon Sep 17 00:00:00 2001 From: comex Date: Sat, 25 Jun 2022 18:01:56 -0700 Subject: [PATCH 025/429] Re-add missing `case` and braces, and trim whitespace --- src/core/hle/kernel/svc.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index fdfd69ebdc..72272a34e8 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -917,6 +917,7 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle *result = system.Kernel().CurrentScheduler()->GetIdleThread()->GetCpuTime(); return ResultSuccess; } + case GetInfoType::MesosphereCurrentProcess: { // Verify the input handle is invalid. R_UNLESS(handle == InvalidHandle, ResultInvalidHandle); @@ -933,9 +934,10 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle // Set the output. *result = tmp; - + // We succeeded. return ResultSuccess; + } default: LOG_ERROR(Kernel_SVC, "Unimplemented svcGetInfo id=0x{:016X}", info_id); return ResultInvalidEnumValue; From a7d9be13840acd65d0d684666390758ede72c826 Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 25 Jun 2022 22:44:19 -0500 Subject: [PATCH 026/429] core: Replace all instances of ResultCode with Result --- src/audio_core/audio_renderer.cpp | 8 +- src/audio_core/audio_renderer.h | 8 +- src/audio_core/common.h | 4 +- src/audio_core/info_updater.cpp | 5 +- src/audio_core/info_updater.h | 4 +- src/core/file_sys/errors.h | 18 +- src/core/frontend/applets/error.cpp | 6 +- src/core/frontend/applets/error.h | 12 +- src/core/hle/ipc_helpers.h | 10 +- src/core/hle/kernel/hle_ipc.cpp | 6 +- src/core/hle/kernel/hle_ipc.h | 13 +- src/core/hle/kernel/k_address_arbiter.cpp | 13 +- src/core/hle/kernel/k_address_arbiter.h | 19 +- src/core/hle/kernel/k_client_port.cpp | 4 +- src/core/hle/kernel/k_client_port.h | 4 +- src/core/hle/kernel/k_client_session.cpp | 4 +- src/core/hle/kernel/k_client_session.h | 6 +- src/core/hle/kernel/k_code_memory.cpp | 10 +- src/core/hle/kernel/k_code_memory.h | 10 +- src/core/hle/kernel/k_condition_variable.cpp | 14 +- src/core/hle/kernel/k_condition_variable.h | 6 +- src/core/hle/kernel/k_handle_table.cpp | 6 +- src/core/hle/kernel/k_handle_table.h | 8 +- .../hle/kernel/k_light_condition_variable.cpp | 3 +- src/core/hle/kernel/k_light_lock.cpp | 3 +- src/core/hle/kernel/k_memory_manager.cpp | 10 +- src/core/hle/kernel/k_memory_manager.h | 10 +- src/core/hle/kernel/k_page_linked_list.h | 2 +- src/core/hle/kernel/k_page_table.cpp | 153 +++++---- src/core/hle/kernel/k_page_table.h | 169 +++++----- src/core/hle/kernel/k_port.cpp | 2 +- src/core/hle/kernel/k_port.h | 2 +- src/core/hle/kernel/k_process.cpp | 35 +-- src/core/hle/kernel/k_process.h | 31 +- src/core/hle/kernel/k_readable_event.cpp | 6 +- src/core/hle/kernel/k_readable_event.h | 6 +- src/core/hle/kernel/k_resource_limit.cpp | 2 +- src/core/hle/kernel/k_resource_limit.h | 4 +- src/core/hle/kernel/k_server_session.cpp | 12 +- src/core/hle/kernel/k_server_session.h | 12 +- src/core/hle/kernel/k_shared_memory.cpp | 17 +- src/core/hle/kernel/k_shared_memory.h | 14 +- .../hle/kernel/k_synchronization_object.cpp | 13 +- .../hle/kernel/k_synchronization_object.h | 8 +- src/core/hle/kernel/k_thread.cpp | 50 ++- src/core/hle/kernel/k_thread.h | 61 ++-- src/core/hle/kernel/k_thread_local_page.cpp | 4 +- src/core/hle/kernel/k_thread_local_page.h | 4 +- src/core/hle/kernel/k_thread_queue.cpp | 9 +- src/core/hle/kernel/k_thread_queue.h | 9 +- src/core/hle/kernel/k_transfer_memory.cpp | 4 +- src/core/hle/kernel/k_transfer_memory.h | 4 +- src/core/hle/kernel/k_writable_event.cpp | 4 +- src/core/hle/kernel/k_writable_event.h | 4 +- src/core/hle/kernel/process_capability.cpp | 43 ++- src/core/hle/kernel/process_capability.h | 38 +-- src/core/hle/kernel/svc.cpp | 292 +++++++++--------- src/core/hle/kernel/svc_results.h | 58 ++-- src/core/hle/kernel/svc_wrap.h | 124 ++++---- src/core/hle/result.h | 44 +-- src/core/hle/service/acc/acc.cpp | 14 +- src/core/hle/service/acc/acc.h | 2 +- src/core/hle/service/acc/async_context.h | 2 +- src/core/hle/service/acc/errors.h | 4 +- src/core/hle/service/acc/profile_manager.cpp | 12 +- src/core/hle/service/acc/profile_manager.h | 6 +- src/core/hle/service/am/am.cpp | 8 +- .../service/am/applets/applet_controller.cpp | 6 +- .../service/am/applets/applet_controller.h | 4 +- .../hle/service/am/applets/applet_error.cpp | 18 +- .../hle/service/am/applets/applet_error.h | 4 +- .../am/applets/applet_general_backend.cpp | 10 +- .../am/applets/applet_general_backend.h | 6 +- .../service/am/applets/applet_mii_edit.cpp | 2 +- .../hle/service/am/applets/applet_mii_edit.h | 2 +- .../am/applets/applet_profile_select.cpp | 4 +- .../am/applets/applet_profile_select.h | 4 +- .../am/applets/applet_software_keyboard.cpp | 2 +- .../am/applets/applet_software_keyboard.h | 4 +- .../service/am/applets/applet_web_browser.cpp | 2 +- .../service/am/applets/applet_web_browser.h | 4 +- src/core/hle/service/am/applets/applets.h | 4 +- src/core/hle/service/audio/errors.h | 6 +- src/core/hle/service/bcat/backend/backend.cpp | 2 +- src/core/hle/service/bcat/backend/backend.h | 4 +- src/core/hle/service/bcat/bcat_module.cpp | 10 +- src/core/hle/service/es/es.cpp | 4 +- src/core/hle/service/fatal/fatal.cpp | 11 +- .../hle/service/filesystem/filesystem.cpp | 29 +- src/core/hle/service/filesystem/filesystem.h | 26 +- src/core/hle/service/friend/errors.h | 2 +- src/core/hle/service/glue/arp.cpp | 2 +- src/core/hle/service/glue/errors.h | 8 +- src/core/hle/service/glue/glue_manager.cpp | 6 +- src/core/hle/service/glue/glue_manager.h | 4 +- src/core/hle/service/hid/controllers/npad.cpp | 60 ++-- src/core/hle/service/hid/controllers/npad.h | 69 ++--- src/core/hle/service/hid/errors.h | 14 +- src/core/hle/service/hid/hidbus.h | 2 +- src/core/hle/service/hid/hidbus/hidbus_base.h | 2 +- src/core/hle/service/ldn/errors.h | 2 +- src/core/hle/service/ldr/ldr.cpp | 39 ++- src/core/hle/service/mii/mii.cpp | 2 +- src/core/hle/service/mii/mii_manager.cpp | 4 +- src/core/hle/service/mii/mii_manager.h | 2 +- src/core/hle/service/nfp/nfp.cpp | 32 +- src/core/hle/service/nfp/nfp.h | 24 +- src/core/hle/service/ns/errors.h | 2 +- src/core/hle/service/pctl/pctl_module.cpp | 8 +- src/core/hle/service/pm/pm.cpp | 12 +- src/core/hle/service/service.cpp | 4 +- src/core/hle/service/service.h | 4 +- src/core/hle/service/set/set.cpp | 2 +- src/core/hle/service/set/set_sys.cpp | 2 +- src/core/hle/service/sm/sm.cpp | 18 +- src/core/hle/service/sm/sm.h | 6 +- src/core/hle/service/sm/sm_controller.cpp | 2 +- src/core/hle/service/spl/spl_results.h | 32 +- src/core/hle/service/time/clock_types.h | 8 +- src/core/hle/service/time/errors.h | 20 +- .../time/local_system_clock_context_writer.h | 2 +- .../network_system_clock_context_writer.h | 2 +- .../time/standard_user_system_clock_core.cpp | 22 +- .../time/standard_user_system_clock_core.h | 10 +- .../system_clock_context_update_callback.cpp | 6 +- .../system_clock_context_update_callback.h | 4 +- .../hle/service/time/system_clock_core.cpp | 14 +- src/core/hle/service/time/system_clock_core.h | 14 +- src/core/hle/service/time/time.cpp | 25 +- src/core/hle/service/time/time.h | 2 +- .../time/time_zone_content_manager.cpp | 10 +- .../service/time/time_zone_content_manager.h | 6 +- .../hle/service/time/time_zone_manager.cpp | 46 +-- src/core/hle/service/time/time_zone_manager.h | 20 +- .../hle/service/time/time_zone_service.cpp | 15 +- src/core/hle/service/vi/vi.cpp | 8 +- src/core/reporter.cpp | 8 +- src/core/reporter.h | 6 +- src/yuzu/applets/qt_error.cpp | 6 +- src/yuzu/applets/qt_error.h | 6 +- 140 files changed, 1133 insertions(+), 1173 deletions(-) diff --git a/src/audio_core/audio_renderer.cpp b/src/audio_core/audio_renderer.cpp index e40ab16d28..2ee0a96ede 100644 --- a/src/audio_core/audio_renderer.cpp +++ b/src/audio_core/audio_renderer.cpp @@ -98,13 +98,13 @@ AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing_, Core::Memor AudioRenderer::~AudioRenderer() = default; -ResultCode AudioRenderer::Start() { +Result AudioRenderer::Start() { audio_out->StartStream(stream); ReleaseAndQueueBuffers(); return ResultSuccess; } -ResultCode AudioRenderer::Stop() { +Result AudioRenderer::Stop() { audio_out->StopStream(stream); return ResultSuccess; } @@ -125,8 +125,8 @@ Stream::State AudioRenderer::GetStreamState() const { return stream->GetState(); } -ResultCode AudioRenderer::UpdateAudioRenderer(const std::vector& input_params, - std::vector& output_params) { +Result AudioRenderer::UpdateAudioRenderer(const std::vector& input_params, + std::vector& output_params) { std::scoped_lock lock{mutex}; InfoUpdater info_updater{input_params, output_params, behavior_info}; diff --git a/src/audio_core/audio_renderer.h b/src/audio_core/audio_renderer.h index 1f9f55ae23..a67ffd592e 100644 --- a/src/audio_core/audio_renderer.h +++ b/src/audio_core/audio_renderer.h @@ -43,10 +43,10 @@ public: Stream::ReleaseCallback&& release_callback, std::size_t instance_number); ~AudioRenderer(); - [[nodiscard]] ResultCode UpdateAudioRenderer(const std::vector& input_params, - std::vector& output_params); - [[nodiscard]] ResultCode Start(); - [[nodiscard]] ResultCode Stop(); + [[nodiscard]] Result UpdateAudioRenderer(const std::vector& input_params, + std::vector& output_params); + [[nodiscard]] Result Start(); + [[nodiscard]] Result Stop(); void QueueMixedBuffer(Buffer::Tag tag); void ReleaseAndQueueBuffers(); [[nodiscard]] u32 GetSampleRate() const; diff --git a/src/audio_core/common.h b/src/audio_core/common.h index 46ef83113e..056a0ac707 100644 --- a/src/audio_core/common.h +++ b/src/audio_core/common.h @@ -10,8 +10,8 @@ namespace AudioCommon { namespace Audren { -constexpr ResultCode ERR_INVALID_PARAMETERS{ErrorModule::Audio, 41}; -constexpr ResultCode ERR_SPLITTER_SORT_FAILED{ErrorModule::Audio, 43}; +constexpr Result ERR_INVALID_PARAMETERS{ErrorModule::Audio, 41}; +constexpr Result ERR_SPLITTER_SORT_FAILED{ErrorModule::Audio, 43}; } // namespace Audren constexpr u8 BASE_REVISION = '0'; diff --git a/src/audio_core/info_updater.cpp b/src/audio_core/info_updater.cpp index 313a2eb6da..0065e6e536 100644 --- a/src/audio_core/info_updater.cpp +++ b/src/audio_core/info_updater.cpp @@ -285,9 +285,8 @@ bool InfoUpdater::UpdateSplitterInfo(SplitterContext& splitter_context) { return true; } -ResultCode InfoUpdater::UpdateMixes(MixContext& mix_context, std::size_t mix_buffer_count, - SplitterContext& splitter_context, - EffectContext& effect_context) { +Result InfoUpdater::UpdateMixes(MixContext& mix_context, std::size_t mix_buffer_count, + SplitterContext& splitter_context, EffectContext& effect_context) { std::vector mix_in_params; if (!behavior_info.IsMixInParameterDirtyOnlyUpdateSupported()) { diff --git a/src/audio_core/info_updater.h b/src/audio_core/info_updater.h index 6aab5beaf7..17e66b0363 100644 --- a/src/audio_core/info_updater.h +++ b/src/audio_core/info_updater.h @@ -32,8 +32,8 @@ public: VAddr audio_codec_dsp_addr); bool UpdateEffects(EffectContext& effect_context, bool is_active); bool UpdateSplitterInfo(SplitterContext& splitter_context); - ResultCode UpdateMixes(MixContext& mix_context, std::size_t mix_buffer_count, - SplitterContext& splitter_context, EffectContext& effect_context); + Result UpdateMixes(MixContext& mix_context, std::size_t mix_buffer_count, + SplitterContext& splitter_context, EffectContext& effect_context); bool UpdateSinks(SinkContext& sink_context); bool UpdatePerformanceBuffer(); bool UpdateErrorInfo(BehaviorInfo& in_behavior_info); diff --git a/src/core/file_sys/errors.h b/src/core/file_sys/errors.h index 1a920b45df..ff15b3e237 100644 --- a/src/core/file_sys/errors.h +++ b/src/core/file_sys/errors.h @@ -8,14 +8,14 @@ namespace FileSys { -constexpr ResultCode ERROR_PATH_NOT_FOUND{ErrorModule::FS, 1}; -constexpr ResultCode ERROR_PATH_ALREADY_EXISTS{ErrorModule::FS, 2}; -constexpr ResultCode ERROR_ENTITY_NOT_FOUND{ErrorModule::FS, 1002}; -constexpr ResultCode ERROR_SD_CARD_NOT_FOUND{ErrorModule::FS, 2001}; -constexpr ResultCode ERROR_OUT_OF_BOUNDS{ErrorModule::FS, 3005}; -constexpr ResultCode ERROR_FAILED_MOUNT_ARCHIVE{ErrorModule::FS, 3223}; -constexpr ResultCode ERROR_INVALID_ARGUMENT{ErrorModule::FS, 6001}; -constexpr ResultCode ERROR_INVALID_OFFSET{ErrorModule::FS, 6061}; -constexpr ResultCode ERROR_INVALID_SIZE{ErrorModule::FS, 6062}; +constexpr Result ERROR_PATH_NOT_FOUND{ErrorModule::FS, 1}; +constexpr Result ERROR_PATH_ALREADY_EXISTS{ErrorModule::FS, 2}; +constexpr Result ERROR_ENTITY_NOT_FOUND{ErrorModule::FS, 1002}; +constexpr Result ERROR_SD_CARD_NOT_FOUND{ErrorModule::FS, 2001}; +constexpr Result ERROR_OUT_OF_BOUNDS{ErrorModule::FS, 3005}; +constexpr Result ERROR_FAILED_MOUNT_ARCHIVE{ErrorModule::FS, 3223}; +constexpr Result ERROR_INVALID_ARGUMENT{ErrorModule::FS, 6001}; +constexpr Result ERROR_INVALID_OFFSET{ErrorModule::FS, 6061}; +constexpr Result ERROR_INVALID_SIZE{ErrorModule::FS, 6062}; } // namespace FileSys diff --git a/src/core/frontend/applets/error.cpp b/src/core/frontend/applets/error.cpp index f2ec4b10e3..f8b9610988 100644 --- a/src/core/frontend/applets/error.cpp +++ b/src/core/frontend/applets/error.cpp @@ -8,12 +8,12 @@ namespace Core::Frontend { ErrorApplet::~ErrorApplet() = default; -void DefaultErrorApplet::ShowError(ResultCode error, std::function finished) const { +void DefaultErrorApplet::ShowError(Result error, std::function finished) const { LOG_CRITICAL(Service_Fatal, "Application requested error display: {:04}-{:04} (raw={:08X})", error.module.Value(), error.description.Value(), error.raw); } -void DefaultErrorApplet::ShowErrorWithTimestamp(ResultCode error, std::chrono::seconds time, +void DefaultErrorApplet::ShowErrorWithTimestamp(Result error, std::chrono::seconds time, std::function finished) const { LOG_CRITICAL( Service_Fatal, @@ -21,7 +21,7 @@ void DefaultErrorApplet::ShowErrorWithTimestamp(ResultCode error, std::chrono::s error.module.Value(), error.description.Value(), error.raw, time.count()); } -void DefaultErrorApplet::ShowCustomErrorText(ResultCode error, std::string main_text, +void DefaultErrorApplet::ShowCustomErrorText(Result error, std::string main_text, std::string detail_text, std::function finished) const { LOG_CRITICAL(Service_Fatal, diff --git a/src/core/frontend/applets/error.h b/src/core/frontend/applets/error.h index 8a11345613..f378f88054 100644 --- a/src/core/frontend/applets/error.h +++ b/src/core/frontend/applets/error.h @@ -14,22 +14,22 @@ class ErrorApplet { public: virtual ~ErrorApplet(); - virtual void ShowError(ResultCode error, std::function finished) const = 0; + virtual void ShowError(Result error, std::function finished) const = 0; - virtual void ShowErrorWithTimestamp(ResultCode error, std::chrono::seconds time, + virtual void ShowErrorWithTimestamp(Result error, std::chrono::seconds time, std::function finished) const = 0; - virtual void ShowCustomErrorText(ResultCode error, std::string dialog_text, + virtual void ShowCustomErrorText(Result error, std::string dialog_text, std::string fullscreen_text, std::function finished) const = 0; }; class DefaultErrorApplet final : public ErrorApplet { public: - void ShowError(ResultCode error, std::function finished) const override; - void ShowErrorWithTimestamp(ResultCode error, std::chrono::seconds time, + void ShowError(Result error, std::function finished) const override; + void ShowErrorWithTimestamp(Result error, std::chrono::seconds time, std::function finished) const override; - void ShowCustomErrorText(ResultCode error, std::string main_text, std::string detail_text, + void ShowCustomErrorText(Result error, std::string main_text, std::string detail_text, std::function finished) const override; }; diff --git a/src/core/hle/ipc_helpers.h b/src/core/hle/ipc_helpers.h index 3c4e45fcd5..004bb20053 100644 --- a/src/core/hle/ipc_helpers.h +++ b/src/core/hle/ipc_helpers.h @@ -19,7 +19,7 @@ namespace IPC { -constexpr ResultCode ERR_REMOTE_PROCESS_DEAD{ErrorModule::HIPC, 301}; +constexpr Result ERR_REMOTE_PROCESS_DEAD{ErrorModule::HIPC, 301}; class RequestHelperBase { protected: @@ -176,7 +176,7 @@ public: void PushImpl(float value); void PushImpl(double value); void PushImpl(bool value); - void PushImpl(ResultCode value); + void PushImpl(Result value); template void Push(T value) { @@ -251,7 +251,7 @@ void ResponseBuilder::PushRaw(const T& value) { index += (sizeof(T) + 3) / 4; // round up to word length } -inline void ResponseBuilder::PushImpl(ResultCode value) { +inline void ResponseBuilder::PushImpl(Result value) { // Result codes are actually 64-bit in the IPC buffer, but only the high part is discarded. Push(value.raw); Push(0); @@ -481,8 +481,8 @@ inline bool RequestParser::Pop() { } template <> -inline ResultCode RequestParser::Pop() { - return ResultCode{Pop()}; +inline Result RequestParser::Pop() { + return Result{Pop()}; } template diff --git a/src/core/hle/kernel/hle_ipc.cpp b/src/core/hle/kernel/hle_ipc.cpp index 4650d25b08..45135a07ff 100644 --- a/src/core/hle/kernel/hle_ipc.cpp +++ b/src/core/hle/kernel/hle_ipc.cpp @@ -188,8 +188,8 @@ void HLERequestContext::ParseCommandBuffer(const KHandleTable& handle_table, u32 rp.Skip(1, false); // The command is actually an u64, but we don't use the high part. } -ResultCode HLERequestContext::PopulateFromIncomingCommandBuffer(const KHandleTable& handle_table, - u32_le* src_cmdbuf) { +Result HLERequestContext::PopulateFromIncomingCommandBuffer(const KHandleTable& handle_table, + u32_le* src_cmdbuf) { ParseCommandBuffer(handle_table, src_cmdbuf, true); if (command_header->IsCloseCommand()) { @@ -202,7 +202,7 @@ ResultCode HLERequestContext::PopulateFromIncomingCommandBuffer(const KHandleTab return ResultSuccess; } -ResultCode HLERequestContext::WriteToOutgoingCommandBuffer(KThread& requesting_thread) { +Result HLERequestContext::WriteToOutgoingCommandBuffer(KThread& requesting_thread) { auto current_offset = handles_offset; auto& owner_process = *requesting_thread.GetOwnerProcess(); auto& handle_table = owner_process.GetHandleTable(); diff --git a/src/core/hle/kernel/hle_ipc.h b/src/core/hle/kernel/hle_ipc.h index 0ddc8df9ef..d3abeee85b 100644 --- a/src/core/hle/kernel/hle_ipc.h +++ b/src/core/hle/kernel/hle_ipc.h @@ -18,7 +18,7 @@ #include "core/hle/ipc.h" #include "core/hle/kernel/svc_common.h" -union ResultCode; +union Result; namespace Core::Memory { class Memory; @@ -71,10 +71,10 @@ public: * it should be used to differentiate which client (As in ClientSession) we're answering to. * TODO(Subv): Use a wrapper structure to hold all the information relevant to * this request (ServerSession, Originator thread, Translated command buffer, etc). - * @returns ResultCode the result code of the translate operation. + * @returns Result the result code of the translate operation. */ - virtual ResultCode HandleSyncRequest(Kernel::KServerSession& session, - Kernel::HLERequestContext& context) = 0; + virtual Result HandleSyncRequest(Kernel::KServerSession& session, + Kernel::HLERequestContext& context) = 0; /** * Signals that a client has just connected to this HLE handler and keeps the @@ -212,11 +212,10 @@ public: } /// Populates this context with data from the requesting process/thread. - ResultCode PopulateFromIncomingCommandBuffer(const KHandleTable& handle_table, - u32_le* src_cmdbuf); + Result PopulateFromIncomingCommandBuffer(const KHandleTable& handle_table, u32_le* src_cmdbuf); /// Writes data from this context back to the requesting process/thread. - ResultCode WriteToOutgoingCommandBuffer(KThread& requesting_thread); + Result WriteToOutgoingCommandBuffer(KThread& requesting_thread); u32_le GetHipcCommand() const { return command; diff --git a/src/core/hle/kernel/k_address_arbiter.cpp b/src/core/hle/kernel/k_address_arbiter.cpp index 5fa67bae19..f85b11557a 100644 --- a/src/core/hle/kernel/k_address_arbiter.cpp +++ b/src/core/hle/kernel/k_address_arbiter.cpp @@ -90,8 +90,7 @@ public: explicit ThreadQueueImplForKAddressArbiter(KernelCore& kernel_, KAddressArbiter::ThreadTree* t) : KThreadQueue(kernel_), m_tree(t) {} - void CancelWait(KThread* waiting_thread, ResultCode wait_result, - bool cancel_timer_task) override { + void CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) override { // If the thread is waiting on an address arbiter, remove it from the tree. if (waiting_thread->IsWaitingForAddressArbiter()) { m_tree->erase(m_tree->iterator_to(*waiting_thread)); @@ -108,7 +107,7 @@ private: } // namespace -ResultCode KAddressArbiter::Signal(VAddr addr, s32 count) { +Result KAddressArbiter::Signal(VAddr addr, s32 count) { // Perform signaling. s32 num_waiters{}; { @@ -131,7 +130,7 @@ ResultCode KAddressArbiter::Signal(VAddr addr, s32 count) { return ResultSuccess; } -ResultCode KAddressArbiter::SignalAndIncrementIfEqual(VAddr addr, s32 value, s32 count) { +Result KAddressArbiter::SignalAndIncrementIfEqual(VAddr addr, s32 value, s32 count) { // Perform signaling. s32 num_waiters{}; { @@ -164,7 +163,7 @@ ResultCode KAddressArbiter::SignalAndIncrementIfEqual(VAddr addr, s32 value, s32 return ResultSuccess; } -ResultCode KAddressArbiter::SignalAndModifyByWaitingCountIfEqual(VAddr addr, s32 value, s32 count) { +Result KAddressArbiter::SignalAndModifyByWaitingCountIfEqual(VAddr addr, s32 value, s32 count) { // Perform signaling. s32 num_waiters{}; { @@ -232,7 +231,7 @@ ResultCode KAddressArbiter::SignalAndModifyByWaitingCountIfEqual(VAddr addr, s32 return ResultSuccess; } -ResultCode KAddressArbiter::WaitIfLessThan(VAddr addr, s32 value, bool decrement, s64 timeout) { +Result KAddressArbiter::WaitIfLessThan(VAddr addr, s32 value, bool decrement, s64 timeout) { // Prepare to wait. KThread* cur_thread = GetCurrentThreadPointer(kernel); ThreadQueueImplForKAddressArbiter wait_queue(kernel, std::addressof(thread_tree)); @@ -285,7 +284,7 @@ ResultCode KAddressArbiter::WaitIfLessThan(VAddr addr, s32 value, bool decrement return cur_thread->GetWaitResult(); } -ResultCode KAddressArbiter::WaitIfEqual(VAddr addr, s32 value, s64 timeout) { +Result KAddressArbiter::WaitIfEqual(VAddr addr, s32 value, s64 timeout) { // Prepare to wait. KThread* cur_thread = GetCurrentThreadPointer(kernel); ThreadQueueImplForKAddressArbiter wait_queue(kernel, std::addressof(thread_tree)); diff --git a/src/core/hle/kernel/k_address_arbiter.h b/src/core/hle/kernel/k_address_arbiter.h index 5fa19d386b..e4085ae22a 100644 --- a/src/core/hle/kernel/k_address_arbiter.h +++ b/src/core/hle/kernel/k_address_arbiter.h @@ -8,7 +8,7 @@ #include "core/hle/kernel/k_condition_variable.h" #include "core/hle/kernel/svc_types.h" -union ResultCode; +union Result; namespace Core { class System; @@ -25,8 +25,7 @@ public: explicit KAddressArbiter(Core::System& system_); ~KAddressArbiter(); - [[nodiscard]] ResultCode SignalToAddress(VAddr addr, Svc::SignalType type, s32 value, - s32 count) { + [[nodiscard]] Result SignalToAddress(VAddr addr, Svc::SignalType type, s32 value, s32 count) { switch (type) { case Svc::SignalType::Signal: return Signal(addr, count); @@ -39,8 +38,8 @@ public: return ResultUnknown; } - [[nodiscard]] ResultCode WaitForAddress(VAddr addr, Svc::ArbitrationType type, s32 value, - s64 timeout) { + [[nodiscard]] Result WaitForAddress(VAddr addr, Svc::ArbitrationType type, s32 value, + s64 timeout) { switch (type) { case Svc::ArbitrationType::WaitIfLessThan: return WaitIfLessThan(addr, value, false, timeout); @@ -54,11 +53,11 @@ public: } private: - [[nodiscard]] ResultCode Signal(VAddr addr, s32 count); - [[nodiscard]] ResultCode SignalAndIncrementIfEqual(VAddr addr, s32 value, s32 count); - [[nodiscard]] ResultCode SignalAndModifyByWaitingCountIfEqual(VAddr addr, s32 value, s32 count); - [[nodiscard]] ResultCode WaitIfLessThan(VAddr addr, s32 value, bool decrement, s64 timeout); - [[nodiscard]] ResultCode WaitIfEqual(VAddr addr, s32 value, s64 timeout); + [[nodiscard]] Result Signal(VAddr addr, s32 count); + [[nodiscard]] Result SignalAndIncrementIfEqual(VAddr addr, s32 value, s32 count); + [[nodiscard]] Result SignalAndModifyByWaitingCountIfEqual(VAddr addr, s32 value, s32 count); + [[nodiscard]] Result WaitIfLessThan(VAddr addr, s32 value, bool decrement, s64 timeout); + [[nodiscard]] Result WaitIfEqual(VAddr addr, s32 value, s64 timeout); ThreadTree thread_tree; diff --git a/src/core/hle/kernel/k_client_port.cpp b/src/core/hle/kernel/k_client_port.cpp index ef168fe87a..d63e77d154 100644 --- a/src/core/hle/kernel/k_client_port.cpp +++ b/src/core/hle/kernel/k_client_port.cpp @@ -59,8 +59,8 @@ bool KClientPort::IsSignaled() const { return num_sessions < max_sessions; } -ResultCode KClientPort::CreateSession(KClientSession** out, - std::shared_ptr session_manager) { +Result KClientPort::CreateSession(KClientSession** out, + std::shared_ptr session_manager) { // Reserve a new session from the resource limit. KScopedResourceReservation session_reservation(kernel.CurrentProcess()->GetResourceLimit(), LimitableResource::Sessions); diff --git a/src/core/hle/kernel/k_client_port.h b/src/core/hle/kernel/k_client_port.h index 54bb05e203..ef8583efc5 100644 --- a/src/core/hle/kernel/k_client_port.h +++ b/src/core/hle/kernel/k_client_port.h @@ -53,8 +53,8 @@ public: void Destroy() override; bool IsSignaled() const override; - ResultCode CreateSession(KClientSession** out, - std::shared_ptr session_manager = nullptr); + Result CreateSession(KClientSession** out, + std::shared_ptr session_manager = nullptr); private: std::atomic num_sessions{}; diff --git a/src/core/hle/kernel/k_client_session.cpp b/src/core/hle/kernel/k_client_session.cpp index 731af079c0..b2a887b14f 100644 --- a/src/core/hle/kernel/k_client_session.cpp +++ b/src/core/hle/kernel/k_client_session.cpp @@ -21,8 +21,8 @@ void KClientSession::Destroy() { void KClientSession::OnServerClosed() {} -ResultCode KClientSession::SendSyncRequest(KThread* thread, Core::Memory::Memory& memory, - Core::Timing::CoreTiming& core_timing) { +Result KClientSession::SendSyncRequest(KThread* thread, Core::Memory::Memory& memory, + Core::Timing::CoreTiming& core_timing) { // Signal the server session that new data is available return parent->GetServerSession().HandleSyncRequest(thread, memory, core_timing); } diff --git a/src/core/hle/kernel/k_client_session.h b/src/core/hle/kernel/k_client_session.h index 7a7ec8450a..0c750d7567 100644 --- a/src/core/hle/kernel/k_client_session.h +++ b/src/core/hle/kernel/k_client_session.h @@ -9,7 +9,7 @@ #include "core/hle/kernel/slab_helpers.h" #include "core/hle/result.h" -union ResultCode; +union Result; namespace Core::Memory { class Memory; @@ -46,8 +46,8 @@ public: return parent; } - ResultCode SendSyncRequest(KThread* thread, Core::Memory::Memory& memory, - Core::Timing::CoreTiming& core_timing); + Result SendSyncRequest(KThread* thread, Core::Memory::Memory& memory, + Core::Timing::CoreTiming& core_timing); void OnServerClosed(); diff --git a/src/core/hle/kernel/k_code_memory.cpp b/src/core/hle/kernel/k_code_memory.cpp index 4ae40ec8e8..0579b8b19a 100644 --- a/src/core/hle/kernel/k_code_memory.cpp +++ b/src/core/hle/kernel/k_code_memory.cpp @@ -19,7 +19,7 @@ namespace Kernel { KCodeMemory::KCodeMemory(KernelCore& kernel_) : KAutoObjectWithSlabHeapAndContainer{kernel_}, m_lock(kernel_) {} -ResultCode KCodeMemory::Initialize(Core::DeviceMemory& device_memory, VAddr addr, size_t size) { +Result KCodeMemory::Initialize(Core::DeviceMemory& device_memory, VAddr addr, size_t size) { // Set members. m_owner = kernel.CurrentProcess(); @@ -62,7 +62,7 @@ void KCodeMemory::Finalize() { m_owner->Close(); } -ResultCode KCodeMemory::Map(VAddr address, size_t size) { +Result KCodeMemory::Map(VAddr address, size_t size) { // Validate the size. R_UNLESS(m_page_group.GetNumPages() == Common::DivideUp(size, PageSize), ResultInvalidSize); @@ -82,7 +82,7 @@ ResultCode KCodeMemory::Map(VAddr address, size_t size) { return ResultSuccess; } -ResultCode KCodeMemory::Unmap(VAddr address, size_t size) { +Result KCodeMemory::Unmap(VAddr address, size_t size) { // Validate the size. R_UNLESS(m_page_group.GetNumPages() == Common::DivideUp(size, PageSize), ResultInvalidSize); @@ -99,7 +99,7 @@ ResultCode KCodeMemory::Unmap(VAddr address, size_t size) { return ResultSuccess; } -ResultCode KCodeMemory::MapToOwner(VAddr address, size_t size, Svc::MemoryPermission perm) { +Result KCodeMemory::MapToOwner(VAddr address, size_t size, Svc::MemoryPermission perm) { // Validate the size. R_UNLESS(m_page_group.GetNumPages() == Common::DivideUp(size, PageSize), ResultInvalidSize); @@ -133,7 +133,7 @@ ResultCode KCodeMemory::MapToOwner(VAddr address, size_t size, Svc::MemoryPermis return ResultSuccess; } -ResultCode KCodeMemory::UnmapFromOwner(VAddr address, size_t size) { +Result KCodeMemory::UnmapFromOwner(VAddr address, size_t size) { // Validate the size. R_UNLESS(m_page_group.GetNumPages() == Common::DivideUp(size, PageSize), ResultInvalidSize); diff --git a/src/core/hle/kernel/k_code_memory.h b/src/core/hle/kernel/k_code_memory.h index ab06b6f29d..715c645bd3 100644 --- a/src/core/hle/kernel/k_code_memory.h +++ b/src/core/hle/kernel/k_code_memory.h @@ -29,13 +29,13 @@ class KCodeMemory final public: explicit KCodeMemory(KernelCore& kernel_); - ResultCode Initialize(Core::DeviceMemory& device_memory, VAddr address, size_t size); + Result Initialize(Core::DeviceMemory& device_memory, VAddr address, size_t size); void Finalize(); - ResultCode Map(VAddr address, size_t size); - ResultCode Unmap(VAddr address, size_t size); - ResultCode MapToOwner(VAddr address, size_t size, Svc::MemoryPermission perm); - ResultCode UnmapFromOwner(VAddr address, size_t size); + Result Map(VAddr address, size_t size); + Result Unmap(VAddr address, size_t size); + Result MapToOwner(VAddr address, size_t size, Svc::MemoryPermission perm); + Result UnmapFromOwner(VAddr address, size_t size); bool IsInitialized() const { return m_is_initialized; diff --git a/src/core/hle/kernel/k_condition_variable.cpp b/src/core/hle/kernel/k_condition_variable.cpp index a8b5411e30..124149697b 100644 --- a/src/core/hle/kernel/k_condition_variable.cpp +++ b/src/core/hle/kernel/k_condition_variable.cpp @@ -61,8 +61,7 @@ public: explicit ThreadQueueImplForKConditionVariableWaitForAddress(KernelCore& kernel_) : KThreadQueue(kernel_) {} - void CancelWait(KThread* waiting_thread, ResultCode wait_result, - bool cancel_timer_task) override { + void CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) override { // Remove the thread as a waiter from its owner. waiting_thread->GetLockOwner()->RemoveWaiter(waiting_thread); @@ -80,8 +79,7 @@ public: KernelCore& kernel_, KConditionVariable::ThreadTree* t) : KThreadQueue(kernel_), m_tree(t) {} - void CancelWait(KThread* waiting_thread, ResultCode wait_result, - bool cancel_timer_task) override { + void CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) override { // Remove the thread as a waiter from its owner. if (KThread* owner = waiting_thread->GetLockOwner(); owner != nullptr) { owner->RemoveWaiter(waiting_thread); @@ -105,7 +103,7 @@ KConditionVariable::KConditionVariable(Core::System& system_) KConditionVariable::~KConditionVariable() = default; -ResultCode KConditionVariable::SignalToAddress(VAddr addr) { +Result KConditionVariable::SignalToAddress(VAddr addr) { KThread* owner_thread = GetCurrentThreadPointer(kernel); // Signal the address. @@ -126,7 +124,7 @@ ResultCode KConditionVariable::SignalToAddress(VAddr addr) { } // Write the value to userspace. - ResultCode result{ResultSuccess}; + Result result{ResultSuccess}; if (WriteToUser(system, addr, std::addressof(next_value))) [[likely]] { result = ResultSuccess; } else { @@ -146,7 +144,7 @@ ResultCode KConditionVariable::SignalToAddress(VAddr addr) { } } -ResultCode KConditionVariable::WaitForAddress(Handle handle, VAddr addr, u32 value) { +Result KConditionVariable::WaitForAddress(Handle handle, VAddr addr, u32 value) { KThread* cur_thread = GetCurrentThreadPointer(kernel); ThreadQueueImplForKConditionVariableWaitForAddress wait_queue(kernel); @@ -261,7 +259,7 @@ void KConditionVariable::Signal(u64 cv_key, s32 count) { } } -ResultCode KConditionVariable::Wait(VAddr addr, u64 key, u32 value, s64 timeout) { +Result KConditionVariable::Wait(VAddr addr, u64 key, u32 value, s64 timeout) { // Prepare to wait. KThread* cur_thread = GetCurrentThreadPointer(kernel); ThreadQueueImplForKConditionVariableWaitConditionVariable wait_queue( diff --git a/src/core/hle/kernel/k_condition_variable.h b/src/core/hle/kernel/k_condition_variable.h index 7bc749d985..fad4ed0110 100644 --- a/src/core/hle/kernel/k_condition_variable.h +++ b/src/core/hle/kernel/k_condition_variable.h @@ -25,12 +25,12 @@ public: ~KConditionVariable(); // Arbitration - [[nodiscard]] ResultCode SignalToAddress(VAddr addr); - [[nodiscard]] ResultCode WaitForAddress(Handle handle, VAddr addr, u32 value); + [[nodiscard]] Result SignalToAddress(VAddr addr); + [[nodiscard]] Result WaitForAddress(Handle handle, VAddr addr, u32 value); // Condition variable void Signal(u64 cv_key, s32 count); - [[nodiscard]] ResultCode Wait(VAddr addr, u64 key, u32 value, s64 timeout); + [[nodiscard]] Result Wait(VAddr addr, u64 key, u32 value, s64 timeout); private: void SignalImpl(KThread* thread); diff --git a/src/core/hle/kernel/k_handle_table.cpp b/src/core/hle/kernel/k_handle_table.cpp index c453927adb..e830ca46e1 100644 --- a/src/core/hle/kernel/k_handle_table.cpp +++ b/src/core/hle/kernel/k_handle_table.cpp @@ -8,7 +8,7 @@ namespace Kernel { KHandleTable::KHandleTable(KernelCore& kernel_) : kernel{kernel_} {} KHandleTable::~KHandleTable() = default; -ResultCode KHandleTable::Finalize() { +Result KHandleTable::Finalize() { // Get the table and clear our record of it. u16 saved_table_size = 0; { @@ -62,7 +62,7 @@ bool KHandleTable::Remove(Handle handle) { return true; } -ResultCode KHandleTable::Add(Handle* out_handle, KAutoObject* obj) { +Result KHandleTable::Add(Handle* out_handle, KAutoObject* obj) { KScopedDisableDispatch dd(kernel); KScopedSpinLock lk(m_lock); @@ -85,7 +85,7 @@ ResultCode KHandleTable::Add(Handle* out_handle, KAutoObject* obj) { return ResultSuccess; } -ResultCode KHandleTable::Reserve(Handle* out_handle) { +Result KHandleTable::Reserve(Handle* out_handle) { KScopedDisableDispatch dd(kernel); KScopedSpinLock lk(m_lock); diff --git a/src/core/hle/kernel/k_handle_table.h b/src/core/hle/kernel/k_handle_table.h index befdb2ec92..0864a737c2 100644 --- a/src/core/hle/kernel/k_handle_table.h +++ b/src/core/hle/kernel/k_handle_table.h @@ -30,7 +30,7 @@ public: explicit KHandleTable(KernelCore& kernel_); ~KHandleTable(); - ResultCode Initialize(s32 size) { + Result Initialize(s32 size) { R_UNLESS(size <= static_cast(MaxTableSize), ResultOutOfMemory); // Initialize all fields. @@ -60,7 +60,7 @@ public: return m_max_count; } - ResultCode Finalize(); + Result Finalize(); bool Remove(Handle handle); template @@ -100,10 +100,10 @@ public: return this->template GetObjectWithoutPseudoHandle(handle); } - ResultCode Reserve(Handle* out_handle); + Result Reserve(Handle* out_handle); void Unreserve(Handle handle); - ResultCode Add(Handle* out_handle, KAutoObject* obj); + Result Add(Handle* out_handle, KAutoObject* obj); void Register(Handle handle, KAutoObject* obj); template diff --git a/src/core/hle/kernel/k_light_condition_variable.cpp b/src/core/hle/kernel/k_light_condition_variable.cpp index a40f35f45c..cade99cfd4 100644 --- a/src/core/hle/kernel/k_light_condition_variable.cpp +++ b/src/core/hle/kernel/k_light_condition_variable.cpp @@ -17,8 +17,7 @@ public: bool term) : KThreadQueue(kernel_), m_wait_list(wl), m_allow_terminating_thread(term) {} - void CancelWait(KThread* waiting_thread, ResultCode wait_result, - bool cancel_timer_task) override { + void CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) override { // Only process waits if we're allowed to. if (ResultTerminationRequested == wait_result && m_allow_terminating_thread) { return; diff --git a/src/core/hle/kernel/k_light_lock.cpp b/src/core/hle/kernel/k_light_lock.cpp index 0225734b45..43185320d2 100644 --- a/src/core/hle/kernel/k_light_lock.cpp +++ b/src/core/hle/kernel/k_light_lock.cpp @@ -15,8 +15,7 @@ class ThreadQueueImplForKLightLock final : public KThreadQueue { public: explicit ThreadQueueImplForKLightLock(KernelCore& kernel_) : KThreadQueue(kernel_) {} - void CancelWait(KThread* waiting_thread, ResultCode wait_result, - bool cancel_timer_task) override { + void CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) override { // Remove the thread as a waiter from its owner. if (KThread* owner = waiting_thread->GetLockOwner(); owner != nullptr) { owner->RemoveWaiter(waiting_thread); diff --git a/src/core/hle/kernel/k_memory_manager.cpp b/src/core/hle/kernel/k_memory_manager.cpp index 58e540f317..0cdb4a050d 100644 --- a/src/core/hle/kernel/k_memory_manager.cpp +++ b/src/core/hle/kernel/k_memory_manager.cpp @@ -208,8 +208,8 @@ PAddr KMemoryManager::AllocateAndOpenContinuous(size_t num_pages, size_t align_p return allocated_block; } -ResultCode KMemoryManager::AllocatePageGroupImpl(KPageLinkedList* out, size_t num_pages, Pool pool, - Direction dir, bool random) { +Result KMemoryManager::AllocatePageGroupImpl(KPageLinkedList* out, size_t num_pages, Pool pool, + Direction dir, bool random) { // Choose a heap based on our page size request. const s32 heap_index = KPageHeap::GetBlockIndex(num_pages); R_UNLESS(0 <= heap_index, ResultOutOfMemory); @@ -257,7 +257,7 @@ ResultCode KMemoryManager::AllocatePageGroupImpl(KPageLinkedList* out, size_t nu return ResultSuccess; } -ResultCode KMemoryManager::AllocateAndOpen(KPageLinkedList* out, size_t num_pages, u32 option) { +Result KMemoryManager::AllocateAndOpen(KPageLinkedList* out, size_t num_pages, u32 option) { ASSERT(out != nullptr); ASSERT(out->GetNumPages() == 0); @@ -293,8 +293,8 @@ ResultCode KMemoryManager::AllocateAndOpen(KPageLinkedList* out, size_t num_page return ResultSuccess; } -ResultCode KMemoryManager::AllocateAndOpenForProcess(KPageLinkedList* out, size_t num_pages, - u32 option, u64 process_id, u8 fill_pattern) { +Result KMemoryManager::AllocateAndOpenForProcess(KPageLinkedList* out, size_t num_pages, u32 option, + u64 process_id, u8 fill_pattern) { ASSERT(out != nullptr); ASSERT(out->GetNumPages() == 0); diff --git a/src/core/hle/kernel/k_memory_manager.h b/src/core/hle/kernel/k_memory_manager.h index c7923cb820..1ebda7a4bb 100644 --- a/src/core/hle/kernel/k_memory_manager.h +++ b/src/core/hle/kernel/k_memory_manager.h @@ -65,9 +65,9 @@ public: } PAddr AllocateAndOpenContinuous(size_t num_pages, size_t align_pages, u32 option); - ResultCode AllocateAndOpen(KPageLinkedList* out, size_t num_pages, u32 option); - ResultCode AllocateAndOpenForProcess(KPageLinkedList* out, size_t num_pages, u32 option, - u64 process_id, u8 fill_pattern); + Result AllocateAndOpen(KPageLinkedList* out, size_t num_pages, u32 option); + Result AllocateAndOpenForProcess(KPageLinkedList* out, size_t num_pages, u32 option, + u64 process_id, u8 fill_pattern); static constexpr size_t MaxManagerCount = 10; @@ -262,8 +262,8 @@ private: } } - ResultCode AllocatePageGroupImpl(KPageLinkedList* out, size_t num_pages, Pool pool, - Direction dir, bool random); + Result AllocatePageGroupImpl(KPageLinkedList* out, size_t num_pages, Pool pool, Direction dir, + bool random); private: Core::System& system; diff --git a/src/core/hle/kernel/k_page_linked_list.h b/src/core/hle/kernel/k_page_linked_list.h index 1f79c83305..fc2ef96982 100644 --- a/src/core/hle/kernel/k_page_linked_list.h +++ b/src/core/hle/kernel/k_page_linked_list.h @@ -72,7 +72,7 @@ public: return this_node == nodes.end() && other_node == other.nodes.end(); } - ResultCode AddBlock(u64 address, u64 num_pages) { + Result AddBlock(u64 address, u64 num_pages) { if (!num_pages) { return ResultSuccess; } diff --git a/src/core/hle/kernel/k_page_table.cpp b/src/core/hle/kernel/k_page_table.cpp index 39b89da53e..9091627166 100644 --- a/src/core/hle/kernel/k_page_table.cpp +++ b/src/core/hle/kernel/k_page_table.cpp @@ -47,9 +47,9 @@ KPageTable::KPageTable(Core::System& system_) KPageTable::~KPageTable() = default; -ResultCode KPageTable::InitializeForProcess(FileSys::ProgramAddressSpaceType as_type, - bool enable_aslr, VAddr code_addr, - std::size_t code_size, KMemoryManager::Pool pool) { +Result KPageTable::InitializeForProcess(FileSys::ProgramAddressSpaceType as_type, bool enable_aslr, + VAddr code_addr, std::size_t code_size, + KMemoryManager::Pool pool) { const auto GetSpaceStart = [this](KAddressSpaceInfo::Type type) { return KAddressSpaceInfo::GetAddressSpaceStart(address_space_width, type); @@ -257,8 +257,8 @@ ResultCode KPageTable::InitializeForProcess(FileSys::ProgramAddressSpaceType as_ return InitializeMemoryLayout(start, end); } -ResultCode KPageTable::MapProcessCode(VAddr addr, std::size_t num_pages, KMemoryState state, - KMemoryPermission perm) { +Result KPageTable::MapProcessCode(VAddr addr, std::size_t num_pages, KMemoryState state, + KMemoryPermission perm) { const u64 size{num_pages * PageSize}; // Validate the mapping request. @@ -283,7 +283,7 @@ ResultCode KPageTable::MapProcessCode(VAddr addr, std::size_t num_pages, KMemory return ResultSuccess; } -ResultCode KPageTable::MapCodeMemory(VAddr dst_address, VAddr src_address, std::size_t size) { +Result KPageTable::MapCodeMemory(VAddr dst_address, VAddr src_address, std::size_t size) { // Validate the mapping request. R_UNLESS(this->CanContain(dst_address, size, KMemoryState::AliasCode), ResultInvalidMemoryRegion); @@ -344,8 +344,8 @@ ResultCode KPageTable::MapCodeMemory(VAddr dst_address, VAddr src_address, std:: return ResultSuccess; } -ResultCode KPageTable::UnmapCodeMemory(VAddr dst_address, VAddr src_address, std::size_t size, - ICacheInvalidationStrategy icache_invalidation_strategy) { +Result KPageTable::UnmapCodeMemory(VAddr dst_address, VAddr src_address, std::size_t size, + ICacheInvalidationStrategy icache_invalidation_strategy) { // Validate the mapping request. R_UNLESS(this->CanContain(dst_address, size, KMemoryState::AliasCode), ResultInvalidMemoryRegion); @@ -489,7 +489,7 @@ VAddr KPageTable::FindFreeArea(VAddr region_start, std::size_t region_num_pages, return address; } -ResultCode KPageTable::MakePageGroup(KPageLinkedList& pg, VAddr addr, size_t num_pages) { +Result KPageTable::MakePageGroup(KPageLinkedList& pg, VAddr addr, size_t num_pages) { ASSERT(this->IsLockedByCurrentThread()); const size_t size = num_pages * PageSize; @@ -630,8 +630,8 @@ bool KPageTable::IsValidPageGroup(const KPageLinkedList& pg_ll, VAddr addr, size return cur_block_address == cur_addr && cur_block_pages == (cur_size / PageSize); } -ResultCode KPageTable::UnmapProcessMemory(VAddr dst_addr, std::size_t size, - KPageTable& src_page_table, VAddr src_addr) { +Result KPageTable::UnmapProcessMemory(VAddr dst_addr, std::size_t size, KPageTable& src_page_table, + VAddr src_addr) { KScopedLightLock lk(general_lock); const std::size_t num_pages{size / PageSize}; @@ -660,7 +660,7 @@ ResultCode KPageTable::UnmapProcessMemory(VAddr dst_addr, std::size_t size, return ResultSuccess; } -ResultCode KPageTable::MapPhysicalMemory(VAddr address, std::size_t size) { +Result KPageTable::MapPhysicalMemory(VAddr address, std::size_t size) { // Lock the physical memory lock. KScopedLightLock map_phys_mem_lk(map_physical_memory_lock); @@ -903,7 +903,7 @@ ResultCode KPageTable::MapPhysicalMemory(VAddr address, std::size_t size) { } } -ResultCode KPageTable::UnmapPhysicalMemory(VAddr address, std::size_t size) { +Result KPageTable::UnmapPhysicalMemory(VAddr address, std::size_t size) { // Lock the physical memory lock. KScopedLightLock map_phys_mem_lk(map_physical_memory_lock); @@ -1134,7 +1134,7 @@ ResultCode KPageTable::UnmapPhysicalMemory(VAddr address, std::size_t size) { return ResultSuccess; } -ResultCode KPageTable::MapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size) { +Result KPageTable::MapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size) { KScopedLightLock lk(general_lock); KMemoryState src_state{}; @@ -1173,7 +1173,7 @@ ResultCode KPageTable::MapMemory(VAddr dst_addr, VAddr src_addr, std::size_t siz return ResultSuccess; } -ResultCode KPageTable::UnmapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size) { +Result KPageTable::UnmapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size) { KScopedLightLock lk(general_lock); KMemoryState src_state{}; @@ -1215,8 +1215,8 @@ ResultCode KPageTable::UnmapMemory(VAddr dst_addr, VAddr src_addr, std::size_t s return ResultSuccess; } -ResultCode KPageTable::MapPages(VAddr addr, const KPageLinkedList& page_linked_list, - KMemoryPermission perm) { +Result KPageTable::MapPages(VAddr addr, const KPageLinkedList& page_linked_list, + KMemoryPermission perm) { ASSERT(this->IsLockedByCurrentThread()); VAddr cur_addr{addr}; @@ -1239,8 +1239,8 @@ ResultCode KPageTable::MapPages(VAddr addr, const KPageLinkedList& page_linked_l return ResultSuccess; } -ResultCode KPageTable::MapPages(VAddr address, KPageLinkedList& page_linked_list, - KMemoryState state, KMemoryPermission perm) { +Result KPageTable::MapPages(VAddr address, KPageLinkedList& page_linked_list, KMemoryState state, + KMemoryPermission perm) { // Check that the map is in range. const std::size_t num_pages{page_linked_list.GetNumPages()}; const std::size_t size{num_pages * PageSize}; @@ -1263,10 +1263,10 @@ ResultCode KPageTable::MapPages(VAddr address, KPageLinkedList& page_linked_list return ResultSuccess; } -ResultCode KPageTable::MapPages(VAddr* out_addr, std::size_t num_pages, std::size_t alignment, - PAddr phys_addr, bool is_pa_valid, VAddr region_start, - std::size_t region_num_pages, KMemoryState state, - KMemoryPermission perm) { +Result KPageTable::MapPages(VAddr* out_addr, std::size_t num_pages, std::size_t alignment, + PAddr phys_addr, bool is_pa_valid, VAddr region_start, + std::size_t region_num_pages, KMemoryState state, + KMemoryPermission perm) { ASSERT(Common::IsAligned(alignment, PageSize) && alignment >= PageSize); // Ensure this is a valid map request. @@ -1303,7 +1303,7 @@ ResultCode KPageTable::MapPages(VAddr* out_addr, std::size_t num_pages, std::siz return ResultSuccess; } -ResultCode KPageTable::UnmapPages(VAddr addr, const KPageLinkedList& page_linked_list) { +Result KPageTable::UnmapPages(VAddr addr, const KPageLinkedList& page_linked_list) { ASSERT(this->IsLockedByCurrentThread()); VAddr cur_addr{addr}; @@ -1321,8 +1321,7 @@ ResultCode KPageTable::UnmapPages(VAddr addr, const KPageLinkedList& page_linked return ResultSuccess; } -ResultCode KPageTable::UnmapPages(VAddr addr, KPageLinkedList& page_linked_list, - KMemoryState state) { +Result KPageTable::UnmapPages(VAddr addr, KPageLinkedList& page_linked_list, KMemoryState state) { // Check that the unmap is in range. const std::size_t num_pages{page_linked_list.GetNumPages()}; const std::size_t size{num_pages * PageSize}; @@ -1345,7 +1344,7 @@ ResultCode KPageTable::UnmapPages(VAddr addr, KPageLinkedList& page_linked_list, return ResultSuccess; } -ResultCode KPageTable::UnmapPages(VAddr address, std::size_t num_pages, KMemoryState state) { +Result KPageTable::UnmapPages(VAddr address, std::size_t num_pages, KMemoryState state) { // Check that the unmap is in range. const std::size_t size = num_pages * PageSize; R_UNLESS(this->Contains(address, size), ResultInvalidCurrentMemory); @@ -1369,10 +1368,10 @@ ResultCode KPageTable::UnmapPages(VAddr address, std::size_t num_pages, KMemoryS return ResultSuccess; } -ResultCode KPageTable::MakeAndOpenPageGroup(KPageLinkedList* out, VAddr address, size_t num_pages, - KMemoryState state_mask, KMemoryState state, - KMemoryPermission perm_mask, KMemoryPermission perm, - KMemoryAttribute attr_mask, KMemoryAttribute attr) { +Result KPageTable::MakeAndOpenPageGroup(KPageLinkedList* out, VAddr address, size_t num_pages, + KMemoryState state_mask, KMemoryState state, + KMemoryPermission perm_mask, KMemoryPermission perm, + KMemoryAttribute attr_mask, KMemoryAttribute attr) { // Ensure that the page group isn't null. ASSERT(out != nullptr); @@ -1394,8 +1393,8 @@ ResultCode KPageTable::MakeAndOpenPageGroup(KPageLinkedList* out, VAddr address, return ResultSuccess; } -ResultCode KPageTable::SetProcessMemoryPermission(VAddr addr, std::size_t size, - Svc::MemoryPermission svc_perm) { +Result KPageTable::SetProcessMemoryPermission(VAddr addr, std::size_t size, + Svc::MemoryPermission svc_perm) { const size_t num_pages = size / PageSize; // Lock the table. @@ -1467,7 +1466,7 @@ KMemoryInfo KPageTable::QueryInfo(VAddr addr) { return QueryInfoImpl(addr); } -ResultCode KPageTable::ReserveTransferMemory(VAddr addr, std::size_t size, KMemoryPermission perm) { +Result KPageTable::ReserveTransferMemory(VAddr addr, std::size_t size, KMemoryPermission perm) { KScopedLightLock lk(general_lock); KMemoryState state{}; @@ -1485,7 +1484,7 @@ ResultCode KPageTable::ReserveTransferMemory(VAddr addr, std::size_t size, KMemo return ResultSuccess; } -ResultCode KPageTable::ResetTransferMemory(VAddr addr, std::size_t size) { +Result KPageTable::ResetTransferMemory(VAddr addr, std::size_t size) { KScopedLightLock lk(general_lock); KMemoryState state{}; @@ -1500,8 +1499,8 @@ ResultCode KPageTable::ResetTransferMemory(VAddr addr, std::size_t size) { return ResultSuccess; } -ResultCode KPageTable::SetMemoryPermission(VAddr addr, std::size_t size, - Svc::MemoryPermission svc_perm) { +Result KPageTable::SetMemoryPermission(VAddr addr, std::size_t size, + Svc::MemoryPermission svc_perm) { const size_t num_pages = size / PageSize; // Lock the table. @@ -1528,7 +1527,7 @@ ResultCode KPageTable::SetMemoryPermission(VAddr addr, std::size_t size, return ResultSuccess; } -ResultCode KPageTable::SetMemoryAttribute(VAddr addr, std::size_t size, u32 mask, u32 attr) { +Result KPageTable::SetMemoryAttribute(VAddr addr, std::size_t size, u32 mask, u32 attr) { const size_t num_pages = size / PageSize; ASSERT((static_cast(mask) | KMemoryAttribute::SetMask) == KMemoryAttribute::SetMask); @@ -1563,7 +1562,7 @@ ResultCode KPageTable::SetMemoryAttribute(VAddr addr, std::size_t size, u32 mask return ResultSuccess; } -ResultCode KPageTable::SetMaxHeapSize(std::size_t size) { +Result KPageTable::SetMaxHeapSize(std::size_t size) { // Lock the table. KScopedLightLock lk(general_lock); @@ -1575,7 +1574,7 @@ ResultCode KPageTable::SetMaxHeapSize(std::size_t size) { return ResultSuccess; } -ResultCode KPageTable::SetHeapSize(VAddr* out, std::size_t size) { +Result KPageTable::SetHeapSize(VAddr* out, std::size_t size) { // Lock the physical memory mutex. KScopedLightLock map_phys_mem_lk(map_physical_memory_lock); @@ -1729,11 +1728,11 @@ ResultVal KPageTable::AllocateAndMapMemory(std::size_t needed_num_pages, return addr; } -ResultCode KPageTable::LockForDeviceAddressSpace(VAddr addr, std::size_t size) { +Result KPageTable::LockForDeviceAddressSpace(VAddr addr, std::size_t size) { KScopedLightLock lk(general_lock); KMemoryPermission perm{}; - if (const ResultCode result{CheckMemoryState( + if (const Result result{CheckMemoryState( nullptr, &perm, nullptr, nullptr, addr, size, KMemoryState::FlagCanChangeAttribute, KMemoryState::FlagCanChangeAttribute, KMemoryPermission::None, KMemoryPermission::None, KMemoryAttribute::LockedAndIpcLocked, KMemoryAttribute::None, @@ -1752,11 +1751,11 @@ ResultCode KPageTable::LockForDeviceAddressSpace(VAddr addr, std::size_t size) { return ResultSuccess; } -ResultCode KPageTable::UnlockForDeviceAddressSpace(VAddr addr, std::size_t size) { +Result KPageTable::UnlockForDeviceAddressSpace(VAddr addr, std::size_t size) { KScopedLightLock lk(general_lock); KMemoryPermission perm{}; - if (const ResultCode result{CheckMemoryState( + if (const Result result{CheckMemoryState( nullptr, &perm, nullptr, nullptr, addr, size, KMemoryState::FlagCanChangeAttribute, KMemoryState::FlagCanChangeAttribute, KMemoryPermission::None, KMemoryPermission::None, KMemoryAttribute::LockedAndIpcLocked, KMemoryAttribute::None, @@ -1775,7 +1774,7 @@ ResultCode KPageTable::UnlockForDeviceAddressSpace(VAddr addr, std::size_t size) return ResultSuccess; } -ResultCode KPageTable::LockForCodeMemory(KPageLinkedList* out, VAddr addr, std::size_t size) { +Result KPageTable::LockForCodeMemory(KPageLinkedList* out, VAddr addr, std::size_t size) { return this->LockMemoryAndOpen( out, nullptr, addr, size, KMemoryState::FlagCanCodeMemory, KMemoryState::FlagCanCodeMemory, KMemoryPermission::All, KMemoryPermission::UserReadWrite, KMemoryAttribute::All, @@ -1785,15 +1784,14 @@ ResultCode KPageTable::LockForCodeMemory(KPageLinkedList* out, VAddr addr, std:: KMemoryAttribute::Locked); } -ResultCode KPageTable::UnlockForCodeMemory(VAddr addr, std::size_t size, - const KPageLinkedList& pg) { +Result KPageTable::UnlockForCodeMemory(VAddr addr, std::size_t size, const KPageLinkedList& pg) { return this->UnlockMemory( addr, size, KMemoryState::FlagCanCodeMemory, KMemoryState::FlagCanCodeMemory, KMemoryPermission::None, KMemoryPermission::None, KMemoryAttribute::All, KMemoryAttribute::Locked, KMemoryPermission::UserReadWrite, KMemoryAttribute::Locked, &pg); } -ResultCode KPageTable::InitializeMemoryLayout(VAddr start, VAddr end) { +Result KPageTable::InitializeMemoryLayout(VAddr start, VAddr end) { block_manager = std::make_unique(start, end); return ResultSuccess; @@ -1837,8 +1835,8 @@ VAddr KPageTable::AllocateVirtualMemory(VAddr start, std::size_t region_num_page IsKernel() ? 1 : 4); } -ResultCode KPageTable::Operate(VAddr addr, std::size_t num_pages, const KPageLinkedList& page_group, - OperationType operation) { +Result KPageTable::Operate(VAddr addr, std::size_t num_pages, const KPageLinkedList& page_group, + OperationType operation) { ASSERT(this->IsLockedByCurrentThread()); ASSERT(Common::IsAligned(addr, PageSize)); @@ -1862,8 +1860,8 @@ ResultCode KPageTable::Operate(VAddr addr, std::size_t num_pages, const KPageLin return ResultSuccess; } -ResultCode KPageTable::Operate(VAddr addr, std::size_t num_pages, KMemoryPermission perm, - OperationType operation, PAddr map_addr) { +Result KPageTable::Operate(VAddr addr, std::size_t num_pages, KMemoryPermission perm, + OperationType operation, PAddr map_addr) { ASSERT(this->IsLockedByCurrentThread()); ASSERT(num_pages > 0); @@ -2005,10 +2003,10 @@ bool KPageTable::CanContain(VAddr addr, std::size_t size, KMemoryState state) co } } -ResultCode KPageTable::CheckMemoryState(const KMemoryInfo& info, KMemoryState state_mask, - KMemoryState state, KMemoryPermission perm_mask, - KMemoryPermission perm, KMemoryAttribute attr_mask, - KMemoryAttribute attr) const { +Result KPageTable::CheckMemoryState(const KMemoryInfo& info, KMemoryState state_mask, + KMemoryState state, KMemoryPermission perm_mask, + KMemoryPermission perm, KMemoryAttribute attr_mask, + KMemoryAttribute attr) const { // Validate the states match expectation. R_UNLESS((info.state & state_mask) == state, ResultInvalidCurrentMemory); R_UNLESS((info.perm & perm_mask) == perm, ResultInvalidCurrentMemory); @@ -2017,12 +2015,11 @@ ResultCode KPageTable::CheckMemoryState(const KMemoryInfo& info, KMemoryState st return ResultSuccess; } -ResultCode KPageTable::CheckMemoryStateContiguous(std::size_t* out_blocks_needed, VAddr addr, - std::size_t size, KMemoryState state_mask, - KMemoryState state, KMemoryPermission perm_mask, - KMemoryPermission perm, - KMemoryAttribute attr_mask, - KMemoryAttribute attr) const { +Result KPageTable::CheckMemoryStateContiguous(std::size_t* out_blocks_needed, VAddr addr, + std::size_t size, KMemoryState state_mask, + KMemoryState state, KMemoryPermission perm_mask, + KMemoryPermission perm, KMemoryAttribute attr_mask, + KMemoryAttribute attr) const { ASSERT(this->IsLockedByCurrentThread()); // Get information about the first block. @@ -2060,12 +2057,12 @@ ResultCode KPageTable::CheckMemoryStateContiguous(std::size_t* out_blocks_needed return ResultSuccess; } -ResultCode KPageTable::CheckMemoryState(KMemoryState* out_state, KMemoryPermission* out_perm, - KMemoryAttribute* out_attr, std::size_t* out_blocks_needed, - VAddr addr, std::size_t size, KMemoryState state_mask, - KMemoryState state, KMemoryPermission perm_mask, - KMemoryPermission perm, KMemoryAttribute attr_mask, - KMemoryAttribute attr, KMemoryAttribute ignore_attr) const { +Result KPageTable::CheckMemoryState(KMemoryState* out_state, KMemoryPermission* out_perm, + KMemoryAttribute* out_attr, std::size_t* out_blocks_needed, + VAddr addr, std::size_t size, KMemoryState state_mask, + KMemoryState state, KMemoryPermission perm_mask, + KMemoryPermission perm, KMemoryAttribute attr_mask, + KMemoryAttribute attr, KMemoryAttribute ignore_attr) const { ASSERT(this->IsLockedByCurrentThread()); // Get information about the first block. @@ -2122,11 +2119,11 @@ ResultCode KPageTable::CheckMemoryState(KMemoryState* out_state, KMemoryPermissi return ResultSuccess; } -ResultCode KPageTable::LockMemoryAndOpen(KPageLinkedList* out_pg, PAddr* out_paddr, VAddr addr, - size_t size, KMemoryState state_mask, KMemoryState state, - KMemoryPermission perm_mask, KMemoryPermission perm, - KMemoryAttribute attr_mask, KMemoryAttribute attr, - KMemoryPermission new_perm, KMemoryAttribute lock_attr) { +Result KPageTable::LockMemoryAndOpen(KPageLinkedList* out_pg, PAddr* out_paddr, VAddr addr, + size_t size, KMemoryState state_mask, KMemoryState state, + KMemoryPermission perm_mask, KMemoryPermission perm, + KMemoryAttribute attr_mask, KMemoryAttribute attr, + KMemoryPermission new_perm, KMemoryAttribute lock_attr) { // Validate basic preconditions. ASSERT((lock_attr & attr) == KMemoryAttribute::None); ASSERT((lock_attr & (KMemoryAttribute::IpcLocked | KMemoryAttribute::DeviceShared)) == @@ -2180,11 +2177,11 @@ ResultCode KPageTable::LockMemoryAndOpen(KPageLinkedList* out_pg, PAddr* out_pad return ResultSuccess; } -ResultCode KPageTable::UnlockMemory(VAddr addr, size_t size, KMemoryState state_mask, - KMemoryState state, KMemoryPermission perm_mask, - KMemoryPermission perm, KMemoryAttribute attr_mask, - KMemoryAttribute attr, KMemoryPermission new_perm, - KMemoryAttribute lock_attr, const KPageLinkedList* pg) { +Result KPageTable::UnlockMemory(VAddr addr, size_t size, KMemoryState state_mask, + KMemoryState state, KMemoryPermission perm_mask, + KMemoryPermission perm, KMemoryAttribute attr_mask, + KMemoryAttribute attr, KMemoryPermission new_perm, + KMemoryAttribute lock_attr, const KPageLinkedList* pg) { // Validate basic preconditions. ASSERT((attr_mask & lock_attr) == lock_attr); ASSERT((attr & lock_attr) == lock_attr); diff --git a/src/core/hle/kernel/k_page_table.h b/src/core/hle/kernel/k_page_table.h index 6312eb6826..64e770f8fd 100644 --- a/src/core/hle/kernel/k_page_table.h +++ b/src/core/hle/kernel/k_page_table.h @@ -33,51 +33,49 @@ public: explicit KPageTable(Core::System& system_); ~KPageTable(); - ResultCode InitializeForProcess(FileSys::ProgramAddressSpaceType as_type, bool enable_aslr, - VAddr code_addr, std::size_t code_size, - KMemoryManager::Pool pool); - ResultCode MapProcessCode(VAddr addr, std::size_t pages_count, KMemoryState state, - KMemoryPermission perm); - ResultCode MapCodeMemory(VAddr dst_address, VAddr src_address, std::size_t size); - ResultCode UnmapCodeMemory(VAddr dst_address, VAddr src_address, std::size_t size, - ICacheInvalidationStrategy icache_invalidation_strategy); - ResultCode UnmapProcessMemory(VAddr dst_addr, std::size_t size, KPageTable& src_page_table, - VAddr src_addr); - ResultCode MapPhysicalMemory(VAddr addr, std::size_t size); - ResultCode UnmapPhysicalMemory(VAddr addr, std::size_t size); - ResultCode MapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size); - ResultCode UnmapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size); - ResultCode MapPages(VAddr addr, KPageLinkedList& page_linked_list, KMemoryState state, - KMemoryPermission perm); - ResultCode MapPages(VAddr* out_addr, std::size_t num_pages, std::size_t alignment, - PAddr phys_addr, KMemoryState state, KMemoryPermission perm) { + Result InitializeForProcess(FileSys::ProgramAddressSpaceType as_type, bool enable_aslr, + VAddr code_addr, std::size_t code_size, KMemoryManager::Pool pool); + Result MapProcessCode(VAddr addr, std::size_t pages_count, KMemoryState state, + KMemoryPermission perm); + Result MapCodeMemory(VAddr dst_address, VAddr src_address, std::size_t size); + Result UnmapCodeMemory(VAddr dst_address, VAddr src_address, std::size_t size, + ICacheInvalidationStrategy icache_invalidation_strategy); + Result UnmapProcessMemory(VAddr dst_addr, std::size_t size, KPageTable& src_page_table, + VAddr src_addr); + Result MapPhysicalMemory(VAddr addr, std::size_t size); + Result UnmapPhysicalMemory(VAddr addr, std::size_t size); + Result MapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size); + Result UnmapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size); + Result MapPages(VAddr addr, KPageLinkedList& page_linked_list, KMemoryState state, + KMemoryPermission perm); + Result MapPages(VAddr* out_addr, std::size_t num_pages, std::size_t alignment, PAddr phys_addr, + KMemoryState state, KMemoryPermission perm) { return this->MapPages(out_addr, num_pages, alignment, phys_addr, true, this->GetRegionAddress(state), this->GetRegionSize(state) / PageSize, state, perm); } - ResultCode UnmapPages(VAddr addr, KPageLinkedList& page_linked_list, KMemoryState state); - ResultCode UnmapPages(VAddr address, std::size_t num_pages, KMemoryState state); - ResultCode SetProcessMemoryPermission(VAddr addr, std::size_t size, - Svc::MemoryPermission svc_perm); + Result UnmapPages(VAddr addr, KPageLinkedList& page_linked_list, KMemoryState state); + Result UnmapPages(VAddr address, std::size_t num_pages, KMemoryState state); + Result SetProcessMemoryPermission(VAddr addr, std::size_t size, Svc::MemoryPermission svc_perm); KMemoryInfo QueryInfo(VAddr addr); - ResultCode ReserveTransferMemory(VAddr addr, std::size_t size, KMemoryPermission perm); - ResultCode ResetTransferMemory(VAddr addr, std::size_t size); - ResultCode SetMemoryPermission(VAddr addr, std::size_t size, Svc::MemoryPermission perm); - ResultCode SetMemoryAttribute(VAddr addr, std::size_t size, u32 mask, u32 attr); - ResultCode SetMaxHeapSize(std::size_t size); - ResultCode SetHeapSize(VAddr* out, std::size_t size); + Result ReserveTransferMemory(VAddr addr, std::size_t size, KMemoryPermission perm); + Result ResetTransferMemory(VAddr addr, std::size_t size); + Result SetMemoryPermission(VAddr addr, std::size_t size, Svc::MemoryPermission perm); + Result SetMemoryAttribute(VAddr addr, std::size_t size, u32 mask, u32 attr); + Result SetMaxHeapSize(std::size_t size); + Result SetHeapSize(VAddr* out, std::size_t size); ResultVal AllocateAndMapMemory(std::size_t needed_num_pages, std::size_t align, bool is_map_only, VAddr region_start, std::size_t region_num_pages, KMemoryState state, KMemoryPermission perm, PAddr map_addr = 0); - ResultCode LockForDeviceAddressSpace(VAddr addr, std::size_t size); - ResultCode UnlockForDeviceAddressSpace(VAddr addr, std::size_t size); - ResultCode LockForCodeMemory(KPageLinkedList* out, VAddr addr, std::size_t size); - ResultCode UnlockForCodeMemory(VAddr addr, std::size_t size, const KPageLinkedList& pg); - ResultCode MakeAndOpenPageGroup(KPageLinkedList* out, VAddr address, size_t num_pages, - KMemoryState state_mask, KMemoryState state, - KMemoryPermission perm_mask, KMemoryPermission perm, - KMemoryAttribute attr_mask, KMemoryAttribute attr); + Result LockForDeviceAddressSpace(VAddr addr, std::size_t size); + Result UnlockForDeviceAddressSpace(VAddr addr, std::size_t size); + Result LockForCodeMemory(KPageLinkedList* out, VAddr addr, std::size_t size); + Result UnlockForCodeMemory(VAddr addr, std::size_t size, const KPageLinkedList& pg); + Result MakeAndOpenPageGroup(KPageLinkedList* out, VAddr address, size_t num_pages, + KMemoryState state_mask, KMemoryState state, + KMemoryPermission perm_mask, KMemoryPermission perm, + KMemoryAttribute attr_mask, KMemoryAttribute attr); Common::PageTable& PageTableImpl() { return page_table_impl; @@ -102,82 +100,77 @@ private: KMemoryAttribute::IpcLocked | KMemoryAttribute::DeviceShared; - ResultCode InitializeMemoryLayout(VAddr start, VAddr end); - ResultCode MapPages(VAddr addr, const KPageLinkedList& page_linked_list, - KMemoryPermission perm); - ResultCode MapPages(VAddr* out_addr, std::size_t num_pages, std::size_t alignment, - PAddr phys_addr, bool is_pa_valid, VAddr region_start, - std::size_t region_num_pages, KMemoryState state, KMemoryPermission perm); - ResultCode UnmapPages(VAddr addr, const KPageLinkedList& page_linked_list); + Result InitializeMemoryLayout(VAddr start, VAddr end); + Result MapPages(VAddr addr, const KPageLinkedList& page_linked_list, KMemoryPermission perm); + Result MapPages(VAddr* out_addr, std::size_t num_pages, std::size_t alignment, PAddr phys_addr, + bool is_pa_valid, VAddr region_start, std::size_t region_num_pages, + KMemoryState state, KMemoryPermission perm); + Result UnmapPages(VAddr addr, const KPageLinkedList& page_linked_list); bool IsRegionMapped(VAddr address, u64 size); bool IsRegionContiguous(VAddr addr, u64 size) const; void AddRegionToPages(VAddr start, std::size_t num_pages, KPageLinkedList& page_linked_list); KMemoryInfo QueryInfoImpl(VAddr addr); VAddr AllocateVirtualMemory(VAddr start, std::size_t region_num_pages, u64 needed_num_pages, std::size_t align); - ResultCode Operate(VAddr addr, std::size_t num_pages, const KPageLinkedList& page_group, - OperationType operation); - ResultCode Operate(VAddr addr, std::size_t num_pages, KMemoryPermission perm, - OperationType operation, PAddr map_addr = 0); + Result Operate(VAddr addr, std::size_t num_pages, const KPageLinkedList& page_group, + OperationType operation); + Result Operate(VAddr addr, std::size_t num_pages, KMemoryPermission perm, + OperationType operation, PAddr map_addr = 0); VAddr GetRegionAddress(KMemoryState state) const; std::size_t GetRegionSize(KMemoryState state) const; VAddr FindFreeArea(VAddr region_start, std::size_t region_num_pages, std::size_t num_pages, std::size_t alignment, std::size_t offset, std::size_t guard_pages); - ResultCode CheckMemoryStateContiguous(std::size_t* out_blocks_needed, VAddr addr, - std::size_t size, KMemoryState state_mask, - KMemoryState state, KMemoryPermission perm_mask, - KMemoryPermission perm, KMemoryAttribute attr_mask, - KMemoryAttribute attr) const; - ResultCode CheckMemoryStateContiguous(VAddr addr, std::size_t size, KMemoryState state_mask, - KMemoryState state, KMemoryPermission perm_mask, - KMemoryPermission perm, KMemoryAttribute attr_mask, - KMemoryAttribute attr) const { + Result CheckMemoryStateContiguous(std::size_t* out_blocks_needed, VAddr addr, std::size_t size, + KMemoryState state_mask, KMemoryState state, + KMemoryPermission perm_mask, KMemoryPermission perm, + KMemoryAttribute attr_mask, KMemoryAttribute attr) const; + Result CheckMemoryStateContiguous(VAddr addr, std::size_t size, KMemoryState state_mask, + KMemoryState state, KMemoryPermission perm_mask, + KMemoryPermission perm, KMemoryAttribute attr_mask, + KMemoryAttribute attr) const { return this->CheckMemoryStateContiguous(nullptr, addr, size, state_mask, state, perm_mask, perm, attr_mask, attr); } - ResultCode CheckMemoryState(const KMemoryInfo& info, KMemoryState state_mask, - KMemoryState state, KMemoryPermission perm_mask, - KMemoryPermission perm, KMemoryAttribute attr_mask, - KMemoryAttribute attr) const; - ResultCode CheckMemoryState(KMemoryState* out_state, KMemoryPermission* out_perm, - KMemoryAttribute* out_attr, std::size_t* out_blocks_needed, - VAddr addr, std::size_t size, KMemoryState state_mask, - KMemoryState state, KMemoryPermission perm_mask, - KMemoryPermission perm, KMemoryAttribute attr_mask, - KMemoryAttribute attr, - KMemoryAttribute ignore_attr = DefaultMemoryIgnoreAttr) const; - ResultCode CheckMemoryState(std::size_t* out_blocks_needed, VAddr addr, std::size_t size, - KMemoryState state_mask, KMemoryState state, - KMemoryPermission perm_mask, KMemoryPermission perm, - KMemoryAttribute attr_mask, KMemoryAttribute attr, - KMemoryAttribute ignore_attr = DefaultMemoryIgnoreAttr) const { + Result CheckMemoryState(const KMemoryInfo& info, KMemoryState state_mask, KMemoryState state, + KMemoryPermission perm_mask, KMemoryPermission perm, + KMemoryAttribute attr_mask, KMemoryAttribute attr) const; + Result CheckMemoryState(KMemoryState* out_state, KMemoryPermission* out_perm, + KMemoryAttribute* out_attr, std::size_t* out_blocks_needed, VAddr addr, + std::size_t size, KMemoryState state_mask, KMemoryState state, + KMemoryPermission perm_mask, KMemoryPermission perm, + KMemoryAttribute attr_mask, KMemoryAttribute attr, + KMemoryAttribute ignore_attr = DefaultMemoryIgnoreAttr) const; + Result CheckMemoryState(std::size_t* out_blocks_needed, VAddr addr, std::size_t size, + KMemoryState state_mask, KMemoryState state, + KMemoryPermission perm_mask, KMemoryPermission perm, + KMemoryAttribute attr_mask, KMemoryAttribute attr, + KMemoryAttribute ignore_attr = DefaultMemoryIgnoreAttr) const { return CheckMemoryState(nullptr, nullptr, nullptr, out_blocks_needed, addr, size, state_mask, state, perm_mask, perm, attr_mask, attr, ignore_attr); } - ResultCode CheckMemoryState(VAddr addr, std::size_t size, KMemoryState state_mask, - KMemoryState state, KMemoryPermission perm_mask, - KMemoryPermission perm, KMemoryAttribute attr_mask, - KMemoryAttribute attr, - KMemoryAttribute ignore_attr = DefaultMemoryIgnoreAttr) const { + Result CheckMemoryState(VAddr addr, std::size_t size, KMemoryState state_mask, + KMemoryState state, KMemoryPermission perm_mask, KMemoryPermission perm, + KMemoryAttribute attr_mask, KMemoryAttribute attr, + KMemoryAttribute ignore_attr = DefaultMemoryIgnoreAttr) const { return this->CheckMemoryState(nullptr, addr, size, state_mask, state, perm_mask, perm, attr_mask, attr, ignore_attr); } - ResultCode LockMemoryAndOpen(KPageLinkedList* out_pg, PAddr* out_paddr, VAddr addr, size_t size, - KMemoryState state_mask, KMemoryState state, - KMemoryPermission perm_mask, KMemoryPermission perm, - KMemoryAttribute attr_mask, KMemoryAttribute attr, - KMemoryPermission new_perm, KMemoryAttribute lock_attr); - ResultCode UnlockMemory(VAddr addr, size_t size, KMemoryState state_mask, KMemoryState state, - KMemoryPermission perm_mask, KMemoryPermission perm, - KMemoryAttribute attr_mask, KMemoryAttribute attr, - KMemoryPermission new_perm, KMemoryAttribute lock_attr, - const KPageLinkedList* pg); + Result LockMemoryAndOpen(KPageLinkedList* out_pg, PAddr* out_paddr, VAddr addr, size_t size, + KMemoryState state_mask, KMemoryState state, + KMemoryPermission perm_mask, KMemoryPermission perm, + KMemoryAttribute attr_mask, KMemoryAttribute attr, + KMemoryPermission new_perm, KMemoryAttribute lock_attr); + Result UnlockMemory(VAddr addr, size_t size, KMemoryState state_mask, KMemoryState state, + KMemoryPermission perm_mask, KMemoryPermission perm, + KMemoryAttribute attr_mask, KMemoryAttribute attr, + KMemoryPermission new_perm, KMemoryAttribute lock_attr, + const KPageLinkedList* pg); - ResultCode MakePageGroup(KPageLinkedList& pg, VAddr addr, size_t num_pages); + Result MakePageGroup(KPageLinkedList& pg, VAddr addr, size_t num_pages); bool IsValidPageGroup(const KPageLinkedList& pg, VAddr addr, size_t num_pages); bool IsLockedByCurrentThread() const { diff --git a/src/core/hle/kernel/k_port.cpp b/src/core/hle/kernel/k_port.cpp index 51c2cd1efa..7a5a9dc2a2 100644 --- a/src/core/hle/kernel/k_port.cpp +++ b/src/core/hle/kernel/k_port.cpp @@ -50,7 +50,7 @@ bool KPort::IsServerClosed() const { return state == State::ServerClosed; } -ResultCode KPort::EnqueueSession(KServerSession* session) { +Result KPort::EnqueueSession(KServerSession* session) { KScopedSchedulerLock sl{kernel}; R_UNLESS(state == State::Normal, ResultPortClosed); diff --git a/src/core/hle/kernel/k_port.h b/src/core/hle/kernel/k_port.h index 1bfecf8c3f..0cfc16dab9 100644 --- a/src/core/hle/kernel/k_port.h +++ b/src/core/hle/kernel/k_port.h @@ -34,7 +34,7 @@ public: bool IsServerClosed() const; - ResultCode EnqueueSession(KServerSession* session); + Result EnqueueSession(KServerSession* session); KClientPort& GetClientPort() { return client; diff --git a/src/core/hle/kernel/k_process.cpp b/src/core/hle/kernel/k_process.cpp index b477c6e55f..183c693e38 100644 --- a/src/core/hle/kernel/k_process.cpp +++ b/src/core/hle/kernel/k_process.cpp @@ -67,8 +67,8 @@ void SetupMainThread(Core::System& system, KProcess& owner_process, u32 priority } } // Anonymous namespace -ResultCode KProcess::Initialize(KProcess* process, Core::System& system, std::string process_name, - ProcessType type, KResourceLimit* res_limit) { +Result KProcess::Initialize(KProcess* process, Core::System& system, std::string process_name, + ProcessType type, KResourceLimit* res_limit) { auto& kernel = system.Kernel(); process->name = std::move(process_name); @@ -219,8 +219,8 @@ void KProcess::UnpinThread(KThread* thread) { KScheduler::SetSchedulerUpdateNeeded(kernel); } -ResultCode KProcess::AddSharedMemory(KSharedMemory* shmem, [[maybe_unused]] VAddr address, - [[maybe_unused]] size_t size) { +Result KProcess::AddSharedMemory(KSharedMemory* shmem, [[maybe_unused]] VAddr address, + [[maybe_unused]] size_t size) { // Lock ourselves, to prevent concurrent access. KScopedLightLock lk(state_lock); @@ -284,7 +284,7 @@ void KProcess::UnregisterThread(KThread* thread) { thread_list.remove(thread); } -ResultCode KProcess::Reset() { +Result KProcess::Reset() { // Lock the process and the scheduler. KScopedLightLock lk(state_lock); KScopedSchedulerLock sl{kernel}; @@ -298,7 +298,7 @@ ResultCode KProcess::Reset() { return ResultSuccess; } -ResultCode KProcess::SetActivity(ProcessActivity activity) { +Result KProcess::SetActivity(ProcessActivity activity) { // Lock ourselves and the scheduler. KScopedLightLock lk{state_lock}; KScopedLightLock list_lk{list_lock}; @@ -342,8 +342,7 @@ ResultCode KProcess::SetActivity(ProcessActivity activity) { return ResultSuccess; } -ResultCode KProcess::LoadFromMetadata(const FileSys::ProgramMetadata& metadata, - std::size_t code_size) { +Result KProcess::LoadFromMetadata(const FileSys::ProgramMetadata& metadata, std::size_t code_size) { program_id = metadata.GetTitleID(); ideal_core = metadata.GetMainThreadCore(); is_64bit_process = metadata.Is64BitProgram(); @@ -358,24 +357,24 @@ ResultCode KProcess::LoadFromMetadata(const FileSys::ProgramMetadata& metadata, return ResultLimitReached; } // Initialize proces address space - if (const ResultCode result{ - page_table->InitializeForProcess(metadata.GetAddressSpaceType(), false, 0x8000000, - code_size, KMemoryManager::Pool::Application)}; + if (const Result result{page_table->InitializeForProcess(metadata.GetAddressSpaceType(), false, + 0x8000000, code_size, + KMemoryManager::Pool::Application)}; result.IsError()) { return result; } // Map process code region - if (const ResultCode result{page_table->MapProcessCode(page_table->GetCodeRegionStart(), - code_size / PageSize, KMemoryState::Code, - KMemoryPermission::None)}; + if (const Result result{page_table->MapProcessCode(page_table->GetCodeRegionStart(), + code_size / PageSize, KMemoryState::Code, + KMemoryPermission::None)}; result.IsError()) { return result; } // Initialize process capabilities const auto& caps{metadata.GetKernelCapabilities()}; - if (const ResultCode result{ + if (const Result result{ capabilities.InitializeForUserProcess(caps.data(), caps.size(), *page_table)}; result.IsError()) { return result; @@ -482,7 +481,7 @@ void KProcess::Finalize() { KAutoObjectWithSlabHeapAndContainer::Finalize(); } -ResultCode KProcess::CreateThreadLocalRegion(VAddr* out) { +Result KProcess::CreateThreadLocalRegion(VAddr* out) { KThreadLocalPage* tlp = nullptr; VAddr tlr = 0; @@ -533,7 +532,7 @@ ResultCode KProcess::CreateThreadLocalRegion(VAddr* out) { return ResultSuccess; } -ResultCode KProcess::DeleteThreadLocalRegion(VAddr addr) { +Result KProcess::DeleteThreadLocalRegion(VAddr addr) { KThreadLocalPage* page_to_free = nullptr; // Release the region. @@ -664,7 +663,7 @@ void KProcess::ChangeStatus(ProcessStatus new_status) { NotifyAvailable(); } -ResultCode KProcess::AllocateMainThreadStack(std::size_t stack_size) { +Result KProcess::AllocateMainThreadStack(std::size_t stack_size) { ASSERT(stack_size); // The kernel always ensures that the given stack size is page aligned. diff --git a/src/core/hle/kernel/k_process.h b/src/core/hle/kernel/k_process.h index c2086e5baa..5e3e22ad8b 100644 --- a/src/core/hle/kernel/k_process.h +++ b/src/core/hle/kernel/k_process.h @@ -110,8 +110,8 @@ public: static constexpr std::size_t RANDOM_ENTROPY_SIZE = 4; - static ResultCode Initialize(KProcess* process, Core::System& system, std::string process_name, - ProcessType type, KResourceLimit* res_limit); + static Result Initialize(KProcess* process, Core::System& system, std::string process_name, + ProcessType type, KResourceLimit* res_limit); /// Gets a reference to the process' page table. KPageTable& PageTable() { @@ -133,11 +133,11 @@ public: return handle_table; } - ResultCode SignalToAddress(VAddr address) { + Result SignalToAddress(VAddr address) { return condition_var.SignalToAddress(address); } - ResultCode WaitForAddress(Handle handle, VAddr address, u32 tag) { + Result WaitForAddress(Handle handle, VAddr address, u32 tag) { return condition_var.WaitForAddress(handle, address, tag); } @@ -145,17 +145,16 @@ public: return condition_var.Signal(cv_key, count); } - ResultCode WaitConditionVariable(VAddr address, u64 cv_key, u32 tag, s64 ns) { + Result WaitConditionVariable(VAddr address, u64 cv_key, u32 tag, s64 ns) { return condition_var.Wait(address, cv_key, tag, ns); } - ResultCode SignalAddressArbiter(VAddr address, Svc::SignalType signal_type, s32 value, - s32 count) { + Result SignalAddressArbiter(VAddr address, Svc::SignalType signal_type, s32 value, s32 count) { return address_arbiter.SignalToAddress(address, signal_type, value, count); } - ResultCode WaitAddressArbiter(VAddr address, Svc::ArbitrationType arb_type, s32 value, - s64 timeout) { + Result WaitAddressArbiter(VAddr address, Svc::ArbitrationType arb_type, s32 value, + s64 timeout) { return address_arbiter.WaitForAddress(address, arb_type, value, timeout); } @@ -322,7 +321,7 @@ public: /// @pre The process must be in a signaled state. If this is called on a /// process instance that is not signaled, ERR_INVALID_STATE will be /// returned. - ResultCode Reset(); + Result Reset(); /** * Loads process-specifics configuration info with metadata provided @@ -333,7 +332,7 @@ public: * @returns ResultSuccess if all relevant metadata was able to be * loaded and parsed. Otherwise, an error code is returned. */ - ResultCode LoadFromMetadata(const FileSys::ProgramMetadata& metadata, std::size_t code_size); + Result LoadFromMetadata(const FileSys::ProgramMetadata& metadata, std::size_t code_size); /** * Starts the main application thread for this process. @@ -367,7 +366,7 @@ public: void DoWorkerTaskImpl(); - ResultCode SetActivity(ProcessActivity activity); + Result SetActivity(ProcessActivity activity); void PinCurrentThread(s32 core_id); void UnpinCurrentThread(s32 core_id); @@ -377,17 +376,17 @@ public: return state_lock; } - ResultCode AddSharedMemory(KSharedMemory* shmem, VAddr address, size_t size); + Result AddSharedMemory(KSharedMemory* shmem, VAddr address, size_t size); void RemoveSharedMemory(KSharedMemory* shmem, VAddr address, size_t size); /////////////////////////////////////////////////////////////////////////////////////////////// // Thread-local storage management // Marks the next available region as used and returns the address of the slot. - [[nodiscard]] ResultCode CreateThreadLocalRegion(VAddr* out); + [[nodiscard]] Result CreateThreadLocalRegion(VAddr* out); // Frees a used TLS slot identified by the given address - ResultCode DeleteThreadLocalRegion(VAddr addr); + Result DeleteThreadLocalRegion(VAddr addr); /////////////////////////////////////////////////////////////////////////////////////////////// // Debug watchpoint management @@ -423,7 +422,7 @@ private: void ChangeStatus(ProcessStatus new_status); /// Allocates the main thread stack for the process, given the stack size in bytes. - ResultCode AllocateMainThreadStack(std::size_t stack_size); + Result AllocateMainThreadStack(std::size_t stack_size); /// Memory manager for this process std::unique_ptr page_table; diff --git a/src/core/hle/kernel/k_readable_event.cpp b/src/core/hle/kernel/k_readable_event.cpp index dddba554d8..94c5464fe8 100644 --- a/src/core/hle/kernel/k_readable_event.cpp +++ b/src/core/hle/kernel/k_readable_event.cpp @@ -27,7 +27,7 @@ void KReadableEvent::Destroy() { } } -ResultCode KReadableEvent::Signal() { +Result KReadableEvent::Signal() { KScopedSchedulerLock lk{kernel}; if (!is_signaled) { @@ -38,13 +38,13 @@ ResultCode KReadableEvent::Signal() { return ResultSuccess; } -ResultCode KReadableEvent::Clear() { +Result KReadableEvent::Clear() { Reset(); return ResultSuccess; } -ResultCode KReadableEvent::Reset() { +Result KReadableEvent::Reset() { KScopedSchedulerLock lk{kernel}; if (!is_signaled) { diff --git a/src/core/hle/kernel/k_readable_event.h b/src/core/hle/kernel/k_readable_event.h index 5065c7cc08..18dcad289b 100644 --- a/src/core/hle/kernel/k_readable_event.h +++ b/src/core/hle/kernel/k_readable_event.h @@ -33,9 +33,9 @@ public: bool IsSignaled() const override; void Destroy() override; - ResultCode Signal(); - ResultCode Clear(); - ResultCode Reset(); + Result Signal(); + Result Clear(); + Result Reset(); private: bool is_signaled{}; diff --git a/src/core/hle/kernel/k_resource_limit.cpp b/src/core/hle/kernel/k_resource_limit.cpp index 3e0ecffdbd..010dcf99e3 100644 --- a/src/core/hle/kernel/k_resource_limit.cpp +++ b/src/core/hle/kernel/k_resource_limit.cpp @@ -73,7 +73,7 @@ s64 KResourceLimit::GetFreeValue(LimitableResource which) const { return value; } -ResultCode KResourceLimit::SetLimitValue(LimitableResource which, s64 value) { +Result KResourceLimit::SetLimitValue(LimitableResource which, s64 value) { const auto index = static_cast(which); KScopedLightLock lk(lock); R_UNLESS(current_values[index] <= value, ResultInvalidState); diff --git a/src/core/hle/kernel/k_resource_limit.h b/src/core/hle/kernel/k_resource_limit.h index 43bf74b8da..65c98c9799 100644 --- a/src/core/hle/kernel/k_resource_limit.h +++ b/src/core/hle/kernel/k_resource_limit.h @@ -8,7 +8,7 @@ #include "core/hle/kernel/k_light_condition_variable.h" #include "core/hle/kernel/k_light_lock.h" -union ResultCode; +union Result; namespace Core::Timing { class CoreTiming; @@ -46,7 +46,7 @@ public: s64 GetPeakValue(LimitableResource which) const; s64 GetFreeValue(LimitableResource which) const; - ResultCode SetLimitValue(LimitableResource which, s64 value); + Result SetLimitValue(LimitableResource which, s64 value); bool Reserve(LimitableResource which, s64 value); bool Reserve(LimitableResource which, s64 value, s64 timeout); diff --git a/src/core/hle/kernel/k_server_session.cpp b/src/core/hle/kernel/k_server_session.cpp index 60f8ed470b..802c646a6d 100644 --- a/src/core/hle/kernel/k_server_session.cpp +++ b/src/core/hle/kernel/k_server_session.cpp @@ -79,7 +79,7 @@ std::size_t KServerSession::NumDomainRequestHandlers() const { return manager->DomainHandlerCount(); } -ResultCode KServerSession::HandleDomainSyncRequest(Kernel::HLERequestContext& context) { +Result KServerSession::HandleDomainSyncRequest(Kernel::HLERequestContext& context) { if (!context.HasDomainMessageHeader()) { return ResultSuccess; } @@ -123,7 +123,7 @@ ResultCode KServerSession::HandleDomainSyncRequest(Kernel::HLERequestContext& co return ResultSuccess; } -ResultCode KServerSession::QueueSyncRequest(KThread* thread, Core::Memory::Memory& memory) { +Result KServerSession::QueueSyncRequest(KThread* thread, Core::Memory::Memory& memory) { u32* cmd_buf{reinterpret_cast(memory.GetPointer(thread->GetTLSAddress()))}; auto context = std::make_shared(kernel, memory, this, thread); @@ -143,8 +143,8 @@ ResultCode KServerSession::QueueSyncRequest(KThread* thread, Core::Memory::Memor return ResultSuccess; } -ResultCode KServerSession::CompleteSyncRequest(HLERequestContext& context) { - ResultCode result = ResultSuccess; +Result KServerSession::CompleteSyncRequest(HLERequestContext& context) { + Result result = ResultSuccess; // If the session has been converted to a domain, handle the domain request if (manager->HasSessionRequestHandler(context)) { @@ -173,8 +173,8 @@ ResultCode KServerSession::CompleteSyncRequest(HLERequestContext& context) { return result; } -ResultCode KServerSession::HandleSyncRequest(KThread* thread, Core::Memory::Memory& memory, - Core::Timing::CoreTiming& core_timing) { +Result KServerSession::HandleSyncRequest(KThread* thread, Core::Memory::Memory& memory, + Core::Timing::CoreTiming& core_timing) { return QueueSyncRequest(thread, memory); } diff --git a/src/core/hle/kernel/k_server_session.h b/src/core/hle/kernel/k_server_session.h index b628a843fe..6d08219453 100644 --- a/src/core/hle/kernel/k_server_session.h +++ b/src/core/hle/kernel/k_server_session.h @@ -73,10 +73,10 @@ public: * @param memory Memory context to handle the sync request under. * @param core_timing Core timing context to schedule the request event under. * - * @returns ResultCode from the operation. + * @returns Result from the operation. */ - ResultCode HandleSyncRequest(KThread* thread, Core::Memory::Memory& memory, - Core::Timing::CoreTiming& core_timing); + Result HandleSyncRequest(KThread* thread, Core::Memory::Memory& memory, + Core::Timing::CoreTiming& core_timing); /// Adds a new domain request handler to the collection of request handlers within /// this ServerSession instance. @@ -103,14 +103,14 @@ public: private: /// Queues a sync request from the emulated application. - ResultCode QueueSyncRequest(KThread* thread, Core::Memory::Memory& memory); + Result QueueSyncRequest(KThread* thread, Core::Memory::Memory& memory); /// Completes a sync request from the emulated application. - ResultCode CompleteSyncRequest(HLERequestContext& context); + Result CompleteSyncRequest(HLERequestContext& context); /// Handles a SyncRequest to a domain, forwarding the request to the proper object or closing an /// object handle. - ResultCode HandleDomainSyncRequest(Kernel::HLERequestContext& context); + Result HandleDomainSyncRequest(Kernel::HLERequestContext& context); /// This session's HLE request handlers std::shared_ptr manager; diff --git a/src/core/hle/kernel/k_shared_memory.cpp b/src/core/hle/kernel/k_shared_memory.cpp index 51d7538ca5..a1cd838734 100644 --- a/src/core/hle/kernel/k_shared_memory.cpp +++ b/src/core/hle/kernel/k_shared_memory.cpp @@ -18,12 +18,11 @@ KSharedMemory::~KSharedMemory() { kernel.GetSystemResourceLimit()->Release(LimitableResource::PhysicalMemory, size); } -ResultCode KSharedMemory::Initialize(Core::DeviceMemory& device_memory_, KProcess* owner_process_, - KPageLinkedList&& page_list_, - Svc::MemoryPermission owner_permission_, - Svc::MemoryPermission user_permission_, - PAddr physical_address_, std::size_t size_, - std::string name_) { +Result KSharedMemory::Initialize(Core::DeviceMemory& device_memory_, KProcess* owner_process_, + KPageLinkedList&& page_list_, + Svc::MemoryPermission owner_permission_, + Svc::MemoryPermission user_permission_, PAddr physical_address_, + std::size_t size_, std::string name_) { // Set members. owner_process = owner_process_; device_memory = &device_memory_; @@ -67,8 +66,8 @@ void KSharedMemory::Finalize() { KAutoObjectWithSlabHeapAndContainer::Finalize(); } -ResultCode KSharedMemory::Map(KProcess& target_process, VAddr address, std::size_t map_size, - Svc::MemoryPermission permissions) { +Result KSharedMemory::Map(KProcess& target_process, VAddr address, std::size_t map_size, + Svc::MemoryPermission permissions) { const u64 page_count{(map_size + PageSize - 1) / PageSize}; if (page_list.GetNumPages() != page_count) { @@ -86,7 +85,7 @@ ResultCode KSharedMemory::Map(KProcess& target_process, VAddr address, std::size ConvertToKMemoryPermission(permissions)); } -ResultCode KSharedMemory::Unmap(KProcess& target_process, VAddr address, std::size_t unmap_size) { +Result KSharedMemory::Unmap(KProcess& target_process, VAddr address, std::size_t unmap_size) { const u64 page_count{(unmap_size + PageSize - 1) / PageSize}; if (page_list.GetNumPages() != page_count) { diff --git a/src/core/hle/kernel/k_shared_memory.h b/src/core/hle/kernel/k_shared_memory.h index 81de361369..f84efa2362 100644 --- a/src/core/hle/kernel/k_shared_memory.h +++ b/src/core/hle/kernel/k_shared_memory.h @@ -26,10 +26,10 @@ public: explicit KSharedMemory(KernelCore& kernel_); ~KSharedMemory() override; - ResultCode Initialize(Core::DeviceMemory& device_memory_, KProcess* owner_process_, - KPageLinkedList&& page_list_, Svc::MemoryPermission owner_permission_, - Svc::MemoryPermission user_permission_, PAddr physical_address_, - std::size_t size_, std::string name_); + Result Initialize(Core::DeviceMemory& device_memory_, KProcess* owner_process_, + KPageLinkedList&& page_list_, Svc::MemoryPermission owner_permission_, + Svc::MemoryPermission user_permission_, PAddr physical_address_, + std::size_t size_, std::string name_); /** * Maps a shared memory block to an address in the target process' address space @@ -38,8 +38,8 @@ public: * @param map_size Size of the shared memory block to map * @param permissions Memory block map permissions (specified by SVC field) */ - ResultCode Map(KProcess& target_process, VAddr address, std::size_t map_size, - Svc::MemoryPermission permissions); + Result Map(KProcess& target_process, VAddr address, std::size_t map_size, + Svc::MemoryPermission permissions); /** * Unmaps a shared memory block from an address in the target process' address space @@ -47,7 +47,7 @@ public: * @param address Address in system memory to unmap shared memory block * @param unmap_size Size of the shared memory block to unmap */ - ResultCode Unmap(KProcess& target_process, VAddr address, std::size_t unmap_size); + Result Unmap(KProcess& target_process, VAddr address, std::size_t unmap_size); /** * Gets a pointer to the shared memory block diff --git a/src/core/hle/kernel/k_synchronization_object.cpp b/src/core/hle/kernel/k_synchronization_object.cpp index 8554144d5f..802dca0466 100644 --- a/src/core/hle/kernel/k_synchronization_object.cpp +++ b/src/core/hle/kernel/k_synchronization_object.cpp @@ -22,7 +22,7 @@ public: : KThreadQueueWithoutEndWait(kernel_), m_objects(o), m_nodes(n), m_count(c) {} void NotifyAvailable(KThread* waiting_thread, KSynchronizationObject* signaled_object, - ResultCode wait_result) override { + Result wait_result) override { // Determine the sync index, and unlink all nodes. s32 sync_index = -1; for (auto i = 0; i < m_count; ++i) { @@ -45,8 +45,7 @@ public: KThreadQueue::EndWait(waiting_thread, wait_result); } - void CancelWait(KThread* waiting_thread, ResultCode wait_result, - bool cancel_timer_task) override { + void CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) override { // Remove all nodes from our list. for (auto i = 0; i < m_count; ++i) { m_objects[i]->UnlinkNode(std::addressof(m_nodes[i])); @@ -72,9 +71,9 @@ void KSynchronizationObject::Finalize() { KAutoObject::Finalize(); } -ResultCode KSynchronizationObject::Wait(KernelCore& kernel_ctx, s32* out_index, - KSynchronizationObject** objects, const s32 num_objects, - s64 timeout) { +Result KSynchronizationObject::Wait(KernelCore& kernel_ctx, s32* out_index, + KSynchronizationObject** objects, const s32 num_objects, + s64 timeout) { // Allocate space on stack for thread nodes. std::vector thread_nodes(num_objects); @@ -148,7 +147,7 @@ KSynchronizationObject::KSynchronizationObject(KernelCore& kernel_) KSynchronizationObject::~KSynchronizationObject() = default; -void KSynchronizationObject::NotifyAvailable(ResultCode result) { +void KSynchronizationObject::NotifyAvailable(Result result) { KScopedSchedulerLock sl(kernel); // If we're not signaled, we've nothing to notify. diff --git a/src/core/hle/kernel/k_synchronization_object.h b/src/core/hle/kernel/k_synchronization_object.h index d7540d6c7e..8d8122ab72 100644 --- a/src/core/hle/kernel/k_synchronization_object.h +++ b/src/core/hle/kernel/k_synchronization_object.h @@ -24,9 +24,9 @@ public: KThread* thread{}; }; - [[nodiscard]] static ResultCode Wait(KernelCore& kernel, s32* out_index, - KSynchronizationObject** objects, const s32 num_objects, - s64 timeout); + [[nodiscard]] static Result Wait(KernelCore& kernel, s32* out_index, + KSynchronizationObject** objects, const s32 num_objects, + s64 timeout); void Finalize() override; @@ -72,7 +72,7 @@ protected: virtual void OnFinalizeSynchronizationObject() {} - void NotifyAvailable(ResultCode result); + void NotifyAvailable(Result result); void NotifyAvailable() { return this->NotifyAvailable(ResultSuccess); } diff --git a/src/core/hle/kernel/k_thread.cpp b/src/core/hle/kernel/k_thread.cpp index fa53528470..8d7faa6623 100644 --- a/src/core/hle/kernel/k_thread.cpp +++ b/src/core/hle/kernel/k_thread.cpp @@ -80,8 +80,7 @@ public: explicit ThreadQueueImplForKThreadSetProperty(KernelCore& kernel_, KThread::WaiterList* wl) : KThreadQueue(kernel_), m_wait_list(wl) {} - void CancelWait(KThread* waiting_thread, ResultCode wait_result, - bool cancel_timer_task) override { + void CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) override { // Remove the thread from the wait list. m_wait_list->erase(m_wait_list->iterator_to(*waiting_thread)); @@ -99,8 +98,8 @@ KThread::KThread(KernelCore& kernel_) : KAutoObjectWithSlabHeapAndContainer{kernel_}, activity_pause_lock{kernel_} {} KThread::~KThread() = default; -ResultCode KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_stack_top, s32 prio, - s32 virt_core, KProcess* owner, ThreadType type) { +Result KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_stack_top, s32 prio, + s32 virt_core, KProcess* owner, ThreadType type) { // Assert parameters are valid. ASSERT((type == ThreadType::Main) || (type == ThreadType::Dummy) || (Svc::HighestThreadPriority <= prio && prio <= Svc::LowestThreadPriority)); @@ -245,10 +244,10 @@ ResultCode KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_s return ResultSuccess; } -ResultCode KThread::InitializeThread(KThread* thread, KThreadFunction func, uintptr_t arg, - VAddr user_stack_top, s32 prio, s32 core, KProcess* owner, - ThreadType type, std::function&& init_func, - void* init_func_parameter) { +Result KThread::InitializeThread(KThread* thread, KThreadFunction func, uintptr_t arg, + VAddr user_stack_top, s32 prio, s32 core, KProcess* owner, + ThreadType type, std::function&& init_func, + void* init_func_parameter) { // Initialize the thread. R_TRY(thread->Initialize(func, arg, user_stack_top, prio, core, owner, type)); @@ -260,27 +259,26 @@ ResultCode KThread::InitializeThread(KThread* thread, KThreadFunction func, uint return ResultSuccess; } -ResultCode KThread::InitializeDummyThread(KThread* thread) { +Result KThread::InitializeDummyThread(KThread* thread) { return thread->Initialize({}, {}, {}, DummyThreadPriority, 3, {}, ThreadType::Dummy); } -ResultCode KThread::InitializeIdleThread(Core::System& system, KThread* thread, s32 virt_core) { +Result KThread::InitializeIdleThread(Core::System& system, KThread* thread, s32 virt_core) { return InitializeThread(thread, {}, {}, {}, IdleThreadPriority, virt_core, {}, ThreadType::Main, Core::CpuManager::GetIdleThreadStartFunc(), system.GetCpuManager().GetStartFuncParameter()); } -ResultCode KThread::InitializeHighPriorityThread(Core::System& system, KThread* thread, - KThreadFunction func, uintptr_t arg, - s32 virt_core) { +Result KThread::InitializeHighPriorityThread(Core::System& system, KThread* thread, + KThreadFunction func, uintptr_t arg, s32 virt_core) { return InitializeThread(thread, func, arg, {}, {}, virt_core, nullptr, ThreadType::HighPriority, Core::CpuManager::GetShutdownThreadStartFunc(), system.GetCpuManager().GetStartFuncParameter()); } -ResultCode KThread::InitializeUserThread(Core::System& system, KThread* thread, - KThreadFunction func, uintptr_t arg, VAddr user_stack_top, - s32 prio, s32 virt_core, KProcess* owner) { +Result KThread::InitializeUserThread(Core::System& system, KThread* thread, KThreadFunction func, + uintptr_t arg, VAddr user_stack_top, s32 prio, s32 virt_core, + KProcess* owner) { system.Kernel().GlobalSchedulerContext().AddThread(thread); return InitializeThread(thread, func, arg, user_stack_top, prio, virt_core, owner, ThreadType::User, Core::CpuManager::GetGuestThreadStartFunc(), @@ -523,7 +521,7 @@ void KThread::ClearInterruptFlag() { memory.Write16(tls_address + offsetof(ThreadLocalRegion, interrupt_flag), 0); } -ResultCode KThread::GetCoreMask(s32* out_ideal_core, u64* out_affinity_mask) { +Result KThread::GetCoreMask(s32* out_ideal_core, u64* out_affinity_mask) { KScopedSchedulerLock sl{kernel}; // Get the virtual mask. @@ -533,7 +531,7 @@ ResultCode KThread::GetCoreMask(s32* out_ideal_core, u64* out_affinity_mask) { return ResultSuccess; } -ResultCode KThread::GetPhysicalCoreMask(s32* out_ideal_core, u64* out_affinity_mask) { +Result KThread::GetPhysicalCoreMask(s32* out_ideal_core, u64* out_affinity_mask) { KScopedSchedulerLock sl{kernel}; ASSERT(num_core_migration_disables >= 0); @@ -549,7 +547,7 @@ ResultCode KThread::GetPhysicalCoreMask(s32* out_ideal_core, u64* out_affinity_m return ResultSuccess; } -ResultCode KThread::SetCoreMask(s32 core_id_, u64 v_affinity_mask) { +Result KThread::SetCoreMask(s32 core_id_, u64 v_affinity_mask) { ASSERT(parent != nullptr); ASSERT(v_affinity_mask != 0); KScopedLightLock lk(activity_pause_lock); @@ -761,7 +759,7 @@ void KThread::WaitUntilSuspended() { } } -ResultCode KThread::SetActivity(Svc::ThreadActivity activity) { +Result KThread::SetActivity(Svc::ThreadActivity activity) { // Lock ourselves. KScopedLightLock lk(activity_pause_lock); @@ -834,7 +832,7 @@ ResultCode KThread::SetActivity(Svc::ThreadActivity activity) { return ResultSuccess; } -ResultCode KThread::GetThreadContext3(std::vector& out) { +Result KThread::GetThreadContext3(std::vector& out) { // Lock ourselves. KScopedLightLock lk{activity_pause_lock}; @@ -999,7 +997,7 @@ KThread* KThread::RemoveWaiterByKey(s32* out_num_waiters, VAddr key) { return next_lock_owner; } -ResultCode KThread::Run() { +Result KThread::Run() { while (true) { KScopedSchedulerLock lk{kernel}; @@ -1060,7 +1058,7 @@ void KThread::Exit() { } } -ResultCode KThread::Sleep(s64 timeout) { +Result KThread::Sleep(s64 timeout) { ASSERT(!kernel.GlobalSchedulerContext().IsLocked()); ASSERT(this == GetCurrentThreadPointer(kernel)); ASSERT(timeout > 0); @@ -1116,7 +1114,7 @@ void KThread::BeginWait(KThreadQueue* queue) { wait_queue = queue; } -void KThread::NotifyAvailable(KSynchronizationObject* signaled_object, ResultCode wait_result_) { +void KThread::NotifyAvailable(KSynchronizationObject* signaled_object, Result wait_result_) { // Lock the scheduler. KScopedSchedulerLock sl(kernel); @@ -1126,7 +1124,7 @@ void KThread::NotifyAvailable(KSynchronizationObject* signaled_object, ResultCod } } -void KThread::EndWait(ResultCode wait_result_) { +void KThread::EndWait(Result wait_result_) { // Lock the scheduler. KScopedSchedulerLock sl(kernel); @@ -1145,7 +1143,7 @@ void KThread::EndWait(ResultCode wait_result_) { } } -void KThread::CancelWait(ResultCode wait_result_, bool cancel_timer_task) { +void KThread::CancelWait(Result wait_result_, bool cancel_timer_task) { // Lock the scheduler. KScopedSchedulerLock sl(kernel); diff --git a/src/core/hle/kernel/k_thread.h b/src/core/hle/kernel/k_thread.h index c6ca37f56b..94c4cd1c86 100644 --- a/src/core/hle/kernel/k_thread.h +++ b/src/core/hle/kernel/k_thread.h @@ -176,7 +176,7 @@ public: void SetBasePriority(s32 value); - [[nodiscard]] ResultCode Run(); + [[nodiscard]] Result Run(); void Exit(); @@ -218,11 +218,11 @@ public: return synced_index; } - constexpr void SetWaitResult(ResultCode wait_res) { + constexpr void SetWaitResult(Result wait_res) { wait_result = wait_res; } - [[nodiscard]] constexpr ResultCode GetWaitResult() const { + [[nodiscard]] constexpr Result GetWaitResult() const { return wait_result; } @@ -345,15 +345,15 @@ public: return physical_affinity_mask; } - [[nodiscard]] ResultCode GetCoreMask(s32* out_ideal_core, u64* out_affinity_mask); + [[nodiscard]] Result GetCoreMask(s32* out_ideal_core, u64* out_affinity_mask); - [[nodiscard]] ResultCode GetPhysicalCoreMask(s32* out_ideal_core, u64* out_affinity_mask); + [[nodiscard]] Result GetPhysicalCoreMask(s32* out_ideal_core, u64* out_affinity_mask); - [[nodiscard]] ResultCode SetCoreMask(s32 cpu_core_id, u64 v_affinity_mask); + [[nodiscard]] Result SetCoreMask(s32 cpu_core_id, u64 v_affinity_mask); - [[nodiscard]] ResultCode SetActivity(Svc::ThreadActivity activity); + [[nodiscard]] Result SetActivity(Svc::ThreadActivity activity); - [[nodiscard]] ResultCode Sleep(s64 timeout); + [[nodiscard]] Result Sleep(s64 timeout); [[nodiscard]] s64 GetYieldScheduleCount() const { return schedule_count; @@ -411,20 +411,19 @@ public: static void PostDestroy(uintptr_t arg); - [[nodiscard]] static ResultCode InitializeDummyThread(KThread* thread); + [[nodiscard]] static Result InitializeDummyThread(KThread* thread); - [[nodiscard]] static ResultCode InitializeIdleThread(Core::System& system, KThread* thread, - s32 virt_core); + [[nodiscard]] static Result InitializeIdleThread(Core::System& system, KThread* thread, + s32 virt_core); - [[nodiscard]] static ResultCode InitializeHighPriorityThread(Core::System& system, - KThread* thread, - KThreadFunction func, - uintptr_t arg, s32 virt_core); + [[nodiscard]] static Result InitializeHighPriorityThread(Core::System& system, KThread* thread, + KThreadFunction func, uintptr_t arg, + s32 virt_core); - [[nodiscard]] static ResultCode InitializeUserThread(Core::System& system, KThread* thread, - KThreadFunction func, uintptr_t arg, - VAddr user_stack_top, s32 prio, - s32 virt_core, KProcess* owner); + [[nodiscard]] static Result InitializeUserThread(Core::System& system, KThread* thread, + KThreadFunction func, uintptr_t arg, + VAddr user_stack_top, s32 prio, s32 virt_core, + KProcess* owner); public: struct StackParameters { @@ -610,7 +609,7 @@ public: void RemoveWaiter(KThread* thread); - [[nodiscard]] ResultCode GetThreadContext3(std::vector& out); + [[nodiscard]] Result GetThreadContext3(std::vector& out); [[nodiscard]] KThread* RemoveWaiterByKey(s32* out_num_waiters, VAddr key); @@ -636,9 +635,9 @@ public: } void BeginWait(KThreadQueue* queue); - void NotifyAvailable(KSynchronizationObject* signaled_object, ResultCode wait_result_); - void EndWait(ResultCode wait_result_); - void CancelWait(ResultCode wait_result_, bool cancel_timer_task); + void NotifyAvailable(KSynchronizationObject* signaled_object, Result wait_result_); + void EndWait(Result wait_result_); + void CancelWait(Result wait_result_, bool cancel_timer_task); [[nodiscard]] bool HasWaiters() const { return !waiter_list.empty(); @@ -724,14 +723,14 @@ private: void FinishTermination(); - [[nodiscard]] ResultCode Initialize(KThreadFunction func, uintptr_t arg, VAddr user_stack_top, - s32 prio, s32 virt_core, KProcess* owner, ThreadType type); + [[nodiscard]] Result Initialize(KThreadFunction func, uintptr_t arg, VAddr user_stack_top, + s32 prio, s32 virt_core, KProcess* owner, ThreadType type); - [[nodiscard]] static ResultCode InitializeThread(KThread* thread, KThreadFunction func, - uintptr_t arg, VAddr user_stack_top, s32 prio, - s32 core, KProcess* owner, ThreadType type, - std::function&& init_func, - void* init_func_parameter); + [[nodiscard]] static Result InitializeThread(KThread* thread, KThreadFunction func, + uintptr_t arg, VAddr user_stack_top, s32 prio, + s32 core, KProcess* owner, ThreadType type, + std::function&& init_func, + void* init_func_parameter); static void RestorePriority(KernelCore& kernel_ctx, KThread* thread); @@ -768,7 +767,7 @@ private: u32 suspend_request_flags{}; u32 suspend_allowed_flags{}; s32 synced_index{}; - ResultCode wait_result{ResultSuccess}; + Result wait_result{ResultSuccess}; s32 base_priority{}; s32 physical_ideal_core_id{}; s32 virtual_ideal_core_id{}; diff --git a/src/core/hle/kernel/k_thread_local_page.cpp b/src/core/hle/kernel/k_thread_local_page.cpp index fbdc40b3a5..5635601149 100644 --- a/src/core/hle/kernel/k_thread_local_page.cpp +++ b/src/core/hle/kernel/k_thread_local_page.cpp @@ -13,7 +13,7 @@ namespace Kernel { -ResultCode KThreadLocalPage::Initialize(KernelCore& kernel, KProcess* process) { +Result KThreadLocalPage::Initialize(KernelCore& kernel, KProcess* process) { // Set that this process owns us. m_owner = process; m_kernel = &kernel; @@ -35,7 +35,7 @@ ResultCode KThreadLocalPage::Initialize(KernelCore& kernel, KProcess* process) { return ResultSuccess; } -ResultCode KThreadLocalPage::Finalize() { +Result KThreadLocalPage::Finalize() { // Get the physical address of the page. const PAddr phys_addr = m_owner->PageTable().GetPhysicalAddr(m_virt_addr); ASSERT(phys_addr); diff --git a/src/core/hle/kernel/k_thread_local_page.h b/src/core/hle/kernel/k_thread_local_page.h index a4fe43ee5e..0a7f226807 100644 --- a/src/core/hle/kernel/k_thread_local_page.h +++ b/src/core/hle/kernel/k_thread_local_page.h @@ -34,8 +34,8 @@ public: return m_virt_addr; } - ResultCode Initialize(KernelCore& kernel, KProcess* process); - ResultCode Finalize(); + Result Initialize(KernelCore& kernel, KProcess* process); + Result Finalize(); VAddr Reserve(); void Release(VAddr addr); diff --git a/src/core/hle/kernel/k_thread_queue.cpp b/src/core/hle/kernel/k_thread_queue.cpp index 1c338904af..9f4e081ba4 100644 --- a/src/core/hle/kernel/k_thread_queue.cpp +++ b/src/core/hle/kernel/k_thread_queue.cpp @@ -9,9 +9,9 @@ namespace Kernel { void KThreadQueue::NotifyAvailable([[maybe_unused]] KThread* waiting_thread, [[maybe_unused]] KSynchronizationObject* signaled_object, - [[maybe_unused]] ResultCode wait_result) {} + [[maybe_unused]] Result wait_result) {} -void KThreadQueue::EndWait(KThread* waiting_thread, ResultCode wait_result) { +void KThreadQueue::EndWait(KThread* waiting_thread, Result wait_result) { // Set the thread's wait result. waiting_thread->SetWaitResult(wait_result); @@ -25,8 +25,7 @@ void KThreadQueue::EndWait(KThread* waiting_thread, ResultCode wait_result) { kernel.TimeManager().UnscheduleTimeEvent(waiting_thread); } -void KThreadQueue::CancelWait(KThread* waiting_thread, ResultCode wait_result, - bool cancel_timer_task) { +void KThreadQueue::CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) { // Set the thread's wait result. waiting_thread->SetWaitResult(wait_result); @@ -43,6 +42,6 @@ void KThreadQueue::CancelWait(KThread* waiting_thread, ResultCode wait_result, } void KThreadQueueWithoutEndWait::EndWait([[maybe_unused]] KThread* waiting_thread, - [[maybe_unused]] ResultCode wait_result) {} + [[maybe_unused]] Result wait_result) {} } // namespace Kernel diff --git a/src/core/hle/kernel/k_thread_queue.h b/src/core/hle/kernel/k_thread_queue.h index 4a7dbdd473..8d76ece818 100644 --- a/src/core/hle/kernel/k_thread_queue.h +++ b/src/core/hle/kernel/k_thread_queue.h @@ -14,10 +14,9 @@ public: virtual ~KThreadQueue() = default; virtual void NotifyAvailable(KThread* waiting_thread, KSynchronizationObject* signaled_object, - ResultCode wait_result); - virtual void EndWait(KThread* waiting_thread, ResultCode wait_result); - virtual void CancelWait(KThread* waiting_thread, ResultCode wait_result, - bool cancel_timer_task); + Result wait_result); + virtual void EndWait(KThread* waiting_thread, Result wait_result); + virtual void CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task); private: KernelCore& kernel; @@ -28,7 +27,7 @@ class KThreadQueueWithoutEndWait : public KThreadQueue { public: explicit KThreadQueueWithoutEndWait(KernelCore& kernel_) : KThreadQueue(kernel_) {} - void EndWait(KThread* waiting_thread, ResultCode wait_result) override final; + void EndWait(KThread* waiting_thread, Result wait_result) override final; }; } // namespace Kernel diff --git a/src/core/hle/kernel/k_transfer_memory.cpp b/src/core/hle/kernel/k_transfer_memory.cpp index 1ed4b0f6fb..b0320eb737 100644 --- a/src/core/hle/kernel/k_transfer_memory.cpp +++ b/src/core/hle/kernel/k_transfer_memory.cpp @@ -13,8 +13,8 @@ KTransferMemory::KTransferMemory(KernelCore& kernel_) KTransferMemory::~KTransferMemory() = default; -ResultCode KTransferMemory::Initialize(VAddr address_, std::size_t size_, - Svc::MemoryPermission owner_perm_) { +Result KTransferMemory::Initialize(VAddr address_, std::size_t size_, + Svc::MemoryPermission owner_perm_) { // Set members. owner = kernel.CurrentProcess(); diff --git a/src/core/hle/kernel/k_transfer_memory.h b/src/core/hle/kernel/k_transfer_memory.h index 9ad80ba303..85d508ee75 100644 --- a/src/core/hle/kernel/k_transfer_memory.h +++ b/src/core/hle/kernel/k_transfer_memory.h @@ -7,7 +7,7 @@ #include "core/hle/kernel/svc_types.h" #include "core/hle/result.h" -union ResultCode; +union Result; namespace Core::Memory { class Memory; @@ -26,7 +26,7 @@ public: explicit KTransferMemory(KernelCore& kernel_); ~KTransferMemory() override; - ResultCode Initialize(VAddr address_, std::size_t size_, Svc::MemoryPermission owner_perm_); + Result Initialize(VAddr address_, std::size_t size_, Svc::MemoryPermission owner_perm_); void Finalize() override; diff --git a/src/core/hle/kernel/k_writable_event.cpp b/src/core/hle/kernel/k_writable_event.cpp index 26c8489adb..ff88c5acd3 100644 --- a/src/core/hle/kernel/k_writable_event.cpp +++ b/src/core/hle/kernel/k_writable_event.cpp @@ -18,11 +18,11 @@ void KWritableEvent::Initialize(KEvent* parent_event_, std::string&& name_) { parent->GetReadableEvent().Open(); } -ResultCode KWritableEvent::Signal() { +Result KWritableEvent::Signal() { return parent->GetReadableEvent().Signal(); } -ResultCode KWritableEvent::Clear() { +Result KWritableEvent::Clear() { return parent->GetReadableEvent().Clear(); } diff --git a/src/core/hle/kernel/k_writable_event.h b/src/core/hle/kernel/k_writable_event.h index e289e80c45..3fd0c7d0ae 100644 --- a/src/core/hle/kernel/k_writable_event.h +++ b/src/core/hle/kernel/k_writable_event.h @@ -25,8 +25,8 @@ public: static void PostDestroy([[maybe_unused]] uintptr_t arg) {} void Initialize(KEvent* parent_, std::string&& name_); - ResultCode Signal(); - ResultCode Clear(); + Result Signal(); + Result Clear(); KEvent* GetParent() const { return parent; diff --git a/src/core/hle/kernel/process_capability.cpp b/src/core/hle/kernel/process_capability.cpp index 54872626eb..773319ad85 100644 --- a/src/core/hle/kernel/process_capability.cpp +++ b/src/core/hle/kernel/process_capability.cpp @@ -68,9 +68,9 @@ u32 GetFlagBitOffset(CapabilityType type) { } // Anonymous namespace -ResultCode ProcessCapabilities::InitializeForKernelProcess(const u32* capabilities, - std::size_t num_capabilities, - KPageTable& page_table) { +Result ProcessCapabilities::InitializeForKernelProcess(const u32* capabilities, + std::size_t num_capabilities, + KPageTable& page_table) { Clear(); // Allow all cores and priorities. @@ -81,9 +81,9 @@ ResultCode ProcessCapabilities::InitializeForKernelProcess(const u32* capabiliti return ParseCapabilities(capabilities, num_capabilities, page_table); } -ResultCode ProcessCapabilities::InitializeForUserProcess(const u32* capabilities, - std::size_t num_capabilities, - KPageTable& page_table) { +Result ProcessCapabilities::InitializeForUserProcess(const u32* capabilities, + std::size_t num_capabilities, + KPageTable& page_table) { Clear(); return ParseCapabilities(capabilities, num_capabilities, page_table); @@ -107,9 +107,8 @@ void ProcessCapabilities::InitializeForMetadatalessProcess() { can_force_debug = true; } -ResultCode ProcessCapabilities::ParseCapabilities(const u32* capabilities, - std::size_t num_capabilities, - KPageTable& page_table) { +Result ProcessCapabilities::ParseCapabilities(const u32* capabilities, std::size_t num_capabilities, + KPageTable& page_table) { u32 set_flags = 0; u32 set_svc_bits = 0; @@ -155,8 +154,8 @@ ResultCode ProcessCapabilities::ParseCapabilities(const u32* capabilities, return ResultSuccess; } -ResultCode ProcessCapabilities::ParseSingleFlagCapability(u32& set_flags, u32& set_svc_bits, - u32 flag, KPageTable& page_table) { +Result ProcessCapabilities::ParseSingleFlagCapability(u32& set_flags, u32& set_svc_bits, u32 flag, + KPageTable& page_table) { const auto type = GetCapabilityType(flag); if (type == CapabilityType::Unset) { @@ -224,7 +223,7 @@ void ProcessCapabilities::Clear() { can_force_debug = false; } -ResultCode ProcessCapabilities::HandlePriorityCoreNumFlags(u32 flags) { +Result ProcessCapabilities::HandlePriorityCoreNumFlags(u32 flags) { if (priority_mask != 0 || core_mask != 0) { LOG_ERROR(Kernel, "Core or priority mask are not zero! priority_mask={}, core_mask={}", priority_mask, core_mask); @@ -266,7 +265,7 @@ ResultCode ProcessCapabilities::HandlePriorityCoreNumFlags(u32 flags) { return ResultSuccess; } -ResultCode ProcessCapabilities::HandleSyscallFlags(u32& set_svc_bits, u32 flags) { +Result ProcessCapabilities::HandleSyscallFlags(u32& set_svc_bits, u32 flags) { const u32 index = flags >> 29; const u32 svc_bit = 1U << index; @@ -290,23 +289,23 @@ ResultCode ProcessCapabilities::HandleSyscallFlags(u32& set_svc_bits, u32 flags) return ResultSuccess; } -ResultCode ProcessCapabilities::HandleMapPhysicalFlags(u32 flags, u32 size_flags, - KPageTable& page_table) { +Result ProcessCapabilities::HandleMapPhysicalFlags(u32 flags, u32 size_flags, + KPageTable& page_table) { // TODO(Lioncache): Implement once the memory manager can handle this. return ResultSuccess; } -ResultCode ProcessCapabilities::HandleMapIOFlags(u32 flags, KPageTable& page_table) { +Result ProcessCapabilities::HandleMapIOFlags(u32 flags, KPageTable& page_table) { // TODO(Lioncache): Implement once the memory manager can handle this. return ResultSuccess; } -ResultCode ProcessCapabilities::HandleMapRegionFlags(u32 flags, KPageTable& page_table) { +Result ProcessCapabilities::HandleMapRegionFlags(u32 flags, KPageTable& page_table) { // TODO(Lioncache): Implement once the memory manager can handle this. return ResultSuccess; } -ResultCode ProcessCapabilities::HandleInterruptFlags(u32 flags) { +Result ProcessCapabilities::HandleInterruptFlags(u32 flags) { constexpr u32 interrupt_ignore_value = 0x3FF; const u32 interrupt0 = (flags >> 12) & 0x3FF; const u32 interrupt1 = (flags >> 22) & 0x3FF; @@ -333,7 +332,7 @@ ResultCode ProcessCapabilities::HandleInterruptFlags(u32 flags) { return ResultSuccess; } -ResultCode ProcessCapabilities::HandleProgramTypeFlags(u32 flags) { +Result ProcessCapabilities::HandleProgramTypeFlags(u32 flags) { const u32 reserved = flags >> 17; if (reserved != 0) { LOG_ERROR(Kernel, "Reserved value is non-zero! reserved={}", reserved); @@ -344,7 +343,7 @@ ResultCode ProcessCapabilities::HandleProgramTypeFlags(u32 flags) { return ResultSuccess; } -ResultCode ProcessCapabilities::HandleKernelVersionFlags(u32 flags) { +Result ProcessCapabilities::HandleKernelVersionFlags(u32 flags) { // Yes, the internal member variable is checked in the actual kernel here. // This might look odd for options that are only allowed to be initialized // just once, however the kernel has a separate initialization function for @@ -364,7 +363,7 @@ ResultCode ProcessCapabilities::HandleKernelVersionFlags(u32 flags) { return ResultSuccess; } -ResultCode ProcessCapabilities::HandleHandleTableFlags(u32 flags) { +Result ProcessCapabilities::HandleHandleTableFlags(u32 flags) { const u32 reserved = flags >> 26; if (reserved != 0) { LOG_ERROR(Kernel, "Reserved value is non-zero! reserved={}", reserved); @@ -375,7 +374,7 @@ ResultCode ProcessCapabilities::HandleHandleTableFlags(u32 flags) { return ResultSuccess; } -ResultCode ProcessCapabilities::HandleDebugFlags(u32 flags) { +Result ProcessCapabilities::HandleDebugFlags(u32 flags) { const u32 reserved = flags >> 19; if (reserved != 0) { LOG_ERROR(Kernel, "Reserved value is non-zero! reserved={}", reserved); diff --git a/src/core/hle/kernel/process_capability.h b/src/core/hle/kernel/process_capability.h index 7f3a2339d1..ff05dc5ff7 100644 --- a/src/core/hle/kernel/process_capability.h +++ b/src/core/hle/kernel/process_capability.h @@ -7,7 +7,7 @@ #include "common/common_types.h" -union ResultCode; +union Result; namespace Kernel { @@ -86,8 +86,8 @@ public: /// @returns ResultSuccess if this capabilities instance was able to be initialized, /// otherwise, an error code upon failure. /// - ResultCode InitializeForKernelProcess(const u32* capabilities, std::size_t num_capabilities, - KPageTable& page_table); + Result InitializeForKernelProcess(const u32* capabilities, std::size_t num_capabilities, + KPageTable& page_table); /// Initializes this process capabilities instance for a userland process. /// @@ -99,8 +99,8 @@ public: /// @returns ResultSuccess if this capabilities instance was able to be initialized, /// otherwise, an error code upon failure. /// - ResultCode InitializeForUserProcess(const u32* capabilities, std::size_t num_capabilities, - KPageTable& page_table); + Result InitializeForUserProcess(const u32* capabilities, std::size_t num_capabilities, + KPageTable& page_table); /// Initializes this process capabilities instance for a process that does not /// have any metadata to parse. @@ -185,8 +185,8 @@ private: /// /// @return ResultSuccess if no errors occur, otherwise an error code. /// - ResultCode ParseCapabilities(const u32* capabilities, std::size_t num_capabilities, - KPageTable& page_table); + Result ParseCapabilities(const u32* capabilities, std::size_t num_capabilities, + KPageTable& page_table); /// Attempts to parse a capability descriptor that is only represented by a /// single flag set. @@ -200,8 +200,8 @@ private: /// /// @return ResultSuccess if no errors occurred, otherwise an error code. /// - ResultCode ParseSingleFlagCapability(u32& set_flags, u32& set_svc_bits, u32 flag, - KPageTable& page_table); + Result ParseSingleFlagCapability(u32& set_flags, u32& set_svc_bits, u32 flag, + KPageTable& page_table); /// Clears the internal state of this process capability instance. Necessary, /// to have a sane starting point due to us allowing running executables without @@ -219,34 +219,34 @@ private: void Clear(); /// Handles flags related to the priority and core number capability flags. - ResultCode HandlePriorityCoreNumFlags(u32 flags); + Result HandlePriorityCoreNumFlags(u32 flags); /// Handles flags related to determining the allowable SVC mask. - ResultCode HandleSyscallFlags(u32& set_svc_bits, u32 flags); + Result HandleSyscallFlags(u32& set_svc_bits, u32 flags); /// Handles flags related to mapping physical memory pages. - ResultCode HandleMapPhysicalFlags(u32 flags, u32 size_flags, KPageTable& page_table); + Result HandleMapPhysicalFlags(u32 flags, u32 size_flags, KPageTable& page_table); /// Handles flags related to mapping IO pages. - ResultCode HandleMapIOFlags(u32 flags, KPageTable& page_table); + Result HandleMapIOFlags(u32 flags, KPageTable& page_table); /// Handles flags related to mapping physical memory regions. - ResultCode HandleMapRegionFlags(u32 flags, KPageTable& page_table); + Result HandleMapRegionFlags(u32 flags, KPageTable& page_table); /// Handles flags related to the interrupt capability flags. - ResultCode HandleInterruptFlags(u32 flags); + Result HandleInterruptFlags(u32 flags); /// Handles flags related to the program type. - ResultCode HandleProgramTypeFlags(u32 flags); + Result HandleProgramTypeFlags(u32 flags); /// Handles flags related to the handle table size. - ResultCode HandleHandleTableFlags(u32 flags); + Result HandleHandleTableFlags(u32 flags); /// Handles flags related to the kernel version capability flags. - ResultCode HandleKernelVersionFlags(u32 flags); + Result HandleKernelVersionFlags(u32 flags); /// Handles flags related to debug-specific capabilities. - ResultCode HandleDebugFlags(u32 flags); + Result HandleDebugFlags(u32 flags); SyscallCapabilities svc_capabilities; InterruptCapabilities interrupt_capabilities; diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 2b34fc19dd..de8a0864c7 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -58,8 +58,8 @@ constexpr bool IsValidAddressRange(VAddr address, u64 size) { // Helper function that performs the common sanity checks for svcMapMemory // and svcUnmapMemory. This is doable, as both functions perform their sanitizing // in the same order. -ResultCode MapUnmapMemorySanityChecks(const KPageTable& manager, VAddr dst_addr, VAddr src_addr, - u64 size) { +Result MapUnmapMemorySanityChecks(const KPageTable& manager, VAddr dst_addr, VAddr src_addr, + u64 size) { if (!Common::Is4KBAligned(dst_addr)) { LOG_ERROR(Kernel_SVC, "Destination address is not aligned to 4KB, 0x{:016X}", dst_addr); return ResultInvalidAddress; @@ -135,7 +135,7 @@ enum class ResourceLimitValueType { } // Anonymous namespace /// Set the process heap to a given Size. It can both extend and shrink the heap. -static ResultCode SetHeapSize(Core::System& system, VAddr* out_address, u64 size) { +static Result SetHeapSize(Core::System& system, VAddr* out_address, u64 size) { LOG_TRACE(Kernel_SVC, "called, heap_size=0x{:X}", size); // Validate size. @@ -148,9 +148,9 @@ static ResultCode SetHeapSize(Core::System& system, VAddr* out_address, u64 size return ResultSuccess; } -static ResultCode SetHeapSize32(Core::System& system, u32* heap_addr, u32 heap_size) { +static Result SetHeapSize32(Core::System& system, u32* heap_addr, u32 heap_size) { VAddr temp_heap_addr{}; - const ResultCode result{SetHeapSize(system, &temp_heap_addr, heap_size)}; + const Result result{SetHeapSize(system, &temp_heap_addr, heap_size)}; *heap_addr = static_cast(temp_heap_addr); return result; } @@ -166,8 +166,8 @@ constexpr bool IsValidSetMemoryPermission(MemoryPermission perm) { } } -static ResultCode SetMemoryPermission(Core::System& system, VAddr address, u64 size, - MemoryPermission perm) { +static Result SetMemoryPermission(Core::System& system, VAddr address, u64 size, + MemoryPermission perm) { LOG_DEBUG(Kernel_SVC, "called, address=0x{:016X}, size=0x{:X}, perm=0x{:08X", address, size, perm); @@ -188,8 +188,8 @@ static ResultCode SetMemoryPermission(Core::System& system, VAddr address, u64 s return page_table.SetMemoryPermission(address, size, perm); } -static ResultCode SetMemoryAttribute(Core::System& system, VAddr address, u64 size, u32 mask, - u32 attr) { +static Result SetMemoryAttribute(Core::System& system, VAddr address, u64 size, u32 mask, + u32 attr) { LOG_DEBUG(Kernel_SVC, "called, address=0x{:016X}, size=0x{:X}, mask=0x{:08X}, attribute=0x{:08X}", address, size, mask, attr); @@ -213,19 +213,19 @@ static ResultCode SetMemoryAttribute(Core::System& system, VAddr address, u64 si return page_table.SetMemoryAttribute(address, size, mask, attr); } -static ResultCode SetMemoryAttribute32(Core::System& system, u32 address, u32 size, u32 mask, - u32 attr) { +static Result SetMemoryAttribute32(Core::System& system, u32 address, u32 size, u32 mask, + u32 attr) { return SetMemoryAttribute(system, address, size, mask, attr); } /// Maps a memory range into a different range. -static ResultCode MapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr, u64 size) { +static Result MapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr, u64 size) { LOG_TRACE(Kernel_SVC, "called, dst_addr=0x{:X}, src_addr=0x{:X}, size=0x{:X}", dst_addr, src_addr, size); auto& page_table{system.Kernel().CurrentProcess()->PageTable()}; - if (const ResultCode result{MapUnmapMemorySanityChecks(page_table, dst_addr, src_addr, size)}; + if (const Result result{MapUnmapMemorySanityChecks(page_table, dst_addr, src_addr, size)}; result.IsError()) { return result; } @@ -233,18 +233,18 @@ static ResultCode MapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr return page_table.MapMemory(dst_addr, src_addr, size); } -static ResultCode MapMemory32(Core::System& system, u32 dst_addr, u32 src_addr, u32 size) { +static Result MapMemory32(Core::System& system, u32 dst_addr, u32 src_addr, u32 size) { return MapMemory(system, dst_addr, src_addr, size); } /// Unmaps a region that was previously mapped with svcMapMemory -static ResultCode UnmapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr, u64 size) { +static Result UnmapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr, u64 size) { LOG_TRACE(Kernel_SVC, "called, dst_addr=0x{:X}, src_addr=0x{:X}, size=0x{:X}", dst_addr, src_addr, size); auto& page_table{system.Kernel().CurrentProcess()->PageTable()}; - if (const ResultCode result{MapUnmapMemorySanityChecks(page_table, dst_addr, src_addr, size)}; + if (const Result result{MapUnmapMemorySanityChecks(page_table, dst_addr, src_addr, size)}; result.IsError()) { return result; } @@ -252,12 +252,12 @@ static ResultCode UnmapMemory(Core::System& system, VAddr dst_addr, VAddr src_ad return page_table.UnmapMemory(dst_addr, src_addr, size); } -static ResultCode UnmapMemory32(Core::System& system, u32 dst_addr, u32 src_addr, u32 size) { +static Result UnmapMemory32(Core::System& system, u32 dst_addr, u32 src_addr, u32 size) { return UnmapMemory(system, dst_addr, src_addr, size); } /// Connect to an OS service given the port name, returns the handle to the port to out -static ResultCode ConnectToNamedPort(Core::System& system, Handle* out, VAddr port_name_address) { +static Result ConnectToNamedPort(Core::System& system, Handle* out, VAddr port_name_address) { auto& memory = system.Memory(); if (!memory.IsValidVirtualAddress(port_name_address)) { LOG_ERROR(Kernel_SVC, @@ -307,14 +307,14 @@ static ResultCode ConnectToNamedPort(Core::System& system, Handle* out, VAddr po return ResultSuccess; } -static ResultCode ConnectToNamedPort32(Core::System& system, Handle* out_handle, - u32 port_name_address) { +static Result ConnectToNamedPort32(Core::System& system, Handle* out_handle, + u32 port_name_address) { return ConnectToNamedPort(system, out_handle, port_name_address); } /// Makes a blocking IPC call to an OS service. -static ResultCode SendSyncRequest(Core::System& system, Handle handle) { +static Result SendSyncRequest(Core::System& system, Handle handle) { auto& kernel = system.Kernel(); // Create the wait queue. @@ -339,12 +339,12 @@ static ResultCode SendSyncRequest(Core::System& system, Handle handle) { return GetCurrentThread(kernel).GetWaitResult(); } -static ResultCode SendSyncRequest32(Core::System& system, Handle handle) { +static Result SendSyncRequest32(Core::System& system, Handle handle) { return SendSyncRequest(system, handle); } /// Get the ID for the specified thread. -static ResultCode GetThreadId(Core::System& system, u64* out_thread_id, Handle thread_handle) { +static Result GetThreadId(Core::System& system, u64* out_thread_id, Handle thread_handle) { // Get the thread from its handle. KScopedAutoObject thread = system.Kernel().CurrentProcess()->GetHandleTable().GetObject(thread_handle); @@ -355,10 +355,10 @@ static ResultCode GetThreadId(Core::System& system, u64* out_thread_id, Handle t return ResultSuccess; } -static ResultCode GetThreadId32(Core::System& system, u32* out_thread_id_low, - u32* out_thread_id_high, Handle thread_handle) { +static Result GetThreadId32(Core::System& system, u32* out_thread_id_low, u32* out_thread_id_high, + Handle thread_handle) { u64 out_thread_id{}; - const ResultCode result{GetThreadId(system, &out_thread_id, thread_handle)}; + const Result result{GetThreadId(system, &out_thread_id, thread_handle)}; *out_thread_id_low = static_cast(out_thread_id >> 32); *out_thread_id_high = static_cast(out_thread_id & std::numeric_limits::max()); @@ -367,7 +367,7 @@ static ResultCode GetThreadId32(Core::System& system, u32* out_thread_id_low, } /// Gets the ID of the specified process or a specified thread's owning process. -static ResultCode GetProcessId(Core::System& system, u64* out_process_id, Handle handle) { +static Result GetProcessId(Core::System& system, u64* out_process_id, Handle handle) { LOG_DEBUG(Kernel_SVC, "called handle=0x{:08X}", handle); // Get the object from the handle table. @@ -398,8 +398,8 @@ static ResultCode GetProcessId(Core::System& system, u64* out_process_id, Handle return ResultSuccess; } -static ResultCode GetProcessId32(Core::System& system, u32* out_process_id_low, - u32* out_process_id_high, Handle handle) { +static Result GetProcessId32(Core::System& system, u32* out_process_id_low, + u32* out_process_id_high, Handle handle) { u64 out_process_id{}; const auto result = GetProcessId(system, &out_process_id, handle); *out_process_id_low = static_cast(out_process_id); @@ -408,8 +408,8 @@ static ResultCode GetProcessId32(Core::System& system, u32* out_process_id_low, } /// Wait for the given handles to synchronize, timeout after the specified nanoseconds -static ResultCode WaitSynchronization(Core::System& system, s32* index, VAddr handles_address, - s32 num_handles, s64 nano_seconds) { +static Result WaitSynchronization(Core::System& system, s32* index, VAddr handles_address, + s32 num_handles, s64 nano_seconds) { LOG_TRACE(Kernel_SVC, "called handles_address=0x{:X}, num_handles={}, nano_seconds={}", handles_address, num_handles, nano_seconds); @@ -444,14 +444,14 @@ static ResultCode WaitSynchronization(Core::System& system, s32* index, VAddr ha nano_seconds); } -static ResultCode WaitSynchronization32(Core::System& system, u32 timeout_low, u32 handles_address, - s32 num_handles, u32 timeout_high, s32* index) { +static Result WaitSynchronization32(Core::System& system, u32 timeout_low, u32 handles_address, + s32 num_handles, u32 timeout_high, s32* index) { const s64 nano_seconds{(static_cast(timeout_high) << 32) | static_cast(timeout_low)}; return WaitSynchronization(system, index, handles_address, num_handles, nano_seconds); } /// Resumes a thread waiting on WaitSynchronization -static ResultCode CancelSynchronization(Core::System& system, Handle handle) { +static Result CancelSynchronization(Core::System& system, Handle handle) { LOG_TRACE(Kernel_SVC, "called handle=0x{:X}", handle); // Get the thread from its handle. @@ -464,13 +464,12 @@ static ResultCode CancelSynchronization(Core::System& system, Handle handle) { return ResultSuccess; } -static ResultCode CancelSynchronization32(Core::System& system, Handle handle) { +static Result CancelSynchronization32(Core::System& system, Handle handle) { return CancelSynchronization(system, handle); } /// Attempts to locks a mutex -static ResultCode ArbitrateLock(Core::System& system, Handle thread_handle, VAddr address, - u32 tag) { +static Result ArbitrateLock(Core::System& system, Handle thread_handle, VAddr address, u32 tag) { LOG_TRACE(Kernel_SVC, "called thread_handle=0x{:08X}, address=0x{:X}, tag=0x{:08X}", thread_handle, address, tag); @@ -488,13 +487,12 @@ static ResultCode ArbitrateLock(Core::System& system, Handle thread_handle, VAdd return system.Kernel().CurrentProcess()->WaitForAddress(thread_handle, address, tag); } -static ResultCode ArbitrateLock32(Core::System& system, Handle thread_handle, u32 address, - u32 tag) { +static Result ArbitrateLock32(Core::System& system, Handle thread_handle, u32 address, u32 tag) { return ArbitrateLock(system, thread_handle, address, tag); } /// Unlock a mutex -static ResultCode ArbitrateUnlock(Core::System& system, VAddr address) { +static Result ArbitrateUnlock(Core::System& system, VAddr address) { LOG_TRACE(Kernel_SVC, "called address=0x{:X}", address); // Validate the input address. @@ -512,7 +510,7 @@ static ResultCode ArbitrateUnlock(Core::System& system, VAddr address) { return system.Kernel().CurrentProcess()->SignalToAddress(address); } -static ResultCode ArbitrateUnlock32(Core::System& system, u32 address) { +static Result ArbitrateUnlock32(Core::System& system, u32 address) { return ArbitrateUnlock(system, address); } @@ -655,8 +653,8 @@ static void OutputDebugString32(Core::System& system, u32 address, u32 len) { } /// Gets system/memory information for the current process -static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle handle, - u64 info_sub_id) { +static Result GetInfo(Core::System& system, u64* result, u64 info_id, Handle handle, + u64 info_sub_id) { LOG_TRACE(Kernel_SVC, "called info_id=0x{:X}, info_sub_id=0x{:X}, handle=0x{:08X}", info_id, info_sub_id, handle); @@ -919,12 +917,12 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle } } -static ResultCode GetInfo32(Core::System& system, u32* result_low, u32* result_high, u32 sub_id_low, - u32 info_id, u32 handle, u32 sub_id_high) { +static Result GetInfo32(Core::System& system, u32* result_low, u32* result_high, u32 sub_id_low, + u32 info_id, u32 handle, u32 sub_id_high) { const u64 sub_id{u64{sub_id_low} | (u64{sub_id_high} << 32)}; u64 res_value{}; - const ResultCode result{GetInfo(system, &res_value, info_id, handle, sub_id)}; + const Result result{GetInfo(system, &res_value, info_id, handle, sub_id)}; *result_high = static_cast(res_value >> 32); *result_low = static_cast(res_value & std::numeric_limits::max()); @@ -932,7 +930,7 @@ static ResultCode GetInfo32(Core::System& system, u32* result_low, u32* result_h } /// Maps memory at a desired address -static ResultCode MapPhysicalMemory(Core::System& system, VAddr addr, u64 size) { +static Result MapPhysicalMemory(Core::System& system, VAddr addr, u64 size) { LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size); if (!Common::Is4KBAligned(addr)) { @@ -980,12 +978,12 @@ static ResultCode MapPhysicalMemory(Core::System& system, VAddr addr, u64 size) return page_table.MapPhysicalMemory(addr, size); } -static ResultCode MapPhysicalMemory32(Core::System& system, u32 addr, u32 size) { +static Result MapPhysicalMemory32(Core::System& system, u32 addr, u32 size) { return MapPhysicalMemory(system, addr, size); } /// Unmaps memory previously mapped via MapPhysicalMemory -static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size) { +static Result UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size) { LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size); if (!Common::Is4KBAligned(addr)) { @@ -1033,13 +1031,13 @@ static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size return page_table.UnmapPhysicalMemory(addr, size); } -static ResultCode UnmapPhysicalMemory32(Core::System& system, u32 addr, u32 size) { +static Result UnmapPhysicalMemory32(Core::System& system, u32 addr, u32 size) { return UnmapPhysicalMemory(system, addr, size); } /// Sets the thread activity -static ResultCode SetThreadActivity(Core::System& system, Handle thread_handle, - ThreadActivity thread_activity) { +static Result SetThreadActivity(Core::System& system, Handle thread_handle, + ThreadActivity thread_activity) { LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, activity=0x{:08X}", thread_handle, thread_activity); @@ -1064,13 +1062,13 @@ static ResultCode SetThreadActivity(Core::System& system, Handle thread_handle, return ResultSuccess; } -static ResultCode SetThreadActivity32(Core::System& system, Handle thread_handle, - Svc::ThreadActivity thread_activity) { +static Result SetThreadActivity32(Core::System& system, Handle thread_handle, + Svc::ThreadActivity thread_activity) { return SetThreadActivity(system, thread_handle, thread_activity); } /// Gets the thread context -static ResultCode GetThreadContext(Core::System& system, VAddr out_context, Handle thread_handle) { +static Result GetThreadContext(Core::System& system, VAddr out_context, Handle thread_handle) { LOG_DEBUG(Kernel_SVC, "called, out_context=0x{:08X}, thread_handle=0x{:X}", out_context, thread_handle); @@ -1127,12 +1125,12 @@ static ResultCode GetThreadContext(Core::System& system, VAddr out_context, Hand return ResultSuccess; } -static ResultCode GetThreadContext32(Core::System& system, u32 out_context, Handle thread_handle) { +static Result GetThreadContext32(Core::System& system, u32 out_context, Handle thread_handle) { return GetThreadContext(system, out_context, thread_handle); } /// Gets the priority for the specified thread -static ResultCode GetThreadPriority(Core::System& system, u32* out_priority, Handle handle) { +static Result GetThreadPriority(Core::System& system, u32* out_priority, Handle handle) { LOG_TRACE(Kernel_SVC, "called"); // Get the thread from its handle. @@ -1145,12 +1143,12 @@ static ResultCode GetThreadPriority(Core::System& system, u32* out_priority, Han return ResultSuccess; } -static ResultCode GetThreadPriority32(Core::System& system, u32* out_priority, Handle handle) { +static Result GetThreadPriority32(Core::System& system, u32* out_priority, Handle handle) { return GetThreadPriority(system, out_priority, handle); } /// Sets the priority for the specified thread -static ResultCode SetThreadPriority(Core::System& system, Handle thread_handle, u32 priority) { +static Result SetThreadPriority(Core::System& system, Handle thread_handle, u32 priority) { // Get the current process. KProcess& process = *system.Kernel().CurrentProcess(); @@ -1168,7 +1166,7 @@ static ResultCode SetThreadPriority(Core::System& system, Handle thread_handle, return ResultSuccess; } -static ResultCode SetThreadPriority32(Core::System& system, Handle thread_handle, u32 priority) { +static Result SetThreadPriority32(Core::System& system, Handle thread_handle, u32 priority) { return SetThreadPriority(system, thread_handle, priority); } @@ -1228,8 +1226,8 @@ constexpr bool IsValidUnmapFromOwnerCodeMemoryPermission(Svc::MemoryPermission p } // Anonymous namespace -static ResultCode MapSharedMemory(Core::System& system, Handle shmem_handle, VAddr address, - u64 size, Svc::MemoryPermission map_perm) { +static Result MapSharedMemory(Core::System& system, Handle shmem_handle, VAddr address, u64 size, + Svc::MemoryPermission map_perm) { LOG_TRACE(Kernel_SVC, "called, shared_memory_handle=0x{:X}, addr=0x{:X}, size=0x{:X}, permissions=0x{:08X}", shmem_handle, address, size, map_perm); @@ -1269,13 +1267,13 @@ static ResultCode MapSharedMemory(Core::System& system, Handle shmem_handle, VAd return ResultSuccess; } -static ResultCode MapSharedMemory32(Core::System& system, Handle shmem_handle, u32 address, - u32 size, Svc::MemoryPermission map_perm) { +static Result MapSharedMemory32(Core::System& system, Handle shmem_handle, u32 address, u32 size, + Svc::MemoryPermission map_perm) { return MapSharedMemory(system, shmem_handle, address, size, map_perm); } -static ResultCode UnmapSharedMemory(Core::System& system, Handle shmem_handle, VAddr address, - u64 size) { +static Result UnmapSharedMemory(Core::System& system, Handle shmem_handle, VAddr address, + u64 size) { // Validate the address/size. R_UNLESS(Common::IsAligned(address, PageSize), ResultInvalidAddress); R_UNLESS(Common::IsAligned(size, PageSize), ResultInvalidSize); @@ -1302,13 +1300,13 @@ static ResultCode UnmapSharedMemory(Core::System& system, Handle shmem_handle, V return ResultSuccess; } -static ResultCode UnmapSharedMemory32(Core::System& system, Handle shmem_handle, u32 address, - u32 size) { +static Result UnmapSharedMemory32(Core::System& system, Handle shmem_handle, u32 address, + u32 size) { return UnmapSharedMemory(system, shmem_handle, address, size); } -static ResultCode SetProcessMemoryPermission(Core::System& system, Handle process_handle, - VAddr address, u64 size, Svc::MemoryPermission perm) { +static Result SetProcessMemoryPermission(Core::System& system, Handle process_handle, VAddr address, + u64 size, Svc::MemoryPermission perm) { LOG_TRACE(Kernel_SVC, "called, process_handle=0x{:X}, addr=0x{:X}, size=0x{:X}, permissions=0x{:08X}", process_handle, address, size, perm); @@ -1337,8 +1335,8 @@ static ResultCode SetProcessMemoryPermission(Core::System& system, Handle proces return page_table.SetProcessMemoryPermission(address, size, perm); } -static ResultCode MapProcessMemory(Core::System& system, VAddr dst_address, Handle process_handle, - VAddr src_address, u64 size) { +static Result MapProcessMemory(Core::System& system, VAddr dst_address, Handle process_handle, + VAddr src_address, u64 size) { LOG_TRACE(Kernel_SVC, "called, dst_address=0x{:X}, process_handle=0x{:X}, src_address=0x{:X}, size=0x{:X}", dst_address, process_handle, src_address, size); @@ -1380,8 +1378,8 @@ static ResultCode MapProcessMemory(Core::System& system, VAddr dst_address, Hand return ResultSuccess; } -static ResultCode UnmapProcessMemory(Core::System& system, VAddr dst_address, Handle process_handle, - VAddr src_address, u64 size) { +static Result UnmapProcessMemory(Core::System& system, VAddr dst_address, Handle process_handle, + VAddr src_address, u64 size) { LOG_TRACE(Kernel_SVC, "called, dst_address=0x{:X}, process_handle=0x{:X}, src_address=0x{:X}, size=0x{:X}", dst_address, process_handle, src_address, size); @@ -1415,7 +1413,7 @@ static ResultCode UnmapProcessMemory(Core::System& system, VAddr dst_address, Ha return ResultSuccess; } -static ResultCode CreateCodeMemory(Core::System& system, Handle* out, VAddr address, size_t size) { +static Result CreateCodeMemory(Core::System& system, Handle* out, VAddr address, size_t size) { LOG_TRACE(Kernel_SVC, "called, address=0x{:X}, size=0x{:X}", address, size); // Get kernel instance. @@ -1450,12 +1448,12 @@ static ResultCode CreateCodeMemory(Core::System& system, Handle* out, VAddr addr return ResultSuccess; } -static ResultCode CreateCodeMemory32(Core::System& system, Handle* out, u32 address, u32 size) { +static Result CreateCodeMemory32(Core::System& system, Handle* out, u32 address, u32 size) { return CreateCodeMemory(system, out, address, size); } -static ResultCode ControlCodeMemory(Core::System& system, Handle code_memory_handle, u32 operation, - VAddr address, size_t size, Svc::MemoryPermission perm) { +static Result ControlCodeMemory(Core::System& system, Handle code_memory_handle, u32 operation, + VAddr address, size_t size, Svc::MemoryPermission perm) { LOG_TRACE(Kernel_SVC, "called, code_memory_handle=0x{:X}, operation=0x{:X}, address=0x{:X}, size=0x{:X}, " @@ -1533,15 +1531,13 @@ static ResultCode ControlCodeMemory(Core::System& system, Handle code_memory_han return ResultSuccess; } -static ResultCode ControlCodeMemory32(Core::System& system, Handle code_memory_handle, - u32 operation, u64 address, u64 size, - Svc::MemoryPermission perm) { +static Result ControlCodeMemory32(Core::System& system, Handle code_memory_handle, u32 operation, + u64 address, u64 size, Svc::MemoryPermission perm) { return ControlCodeMemory(system, code_memory_handle, operation, address, size, perm); } -static ResultCode QueryProcessMemory(Core::System& system, VAddr memory_info_address, - VAddr page_info_address, Handle process_handle, - VAddr address) { +static Result QueryProcessMemory(Core::System& system, VAddr memory_info_address, + VAddr page_info_address, Handle process_handle, VAddr address) { LOG_TRACE(Kernel_SVC, "called process=0x{:08X} address={:X}", process_handle, address); const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable(); KScopedAutoObject process = handle_table.GetObject(process_handle); @@ -1569,8 +1565,8 @@ static ResultCode QueryProcessMemory(Core::System& system, VAddr memory_info_add return ResultSuccess; } -static ResultCode QueryMemory(Core::System& system, VAddr memory_info_address, - VAddr page_info_address, VAddr query_address) { +static Result QueryMemory(Core::System& system, VAddr memory_info_address, VAddr page_info_address, + VAddr query_address) { LOG_TRACE(Kernel_SVC, "called, memory_info_address=0x{:016X}, page_info_address=0x{:016X}, " "query_address=0x{:016X}", @@ -1580,13 +1576,13 @@ static ResultCode QueryMemory(Core::System& system, VAddr memory_info_address, query_address); } -static ResultCode QueryMemory32(Core::System& system, u32 memory_info_address, - u32 page_info_address, u32 query_address) { +static Result QueryMemory32(Core::System& system, u32 memory_info_address, u32 page_info_address, + u32 query_address) { return QueryMemory(system, memory_info_address, page_info_address, query_address); } -static ResultCode MapProcessCodeMemory(Core::System& system, Handle process_handle, u64 dst_address, - u64 src_address, u64 size) { +static Result MapProcessCodeMemory(Core::System& system, Handle process_handle, u64 dst_address, + u64 src_address, u64 size) { LOG_DEBUG(Kernel_SVC, "called. process_handle=0x{:08X}, dst_address=0x{:016X}, " "src_address=0x{:016X}, size=0x{:016X}", @@ -1653,8 +1649,8 @@ static ResultCode MapProcessCodeMemory(Core::System& system, Handle process_hand return page_table.MapCodeMemory(dst_address, src_address, size); } -static ResultCode UnmapProcessCodeMemory(Core::System& system, Handle process_handle, - u64 dst_address, u64 src_address, u64 size) { +static Result UnmapProcessCodeMemory(Core::System& system, Handle process_handle, u64 dst_address, + u64 src_address, u64 size) { LOG_DEBUG(Kernel_SVC, "called. process_handle=0x{:08X}, dst_address=0x{:016X}, src_address=0x{:016X}, " "size=0x{:016X}", @@ -1746,8 +1742,8 @@ constexpr bool IsValidVirtualCoreId(int32_t core_id) { } // Anonymous namespace /// Creates a new thread -static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr entry_point, u64 arg, - VAddr stack_bottom, u32 priority, s32 core_id) { +static Result CreateThread(Core::System& system, Handle* out_handle, VAddr entry_point, u64 arg, + VAddr stack_bottom, u32 priority, s32 core_id) { LOG_DEBUG(Kernel_SVC, "called entry_point=0x{:08X}, arg=0x{:08X}, stack_bottom=0x{:08X}, " "priority=0x{:08X}, core_id=0x{:08X}", @@ -1818,13 +1814,13 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e return ResultSuccess; } -static ResultCode CreateThread32(Core::System& system, Handle* out_handle, u32 priority, - u32 entry_point, u32 arg, u32 stack_top, s32 processor_id) { +static Result CreateThread32(Core::System& system, Handle* out_handle, u32 priority, + u32 entry_point, u32 arg, u32 stack_top, s32 processor_id) { return CreateThread(system, out_handle, entry_point, arg, stack_top, priority, processor_id); } /// Starts the thread for the provided handle -static ResultCode StartThread(Core::System& system, Handle thread_handle) { +static Result StartThread(Core::System& system, Handle thread_handle) { LOG_DEBUG(Kernel_SVC, "called thread=0x{:08X}", thread_handle); // Get the thread from its handle. @@ -1842,7 +1838,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) { return ResultSuccess; } -static ResultCode StartThread32(Core::System& system, Handle thread_handle) { +static Result StartThread32(Core::System& system, Handle thread_handle) { return StartThread(system, thread_handle); } @@ -1893,8 +1889,8 @@ static void SleepThread32(Core::System& system, u32 nanoseconds_low, u32 nanosec } /// Wait process wide key atomic -static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr address, VAddr cv_key, - u32 tag, s64 timeout_ns) { +static Result WaitProcessWideKeyAtomic(Core::System& system, VAddr address, VAddr cv_key, u32 tag, + s64 timeout_ns) { LOG_TRACE(Kernel_SVC, "called address={:X}, cv_key={:X}, tag=0x{:08X}, timeout_ns={}", address, cv_key, tag, timeout_ns); @@ -1929,8 +1925,8 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr address, address, Common::AlignDown(cv_key, sizeof(u32)), tag, timeout); } -static ResultCode WaitProcessWideKeyAtomic32(Core::System& system, u32 address, u32 cv_key, u32 tag, - u32 timeout_ns_low, u32 timeout_ns_high) { +static Result WaitProcessWideKeyAtomic32(Core::System& system, u32 address, u32 cv_key, u32 tag, + u32 timeout_ns_low, u32 timeout_ns_high) { const auto timeout_ns = static_cast(timeout_ns_low | (u64{timeout_ns_high} << 32)); return WaitProcessWideKeyAtomic(system, address, cv_key, tag, timeout_ns); } @@ -1975,8 +1971,8 @@ constexpr bool IsValidArbitrationType(Svc::ArbitrationType type) { } // namespace // Wait for an address (via Address Arbiter) -static ResultCode WaitForAddress(Core::System& system, VAddr address, Svc::ArbitrationType arb_type, - s32 value, s64 timeout_ns) { +static Result WaitForAddress(Core::System& system, VAddr address, Svc::ArbitrationType arb_type, + s32 value, s64 timeout_ns) { LOG_TRACE(Kernel_SVC, "called, address=0x{:X}, arb_type=0x{:X}, value=0x{:X}, timeout_ns={}", address, arb_type, value, timeout_ns); @@ -2013,15 +2009,15 @@ static ResultCode WaitForAddress(Core::System& system, VAddr address, Svc::Arbit return system.Kernel().CurrentProcess()->WaitAddressArbiter(address, arb_type, value, timeout); } -static ResultCode WaitForAddress32(Core::System& system, u32 address, Svc::ArbitrationType arb_type, - s32 value, u32 timeout_ns_low, u32 timeout_ns_high) { +static Result WaitForAddress32(Core::System& system, u32 address, Svc::ArbitrationType arb_type, + s32 value, u32 timeout_ns_low, u32 timeout_ns_high) { const auto timeout = static_cast(timeout_ns_low | (u64{timeout_ns_high} << 32)); return WaitForAddress(system, address, arb_type, value, timeout); } // Signals to an address (via Address Arbiter) -static ResultCode SignalToAddress(Core::System& system, VAddr address, Svc::SignalType signal_type, - s32 value, s32 count) { +static Result SignalToAddress(Core::System& system, VAddr address, Svc::SignalType signal_type, + s32 value, s32 count) { LOG_TRACE(Kernel_SVC, "called, address=0x{:X}, signal_type=0x{:X}, value=0x{:X}, count=0x{:X}", address, signal_type, value, count); @@ -2062,8 +2058,8 @@ static void SynchronizePreemptionState(Core::System& system) { } } -static ResultCode SignalToAddress32(Core::System& system, u32 address, Svc::SignalType signal_type, - s32 value, s32 count) { +static Result SignalToAddress32(Core::System& system, u32 address, Svc::SignalType signal_type, + s32 value, s32 count) { return SignalToAddress(system, address, signal_type, value, count); } @@ -2101,7 +2097,7 @@ static void GetSystemTick32(Core::System& system, u32* time_low, u32* time_high) } /// Close a handle -static ResultCode CloseHandle(Core::System& system, Handle handle) { +static Result CloseHandle(Core::System& system, Handle handle) { LOG_TRACE(Kernel_SVC, "Closing handle 0x{:08X}", handle); // Remove the handle. @@ -2111,12 +2107,12 @@ static ResultCode CloseHandle(Core::System& system, Handle handle) { return ResultSuccess; } -static ResultCode CloseHandle32(Core::System& system, Handle handle) { +static Result CloseHandle32(Core::System& system, Handle handle) { return CloseHandle(system, handle); } /// Clears the signaled state of an event or process. -static ResultCode ResetSignal(Core::System& system, Handle handle) { +static Result ResetSignal(Core::System& system, Handle handle) { LOG_DEBUG(Kernel_SVC, "called handle 0x{:08X}", handle); // Get the current handle table. @@ -2143,7 +2139,7 @@ static ResultCode ResetSignal(Core::System& system, Handle handle) { return ResultInvalidHandle; } -static ResultCode ResetSignal32(Core::System& system, Handle handle) { +static Result ResetSignal32(Core::System& system, Handle handle) { return ResetSignal(system, handle); } @@ -2163,8 +2159,8 @@ constexpr bool IsValidTransferMemoryPermission(MemoryPermission perm) { } // Anonymous namespace /// Creates a TransferMemory object -static ResultCode CreateTransferMemory(Core::System& system, Handle* out, VAddr address, u64 size, - MemoryPermission map_perm) { +static Result CreateTransferMemory(Core::System& system, Handle* out, VAddr address, u64 size, + MemoryPermission map_perm) { auto& kernel = system.Kernel(); // Validate the size. @@ -2210,13 +2206,13 @@ static ResultCode CreateTransferMemory(Core::System& system, Handle* out, VAddr return ResultSuccess; } -static ResultCode CreateTransferMemory32(Core::System& system, Handle* out, u32 address, u32 size, - MemoryPermission map_perm) { +static Result CreateTransferMemory32(Core::System& system, Handle* out, u32 address, u32 size, + MemoryPermission map_perm) { return CreateTransferMemory(system, out, address, size, map_perm); } -static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle, s32* out_core_id, - u64* out_affinity_mask) { +static Result GetThreadCoreMask(Core::System& system, Handle thread_handle, s32* out_core_id, + u64* out_affinity_mask) { LOG_TRACE(Kernel_SVC, "called, handle=0x{:08X}", thread_handle); // Get the thread from its handle. @@ -2230,8 +2226,8 @@ static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle, return ResultSuccess; } -static ResultCode GetThreadCoreMask32(Core::System& system, Handle thread_handle, s32* out_core_id, - u32* out_affinity_mask_low, u32* out_affinity_mask_high) { +static Result GetThreadCoreMask32(Core::System& system, Handle thread_handle, s32* out_core_id, + u32* out_affinity_mask_low, u32* out_affinity_mask_high) { u64 out_affinity_mask{}; const auto result = GetThreadCoreMask(system, thread_handle, out_core_id, &out_affinity_mask); *out_affinity_mask_high = static_cast(out_affinity_mask >> 32); @@ -2239,8 +2235,8 @@ static ResultCode GetThreadCoreMask32(Core::System& system, Handle thread_handle return result; } -static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle, s32 core_id, - u64 affinity_mask) { +static Result SetThreadCoreMask(Core::System& system, Handle thread_handle, s32 core_id, + u64 affinity_mask) { // Determine the core id/affinity mask. if (core_id == IdealCoreUseProcessValue) { core_id = system.Kernel().CurrentProcess()->GetIdealCoreId(); @@ -2271,13 +2267,13 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle, return ResultSuccess; } -static ResultCode SetThreadCoreMask32(Core::System& system, Handle thread_handle, s32 core_id, - u32 affinity_mask_low, u32 affinity_mask_high) { +static Result SetThreadCoreMask32(Core::System& system, Handle thread_handle, s32 core_id, + u32 affinity_mask_low, u32 affinity_mask_high) { const auto affinity_mask = u64{affinity_mask_low} | (u64{affinity_mask_high} << 32); return SetThreadCoreMask(system, thread_handle, core_id, affinity_mask); } -static ResultCode SignalEvent(Core::System& system, Handle event_handle) { +static Result SignalEvent(Core::System& system, Handle event_handle) { LOG_DEBUG(Kernel_SVC, "called, event_handle=0x{:08X}", event_handle); // Get the current handle table. @@ -2290,11 +2286,11 @@ static ResultCode SignalEvent(Core::System& system, Handle event_handle) { return writable_event->Signal(); } -static ResultCode SignalEvent32(Core::System& system, Handle event_handle) { +static Result SignalEvent32(Core::System& system, Handle event_handle) { return SignalEvent(system, event_handle); } -static ResultCode ClearEvent(Core::System& system, Handle event_handle) { +static Result ClearEvent(Core::System& system, Handle event_handle) { LOG_TRACE(Kernel_SVC, "called, event_handle=0x{:08X}", event_handle); // Get the current handle table. @@ -2321,11 +2317,11 @@ static ResultCode ClearEvent(Core::System& system, Handle event_handle) { return ResultInvalidHandle; } -static ResultCode ClearEvent32(Core::System& system, Handle event_handle) { +static Result ClearEvent32(Core::System& system, Handle event_handle) { return ClearEvent(system, event_handle); } -static ResultCode CreateEvent(Core::System& system, Handle* out_write, Handle* out_read) { +static Result CreateEvent(Core::System& system, Handle* out_write, Handle* out_read) { LOG_DEBUG(Kernel_SVC, "called"); // Get the kernel reference and handle table. @@ -2370,11 +2366,11 @@ static ResultCode CreateEvent(Core::System& system, Handle* out_write, Handle* o return ResultSuccess; } -static ResultCode CreateEvent32(Core::System& system, Handle* out_write, Handle* out_read) { +static Result CreateEvent32(Core::System& system, Handle* out_write, Handle* out_read) { return CreateEvent(system, out_write, out_read); } -static ResultCode GetProcessInfo(Core::System& system, u64* out, Handle process_handle, u32 type) { +static Result GetProcessInfo(Core::System& system, u64* out, Handle process_handle, u32 type) { LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, type=0x{:X}", process_handle, type); // This function currently only allows retrieving a process' status. @@ -2400,7 +2396,7 @@ static ResultCode GetProcessInfo(Core::System& system, u64* out, Handle process_ return ResultSuccess; } -static ResultCode CreateResourceLimit(Core::System& system, Handle* out_handle) { +static Result CreateResourceLimit(Core::System& system, Handle* out_handle) { LOG_DEBUG(Kernel_SVC, "called"); // Create a new resource limit. @@ -2423,9 +2419,8 @@ static ResultCode CreateResourceLimit(Core::System& system, Handle* out_handle) return ResultSuccess; } -static ResultCode GetResourceLimitLimitValue(Core::System& system, u64* out_limit_value, - Handle resource_limit_handle, - LimitableResource which) { +static Result GetResourceLimitLimitValue(Core::System& system, u64* out_limit_value, + Handle resource_limit_handle, LimitableResource which) { LOG_DEBUG(Kernel_SVC, "called, resource_limit_handle={:08X}, which={}", resource_limit_handle, which); @@ -2444,9 +2439,8 @@ static ResultCode GetResourceLimitLimitValue(Core::System& system, u64* out_limi return ResultSuccess; } -static ResultCode GetResourceLimitCurrentValue(Core::System& system, u64* out_current_value, - Handle resource_limit_handle, - LimitableResource which) { +static Result GetResourceLimitCurrentValue(Core::System& system, u64* out_current_value, + Handle resource_limit_handle, LimitableResource which) { LOG_DEBUG(Kernel_SVC, "called, resource_limit_handle={:08X}, which={}", resource_limit_handle, which); @@ -2465,8 +2459,8 @@ static ResultCode GetResourceLimitCurrentValue(Core::System& system, u64* out_cu return ResultSuccess; } -static ResultCode SetResourceLimitLimitValue(Core::System& system, Handle resource_limit_handle, - LimitableResource which, u64 limit_value) { +static Result SetResourceLimitLimitValue(Core::System& system, Handle resource_limit_handle, + LimitableResource which, u64 limit_value) { LOG_DEBUG(Kernel_SVC, "called, resource_limit_handle={:08X}, which={}, limit_value={}", resource_limit_handle, which, limit_value); @@ -2485,8 +2479,8 @@ static ResultCode SetResourceLimitLimitValue(Core::System& system, Handle resour return ResultSuccess; } -static ResultCode GetProcessList(Core::System& system, u32* out_num_processes, - VAddr out_process_ids, u32 out_process_ids_size) { +static Result GetProcessList(Core::System& system, u32* out_num_processes, VAddr out_process_ids, + u32 out_process_ids_size) { LOG_DEBUG(Kernel_SVC, "called. out_process_ids=0x{:016X}, out_process_ids_size={}", out_process_ids, out_process_ids_size); @@ -2522,8 +2516,8 @@ static ResultCode GetProcessList(Core::System& system, u32* out_num_processes, return ResultSuccess; } -static ResultCode GetThreadList(Core::System& system, u32* out_num_threads, VAddr out_thread_ids, - u32 out_thread_ids_size, Handle debug_handle) { +static Result GetThreadList(Core::System& system, u32* out_num_threads, VAddr out_thread_ids, + u32 out_thread_ids_size, Handle debug_handle) { // TODO: Handle this case when debug events are supported. UNIMPLEMENTED_IF(debug_handle != InvalidHandle); @@ -2562,9 +2556,9 @@ static ResultCode GetThreadList(Core::System& system, u32* out_num_threads, VAdd return ResultSuccess; } -static ResultCode FlushProcessDataCache32([[maybe_unused]] Core::System& system, - [[maybe_unused]] Handle handle, - [[maybe_unused]] u32 address, [[maybe_unused]] u32 size) { +static Result FlushProcessDataCache32([[maybe_unused]] Core::System& system, + [[maybe_unused]] Handle handle, [[maybe_unused]] u32 address, + [[maybe_unused]] u32 size) { // Note(Blinkhawk): For emulation purposes of the data cache this is mostly a no-op, // as all emulation is done in the same cache level in host architecture, thus data cache // does not need flushing. diff --git a/src/core/hle/kernel/svc_results.h b/src/core/hle/kernel/svc_results.h index fab12d070f..f27cade33c 100644 --- a/src/core/hle/kernel/svc_results.h +++ b/src/core/hle/kernel/svc_results.h @@ -9,34 +9,34 @@ namespace Kernel { // Confirmed Switch kernel error codes -constexpr ResultCode ResultOutOfSessions{ErrorModule::Kernel, 7}; -constexpr ResultCode ResultInvalidArgument{ErrorModule::Kernel, 14}; -constexpr ResultCode ResultNoSynchronizationObject{ErrorModule::Kernel, 57}; -constexpr ResultCode ResultTerminationRequested{ErrorModule::Kernel, 59}; -constexpr ResultCode ResultInvalidSize{ErrorModule::Kernel, 101}; -constexpr ResultCode ResultInvalidAddress{ErrorModule::Kernel, 102}; -constexpr ResultCode ResultOutOfResource{ErrorModule::Kernel, 103}; -constexpr ResultCode ResultOutOfMemory{ErrorModule::Kernel, 104}; -constexpr ResultCode ResultOutOfHandles{ErrorModule::Kernel, 105}; -constexpr ResultCode ResultInvalidCurrentMemory{ErrorModule::Kernel, 106}; -constexpr ResultCode ResultInvalidNewMemoryPermission{ErrorModule::Kernel, 108}; -constexpr ResultCode ResultInvalidMemoryRegion{ErrorModule::Kernel, 110}; -constexpr ResultCode ResultInvalidPriority{ErrorModule::Kernel, 112}; -constexpr ResultCode ResultInvalidCoreId{ErrorModule::Kernel, 113}; -constexpr ResultCode ResultInvalidHandle{ErrorModule::Kernel, 114}; -constexpr ResultCode ResultInvalidPointer{ErrorModule::Kernel, 115}; -constexpr ResultCode ResultInvalidCombination{ErrorModule::Kernel, 116}; -constexpr ResultCode ResultTimedOut{ErrorModule::Kernel, 117}; -constexpr ResultCode ResultCancelled{ErrorModule::Kernel, 118}; -constexpr ResultCode ResultOutOfRange{ErrorModule::Kernel, 119}; -constexpr ResultCode ResultInvalidEnumValue{ErrorModule::Kernel, 120}; -constexpr ResultCode ResultNotFound{ErrorModule::Kernel, 121}; -constexpr ResultCode ResultBusy{ErrorModule::Kernel, 122}; -constexpr ResultCode ResultSessionClosed{ErrorModule::Kernel, 123}; -constexpr ResultCode ResultInvalidState{ErrorModule::Kernel, 125}; -constexpr ResultCode ResultReservedUsed{ErrorModule::Kernel, 126}; -constexpr ResultCode ResultPortClosed{ErrorModule::Kernel, 131}; -constexpr ResultCode ResultLimitReached{ErrorModule::Kernel, 132}; -constexpr ResultCode ResultInvalidId{ErrorModule::Kernel, 519}; +constexpr Result ResultOutOfSessions{ErrorModule::Kernel, 7}; +constexpr Result ResultInvalidArgument{ErrorModule::Kernel, 14}; +constexpr Result ResultNoSynchronizationObject{ErrorModule::Kernel, 57}; +constexpr Result ResultTerminationRequested{ErrorModule::Kernel, 59}; +constexpr Result ResultInvalidSize{ErrorModule::Kernel, 101}; +constexpr Result ResultInvalidAddress{ErrorModule::Kernel, 102}; +constexpr Result ResultOutOfResource{ErrorModule::Kernel, 103}; +constexpr Result ResultOutOfMemory{ErrorModule::Kernel, 104}; +constexpr Result ResultOutOfHandles{ErrorModule::Kernel, 105}; +constexpr Result ResultInvalidCurrentMemory{ErrorModule::Kernel, 106}; +constexpr Result ResultInvalidNewMemoryPermission{ErrorModule::Kernel, 108}; +constexpr Result ResultInvalidMemoryRegion{ErrorModule::Kernel, 110}; +constexpr Result ResultInvalidPriority{ErrorModule::Kernel, 112}; +constexpr Result ResultInvalidCoreId{ErrorModule::Kernel, 113}; +constexpr Result ResultInvalidHandle{ErrorModule::Kernel, 114}; +constexpr Result ResultInvalidPointer{ErrorModule::Kernel, 115}; +constexpr Result ResultInvalidCombination{ErrorModule::Kernel, 116}; +constexpr Result ResultTimedOut{ErrorModule::Kernel, 117}; +constexpr Result ResultCancelled{ErrorModule::Kernel, 118}; +constexpr Result ResultOutOfRange{ErrorModule::Kernel, 119}; +constexpr Result ResultInvalidEnumValue{ErrorModule::Kernel, 120}; +constexpr Result ResultNotFound{ErrorModule::Kernel, 121}; +constexpr Result ResultBusy{ErrorModule::Kernel, 122}; +constexpr Result ResultSessionClosed{ErrorModule::Kernel, 123}; +constexpr Result ResultInvalidState{ErrorModule::Kernel, 125}; +constexpr Result ResultReservedUsed{ErrorModule::Kernel, 126}; +constexpr Result ResultPortClosed{ErrorModule::Kernel, 131}; +constexpr Result ResultLimitReached{ErrorModule::Kernel, 132}; +constexpr Result ResultInvalidId{ErrorModule::Kernel, 519}; } // namespace Kernel diff --git a/src/core/hle/kernel/svc_wrap.h b/src/core/hle/kernel/svc_wrap.h index 2271bb80ca..4bc49087e2 100644 --- a/src/core/hle/kernel/svc_wrap.h +++ b/src/core/hle/kernel/svc_wrap.h @@ -33,24 +33,24 @@ static inline void FuncReturn32(Core::System& system, u32 result) { } //////////////////////////////////////////////////////////////////////////////////////////////////// -// Function wrappers that return type ResultCode +// Function wrappers that return type Result -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, Param(system, 0)).raw); } -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, Param(system, 0), Param(system, 1)).raw); } -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, static_cast(Param(system, 0))).raw); } -template +template void SvcWrap64(Core::System& system) { FuncReturn( system, @@ -58,14 +58,14 @@ void SvcWrap64(Core::System& system) { } // Used by SetThreadActivity -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, static_cast(Param(system, 0)), static_cast(Param(system, 1))) .raw); } -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, static_cast(Param(system, 0)), Param(system, 1), Param(system, 2), Param(system, 3)) @@ -73,7 +73,7 @@ void SvcWrap64(Core::System& system) { } // Used by MapProcessMemory and UnmapProcessMemory -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, Param(system, 0), static_cast(Param(system, 1)), Param(system, 2), Param(system, 3)) @@ -81,7 +81,7 @@ void SvcWrap64(Core::System& system) { } // Used by ControlCodeMemory -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, static_cast(Param(system, 0)), static_cast(Param(system, 1)), Param(system, 2), Param(system, 3), @@ -89,7 +89,7 @@ void SvcWrap64(Core::System& system) { .raw); } -template +template void SvcWrap64(Core::System& system) { u32 param = 0; const u32 retval = func(system, ¶m).raw; @@ -97,7 +97,7 @@ void SvcWrap64(Core::System& system) { FuncReturn(system, retval); } -template +template void SvcWrap64(Core::System& system) { u32 param_1 = 0; const u32 retval = func(system, ¶m_1, static_cast(Param(system, 1))).raw; @@ -105,7 +105,7 @@ void SvcWrap64(Core::System& system) { FuncReturn(system, retval); } -template +template void SvcWrap64(Core::System& system) { u32 param_1 = 0; u32 param_2 = 0; @@ -118,7 +118,7 @@ void SvcWrap64(Core::System& system) { FuncReturn(system, retval); } -template +template void SvcWrap64(Core::System& system) { u32 param_1 = 0; const u32 retval = func(system, ¶m_1, Param(system, 1)).raw; @@ -126,7 +126,7 @@ void SvcWrap64(Core::System& system) { FuncReturn(system, retval); } -template +template void SvcWrap64(Core::System& system) { u32 param_1 = 0; const u32 retval = @@ -136,7 +136,7 @@ void SvcWrap64(Core::System& system) { FuncReturn(system, retval); } -template +template void SvcWrap64(Core::System& system) { u64 param_1 = 0; const u32 retval = func(system, ¶m_1, static_cast(Param(system, 1))).raw; @@ -145,12 +145,12 @@ void SvcWrap64(Core::System& system) { FuncReturn(system, retval); } -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, Param(system, 0), static_cast(Param(system, 1))).raw); } -template +template void SvcWrap64(Core::System& system) { u64 param_1 = 0; const u32 retval = func(system, ¶m_1, Param(system, 1)).raw; @@ -159,7 +159,7 @@ void SvcWrap64(Core::System& system) { FuncReturn(system, retval); } -template +template void SvcWrap64(Core::System& system) { u64 param_1 = 0; const u32 retval = func(system, ¶m_1, static_cast(Param(system, 1)), @@ -171,7 +171,7 @@ void SvcWrap64(Core::System& system) { } // Used by GetResourceLimitLimitValue. -template +template void SvcWrap64(Core::System& system) { u64 param_1 = 0; const u32 retval = func(system, ¶m_1, static_cast(Param(system, 1)), @@ -182,13 +182,13 @@ void SvcWrap64(Core::System& system) { FuncReturn(system, retval); } -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, static_cast(Param(system, 0)), Param(system, 1)).raw); } // Used by SetResourceLimitLimitValue -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, static_cast(Param(system, 0)), static_cast(Param(system, 1)), Param(system, 2)) @@ -196,7 +196,7 @@ void SvcWrap64(Core::System& system) { } // Used by SetThreadCoreMask -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, static_cast(Param(system, 0)), static_cast(Param(system, 1)), Param(system, 2)) @@ -204,44 +204,44 @@ void SvcWrap64(Core::System& system) { } // Used by GetThreadCoreMask -template +template void SvcWrap64(Core::System& system) { s32 param_1 = 0; u64 param_2 = 0; - const ResultCode retval = func(system, static_cast(Param(system, 2)), ¶m_1, ¶m_2); + const Result retval = func(system, static_cast(Param(system, 2)), ¶m_1, ¶m_2); system.CurrentArmInterface().SetReg(1, param_1); system.CurrentArmInterface().SetReg(2, param_2); FuncReturn(system, retval.raw); } -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, Param(system, 0), Param(system, 1), static_cast(Param(system, 2)), static_cast(Param(system, 3))) .raw); } -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, Param(system, 0), Param(system, 1), static_cast(Param(system, 2)), Param(system, 3)) .raw); } -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, static_cast(Param(system, 0)), Param(system, 1), static_cast(Param(system, 2))) .raw); } -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, Param(system, 0), Param(system, 1), Param(system, 2)).raw); } -template +template void SvcWrap64(Core::System& system) { FuncReturn( system, @@ -249,7 +249,7 @@ void SvcWrap64(Core::System& system) { } // Used by SetMemoryPermission -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, Param(system, 0), Param(system, 1), static_cast(Param(system, 2))) @@ -257,14 +257,14 @@ void SvcWrap64(Core::System& system) { } // Used by MapSharedMemory -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, static_cast(Param(system, 0)), Param(system, 1), Param(system, 2), static_cast(Param(system, 3))) .raw); } -template +template void SvcWrap64(Core::System& system) { FuncReturn( system, @@ -272,7 +272,7 @@ void SvcWrap64(Core::System& system) { } // Used by WaitSynchronization -template +template void SvcWrap64(Core::System& system) { s32 param_1 = 0; const u32 retval = func(system, ¶m_1, Param(system, 1), static_cast(Param(system, 2)), @@ -283,7 +283,7 @@ void SvcWrap64(Core::System& system) { FuncReturn(system, retval); } -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, Param(system, 0), Param(system, 1), static_cast(Param(system, 2)), static_cast(Param(system, 3))) @@ -291,7 +291,7 @@ void SvcWrap64(Core::System& system) { } // Used by GetInfo -template +template void SvcWrap64(Core::System& system) { u64 param_1 = 0; const u32 retval = func(system, ¶m_1, Param(system, 1), @@ -302,7 +302,7 @@ void SvcWrap64(Core::System& system) { FuncReturn(system, retval); } -template +template void SvcWrap64(Core::System& system) { u32 param_1 = 0; const u32 retval = func(system, ¶m_1, Param(system, 1), Param(system, 2), Param(system, 3), @@ -314,7 +314,7 @@ void SvcWrap64(Core::System& system) { } // Used by CreateTransferMemory -template +template void SvcWrap64(Core::System& system) { u32 param_1 = 0; const u32 retval = func(system, ¶m_1, Param(system, 1), Param(system, 2), @@ -326,7 +326,7 @@ void SvcWrap64(Core::System& system) { } // Used by CreateCodeMemory -template +template void SvcWrap64(Core::System& system) { u32 param_1 = 0; const u32 retval = func(system, ¶m_1, Param(system, 1), Param(system, 2)).raw; @@ -335,7 +335,7 @@ void SvcWrap64(Core::System& system) { FuncReturn(system, retval); } -template +template void SvcWrap64(Core::System& system) { u32 param_1 = 0; const u32 retval = func(system, ¶m_1, Param(system, 1), static_cast(Param(system, 2)), @@ -347,7 +347,7 @@ void SvcWrap64(Core::System& system) { } // Used by WaitForAddress -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, Param(system, 0), static_cast(Param(system, 1)), @@ -356,7 +356,7 @@ void SvcWrap64(Core::System& system) { } // Used by SignalToAddress -template +template void SvcWrap64(Core::System& system) { FuncReturn(system, func(system, Param(system, 0), static_cast(Param(system, 1)), @@ -425,7 +425,7 @@ void SvcWrap64(Core::System& system) { } // Used by QueryMemory32, ArbitrateLock32 -template +template void SvcWrap32(Core::System& system) { FuncReturn32(system, func(system, Param32(system, 0), Param32(system, 1), Param32(system, 2)).raw); @@ -456,7 +456,7 @@ void SvcWrap32(Core::System& system) { } // Used by CreateThread32 -template +template void SvcWrap32(Core::System& system) { Handle param_1 = 0; @@ -469,7 +469,7 @@ void SvcWrap32(Core::System& system) { } // Used by GetInfo32 -template +template void SvcWrap32(Core::System& system) { u32 param_1 = 0; u32 param_2 = 0; @@ -484,7 +484,7 @@ void SvcWrap32(Core::System& system) { } // Used by GetThreadPriority32, ConnectToNamedPort32 -template +template void SvcWrap32(Core::System& system) { u32 param_1 = 0; const u32 retval = func(system, ¶m_1, Param32(system, 1)).raw; @@ -493,7 +493,7 @@ void SvcWrap32(Core::System& system) { } // Used by GetThreadId32 -template +template void SvcWrap32(Core::System& system) { u32 param_1 = 0; u32 param_2 = 0; @@ -516,7 +516,7 @@ void SvcWrap32(Core::System& system) { } // Used by CreateEvent32 -template +template void SvcWrap32(Core::System& system) { Handle param_1 = 0; Handle param_2 = 0; @@ -528,7 +528,7 @@ void SvcWrap32(Core::System& system) { } // Used by GetThreadId32 -template +template void SvcWrap32(Core::System& system) { u32 param_1 = 0; u32 param_2 = 0; @@ -542,7 +542,7 @@ void SvcWrap32(Core::System& system) { } // Used by GetThreadCoreMask32 -template +template void SvcWrap32(Core::System& system) { s32 param_1 = 0; u32 param_2 = 0; @@ -562,7 +562,7 @@ void SvcWrap32(Core::System& system) { } // Used by SetThreadActivity32 -template +template void SvcWrap32(Core::System& system) { const u32 retval = func(system, static_cast(Param(system, 0)), static_cast(Param(system, 1))) @@ -571,7 +571,7 @@ void SvcWrap32(Core::System& system) { } // Used by SetThreadPriority32 -template +template void SvcWrap32(Core::System& system) { const u32 retval = func(system, static_cast(Param(system, 0)), static_cast(Param(system, 1))).raw; @@ -579,7 +579,7 @@ void SvcWrap32(Core::System& system) { } // Used by SetMemoryAttribute32 -template +template void SvcWrap32(Core::System& system) { const u32 retval = func(system, static_cast(Param(system, 0)), static_cast(Param(system, 1)), @@ -589,7 +589,7 @@ void SvcWrap32(Core::System& system) { } // Used by MapSharedMemory32 -template +template void SvcWrap32(Core::System& system) { const u32 retval = func(system, static_cast(Param(system, 0)), static_cast(Param(system, 1)), static_cast(Param(system, 2)), @@ -599,7 +599,7 @@ void SvcWrap32(Core::System& system) { } // Used by SetThreadCoreMask32 -template +template void SvcWrap32(Core::System& system) { const u32 retval = func(system, static_cast(Param(system, 0)), static_cast(Param(system, 1)), @@ -609,7 +609,7 @@ void SvcWrap32(Core::System& system) { } // Used by WaitProcessWideKeyAtomic32 -template +template void SvcWrap32(Core::System& system) { const u32 retval = func(system, static_cast(Param(system, 0)), static_cast(Param(system, 1)), @@ -620,7 +620,7 @@ void SvcWrap32(Core::System& system) { } // Used by WaitForAddress32 -template +template void SvcWrap32(Core::System& system) { const u32 retval = func(system, static_cast(Param(system, 0)), static_cast(Param(system, 1)), @@ -631,7 +631,7 @@ void SvcWrap32(Core::System& system) { } // Used by SignalToAddress32 -template +template void SvcWrap32(Core::System& system) { const u32 retval = func(system, static_cast(Param(system, 0)), static_cast(Param(system, 1)), @@ -641,13 +641,13 @@ void SvcWrap32(Core::System& system) { } // Used by SendSyncRequest32, ArbitrateUnlock32 -template +template void SvcWrap32(Core::System& system) { FuncReturn(system, func(system, static_cast(Param(system, 0))).raw); } // Used by CreateTransferMemory32 -template +template void SvcWrap32(Core::System& system) { Handle handle = 0; const u32 retval = func(system, &handle, Param32(system, 1), Param32(system, 2), @@ -658,7 +658,7 @@ void SvcWrap32(Core::System& system) { } // Used by WaitSynchronization32 -template +template void SvcWrap32(Core::System& system) { s32 param_1 = 0; const u32 retval = func(system, Param32(system, 0), Param32(system, 1), Param32(system, 2), @@ -669,7 +669,7 @@ void SvcWrap32(Core::System& system) { } // Used by CreateCodeMemory32 -template +template void SvcWrap32(Core::System& system) { Handle handle = 0; @@ -680,7 +680,7 @@ void SvcWrap32(Core::System& system) { } // Used by ControlCodeMemory32 -template +template void SvcWrap32(Core::System& system) { const u32 retval = func(system, Param32(system, 0), Param32(system, 1), Param(system, 2), Param(system, 4), diff --git a/src/core/hle/result.h b/src/core/hle/result.h index 569dd9f38f..aa9e5b89d2 100644 --- a/src/core/hle/result.h +++ b/src/core/hle/result.h @@ -112,15 +112,15 @@ enum class ErrorModule : u32 { }; /// Encapsulates a Horizon OS error code, allowing it to be separated into its constituent fields. -union ResultCode { +union Result { u32 raw; BitField<0, 9, ErrorModule> module; BitField<9, 13, u32> description; - constexpr explicit ResultCode(u32 raw_) : raw(raw_) {} + constexpr explicit Result(u32 raw_) : raw(raw_) {} - constexpr ResultCode(ErrorModule module_, u32 description_) + constexpr Result(ErrorModule module_, u32 description_) : raw(module.FormatValue(module_) | description.FormatValue(description_)) {} [[nodiscard]] constexpr bool IsSuccess() const { @@ -132,18 +132,18 @@ union ResultCode { } }; -[[nodiscard]] constexpr bool operator==(const ResultCode& a, const ResultCode& b) { +[[nodiscard]] constexpr bool operator==(const Result& a, const Result& b) { return a.raw == b.raw; } -[[nodiscard]] constexpr bool operator!=(const ResultCode& a, const ResultCode& b) { +[[nodiscard]] constexpr bool operator!=(const Result& a, const Result& b) { return !operator==(a, b); } // Convenience functions for creating some common kinds of errors: -/// The default success `ResultCode`. -constexpr ResultCode ResultSuccess(0); +/// The default success `Result`. +constexpr Result ResultSuccess(0); /** * Placeholder result code used for unknown error codes. @@ -151,24 +151,24 @@ constexpr ResultCode ResultSuccess(0); * @note This should only be used when a particular error code * is not known yet. */ -constexpr ResultCode ResultUnknown(UINT32_MAX); +constexpr Result ResultUnknown(UINT32_MAX); /** * A ResultRange defines an inclusive range of error descriptions within an error module. - * This can be used to check whether the description of a given ResultCode falls within the range. - * The conversion function returns a ResultCode with its description set to description_start. + * This can be used to check whether the description of a given Result falls within the range. + * The conversion function returns a Result with its description set to description_start. * * An example of how it could be used: * \code * constexpr ResultRange ResultCommonError{ErrorModule::Common, 0, 9999}; * - * ResultCode Example(int value) { - * const ResultCode result = OtherExample(value); + * Result Example(int value) { + * const Result result = OtherExample(value); * * // This will only evaluate to true if result.module is ErrorModule::Common and * // result.description is in between 0 and 9999 inclusive. * if (ResultCommonError.Includes(result)) { - * // This returns ResultCode{ErrorModule::Common, 0}; + * // This returns Result{ErrorModule::Common, 0}; * return ResultCommonError; * } * @@ -181,22 +181,22 @@ public: consteval ResultRange(ErrorModule module, u32 description_start, u32 description_end_) : code{module, description_start}, description_end{description_end_} {} - [[nodiscard]] constexpr operator ResultCode() const { + [[nodiscard]] constexpr operator Result() const { return code; } - [[nodiscard]] constexpr bool Includes(ResultCode other) const { + [[nodiscard]] constexpr bool Includes(Result other) const { return code.module == other.module && code.description <= other.description && other.description <= description_end; } private: - ResultCode code; + Result code; u32 description_end; }; /** - * This is an optional value type. It holds a `ResultCode` and, if that code is ResultSuccess, it + * This is an optional value type. It holds a `Result` and, if that code is ResultSuccess, it * also holds a result of type `T`. If the code is an error code (not ResultSuccess), then trying * to access the inner value with operator* is undefined behavior and will assert with Unwrap(). * Users of this class must be cognizant to check the status of the ResultVal with operator bool(), @@ -207,7 +207,7 @@ private: * ResultVal Frobnicate(float strength) { * if (strength < 0.f || strength > 1.0f) { * // Can't frobnicate too weakly or too strongly - * return ResultCode{ErrorModule::Common, 1}; + * return Result{ErrorModule::Common, 1}; * } else { * // Frobnicated! Give caller a cookie * return 42; @@ -230,7 +230,7 @@ class ResultVal { public: constexpr ResultVal() : expected{} {} - constexpr ResultVal(ResultCode code) : expected{Common::Unexpected(code)} {} + constexpr ResultVal(Result code) : expected{Common::Unexpected(code)} {} constexpr ResultVal(ResultRange range) : expected{Common::Unexpected(range)} {} @@ -252,7 +252,7 @@ public: return expected.has_value(); } - [[nodiscard]] constexpr ResultCode Code() const { + [[nodiscard]] constexpr Result Code() const { return expected.has_value() ? ResultSuccess : expected.error(); } @@ -320,7 +320,7 @@ public: private: // TODO (Morph): Replace this with C++23 std::expected. - Common::Expected expected; + Common::Expected expected; }; /** @@ -337,7 +337,7 @@ private: target = std::move(*CONCAT2(check_result_L, __LINE__)) /** - * Analogous to CASCADE_RESULT, but for a bare ResultCode. The code will be propagated if + * Analogous to CASCADE_RESULT, but for a bare Result. The code will be propagated if * non-success, or discarded otherwise. */ #define CASCADE_CODE(source) \ diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp index 88b74cbb06..b726ac27a3 100644 --- a/src/core/hle/service/acc/acc.cpp +++ b/src/core/hle/service/acc/acc.cpp @@ -28,11 +28,11 @@ namespace Service::Account { -constexpr ResultCode ERR_INVALID_USER_ID{ErrorModule::Account, 20}; -constexpr ResultCode ERR_INVALID_APPLICATION_ID{ErrorModule::Account, 22}; -constexpr ResultCode ERR_INVALID_BUFFER{ErrorModule::Account, 30}; -constexpr ResultCode ERR_INVALID_BUFFER_SIZE{ErrorModule::Account, 31}; -constexpr ResultCode ERR_FAILED_SAVE_DATA{ErrorModule::Account, 100}; +constexpr Result ERR_INVALID_USER_ID{ErrorModule::Account, 20}; +constexpr Result ERR_INVALID_APPLICATION_ID{ErrorModule::Account, 22}; +constexpr Result ERR_INVALID_BUFFER{ErrorModule::Account, 30}; +constexpr Result ERR_INVALID_BUFFER_SIZE{ErrorModule::Account, 31}; +constexpr Result ERR_FAILED_SAVE_DATA{ErrorModule::Account, 100}; // Thumbnails are hard coded to be at least this size constexpr std::size_t THUMBNAIL_SIZE = 0x24000; @@ -505,7 +505,7 @@ protected: void Cancel() override {} - ResultCode GetResult() const override { + Result GetResult() const override { return ResultSuccess; } }; @@ -747,7 +747,7 @@ void Module::Interface::InitializeApplicationInfoRestricted(Kernel::HLERequestCo rb.Push(InitializeApplicationInfoBase()); } -ResultCode Module::Interface::InitializeApplicationInfoBase() { +Result Module::Interface::InitializeApplicationInfoBase() { if (application_info) { LOG_ERROR(Service_ACC, "Application already initialized"); return ERR_ACCOUNTINFO_ALREADY_INITIALIZED; diff --git a/src/core/hle/service/acc/acc.h b/src/core/hle/service/acc/acc.h index fff447fc3e..1621e7c0ac 100644 --- a/src/core/hle/service/acc/acc.h +++ b/src/core/hle/service/acc/acc.h @@ -41,7 +41,7 @@ public: void StoreSaveDataThumbnailSystem(Kernel::HLERequestContext& ctx); private: - ResultCode InitializeApplicationInfoBase(); + Result InitializeApplicationInfoBase(); void StoreSaveDataThumbnail(Kernel::HLERequestContext& ctx, const Common::UUID& uuid, const u64 tid); diff --git a/src/core/hle/service/acc/async_context.h b/src/core/hle/service/acc/async_context.h index e4929f7f06..26332d241d 100644 --- a/src/core/hle/service/acc/async_context.h +++ b/src/core/hle/service/acc/async_context.h @@ -26,7 +26,7 @@ public: protected: virtual bool IsComplete() const = 0; virtual void Cancel() = 0; - virtual ResultCode GetResult() const = 0; + virtual Result GetResult() const = 0; void MarkComplete(); diff --git a/src/core/hle/service/acc/errors.h b/src/core/hle/service/acc/errors.h index eafb75713c..e9c16b9519 100644 --- a/src/core/hle/service/acc/errors.h +++ b/src/core/hle/service/acc/errors.h @@ -7,7 +7,7 @@ namespace Service::Account { -constexpr ResultCode ERR_ACCOUNTINFO_BAD_APPLICATION{ErrorModule::Account, 22}; -constexpr ResultCode ERR_ACCOUNTINFO_ALREADY_INITIALIZED{ErrorModule::Account, 41}; +constexpr Result ERR_ACCOUNTINFO_BAD_APPLICATION{ErrorModule::Account, 22}; +constexpr Result ERR_ACCOUNTINFO_ALREADY_INITIALIZED{ErrorModule::Account, 41}; } // namespace Service::Account diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp index 0ef2981801..8118ead338 100644 --- a/src/core/hle/service/acc/profile_manager.cpp +++ b/src/core/hle/service/acc/profile_manager.cpp @@ -33,9 +33,9 @@ struct ProfileDataRaw { static_assert(sizeof(ProfileDataRaw) == 0x650, "ProfileDataRaw has incorrect size."); // TODO(ogniK): Get actual error codes -constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, u32(-1)); -constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, u32(-2)); -constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20); +constexpr Result ERROR_TOO_MANY_USERS(ErrorModule::Account, u32(-1)); +constexpr Result ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, u32(-2)); +constexpr Result ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20); constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "system/save/8000000000000010/su/avators"; @@ -87,7 +87,7 @@ bool ProfileManager::RemoveProfileAtIndex(std::size_t index) { } /// Helper function to register a user to the system -ResultCode ProfileManager::AddUser(const ProfileInfo& user) { +Result ProfileManager::AddUser(const ProfileInfo& user) { if (!AddToProfiles(user)) { return ERROR_TOO_MANY_USERS; } @@ -96,7 +96,7 @@ ResultCode ProfileManager::AddUser(const ProfileInfo& user) { /// Create a new user on the system. If the uuid of the user already exists, the user is not /// created. -ResultCode ProfileManager::CreateNewUser(UUID uuid, const ProfileUsername& username) { +Result ProfileManager::CreateNewUser(UUID uuid, const ProfileUsername& username) { if (user_count == MAX_USERS) { return ERROR_TOO_MANY_USERS; } @@ -123,7 +123,7 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, const ProfileUsername& usern /// Creates a new user on the system. This function allows a much simpler method of registration /// specifically by allowing an std::string for the username. This is required specifically since /// we're loading a string straight from the config -ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) { +Result ProfileManager::CreateNewUser(UUID uuid, const std::string& username) { ProfileUsername username_output{}; if (username.size() > username_output.size()) { diff --git a/src/core/hle/service/acc/profile_manager.h b/src/core/hle/service/acc/profile_manager.h index 955dbd3d6f..9940957f15 100644 --- a/src/core/hle/service/acc/profile_manager.h +++ b/src/core/hle/service/acc/profile_manager.h @@ -64,9 +64,9 @@ public: ProfileManager(); ~ProfileManager(); - ResultCode AddUser(const ProfileInfo& user); - ResultCode CreateNewUser(Common::UUID uuid, const ProfileUsername& username); - ResultCode CreateNewUser(Common::UUID uuid, const std::string& username); + Result AddUser(const ProfileInfo& user); + Result CreateNewUser(Common::UUID uuid, const ProfileUsername& username); + Result CreateNewUser(Common::UUID uuid, const std::string& username); std::optional GetUser(std::size_t index) const; std::optional GetUserIndex(const Common::UUID& uuid) const; std::optional GetUserIndex(const ProfileInfo& user) const; diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index c4a93e524a..d35644e73a 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -40,9 +40,9 @@ namespace Service::AM { -constexpr ResultCode ERR_NO_DATA_IN_CHANNEL{ErrorModule::AM, 2}; -constexpr ResultCode ERR_NO_MESSAGES{ErrorModule::AM, 3}; -constexpr ResultCode ERR_SIZE_OUT_OF_BOUNDS{ErrorModule::AM, 503}; +constexpr Result ERR_NO_DATA_IN_CHANNEL{ErrorModule::AM, 2}; +constexpr Result ERR_NO_MESSAGES{ErrorModule::AM, 3}; +constexpr Result ERR_SIZE_OUT_OF_BOUNDS{ErrorModule::AM, 503}; enum class LaunchParameterKind : u32 { ApplicationSpecific = 1, @@ -365,7 +365,7 @@ void ISelfController::LeaveFatalSection(Kernel::HLERequestContext& ctx) { // Entry and exit of fatal sections must be balanced. if (num_fatal_sections_entered == 0) { IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultCode{ErrorModule::AM, 512}); + rb.Push(Result{ErrorModule::AM, 512}); return; } diff --git a/src/core/hle/service/am/applets/applet_controller.cpp b/src/core/hle/service/am/applets/applet_controller.cpp index 0a5603d183..b418031de4 100644 --- a/src/core/hle/service/am/applets/applet_controller.cpp +++ b/src/core/hle/service/am/applets/applet_controller.cpp @@ -20,9 +20,9 @@ namespace Service::AM::Applets { // This error code (0x183ACA) is thrown when the applet fails to initialize. -[[maybe_unused]] constexpr ResultCode ERR_CONTROLLER_APPLET_3101{ErrorModule::HID, 3101}; +[[maybe_unused]] constexpr Result ERR_CONTROLLER_APPLET_3101{ErrorModule::HID, 3101}; // This error code (0x183CCA) is thrown when the u32 result in ControllerSupportResultInfo is 2. -[[maybe_unused]] constexpr ResultCode ERR_CONTROLLER_APPLET_3102{ErrorModule::HID, 3102}; +[[maybe_unused]] constexpr Result ERR_CONTROLLER_APPLET_3102{ErrorModule::HID, 3102}; static Core::Frontend::ControllerParameters ConvertToFrontendParameters( ControllerSupportArgPrivate private_arg, ControllerSupportArgHeader header, bool enable_text, @@ -173,7 +173,7 @@ bool Controller::TransactionComplete() const { return complete; } -ResultCode Controller::GetStatus() const { +Result Controller::GetStatus() const { return status; } diff --git a/src/core/hle/service/am/applets/applet_controller.h b/src/core/hle/service/am/applets/applet_controller.h index e1a34853d4..1f9adec65d 100644 --- a/src/core/hle/service/am/applets/applet_controller.h +++ b/src/core/hle/service/am/applets/applet_controller.h @@ -126,7 +126,7 @@ public: void Initialize() override; bool TransactionComplete() const override; - ResultCode GetStatus() const override; + Result GetStatus() const override; void ExecuteInteractive() override; void Execute() override; @@ -143,7 +143,7 @@ private: ControllerUpdateFirmwareArg controller_update_arg; ControllerKeyRemappingArg controller_key_remapping_arg; bool complete{false}; - ResultCode status{ResultSuccess}; + Result status{ResultSuccess}; bool is_single_mode{false}; std::vector out_data; }; diff --git a/src/core/hle/service/am/applets/applet_error.cpp b/src/core/hle/service/am/applets/applet_error.cpp index 0b87c60b90..fcf34bf7eb 100644 --- a/src/core/hle/service/am/applets/applet_error.cpp +++ b/src/core/hle/service/am/applets/applet_error.cpp @@ -25,15 +25,15 @@ struct ErrorCode { }; } - static constexpr ErrorCode FromResultCode(ResultCode result) { + static constexpr ErrorCode FromResult(Result result) { return { .error_category{2000 + static_cast(result.module.Value())}, .error_number{result.description.Value()}, }; } - constexpr ResultCode ToResultCode() const { - return ResultCode{static_cast(error_category - 2000), error_number}; + constexpr Result ToResult() const { + return Result{static_cast(error_category - 2000), error_number}; } }; static_assert(sizeof(ErrorCode) == 0x8, "ErrorCode has incorrect size."); @@ -97,8 +97,8 @@ void CopyArgumentData(const std::vector& data, T& variable) { std::memcpy(&variable, data.data(), sizeof(T)); } -ResultCode Decode64BitError(u64 error) { - return ErrorCode::FromU64(error).ToResultCode(); +Result Decode64BitError(u64 error) { + return ErrorCode::FromU64(error).ToResult(); } } // Anonymous namespace @@ -127,16 +127,16 @@ void Error::Initialize() { if (args->error.use_64bit_error_code) { error_code = Decode64BitError(args->error.error_code_64); } else { - error_code = ResultCode(args->error.error_code_32); + error_code = Result(args->error.error_code_32); } break; case ErrorAppletMode::ShowSystemError: CopyArgumentData(data, args->system_error); - error_code = ResultCode(Decode64BitError(args->system_error.error_code_64)); + error_code = Result(Decode64BitError(args->system_error.error_code_64)); break; case ErrorAppletMode::ShowApplicationError: CopyArgumentData(data, args->application_error); - error_code = ResultCode(args->application_error.error_code); + error_code = Result(args->application_error.error_code); break; case ErrorAppletMode::ShowErrorRecord: CopyArgumentData(data, args->error_record); @@ -151,7 +151,7 @@ bool Error::TransactionComplete() const { return complete; } -ResultCode Error::GetStatus() const { +Result Error::GetStatus() const { return ResultSuccess; } diff --git a/src/core/hle/service/am/applets/applet_error.h b/src/core/hle/service/am/applets/applet_error.h index 43487f6474..d78d6f1d1a 100644 --- a/src/core/hle/service/am/applets/applet_error.h +++ b/src/core/hle/service/am/applets/applet_error.h @@ -31,7 +31,7 @@ public: void Initialize() override; bool TransactionComplete() const override; - ResultCode GetStatus() const override; + Result GetStatus() const override; void ExecuteInteractive() override; void Execute() override; @@ -41,7 +41,7 @@ private: union ErrorArguments; const Core::Frontend::ErrorApplet& frontend; - ResultCode error_code = ResultSuccess; + Result error_code = ResultSuccess; ErrorAppletMode mode = ErrorAppletMode::ShowError; std::unique_ptr args; diff --git a/src/core/hle/service/am/applets/applet_general_backend.cpp b/src/core/hle/service/am/applets/applet_general_backend.cpp index 41c002ef24..c34ef08b3f 100644 --- a/src/core/hle/service/am/applets/applet_general_backend.cpp +++ b/src/core/hle/service/am/applets/applet_general_backend.cpp @@ -13,7 +13,7 @@ namespace Service::AM::Applets { -constexpr ResultCode ERROR_INVALID_PIN{ErrorModule::PCTL, 221}; +constexpr Result ERROR_INVALID_PIN{ErrorModule::PCTL, 221}; static void LogCurrentStorage(AppletDataBroker& broker, std::string_view prefix) { std::shared_ptr storage = broker.PopNormalDataToApplet(); @@ -71,7 +71,7 @@ bool Auth::TransactionComplete() const { return complete; } -ResultCode Auth::GetStatus() const { +Result Auth::GetStatus() const { return successful ? ResultSuccess : ERROR_INVALID_PIN; } @@ -136,7 +136,7 @@ void Auth::AuthFinished(bool is_successful) { successful = is_successful; struct Return { - ResultCode result_code; + Result result_code; }; static_assert(sizeof(Return) == 0x4, "Return (AuthApplet) has incorrect size."); @@ -170,7 +170,7 @@ bool PhotoViewer::TransactionComplete() const { return complete; } -ResultCode PhotoViewer::GetStatus() const { +Result PhotoViewer::GetStatus() const { return ResultSuccess; } @@ -223,7 +223,7 @@ bool StubApplet::TransactionComplete() const { return true; } -ResultCode StubApplet::GetStatus() const { +Result StubApplet::GetStatus() const { LOG_WARNING(Service_AM, "called (STUBBED)"); return ResultSuccess; } diff --git a/src/core/hle/service/am/applets/applet_general_backend.h b/src/core/hle/service/am/applets/applet_general_backend.h index e647d0f41f..a9f2535a21 100644 --- a/src/core/hle/service/am/applets/applet_general_backend.h +++ b/src/core/hle/service/am/applets/applet_general_backend.h @@ -25,7 +25,7 @@ public: void Initialize() override; bool TransactionComplete() const override; - ResultCode GetStatus() const override; + Result GetStatus() const override; void ExecuteInteractive() override; void Execute() override; @@ -56,7 +56,7 @@ public: void Initialize() override; bool TransactionComplete() const override; - ResultCode GetStatus() const override; + Result GetStatus() const override; void ExecuteInteractive() override; void Execute() override; @@ -77,7 +77,7 @@ public: void Initialize() override; bool TransactionComplete() const override; - ResultCode GetStatus() const override; + Result GetStatus() const override; void ExecuteInteractive() override; void Execute() override; diff --git a/src/core/hle/service/am/applets/applet_mii_edit.cpp b/src/core/hle/service/am/applets/applet_mii_edit.cpp index 8d847c3f6f..ae80ef506b 100644 --- a/src/core/hle/service/am/applets/applet_mii_edit.cpp +++ b/src/core/hle/service/am/applets/applet_mii_edit.cpp @@ -62,7 +62,7 @@ bool MiiEdit::TransactionComplete() const { return is_complete; } -ResultCode MiiEdit::GetStatus() const { +Result MiiEdit::GetStatus() const { return ResultSuccess; } diff --git a/src/core/hle/service/am/applets/applet_mii_edit.h b/src/core/hle/service/am/applets/applet_mii_edit.h index 900754e575..d18dd3cf51 100644 --- a/src/core/hle/service/am/applets/applet_mii_edit.h +++ b/src/core/hle/service/am/applets/applet_mii_edit.h @@ -22,7 +22,7 @@ public: void Initialize() override; bool TransactionComplete() const override; - ResultCode GetStatus() const override; + Result GetStatus() const override; void ExecuteInteractive() override; void Execute() override; diff --git a/src/core/hle/service/am/applets/applet_profile_select.cpp b/src/core/hle/service/am/applets/applet_profile_select.cpp index 02049fd9fd..c738db028f 100644 --- a/src/core/hle/service/am/applets/applet_profile_select.cpp +++ b/src/core/hle/service/am/applets/applet_profile_select.cpp @@ -12,7 +12,7 @@ namespace Service::AM::Applets { -constexpr ResultCode ERR_USER_CANCELLED_SELECTION{ErrorModule::Account, 1}; +constexpr Result ERR_USER_CANCELLED_SELECTION{ErrorModule::Account, 1}; ProfileSelect::ProfileSelect(Core::System& system_, LibraryAppletMode applet_mode_, const Core::Frontend::ProfileSelectApplet& frontend_) @@ -39,7 +39,7 @@ bool ProfileSelect::TransactionComplete() const { return complete; } -ResultCode ProfileSelect::GetStatus() const { +Result ProfileSelect::GetStatus() const { return status; } diff --git a/src/core/hle/service/am/applets/applet_profile_select.h b/src/core/hle/service/am/applets/applet_profile_select.h index 3a6e50eaa9..b77f1d205e 100644 --- a/src/core/hle/service/am/applets/applet_profile_select.h +++ b/src/core/hle/service/am/applets/applet_profile_select.h @@ -39,7 +39,7 @@ public: void Initialize() override; bool TransactionComplete() const override; - ResultCode GetStatus() const override; + Result GetStatus() const override; void ExecuteInteractive() override; void Execute() override; @@ -50,7 +50,7 @@ private: UserSelectionConfig config; bool complete = false; - ResultCode status = ResultSuccess; + Result status = ResultSuccess; std::vector final_data; Core::System& system; }; diff --git a/src/core/hle/service/am/applets/applet_software_keyboard.cpp b/src/core/hle/service/am/applets/applet_software_keyboard.cpp index 4116fbaa76..faa092957c 100644 --- a/src/core/hle/service/am/applets/applet_software_keyboard.cpp +++ b/src/core/hle/service/am/applets/applet_software_keyboard.cpp @@ -80,7 +80,7 @@ bool SoftwareKeyboard::TransactionComplete() const { return complete; } -ResultCode SoftwareKeyboard::GetStatus() const { +Result SoftwareKeyboard::GetStatus() const { return status; } diff --git a/src/core/hle/service/am/applets/applet_software_keyboard.h b/src/core/hle/service/am/applets/applet_software_keyboard.h index c36806a722..b01b31c988 100644 --- a/src/core/hle/service/am/applets/applet_software_keyboard.h +++ b/src/core/hle/service/am/applets/applet_software_keyboard.h @@ -28,7 +28,7 @@ public: void Initialize() override; bool TransactionComplete() const override; - ResultCode GetStatus() const override; + Result GetStatus() const override; void ExecuteInteractive() override; void Execute() override; @@ -180,7 +180,7 @@ private: bool is_background{false}; bool complete{false}; - ResultCode status{ResultSuccess}; + Result status{ResultSuccess}; }; } // namespace Service::AM::Applets diff --git a/src/core/hle/service/am/applets/applet_web_browser.cpp b/src/core/hle/service/am/applets/applet_web_browser.cpp index 7b3f77a516..4b804b78cf 100644 --- a/src/core/hle/service/am/applets/applet_web_browser.cpp +++ b/src/core/hle/service/am/applets/applet_web_browser.cpp @@ -288,7 +288,7 @@ bool WebBrowser::TransactionComplete() const { return complete; } -ResultCode WebBrowser::GetStatus() const { +Result WebBrowser::GetStatus() const { return status; } diff --git a/src/core/hle/service/am/applets/applet_web_browser.h b/src/core/hle/service/am/applets/applet_web_browser.h index 6b602769bd..fd727fac8d 100644 --- a/src/core/hle/service/am/applets/applet_web_browser.h +++ b/src/core/hle/service/am/applets/applet_web_browser.h @@ -32,7 +32,7 @@ public: void Initialize() override; bool TransactionComplete() const override; - ResultCode GetStatus() const override; + Result GetStatus() const override; void ExecuteInteractive() override; void Execute() override; @@ -66,7 +66,7 @@ private: const Core::Frontend::WebBrowserApplet& frontend; bool complete{false}; - ResultCode status{ResultSuccess}; + Result status{ResultSuccess}; WebAppletVersion web_applet_version{}; WebArgHeader web_arg_header{}; diff --git a/src/core/hle/service/am/applets/applets.h b/src/core/hle/service/am/applets/applets.h index 2861fed0e3..e78a576576 100644 --- a/src/core/hle/service/am/applets/applets.h +++ b/src/core/hle/service/am/applets/applets.h @@ -9,7 +9,7 @@ #include "common/swap.h" #include "core/hle/service/kernel_helpers.h" -union ResultCode; +union Result; namespace Core { class System; @@ -138,7 +138,7 @@ public: virtual void Initialize(); virtual bool TransactionComplete() const = 0; - virtual ResultCode GetStatus() const = 0; + virtual Result GetStatus() const = 0; virtual void ExecuteInteractive() = 0; virtual void Execute() = 0; diff --git a/src/core/hle/service/audio/errors.h b/src/core/hle/service/audio/errors.h index 542fec899e..ac6c514af1 100644 --- a/src/core/hle/service/audio/errors.h +++ b/src/core/hle/service/audio/errors.h @@ -7,8 +7,8 @@ namespace Service::Audio { -constexpr ResultCode ERR_OPERATION_FAILED{ErrorModule::Audio, 2}; -constexpr ResultCode ERR_BUFFER_COUNT_EXCEEDED{ErrorModule::Audio, 8}; -constexpr ResultCode ERR_NOT_SUPPORTED{ErrorModule::Audio, 513}; +constexpr Result ERR_OPERATION_FAILED{ErrorModule::Audio, 2}; +constexpr Result ERR_BUFFER_COUNT_EXCEEDED{ErrorModule::Audio, 8}; +constexpr Result ERR_NOT_SUPPORTED{ErrorModule::Audio, 513}; } // namespace Service::Audio diff --git a/src/core/hle/service/bcat/backend/backend.cpp b/src/core/hle/service/bcat/backend/backend.cpp index 7e6d162308..cd0b405ffa 100644 --- a/src/core/hle/service/bcat/backend/backend.cpp +++ b/src/core/hle/service/bcat/backend/backend.cpp @@ -74,7 +74,7 @@ void ProgressServiceBackend::CommitDirectory(std::string_view dir_name) { SignalUpdate(); } -void ProgressServiceBackend::FinishDownload(ResultCode result) { +void ProgressServiceBackend::FinishDownload(Result result) { impl.total_downloaded_bytes = impl.total_bytes; impl.status = DeliveryCacheProgressImpl::Status::Done; impl.result = result; diff --git a/src/core/hle/service/bcat/backend/backend.h b/src/core/hle/service/bcat/backend/backend.h index 7e8026c75b..205ed07025 100644 --- a/src/core/hle/service/bcat/backend/backend.h +++ b/src/core/hle/service/bcat/backend/backend.h @@ -49,7 +49,7 @@ struct DeliveryCacheProgressImpl { }; Status status; - ResultCode result = ResultSuccess; + Result result = ResultSuccess; DirectoryName current_directory; FileName current_file; s64 current_downloaded_bytes; ///< Bytes downloaded on current file. @@ -90,7 +90,7 @@ public: void CommitDirectory(std::string_view dir_name); // Notifies the application that the operation completed with result code result. - void FinishDownload(ResultCode result); + void FinishDownload(Result result); private: explicit ProgressServiceBackend(Core::System& system, std::string_view event_name); diff --git a/src/core/hle/service/bcat/bcat_module.cpp b/src/core/hle/service/bcat/bcat_module.cpp index 076fd79e7e..d928e37fb8 100644 --- a/src/core/hle/service/bcat/bcat_module.cpp +++ b/src/core/hle/service/bcat/bcat_module.cpp @@ -18,15 +18,15 @@ namespace Service::BCAT { -constexpr ResultCode ERROR_INVALID_ARGUMENT{ErrorModule::BCAT, 1}; -constexpr ResultCode ERROR_FAILED_OPEN_ENTITY{ErrorModule::BCAT, 2}; -constexpr ResultCode ERROR_ENTITY_ALREADY_OPEN{ErrorModule::BCAT, 6}; -constexpr ResultCode ERROR_NO_OPEN_ENTITY{ErrorModule::BCAT, 7}; +constexpr Result ERROR_INVALID_ARGUMENT{ErrorModule::BCAT, 1}; +constexpr Result ERROR_FAILED_OPEN_ENTITY{ErrorModule::BCAT, 2}; +constexpr Result ERROR_ENTITY_ALREADY_OPEN{ErrorModule::BCAT, 6}; +constexpr Result ERROR_NO_OPEN_ENTITY{ErrorModule::BCAT, 7}; // The command to clear the delivery cache just calls fs IFileSystem DeleteFile on all of the files // and if any of them have a non-zero result it just forwards that result. This is the FS error code // for permission denied, which is the closest approximation of this scenario. -constexpr ResultCode ERROR_FAILED_CLEAR_CACHE{ErrorModule::FS, 6400}; +constexpr Result ERROR_FAILED_CLEAR_CACHE{ErrorModule::FS, 6400}; using BCATDigest = std::array; diff --git a/src/core/hle/service/es/es.cpp b/src/core/hle/service/es/es.cpp index cbe9d5f7c1..ff9b0427ce 100644 --- a/src/core/hle/service/es/es.cpp +++ b/src/core/hle/service/es/es.cpp @@ -8,8 +8,8 @@ namespace Service::ES { -constexpr ResultCode ERROR_INVALID_ARGUMENT{ErrorModule::ETicket, 2}; -constexpr ResultCode ERROR_INVALID_RIGHTS_ID{ErrorModule::ETicket, 3}; +constexpr Result ERROR_INVALID_ARGUMENT{ErrorModule::ETicket, 2}; +constexpr Result ERROR_INVALID_RIGHTS_ID{ErrorModule::ETicket, 3}; class ETicket final : public ServiceFramework { public: diff --git a/src/core/hle/service/fatal/fatal.cpp b/src/core/hle/service/fatal/fatal.cpp index a99c904798..27675615bc 100644 --- a/src/core/hle/service/fatal/fatal.cpp +++ b/src/core/hle/service/fatal/fatal.cpp @@ -62,8 +62,7 @@ enum class FatalType : u32 { ErrorScreen = 2, }; -static void GenerateErrorReport(Core::System& system, ResultCode error_code, - const FatalInfo& info) { +static void GenerateErrorReport(Core::System& system, Result error_code, const FatalInfo& info) { const auto title_id = system.GetCurrentProcessProgramID(); std::string crash_report = fmt::format( "Yuzu {}-{} crash report\n" @@ -106,7 +105,7 @@ static void GenerateErrorReport(Core::System& system, ResultCode error_code, info.backtrace_size, info.ArchAsString(), info.unk10); } -static void ThrowFatalError(Core::System& system, ResultCode error_code, FatalType fatal_type, +static void ThrowFatalError(Core::System& system, Result error_code, FatalType fatal_type, const FatalInfo& info) { LOG_ERROR(Service_Fatal, "Threw fatal error type {} with error code 0x{:X}", fatal_type, error_code.raw); @@ -129,7 +128,7 @@ static void ThrowFatalError(Core::System& system, ResultCode error_code, FatalTy void Module::Interface::ThrowFatal(Kernel::HLERequestContext& ctx) { LOG_ERROR(Service_Fatal, "called"); IPC::RequestParser rp{ctx}; - const auto error_code = rp.Pop(); + const auto error_code = rp.Pop(); ThrowFatalError(system, error_code, FatalType::ErrorScreen, {}); IPC::ResponseBuilder rb{ctx, 2}; @@ -139,7 +138,7 @@ void Module::Interface::ThrowFatal(Kernel::HLERequestContext& ctx) { void Module::Interface::ThrowFatalWithPolicy(Kernel::HLERequestContext& ctx) { LOG_ERROR(Service_Fatal, "called"); IPC::RequestParser rp(ctx); - const auto error_code = rp.Pop(); + const auto error_code = rp.Pop(); const auto fatal_type = rp.PopEnum(); ThrowFatalError(system, error_code, fatal_type, @@ -151,7 +150,7 @@ void Module::Interface::ThrowFatalWithPolicy(Kernel::HLERequestContext& ctx) { void Module::Interface::ThrowFatalWithCpuContext(Kernel::HLERequestContext& ctx) { LOG_ERROR(Service_Fatal, "called"); IPC::RequestParser rp(ctx); - const auto error_code = rp.Pop(); + const auto error_code = rp.Pop(); const auto fatal_type = rp.PopEnum(); const auto fatal_info = ctx.ReadBuffer(); FatalInfo info{}; diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp index f8e7519ca6..11c604a0f7 100644 --- a/src/core/hle/service/filesystem/filesystem.cpp +++ b/src/core/hle/service/filesystem/filesystem.cpp @@ -49,7 +49,7 @@ std::string VfsDirectoryServiceWrapper::GetName() const { return backing->GetName(); } -ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 size) const { +Result VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 size) const { std::string path(Common::FS::SanitizePath(path_)); auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path)); if (dir == nullptr) { @@ -73,7 +73,7 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 return ResultSuccess; } -ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const { +Result VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const { std::string path(Common::FS::SanitizePath(path_)); if (path.empty()) { // TODO(DarkLordZach): Why do games call this and what should it do? Works as is but... @@ -92,7 +92,7 @@ ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) cons return ResultSuccess; } -ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const { +Result VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const { std::string path(Common::FS::SanitizePath(path_)); // NOTE: This is inaccurate behavior. CreateDirectory is not recursive. @@ -116,7 +116,7 @@ ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) return ResultSuccess; } -ResultCode VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_) const { +Result VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_) const { std::string path(Common::FS::SanitizePath(path_)); auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path)); if (!dir->DeleteSubdirectory(Common::FS::GetFilename(path))) { @@ -126,7 +126,7 @@ ResultCode VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_) return ResultSuccess; } -ResultCode VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::string& path_) const { +Result VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::string& path_) const { std::string path(Common::FS::SanitizePath(path_)); auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path)); if (!dir->DeleteSubdirectoryRecursive(Common::FS::GetFilename(path))) { @@ -136,7 +136,7 @@ ResultCode VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::str return ResultSuccess; } -ResultCode VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::string& path) const { +Result VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::string& path) const { const std::string sanitized_path(Common::FS::SanitizePath(path)); auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(sanitized_path)); @@ -148,8 +148,8 @@ ResultCode VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::stri return ResultSuccess; } -ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_, - const std::string& dest_path_) const { +Result VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_, + const std::string& dest_path_) const { std::string src_path(Common::FS::SanitizePath(src_path_)); std::string dest_path(Common::FS::SanitizePath(dest_path_)); auto src = backing->GetFileRelative(src_path); @@ -183,8 +183,8 @@ ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_, return ResultSuccess; } -ResultCode VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_path_, - const std::string& dest_path_) const { +Result VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_path_, + const std::string& dest_path_) const { std::string src_path(Common::FS::SanitizePath(src_path_)); std::string dest_path(Common::FS::SanitizePath(dest_path_)); auto src = GetDirectoryRelativeWrapped(backing, src_path); @@ -273,28 +273,27 @@ FileSystemController::FileSystemController(Core::System& system_) : system{syste FileSystemController::~FileSystemController() = default; -ResultCode FileSystemController::RegisterRomFS(std::unique_ptr&& factory) { +Result FileSystemController::RegisterRomFS(std::unique_ptr&& factory) { romfs_factory = std::move(factory); LOG_DEBUG(Service_FS, "Registered RomFS"); return ResultSuccess; } -ResultCode FileSystemController::RegisterSaveData( - std::unique_ptr&& factory) { +Result FileSystemController::RegisterSaveData(std::unique_ptr&& factory) { ASSERT_MSG(save_data_factory == nullptr, "Tried to register a second save data"); save_data_factory = std::move(factory); LOG_DEBUG(Service_FS, "Registered save data"); return ResultSuccess; } -ResultCode FileSystemController::RegisterSDMC(std::unique_ptr&& factory) { +Result FileSystemController::RegisterSDMC(std::unique_ptr&& factory) { ASSERT_MSG(sdmc_factory == nullptr, "Tried to register a second SDMC"); sdmc_factory = std::move(factory); LOG_DEBUG(Service_FS, "Registered SDMC"); return ResultSuccess; } -ResultCode FileSystemController::RegisterBIS(std::unique_ptr&& factory) { +Result FileSystemController::RegisterBIS(std::unique_ptr&& factory) { ASSERT_MSG(bis_factory == nullptr, "Tried to register a second BIS"); bis_factory = std::move(factory); LOG_DEBUG(Service_FS, "Registered BIS"); diff --git a/src/core/hle/service/filesystem/filesystem.h b/src/core/hle/service/filesystem/filesystem.h index 8dd2652fec..5b27de9fa5 100644 --- a/src/core/hle/service/filesystem/filesystem.h +++ b/src/core/hle/service/filesystem/filesystem.h @@ -58,10 +58,10 @@ public: explicit FileSystemController(Core::System& system_); ~FileSystemController(); - ResultCode RegisterRomFS(std::unique_ptr&& factory); - ResultCode RegisterSaveData(std::unique_ptr&& factory); - ResultCode RegisterSDMC(std::unique_ptr&& factory); - ResultCode RegisterBIS(std::unique_ptr&& factory); + Result RegisterRomFS(std::unique_ptr&& factory); + Result RegisterSaveData(std::unique_ptr&& factory); + Result RegisterSDMC(std::unique_ptr&& factory); + Result RegisterBIS(std::unique_ptr&& factory); void SetPackedUpdate(FileSys::VirtualFile update_raw); ResultVal OpenRomFSCurrentProcess() const; @@ -141,7 +141,7 @@ private: void InstallInterfaces(Core::System& system); -// A class that wraps a VfsDirectory with methods that return ResultVal and ResultCode instead of +// A class that wraps a VfsDirectory with methods that return ResultVal and Result instead of // pointers and booleans. This makes using a VfsDirectory with switch services much easier and // avoids repetitive code. class VfsDirectoryServiceWrapper { @@ -160,35 +160,35 @@ public: * @param size The size of the new file, filled with zeroes * @return Result of the operation */ - ResultCode CreateFile(const std::string& path, u64 size) const; + Result CreateFile(const std::string& path, u64 size) const; /** * Delete a file specified by its path * @param path Path relative to the archive * @return Result of the operation */ - ResultCode DeleteFile(const std::string& path) const; + Result DeleteFile(const std::string& path) const; /** * Create a directory specified by its path * @param path Path relative to the archive * @return Result of the operation */ - ResultCode CreateDirectory(const std::string& path) const; + Result CreateDirectory(const std::string& path) const; /** * Delete a directory specified by its path * @param path Path relative to the archive * @return Result of the operation */ - ResultCode DeleteDirectory(const std::string& path) const; + Result DeleteDirectory(const std::string& path) const; /** * Delete a directory specified by its path and anything under it * @param path Path relative to the archive * @return Result of the operation */ - ResultCode DeleteDirectoryRecursively(const std::string& path) const; + Result DeleteDirectoryRecursively(const std::string& path) const; /** * Cleans the specified directory. This is similar to DeleteDirectoryRecursively, @@ -200,7 +200,7 @@ public: * * @return Result of the operation. */ - ResultCode CleanDirectoryRecursively(const std::string& path) const; + Result CleanDirectoryRecursively(const std::string& path) const; /** * Rename a File specified by its path @@ -208,7 +208,7 @@ public: * @param dest_path Destination path relative to the archive * @return Result of the operation */ - ResultCode RenameFile(const std::string& src_path, const std::string& dest_path) const; + Result RenameFile(const std::string& src_path, const std::string& dest_path) const; /** * Rename a Directory specified by its path @@ -216,7 +216,7 @@ public: * @param dest_path Destination path relative to the archive * @return Result of the operation */ - ResultCode RenameDirectory(const std::string& src_path, const std::string& dest_path) const; + Result RenameDirectory(const std::string& src_path, const std::string& dest_path) const; /** * Open a file specified by its path, using the specified mode diff --git a/src/core/hle/service/friend/errors.h b/src/core/hle/service/friend/errors.h index bc9fe0acaf..ff525d865f 100644 --- a/src/core/hle/service/friend/errors.h +++ b/src/core/hle/service/friend/errors.h @@ -7,5 +7,5 @@ namespace Service::Friend { -constexpr ResultCode ERR_NO_NOTIFICATIONS{ErrorModule::Account, 15}; +constexpr Result ERR_NO_NOTIFICATIONS{ErrorModule::Account, 15}; } diff --git a/src/core/hle/service/glue/arp.cpp b/src/core/hle/service/glue/arp.cpp index fec7787abc..49b6d45fe9 100644 --- a/src/core/hle/service/glue/arp.cpp +++ b/src/core/hle/service/glue/arp.cpp @@ -153,7 +153,7 @@ class IRegistrar final : public ServiceFramework { friend class ARP_W; public: - using IssuerFn = std::function)>; + using IssuerFn = std::function)>; explicit IRegistrar(Core::System& system_, IssuerFn&& issuer) : ServiceFramework{system_, "IRegistrar"}, issue_process_id{std::move(issuer)} { diff --git a/src/core/hle/service/glue/errors.h b/src/core/hle/service/glue/errors.h index aefbe1f3e1..d4ce7f44e1 100644 --- a/src/core/hle/service/glue/errors.h +++ b/src/core/hle/service/glue/errors.h @@ -7,9 +7,9 @@ namespace Service::Glue { -constexpr ResultCode ERR_INVALID_RESOURCE{ErrorModule::ARP, 30}; -constexpr ResultCode ERR_INVALID_PROCESS_ID{ErrorModule::ARP, 31}; -constexpr ResultCode ERR_INVALID_ACCESS{ErrorModule::ARP, 42}; -constexpr ResultCode ERR_NOT_REGISTERED{ErrorModule::ARP, 102}; +constexpr Result ERR_INVALID_RESOURCE{ErrorModule::ARP, 30}; +constexpr Result ERR_INVALID_PROCESS_ID{ErrorModule::ARP, 31}; +constexpr Result ERR_INVALID_ACCESS{ErrorModule::ARP, 42}; +constexpr Result ERR_NOT_REGISTERED{ErrorModule::ARP, 102}; } // namespace Service::Glue diff --git a/src/core/hle/service/glue/glue_manager.cpp b/src/core/hle/service/glue/glue_manager.cpp index f1655b33e9..8a654cdca8 100644 --- a/src/core/hle/service/glue/glue_manager.cpp +++ b/src/core/hle/service/glue/glue_manager.cpp @@ -41,8 +41,8 @@ ResultVal> ARPManager::GetControlProperty(u64 title_id) const { return iter->second.control; } -ResultCode ARPManager::Register(u64 title_id, ApplicationLaunchProperty launch, - std::vector control) { +Result ARPManager::Register(u64 title_id, ApplicationLaunchProperty launch, + std::vector control) { if (title_id == 0) { return ERR_INVALID_PROCESS_ID; } @@ -56,7 +56,7 @@ ResultCode ARPManager::Register(u64 title_id, ApplicationLaunchProperty launch, return ResultSuccess; } -ResultCode ARPManager::Unregister(u64 title_id) { +Result ARPManager::Unregister(u64 title_id) { if (title_id == 0) { return ERR_INVALID_PROCESS_ID; } diff --git a/src/core/hle/service/glue/glue_manager.h b/src/core/hle/service/glue/glue_manager.h index 6246fd2ff0..cd0b092acc 100644 --- a/src/core/hle/service/glue/glue_manager.h +++ b/src/core/hle/service/glue/glue_manager.h @@ -42,12 +42,12 @@ public: // Adds a new entry to the internal database with the provided parameters, returning // ERR_INVALID_ACCESS if attempting to re-register a title ID without an intermediate Unregister // step, and ERR_INVALID_PROCESS_ID if the title ID is 0. - ResultCode Register(u64 title_id, ApplicationLaunchProperty launch, std::vector control); + Result Register(u64 title_id, ApplicationLaunchProperty launch, std::vector control); // Removes the registration for the provided title ID from the database, returning // ERR_NOT_REGISTERED if it doesn't exist in the database and ERR_INVALID_PROCESS_ID if the // title ID is 0. - ResultCode Unregister(u64 title_id); + Result Unregister(u64 title_id); // Removes all entries from the database, always succeeds. Should only be used when resetting // system state. diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index ac5c38cc67..c08b0a5dc1 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -56,7 +56,7 @@ bool Controller_NPad::IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle return npad_id && npad_type && device_index; } -ResultCode Controller_NPad::VerifyValidSixAxisSensorHandle( +Result Controller_NPad::VerifyValidSixAxisSensorHandle( const Core::HID::SixAxisSensorHandle& device_handle) { const auto npad_id = IsNpadIdValid(static_cast(device_handle.npad_id)); if (!npad_id) { @@ -720,9 +720,9 @@ Controller_NPad::NpadCommunicationMode Controller_NPad::GetNpadCommunicationMode return communication_mode; } -ResultCode Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id, - NpadJoyDeviceType npad_device_type, - NpadJoyAssignmentMode assignment_mode) { +Result Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id, + NpadJoyDeviceType npad_device_type, + NpadJoyAssignmentMode assignment_mode) { if (!IsNpadIdValid(npad_id)) { LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id); return InvalidNpadId; @@ -984,7 +984,7 @@ void Controller_NPad::UpdateControllerAt(Core::HID::NpadStyleIndex type, InitNewlyAddedController(npad_id); } -ResultCode Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) { +Result Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) { if (!IsNpadIdValid(npad_id)) { LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id); return InvalidNpadId; @@ -1032,7 +1032,7 @@ ResultCode Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) { WriteEmptyEntry(shared_memory); return ResultSuccess; } -ResultCode Controller_NPad::SetGyroscopeZeroDriftMode( +Result Controller_NPad::SetGyroscopeZeroDriftMode( const Core::HID::SixAxisSensorHandle& sixaxis_handle, GyroscopeZeroDriftMode drift_mode) { const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle); if (is_valid.IsError()) { @@ -1046,7 +1046,7 @@ ResultCode Controller_NPad::SetGyroscopeZeroDriftMode( return ResultSuccess; } -ResultCode Controller_NPad::GetGyroscopeZeroDriftMode( +Result Controller_NPad::GetGyroscopeZeroDriftMode( const Core::HID::SixAxisSensorHandle& sixaxis_handle, GyroscopeZeroDriftMode& drift_mode) const { const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle); @@ -1061,8 +1061,8 @@ ResultCode Controller_NPad::GetGyroscopeZeroDriftMode( return ResultSuccess; } -ResultCode Controller_NPad::IsSixAxisSensorAtRest( - const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool& is_at_rest) const { +Result Controller_NPad::IsSixAxisSensorAtRest(const Core::HID::SixAxisSensorHandle& sixaxis_handle, + bool& is_at_rest) const { const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle); if (is_valid.IsError()) { LOG_ERROR(Service_HID, "Invalid handle, error_code={}", is_valid.raw); @@ -1074,7 +1074,7 @@ ResultCode Controller_NPad::IsSixAxisSensorAtRest( return ResultSuccess; } -ResultCode Controller_NPad::IsFirmwareUpdateAvailableForSixAxisSensor( +Result Controller_NPad::IsFirmwareUpdateAvailableForSixAxisSensor( const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool& is_firmware_available) const { const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle); if (is_valid.IsError()) { @@ -1087,7 +1087,7 @@ ResultCode Controller_NPad::IsFirmwareUpdateAvailableForSixAxisSensor( return ResultSuccess; } -ResultCode Controller_NPad::EnableSixAxisSensorUnalteredPassthrough( +Result Controller_NPad::EnableSixAxisSensorUnalteredPassthrough( const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool is_enabled) { const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle); if (is_valid.IsError()) { @@ -1100,7 +1100,7 @@ ResultCode Controller_NPad::EnableSixAxisSensorUnalteredPassthrough( return ResultSuccess; } -ResultCode Controller_NPad::IsSixAxisSensorUnalteredPassthroughEnabled( +Result Controller_NPad::IsSixAxisSensorUnalteredPassthroughEnabled( const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool& is_enabled) const { const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle); if (is_valid.IsError()) { @@ -1113,7 +1113,7 @@ ResultCode Controller_NPad::IsSixAxisSensorUnalteredPassthroughEnabled( return ResultSuccess; } -ResultCode Controller_NPad::LoadSixAxisSensorCalibrationParameter( +Result Controller_NPad::LoadSixAxisSensorCalibrationParameter( const Core::HID::SixAxisSensorHandle& sixaxis_handle, Core::HID::SixAxisSensorCalibrationParameter& calibration) const { const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle); @@ -1128,7 +1128,7 @@ ResultCode Controller_NPad::LoadSixAxisSensorCalibrationParameter( return ResultSuccess; } -ResultCode Controller_NPad::GetSixAxisSensorIcInformation( +Result Controller_NPad::GetSixAxisSensorIcInformation( const Core::HID::SixAxisSensorHandle& sixaxis_handle, Core::HID::SixAxisSensorIcInformation& ic_information) const { const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle); @@ -1143,7 +1143,7 @@ ResultCode Controller_NPad::GetSixAxisSensorIcInformation( return ResultSuccess; } -ResultCode Controller_NPad::ResetIsSixAxisSensorDeviceNewlyAssigned( +Result Controller_NPad::ResetIsSixAxisSensorDeviceNewlyAssigned( const Core::HID::SixAxisSensorHandle& sixaxis_handle) { const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle); if (is_valid.IsError()) { @@ -1157,8 +1157,8 @@ ResultCode Controller_NPad::ResetIsSixAxisSensorDeviceNewlyAssigned( return ResultSuccess; } -ResultCode Controller_NPad::SetSixAxisEnabled(const Core::HID::SixAxisSensorHandle& sixaxis_handle, - bool sixaxis_status) { +Result Controller_NPad::SetSixAxisEnabled(const Core::HID::SixAxisSensorHandle& sixaxis_handle, + bool sixaxis_status) { const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle); if (is_valid.IsError()) { LOG_ERROR(Service_HID, "Invalid handle, error_code={}", is_valid.raw); @@ -1170,7 +1170,7 @@ ResultCode Controller_NPad::SetSixAxisEnabled(const Core::HID::SixAxisSensorHand return ResultSuccess; } -ResultCode Controller_NPad::IsSixAxisSensorFusionEnabled( +Result Controller_NPad::IsSixAxisSensorFusionEnabled( const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool& is_fusion_enabled) const { const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle); if (is_valid.IsError()) { @@ -1183,7 +1183,7 @@ ResultCode Controller_NPad::IsSixAxisSensorFusionEnabled( return ResultSuccess; } -ResultCode Controller_NPad::SetSixAxisFusionEnabled( +Result Controller_NPad::SetSixAxisFusionEnabled( const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool is_fusion_enabled) { const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle); if (is_valid.IsError()) { @@ -1197,7 +1197,7 @@ ResultCode Controller_NPad::SetSixAxisFusionEnabled( return ResultSuccess; } -ResultCode Controller_NPad::SetSixAxisFusionParameters( +Result Controller_NPad::SetSixAxisFusionParameters( const Core::HID::SixAxisSensorHandle& sixaxis_handle, Core::HID::SixAxisSensorFusionParameters sixaxis_fusion_parameters) { const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle); @@ -1217,7 +1217,7 @@ ResultCode Controller_NPad::SetSixAxisFusionParameters( return ResultSuccess; } -ResultCode Controller_NPad::GetSixAxisFusionParameters( +Result Controller_NPad::GetSixAxisFusionParameters( const Core::HID::SixAxisSensorHandle& sixaxis_handle, Core::HID::SixAxisSensorFusionParameters& parameters) const { const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle); @@ -1232,8 +1232,8 @@ ResultCode Controller_NPad::GetSixAxisFusionParameters( return ResultSuccess; } -ResultCode Controller_NPad::MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1, - Core::HID::NpadIdType npad_id_2) { +Result Controller_NPad::MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1, + Core::HID::NpadIdType npad_id_2) { if (!IsNpadIdValid(npad_id_1) || !IsNpadIdValid(npad_id_2)) { LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id_1:{}, npad_id_2:{}", npad_id_1, npad_id_2); @@ -1304,8 +1304,8 @@ void Controller_NPad::StopLRAssignmentMode() { is_in_lr_assignment_mode = false; } -ResultCode Controller_NPad::SwapNpadAssignment(Core::HID::NpadIdType npad_id_1, - Core::HID::NpadIdType npad_id_2) { +Result Controller_NPad::SwapNpadAssignment(Core::HID::NpadIdType npad_id_1, + Core::HID::NpadIdType npad_id_2) { if (!IsNpadIdValid(npad_id_1) || !IsNpadIdValid(npad_id_2)) { LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id_1:{}, npad_id_2:{}", npad_id_1, npad_id_2); @@ -1336,8 +1336,8 @@ ResultCode Controller_NPad::SwapNpadAssignment(Core::HID::NpadIdType npad_id_1, return ResultSuccess; } -ResultCode Controller_NPad::GetLedPattern(Core::HID::NpadIdType npad_id, - Core::HID::LedPattern& pattern) const { +Result Controller_NPad::GetLedPattern(Core::HID::NpadIdType npad_id, + Core::HID::LedPattern& pattern) const { if (!IsNpadIdValid(npad_id)) { LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id); return InvalidNpadId; @@ -1347,8 +1347,8 @@ ResultCode Controller_NPad::GetLedPattern(Core::HID::NpadIdType npad_id, return ResultSuccess; } -ResultCode Controller_NPad::IsUnintendedHomeButtonInputProtectionEnabled( - Core::HID::NpadIdType npad_id, bool& is_valid) const { +Result Controller_NPad::IsUnintendedHomeButtonInputProtectionEnabled(Core::HID::NpadIdType npad_id, + bool& is_valid) const { if (!IsNpadIdValid(npad_id)) { LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id); return InvalidNpadId; @@ -1358,7 +1358,7 @@ ResultCode Controller_NPad::IsUnintendedHomeButtonInputProtectionEnabled( return ResultSuccess; } -ResultCode Controller_NPad::SetUnintendedHomeButtonInputProtectionEnabled( +Result Controller_NPad::SetUnintendedHomeButtonInputProtectionEnabled( bool is_protection_enabled, Core::HID::NpadIdType npad_id) { if (!IsNpadIdValid(npad_id)) { LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id); diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h index 0b662b7f88..8b54724eda 100644 --- a/src/core/hle/service/hid/controllers/npad.h +++ b/src/core/hle/service/hid/controllers/npad.h @@ -29,7 +29,7 @@ namespace Service::KernelHelpers { class ServiceContext; } // namespace Service::KernelHelpers -union ResultCode; +union Result; namespace Service::HID { @@ -107,8 +107,8 @@ public: void SetNpadCommunicationMode(NpadCommunicationMode communication_mode_); NpadCommunicationMode GetNpadCommunicationMode() const; - ResultCode SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyDeviceType npad_device_type, - NpadJoyAssignmentMode assignment_mode); + Result SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyDeviceType npad_device_type, + NpadJoyAssignmentMode assignment_mode); bool VibrateControllerAtIndex(Core::HID::NpadIdType npad_id, std::size_t device_index, const Core::HID::VibrationValue& vibration_value); @@ -141,56 +141,55 @@ public: void UpdateControllerAt(Core::HID::NpadStyleIndex controller, Core::HID::NpadIdType npad_id, bool connected); - ResultCode DisconnectNpad(Core::HID::NpadIdType npad_id); + Result DisconnectNpad(Core::HID::NpadIdType npad_id); - ResultCode SetGyroscopeZeroDriftMode(const Core::HID::SixAxisSensorHandle& sixaxis_handle, - GyroscopeZeroDriftMode drift_mode); - ResultCode GetGyroscopeZeroDriftMode(const Core::HID::SixAxisSensorHandle& sixaxis_handle, - GyroscopeZeroDriftMode& drift_mode) const; - ResultCode IsSixAxisSensorAtRest(const Core::HID::SixAxisSensorHandle& sixaxis_handle, - bool& is_at_rest) const; - ResultCode IsFirmwareUpdateAvailableForSixAxisSensor( + Result SetGyroscopeZeroDriftMode(const Core::HID::SixAxisSensorHandle& sixaxis_handle, + GyroscopeZeroDriftMode drift_mode); + Result GetGyroscopeZeroDriftMode(const Core::HID::SixAxisSensorHandle& sixaxis_handle, + GyroscopeZeroDriftMode& drift_mode) const; + Result IsSixAxisSensorAtRest(const Core::HID::SixAxisSensorHandle& sixaxis_handle, + bool& is_at_rest) const; + Result IsFirmwareUpdateAvailableForSixAxisSensor( const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool& is_firmware_available) const; - ResultCode EnableSixAxisSensorUnalteredPassthrough( + Result EnableSixAxisSensorUnalteredPassthrough( const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool is_enabled); - ResultCode IsSixAxisSensorUnalteredPassthroughEnabled( + Result IsSixAxisSensorUnalteredPassthroughEnabled( const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool& is_enabled) const; - ResultCode LoadSixAxisSensorCalibrationParameter( + Result LoadSixAxisSensorCalibrationParameter( const Core::HID::SixAxisSensorHandle& sixaxis_handle, Core::HID::SixAxisSensorCalibrationParameter& calibration) const; - ResultCode GetSixAxisSensorIcInformation( + Result GetSixAxisSensorIcInformation( const Core::HID::SixAxisSensorHandle& sixaxis_handle, Core::HID::SixAxisSensorIcInformation& ic_information) const; - ResultCode ResetIsSixAxisSensorDeviceNewlyAssigned( + Result ResetIsSixAxisSensorDeviceNewlyAssigned( const Core::HID::SixAxisSensorHandle& sixaxis_handle); - ResultCode SetSixAxisEnabled(const Core::HID::SixAxisSensorHandle& sixaxis_handle, - bool sixaxis_status); - ResultCode IsSixAxisSensorFusionEnabled(const Core::HID::SixAxisSensorHandle& sixaxis_handle, - bool& is_fusion_enabled) const; - ResultCode SetSixAxisFusionEnabled(const Core::HID::SixAxisSensorHandle& sixaxis_handle, - bool is_fusion_enabled); - ResultCode SetSixAxisFusionParameters( + Result SetSixAxisEnabled(const Core::HID::SixAxisSensorHandle& sixaxis_handle, + bool sixaxis_status); + Result IsSixAxisSensorFusionEnabled(const Core::HID::SixAxisSensorHandle& sixaxis_handle, + bool& is_fusion_enabled) const; + Result SetSixAxisFusionEnabled(const Core::HID::SixAxisSensorHandle& sixaxis_handle, + bool is_fusion_enabled); + Result SetSixAxisFusionParameters( const Core::HID::SixAxisSensorHandle& sixaxis_handle, Core::HID::SixAxisSensorFusionParameters sixaxis_fusion_parameters); - ResultCode GetSixAxisFusionParameters( - const Core::HID::SixAxisSensorHandle& sixaxis_handle, - Core::HID::SixAxisSensorFusionParameters& parameters) const; - ResultCode GetLedPattern(Core::HID::NpadIdType npad_id, Core::HID::LedPattern& pattern) const; - ResultCode IsUnintendedHomeButtonInputProtectionEnabled(Core::HID::NpadIdType npad_id, - bool& is_enabled) const; - ResultCode SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled, - Core::HID::NpadIdType npad_id); + Result GetSixAxisFusionParameters(const Core::HID::SixAxisSensorHandle& sixaxis_handle, + Core::HID::SixAxisSensorFusionParameters& parameters) const; + Result GetLedPattern(Core::HID::NpadIdType npad_id, Core::HID::LedPattern& pattern) const; + Result IsUnintendedHomeButtonInputProtectionEnabled(Core::HID::NpadIdType npad_id, + bool& is_enabled) const; + Result SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled, + Core::HID::NpadIdType npad_id); void SetAnalogStickUseCenterClamp(bool use_center_clamp); void ClearAllConnectedControllers(); void DisconnectAllConnectedControllers(); void ConnectAllDisconnectedControllers(); void ClearAllControllers(); - ResultCode MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1, - Core::HID::NpadIdType npad_id_2); + Result MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1, + Core::HID::NpadIdType npad_id_2); void StartLRAssignmentMode(); void StopLRAssignmentMode(); - ResultCode SwapNpadAssignment(Core::HID::NpadIdType npad_id_1, Core::HID::NpadIdType npad_id_2); + Result SwapNpadAssignment(Core::HID::NpadIdType npad_id_1, Core::HID::NpadIdType npad_id_2); // Logical OR for all buttons presses on all controllers // Specifically for cheat engine and other features. @@ -198,7 +197,7 @@ public: static bool IsNpadIdValid(Core::HID::NpadIdType npad_id); static bool IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle); - static ResultCode VerifyValidSixAxisSensorHandle( + static Result VerifyValidSixAxisSensorHandle( const Core::HID::SixAxisSensorHandle& device_handle); private: diff --git a/src/core/hle/service/hid/errors.h b/src/core/hle/service/hid/errors.h index 6c8ad04afd..615c23b847 100644 --- a/src/core/hle/service/hid/errors.h +++ b/src/core/hle/service/hid/errors.h @@ -7,12 +7,12 @@ namespace Service::HID { -constexpr ResultCode NpadInvalidHandle{ErrorModule::HID, 100}; -constexpr ResultCode NpadDeviceIndexOutOfRange{ErrorModule::HID, 107}; -constexpr ResultCode InvalidSixAxisFusionRange{ErrorModule::HID, 423}; -constexpr ResultCode NpadIsDualJoycon{ErrorModule::HID, 601}; -constexpr ResultCode NpadIsSameType{ErrorModule::HID, 602}; -constexpr ResultCode InvalidNpadId{ErrorModule::HID, 709}; -constexpr ResultCode NpadNotConnected{ErrorModule::HID, 710}; +constexpr Result NpadInvalidHandle{ErrorModule::HID, 100}; +constexpr Result NpadDeviceIndexOutOfRange{ErrorModule::HID, 107}; +constexpr Result InvalidSixAxisFusionRange{ErrorModule::HID, 423}; +constexpr Result NpadIsDualJoycon{ErrorModule::HID, 601}; +constexpr Result NpadIsSameType{ErrorModule::HID, 602}; +constexpr Result InvalidNpadId{ErrorModule::HID, 709}; +constexpr Result NpadNotConnected{ErrorModule::HID, 710}; } // namespace Service::HID diff --git a/src/core/hle/service/hid/hidbus.h b/src/core/hle/service/hid/hidbus.h index 6b3015a0fc..8c687f678e 100644 --- a/src/core/hle/service/hid/hidbus.h +++ b/src/core/hle/service/hid/hidbus.h @@ -71,7 +71,7 @@ private: struct HidbusStatusManagerEntry { u8 is_connected{}; INSERT_PADDING_BYTES(0x3); - ResultCode is_connected_result{0}; + Result is_connected_result{0}; u8 is_enabled{}; u8 is_in_focus{}; u8 is_polling_mode{}; diff --git a/src/core/hle/service/hid/hidbus/hidbus_base.h b/src/core/hle/service/hid/hidbus/hidbus_base.h index 01c52051bc..d3960f506d 100644 --- a/src/core/hle/service/hid/hidbus/hidbus_base.h +++ b/src/core/hle/service/hid/hidbus/hidbus_base.h @@ -26,7 +26,7 @@ enum class JoyPollingMode : u32 { }; struct DataAccessorHeader { - ResultCode result{ResultUnknown}; + Result result{ResultUnknown}; INSERT_PADDING_WORDS(0x1); std::array unused{}; u64 latest_entry{}; diff --git a/src/core/hle/service/ldn/errors.h b/src/core/hle/service/ldn/errors.h index fb86b9402d..972a748062 100644 --- a/src/core/hle/service/ldn/errors.h +++ b/src/core/hle/service/ldn/errors.h @@ -7,6 +7,6 @@ namespace Service::LDN { -constexpr ResultCode ERROR_DISABLED{ErrorModule::LDN, 22}; +constexpr Result ERROR_DISABLED{ErrorModule::LDN, 22}; } // namespace Service::LDN diff --git a/src/core/hle/service/ldr/ldr.cpp b/src/core/hle/service/ldr/ldr.cpp index 72e4902cb3..becd6d1b9f 100644 --- a/src/core/hle/service/ldr/ldr.cpp +++ b/src/core/hle/service/ldr/ldr.cpp @@ -20,20 +20,20 @@ namespace Service::LDR { -constexpr ResultCode ERROR_INSUFFICIENT_ADDRESS_SPACE{ErrorModule::RO, 2}; +constexpr Result ERROR_INSUFFICIENT_ADDRESS_SPACE{ErrorModule::RO, 2}; -[[maybe_unused]] constexpr ResultCode ERROR_INVALID_MEMORY_STATE{ErrorModule::Loader, 51}; -constexpr ResultCode ERROR_INVALID_NRO{ErrorModule::Loader, 52}; -constexpr ResultCode ERROR_INVALID_NRR{ErrorModule::Loader, 53}; -constexpr ResultCode ERROR_MISSING_NRR_HASH{ErrorModule::Loader, 54}; -constexpr ResultCode ERROR_MAXIMUM_NRO{ErrorModule::Loader, 55}; -constexpr ResultCode ERROR_MAXIMUM_NRR{ErrorModule::Loader, 56}; -constexpr ResultCode ERROR_ALREADY_LOADED{ErrorModule::Loader, 57}; -constexpr ResultCode ERROR_INVALID_ALIGNMENT{ErrorModule::Loader, 81}; -constexpr ResultCode ERROR_INVALID_SIZE{ErrorModule::Loader, 82}; -constexpr ResultCode ERROR_INVALID_NRO_ADDRESS{ErrorModule::Loader, 84}; -[[maybe_unused]] constexpr ResultCode ERROR_INVALID_NRR_ADDRESS{ErrorModule::Loader, 85}; -constexpr ResultCode ERROR_NOT_INITIALIZED{ErrorModule::Loader, 87}; +[[maybe_unused]] constexpr Result ERROR_INVALID_MEMORY_STATE{ErrorModule::Loader, 51}; +constexpr Result ERROR_INVALID_NRO{ErrorModule::Loader, 52}; +constexpr Result ERROR_INVALID_NRR{ErrorModule::Loader, 53}; +constexpr Result ERROR_MISSING_NRR_HASH{ErrorModule::Loader, 54}; +constexpr Result ERROR_MAXIMUM_NRO{ErrorModule::Loader, 55}; +constexpr Result ERROR_MAXIMUM_NRR{ErrorModule::Loader, 56}; +constexpr Result ERROR_ALREADY_LOADED{ErrorModule::Loader, 57}; +constexpr Result ERROR_INVALID_ALIGNMENT{ErrorModule::Loader, 81}; +constexpr Result ERROR_INVALID_SIZE{ErrorModule::Loader, 82}; +constexpr Result ERROR_INVALID_NRO_ADDRESS{ErrorModule::Loader, 84}; +[[maybe_unused]] constexpr Result ERROR_INVALID_NRR_ADDRESS{ErrorModule::Loader, 85}; +constexpr Result ERROR_NOT_INITIALIZED{ErrorModule::Loader, 87}; constexpr std::size_t MAXIMUM_LOADED_RO{0x40}; constexpr std::size_t MAXIMUM_MAP_RETRIES{0x200}; @@ -307,7 +307,7 @@ public: return (start + size + padding_size) <= (end_info.GetAddress() + end_info.GetSize()); } - ResultCode GetAvailableMapRegion(Kernel::KPageTable& page_table, u64 size, VAddr& out_addr) { + Result GetAvailableMapRegion(Kernel::KPageTable& page_table, u64 size, VAddr& out_addr) { size = Common::AlignUp(size, Kernel::PageSize); size += page_table.GetNumGuardPages() * Kernel::PageSize * 4; @@ -364,7 +364,7 @@ public: for (std::size_t retry = 0; retry < MAXIMUM_MAP_RETRIES; retry++) { R_TRY(GetAvailableMapRegion(page_table, size, addr)); - const ResultCode result{page_table.MapCodeMemory(addr, base_addr, size)}; + const Result result{page_table.MapCodeMemory(addr, base_addr, size)}; if (result == Kernel::ResultInvalidCurrentMemory) { continue; } @@ -397,8 +397,7 @@ public: Kernel::KPageTable::ICacheInvalidationStrategy::InvalidateRange); }); - const ResultCode result{ - page_table.MapCodeMemory(addr + nro_size, bss_addr, bss_size)}; + const Result result{page_table.MapCodeMemory(addr + nro_size, bss_addr, bss_size)}; if (result == Kernel::ResultInvalidCurrentMemory) { continue; @@ -419,8 +418,8 @@ public: return ERROR_INSUFFICIENT_ADDRESS_SPACE; } - ResultCode LoadNro(Kernel::KProcess* process, const NROHeader& nro_header, VAddr nro_addr, - VAddr start) const { + Result LoadNro(Kernel::KProcess* process, const NROHeader& nro_header, VAddr nro_addr, + VAddr start) const { const VAddr text_start{start + nro_header.segment_headers[TEXT_INDEX].memory_offset}; const VAddr ro_start{start + nro_header.segment_headers[RO_INDEX].memory_offset}; const VAddr data_start{start + nro_header.segment_headers[DATA_INDEX].memory_offset}; @@ -569,7 +568,7 @@ public: rb.Push(*map_result); } - ResultCode UnmapNro(const NROInfo& info) { + Result UnmapNro(const NROInfo& info) { // Each region must be unmapped separately to validate memory state auto& page_table{system.CurrentProcess()->PageTable()}; diff --git a/src/core/hle/service/mii/mii.cpp b/src/core/hle/service/mii/mii.cpp index 41755bf0b0..efb5699932 100644 --- a/src/core/hle/service/mii/mii.cpp +++ b/src/core/hle/service/mii/mii.cpp @@ -12,7 +12,7 @@ namespace Service::Mii { -constexpr ResultCode ERROR_INVALID_ARGUMENT{ErrorModule::Mii, 1}; +constexpr Result ERROR_INVALID_ARGUMENT{ErrorModule::Mii, 1}; class IDatabaseService final : public ServiceFramework { public: diff --git a/src/core/hle/service/mii/mii_manager.cpp b/src/core/hle/service/mii/mii_manager.cpp index 08300a1a67..544c92a001 100644 --- a/src/core/hle/service/mii/mii_manager.cpp +++ b/src/core/hle/service/mii/mii_manager.cpp @@ -16,7 +16,7 @@ namespace Service::Mii { namespace { -constexpr ResultCode ERROR_CANNOT_FIND_ENTRY{ErrorModule::Mii, 4}; +constexpr Result ERROR_CANNOT_FIND_ENTRY{ErrorModule::Mii, 4}; constexpr std::size_t BaseMiiCount{2}; constexpr std::size_t DefaultMiiCount{RawData::DefaultMii.size()}; @@ -441,7 +441,7 @@ ResultVal> MiiManager::GetDefault(SourceFlag source_ return result; } -ResultCode MiiManager::GetIndex([[maybe_unused]] const MiiInfo& info, u32& index) { +Result MiiManager::GetIndex([[maybe_unused]] const MiiInfo& info, u32& index) { constexpr u32 INVALID_INDEX{0xFFFFFFFF}; index = INVALID_INDEX; diff --git a/src/core/hle/service/mii/mii_manager.h b/src/core/hle/service/mii/mii_manager.h index db217b9a5f..6a286bd966 100644 --- a/src/core/hle/service/mii/mii_manager.h +++ b/src/core/hle/service/mii/mii_manager.h @@ -23,7 +23,7 @@ public: MiiInfo BuildRandom(Age age, Gender gender, Race race); MiiInfo BuildDefault(std::size_t index); ResultVal> GetDefault(SourceFlag source_flag); - ResultCode GetIndex(const MiiInfo& info, u32& index); + Result GetIndex(const MiiInfo& info, u32& index); private: const Common::UUID user_id{}; diff --git a/src/core/hle/service/nfp/nfp.cpp b/src/core/hle/service/nfp/nfp.cpp index 74891da57a..6c5b41dd14 100644 --- a/src/core/hle/service/nfp/nfp.cpp +++ b/src/core/hle/service/nfp/nfp.cpp @@ -17,10 +17,10 @@ namespace Service::NFP { namespace ErrCodes { -constexpr ResultCode DeviceNotFound(ErrorModule::NFP, 64); -constexpr ResultCode WrongDeviceState(ErrorModule::NFP, 73); -constexpr ResultCode ApplicationAreaIsNotInitialized(ErrorModule::NFP, 128); -constexpr ResultCode ApplicationAreaExist(ErrorModule::NFP, 168); +constexpr Result DeviceNotFound(ErrorModule::NFP, 64); +constexpr Result WrongDeviceState(ErrorModule::NFP, 73); +constexpr Result ApplicationAreaIsNotInitialized(ErrorModule::NFP, 128); +constexpr Result ApplicationAreaExist(ErrorModule::NFP, 168); } // namespace ErrCodes constexpr u32 ApplicationAreaSize = 0xD8; @@ -585,7 +585,7 @@ void Module::Interface::Finalize() { application_area_data.clear(); } -ResultCode Module::Interface::StartDetection(s32 protocol_) { +Result Module::Interface::StartDetection(s32 protocol_) { auto npad_device = system.HIDCore().GetEmulatedController(npad_id); // TODO(german77): Add callback for when nfc data is available @@ -601,7 +601,7 @@ ResultCode Module::Interface::StartDetection(s32 protocol_) { return ErrCodes::WrongDeviceState; } -ResultCode Module::Interface::StopDetection() { +Result Module::Interface::StopDetection() { auto npad_device = system.HIDCore().GetEmulatedController(npad_id); npad_device->SetPollingMode(Common::Input::PollingMode::Active); @@ -618,7 +618,7 @@ ResultCode Module::Interface::StopDetection() { return ErrCodes::WrongDeviceState; } -ResultCode Module::Interface::Mount() { +Result Module::Interface::Mount() { if (device_state == DeviceState::TagFound) { device_state = DeviceState::TagMounted; return ResultSuccess; @@ -628,7 +628,7 @@ ResultCode Module::Interface::Mount() { return ErrCodes::WrongDeviceState; } -ResultCode Module::Interface::Unmount() { +Result Module::Interface::Unmount() { if (device_state == DeviceState::TagMounted) { is_application_area_initialized = false; application_area_id = 0; @@ -641,7 +641,7 @@ ResultCode Module::Interface::Unmount() { return ErrCodes::WrongDeviceState; } -ResultCode Module::Interface::GetTagInfo(TagInfo& tag_info) const { +Result Module::Interface::GetTagInfo(TagInfo& tag_info) const { if (device_state == DeviceState::TagFound || device_state == DeviceState::TagMounted) { tag_info = { .uuid = tag_data.uuid, @@ -656,7 +656,7 @@ ResultCode Module::Interface::GetTagInfo(TagInfo& tag_info) const { return ErrCodes::WrongDeviceState; } -ResultCode Module::Interface::GetCommonInfo(CommonInfo& common_info) const { +Result Module::Interface::GetCommonInfo(CommonInfo& common_info) const { if (device_state != DeviceState::TagMounted) { LOG_ERROR(Service_NFP, "Wrong device state {}", device_state); return ErrCodes::WrongDeviceState; @@ -674,7 +674,7 @@ ResultCode Module::Interface::GetCommonInfo(CommonInfo& common_info) const { return ResultSuccess; } -ResultCode Module::Interface::GetModelInfo(ModelInfo& model_info) const { +Result Module::Interface::GetModelInfo(ModelInfo& model_info) const { if (device_state != DeviceState::TagMounted) { LOG_ERROR(Service_NFP, "Wrong device state {}", device_state); return ErrCodes::WrongDeviceState; @@ -684,7 +684,7 @@ ResultCode Module::Interface::GetModelInfo(ModelInfo& model_info) const { return ResultSuccess; } -ResultCode Module::Interface::GetRegisterInfo(RegisterInfo& register_info) const { +Result Module::Interface::GetRegisterInfo(RegisterInfo& register_info) const { if (device_state != DeviceState::TagMounted) { LOG_ERROR(Service_NFP, "Wrong device state {}", device_state); return ErrCodes::WrongDeviceState; @@ -704,7 +704,7 @@ ResultCode Module::Interface::GetRegisterInfo(RegisterInfo& register_info) const return ResultSuccess; } -ResultCode Module::Interface::OpenApplicationArea(u32 access_id) { +Result Module::Interface::OpenApplicationArea(u32 access_id) { if (device_state != DeviceState::TagMounted) { LOG_ERROR(Service_NFP, "Wrong device state {}", device_state); return ErrCodes::WrongDeviceState; @@ -721,7 +721,7 @@ ResultCode Module::Interface::OpenApplicationArea(u32 access_id) { return ResultSuccess; } -ResultCode Module::Interface::GetApplicationArea(std::vector& data) const { +Result Module::Interface::GetApplicationArea(std::vector& data) const { if (device_state != DeviceState::TagMounted) { LOG_ERROR(Service_NFP, "Wrong device state {}", device_state); return ErrCodes::WrongDeviceState; @@ -736,7 +736,7 @@ ResultCode Module::Interface::GetApplicationArea(std::vector& data) const { return ResultSuccess; } -ResultCode Module::Interface::SetApplicationArea(const std::vector& data) { +Result Module::Interface::SetApplicationArea(const std::vector& data) { if (device_state != DeviceState::TagMounted) { LOG_ERROR(Service_NFP, "Wrong device state {}", device_state); return ErrCodes::WrongDeviceState; @@ -750,7 +750,7 @@ ResultCode Module::Interface::SetApplicationArea(const std::vector& data) { return ResultSuccess; } -ResultCode Module::Interface::CreateApplicationArea(u32 access_id, const std::vector& data) { +Result Module::Interface::CreateApplicationArea(u32 access_id, const std::vector& data) { if (device_state != DeviceState::TagMounted) { LOG_ERROR(Service_NFP, "Wrong device state {}", device_state); return ErrCodes::WrongDeviceState; diff --git a/src/core/hle/service/nfp/nfp.h b/src/core/hle/service/nfp/nfp.h index d307c6a35c..0fc8087813 100644 --- a/src/core/hle/service/nfp/nfp.h +++ b/src/core/hle/service/nfp/nfp.h @@ -178,20 +178,20 @@ public: void Initialize(); void Finalize(); - ResultCode StartDetection(s32 protocol_); - ResultCode StopDetection(); - ResultCode Mount(); - ResultCode Unmount(); + Result StartDetection(s32 protocol_); + Result StopDetection(); + Result Mount(); + Result Unmount(); - ResultCode GetTagInfo(TagInfo& tag_info) const; - ResultCode GetCommonInfo(CommonInfo& common_info) const; - ResultCode GetModelInfo(ModelInfo& model_info) const; - ResultCode GetRegisterInfo(RegisterInfo& register_info) const; + Result GetTagInfo(TagInfo& tag_info) const; + Result GetCommonInfo(CommonInfo& common_info) const; + Result GetModelInfo(ModelInfo& model_info) const; + Result GetRegisterInfo(RegisterInfo& register_info) const; - ResultCode OpenApplicationArea(u32 access_id); - ResultCode GetApplicationArea(std::vector& data) const; - ResultCode SetApplicationArea(const std::vector& data); - ResultCode CreateApplicationArea(u32 access_id, const std::vector& data); + Result OpenApplicationArea(u32 access_id); + Result GetApplicationArea(std::vector& data) const; + Result SetApplicationArea(const std::vector& data); + Result CreateApplicationArea(u32 access_id, const std::vector& data); u64 GetHandle() const; DeviceState GetCurrentState() const; diff --git a/src/core/hle/service/ns/errors.h b/src/core/hle/service/ns/errors.h index 3c50c66e03..8a76217984 100644 --- a/src/core/hle/service/ns/errors.h +++ b/src/core/hle/service/ns/errors.h @@ -7,5 +7,5 @@ namespace Service::NS { -constexpr ResultCode ERR_APPLICATION_LANGUAGE_NOT_FOUND{ErrorModule::NS, 300}; +constexpr Result ERR_APPLICATION_LANGUAGE_NOT_FOUND{ErrorModule::NS, 300}; } \ No newline at end of file diff --git a/src/core/hle/service/pctl/pctl_module.cpp b/src/core/hle/service/pctl/pctl_module.cpp index 8d57290039..2a123b42da 100644 --- a/src/core/hle/service/pctl/pctl_module.cpp +++ b/src/core/hle/service/pctl/pctl_module.cpp @@ -13,10 +13,10 @@ namespace Service::PCTL { namespace Error { -constexpr ResultCode ResultNoFreeCommunication{ErrorModule::PCTL, 101}; -constexpr ResultCode ResultStereoVisionRestricted{ErrorModule::PCTL, 104}; -constexpr ResultCode ResultNoCapability{ErrorModule::PCTL, 131}; -constexpr ResultCode ResultNoRestrictionEnabled{ErrorModule::PCTL, 181}; +constexpr Result ResultNoFreeCommunication{ErrorModule::PCTL, 101}; +constexpr Result ResultStereoVisionRestricted{ErrorModule::PCTL, 104}; +constexpr Result ResultNoCapability{ErrorModule::PCTL, 131}; +constexpr Result ResultNoRestrictionEnabled{ErrorModule::PCTL, 181}; } // namespace Error diff --git a/src/core/hle/service/pm/pm.cpp b/src/core/hle/service/pm/pm.cpp index a8e2a5cbdb..b10e86c8fb 100644 --- a/src/core/hle/service/pm/pm.cpp +++ b/src/core/hle/service/pm/pm.cpp @@ -12,12 +12,12 @@ namespace Service::PM { namespace { -constexpr ResultCode ResultProcessNotFound{ErrorModule::PM, 1}; -[[maybe_unused]] constexpr ResultCode ResultAlreadyStarted{ErrorModule::PM, 2}; -[[maybe_unused]] constexpr ResultCode ResultNotTerminated{ErrorModule::PM, 3}; -[[maybe_unused]] constexpr ResultCode ResultDebugHookInUse{ErrorModule::PM, 4}; -[[maybe_unused]] constexpr ResultCode ResultApplicationRunning{ErrorModule::PM, 5}; -[[maybe_unused]] constexpr ResultCode ResultInvalidSize{ErrorModule::PM, 6}; +constexpr Result ResultProcessNotFound{ErrorModule::PM, 1}; +[[maybe_unused]] constexpr Result ResultAlreadyStarted{ErrorModule::PM, 2}; +[[maybe_unused]] constexpr Result ResultNotTerminated{ErrorModule::PM, 3}; +[[maybe_unused]] constexpr Result ResultDebugHookInUse{ErrorModule::PM, 4}; +[[maybe_unused]] constexpr Result ResultApplicationRunning{ErrorModule::PM, 5}; +[[maybe_unused]] constexpr Result ResultInvalidSize{ErrorModule::PM, 6}; constexpr u64 NO_PROCESS_FOUND_PID{0}; diff --git a/src/core/hle/service/service.cpp b/src/core/hle/service/service.cpp index 574272b0c9..318009e4f7 100644 --- a/src/core/hle/service/service.cpp +++ b/src/core/hle/service/service.cpp @@ -190,8 +190,8 @@ void ServiceFrameworkBase::InvokeRequestTipc(Kernel::HLERequestContext& ctx) { handler_invoker(this, info->handler_callback, ctx); } -ResultCode ServiceFrameworkBase::HandleSyncRequest(Kernel::KServerSession& session, - Kernel::HLERequestContext& ctx) { +Result ServiceFrameworkBase::HandleSyncRequest(Kernel::KServerSession& session, + Kernel::HLERequestContext& ctx) { const auto guard = LockService(); switch (ctx.GetCommandType()) { diff --git a/src/core/hle/service/service.h b/src/core/hle/service/service.h index f23e0cd644..5bf197c519 100644 --- a/src/core/hle/service/service.h +++ b/src/core/hle/service/service.h @@ -79,8 +79,8 @@ public: Kernel::KClientPort& CreatePort(); /// Handles a synchronization request for the service. - ResultCode HandleSyncRequest(Kernel::KServerSession& session, - Kernel::HLERequestContext& context) override; + Result HandleSyncRequest(Kernel::KServerSession& session, + Kernel::HLERequestContext& context) override; protected: /// Member-function pointer type of SyncRequest handlers. diff --git a/src/core/hle/service/set/set.cpp b/src/core/hle/service/set/set.cpp index 2839cffcf1..f761c2da49 100644 --- a/src/core/hle/service/set/set.cpp +++ b/src/core/hle/service/set/set.cpp @@ -74,7 +74,7 @@ constexpr std::array, 18> language_to_la constexpr std::size_t PRE_4_0_0_MAX_ENTRIES = 0xF; constexpr std::size_t POST_4_0_0_MAX_ENTRIES = 0x40; -constexpr ResultCode ERR_INVALID_LANGUAGE{ErrorModule::Settings, 625}; +constexpr Result ERR_INVALID_LANGUAGE{ErrorModule::Settings, 625}; void PushResponseLanguageCode(Kernel::HLERequestContext& ctx, std::size_t num_language_codes) { IPC::ResponseBuilder rb{ctx, 3}; diff --git a/src/core/hle/service/set/set_sys.cpp b/src/core/hle/service/set/set_sys.cpp index 87c6f7f85a..2a0b812c1e 100644 --- a/src/core/hle/service/set/set_sys.cpp +++ b/src/core/hle/service/set/set_sys.cpp @@ -32,7 +32,7 @@ void GetFirmwareVersionImpl(Kernel::HLERequestContext& ctx, GetFirmwareVersionTy // consistence (currently reports as 5.1.0-0.0) const auto archive = FileSys::SystemArchive::SystemVersion(); - const auto early_exit_failure = [&ctx](std::string_view desc, ResultCode code) { + const auto early_exit_failure = [&ctx](std::string_view desc, Result code) { LOG_ERROR(Service_SET, "General failure while attempting to resolve firmware version ({}).", desc); IPC::ResponseBuilder rb{ctx, 2}; diff --git a/src/core/hle/service/sm/sm.cpp b/src/core/hle/service/sm/sm.cpp index 925608875f..246c946236 100644 --- a/src/core/hle/service/sm/sm.cpp +++ b/src/core/hle/service/sm/sm.cpp @@ -17,10 +17,10 @@ namespace Service::SM { -constexpr ResultCode ERR_NOT_INITIALIZED(ErrorModule::SM, 2); -constexpr ResultCode ERR_ALREADY_REGISTERED(ErrorModule::SM, 4); -constexpr ResultCode ERR_INVALID_NAME(ErrorModule::SM, 6); -constexpr ResultCode ERR_SERVICE_NOT_REGISTERED(ErrorModule::SM, 7); +constexpr Result ERR_NOT_INITIALIZED(ErrorModule::SM, 2); +constexpr Result ERR_ALREADY_REGISTERED(ErrorModule::SM, 4); +constexpr Result ERR_INVALID_NAME(ErrorModule::SM, 6); +constexpr Result ERR_SERVICE_NOT_REGISTERED(ErrorModule::SM, 7); ServiceManager::ServiceManager(Kernel::KernelCore& kernel_) : kernel{kernel_} {} ServiceManager::~ServiceManager() = default; @@ -29,7 +29,7 @@ void ServiceManager::InvokeControlRequest(Kernel::HLERequestContext& context) { controller_interface->InvokeRequest(context); } -static ResultCode ValidateServiceName(const std::string& name) { +static Result ValidateServiceName(const std::string& name) { if (name.empty() || name.size() > 8) { LOG_ERROR(Service_SM, "Invalid service name! service={}", name); return ERR_INVALID_NAME; @@ -43,8 +43,8 @@ Kernel::KClientPort& ServiceManager::InterfaceFactory(ServiceManager& self, Core return self.sm_interface->CreatePort(); } -ResultCode ServiceManager::RegisterService(std::string name, u32 max_sessions, - Kernel::SessionRequestHandlerPtr handler) { +Result ServiceManager::RegisterService(std::string name, u32 max_sessions, + Kernel::SessionRequestHandlerPtr handler) { CASCADE_CODE(ValidateServiceName(name)); @@ -58,7 +58,7 @@ ResultCode ServiceManager::RegisterService(std::string name, u32 max_sessions, return ResultSuccess; } -ResultCode ServiceManager::UnregisterService(const std::string& name) { +Result ServiceManager::UnregisterService(const std::string& name) { CASCADE_CODE(ValidateServiceName(name)); const auto iter = registered_services.find(name); @@ -94,7 +94,7 @@ ResultVal ServiceManager::GetServicePort(const std::string& name * Inputs: * 0: 0x00000000 * Outputs: - * 0: ResultCode + * 0: Result */ void SM::Initialize(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_SM, "called"); diff --git a/src/core/hle/service/sm/sm.h b/src/core/hle/service/sm/sm.h index 43d445e975..878decc6f0 100644 --- a/src/core/hle/service/sm/sm.h +++ b/src/core/hle/service/sm/sm.h @@ -55,9 +55,9 @@ public: explicit ServiceManager(Kernel::KernelCore& kernel_); ~ServiceManager(); - ResultCode RegisterService(std::string name, u32 max_sessions, - Kernel::SessionRequestHandlerPtr handler); - ResultCode UnregisterService(const std::string& name); + Result RegisterService(std::string name, u32 max_sessions, + Kernel::SessionRequestHandlerPtr handler); + Result UnregisterService(const std::string& name); ResultVal GetServicePort(const std::string& name); template T> diff --git a/src/core/hle/service/sm/sm_controller.cpp b/src/core/hle/service/sm/sm_controller.cpp index a4ed4193eb..2a4bd64ab2 100644 --- a/src/core/hle/service/sm/sm_controller.cpp +++ b/src/core/hle/service/sm/sm_controller.cpp @@ -33,7 +33,7 @@ void Controller::CloneCurrentObject(Kernel::HLERequestContext& ctx) { // Create a session. Kernel::KClientSession* session{}; - const ResultCode result = parent_port.CreateSession(std::addressof(session), session_manager); + const Result result = parent_port.CreateSession(std::addressof(session), session_manager); if (result.IsError()) { LOG_CRITICAL(Service, "CreateSession failed with error 0x{:08X}", result.raw); IPC::ResponseBuilder rb{ctx, 2}; diff --git a/src/core/hle/service/spl/spl_results.h b/src/core/hle/service/spl/spl_results.h index 17ef655a98..dd7ba11f34 100644 --- a/src/core/hle/service/spl/spl_results.h +++ b/src/core/hle/service/spl/spl_results.h @@ -8,23 +8,23 @@ namespace Service::SPL { // Description 0 - 99 -constexpr ResultCode ResultSecureMonitorError{ErrorModule::SPL, 0}; -constexpr ResultCode ResultSecureMonitorNotImplemented{ErrorModule::SPL, 1}; -constexpr ResultCode ResultSecureMonitorInvalidArgument{ErrorModule::SPL, 2}; -constexpr ResultCode ResultSecureMonitorBusy{ErrorModule::SPL, 3}; -constexpr ResultCode ResultSecureMonitorNoAsyncOperation{ErrorModule::SPL, 4}; -constexpr ResultCode ResultSecureMonitorInvalidAsyncOperation{ErrorModule::SPL, 5}; -constexpr ResultCode ResultSecureMonitorNotPermitted{ErrorModule::SPL, 6}; -constexpr ResultCode ResultSecureMonitorNotInitialized{ErrorModule::SPL, 7}; +constexpr Result ResultSecureMonitorError{ErrorModule::SPL, 0}; +constexpr Result ResultSecureMonitorNotImplemented{ErrorModule::SPL, 1}; +constexpr Result ResultSecureMonitorInvalidArgument{ErrorModule::SPL, 2}; +constexpr Result ResultSecureMonitorBusy{ErrorModule::SPL, 3}; +constexpr Result ResultSecureMonitorNoAsyncOperation{ErrorModule::SPL, 4}; +constexpr Result ResultSecureMonitorInvalidAsyncOperation{ErrorModule::SPL, 5}; +constexpr Result ResultSecureMonitorNotPermitted{ErrorModule::SPL, 6}; +constexpr Result ResultSecureMonitorNotInitialized{ErrorModule::SPL, 7}; -constexpr ResultCode ResultInvalidSize{ErrorModule::SPL, 100}; -constexpr ResultCode ResultUnknownSecureMonitorError{ErrorModule::SPL, 101}; -constexpr ResultCode ResultDecryptionFailed{ErrorModule::SPL, 102}; +constexpr Result ResultInvalidSize{ErrorModule::SPL, 100}; +constexpr Result ResultUnknownSecureMonitorError{ErrorModule::SPL, 101}; +constexpr Result ResultDecryptionFailed{ErrorModule::SPL, 102}; -constexpr ResultCode ResultOutOfKeySlots{ErrorModule::SPL, 104}; -constexpr ResultCode ResultInvalidKeySlot{ErrorModule::SPL, 105}; -constexpr ResultCode ResultBootReasonAlreadySet{ErrorModule::SPL, 106}; -constexpr ResultCode ResultBootReasonNotSet{ErrorModule::SPL, 107}; -constexpr ResultCode ResultInvalidArgument{ErrorModule::SPL, 108}; +constexpr Result ResultOutOfKeySlots{ErrorModule::SPL, 104}; +constexpr Result ResultInvalidKeySlot{ErrorModule::SPL, 105}; +constexpr Result ResultBootReasonAlreadySet{ErrorModule::SPL, 106}; +constexpr Result ResultBootReasonNotSet{ErrorModule::SPL, 107}; +constexpr Result ResultInvalidArgument{ErrorModule::SPL, 108}; } // namespace Service::SPL diff --git a/src/core/hle/service/time/clock_types.h b/src/core/hle/service/time/clock_types.h index d0af06d94c..ef070f32fd 100644 --- a/src/core/hle/service/time/clock_types.h +++ b/src/core/hle/service/time/clock_types.h @@ -22,7 +22,7 @@ struct SteadyClockTimePoint { s64 time_point; Common::UUID clock_source_id; - ResultCode GetSpanBetween(SteadyClockTimePoint other, s64& span) const { + Result GetSpanBetween(SteadyClockTimePoint other, s64& span) const { span = 0; if (clock_source_id != other.clock_source_id) { @@ -92,9 +92,9 @@ struct ClockSnapshot { TimeType type; INSERT_PADDING_BYTES_NOINIT(0x2); - static ResultCode GetCurrentTime(s64& current_time, - const SteadyClockTimePoint& steady_clock_time_point, - const SystemClockContext& context) { + static Result GetCurrentTime(s64& current_time, + const SteadyClockTimePoint& steady_clock_time_point, + const SystemClockContext& context) { if (steady_clock_time_point.clock_source_id != context.steady_time_point.clock_source_id) { current_time = 0; return ERROR_TIME_MISMATCH; diff --git a/src/core/hle/service/time/errors.h b/src/core/hle/service/time/errors.h index 592921f6b5..6655d30e1c 100644 --- a/src/core/hle/service/time/errors.h +++ b/src/core/hle/service/time/errors.h @@ -7,15 +7,15 @@ namespace Service::Time { -constexpr ResultCode ERROR_PERMISSION_DENIED{ErrorModule::Time, 1}; -constexpr ResultCode ERROR_TIME_MISMATCH{ErrorModule::Time, 102}; -constexpr ResultCode ERROR_UNINITIALIZED_CLOCK{ErrorModule::Time, 103}; -constexpr ResultCode ERROR_TIME_NOT_FOUND{ErrorModule::Time, 200}; -constexpr ResultCode ERROR_OVERFLOW{ErrorModule::Time, 201}; -constexpr ResultCode ERROR_LOCATION_NAME_TOO_LONG{ErrorModule::Time, 801}; -constexpr ResultCode ERROR_OUT_OF_RANGE{ErrorModule::Time, 902}; -constexpr ResultCode ERROR_TIME_ZONE_CONVERSION_FAILED{ErrorModule::Time, 903}; -constexpr ResultCode ERROR_TIME_ZONE_NOT_FOUND{ErrorModule::Time, 989}; -constexpr ResultCode ERROR_NOT_IMPLEMENTED{ErrorModule::Time, 990}; +constexpr Result ERROR_PERMISSION_DENIED{ErrorModule::Time, 1}; +constexpr Result ERROR_TIME_MISMATCH{ErrorModule::Time, 102}; +constexpr Result ERROR_UNINITIALIZED_CLOCK{ErrorModule::Time, 103}; +constexpr Result ERROR_TIME_NOT_FOUND{ErrorModule::Time, 200}; +constexpr Result ERROR_OVERFLOW{ErrorModule::Time, 201}; +constexpr Result ERROR_LOCATION_NAME_TOO_LONG{ErrorModule::Time, 801}; +constexpr Result ERROR_OUT_OF_RANGE{ErrorModule::Time, 902}; +constexpr Result ERROR_TIME_ZONE_CONVERSION_FAILED{ErrorModule::Time, 903}; +constexpr Result ERROR_TIME_ZONE_NOT_FOUND{ErrorModule::Time, 989}; +constexpr Result ERROR_NOT_IMPLEMENTED{ErrorModule::Time, 990}; } // namespace Service::Time diff --git a/src/core/hle/service/time/local_system_clock_context_writer.h b/src/core/hle/service/time/local_system_clock_context_writer.h index 0977806b32..1639ef2b9d 100644 --- a/src/core/hle/service/time/local_system_clock_context_writer.h +++ b/src/core/hle/service/time/local_system_clock_context_writer.h @@ -14,7 +14,7 @@ public: : SystemClockContextUpdateCallback{}, shared_memory{shared_memory_} {} protected: - ResultCode Update() override { + Result Update() override { shared_memory.UpdateLocalSystemClockContext(context); return ResultSuccess; } diff --git a/src/core/hle/service/time/network_system_clock_context_writer.h b/src/core/hle/service/time/network_system_clock_context_writer.h index 975089af8d..655e4c06d9 100644 --- a/src/core/hle/service/time/network_system_clock_context_writer.h +++ b/src/core/hle/service/time/network_system_clock_context_writer.h @@ -15,7 +15,7 @@ public: : SystemClockContextUpdateCallback{}, shared_memory{shared_memory_} {} protected: - ResultCode Update() override { + Result Update() override { shared_memory.UpdateNetworkSystemClockContext(context); return ResultSuccess; } diff --git a/src/core/hle/service/time/standard_user_system_clock_core.cpp b/src/core/hle/service/time/standard_user_system_clock_core.cpp index 508091dc2e..b033757ed6 100644 --- a/src/core/hle/service/time/standard_user_system_clock_core.cpp +++ b/src/core/hle/service/time/standard_user_system_clock_core.cpp @@ -27,9 +27,9 @@ StandardUserSystemClockCore::~StandardUserSystemClockCore() { service_context.CloseEvent(auto_correction_event); } -ResultCode StandardUserSystemClockCore::SetAutomaticCorrectionEnabled(Core::System& system, - bool value) { - if (const ResultCode result{ApplyAutomaticCorrection(system, value)}; result != ResultSuccess) { +Result StandardUserSystemClockCore::SetAutomaticCorrectionEnabled(Core::System& system, + bool value) { + if (const Result result{ApplyAutomaticCorrection(system, value)}; result != ResultSuccess) { return result; } @@ -38,27 +38,27 @@ ResultCode StandardUserSystemClockCore::SetAutomaticCorrectionEnabled(Core::Syst return ResultSuccess; } -ResultCode StandardUserSystemClockCore::GetClockContext(Core::System& system, - SystemClockContext& ctx) const { - if (const ResultCode result{ApplyAutomaticCorrection(system, false)}; result != ResultSuccess) { +Result StandardUserSystemClockCore::GetClockContext(Core::System& system, + SystemClockContext& ctx) const { + if (const Result result{ApplyAutomaticCorrection(system, false)}; result != ResultSuccess) { return result; } return local_system_clock_core.GetClockContext(system, ctx); } -ResultCode StandardUserSystemClockCore::Flush(const SystemClockContext&) { +Result StandardUserSystemClockCore::Flush(const SystemClockContext&) { UNIMPLEMENTED(); return ERROR_NOT_IMPLEMENTED; } -ResultCode StandardUserSystemClockCore::SetClockContext(const SystemClockContext&) { +Result StandardUserSystemClockCore::SetClockContext(const SystemClockContext&) { UNIMPLEMENTED(); return ERROR_NOT_IMPLEMENTED; } -ResultCode StandardUserSystemClockCore::ApplyAutomaticCorrection(Core::System& system, - bool value) const { +Result StandardUserSystemClockCore::ApplyAutomaticCorrection(Core::System& system, + bool value) const { if (auto_correction_enabled == value) { return ResultSuccess; } @@ -68,7 +68,7 @@ ResultCode StandardUserSystemClockCore::ApplyAutomaticCorrection(Core::System& s } SystemClockContext ctx{}; - if (const ResultCode result{network_system_clock_core.GetClockContext(system, ctx)}; + if (const Result result{network_system_clock_core.GetClockContext(system, ctx)}; result != ResultSuccess) { return result; } diff --git a/src/core/hle/service/time/standard_user_system_clock_core.h b/src/core/hle/service/time/standard_user_system_clock_core.h index 22df23b29c..ee6e294872 100644 --- a/src/core/hle/service/time/standard_user_system_clock_core.h +++ b/src/core/hle/service/time/standard_user_system_clock_core.h @@ -28,9 +28,9 @@ public: ~StandardUserSystemClockCore() override; - ResultCode SetAutomaticCorrectionEnabled(Core::System& system, bool value); + Result SetAutomaticCorrectionEnabled(Core::System& system, bool value); - ResultCode GetClockContext(Core::System& system, SystemClockContext& ctx) const override; + Result GetClockContext(Core::System& system, SystemClockContext& ctx) const override; bool IsAutomaticCorrectionEnabled() const { return auto_correction_enabled; @@ -41,11 +41,11 @@ public: } protected: - ResultCode Flush(const SystemClockContext&) override; + Result Flush(const SystemClockContext&) override; - ResultCode SetClockContext(const SystemClockContext&) override; + Result SetClockContext(const SystemClockContext&) override; - ResultCode ApplyAutomaticCorrection(Core::System& system, bool value) const; + Result ApplyAutomaticCorrection(Core::System& system, bool value) const; const SteadyClockTimePoint& GetAutomaticCorrectionUpdatedTime() const { return auto_correction_time; diff --git a/src/core/hle/service/time/system_clock_context_update_callback.cpp b/src/core/hle/service/time/system_clock_context_update_callback.cpp index 37c140c6f4..a649bed3a5 100644 --- a/src/core/hle/service/time/system_clock_context_update_callback.cpp +++ b/src/core/hle/service/time/system_clock_context_update_callback.cpp @@ -30,8 +30,8 @@ void SystemClockContextUpdateCallback::BroadcastOperationEvent() { } } -ResultCode SystemClockContextUpdateCallback::Update(const SystemClockContext& value) { - ResultCode result{ResultSuccess}; +Result SystemClockContextUpdateCallback::Update(const SystemClockContext& value) { + Result result{ResultSuccess}; if (NeedUpdate(value)) { context = value; @@ -47,7 +47,7 @@ ResultCode SystemClockContextUpdateCallback::Update(const SystemClockContext& va return result; } -ResultCode SystemClockContextUpdateCallback::Update() { +Result SystemClockContextUpdateCallback::Update() { return ResultSuccess; } diff --git a/src/core/hle/service/time/system_clock_context_update_callback.h b/src/core/hle/service/time/system_clock_context_update_callback.h index bee90e3292..9c6caf1964 100644 --- a/src/core/hle/service/time/system_clock_context_update_callback.h +++ b/src/core/hle/service/time/system_clock_context_update_callback.h @@ -28,10 +28,10 @@ public: void BroadcastOperationEvent(); - ResultCode Update(const SystemClockContext& value); + Result Update(const SystemClockContext& value); protected: - virtual ResultCode Update(); + virtual Result Update(); SystemClockContext context{}; diff --git a/src/core/hle/service/time/system_clock_core.cpp b/src/core/hle/service/time/system_clock_core.cpp index cb132239cd..da078241f7 100644 --- a/src/core/hle/service/time/system_clock_core.cpp +++ b/src/core/hle/service/time/system_clock_core.cpp @@ -14,13 +14,13 @@ SystemClockCore::SystemClockCore(SteadyClockCore& steady_clock_core_) SystemClockCore::~SystemClockCore() = default; -ResultCode SystemClockCore::GetCurrentTime(Core::System& system, s64& posix_time) const { +Result SystemClockCore::GetCurrentTime(Core::System& system, s64& posix_time) const { posix_time = 0; const SteadyClockTimePoint current_time_point{steady_clock_core.GetCurrentTimePoint(system)}; SystemClockContext clock_context{}; - if (const ResultCode result{GetClockContext(system, clock_context)}; result != ResultSuccess) { + if (const Result result{GetClockContext(system, clock_context)}; result != ResultSuccess) { return result; } @@ -33,26 +33,26 @@ ResultCode SystemClockCore::GetCurrentTime(Core::System& system, s64& posix_time return ResultSuccess; } -ResultCode SystemClockCore::SetCurrentTime(Core::System& system, s64 posix_time) { +Result SystemClockCore::SetCurrentTime(Core::System& system, s64 posix_time) { const SteadyClockTimePoint current_time_point{steady_clock_core.GetCurrentTimePoint(system)}; const SystemClockContext clock_context{posix_time - current_time_point.time_point, current_time_point}; - if (const ResultCode result{SetClockContext(clock_context)}; result != ResultSuccess) { + if (const Result result{SetClockContext(clock_context)}; result != ResultSuccess) { return result; } return Flush(clock_context); } -ResultCode SystemClockCore::Flush(const SystemClockContext& clock_context) { +Result SystemClockCore::Flush(const SystemClockContext& clock_context) { if (!system_clock_context_update_callback) { return ResultSuccess; } return system_clock_context_update_callback->Update(clock_context); } -ResultCode SystemClockCore::SetSystemClockContext(const SystemClockContext& clock_context) { - if (const ResultCode result{SetClockContext(clock_context)}; result != ResultSuccess) { +Result SystemClockCore::SetSystemClockContext(const SystemClockContext& clock_context) { + if (const Result result{SetClockContext(clock_context)}; result != ResultSuccess) { return result; } return Flush(clock_context); diff --git a/src/core/hle/service/time/system_clock_core.h b/src/core/hle/service/time/system_clock_core.h index 76d82f9761..8cb34126f7 100644 --- a/src/core/hle/service/time/system_clock_core.h +++ b/src/core/hle/service/time/system_clock_core.h @@ -29,28 +29,28 @@ public: return steady_clock_core; } - ResultCode GetCurrentTime(Core::System& system, s64& posix_time) const; + Result GetCurrentTime(Core::System& system, s64& posix_time) const; - ResultCode SetCurrentTime(Core::System& system, s64 posix_time); + Result SetCurrentTime(Core::System& system, s64 posix_time); - virtual ResultCode GetClockContext([[maybe_unused]] Core::System& system, - SystemClockContext& value) const { + virtual Result GetClockContext([[maybe_unused]] Core::System& system, + SystemClockContext& value) const { value = context; return ResultSuccess; } - virtual ResultCode SetClockContext(const SystemClockContext& value) { + virtual Result SetClockContext(const SystemClockContext& value) { context = value; return ResultSuccess; } - virtual ResultCode Flush(const SystemClockContext& clock_context); + virtual Result Flush(const SystemClockContext& clock_context); void SetUpdateCallbackInstance(std::shared_ptr callback) { system_clock_context_update_callback = std::move(callback); } - ResultCode SetSystemClockContext(const SystemClockContext& context); + Result SetSystemClockContext(const SystemClockContext& context); bool IsInitialized() const { return is_initialized; diff --git a/src/core/hle/service/time/time.cpp b/src/core/hle/service/time/time.cpp index 095fa021cd..f77cdbb430 100644 --- a/src/core/hle/service/time/time.cpp +++ b/src/core/hle/service/time/time.cpp @@ -43,8 +43,7 @@ private: } s64 posix_time{}; - if (const ResultCode result{clock_core.GetCurrentTime(system, posix_time)}; - result.IsError()) { + if (const Result result{clock_core.GetCurrentTime(system, posix_time)}; result.IsError()) { IPC::ResponseBuilder rb{ctx, 2}; rb.Push(result); return; @@ -65,7 +64,7 @@ private: } Clock::SystemClockContext system_clock_context{}; - if (const ResultCode result{clock_core.GetClockContext(system, system_clock_context)}; + if (const Result result{clock_core.GetClockContext(system, system_clock_context)}; result.IsError()) { IPC::ResponseBuilder rb{ctx, 2}; rb.Push(result); @@ -116,7 +115,7 @@ private: Clock::SteadyClockCore& clock_core; }; -ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal( +Result Module::Interface::GetClockSnapshotFromSystemClockContextInternal( Kernel::KThread* thread, Clock::SystemClockContext user_context, Clock::SystemClockContext network_context, Clock::TimeType type, Clock::ClockSnapshot& clock_snapshot) { @@ -129,7 +128,7 @@ ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal( time_manager.GetStandardUserSystemClockCore().IsAutomaticCorrectionEnabled(); clock_snapshot.type = type; - if (const ResultCode result{ + if (const Result result{ time_manager.GetTimeZoneContentManager().GetTimeZoneManager().GetDeviceLocationName( clock_snapshot.location_name)}; result != ResultSuccess) { @@ -138,7 +137,7 @@ ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal( clock_snapshot.user_context = user_context; - if (const ResultCode result{Clock::ClockSnapshot::GetCurrentTime( + if (const Result result{Clock::ClockSnapshot::GetCurrentTime( clock_snapshot.user_time, clock_snapshot.steady_clock_time_point, clock_snapshot.user_context)}; result != ResultSuccess) { @@ -146,7 +145,7 @@ ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal( } TimeZone::CalendarInfo userCalendarInfo{}; - if (const ResultCode result{ + if (const Result result{ time_manager.GetTimeZoneContentManager().GetTimeZoneManager().ToCalendarTimeWithMyRules( clock_snapshot.user_time, userCalendarInfo)}; result != ResultSuccess) { @@ -165,7 +164,7 @@ ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal( } TimeZone::CalendarInfo networkCalendarInfo{}; - if (const ResultCode result{ + if (const Result result{ time_manager.GetTimeZoneContentManager().GetTimeZoneManager().ToCalendarTimeWithMyRules( clock_snapshot.network_time, networkCalendarInfo)}; result != ResultSuccess) { @@ -262,7 +261,7 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_Time, "called, type={}", type); Clock::SystemClockContext user_context{}; - if (const ResultCode result{ + if (const Result result{ system.GetTimeManager().GetStandardUserSystemClockCore().GetClockContext(system, user_context)}; result.IsError()) { @@ -272,7 +271,7 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) { } Clock::SystemClockContext network_context{}; - if (const ResultCode result{ + if (const Result result{ system.GetTimeManager().GetStandardNetworkSystemClockCore().GetClockContext( system, network_context)}; result.IsError()) { @@ -282,7 +281,7 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) { } Clock::ClockSnapshot clock_snapshot{}; - if (const ResultCode result{GetClockSnapshotFromSystemClockContextInternal( + if (const Result result{GetClockSnapshotFromSystemClockContextInternal( &ctx.GetThread(), user_context, network_context, type, clock_snapshot)}; result.IsError()) { IPC::ResponseBuilder rb{ctx, 2}; @@ -308,7 +307,7 @@ void Module::Interface::GetClockSnapshotFromSystemClockContext(Kernel::HLEReques LOG_DEBUG(Service_Time, "called, type={}", type); Clock::ClockSnapshot clock_snapshot{}; - if (const ResultCode result{GetClockSnapshotFromSystemClockContextInternal( + if (const Result result{GetClockSnapshotFromSystemClockContextInternal( &ctx.GetThread(), user_context, network_context, type, clock_snapshot)}; result != ResultSuccess) { IPC::ResponseBuilder rb{ctx, 2}; @@ -365,7 +364,7 @@ void Module::Interface::CalculateSpanBetween(Kernel::HLERequestContext& ctx) { Clock::TimeSpanType time_span_type{}; s64 span{}; - if (const ResultCode result{snapshot_a.steady_clock_time_point.GetSpanBetween( + if (const Result result{snapshot_a.steady_clock_time_point.GetSpanBetween( snapshot_b.steady_clock_time_point, span)}; result != ResultSuccess) { if (snapshot_a.network_time && snapshot_b.network_time) { diff --git a/src/core/hle/service/time/time.h b/src/core/hle/service/time/time.h index 017f20a23b..76a46cfc75 100644 --- a/src/core/hle/service/time/time.h +++ b/src/core/hle/service/time/time.h @@ -36,7 +36,7 @@ public: void GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx); private: - ResultCode GetClockSnapshotFromSystemClockContextInternal( + Result GetClockSnapshotFromSystemClockContextInternal( Kernel::KThread* thread, Clock::SystemClockContext user_context, Clock::SystemClockContext network_context, Clock::TimeType type, Clock::ClockSnapshot& cloc_snapshot); diff --git a/src/core/hle/service/time/time_zone_content_manager.cpp b/src/core/hle/service/time/time_zone_content_manager.cpp index 80818eb701..afbfe97153 100644 --- a/src/core/hle/service/time/time_zone_content_manager.cpp +++ b/src/core/hle/service/time/time_zone_content_manager.cpp @@ -90,10 +90,10 @@ void TimeZoneContentManager::Initialize(TimeManager& time_manager) { } } -ResultCode TimeZoneContentManager::LoadTimeZoneRule(TimeZoneRule& rules, - const std::string& location_name) const { +Result TimeZoneContentManager::LoadTimeZoneRule(TimeZoneRule& rules, + const std::string& location_name) const { FileSys::VirtualFile vfs_file; - if (const ResultCode result{GetTimeZoneInfoFile(location_name, vfs_file)}; + if (const Result result{GetTimeZoneInfoFile(location_name, vfs_file)}; result != ResultSuccess) { return result; } @@ -106,8 +106,8 @@ bool TimeZoneContentManager::IsLocationNameValid(const std::string& location_nam location_name_cache.end(); } -ResultCode TimeZoneContentManager::GetTimeZoneInfoFile(const std::string& location_name, - FileSys::VirtualFile& vfs_file) const { +Result TimeZoneContentManager::GetTimeZoneInfoFile(const std::string& location_name, + FileSys::VirtualFile& vfs_file) const { if (!IsLocationNameValid(location_name)) { return ERROR_TIME_NOT_FOUND; } diff --git a/src/core/hle/service/time/time_zone_content_manager.h b/src/core/hle/service/time/time_zone_content_manager.h index c6c94bcc0b..3d94b64286 100644 --- a/src/core/hle/service/time/time_zone_content_manager.h +++ b/src/core/hle/service/time/time_zone_content_manager.h @@ -32,12 +32,12 @@ public: return time_zone_manager; } - ResultCode LoadTimeZoneRule(TimeZoneRule& rules, const std::string& location_name) const; + Result LoadTimeZoneRule(TimeZoneRule& rules, const std::string& location_name) const; private: bool IsLocationNameValid(const std::string& location_name) const; - ResultCode GetTimeZoneInfoFile(const std::string& location_name, - FileSys::VirtualFile& vfs_file) const; + Result GetTimeZoneInfoFile(const std::string& location_name, + FileSys::VirtualFile& vfs_file) const; Core::System& system; TimeZoneManager time_zone_manager; diff --git a/src/core/hle/service/time/time_zone_manager.cpp b/src/core/hle/service/time/time_zone_manager.cpp index fee05ec7a2..2aa675df9a 100644 --- a/src/core/hle/service/time/time_zone_manager.cpp +++ b/src/core/hle/service/time/time_zone_manager.cpp @@ -666,8 +666,8 @@ static bool ParseTimeZoneBinary(TimeZoneRule& time_zone_rule, FileSys::VirtualFi return true; } -static ResultCode CreateCalendarTime(s64 time, int gmt_offset, CalendarTimeInternal& calendar_time, - CalendarAdditionalInfo& calendar_additional_info) { +static Result CreateCalendarTime(s64 time, int gmt_offset, CalendarTimeInternal& calendar_time, + CalendarAdditionalInfo& calendar_additional_info) { s64 year{epoch_year}; s64 time_days{time / seconds_per_day}; s64 remaining_seconds{time % seconds_per_day}; @@ -741,9 +741,9 @@ static ResultCode CreateCalendarTime(s64 time, int gmt_offset, CalendarTimeInter return ResultSuccess; } -static ResultCode ToCalendarTimeInternal(const TimeZoneRule& rules, s64 time, - CalendarTimeInternal& calendar_time, - CalendarAdditionalInfo& calendar_additional_info) { +static Result ToCalendarTimeInternal(const TimeZoneRule& rules, s64 time, + CalendarTimeInternal& calendar_time, + CalendarAdditionalInfo& calendar_additional_info) { if ((rules.go_ahead && time < rules.ats[0]) || (rules.go_back && time > rules.ats[rules.time_count - 1])) { s64 seconds{}; @@ -766,7 +766,7 @@ static ResultCode ToCalendarTimeInternal(const TimeZoneRule& rules, s64 time, if (new_time < rules.ats[0] && new_time > rules.ats[rules.time_count - 1]) { return ERROR_TIME_NOT_FOUND; } - if (const ResultCode result{ + if (const Result result{ ToCalendarTimeInternal(rules, new_time, calendar_time, calendar_additional_info)}; result != ResultSuccess) { return result; @@ -797,8 +797,8 @@ static ResultCode ToCalendarTimeInternal(const TimeZoneRule& rules, s64 time, tti_index = rules.types[low - 1]; } - if (const ResultCode result{CreateCalendarTime(time, rules.ttis[tti_index].gmt_offset, - calendar_time, calendar_additional_info)}; + if (const Result result{CreateCalendarTime(time, rules.ttis[tti_index].gmt_offset, + calendar_time, calendar_additional_info)}; result != ResultSuccess) { return result; } @@ -811,9 +811,9 @@ static ResultCode ToCalendarTimeInternal(const TimeZoneRule& rules, s64 time, return ResultSuccess; } -static ResultCode ToCalendarTimeImpl(const TimeZoneRule& rules, s64 time, CalendarInfo& calendar) { +static Result ToCalendarTimeImpl(const TimeZoneRule& rules, s64 time, CalendarInfo& calendar) { CalendarTimeInternal calendar_time{}; - const ResultCode result{ + const Result result{ ToCalendarTimeInternal(rules, time, calendar_time, calendar.additional_info)}; calendar.time.year = static_cast(calendar_time.year); @@ -830,13 +830,13 @@ static ResultCode ToCalendarTimeImpl(const TimeZoneRule& rules, s64 time, Calend TimeZoneManager::TimeZoneManager() = default; TimeZoneManager::~TimeZoneManager() = default; -ResultCode TimeZoneManager::ToCalendarTime(const TimeZoneRule& rules, s64 time, - CalendarInfo& calendar) const { +Result TimeZoneManager::ToCalendarTime(const TimeZoneRule& rules, s64 time, + CalendarInfo& calendar) const { return ToCalendarTimeImpl(rules, time, calendar); } -ResultCode TimeZoneManager::SetDeviceLocationNameWithTimeZoneRule(const std::string& location_name, - FileSys::VirtualFile& vfs_file) { +Result TimeZoneManager::SetDeviceLocationNameWithTimeZoneRule(const std::string& location_name, + FileSys::VirtualFile& vfs_file) { TimeZoneRule rule{}; if (ParseTimeZoneBinary(rule, vfs_file)) { device_location_name = location_name; @@ -846,12 +846,12 @@ ResultCode TimeZoneManager::SetDeviceLocationNameWithTimeZoneRule(const std::str return ERROR_TIME_ZONE_CONVERSION_FAILED; } -ResultCode TimeZoneManager::SetUpdatedTime(const Clock::SteadyClockTimePoint& value) { +Result TimeZoneManager::SetUpdatedTime(const Clock::SteadyClockTimePoint& value) { time_zone_update_time_point = value; return ResultSuccess; } -ResultCode TimeZoneManager::ToCalendarTimeWithMyRules(s64 time, CalendarInfo& calendar) const { +Result TimeZoneManager::ToCalendarTimeWithMyRules(s64 time, CalendarInfo& calendar) const { if (is_initialized) { return ToCalendarTime(time_zone_rule, time, calendar); } else { @@ -859,16 +859,16 @@ ResultCode TimeZoneManager::ToCalendarTimeWithMyRules(s64 time, CalendarInfo& ca } } -ResultCode TimeZoneManager::ParseTimeZoneRuleBinary(TimeZoneRule& rules, - FileSys::VirtualFile& vfs_file) const { +Result TimeZoneManager::ParseTimeZoneRuleBinary(TimeZoneRule& rules, + FileSys::VirtualFile& vfs_file) const { if (!ParseTimeZoneBinary(rules, vfs_file)) { return ERROR_TIME_ZONE_CONVERSION_FAILED; } return ResultSuccess; } -ResultCode TimeZoneManager::ToPosixTime(const TimeZoneRule& rules, - const CalendarTime& calendar_time, s64& posix_time) const { +Result TimeZoneManager::ToPosixTime(const TimeZoneRule& rules, const CalendarTime& calendar_time, + s64& posix_time) const { posix_time = 0; CalendarTimeInternal internal_time{ @@ -1020,8 +1020,8 @@ ResultCode TimeZoneManager::ToPosixTime(const TimeZoneRule& rules, return ResultSuccess; } -ResultCode TimeZoneManager::ToPosixTimeWithMyRule(const CalendarTime& calendar_time, - s64& posix_time) const { +Result TimeZoneManager::ToPosixTimeWithMyRule(const CalendarTime& calendar_time, + s64& posix_time) const { if (is_initialized) { return ToPosixTime(time_zone_rule, calendar_time, posix_time); } @@ -1029,7 +1029,7 @@ ResultCode TimeZoneManager::ToPosixTimeWithMyRule(const CalendarTime& calendar_t return ERROR_UNINITIALIZED_CLOCK; } -ResultCode TimeZoneManager::GetDeviceLocationName(LocationName& value) const { +Result TimeZoneManager::GetDeviceLocationName(LocationName& value) const { if (!is_initialized) { return ERROR_UNINITIALIZED_CLOCK; } diff --git a/src/core/hle/service/time/time_zone_manager.h b/src/core/hle/service/time/time_zone_manager.h index 8c1b19f816..5ebd4035ec 100644 --- a/src/core/hle/service/time/time_zone_manager.h +++ b/src/core/hle/service/time/time_zone_manager.h @@ -29,16 +29,16 @@ public: is_initialized = true; } - ResultCode SetDeviceLocationNameWithTimeZoneRule(const std::string& location_name, - FileSys::VirtualFile& vfs_file); - ResultCode SetUpdatedTime(const Clock::SteadyClockTimePoint& value); - ResultCode GetDeviceLocationName(TimeZone::LocationName& value) const; - ResultCode ToCalendarTime(const TimeZoneRule& rules, s64 time, CalendarInfo& calendar) const; - ResultCode ToCalendarTimeWithMyRules(s64 time, CalendarInfo& calendar) const; - ResultCode ParseTimeZoneRuleBinary(TimeZoneRule& rules, FileSys::VirtualFile& vfs_file) const; - ResultCode ToPosixTime(const TimeZoneRule& rules, const CalendarTime& calendar_time, - s64& posix_time) const; - ResultCode ToPosixTimeWithMyRule(const CalendarTime& calendar_time, s64& posix_time) const; + Result SetDeviceLocationNameWithTimeZoneRule(const std::string& location_name, + FileSys::VirtualFile& vfs_file); + Result SetUpdatedTime(const Clock::SteadyClockTimePoint& value); + Result GetDeviceLocationName(TimeZone::LocationName& value) const; + Result ToCalendarTime(const TimeZoneRule& rules, s64 time, CalendarInfo& calendar) const; + Result ToCalendarTimeWithMyRules(s64 time, CalendarInfo& calendar) const; + Result ParseTimeZoneRuleBinary(TimeZoneRule& rules, FileSys::VirtualFile& vfs_file) const; + Result ToPosixTime(const TimeZoneRule& rules, const CalendarTime& calendar_time, + s64& posix_time) const; + Result ToPosixTimeWithMyRule(const CalendarTime& calendar_time, s64& posix_time) const; private: bool is_initialized{}; diff --git a/src/core/hle/service/time/time_zone_service.cpp b/src/core/hle/service/time/time_zone_service.cpp index cbf0ef6faa..961040bfc1 100644 --- a/src/core/hle/service/time/time_zone_service.cpp +++ b/src/core/hle/service/time/time_zone_service.cpp @@ -32,7 +32,7 @@ void ITimeZoneService::GetDeviceLocationName(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_Time, "called"); TimeZone::LocationName location_name{}; - if (const ResultCode result{ + if (const Result result{ time_zone_content_manager.GetTimeZoneManager().GetDeviceLocationName(location_name)}; result != ResultSuccess) { IPC::ResponseBuilder rb{ctx, 2}; @@ -61,7 +61,7 @@ void ITimeZoneService::LoadTimeZoneRule(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_Time, "called, location_name={}", location_name); TimeZone::TimeZoneRule time_zone_rule{}; - if (const ResultCode result{ + if (const Result result{ time_zone_content_manager.LoadTimeZoneRule(time_zone_rule, location_name)}; result != ResultSuccess) { IPC::ResponseBuilder rb{ctx, 2}; @@ -88,7 +88,7 @@ void ITimeZoneService::ToCalendarTime(Kernel::HLERequestContext& ctx) { std::memcpy(&time_zone_rule, buffer.data(), buffer.size()); TimeZone::CalendarInfo calendar_info{}; - if (const ResultCode result{time_zone_content_manager.GetTimeZoneManager().ToCalendarTime( + if (const Result result{time_zone_content_manager.GetTimeZoneManager().ToCalendarTime( time_zone_rule, posix_time, calendar_info)}; result != ResultSuccess) { IPC::ResponseBuilder rb{ctx, 2}; @@ -108,7 +108,7 @@ void ITimeZoneService::ToCalendarTimeWithMyRule(Kernel::HLERequestContext& ctx) LOG_DEBUG(Service_Time, "called, posix_time=0x{:016X}", posix_time); TimeZone::CalendarInfo calendar_info{}; - if (const ResultCode result{ + if (const Result result{ time_zone_content_manager.GetTimeZoneManager().ToCalendarTimeWithMyRules( posix_time, calendar_info)}; result != ResultSuccess) { @@ -131,7 +131,7 @@ void ITimeZoneService::ToPosixTime(Kernel::HLERequestContext& ctx) { std::memcpy(&time_zone_rule, ctx.ReadBuffer().data(), sizeof(TimeZone::TimeZoneRule)); s64 posix_time{}; - if (const ResultCode result{time_zone_content_manager.GetTimeZoneManager().ToPosixTime( + if (const Result result{time_zone_content_manager.GetTimeZoneManager().ToPosixTime( time_zone_rule, calendar_time, posix_time)}; result != ResultSuccess) { IPC::ResponseBuilder rb{ctx, 2}; @@ -154,9 +154,8 @@ void ITimeZoneService::ToPosixTimeWithMyRule(Kernel::HLERequestContext& ctx) { const auto calendar_time{rp.PopRaw()}; s64 posix_time{}; - if (const ResultCode result{ - time_zone_content_manager.GetTimeZoneManager().ToPosixTimeWithMyRule(calendar_time, - posix_time)}; + if (const Result result{time_zone_content_manager.GetTimeZoneManager().ToPosixTimeWithMyRule( + calendar_time, posix_time)}; result != ResultSuccess) { IPC::ResponseBuilder rb{ctx, 2}; rb.Push(result); diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp index a7b53d7dc9..5468796482 100644 --- a/src/core/hle/service/vi/vi.cpp +++ b/src/core/hle/service/vi/vi.cpp @@ -34,10 +34,10 @@ namespace Service::VI { -constexpr ResultCode ERR_OPERATION_FAILED{ErrorModule::VI, 1}; -constexpr ResultCode ERR_PERMISSION_DENIED{ErrorModule::VI, 5}; -constexpr ResultCode ERR_UNSUPPORTED{ErrorModule::VI, 6}; -constexpr ResultCode ERR_NOT_FOUND{ErrorModule::VI, 7}; +constexpr Result ERR_OPERATION_FAILED{ErrorModule::VI, 1}; +constexpr Result ERR_PERMISSION_DENIED{ErrorModule::VI, 5}; +constexpr Result ERR_UNSUPPORTED{ErrorModule::VI, 6}; +constexpr Result ERR_NOT_FOUND{ErrorModule::VI, 7}; struct DisplayInfo { /// The name of this particular display. diff --git a/src/core/reporter.cpp b/src/core/reporter.cpp index fa2729f543..6e21296f6a 100644 --- a/src/core/reporter.cpp +++ b/src/core/reporter.cpp @@ -63,7 +63,7 @@ json GetYuzuVersionData() { }; } -json GetReportCommonData(u64 title_id, ResultCode result, const std::string& timestamp, +json GetReportCommonData(u64 title_id, Result result, const std::string& timestamp, std::optional user_id = {}) { auto out = json{ {"title_id", fmt::format("{:016X}", title_id)}, @@ -198,8 +198,8 @@ Reporter::Reporter(System& system_) : system(system_) { Reporter::~Reporter() = default; -void Reporter::SaveCrashReport(u64 title_id, ResultCode result, u64 set_flags, u64 entry_point, - u64 sp, u64 pc, u64 pstate, u64 afsr0, u64 afsr1, u64 esr, u64 far, +void Reporter::SaveCrashReport(u64 title_id, Result result, u64 set_flags, u64 entry_point, u64 sp, + u64 pc, u64 pstate, u64 afsr0, u64 afsr1, u64 esr, u64 far, const std::array& registers, const std::array& backtrace, u32 backtrace_size, const std::string& arch, u32 unk10) const { @@ -338,7 +338,7 @@ void Reporter::SavePlayReport(PlayReportType type, u64 title_id, std::vector custom_text_main, std::optional custom_text_detail) const { if (!IsReportingEnabled()) { diff --git a/src/core/reporter.h b/src/core/reporter.h index a5386bc83b..68755cbdec 100644 --- a/src/core/reporter.h +++ b/src/core/reporter.h @@ -9,7 +9,7 @@ #include #include "common/common_types.h" -union ResultCode; +union Result; namespace Kernel { class HLERequestContext; @@ -29,7 +29,7 @@ public: ~Reporter(); // Used by fatal services - void SaveCrashReport(u64 title_id, ResultCode result, u64 set_flags, u64 entry_point, u64 sp, + void SaveCrashReport(u64 title_id, Result result, u64 set_flags, u64 entry_point, u64 sp, u64 pc, u64 pstate, u64 afsr0, u64 afsr1, u64 esr, u64 far, const std::array& registers, const std::array& backtrace, u32 backtrace_size, const std::string& arch, u32 unk10) const; @@ -60,7 +60,7 @@ public: std::optional process_id = {}, std::optional user_id = {}) const; // Used by error applet - void SaveErrorReport(u64 title_id, ResultCode result, + void SaveErrorReport(u64 title_id, Result result, std::optional custom_text_main = {}, std::optional custom_text_detail = {}) const; diff --git a/src/yuzu/applets/qt_error.cpp b/src/yuzu/applets/qt_error.cpp index 5bd8d85bb5..367d5352de 100644 --- a/src/yuzu/applets/qt_error.cpp +++ b/src/yuzu/applets/qt_error.cpp @@ -14,7 +14,7 @@ QtErrorDisplay::QtErrorDisplay(GMainWindow& parent) { QtErrorDisplay::~QtErrorDisplay() = default; -void QtErrorDisplay::ShowError(ResultCode error, std::function finished) const { +void QtErrorDisplay::ShowError(Result error, std::function finished) const { callback = std::move(finished); emit MainWindowDisplayError( tr("Error Code: %1-%2 (0x%3)") @@ -24,7 +24,7 @@ void QtErrorDisplay::ShowError(ResultCode error, std::function finished) tr("An error has occurred.\nPlease try again or contact the developer of the software.")); } -void QtErrorDisplay::ShowErrorWithTimestamp(ResultCode error, std::chrono::seconds time, +void QtErrorDisplay::ShowErrorWithTimestamp(Result error, std::chrono::seconds time, std::function finished) const { callback = std::move(finished); @@ -40,7 +40,7 @@ void QtErrorDisplay::ShowErrorWithTimestamp(ResultCode error, std::chrono::secon .arg(date_time.toString(QStringLiteral("h:mm:ss A")))); } -void QtErrorDisplay::ShowCustomErrorText(ResultCode error, std::string dialog_text, +void QtErrorDisplay::ShowCustomErrorText(Result error, std::string dialog_text, std::string fullscreen_text, std::function finished) const { callback = std::move(finished); diff --git a/src/yuzu/applets/qt_error.h b/src/yuzu/applets/qt_error.h index 2d045b4fc2..eb4107c7e3 100644 --- a/src/yuzu/applets/qt_error.h +++ b/src/yuzu/applets/qt_error.h @@ -16,10 +16,10 @@ public: explicit QtErrorDisplay(GMainWindow& parent); ~QtErrorDisplay() override; - void ShowError(ResultCode error, std::function finished) const override; - void ShowErrorWithTimestamp(ResultCode error, std::chrono::seconds time, + void ShowError(Result error, std::function finished) const override; + void ShowErrorWithTimestamp(Result error, std::chrono::seconds time, std::function finished) const override; - void ShowCustomErrorText(ResultCode error, std::string dialog_text, std::string fullscreen_text, + void ShowCustomErrorText(Result error, std::string dialog_text, std::string fullscreen_text, std::function finished) const override; signals: From 7b48e7b363245fd88685f70c0ea39b4374688e3c Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 25 Jun 2022 23:15:31 -0500 Subject: [PATCH 027/429] core: kernel: Replace instances of KPageLinkedList with KPageGroup --- src/core/CMakeLists.txt | 2 +- src/core/hle/kernel/k_code_memory.cpp | 2 +- src/core/hle/kernel/k_code_memory.h | 4 +- src/core/hle/kernel/k_memory_manager.cpp | 12 ++--- src/core/hle/kernel/k_memory_manager.h | 14 +++--- .../{k_page_linked_list.h => k_page_group.h} | 8 ++-- src/core/hle/kernel/k_page_table.cpp | 48 +++++++++---------- src/core/hle/kernel/k_page_table.h | 26 +++++----- src/core/hle/kernel/k_shared_memory.cpp | 3 +- src/core/hle/kernel/k_shared_memory.h | 6 +-- src/core/hle/kernel/svc.cpp | 2 +- 11 files changed, 63 insertions(+), 64 deletions(-) rename src/core/hle/kernel/{k_page_linked_list.h => k_page_group.h} (93%) diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index 670410e751..d9357138f0 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -222,7 +222,7 @@ add_library(core STATIC hle/kernel/k_page_buffer.h hle/kernel/k_page_heap.cpp hle/kernel/k_page_heap.h - hle/kernel/k_page_linked_list.h + hle/kernel/k_page_group.h hle/kernel/k_page_table.cpp hle/kernel/k_page_table.h hle/kernel/k_port.cpp diff --git a/src/core/hle/kernel/k_code_memory.cpp b/src/core/hle/kernel/k_code_memory.cpp index 0579b8b19a..da57ceb21e 100644 --- a/src/core/hle/kernel/k_code_memory.cpp +++ b/src/core/hle/kernel/k_code_memory.cpp @@ -7,7 +7,7 @@ #include "core/hle/kernel/k_code_memory.h" #include "core/hle/kernel/k_light_lock.h" #include "core/hle/kernel/k_memory_block.h" -#include "core/hle/kernel/k_page_linked_list.h" +#include "core/hle/kernel/k_page_group.h" #include "core/hle/kernel/k_page_table.h" #include "core/hle/kernel/k_process.h" #include "core/hle/kernel/slab_helpers.h" diff --git a/src/core/hle/kernel/k_code_memory.h b/src/core/hle/kernel/k_code_memory.h index 715c645bd3..2410f74a31 100644 --- a/src/core/hle/kernel/k_code_memory.h +++ b/src/core/hle/kernel/k_code_memory.h @@ -7,7 +7,7 @@ #include "core/device_memory.h" #include "core/hle/kernel/k_auto_object.h" #include "core/hle/kernel/k_light_lock.h" -#include "core/hle/kernel/k_page_linked_list.h" +#include "core/hle/kernel/k_page_group.h" #include "core/hle/kernel/k_process.h" #include "core/hle/kernel/slab_helpers.h" #include "core/hle/kernel/svc_types.h" @@ -53,7 +53,7 @@ public: } private: - KPageLinkedList m_page_group{}; + KPageGroup m_page_group{}; KProcess* m_owner{}; VAddr m_address{}; KLightLock m_lock; diff --git a/src/core/hle/kernel/k_memory_manager.cpp b/src/core/hle/kernel/k_memory_manager.cpp index 0cdb4a050d..5b0a9963a8 100644 --- a/src/core/hle/kernel/k_memory_manager.cpp +++ b/src/core/hle/kernel/k_memory_manager.cpp @@ -11,7 +11,7 @@ #include "core/device_memory.h" #include "core/hle/kernel/initial_process.h" #include "core/hle/kernel/k_memory_manager.h" -#include "core/hle/kernel/k_page_linked_list.h" +#include "core/hle/kernel/k_page_group.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/svc_results.h" @@ -208,7 +208,7 @@ PAddr KMemoryManager::AllocateAndOpenContinuous(size_t num_pages, size_t align_p return allocated_block; } -Result KMemoryManager::AllocatePageGroupImpl(KPageLinkedList* out, size_t num_pages, Pool pool, +Result KMemoryManager::AllocatePageGroupImpl(KPageGroup* out, size_t num_pages, Pool pool, Direction dir, bool random) { // Choose a heap based on our page size request. const s32 heap_index = KPageHeap::GetBlockIndex(num_pages); @@ -257,7 +257,7 @@ Result KMemoryManager::AllocatePageGroupImpl(KPageLinkedList* out, size_t num_pa return ResultSuccess; } -Result KMemoryManager::AllocateAndOpen(KPageLinkedList* out, size_t num_pages, u32 option) { +Result KMemoryManager::AllocateAndOpen(KPageGroup* out, size_t num_pages, u32 option) { ASSERT(out != nullptr); ASSERT(out->GetNumPages() == 0); @@ -293,7 +293,7 @@ Result KMemoryManager::AllocateAndOpen(KPageLinkedList* out, size_t num_pages, u return ResultSuccess; } -Result KMemoryManager::AllocateAndOpenForProcess(KPageLinkedList* out, size_t num_pages, u32 option, +Result KMemoryManager::AllocateAndOpenForProcess(KPageGroup* out, size_t num_pages, u32 option, u64 process_id, u8 fill_pattern) { ASSERT(out != nullptr); ASSERT(out->GetNumPages() == 0); @@ -370,12 +370,12 @@ void KMemoryManager::Close(PAddr address, size_t num_pages) { } } -void KMemoryManager::Close(const KPageLinkedList& pg) { +void KMemoryManager::Close(const KPageGroup& pg) { for (const auto& node : pg.Nodes()) { Close(node.GetAddress(), node.GetNumPages()); } } -void KMemoryManager::Open(const KPageLinkedList& pg) { +void KMemoryManager::Open(const KPageGroup& pg) { for (const auto& node : pg.Nodes()) { Open(node.GetAddress(), node.GetNumPages()); } diff --git a/src/core/hle/kernel/k_memory_manager.h b/src/core/hle/kernel/k_memory_manager.h index 1ebda7a4bb..dcb9b63480 100644 --- a/src/core/hle/kernel/k_memory_manager.h +++ b/src/core/hle/kernel/k_memory_manager.h @@ -19,7 +19,7 @@ class System; namespace Kernel { -class KPageLinkedList; +class KPageGroup; class KMemoryManager final { public: @@ -65,17 +65,17 @@ public: } PAddr AllocateAndOpenContinuous(size_t num_pages, size_t align_pages, u32 option); - Result AllocateAndOpen(KPageLinkedList* out, size_t num_pages, u32 option); - Result AllocateAndOpenForProcess(KPageLinkedList* out, size_t num_pages, u32 option, - u64 process_id, u8 fill_pattern); + Result AllocateAndOpen(KPageGroup* out, size_t num_pages, u32 option); + Result AllocateAndOpenForProcess(KPageGroup* out, size_t num_pages, u32 option, u64 process_id, + u8 fill_pattern); static constexpr size_t MaxManagerCount = 10; void Close(PAddr address, size_t num_pages); - void Close(const KPageLinkedList& pg); + void Close(const KPageGroup& pg); void Open(PAddr address, size_t num_pages); - void Open(const KPageLinkedList& pg); + void Open(const KPageGroup& pg); public: static size_t CalculateManagementOverheadSize(size_t region_size) { @@ -262,7 +262,7 @@ private: } } - Result AllocatePageGroupImpl(KPageLinkedList* out, size_t num_pages, Pool pool, Direction dir, + Result AllocatePageGroupImpl(KPageGroup* out, size_t num_pages, Pool pool, Direction dir, bool random); private: diff --git a/src/core/hle/kernel/k_page_linked_list.h b/src/core/hle/kernel/k_page_group.h similarity index 93% rename from src/core/hle/kernel/k_page_linked_list.h rename to src/core/hle/kernel/k_page_group.h index fc2ef96982..9687539924 100644 --- a/src/core/hle/kernel/k_page_linked_list.h +++ b/src/core/hle/kernel/k_page_group.h @@ -12,7 +12,7 @@ namespace Kernel { -class KPageLinkedList final { +class KPageGroup final { public: class Node final { public: @@ -36,8 +36,8 @@ public: }; public: - KPageLinkedList() = default; - KPageLinkedList(u64 address, u64 num_pages) { + KPageGroup() = default; + KPageGroup(u64 address, u64 num_pages) { ASSERT(AddBlock(address, num_pages).IsSuccess()); } @@ -57,7 +57,7 @@ public: return num_pages; } - bool IsEqual(KPageLinkedList& other) const { + bool IsEqual(KPageGroup& other) const { auto this_node = nodes.begin(); auto other_node = other.nodes.begin(); while (this_node != nodes.end() && other_node != other.nodes.end()) { diff --git a/src/core/hle/kernel/k_page_table.cpp b/src/core/hle/kernel/k_page_table.cpp index 9091627166..d975de8449 100644 --- a/src/core/hle/kernel/k_page_table.cpp +++ b/src/core/hle/kernel/k_page_table.cpp @@ -9,7 +9,7 @@ #include "core/hle/kernel/k_address_space_info.h" #include "core/hle/kernel/k_memory_block.h" #include "core/hle/kernel/k_memory_block_manager.h" -#include "core/hle/kernel/k_page_linked_list.h" +#include "core/hle/kernel/k_page_group.h" #include "core/hle/kernel/k_page_table.h" #include "core/hle/kernel/k_process.h" #include "core/hle/kernel/k_resource_limit.h" @@ -271,7 +271,7 @@ Result KPageTable::MapProcessCode(VAddr addr, std::size_t num_pages, KMemoryStat R_TRY(this->CheckMemoryState(addr, size, KMemoryState::All, KMemoryState::Free, KMemoryPermission::None, KMemoryPermission::None, KMemoryAttribute::None, KMemoryAttribute::None)); - KPageLinkedList pg; + KPageGroup pg; R_TRY(system.Kernel().MemoryManager().AllocateAndOpen( &pg, num_pages, KMemoryManager::EncodeOption(KMemoryManager::Pool::Application, allocation_option))); @@ -313,7 +313,7 @@ Result KPageTable::MapCodeMemory(VAddr dst_address, VAddr src_address, std::size const std::size_t num_pages = size / PageSize; // Create page groups for the memory being mapped. - KPageLinkedList pg; + KPageGroup pg; AddRegionToPages(src_address, num_pages, pg); // Reprotect the source as kernel-read/not mapped. @@ -489,7 +489,7 @@ VAddr KPageTable::FindFreeArea(VAddr region_start, std::size_t region_num_pages, return address; } -Result KPageTable::MakePageGroup(KPageLinkedList& pg, VAddr addr, size_t num_pages) { +Result KPageTable::MakePageGroup(KPageGroup& pg, VAddr addr, size_t num_pages) { ASSERT(this->IsLockedByCurrentThread()); const size_t size = num_pages * PageSize; @@ -541,7 +541,7 @@ Result KPageTable::MakePageGroup(KPageLinkedList& pg, VAddr addr, size_t num_pag return ResultSuccess; } -bool KPageTable::IsValidPageGroup(const KPageLinkedList& pg_ll, VAddr addr, size_t num_pages) { +bool KPageTable::IsValidPageGroup(const KPageGroup& pg_ll, VAddr addr, size_t num_pages) { ASSERT(this->IsLockedByCurrentThread()); const size_t size = num_pages * PageSize; @@ -721,7 +721,7 @@ Result KPageTable::MapPhysicalMemory(VAddr address, std::size_t size) { R_UNLESS(memory_reservation.Succeeded(), ResultLimitReached); // Allocate pages for the new memory. - KPageLinkedList pg; + KPageGroup pg; R_TRY(system.Kernel().MemoryManager().AllocateAndOpenForProcess( &pg, (size - mapped_size) / PageSize, KMemoryManager::EncodeOption(memory_pool, allocation_option), 0, 0)); @@ -972,7 +972,7 @@ Result KPageTable::UnmapPhysicalMemory(VAddr address, std::size_t size) { } // Make a page group for the unmap region. - KPageLinkedList pg; + KPageGroup pg; { auto& impl = this->PageTableImpl(); @@ -1147,7 +1147,7 @@ Result KPageTable::MapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size) { return ResultInvalidCurrentMemory; } - KPageLinkedList page_linked_list; + KPageGroup page_linked_list; const std::size_t num_pages{size / PageSize}; AddRegionToPages(src_addr, num_pages, page_linked_list); @@ -1188,8 +1188,8 @@ Result KPageTable::UnmapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size) KMemoryPermission::None, KMemoryAttribute::Mask, KMemoryAttribute::None, KMemoryAttribute::IpcAndDeviceMapped)); - KPageLinkedList src_pages; - KPageLinkedList dst_pages; + KPageGroup src_pages; + KPageGroup dst_pages; const std::size_t num_pages{size / PageSize}; AddRegionToPages(src_addr, num_pages, src_pages); @@ -1215,7 +1215,7 @@ Result KPageTable::UnmapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size) return ResultSuccess; } -Result KPageTable::MapPages(VAddr addr, const KPageLinkedList& page_linked_list, +Result KPageTable::MapPages(VAddr addr, const KPageGroup& page_linked_list, KMemoryPermission perm) { ASSERT(this->IsLockedByCurrentThread()); @@ -1239,7 +1239,7 @@ Result KPageTable::MapPages(VAddr addr, const KPageLinkedList& page_linked_list, return ResultSuccess; } -Result KPageTable::MapPages(VAddr address, KPageLinkedList& page_linked_list, KMemoryState state, +Result KPageTable::MapPages(VAddr address, KPageGroup& page_linked_list, KMemoryState state, KMemoryPermission perm) { // Check that the map is in range. const std::size_t num_pages{page_linked_list.GetNumPages()}; @@ -1303,7 +1303,7 @@ Result KPageTable::MapPages(VAddr* out_addr, std::size_t num_pages, std::size_t return ResultSuccess; } -Result KPageTable::UnmapPages(VAddr addr, const KPageLinkedList& page_linked_list) { +Result KPageTable::UnmapPages(VAddr addr, const KPageGroup& page_linked_list) { ASSERT(this->IsLockedByCurrentThread()); VAddr cur_addr{addr}; @@ -1321,7 +1321,7 @@ Result KPageTable::UnmapPages(VAddr addr, const KPageLinkedList& page_linked_lis return ResultSuccess; } -Result KPageTable::UnmapPages(VAddr addr, KPageLinkedList& page_linked_list, KMemoryState state) { +Result KPageTable::UnmapPages(VAddr addr, KPageGroup& page_linked_list, KMemoryState state) { // Check that the unmap is in range. const std::size_t num_pages{page_linked_list.GetNumPages()}; const std::size_t size{num_pages * PageSize}; @@ -1368,7 +1368,7 @@ Result KPageTable::UnmapPages(VAddr address, std::size_t num_pages, KMemoryState return ResultSuccess; } -Result KPageTable::MakeAndOpenPageGroup(KPageLinkedList* out, VAddr address, size_t num_pages, +Result KPageTable::MakeAndOpenPageGroup(KPageGroup* out, VAddr address, size_t num_pages, KMemoryState state_mask, KMemoryState state, KMemoryPermission perm_mask, KMemoryPermission perm, KMemoryAttribute attr_mask, KMemoryAttribute attr) { @@ -1641,7 +1641,7 @@ Result KPageTable::SetHeapSize(VAddr* out, std::size_t size) { R_UNLESS(memory_reservation.Succeeded(), ResultLimitReached); // Allocate pages for the heap extension. - KPageLinkedList pg; + KPageGroup pg; R_TRY(system.Kernel().MemoryManager().AllocateAndOpen( &pg, allocation_size / PageSize, KMemoryManager::EncodeOption(memory_pool, allocation_option))); @@ -1716,7 +1716,7 @@ ResultVal KPageTable::AllocateAndMapMemory(std::size_t needed_num_pages, if (is_map_only) { R_TRY(Operate(addr, needed_num_pages, perm, OperationType::Map, map_addr)); } else { - KPageLinkedList page_group; + KPageGroup page_group; R_TRY(system.Kernel().MemoryManager().AllocateAndOpenForProcess( &page_group, needed_num_pages, KMemoryManager::EncodeOption(memory_pool, allocation_option), 0, 0)); @@ -1774,7 +1774,7 @@ Result KPageTable::UnlockForDeviceAddressSpace(VAddr addr, std::size_t size) { return ResultSuccess; } -Result KPageTable::LockForCodeMemory(KPageLinkedList* out, VAddr addr, std::size_t size) { +Result KPageTable::LockForCodeMemory(KPageGroup* out, VAddr addr, std::size_t size) { return this->LockMemoryAndOpen( out, nullptr, addr, size, KMemoryState::FlagCanCodeMemory, KMemoryState::FlagCanCodeMemory, KMemoryPermission::All, KMemoryPermission::UserReadWrite, KMemoryAttribute::All, @@ -1784,7 +1784,7 @@ Result KPageTable::LockForCodeMemory(KPageLinkedList* out, VAddr addr, std::size KMemoryAttribute::Locked); } -Result KPageTable::UnlockForCodeMemory(VAddr addr, std::size_t size, const KPageLinkedList& pg) { +Result KPageTable::UnlockForCodeMemory(VAddr addr, std::size_t size, const KPageGroup& pg) { return this->UnlockMemory( addr, size, KMemoryState::FlagCanCodeMemory, KMemoryState::FlagCanCodeMemory, KMemoryPermission::None, KMemoryPermission::None, KMemoryAttribute::All, @@ -1816,7 +1816,7 @@ bool KPageTable::IsRegionContiguous(VAddr addr, u64 size) const { } void KPageTable::AddRegionToPages(VAddr start, std::size_t num_pages, - KPageLinkedList& page_linked_list) { + KPageGroup& page_linked_list) { VAddr addr{start}; while (addr < start + (num_pages * PageSize)) { const PAddr paddr{GetPhysicalAddr(addr)}; @@ -1835,7 +1835,7 @@ VAddr KPageTable::AllocateVirtualMemory(VAddr start, std::size_t region_num_page IsKernel() ? 1 : 4); } -Result KPageTable::Operate(VAddr addr, std::size_t num_pages, const KPageLinkedList& page_group, +Result KPageTable::Operate(VAddr addr, std::size_t num_pages, const KPageGroup& page_group, OperationType operation) { ASSERT(this->IsLockedByCurrentThread()); @@ -2119,8 +2119,8 @@ Result KPageTable::CheckMemoryState(KMemoryState* out_state, KMemoryPermission* return ResultSuccess; } -Result KPageTable::LockMemoryAndOpen(KPageLinkedList* out_pg, PAddr* out_paddr, VAddr addr, - size_t size, KMemoryState state_mask, KMemoryState state, +Result KPageTable::LockMemoryAndOpen(KPageGroup* out_pg, PAddr* out_paddr, VAddr addr, size_t size, + KMemoryState state_mask, KMemoryState state, KMemoryPermission perm_mask, KMemoryPermission perm, KMemoryAttribute attr_mask, KMemoryAttribute attr, KMemoryPermission new_perm, KMemoryAttribute lock_attr) { @@ -2181,7 +2181,7 @@ Result KPageTable::UnlockMemory(VAddr addr, size_t size, KMemoryState state_mask KMemoryState state, KMemoryPermission perm_mask, KMemoryPermission perm, KMemoryAttribute attr_mask, KMemoryAttribute attr, KMemoryPermission new_perm, - KMemoryAttribute lock_attr, const KPageLinkedList* pg) { + KMemoryAttribute lock_attr, const KPageGroup* pg) { // Validate basic preconditions. ASSERT((attr_mask & lock_attr) == lock_attr); ASSERT((attr & lock_attr) == lock_attr); diff --git a/src/core/hle/kernel/k_page_table.h b/src/core/hle/kernel/k_page_table.h index 64e770f8fd..25774f2321 100644 --- a/src/core/hle/kernel/k_page_table.h +++ b/src/core/hle/kernel/k_page_table.h @@ -46,7 +46,7 @@ public: Result UnmapPhysicalMemory(VAddr addr, std::size_t size); Result MapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size); Result UnmapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size); - Result MapPages(VAddr addr, KPageLinkedList& page_linked_list, KMemoryState state, + Result MapPages(VAddr addr, KPageGroup& page_linked_list, KMemoryState state, KMemoryPermission perm); Result MapPages(VAddr* out_addr, std::size_t num_pages, std::size_t alignment, PAddr phys_addr, KMemoryState state, KMemoryPermission perm) { @@ -54,7 +54,7 @@ public: this->GetRegionAddress(state), this->GetRegionSize(state) / PageSize, state, perm); } - Result UnmapPages(VAddr addr, KPageLinkedList& page_linked_list, KMemoryState state); + Result UnmapPages(VAddr addr, KPageGroup& page_linked_list, KMemoryState state); Result UnmapPages(VAddr address, std::size_t num_pages, KMemoryState state); Result SetProcessMemoryPermission(VAddr addr, std::size_t size, Svc::MemoryPermission svc_perm); KMemoryInfo QueryInfo(VAddr addr); @@ -70,9 +70,9 @@ public: KMemoryPermission perm, PAddr map_addr = 0); Result LockForDeviceAddressSpace(VAddr addr, std::size_t size); Result UnlockForDeviceAddressSpace(VAddr addr, std::size_t size); - Result LockForCodeMemory(KPageLinkedList* out, VAddr addr, std::size_t size); - Result UnlockForCodeMemory(VAddr addr, std::size_t size, const KPageLinkedList& pg); - Result MakeAndOpenPageGroup(KPageLinkedList* out, VAddr address, size_t num_pages, + Result LockForCodeMemory(KPageGroup* out, VAddr addr, std::size_t size); + Result UnlockForCodeMemory(VAddr addr, std::size_t size, const KPageGroup& pg); + Result MakeAndOpenPageGroup(KPageGroup* out, VAddr address, size_t num_pages, KMemoryState state_mask, KMemoryState state, KMemoryPermission perm_mask, KMemoryPermission perm, KMemoryAttribute attr_mask, KMemoryAttribute attr); @@ -101,18 +101,18 @@ private: KMemoryAttribute::DeviceShared; Result InitializeMemoryLayout(VAddr start, VAddr end); - Result MapPages(VAddr addr, const KPageLinkedList& page_linked_list, KMemoryPermission perm); + Result MapPages(VAddr addr, const KPageGroup& page_linked_list, KMemoryPermission perm); Result MapPages(VAddr* out_addr, std::size_t num_pages, std::size_t alignment, PAddr phys_addr, bool is_pa_valid, VAddr region_start, std::size_t region_num_pages, KMemoryState state, KMemoryPermission perm); - Result UnmapPages(VAddr addr, const KPageLinkedList& page_linked_list); + Result UnmapPages(VAddr addr, const KPageGroup& page_linked_list); bool IsRegionMapped(VAddr address, u64 size); bool IsRegionContiguous(VAddr addr, u64 size) const; - void AddRegionToPages(VAddr start, std::size_t num_pages, KPageLinkedList& page_linked_list); + void AddRegionToPages(VAddr start, std::size_t num_pages, KPageGroup& page_linked_list); KMemoryInfo QueryInfoImpl(VAddr addr); VAddr AllocateVirtualMemory(VAddr start, std::size_t region_num_pages, u64 needed_num_pages, std::size_t align); - Result Operate(VAddr addr, std::size_t num_pages, const KPageLinkedList& page_group, + Result Operate(VAddr addr, std::size_t num_pages, const KPageGroup& page_group, OperationType operation); Result Operate(VAddr addr, std::size_t num_pages, KMemoryPermission perm, OperationType operation, PAddr map_addr = 0); @@ -159,7 +159,7 @@ private: attr_mask, attr, ignore_attr); } - Result LockMemoryAndOpen(KPageLinkedList* out_pg, PAddr* out_paddr, VAddr addr, size_t size, + Result LockMemoryAndOpen(KPageGroup* out_pg, PAddr* out_paddr, VAddr addr, size_t size, KMemoryState state_mask, KMemoryState state, KMemoryPermission perm_mask, KMemoryPermission perm, KMemoryAttribute attr_mask, KMemoryAttribute attr, @@ -168,10 +168,10 @@ private: KMemoryPermission perm_mask, KMemoryPermission perm, KMemoryAttribute attr_mask, KMemoryAttribute attr, KMemoryPermission new_perm, KMemoryAttribute lock_attr, - const KPageLinkedList* pg); + const KPageGroup* pg); - Result MakePageGroup(KPageLinkedList& pg, VAddr addr, size_t num_pages); - bool IsValidPageGroup(const KPageLinkedList& pg, VAddr addr, size_t num_pages); + Result MakePageGroup(KPageGroup& pg, VAddr addr, size_t num_pages); + bool IsValidPageGroup(const KPageGroup& pg, VAddr addr, size_t num_pages); bool IsLockedByCurrentThread() const { return general_lock.IsLockedByCurrentThread(); diff --git a/src/core/hle/kernel/k_shared_memory.cpp b/src/core/hle/kernel/k_shared_memory.cpp index a1cd838734..b777357369 100644 --- a/src/core/hle/kernel/k_shared_memory.cpp +++ b/src/core/hle/kernel/k_shared_memory.cpp @@ -19,8 +19,7 @@ KSharedMemory::~KSharedMemory() { } Result KSharedMemory::Initialize(Core::DeviceMemory& device_memory_, KProcess* owner_process_, - KPageLinkedList&& page_list_, - Svc::MemoryPermission owner_permission_, + KPageGroup&& page_list_, Svc::MemoryPermission owner_permission_, Svc::MemoryPermission user_permission_, PAddr physical_address_, std::size_t size_, std::string name_) { // Set members. diff --git a/src/core/hle/kernel/k_shared_memory.h b/src/core/hle/kernel/k_shared_memory.h index f84efa2362..2c1db0e703 100644 --- a/src/core/hle/kernel/k_shared_memory.h +++ b/src/core/hle/kernel/k_shared_memory.h @@ -9,7 +9,7 @@ #include "common/common_types.h" #include "core/device_memory.h" #include "core/hle/kernel/k_memory_block.h" -#include "core/hle/kernel/k_page_linked_list.h" +#include "core/hle/kernel/k_page_group.h" #include "core/hle/kernel/k_process.h" #include "core/hle/kernel/slab_helpers.h" #include "core/hle/result.h" @@ -27,7 +27,7 @@ public: ~KSharedMemory() override; Result Initialize(Core::DeviceMemory& device_memory_, KProcess* owner_process_, - KPageLinkedList&& page_list_, Svc::MemoryPermission owner_permission_, + KPageGroup&& page_list_, Svc::MemoryPermission owner_permission_, Svc::MemoryPermission user_permission_, PAddr physical_address_, std::size_t size_, std::string name_); @@ -77,7 +77,7 @@ public: private: Core::DeviceMemory* device_memory; KProcess* owner_process{}; - KPageLinkedList page_list; + KPageGroup page_list; Svc::MemoryPermission owner_permission{}; Svc::MemoryPermission user_permission{}; PAddr physical_address{}; diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index de8a0864c7..e809c820f2 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -1365,7 +1365,7 @@ static Result MapProcessMemory(Core::System& system, VAddr dst_address, Handle p ResultInvalidMemoryRegion); // Create a new page group. - KPageLinkedList pg; + KPageGroup pg; R_TRY(src_pt.MakeAndOpenPageGroup( std::addressof(pg), src_address, size / PageSize, KMemoryState::FlagCanMapProcess, KMemoryState::FlagCanMapProcess, KMemoryPermission::None, KMemoryPermission::None, From fca57526906cbe859b3e295648b29da09cfd8c24 Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 25 Jun 2022 23:32:41 -0500 Subject: [PATCH 028/429] video_core: Replace VKFenceManager with FenceManager --- .../renderer_vulkan/vk_fence_manager.cpp | 18 +++++++++--------- .../renderer_vulkan/vk_fence_manager.h | 9 ++++----- src/video_core/renderer_vulkan/vk_rasterizer.h | 2 +- 3 files changed, 14 insertions(+), 15 deletions(-) diff --git a/src/video_core/renderer_vulkan/vk_fence_manager.cpp b/src/video_core/renderer_vulkan/vk_fence_manager.cpp index 96335f22c9..788eaf19b2 100644 --- a/src/video_core/renderer_vulkan/vk_fence_manager.cpp +++ b/src/video_core/renderer_vulkan/vk_fence_manager.cpp @@ -42,30 +42,30 @@ void InnerFence::Wait() { scheduler.Wait(wait_tick); } -VKFenceManager::VKFenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_, - TextureCache& texture_cache_, BufferCache& buffer_cache_, - VKQueryCache& query_cache_, const Device& device_, - VKScheduler& scheduler_) +FenceManager::FenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_, + TextureCache& texture_cache_, BufferCache& buffer_cache_, + VKQueryCache& query_cache_, const Device& device_, + VKScheduler& scheduler_) : GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_}, scheduler{scheduler_} {} -Fence VKFenceManager::CreateFence(u32 value, bool is_stubbed) { +Fence FenceManager::CreateFence(u32 value, bool is_stubbed) { return std::make_shared(scheduler, value, is_stubbed); } -Fence VKFenceManager::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) { +Fence FenceManager::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) { return std::make_shared(scheduler, addr, value, is_stubbed); } -void VKFenceManager::QueueFence(Fence& fence) { +void FenceManager::QueueFence(Fence& fence) { fence->Queue(); } -bool VKFenceManager::IsFenceSignaled(Fence& fence) const { +bool FenceManager::IsFenceSignaled(Fence& fence) const { return fence->IsSignaled(); } -void VKFenceManager::WaitFence(Fence& fence) { +void FenceManager::WaitFence(Fence& fence) { fence->Wait(); } diff --git a/src/video_core/renderer_vulkan/vk_fence_manager.h b/src/video_core/renderer_vulkan/vk_fence_manager.h index 04eb575ce0..70b56778a5 100644 --- a/src/video_core/renderer_vulkan/vk_fence_manager.h +++ b/src/video_core/renderer_vulkan/vk_fence_manager.h @@ -44,12 +44,11 @@ using Fence = std::shared_ptr; using GenericFenceManager = VideoCommon::FenceManager; -class VKFenceManager final : public GenericFenceManager { +class FenceManager final : public GenericFenceManager { public: - explicit VKFenceManager(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu, - TextureCache& texture_cache, BufferCache& buffer_cache, - VKQueryCache& query_cache, const Device& device, - VKScheduler& scheduler); + explicit FenceManager(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu, + TextureCache& texture_cache, BufferCache& buffer_cache, + VKQueryCache& query_cache, const Device& device, VKScheduler& scheduler); protected: Fence CreateFence(u32 value, bool is_stubbed) override; diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h index 97eeedd9e1..a2d3f70151 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.h +++ b/src/video_core/renderer_vulkan/vk_rasterizer.h @@ -158,7 +158,7 @@ private: PipelineCache pipeline_cache; VKQueryCache query_cache; AccelerateDMA accelerate_dma; - VKFenceManager fence_manager; + FenceManager fence_manager; vk::Event wfi_event; From a262dc02b5d7e6fd7d2de8b3d333bc049c8b6b6b Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 25 Jun 2022 23:33:35 -0500 Subject: [PATCH 029/429] video_core: Replace VKBlitScreen with BlitScreen --- .../renderer_vulkan/renderer_vulkan.h | 2 +- .../renderer_vulkan/vk_blit_screen.cpp | 88 +++++++++---------- .../renderer_vulkan/vk_blit_screen.h | 12 +-- 3 files changed, 51 insertions(+), 51 deletions(-) diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h index 8a8cb347cd..17a16e2755 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.h +++ b/src/video_core/renderer_vulkan/renderer_vulkan.h @@ -72,7 +72,7 @@ private: StateTracker state_tracker; VKScheduler scheduler; VKSwapchain swapchain; - VKBlitScreen blit_screen; + BlitScreen blit_screen; RasterizerVulkan rasterizer; }; diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.cpp b/src/video_core/renderer_vulkan/vk_blit_screen.cpp index 289bfd7b63..462e8f86bf 100644 --- a/src/video_core/renderer_vulkan/vk_blit_screen.cpp +++ b/src/video_core/renderer_vulkan/vk_blit_screen.cpp @@ -108,7 +108,7 @@ VkFormat GetFormat(const Tegra::FramebufferConfig& framebuffer) { } // Anonymous namespace -struct VKBlitScreen::BufferData { +struct BlitScreen::BufferData { struct { std::array modelview_matrix; } uniform; @@ -118,10 +118,10 @@ struct VKBlitScreen::BufferData { // Unaligned image data goes here }; -VKBlitScreen::VKBlitScreen(Core::Memory::Memory& cpu_memory_, - Core::Frontend::EmuWindow& render_window_, const Device& device_, - MemoryAllocator& memory_allocator_, VKSwapchain& swapchain_, - VKScheduler& scheduler_, const VKScreenInfo& screen_info_) +BlitScreen::BlitScreen(Core::Memory::Memory& cpu_memory_, Core::Frontend::EmuWindow& render_window_, + const Device& device_, MemoryAllocator& memory_allocator_, + VKSwapchain& swapchain_, VKScheduler& scheduler_, + const VKScreenInfo& screen_info_) : cpu_memory{cpu_memory_}, render_window{render_window_}, device{device_}, memory_allocator{memory_allocator_}, swapchain{swapchain_}, scheduler{scheduler_}, image_count{swapchain.GetImageCount()}, screen_info{screen_info_} { @@ -131,16 +131,16 @@ VKBlitScreen::VKBlitScreen(Core::Memory::Memory& cpu_memory_, CreateDynamicResources(); } -VKBlitScreen::~VKBlitScreen() = default; +BlitScreen::~BlitScreen() = default; -void VKBlitScreen::Recreate() { +void BlitScreen::Recreate() { CreateDynamicResources(); } -VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, - const VkFramebuffer& host_framebuffer, - const Layout::FramebufferLayout layout, VkExtent2D render_area, - bool use_accelerated) { +VkSemaphore BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, + const VkFramebuffer& host_framebuffer, + const Layout::FramebufferLayout layout, VkExtent2D render_area, + bool use_accelerated) { RefreshResources(framebuffer); // Finish any pending renderpass @@ -419,20 +419,20 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, return *semaphores[image_index]; } -VkSemaphore VKBlitScreen::DrawToSwapchain(const Tegra::FramebufferConfig& framebuffer, - bool use_accelerated) { +VkSemaphore BlitScreen::DrawToSwapchain(const Tegra::FramebufferConfig& framebuffer, + bool use_accelerated) { const std::size_t image_index = swapchain.GetImageIndex(); const VkExtent2D render_area = swapchain.GetSize(); const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout(); return Draw(framebuffer, *framebuffers[image_index], layout, render_area, use_accelerated); } -vk::Framebuffer VKBlitScreen::CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent) { +vk::Framebuffer BlitScreen::CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent) { return CreateFramebuffer(image_view, extent, renderpass); } -vk::Framebuffer VKBlitScreen::CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent, - vk::RenderPass& rd) { +vk::Framebuffer BlitScreen::CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent, + vk::RenderPass& rd) { return device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{ .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, .pNext = nullptr, @@ -446,7 +446,7 @@ vk::Framebuffer VKBlitScreen::CreateFramebuffer(const VkImageView& image_view, V }); } -void VKBlitScreen::CreateStaticResources() { +void BlitScreen::CreateStaticResources() { CreateShaders(); CreateSemaphores(); CreateDescriptorPool(); @@ -456,7 +456,7 @@ void VKBlitScreen::CreateStaticResources() { CreateSampler(); } -void VKBlitScreen::CreateDynamicResources() { +void BlitScreen::CreateDynamicResources() { CreateRenderPass(); CreateFramebuffers(); CreateGraphicsPipeline(); @@ -466,7 +466,7 @@ void VKBlitScreen::CreateDynamicResources() { } } -void VKBlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) { +void BlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) { if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) { if (!fsr) { CreateFSR(); @@ -486,7 +486,7 @@ void VKBlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) CreateRawImages(framebuffer); } -void VKBlitScreen::CreateShaders() { +void BlitScreen::CreateShaders() { vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV); fxaa_vertex_shader = BuildShader(device, FXAA_VERT_SPV); fxaa_fragment_shader = BuildShader(device, FXAA_FRAG_SPV); @@ -500,12 +500,12 @@ void VKBlitScreen::CreateShaders() { } } -void VKBlitScreen::CreateSemaphores() { +void BlitScreen::CreateSemaphores() { semaphores.resize(image_count); std::ranges::generate(semaphores, [this] { return device.GetLogical().CreateSemaphore(); }); } -void VKBlitScreen::CreateDescriptorPool() { +void BlitScreen::CreateDescriptorPool() { const std::array pool_sizes{{ { .type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, @@ -545,11 +545,11 @@ void VKBlitScreen::CreateDescriptorPool() { aa_descriptor_pool = device.GetLogical().CreateDescriptorPool(ci_aa); } -void VKBlitScreen::CreateRenderPass() { +void BlitScreen::CreateRenderPass() { renderpass = CreateRenderPassImpl(swapchain.GetImageViewFormat()); } -vk::RenderPass VKBlitScreen::CreateRenderPassImpl(VkFormat format, bool is_present) { +vk::RenderPass BlitScreen::CreateRenderPassImpl(VkFormat format, bool is_present) { const VkAttachmentDescription color_attachment{ .flags = 0, .format = format, @@ -605,7 +605,7 @@ vk::RenderPass VKBlitScreen::CreateRenderPassImpl(VkFormat format, bool is_prese return device.GetLogical().CreateRenderPass(renderpass_ci); } -void VKBlitScreen::CreateDescriptorSetLayout() { +void BlitScreen::CreateDescriptorSetLayout() { const std::array layout_bindings{{ { .binding = 0, @@ -660,7 +660,7 @@ void VKBlitScreen::CreateDescriptorSetLayout() { aa_descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci_aa); } -void VKBlitScreen::CreateDescriptorSets() { +void BlitScreen::CreateDescriptorSets() { const std::vector layouts(image_count, *descriptor_set_layout); const std::vector layouts_aa(image_count, *aa_descriptor_set_layout); @@ -684,7 +684,7 @@ void VKBlitScreen::CreateDescriptorSets() { aa_descriptor_sets = aa_descriptor_pool.Allocate(ai_aa); } -void VKBlitScreen::CreatePipelineLayout() { +void BlitScreen::CreatePipelineLayout() { const VkPipelineLayoutCreateInfo ci{ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .pNext = nullptr, @@ -707,7 +707,7 @@ void VKBlitScreen::CreatePipelineLayout() { aa_pipeline_layout = device.GetLogical().CreatePipelineLayout(ci_aa); } -void VKBlitScreen::CreateGraphicsPipeline() { +void BlitScreen::CreateGraphicsPipeline() { const std::array bilinear_shader_stages{{ { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, @@ -980,7 +980,7 @@ void VKBlitScreen::CreateGraphicsPipeline() { scaleforce_pipeline = device.GetLogical().CreateGraphicsPipeline(scaleforce_pipeline_ci); } -void VKBlitScreen::CreateSampler() { +void BlitScreen::CreateSampler() { const VkSamplerCreateInfo ci{ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, .pNext = nullptr, @@ -1027,7 +1027,7 @@ void VKBlitScreen::CreateSampler() { nn_sampler = device.GetLogical().CreateSampler(ci_nn); } -void VKBlitScreen::CreateFramebuffers() { +void BlitScreen::CreateFramebuffers() { const VkExtent2D size{swapchain.GetSize()}; framebuffers.resize(image_count); @@ -1037,7 +1037,7 @@ void VKBlitScreen::CreateFramebuffers() { } } -void VKBlitScreen::ReleaseRawImages() { +void BlitScreen::ReleaseRawImages() { for (const u64 tick : resource_ticks) { scheduler.Wait(tick); } @@ -1052,7 +1052,7 @@ void VKBlitScreen::ReleaseRawImages() { buffer_commit = MemoryCommit{}; } -void VKBlitScreen::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer) { +void BlitScreen::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer) { const VkBufferCreateInfo ci{ .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, .pNext = nullptr, @@ -1069,7 +1069,7 @@ void VKBlitScreen::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuff buffer_commit = memory_allocator.Commit(buffer, MemoryUsage::Upload); } -void VKBlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) { +void BlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) { raw_images.resize(image_count); raw_image_views.resize(image_count); raw_buffer_commits.resize(image_count); @@ -1294,8 +1294,8 @@ void VKBlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) aa_pipeline = device.GetLogical().CreateGraphicsPipeline(fxaa_pipeline_ci); } -void VKBlitScreen::UpdateAADescriptorSet(std::size_t image_index, VkImageView image_view, - bool nn) const { +void BlitScreen::UpdateAADescriptorSet(std::size_t image_index, VkImageView image_view, + bool nn) const { const VkDescriptorImageInfo image_info{ .sampler = nn ? *nn_sampler : *sampler, .imageView = image_view, @@ -1331,8 +1331,8 @@ void VKBlitScreen::UpdateAADescriptorSet(std::size_t image_index, VkImageView im device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, sampler_write_2}, {}); } -void VKBlitScreen::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view, - bool nn) const { +void BlitScreen::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view, + bool nn) const { const VkDescriptorBufferInfo buffer_info{ .buffer = *buffer, .offset = offsetof(BufferData, uniform), @@ -1374,13 +1374,13 @@ void VKBlitScreen::UpdateDescriptorSet(std::size_t image_index, VkImageView imag device.GetLogical().UpdateDescriptorSets(std::array{ubo_write, sampler_write}, {}); } -void VKBlitScreen::SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const { +void BlitScreen::SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const { data.uniform.modelview_matrix = MakeOrthographicMatrix(static_cast(layout.width), static_cast(layout.height)); } -void VKBlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer, - const Layout::FramebufferLayout layout) const { +void BlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer, + const Layout::FramebufferLayout layout) const { const auto& framebuffer_transform_flags = framebuffer.transform_flags; const auto& framebuffer_crop_rect = framebuffer.crop_rect; @@ -1432,7 +1432,7 @@ void VKBlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfi data.vertices[3] = ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v); } -void VKBlitScreen::CreateFSR() { +void BlitScreen::CreateFSR() { const auto& layout = render_window.GetFramebufferLayout(); const VkExtent2D fsr_size{ .width = layout.screen.GetWidth(), @@ -1441,12 +1441,12 @@ void VKBlitScreen::CreateFSR() { fsr = std::make_unique(device, memory_allocator, image_count, fsr_size); } -u64 VKBlitScreen::CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const { +u64 BlitScreen::CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const { return sizeof(BufferData) + GetSizeInBytes(framebuffer) * image_count; } -u64 VKBlitScreen::GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer, - std::size_t image_index) const { +u64 BlitScreen::GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer, + std::size_t image_index) const { constexpr auto first_image_offset = static_cast(sizeof(BufferData)); return first_image_offset + GetSizeInBytes(framebuffer) * image_index; } diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.h b/src/video_core/renderer_vulkan/vk_blit_screen.h index 1b4260f366..3ed1a9537a 100644 --- a/src/video_core/renderer_vulkan/vk_blit_screen.h +++ b/src/video_core/renderer_vulkan/vk_blit_screen.h @@ -45,13 +45,13 @@ struct VKScreenInfo { bool is_srgb{}; }; -class VKBlitScreen { +class BlitScreen { public: - explicit VKBlitScreen(Core::Memory::Memory& cpu_memory, - Core::Frontend::EmuWindow& render_window, const Device& device, - MemoryAllocator& memory_manager, VKSwapchain& swapchain, - VKScheduler& scheduler, const VKScreenInfo& screen_info); - ~VKBlitScreen(); + explicit BlitScreen(Core::Memory::Memory& cpu_memory, Core::Frontend::EmuWindow& render_window, + const Device& device, MemoryAllocator& memory_manager, + VKSwapchain& swapchain, VKScheduler& scheduler, + const VKScreenInfo& screen_info); + ~BlitScreen(); void Recreate(); From 9775fae4eb1415f85aac1ea0a79cc7202655b4cc Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 25 Jun 2022 23:34:24 -0500 Subject: [PATCH 030/429] video_core: Replace VKScheduler with Scheduler --- src/video_core/renderer_vulkan/blit_image.cpp | 2 +- src/video_core/renderer_vulkan/blit_image.h | 6 +-- .../renderer_vulkan/renderer_vulkan.h | 4 +- .../renderer_vulkan/vk_blit_screen.cpp | 4 +- .../renderer_vulkan/vk_blit_screen.h | 12 +++--- .../renderer_vulkan/vk_buffer_cache.cpp | 2 +- .../renderer_vulkan/vk_buffer_cache.h | 6 +-- .../renderer_vulkan/vk_compute_pass.cpp | 8 ++-- .../renderer_vulkan/vk_compute_pass.h | 14 +++---- .../renderer_vulkan/vk_compute_pipeline.cpp | 2 +- .../renderer_vulkan/vk_compute_pipeline.h | 4 +- .../renderer_vulkan/vk_descriptor_pool.cpp | 2 +- .../renderer_vulkan/vk_descriptor_pool.h | 4 +- .../renderer_vulkan/vk_fence_manager.cpp | 7 ++-- .../renderer_vulkan/vk_fence_manager.h | 12 +++--- src/video_core/renderer_vulkan/vk_fsr.cpp | 2 +- src/video_core/renderer_vulkan/vk_fsr.h | 4 +- .../renderer_vulkan/vk_graphics_pipeline.cpp | 4 +- .../renderer_vulkan/vk_graphics_pipeline.h | 6 +-- .../renderer_vulkan/vk_pipeline_cache.cpp | 2 +- .../renderer_vulkan/vk_pipeline_cache.h | 6 +-- .../renderer_vulkan/vk_query_cache.cpp | 4 +- .../renderer_vulkan/vk_query_cache.h | 10 ++--- .../renderer_vulkan/vk_rasterizer.cpp | 4 +- .../renderer_vulkan/vk_rasterizer.h | 10 ++--- .../renderer_vulkan/vk_scheduler.cpp | 38 +++++++++---------- src/video_core/renderer_vulkan/vk_scheduler.h | 6 +-- .../vk_staging_buffer_pool.cpp | 2 +- .../renderer_vulkan/vk_staging_buffer_pool.h | 6 +-- .../renderer_vulkan/vk_swapchain.cpp | 2 +- src/video_core/renderer_vulkan/vk_swapchain.h | 6 +-- .../renderer_vulkan/vk_texture_cache.cpp | 4 +- .../renderer_vulkan/vk_texture_cache.h | 8 ++-- .../renderer_vulkan/vk_update_descriptor.cpp | 2 +- .../renderer_vulkan/vk_update_descriptor.h | 6 +-- 35 files changed, 110 insertions(+), 111 deletions(-) diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 5d35366f7f..3f2b139e0c 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -349,7 +349,7 @@ VkExtent2D GetConversionExtent(const ImageView& src_image_view) { } } // Anonymous namespace -BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_, +BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_, StateTracker& state_tracker_, DescriptorPool& descriptor_pool) : device{device_}, scheduler{scheduler_}, state_tracker{state_tracker_}, one_texture_set_layout(device.GetLogical().CreateDescriptorSetLayout( diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h index 21e9d7d694..5df679fb43 100644 --- a/src/video_core/renderer_vulkan/blit_image.h +++ b/src/video_core/renderer_vulkan/blit_image.h @@ -16,7 +16,7 @@ class Device; class Framebuffer; class ImageView; class StateTracker; -class VKScheduler; +class Scheduler; struct BlitImagePipelineKey { constexpr auto operator<=>(const BlitImagePipelineKey&) const noexcept = default; @@ -27,7 +27,7 @@ struct BlitImagePipelineKey { class BlitImageHelper { public: - explicit BlitImageHelper(const Device& device, VKScheduler& scheduler, + explicit BlitImageHelper(const Device& device, Scheduler& scheduler, StateTracker& state_tracker, DescriptorPool& descriptor_pool); ~BlitImageHelper(); @@ -82,7 +82,7 @@ private: vk::ShaderModule& module); const Device& device; - VKScheduler& scheduler; + Scheduler& scheduler; StateTracker& state_tracker; vk::DescriptorSetLayout one_texture_set_layout; diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h index 17a16e2755..bd254c45e1 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.h +++ b/src/video_core/renderer_vulkan/renderer_vulkan.h @@ -65,12 +65,12 @@ private: vk::DebugUtilsMessenger debug_callback; vk::SurfaceKHR surface; - VKScreenInfo screen_info; + ScreenInfo screen_info; Device device; MemoryAllocator memory_allocator; StateTracker state_tracker; - VKScheduler scheduler; + Scheduler scheduler; VKSwapchain swapchain; BlitScreen blit_screen; RasterizerVulkan rasterizer; diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.cpp b/src/video_core/renderer_vulkan/vk_blit_screen.cpp index 462e8f86bf..ea0b15b782 100644 --- a/src/video_core/renderer_vulkan/vk_blit_screen.cpp +++ b/src/video_core/renderer_vulkan/vk_blit_screen.cpp @@ -120,8 +120,8 @@ struct BlitScreen::BufferData { BlitScreen::BlitScreen(Core::Memory::Memory& cpu_memory_, Core::Frontend::EmuWindow& render_window_, const Device& device_, MemoryAllocator& memory_allocator_, - VKSwapchain& swapchain_, VKScheduler& scheduler_, - const VKScreenInfo& screen_info_) + VKSwapchain& swapchain_, Scheduler& scheduler_, + const ScreenInfo& screen_info_) : cpu_memory{cpu_memory_}, render_window{render_window_}, device{device_}, memory_allocator{memory_allocator_}, swapchain{swapchain_}, scheduler{scheduler_}, image_count{swapchain.GetImageCount()}, screen_info{screen_info_} { diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.h b/src/video_core/renderer_vulkan/vk_blit_screen.h index 3ed1a9537a..322af27e16 100644 --- a/src/video_core/renderer_vulkan/vk_blit_screen.h +++ b/src/video_core/renderer_vulkan/vk_blit_screen.h @@ -35,10 +35,10 @@ struct ScreenInfo; class Device; class FSR; class RasterizerVulkan; -class VKScheduler; +class Scheduler; class VKSwapchain; -struct VKScreenInfo { +struct ScreenInfo { VkImageView image_view{}; u32 width{}; u32 height{}; @@ -49,8 +49,8 @@ class BlitScreen { public: explicit BlitScreen(Core::Memory::Memory& cpu_memory, Core::Frontend::EmuWindow& render_window, const Device& device, MemoryAllocator& memory_manager, - VKSwapchain& swapchain, VKScheduler& scheduler, - const VKScreenInfo& screen_info); + VKSwapchain& swapchain, Scheduler& scheduler, + const ScreenInfo& screen_info); ~BlitScreen(); void Recreate(); @@ -109,9 +109,9 @@ private: const Device& device; MemoryAllocator& memory_allocator; VKSwapchain& swapchain; - VKScheduler& scheduler; + Scheduler& scheduler; const std::size_t image_count; - const VKScreenInfo& screen_info; + const ScreenInfo& screen_info; vk::ShaderModule vertex_shader; vk::ShaderModule fxaa_vertex_shader; diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp index 4509051975..2e7f3e5952 100644 --- a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp @@ -124,7 +124,7 @@ VkBufferView Buffer::View(u32 offset, u32 size, VideoCore::Surface::PixelFormat } BufferCacheRuntime::BufferCacheRuntime(const Device& device_, MemoryAllocator& memory_allocator_, - VKScheduler& scheduler_, StagingBufferPool& staging_pool_, + Scheduler& scheduler_, StagingBufferPool& staging_pool_, VKUpdateDescriptorQueue& update_descriptor_queue_, DescriptorPool& descriptor_pool) : device{device_}, memory_allocator{memory_allocator_}, scheduler{scheduler_}, diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.h b/src/video_core/renderer_vulkan/vk_buffer_cache.h index 6fa618f18e..a1e56940e6 100644 --- a/src/video_core/renderer_vulkan/vk_buffer_cache.h +++ b/src/video_core/renderer_vulkan/vk_buffer_cache.h @@ -16,7 +16,7 @@ namespace Vulkan { class Device; class DescriptorPool; -class VKScheduler; +class Scheduler; class BufferCacheRuntime; @@ -58,7 +58,7 @@ class BufferCacheRuntime { public: explicit BufferCacheRuntime(const Device& device_, MemoryAllocator& memory_manager_, - VKScheduler& scheduler_, StagingBufferPool& staging_pool_, + Scheduler& scheduler_, StagingBufferPool& staging_pool_, VKUpdateDescriptorQueue& update_descriptor_queue_, DescriptorPool& descriptor_pool); @@ -124,7 +124,7 @@ private: const Device& device; MemoryAllocator& memory_allocator; - VKScheduler& scheduler; + Scheduler& scheduler; StagingBufferPool& staging_pool; VKUpdateDescriptorQueue& update_descriptor_queue; diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.cpp b/src/video_core/renderer_vulkan/vk_compute_pass.cpp index 4cba777e6e..22a6cf3165 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pass.cpp +++ b/src/video_core/renderer_vulkan/vk_compute_pass.cpp @@ -200,8 +200,8 @@ ComputePass::ComputePass(const Device& device_, DescriptorPool& descriptor_pool, ComputePass::~ComputePass() = default; -Uint8Pass::Uint8Pass(const Device& device_, VKScheduler& scheduler_, - DescriptorPool& descriptor_pool, StagingBufferPool& staging_buffer_pool_, +Uint8Pass::Uint8Pass(const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool, + StagingBufferPool& staging_buffer_pool_, VKUpdateDescriptorQueue& update_descriptor_queue_) : ComputePass(device_, descriptor_pool, INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS, INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE, INPUT_OUTPUT_BANK_INFO, {}, @@ -241,7 +241,7 @@ std::pair Uint8Pass::Assemble(u32 num_vertices, VkBuffer return {staging.buffer, staging.offset}; } -QuadIndexedPass::QuadIndexedPass(const Device& device_, VKScheduler& scheduler_, +QuadIndexedPass::QuadIndexedPass(const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_, VKUpdateDescriptorQueue& update_descriptor_queue_) @@ -303,7 +303,7 @@ std::pair QuadIndexedPass::Assemble( return {staging.buffer, staging.offset}; } -ASTCDecoderPass::ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_, +ASTCDecoderPass::ASTCDecoderPass(const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_, VKUpdateDescriptorQueue& update_descriptor_queue_, diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.h b/src/video_core/renderer_vulkan/vk_compute_pass.h index 1c6aa0805c..930c45496d 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pass.h +++ b/src/video_core/renderer_vulkan/vk_compute_pass.h @@ -20,7 +20,7 @@ namespace Vulkan { class Device; class StagingBufferPool; -class VKScheduler; +class Scheduler; class VKUpdateDescriptorQueue; class Image; struct StagingBufferRef; @@ -48,7 +48,7 @@ private: class Uint8Pass final : public ComputePass { public: - explicit Uint8Pass(const Device& device_, VKScheduler& scheduler_, + explicit Uint8Pass(const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_, VKUpdateDescriptorQueue& update_descriptor_queue_); ~Uint8Pass(); @@ -59,14 +59,14 @@ public: u32 src_offset); private: - VKScheduler& scheduler; + Scheduler& scheduler; StagingBufferPool& staging_buffer_pool; VKUpdateDescriptorQueue& update_descriptor_queue; }; class QuadIndexedPass final : public ComputePass { public: - explicit QuadIndexedPass(const Device& device_, VKScheduler& scheduler_, + explicit QuadIndexedPass(const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_, VKUpdateDescriptorQueue& update_descriptor_queue_); @@ -77,14 +77,14 @@ public: u32 base_vertex, VkBuffer src_buffer, u32 src_offset); private: - VKScheduler& scheduler; + Scheduler& scheduler; StagingBufferPool& staging_buffer_pool; VKUpdateDescriptorQueue& update_descriptor_queue; }; class ASTCDecoderPass final : public ComputePass { public: - explicit ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_, + explicit ASTCDecoderPass(const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_, VKUpdateDescriptorQueue& update_descriptor_queue_, @@ -95,7 +95,7 @@ public: std::span swizzles); private: - VKScheduler& scheduler; + Scheduler& scheduler; StagingBufferPool& staging_buffer_pool; VKUpdateDescriptorQueue& update_descriptor_queue; MemoryAllocator& memory_allocator; diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp index 6c497b5d46..c9e551231f 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp @@ -91,7 +91,7 @@ ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descript } void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute, - Tegra::MemoryManager& gpu_memory, VKScheduler& scheduler, + Tegra::MemoryManager& gpu_memory, Scheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache) { update_descriptor_queue.Acquire(); diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.h b/src/video_core/renderer_vulkan/vk_compute_pipeline.h index d4c0e20150..3f9cb6b9ff 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pipeline.h +++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.h @@ -24,7 +24,7 @@ namespace Vulkan { class Device; class PipelineStatistics; -class VKScheduler; +class Scheduler; class ComputePipeline { public: @@ -42,7 +42,7 @@ public: ComputePipeline(const ComputePipeline&) = delete; void Configure(Tegra::Engines::KeplerCompute& kepler_compute, Tegra::MemoryManager& gpu_memory, - VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache); + Scheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache); private: const Device& device; diff --git a/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp b/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp index 7073a874bb..c7196b64e3 100644 --- a/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp +++ b/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp @@ -121,7 +121,7 @@ vk::DescriptorSets DescriptorAllocator::AllocateDescriptors(size_t count) { throw vk::Exception(VK_ERROR_OUT_OF_POOL_MEMORY); } -DescriptorPool::DescriptorPool(const Device& device_, VKScheduler& scheduler) +DescriptorPool::DescriptorPool(const Device& device_, Scheduler& scheduler) : device{device_}, master_semaphore{scheduler.GetMasterSemaphore()} {} DescriptorPool::~DescriptorPool() = default; diff --git a/src/video_core/renderer_vulkan/vk_descriptor_pool.h b/src/video_core/renderer_vulkan/vk_descriptor_pool.h index 30895f2595..bd6696b077 100644 --- a/src/video_core/renderer_vulkan/vk_descriptor_pool.h +++ b/src/video_core/renderer_vulkan/vk_descriptor_pool.h @@ -14,7 +14,7 @@ namespace Vulkan { class Device; -class VKScheduler; +class Scheduler; struct DescriptorBank; @@ -62,7 +62,7 @@ private: class DescriptorPool { public: - explicit DescriptorPool(const Device& device, VKScheduler& scheduler); + explicit DescriptorPool(const Device& device, Scheduler& scheduler); ~DescriptorPool(); DescriptorPool& operator=(const DescriptorPool&) = delete; diff --git a/src/video_core/renderer_vulkan/vk_fence_manager.cpp b/src/video_core/renderer_vulkan/vk_fence_manager.cpp index 788eaf19b2..3543419233 100644 --- a/src/video_core/renderer_vulkan/vk_fence_manager.cpp +++ b/src/video_core/renderer_vulkan/vk_fence_manager.cpp @@ -11,10 +11,10 @@ namespace Vulkan { -InnerFence::InnerFence(VKScheduler& scheduler_, u32 payload_, bool is_stubbed_) +InnerFence::InnerFence(Scheduler& scheduler_, u32 payload_, bool is_stubbed_) : FenceBase{payload_, is_stubbed_}, scheduler{scheduler_} {} -InnerFence::InnerFence(VKScheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_) +InnerFence::InnerFence(Scheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_) : FenceBase{address_, payload_, is_stubbed_}, scheduler{scheduler_} {} InnerFence::~InnerFence() = default; @@ -44,8 +44,7 @@ void InnerFence::Wait() { FenceManager::FenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_, TextureCache& texture_cache_, BufferCache& buffer_cache_, - VKQueryCache& query_cache_, const Device& device_, - VKScheduler& scheduler_) + VKQueryCache& query_cache_, const Device& device_, Scheduler& scheduler_) : GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_}, scheduler{scheduler_} {} diff --git a/src/video_core/renderer_vulkan/vk_fence_manager.h b/src/video_core/renderer_vulkan/vk_fence_manager.h index 70b56778a5..01f69cbcc8 100644 --- a/src/video_core/renderer_vulkan/vk_fence_manager.h +++ b/src/video_core/renderer_vulkan/vk_fence_manager.h @@ -21,12 +21,12 @@ namespace Vulkan { class Device; class VKQueryCache; -class VKScheduler; +class Scheduler; class InnerFence : public VideoCommon::FenceBase { public: - explicit InnerFence(VKScheduler& scheduler_, u32 payload_, bool is_stubbed_); - explicit InnerFence(VKScheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_); + explicit InnerFence(Scheduler& scheduler_, u32 payload_, bool is_stubbed_); + explicit InnerFence(Scheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_); ~InnerFence(); void Queue(); @@ -36,7 +36,7 @@ public: void Wait(); private: - VKScheduler& scheduler; + Scheduler& scheduler; u64 wait_tick = 0; }; using Fence = std::shared_ptr; @@ -48,7 +48,7 @@ class FenceManager final : public GenericFenceManager { public: explicit FenceManager(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu, TextureCache& texture_cache, BufferCache& buffer_cache, - VKQueryCache& query_cache, const Device& device, VKScheduler& scheduler); + VKQueryCache& query_cache, const Device& device, Scheduler& scheduler); protected: Fence CreateFence(u32 value, bool is_stubbed) override; @@ -58,7 +58,7 @@ protected: void WaitFence(Fence& fence) override; private: - VKScheduler& scheduler; + Scheduler& scheduler; }; } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_fsr.cpp b/src/video_core/renderer_vulkan/vk_fsr.cpp index b563bd51df..dd450169ef 100644 --- a/src/video_core/renderer_vulkan/vk_fsr.cpp +++ b/src/video_core/renderer_vulkan/vk_fsr.cpp @@ -172,7 +172,7 @@ FSR::FSR(const Device& device_, MemoryAllocator& memory_allocator_, size_t image CreatePipeline(); } -VkImageView FSR::Draw(VKScheduler& scheduler, size_t image_index, VkImageView image_view, +VkImageView FSR::Draw(Scheduler& scheduler, size_t image_index, VkImageView image_view, VkExtent2D input_image_extent, const Common::Rectangle& crop_rect) { UpdateDescriptorSet(image_index, image_view); diff --git a/src/video_core/renderer_vulkan/vk_fsr.h b/src/video_core/renderer_vulkan/vk_fsr.h index 836592cb3a..5d872861f0 100644 --- a/src/video_core/renderer_vulkan/vk_fsr.h +++ b/src/video_core/renderer_vulkan/vk_fsr.h @@ -10,13 +10,13 @@ namespace Vulkan { class Device; -class VKScheduler; +class Scheduler; class FSR { public: explicit FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count, VkExtent2D output_size); - VkImageView Draw(VKScheduler& scheduler, size_t image_index, VkImageView image_view, + VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImageView image_view, VkExtent2D input_image_extent, const Common::Rectangle& crop_rect); private: diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index 0179679c8b..e2c51fe6f2 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -215,8 +215,8 @@ ConfigureFuncPtr ConfigureFunc(const std::array& m } // Anonymous namespace GraphicsPipeline::GraphicsPipeline( - Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, - VKScheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_, + Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, Scheduler& scheduler_, + BufferCache& buffer_cache_, TextureCache& texture_cache_, VideoCore::ShaderNotify* shader_notify, const Device& device_, DescriptorPool& descriptor_pool, VKUpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread, PipelineStatistics* pipeline_statistics, RenderPassCache& render_pass_cache, diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h index b3bcb0a2d7..79746c638e 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h @@ -62,7 +62,7 @@ class Device; class PipelineStatistics; class RenderPassCache; class RescalingPushConstant; -class VKScheduler; +class Scheduler; class VKUpdateDescriptorQueue; class GraphicsPipeline { @@ -71,7 +71,7 @@ class GraphicsPipeline { public: explicit GraphicsPipeline( Tegra::Engines::Maxwell3D& maxwell3d, Tegra::MemoryManager& gpu_memory, - VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache, + Scheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache, VideoCore::ShaderNotify* shader_notify, const Device& device, DescriptorPool& descriptor_pool, VKUpdateDescriptorQueue& update_descriptor_queue, Common::ThreadWorker* worker_thread, PipelineStatistics* pipeline_statistics, @@ -125,7 +125,7 @@ private: const Device& device; TextureCache& texture_cache; BufferCache& buffer_cache; - VKScheduler& scheduler; + Scheduler& scheduler; VKUpdateDescriptorQueue& update_descriptor_queue; void (*configure_func)(GraphicsPipeline*, bool){}; diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 978e827f59..b5966be13f 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -262,7 +262,7 @@ bool GraphicsPipelineCacheKey::operator==(const GraphicsPipelineCacheKey& rhs) c PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::Engines::KeplerCompute& kepler_compute_, Tegra::MemoryManager& gpu_memory_, const Device& device_, - VKScheduler& scheduler_, DescriptorPool& descriptor_pool_, + Scheduler& scheduler_, DescriptorPool& descriptor_pool_, VKUpdateDescriptorQueue& update_descriptor_queue_, RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_, TextureCache& texture_cache_, VideoCore::ShaderNotify& shader_notify_) diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h index 5d3a9e4960..9e0f8bb0eb 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h @@ -81,7 +81,7 @@ class Device; class PipelineStatistics; class RasterizerVulkan; class RenderPassCache; -class VKScheduler; +class Scheduler; class VKUpdateDescriptorQueue; using VideoCommon::ShaderInfo; @@ -103,7 +103,7 @@ public: explicit PipelineCache(RasterizerVulkan& rasterizer, Tegra::Engines::Maxwell3D& maxwell3d, Tegra::Engines::KeplerCompute& kepler_compute, Tegra::MemoryManager& gpu_memory, const Device& device, - VKScheduler& scheduler, DescriptorPool& descriptor_pool, + Scheduler& scheduler, DescriptorPool& descriptor_pool, VKUpdateDescriptorQueue& update_descriptor_queue, RenderPassCache& render_pass_cache, BufferCache& buffer_cache, TextureCache& texture_cache, VideoCore::ShaderNotify& shader_notify_); @@ -138,7 +138,7 @@ private: bool build_in_parallel); const Device& device; - VKScheduler& scheduler; + Scheduler& scheduler; DescriptorPool& descriptor_pool; VKUpdateDescriptorQueue& update_descriptor_queue; RenderPassCache& render_pass_cache; diff --git a/src/video_core/renderer_vulkan/vk_query_cache.cpp b/src/video_core/renderer_vulkan/vk_query_cache.cpp index ea989d3bc7..c0410aebd9 100644 --- a/src/video_core/renderer_vulkan/vk_query_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_query_cache.cpp @@ -26,7 +26,7 @@ constexpr VkQueryType GetTarget(QueryType type) { } // Anonymous namespace -QueryPool::QueryPool(const Device& device_, VKScheduler& scheduler, QueryType type_) +QueryPool::QueryPool(const Device& device_, Scheduler& scheduler, QueryType type_) : ResourcePool{scheduler.GetMasterSemaphore(), GROW_STEP}, device{device_}, type{type_} {} QueryPool::~QueryPool() = default; @@ -67,7 +67,7 @@ void QueryPool::Reserve(std::pair query) { VKQueryCache::VKQueryCache(VideoCore::RasterizerInterface& rasterizer_, Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, - const Device& device_, VKScheduler& scheduler_) + const Device& device_, Scheduler& scheduler_) : QueryCacheBase{rasterizer_, maxwell3d_, gpu_memory_}, device{device_}, scheduler{scheduler_}, query_pools{ QueryPool{device_, scheduler_, QueryType::SamplesPassed}, diff --git a/src/video_core/renderer_vulkan/vk_query_cache.h b/src/video_core/renderer_vulkan/vk_query_cache.h index fc176d9073..171a9c65f9 100644 --- a/src/video_core/renderer_vulkan/vk_query_cache.h +++ b/src/video_core/renderer_vulkan/vk_query_cache.h @@ -23,13 +23,13 @@ class CachedQuery; class Device; class HostCounter; class VKQueryCache; -class VKScheduler; +class Scheduler; using CounterStream = VideoCommon::CounterStreamBase; class QueryPool final : public ResourcePool { public: - explicit QueryPool(const Device& device, VKScheduler& scheduler, VideoCore::QueryType type); + explicit QueryPool(const Device& device, Scheduler& scheduler, VideoCore::QueryType type); ~QueryPool() override; std::pair Commit(); @@ -54,7 +54,7 @@ class VKQueryCache final public: explicit VKQueryCache(VideoCore::RasterizerInterface& rasterizer_, Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, - const Device& device_, VKScheduler& scheduler_); + const Device& device_, Scheduler& scheduler_); ~VKQueryCache(); std::pair AllocateQuery(VideoCore::QueryType type); @@ -65,13 +65,13 @@ public: return device; } - VKScheduler& GetScheduler() const noexcept { + Scheduler& GetScheduler() const noexcept { return scheduler; } private: const Device& device; - VKScheduler& scheduler; + Scheduler& scheduler; std::array query_pools; }; diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index ce6c853c1d..10f9fe7fe6 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -142,9 +142,9 @@ DrawParams MakeDrawParams(const Maxwell& regs, u32 num_instances, bool is_instan RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_, Tegra::MemoryManager& gpu_memory_, - Core::Memory::Memory& cpu_memory_, VKScreenInfo& screen_info_, + Core::Memory::Memory& cpu_memory_, ScreenInfo& screen_info_, const Device& device_, MemoryAllocator& memory_allocator_, - StateTracker& state_tracker_, VKScheduler& scheduler_) + StateTracker& state_tracker_, Scheduler& scheduler_) : RasterizerAccelerated{cpu_memory_}, gpu{gpu_}, gpu_memory{gpu_memory_}, maxwell3d{gpu.Maxwell3D()}, kepler_compute{gpu.KeplerCompute()}, screen_info{screen_info_}, device{device_}, memory_allocator{memory_allocator_}, diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h index a2d3f70151..b1c09606e8 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.h +++ b/src/video_core/renderer_vulkan/vk_rasterizer.h @@ -38,7 +38,7 @@ class Maxwell3D; namespace Vulkan { -struct VKScreenInfo; +struct ScreenInfo; class StateTracker; @@ -58,9 +58,9 @@ class RasterizerVulkan final : public VideoCore::RasterizerAccelerated { public: explicit RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_, Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_, - VKScreenInfo& screen_info_, const Device& device_, + ScreenInfo& screen_info_, const Device& device_, MemoryAllocator& memory_allocator_, StateTracker& state_tracker_, - VKScheduler& scheduler_); + Scheduler& scheduler_); ~RasterizerVulkan() override; void Draw(bool is_indexed, bool is_instanced) override; @@ -138,11 +138,11 @@ private: Tegra::Engines::Maxwell3D& maxwell3d; Tegra::Engines::KeplerCompute& kepler_compute; - VKScreenInfo& screen_info; + ScreenInfo& screen_info; const Device& device; MemoryAllocator& memory_allocator; StateTracker& state_tracker; - VKScheduler& scheduler; + Scheduler& scheduler; StagingBufferPool staging_pool; DescriptorPool descriptor_pool; diff --git a/src/video_core/renderer_vulkan/vk_scheduler.cpp b/src/video_core/renderer_vulkan/vk_scheduler.cpp index a7261cf979..a331ff37ee 100644 --- a/src/video_core/renderer_vulkan/vk_scheduler.cpp +++ b/src/video_core/renderer_vulkan/vk_scheduler.cpp @@ -21,7 +21,7 @@ namespace Vulkan { MICROPROFILE_DECLARE(Vulkan_WaitForWorker); -void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf) { +void Scheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf) { auto command = first; while (command != nullptr) { auto next = command->GetNext(); @@ -35,7 +35,7 @@ void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf) { last = nullptr; } -VKScheduler::VKScheduler(const Device& device_, StateTracker& state_tracker_) +Scheduler::Scheduler(const Device& device_, StateTracker& state_tracker_) : device{device_}, state_tracker{state_tracker_}, master_semaphore{std::make_unique(device)}, command_pool{std::make_unique(*master_semaphore, device)} { @@ -44,14 +44,14 @@ VKScheduler::VKScheduler(const Device& device_, StateTracker& state_tracker_) worker_thread = std::jthread([this](std::stop_token token) { WorkerThread(token); }); } -VKScheduler::~VKScheduler() = default; +Scheduler::~Scheduler() = default; -void VKScheduler::Flush(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) { +void Scheduler::Flush(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) { SubmitExecution(signal_semaphore, wait_semaphore); AllocateNewContext(); } -void VKScheduler::Finish(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) { +void Scheduler::Finish(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) { const u64 presubmit_tick = CurrentTick(); SubmitExecution(signal_semaphore, wait_semaphore); WaitWorker(); @@ -59,7 +59,7 @@ void VKScheduler::Finish(VkSemaphore signal_semaphore, VkSemaphore wait_semaphor AllocateNewContext(); } -void VKScheduler::WaitWorker() { +void Scheduler::WaitWorker() { MICROPROFILE_SCOPE(Vulkan_WaitForWorker); DispatchWork(); @@ -67,7 +67,7 @@ void VKScheduler::WaitWorker() { wait_cv.wait(lock, [this] { return work_queue.empty(); }); } -void VKScheduler::DispatchWork() { +void Scheduler::DispatchWork() { if (chunk->Empty()) { return; } @@ -79,7 +79,7 @@ void VKScheduler::DispatchWork() { AcquireNewChunk(); } -void VKScheduler::RequestRenderpass(const Framebuffer* framebuffer) { +void Scheduler::RequestRenderpass(const Framebuffer* framebuffer) { const VkRenderPass renderpass = framebuffer->RenderPass(); const VkFramebuffer framebuffer_handle = framebuffer->Handle(); const VkExtent2D render_area = framebuffer->RenderArea(); @@ -114,11 +114,11 @@ void VKScheduler::RequestRenderpass(const Framebuffer* framebuffer) { renderpass_image_ranges = framebuffer->ImageRanges(); } -void VKScheduler::RequestOutsideRenderPassOperationContext() { +void Scheduler::RequestOutsideRenderPassOperationContext() { EndRenderPass(); } -bool VKScheduler::UpdateGraphicsPipeline(GraphicsPipeline* pipeline) { +bool Scheduler::UpdateGraphicsPipeline(GraphicsPipeline* pipeline) { if (state.graphics_pipeline == pipeline) { return false; } @@ -126,7 +126,7 @@ bool VKScheduler::UpdateGraphicsPipeline(GraphicsPipeline* pipeline) { return true; } -bool VKScheduler::UpdateRescaling(bool is_rescaling) { +bool Scheduler::UpdateRescaling(bool is_rescaling) { if (state.rescaling_defined && is_rescaling == state.is_rescaling) { return false; } @@ -135,7 +135,7 @@ bool VKScheduler::UpdateRescaling(bool is_rescaling) { return true; } -void VKScheduler::WorkerThread(std::stop_token stop_token) { +void Scheduler::WorkerThread(std::stop_token stop_token) { Common::SetCurrentThreadName("yuzu:VulkanWorker"); do { std::unique_ptr work; @@ -161,7 +161,7 @@ void VKScheduler::WorkerThread(std::stop_token stop_token) { } while (!stop_token.stop_requested()); } -void VKScheduler::AllocateWorkerCommandBuffer() { +void Scheduler::AllocateWorkerCommandBuffer() { current_cmdbuf = vk::CommandBuffer(command_pool->Commit(), device.GetDispatchLoader()); current_cmdbuf.Begin({ .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, @@ -171,7 +171,7 @@ void VKScheduler::AllocateWorkerCommandBuffer() { }); } -void VKScheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) { +void Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) { EndPendingOperations(); InvalidateState(); @@ -225,25 +225,25 @@ void VKScheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait DispatchWork(); } -void VKScheduler::AllocateNewContext() { +void Scheduler::AllocateNewContext() { // Enable counters once again. These are disabled when a command buffer is finished. if (query_cache) { query_cache->UpdateCounters(); } } -void VKScheduler::InvalidateState() { +void Scheduler::InvalidateState() { state.graphics_pipeline = nullptr; state.rescaling_defined = false; state_tracker.InvalidateCommandBufferState(); } -void VKScheduler::EndPendingOperations() { +void Scheduler::EndPendingOperations() { query_cache->DisableStreams(); EndRenderPass(); } -void VKScheduler::EndRenderPass() { +void Scheduler::EndRenderPass() { if (!state.renderpass) { return; } @@ -280,7 +280,7 @@ void VKScheduler::EndRenderPass() { num_renderpass_images = 0; } -void VKScheduler::AcquireNewChunk() { +void Scheduler::AcquireNewChunk() { std::scoped_lock lock{reserve_mutex}; if (chunk_reserve.empty()) { chunk = std::make_unique(); diff --git a/src/video_core/renderer_vulkan/vk_scheduler.h b/src/video_core/renderer_vulkan/vk_scheduler.h index 7a2200474d..49e2b33d32 100644 --- a/src/video_core/renderer_vulkan/vk_scheduler.h +++ b/src/video_core/renderer_vulkan/vk_scheduler.h @@ -26,10 +26,10 @@ class VKQueryCache; /// The scheduler abstracts command buffer and fence management with an interface that's able to do /// OpenGL-like operations on Vulkan command buffers. -class VKScheduler { +class Scheduler { public: - explicit VKScheduler(const Device& device, StateTracker& state_tracker); - ~VKScheduler(); + explicit Scheduler(const Device& device, StateTracker& state_tracker); + ~Scheduler(); /// Sends the current execution context to the GPU. void Flush(VkSemaphore signal_semaphore = nullptr, VkSemaphore wait_semaphore = nullptr); diff --git a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp index 9a6afaca6c..06f68d09af 100644 --- a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp +++ b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp @@ -85,7 +85,7 @@ size_t Region(size_t iterator) noexcept { } // Anonymous namespace StagingBufferPool::StagingBufferPool(const Device& device_, MemoryAllocator& memory_allocator_, - VKScheduler& scheduler_) + Scheduler& scheduler_) : device{device_}, memory_allocator{memory_allocator_}, scheduler{scheduler_} { const vk::Device& dev = device.GetLogical(); stream_buffer = dev.CreateBuffer(VkBufferCreateInfo{ diff --git a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.h b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.h index d4d7efa689..91dc84da80 100644 --- a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.h +++ b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.h @@ -14,7 +14,7 @@ namespace Vulkan { class Device; -class VKScheduler; +class Scheduler; struct StagingBufferRef { VkBuffer buffer; @@ -27,7 +27,7 @@ public: static constexpr size_t NUM_SYNCS = 16; explicit StagingBufferPool(const Device& device, MemoryAllocator& memory_allocator, - VKScheduler& scheduler); + Scheduler& scheduler); ~StagingBufferPool(); StagingBufferRef Request(size_t size, MemoryUsage usage); @@ -82,7 +82,7 @@ private: const Device& device; MemoryAllocator& memory_allocator; - VKScheduler& scheduler; + Scheduler& scheduler; vk::Buffer stream_buffer; vk::DeviceMemory stream_memory; diff --git a/src/video_core/renderer_vulkan/vk_swapchain.cpp b/src/video_core/renderer_vulkan/vk_swapchain.cpp index 7da81551a1..68adf8be7f 100644 --- a/src/video_core/renderer_vulkan/vk_swapchain.cpp +++ b/src/video_core/renderer_vulkan/vk_swapchain.cpp @@ -64,7 +64,7 @@ VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities, u32 wi } // Anonymous namespace -VKSwapchain::VKSwapchain(VkSurfaceKHR surface_, const Device& device_, VKScheduler& scheduler_, +VKSwapchain::VKSwapchain(VkSurfaceKHR surface_, const Device& device_, Scheduler& scheduler_, u32 width, u32 height, bool srgb) : surface{surface_}, device{device_}, scheduler{scheduler_} { Create(width, height, srgb); diff --git a/src/video_core/renderer_vulkan/vk_swapchain.h b/src/video_core/renderer_vulkan/vk_swapchain.h index 6d9d8fec9c..6160c6a069 100644 --- a/src/video_core/renderer_vulkan/vk_swapchain.h +++ b/src/video_core/renderer_vulkan/vk_swapchain.h @@ -15,11 +15,11 @@ struct FramebufferLayout; namespace Vulkan { class Device; -class VKScheduler; +class Scheduler; class VKSwapchain { public: - explicit VKSwapchain(VkSurfaceKHR surface, const Device& device, VKScheduler& scheduler, + explicit VKSwapchain(VkSurfaceKHR surface, const Device& device, Scheduler& scheduler, u32 width, u32 height, bool srgb); ~VKSwapchain(); @@ -94,7 +94,7 @@ private: const VkSurfaceKHR surface; const Device& device; - VKScheduler& scheduler; + Scheduler& scheduler; vk::SwapchainKHR swapchain; diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 43ecb96472..ba6d814208 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -648,7 +648,7 @@ struct RangedBarrierRange { return VK_FORMAT_R32_UINT; } -void BlitScale(VKScheduler& scheduler, VkImage src_image, VkImage dst_image, const ImageInfo& info, +void BlitScale(Scheduler& scheduler, VkImage src_image, VkImage dst_image, const ImageInfo& info, VkImageAspectFlags aspect_mask, const Settings::ResolutionScalingInfo& resolution, bool up_scaling = true) { const bool is_2d = info.type == ImageType::e2D; @@ -788,7 +788,7 @@ void BlitScale(VKScheduler& scheduler, VkImage src_image, VkImage dst_image, con } } // Anonymous namespace -TextureCacheRuntime::TextureCacheRuntime(const Device& device_, VKScheduler& scheduler_, +TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& scheduler_, MemoryAllocator& memory_allocator_, StagingBufferPool& staging_buffer_pool_, BlitImageHelper& blit_image_helper_, diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h index 356dcc703f..69f06ee7b7 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.h +++ b/src/video_core/renderer_vulkan/vk_texture_cache.h @@ -33,11 +33,11 @@ class ImageView; class Framebuffer; class RenderPassCache; class StagingBufferPool; -class VKScheduler; +class Scheduler; class TextureCacheRuntime { public: - explicit TextureCacheRuntime(const Device& device_, VKScheduler& scheduler_, + explicit TextureCacheRuntime(const Device& device_, Scheduler& scheduler_, MemoryAllocator& memory_allocator_, StagingBufferPool& staging_buffer_pool_, BlitImageHelper& blit_image_helper_, @@ -93,7 +93,7 @@ public: [[nodiscard]] VkBuffer GetTemporaryBuffer(size_t needed_size); const Device& device; - VKScheduler& scheduler; + Scheduler& scheduler; MemoryAllocator& memory_allocator; StagingBufferPool& staging_buffer_pool; BlitImageHelper& blit_image_helper; @@ -154,7 +154,7 @@ private: bool NeedsScaleHelper() const; - VKScheduler* scheduler{}; + Scheduler* scheduler{}; TextureCacheRuntime* runtime{}; vk::Image original_image; diff --git a/src/video_core/renderer_vulkan/vk_update_descriptor.cpp b/src/video_core/renderer_vulkan/vk_update_descriptor.cpp index d29540fecf..739ed7256e 100644 --- a/src/video_core/renderer_vulkan/vk_update_descriptor.cpp +++ b/src/video_core/renderer_vulkan/vk_update_descriptor.cpp @@ -12,7 +12,7 @@ namespace Vulkan { -VKUpdateDescriptorQueue::VKUpdateDescriptorQueue(const Device& device_, VKScheduler& scheduler_) +VKUpdateDescriptorQueue::VKUpdateDescriptorQueue(const Device& device_, Scheduler& scheduler_) : device{device_}, scheduler{scheduler_} { payload_cursor = payload.data(); } diff --git a/src/video_core/renderer_vulkan/vk_update_descriptor.h b/src/video_core/renderer_vulkan/vk_update_descriptor.h index d8a56b1535..88b82b0cb0 100644 --- a/src/video_core/renderer_vulkan/vk_update_descriptor.h +++ b/src/video_core/renderer_vulkan/vk_update_descriptor.h @@ -10,7 +10,7 @@ namespace Vulkan { class Device; -class VKScheduler; +class Scheduler; struct DescriptorUpdateEntry { struct Empty {}; @@ -30,7 +30,7 @@ struct DescriptorUpdateEntry { class VKUpdateDescriptorQueue final { public: - explicit VKUpdateDescriptorQueue(const Device& device_, VKScheduler& scheduler_); + explicit VKUpdateDescriptorQueue(const Device& device_, Scheduler& scheduler_); ~VKUpdateDescriptorQueue(); void TickFrame(); @@ -71,7 +71,7 @@ public: private: const Device& device; - VKScheduler& scheduler; + Scheduler& scheduler; DescriptorUpdateEntry* payload_cursor = nullptr; const DescriptorUpdateEntry* upload_start = nullptr; From a5e419535fba0073a5ae973c8a684fb2e3178436 Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 25 Jun 2022 23:38:44 -0500 Subject: [PATCH 031/429] video_core: Replace VKQueryCache with QueryCache --- .../renderer_vulkan/vk_fence_manager.cpp | 2 +- .../renderer_vulkan/vk_fence_manager.h | 7 +++--- .../renderer_vulkan/vk_query_cache.cpp | 14 +++++------ .../renderer_vulkan/vk_query_cache.h | 24 +++++++++---------- .../renderer_vulkan/vk_rasterizer.h | 2 +- src/video_core/renderer_vulkan/vk_scheduler.h | 6 ++--- 6 files changed, 27 insertions(+), 28 deletions(-) diff --git a/src/video_core/renderer_vulkan/vk_fence_manager.cpp b/src/video_core/renderer_vulkan/vk_fence_manager.cpp index 3543419233..c249b34d4c 100644 --- a/src/video_core/renderer_vulkan/vk_fence_manager.cpp +++ b/src/video_core/renderer_vulkan/vk_fence_manager.cpp @@ -44,7 +44,7 @@ void InnerFence::Wait() { FenceManager::FenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_, TextureCache& texture_cache_, BufferCache& buffer_cache_, - VKQueryCache& query_cache_, const Device& device_, Scheduler& scheduler_) + QueryCache& query_cache_, const Device& device_, Scheduler& scheduler_) : GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_}, scheduler{scheduler_} {} diff --git a/src/video_core/renderer_vulkan/vk_fence_manager.h b/src/video_core/renderer_vulkan/vk_fence_manager.h index 01f69cbcc8..7c0bbd80a2 100644 --- a/src/video_core/renderer_vulkan/vk_fence_manager.h +++ b/src/video_core/renderer_vulkan/vk_fence_manager.h @@ -20,7 +20,7 @@ class RasterizerInterface; namespace Vulkan { class Device; -class VKQueryCache; +class QueryCache; class Scheduler; class InnerFence : public VideoCommon::FenceBase { @@ -41,14 +41,13 @@ private: }; using Fence = std::shared_ptr; -using GenericFenceManager = - VideoCommon::FenceManager; +using GenericFenceManager = VideoCommon::FenceManager; class FenceManager final : public GenericFenceManager { public: explicit FenceManager(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu, TextureCache& texture_cache, BufferCache& buffer_cache, - VKQueryCache& query_cache, const Device& device, Scheduler& scheduler); + QueryCache& query_cache, const Device& device, Scheduler& scheduler); protected: Fence CreateFence(u32 value, bool is_stubbed) override; diff --git a/src/video_core/renderer_vulkan/vk_query_cache.cpp b/src/video_core/renderer_vulkan/vk_query_cache.cpp index c0410aebd9..2b859c6b8c 100644 --- a/src/video_core/renderer_vulkan/vk_query_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_query_cache.cpp @@ -65,15 +65,15 @@ void QueryPool::Reserve(std::pair query) { usage[pool_index * GROW_STEP + static_cast(query.second)] = false; } -VKQueryCache::VKQueryCache(VideoCore::RasterizerInterface& rasterizer_, - Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, - const Device& device_, Scheduler& scheduler_) +QueryCache::QueryCache(VideoCore::RasterizerInterface& rasterizer_, + Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, + const Device& device_, Scheduler& scheduler_) : QueryCacheBase{rasterizer_, maxwell3d_, gpu_memory_}, device{device_}, scheduler{scheduler_}, query_pools{ QueryPool{device_, scheduler_, QueryType::SamplesPassed}, } {} -VKQueryCache::~VKQueryCache() { +QueryCache::~QueryCache() { // TODO(Rodrigo): This is a hack to destroy all HostCounter instances before the base class // destructor is called. The query cache should be redesigned to have a proper ownership model // instead of using shared pointers. @@ -84,15 +84,15 @@ VKQueryCache::~VKQueryCache() { } } -std::pair VKQueryCache::AllocateQuery(QueryType type) { +std::pair QueryCache::AllocateQuery(QueryType type) { return query_pools[static_cast(type)].Commit(); } -void VKQueryCache::Reserve(QueryType type, std::pair query) { +void QueryCache::Reserve(QueryType type, std::pair query) { query_pools[static_cast(type)].Reserve(query); } -HostCounter::HostCounter(VKQueryCache& cache_, std::shared_ptr dependency_, +HostCounter::HostCounter(QueryCache& cache_, std::shared_ptr dependency_, QueryType type_) : HostCounterBase{std::move(dependency_)}, cache{cache_}, type{type_}, query{cache_.AllocateQuery(type_)}, tick{cache_.GetScheduler().CurrentTick()} { diff --git a/src/video_core/renderer_vulkan/vk_query_cache.h b/src/video_core/renderer_vulkan/vk_query_cache.h index 171a9c65f9..b0d86c4f80 100644 --- a/src/video_core/renderer_vulkan/vk_query_cache.h +++ b/src/video_core/renderer_vulkan/vk_query_cache.h @@ -22,10 +22,10 @@ namespace Vulkan { class CachedQuery; class Device; class HostCounter; -class VKQueryCache; +class QueryCache; class Scheduler; -using CounterStream = VideoCommon::CounterStreamBase; +using CounterStream = VideoCommon::CounterStreamBase; class QueryPool final : public ResourcePool { public: @@ -49,13 +49,13 @@ private: std::vector usage; }; -class VKQueryCache final - : public VideoCommon::QueryCacheBase { +class QueryCache final + : public VideoCommon::QueryCacheBase { public: - explicit VKQueryCache(VideoCore::RasterizerInterface& rasterizer_, - Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, - const Device& device_, Scheduler& scheduler_); - ~VKQueryCache(); + explicit QueryCache(VideoCore::RasterizerInterface& rasterizer_, + Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, + const Device& device_, Scheduler& scheduler_); + ~QueryCache(); std::pair AllocateQuery(VideoCore::QueryType type); @@ -75,9 +75,9 @@ private: std::array query_pools; }; -class HostCounter final : public VideoCommon::HostCounterBase { +class HostCounter final : public VideoCommon::HostCounterBase { public: - explicit HostCounter(VKQueryCache& cache_, std::shared_ptr dependency_, + explicit HostCounter(QueryCache& cache_, std::shared_ptr dependency_, VideoCore::QueryType type_); ~HostCounter(); @@ -86,7 +86,7 @@ public: private: u64 BlockingQuery() const override; - VKQueryCache& cache; + QueryCache& cache; const VideoCore::QueryType type; const std::pair query; const u64 tick; @@ -94,7 +94,7 @@ private: class CachedQuery : public VideoCommon::CachedQueryBase { public: - explicit CachedQuery(VKQueryCache&, VideoCore::QueryType, VAddr cpu_addr_, u8* host_ptr_) + explicit CachedQuery(QueryCache&, VideoCore::QueryType, VAddr cpu_addr_, u8* host_ptr_) : CachedQueryBase{cpu_addr_, host_ptr_} {} }; diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h index b1c09606e8..29faaac500 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.h +++ b/src/video_core/renderer_vulkan/vk_rasterizer.h @@ -156,7 +156,7 @@ private: BufferCacheRuntime buffer_cache_runtime; BufferCache buffer_cache; PipelineCache pipeline_cache; - VKQueryCache query_cache; + QueryCache query_cache; AccelerateDMA accelerate_dma; FenceManager fence_manager; diff --git a/src/video_core/renderer_vulkan/vk_scheduler.h b/src/video_core/renderer_vulkan/vk_scheduler.h index 49e2b33d32..c04aad08f4 100644 --- a/src/video_core/renderer_vulkan/vk_scheduler.h +++ b/src/video_core/renderer_vulkan/vk_scheduler.h @@ -22,7 +22,7 @@ class Device; class Framebuffer; class GraphicsPipeline; class StateTracker; -class VKQueryCache; +class QueryCache; /// The scheduler abstracts command buffer and fence management with an interface that's able to do /// OpenGL-like operations on Vulkan command buffers. @@ -61,7 +61,7 @@ public: void InvalidateState(); /// Assigns the query cache. - void SetQueryCache(VKQueryCache& query_cache_) { + void SetQueryCache(QueryCache& query_cache_) { query_cache = &query_cache_; } @@ -212,7 +212,7 @@ private: std::unique_ptr master_semaphore; std::unique_ptr command_pool; - VKQueryCache* query_cache = nullptr; + QueryCache* query_cache = nullptr; vk::CommandBuffer current_cmdbuf; From b5d6194f6d23e4e715c9d6b555000c1fc4a7b419 Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 25 Jun 2022 23:50:04 -0500 Subject: [PATCH 032/429] video_core: Replace VKSwapchain with Swapchain --- .../renderer_vulkan/renderer_vulkan.h | 2 +- .../renderer_vulkan/vk_blit_screen.cpp | 3 +-- .../renderer_vulkan/vk_blit_screen.h | 9 +++---- .../renderer_vulkan/vk_swapchain.cpp | 26 +++++++++---------- src/video_core/renderer_vulkan/vk_swapchain.h | 8 +++--- 5 files changed, 23 insertions(+), 25 deletions(-) diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h index bd254c45e1..e7bfecb20c 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.h +++ b/src/video_core/renderer_vulkan/renderer_vulkan.h @@ -71,7 +71,7 @@ private: MemoryAllocator memory_allocator; StateTracker state_tracker; Scheduler scheduler; - VKSwapchain swapchain; + Swapchain swapchain; BlitScreen blit_screen; RasterizerVulkan rasterizer; }; diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.cpp b/src/video_core/renderer_vulkan/vk_blit_screen.cpp index ea0b15b782..1ec8392e14 100644 --- a/src/video_core/renderer_vulkan/vk_blit_screen.cpp +++ b/src/video_core/renderer_vulkan/vk_blit_screen.cpp @@ -120,8 +120,7 @@ struct BlitScreen::BufferData { BlitScreen::BlitScreen(Core::Memory::Memory& cpu_memory_, Core::Frontend::EmuWindow& render_window_, const Device& device_, MemoryAllocator& memory_allocator_, - VKSwapchain& swapchain_, Scheduler& scheduler_, - const ScreenInfo& screen_info_) + Swapchain& swapchain_, Scheduler& scheduler_, const ScreenInfo& screen_info_) : cpu_memory{cpu_memory_}, render_window{render_window_}, device{device_}, memory_allocator{memory_allocator_}, swapchain{swapchain_}, scheduler{scheduler_}, image_count{swapchain.GetImageCount()}, screen_info{screen_info_} { diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.h b/src/video_core/renderer_vulkan/vk_blit_screen.h index 322af27e16..b8c67bef08 100644 --- a/src/video_core/renderer_vulkan/vk_blit_screen.h +++ b/src/video_core/renderer_vulkan/vk_blit_screen.h @@ -36,7 +36,7 @@ class Device; class FSR; class RasterizerVulkan; class Scheduler; -class VKSwapchain; +class Swapchain; struct ScreenInfo { VkImageView image_view{}; @@ -48,9 +48,8 @@ struct ScreenInfo { class BlitScreen { public: explicit BlitScreen(Core::Memory::Memory& cpu_memory, Core::Frontend::EmuWindow& render_window, - const Device& device, MemoryAllocator& memory_manager, - VKSwapchain& swapchain, Scheduler& scheduler, - const ScreenInfo& screen_info); + const Device& device, MemoryAllocator& memory_manager, Swapchain& swapchain, + Scheduler& scheduler, const ScreenInfo& screen_info); ~BlitScreen(); void Recreate(); @@ -108,7 +107,7 @@ private: Core::Frontend::EmuWindow& render_window; const Device& device; MemoryAllocator& memory_allocator; - VKSwapchain& swapchain; + Swapchain& swapchain; Scheduler& scheduler; const std::size_t image_count; const ScreenInfo& screen_info; diff --git a/src/video_core/renderer_vulkan/vk_swapchain.cpp b/src/video_core/renderer_vulkan/vk_swapchain.cpp index 68adf8be7f..a0c26a72a0 100644 --- a/src/video_core/renderer_vulkan/vk_swapchain.cpp +++ b/src/video_core/renderer_vulkan/vk_swapchain.cpp @@ -64,15 +64,15 @@ VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities, u32 wi } // Anonymous namespace -VKSwapchain::VKSwapchain(VkSurfaceKHR surface_, const Device& device_, Scheduler& scheduler_, - u32 width, u32 height, bool srgb) +Swapchain::Swapchain(VkSurfaceKHR surface_, const Device& device_, Scheduler& scheduler_, u32 width, + u32 height, bool srgb) : surface{surface_}, device{device_}, scheduler{scheduler_} { Create(width, height, srgb); } -VKSwapchain::~VKSwapchain() = default; +Swapchain::~Swapchain() = default; -void VKSwapchain::Create(u32 width, u32 height, bool srgb) { +void Swapchain::Create(u32 width, u32 height, bool srgb) { is_outdated = false; is_suboptimal = false; @@ -93,7 +93,7 @@ void VKSwapchain::Create(u32 width, u32 height, bool srgb) { resource_ticks.resize(image_count); } -void VKSwapchain::AcquireNextImage() { +void Swapchain::AcquireNextImage() { const VkResult result = device.GetLogical().AcquireNextImageKHR( *swapchain, std::numeric_limits::max(), *present_semaphores[frame_index], VK_NULL_HANDLE, &image_index); @@ -114,7 +114,7 @@ void VKSwapchain::AcquireNextImage() { resource_ticks[image_index] = scheduler.CurrentTick(); } -void VKSwapchain::Present(VkSemaphore render_semaphore) { +void Swapchain::Present(VkSemaphore render_semaphore) { const auto present_queue{device.GetPresentQueue()}; const VkPresentInfoKHR present_info{ .sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, @@ -145,8 +145,8 @@ void VKSwapchain::Present(VkSemaphore render_semaphore) { } } -void VKSwapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, u32 width, - u32 height, bool srgb) { +void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, u32 width, u32 height, + bool srgb) { const auto physical_device{device.GetPhysical()}; const auto formats{physical_device.GetSurfaceFormatsKHR(surface)}; const auto present_modes{physical_device.GetSurfacePresentModesKHR(surface)}; @@ -212,13 +212,13 @@ void VKSwapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, image_view_format = srgb ? VK_FORMAT_B8G8R8A8_SRGB : VK_FORMAT_B8G8R8A8_UNORM; } -void VKSwapchain::CreateSemaphores() { +void Swapchain::CreateSemaphores() { present_semaphores.resize(image_count); std::ranges::generate(present_semaphores, [this] { return device.GetLogical().CreateSemaphore(); }); } -void VKSwapchain::CreateImageViews() { +void Swapchain::CreateImageViews() { VkImageViewCreateInfo ci{ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .pNext = nullptr, @@ -250,7 +250,7 @@ void VKSwapchain::CreateImageViews() { } } -void VKSwapchain::Destroy() { +void Swapchain::Destroy() { frame_index = 0; present_semaphores.clear(); framebuffers.clear(); @@ -258,11 +258,11 @@ void VKSwapchain::Destroy() { swapchain.reset(); } -bool VKSwapchain::HasFpsUnlockChanged() const { +bool Swapchain::HasFpsUnlockChanged() const { return current_fps_unlocked != Settings::values.disable_fps_limit.GetValue(); } -bool VKSwapchain::NeedsPresentModeUpdate() const { +bool Swapchain::NeedsPresentModeUpdate() const { // Mailbox present mode is the ideal for all scenarios. If it is not available, // A different present mode is needed to support unlocked FPS above the monitor's refresh rate. return present_mode != VK_PRESENT_MODE_MAILBOX_KHR && HasFpsUnlockChanged(); diff --git a/src/video_core/renderer_vulkan/vk_swapchain.h b/src/video_core/renderer_vulkan/vk_swapchain.h index 6160c6a069..111b3902d6 100644 --- a/src/video_core/renderer_vulkan/vk_swapchain.h +++ b/src/video_core/renderer_vulkan/vk_swapchain.h @@ -17,11 +17,11 @@ namespace Vulkan { class Device; class Scheduler; -class VKSwapchain { +class Swapchain { public: - explicit VKSwapchain(VkSurfaceKHR surface, const Device& device, Scheduler& scheduler, - u32 width, u32 height, bool srgb); - ~VKSwapchain(); + explicit Swapchain(VkSurfaceKHR surface, const Device& device, Scheduler& scheduler, u32 width, + u32 height, bool srgb); + ~Swapchain(); /// Creates (or recreates) the swapchain with a given size. void Create(u32 width, u32 height, bool srgb); From c34a95fa25effc4e3967d9d2b1909af2d9c6975e Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 25 Jun 2022 23:51:37 -0500 Subject: [PATCH 033/429] video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue --- src/video_core/renderer_vulkan/pipeline_helper.h | 2 +- src/video_core/renderer_vulkan/vk_buffer_cache.cpp | 2 +- src/video_core/renderer_vulkan/vk_buffer_cache.h | 4 ++-- src/video_core/renderer_vulkan/vk_compute_pass.cpp | 6 +++--- src/video_core/renderer_vulkan/vk_compute_pass.h | 14 +++++++------- .../renderer_vulkan/vk_compute_pipeline.cpp | 2 +- .../renderer_vulkan/vk_compute_pipeline.h | 4 ++-- .../renderer_vulkan/vk_graphics_pipeline.cpp | 2 +- .../renderer_vulkan/vk_graphics_pipeline.h | 6 +++--- .../renderer_vulkan/vk_pipeline_cache.cpp | 2 +- src/video_core/renderer_vulkan/vk_pipeline_cache.h | 6 +++--- src/video_core/renderer_vulkan/vk_rasterizer.h | 2 +- .../renderer_vulkan/vk_update_descriptor.cpp | 8 ++++---- .../renderer_vulkan/vk_update_descriptor.h | 6 +++--- 14 files changed, 33 insertions(+), 33 deletions(-) diff --git a/src/video_core/renderer_vulkan/pipeline_helper.h b/src/video_core/renderer_vulkan/pipeline_helper.h index 9d676612ce..b24f3424a6 100644 --- a/src/video_core/renderer_vulkan/pipeline_helper.h +++ b/src/video_core/renderer_vulkan/pipeline_helper.h @@ -168,7 +168,7 @@ private: }; inline void PushImageDescriptors(TextureCache& texture_cache, - VKUpdateDescriptorQueue& update_descriptor_queue, + UpdateDescriptorQueue& update_descriptor_queue, const Shader::Info& info, RescalingPushConstant& rescaling, const VkSampler*& samplers, const VideoCommon::ImageViewInOut*& views) { diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp index 2e7f3e5952..558b8db56b 100644 --- a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp @@ -125,7 +125,7 @@ VkBufferView Buffer::View(u32 offset, u32 size, VideoCore::Surface::PixelFormat BufferCacheRuntime::BufferCacheRuntime(const Device& device_, MemoryAllocator& memory_allocator_, Scheduler& scheduler_, StagingBufferPool& staging_pool_, - VKUpdateDescriptorQueue& update_descriptor_queue_, + UpdateDescriptorQueue& update_descriptor_queue_, DescriptorPool& descriptor_pool) : device{device_}, memory_allocator{memory_allocator_}, scheduler{scheduler_}, staging_pool{staging_pool_}, update_descriptor_queue{update_descriptor_queue_}, diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.h b/src/video_core/renderer_vulkan/vk_buffer_cache.h index a1e56940e6..a15c8b39ba 100644 --- a/src/video_core/renderer_vulkan/vk_buffer_cache.h +++ b/src/video_core/renderer_vulkan/vk_buffer_cache.h @@ -59,7 +59,7 @@ class BufferCacheRuntime { public: explicit BufferCacheRuntime(const Device& device_, MemoryAllocator& memory_manager_, Scheduler& scheduler_, StagingBufferPool& staging_pool_, - VKUpdateDescriptorQueue& update_descriptor_queue_, + UpdateDescriptorQueue& update_descriptor_queue_, DescriptorPool& descriptor_pool); void Finish(); @@ -126,7 +126,7 @@ private: MemoryAllocator& memory_allocator; Scheduler& scheduler; StagingBufferPool& staging_pool; - VKUpdateDescriptorQueue& update_descriptor_queue; + UpdateDescriptorQueue& update_descriptor_queue; vk::Buffer quad_array_lut; MemoryCommit quad_array_lut_commit; diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.cpp b/src/video_core/renderer_vulkan/vk_compute_pass.cpp index 22a6cf3165..f17a5ccd6e 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pass.cpp +++ b/src/video_core/renderer_vulkan/vk_compute_pass.cpp @@ -202,7 +202,7 @@ ComputePass::~ComputePass() = default; Uint8Pass::Uint8Pass(const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool, StagingBufferPool& staging_buffer_pool_, - VKUpdateDescriptorQueue& update_descriptor_queue_) + UpdateDescriptorQueue& update_descriptor_queue_) : ComputePass(device_, descriptor_pool, INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS, INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE, INPUT_OUTPUT_BANK_INFO, {}, VULKAN_UINT8_COMP_SPV), @@ -244,7 +244,7 @@ std::pair Uint8Pass::Assemble(u32 num_vertices, VkBuffer QuadIndexedPass::QuadIndexedPass(const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_, - VKUpdateDescriptorQueue& update_descriptor_queue_) + UpdateDescriptorQueue& update_descriptor_queue_) : ComputePass(device_, descriptor_pool_, INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS, INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE, INPUT_OUTPUT_BANK_INFO, COMPUTE_PUSH_CONSTANT_RANGE, VULKAN_QUAD_INDEXED_COMP_SPV), @@ -306,7 +306,7 @@ std::pair QuadIndexedPass::Assemble( ASTCDecoderPass::ASTCDecoderPass(const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_, - VKUpdateDescriptorQueue& update_descriptor_queue_, + UpdateDescriptorQueue& update_descriptor_queue_, MemoryAllocator& memory_allocator_) : ComputePass(device_, descriptor_pool_, ASTC_DESCRIPTOR_SET_BINDINGS, ASTC_PASS_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY, ASTC_BANK_INFO, diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.h b/src/video_core/renderer_vulkan/vk_compute_pass.h index 930c45496d..dcc691a8ea 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pass.h +++ b/src/video_core/renderer_vulkan/vk_compute_pass.h @@ -21,7 +21,7 @@ namespace Vulkan { class Device; class StagingBufferPool; class Scheduler; -class VKUpdateDescriptorQueue; +class UpdateDescriptorQueue; class Image; struct StagingBufferRef; @@ -50,7 +50,7 @@ class Uint8Pass final : public ComputePass { public: explicit Uint8Pass(const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_, - VKUpdateDescriptorQueue& update_descriptor_queue_); + UpdateDescriptorQueue& update_descriptor_queue_); ~Uint8Pass(); /// Assemble uint8 indices into an uint16 index buffer @@ -61,7 +61,7 @@ public: private: Scheduler& scheduler; StagingBufferPool& staging_buffer_pool; - VKUpdateDescriptorQueue& update_descriptor_queue; + UpdateDescriptorQueue& update_descriptor_queue; }; class QuadIndexedPass final : public ComputePass { @@ -69,7 +69,7 @@ public: explicit QuadIndexedPass(const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_, - VKUpdateDescriptorQueue& update_descriptor_queue_); + UpdateDescriptorQueue& update_descriptor_queue_); ~QuadIndexedPass(); std::pair Assemble( @@ -79,7 +79,7 @@ public: private: Scheduler& scheduler; StagingBufferPool& staging_buffer_pool; - VKUpdateDescriptorQueue& update_descriptor_queue; + UpdateDescriptorQueue& update_descriptor_queue; }; class ASTCDecoderPass final : public ComputePass { @@ -87,7 +87,7 @@ public: explicit ASTCDecoderPass(const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_, - VKUpdateDescriptorQueue& update_descriptor_queue_, + UpdateDescriptorQueue& update_descriptor_queue_, MemoryAllocator& memory_allocator_); ~ASTCDecoderPass(); @@ -97,7 +97,7 @@ public: private: Scheduler& scheduler; StagingBufferPool& staging_buffer_pool; - VKUpdateDescriptorQueue& update_descriptor_queue; + UpdateDescriptorQueue& update_descriptor_queue; MemoryAllocator& memory_allocator; }; diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp index c9e551231f..6447210e27 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp @@ -25,7 +25,7 @@ using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET; using Tegra::Texture::TexturePair; ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descriptor_pool, - VKUpdateDescriptorQueue& update_descriptor_queue_, + UpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* thread_worker, PipelineStatistics* pipeline_statistics, VideoCore::ShaderNotify* shader_notify, const Shader::Info& info_, diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.h b/src/video_core/renderer_vulkan/vk_compute_pipeline.h index 3f9cb6b9ff..9879735feb 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pipeline.h +++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.h @@ -29,7 +29,7 @@ class Scheduler; class ComputePipeline { public: explicit ComputePipeline(const Device& device, DescriptorPool& descriptor_pool, - VKUpdateDescriptorQueue& update_descriptor_queue, + UpdateDescriptorQueue& update_descriptor_queue, Common::ThreadWorker* thread_worker, PipelineStatistics* pipeline_statistics, VideoCore::ShaderNotify* shader_notify, const Shader::Info& info, @@ -46,7 +46,7 @@ public: private: const Device& device; - VKUpdateDescriptorQueue& update_descriptor_queue; + UpdateDescriptorQueue& update_descriptor_queue; Shader::Info info; VideoCommon::ComputeUniformBufferSizes uniform_buffer_sizes{}; diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index e2c51fe6f2..682f053351 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -218,7 +218,7 @@ GraphicsPipeline::GraphicsPipeline( Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, Scheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_, VideoCore::ShaderNotify* shader_notify, const Device& device_, DescriptorPool& descriptor_pool, - VKUpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread, + UpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread, PipelineStatistics* pipeline_statistics, RenderPassCache& render_pass_cache, const GraphicsPipelineCacheKey& key_, std::array stages, const std::array& infos) diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h index 79746c638e..e8949a9ab0 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h @@ -63,7 +63,7 @@ class PipelineStatistics; class RenderPassCache; class RescalingPushConstant; class Scheduler; -class VKUpdateDescriptorQueue; +class UpdateDescriptorQueue; class GraphicsPipeline { static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage; @@ -73,7 +73,7 @@ public: Tegra::Engines::Maxwell3D& maxwell3d, Tegra::MemoryManager& gpu_memory, Scheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache, VideoCore::ShaderNotify* shader_notify, const Device& device, - DescriptorPool& descriptor_pool, VKUpdateDescriptorQueue& update_descriptor_queue, + DescriptorPool& descriptor_pool, UpdateDescriptorQueue& update_descriptor_queue, Common::ThreadWorker* worker_thread, PipelineStatistics* pipeline_statistics, RenderPassCache& render_pass_cache, const GraphicsPipelineCacheKey& key, std::array stages, @@ -126,7 +126,7 @@ private: TextureCache& texture_cache; BufferCache& buffer_cache; Scheduler& scheduler; - VKUpdateDescriptorQueue& update_descriptor_queue; + UpdateDescriptorQueue& update_descriptor_queue; void (*configure_func)(GraphicsPipeline*, bool){}; diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index b5966be13f..09e035799a 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -263,7 +263,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw Tegra::Engines::KeplerCompute& kepler_compute_, Tegra::MemoryManager& gpu_memory_, const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, - VKUpdateDescriptorQueue& update_descriptor_queue_, + UpdateDescriptorQueue& update_descriptor_queue_, RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_, TextureCache& texture_cache_, VideoCore::ShaderNotify& shader_notify_) : VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_}, diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h index 9e0f8bb0eb..127957dbf5 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h @@ -82,7 +82,7 @@ class PipelineStatistics; class RasterizerVulkan; class RenderPassCache; class Scheduler; -class VKUpdateDescriptorQueue; +class UpdateDescriptorQueue; using VideoCommon::ShaderInfo; @@ -104,7 +104,7 @@ public: Tegra::Engines::KeplerCompute& kepler_compute, Tegra::MemoryManager& gpu_memory, const Device& device, Scheduler& scheduler, DescriptorPool& descriptor_pool, - VKUpdateDescriptorQueue& update_descriptor_queue, + UpdateDescriptorQueue& update_descriptor_queue, RenderPassCache& render_pass_cache, BufferCache& buffer_cache, TextureCache& texture_cache, VideoCore::ShaderNotify& shader_notify_); ~PipelineCache(); @@ -140,7 +140,7 @@ private: const Device& device; Scheduler& scheduler; DescriptorPool& descriptor_pool; - VKUpdateDescriptorQueue& update_descriptor_queue; + UpdateDescriptorQueue& update_descriptor_queue; RenderPassCache& render_pass_cache; BufferCache& buffer_cache; TextureCache& texture_cache; diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h index 29faaac500..0370ea39be 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.h +++ b/src/video_core/renderer_vulkan/vk_rasterizer.h @@ -146,7 +146,7 @@ private: StagingBufferPool staging_pool; DescriptorPool descriptor_pool; - VKUpdateDescriptorQueue update_descriptor_queue; + UpdateDescriptorQueue update_descriptor_queue; BlitImageHelper blit_image; ASTCDecoderPass astc_decoder_pass; RenderPassCache render_pass_cache; diff --git a/src/video_core/renderer_vulkan/vk_update_descriptor.cpp b/src/video_core/renderer_vulkan/vk_update_descriptor.cpp index 739ed7256e..4d4a6753b7 100644 --- a/src/video_core/renderer_vulkan/vk_update_descriptor.cpp +++ b/src/video_core/renderer_vulkan/vk_update_descriptor.cpp @@ -12,18 +12,18 @@ namespace Vulkan { -VKUpdateDescriptorQueue::VKUpdateDescriptorQueue(const Device& device_, Scheduler& scheduler_) +UpdateDescriptorQueue::UpdateDescriptorQueue(const Device& device_, Scheduler& scheduler_) : device{device_}, scheduler{scheduler_} { payload_cursor = payload.data(); } -VKUpdateDescriptorQueue::~VKUpdateDescriptorQueue() = default; +UpdateDescriptorQueue::~UpdateDescriptorQueue() = default; -void VKUpdateDescriptorQueue::TickFrame() { +void UpdateDescriptorQueue::TickFrame() { payload_cursor = payload.data(); } -void VKUpdateDescriptorQueue::Acquire() { +void UpdateDescriptorQueue::Acquire() { // Minimum number of entries required. // This is the maximum number of entries a single draw call migth use. static constexpr size_t MIN_ENTRIES = 0x400; diff --git a/src/video_core/renderer_vulkan/vk_update_descriptor.h b/src/video_core/renderer_vulkan/vk_update_descriptor.h index 88b82b0cb0..625bcc8091 100644 --- a/src/video_core/renderer_vulkan/vk_update_descriptor.h +++ b/src/video_core/renderer_vulkan/vk_update_descriptor.h @@ -28,10 +28,10 @@ struct DescriptorUpdateEntry { }; }; -class VKUpdateDescriptorQueue final { +class UpdateDescriptorQueue final { public: - explicit VKUpdateDescriptorQueue(const Device& device_, Scheduler& scheduler_); - ~VKUpdateDescriptorQueue(); + explicit UpdateDescriptorQueue(const Device& device_, Scheduler& scheduler_); + ~UpdateDescriptorQueue(); void TickFrame(); From 096366ead51345bcd170e31b6160b14aaf73e996 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 23 Nov 2021 03:29:00 +0100 Subject: [PATCH 034/429] Common: improve native clock. --- src/common/uint128.h | 5 +++++ src/common/x64/native_clock.cpp | 40 ++++++++++++++++----------------- src/common/x64/native_clock.h | 13 +++++------ 3 files changed, 29 insertions(+), 29 deletions(-) diff --git a/src/common/uint128.h b/src/common/uint128.h index f890ffec24..199d0f55e0 100644 --- a/src/common/uint128.h +++ b/src/common/uint128.h @@ -30,6 +30,10 @@ namespace Common { #else return _udiv128(r[1], r[0], d, &remainder); #endif +#else +#ifdef __SIZEOF_INT128__ + const auto product = static_cast(a) * static_cast(b); + return static_cast(product / d); #else const u64 diva = a / d; const u64 moda = a % d; @@ -37,6 +41,7 @@ namespace Common { const u64 modb = b % d; return diva * b + moda * divb + moda * modb / d; #endif +#endif } // This function multiplies 2 u64 values and produces a u128 value; diff --git a/src/common/x64/native_clock.cpp b/src/common/x64/native_clock.cpp index 1b71945037..427a382cdf 100644 --- a/src/common/x64/native_clock.cpp +++ b/src/common/x64/native_clock.cpp @@ -5,7 +5,6 @@ #include #include -#include "common/atomic_ops.h" #include "common/uint128.h" #include "common/x64/native_clock.h" @@ -65,8 +64,10 @@ NativeClock::NativeClock(u64 emulated_cpu_frequency_, u64 emulated_clock_frequen u64 rtsc_frequency_) : WallClock(emulated_cpu_frequency_, emulated_clock_frequency_, true), rtsc_frequency{ rtsc_frequency_} { - time_point.inner.last_measure = FencedRDTSC(); - time_point.inner.accumulated_ticks = 0U; + TimePoint new_time_point{}; + new_time_point.last_measure = FencedRDTSC(); + new_time_point.accumulated_ticks = 0U; + time_point.store(new_time_point); ns_rtsc_factor = GetFixedPoint64Factor(NS_RATIO, rtsc_frequency); us_rtsc_factor = GetFixedPoint64Factor(US_RATIO, rtsc_frequency); ms_rtsc_factor = GetFixedPoint64Factor(MS_RATIO, rtsc_frequency); @@ -76,34 +77,31 @@ NativeClock::NativeClock(u64 emulated_cpu_frequency_, u64 emulated_clock_frequen u64 NativeClock::GetRTSC() { TimePoint new_time_point{}; - TimePoint current_time_point{}; - - current_time_point.pack = Common::AtomicLoad128(time_point.pack.data()); + TimePoint current_time_point = time_point.load(std::memory_order_acquire); do { const u64 current_measure = FencedRDTSC(); - u64 diff = current_measure - current_time_point.inner.last_measure; + u64 diff = current_measure - current_time_point.last_measure; diff = diff & ~static_cast(static_cast(diff) >> 63); // max(diff, 0) - new_time_point.inner.last_measure = current_measure > current_time_point.inner.last_measure - ? current_measure - : current_time_point.inner.last_measure; - new_time_point.inner.accumulated_ticks = current_time_point.inner.accumulated_ticks + diff; - } while (!Common::AtomicCompareAndSwap(time_point.pack.data(), new_time_point.pack, - current_time_point.pack, current_time_point.pack)); + new_time_point.last_measure = current_measure > current_time_point.last_measure + ? current_measure + : current_time_point.last_measure; + new_time_point.accumulated_ticks = current_time_point.accumulated_ticks + diff; + } while (!time_point.compare_exchange_weak( + current_time_point, new_time_point, std::memory_order_release, std::memory_order_acquire)); /// The clock cannot be more precise than the guest timer, remove the lower bits - return new_time_point.inner.accumulated_ticks & inaccuracy_mask; + return new_time_point.accumulated_ticks & inaccuracy_mask; } void NativeClock::Pause(bool is_paused) { if (!is_paused) { - TimePoint current_time_point{}; TimePoint new_time_point{}; - - current_time_point.pack = Common::AtomicLoad128(time_point.pack.data()); + TimePoint current_time_point = time_point.load(std::memory_order_acquire); do { - new_time_point.pack = current_time_point.pack; - new_time_point.inner.last_measure = FencedRDTSC(); - } while (!Common::AtomicCompareAndSwap(time_point.pack.data(), new_time_point.pack, - current_time_point.pack, current_time_point.pack)); + new_time_point = current_time_point; + new_time_point.last_measure = FencedRDTSC(); + } while (!time_point.compare_exchange_weak(current_time_point, new_time_point, + std::memory_order_release, + std::memory_order_acquire)); } } diff --git a/src/common/x64/native_clock.h b/src/common/x64/native_clock.h index 30d2ba2e91..e57446cb99 100644 --- a/src/common/x64/native_clock.h +++ b/src/common/x64/native_clock.h @@ -3,6 +3,7 @@ #pragma once +#include #include "common/wall_clock.h" namespace Common { @@ -28,13 +29,9 @@ public: private: u64 GetRTSC(); - union alignas(16) TimePoint { - TimePoint() : pack{} {} - u128 pack{}; - struct Inner { - u64 last_measure{}; - u64 accumulated_ticks{}; - } inner; + struct alignas(16) TimePoint { + u64 last_measure{}; + u64 accumulated_ticks{}; }; /// value used to reduce the native clocks accuracy as some apss rely on @@ -42,7 +39,7 @@ private: /// be higher. static constexpr u64 inaccuracy_mask = ~(UINT64_C(0x400) - 1); - TimePoint time_point; + std::atomic time_point; // factors u64 clock_rtsc_factor{}; u64 cpu_rtsc_factor{}; From 846c994cc9ff3b53d0d3fa3cb3b8fe0418c462c6 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sat, 27 Nov 2021 16:26:48 +0100 Subject: [PATCH 035/429] Core: Reimplement Core Timing. --- src/core/core_timing.cpp | 130 +++++++++++++++++++++------------ src/core/core_timing.h | 21 +++--- src/tests/core/core_timing.cpp | 1 - 3 files changed, 95 insertions(+), 57 deletions(-) diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp index 29e7dba9b1..9185029290 100644 --- a/src/core/core_timing.cpp +++ b/src/core/core_timing.cpp @@ -7,6 +7,7 @@ #include #include "common/microprofile.h" +#include "common/thread.h" #include "core/core_timing.h" #include "core/core_timing_util.h" #include "core/hardware_properties.h" @@ -59,68 +60,96 @@ void CoreTiming::Initialize(std::function&& on_thread_init_) { const auto empty_timed_callback = [](std::uintptr_t, std::chrono::nanoseconds) {}; ev_lost = CreateEvent("_lost_event", empty_timed_callback); if (is_multicore) { - timer_thread = std::make_unique(ThreadEntry, std::ref(*this)); + const auto hardware_concurrency = std::thread::hardware_concurrency(); + worker_threads.emplace_back(ThreadEntry, std::ref(*this)); + if (hardware_concurrency > 8) { + worker_threads.emplace_back(ThreadEntry, std::ref(*this)); + } } } void CoreTiming::Shutdown() { - paused = true; + is_paused = true; shutting_down = true; - pause_event.Set(); - event.Set(); - if (timer_thread) { - timer_thread->join(); + { + std::unique_lock main_lock(event_mutex); + event_cv.notify_all(); + wait_pause_cv.notify_all(); } + for (auto& thread : worker_threads) { + thread.join(); + } + worker_threads.clear(); ClearPendingEvents(); - timer_thread.reset(); has_started = false; } -void CoreTiming::Pause(bool is_paused) { - paused = is_paused; - pause_event.Set(); -} - -void CoreTiming::SyncPause(bool is_paused) { - if (is_paused == paused && paused_set == paused) { +void CoreTiming::Pause(bool is_paused_) { + std::unique_lock main_lock(event_mutex); + if (is_paused_ == paused_state.load(std::memory_order_relaxed)) { return; } - Pause(is_paused); - if (timer_thread) { - if (!is_paused) { - pause_event.Set(); + if (is_multicore) { + is_paused = is_paused_; + event_cv.notify_all(); + if (!is_paused_) { + wait_pause_cv.notify_all(); + } + } + paused_state.store(is_paused_, std::memory_order_relaxed); +} + +void CoreTiming::SyncPause(bool is_paused_) { + std::unique_lock main_lock(event_mutex); + if (is_paused_ == paused_state.load(std::memory_order_relaxed)) { + return; + } + + if (is_multicore) { + is_paused = is_paused_; + event_cv.notify_all(); + if (!is_paused_) { + wait_pause_cv.notify_all(); + } + } + paused_state.store(is_paused_, std::memory_order_relaxed); + if (is_multicore) { + if (is_paused_) { + wait_signal_cv.wait(main_lock, [this] { return pause_count == worker_threads.size(); }); + } else { + wait_signal_cv.wait(main_lock, [this] { return pause_count == 0; }); } - event.Set(); - while (paused_set != is_paused) - ; } } bool CoreTiming::IsRunning() const { - return !paused_set; + return !paused_state.load(std::memory_order_acquire); } bool CoreTiming::HasPendingEvents() const { - return !(wait_set && event_queue.empty()); + std::unique_lock main_lock(event_mutex); + return !event_queue.empty(); } void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future, const std::shared_ptr& event_type, std::uintptr_t user_data) { - { - std::scoped_lock scope{basic_lock}; - const u64 timeout = static_cast((GetGlobalTimeNs() + ns_into_future).count()); - event_queue.emplace_back(Event{timeout, event_fifo_id++, user_data, event_type}); + std::unique_lock main_lock(event_mutex); + const u64 timeout = static_cast((GetGlobalTimeNs() + ns_into_future).count()); - std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>()); + event_queue.emplace_back(Event{timeout, event_fifo_id++, user_data, event_type}); + + std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>()); + + if (is_multicore) { + event_cv.notify_one(); } - event.Set(); } void CoreTiming::UnscheduleEvent(const std::shared_ptr& event_type, std::uintptr_t user_data) { - std::scoped_lock scope{basic_lock}; + std::unique_lock main_lock(event_mutex); const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) { return e.type.lock().get() == event_type.get() && e.user_data == user_data; }); @@ -168,11 +197,12 @@ u64 CoreTiming::GetClockTicks() const { } void CoreTiming::ClearPendingEvents() { + std::unique_lock main_lock(event_mutex); event_queue.clear(); } void CoreTiming::RemoveEvent(const std::shared_ptr& event_type) { - std::scoped_lock lock{basic_lock}; + std::unique_lock main_lock(event_mutex); const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) { return e.type.lock().get() == event_type.get(); @@ -186,21 +216,21 @@ void CoreTiming::RemoveEvent(const std::shared_ptr& event_type) { } std::optional CoreTiming::Advance() { - std::scoped_lock lock{advance_lock, basic_lock}; global_timer = GetGlobalTimeNs().count(); + std::unique_lock main_lock(event_mutex); while (!event_queue.empty() && event_queue.front().time <= global_timer) { Event evt = std::move(event_queue.front()); std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>()); event_queue.pop_back(); - basic_lock.unlock(); + event_mutex.unlock(); if (const auto event_type{evt.type.lock()}) { - event_type->callback( - evt.user_data, std::chrono::nanoseconds{static_cast(global_timer - evt.time)}); + event_type->callback(evt.user_data, std::chrono::nanoseconds{static_cast( + GetGlobalTimeNs().count() - evt.time)}); } - basic_lock.lock(); + event_mutex.lock(); global_timer = GetGlobalTimeNs().count(); } @@ -213,26 +243,34 @@ std::optional CoreTiming::Advance() { } void CoreTiming::ThreadLoop() { + const auto predicate = [this] { return !event_queue.empty() || is_paused; }; has_started = true; while (!shutting_down) { - while (!paused) { - paused_set = false; + while (!is_paused && !shutting_down) { const auto next_time = Advance(); if (next_time) { if (*next_time > 0) { std::chrono::nanoseconds next_time_ns = std::chrono::nanoseconds(*next_time); - event.WaitFor(next_time_ns); + std::unique_lock main_lock(event_mutex); + event_cv.wait_for(main_lock, next_time_ns, predicate); } } else { - wait_set = true; - event.Wait(); + std::unique_lock main_lock(event_mutex); + event_cv.wait(main_lock, predicate); } - wait_set = false; } - paused_set = true; - clock->Pause(true); - pause_event.Wait(); - clock->Pause(false); + std::unique_lock main_lock(event_mutex); + pause_count++; + if (pause_count == worker_threads.size()) { + clock->Pause(true); + wait_signal_cv.notify_all(); + } + wait_pause_cv.wait(main_lock, [this] { return !is_paused || shutting_down; }); + pause_count--; + if (pause_count == 0) { + clock->Pause(false); + wait_signal_cv.notify_all(); + } } } diff --git a/src/core/core_timing.h b/src/core/core_timing.h index d277730096..5c9ee29029 100644 --- a/src/core/core_timing.h +++ b/src/core/core_timing.h @@ -14,7 +14,6 @@ #include #include "common/common_types.h" -#include "common/thread.h" #include "common/wall_clock.h" namespace Core::Timing { @@ -146,19 +145,21 @@ private: u64 event_fifo_id = 0; std::shared_ptr ev_lost; - Common::Event event{}; - Common::Event pause_event{}; - std::mutex basic_lock; - std::mutex advance_lock; - std::unique_ptr timer_thread; - std::atomic paused{}; - std::atomic paused_set{}; - std::atomic wait_set{}; - std::atomic shutting_down{}; std::atomic has_started{}; std::function on_thread_init{}; + std::vector worker_threads; + + std::condition_variable event_cv; + std::condition_variable wait_pause_cv; + std::condition_variable wait_signal_cv; + mutable std::mutex event_mutex; + + std::atomic paused_state{}; + bool is_paused{}; + bool shutting_down{}; bool is_multicore{}; + size_t pause_count{}; /// Cycle timing u64 ticks{}; diff --git a/src/tests/core/core_timing.cpp b/src/tests/core/core_timing.cpp index 8358d36b50..62eb437538 100644 --- a/src/tests/core/core_timing.cpp +++ b/src/tests/core/core_timing.cpp @@ -27,7 +27,6 @@ void HostCallbackTemplate(std::uintptr_t user_data, std::chrono::nanoseconds ns_ static_assert(IDX < CB_IDS.size(), "IDX out of range"); callbacks_ran_flags.set(IDX); REQUIRE(CB_IDS[IDX] == user_data); - REQUIRE(CB_IDS[IDX] == CB_IDS[calls_order[expected_callback]]); delays[IDX] = ns_late.count(); ++expected_callback; } From a2d29412cbda3e0dc57c49c5d4c098e8ba73cbb5 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sat, 27 Nov 2021 20:31:46 +0100 Subject: [PATCH 036/429] Core/Common: Corrections to core timing and add critical priority. --- src/common/thread.cpp | 13 +++++++++---- src/common/thread.h | 1 + src/core/core_timing.cpp | 2 +- 3 files changed, 11 insertions(+), 5 deletions(-) diff --git a/src/common/thread.cpp b/src/common/thread.cpp index f932a72909..924f0df1b3 100644 --- a/src/common/thread.cpp +++ b/src/common/thread.cpp @@ -47,6 +47,9 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) { case ThreadPriority::VeryHigh: windows_priority = THREAD_PRIORITY_HIGHEST; break; + case ThreadPriority::Critical: + windows_priority = THREAD_PRIORITY_TIME_CRITICAL; + break; default: windows_priority = THREAD_PRIORITY_NORMAL; break; @@ -59,9 +62,11 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) { void SetCurrentThreadPriority(ThreadPriority new_priority) { pthread_t this_thread = pthread_self(); - s32 max_prio = sched_get_priority_max(SCHED_OTHER); - s32 min_prio = sched_get_priority_min(SCHED_OTHER); - u32 level = static_cast(new_priority) + 1; + const auto scheduling_type = + new_priority != ThreadPriority::Critical ? SCHED_OTHER : SCHED_FIFO; + s32 max_prio = sched_get_priority_max(scheduling_type); + s32 min_prio = sched_get_priority_min(scheduling_type); + u32 level = std::max(static_cast(new_priority) + 1, 4U); struct sched_param params; if (max_prio > min_prio) { @@ -70,7 +75,7 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) { params.sched_priority = min_prio - ((min_prio - max_prio) * level) / 4; } - pthread_setschedparam(this_thread, SCHED_OTHER, ¶ms); + pthread_setschedparam(this_thread, scheduling_type, ¶ms); } #endif diff --git a/src/common/thread.h b/src/common/thread.h index a631225162..1552f58e0f 100644 --- a/src/common/thread.h +++ b/src/common/thread.h @@ -92,6 +92,7 @@ enum class ThreadPriority : u32 { Normal = 1, High = 2, VeryHigh = 3, + Critical = 4, }; void SetCurrentThreadPriority(ThreadPriority new_priority); diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp index 9185029290..b6c295ada6 100644 --- a/src/core/core_timing.cpp +++ b/src/core/core_timing.cpp @@ -46,7 +46,7 @@ void CoreTiming::ThreadEntry(CoreTiming& instance) { constexpr char name[] = "yuzu:HostTiming"; MicroProfileOnThreadCreate(name); Common::SetCurrentThreadName(name); - Common::SetCurrentThreadPriority(Common::ThreadPriority::VeryHigh); + Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical); instance.on_thread_init(); instance.ThreadLoop(); MicroProfileOnThreadExit(); From 00b09de3d9578b29271b33df1b98a37449e7373f Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 28 Nov 2021 11:28:29 +0100 Subject: [PATCH 037/429] Core: add missing include. --- src/core/core_timing.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/core/core_timing.h b/src/core/core_timing.h index 5c9ee29029..901bf532ed 100644 --- a/src/core/core_timing.h +++ b/src/core/core_timing.h @@ -5,6 +5,7 @@ #include #include +#include #include #include #include From 9cafb0d91266210dab2c72e484b493bceae1cb02 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 28 Nov 2021 12:21:45 +0100 Subject: [PATCH 038/429] Core: Fix tests. --- src/common/thread.cpp | 3 +-- src/common/x64/native_clock.cpp | 1 + src/tests/core/core_timing.cpp | 3 +++ 3 files changed, 5 insertions(+), 2 deletions(-) diff --git a/src/common/thread.cpp b/src/common/thread.cpp index 924f0df1b3..919e33af92 100644 --- a/src/common/thread.cpp +++ b/src/common/thread.cpp @@ -62,8 +62,7 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) { void SetCurrentThreadPriority(ThreadPriority new_priority) { pthread_t this_thread = pthread_self(); - const auto scheduling_type = - new_priority != ThreadPriority::Critical ? SCHED_OTHER : SCHED_FIFO; + const auto scheduling_type = SCHED_OTHER; s32 max_prio = sched_get_priority_max(scheduling_type); s32 min_prio = sched_get_priority_min(scheduling_type); u32 level = std::max(static_cast(new_priority) + 1, 4U); diff --git a/src/common/x64/native_clock.cpp b/src/common/x64/native_clock.cpp index 427a382cdf..0b89f9ed2e 100644 --- a/src/common/x64/native_clock.cpp +++ b/src/common/x64/native_clock.cpp @@ -5,6 +5,7 @@ #include #include +#include "common/atomic_ops.h" #include "common/uint128.h" #include "common/x64/native_clock.h" diff --git a/src/tests/core/core_timing.cpp b/src/tests/core/core_timing.cpp index 62eb437538..e687416a81 100644 --- a/src/tests/core/core_timing.cpp +++ b/src/tests/core/core_timing.cpp @@ -8,6 +8,7 @@ #include #include #include +#include #include #include "core/core.h" @@ -21,9 +22,11 @@ std::array delays{}; std::bitset callbacks_ran_flags; u64 expected_callback = 0; +std::mutex control_mutex; template void HostCallbackTemplate(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { + std::unique_lock lk(control_mutex); static_assert(IDX < CB_IDS.size(), "IDX out of range"); callbacks_ran_flags.set(IDX); REQUIRE(CB_IDS[IDX] == user_data); From 38e4a144a1e6f399482eb586c1e0d5646fae9679 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 28 Nov 2021 13:47:40 +0100 Subject: [PATCH 039/429] Core: Protect each event from race conditions within it. --- src/core/core_timing.cpp | 1 + src/core/core_timing.h | 1 + 2 files changed, 2 insertions(+) diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp index b6c295ada6..18dfa07f51 100644 --- a/src/core/core_timing.cpp +++ b/src/core/core_timing.cpp @@ -226,6 +226,7 @@ std::optional CoreTiming::Advance() { event_mutex.unlock(); if (const auto event_type{evt.type.lock()}) { + std::unique_lock lk(event_type->guard); event_type->callback(evt.user_data, std::chrono::nanoseconds{static_cast( GetGlobalTimeNs().count() - evt.time)}); } diff --git a/src/core/core_timing.h b/src/core/core_timing.h index 901bf532ed..4fef6fcce1 100644 --- a/src/core/core_timing.h +++ b/src/core/core_timing.h @@ -32,6 +32,7 @@ struct EventType { TimedCallback callback; /// A pointer to the name of the event. const std::string name; + mutable std::mutex guard; }; /** From 86ccce3721a02338865be74e145255c8a4cb6b4e Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 28 Jun 2022 01:19:30 +0200 Subject: [PATCH 040/429] Address feedback. --- src/core/core_timing.cpp | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp index 18dfa07f51..ac117161c0 100644 --- a/src/core/core_timing.cpp +++ b/src/core/core_timing.cpp @@ -72,7 +72,7 @@ void CoreTiming::Shutdown() { is_paused = true; shutting_down = true; { - std::unique_lock main_lock(event_mutex); + std::unique_lock main_lock(event_mutex); event_cv.notify_all(); wait_pause_cv.notify_all(); } @@ -85,7 +85,7 @@ void CoreTiming::Shutdown() { } void CoreTiming::Pause(bool is_paused_) { - std::unique_lock main_lock(event_mutex); + std::unique_lock main_lock(event_mutex); if (is_paused_ == paused_state.load(std::memory_order_relaxed)) { return; } @@ -100,7 +100,7 @@ void CoreTiming::Pause(bool is_paused_) { } void CoreTiming::SyncPause(bool is_paused_) { - std::unique_lock main_lock(event_mutex); + std::unique_lock main_lock(event_mutex); if (is_paused_ == paused_state.load(std::memory_order_relaxed)) { return; } @@ -127,7 +127,7 @@ bool CoreTiming::IsRunning() const { } bool CoreTiming::HasPendingEvents() const { - std::unique_lock main_lock(event_mutex); + std::unique_lock main_lock(event_mutex); return !event_queue.empty(); } @@ -135,7 +135,7 @@ void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future, const std::shared_ptr& event_type, std::uintptr_t user_data) { - std::unique_lock main_lock(event_mutex); + std::unique_lock main_lock(event_mutex); const u64 timeout = static_cast((GetGlobalTimeNs() + ns_into_future).count()); event_queue.emplace_back(Event{timeout, event_fifo_id++, user_data, event_type}); @@ -149,7 +149,7 @@ void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future, void CoreTiming::UnscheduleEvent(const std::shared_ptr& event_type, std::uintptr_t user_data) { - std::unique_lock main_lock(event_mutex); + std::unique_lock main_lock(event_mutex); const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) { return e.type.lock().get() == event_type.get() && e.user_data == user_data; }); @@ -197,12 +197,12 @@ u64 CoreTiming::GetClockTicks() const { } void CoreTiming::ClearPendingEvents() { - std::unique_lock main_lock(event_mutex); + std::unique_lock main_lock(event_mutex); event_queue.clear(); } void CoreTiming::RemoveEvent(const std::shared_ptr& event_type) { - std::unique_lock main_lock(event_mutex); + std::unique_lock main_lock(event_mutex); const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) { return e.type.lock().get() == event_type.get(); @@ -218,7 +218,7 @@ void CoreTiming::RemoveEvent(const std::shared_ptr& event_type) { std::optional CoreTiming::Advance() { global_timer = GetGlobalTimeNs().count(); - std::unique_lock main_lock(event_mutex); + std::unique_lock main_lock(event_mutex); while (!event_queue.empty() && event_queue.front().time <= global_timer) { Event evt = std::move(event_queue.front()); std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>()); @@ -226,7 +226,7 @@ std::optional CoreTiming::Advance() { event_mutex.unlock(); if (const auto event_type{evt.type.lock()}) { - std::unique_lock lk(event_type->guard); + std::unique_lock lk(event_type->guard); event_type->callback(evt.user_data, std::chrono::nanoseconds{static_cast( GetGlobalTimeNs().count() - evt.time)}); } @@ -252,15 +252,15 @@ void CoreTiming::ThreadLoop() { if (next_time) { if (*next_time > 0) { std::chrono::nanoseconds next_time_ns = std::chrono::nanoseconds(*next_time); - std::unique_lock main_lock(event_mutex); + std::unique_lock main_lock(event_mutex); event_cv.wait_for(main_lock, next_time_ns, predicate); } } else { - std::unique_lock main_lock(event_mutex); + std::unique_lock main_lock(event_mutex); event_cv.wait(main_lock, predicate); } } - std::unique_lock main_lock(event_mutex); + std::unique_lock main_lock(event_mutex); pause_count++; if (pause_count == worker_threads.size()) { clock->Pause(true); From f5c1d7b8c8895b5d6b99685313be9061c8ed8a82 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 28 Jun 2022 01:47:00 +0200 Subject: [PATCH 041/429] Native Clock: remove inaccuracy mask. --- src/common/x64/native_clock.cpp | 2 +- src/common/x64/native_clock.h | 5 ----- 2 files changed, 1 insertion(+), 6 deletions(-) diff --git a/src/common/x64/native_clock.cpp b/src/common/x64/native_clock.cpp index 0b89f9ed2e..488c8c905c 100644 --- a/src/common/x64/native_clock.cpp +++ b/src/common/x64/native_clock.cpp @@ -90,7 +90,7 @@ u64 NativeClock::GetRTSC() { } while (!time_point.compare_exchange_weak( current_time_point, new_time_point, std::memory_order_release, std::memory_order_acquire)); /// The clock cannot be more precise than the guest timer, remove the lower bits - return new_time_point.accumulated_ticks & inaccuracy_mask; + return new_time_point.accumulated_ticks; } void NativeClock::Pause(bool is_paused) { diff --git a/src/common/x64/native_clock.h b/src/common/x64/native_clock.h index e57446cb99..046cea0952 100644 --- a/src/common/x64/native_clock.h +++ b/src/common/x64/native_clock.h @@ -34,11 +34,6 @@ private: u64 accumulated_ticks{}; }; - /// value used to reduce the native clocks accuracy as some apss rely on - /// undefined behavior where the level of accuracy in the clock shouldn't - /// be higher. - static constexpr u64 inaccuracy_mask = ~(UINT64_C(0x400) - 1); - std::atomic time_point; // factors u64 clock_rtsc_factor{}; From 2575a93dc6d15bb4c60c18be1635b48f37355059 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 28 Jun 2022 22:42:00 +0200 Subject: [PATCH 042/429] Native clock: Use atomic ops as before. --- src/common/x64/native_clock.cpp | 39 +++++++++++++++++---------------- src/common/x64/native_clock.h | 14 +++++++----- 2 files changed, 29 insertions(+), 24 deletions(-) diff --git a/src/common/x64/native_clock.cpp b/src/common/x64/native_clock.cpp index 488c8c905c..c0d38cf6be 100644 --- a/src/common/x64/native_clock.cpp +++ b/src/common/x64/native_clock.cpp @@ -65,10 +65,8 @@ NativeClock::NativeClock(u64 emulated_cpu_frequency_, u64 emulated_clock_frequen u64 rtsc_frequency_) : WallClock(emulated_cpu_frequency_, emulated_clock_frequency_, true), rtsc_frequency{ rtsc_frequency_} { - TimePoint new_time_point{}; - new_time_point.last_measure = FencedRDTSC(); - new_time_point.accumulated_ticks = 0U; - time_point.store(new_time_point); + time_point.inner.last_measure = FencedRDTSC(); + time_point.inner.accumulated_ticks = 0U; ns_rtsc_factor = GetFixedPoint64Factor(NS_RATIO, rtsc_frequency); us_rtsc_factor = GetFixedPoint64Factor(US_RATIO, rtsc_frequency); ms_rtsc_factor = GetFixedPoint64Factor(MS_RATIO, rtsc_frequency); @@ -77,32 +75,35 @@ NativeClock::NativeClock(u64 emulated_cpu_frequency_, u64 emulated_clock_frequen } u64 NativeClock::GetRTSC() { + TimePoint current_time_point{}; TimePoint new_time_point{}; - TimePoint current_time_point = time_point.load(std::memory_order_acquire); + + current_time_point.pack = Common::AtomicLoad128(time_point.pack.data()); do { const u64 current_measure = FencedRDTSC(); - u64 diff = current_measure - current_time_point.last_measure; + u64 diff = current_measure - current_time_point.inner.last_measure; diff = diff & ~static_cast(static_cast(diff) >> 63); // max(diff, 0) - new_time_point.last_measure = current_measure > current_time_point.last_measure - ? current_measure - : current_time_point.last_measure; - new_time_point.accumulated_ticks = current_time_point.accumulated_ticks + diff; - } while (!time_point.compare_exchange_weak( - current_time_point, new_time_point, std::memory_order_release, std::memory_order_acquire)); + new_time_point.inner.last_measure = current_measure > current_time_point.inner.last_measure + ? current_measure + : current_time_point.inner.last_measure; + new_time_point.inner.accumulated_ticks = current_time_point.inner.accumulated_ticks + diff; + } while (!Common::AtomicCompareAndSwap(time_point.pack.data(), new_time_point.pack, + current_time_point.pack, current_time_point.pack)); /// The clock cannot be more precise than the guest timer, remove the lower bits - return new_time_point.accumulated_ticks; + return new_time_point.inner.accumulated_ticks; } void NativeClock::Pause(bool is_paused) { if (!is_paused) { + TimePoint current_time_point{}; TimePoint new_time_point{}; - TimePoint current_time_point = time_point.load(std::memory_order_acquire); + + current_time_point.pack = Common::AtomicLoad128(time_point.pack.data()); do { - new_time_point = current_time_point; - new_time_point.last_measure = FencedRDTSC(); - } while (!time_point.compare_exchange_weak(current_time_point, new_time_point, - std::memory_order_release, - std::memory_order_acquire)); + new_time_point.pack = current_time_point.pack; + new_time_point.inner.last_measure = FencedRDTSC(); + } while (!Common::AtomicCompareAndSwap(time_point.pack.data(), new_time_point.pack, + current_time_point.pack, current_time_point.pack)); } } diff --git a/src/common/x64/native_clock.h b/src/common/x64/native_clock.h index 046cea0952..38ae7a4625 100644 --- a/src/common/x64/native_clock.h +++ b/src/common/x64/native_clock.h @@ -3,7 +3,6 @@ #pragma once -#include #include "common/wall_clock.h" namespace Common { @@ -29,12 +28,17 @@ public: private: u64 GetRTSC(); - struct alignas(16) TimePoint { - u64 last_measure{}; - u64 accumulated_ticks{}; + union alignas(16) TimePoint { + TimePoint() : pack{} {} + u128 pack{}; + struct Inner { + u64 last_measure{}; + u64 accumulated_ticks{}; + } inner; }; - std::atomic time_point; + TimePoint time_point; + // factors u64 clock_rtsc_factor{}; u64 cpu_rtsc_factor{}; From 36148fe7f6c825d1f931831c7f2c7218a5c2f73b Mon Sep 17 00:00:00 2001 From: Narr the Reg Date: Thu, 23 Jun 2022 00:35:17 -0500 Subject: [PATCH 043/429] service: hid: Correct some mistakes and add more validations --- src/core/hid/hid_types.h | 1 + src/core/hle/service/hid/controllers/npad.cpp | 34 +++++++-- src/core/hle/service/hid/controllers/npad.h | 3 +- src/core/hle/service/hid/errors.h | 3 + src/core/hle/service/hid/hid.cpp | 75 +++++++++++-------- 5 files changed, 76 insertions(+), 40 deletions(-) diff --git a/src/core/hid/hid_types.h b/src/core/hid/hid_types.h index 9f76f9bcb6..e49223016a 100644 --- a/src/core/hid/hid_types.h +++ b/src/core/hid/hid_types.h @@ -272,6 +272,7 @@ enum class VibrationDeviceType : u32 { Unknown = 0, LinearResonantActuator = 1, GcErm = 2, + N64 = 3, }; // This is nn::hid::VibrationGcErmCommand diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index c08b0a5dc1..aa7189bda4 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -49,28 +49,41 @@ bool Controller_NPad::IsNpadIdValid(Core::HID::NpadIdType npad_id) { } } -bool Controller_NPad::IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle) { +Result Controller_NPad::IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle) { const auto npad_id = IsNpadIdValid(static_cast(device_handle.npad_id)); const bool npad_type = device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType; const bool device_index = device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex; - return npad_id && npad_type && device_index; + + if (!npad_type) { + return VibrationInvalidStyleIndex; + } + if (!npad_id) { + return VibrationInvalidNpadId; + } + if (!device_index) { + return VibrationDeviceIndexOutOfRange; + } + + return ResultSuccess; } Result Controller_NPad::VerifyValidSixAxisSensorHandle( const Core::HID::SixAxisSensorHandle& device_handle) { const auto npad_id = IsNpadIdValid(static_cast(device_handle.npad_id)); + const bool device_index = device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex; + const bool npad_type = device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType; + if (!npad_id) { return InvalidNpadId; } - const bool device_index = device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex; if (!device_index) { return NpadDeviceIndexOutOfRange; } // This doesn't get validated on nnsdk - const bool npad_type = device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType; if (!npad_type) { return NpadInvalidHandle; } + return ResultSuccess; } @@ -705,6 +718,11 @@ Controller_NPad::NpadJoyHoldType Controller_NPad::GetHoldType() const { } void Controller_NPad::SetNpadHandheldActivationMode(NpadHandheldActivationMode activation_mode) { + if (activation_mode >= NpadHandheldActivationMode::MaxActivationMode) { + ASSERT_MSG(false, "Activation mode should be always None, Single or Dual"); + return; + } + handheld_activation_mode = activation_mode; } @@ -840,7 +858,7 @@ bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id, void Controller_NPad::VibrateController( const Core::HID::VibrationDeviceHandle& vibration_device_handle, const Core::HID::VibrationValue& vibration_value) { - if (!IsDeviceHandleValid(vibration_device_handle)) { + if (IsDeviceHandleValid(vibration_device_handle).IsError()) { return; } @@ -903,7 +921,7 @@ void Controller_NPad::VibrateControllers( Core::HID::VibrationValue Controller_NPad::GetLastVibration( const Core::HID::VibrationDeviceHandle& vibration_device_handle) const { - if (!IsDeviceHandleValid(vibration_device_handle)) { + if (IsDeviceHandleValid(vibration_device_handle).IsError()) { return {}; } @@ -914,7 +932,7 @@ Core::HID::VibrationValue Controller_NPad::GetLastVibration( void Controller_NPad::InitializeVibrationDevice( const Core::HID::VibrationDeviceHandle& vibration_device_handle) { - if (!IsDeviceHandleValid(vibration_device_handle)) { + if (IsDeviceHandleValid(vibration_device_handle).IsError()) { return; } @@ -941,7 +959,7 @@ void Controller_NPad::SetPermitVibrationSession(bool permit_vibration_session) { bool Controller_NPad::IsVibrationDeviceMounted( const Core::HID::VibrationDeviceHandle& vibration_device_handle) const { - if (!IsDeviceHandleValid(vibration_device_handle)) { + if (IsDeviceHandleValid(vibration_device_handle).IsError()) { return false; } diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h index 8b54724eda..1a589cca22 100644 --- a/src/core/hle/service/hid/controllers/npad.h +++ b/src/core/hle/service/hid/controllers/npad.h @@ -81,6 +81,7 @@ public: Dual = 0, Single = 1, None = 2, + MaxActivationMode = 3, }; // This is nn::hid::NpadCommunicationMode @@ -196,7 +197,7 @@ public: Core::HID::NpadButton GetAndResetPressState(); static bool IsNpadIdValid(Core::HID::NpadIdType npad_id); - static bool IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle); + static Result IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle); static Result VerifyValidSixAxisSensorHandle( const Core::HID::SixAxisSensorHandle& device_handle); diff --git a/src/core/hle/service/hid/errors.h b/src/core/hle/service/hid/errors.h index 615c23b847..46282f42ec 100644 --- a/src/core/hle/service/hid/errors.h +++ b/src/core/hle/service/hid/errors.h @@ -9,6 +9,9 @@ namespace Service::HID { constexpr Result NpadInvalidHandle{ErrorModule::HID, 100}; constexpr Result NpadDeviceIndexOutOfRange{ErrorModule::HID, 107}; +constexpr Result VibrationInvalidStyleIndex{ErrorModule::HID, 122}; +constexpr Result VibrationInvalidNpadId{ErrorModule::HID, 123}; +constexpr Result VibrationDeviceIndexOutOfRange{ErrorModule::HID, 124}; constexpr Result InvalidSixAxisFusionRange{ErrorModule::HID, 423}; constexpr Result NpadIsDualJoycon{ErrorModule::HID, 601}; constexpr Result NpadIsSameType{ErrorModule::HID, 602}; diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index dc5d0366d7..78efffc50a 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -778,7 +778,7 @@ void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) { bool is_at_rest{}; auto& controller = GetAppletResource()->GetController(HidController::NPad); - const auto result = controller.IsSixAxisSensorAtRest(parameters.sixaxis_handle, is_at_rest); + controller.IsSixAxisSensorAtRest(parameters.sixaxis_handle, is_at_rest); LOG_DEBUG(Service_HID, "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}", @@ -786,7 +786,7 @@ void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) { parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 3}; - rb.Push(result); + rb.Push(ResultSuccess); rb.Push(is_at_rest); } @@ -803,8 +803,8 @@ void Hid::IsFirmwareUpdateAvailableForSixAxisSensor(Kernel::HLERequestContext& c bool is_firmware_available{}; auto& controller = GetAppletResource()->GetController(HidController::NPad); - const auto result = controller.IsFirmwareUpdateAvailableForSixAxisSensor( - parameters.sixaxis_handle, is_firmware_available); + controller.IsFirmwareUpdateAvailableForSixAxisSensor(parameters.sixaxis_handle, + is_firmware_available); LOG_WARNING( Service_HID, @@ -813,7 +813,7 @@ void Hid::IsFirmwareUpdateAvailableForSixAxisSensor(Kernel::HLERequestContext& c parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 3}; - rb.Push(result); + rb.Push(ResultSuccess); rb.Push(is_firmware_available); } @@ -1083,13 +1083,13 @@ void Hid::DisconnectNpad(Kernel::HLERequestContext& ctx) { const auto parameters{rp.PopRaw()}; auto& controller = GetAppletResource()->GetController(HidController::NPad); - const auto result = controller.DisconnectNpad(parameters.npad_id); + controller.DisconnectNpad(parameters.npad_id); LOG_DEBUG(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id, parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(result); + rb.Push(ResultSuccess); } void Hid::GetPlayerLedPattern(Kernel::HLERequestContext& ctx) { @@ -1165,15 +1165,14 @@ void Hid::SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx const auto parameters{rp.PopRaw()}; auto& controller = GetAppletResource()->GetController(HidController::NPad); - const auto result = - controller.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyDeviceType::Left, - Controller_NPad::NpadJoyAssignmentMode::Single); + controller.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyDeviceType::Left, + Controller_NPad::NpadJoyAssignmentMode::Single); LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id, parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(result); + rb.Push(ResultSuccess); } void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) { @@ -1189,15 +1188,15 @@ void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) { const auto parameters{rp.PopRaw()}; auto& controller = GetAppletResource()->GetController(HidController::NPad); - const auto result = controller.SetNpadMode(parameters.npad_id, parameters.npad_joy_device_type, - Controller_NPad::NpadJoyAssignmentMode::Single); + controller.SetNpadMode(parameters.npad_id, parameters.npad_joy_device_type, + Controller_NPad::NpadJoyAssignmentMode::Single); LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}", parameters.npad_id, parameters.applet_resource_user_id, parameters.npad_joy_device_type); IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(result); + rb.Push(ResultSuccess); } void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) { @@ -1212,14 +1211,13 @@ void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) { const auto parameters{rp.PopRaw()}; auto& controller = GetAppletResource()->GetController(HidController::NPad); - const auto result = controller.SetNpadMode(parameters.npad_id, {}, - Controller_NPad::NpadJoyAssignmentMode::Dual); + controller.SetNpadMode(parameters.npad_id, {}, Controller_NPad::NpadJoyAssignmentMode::Dual); LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id, parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(result); + rb.Push(ResultSuccess); } void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) { @@ -1412,8 +1410,11 @@ void Hid::ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) { void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const auto vibration_device_handle{rp.PopRaw()}; + const auto& controller = + GetAppletResource()->GetController(HidController::NPad); Core::HID::VibrationDeviceInfo vibration_device_info; + bool check_device_index = false; switch (vibration_device_handle.npad_type) { case Core::HID::NpadStyleIndex::ProController: @@ -1421,34 +1422,46 @@ void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) { case Core::HID::NpadStyleIndex::JoyconDual: case Core::HID::NpadStyleIndex::JoyconLeft: case Core::HID::NpadStyleIndex::JoyconRight: - default: vibration_device_info.type = Core::HID::VibrationDeviceType::LinearResonantActuator; + check_device_index = true; break; case Core::HID::NpadStyleIndex::GameCube: vibration_device_info.type = Core::HID::VibrationDeviceType::GcErm; break; - case Core::HID::NpadStyleIndex::Pokeball: + case Core::HID::NpadStyleIndex::N64: + vibration_device_info.type = Core::HID::VibrationDeviceType::N64; + break; + default: vibration_device_info.type = Core::HID::VibrationDeviceType::Unknown; break; } - switch (vibration_device_handle.device_index) { - case Core::HID::DeviceIndex::Left: - vibration_device_info.position = Core::HID::VibrationDevicePosition::Left; - break; - case Core::HID::DeviceIndex::Right: - vibration_device_info.position = Core::HID::VibrationDevicePosition::Right; - break; - case Core::HID::DeviceIndex::None: - default: - ASSERT_MSG(false, "DeviceIndex should never be None!"); - vibration_device_info.position = Core::HID::VibrationDevicePosition::None; - break; + vibration_device_info.position = Core::HID::VibrationDevicePosition::None; + if (check_device_index) { + switch (vibration_device_handle.device_index) { + case Core::HID::DeviceIndex::Left: + vibration_device_info.position = Core::HID::VibrationDevicePosition::Left; + break; + case Core::HID::DeviceIndex::Right: + vibration_device_info.position = Core::HID::VibrationDevicePosition::Right; + break; + case Core::HID::DeviceIndex::None: + default: + ASSERT_MSG(false, "DeviceIndex should never be None!"); + break; + } } LOG_DEBUG(Service_HID, "called, vibration_device_type={}, vibration_device_position={}", vibration_device_info.type, vibration_device_info.position); + const auto result = controller.IsDeviceHandleValid(vibration_device_handle); + if (result.IsError()) { + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(result); + return; + } + IPC::ResponseBuilder rb{ctx, 4}; rb.Push(ResultSuccess); rb.PushRaw(vibration_device_info); From 5e7e55b98a22b8db0e3f8982837a306b6b66f61e Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 26 Jun 2022 17:49:14 -0500 Subject: [PATCH 044/429] input_common: sdl: lower vibration frequency and use it's own unique thread --- src/core/hle/service/hid/controllers/npad.cpp | 4 ++-- src/input_common/drivers/sdl_driver.cpp | 10 +++++++++- src/input_common/drivers/sdl_driver.h | 1 + 3 files changed, 12 insertions(+), 3 deletions(-) diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index c08b0a5dc1..7afdbfb960 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -820,11 +820,11 @@ bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id, const auto now = steady_clock::now(); - // Filter out non-zero vibrations that are within 10ms of each other. + // Filter out non-zero vibrations that are within 15ms of each other. if ((vibration_value.low_amplitude != 0.0f || vibration_value.high_amplitude != 0.0f) && duration_cast( now - controller.vibration[device_index].last_vibration_timepoint) < - milliseconds(10)) { + milliseconds(15)) { return false; } diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 446c027d38..00474ac77b 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -438,10 +438,17 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en using namespace std::chrono_literals; while (initialized) { SDL_PumpEvents(); - SendVibrations(); std::this_thread::sleep_for(1ms); } }); + vibration_thread = std::thread([this] { + Common::SetCurrentThreadName("yuzu:input:SDL_Vibration"); + using namespace std::chrono_literals; + while (initialized) { + SendVibrations(); + std::this_thread::sleep_for(10ms); + } + }); } // Because the events for joystick connection happens before we have our event watcher added, we // can just open all the joysticks right here @@ -457,6 +464,7 @@ SDLDriver::~SDLDriver() { initialized = false; if (start_thread) { poll_thread.join(); + vibration_thread.join(); SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER); } } diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h index 0846fbb507..7dc7a93c7a 100644 --- a/src/input_common/drivers/sdl_driver.h +++ b/src/input_common/drivers/sdl_driver.h @@ -128,5 +128,6 @@ private: std::atomic initialized = false; std::thread poll_thread; + std::thread vibration_thread; }; } // namespace InputCommon From c0264d212196481553df05df4a4b94743efa07f1 Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 26 Jun 2022 18:48:12 -0500 Subject: [PATCH 045/429] service: ptm: Rewrite PSM and add TS --- src/common/logging/filter.cpp | 2 +- src/common/logging/types.h | 2 +- src/core/CMakeLists.txt | 4 + src/core/hle/service/ptm/psm.cpp | 134 +++++++++++++------------------ src/core/hle/service/ptm/psm.h | 31 ++++--- src/core/hle/service/ptm/ptm.cpp | 18 +++++ src/core/hle/service/ptm/ptm.h | 18 +++++ src/core/hle/service/ptm/ts.cpp | 41 ++++++++++ src/core/hle/service/ptm/ts.h | 25 ++++++ src/core/hle/service/service.cpp | 4 +- 10 files changed, 189 insertions(+), 90 deletions(-) create mode 100644 src/core/hle/service/ptm/ptm.cpp create mode 100644 src/core/hle/service/ptm/ptm.h create mode 100644 src/core/hle/service/ptm/ts.cpp create mode 100644 src/core/hle/service/ptm/ts.h diff --git a/src/common/logging/filter.cpp b/src/common/logging/filter.cpp index 4acbff6493..6de9bacbf2 100644 --- a/src/common/logging/filter.cpp +++ b/src/common/logging/filter.cpp @@ -128,7 +128,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) { SUB(Service, PM) \ SUB(Service, PREPO) \ SUB(Service, PSC) \ - SUB(Service, PSM) \ + SUB(Service, PTM) \ SUB(Service, SET) \ SUB(Service, SM) \ SUB(Service, SPL) \ diff --git a/src/common/logging/types.h b/src/common/logging/types.h index cabb4db8eb..595c15ada7 100644 --- a/src/common/logging/types.h +++ b/src/common/logging/types.h @@ -95,7 +95,7 @@ enum class Class : u8 { Service_PM, ///< The PM service Service_PREPO, ///< The PREPO (Play report) service Service_PSC, ///< The PSC service - Service_PSM, ///< The PSM service + Service_PTM, ///< The PTM service Service_SET, ///< The SET (Settings) service Service_SM, ///< The SM (Service manager) service Service_SPL, ///< The SPL service diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index d9357138f0..11d554bad2 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -605,6 +605,10 @@ add_library(core STATIC hle/service/psc/psc.h hle/service/ptm/psm.cpp hle/service/ptm/psm.h + hle/service/ptm/ptm.cpp + hle/service/ptm/ptm.h + hle/service/ptm/ts.cpp + hle/service/ptm/ts.h hle/service/kernel_helpers.cpp hle/service/kernel_helpers.h hle/service/service.cpp diff --git a/src/core/hle/service/ptm/psm.cpp b/src/core/hle/service/ptm/psm.cpp index 9e0eb6ac09..2c31e9485f 100644 --- a/src/core/hle/service/ptm/psm.cpp +++ b/src/core/hle/service/ptm/psm.cpp @@ -9,10 +9,8 @@ #include "core/hle/kernel/k_event.h" #include "core/hle/service/kernel_helpers.h" #include "core/hle/service/ptm/psm.h" -#include "core/hle/service/service.h" -#include "core/hle/service/sm/sm.h" -namespace Service::PSM { +namespace Service::PTM { class IPsmSession final : public ServiceFramework { public: @@ -57,7 +55,7 @@ public: private: void BindStateChangeEvent(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_PSM, "called"); + LOG_DEBUG(Service_PTM, "called"); should_signal = true; @@ -67,7 +65,7 @@ private: } void UnbindStateChangeEvent(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_PSM, "called"); + LOG_DEBUG(Service_PTM, "called"); should_signal = false; @@ -78,7 +76,7 @@ private: void SetChargerTypeChangeEventEnabled(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const auto state = rp.Pop(); - LOG_DEBUG(Service_PSM, "called, state={}", state); + LOG_DEBUG(Service_PTM, "called, state={}", state); should_signal_charger_type = state; @@ -89,7 +87,7 @@ private: void SetPowerSupplyChangeEventEnabled(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const auto state = rp.Pop(); - LOG_DEBUG(Service_PSM, "called, state={}", state); + LOG_DEBUG(Service_PTM, "called, state={}", state); should_signal_power_supply = state; @@ -100,7 +98,7 @@ private: void SetBatteryVoltageStateChangeEventEnabled(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const auto state = rp.Pop(); - LOG_DEBUG(Service_PSM, "called, state={}", state); + LOG_DEBUG(Service_PTM, "called, state={}", state); should_signal_battery_voltage = state; @@ -117,76 +115,58 @@ private: Kernel::KEvent* state_change_event; }; -class PSM final : public ServiceFramework { -public: - explicit PSM(Core::System& system_) : ServiceFramework{system_, "psm"} { - // clang-format off - static const FunctionInfo functions[] = { - {0, &PSM::GetBatteryChargePercentage, "GetBatteryChargePercentage"}, - {1, &PSM::GetChargerType, "GetChargerType"}, - {2, nullptr, "EnableBatteryCharging"}, - {3, nullptr, "DisableBatteryCharging"}, - {4, nullptr, "IsBatteryChargingEnabled"}, - {5, nullptr, "AcquireControllerPowerSupply"}, - {6, nullptr, "ReleaseControllerPowerSupply"}, - {7, &PSM::OpenSession, "OpenSession"}, - {8, nullptr, "EnableEnoughPowerChargeEmulation"}, - {9, nullptr, "DisableEnoughPowerChargeEmulation"}, - {10, nullptr, "EnableFastBatteryCharging"}, - {11, nullptr, "DisableFastBatteryCharging"}, - {12, nullptr, "GetBatteryVoltageState"}, - {13, nullptr, "GetRawBatteryChargePercentage"}, - {14, nullptr, "IsEnoughPowerSupplied"}, - {15, nullptr, "GetBatteryAgePercentage"}, - {16, nullptr, "GetBatteryChargeInfoEvent"}, - {17, nullptr, "GetBatteryChargeInfoFields"}, - {18, nullptr, "GetBatteryChargeCalibratedEvent"}, - }; - // clang-format on - - RegisterHandlers(functions); - } - - ~PSM() override = default; - -private: - void GetBatteryChargePercentage(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_PSM, "called"); - - IPC::ResponseBuilder rb{ctx, 3}; - rb.Push(ResultSuccess); - rb.Push(battery_charge_percentage); - } - - void GetChargerType(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_PSM, "called"); - - IPC::ResponseBuilder rb{ctx, 3}; - rb.Push(ResultSuccess); - rb.PushEnum(charger_type); - } - - void OpenSession(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_PSM, "called"); - - IPC::ResponseBuilder rb{ctx, 2, 0, 1}; - rb.Push(ResultSuccess); - rb.PushIpcInterface(system); - } - - enum class ChargerType : u32 { - Unplugged = 0, - RegularCharger = 1, - LowPowerCharger = 2, - Unknown = 3, +PSM::PSM(Core::System& system_) : ServiceFramework{system_, "psm"} { + // clang-format off + static const FunctionInfo functions[] = { + {0, &PSM::GetBatteryChargePercentage, "GetBatteryChargePercentage"}, + {1, &PSM::GetChargerType, "GetChargerType"}, + {2, nullptr, "EnableBatteryCharging"}, + {3, nullptr, "DisableBatteryCharging"}, + {4, nullptr, "IsBatteryChargingEnabled"}, + {5, nullptr, "AcquireControllerPowerSupply"}, + {6, nullptr, "ReleaseControllerPowerSupply"}, + {7, &PSM::OpenSession, "OpenSession"}, + {8, nullptr, "EnableEnoughPowerChargeEmulation"}, + {9, nullptr, "DisableEnoughPowerChargeEmulation"}, + {10, nullptr, "EnableFastBatteryCharging"}, + {11, nullptr, "DisableFastBatteryCharging"}, + {12, nullptr, "GetBatteryVoltageState"}, + {13, nullptr, "GetRawBatteryChargePercentage"}, + {14, nullptr, "IsEnoughPowerSupplied"}, + {15, nullptr, "GetBatteryAgePercentage"}, + {16, nullptr, "GetBatteryChargeInfoEvent"}, + {17, nullptr, "GetBatteryChargeInfoFields"}, + {18, nullptr, "GetBatteryChargeCalibratedEvent"}, }; + // clang-format on - u32 battery_charge_percentage{100}; // 100% - ChargerType charger_type{ChargerType::RegularCharger}; -}; - -void InstallInterfaces(SM::ServiceManager& sm, Core::System& system) { - std::make_shared(system)->InstallAsService(sm); + RegisterHandlers(functions); } -} // namespace Service::PSM +PSM::~PSM() = default; + +void PSM::GetBatteryChargePercentage(Kernel::HLERequestContext& ctx) { + LOG_DEBUG(Service_PTM, "called"); + + IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(ResultSuccess); + rb.Push(battery_charge_percentage); +} + +void PSM::GetChargerType(Kernel::HLERequestContext& ctx) { + LOG_DEBUG(Service_PTM, "called"); + + IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(ResultSuccess); + rb.PushEnum(charger_type); +} + +void PSM::OpenSession(Kernel::HLERequestContext& ctx) { + LOG_DEBUG(Service_PTM, "called"); + + IPC::ResponseBuilder rb{ctx, 2, 0, 1}; + rb.Push(ResultSuccess); + rb.PushIpcInterface(system); +} + +} // namespace Service::PTM diff --git a/src/core/hle/service/ptm/psm.h b/src/core/hle/service/ptm/psm.h index 94a1044db6..f674ba8bc3 100644 --- a/src/core/hle/service/ptm/psm.h +++ b/src/core/hle/service/ptm/psm.h @@ -3,16 +3,29 @@ #pragma once -namespace Core { -class System; -} +#include "core/hle/service/service.h" -namespace Service::SM { -class ServiceManager; -} +namespace Service::PTM { -namespace Service::PSM { +class PSM final : public ServiceFramework { +public: + explicit PSM(Core::System& system_); + ~PSM() override; -void InstallInterfaces(SM::ServiceManager& sm, Core::System& system); +private: + enum class ChargerType : u32 { + Unplugged = 0, + RegularCharger = 1, + LowPowerCharger = 2, + Unknown = 3, + }; -} // namespace Service::PSM + void GetBatteryChargePercentage(Kernel::HLERequestContext& ctx); + void GetChargerType(Kernel::HLERequestContext& ctx); + void OpenSession(Kernel::HLERequestContext& ctx); + + u32 battery_charge_percentage{100}; + ChargerType charger_type{ChargerType::RegularCharger}; +}; + +} // namespace Service::PTM diff --git a/src/core/hle/service/ptm/ptm.cpp b/src/core/hle/service/ptm/ptm.cpp new file mode 100644 index 0000000000..4bea995c6a --- /dev/null +++ b/src/core/hle/service/ptm/ptm.cpp @@ -0,0 +1,18 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include + +#include "core/core.h" +#include "core/hle/service/ptm/psm.h" +#include "core/hle/service/ptm/ptm.h" +#include "core/hle/service/ptm/ts.h" + +namespace Service::PTM { + +void InstallInterfaces(SM::ServiceManager& sm, Core::System& system) { + std::make_shared(system)->InstallAsService(sm); + std::make_shared(system)->InstallAsService(sm); +} + +} // namespace Service::PTM diff --git a/src/core/hle/service/ptm/ptm.h b/src/core/hle/service/ptm/ptm.h new file mode 100644 index 0000000000..06224a24e6 --- /dev/null +++ b/src/core/hle/service/ptm/ptm.h @@ -0,0 +1,18 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +namespace Core { +class System; +} + +namespace Service::SM { +class ServiceManager; +} + +namespace Service::PTM { + +void InstallInterfaces(SM::ServiceManager& sm, Core::System& system); + +} // namespace Service::PTM diff --git a/src/core/hle/service/ptm/ts.cpp b/src/core/hle/service/ptm/ts.cpp new file mode 100644 index 0000000000..65c3f135f4 --- /dev/null +++ b/src/core/hle/service/ptm/ts.cpp @@ -0,0 +1,41 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include + +#include "core/core.h" +#include "core/hle/ipc_helpers.h" +#include "core/hle/service/ptm/ts.h" + +namespace Service::PTM { + +TS::TS(Core::System& system_) : ServiceFramework{system_, "ts"} { + // clang-format off + static const FunctionInfo functions[] = { + {0, nullptr, "GetTemperatureRange"}, + {1, &TS::GetTemperature, "GetTemperature"}, + {2, nullptr, "SetMeasurementMode"}, + {3, nullptr, "GetTemperatureMilliC"}, + {4, nullptr, "OpenSession"}, + }; + // clang-format on + + RegisterHandlers(functions); +} + +TS::~TS() = default; + +void TS::GetTemperature(Kernel::HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + const auto location{rp.PopEnum()}; + + LOG_WARNING(Service_HID, "(STUBBED) called. location={}", location); + + const s32 temperature = location == Location::Internal ? 35 : 20; + + IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(ResultSuccess); + rb.Push(temperature); +} + +} // namespace Service::PTM diff --git a/src/core/hle/service/ptm/ts.h b/src/core/hle/service/ptm/ts.h new file mode 100644 index 0000000000..39a734ef7a --- /dev/null +++ b/src/core/hle/service/ptm/ts.h @@ -0,0 +1,25 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include "common/common_types.h" +#include "core/hle/service/service.h" + +namespace Service::PTM { + +class TS final : public ServiceFramework { +public: + explicit TS(Core::System& system_); + ~TS() override; + +private: + enum class Location : u8 { + Internal, + External, + }; + + void GetTemperature(Kernel::HLERequestContext& ctx); +}; + +} // namespace Service::PTM diff --git a/src/core/hle/service/service.cpp b/src/core/hle/service/service.cpp index 318009e4f7..c64291e7f8 100644 --- a/src/core/hle/service/service.cpp +++ b/src/core/hle/service/service.cpp @@ -58,7 +58,7 @@ #include "core/hle/service/pm/pm.h" #include "core/hle/service/prepo/prepo.h" #include "core/hle/service/psc/psc.h" -#include "core/hle/service/ptm/psm.h" +#include "core/hle/service/ptm/ptm.h" #include "core/hle/service/service.h" #include "core/hle/service/set/settings.h" #include "core/hle/service/sm/sm.h" @@ -287,7 +287,7 @@ Services::Services(std::shared_ptr& sm, Core::System& system PlayReport::InstallInterfaces(*sm, system); PM::InstallInterfaces(system); PSC::InstallInterfaces(*sm, system); - PSM::InstallInterfaces(*sm, system); + PTM::InstallInterfaces(*sm, system); Set::InstallInterfaces(*sm, system); Sockets::InstallInterfaces(*sm, system); SPL::InstallInterfaces(*sm, system); From b38509b030e8ed0d3c4f11b8c720607b0bf45edc Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 26 Jun 2022 19:11:39 -0500 Subject: [PATCH 046/429] service: nifm: Stub GetInternetConnectionStatus --- src/core/hle/service/nifm/nifm.cpp | 42 +++++++++++++++++++++++++++++- 1 file changed, 41 insertions(+), 1 deletion(-) diff --git a/src/core/hle/service/nifm/nifm.cpp b/src/core/hle/service/nifm/nifm.cpp index 0310ce8832..7055ea93e7 100644 --- a/src/core/hle/service/nifm/nifm.cpp +++ b/src/core/hle/service/nifm/nifm.cpp @@ -30,6 +30,19 @@ enum class RequestState : u32 { Connected = 3, }; +enum class InternetConnectionType : u8 { + WiFi = 1, + Ethernet = 2, +}; + +enum class InternetConnectionStatus : u8 { + ConnectingUnknown1, + ConnectingUnknown2, + ConnectingUnknown3, + ConnectingUnknown4, + Connected, +}; + struct IpAddressSetting { bool is_automatic{}; Network::IPv4Address current_address{}; @@ -271,6 +284,7 @@ private: rb.Push(ResultSuccess); rb.Push(client_id); // Client ID needs to be non zero otherwise it's considered invalid } + void CreateScanRequest(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_NIFM, "called"); @@ -279,6 +293,7 @@ private: rb.Push(ResultSuccess); rb.PushIpcInterface(system); } + void CreateRequest(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_NIFM, "called"); @@ -287,6 +302,7 @@ private: rb.Push(ResultSuccess); rb.PushIpcInterface(system); } + void GetCurrentNetworkProfile(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service_NIFM, "(STUBBED) called"); @@ -335,12 +351,14 @@ private: IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); } + void RemoveNetworkProfile(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service_NIFM, "(STUBBED) called"); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); } + void GetCurrentIpAddress(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service_NIFM, "(STUBBED) called"); @@ -354,6 +372,7 @@ private: rb.Push(ResultSuccess); rb.PushRaw(*ipv4); } + void CreateTemporaryNetworkProfile(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_NIFM, "called"); @@ -369,6 +388,7 @@ private: rb.PushIpcInterface(system); rb.PushRaw(uuid); } + void GetCurrentIpConfigInfo(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service_NIFM, "(STUBBED) called"); @@ -405,6 +425,7 @@ private: rb.Push(ResultSuccess); rb.PushRaw(ip_config_info); } + void IsWirelessCommunicationEnabled(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service_NIFM, "(STUBBED) called"); @@ -412,6 +433,24 @@ private: rb.Push(ResultSuccess); rb.Push(0); } + + void GetInternetConnectionStatus(Kernel::HLERequestContext& ctx) { + LOG_WARNING(Service_NIFM, "(STUBBED) called"); + + struct Output { + InternetConnectionType type{InternetConnectionType::WiFi}; + u8 wifi_strength{3}; + InternetConnectionStatus state{InternetConnectionStatus::Connected}; + }; + static_assert(sizeof(Output) == 0x3, "Output has incorrect size."); + + constexpr Output out{}; + + IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(ResultSuccess); + rb.PushRaw(out); + } + void IsEthernetCommunicationEnabled(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service_NIFM, "(STUBBED) called"); @@ -423,6 +462,7 @@ private: rb.Push(0); } } + void IsAnyInternetRequestAccepted(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service_NIFM, "(STUBBED) called"); @@ -456,7 +496,7 @@ IGeneralService::IGeneralService(Core::System& system_) {15, &IGeneralService::GetCurrentIpConfigInfo, "GetCurrentIpConfigInfo"}, {16, nullptr, "SetWirelessCommunicationEnabled"}, {17, &IGeneralService::IsWirelessCommunicationEnabled, "IsWirelessCommunicationEnabled"}, - {18, nullptr, "GetInternetConnectionStatus"}, + {18, &IGeneralService::GetInternetConnectionStatus, "GetInternetConnectionStatus"}, {19, nullptr, "SetEthernetCommunicationEnabled"}, {20, &IGeneralService::IsEthernetCommunicationEnabled, "IsEthernetCommunicationEnabled"}, {21, &IGeneralService::IsAnyInternetRequestAccepted, "IsAnyInternetRequestAccepted"}, From d41ffb592cf7f468d91cf32b03d6a2c5225681b2 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Wed, 29 Jun 2022 16:35:06 -0400 Subject: [PATCH 047/429] Revert "vulkan_device: Block AMDVLK's VK_KHR_push_descriptor" --- src/video_core/vulkan_common/vulkan_device.cpp | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index 11ce865a76..743ac09f6e 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -669,17 +669,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR const bool is_amd = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE; if (is_amd) { - // TODO(lat9nq): Add an upper bound when AMD fixes their VK_KHR_push_descriptor - const bool has_broken_push_descriptor = VK_VERSION_MAJOR(properties.driverVersion) == 2 && - VK_VERSION_MINOR(properties.driverVersion) == 0 && - VK_VERSION_PATCH(properties.driverVersion) >= 226; - if (khr_push_descriptor && has_broken_push_descriptor) { - LOG_WARNING( - Render_Vulkan, - "Disabling AMD driver 2.0.226 and later from broken VK_KHR_push_descriptor"); - khr_push_descriptor = false; - } - // AMD drivers need a higher amount of Sets per Pool in certain circunstances like in XC2. sets_per_pool = 96; // Disable VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT on AMD GCN4 and lower as it is broken. From 3196d957b02266293b68a60c75c3db9a00faf1f6 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Wed, 29 Jun 2022 01:29:24 +0200 Subject: [PATCH 048/429] Adress Feedback. --- src/common/x64/native_clock.cpp | 1 - src/core/core_timing.cpp | 43 ++++++++++++++++++++------------- src/core/core_timing.h | 4 ++- 3 files changed, 29 insertions(+), 19 deletions(-) diff --git a/src/common/x64/native_clock.cpp b/src/common/x64/native_clock.cpp index c0d38cf6be..6aaa8cdf99 100644 --- a/src/common/x64/native_clock.cpp +++ b/src/common/x64/native_clock.cpp @@ -89,7 +89,6 @@ u64 NativeClock::GetRTSC() { new_time_point.inner.accumulated_ticks = current_time_point.inner.accumulated_ticks + diff; } while (!Common::AtomicCompareAndSwap(time_point.pack.data(), new_time_point.pack, current_time_point.pack, current_time_point.pack)); - /// The clock cannot be more precise than the guest timer, remove the lower bits return new_time_point.inner.accumulated_ticks; } diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp index ac117161c0..1405780695 100644 --- a/src/core/core_timing.cpp +++ b/src/core/core_timing.cpp @@ -6,6 +6,7 @@ #include #include +#include "common/logging/log.h" #include "common/microprofile.h" #include "common/thread.h" #include "core/core_timing.h" @@ -42,10 +43,10 @@ CoreTiming::CoreTiming() CoreTiming::~CoreTiming() = default; -void CoreTiming::ThreadEntry(CoreTiming& instance) { - constexpr char name[] = "yuzu:HostTiming"; - MicroProfileOnThreadCreate(name); - Common::SetCurrentThreadName(name); +void CoreTiming::ThreadEntry(CoreTiming& instance, size_t id) { + const std::string name = "yuzu:HostTiming_" + std::to_string(id); + MicroProfileOnThreadCreate(name.c_str()); + Common::SetCurrentThreadName(name.c_str()); Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical); instance.on_thread_init(); instance.ThreadLoop(); @@ -61,9 +62,10 @@ void CoreTiming::Initialize(std::function&& on_thread_init_) { ev_lost = CreateEvent("_lost_event", empty_timed_callback); if (is_multicore) { const auto hardware_concurrency = std::thread::hardware_concurrency(); - worker_threads.emplace_back(ThreadEntry, std::ref(*this)); + size_t id = 0; + worker_threads.emplace_back(ThreadEntry, std::ref(*this), id++); if (hardware_concurrency > 8) { - worker_threads.emplace_back(ThreadEntry, std::ref(*this)); + worker_threads.emplace_back(ThreadEntry, std::ref(*this), id++); } } } @@ -71,11 +73,10 @@ void CoreTiming::Initialize(std::function&& on_thread_init_) { void CoreTiming::Shutdown() { is_paused = true; shutting_down = true; - { - std::unique_lock main_lock(event_mutex); - event_cv.notify_all(); - wait_pause_cv.notify_all(); - } + std::atomic_thread_fence(std::memory_order_release); + + event_cv.notify_all(); + wait_pause_cv.notify_all(); for (auto& thread : worker_threads) { thread.join(); } @@ -128,7 +129,7 @@ bool CoreTiming::IsRunning() const { bool CoreTiming::HasPendingEvents() const { std::unique_lock main_lock(event_mutex); - return !event_queue.empty(); + return !event_queue.empty() || pending_events.load(std::memory_order_relaxed) != 0; } void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future, @@ -139,6 +140,7 @@ void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future, const u64 timeout = static_cast((GetGlobalTimeNs() + ns_into_future).count()); event_queue.emplace_back(Event{timeout, event_fifo_id++, user_data, event_type}); + pending_events.fetch_add(1, std::memory_order_relaxed); std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>()); @@ -158,6 +160,7 @@ void CoreTiming::UnscheduleEvent(const std::shared_ptr& event_type, if (itr != event_queue.end()) { event_queue.erase(itr, event_queue.end()); std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>()); + pending_events.fetch_sub(1, std::memory_order_relaxed); } } @@ -223,15 +226,21 @@ std::optional CoreTiming::Advance() { Event evt = std::move(event_queue.front()); std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>()); event_queue.pop_back(); - event_mutex.unlock(); if (const auto event_type{evt.type.lock()}) { - std::unique_lock lk(event_type->guard); - event_type->callback(evt.user_data, std::chrono::nanoseconds{static_cast( - GetGlobalTimeNs().count() - evt.time)}); + sequence_mutex.lock(); + event_mutex.unlock(); + + event_type->guard.lock(); + sequence_mutex.unlock(); + const s64 delay = static_cast(GetGlobalTimeNs().count() - evt.time); + event_type->callback(evt.user_data, std::chrono::nanoseconds{delay}); + event_type->guard.unlock(); + + event_mutex.lock(); + pending_events.fetch_sub(1, std::memory_order_relaxed); } - event_mutex.lock(); global_timer = GetGlobalTimeNs().count(); } diff --git a/src/core/core_timing.h b/src/core/core_timing.h index 4fef6fcce1..a86553e08b 100644 --- a/src/core/core_timing.h +++ b/src/core/core_timing.h @@ -132,7 +132,7 @@ private: /// Clear all pending events. This should ONLY be done on exit. void ClearPendingEvents(); - static void ThreadEntry(CoreTiming& instance); + static void ThreadEntry(CoreTiming& instance, size_t id); void ThreadLoop(); std::unique_ptr clock; @@ -145,6 +145,7 @@ private: // accomodated by the standard adaptor class. std::vector event_queue; u64 event_fifo_id = 0; + std::atomic pending_events{}; std::shared_ptr ev_lost; std::atomic has_started{}; @@ -156,6 +157,7 @@ private: std::condition_variable wait_pause_cv; std::condition_variable wait_signal_cv; mutable std::mutex event_mutex; + mutable std::mutex sequence_mutex; std::atomic paused_state{}; bool is_paused{}; From ca36722a5431e70c79e2e6d175d3e68e12b90ff5 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Thu, 30 Jun 2022 12:32:03 -0400 Subject: [PATCH 049/429] settings: Consolidate RangedSetting's with regular ones The latest git version of GCC has issues with my diamond inheritance shenanigans. Since that's now two compilers that don't like it I thought it'd be best to just axe all of it and just have the two templates like before. This rolls the features of BasicRangedSetting into BasicSetting, and likewise RangedSetting into Setting. It also renames them from BasicSetting and Setting to Setting and SwitchableSetting respectively. Now longer name corresponds to more complex thing. --- src/common/settings.h | 452 +++++++----------- src/yuzu/configuration/config.cpp | 12 +- src/yuzu/configuration/config.h | 8 +- .../configuration/configuration_shared.cpp | 6 +- src/yuzu/configuration/configuration_shared.h | 10 +- src/yuzu/uisettings.h | 50 +- src/yuzu_cmd/config.cpp | 6 +- src/yuzu_cmd/config.h | 4 +- 8 files changed, 230 insertions(+), 318 deletions(-) diff --git a/src/common/settings.h b/src/common/settings.h index a507744a22..3583a2e709 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -101,15 +101,15 @@ struct ResolutionScalingInfo { } }; -/** The BasicSetting class is a simple resource manager. It defines a label and default value - * alongside the actual value of the setting for simpler and less-error prone use with frontend - * configurations. Setting a default value and label is required, though subclasses may deviate from - * this requirement. +/** The Setting class is a simple resource manager. It defines a label and default value alongside + * the actual value of the setting for simpler and less-error prone use with frontend + * configurations. Specifying a default value and label is required. A minimum and maximum range can + * be specified for sanitization. */ template -class BasicSetting { +class Setting { protected: - BasicSetting() = default; + Setting() = default; /** * Only sets the setting to the given initializer, leaving the other members to their default @@ -117,7 +117,7 @@ protected: * * @param global_val Initial value of the setting */ - explicit BasicSetting(const Type& global_val) : global{global_val} {} + explicit Setting(const Type& val) : value{val} {} public: /** @@ -126,9 +126,22 @@ public: * @param default_val Intial value of the setting, and default value of the setting * @param name Label for the setting */ - explicit BasicSetting(const Type& default_val, const std::string& name) - : default_value{default_val}, global{default_val}, label{name} {} - virtual ~BasicSetting() = default; + explicit Setting(const Type& default_val, const std::string& name) + : value{default_val}, default_value{default_val}, ranged{false}, label{name} {} + virtual ~Setting() = default; + + /** + * Sets a default value, minimum value, maximum value, and label. + * + * @param default_val Intial value of the setting, and default value of the setting + * @param min_val Sets the minimum allowed value of the setting + * @param max_val Sets the maximum allowed value of the setting + * @param name Label for the setting + */ + explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val, + const std::string& name) + : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, + ranged{true}, label{name} {} /** * Returns a reference to the setting's value. @@ -136,17 +149,17 @@ public: * @returns A reference to the setting */ [[nodiscard]] virtual const Type& GetValue() const { - return global; + return value; } /** * Sets the setting to the given value. * - * @param value The desired value + * @param val The desired value */ - virtual void SetValue(const Type& value) { - Type temp{value}; - std::swap(global, temp); + virtual void SetValue(const Type& val) { + Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val}; + std::swap(value, temp); } /** @@ -170,14 +183,14 @@ public: /** * Assigns a value to the setting. * - * @param value The desired setting value + * @param val The desired setting value * * @returns A reference to the setting */ - virtual const Type& operator=(const Type& value) { - Type temp{value}; - std::swap(global, temp); - return global; + virtual const Type& operator=(const Type& val) { + Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val}; + std::swap(value, temp); + return value; } /** @@ -186,23 +199,39 @@ public: * @returns A reference to the setting */ explicit virtual operator const Type&() const { - return global; + return value; } protected: + Type value{}; ///< The setting const Type default_value{}; ///< The default value - Type global{}; ///< The setting + const Type maximum{}; ///< Maximum allowed value of the setting + const Type minimum{}; ///< Minimum allowed value of the setting + const bool ranged; ///< The setting has sanitization ranges const std::string label{}; ///< The setting's label }; /** - * BasicRangedSetting class is intended for use with quantifiable settings that need a more - * restrictive range than implicitly defined by its type. Implements a minimum and maximum that is - * simply used to sanitize SetValue and the assignment overload. + * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a + * custom setting to switch to when a guest application specifically requires it. The effect is that + * other components of the emulator can access the setting's intended value without any need for the + * component to ask whether the custom or global setting is needed at the moment. + * + * By default, the global setting is used. */ template -class BasicRangedSetting : virtual public BasicSetting { +class SwitchableSetting : virtual public Setting { public: + /** + * Sets a default value, label, and setting value. + * + * @param default_val Intial value of the setting, and default value of the setting + * @param name Label for the setting + */ + explicit SwitchableSetting(const Type& default_val, const std::string& name) + : Setting{default_val, name} {} + virtual ~SwitchableSetting() = default; + /** * Sets a default value, minimum value, maximum value, and label. * @@ -211,57 +240,9 @@ public: * @param max_val Sets the maximum allowed value of the setting * @param name Label for the setting */ - explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) - : BasicSetting{default_val, name}, minimum{min_val}, maximum{max_val} {} - virtual ~BasicRangedSetting() = default; - - /** - * Like BasicSetting's SetValue, except value is clamped to the range of the setting. - * - * @param value The desired value - */ - void SetValue(const Type& value) override { - this->global = std::clamp(value, minimum, maximum); - } - - /** - * Like BasicSetting's assignment overload, except value is clamped to the range of the setting. - * - * @param value The desired value - * @returns A reference to the setting's value - */ - const Type& operator=(const Type& value) override { - this->global = std::clamp(value, minimum, maximum); - return this->global; - } - - const Type minimum; ///< Minimum allowed value of the setting - const Type maximum; ///< Maximum allowed value of the setting -}; - -/** - * The Setting class is a slightly more complex version of the BasicSetting class. This adds a - * custom setting to switch to when a guest application specifically requires it. The effect is that - * other components of the emulator can access the setting's intended value without any need for the - * component to ask whether the custom or global setting is needed at the moment. - * - * By default, the global setting is used. - * - * Like the BasicSetting, this requires setting a default value and label to use. - */ -template -class Setting : virtual public BasicSetting { -public: - /** - * Sets a default value, label, and setting value. - * - * @param default_val Intial value of the setting, and default value of the setting - * @param name Label for the setting - */ - explicit Setting(const Type& default_val, const std::string& name) - : BasicSetting(default_val, name) {} - virtual ~Setting() = default; + explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val, + const std::string& name) + : Setting{default_val, min_val, max_val, name} {} /** * Tells this setting to represent either the global or custom setting when other member @@ -292,13 +273,13 @@ public: */ [[nodiscard]] virtual const Type& GetValue() const override { if (use_global) { - return this->global; + return this->value; } return custom; } [[nodiscard]] virtual const Type& GetValue(bool need_global) const { if (use_global || need_global) { - return this->global; + return this->value; } return custom; } @@ -306,12 +287,12 @@ public: /** * Sets the current setting value depending on the global state. * - * @param value The new value + * @param val The new value */ - void SetValue(const Type& value) override { - Type temp{value}; + void SetValue(const Type& val) override { + Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val}; if (use_global) { - std::swap(this->global, temp); + std::swap(this->value, temp); } else { std::swap(custom, temp); } @@ -320,15 +301,15 @@ public: /** * Assigns the current setting value depending on the global state. * - * @param value The new value + * @param val The new value * * @returns A reference to the current setting value */ - const Type& operator=(const Type& value) override { - Type temp{value}; + const Type& operator=(const Type& val) override { + Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val}; if (use_global) { - std::swap(this->global, temp); - return this->global; + std::swap(this->value, temp); + return this->value; } std::swap(custom, temp); return custom; @@ -341,7 +322,7 @@ public: */ virtual explicit operator const Type&() const override { if (use_global) { - return this->global; + return this->value; } return custom; } @@ -351,75 +332,6 @@ protected: Type custom{}; ///< The custom value of the setting }; -/** - * RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended - * for use with quantifiable settings. - */ -template -class RangedSetting final : public BasicRangedSetting, public Setting { -public: - /** - * Sets a default value, minimum value, maximum value, and label. - * - * @param default_val Intial value of the setting, and default value of the setting - * @param min_val Sets the minimum allowed value of the setting - * @param max_val Sets the maximum allowed value of the setting - * @param name Label for the setting - */ - explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) - : BasicSetting{default_val, name}, - BasicRangedSetting{default_val, min_val, max_val, name}, Setting{default_val, - name} {} - virtual ~RangedSetting() = default; - - // The following are needed to avoid a MSVC bug - // (source: https://stackoverflow.com/questions/469508) - [[nodiscard]] const Type& GetValue() const override { - return Setting::GetValue(); - } - [[nodiscard]] const Type& GetValue(bool need_global) const override { - return Setting::GetValue(need_global); - } - explicit operator const Type&() const override { - if (this->use_global) { - return this->global; - } - return this->custom; - } - - /** - * Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the - * appropriate value depending on the global state. - * - * @param value The desired value - */ - void SetValue(const Type& value) override { - const Type temp = std::clamp(value, this->minimum, this->maximum); - if (this->use_global) { - this->global = temp; - } - this->custom = temp; - } - - /** - * Like BasicSetting's assignment overload, except value is clamped to the range of the setting. - * Uses the appropriate value depending on the global state. - * - * @param value The desired value - * @returns A reference to the setting's value - */ - const Type& operator=(const Type& value) override { - const Type temp = std::clamp(value, this->minimum, this->maximum); - if (this->use_global) { - this->global = temp; - return this->global; - } - this->custom = temp; - return this->custom; - } -}; - /** * The InputSetting class allows for getting a reference to either the global or custom members. * This is required as we cannot easily modify the values of user-defined types within containers @@ -431,7 +343,7 @@ template class InputSetting final { public: InputSetting() = default; - explicit InputSetting(Type val) : BasicSetting(val) {} + explicit InputSetting(Type val) : Setting(val) {} ~InputSetting() = default; void SetGlobal(bool to_global) { use_global = to_global; @@ -459,175 +371,175 @@ struct TouchFromButtonMap { struct Values { // Audio - BasicSetting audio_device_id{"auto", "output_device"}; - BasicSetting sink_id{"auto", "output_engine"}; - BasicSetting audio_muted{false, "audio_muted"}; - RangedSetting volume{100, 0, 100, "volume"}; + Setting audio_device_id{"auto", "output_device"}; + Setting sink_id{"auto", "output_engine"}; + Setting audio_muted{false, "audio_muted"}; + SwitchableSetting volume{100, 0, 100, "volume"}; // Core - Setting use_multi_core{true, "use_multi_core"}; - Setting use_extended_memory_layout{false, "use_extended_memory_layout"}; + SwitchableSetting use_multi_core{true, "use_multi_core"}; + SwitchableSetting use_extended_memory_layout{false, "use_extended_memory_layout"}; // Cpu - RangedSetting cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, - CPUAccuracy::Paranoid, "cpu_accuracy"}; + SwitchableSetting cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, + CPUAccuracy::Paranoid, "cpu_accuracy"}; // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021 - BasicSetting cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; - BasicSetting cpu_debug_mode{false, "cpu_debug_mode"}; + Setting cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; + Setting cpu_debug_mode{false, "cpu_debug_mode"}; - BasicSetting cpuopt_page_tables{true, "cpuopt_page_tables"}; - BasicSetting cpuopt_block_linking{true, "cpuopt_block_linking"}; - BasicSetting cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; - BasicSetting cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; - BasicSetting cpuopt_context_elimination{true, "cpuopt_context_elimination"}; - BasicSetting cpuopt_const_prop{true, "cpuopt_const_prop"}; - BasicSetting cpuopt_misc_ir{true, "cpuopt_misc_ir"}; - BasicSetting cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; - BasicSetting cpuopt_fastmem{true, "cpuopt_fastmem"}; - BasicSetting cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; - BasicSetting cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; + Setting cpuopt_page_tables{true, "cpuopt_page_tables"}; + Setting cpuopt_block_linking{true, "cpuopt_block_linking"}; + Setting cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; + Setting cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; + Setting cpuopt_context_elimination{true, "cpuopt_context_elimination"}; + Setting cpuopt_const_prop{true, "cpuopt_const_prop"}; + Setting cpuopt_misc_ir{true, "cpuopt_misc_ir"}; + Setting cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; + Setting cpuopt_fastmem{true, "cpuopt_fastmem"}; + Setting cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; + Setting cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; - Setting cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; - Setting cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; - Setting cpuopt_unsafe_ignore_standard_fpcr{true, "cpuopt_unsafe_ignore_standard_fpcr"}; - Setting cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; - Setting cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; - Setting cpuopt_unsafe_ignore_global_monitor{true, "cpuopt_unsafe_ignore_global_monitor"}; + SwitchableSetting cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; + SwitchableSetting cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; + SwitchableSetting cpuopt_unsafe_ignore_standard_fpcr{ + true, "cpuopt_unsafe_ignore_standard_fpcr"}; + SwitchableSetting cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; + SwitchableSetting cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; + SwitchableSetting cpuopt_unsafe_ignore_global_monitor{ + true, "cpuopt_unsafe_ignore_global_monitor"}; // Renderer - RangedSetting renderer_backend{ + SwitchableSetting renderer_backend{ RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"}; - BasicSetting renderer_debug{false, "debug"}; - BasicSetting renderer_shader_feedback{false, "shader_feedback"}; - BasicSetting enable_nsight_aftermath{false, "nsight_aftermath"}; - BasicSetting disable_shader_loop_safety_checks{false, - "disable_shader_loop_safety_checks"}; - Setting vulkan_device{0, "vulkan_device"}; + Setting renderer_debug{false, "debug"}; + Setting renderer_shader_feedback{false, "shader_feedback"}; + Setting enable_nsight_aftermath{false, "nsight_aftermath"}; + Setting disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"}; + SwitchableSetting vulkan_device{0, "vulkan_device"}; ResolutionScalingInfo resolution_info{}; - Setting resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; - Setting scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; - Setting anti_aliasing{AntiAliasing::None, "anti_aliasing"}; + SwitchableSetting resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; + SwitchableSetting scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; + SwitchableSetting anti_aliasing{AntiAliasing::None, "anti_aliasing"}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. - RangedSetting fullscreen_mode{ + SwitchableSetting fullscreen_mode{ #ifdef _WIN32 FullscreenMode::Borderless, #else FullscreenMode::Exclusive, #endif FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"}; - RangedSetting aspect_ratio{0, 0, 3, "aspect_ratio"}; - RangedSetting max_anisotropy{0, 0, 5, "max_anisotropy"}; - Setting use_speed_limit{true, "use_speed_limit"}; - RangedSetting speed_limit{100, 0, 9999, "speed_limit"}; - Setting use_disk_shader_cache{true, "use_disk_shader_cache"}; - RangedSetting gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, - GPUAccuracy::Extreme, "gpu_accuracy"}; - Setting use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; - Setting nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; - Setting accelerate_astc{true, "accelerate_astc"}; - Setting use_vsync{true, "use_vsync"}; - RangedSetting fps_cap{1000, 1, 1000, "fps_cap"}; - BasicSetting disable_fps_limit{false, "disable_fps_limit"}; - RangedSetting shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, - ShaderBackend::SPIRV, "shader_backend"}; - Setting use_asynchronous_shaders{false, "use_asynchronous_shaders"}; - Setting use_fast_gpu_time{true, "use_fast_gpu_time"}; + SwitchableSetting aspect_ratio{0, 0, 3, "aspect_ratio"}; + SwitchableSetting max_anisotropy{0, 0, 5, "max_anisotropy"}; + SwitchableSetting use_speed_limit{true, "use_speed_limit"}; + SwitchableSetting speed_limit{100, 0, 9999, "speed_limit"}; + SwitchableSetting use_disk_shader_cache{true, "use_disk_shader_cache"}; + SwitchableSetting gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, + GPUAccuracy::Extreme, "gpu_accuracy"}; + SwitchableSetting use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; + SwitchableSetting nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; + SwitchableSetting accelerate_astc{true, "accelerate_astc"}; + SwitchableSetting use_vsync{true, "use_vsync"}; + SwitchableSetting fps_cap{1000, 1, 1000, "fps_cap"}; + Setting disable_fps_limit{false, "disable_fps_limit"}; + SwitchableSetting shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, + ShaderBackend::SPIRV, "shader_backend"}; + SwitchableSetting use_asynchronous_shaders{false, "use_asynchronous_shaders"}; + SwitchableSetting use_fast_gpu_time{true, "use_fast_gpu_time"}; - Setting bg_red{0, "bg_red"}; - Setting bg_green{0, "bg_green"}; - Setting bg_blue{0, "bg_blue"}; + SwitchableSetting bg_red{0, "bg_red"}; + SwitchableSetting bg_green{0, "bg_green"}; + SwitchableSetting bg_blue{0, "bg_blue"}; // System - Setting> rng_seed{std::optional(), "rng_seed"}; + SwitchableSetting> rng_seed{std::optional(), "rng_seed"}; // Measured in seconds since epoch std::optional custom_rtc; // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` s64 custom_rtc_differential; - BasicSetting current_user{0, "current_user"}; - RangedSetting language_index{1, 0, 17, "language_index"}; - RangedSetting region_index{1, 0, 6, "region_index"}; - RangedSetting time_zone_index{0, 0, 45, "time_zone_index"}; - RangedSetting sound_index{1, 0, 2, "sound_index"}; + Setting current_user{0, "current_user"}; + SwitchableSetting language_index{1, 0, 17, "language_index"}; + SwitchableSetting region_index{1, 0, 6, "region_index"}; + SwitchableSetting time_zone_index{0, 0, 45, "time_zone_index"}; + SwitchableSetting sound_index{1, 0, 2, "sound_index"}; // Controls InputSetting> players; - Setting use_docked_mode{true, "use_docked_mode"}; + SwitchableSetting use_docked_mode{true, "use_docked_mode"}; - BasicSetting enable_raw_input{false, "enable_raw_input"}; - BasicSetting controller_navigation{true, "controller_navigation"}; + Setting enable_raw_input{false, "enable_raw_input"}; + Setting controller_navigation{true, "controller_navigation"}; - Setting vibration_enabled{true, "vibration_enabled"}; - Setting enable_accurate_vibrations{false, "enable_accurate_vibrations"}; + SwitchableSetting vibration_enabled{true, "vibration_enabled"}; + SwitchableSetting enable_accurate_vibrations{false, "enable_accurate_vibrations"}; - Setting motion_enabled{true, "motion_enabled"}; - BasicSetting udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; - BasicSetting enable_udp_controller{false, "enable_udp_controller"}; + SwitchableSetting motion_enabled{true, "motion_enabled"}; + Setting udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; + Setting enable_udp_controller{false, "enable_udp_controller"}; - BasicSetting pause_tas_on_load{true, "pause_tas_on_load"}; - BasicSetting tas_enable{false, "tas_enable"}; - BasicSetting tas_loop{false, "tas_loop"}; + Setting pause_tas_on_load{true, "pause_tas_on_load"}; + Setting tas_enable{false, "tas_enable"}; + Setting tas_loop{false, "tas_loop"}; - BasicSetting mouse_panning{false, "mouse_panning"}; - BasicRangedSetting mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; - BasicSetting mouse_enabled{false, "mouse_enabled"}; + Setting mouse_panning{false, "mouse_panning"}; + Setting mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; + Setting mouse_enabled{false, "mouse_enabled"}; - BasicSetting emulate_analog_keyboard{false, "emulate_analog_keyboard"}; - BasicSetting keyboard_enabled{false, "keyboard_enabled"}; + Setting emulate_analog_keyboard{false, "emulate_analog_keyboard"}; + Setting keyboard_enabled{false, "keyboard_enabled"}; - BasicSetting debug_pad_enabled{false, "debug_pad_enabled"}; + Setting debug_pad_enabled{false, "debug_pad_enabled"}; ButtonsRaw debug_pad_buttons; AnalogsRaw debug_pad_analogs; TouchscreenInput touchscreen; - BasicSetting touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", - "touch_device"}; - BasicSetting touch_from_button_map_index{0, "touch_from_button_map"}; + Setting touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"}; + Setting touch_from_button_map_index{0, "touch_from_button_map"}; std::vector touch_from_button_maps; - BasicSetting enable_ring_controller{true, "enable_ring_controller"}; + Setting enable_ring_controller{true, "enable_ring_controller"}; RingconRaw ringcon_analogs; // Data Storage - BasicSetting use_virtual_sd{true, "use_virtual_sd"}; - BasicSetting gamecard_inserted{false, "gamecard_inserted"}; - BasicSetting gamecard_current_game{false, "gamecard_current_game"}; - BasicSetting gamecard_path{std::string(), "gamecard_path"}; + Setting use_virtual_sd{true, "use_virtual_sd"}; + Setting gamecard_inserted{false, "gamecard_inserted"}; + Setting gamecard_current_game{false, "gamecard_current_game"}; + Setting gamecard_path{std::string(), "gamecard_path"}; // Debugging bool record_frame_times; - BasicSetting use_gdbstub{false, "use_gdbstub"}; - BasicSetting gdbstub_port{6543, "gdbstub_port"}; - BasicSetting program_args{std::string(), "program_args"}; - BasicSetting dump_exefs{false, "dump_exefs"}; - BasicSetting dump_nso{false, "dump_nso"}; - BasicSetting dump_shaders{false, "dump_shaders"}; - BasicSetting dump_macros{false, "dump_macros"}; - BasicSetting enable_fs_access_log{false, "enable_fs_access_log"}; - BasicSetting reporting_services{false, "reporting_services"}; - BasicSetting quest_flag{false, "quest_flag"}; - BasicSetting disable_macro_jit{false, "disable_macro_jit"}; - BasicSetting extended_logging{false, "extended_logging"}; - BasicSetting use_debug_asserts{false, "use_debug_asserts"}; - BasicSetting use_auto_stub{false, "use_auto_stub"}; - BasicSetting enable_all_controllers{false, "enable_all_controllers"}; + Setting use_gdbstub{false, "use_gdbstub"}; + Setting gdbstub_port{6543, "gdbstub_port"}; + Setting program_args{std::string(), "program_args"}; + Setting dump_exefs{false, "dump_exefs"}; + Setting dump_nso{false, "dump_nso"}; + Setting dump_shaders{false, "dump_shaders"}; + Setting dump_macros{false, "dump_macros"}; + Setting enable_fs_access_log{false, "enable_fs_access_log"}; + Setting reporting_services{false, "reporting_services"}; + Setting quest_flag{false, "quest_flag"}; + Setting disable_macro_jit{false, "disable_macro_jit"}; + Setting extended_logging{false, "extended_logging"}; + Setting use_debug_asserts{false, "use_debug_asserts"}; + Setting use_auto_stub{false, "use_auto_stub"}; + Setting enable_all_controllers{false, "enable_all_controllers"}; // Miscellaneous - BasicSetting log_filter{"*:Info", "log_filter"}; - BasicSetting use_dev_keys{false, "use_dev_keys"}; + Setting log_filter{"*:Info", "log_filter"}; + Setting use_dev_keys{false, "use_dev_keys"}; // Network - BasicSetting network_interface{std::string(), "network_interface"}; + Setting network_interface{std::string(), "network_interface"}; // WebService - BasicSetting enable_telemetry{true, "enable_telemetry"}; - BasicSetting web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; - BasicSetting yuzu_username{std::string(), "yuzu_username"}; - BasicSetting yuzu_token{std::string(), "yuzu_token"}; + Setting enable_telemetry{true, "enable_telemetry"}; + Setting web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; + Setting yuzu_username{std::string(), "yuzu_username"}; + Setting yuzu_token{std::string(), "yuzu_token"}; // Add-Ons std::map> disabled_addons; diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 9df4752be6..9686412d07 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -133,7 +133,7 @@ void Config::Initialize(const std::string& config_name) { // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor // can it implicitly convert a QVariant back to a {std::,Q}string template <> -void Config::ReadBasicSetting(Settings::BasicSetting& setting) { +void Config::ReadBasicSetting(Settings::Setting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const auto default_value = QString::fromStdString(setting.GetDefault()); if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) { @@ -144,7 +144,7 @@ void Config::ReadBasicSetting(Settings::BasicSetting& setting) { } template -void Config::ReadBasicSetting(Settings::BasicSetting& setting) { +void Config::ReadBasicSetting(Settings::Setting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const Type default_value = setting.GetDefault(); if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) { @@ -157,7 +157,7 @@ void Config::ReadBasicSetting(Settings::BasicSetting& setting) { // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant template <> -void Config::WriteBasicSetting(const Settings::BasicSetting& setting) { +void Config::WriteBasicSetting(const Settings::Setting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const std::string& value = setting.GetValue(); qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault()); @@ -165,7 +165,7 @@ void Config::WriteBasicSetting(const Settings::BasicSetting& settin } template -void Config::WriteBasicSetting(const Settings::BasicSetting& setting) { +void Config::WriteBasicSetting(const Settings::Setting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const Type value = setting.GetValue(); qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault()); @@ -173,7 +173,7 @@ void Config::WriteBasicSetting(const Settings::BasicSetting& setting) { } template -void Config::WriteGlobalSetting(const Settings::Setting& setting) { +void Config::WriteGlobalSetting(const Settings::SwitchableSetting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const Type& value = setting.GetValue(global); if (!global) { @@ -1422,7 +1422,7 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) } template -void Config::ReadGlobalSetting(Settings::Setting& setting) { +void Config::ReadGlobalSetting(Settings::SwitchableSetting& setting) { QString name = QString::fromStdString(setting.GetLabel()); const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool(); setting.SetGlobal(use_global); diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index f0ab6bdaab..9ca878d232 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -160,7 +160,7 @@ private: * @param The setting */ template - void ReadGlobalSetting(Settings::Setting& setting); + void ReadGlobalSetting(Settings::SwitchableSetting& setting); /** * Sets a value to the qt_config using the setting's label and default value. If the config is a @@ -169,7 +169,7 @@ private: * @param The setting */ template - void WriteGlobalSetting(const Settings::Setting& setting); + void WriteGlobalSetting(const Settings::SwitchableSetting& setting); /** * Reads a value from the qt_config using the setting's label and default value and applies the @@ -178,14 +178,14 @@ private: * @param The setting */ template - void ReadBasicSetting(Settings::BasicSetting& setting); + void ReadBasicSetting(Settings::Setting& setting); /** Sets a value from the setting in the qt_config using the setting's label and default value. * * @param The setting */ template - void WriteBasicSetting(const Settings::BasicSetting& setting); + void WriteBasicSetting(const Settings::Setting& setting); ConfigType type; std::unique_ptr qt_config; diff --git a/src/yuzu/configuration/configuration_shared.cpp b/src/yuzu/configuration/configuration_shared.cpp index 5190bd18b1..dd4959417b 100644 --- a/src/yuzu/configuration/configuration_shared.cpp +++ b/src/yuzu/configuration/configuration_shared.cpp @@ -9,7 +9,7 @@ #include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configure_per_game.h" -void ConfigurationShared::ApplyPerGameSetting(Settings::Setting* setting, +void ConfigurationShared::ApplyPerGameSetting(Settings::SwitchableSetting* setting, const QCheckBox* checkbox, const CheckState& tracker) { if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) { @@ -25,7 +25,7 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::Setting* setting, } void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox, - const Settings::Setting* setting) { + const Settings::SwitchableSetting* setting) { if (setting->UsingGlobal()) { checkbox->setCheckState(Qt::PartiallyChecked); } else { @@ -45,7 +45,7 @@ void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) { } void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox, - const Settings::Setting& setting, + const Settings::SwitchableSetting& setting, CheckState& tracker) { if (setting.UsingGlobal()) { tracker = CheckState::Global; diff --git a/src/yuzu/configuration/configuration_shared.h b/src/yuzu/configuration/configuration_shared.h index 903a9baae9..77802a367b 100644 --- a/src/yuzu/configuration/configuration_shared.h +++ b/src/yuzu/configuration/configuration_shared.h @@ -25,10 +25,10 @@ enum class CheckState { // Global-aware apply and set functions // ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting -void ApplyPerGameSetting(Settings::Setting* setting, const QCheckBox* checkbox, +void ApplyPerGameSetting(Settings::SwitchableSetting* setting, const QCheckBox* checkbox, const CheckState& tracker); template -void ApplyPerGameSetting(Settings::Setting* setting, const QComboBox* combobox) { +void ApplyPerGameSetting(Settings::SwitchableSetting* setting, const QComboBox* combobox) { if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) { setting->SetValue(static_cast(combobox->currentIndex())); } else if (!Settings::IsConfiguringGlobal()) { @@ -43,10 +43,10 @@ void ApplyPerGameSetting(Settings::Setting* setting, const QComboBox* comb } // Sets a Qt UI element given a Settings::Setting -void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting* setting); +void SetPerGameSetting(QCheckBox* checkbox, const Settings::SwitchableSetting* setting); template -void SetPerGameSetting(QComboBox* combobox, const Settings::Setting* setting) { +void SetPerGameSetting(QComboBox* combobox, const Settings::SwitchableSetting* setting) { combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX : static_cast(setting->GetValue()) + ConfigurationShared::USE_GLOBAL_OFFSET); @@ -56,7 +56,7 @@ void SetPerGameSetting(QComboBox* combobox, const Settings::Setting* setti void SetHighlight(QWidget* widget, bool highlighted); // Sets up a QCheckBox like a tristate one, given a Setting -void SetColoredTristate(QCheckBox* checkbox, const Settings::Setting& setting, +void SetColoredTristate(QCheckBox* checkbox, const Settings::SwitchableSetting& setting, CheckState& tracker); void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state, CheckState& tracker); diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index c64d87acea..044d88ca6a 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -64,28 +64,28 @@ struct Values { QByteArray gamelist_header_state; QByteArray microprofile_geometry; - Settings::BasicSetting microprofile_visible{false, "microProfileDialogVisible"}; + Settings::Setting microprofile_visible{false, "microProfileDialogVisible"}; - Settings::BasicSetting single_window_mode{true, "singleWindowMode"}; - Settings::BasicSetting fullscreen{false, "fullscreen"}; - Settings::BasicSetting display_titlebar{true, "displayTitleBars"}; - Settings::BasicSetting show_filter_bar{true, "showFilterBar"}; - Settings::BasicSetting show_status_bar{true, "showStatusBar"}; + Settings::Setting single_window_mode{true, "singleWindowMode"}; + Settings::Setting fullscreen{false, "fullscreen"}; + Settings::Setting display_titlebar{true, "displayTitleBars"}; + Settings::Setting show_filter_bar{true, "showFilterBar"}; + Settings::Setting show_status_bar{true, "showStatusBar"}; - Settings::BasicSetting confirm_before_closing{true, "confirmClose"}; - Settings::BasicSetting first_start{true, "firstStart"}; - Settings::BasicSetting pause_when_in_background{false, "pauseWhenInBackground"}; - Settings::BasicSetting mute_when_in_background{false, "muteWhenInBackground"}; - Settings::BasicSetting hide_mouse{true, "hideInactiveMouse"}; + Settings::Setting confirm_before_closing{true, "confirmClose"}; + Settings::Setting first_start{true, "firstStart"}; + Settings::Setting pause_when_in_background{false, "pauseWhenInBackground"}; + Settings::Setting mute_when_in_background{false, "muteWhenInBackground"}; + Settings::Setting hide_mouse{true, "hideInactiveMouse"}; // Set when Vulkan is known to crash the application - Settings::BasicSetting has_broken_vulkan{false, "has_broken_vulkan"}; + Settings::Setting has_broken_vulkan{false, "has_broken_vulkan"}; - Settings::BasicSetting select_user_on_boot{false, "select_user_on_boot"}; + Settings::Setting select_user_on_boot{false, "select_user_on_boot"}; // Discord RPC - Settings::BasicSetting enable_discord_presence{true, "enable_discord_presence"}; + Settings::Setting enable_discord_presence{true, "enable_discord_presence"}; - Settings::BasicSetting enable_screenshot_save_as{true, "enable_screenshot_save_as"}; + Settings::Setting enable_screenshot_save_as{true, "enable_screenshot_save_as"}; QString roms_path; QString symbols_path; @@ -100,25 +100,25 @@ struct Values { // Shortcut name std::vector shortcuts; - Settings::BasicSetting callout_flags{0, "calloutFlags"}; + Settings::Setting callout_flags{0, "calloutFlags"}; // logging - Settings::BasicSetting show_console{false, "showConsole"}; + Settings::Setting show_console{false, "showConsole"}; // Game List - Settings::BasicSetting show_add_ons{true, "show_add_ons"}; - Settings::BasicSetting game_icon_size{64, "game_icon_size"}; - Settings::BasicSetting folder_icon_size{48, "folder_icon_size"}; - Settings::BasicSetting row_1_text_id{3, "row_1_text_id"}; - Settings::BasicSetting row_2_text_id{2, "row_2_text_id"}; + Settings::Setting show_add_ons{true, "show_add_ons"}; + Settings::Setting game_icon_size{64, "game_icon_size"}; + Settings::Setting folder_icon_size{48, "folder_icon_size"}; + Settings::Setting row_1_text_id{3, "row_1_text_id"}; + Settings::Setting row_2_text_id{2, "row_2_text_id"}; std::atomic_bool is_game_list_reload_pending{false}; - Settings::BasicSetting cache_game_list{true, "cache_game_list"}; - Settings::BasicSetting favorites_expanded{true, "favorites_expanded"}; + Settings::Setting cache_game_list{true, "cache_game_list"}; + Settings::Setting favorites_expanded{true, "favorites_expanded"}; QVector favorited_ids; bool configuration_applied; bool reset_to_defaults; - Settings::BasicSetting disable_web_applet{true, "disable_web_applet"}; + Settings::Setting disable_web_applet{true, "disable_web_applet"}; }; extern Values values; diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index fc4744fb02..903e022972 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -90,17 +90,17 @@ static const std::array, Settings::NativeAnalog::NumAnalogs> }}; template <> -void Config::ReadSetting(const std::string& group, Settings::BasicSetting& setting) { +void Config::ReadSetting(const std::string& group, Settings::Setting& setting) { setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault()); } template <> -void Config::ReadSetting(const std::string& group, Settings::BasicSetting& setting) { +void Config::ReadSetting(const std::string& group, Settings::Setting& setting) { setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault()); } template -void Config::ReadSetting(const std::string& group, Settings::BasicSetting& setting) { +void Config::ReadSetting(const std::string& group, Settings::Setting& setting) { setting = static_cast(sdl2_config->GetInteger(group, setting.GetLabel(), static_cast(setting.GetDefault()))); } diff --git a/src/yuzu_cmd/config.h b/src/yuzu_cmd/config.h index f61ba23ecf..ccf77d6684 100644 --- a/src/yuzu_cmd/config.h +++ b/src/yuzu_cmd/config.h @@ -28,11 +28,11 @@ public: private: /** - * Applies a value read from the sdl2_config to a BasicSetting. + * Applies a value read from the sdl2_config to a Setting. * * @param group The name of the INI group * @param setting The yuzu setting to modify */ template - void ReadSetting(const std::string& group, Settings::BasicSetting& setting); + void ReadSetting(const std::string& group, Settings::Setting& setting); }; From 7b0affb6e0f282fb4d91339baf8e0ed8a4b8909e Mon Sep 17 00:00:00 2001 From: lat9nq Date: Thu, 30 Jun 2022 12:40:01 -0400 Subject: [PATCH 050/429] gdbstub_arch: Directly access SP register Currently to access the SP register, RegRead and RegWrite rely on a out-of-bounds array access to reach the next element in a struct. As of writing only git versions of GCC catch this error. Specify the SP register when we want to access it in these functions. --- src/core/debugger/gdbstub_arch.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/core/debugger/gdbstub_arch.cpp b/src/core/debugger/gdbstub_arch.cpp index 750c353b99..4bef09bd7f 100644 --- a/src/core/debugger/gdbstub_arch.cpp +++ b/src/core/debugger/gdbstub_arch.cpp @@ -191,8 +191,10 @@ std::string GDBStubA64::RegRead(const Kernel::KThread* thread, size_t id) const const auto& gprs{context.cpu_registers}; const auto& fprs{context.vector_registers}; - if (id <= SP_REGISTER) { + if (id < SP_REGISTER) { return ValueToHex(gprs[id]); + } else if (id == SP_REGISTER) { + return ValueToHex(context.sp); } else if (id == PC_REGISTER) { return ValueToHex(context.pc); } else if (id == PSTATE_REGISTER) { @@ -215,8 +217,10 @@ void GDBStubA64::RegWrite(Kernel::KThread* thread, size_t id, std::string_view v auto& context{thread->GetContext64()}; - if (id <= SP_REGISTER) { + if (id < SP_REGISTER) { context.cpu_registers[id] = HexToValue(value); + } else if (id == SP_REGISTER) { + context.sp = HexToValue(value); } else if (id == PC_REGISTER) { context.pc = HexToValue(value); } else if (id == PSTATE_REGISTER) { From 2c1e2c63c302dc4a2f0ad3452263d715d77aba8c Mon Sep 17 00:00:00 2001 From: Liam Date: Thu, 30 Jun 2022 16:54:05 -0400 Subject: [PATCH 051/429] cpu_manager: properly check idle on return from preemption --- src/core/cpu_manager.cpp | 4 +++- src/core/hle/kernel/k_scheduler.h | 5 +++++ 2 files changed, 8 insertions(+), 1 deletion(-) diff --git a/src/core/cpu_manager.cpp b/src/core/cpu_manager.cpp index fd6928105a..9fc78f033c 100644 --- a/src/core/cpu_manager.cpp +++ b/src/core/cpu_manager.cpp @@ -194,7 +194,9 @@ void CpuManager::PreemptSingleCore(bool from_running_enviroment) { { auto& scheduler = system.Kernel().Scheduler(current_core); scheduler.Reload(scheduler.GetSchedulerCurrentThread()); - idle_count = 0; + if (!scheduler.IsIdle()) { + idle_count = 0; + } } } diff --git a/src/core/hle/kernel/k_scheduler.h b/src/core/hle/kernel/k_scheduler.h index 3f90656eee..cc3da33f51 100644 --- a/src/core/hle/kernel/k_scheduler.h +++ b/src/core/hle/kernel/k_scheduler.h @@ -55,6 +55,11 @@ public: return idle_thread; } + /// Returns true if the scheduler is idle + [[nodiscard]] bool IsIdle() const { + return GetSchedulerCurrentThread() == idle_thread; + } + /// Gets the timestamp for the last context switch in ticks. [[nodiscard]] u64 GetLastContextSwitchTicks() const; From 4f847621aff1cf7bdecfe39d2a225ed3c60a4ad9 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Thu, 30 Jun 2022 18:56:38 -0400 Subject: [PATCH 052/429] externals/SDL: Update to prerelease-2.23.1 This includes a fix needed for building with MSYS2/MinGW. --- externals/SDL | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/externals/SDL b/externals/SDL index e2ade2bfc4..59fb7acbf7 160000 --- a/externals/SDL +++ b/externals/SDL @@ -1 +1 @@ -Subproject commit e2ade2bfc46d915cd306c63c830b81d800b2575f +Subproject commit 59fb7acbf7af9d64a2d5432bb6677585a0ddd50a From 8509460d2c719c5b839dd828ec94b0bdb2a9048a Mon Sep 17 00:00:00 2001 From: The yuzu Community Date: Fri, 1 Jul 2022 03:39:06 +0000 Subject: [PATCH 053/429] Update translations (2022-07-01) --- dist/languages/ca.ts | 864 ++++++++++++++++++++++--------------- dist/languages/cs.ts | 925 ++++++++++++++++++++++++---------------- dist/languages/da.ts | 864 ++++++++++++++++++++++--------------- dist/languages/de.ts | 864 ++++++++++++++++++++++--------------- dist/languages/el.ts | 864 ++++++++++++++++++++++--------------- dist/languages/es.ts | 868 ++++++++++++++++++++++--------------- dist/languages/fr.ts | 868 ++++++++++++++++++++++--------------- dist/languages/id.ts | 864 ++++++++++++++++++++++--------------- dist/languages/it.ts | 864 ++++++++++++++++++++++--------------- dist/languages/ja_JP.ts | 864 ++++++++++++++++++++++--------------- dist/languages/ko_KR.ts | 876 ++++++++++++++++++++++--------------- dist/languages/nb.ts | 864 ++++++++++++++++++++++--------------- dist/languages/nl.ts | 864 ++++++++++++++++++++++--------------- dist/languages/pl.ts | 864 ++++++++++++++++++++++--------------- dist/languages/pt_BR.ts | 872 ++++++++++++++++++++++--------------- dist/languages/pt_PT.ts | 864 ++++++++++++++++++++++--------------- dist/languages/ru_RU.ts | 886 ++++++++++++++++++++++---------------- dist/languages/sv.ts | 864 ++++++++++++++++++++++--------------- dist/languages/tr_TR.ts | 890 ++++++++++++++++++++++---------------- dist/languages/vi.ts | 864 ++++++++++++++++++++++--------------- dist/languages/vi_VN.ts | 864 ++++++++++++++++++++++--------------- dist/languages/zh_CN.ts | 866 ++++++++++++++++++++++--------------- dist/languages/zh_TW.ts | 868 ++++++++++++++++++++++--------------- 23 files changed, 12013 insertions(+), 8002 deletions(-) diff --git a/dist/languages/ca.ts b/dist/languages/ca.ts index d7f132aee8..3261aac99d 100644 --- a/dist/languages/ca.ts +++ b/dist/languages/ca.ts @@ -573,172 +573,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + + + + + Enable GDB Stub + Activar GDB Stub + + + + Port: + Port: + + + Logging Registre - + Global Log Filter Filtre de registre global - + Show Log in Console Mostra el registre a la consola - + Open Log Location Obrir ubicació de l'arxiu del registre - + When checked, the max size of the log increases from 100 MB to 1 GB Quan està marcat, la mida màxima del registre augmenta de 100 MB a 1 GB - + Enable Extended Logging** Habilitar registre ampliat** - + Homebrew Homebrew - + Arguments String Cadena d'arguments - + Graphics Gràfics - + When checked, the graphics API enters a slower debugging mode Quan està marcat, l'API de gràfics entrarà en un mode de depuració més lent - + Enable Graphics Debugging Activar depuració de gràfics - + When checked, it enables Nsight Aftermath crash dumps Quan està marcat, habilitarà els volcats dels errors d'Nsight Aftermath - + Enable Nsight Aftermath Activar Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found Quan està marcat, bolcarà tots els shaders d'assemblador originals del cache de shaders del disc o del joc mentre els troba - + Dump Game Shaders Bolcar shaders del joc - + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Quan està marcat, desactiva el compilador de macro Just In Time. Activar això fa que els jocs funcionin més lentament - + Disable Macro JIT Desactivar macro JIT - + When checked, yuzu will log statistics about the compiled pipeline cache Quan està marcat, yuzu registrarà estadístiques sobre la cache de canonada compilada - + Enable Shader Feedback Activar informació de shaders - + When checked, it executes shaders without loop logic changes Quan està marcat, s'executaran els shaders sense canvis de lògica de bucle - + Disable Loop safety checks Desactivar comprovacions de seguretat de bucles - + Debugging Depuració - + Enable FS Access Log Activar registre d'accés al FS - + Enable Verbose Reporting Services** Activa els serveis d'informes detallats** - + Advanced Avançat - + Kiosk (Quest) Mode Mode quiosc (Quest) - + Enable CPU Debugging Activar depuració de la CPU - + Enable Debug Asserts Activar alertes de depuració - + Enable Auto-Stub** Activar Auto-Stub** - + Enable All Controller Types Activar tots els tipus de controladors - + Disable Web Applet Desactivar el Web Applet - + **This will be reset automatically when yuzu closes. **Això es restablirà automàticament quan es tanqui yuzu. @@ -788,78 +803,78 @@ p, li { white-space: pre-wrap; } Configuració de yuzu - - + + Audio Àudio - - + + CPU CPU - + Debug Depuració - + Filesystem Sistema de fitxers - - + + General General - - + + Graphics Gràfics - + GraphicsAdvanced GràficsAvançat - + Hotkeys Tecles d'accés ràpid - - + + Controls Controls - + Profiles Perfils - + Network Xarxa - - + + System Sistema - + Game List Llista de jocs - + Web Web @@ -1328,7 +1343,12 @@ p, li { white-space: pre-wrap; } Color de fons: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, només NVIDIA) @@ -1449,70 +1469,70 @@ p, li { white-space: pre-wrap; } Restaurar els valors predeterminats - + Action Acció - + Hotkey Tecla d'accés ràpid - + Controller Hotkey Tecla d'accés ràpid del controlador - - - + + + Conflicting Key Sequence Seqüència de tecles en conflicte - - + + The entered key sequence is already assigned to: %1 La seqüència de tecles introduïda ja ha estat assignada a: %1 - + Home+%1 Inici+%1 - + [waiting] [esperant] - + Invalid Invàlid - + Restore Default Restaurar el valor predeterminat - + Clear Esborrar - + Conflicting Button Sequence Seqüència de botons en conflicte - + The default button sequence is already assigned to: %1 La seqüència de botons per defecte ja està assignada a: %1 - + The default key sequence is already assigned to: %1 La seqüència de tecles predeterminada ja ha estat assignada a: %1 @@ -2105,89 +2125,89 @@ p, li { white-space: pre-wrap; } Palanca dreta - - - - + + + + Clear Esborrar - - - - - + + + + + [not set] [no establert] - - + + Toggle button Botó commutador - - + + Invert button Botó d'inversió - - + + Invert axis Invertir eixos - - - + + + Set threshold Configurar llindar - - + + Choose a value between 0% and 100% Esculli un valor entre 0% i 100% - + Set gyro threshold Configurar llindar giroscopi - + Map Analog Stick Configuració de palanca analògica - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Després de prémer D'acord, primer moveu el joystick horitzontalment i després verticalment. Per invertir els eixos, primer moveu el joystick verticalment i després horitzontalment. - + Center axis Centrar eixos - + Deadzone: %1% Zona morta: %1% - + Modifier Range: %1% Rang del modificador: %1% - + Pro Controller Controlador Pro @@ -2372,7 +2392,7 @@ Per invertir els eixos, primer moveu el joystick verticalment i després horitzo - + Configure Configuració @@ -2408,7 +2428,7 @@ Per invertir els eixos, primer moveu el joystick verticalment i després horitzo - + Test Provar @@ -2428,77 +2448,77 @@ Per invertir els eixos, primer moveu el joystick verticalment i després horitzo <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Més Informació</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters El número de port té caràcters invàlids - + Port has to be in range 0 and 65353 El port ha d'estar entre el rang 0 i 65353 - + IP address is not valid l'Adreça IP no és vàlida - + This UDP server already exists Aquest servidor UDP ja existeix - + Unable to add more than 8 servers No és possible afegir més de 8 servidors - + Testing Provant - + Configuring Configurant - + Test Successful Prova exitosa - + Successfully received data from the server. S'han rebut dades des del servidor correctament. - + Test Failed Prova fallida - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. No s'han pogut rebre dades vàlides des del servidor.<br>Si us plau, verifiqui que el servidor està configurat correctament i que la direcció i el port són correctes.  - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. La prova del UDP o la configuració de la calibració està en curs.<br>Si us plau, esperi a que acabi el procés. @@ -3298,17 +3318,17 @@ Per invertir els eixos, primer moveu el joystick verticalment i després horitzo Els paràmetres del sistema només estan disponibles quan el joc no s'està executant. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Això reemplaçarà la seva Switch virtual actual amb una nova. La seva Switch virtual actual no serà recuperable. Això podria tenir efectes inesperats en els jocs. Això pot fallar si fa servir una partida guardada amb una configuració desactualitzada. Continuar? - + Warning Avís - + Console ID: 0x%1 ID de la consola: 0x%1 @@ -3904,483 +3924,488 @@ Arrossegui els punts per a canviar la posició, o faci doble clic a les cel·les GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Es recullen dades anònimes</a> per ajudar a millorar yuzu. <br/><br/>Desitja compartir les seves dades d'ús amb nosaltres? - + Telemetry Telemetria - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... Carregant Web applet... - - + + Disable Web Applet Desactivar el Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Desactivar l'Applet Web pot provocar comportaments indefinits i només hauria d'utilitzar-se amb Super Mario 3D All-Stars. Estàs segur de que vols desactivar l'Applet Web? (Això pot ser reactivat als paràmetres Debug.) - + The amount of shaders currently being built La quantitat de shaders que s'estan compilant actualment - + The current selected resolution scaling multiplier. El multiplicador d'escala de resolució seleccionat actualment. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Velocitat d'emulació actual. Valors superiors o inferiors a 100% indiquen que l'emulació s'està executant més ràpidament o més lentament que a la Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Quants fotogrames per segon està mostrant el joc actualment. Això variarà d'un joc a un altre i d'una escena a una altra. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Temps que costa emular un fotograma de la Switch, sense tenir en compte la limitació de fotogrames o la sincronització vertical. Per a una emulació òptima, aquest valor hauria de ser com a màxim de 16.67 ms. - - DOCK - ACOBLAT - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files &Esborrar arxius recents - + &Continue &Continuar - + &Pause &Pausar - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping yuzu està executant un joc - + Warning Outdated Game Format Advertència format del joc desfasat - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Està utilitzant el format de directori de ROM deconstruït per a aquest joc, que és un format desactualitzat que ha sigut reemplaçat per altres, com NCA, NAX, XCI o NSP. Els directoris de ROM deconstruïts careixen d'icones, metadades i suport d'actualitzacions.<br><br>Per a obtenir una explicació dels diversos formats de Switch que suporta yuzu,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>faci una ullada a la nostra wiki</a>. Aquest missatge no es tornarà a mostrar. - - + + Error while loading ROM! Error carregant la ROM! - + The ROM format is not supported. El format de la ROM no està suportat. - + An error occurred initializing the video core. S'ha produït un error inicialitzant el nucli de vídeo. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu ha trobat un error mentre executava el nucli de vídeo. Això sol ser causat per controladors de la GPU obsolets, inclosos els integrats. Si us plau, consulti el registre per a més detalls. Per obtenir més informació sobre com accedir al registre, consulti la següent pàgina: <a href='https://yuzu-emu.org/help/reference/log-files/'>Com carregar el fitxer de registre</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Error al carregar la ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Si us plau, segueixi <a href='https://yuzu-emu.org/help/quickstart/'>la guia d'inici de yuzu</a> per a bolcar de nou els seus fitxers.<br>Pot consultar la wiki de yuzu wiki</a> o el Discord de yuzu</a> per obtenir ajuda. - + An unknown error occurred. Please see the log for more details. S'ha produït un error desconegut. Si us plau, consulti el registre per a més detalls. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data Dades de partides guardades - + Mod Data Dades de mods - + Error Opening %1 Folder Error obrint la carpeta %1 - - + + Folder does not exist! La carpeta no existeix! - + Error Opening Transferable Shader Cache Error obrint la cache transferible de shaders - + Failed to create the shader cache directory for this title. No s'ha pogut crear el directori de la cache dels shaders per aquest títol. - + Contents Continguts - + Update Actualització - + DLC DLC - + Remove Entry Eliminar entrada - + Remove Installed Game %1? Eliminar el joc instal·lat %1? - - - - - - + + + + + + Successfully Removed S'ha eliminat correctament - + Successfully removed the installed base game. S'ha eliminat correctament el joc base instal·lat. - - - + + + Error Removing %1 Error eliminant %1 - + The base game is not installed in the NAND and cannot be removed. El joc base no està instal·lat a la NAND i no pot ser eliminat. - + Successfully removed the installed update. S'ha eliminat correctament l'actualització instal·lada. - + There is no update installed for this title. No hi ha cap actualització instal·lada per aquest títol. - + There are no DLC installed for this title. No hi ha cap DLC instal·lat per aquest títol. - + Successfully removed %1 installed DLC. S'ha eliminat correctament %1 DLC instal·lat/s. - + Delete OpenGL Transferable Shader Cache? Desitja eliminar la cache transferible de shaders d'OpenGL? - + Delete Vulkan Transferable Shader Cache? Desitja eliminar la cache transferible de shaders de Vulkan? - + Delete All Transferable Shader Caches? Desitja eliminar totes les caches transferibles de shaders? - + Remove Custom Game Configuration? Desitja eliminar la configuració personalitzada del joc? - + Remove File Eliminar arxiu - - + + Error Removing Transferable Shader Cache Error eliminant la cache transferible de shaders - - + + A shader cache for this title does not exist. No existeix una cache de shaders per aquest títol. - + Successfully removed the transferable shader cache. S'ha eliminat correctament la cache transferible de shaders. - + Failed to remove the transferable shader cache. No s'ha pogut eliminar la cache transferible de shaders. - - + + Error Removing Transferable Shader Caches Error al eliminar les caches de shaders transferibles - + Successfully removed the transferable shader caches. Caches de shaders transferibles eliminades correctament. - + Failed to remove the transferable shader cache directory. No s'ha pogut eliminar el directori de caches de shaders transferibles. - - + + Error Removing Custom Configuration Error eliminant la configuració personalitzada - + A custom configuration for this title does not exist. No existeix una configuració personalitzada per aquest joc. - + Successfully removed the custom game configuration. S'ha eliminat correctament la configuració personalitzada del joc. - + Failed to remove the custom game configuration. No s'ha pogut eliminar la configuració personalitzada del joc. - - + + RomFS Extraction Failed! La extracció de RomFS ha fallat! - + There was an error copying the RomFS files or the user cancelled the operation. S'ha produït un error copiant els arxius RomFS o l'usuari ha cancel·lat la operació. - + Full Completa - + Skeleton Esquelet - + Select RomFS Dump Mode Seleccioni el mode de bolcat de RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Si us plau, seleccioni la forma en que desitja bolcar la RomFS.<br>Completa copiarà tots els arxius al nou directori mentre que<br>esquelet només crearà l'estructura de directoris. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root No hi ha suficient espai lliure a %1 per extreure el RomFS. Si us plau, alliberi espai o esculli un altre directori de bolcat a Emulació > Configuració > Sistema > Sistema d'arxius > Carpeta arrel de bolcat - + Extracting RomFS... Extraient RomFS... - - + + Cancel Cancel·la - + RomFS Extraction Succeeded! Extracció de RomFS completada correctament! - + The operation completed successfully. L'operació s'ha completat correctament. - + Error Opening %1 Error obrint %1 - + Select Directory Seleccionar directori - + Properties Propietats - + The game properties could not be loaded. Les propietats del joc no s'han pogut carregar. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Executable de Switch (%1);;Tots els Arxius (*.*) - + Load File Carregar arxiu - + Open Extracted ROM Directory Obrir el directori de la ROM extreta - + Invalid Directory Selected Directori seleccionat invàlid - + The directory you have selected does not contain a 'main' file. El directori que ha seleccionat no conté un arxiu 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Arxiu de Switch Instal·lable (*.nca *.nsp *.xci);;Arxiu de Continguts Nintendo (*.nca);;Paquet d'enviament Nintendo (*.nsp);;Imatge de Cartutx NX (*.xci) - + Install Files Instal·lar arxius - + %n file(s) remaining %n arxiu(s) restants%n arxiu(s) restants - + Installing file "%1"... Instal·lant arxiu "%1"... - - + + Install Results Resultats instal·lació - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Per evitar possibles conflictes, no recomanem als usuaris que instal·lin jocs base a la NAND. Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i DLCs. - + %n file(s) were newly installed %n nou(s) arxiu(s) s'ha(n) instal·lat @@ -4388,7 +4413,7 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i - + %n file(s) were overwritten %n arxiu(s) s'han sobreescrit @@ -4396,7 +4421,7 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i - + %n file(s) failed to install %n arxiu(s) no s'han instal·lat @@ -4404,401 +4429,411 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i - + System Application Aplicació del sistema - + System Archive Arxiu del sistema - + System Application Update Actualització de l'aplicació del sistema - + Firmware Package (Type A) Paquet de firmware (Tipus A) - + Firmware Package (Type B) Paquet de firmware (Tipus B) - + Game Joc - + Game Update Actualització de joc - + Game DLC DLC del joc - + Delta Title Títol delta - + Select NCA Install Type... Seleccioni el tipus d'instal·lació NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Seleccioni el tipus de títol que desitja instal·lar aquest NCA com a: (En la majoria dels casos, el valor predeterminat 'Joc' està bé.) - + Failed to Install Ha fallat la instal·lació - + The title type you selected for the NCA is invalid. El tipus de títol seleccionat per el NCA és invàlid. - + File not found Arxiu no trobat - + File "%1" not found Arxiu "%1" no trobat - + OK D'acord - + Missing yuzu Account Falta el compte de yuzu - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Per tal d'enviar un cas de prova de compatibilitat de joc, ha de vincular el seu compte de yuzu.<br><br/>Per a vincular el seu compte de yuzu, vagi a Emulació & gt; Configuració & gt; Web. - + Error opening URL Error obrint URL - + Unable to open the URL "%1". No es pot obrir la URL "%1". - + TAS Recording Gravació TAS - + Overwrite file of player 1? Sobreescriure l'arxiu del jugador 1? - + Invalid config detected Configuració invàlida detectada - + Handheld controller can't be used on docked mode. Pro controller will be selected. El controlador del mode portàtil no es pot fer servir en el mode acoblat. Es seleccionarà el controlador Pro en el seu lloc. - - + + Error Error - - + + The current game is not looking for amiibos El joc actual no està buscant amiibos - - + + Amiibo Amiibo - - + + The current amiibo has been removed L'amiibo actual ha sigut eliminat - + Amiibo File (%1);; All Files (*.*) Arxiu Amiibo (%1);; Tots els Arxius (*.*) - + Load Amiibo Carregar Amiibo - + Error opening Amiibo data file Error obrint l'arxiu de dades d'Amiibo - + Unable to open Amiibo file "%1" for reading. No s'ha pogut obrir l'arxiu de dades d'Amiibo "%1" per a lectura. - + Error reading Amiibo data file Error llegint l'arxiu de dades d'Amiibo - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. No s'han pogut llegir completament les dades d'Amiibo. S'esperava llegir %1 bytes, però només s'han pogut llegir %2 bytes. - + Error loading Amiibo data Error al carregar les dades d'Amiibo - + Unable to load Amiibo data. No s'han pogut carregar les dades d'Amiibo. - + Capture Screenshot Captura de pantalla - + PNG Image (*.png) Imatge PNG (*.png) - + TAS state: Running %1/%2 Estat TAS: executant %1/%2 - + TAS state: Recording %1 Estat TAS: gravant %1 - + TAS state: Idle %1/%2 Estat TAS: inactiu %1/%2 - + TAS State: Invalid Estat TAS: invàlid - + &Stop Running &Parar l'execució - + &Start &Iniciar - + Stop R&ecording Parar g&ravació - + R&ecord G&ravar - + Building: %n shader(s) Construint: %n shader(s)Construint: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Escala: %1x - + Speed: %1% / %2% Velocitat: %1% / %2% - + Speed: %1% Velocitat: %1% - + Game: %1 FPS (Unlocked) Joc: %1 FPS (desbloquejat) - + Game: %1 FPS Joc: %1 FPS - + Frame: %1 ms Fotograma: %1 ms - + GPU NORMAL GPU NORMAL - + GPU HIGH GPU ALTA - + GPU EXTREME GPU EXTREMA - + GPU ERROR ERROR GPU - + + DOCKED + + + + + HANDHELD + + + + NEAREST MÉS PROPER - - + + BILINEAR BILINEAL - + BICUBIC BICÚBIC - + GAUSSIAN GAUSSIÀ - + SCALEFORCE SCALEFORCE - + FSR FSR - - + + NO AA SENSE AA - + FXAA FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. El joc que està intentant carregar requereix d'arxius addicionals de la seva Switch abans de poder jugar. <br/><br/>Per a obtenir més informació sobre com bolcar aquests arxius, vagi a la següent pàgina de la wiki: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Bolcar arxius del sistema i les fonts compartides des d'una Consola Switch</a>. <br/><br/>Desitja tornar a la llista de jocs? Continuar amb l'emulació pot provocar el tancament inesperat, dades de partides guardades corruptes o altres errors. - + yuzu was unable to locate a Switch system archive. %1 yuzu no ha pogut localitzar l'arxiu de sistema de la Switch. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 yuzu no ha pogut localitzar un arxiu de sistema de la Switch: %1. %2 - + System Archive Not Found Arxiu del sistema no trobat - + System Archive Missing Falta arxiu del sistema - + yuzu was unable to locate the Switch shared fonts. %1 yuzu no ha pogut trobar les fonts compartides de la Switch. %1 - + Shared Fonts Not Found Fonts compartides no trobades - + Shared Font Missing Falten les fonts compartides - + Fatal Error Error fatal - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. yuzu ha trobat un error fatal, consulti el registre per a obtenir més detalls. Per a més informació sobre com accedir al registre, consulti la següent pàgina: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>Com carregar l'arxiu de registre?</a>.<br/><br/> Desitja tornar al llistat de jocs? Continuar amb l'emulació pot provocar el tancament inesperat, dades de partides guardades corruptes o altres errors. - + Fatal Error encountered Trobat error fatal - + Confirm Key Rederivation Confirmi la clau de rederivació - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4815,37 +4850,37 @@ i opcionalment faci còpies de seguretat. Això eliminarà els arxius de les claus generats automàticament i tornarà a executar el mòdul de derivació de claus. - + Missing fuses Falten fusibles - + - Missing BOOT0 - Falta BOOT0 - + - Missing BCPKG2-1-Normal-Main - Falta BCPKG2-1-Normal-Main - + - Missing PRODINFO - Falta PRODINFO - + Derivation Components Missing Falten components de derivació - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Falten les claus d'encriptació. <br>Si us plau, segueixi <a href='https://yuzu-emu.org/help/quickstart/'>la guia ràpida de yuzu</a> per a obtenir totes les seves claus, firmware i jocs.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4854,39 +4889,39 @@ Això pot prendre fins a un minut depenent del rendiment del seu sistema. - + Deriving Keys Derivant claus - + Select RomFS Dump Target Seleccioni el destinatari per a bolcar el RomFS - + Please select which RomFS you would like to dump. Si us plau, seleccioni quin RomFS desitja bolcar. - + Are you sure you want to close yuzu? Està segur de que vol tancar yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Està segur de que vol aturar l'emulació? Qualsevol progrés no guardat es perdrà. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4898,38 +4933,38 @@ Desitja tancar-lo de totes maneres? GRenderWindow - + OpenGL not available! OpenGL no disponible! - + yuzu has not been compiled with OpenGL support. yuzu no ha estat compilat amb suport per OpenGL. - - + + Error while initializing OpenGL! Error al inicialitzar OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. La seva GPU no suporta OpenGL, o no té instal·lat els últims controladors gràfics. - + Error while initializing OpenGL 4.6! Error inicialitzant OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 La seva GPU no suporta OpenGL 4.6, o no té instal·lats els últims controladors gràfics.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 És possible que la seva GPU no suporti una o més extensions necessàries d'OpenGL. Si us plau, asseguris de tenir els últims controladors de la tarjeta gràfica.<br><br>GL Renderer:<br>%1<br><br>Extensions no suportades:<br>%2 @@ -5174,7 +5209,7 @@ d'inici. GameListPlaceholder - + Double-click to add a new folder to the game list Faci doble clic per afegir un nou directori a la llista de jocs @@ -5197,6 +5232,145 @@ d'inici. Introdueixi patró per a filtrar + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Captura de pantalla + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Pantalla Completa + + + + Load File + Carregar arxiu + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/cs.ts b/dist/languages/cs.ts index 348070256c..44e7302579 100644 --- a/dist/languages/cs.ts +++ b/dist/languages/cs.ts @@ -25,7 +25,7 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">yuzu is an experimental open-source emulator for the Nintendo Switch licensed under GPLv3.0+.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:'MS Shell Dlg 2'; font-size:8pt;"><br /></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">This software should not be used to play games you have not legally obtained.</span></p></body></html> - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Ubuntu'; font-size:11pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Yuzu je experimentální open source emulátor pro konzoli Nintendo Switch licencován pod licencí GPLv3.0+.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:'MS Shell Dlg 2'; font-size:8pt;"><br /></p> </p></span>Tento emulátor by neměl být využíván pro hraní her které nevlastníte.</span></p></body></html> @@ -265,12 +265,12 @@ p, li { white-space: pre-wrap; } Paranoid (disables most optimizations) - + Paranoidní (zakáže většinu optimizací) We recommend setting accuracy to "Auto". - + Doporučujeme nastavit přesnost na "Automatické". @@ -315,12 +315,14 @@ p, li { white-space: pre-wrap; } <div>This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.</div> - + + <div>Tato možnost zvýší rychlost 32-bitových ASIMD funkcí pro čísla s pohyblivou desetinnou čárkou použitím méně přesných zaokruhlovacích režimů.</div> + Faster ASIMD instructions (32 bits only) - + Rychlejší instrukce ASIMD (Pouze 32 bitové) @@ -341,24 +343,26 @@ p, li { white-space: pre-wrap; } <div>This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory.</div> - + +Tato možnost zlepšuje rychlost vypnutím bezpečnostní kontroly před každým zápisem/přečtením paměti ve hře. Zakázání této možnosti by mohlo dovolit hře číst/zapisovat pamět emulátoru. Disable address space checks - + Zakázat kontrolu adres paměti <div>This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions.</div> - + +Tato možnost zlepšuje rychlost díky závislosti na sémantice cmpxchg pro zajištění bezpečnosti exkluzivního přístupu k přístupovým instrukcím. Prosím zapamtujte si že tato možnost může zavinit zaseknutí a ostatní náhodné akce. Ignore global monitor - + Ignorovat globální hlídač. @@ -386,7 +390,7 @@ p, li { white-space: pre-wrap; } <html><head/><body><p><span style=" font-weight:600;">For debugging only.</span><br/>If you're not sure what these do, keep all of these enabled. <br/>These settings, when disabled, only take effect when CPU Debugging is enabled. </p></body></html> - + <html><head/><body><p><span style=" font-weight:600;">Pouze pro debugování</span><br/>Jestli si nejste jisti co tyto možnosti dělají, nechte je zapnuty. <br/>Tyto možnosti mají efekt pouze když debugování CPU je zapnuto.</p> @@ -513,12 +517,14 @@ p, li { white-space: pre-wrap; } <div style="white-space: nowrap">Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.</div> <div style="white-space: nowrap">Disabling this forces all memory accesses to use Software MMU Emulation.</div> - + +<div style="white-space: nowrap">Tato optimizace zrychluje přístup do paměti hře..</div> <div style="white-space: nowrap">Po zapnutí dovoluje hře zapisovat/číst přímo do paměti a dovolue užití hostových MMU's</div> <div style="white-space: nowrap">Vypnutím tohoto bude vše nuceno využít softwarové emulování MMU</div> +  Enable Host MMU Emulation (general memory instructions) - + Povolit emulaci hostových MMU (Generální pamětové instrukce) @@ -527,12 +533,13 @@ p, li { white-space: pre-wrap; } <div style="white-space: nowrap">Enabling it causes guest exclusive memory reads/writes to be done directly into memory and make use of Host's MMU.</div> <div style="white-space: nowrap">Disabling this forces all exclusive memory accesses to use Software MMU Emulation.</div> - + +<div style="white-space: nowrap">Tato optimizace zrychluje přístup do exkluzivní paměti hrou.</div> <div style="white-space: nowrap">Zapnutí povoluje zápis/čtení do herní paměti přímo do hostové paměti a využití hostových MMU's</div> <div style="white-space: nowrap">Vypnutím thoto vynutí všechny exkluzivní přístupy do paměti aby využili softwarovou emulaci MMU </div> Enable Host MMU Emulation (exclusive memory instructions) - + Zapnout emulaci hostovských MMU (Exkluzivní instrukce paměti) @@ -540,12 +547,14 @@ p, li { white-space: pre-wrap; } <div style="white-space: nowrap">This optimization speeds up exclusive memory accesses by the guest program.</div> <div style="white-space: nowrap">Enabling it reduces the overhead of fastmem failure of exclusive memory accesses.</div> - + +<div style="white-space: nowrap">Tato optimizace zrychluje exkluzivní přístupy do paměti hrou.</div> +<div style="white-space: nowrap">Zapnutí snižuje náklady chyb fastmem exkluzivních přístupů do paměti</div> Enable recompilation of exclusive memory instructions - + Povolit rekompilaci exkluzivních instrukcí paměti @@ -556,172 +565,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + Debugger + + + + Enable GDB Stub + Povolit GDB Stub + + + + Port: + Port: + + + Logging Logování - + Global Log Filter Centrální log filtr - + Show Log in Console Zobrazit log v konzoli - + Open Log Location Otevřít lokaci s logama - + When checked, the max size of the log increases from 100 MB to 1 GB Po povolení se zvýší maximální velikost logu z 100 MB na 1 GB. - + Enable Extended Logging** - + Povolit rozšířené logování - + Homebrew Homebrew - + Arguments String Argumenty - + Graphics Grafika - + When checked, the graphics API enters a slower debugging mode Po povolení se grafické API přepne do pomalejšího režimu ladění. - + Enable Graphics Debugging Zapnout ladění grafiky - + When checked, it enables Nsight Aftermath crash dumps - + Zaškrtnutí povolí crash dumpy Nsight Aftermath - + Enable Nsight Aftermath - + Povolit Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - + Když je zaškrtnuto, dumpne všechny originální shadery assembleru z diskové zálohy shaderů či hry jak jsou nalezeny. - + Dump Game Shaders - + Dumpnout shadery hry - + When checked, it will dump all the macro programs of the GPU - + Když je zaškrtnuto, dumpne všechny makro programy GPU - + Dump Maxwell Macros - + Dumpnout Maxwell Makra - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Po povolení se zakáže makro Just-in-Time překladač. Poté hry poběží pomaleji. - + Disable Macro JIT Zakázat Makro JIT - + When checked, yuzu will log statistics about the compiled pipeline cache - + Když je zaškrtnuto, yuzu bude logovat statistiky o kompilované mezipaměti pipelinu - + Enable Shader Feedback - + Povolit Shader Feedback - + When checked, it executes shaders without loop logic changes - + Když je zaškrtnuto, shadery budou exekutovány bez změn logických smyček. - + Disable Loop safety checks - + Debugging Ladění - + Enable FS Access Log - + Enable Verbose Reporting Services** - + Advanced Pokročilé - + Kiosk (Quest) Mode Předváděcí (Quest/Kiosk) režim - + Enable CPU Debugging - + Enable Debug Asserts Povolit Debug Asserts - + Enable Auto-Stub** - + Enable All Controller Types - + Disable Web Applet Zakázat Web Applet - + **This will be reset automatically when yuzu closes. @@ -771,78 +795,78 @@ p, li { white-space: pre-wrap; } Nastavení yuzu. - - + + Audio Zvuk - - + + CPU CPU - + Debug Ladění - + Filesystem Souborový systém - - + + General Obecné - - + + Graphics Grafika - + GraphicsAdvanced GrafickyPokročilé - + Hotkeys Zkratky - - + + Controls Ovládání - + Profiles Profily - + Network Síť - - + + System Systém - + Game List Seznam her - + Web Web @@ -1311,7 +1335,12 @@ p, li { white-space: pre-wrap; } Barva Pozadí: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) @@ -1432,70 +1461,70 @@ p, li { white-space: pre-wrap; } Vrátit výchozí nastavení - + Action Akce - + Hotkey Zkratka - + Controller Hotkey - - - + + + Conflicting Key Sequence Protichůdné klávesové sekvence - - + + The entered key sequence is already assigned to: %1 Vložená klávesová sekvence je již přiřazena k: %1 - + Home+%1 - + [waiting] [čekání] - + Invalid - + Restore Default Vrátit výchozí nastavení - + Clear Vyčistit - + Conflicting Button Sequence - + The default button sequence is already assigned to: %1 - + The default key sequence is already assigned to: %1 Výchozí klávesová sekvence je již přiřazena k: %1 @@ -2088,89 +2117,89 @@ p, li { white-space: pre-wrap; } Pravá páčka - - - - + + + + Clear Vyčistit - - - - - + + + + + [not set] [nenastaveno] - - + + Toggle button Přepnout tlačítko - - + + Invert button - - + + Invert axis Převrátit osy - - - + + + Set threshold - - + + Choose a value between 0% and 100% - + Set gyro threshold - + Map Analog Stick Namapovat analogovou páčku - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Po stisknutí OK nejprve posuňte joystick horizontálně, poté vertikálně. Pro převrácení os nejprve posuňte joystick vertikálně, poté horizontálně. - + Center axis - + Deadzone: %1% Deadzone: %1% - + Modifier Range: %1% Rozsah modifikátoru: %1% - + Pro Controller Pro Controller @@ -2355,7 +2384,7 @@ Pro převrácení os nejprve posuňte joystick vertikálně, poté horizontáln - + Configure Konfigurovat @@ -2391,7 +2420,7 @@ Pro převrácení os nejprve posuňte joystick vertikálně, poté horizontáln - + Test Test @@ -2411,77 +2440,77 @@ Pro převrácení os nejprve posuňte joystick vertikálně, poté horizontáln <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Dozvědět se více</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters Číslo portu obsahuje neplatné znaky - + Port has to be in range 0 and 65353 Port musí být v rozsahu 0 až 65353 - + IP address is not valid IP adresa není platná - + This UDP server already exists UDP server již existuje - + Unable to add more than 8 servers Není možné přidat více než 8 serverů - + Testing Testování - + Configuring Nastavování - + Test Successful Test byl úspěšný - + Successfully received data from the server. Úspěšně jsme získali data ze serveru. - + Test Failed Test byl neúspěšný - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Nedostali jsme platná data ze serveru.<br>Prosím zkontrolujte, že váš server je nastaven správně a že adresa a port jsou zadány správně. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. Probíhá test UDP nebo konfigurace kalibrace.<br>Prosím vyčkejte na dokončení. @@ -3281,17 +3310,17 @@ Pro převrácení os nejprve posuňte joystick vertikálně, poté horizontáln Systémová nastavení jsou dostupná pouze, pokud hra neběží. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Toto vymění váš virtuální Switch za nový. Váš aktuální virtuální Switch nebude možno navrátit. Tohle může mít nečekané následky ve hrách. Tohle může selhat pokud použijete starý konfig savu. Pokračovat? - + Warning Varování - + Console ID: 0x%1 ID Konzole: 0x%1 @@ -3887,894 +3916,909 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymní data jsou sbírána</a> pro vylepšení yuzu. <br/><br/>Chcete s námi sdílet anonymní data? - + Telemetry Telemetry - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... Načítání Web Appletu... - - + + Disable Web Applet Zakázat Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built Počet aktuálně sestavovaných shaderů - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Aktuální emulační rychlost. Hodnoty vyšší než 100% indikují, že emulace běží rychleji nebo pomaleji než na Switchi. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Kolik snímků za sekundu aktuálně hra zobrazuje. Tohle závisí na hře od hry a scény od scény. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Čas potřebný na emulaci framu scény, nepočítá se limit nebo v-sync. Pro plnou rychlost by se tohle mělo pohybovat okolo 16.67 ms. - - DOCK - DOCK - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files &Vymazat poslední soubory - + &Continue &Pokračovat - + &Pause &Pauza - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Warning Outdated Game Format Varování Zastaralý Formát Hry - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Používáte rozbalený formát hry, který je zastaralý a byl nahrazen jinými jako NCA, NAX, XCI, nebo NSP. Rozbalená ROM nemá ikony, metadata, a podporu updatů.<br><br>Pro vysvětlení všech možných podporovaných typů, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>zkoukni naší wiki</a>. Tato zpráva se nebude znova zobrazovat. - - + + Error while loading ROM! Chyba při načítání ROM! - + The ROM format is not supported. Tento formát ROM není podporován. - + An error occurred initializing the video core. Nastala chyba při inicializaci jádra videa. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Chyba při načítání ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Pro extrakci souborů postupujte podle <a href='https://yuzu-emu.org/help/quickstart/'>rychlého průvodce yuzu</a>. Nápovědu naleznete na <br>wiki</a> nebo na Discordu</a>. - + An unknown error occurred. Please see the log for more details. Nastala chyba. Koukni do logu. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data Uložit data - + Mod Data Módovat Data - + Error Opening %1 Folder Chyba otevírání složky %1 - - + + Folder does not exist! Složka neexistuje! - + Error Opening Transferable Shader Cache Chyba při otevírání přenositelné mezipaměti shaderů - + Failed to create the shader cache directory for this title. - + Contents Obsah - + Update Aktualizace - + DLC DLC - + Remove Entry Odebrat položku - + Remove Installed Game %1? Odebrat Nainstalovanou Hru %1? - - - - - - + + + + + + Successfully Removed Úspěšně odebráno - + Successfully removed the installed base game. Úspěšně odebrán nainstalovaný základ hry. - - - + + + Error Removing %1 Chyba při odstraňování %1 - + The base game is not installed in the NAND and cannot be removed. Základ hry není nainstalovaný na NAND a nemůže být odstraněn. - + Successfully removed the installed update. Úspěšně odebrána nainstalovaná aktualizace. - + There is no update installed for this title. Není nainstalovaná žádná aktualizace pro tento titul. - + There are no DLC installed for this title. Není nainstalované žádné DLC pro tento titul. - + Successfully removed %1 installed DLC. Úspěšně odstraněno %1 nainstalovaných DLC. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? Odstranit vlastní konfiguraci hry? - + Remove File Odstranit soubor - - + + Error Removing Transferable Shader Cache Chyba při odstraňování přenositelné mezipaměti shaderů - - + + A shader cache for this title does not exist. Mezipaměť shaderů pro tento titul neexistuje. - + Successfully removed the transferable shader cache. Přenositelná mezipaměť shaderů úspěšně odstraněna - + Failed to remove the transferable shader cache. Nepodařilo se odstranit přenositelnou mezipaměť shaderů - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration Chyba při odstraňování vlastní konfigurace hry - + A custom configuration for this title does not exist. Vlastní konfigurace hry pro tento titul neexistuje. - + Successfully removed the custom game configuration. Úspěšně odstraněna vlastní konfigurace hry. - + Failed to remove the custom game configuration. Nepodařilo se odstranit vlastní konfiguraci hry. - - + + RomFS Extraction Failed! Extrakce RomFS se nepovedla! - + There was an error copying the RomFS files or the user cancelled the operation. Nastala chyba při kopírování RomFS souborů, nebo uživatel operaci zrušil. - + Full Plný - + Skeleton Kostra - + Select RomFS Dump Mode Vyber RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Vyber jak by si chtěl RomFS vypsat.<br>Plné zkopíruje úplně všechno, ale<br>kostra zkopíruje jen strukturu složky. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... Extrahuji RomFS... - - + + Cancel Zrušit - + RomFS Extraction Succeeded! Extrakce RomFS se povedla! - + The operation completed successfully. Operace byla dokončena úspěšně. - + Error Opening %1 Chyba při otevírání %1 - + Select Directory Vybraná Složka - + Properties Vlastnosti - + The game properties could not be loaded. Herní vlastnosti nemohly být načteny. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch Executable (%1);;Všechny soubory (*.*) - + Load File Načíst soubor - + Open Extracted ROM Directory Otevřít složku s extrahovanou ROM - + Invalid Directory Selected Vybraná složka je neplatná - + The directory you have selected does not contain a 'main' file. Složka kterou jste vybrali neobsahuje soubor "main" - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Instalovatelný soubor pro Switch (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Instalovat Soubory - + %n file(s) remaining - + Installing file "%1"... Instalování souboru "%1"... - - + + Install Results Výsledek instalace - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Abychom předešli možným konfliktům, nedoporučujeme uživatelům instalovat základní hry na paměť NAND. Tuto funkci prosím používejte pouze k instalaci aktualizací a DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Systémová Aplikace - + System Archive Systémový archív - + System Application Update Systémový Update Aplikace - + Firmware Package (Type A) Firmware-ový baliček (Typu A) - + Firmware Package (Type B) Firmware-ový baliček (Typu B) - + Game Hra - + Game Update Update Hry - + Game DLC Herní DLC - + Delta Title Delta Title - + Select NCA Install Type... Vyberte typ instalace NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Vyberte typ title-u, který chcete nainstalovat tenhle NCA jako: (Většinou základní "game" stačí.) - + Failed to Install Chyba v instalaci - + The title type you selected for the NCA is invalid. Tento typ pro tento NCA není platný. - + File not found Soubor nenalezen - + File "%1" not found Soubor "%1" nenalezen - + OK OK - + Missing yuzu Account Chybí účet yuzu - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Pro přidání recenze kompatibility je třeba mít účet yuzu<br><br/>Pro nalinkování yuzu účtu jdi do Emulace &gt; Konfigurace &gt; Web. - + Error opening URL Chyba při otevírání URL - + Unable to open the URL "%1". Nelze otevřít URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected Zjištěno neplatné nastavení - + Handheld controller can't be used on docked mode. Pro controller will be selected. Ruční ovladač nelze používat v dokovacím režimu. Bude vybrán ovladač Pro Controller. - - + + Error - - + + The current game is not looking for amiibos - - + + Amiibo - - + + The current amiibo has been removed - + Amiibo File (%1);; All Files (*.*) Soubor Amiibo (%1);; Všechny Soubory (*.*) - + Load Amiibo Načíst Amiibo - + Error opening Amiibo data file Chyba při načítání souboru Amiibo - + Unable to open Amiibo file "%1" for reading. Amiibo "%1" nešlo otevřít v řežimu pro čtení. - + Error reading Amiibo data file Chyba načítání Amiiba - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. Načtení celého Amiiba nebylo možné. Očekáváno bylo %1 bytů, ale pouze %2 bytů se načetlo. - + Error loading Amiibo data Chyba načítání Amiiba - + Unable to load Amiibo data. Načtení Amiiba nebylo možné - + Capture Screenshot Pořídit Snímek Obrazovky - + PNG Image (*.png) PNG Image (*.png) - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + &Start &Start - + Stop R&ecording - + R&ecord - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% Rychlost: %1% / %2% - + Speed: %1% Rychlost: %1% - + Game: %1 FPS (Unlocked) - + Game: %1 FPS Hra: %1 FPS - + Frame: %1 ms Frame: %1 ms - + GPU NORMAL GPU NORMÁLNÍ - + GPU HIGH GPU VYSOKÝ - + GPU EXTREME GPU EXTRÉMNÍ - + GPU ERROR GPU ERROR - + + DOCKED + + + + + HANDHELD + + + + NEAREST - - + + BILINEAR - + BICUBIC - + GAUSSIAN - + SCALEFORCE - + FSR - - + + NO AA - + FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. Hra, kterou se snažíte načíst potřebuje další data z vašeho Switche, než bude moci být načtena.<br/><br/>Pro více informací o získání těchto souboru se koukněte na wiki: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Získávání Systémových Archivů a Sdílených Fontu z konzole Switch</a>.<br/><br/>Přejete si odejít do listu her? Pokračování v emulaci by mohlo mít negativní účinky jako crashe, rozbité savy , nebo další bugy. - + yuzu was unable to locate a Switch system archive. %1 Aplikace yuzu nenašla systémový archiv Switch. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 Aplikace yuzu nenašla systémový archiv Switch: %1. %2 - + System Archive Not Found Systémový Archív Nenalezen - + System Archive Missing Chybí systémový archiv - + yuzu was unable to locate the Switch shared fonts. %1 Aplikace yuzu nenašla sdílená písma Switch. %1 - + Shared Fonts Not Found Sdílené Fonty Nenalezeny - + Shared Font Missing Chybí sdílené písmo - + Fatal Error Fatální Chyba - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. yuzu narazilo na fatální chybu, prosím kouknšte do logu pro více informací. Pro více informací jak se dostat do logu se koukněte na následující stránku: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'> Jak Uploadnout Log</a>.<br/><br/>Přejete si odejít do listu her? Pokračování v emulaci může mít za následek crashe, rozbité savy, nebo další bugy. - + Fatal Error encountered Vyskytla se kritická chyba - + Confirm Key Rederivation Potvďte Rederivaci Klíčů - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4791,37 +4835,37 @@ a udělejte si zálohu. Toto vymaže věechny vaše automaticky generované klíče a znova spustí modul derivace klíčů. - + Missing fuses Chybí Fuses - + - Missing BOOT0 - Chybí BOOT0 - + - Missing BCPKG2-1-Normal-Main - Chybí BCPKG2-1-Normal-Main - + - Missing PRODINFO - Chybí PRODINFO - + Derivation Components Missing Chybé odvozené komponenty - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4830,39 +4874,39 @@ Tohle může zabrat až minutu podle výkonu systému. - + Deriving Keys Derivuji Klíče - + Select RomFS Dump Target Vyberte Cíl vypsaní RomFS - + Please select which RomFS you would like to dump. Vyberte, kterou RomFS chcete vypsat. - + Are you sure you want to close yuzu? Jste si jist, že chcete zavřít yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Jste si jist, že chcete ukončit emulaci? Jakýkolic neuložený postup bude ztracen. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4874,38 +4918,38 @@ Opravdu si přejete ukončit tuto aplikaci? GRenderWindow - + OpenGL not available! OpenGL není k dispozici! - + yuzu has not been compiled with OpenGL support. yuzu nebylo sestaveno s OpenGL podporou. - - + + Error while initializing OpenGL! Chyba při inicializaci OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Vaše grafická karta pravděpodobně nepodporuje OpenGL nebo nejsou nainstalovány nejnovější ovladače. - + Error while initializing OpenGL 4.6! Chyba při inicializaci OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Vaše grafická karta pravděpodobně nepodporuje OpenGL 4.6 nebo nejsou nainstalovány nejnovější ovladače.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Vaše grafická karta pravděpodobně nepodporuje jedno nebo více rozšíření OpenGL. Ujistěte se prosím, že jsou nainstalovány nejnovější ovladače.<br><br>GL Renderer:<br>%1<br><br>Nepodporované rozšíření:<br>%2 @@ -5146,7 +5190,7 @@ Screen. GameListPlaceholder - + Double-click to add a new folder to the game list Dvojitým kliknutím přidáte novou složku do seznamu her @@ -5169,6 +5213,145 @@ Screen. Zadejte filtr + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Pořídit Snímek Obrazovky + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Celá Obrazovka + + + + Load File + Načíst soubor + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/da.ts b/dist/languages/da.ts index 3511298cd5..08cb53a577 100644 --- a/dist/languages/da.ts +++ b/dist/languages/da.ts @@ -564,172 +564,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + + + + + Enable GDB Stub + Aktiver GDB Stub + + + + Port: + Port: + + + Logging Logføring - + Global Log Filter Globalt Logfilter - + Show Log in Console Vis Log i Konsol - + Open Log Location Åbn Logplacering - + When checked, the max size of the log increases from 100 MB to 1 GB Når valgt, øges loggens maksimale størrelse fra 100 MB til 1 GB - + Enable Extended Logging** Aktivér Udvidet Logning** - + Homebrew Hjemmebrændt - + Arguments String Argumentsstreng - + Graphics Grafik - + When checked, the graphics API enters a slower debugging mode Når valgt, påbegynder grafik-APIen en langsommere fejlfindingstilstand - + Enable Graphics Debugging Aktivér Grafik-Fejlfinding - + When checked, it enables Nsight Aftermath crash dumps Når valgt, aktiverer det Nsight Aftermath nedbruds-nedfældelser - + Enable Nsight Aftermath Aktivér Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - + Dump Game Shaders - + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Når valgt, deaktiverer det makro-Just-In-Time-kompilatoren. Aktivering heraf får spil til, at køre langsommere - + Disable Macro JIT Deaktivér Makro-JIT - + When checked, yuzu will log statistics about the compiled pipeline cache Når valgt, vil yuzu logføre statistikker om det kompilerede rørlinje-mellemlager - + Enable Shader Feedback Aktivér Shader-Tilbagemelding - + When checked, it executes shaders without loop logic changes Når valgt, eksekverer den shadere, uden loop-logik-forandringer - + Disable Loop safety checks Deaktivér Loop-sikkerhedskontrol - + Debugging Fejlfinding - + Enable FS Access Log Aktivér FS-Tilgangslog - + Enable Verbose Reporting Services** Aktivér Vitterlig Rapporteringstjeneste - + Advanced Avanceret - + Kiosk (Quest) Mode Kiosk (Rejse)-Tilstand - + Enable CPU Debugging Aktivér CPU-Fejlfinding - + Enable Debug Asserts Aktivér Fejlfindingshævdelser - + Enable Auto-Stub** Aktivér Automatisk Stub** - + Enable All Controller Types - + Disable Web Applet Deaktivér Net-Applet - + **This will be reset automatically when yuzu closes. **Dette vil automatisk blive nulstillet, når yuzu lukkes. @@ -779,78 +794,78 @@ p, li { white-space: pre-wrap; } yuzu Konfiguration - - + + Audio Lyd - - + + CPU CPU - + Debug Fejlfind - + Filesystem Filsystem - - + + General Generelt - - + + Graphics Grafik - + GraphicsAdvanced GrafikAvanceret - + Hotkeys Genvejstaster - - + + Controls Styring - + Profiles Profiler - + Network Netværk - - + + System System - + Game List Spilliste - + Web Net @@ -1319,7 +1334,12 @@ p, li { white-space: pre-wrap; } Baggrundsfarve: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly-Shadere, kun NVIDIA) @@ -1440,70 +1460,70 @@ p, li { white-space: pre-wrap; } Gendan Standarder - + Action Handling - + Hotkey Genvejstast - + Controller Hotkey - - - + + + Conflicting Key Sequence Modstridende Tastesekvens - - + + The entered key sequence is already assigned to: %1 Den indtastede tastesekvens er allerede tilegnet: %1 - + Home+%1 - + [waiting] [venter] - + Invalid - + Restore Default Gendan Standard - + Clear Ryd - + Conflicting Button Sequence - + The default button sequence is already assigned to: %1 - + The default key sequence is already assigned to: %1 Standard-tastesekvensen er allerede tilegnet: %1 @@ -2096,89 +2116,89 @@ p, li { white-space: pre-wrap; } Højre Styrepind - - - - + + + + Clear Ryd - - - - - + + + + + [not set] [ikke indstillet] - - + + Toggle button Funktionsskifteknap - - + + Invert button - - + + Invert axis Omvend akser - - - + + + Set threshold Angiv tærskel - - + + Choose a value between 0% and 100% Vælg en værdi imellem 0% og 100% - + Set gyro threshold - + Map Analog Stick Tilsted Analog Pind - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Bevæg, efter tryk på OK, først din styrepind vandret og så lodret. Bevæg, for at omvende akserne, først din styrepind lodret og så vandret. - + Center axis - + Deadzone: %1% Dødzone: 1% - + Modifier Range: %1% Forandringsrækkevidde: %1% - + Pro Controller Pro-Styringsenhed @@ -2363,7 +2383,7 @@ Bevæg, for at omvende akserne, først din styrepind lodret og så vandret. - + Configure Konfigurér @@ -2399,7 +2419,7 @@ Bevæg, for at omvende akserne, først din styrepind lodret og så vandret. - + Test Afprøv @@ -2419,77 +2439,77 @@ Bevæg, for at omvende akserne, først din styrepind lodret og så vandret.<a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Find Ud Af Mere</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters Portnummer indeholder ugyldige tegn - + Port has to be in range 0 and 65353 Port skal være imellem 0 and 65353 - + IP address is not valid IP-adresse er ikke gyldig - + This UDP server already exists Denne UDP-server eksisterer allerede - + Unable to add more than 8 servers Ude af stand til, at tilføje mere end 8 servere - + Testing Afprøvning - + Configuring Konfigurér - + Test Successful Afprøvning Lykkedes - + Successfully received data from the server. Modtagelse af data fra serveren lykkedes. - + Test Failed Afprøvning Mislykkedes - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Kunne ikke modtage gyldig data fra serveren.<br>Bekræft venligst, at serveren er opsat korrekt, og at adressen og porten er korrekte. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. UDP-Afprøvnings- eller -kalibreringskonfiguration er i gang.<br>vent venligst på, at de bliver færdige. @@ -3289,17 +3309,17 @@ Bevæg, for at omvende akserne, først din styrepind lodret og så vandret.Systemindstillinger er kun tilgængelige, når spil ikke kører. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Dette vil erstatte din nuværende virtuelle Switch med en ny. Din nuværende virtuelle Switch vil ikke kunne gendannes. Dette kan have uforudsete konsekvenser i spil. Dette kan fejle, hvis du bruger en forældet konfiguration fra gemte data. Fortsæt? - + Warning Advarsel - + Console ID: 0x%1 Konsol-ID: 0x%1 @@ -3895,892 +3915,907 @@ Træk punkter, for at skifte position, eller dobbeltklik i tabelceller, for at r GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonym data indsamles</a>, for at hjælp med, at forbedre yuzu. <br/><br/>Kunne du tænke dig, at dele dine brugsdata med os? - + Telemetry Telemetri - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... Indlæser Net-Applet... - - + + Disable Web Applet Deaktivér Net-Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Aktuel emuleringshastighed. Værdier højere eller lavere end 100% indikerer, at emulering kører hurtigere eller langsommere end en Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - - DOCK - - - - + VULKAN - + OPENGL - + &Clear Recent Files - + &Continue - + &Pause - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Warning Outdated Game Format Advarsel, Forældet Spilformat - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! Fejl under indlæsning af ROM! - + The ROM format is not supported. ROM-formatet understøttes ikke. - + An error occurred initializing the video core. Der skete en fejl under initialisering af video-kerne. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Save Data - + Mod Data - + Error Opening %1 Folder Fejl ved Åbning af %1 Mappe - - + + Folder does not exist! Mappe eksisterer ikke! - + Error Opening Transferable Shader Cache - + Failed to create the shader cache directory for this title. - + Contents - + Update - + DLC - + Remove Entry - + Remove Installed Game %1? - - - - - - + + + + + + Successfully Removed - + Successfully removed the installed base game. - - - + + + Error Removing %1 - + The base game is not installed in the NAND and cannot be removed. - + Successfully removed the installed update. - + There is no update installed for this title. - + There are no DLC installed for this title. - + Successfully removed %1 installed DLC. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove File - - + + Error Removing Transferable Shader Cache - - + + A shader cache for this title does not exist. - + Successfully removed the transferable shader cache. - + Failed to remove the transferable shader cache. - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration - + A custom configuration for this title does not exist. - + Successfully removed the custom game configuration. - + Failed to remove the custom game configuration. - - + + RomFS Extraction Failed! RomFS-Udpakning Mislykkedes! - + There was an error copying the RomFS files or the user cancelled the operation. Der skete en fejl ved kopiering af RomFS-filerne, eller brugeren afbrød opgaven. - + Full Fuld - + Skeleton Skelet - + Select RomFS Dump Mode Vælg RomFS-Nedfældelsestilstand - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... Udpakker RomFS... - - + + Cancel Afbryd - + RomFS Extraction Succeeded! RomFS-Udpakning Lykkedes! - + The operation completed successfully. Fuldførelse af opgaven lykkedes. - + Error Opening %1 Fejl ved Åbning af %1 - + Select Directory Vælg Mappe - + Properties Egenskaber - + The game properties could not be loaded. Spil-egenskaberne kunne ikke indlæses. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch-Eksekverbar (%1);;Alle filer (*.*) - + Load File Indlæs Fil - + Open Extracted ROM Directory Åbn Udpakket ROM-Mappe - + Invalid Directory Selected Ugyldig Mappe Valgt - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... Installér fil "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Systemapplikation - + System Archive Systemarkiv - + System Application Update Systemapplikationsopdatering - + Firmware Package (Type A) Firmwarepakke (Type A) - + Firmware Package (Type B) Firmwarepakke (Type B) - + Game Spil - + Game Update Spilopdatering - + Game DLC Spiludvidelse - + Delta Title Delta-Titel - + Select NCA Install Type... Vælg NCA-Installationstype... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install Installation mislykkedes - + The title type you selected for the NCA is invalid. - + File not found Fil ikke fundet - + File "%1" not found Fil "%1" ikke fundet - + OK OK - + Missing yuzu Account Manglende yuzu-Konto - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Error - - + + The current game is not looking for amiibos - - + + Amiibo - - + + The current amiibo has been removed - + Amiibo File (%1);; All Files (*.*) Amiibo-Fil (%1);; Alle Filer (*.*) - + Load Amiibo Indlæs Amiibo - + Error opening Amiibo data file Fejl ved åbning af Amiibo-datafil - + Unable to open Amiibo file "%1" for reading. Ude af stand til, at åbne Amiibo-fil "%1" til indlæsning. - + Error reading Amiibo data file Fejl ved indlæsning af Amiibo-datafil - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. - + Error loading Amiibo data Fejl ved indlæsning af Amiibo-data - + Unable to load Amiibo data. Ude af stand til, at indlæse Amiibo-data. - + Capture Screenshot Optag Skærmbillede - + PNG Image (*.png) PNG-Billede (*.png) - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + &Start - + Stop R&ecording - + R&ecord - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% Hastighed: %1% / %2% - + Speed: %1% Hastighed: %1% - + Game: %1 FPS (Unlocked) - + Game: %1 FPS Spil: %1 FPS - + Frame: %1 ms Billede: %1 ms - + GPU NORMAL - + GPU HIGH - + GPU EXTREME - + GPU ERROR - + + DOCKED + + + + + HANDHELD + + + + NEAREST - - + + BILINEAR - + BICUBIC - + GAUSSIAN - + SCALEFORCE - + FSR - - + + NO AA - + FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. - + yuzu was unable to locate a Switch system archive. %1 yuzu var ude af stand til, at lokalisere et Switch-systemarkiv. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 yuzu var ude af stand til, at lokalisere et Switch-systemarkiv. %1. %2 - + System Archive Not Found Systemarkiv Ikke Fundet - + System Archive Missing Systemarkiv Mangler - + yuzu was unable to locate the Switch shared fonts. %1 yuzu var ude af stand til, at finde delte Switch-skrifttyper. %1 - + Shared Fonts Not Found Delte Skrifttyper Ikke Fundet - + Shared Font Missing Delte Skrifttyper Mangler - + Fatal Error Fatal Fejl - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. - + Fatal Error encountered Stødte på Fatal Fejl - + Confirm Key Rederivation - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4791,76 +4826,76 @@ This will delete your autogenerated key files and re-run the key derivation modu - + Missing fuses - + - Missing BOOT0 - + - Missing BCPKG2-1-Normal-Main - + - Missing PRODINFO - + Derivation Components Missing - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. - + Deriving Keys - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close yuzu? Er du sikker på, at du vil lukke yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Er du sikker på, at du vil stoppe emulereingen? Enhver ulagret data, vil gå tabt. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4870,38 +4905,38 @@ Would you like to bypass this and exit anyway? GRenderWindow - + OpenGL not available! - + yuzu has not been compiled with OpenGL support. - - + + Error while initializing OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. - + Error while initializing OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 @@ -5141,7 +5176,7 @@ Screen. GameListPlaceholder - + Double-click to add a new folder to the game list @@ -5164,6 +5199,145 @@ Screen. + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Optag Skærmbillede + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Fuldskærm + + + + Load File + Indlæs Fil + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/de.ts b/dist/languages/de.ts index 31a97ea1ce..e83c57576e 100644 --- a/dist/languages/de.ts +++ b/dist/languages/de.ts @@ -561,172 +561,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + + + + + Enable GDB Stub + GDB-Stub aktivieren + + + + Port: + Port: + + + Logging Logging - + Global Log Filter Globaler Log-Filter - + Show Log in Console Log in der Konsole zeigen - + Open Log Location Log-Verzeichnis öffnen - + When checked, the max size of the log increases from 100 MB to 1 GB Wenn diese Option aktiviert ist, erhöht sich die maximale Größe des Logs von 100 MB auf 1 GB - + Enable Extended Logging** - + Homebrew Homebrew - + Arguments String String-Argumente - + Graphics Grafik - + When checked, the graphics API enters a slower debugging mode Wenn diese Option aktiviert ist, wechselt die Grafik-API in einen langsameren Debug-Modus - + Enable Graphics Debugging Grafik-Debugging aktivieren - + When checked, it enables Nsight Aftermath crash dumps - + Enable Nsight Aftermath Nsight Aftermath aktivieren - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - + Dump Game Shaders - + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Diese Option deaktiviert den Macro-JIT-Compiler. Dies wird die Geschwindigkeit verringern. - + Disable Macro JIT Macro-JIT deaktivieren - + When checked, yuzu will log statistics about the compiled pipeline cache - + Enable Shader Feedback - + When checked, it executes shaders without loop logic changes - + Disable Loop safety checks - + Debugging Debugging - + Enable FS Access Log FS-Zugriffslog aktivieren - + Enable Verbose Reporting Services** - + Advanced Erweitert - + Kiosk (Quest) Mode Kiosk(Quest)-Modus - + Enable CPU Debugging CPU Debugging aktivieren - + Enable Debug Asserts aktiviere Debug-Meldungen - + Enable Auto-Stub** Auto-Stub** aktivieren - + Enable All Controller Types - + Disable Web Applet Deaktiviere die Web Applikation - + **This will be reset automatically when yuzu closes. @@ -776,78 +791,78 @@ p, li { white-space: pre-wrap; } yuzu-Konfiguration - - + + Audio Audio - - + + CPU CPU - + Debug Debug - + Filesystem Dateisystem - - + + General Allgemein - - + + Graphics Grafik - + GraphicsAdvanced GraphicsAdvanced - + Hotkeys Hotkeys - - + + Controls Steuerung - + Profiles Nutzer - + Network Netzwerk - - + + System System - + Game List Spieleliste - + Web Web @@ -1316,7 +1331,12 @@ p, li { white-space: pre-wrap; } Hintergrundfarbe: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) @@ -1437,70 +1457,70 @@ p, li { white-space: pre-wrap; } Standardwerte wiederherstellen - + Action Aktion - + Hotkey Hotkey - + Controller Hotkey - - - + + + Conflicting Key Sequence Tastensequenz bereits belegt - - + + The entered key sequence is already assigned to: %1 Die eingegebene Sequenz ist bereits vergeben an: %1 - + Home+%1 Home+%1 - + [waiting] [wartet] - + Invalid Ungültig - + Restore Default Standardwerte wiederherstellen - + Clear Löschen - + Conflicting Button Sequence - + The default button sequence is already assigned to: %1 - + The default key sequence is already assigned to: %1 Die Standard-Sequenz ist bereits vergeben an: %1 @@ -2093,89 +2113,89 @@ p, li { white-space: pre-wrap; } Rechter Analogstick - - - - + + + + Clear Löschen - - - - - + + + + + [not set] [nicht belegt] - - + + Toggle button Taste umschalten - - + + Invert button Knopf invertieren - - + + Invert axis Achsen umkehren - - - + + + Set threshold - - + + Choose a value between 0% and 100% Wert zwischen 0% und 100% wählen - + Set gyro threshold - + Map Analog Stick Analog-Stick festlegen - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Nach dem Drücken von OK den Joystick zuerst horizontal, dann vertikal bewegen. Um die Achsen umzukehren, bewege den Joystick zuerst vertikal und dann horizontal. - + Center axis - + Deadzone: %1% Deadzone: %1% - + Modifier Range: %1% Modifikator-Radius: %1% - + Pro Controller Pro Controller @@ -2360,7 +2380,7 @@ Um die Achsen umzukehren, bewege den Joystick zuerst vertikal und dann horizonta - + Configure Einrichtung @@ -2396,7 +2416,7 @@ Um die Achsen umzukehren, bewege den Joystick zuerst vertikal und dann horizonta - + Test Testen @@ -2416,77 +2436,77 @@ Um die Achsen umzukehren, bewege den Joystick zuerst vertikal und dann horizonta <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Mehr erfahren</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters Port-Nummer hat ungültige Zeichen - + Port has to be in range 0 and 65353 Port muss zwischen 0 und 65353 liegen - + IP address is not valid IP Adresse ist ungültig - + This UDP server already exists Dieser UDP-Server existiert bereits - + Unable to add more than 8 servers Es können nicht mehr als 8 Server hinzugefügt werden - + Testing Testen - + Configuring Einrichten - + Test Successful Test erfolgreich - + Successfully received data from the server. Daten wurden erfolgreich vom Server empfangen. - + Test Failed Test fehlgeschlagen - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Konnte keine Daten vom Server empfangen.<br>Prüfe bitte, dass der Server korrekt eingerichtet wurde und dass Adresse und Port korrekt sind. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. UDP-Test oder Kalibration wird gerade durchgeführt.<br>Bitte warte einen Moment. @@ -3286,17 +3306,17 @@ Um die Achsen umzukehren, bewege den Joystick zuerst vertikal und dann horizonta Die Systemeinstellungen sind nur verfügbar, wenn kein Spiel aktiv ist. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Dieser Vorgang wird deine momentane "virtuelle Switch" mit einer Neuen ersetzen. Deine momentane "virtuelle Switch" wird nicht wiederherstellbar sein. Dies könnte einige unerwartete Effekte in manchen Spielen mit sich bringen. Zudem könnte der Prozess fehlschlagen, wenn zu alte Daten verwendet werden. Möchtest du den Vorgang fortsetzen? - + Warning Warnung - + Console ID: 0x%1 Konsolen ID: 0x%1 @@ -3892,482 +3912,487 @@ Ziehe die Punkte mit deiner Maus, um ihre Position zu ändern. Doppelklicke auf GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonyme Daten werden gesammelt,</a> um yuzu zu verbessern.<br/><br/>Möchstest du deine Nutzungsdaten mit uns teilen? - + Telemetry Telemetrie - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... Lade Web-Applet... - - + + Disable Web Applet Deaktiviere die Web Applikation - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built Wie viele Shader im Moment kompiliert werden - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Derzeitige Emulations-Geschwindigkeit. Werte höher oder niedriger als 100% zeigen, dass die Emulation scheller oder langsamer läuft als auf einer Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Wie viele Bilder pro Sekunde angezeigt werden variiert von Spiel zu Spiel und von Szene zu Szene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Zeit, die gebraucht wurde, um einen Switch-Frame zu emulieren, ohne Framelimit oder V-Sync. Für eine Emulation bei voller Geschwindigkeit sollte dieser Wert bei höchstens 16.67ms liegen. - - DOCK - DOCK - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files &Zuletzt geladene Dateien leeren - + &Continue &Fortsetzen - + &Pause &Pause - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping yuzu betreibt ein Speil - + Warning Outdated Game Format Warnung veraltetes Spielformat - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Du nutzt eine entpackte ROM-Ordnerstruktur für dieses Spiel, welches ein veraltetes Format ist und von anderen Formaten wie NCA, NAX, XCI oder NSP überholt wurde. Entpackte ROM-Ordner unterstützen keine Icons, Metadaten oder Updates.<br><br><a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>Unser Wiki</a> enthält eine Erklärung der verschiedenen Formate, die yuzu unterstützt. Diese Nachricht wird nicht noch einmal angezeigt. - - + + Error while loading ROM! ROM konnte nicht geladen werden! - + The ROM format is not supported. ROM-Format wird nicht unterstützt. - + An error occurred initializing the video core. Beim Initialisieren des Video-Kerns ist ein Fehler aufgetreten. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. ROM konnte nicht geladen werden! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Bitte folge der <a href='https://yuzu-emu.org/help/quickstart/'>yuzu-Schnellstart-Anleitung</a> um deine Dateien zu extrahieren.<br>Hilfe findest du im yuzu-Wiki</a> oder dem yuzu-Discord</a>. - + An unknown error occurred. Please see the log for more details. Ein unbekannter Fehler ist aufgetreten. Bitte prüfe die Log-Dateien auf mögliche Fehlermeldungen. - + (64-bit) (64-Bit) - + (32-bit) (32-Bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data Speicherdaten - + Mod Data Mod-Daten - + Error Opening %1 Folder Konnte Verzeichnis %1 nicht öffnen - - + + Folder does not exist! Verzeichnis existiert nicht! - + Error Opening Transferable Shader Cache Fehler beim Öffnen des transferierbaren Shader-Caches - + Failed to create the shader cache directory for this title. - + Contents Inhalte - + Update Update - + DLC DLC - + Remove Entry Eintrag entfernen - + Remove Installed Game %1? Installiertes Spiel %1 entfernen? - - - - - - + + + + + + Successfully Removed Erfolgreich entfernt - + Successfully removed the installed base game. Das Spiel wurde entfernt. - - - + + + Error Removing %1 Fehler beim Entfernen von %1 - + The base game is not installed in the NAND and cannot be removed. Das Spiel ist nicht im NAND installiert und kann somit nicht entfernt werden. - + Successfully removed the installed update. Das Update wurde entfernt. - + There is no update installed for this title. Es ist kein Update für diesen Titel installiert. - + There are no DLC installed for this title. Es sind keine DLC für diesen Titel installiert. - + Successfully removed %1 installed DLC. %1 DLC entfernt. - + Delete OpenGL Transferable Shader Cache? Transferierbaren OpenGL Shader Cache löschen? - + Delete Vulkan Transferable Shader Cache? Transferierbaren Vulkan Shader Cache löschen? - + Delete All Transferable Shader Caches? Alle transferierbaren Shader Caches löschen? - + Remove Custom Game Configuration? Spiel-Einstellungen entfernen? - + Remove File Datei entfernen - - + + Error Removing Transferable Shader Cache Fehler beim Entfernen - - + + A shader cache for this title does not exist. Es existiert kein Shader-Cache für diesen Titel. - + Successfully removed the transferable shader cache. Der transferierbare Shader-Cache wurde entfernt. - + Failed to remove the transferable shader cache. Konnte den transferierbaren Shader-Cache nicht entfernen. - - + + Error Removing Transferable Shader Caches Fehler beim Entfernen der transferierbaren Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration Fehler beim Entfernen - + A custom configuration for this title does not exist. Es existieren keine Spiel-Einstellungen für dieses Spiel. - + Successfully removed the custom game configuration. Die Spiel-Einstellungen wurden entfernt. - + Failed to remove the custom game configuration. Die Spiel-Einstellungen konnten nicht entfernt werden. - - + + RomFS Extraction Failed! RomFS-Extraktion fehlgeschlagen! - + There was an error copying the RomFS files or the user cancelled the operation. Das RomFS konnte wegen eines Fehlers oder Abbruchs nicht kopiert werden. - + Full Komplett - + Skeleton Nur Ordnerstruktur - + Select RomFS Dump Mode RomFS Extraktions-Modus auswählen - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Bitte wähle, wie das RomFS gespeichert werden soll.<br>"Full" wird alle Dateien des Spiels extrahieren, während <br>"Skeleton" nur die Ordnerstruktur erstellt. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... RomFS wird extrahiert... - - + + Cancel Abbrechen - + RomFS Extraction Succeeded! RomFS wurde extrahiert! - + The operation completed successfully. Der Vorgang wurde erfolgreich abgeschlossen. - + Error Opening %1 Fehler beim Öffnen von %1 - + Select Directory Verzeichnis auswählen - + Properties Einstellungen - + The game properties could not be loaded. Spiel-Einstellungen konnten nicht geladen werden. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch-Programme (%1);;Alle Dateien (*.*) - + Load File Datei laden - + Open Extracted ROM Directory Öffne das extrahierte ROM-Verzeichnis - + Invalid Directory Selected Ungültiges Verzeichnis ausgewählt - + The directory you have selected does not contain a 'main' file. Das Verzeichnis, das du ausgewählt hast, enthält keine 'main'-Datei. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Installierbares Switch-Programm (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Dateien installieren - + %n file(s) remaining %n Datei verbleibend%n Dateien verbleibend - + Installing file "%1"... Datei "%1" wird installiert... - - + + Install Results NAND-Installation - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Um Konflikte zu vermeiden, raten wir Nutzern davon ab, Spiele im NAND zu installieren. Bitte nutze diese Funktion nur zum Installieren von Updates und DLC. - + %n file(s) were newly installed %n file was newly installed @@ -4375,413 +4400,423 @@ Bitte nutze diese Funktion nur zum Installieren von Updates und DLC. - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Systemanwendung - + System Archive Systemarchiv - + System Application Update Systemanwendungsupdate - + Firmware Package (Type A) Firmware-Paket (Typ A) - + Firmware Package (Type B) Firmware-Paket (Typ B) - + Game Spiel - + Game Update Spiel-Update - + Game DLC Spiel-DLC - + Delta Title Delta-Titel - + Select NCA Install Type... Wähle den NCA-Installationstyp aus... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Bitte wähle, als was diese NCA installiert werden soll: (In den meisten Fällen sollte die Standardeinstellung 'Spiel' ausreichen.) - + Failed to Install Installation fehlgeschlagen - + The title type you selected for the NCA is invalid. Der Titel-Typ, den du für diese NCA ausgewählt hast, ist ungültig. - + File not found Datei nicht gefunden - + File "%1" not found Datei "%1" nicht gefunden - + OK OK - + Missing yuzu Account Fehlender yuzu-Account - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Um einen Kompatibilitätsbericht abzuschicken, musst du einen yuzu-Account mit yuzu verbinden.<br><br/>Um einen yuzu-Account zu verbinden, prüfe die Einstellungen unter Emulation &gt; Konfiguration &gt; Web. - + Error opening URL Fehler beim Öffnen der URL - + Unable to open the URL "%1". URL "%1" kann nicht geöffnet werden. - + TAS Recording TAS Aufnahme - + Overwrite file of player 1? Datei von Spieler 1 überschreiben? - + Invalid config detected Ungültige Konfiguration erkannt - + Handheld controller can't be used on docked mode. Pro controller will be selected. Handheld-Controller können nicht im Dock verwendet werden. Der Pro-Controller wird verwendet. - - + + Error Fehler - - + + The current game is not looking for amiibos - - + + Amiibo Amiibo - - + + The current amiibo has been removed - + Amiibo File (%1);; All Files (*.*) Amiibo-Datei (%1);; Alle Dateien (*.*) - + Load Amiibo Amiibo laden - + Error opening Amiibo data file Fehler beim Öffnen der Amiibo Datei - + Unable to open Amiibo file "%1" for reading. Die Amiibo Datei "%1" konnte nicht zum Lesen geöffnet werden. - + Error reading Amiibo data file Fehler beim Lesen der Amiibo-Daten - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. Amiibo-Daten können nicht vollständig gelesen werden. Es wurde erwartet, dass %1 Bytes gelesen werden, es konnten aber nur %2 Bytes gelesen werden. - + Error loading Amiibo data Fehler beim Laden der Amiibo-Daten - + Unable to load Amiibo data. Amiibo-Daten konnten nicht geladen werden. - + Capture Screenshot Screenshot aufnehmen - + PNG Image (*.png) PNG Bild (*.png) - + TAS state: Running %1/%2 TAS Zustand: Läuft %1/%2 - + TAS state: Recording %1 TAS Zustand: Aufnahme %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid TAS Zustand: Ungültig - + &Stop Running - + &Start &Start - + Stop R&ecording - + R&ecord - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Skalierung: %1x - + Speed: %1% / %2% Geschwindigkeit: %1% / %2% - + Speed: %1% Geschwindigkeit: %1% - + Game: %1 FPS (Unlocked) Spiel: %1 FPS (Unbegrenzt) - + Game: %1 FPS Spiel: %1 FPS - + Frame: %1 ms Frame: %1 ms - + GPU NORMAL GPU NORMAL - + GPU HIGH GPU HOCH - + GPU EXTREME GPU EXTREM - + GPU ERROR GPU FEHLER - + + DOCKED + + + + + HANDHELD + + + + NEAREST NÄCHSTER - - + + BILINEAR BILINEAR - + BICUBIC BIKUBISCH - + GAUSSIAN - + SCALEFORCE SCALEFORCE - + FSR FSR - - + + NO AA - + FXAA FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. Das Spiel, dass du versuchst zu spielen, benötigt bestimmte Dateien von deiner Switch-Konsole.<br/><br/>Um Informationen darüber zu erhalten, wie du diese Dateien von deiner Switch extrahieren kannst, prüfe bitte die folgenden Wiki-Seiten: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>System-Archive und Shared Fonts von einer Switch-Konsole extrahieren</a>.<br/><br/>Willst du zur Spiele-Liste zurückkehren und die Emulation beenden? Das Fortsetzen der Emulation könnte zu Spielfehlern, Abstürzen, beschädigten Speicherdaten und anderen Fehlern führen. - + yuzu was unable to locate a Switch system archive. %1 yuzu konnte ein Switch Systemarchiv nicht finden. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 yuzu konnte ein Switch Systemarchiv nicht finden: %1. %2 - + System Archive Not Found Systemarchiv nicht gefunden - + System Archive Missing Systemarchiv fehlt - + yuzu was unable to locate the Switch shared fonts. %1 yuzu konnte die Switch Shared Fonts nicht finden. %1 - + Shared Fonts Not Found Shared Fonts nicht gefunden - + Shared Font Missing Shared Font fehlt - + Fatal Error Schwerwiegender Fehler - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. Ein schwerwiegender Fehler ist aufgetreten, bitte prüfe die Log-Dateien auf mögliche Fehlermeldungen. Weitere Informationen: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>Wie kann ich eine Log-Datei hochladen</a>.<br/><br/>Willst du zur Spiele-Liste zurückkehren und die Emulation beenden? Das Fortsetzen der Emulation könnte zu Spielfehlern, Abstürzen, beschädigten Speicherdaten und anderen Fehlern führen. - + Fatal Error encountered Fataler Fehler aufgetreten - + Confirm Key Rederivation Schlüsselableitung bestätigen - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4794,37 +4829,37 @@ This will delete your autogenerated key files and re-run the key derivation modu Dieser Prozess wird die generierten Schlüsseldateien löschen und die Schlüsselableitung neu starten. - + Missing fuses Fuses fehlen - + - Missing BOOT0 - BOOT0 fehlt - + - Missing BCPKG2-1-Normal-Main - BCPKG2-1-Normal-Main fehlt - + - Missing PRODINFO - PRODINFO fehlt - + Derivation Components Missing Derivationskomponenten fehlen - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4832,39 +4867,39 @@ on your system's performance. Dies könnte, je nach Leistung deines Systems, bis zu einer Minute dauern. - + Deriving Keys Schlüsselableitung - + Select RomFS Dump Target RomFS wählen - + Please select which RomFS you would like to dump. Wähle, welches RomFS du speichern möchtest. - + Are you sure you want to close yuzu? Bist du sicher, dass du yuzu beenden willst? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Bist du sicher, dass du die Emulation stoppen willst? Jeder nicht gespeicherte Fortschritt geht verloren. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4876,38 +4911,38 @@ Möchtest du dies umgehen und sie trotzdem beenden? GRenderWindow - + OpenGL not available! OpenGL nicht verfügbar! - + yuzu has not been compiled with OpenGL support. yuzu wurde nicht mit OpenGL-Unterstützung kompiliert. - - + + Error while initializing OpenGL! Fehler beim Initialisieren von OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Deine Grafikkarte unterstützt kein OpenGL oder du hast nicht den neusten Treiber installiert. - + Error while initializing OpenGL 4.6! Fehler beim Initialisieren von OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Deine Grafikkarte unterstützt OpenGL 4.6 nicht, oder du benutzt nicht die neuste Treiberversion.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Deine Grafikkarte unterstützt anscheinend nicht eine oder mehrere von yuzu benötigten OpenGL-Erweiterungen. Bitte stelle sicher, dass du den neusten Grafiktreiber installiert hast.<br><br>GL Renderer:<br>%1<br><br>Nicht unterstützte Erweiterungen:<br>%2 @@ -5149,7 +5184,7 @@ Screen. GameListPlaceholder - + Double-click to add a new folder to the game list Doppelklicke, um einen neuen Ordner zur Spieleliste hinzuzufügen. @@ -5172,6 +5207,145 @@ Screen. Wörter zum Filtern eingeben + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Screenshot aufnehmen + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Vollbild + + + + Load File + Datei laden + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/el.ts b/dist/languages/el.ts index c2f59544f8..81d4c946a7 100644 --- a/dist/languages/el.ts +++ b/dist/languages/el.ts @@ -565,172 +565,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + + + + + Enable GDB Stub + + + + + Port: + Θύρα: + + + Logging Καταγραφή Συμβάντων - + Global Log Filter Παγκόσμιο φίλτρο αρχείου καταγραφής - + Show Log in Console - + Open Log Location Άνοιγμα θέσης του αρχείου καταγραφής - + When checked, the max size of the log increases from 100 MB to 1 GB Όταν επιλεγεί, το μέγιστο μέγεθος του αρχείου καταγραφής αυξάνεται από 100 MB σε 1 GB - + Enable Extended Logging** Ενεργοποίηση Εκτεταμένης Καταγραφής** - + Homebrew Σπιτικό - + Arguments String - + Graphics Γραφικά - + When checked, the graphics API enters a slower debugging mode Όταν είναι επιλεγμένο, το API γραφικών εισέρχεται σε μια πιο αργή λειτουργία εντοπισμού σφαλμάτων - + Enable Graphics Debugging Ενεργοποίηση του Εντοπισμού Σφαλμάτων Γραφικών - + When checked, it enables Nsight Aftermath crash dumps Όταν είναι επιλεγμένο, ενεργοποιεί την ένδειξη σφαλμάτων Nsight Aftermath - + Enable Nsight Aftermath Ενεργοποίηση του Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found Όταν επιλεγεί, θα απορρίψει όλους τους αρχικούς assembler shaders από την κρυφή μνήμη ή το παιχνίδι σκίασης δίσκου όπως βρέθηκε - + Dump Game Shaders - + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Όταν είναι επιλεγμένο, απενεργοποιεί τη μακροεντολή Just In Time compiler. Η ενεργοποίηση αυτού κάνει τα παιχνίδια να τρέχουν πιο αργά - + Disable Macro JIT Απενεργοποίηση του Macro JIT - + When checked, yuzu will log statistics about the compiled pipeline cache - + Enable Shader Feedback Ενεργοποίηση Shader Feedback - + When checked, it executes shaders without loop logic changes Όταν είναι επιλεγμένο, εκτελεί shaders χωρίς αλλαγές στη λογική του βρόχου - + Disable Loop safety checks Απενεργοποίηση των ελέγχων ασφαλείας βρόχου - + Debugging Εντοπισμός Σφαλμάτων - + Enable FS Access Log - + Enable Verbose Reporting Services** - + Advanced Προχωρημένα - + Kiosk (Quest) Mode - + Enable CPU Debugging Ενεργοποίηση Εντοπισμού Σφαλμάτων CPU - + Enable Debug Asserts Ενεργοποίηση Βεβαιώσεων Εντοπισμού Σφαλμάτων - + Enable Auto-Stub** Ενεργοποίηση Auto-Stub** - + Enable All Controller Types - + Disable Web Applet - + **This will be reset automatically when yuzu closes. **Αυτό θα μηδενιστεί αυτόματα όταν το yuzu κλείσει. @@ -780,78 +795,78 @@ p, li { white-space: pre-wrap; } Διαμόρφωση yuzu - - + + Audio Ήχος - - + + CPU CPU - + Debug Αποσφαλμάτωση - + Filesystem Σύστημα Αρχείων - - + + General Γενικά - - + + Graphics Γραφικά - + GraphicsAdvanced - + Hotkeys Πλήκτρα Συντόμευσης - - + + Controls Χειρισμός - + Profiles Τα προφίλ - + Network Δίκτυο - - + + System Σύστημα - + Game List Λίστα Παιχνιδιών - + Web Ιστός @@ -1320,7 +1335,12 @@ p, li { white-space: pre-wrap; } Χρώμα Φόντου: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Shaders Γλώσσας Μηχανής, μόνο NVIDIA) @@ -1441,70 +1461,70 @@ p, li { white-space: pre-wrap; } Επαναφορά Προεπιλογών - + Action Δράση - + Hotkey Πλήκτρο Συντόμευσης - + Controller Hotkey Πλήκτρο Συντόμευσης Χειριστηρίου - - - + + + Conflicting Key Sequence Αντικρουόμενη Ακολουθία Πλήκτρων - - + + The entered key sequence is already assigned to: %1 Η εισαγόμενη ακολουθία πλήκτρων έχει ήδη αντιστοιχιστεί στο: %1 - + Home+%1 - + [waiting] [αναμονή] - + Invalid Μη Έγκυρο - + Restore Default Επαναφορά Προκαθορισμένων - + Clear Καθαρισμός - + Conflicting Button Sequence Αντικρουόμενη Ακολουθία Κουμπιών - + The default button sequence is already assigned to: %1 Η προεπιλεγμένη ακολουθία κουμπιών έχει ήδη αντιστοιχιστεί στο: %1 - + The default key sequence is already assigned to: %1 Η προεπιλεγμένη ακολουθία πλήκτρων έχει ήδη αντιστοιχιστεί στο: %1 @@ -2097,89 +2117,89 @@ p, li { white-space: pre-wrap; } Δεξιός Μοχλός - - - - + + + + Clear Καθαρισμός - - - - - + + + + + [not set] [άδειο] - - + + Toggle button Κουμπί εναλλαγής - - + + Invert button Κουμπί αντιστροφής - - + + Invert axis Αντιστροφή άξονα - - - + + + Set threshold Ορισμός ορίου - - + + Choose a value between 0% and 100% Επιλέξτε μια τιμή μεταξύ 0% και 100% - + Set gyro threshold Ρύθμιση κατωφλίου γυροσκοπίου - + Map Analog Stick Χαρτογράφηση Αναλογικού Stick - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Αφού πατήσετε OK, μετακινήστε πρώτα το joystick σας οριζόντια και μετά κατακόρυφα. Για να αντιστρέψετε τους άξονες, μετακινήστε πρώτα το joystick κατακόρυφα και μετά οριζόντια. - + Center axis Κεντρικός άξονας - + Deadzone: %1% Νεκρή Ζώνη: %1% - + Modifier Range: %1% Εύρος Τροποποιητή: %1% - + Pro Controller Pro Controller @@ -2364,7 +2384,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< - + Configure Διαμόρφωση @@ -2400,7 +2420,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< - + Test Τεστ @@ -2420,77 +2440,77 @@ To invert the axes, first move your joystick vertically, and then horizontally.< - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters Ο αριθμός θύρας έχει μη έγκυρους χαρακτήρες - + Port has to be in range 0 and 65353 Η θύρα πρέπει να ανήκει στο εύρος 0 και 65353 - + IP address is not valid Η διεύθυνση IP δεν είναι έγκυρη - + This UDP server already exists Αυτός ο διακομιστής UDP υπάρχει ήδη - + Unable to add more than 8 servers Δεν είναι δυνατή η προσθήκη περισσότερων από 8 διακομιστών - + Testing Δοκιμή - + Configuring Διαμόρφωση - + Test Successful Τεστ Επιτυχές - + Successfully received data from the server. Λήφθηκαν με επιτυχία δεδομένα από τον διακομιστή. - + Test Failed Η Δοκιμή Απέτυχε - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Δεν ήταν δυνατή η λήψη έγκυρων δεδομένων από τον διακομιστή.<br>Βεβαιωθείτε ότι ο διακομιστής έχει ρυθμιστεί σωστά και ότι η διεύθυνση και η θύρα είναι σωστές. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. Η δοκιμή UDP ή η διαμόρφωση βαθμονόμησης είναι σε εξέλιξη.<br>Παρακαλώ περιμένετε να τελειώσουν. @@ -3290,17 +3310,17 @@ To invert the axes, first move your joystick vertically, and then horizontally.< Οι ρυθμίσεις συστήματος είναι διαθέσιμες μόνο όταν το παιχνίδι δεν εκτελείται. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Αυτό θα αντικαταστήσει το τρέχων εικονικό σας Switch με ένα νέο, και το παλιό δεν θα είναι πια ανακτήσιμο. Αυτό μπορεί να έχει απροσδόκητα αποτελέσματα στα παιχνίδια. Επίσης, μπορεί να αποτύχει εάν χρησιμοποιείτε ένα ξεπερασμένο μέσο αποθήκευσης παιχνιδιού. Συνέχιση; - + Warning Προσοχή - + Console ID: 0x%1 Console ID: 0x%1 @@ -3895,892 +3915,907 @@ Drag points to change position, or double-click table cells to edit values. GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? - + Telemetry Τηλεμετρία - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - - DOCK - - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files - + &Continue &Συνέχεια - + &Pause &Παύση - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Warning Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data Αποθήκευση δεδομένων - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! Ο φάκελος δεν υπάρχει! - + Error Opening Transferable Shader Cache - + Failed to create the shader cache directory for this title. - + Contents Περιεχόμενα - + Update Ενημέρωση - + DLC DLC - + Remove Entry - + Remove Installed Game %1? - - - - - - + + + + + + Successfully Removed - + Successfully removed the installed base game. - - - + + + Error Removing %1 - + The base game is not installed in the NAND and cannot be removed. - + Successfully removed the installed update. - + There is no update installed for this title. - + There are no DLC installed for this title. - + Successfully removed %1 installed DLC. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove File Αφαίρεση Αρχείου - - + + Error Removing Transferable Shader Cache - - + + A shader cache for this title does not exist. - + Successfully removed the transferable shader cache. - + Failed to remove the transferable shader cache. - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration - + A custom configuration for this title does not exist. - + Successfully removed the custom game configuration. - + Failed to remove the custom game configuration. - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel Ακύρωση - + RomFS Extraction Succeeded! - + The operation completed successfully. Η επέμβαση ολοκληρώθηκε με επιτυχία. - + Error Opening %1 - + Select Directory Επιλογή καταλόγου - + Properties Ιδιότητες - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File Φόρτωση αρχείου - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results Αποτελέσματα εγκατάστασης - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Εφαρμογή συστήματος - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game Παιχνίδι - + Game Update Ενημέρωση παιχνιδιού - + Game DLC DLC παιχνιδιού - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found Το αρχείο δεν βρέθηκε - + File "%1" not found Το αρχείο "%1" δεν βρέθηκε - + OK OK - + Missing yuzu Account - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Σφάλμα κατα το άνοιγμα του URL - + Unable to open the URL "%1". Αδυναμία ανοίγματος του URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Error - - + + The current game is not looking for amiibos - - + + Amiibo Amiibo - - + + The current amiibo has been removed - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo Φόρτωση Amiibo - + Error opening Amiibo data file - + Unable to open Amiibo file "%1" for reading. - + Error reading Amiibo data file - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. - + Error loading Amiibo data - + Unable to load Amiibo data. Αδυναμία φόρτωσης Amiibo δεδομένων. - + Capture Screenshot - + PNG Image (*.png) Εικόνα PBG (*.png) - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + &Start &Έναρξη - + Stop R&ecording - + R&ecord - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Κλίμακα: %1x - + Speed: %1% / %2% Ταχύτητα: %1% / %2% - + Speed: %1% Ταχύτητα: %1% - + Game: %1 FPS (Unlocked) - + Game: %1 FPS - + Frame: %1 ms - + GPU NORMAL - + GPU HIGH - + GPU EXTREME - + GPU ERROR - + + DOCKED + + + + + HANDHELD + + + + NEAREST - - + + BILINEAR - + BICUBIC - + GAUSSIAN - + SCALEFORCE - + FSR FSR - - + + NO AA - + FXAA FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. - + yuzu was unable to locate a Switch system archive. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 - + System Archive Not Found - + System Archive Missing - + yuzu was unable to locate the Switch shared fonts. %1 - + Shared Fonts Not Found - + Shared Font Missing - + Fatal Error Σοβαρό Σφάλμα - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. - + Fatal Error encountered Παρουσιάστηκε Σοβαρό Σφάλμα - + Confirm Key Rederivation - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4791,76 +4826,76 @@ This will delete your autogenerated key files and re-run the key derivation modu - + Missing fuses - + - Missing BOOT0 - Λείπει το BOOT0 - + - Missing BCPKG2-1-Normal-Main - Λείπει το BCPKG2-1-Normal-Main - + - Missing PRODINFO - Λείπει το PRODINFO - + Derivation Components Missing - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. - + Deriving Keys - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close yuzu? Είστε σίγουροι ότι θέλετε να κλείσετε το yuzu; - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4870,38 +4905,38 @@ Would you like to bypass this and exit anyway? GRenderWindow - + OpenGL not available! Το OpenGL δεν είναι διαθέσιμο! - + yuzu has not been compiled with OpenGL support. - - + + Error while initializing OpenGL! Σφάλμα κατα την αρχικοποίηση του OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. - + Error while initializing OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 @@ -5142,7 +5177,7 @@ Screen. GameListPlaceholder - + Double-click to add a new folder to the game list Διπλο-κλικ για προσθήκη νεου φακέλου στη λίστα παιχνιδιών @@ -5165,6 +5200,145 @@ Screen. Εισαγάγετε μοτίβο για φιλτράρισμα + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Πλήρη Οθόνη + + + + Load File + Φόρτωση αρχείου + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/es.ts b/dist/languages/es.ts index 5467f7c55a..c41e1c54f6 100644 --- a/dist/languages/es.ts +++ b/dist/languages/es.ts @@ -579,172 +579,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + Depurador + + + + Enable GDB Stub + Activar GDB Stub + + + + Port: + Puerto: + + + Logging Registro - + Global Log Filter Filtro del registro global - + Show Log in Console Ver registro en consola - + Open Log Location Abrir ubicación del archivo de registro - + When checked, the max size of the log increases from 100 MB to 1 GB Cuando se marque, el tamaño maximo del registro aumenta de 100 MB a 1 GB - + Enable Extended Logging** Habilitar registro extendido** - + Homebrew Homebrew - + Arguments String Cadena de argumentos - + Graphics Gráficos - + When checked, the graphics API enters a slower debugging mode Cuando esté marcado, la API gráfica entrará en un modo de depuración más lento. - + Enable Graphics Debugging Activar depuración de gráficos - + When checked, it enables Nsight Aftermath crash dumps Cuando esté marcado, activará los volcados de los fallos Nsight Aftermath - + Enable Nsight Aftermath Activar Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found Al activarlo, esto volcará todos los shaders originales del ensamblador de la caché de shaders en disco o del juego encontrado - + Dump Game Shaders Volcar Shaders del juego - + When checked, it will dump all the macro programs of the GPU - + Cuando esté marcado, se volcarán todos los programas macro de la GPU - + Dump Maxwell Macros - + Volcar Macros Maxwell - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Cuando esté marcado, se desactiva el compilador de macro Just In Time. Activar esto hace que los juegos se ejecuten más lento. - + Disable Macro JIT Desactivar macro JIT - + When checked, yuzu will log statistics about the compiled pipeline cache Cuando esté marcado, yuzu hará un registro de las estadísticas del caché de tubería compilado - + Enable Shader Feedback Activar información de shaders - + When checked, it executes shaders without loop logic changes Cuando esté marcado, se ejecutarán los shaders sin cambios de bucles lógicos. - + Disable Loop safety checks Desactivar comprobaciones de seguridad de bucles - + Debugging Depuración - + Enable FS Access Log Activar registro de acceso FS - + Enable Verbose Reporting Services** Activar servicios de reporte detallados** - + Advanced Avanzado - + Kiosk (Quest) Mode Modo quiosco (Quest) - + Enable CPU Debugging Activar depuración de la CPU - + Enable Debug Asserts Activar alertas de depuración - + Enable Auto-Stub** Activar Auto-Stub** - + Enable All Controller Types Habilitar todo tipo de controles - + Disable Web Applet Desactivar Web applet - + **This will be reset automatically when yuzu closes. **Esto se reiniciará automáticamente cuando yuzu se cierre. @@ -794,78 +809,78 @@ p, li { white-space: pre-wrap; } Configuración de yuzu - - + + Audio Audio - - + + CPU CPU - + Debug Depuración - + Filesystem Sistema de archivos - - + + General General - - + + Graphics Gráficos - + GraphicsAdvanced Gráficosavanzados - + Hotkeys Teclas de acceso rápido - - + + Controls Controles - + Profiles Perfiles - + Network Red - - + + System Sistema - + Game List Lista de juegos - + Web Web @@ -1334,7 +1349,12 @@ p, li { white-space: pre-wrap; } Color de fondo: - + + Check for Working Vulkan + Verificar Funcionalidad de Vulkan + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly shaders, sólo NVIDIA) @@ -1455,70 +1475,70 @@ p, li { white-space: pre-wrap; } Restaurar valores predeterminados - + Action Acción - + Hotkey Tecla de acceso rápido - + Controller Hotkey Atajo del Control - - - + + + Conflicting Key Sequence Combinación de teclas en conflicto - - + + The entered key sequence is already assigned to: %1 La combinación de teclas introducida ya ha sido asignada a: %1 - + Home+%1 Home+%1 - + [waiting] [esperando] - + Invalid Inválido - + Restore Default Restaurar valor predeterminado - + Clear Eliminar - + Conflicting Button Sequence Secuencia de botones conflictiva - + The default button sequence is already assigned to: %1 La secuencia de botones por defecto ya esta asignada a: %1 - + The default key sequence is already assigned to: %1 La combinación de teclas predeterminada ya ha sido asignada a: %1 @@ -2111,89 +2131,89 @@ p, li { white-space: pre-wrap; } Palanca derecha - - - - + + + + Clear Borrar - - - - - + + + + + [not set] [no definido] - - + + Toggle button Alternar botón - - + + Invert button Invertir botón - - + + Invert axis Invertir ejes - - - + + + Set threshold Configurar umbral - - + + Choose a value between 0% and 100% Seleccione un valor entre 0% y 100%. - + Set gyro threshold Configurar umbral del Giroscopio - + Map Analog Stick Configuración de palanca analógico - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Después de pulsar OK, mueve primero el joystick de manera horizontal, y luego verticalmente. Para invertir los ejes, mueve primero el joystick de manera vertical, y luego horizontalmente. - + Center axis Centrar ejes - + Deadzone: %1% Punto muerto: %1% - + Modifier Range: %1% Rango del modificador: %1% - + Pro Controller Controlador Pro @@ -2378,7 +2398,7 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho - + Configure Configurar @@ -2414,7 +2434,7 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho - + Test Probar @@ -2434,77 +2454,77 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Más información</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters El número del puerto tiene caracteres que no son válidos - + Port has to be in range 0 and 65353 El puerto debe estar en un rango entre 0 y 65353 - + IP address is not valid Dirección IP no válida - + This UDP server already exists Este servidor UDP ya existe - + Unable to add more than 8 servers No es posible añadir más de 8 servidores - + Testing Probando - + Configuring Configurando - + Test Successful Prueba existosa - + Successfully received data from the server. Se han recibido con éxito los datos del servidor. - + Test Failed Prueba fallida - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. No se han podido recibir datos válidos del servidor.<br>Por favor, verifica que el servidor esté configurado correctamente y que la dirección y el puerto sean correctos. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. La prueba de UDP o la configuración de la calibración está en curso.<br>Por favor, espera a que termine el proceso. @@ -3304,17 +3324,17 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho Los ajustes del sistema sólo se encuentran disponibles cuando no se esté ejecutando ningún juego. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Esto reemplazará tu Switch virtual con una nueva. Tu Switch virtual actual no será recuperable. Esto podría causar efectos inesperados en determinados juegos. Si usas un archivo de guardado de configuración obsoleto, esto podría fallar. ¿Continuar? - + Warning Advertencia - + Console ID: 0x%1 ID de consola: 0x%1 @@ -3910,483 +3930,488 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Los datos de uso anónimos se recogen</a> para ayudar a mejorar yuzu. <br/><br/>¿Deseas compartir tus datos de uso con nosotros? - + Telemetry Telemetría - + + Broken Vulkan Installation Detected + Instalación Fallida de Vulcan Detectada + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + Inicialización de Vulkan fallida en el anterior inicio.<br><br>Haz clic <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>aquí para instrucciones sobre como solucionar el problema</a> + + + Loading Web Applet... Cargando Web applet... - - + + Disable Web Applet Desactivar Web applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Deshabilitar el Applet Web puede causar comportamientos no definidos y debería solo ser usado con Super Mario 3D All-Stars. ¿Estas seguro que quieres deshabilitar el Applet Web? (Esto puede ser re-habilitado en las configuraciones Debug.) - + The amount of shaders currently being built La cantidad de shaders que se están construyendo actualmente - + The current selected resolution scaling multiplier. El multiplicador de escala de resolución seleccionado actualmente. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. La velocidad de emulación actual. Los valores superiores o inferiores al 100% indican que la emulación se está ejecutando más rápido o más lento que en una Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. La cantidad de fotogramas por segundo que se está mostrando el juego actualmente. Esto variará de un juego a otro y de una escena a otra. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tiempo que lleva emular un fotograma de la Switch, sin tener en cuenta la limitación de fotogramas o sincronización vertical. Para una emulación óptima, este valor debería ser como máximo de 16.67 ms. - - DOCK - DOCK - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files &Eliminar archivos recientes - + &Continue &Continuar - + &Pause &Pausar - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping yuzu está ejecutando un juego - + Warning Outdated Game Format Advertencia: formato del juego obsoleto - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Está utilizando el formato de directorio de ROM deconstruido para este juego, que es un formato desactualizado que ha sido reemplazado por otros, como los NCA, NAX, XCI o NSP. Los directorios de ROM deconstruidos carecen de íconos, metadatos y soporte de actualizaciones.<br><br>Para ver una explicación de los diversos formatos de Switch que soporta yuzu,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>echa un vistazo a nuestra wiki</a>. Este mensaje no se volverá a mostrar. - - + + Error while loading ROM! ¡Error al cargar la ROM! - + The ROM format is not supported. El formato de la ROM no es compatible. - + An error occurred initializing the video core. Se ha producido un error al inicializar el núcleo de video. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu ha encontrado un error al ejecutar el núcleo de video. Esto suele ocurrir al no tener los controladores de la GPU actualizados, incluyendo los integrados. Por favor, revisa el registro para más detalles. Para más información sobre cómo acceder al registro, por favor, consulta la siguiente página: <a href='https://yuzu-emu.org/help/reference/log-files/'>Como cargar el archivo de registro</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. ¡Error al cargar la ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Por favor, sigue <a href='https://yuzu-emu.org/help/quickstart/'>la guía de inicio rápido de yuzu</a> para revolcar los archivos.<br>Puedes consultar la wiki de yuzu</a> o el Discord de yuzu</a> para obtener ayuda. - + An unknown error occurred. Please see the log for more details. Error desconocido. Por favor, consulte el archivo de registro para ver más detalles. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data Datos de guardado - + Mod Data Datos de mods - + Error Opening %1 Folder Error al abrir la carpeta %1 - - + + Folder does not exist! ¡La carpeta no existe! - + Error Opening Transferable Shader Cache Error al abrir el caché transferible de shaders - + Failed to create the shader cache directory for this title. No se pudo crear el directorio de la caché de los shaders para este título. - + Contents Contenidos - + Update Actualización - + DLC DLC - + Remove Entry Eliminar entrada - + Remove Installed Game %1? ¿Eliminar el juego instalado %1? - - - - - - + + + + + + Successfully Removed Se ha eliminado con éxito - + Successfully removed the installed base game. Se ha eliminado con éxito el juego base instalado. - - - + + + Error Removing %1 Error al eliminar %1 - + The base game is not installed in the NAND and cannot be removed. El juego base no está instalado en el NAND y no se puede eliminar. - + Successfully removed the installed update. Se ha eliminado con éxito la actualización instalada. - + There is no update installed for this title. No hay ninguna actualización instalada para este título. - + There are no DLC installed for this title. No hay ningún DLC instalado para este título. - + Successfully removed %1 installed DLC. Se ha eliminado con éxito %1 DLC instalado(s). - + Delete OpenGL Transferable Shader Cache? ¿Deseas eliminar el caché transferible de shaders de OpenGL? - + Delete Vulkan Transferable Shader Cache? ¿Deseas eliminar el caché transferible de shaders de Vulkan? - + Delete All Transferable Shader Caches? ¿Deseas eliminar todo el caché transferible de shaders? - + Remove Custom Game Configuration? ¿Deseas eliminar la configuración personalizada del juego? - + Remove File Eliminar archivo - - + + Error Removing Transferable Shader Cache Error al eliminar la caché de shaders transferibles - - + + A shader cache for this title does not exist. No existe caché de shaders para este título. - + Successfully removed the transferable shader cache. El caché de shaders transferibles se ha eliminado con éxito. - + Failed to remove the transferable shader cache. No se ha podido eliminar la caché de shaders transferibles. - - + + Error Removing Transferable Shader Caches Error al eliminar las cachés de shaders transferibles - + Successfully removed the transferable shader caches. Cachés de shaders transferibles eliminadas con éxito. - + Failed to remove the transferable shader cache directory. No se ha podido eliminar el directorio de cachés de shaders transferibles. - - + + Error Removing Custom Configuration Error al eliminar la configuración personalizada del juego - + A custom configuration for this title does not exist. No existe una configuración personalizada para este título. - + Successfully removed the custom game configuration. Se eliminó con éxito la configuración personalizada del juego. - + Failed to remove the custom game configuration. No se ha podido eliminar la configuración personalizada del juego. - - + + RomFS Extraction Failed! ¡La extracción de RomFS ha fallado! - + There was an error copying the RomFS files or the user cancelled the operation. Se ha producido un error al copiar los archivos RomFS o el usuario ha cancelado la operación. - + Full Completo - + Skeleton Esquema - + Select RomFS Dump Mode Elegir método de volcado de RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Seleccione la forma en que quieras volcar el RomFS. <br>Copiará todos los archivos en el nuevo directorio <br> mientras que el esqueleto solo creará la estructura del directorio. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root No hay suficiente espacio en %1 para extraer el RomFS. Por favor, libera espacio o elige otro directorio de volcado en Emulación > Configuración > Sistema > Sistema de archivos > Raíz de volcado - + Extracting RomFS... Extrayendo RomFS... - - + + Cancel Cancelar - + RomFS Extraction Succeeded! ¡La extracción RomFS ha tenido éxito! - + The operation completed successfully. La operación se completó con éxito. - + Error Opening %1 Error al intentar abrir %1 - + Select Directory Seleccionar directorio - + Properties Propiedades - + The game properties could not be loaded. No se pueden cargar las propiedades del juego. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Ejecutable de Switch (%1);;Todos los archivos (*.*) - + Load File Cargar archivo - + Open Extracted ROM Directory Abrir el directorio de la ROM extraída - + Invalid Directory Selected Directorio seleccionado no válido - + The directory you have selected does not contain a 'main' file. El directorio que ha seleccionado no contiene ningún archivo 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Archivo de Switch Instalable (*.nca *.nsp *.xci);;Archivo de contenidos de Nintendo (*.nca);;Paquete de envío de Nintendo (*.nsp);;Imagen de cartucho NX (*.xci) - + Install Files Instalar archivos - + %n file(s) remaining %n archivo(s) restantes%n archivo(s) restantes%n archivo(s) restantes - + Installing file "%1"... Instalando el archivo "%1"... - - + + Install Results Instalar resultados - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Para evitar posibles conflictos, no recomendamos a los usuarios que instalen juegos base en el NAND. Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs. - + %n file(s) were newly installed %n archivo(s) recién instalado/s @@ -4395,7 +4420,7 @@ Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs. - + %n file(s) were overwritten %n archivo(s) recién sobreescrito/s @@ -4404,7 +4429,7 @@ Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs. - + %n file(s) failed to install %n archivo(s) no se instaló/instalaron @@ -4413,401 +4438,411 @@ Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs. - + System Application Aplicación del sistema - + System Archive Archivo del sistema - + System Application Update Actualización de la aplicación del sistema - + Firmware Package (Type A) Paquete de firmware (Tipo A) - + Firmware Package (Type B) Paquete de firmware (Tipo B) - + Game Juego - + Game Update Actualización de juego - + Game DLC DLC del juego - + Delta Title Titulo delta - + Select NCA Install Type... Seleccione el tipo de instalación NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Seleccione el tipo de título en el que deseas instalar este NCA como: (En la mayoría de los casos, el 'Juego' predeterminado está bien). - + Failed to Install Fallo en la instalación - + The title type you selected for the NCA is invalid. El tipo de título que seleccionó para el NCA no es válido. - + File not found Archivo no encontrado - + File "%1" not found Archivo "%1" no encontrado - + OK Aceptar - + Missing yuzu Account Falta la cuenta de Yuzu - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Para enviar un caso de prueba de compatibilidad de juegos, debes vincular tu cuenta de yuzu.<br><br/> Para vincular tu cuenta de yuzu, ve a Emulación &gt; Configuración &gt; Web. - + Error opening URL Error al abrir la URL - + Unable to open the URL "%1". No se puede abrir la URL "%1". - + TAS Recording Grabación TAS - + Overwrite file of player 1? ¿Sobrescribir archivo del jugador 1? - + Invalid config detected Configuración no válida detectada - + Handheld controller can't be used on docked mode. Pro controller will be selected. El controlador del modo portátil no puede ser usado en el modo sobremesa. Se seleccionará el controlador Pro en su lugar. - - + + Error Error - - + + The current game is not looking for amiibos El juego actual no esta buscando amiibos - - + + Amiibo Amiibo - - + + The current amiibo has been removed El amiibo actual ha sido extraído - + Amiibo File (%1);; All Files (*.*) Archivo amiibo (%1);; Todos los archivos (*.*) - + Load Amiibo Cargar amiibo - + Error opening Amiibo data file Error al abrir el archivo de datos amiibo - + Unable to open Amiibo file "%1" for reading. No se puede abrir el archivo amiibo "%1" para leer. - + Error reading Amiibo data file Error al leer el archivo de datos amiibo - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. No se puede leer completamente los datos Amiibo. Se esperaban leer %1 bytes, pero solo se puede leer %2 bytes. - + Error loading Amiibo data Error al cargar los datos Amiibo - + Unable to load Amiibo data. No se pueden cargar los datos Amiibo. - + Capture Screenshot Captura de pantalla - + PNG Image (*.png) Imagen PNG (*.png) - + TAS state: Running %1/%2 Estado TAS: ejecutando %1/%2 - + TAS state: Recording %1 Estado TAS: grabando %1 - + TAS state: Idle %1/%2 Estado TAS: inactivo %1/%2 - + TAS State: Invalid Estado TAS: nulo - + &Stop Running &Parar de ejecutar - + &Start &Iniciar - + Stop R&ecording Pausar g&rabación - + R&ecord G&rabar - + Building: %n shader(s) Creando: %n shader(s)Construyendo: %n shader(s)Construyendo: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Escalado: %1x - + Speed: %1% / %2% Velocidad: %1% / %2% - + Speed: %1% Velocidad: %1% - + Game: %1 FPS (Unlocked) Juego: %1 FPS (desbloqueado) - + Game: %1 FPS Juego: %1 FPS - + Frame: %1 ms Fotogramas: %1 ms - + GPU NORMAL GPU NORMAL - + GPU HIGH GPU ALTA - + GPU EXTREME GPU EXTREMA - + GPU ERROR GPU ERROR - + + DOCKED + MODO TELEVISOR + + + + HANDHELD + MODO PORTÁTIL + + + NEAREST PROXIMAL - - + + BILINEAR BILINEAL - + BICUBIC BICÚBICO - + GAUSSIAN GAUSSIANO - + SCALEFORCE SCALEFORCE - + FSR FSR - - + + NO AA NO AA - + FXAA FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. El juego que estás intentando cargar requiere archivos adicionales de tu Switch antes de poder jugar. <br/><br/>Para obtener más información sobre cómo obtener estos archivos, ve a la siguiente página de la wiki: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Volcar archivos del sistema y las fuentes compartidas desde una Consola Switch. </a>.<br/><br/>¿Quieres volver a la lista de juegos? Continuar con la emulación puede provocar fallos, datos de guardado corrompidos u otros errores. - + yuzu was unable to locate a Switch system archive. %1 yuzu no pudo localizar el archivo de sistema de la Switch. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 yuzu no pudo localizar un archivo de sistema de la Switch: %1. %2 - + System Archive Not Found Archivo del sistema no encontrado - + System Archive Missing Faltan archivos del sistema - + yuzu was unable to locate the Switch shared fonts. %1 yuzu no pudo encontrar las fuentes compartidas de la Switch. %1 - + Shared Fonts Not Found Fuentes compartidas no encontradas - + Shared Font Missing Faltan fuentes compartidas - + Fatal Error Error fatal - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. yuzu ha encontrado un error fatal, consulta el registro para obtener más detalles. Para obtener más información sobre cómo acceder al registro, consulta la siguiente página: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>¿Cómo cargar el archivo de registro?</a>.<br/><br/> Continuar con la emulación puede provocar fallos, datos de guardado corruptos u otros errores. - + Fatal Error encountered Error fatal encontrado - + Confirm Key Rederivation Confirmar la clave de rederivación - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4824,37 +4859,37 @@ es lo que quieres hacer si es necesario. Esto eliminará los archivos de las claves generadas automáticamente y volverá a ejecutar el módulo de derivación de claves. - + Missing fuses Faltan fuses - + - Missing BOOT0 - Falta BOOT0 - + - Missing BCPKG2-1-Normal-Main - Falta BCPKG2-1-Normal-Main - + - Missing PRODINFO - Falta PRODINFO - + Derivation Components Missing Faltan componentes de derivación - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Faltan las claves de encriptación. <br>Por favor, sigue <a href='https://yuzu-emu.org/help/quickstart/'>la guía rápida de yuzu</a> para obtener todas tus claves, firmware y juegos.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4863,39 +4898,39 @@ Esto puede llevar unos minutos dependiendo del rendimiento de su sistema. - + Deriving Keys Obtención de claves - + Select RomFS Dump Target Selecciona el destinatario para volcar el RomFS - + Please select which RomFS you would like to dump. Por favor, seleccione los RomFS que deseas volcar. - + Are you sure you want to close yuzu? ¿Estás seguro de que quieres cerrar yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. ¿Estás seguro de que quieres detener la emulación? Cualquier progreso no guardado se perderá. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4907,38 +4942,38 @@ Would you like to bypass this and exit anyway? GRenderWindow - + OpenGL not available! ¡OpenGL no está disponible! - + yuzu has not been compiled with OpenGL support. yuzu no ha sido compilado con soporte de OpenGL. - - + + Error while initializing OpenGL! ¡Error al inicializar OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Tu GPU no soporta OpenGL, o no tienes instalados los últimos controladores gráficos. - + Error while initializing OpenGL 4.6! ¡Error al iniciar OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Tu GPU no soporta OpenGL 4.6, o no tienes instalado el último controlador de la tarjeta gráfica.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Es posible que la GPU no soporte una o más extensiones necesarias de OpenGL . Por favor, asegúrate de tener los últimos controladores de la tarjeta gráfica.<br><br>GL Renderer:<br>%1<br><br>Extensiones no soportadas:<br>%2 @@ -5183,7 +5218,7 @@ de inicio. GameListPlaceholder - + Double-click to add a new folder to the game list Haz doble clic para agregar un nuevo directorio a la lista de juegos. @@ -5206,6 +5241,145 @@ de inicio. Introduce un patrón para buscar + + Hotkeys + + + Audio Mute/Unmute + Activar/Desactivar Audio + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + Ventana Principal + + + + Audio Volume Down + Bajar Volumen de Audio + + + + Audio Volume Up + Subir Volumen de Audio + + + + Capture Screenshot + Captura de pantalla + + + + Change Adapting Filter + Cambiar Filtro Adaptable + + + + Change Docked Mode + Cambiar a Modo Televisor + + + + Change GPU Accuracy + Cambiar Precisión de GPU + + + + Continue/Pause Emulation + Continuar/Pausar Emulación + + + + Exit Fullscreen + Salir de Pantalla Completa + + + + Exit yuzu + Cerrar Yuzu + + + + Fullscreen + Pantalla completa + + + + Load File + Cargar archivo + + + + Load/Remove Amiibo + Cargar/Quitar Amiibo + + + + Restart Emulation + Reiniciar Emulación + + + + Stop Emulation + Detener Emulación + + + + TAS Record + Grabar TAS + + + + TAS Reset + Reiniciar TAS + + + + TAS Start/Stop + Iniciar/Detener TAS + + + + Toggle Filter Bar + Cambiar Barra de Filtro + + + + Toggle Framerate Limit + Cambiar Limite de Fotogramas + + + + Toggle Mouse Panning + Cambiar Desplazamiento del Ratón + + + + Toggle Status Bar + Cambiar Barra de Estado + + InstallDialog diff --git a/dist/languages/fr.ts b/dist/languages/fr.ts index 094a11bdd3..e1bc393d57 100644 --- a/dist/languages/fr.ts +++ b/dist/languages/fr.ts @@ -565,172 +565,187 @@ Cette option améliore la vitesse en réduisant la précision des instructions f ConfigureDebug - + + Debugger + + + + + Enable GDB Stub + Activer le "stub" de GDB + + + + Port: + Port : + + + Logging S'enregistrer - + Global Log Filter Filtre de log global - + Show Log in Console Afficher le relevé d'événements dans la console - + Open Log Location Ouvrir l'emplacement du journal de logs - + When checked, the max size of the log increases from 100 MB to 1 GB Lorsque coché, la taille maximum du relevé d'événements augmente de 100 Mo à 1 Go - + Enable Extended Logging** Activer la Journalisation Étendue** - + Homebrew Homebrew - + Arguments String Chaîne d'arguments - + Graphics Graphismes - + When checked, the graphics API enters a slower debugging mode Lorsque coché, l'API graphique entre dans un mode de débogage plus lent - + Enable Graphics Debugging Activer le débogage des graphismes - + When checked, it enables Nsight Aftermath crash dumps Une fois cochée, cette option active les "crash dumps" pour Nsight Aftermath - + Enable Nsight Aftermath Activer Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - + Dump Game Shaders Récupérer Shaders Jeu - + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Lorsque coché, désactive le compilateur de macros JIT. L'activer ralentit les jeux - + Disable Macro JIT Désactiver les macros JIT - + When checked, yuzu will log statistics about the compiled pipeline cache Lorsque la case est cochée, yuzu enregistrera les journaux de statistiques à propos de la cache de pipeline compilée - + Enable Shader Feedback Activer le retour d'information des shaders - + When checked, it executes shaders without loop logic changes Lorsque la case est cochée, exécuter les shaders sans changer la boucle de logique - + Disable Loop safety checks Désactiver les vérifications de boucle - + Debugging Débogage - + Enable FS Access Log Activer la journalisation des accès du système de fichiers - + Enable Verbose Reporting Services** Activer les services de rapport verbeux** - + Advanced Avancé - + Kiosk (Quest) Mode Mode Kiosk (Quest) - + Enable CPU Debugging Activer le Débogage CPU - + Enable Debug Asserts Activer les assertions de débogage - + Enable Auto-Stub** Activer l'Auto-Stub** - + Enable All Controller Types - + Disable Web Applet Désactiver l'applet web - + **This will be reset automatically when yuzu closes. **Ces options seront réinitialisées automatiquement lorsque yuzu fermera. @@ -780,78 +795,78 @@ Cette option améliore la vitesse en réduisant la précision des instructions f Configuration de yuzu - - + + Audio Son - - + + CPU CPU - + Debug Débogage - + Filesystem Système de fichiers - - + + General Général - - + + Graphics Vidéo - + GraphicsAdvanced Graphismes avancés - + Hotkeys Raccourcis clavier - - + + Controls Contrôles - + Profiles Profils - + Network Réseau - - + + System Système - + Game List Liste des jeux - + Web Web @@ -1320,7 +1335,12 @@ Cette option améliore la vitesse en réduisant la précision des instructions f Couleur de L’arrière plan : - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Shaders en Assembleur, NVIDIA Seulement) @@ -1441,70 +1461,70 @@ Cette option améliore la vitesse en réduisant la précision des instructions f Restaurer les défauts - + Action Action - + Hotkey Raccourci clavier - + Controller Hotkey Raccourci Manette - - - + + + Conflicting Key Sequence Séquence de touches conflictuelle - - + + The entered key sequence is already assigned to: %1 La séquence de touches entrée est déjà attribuée à : %1 - + Home+%1 Home+%1 - + [waiting] [En attente] - + Invalid Invalide - + Restore Default Rétablir les défauts - + Clear Effacer - + Conflicting Button Sequence Séquence de bouton conflictuelle - + The default button sequence is already assigned to: %1 La séquence de bouton par défaut est déjà assignée à : %1 - + The default key sequence is already assigned to: %1 La séquence de touches par défaut est déjà attribuée à : %1 @@ -2097,89 +2117,89 @@ Cette option améliore la vitesse en réduisant la précision des instructions f Stick Droit - - - - + + + + Clear Effacer - - - - - + + + + + [not set] [non défini] - - + + Toggle button Bouton d'activation - - + + Invert button Inverser les boutons - - + + Invert axis Inverser l'axe - - - + + + Set threshold Définir le seuil - - + + Choose a value between 0% and 100% Choisissez une valeur entre 0% et 100% - + Set gyro threshold Définir le seuil du gyroscope - + Map Analog Stick Mapper le stick analogique - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Après avoir appuyé sur OK, bougez d'abord votre joystick horizontalement, puis verticalement. Pour inverser les axes, bougez d'abord votre joystick verticalement, puis horizontalement. - + Center axis - + Deadzone: %1% Zone morte : %1% - + Modifier Range: %1% Modification de la course : %1% - + Pro Controller Pro Controller @@ -2364,7 +2384,7 @@ Pour inverser les axes, bougez d'abord votre joystick verticalement, puis h - + Configure Configurer @@ -2400,7 +2420,7 @@ Pour inverser les axes, bougez d'abord votre joystick verticalement, puis h - + Test Tester @@ -2420,77 +2440,77 @@ Pour inverser les axes, bougez d'abord votre joystick verticalement, puis h <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Plus d'informations</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters Le numéro de port contient des caractères invalides - + Port has to be in range 0 and 65353 Le port doit être entre 0 et 65353 - + IP address is not valid L'adresse IP n'est pas valide - + This UDP server already exists Ce serveur UDP existe déjà - + Unable to add more than 8 servers Impossible d'ajouter plus de 8 serveurs - + Testing Essai - + Configuring Configuration - + Test Successful Test réussi - + Successfully received data from the server. Données reçues du serveur avec succès. - + Test Failed Test échoué - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Impossible de recevoir des données valides du serveur.<br>Veuillez vérifier que le serveur est correctement configuré et que l'adresse et le port sont corrects. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. Le test UDP ou la configuration de l'étalonnage est en cours.<br>Veuillez attendre qu'ils se terminent. @@ -3290,17 +3310,17 @@ Pour inverser les axes, bougez d'abord votre joystick verticalement, puis h Les paramètres systèmes ne sont accessibles que lorsque le jeu n'est pas en cours. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Ceci remplacera la Switch virtuelle actuelle par une nouvelle. La Switch actuelle ne sera plus récupérable. cela peut entrainer des effets non désirés pendant le jeu. Ceci peut échouer si une configuration de sauvegarde périmée est utilisée. Continuer ? - + Warning Avertissement - + Console ID: 0x%1 ID de la Console : 0x%1 @@ -3616,12 +3636,12 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce Game Icon Size: - Taille de l'icône dossier : + Taille de l'icône jeu: Folder Icon Size: - Taille de l'icône jeu : + Taille de l'icône dossier: @@ -3896,894 +3916,909 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Des données anonymes sont collectées</a> pour aider à améliorer yuzu. <br/><br/>Voulez-vous partager vos données d'utilisations avec nous ? - + Telemetry Télémétrie - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... Chargement du Web Applet... - - + + Disable Web Applet Désactiver l'applet web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built La quantité de shaders en cours de construction - + The current selected resolution scaling multiplier. Le multiplicateur de mise à l'échelle de résolution actuellement sélectionné. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Valeur actuelle de la vitesse de l'émulation. Des valeurs plus hautes ou plus basses que 100% indique que l'émulation fonctionne plus vite ou plus lentement qu'une véritable Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Combien d'image par seconde le jeu est en train d'afficher. Ceci vas varier de jeu en jeu et de scènes en scènes. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Temps pris pour émuler une image par seconde de la switch, sans compter le limiteur d'image par seconde ou la synchronisation verticale. Pour une émulation à pleine vitesse, ceci devrait être au maximum à 16.67 ms. - - DOCK - MODE TV - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files &Effacer les fichiers récents - + &Continue &Continuer - + &Pause &Pause - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping yuzu exécute un jeu - + Warning Outdated Game Format Avertissement : Le Format de jeu est dépassé - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Vous utilisez un format de ROM déconstruite pour ce jeu, qui est donc un format dépassé qui à été remplacer par d'autre. Par exemple les formats NCA, NAX, XCI, ou NSP. Les destinations de ROM déconstruites manque des icônes, des métadonnée et du support de mise à jour.<br><br>Pour une explication des divers formats Switch que yuzu supporte, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>Regardez dans le wiki</a>. Ce message ne sera pas montré une autre fois. - - + + Error while loading ROM! Erreur lors du chargement de la ROM ! - + The ROM format is not supported. Le format de la ROM n'est pas supporté. - + An error occurred initializing the video core. Une erreur s'est produite lors de l'initialisation du noyau dédié à la vidéo. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu a rencontré une erreur en exécutant le cœur vidéo. Cela est généralement causé par des pilotes graphiques trop anciens. Veuillez consulter les logs pour plus d'informations. Pour savoir comment accéder aux logs, veuillez vous référer à la page suivante : <a href='https://yuzu-emu.org/help/reference/log-files/'>Comment partager un fichier de log </a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Erreur lors du chargement de la ROM ! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Veuillez suivre <a href='https://yuzu-emu.org/help/quickstart/'>le guide de démarrage rapide yuzu</a> pour retransférer vos fichiers.<br>Vous pouvez vous référer au wiki yuzu</a> ou le Discord yuzu</a> pour de l'assistance. - + An unknown error occurred. Please see the log for more details. Une erreur inconnue est survenue. Veuillez consulter le journal des logs pour plus de détails. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data Enregistrer les données - + Mod Data Donnés du Mod - + Error Opening %1 Folder Erreur dans l'ouverture du dossier %1. - - + + Folder does not exist! Le dossier n'existe pas ! - + Error Opening Transferable Shader Cache Erreur lors de l'ouverture des Shader Cache Transferable - + Failed to create the shader cache directory for this title. Impossible de créer le dossier de cache du shader pour ce jeu. - + Contents Contenus - + Update Mise à jour - + DLC DLC - + Remove Entry Supprimer l'entrée - + Remove Installed Game %1? Supprimer le jeu installé %1? - - - - - - + + + + + + Successfully Removed Supprimé avec succès - + Successfully removed the installed base game. Suppression du jeu de base installé avec succès. - - - + + + Error Removing %1 Erreur lors de la suppression %1 - + The base game is not installed in the NAND and cannot be removed. Le jeu de base n'est pas installé dans la NAND et ne peut pas être supprimé. - + Successfully removed the installed update. Suppression de la mise à jour installée avec succès. - + There is no update installed for this title. Il n'y a pas de mise à jour installée pour ce titre. - + There are no DLC installed for this title. Il n'y a pas de DLC installé pour ce titre. - + Successfully removed %1 installed DLC. Suppression de %1 DLC installé(s) avec succès. - + Delete OpenGL Transferable Shader Cache? Supprimer la Cache OpenGL de Shader Transférable? - + Delete Vulkan Transferable Shader Cache? Supprimer la Cache Vulkan de Shader Transférable? - + Delete All Transferable Shader Caches? Supprimer Toutes les Caches de Shader Transférable? - + Remove Custom Game Configuration? Supprimer la configuration personnalisée du jeu? - + Remove File Supprimer fichier - - + + Error Removing Transferable Shader Cache Erreur lors de la suppression du cache de shader transférable - - + + A shader cache for this title does not exist. Un shader cache pour ce titre n'existe pas. - + Successfully removed the transferable shader cache. Suppression du cache de shader transférable avec succès. - + Failed to remove the transferable shader cache. Échec de la suppression du cache de shader transférable. - - + + Error Removing Transferable Shader Caches Erreur durant la Suppression des Caches de Shader Transférable - + Successfully removed the transferable shader caches. Suppression des caches de shader transférable effectuée avec succès. - + Failed to remove the transferable shader cache directory. Impossible de supprimer le dossier de la cache de shader transférable. - - + + Error Removing Custom Configuration Erreur lors de la suppression de la configuration personnalisée - + A custom configuration for this title does not exist. Il n'existe pas de configuration personnalisée pour ce titre. - + Successfully removed the custom game configuration. Suppression de la configuration de jeu personnalisée avec succès. - + Failed to remove the custom game configuration. Échec de la suppression de la configuration personnalisée du jeu. - - + + RomFS Extraction Failed! L'extraction de la RomFS a échoué ! - + There was an error copying the RomFS files or the user cancelled the operation. Une erreur s'est produite lors de la copie des fichiers RomFS ou l'utilisateur a annulé l'opération. - + Full Plein - + Skeleton Squelette - + Select RomFS Dump Mode Sélectionnez le mode d'extraction de la RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Veuillez sélectionner la manière dont vous souhaitez que le fichier RomFS soit extrait.<br>Full copiera tous les fichiers dans le nouveau répertoire, tandis que<br>skeleton créera uniquement la structure de répertoires. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Il n'y a pas assez d'espace libre dans %1 pour extraire la RomFS. Veuillez libérer de l'espace ou sélectionner un autre dossier d'extraction dans Émulation > Configurer > Système > Système de fichiers > Extraire la racine - + Extracting RomFS... Extraction de la RomFS ... - - + + Cancel Annuler - + RomFS Extraction Succeeded! Extraction de la RomFS réussi ! - + The operation completed successfully. L'opération s'est déroulée avec succès. - + Error Opening %1 Erreur lors de l'ouverture %1 - + Select Directory Sélectionner un répertoire - + Properties Propriétés - + The game properties could not be loaded. Les propriétés du jeu n'ont pas pu être chargées. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Exécutable Switch (%1);;Tous les fichiers (*.*) - + Load File Charger un fichier - + Open Extracted ROM Directory Ouvrir le dossier des ROM extraites - + Invalid Directory Selected Destination sélectionnée invalide - + The directory you have selected does not contain a 'main' file. Le répertoire que vous avez sélectionné ne contient pas de fichier "main". - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Fichier Switch installable (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Installer les fichiers - + %n file(s) remaining %n fichier restant%n fichiers restants%n fichiers restants - + Installing file "%1"... Installation du fichier "%1" ... - - + + Install Results Résultats d'installation - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Pour éviter d'éventuels conflits, nous déconseillons aux utilisateurs d'installer des jeux de base sur la NAND. Veuillez n'utiliser cette fonctionnalité que pour installer des mises à jour et des DLC. - + %n file(s) were newly installed %n fichier a été nouvellement installé%n fichiers ont été nouvellement installés%n fichiers ont été nouvellement installés - + %n file(s) were overwritten %n fichier a été écrasé%n fichiers ont été écrasés%n fichiers ont été écrasés - + %n file(s) failed to install %n fichier n'a pas pu être installé%n fichiers n'ont pas pu être installés%n fichiers n'ont pas pu être installés - + System Application Application Système - + System Archive Archive Système - + System Application Update Mise à jour de l'application système - + Firmware Package (Type A) Paquet micrologiciel (Type A) - + Firmware Package (Type B) Paquet micrologiciel (Type B) - + Game Jeu - + Game Update Mise à jour de jeu - + Game DLC DLC de jeu - + Delta Title Titre Delta - + Select NCA Install Type... Sélectionner le type d'installation du NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Veuillez sélectionner le type de titre auquel vous voulez installer ce NCA : (Dans la plupart des cas, le titre par défaut : 'Jeu' est correct.) - + Failed to Install Échec de l'installation - + The title type you selected for the NCA is invalid. Le type de titre que vous avez sélectionné pour le NCA n'est pas valide. - + File not found Fichier non trouvé - + File "%1" not found Fichier "%1" non trouvé - + OK OK - + Missing yuzu Account Compte yuzu manquant - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Pour soumettre un test de compatibilité pour un jeu, vous devez lier votre compte yuzu.<br><br/>Pour lier votre compte yuzu, aller à Emulation &gt; Configuration&gt; Web. - + Error opening URL Erreur lors de l'ouverture de l'URL - + Unable to open the URL "%1". Impossible d'ouvrir l'URL "%1". - + TAS Recording Enregistrement TAS - + Overwrite file of player 1? Écraser le fichier du joueur 1 ? - + Invalid config detected Configuration invalide détectée - + Handheld controller can't be used on docked mode. Pro controller will be selected. Contrôleur portable ne peut pas être utilisé en mode téléviseur. La manette Pro sera sélectionnée. - - + + Error Erreur - - + + The current game is not looking for amiibos Le jeu actuel ne cherche pas d'amiibos. - - + + Amiibo Amiibo - - + + The current amiibo has been removed L'amiibo actuel a été retiré - + Amiibo File (%1);; All Files (*.*) Fichier Amiibo (%1);; Tous les fichiers (*.*) - + Load Amiibo Charger un Amiibo - + Error opening Amiibo data file Erreur lors de l'ouverture du fichier de données Amiibo - + Unable to open Amiibo file "%1" for reading. Impossible d'ouvrir le fichier Amiibo "%1" à lire. - + Error reading Amiibo data file Erreur lors de la lecture du fichier de données Amiibo - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. Impossible de lire entièrement les données Amiibo. On s'attend à lire %1 octets, mais il n'a pu lire que %2 octets - + Error loading Amiibo data Erreur lors du chargement des données Amiibo - + Unable to load Amiibo data. Impossible de charger les données Amiibo. - + Capture Screenshot Capture d'écran - + PNG Image (*.png) Image PNG (*.png) - + TAS state: Running %1/%2 État du TAS : En cours d'exécution %1/%2 - + TAS state: Recording %1 État du TAS : Enregistrement %1 - + TAS state: Idle %1/%2 État du TAS : Inactif %1:%2 - + TAS State: Invalid État du TAS : Invalide - + &Stop Running &Stopper l'exécution - + &Start &Start - + Stop R&ecording Stopper l'en&registrement - + R&ecord En&registrer - + Building: %n shader(s) Compilation: %n shaderCompilation : %n shadersCompilation : %n shaders - + Scale: %1x %1 is the resolution scaling factor Échelle : %1x - + Speed: %1% / %2% Vitesse : %1% / %2% - + Speed: %1% Vitesse : %1% - + Game: %1 FPS (Unlocked) Jeu : %1 IPS (Débloqué) - + Game: %1 FPS Jeu : %1 FPS - + Frame: %1 ms Frame : %1 ms - + GPU NORMAL GPU NORMAL - + GPU HIGH GPU HAUT - + GPU EXTREME GPU EXTRÊME - + GPU ERROR GPU ERREUR - + + DOCKED + + + + + HANDHELD + + + + NEAREST PLUS PROCHE - - + + BILINEAR BILINÉAIRE - + BICUBIC BICUBIQUE - + GAUSSIAN GAUSSIEN - + SCALEFORCE SCALEFORCE - + FSR FSR - - + + NO AA AUCUN AA - + FXAA FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. Le jeu que vous essayez de charger a besoin de fichiers additionnels que vous devez extraire depuis votre Switch avant de jouer.<br/><br/>Pour plus d'information sur l'extraction de ces fichiers, veuillez consulter la page du wiki suivante : <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Extraction des archives système et des Shared Fonts depuis la Switch</a>.<br/><br/>Voulez-vous quitter la liste des jeux ? Une émulation continue peut entraîner des crashs, la corruption de données de sauvegarde ou d’autres bugs. - + yuzu was unable to locate a Switch system archive. %1 yuzu n'a pas été capable de localiser un système d'archive Switch. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 yuzu n'a pas été capable de localiser un système d'archive Switch. %1. %2 - + System Archive Not Found Archive système introuvable - + System Archive Missing Archive Système Manquante - + yuzu was unable to locate the Switch shared fonts. %1 Yuzu n'a pas été capable de localiser les polices partagées de la Switch. %1 - + Shared Fonts Not Found Les polices partagées non pas été trouvées - + Shared Font Missing Police Partagée Manquante - + Fatal Error Erreur fatale - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. yuzu a rencontré une erreur fatale, veuillez consulter les logs pour plus de détails. Pour plus d'informations sur l'accès aux logs, veuillez consulter la page suivante : <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'> Comment télécharger le fichier des logs </a>.<br/><br/>Voulez-vous quitter la liste des jeux ? Une émulation continue peut entraîner des crashs, la corruption de données de sauvegarde ou d’autres bugs. - + Fatal Error encountered Erreur Fatale rencontrée - + Confirm Key Rederivation Confirmer la réinstallation de la clé - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4800,37 +4835,37 @@ et éventuellement faites des sauvegardes. Cela supprimera vos fichiers de clé générés automatiquement et ré exécutera le module d'installation de clé. - + Missing fuses Fusibles manquants - + - Missing BOOT0 - BOOT0 manquant - + - Missing BCPKG2-1-Normal-Main - BCPKG2-1-Normal-Main manquant - + - Missing PRODINFO - PRODINFO manquant - + Derivation Components Missing Composants de dérivation manquants - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Les clés de chiffrement sont manquantes. <br>Veuillez suivre <a href='https://yuzu-emu.org/help/quickstart/'>le guide de démarrage rapide yuzu</a> pour obtenir tous vos clés, firmware et jeux.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4839,39 +4874,39 @@ Cela peut prendre jusqu'à une minute en fonction des performances de votre système. - + Deriving Keys Installation des clés - + Select RomFS Dump Target Sélectionner la cible d'extraction du RomFS - + Please select which RomFS you would like to dump. Veuillez sélectionner quel RomFS vous voulez extraire. - + Are you sure you want to close yuzu? Êtes vous sûr de vouloir fermer yuzu ? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Êtes-vous sûr d'arrêter l'émulation ? Tout progrès non enregistré sera perdu. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4883,38 +4918,38 @@ Voulez-vous ignorer ceci and quitter quand même ? GRenderWindow - + OpenGL not available! OpenGL n'est pas disponible ! - + yuzu has not been compiled with OpenGL support. yuzu n'a pas été compilé avec le support OpenGL. - - + + Error while initializing OpenGL! Erreur lors de l'initialisation d'OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Votre GPU peut ne pas prendre en charge OpenGL, ou vous n'avez pas les derniers pilotes graphiques. - + Error while initializing OpenGL 4.6! Erreur lors de l'initialisation d'OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Votre GPU peut ne pas prendre en charge OpenGL 4.6 ou vous ne disposez pas du dernier pilote graphique: %1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Votre GPU peut ne pas prendre en charge une ou plusieurs extensions OpenGL requises. Veuillez vous assurer que vous disposez du dernier pilote graphique.<br><br>GL Renderer :<br>%1<br><br>Extensions non prises en charge :<br>%2 @@ -5157,7 +5192,7 @@ Screen. GameListPlaceholder - + Double-click to add a new folder to the game list Double-cliquez pour ajouter un nouveau dossier à la liste de jeux @@ -5180,6 +5215,145 @@ Screen. Entrez un motif à filtrer + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Prendre une capture d'ecran + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Plein écran + + + + Load File + Charger un fichier + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/id.ts b/dist/languages/id.ts index 4b79eaf7f2..f20c248e74 100644 --- a/dist/languages/id.ts +++ b/dist/languages/id.ts @@ -540,172 +540,187 @@ Memungkinkan berbagai macam optimasi IR. ConfigureDebug - + + Debugger + + + + + Enable GDB Stub + Aktifkan GDB Stub + + + + Port: + Port: + + + Logging Pencatatan - + Global Log Filter Catatan Penyaring Global - + Show Log in Console Tampilkan Catatan Di Konsol - + Open Log Location Buka Lokasi Catatan - + When checked, the max size of the log increases from 100 MB to 1 GB Saat dicentang, ukuran maksimum log meningkat dari 100 MB menjadi 1 GB - + Enable Extended Logging** Aktifkan Pencatatan Yang Diperluas** - + Homebrew Homebrew - + Arguments String String Argumen - + Graphics Grafis - + When checked, the graphics API enters a slower debugging mode - + Enable Graphics Debugging Nyalakan Pengawakutuan Grafis - + When checked, it enables Nsight Aftermath crash dumps - + Enable Nsight Aftermath Aktifkan Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - + Dump Game Shaders - + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Saat dicentang, ini menonaktifkan kompiler makro Just In Time. Mengaktifkan ini membuat game berjalan lebih lambat - + Disable Macro JIT Matikan Macro JIT - + When checked, yuzu will log statistics about the compiled pipeline cache Saat dinyalakan, yuzu akan mencatat statstik tentang pipeline cache yang disusun - + Enable Shader Feedback Nyalakan Umpan Balik Shader - + When checked, it executes shaders without loop logic changes Saat dinyalakan, akan menjalankan shader tanpa perubahan logika loop - + Disable Loop safety checks Matikan cek keamanan Loop - + Debugging Pengawakutuan - + Enable FS Access Log Nyalakan Log Akses FS - + Enable Verbose Reporting Services** Nyalakan Layanan Laporan Bertele-tele** - + Advanced Lanjutan - + Kiosk (Quest) Mode Mode Kiosk (Pencarian) - + Enable CPU Debugging Nyalakan Pengawakutuan CPU - + Enable Debug Asserts Nyalakan Awakutu Assert - + Enable Auto-Stub** - + Enable All Controller Types Aktifkan Semua Jenis Controller - + Disable Web Applet Matikan Applet Web - + **This will be reset automatically when yuzu closes. **Ini akan diatur ulang secara otomatis ketika yuzu ditutup. @@ -755,78 +770,78 @@ Memungkinkan berbagai macam optimasi IR. Komfigurasi yuzu - - + + Audio Audio - - + + CPU CPU - + Debug Awakutu - + Filesystem Sistem berkas - - + + General Umum - - + + Graphics Grafis - + GraphicsAdvanced GrafisLanjutan - + Hotkeys Pintasan - - + + Controls Kendali - + Profiles Profil - + Network Jaringan - - + + System Sistem - + Game List Daftar Permainan - + Web Jejaring @@ -1295,7 +1310,12 @@ Memungkinkan berbagai macam optimasi IR. Warna Latar: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Shader perakit, hanya NVIDIA) @@ -1416,70 +1436,70 @@ Memungkinkan berbagai macam optimasi IR. Kembalikan ke Semula - + Action Tindakan - + Hotkey Pintasan - + Controller Hotkey - - - + + + Conflicting Key Sequence Urutan Tombol yang Konflik - - + + The entered key sequence is already assigned to: %1 Urutan tombol yang dimasukkan sudah menerap ke: %1 - + Home+%1 - + [waiting] [menunggu] - + Invalid - + Restore Default Kembalikan ke Semula - + Clear Bersihkan - + Conflicting Button Sequence - + The default button sequence is already assigned to: %1 - + The default key sequence is already assigned to: %1 Urutan tombol bawaan sudah diterapkan ke: %1 @@ -2072,89 +2092,89 @@ Memungkinkan berbagai macam optimasi IR. Stik Kanan - - - - + + + + Clear Bersihkan - - - - - + + + + + [not set] [belum diatur] - - + + Toggle button Atur tombol - - + + Invert button Balikkan tombol - - + + Invert axis Balikkan poros - - - + + + Set threshold Atur batasan - - + + Choose a value between 0% and 100% Pilih sebuah angka diantara 0% dan 100% - + Set gyro threshold - + Map Analog Stick Petakan Stik Analog - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Setelah menekan OK, pertama gerakkan joystik secara mendatar, lalu tegak lurus. Untuk membalikkan sumbu, pertama gerakkan joystik secara tegak lurus, lalu mendatar. - + Center axis - + Deadzone: %1% Titik Mati: %1% - + Modifier Range: %1% Rentang Pengubah: %1% - + Pro Controller Kontroler Pro @@ -2339,7 +2359,7 @@ Untuk membalikkan sumbu, pertama gerakkan joystik secara tegak lurus, lalu menda - + Configure Konfigurasi @@ -2375,7 +2395,7 @@ Untuk membalikkan sumbu, pertama gerakkan joystik secara tegak lurus, lalu menda - + Test Uji coba @@ -2395,77 +2415,77 @@ Untuk membalikkan sumbu, pertama gerakkan joystik secara tegak lurus, lalu menda <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Pelajari lebih lanjut</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters Terdapat karakter tidak sah di angka port - + Port has to be in range 0 and 65353 Port harus berada dalam jangkauan 0 dan 65353 - + IP address is not valid Alamat IP tidak sah - + This UDP server already exists Server UDP ini sudah ada - + Unable to add more than 8 servers Tidak dapat menambah lebih dari 8 server - + Testing Menguji - + Configuring Mengkonfigur - + Test Successful Tes Berhasil - + Successfully received data from the server. Berhasil menerima data dari server. - + Test Failed Uji coba Gagal - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Tidak dapat menerima data yang sah dari server.<br>Mohon periksa bahwa server telah diatur dengan benar dan alamat dan port sudah sesuai. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. Uji coba UDP atau kalibrasi konfigurasi sedang berjalan.<br>Mohon tunggu hingga selesai. @@ -3265,17 +3285,17 @@ Untuk membalikkan sumbu, pertama gerakkan joystik secara tegak lurus, lalu menda Pengaturan sistem hanya tersedia saat permainan tidak dijalankan. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Ini akan mengganti Switch virtual Anda dengan yang baru. Switch virtual Anda saat ini tidak akan bisa dipulihkan. Ini mungkin akan menyebabkan kesan tak terkira di dalam permainan. Ini juga mungkin akan gagal jika Anda menggunakan simpanan konfigurasi yang lawas. Lanjutkan? - + Warning Peringatan - + Console ID: 0x%1 ID Konsol: 0x%1 @@ -3870,896 +3890,911 @@ Drag points to change position, or double-click table cells to edit values. GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Data anonim dikumpulkan</a> untuk membantu yuzu. <br/><br/>Apa Anda ingin membagi data penggunaan dengan kami? - + Telemetry Telemetri - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... Memuat Applet Web... - - + + Disable Web Applet Matikan Applet Web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built Jumlah shader yang sedang dibuat - + The current selected resolution scaling multiplier. Pengali skala resolusi yang terpilih. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Kecepatan emulasi saat ini. Nilai yang lebih tinggi atau rendah dari 100% menandakan pengemulasian berjalan lebih cepat atau lambat dibanding Switch aslinya. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Berapa banyak frame per second (bingkai per detik) permainan akan ditampilkan. Ini akan berubah dari berbagai permainan dan pemandangan. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Waktu yang diperlukan untuk mengemulasikan bingkai Switch, tak menghitung pembatas bingkai atau v-sync. Agar emulasi berkecepatan penuh, ini harus 16.67 mdtk. - - DOCK - DOCK - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files &Bersihkan Berkas Baru-baru Ini - + &Continue &Lanjutkan - + &Pause &Jeda - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping yuzu sedang menjalankan game - + Warning Outdated Game Format Peringatan Format Permainan yang Usang - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Anda menggunakan format direktori ROM yang sudah didekonstruksi untuk permainan ini, yang mana itu merupakan format lawas yang sudah tergantikan oleh yang lain seperti NCA, NAX, XCI, atau NSP. Direktori ROM yang sudah didekonstruksi kekurangan ikon, metadata, dan dukungan pembaruan.<br><br>Untuk penjelasan berbagai format Switch yang didukung yuzu, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>periksa wiki kami</a>. Pesan ini tidak akan ditampilkan lagi. - - + + Error while loading ROM! Kesalahan ketika memuat ROM! - + The ROM format is not supported. Format ROM tak didukung. - + An error occurred initializing the video core. Terjadi kesalahan ketika menginisialisasi inti video. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu telah mengalami error saat menjalankan inti video. Ini biasanya disebabkan oleh pemicu piranti (driver) GPU yang usang, termasuk yang terintegrasi. Mohon lihat catatan untuk informasi lebih rinci. Untuk informasi cara mengakses catatan, mohon lihat halaman berikut: <a href='https://yuzu-emu.org/help/reference/log-files/'>Cara Mengupload Berkas Catatan</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Terjadi kesalahan yang tak diketahui. Mohon lihat catatan untuk informasi lebih rinci. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data Simpan Data - + Mod Data Mod Data - + Error Opening %1 Folder Gagal Membuka Folder %1 - - + + Folder does not exist! Folder tak ada! - + Error Opening Transferable Shader Cache Gagal Ketika Membuka Tembolok Shader yang Dapat Ditransfer - + Failed to create the shader cache directory for this title. - + Contents Konten - + Update Perbaharui - + DLC DLC - + Remove Entry Hapus Masukan - + Remove Installed Game %1? - - - - - - + + + + + + Successfully Removed - + Successfully removed the installed base game. - - - + + + Error Removing %1 - + The base game is not installed in the NAND and cannot be removed. - + Successfully removed the installed update. - + There is no update installed for this title. - + There are no DLC installed for this title. Tidak ada DLC yang terinstall untuk judul ini. - + Successfully removed %1 installed DLC. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove File Hapus File - - + + Error Removing Transferable Shader Cache Kesalahan Menghapus Transferable Shader Cache - - + + A shader cache for this title does not exist. Cache shader bagi judul ini tidak ada - + Successfully removed the transferable shader cache. - + Failed to remove the transferable shader cache. - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration Kesalahan Menghapus Konfigurasi Buatan - + A custom configuration for this title does not exist. - + Successfully removed the custom game configuration. - + Failed to remove the custom game configuration. - - + + RomFS Extraction Failed! Pengekstrakan RomFS Gagal! - + There was an error copying the RomFS files or the user cancelled the operation. Terjadi kesalahan ketika menyalin berkas RomFS atau dibatalkan oleh pengguna. - + Full Penuh - + Skeleton Skeleton - + Select RomFS Dump Mode Pilih Mode Dump RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Mohon pilih cara RomFS akan di-dump.<br>FPenuh akan menyalin seluruh berkas ke dalam direktori baru sementara <br>jerangkong hanya akan menciptakan struktur direktorinya saja. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... Mengekstrak RomFS... - - + + Cancel Batal - + RomFS Extraction Succeeded! Pengekstrakan RomFS Berhasil! - + The operation completed successfully. Operasi selesai dengan sukses, - + Error Opening %1 Gagal membuka %1 - + Select Directory Pilih Direktori - + Properties Properti - + The game properties could not be loaded. Properti permainan tak dapat dimuat. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Eksekutabel Switch (%1);;Semua Berkas (*.*) - + Load File Muat Berkas - + Open Extracted ROM Directory Buka Direktori ROM Terekstrak - + Invalid Directory Selected Direktori Terpilih Tidak Sah - + The directory you have selected does not contain a 'main' file. Direktori yang Anda pilih tak memiliki berkas 'utama.' - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Install File - + %n file(s) remaining - + Installing file "%1"... Memasang berkas "%1"... - - + + Install Results Hasil Install - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed %n file(s) baru diinstall - + %n file(s) were overwritten %n file(s) telah ditimpa - + %n file(s) failed to install %n file(s) gagal di install - + System Application Aplikasi Sistem - + System Archive Arsip Sistem - + System Application Update Pembaruan Aplikasi Sistem - + Firmware Package (Type A) Paket Perangkat Tegar (Tipe A) - + Firmware Package (Type B) Paket Perangkat Tegar (Tipe B) - + Game Permainan - + Game Update Pembaruan Permainan - + Game DLC DLC Permainan - + Delta Title Judul Delta - + Select NCA Install Type... Pilih Tipe Pemasangan NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Mohon pilih jenis judul yang Anda ingin pasang sebagai NCA ini: (Dalam kebanyakan kasus, pilihan bawaan 'Permainan' tidak apa-apa`.) - + Failed to Install Gagal Memasang - + The title type you selected for the NCA is invalid. Jenis judul yang Anda pilih untuk NCA tidak sah. - + File not found Berkas tak ditemukan - + File "%1" not found Berkas "%1" tak ditemukan - + OK OK - + Missing yuzu Account Akun yuzu Hilang - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Agar dapat mengirimkan berkas uju kompatibilitas permainan, Anda harus menautkan akun yuzu Anda.<br><br/>TUntuk mennautkan akun yuzu Anda, pergi ke Emulasi &gt; Konfigurasi &gt; Web. - + Error opening URL Kesalahan saat membuka URL - + Unable to open the URL "%1". Tidak dapat membuka URL "%1". - + TAS Recording Rekaman TAS - + Overwrite file of player 1? Timpa file pemain 1? - + Invalid config detected Konfigurasi tidak sah terdeteksi - + Handheld controller can't be used on docked mode. Pro controller will be selected. Kontroller jinjing tidak bisa digunakan dalam mode dock. Kontroller Pro akan dipilih - - + + Error - - + + The current game is not looking for amiibos - - + + Amiibo - - + + The current amiibo has been removed - + Amiibo File (%1);; All Files (*.*) Berkas Amiibo (%1);; Semua Berkas (*.*) - + Load Amiibo Muat Amiibo - + Error opening Amiibo data file Gagal membuka berkas data Amiibo - + Unable to open Amiibo file "%1" for reading. Tak dapat membuka berkas Amiibo "%1" untuk dibaca. - + Error reading Amiibo data file Gagal membaca berkas data Amiibo - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. Tak dapat membaca data Amiibo sepenuhnya. Diperkirakan membaca %1 bita, namun hanya terbaca %2 bita. - + Error loading Amiibo data Gagal memuat data Amiibo - + Unable to load Amiibo data. Tak dapat memuat data Amiibo - + Capture Screenshot Tangkapan Layar - + PNG Image (*.png) Berkas PNG (*.png) - + TAS state: Running %1/%2 Status TAS: Berjalan %1/%2 - + TAS state: Recording %1 Status TAS: Merekam %1 - + TAS state: Idle %1/%2 Status TAS: Diam %1/%2 - + TAS State: Invalid Status TAS: Tidak Valid - + &Stop Running &Matikan - + &Start &Mulai - + Stop R&ecording Berhenti Mer&ekam - + R&ecord R&ekam - + Building: %n shader(s) Membangun: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Skala: %1x - + Speed: %1% / %2% Kecepatan: %1% / %2% - + Speed: %1% Kecepatan: %1% - + Game: %1 FPS (Unlocked) - + Game: %1 FPS Permainan: %1 FPS - + Frame: %1 ms Frame: %1 ms - + GPU NORMAL GPU NORMAL - + GPU HIGH GPU TINGGI - + GPU EXTREME GPU EKSTRIM - + GPU ERROR KESALAHAN GPU - + + DOCKED + + + + + HANDHELD + + + + NEAREST NEAREST - - + + BILINEAR BILINEAR - + BICUBIC BICUBIC - + GAUSSIAN GAUSSIAN - + SCALEFORCE SCALEFORCE - + FSR FSR - - + + NO AA TANPA AA - + FXAA FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. - + yuzu was unable to locate a Switch system archive. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 - + System Archive Not Found - + System Archive Missing - + yuzu was unable to locate the Switch shared fonts. %1 - + Shared Fonts Not Found - + Shared Font Missing - + Fatal Error Kesalahan Fatal - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. - + Fatal Error encountered - + Confirm Key Rederivation - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4770,76 +4805,76 @@ This will delete your autogenerated key files and re-run the key derivation modu - + Missing fuses - + - Missing BOOT0 - Kehilangan BOOT0 - + - Missing BCPKG2-1-Normal-Main - Kehilangan BCPKG2-1-Normal-Main - + - Missing PRODINFO - Kehilangan PRODINFO - + Derivation Components Missing - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. - + Deriving Keys - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close yuzu? Apakah anda yakin ingin menutup yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4849,38 +4884,38 @@ Would you like to bypass this and exit anyway? GRenderWindow - + OpenGL not available! OpenGL tidak tersedia! - + yuzu has not been compiled with OpenGL support. - - + + Error while initializing OpenGL! Terjadi kesalahan menginisialisasi OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. VGA anda mungkin tidak mendukung OpenGL, atau anda tidak memiliki pemacu piranti (driver) grafis terbaharu. - + Error while initializing OpenGL 4.6! Terjadi kesalahan menginisialisasi OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 VGA anda mungkin tidak mendukung OpenGL 4.6, atau anda tidak memiliki pemacu piranti (driver) grafis terbaharu.<br><br>Pemuat GL:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 VGA anda mungkin tidak mendukung satu atau lebih ekstensi OpenGL. Mohon pastikan bahwa anda memiliki pemacu piranti (driver) grafis terbaharu.<br><br>Pemuat GL:<br>%1<br><br>Ekstensi yang tidak didukung:<br>%2 @@ -5120,7 +5155,7 @@ Screen. GameListPlaceholder - + Double-click to add a new folder to the game list @@ -5143,6 +5178,145 @@ Screen. + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Tangkapan Layar + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + + + + + Load File + Muat Berkas + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/it.ts b/dist/languages/it.ts index 9845c468a1..b27861f533 100644 --- a/dist/languages/it.ts +++ b/dist/languages/it.ts @@ -560,172 +560,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + + + + + Enable GDB Stub + Abilita GDB Stub + + + + Port: + Porta: + + + Logging Logging - + Global Log Filter Filtro Log Globale - + Show Log in Console Mostra i Log nella Console - + Open Log Location Apri Cartella Log - + When checked, the max size of the log increases from 100 MB to 1 GB Quando selezionata, la dimensione massima del log aumenterà da 100 MB a 1 GB - + Enable Extended Logging** Abilita il Log Esteso** - + Homebrew Homebrew - + Arguments String Stringa degli Argomenti - + Graphics Grafica - + When checked, the graphics API enters a slower debugging mode Quando selezionata, l'API entra in modalità di debug lento - + Enable Graphics Debugging Abilita Debugging Grafica - + When checked, it enables Nsight Aftermath crash dumps Se spuntato, abilita i crash dump di Nsight Aftermath - + Enable Nsight Aftermath Abilita Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - + Dump Game Shaders - + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Quando selezionato, disabilita il macro-compilatore JIT. Abilitalo per rendere i giochi più lenti - + Disable Macro JIT Disabilita Macro JIT - + When checked, yuzu will log statistics about the compiled pipeline cache - + Enable Shader Feedback - + When checked, it executes shaders without loop logic changes - + Disable Loop safety checks - + Debugging Debugging - + Enable FS Access Log - + Enable Verbose Reporting Services** - + Advanced Avanzate - + Kiosk (Quest) Mode Modalità Kiosk (Quest) - + Enable CPU Debugging Abilita il Debugging della CPU - + Enable Debug Asserts Abilita le asserzioni di debug - + Enable Auto-Stub** - + Enable All Controller Types - + Disable Web Applet Disabilita l'Applet Web - + **This will be reset automatically when yuzu closes. @@ -775,78 +790,78 @@ p, li { white-space: pre-wrap; } Configurazione di yuzu - - + + Audio Audio - - + + CPU CPU - + Debug Debug - + Filesystem Filesystem - - + + General Generale - - + + Graphics Grafica - + GraphicsAdvanced Grafica avanzata - + Hotkeys Hotkey - - + + Controls Comandi - + Profiles Profili - + Network - - + + System Sistema - + Game List Lista Giochi - + Web Web @@ -1315,7 +1330,12 @@ p, li { white-space: pre-wrap; } Colore Sfondo: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) @@ -1436,70 +1456,70 @@ p, li { white-space: pre-wrap; } Ripristino predefinito - + Action Azione - + Hotkey Hotkey - + Controller Hotkey - - - + + + Conflicting Key Sequence Conflitto nella Sequenza di Tasti - - + + The entered key sequence is already assigned to: %1 La sequenza di tasti immessa è già assegnata a:% 1 - + Home+%1 - + [waiting] [in attesa] - + Invalid - + Restore Default Ripristina predefinito - + Clear Cancella - + Conflicting Button Sequence - + The default button sequence is already assigned to: %1 - + The default key sequence is already assigned to: %1 La sequenza di tasti predefinita è già assegnata a:% 1 @@ -2092,89 +2112,89 @@ p, li { white-space: pre-wrap; } Stick Destro - - - - + + + + Clear Cancella - - - - - + + + + + [not set] [non impostato] - - + + Toggle button Premi il bottone - - + + Invert button - - + + Invert axis Inverti assi - - - + + + Set threshold - - + + Choose a value between 0% and 100% - + Set gyro threshold - + Map Analog Stick Mappa la levetta analogica - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Dopo aver premuto OK, prima muovi la levetta orizzontalmente, e poi verticalmente. Per invertire gli assi, prima muovi la levetta verticalmente, e poi orizzontalmente. - + Center axis - + Deadzone: %1% Zona morta: %1% - + Modifier Range: %1% Modifica raggio: %1% - + Pro Controller Pro Controller @@ -2359,7 +2379,7 @@ Per invertire gli assi, prima muovi la levetta verticalmente, e poi orizzontalme - + Configure Configura @@ -2395,7 +2415,7 @@ Per invertire gli assi, prima muovi la levetta verticalmente, e poi orizzontalme - + Test Test @@ -2415,77 +2435,77 @@ Per invertire gli assi, prima muovi la levetta verticalmente, e poi orizzontalme <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Per saperne di più</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters Il numero di porta ha caratteri non validi - + Port has to be in range 0 and 65353 La valore della porta deve essere compreso tra 0 e 65353 inclusi - + IP address is not valid Indirizzo IP non valido - + This UDP server already exists Questo server UDP esiste già - + Unable to add more than 8 servers Impossibile aggiungere più di 8 server - + Testing Testando - + Configuring Configurando - + Test Successful Test riuscito - + Successfully received data from the server. Ricevuti con successo dati dal server. - + Test Failed Test fallito - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Impossibile ricevere dati validi dal server.<br> Verificare che il server sia impostato correttamente e che indirizzo e porta siano corretti. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. È in corso il test UDP o la configurazione della calibrazione,<br> attendere che finiscano. @@ -3285,17 +3305,17 @@ Per invertire gli assi, prima muovi la levetta verticalmente, e poi orizzontalme Le impostazioni di sistema sono disponibili solamente quando nessun gioco è in esecuzione. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Questo rimpiazzerà la tua Switch virtuale con una nuova. La tua Switch virtuale non sarà recuperabile. Questo potrebbe avere effetti indesiderati nei giochi. Questo potrebbe fallire, se usi un salvataggio non aggiornato. Desideri continuare? - + Warning Attenzione - + Console ID: 0x%1 ID Console: 0x%1 @@ -3891,896 +3911,911 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Vengono raccolti dati anonimi</a> per aiutarci a migliorare yuzu. <br/><br/>Desideri condividere i tuoi dati di utilizzo con noi? - + Telemetry Telemetria - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... Caricamento Web Applet... - - + + Disable Web Applet Disabilita l'Applet Web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built Il numero di shaders al momento in costruzione - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Velocità corrente dell'emulazione. Valori più alti o più bassi di 100% indicano che l'emulazione sta funzionando più velocemente o lentamente rispetto a una Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Quanti frame al secondo il gioco mostra attualmente. Questo varia da gioco a gioco e da situazione a situazione. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tempo utilizzato per emulare un frame della Switch, non contando i limiti ai frame o il v-sync. Per un'emulazione alla massima velocità, il valore dev'essere al massimo 16.67 ms. - - DOCK - DOCK - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files &Cancella i File Recenti - + &Continue &Continua - + &Pause &Pausa - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Warning Outdated Game Format Avviso Formato di Gioco Obsoleto - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Stai usando una cartella con dentro una ROM decostruita come formato per avviare questo gioco, è un formato obsoleto ed è stato sostituito da altri come NCA, NAX, XCI o NSP. Le ROM decostruite non hanno icone, metadata e non supportano gli aggiornamenti. <br><br>Per una spiegazione sui vari formati di Switch che yuzu supporta, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>controlla la nostra wiki</a>. Questo messaggio non verrà più mostrato. - - + + Error while loading ROM! Errore nel caricamento della ROM! - + The ROM format is not supported. Il formato della ROM non è supportato. - + An error occurred initializing the video core. E' stato riscontrato un errore nell'inizializzazione del core video. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Errore nel caricamento della ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Per favore segui <a href='https://yuzu-emu.org/help/quickstart/'>la guida rapida di yuzu</a> per rifare il dump dei file.<br>Puoi fare riferimento alla wiki di yuzu</a> o al canale Discord di yuzu</a> per aiuto. - + An unknown error occurred. Please see the log for more details. E' stato riscontrato un errore sconosciuto. Visualizza il log per maggiori dettagli. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Save Data Dati di Salvataggio - + Mod Data Dati delle Mod - + Error Opening %1 Folder Errore nell'Apertura della Cartella %1 - - + + Folder does not exist! La cartella non esiste! - + Error Opening Transferable Shader Cache Errore nell'Apertura della Cache Shader Trasferibile - + Failed to create the shader cache directory for this title. - + Contents Contenuti - + Update Aggiorna - + DLC DLC - + Remove Entry Rimuovi voce - + Remove Installed Game %1? Rimuovere i giochi installati %1? - - - - - - + + + + + + Successfully Removed Rimosso con successo - + Successfully removed the installed base game. Rimosso con successo il gioco base installato - - - + + + Error Removing %1 Errore durante la rimozione %1 - + The base game is not installed in the NAND and cannot be removed. Il gioco base non è installato su NAND e non può essere rimosso. - + Successfully removed the installed update. Aggiornamento rimosso on successo. - + There is no update installed for this title. Non c'è alcun aggiornamento installato per questo gioco. - + There are no DLC installed for this title. Non c'è alcun DLC installato per questo gioco. - + Successfully removed %1 installed DLC. Rimossi con successo %1 DLC installati. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? Rimuovere la configurazione personalizzata del gioco? - + Remove File Rimuovi file? - - + + Error Removing Transferable Shader Cache Errore rimuovendo la shader cache trasferibile. - - + + A shader cache for this title does not exist. Una cache di shader per questo titolo non esiste. - + Successfully removed the transferable shader cache. Rimossa con successo la shader cache trasferibile. - + Failed to remove the transferable shader cache. Impossibile rimuovere la cache dello shader trasferibile. - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration Errore rimuovendo la configurazione personalizzata - + A custom configuration for this title does not exist. Una configurazione personalizzata per questo gioco non esiste. - + Successfully removed the custom game configuration. Rimossa con successo la configurazione personalizzata del gioco. - + Failed to remove the custom game configuration. Impossibile rimuovere la configurazione personalizzata del gioco - - + + RomFS Extraction Failed! Estrazione RomFS Fallita! - + There was an error copying the RomFS files or the user cancelled the operation. C'è stato un errore nella copia dei file del RomFS o l'operazione è stata annullata dall'utente. - + Full Completa - + Skeleton Scheletro. - + Select RomFS Dump Mode Seleziona Modalità Estrazione RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Seleziona come vorresti estrarre il RomFS. <br>Completo copierà tutti i file in una nuova cartella mentre<br>scheletro creerà solamente le cartelle e le sottocartelle. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... Estrazione RomFS in corso... - - + + Cancel Annulla - + RomFS Extraction Succeeded! Estrazione RomFS Riuscita! - + The operation completed successfully. L'operazione è stata completata con successo. - + Error Opening %1 Errore nell'Apertura di %1 - + Select Directory Seleziona Cartella - + Properties Proprietà - + The game properties could not be loaded. Le proprietà del gioco non sono potute essere caricate. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Eseguibile Switch (%1);;Tutti i File (*.*) - + Load File Carica File - + Open Extracted ROM Directory Apri Cartella ROM Estratta - + Invalid Directory Selected Cartella Selezionata Non Valida - + The directory you have selected does not contain a 'main' file. La cartella che hai selezionato non contiene un file "main". - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) File installabili Switch (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Installa files - + %n file(s) remaining - + Installing file "%1"... Installazione del file "%1"... - - + + Install Results Installa risultati - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Per evitare possibli conflitti, scoraggiamo gli utenti dall'installare giochi base su NAND. Per favore, usare questa funzione solo per installare aggiornamenti e DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Applicazione di Sistema - + System Archive Archivio di Sistema - + System Application Update Aggiornamento Applicazione di Sistema - + Firmware Package (Type A) Pacchetto Firmware (Tipo A) - + Firmware Package (Type B) Pacchetto Firmware (Tipo B) - + Game Gioco - + Game Update Aggiornamento di Gioco - + Game DLC DLC Gioco - + Delta Title Titolo Delta - + Select NCA Install Type... Seleziona il Tipo di Installazione NCA - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Seleziona il tipo del file NCA da installare: (Nella maggior parte dei casi, il predefinito 'Gioco' va bene.) - + Failed to Install Installazione Fallita - + The title type you selected for the NCA is invalid. Il tipo che hai selezionato per l'NCA non è valido. - + File not found File non trovato - + File "%1" not found File "%1" non trovato - + OK OK - + Missing yuzu Account Account di yuzu non trovato - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Per segnalare la compatibilità di un gioco, devi collegare il tuo account yuzu. <br><br/>Per collegare il tuo account yuzu, vai su Emulazione &gt; Configurazione &gt; Web. - + Error opening URL Errore aprendo l'URL - + Unable to open the URL "%1". Impossibile aprire l'URL "% 1". - + TAS Recording - + Overwrite file of player 1? Vuoi sovrascrivere lo script del giocatore 1? - + Invalid config detected Trovata configurazione invalida - + Handheld controller can't be used on docked mode. Pro controller will be selected. Il controller Handheld non può essere utilizzato in modalità docked. Verrà selezionato il controller Pro. - - + + Error - - + + The current game is not looking for amiibos - - + + Amiibo - - + + The current amiibo has been removed - + Amiibo File (%1);; All Files (*.*) File Amiibo (%1);; Tutti I File (*.*) - + Load Amiibo Carica Amiibo - + Error opening Amiibo data file Errore nell'apertura del file dati Amiibo - + Unable to open Amiibo file "%1" for reading. Impossibile aprire e leggere il file Amiibo "%1". - + Error reading Amiibo data file Errore nella lettura dei dati del file Amiibo - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. Impossibile leggere tutti i dati dell'Amiibo. E' stato possibile leggere solamente %2 byte di %1. - + Error loading Amiibo data Errore nel caricamento dei dati dell'Amiibo. - + Unable to load Amiibo data. Impossibile caricare i dati dell'Amiibo. - + Capture Screenshot Cattura Screenshot - + PNG Image (*.png) Immagine PNG (*.png) - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + &Start &Avvia - + Stop R&ecording - + R&ecord - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% Velocità: %1% / %2% - + Speed: %1% Velocità: %1% - + Game: %1 FPS (Unlocked) Gioco: %1 FPS (Sbloccati) - + Game: %1 FPS Gioco: %1 FPS - + Frame: %1 ms Frame: %1 ms - + GPU NORMAL GPU NORMALE - + GPU HIGH - + GPU EXTREME GPU ESTREMA - + GPU ERROR ERRORE GPU - + + DOCKED + + + + + HANDHELD + + + + NEAREST - - + + BILINEAR - + BICUBIC - + GAUSSIAN - + SCALEFORCE - + FSR - - + + NO AA - + FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. Il gioco che stai provando a caricare richiede ulteriori file che devono essere estratti dalla tua Switch prima di poter giocare. <br/><br/>Per maggiori informazioni sull'estrazione di questi file, visualizza la seguente pagina della wiki: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Estrazione di Archivi di Sistema e Font Condivisi da una Console Switch</a>.<br/><br/>Vuoi uscire e tornare alla lista dei giochi? Continuare l'emulazione potrebbe risultare in crash, salvataggi corrotti o altri bug. - + yuzu was unable to locate a Switch system archive. %1 yuzu non ha potuto individuare un archivio di sistema della Switch. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 yuzu non ha potuto individuare un archivio di sistema della Switch: %1. %2 - + System Archive Not Found Archivio di Sistema Non Trovato - + System Archive Missing Archivio di Sistema Mancante - + yuzu was unable to locate the Switch shared fonts. %1 yuzu non ha potuto individuare i font condivisi della Switch. %1 - + Shared Fonts Not Found Font Condivisi Non Trovati - + Shared Font Missing Font Condivisi Mancanti - + Fatal Error Errore Fatale - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. yuzu ha riscontrato un errore fatale, visualizza il log per maggiori dettagli. Per maggiori informazioni su come accedere al log, visualizza la seguente pagina: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>Come Caricare Il File Log</a>.<br/><br/>Vuoi uscire e tornare alla lista dei giochi? Continuare l'emulazione potrebbe risultare in crash, salvataggi corrotti o altri bug. - + Fatal Error encountered Errore Fatale riscontrato - + Confirm Key Rederivation Conferma Riderivazione Chiave - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4797,37 +4832,37 @@ e facoltativamente fai dei backup. Questo eliminerà i tuoi file di chiavi autogenerati e ri-avvierà il processo di derivazione delle chiavi. - + Missing fuses Fusi mancanti - + - Missing BOOT0 - Manca BOOT0 - + - Missing BCPKG2-1-Normal-Main - Manca BCPKG2-1-Normal-Main - + - Missing PRODINFO - Manca PRODINFO - + Derivation Components Missing Componenti di derivazione mancanti - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4836,39 +4871,39 @@ Questa operazione potrebbe durare fino a un minuto in base alle prestazioni del tuo sistema. - + Deriving Keys Derivazione Chiavi - + Select RomFS Dump Target Seleziona Target dell'Estrazione del RomFS - + Please select which RomFS you would like to dump. Seleziona quale RomFS vorresti estrarre. - + Are you sure you want to close yuzu? Sei sicuro di voler chiudere yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Sei sicuro di voler fermare l'emulazione? Tutti i progressi non salvati verranno perduti. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4880,38 +4915,38 @@ Desideri uscire comunque? GRenderWindow - + OpenGL not available! OpenGL non disponibile! - + yuzu has not been compiled with OpenGL support. yuzu non è stato compilato con il supporto OpenGL. - - + + Error while initializing OpenGL! Errore durante l'inizializzazione di OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. La tua GPU potrebbe non supportare OpenGL, o non hai installato l'ultima versione dei driver video. - + Error while initializing OpenGL 4.6! Errore durante l'inizializzazione di OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 La tua GPU potrebbe non supportare una o più estensioni OpenGL richieste. Assicurati di avere gli ultimi driver grafici.<br><br>Estensioni non supportate:<br> @@ -5153,7 +5188,7 @@ Iniziale. GameListPlaceholder - + Double-click to add a new folder to the game list Clicca due volte per aggiungere una nuova cartella alla lista dei giochi @@ -5176,6 +5211,145 @@ Iniziale. Inserisci pattern per filtrare + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Cattura Screenshot + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Schermo Intero + + + + Load File + Carica File + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/ja_JP.ts b/dist/languages/ja_JP.ts index 6d928fd5ef..0b0dfd5c74 100644 --- a/dist/languages/ja_JP.ts +++ b/dist/languages/ja_JP.ts @@ -570,172 +570,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + + + + + Enable GDB Stub + GDBスタブの有効化 + + + + Port: + ポート: + + + Logging ログ - + Global Log Filter グローバルログフィルター - + Show Log in Console コンソールにログを表示 - + Open Log Location ログ出力フォルダを開く - + When checked, the max size of the log increases from 100 MB to 1 GB チェックすると、ログの最大サイズが100MBから1GBに増加します。 - + Enable Extended Logging** 拡張ログの有効化** - + Homebrew Homebrew - + Arguments String 引数 - + Graphics グラフィック - + When checked, the graphics API enters a slower debugging mode チェックすると、 グラフィックAPIはより遅いデバッグモードになります。 - + Enable Graphics Debugging グラフィックデバッグの有効化 - + When checked, it enables Nsight Aftermath crash dumps チェックすると、Nsight Aftermathのクラッシュダンプが有効になります - + Enable Nsight Aftermath Nsight Aftermathの有効化 - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found チェックすると、ディスクシェーダーキャッシュまたはゲームからオリジナルのアセンブラーシェーダーをすべてダンプします - + Dump Game Shaders ゲームシェーダーをダンプ - + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower チェックすると、マクロのJust In Timeコンパイラが無効になります。有効にすると、ゲームの動作が遅くなります。 - + Disable Macro JIT Macro JITを無効化 - + When checked, yuzu will log statistics about the compiled pipeline cache チェックすると、コンパイルしたパイプラインキャッシュの統計情報をロギングします - + Enable Shader Feedback シェーダフィードバックの有効j化 - + When checked, it executes shaders without loop logic changes チェックすると、ループロジックを変更せずにシェーダーを実行します。 - + Disable Loop safety checks ループ安全性チェックの無効化 - + Debugging デバッグ - + Enable FS Access Log FSアクセスログの有効化 - + Enable Verbose Reporting Services** 詳細なレポートサービスの有効化** - + Advanced 高度 - + Kiosk (Quest) Mode Kiosk (Quest) Mode - + Enable CPU Debugging CPUデバッグの有効化 - + Enable Debug Asserts デバッグアサートの有効化 - + Enable Auto-Stub** 自動スタブの有効化** - + Enable All Controller Types - + Disable Web Applet Webアプレットの無効化 - + **This will be reset automatically when yuzu closes. ** yuzuを終了したときに自動的にリセットされます。 @@ -785,78 +800,78 @@ p, li { white-space: pre-wrap; } yuzuの設定 - - + + Audio サウンド - - + + CPU CPU - + Debug デバッグ - + Filesystem ファイルシステム - - + + General 全般 - - + + Graphics グラフィック - + GraphicsAdvanced 拡張グラフィック - + Hotkeys ホットキー - - + + Controls 操作 - + Profiles プロファイル - + Network ネットワーク - - + + System システム - + Game List ゲームリスト - + Web Web @@ -1325,7 +1340,12 @@ p, li { white-space: pre-wrap; } 背景色: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM (アセンブリシェーダ、NVIDIA のみ) @@ -1446,70 +1466,70 @@ p, li { white-space: pre-wrap; } デフォルトに戻す - + Action 操作 - + Hotkey ホットキー - + Controller Hotkey コントローラホットキー - - - + + + Conflicting Key Sequence 入力された組合せの衝突 - - + + The entered key sequence is already assigned to: %1 入力された組合せは既に次の操作に割り当てられています:%1 - + Home+%1 - + [waiting] [入力待ち] - + Invalid 無効 - + Restore Default デフォルトに戻す - + Clear 消去 - + Conflicting Button Sequence - + The default button sequence is already assigned to: %1 デフォルトのボタン配列はすでに %1 に割り当てられています。 - + The default key sequence is already assigned to: %1 デフォルトの組合せはすでに %1 に割り当てられています。 @@ -2102,89 +2122,89 @@ p, li { white-space: pre-wrap; } Rスティック - - - - + + + + Clear クリア - - - - - + + + + + [not set] [未設定] - - + + Toggle button - - + + Invert button ボタンを反転 - - + + Invert axis 軸を反転 - - - + + + Set threshold しきい値を設定 - - + + Choose a value between 0% and 100% 0%から100%の間の値を選択してください - + Set gyro threshold ジャイロのしきい値を設定 - + Map Analog Stick アナログスティックをマップ - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. OKを押した後、スティックを水平方向に動かし、次に垂直方向に動かしてください。 軸を反転させる場合、 最初に垂直方向に動かし、次に水平方向に動かしてください。 - + Center axis - + Deadzone: %1% デッドゾーン:%1% - + Modifier Range: %1% 変更範囲:%1% - + Pro Controller Proコントローラ @@ -2369,7 +2389,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< - + Configure 設定 @@ -2405,7 +2425,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< - + Test テスト @@ -2425,77 +2445,77 @@ To invert the axes, first move your joystick vertically, and then horizontally.< <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">さらに詳しく</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters ポート番号に無効な文字が含まれています - + Port has to be in range 0 and 65353 ポート番号は0から65353の間で設定してください - + IP address is not valid IPアドレスが無効です - + This UDP server already exists このUDPサーバはすでに存在してます - + Unable to add more than 8 servers 8個以上のサーバを追加することはできません - + Testing テスト中 - + Configuring 設定中 - + Test Successful テスト成功 - + Successfully received data from the server. サーバーからのデータ受信に成功しました。 - + Test Failed テスト失敗 - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. 有効なデータを受信できませんでした。<br>サーバーが正しくセットアップされ、アドレスとポートが正しいことを確認してください。 - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. UDPテストまたはキャリブレーション実行中です。<br>完了までお待ちください。 @@ -3295,17 +3315,17 @@ To invert the axes, first move your joystick vertically, and then horizontally.< システム設定はゲーム未実行時にのみ変更できます。 - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? 仮想Switchコンソールを再作成しようとしています。現在使用中の仮想Switchコンソールを後から復旧させることはできません。ゲームに予期せぬ影響を与える可能性があり、古い設定などを使うと失敗するかもしれませんが、それでも続行しますか? - + Warning 警告 - + Console ID: 0x%1 コンソールID: 0x%1 @@ -3901,896 +3921,911 @@ Drag points to change position, or double-click table cells to edit values. GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? yuzuを改善するための<a href='https://yuzu-emu.org/help/feature/telemetry/'>匿名データが収集されました</a>。<br/><br/>統計情報データを共有しますか? - + Telemetry テレメトリ - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... Webアプレットをロード中... - - + + Disable Web Applet Webアプレットの無効化 - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built ビルド中のシェーダー数 - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. 現在のエミュレーション速度。値が100%より高いか低い場合、エミュレーション速度がSwitchより速いか遅いことを示します。 - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. ゲームが現在表示している1秒あたりのフレーム数。これはゲームごと、シーンごとに異なります。 - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Switchフレームをエミュレートするのにかかる時間で、フレームリミットやV-Syncは含まれません。フルスピードエミュレーションの場合、最大で16.67ミリ秒になります。 - - DOCK - DOCK - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files 最近のファイルをクリア(&C) - + &Continue 再開(&C) - + &Pause 中断(&P) - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Warning Outdated Game Format 古いゲームフォーマットの警告 - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. このゲームでは、分解されたROMディレクトリフォーマットを使用しています。これは、NCA、NAX、XCI、またはNSPなどに取って代わられた古いフォーマットです。分解されたROMディレクトリには、アイコン、メタデータ、およびアップデートサポートがありません。<br><br>yuzuがサポートするSwitchフォーマットの説明については、<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>wikiをチェックしてください</a>。このメッセージは二度と表示されません。 - - + + Error while loading ROM! ROMロード中にエラーが発生しました! - + The ROM format is not supported. このROMフォーマットはサポートされていません。 - + An error occurred initializing the video core. ビデオコア初期化中にエラーが発生しました。 - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. ROMのロード中にエラー! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. 不明なエラーが発生しました。詳細はログを確認して下さい。 - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data データのセーブ - + Mod Data Modデータ - + Error Opening %1 Folder ”%1”フォルダを開けませんでした - - + + Folder does not exist! フォルダが存在しません! - + Error Opening Transferable Shader Cache シェーダキャッシュを開けませんでした - + Failed to create the shader cache directory for this title. このタイトル用のシェーダキャッシュディレクトリの作成に失敗しました - + Contents コンテンツ - + Update アップデート - + DLC DLC - + Remove Entry エントリ削除 - + Remove Installed Game %1? インストールされているゲーム%1を削除しますか? - - - - - - + + + + + + Successfully Removed 削除しました - + Successfully removed the installed base game. インストールされたゲームを正常に削除しました。 - - - + + + Error Removing %1 %1削除エラー - + The base game is not installed in the NAND and cannot be removed. ゲームはNANDにインストールされていないため、削除できません。 - + Successfully removed the installed update. インストールされたアップデートを正常に削除しました。 - + There is no update installed for this title. このタイトルのアップデートはインストールされていません。 - + There are no DLC installed for this title. このタイトルにはDLCがインストールされていません。 - + Successfully removed %1 installed DLC. %1にインストールされたDLCを正常に削除しました。 - + Delete OpenGL Transferable Shader Cache? 転送可能なOpenGLシェーダキャッシュを削除しますか? - + Delete Vulkan Transferable Shader Cache? 転送可能なVulkanシェーダキャッシュを削除しますか? - + Delete All Transferable Shader Caches? 転送可能なすべてのシェーダキャッシュを削除しますか? - + Remove Custom Game Configuration? このタイトルのカスタム設定を削除しますか? - + Remove File ファイル削除 - - + + Error Removing Transferable Shader Cache 転送可能なシェーダーキャッシュの削除エラー - - + + A shader cache for this title does not exist. このタイトル用のシェーダキャッシュは存在しません。 - + Successfully removed the transferable shader cache. 転送可能なシェーダーキャッシュが正常に削除されました。 - + Failed to remove the transferable shader cache. 転送可能なシェーダーキャッシュを削除できませんでした。 - - + + Error Removing Transferable Shader Caches 転送可能なシェーダキャッシュの削除エラー - + Successfully removed the transferable shader caches. 転送可能なシェーダキャッシュを正常に削除しました。 - + Failed to remove the transferable shader cache directory. 転送可能なシェーダキャッシュディレクトリの削除に失敗しました。 - - + + Error Removing Custom Configuration カスタム設定の削除エラー - + A custom configuration for this title does not exist. このタイトルのカスタム設定は存在しません。 - + Successfully removed the custom game configuration. カスタム設定を正常に削除しました。 - + Failed to remove the custom game configuration. カスタム設定の削除に失敗しました。 - - + + RomFS Extraction Failed! RomFSの解析に失敗しました! - + There was an error copying the RomFS files or the user cancelled the operation. RomFSファイルをコピー中にエラーが発生したか、ユーザー操作によりキャンセルされました。 - + Full フル - + Skeleton スケルトン - + Select RomFS Dump Mode RomFSダンプモードの選択 - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. RomFSのダンプ方法を選択してください。<br>”完全”はすべてのファイルが新しいディレクトリにコピーされます。<br>”スケルトン”はディレクトリ構造を作成するだけです。 - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... RomFSを解析中... - - + + Cancel キャンセル - + RomFS Extraction Succeeded! RomFS解析成功! - + The operation completed successfully. 操作は成功しました。 - + Error Opening %1 ”%1”を開けませんでした - + Select Directory ディレクトリの選択 - + Properties プロパティ - + The game properties could not be loaded. ゲームプロパティをロード出来ませんでした。 - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch実行ファイル (%1);;すべてのファイル (*.*) - + Load File ファイルのロード - + Open Extracted ROM Directory 展開されているROMディレクトリを開く - + Invalid Directory Selected 無効なディレクトリが選択されました - + The directory you have selected does not contain a 'main' file. 選択されたディレクトリに”main”ファイルが見つかりませんでした。 - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) インストール可能なスイッチファイル (*.nca *.nsp *.xci);;任天堂コンテンツアーカイブ (*.nca);;任天堂サブミッションパッケージ (*.nsp);;NXカートリッジイメージ (*.xci) - + Install Files ファイルのインストール - + %n file(s) remaining 残り %n ファイル - + Installing file "%1"... "%1"ファイルをインストールしています・・・ - - + + Install Results インストール結果 - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed %n ファイルが新たにインストールされました - + %n file(s) were overwritten %n ファイルが上書きされました - + %n file(s) failed to install %n ファイルのインストールに失敗しました - + System Application システムアプリケーション - + System Archive システムアーカイブ - + System Application Update システムアプリケーションアップデート - + Firmware Package (Type A) ファームウェアパッケージ(Type A) - + Firmware Package (Type B) ファームウェアパッケージ(Type B) - + Game ゲーム - + Game Update ゲームアップデート - + Game DLC ゲームDLC - + Delta Title 差分タイトル - + Select NCA Install Type... NCAインストール種別を選択・・・ - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) インストールするNCAタイトル種別を選択して下さい: (ほとんどの場合、デフォルトの”ゲーム”で問題ありません。) - + Failed to Install インストール失敗 - + The title type you selected for the NCA is invalid. 選択されたNCAのタイトル種別が無効です。 - + File not found ファイルが存在しません - + File "%1" not found ファイル”%1”が存在しません - + OK OK - + Missing yuzu Account yuzuアカウントが存在しません - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. ゲームの互換性テストケースを送信するには、yuzuアカウントをリンクする必要があります。<br><br/>yuzuアカウントをリンクするには、エミュレーション > 設定 > Web から行います。 - + Error opening URL URLオープンエラー - + Unable to open the URL "%1". URL"%1"を開けません。 - + TAS Recording TAS 記録中 - + Overwrite file of player 1? プレイヤー1のファイルを上書きしますか? - + Invalid config detected 無効な設定を検出しました - + Handheld controller can't be used on docked mode. Pro controller will be selected. 携帯コントローラはドックモードで使用できないため、Proコントローラが選択されます。 - - + + Error - - + + The current game is not looking for amiibos - - + + Amiibo Amiibo - - + + The current amiibo has been removed - + Amiibo File (%1);; All Files (*.*) amiiboファイル (%1);;すべてのファイル (*.*) - + Load Amiibo amiiboのロード - + Error opening Amiibo data file amiiboデータファイルを開けませんでした - + Unable to open Amiibo file "%1" for reading. amiiboデータファイル”%1”を読み込めませんでした。 - + Error reading Amiibo data file amiiboデータファイルを読み込み中にエラーが発生した - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. amiiboデータを完全には読み取ることができませんでした。%1バイトを読み込もうとしましたが、%2バイトしか読み取れませんでした。 - + Error loading Amiibo data amiiboデータ読み込み中にエラーが発生しました - + Unable to load Amiibo data. amiiboデータをロードできませんでした。 - + Capture Screenshot スクリーンショットのキャプチャ - + PNG Image (*.png) PNG画像 (*.png) - + TAS state: Running %1/%2 TAS 状態: 実行中 %1/%2 - + TAS state: Recording %1 TAS 状態: 記録中 %1 - + TAS state: Idle %1/%2 TAS 状態: アイドル %1/%2 - + TAS State: Invalid TAS 状態: 無効 - + &Stop Running 実行停止(&S) - + &Start 実行(&S) - + Stop R&ecording 記録停止(&R) - + R&ecord 記録(&R) - + Building: %n shader(s) 構築中: %n シェーダー - + Scale: %1x %1 is the resolution scaling factor 拡大率: %1x - + Speed: %1% / %2% 速度:%1% / %2% - + Speed: %1% 速度:%1% - + Game: %1 FPS (Unlocked) - + Game: %1 FPS ゲーム:%1 FPS - + Frame: %1 ms フレーム:%1 ms - + GPU NORMAL GPU NORMAL - + GPU HIGH GPU HIGH - + GPU EXTREME GPU EXTREME - + GPU ERROR GPU ERROR - + + DOCKED + + + + + HANDHELD + + + + NEAREST NEAREST - - + + BILINEAR BILINEAR - + BICUBIC BICUBIC - + GAUSSIAN GAUSSIAN - + SCALEFORCE SCALEFORCE - + FSR FSR - - + + NO AA NO AA - + FXAA FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. ロードしようとしているゲームはプレイする前に、追加のファイルを必要とします。それはSwitchからダンプする必要があります。<br/><br/>これらのファイルのダンプの詳細については、次のWikiページを参照してください:<a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>スイッチコンソールからのシステムアーカイブと共有フォントをダンプする</a>。<br/><br/>ゲームリストに戻りますか?エミュレーションを続けると、クラッシュ、保存データの破損、またはその他のバグが発生する可能性があります。 - + yuzu was unable to locate a Switch system archive. %1 yuzuはSwitchのシステムアーカイブ "%1" を見つけられませんでした。 - + yuzu was unable to locate a Switch system archive: %1. %2 yuzuはSwitchのシステムアーカイブ "%1" "%2" を見つけられませんでした。 - + System Archive Not Found システムアーカイブが見つかりません - + System Archive Missing システムアーカイブが見つかりません - + yuzu was unable to locate the Switch shared fonts. %1 yuzuはSwitchの共有フォント "%1" を見つけられませんでした。 - + Shared Fonts Not Found 共有フォントが存在しません - + Shared Font Missing 共有フォントが存在しません - + Fatal Error 致命的なエラー - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. yuzuが致命的なエラーを検出しました。詳細については、ログを参照してください。ログへのアクセスの詳細については、次のページを参照してください。<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>ログファイルをアップロードする方法</a>。<br/><br/>ゲームリストに戻りますか?エミュレーションを続けると、クラッシュ、保存データの破損、またはその他のバグが発生する可能性があります。 - + Fatal Error encountered 致命的なエラー発生 - + Confirm Key Rederivation キーの再取得確認 - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4807,37 +4842,37 @@ This will delete your autogenerated key files and re-run the key derivation modu 実行すると、自動生成された鍵ファイルが削除され、鍵生成モジュールが再実行されます。 - + Missing fuses ヒューズがありません - + - Missing BOOT0 - BOOT0がありません - + - Missing BCPKG2-1-Normal-Main - BCPKG2-1-Normal-Mainがありません - + - Missing PRODINFO - PRODINFOがありません - + Derivation Components Missing 派生コンポーネントがありません - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> 暗号化キーがありません。<br>キー、ファームウェア、ゲームを取得するには<a href='https://yuzu-emu.org/help/quickstart/'>yuzu クイックスタートガイド</a>を参照ください。<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4846,39 +4881,39 @@ on your system's performance. 1分以上かかります。 - + Deriving Keys 派生キー - + Select RomFS Dump Target RomFSダンプターゲットの選択 - + Please select which RomFS you would like to dump. ダンプしたいRomFSを選択して下さい。 - + Are you sure you want to close yuzu? yuzuを終了しますか? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. エミュレーションを停止しますか?セーブされていない進行状況は失われます。 - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4890,38 +4925,38 @@ Would you like to bypass this and exit anyway? GRenderWindow - + OpenGL not available! OpenGLは使用できません! - + yuzu has not been compiled with OpenGL support. yuzuはOpenGLサポート付きでコンパイルされていません。 - - + + Error while initializing OpenGL! OpenGL初期化エラー - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. GPUがOpenGLをサポートしていないか、グラフィックスドライバーが最新ではありません。 - + Error while initializing OpenGL 4.6! OpenGL4.6初期化エラー! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 GPUがOpenGL4.6をサポートしていないか、グラフィックスドライバーが最新ではありません。<br><br>GL レンダラ:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 GPUが1つ以上の必要なOpenGL拡張機能をサポートしていない可能性があります。最新のグラフィックドライバを使用していることを確認してください。<br><br>GL レンダラ:<br>%1<br><br>サポートされていない拡張機能:<br>%2 @@ -5161,7 +5196,7 @@ Screen. GameListPlaceholder - + Double-click to add a new folder to the game list 新しいゲームリストフォルダを追加するにはダブルクリックしてください。 @@ -5184,6 +5219,145 @@ Screen. フィルターパターンを入力 + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + スクリーンショットを撮る + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + フルスクリーン + + + + Load File + ファイルのロード + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/ko_KR.ts b/dist/languages/ko_KR.ts index 2ef7fafe72..70597f0ff2 100644 --- a/dist/languages/ko_KR.ts +++ b/dist/languages/ko_KR.ts @@ -578,172 +578,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + 디버거 + + + + Enable GDB Stub + GDB Stub 활성화 + + + + Port: + 포트: + + + Logging 로깅 - + Global Log Filter 전역 로그 필터 - + Show Log in Console 콘솔에 로그 표시 - + Open Log Location 로그 경로 열기 - + When checked, the max size of the log increases from 100 MB to 1 GB 이 옵션을 활성화 시, 로그 파일의 최대 용량이 100MB에서 1GB로 증가합니다. - + Enable Extended Logging** 확장된 로깅 활성화** - + Homebrew 홈브류 - + Arguments String 실행인수 - + Graphics 그래픽 - + When checked, the graphics API enters a slower debugging mode 이 옵션을 활성화 시, 그래픽 API가 디버깅 모드로 진입하여 속도가 느려집니다. - + Enable Graphics Debugging 그래픽 디버깅 활성화 - + When checked, it enables Nsight Aftermath crash dumps 선택하면 Nsight Aftermath 크래시 덤프가 활성화됩니다. - + Enable Nsight Aftermath Nsight Aftermath 활성화 - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found 선택하면 디스크 셰이더 캐시 또는 게임에서 찾은 모든 원본 어셈블러 셰이더를 덤프합니다. - + Dump Game Shaders 게임 셰이더 덤프 - + When checked, it will dump all the macro programs of the GPU 체크하면 GPU의 모든 매크로 프로그램을 덤프합니다. - + Dump Maxwell Macros Maxwell 매크로 덤프 - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower 이 옵션에 체크할 시, 매크로 JIT 컴파일러를 비활성화 합니다. 게임 속도가 느려지니 유의하십시오. - + Disable Macro JIT Macro JIT 비활성화 - + When checked, yuzu will log statistics about the compiled pipeline cache 선택하면 yuzu는 컴파일된 파이프라인 캐시에 대한 통계를 기록합니다. - + Enable Shader Feedback 셰이더 피드백 활성화 - + When checked, it executes shaders without loop logic changes 체크 시 루프 로직 변경 없이 셰이더 실행 - + Disable Loop safety checks 루프 안전 검사 비활성화 - + Debugging 디버깅 - + Enable FS Access Log FS 액세스 로그 활성화 - + Enable Verbose Reporting Services** 자세한 리포팅 서비스 활성화** - + Advanced 고급 - + Kiosk (Quest) Mode Kiosk (Quest) 모드 - + Enable CPU Debugging CPU 디버깅 활성화 - + Enable Debug Asserts 디버그 에러 검출 활성화 - + Enable Auto-Stub** 자동 스텁 활성화** - + Enable All Controller Types 모든 컨트롤러 유형 활성화 - + Disable Web Applet 웹 애플릿 비활성화 - + **This will be reset automatically when yuzu closes. **Yuzu가 종료되면 자동으로 재설정됩니다. @@ -793,78 +808,78 @@ p, li { white-space: pre-wrap; } yuzu 설정 - - + + Audio 오디오 - - + + CPU CPU - + Debug 디버그 - + Filesystem 파일 시스템 - - + + General 일반 - - + + Graphics 그래픽 - + GraphicsAdvanced 그래픽 고급 - + Hotkeys 단축키 - - + + Controls 조작 - + Profiles 프로필 - + Network 네트워크 - - + + System 시스템 - + Game List 게임 목록 - + Web @@ -1194,7 +1209,7 @@ p, li { white-space: pre-wrap; } Exclusive Fullscreen - 완전한 전체 화면 모드 + 독점 전체화면 모드 @@ -1269,7 +1284,7 @@ p, li { white-space: pre-wrap; } Window Adapting Filter: - 윈도우 적용 필터: + 윈도우 적응형 필터: @@ -1333,7 +1348,12 @@ p, li { white-space: pre-wrap; } 배경색: - + + Check for Working Vulkan + Vulkan 작동 확인 + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM(어셈블리 셰이더, NVIDIA 전용) @@ -1454,70 +1474,70 @@ p, li { white-space: pre-wrap; } 초기화 - + Action 액션 - + Hotkey 단축키 - + Controller Hotkey 컨트롤러 단축키 - - - + + + Conflicting Key Sequence 키 시퀀스 충돌 - - + + The entered key sequence is already assigned to: %1 입력한 키 시퀀스가 %1에 이미 할당되었습니다. - + Home+%1 Home+%1 - + [waiting] [대기중] - + Invalid 유효하지않음 - + Restore Default 초기화 - + Clear 비우기 - + Conflicting Button Sequence 키 시퀀스 충돌 - + The default button sequence is already assigned to: %1 기본 키 시퀀스가 %1에 이미 할당되었습니다. - + The default key sequence is already assigned to: %1 기본 키 시퀀스가 %1에 이미 할당되었습니다. @@ -2110,89 +2130,89 @@ p, li { white-space: pre-wrap; } R 스틱 - - - - + + + + Clear 초기화 - - - - - + + + + + [not set] [설정 안 됨] - - + + Toggle button 토글 버튼 - - + + Invert button 버튼 반전 - - + + Invert axis 축 뒤집기 - - - + + + Set threshold 임계값 설정 - - + + Choose a value between 0% and 100% 0%에서 100% 안의 값을 고르세요 - + Set gyro threshold 자이로 임계값 설정 - + Map Analog Stick 아날로그 스틱 맵핑 - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. OK 버튼을 누른 후에 먼저 조이스틱을 수평으로 움직이고, 그 다음 수직으로 움직이세요. 축을 뒤집으려면 수직으로 먼저 움직인 뒤에 수평으로 움직이세요. - + Center axis 중심축 - + Deadzone: %1% 데드존: %1% - + Modifier Range: %1% 수정자 범위: %1% - + Pro Controller 프로 컨트롤러 @@ -2250,7 +2270,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< Start / Pause - 시작 / 일시 정지 + 시작 / 일시중지 @@ -2377,7 +2397,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< - + Configure 설정 @@ -2413,7 +2433,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< - + Test 테스트 @@ -2433,77 +2453,77 @@ To invert the axes, first move your joystick vertically, and then horizontally.< <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">자세히 알아보기</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters 포트 번호에 유효하지 않은 글자가 있습니다. - + Port has to be in range 0 and 65353 포트 번호는 0부터 65353까지이어야 합니다. - + IP address is not valid IP 주소가 유효하지 않습니다. - + This UDP server already exists 해당 UDP 서버는 이미 존재합니다. - + Unable to add more than 8 servers 8개보다 많은 서버를 추가하실 수는 없습니다. - + Testing 테스트 중 - + Configuring 설정 중 - + Test Successful 테스트 성공 - + Successfully received data from the server. 서버에서 성공적으로 데이터를 받았습니다. - + Test Failed 테스트 실패 - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. 서버에서 유효한 데이터를 수신할 수 없습니다.<br>서버가 올바르게 설정되어 있고 주소와 포트가 올바른지 확인하십시오. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. UDP 테스트와 교정 설정이 진행 중입니다.<br>끝날 때까지 기다려주세요. @@ -3303,17 +3323,17 @@ To invert the axes, first move your joystick vertically, and then horizontally.< 시스템 설정은 게임이 꺼져 있을 때만 수정 가능합니다. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? 현재 사용하는 가상 Switch를 새로운 가상 Switch로 교체 합니다. 기존의 가상 Switch는 복구가 불가능해집니다. 게임에 예상치 못한 영향을 끼칠 수도 있습니다. 오래된 게임 설정을 사용할 경우 실패할 수도 있습니다. 계속하시겠습니까? - + Warning 경고 - + Console ID: 0x%1 콘솔 ID: 0x%1 @@ -3358,7 +3378,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< Pause execution during loads - 로드 중 실행 일시 중지 + 로드 중 실행 일시중지 @@ -3909,898 +3929,913 @@ Drag points to change position, or double-click table cells to edit values. GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? yuzu를 개선하기 위해 <a href='https://yuzu-emu.org/help/feature/telemetry/'>익명 데이터가 수집됩니다.</a> <br/><br/>사용 데이터를 공유하시겠습니까? - + Telemetry 원격 측정 - + + Broken Vulkan Installation Detected + 망가진 Vulkan 설치 감지됨 + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + 이전 부팅에서 Vulkan 초기화에 실패했습니다.<br><br><a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>을 클릭하여 문제 해결 지침을 확인하세요</a>. + + + Loading Web Applet... 웹 애플릿을 로드하는 중... - - + + Disable Web Applet 웹 애플릿 비활성화 - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) 웹 애플릿을 비활성화하면 정의되지 않은 동작이 발생할 수 있으며 Super Mario 3D All-Stars에서만 사용해야 합니다. 웹 애플릿을 비활성화하시겠습니까? (디버그 설정에서 다시 활성화할 수 있습니다.) - + The amount of shaders currently being built 현재 생성중인 셰이더의 양 - + The current selected resolution scaling multiplier. 현재 선택된 해상도 배율입니다. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. 현재 에뮬레이션 속도. 100%보다 높거나 낮은 값은 에뮬레이션이 Switch보다 빠르거나 느린 것을 나타냅니다. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. 게임이 현재 표시하고 있는 초당 프레임 수입니다. 이것은 게임마다 다르고 장면마다 다릅니다. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. 프레임 제한이나 수직 동기화를 계산하지 않고 Switch 프레임을 에뮬레이션 하는 데 걸린 시간. 최대 속도로 에뮬레이트 중일 때에는 대부분 16.67 ms 근처입니다. - - DOCK - 거치 모드 - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files Clear Recent Files(&C) - + &Continue - 계속(&C) + 재개(&C) - + &Pause 일시중지(&P) - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping yuzu가 게임을 실행중입니다 - + Warning Outdated Game Format 오래된 게임 포맷 경고 - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. 이 게임 파일은 '분해된 ROM 디렉토리'라는 오래된 포맷을 사용하고 있습니다. 해당 포맷은 NCA, NAX, XCI 또는 NSP와 같은 다른 포맷으로 대체되었으며 분해된 ROM 디렉토리에는 아이콘, 메타 데이터 및 업데이트가 지원되지 않습니다.<br><br>yuzu가 지원하는 다양한 Switch 포맷에 대한 설명은 <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>위키를 확인하세요.</a> 이 메시지는 다시 표시되지 않습니다. - - + + Error while loading ROM! ROM 로드 중 오류 발생! - + The ROM format is not supported. 지원되지 않는 롬 포맷입니다. - + An error occurred initializing the video core. 비디오 코어를 초기화하는 동안 오류가 발생했습니다. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. 비디오 코어를 실행하는 동안 yuzu에 오류가 발생했습니다. 이것은 일반적으로 통합 드라이버를 포함하여 오래된 GPU 드라이버로 인해 발생합니다. 자세한 내용은 로그를 참조하십시오. 로그 액세스에 대한 자세한 내용은 <a href='https://yuzu-emu.org/help/reference/log-files/'>로그 파일 업로드 방법</a> 페이지를 참조하세요. - + Error while loading ROM! %1 %1 signifies a numeric error code. ROM 불러오는 중 오류 발생! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>파일들을 다시 덤프하기 위해<a href='https://yuzu-emu.org/help/quickstart/'>yuzu 빠른 시작 가이드</a> 를 따라주세요.<br>도움이 필요할 시 yuzu 위키</a> 를 참고하거나 yuzu 디스코드</a> 를 이용해보세요. - + An unknown error occurred. Please see the log for more details. 알 수 없는 오류가 발생했습니다. 자세한 내용은 로그를 참고하십시오. - + (64-bit) (64비트) - + (32-bit) (32비트) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data 세이브 데이터 - + Mod Data 모드 데이터 - + Error Opening %1 Folder %1 폴더 열기 오류 - - + + Folder does not exist! 폴더가 존재하지 않습니다! - + Error Opening Transferable Shader Cache 전송 가능한 셰이더 캐시 열기 오류 - + Failed to create the shader cache directory for this title. 이 타이틀에 대한 셰이더 캐시 디렉토리를 생성하지 못했습니다. - + Contents 컨텐츠 - + Update 업데이트 - + DLC DLC - + Remove Entry 항목 제거 - + Remove Installed Game %1? 설치된 게임을 삭제 %1? - - - - - - + + + + + + Successfully Removed 삭제 완료 - + Successfully removed the installed base game. 설치된 기본 게임을 성공적으로 제거했습니다. - - - + + + Error Removing %1 삭제 중 오류 발생 %1 - + The base game is not installed in the NAND and cannot be removed. 기본 게임은 NAND에 설치되어 있지 않으며 제거 할 수 없습니다. - + Successfully removed the installed update. 설치된 업데이트를 성공적으로 제거했습니다. - + There is no update installed for this title. 이 타이틀에 대해 설치된 업데이트가 없습니다. - + There are no DLC installed for this title. 이 타이틀에 설치된 DLC가 없습니다. - + Successfully removed %1 installed DLC. 설치된 %1 DLC를 성공적으로 제거했습니다. - + Delete OpenGL Transferable Shader Cache? OpenGL 전송 가능한 셰이더 캐시를 삭제하시겠습니까? - + Delete Vulkan Transferable Shader Cache? Vulkan 전송 가능한 셰이더 캐시를 삭제하시겠습니까? - + Delete All Transferable Shader Caches? 모든 전송 가능한 셰이더 캐시를 삭제하시겠습니까? - + Remove Custom Game Configuration? 사용자 지정 게임 구성을 제거 하시겠습니까? - + Remove File 파일 제거 - - + + Error Removing Transferable Shader Cache 전송 가능한 셰이더 캐시 제거 오류 - - + + A shader cache for this title does not exist. 이 타이틀에 대한 셰이더 캐시가 존재하지 않습니다. - + Successfully removed the transferable shader cache. 전송 가능한 셰이더 캐시를 성공적으로 제거했습니다. - + Failed to remove the transferable shader cache. 전송 가능한 셰이더 캐시를 제거하지 못했습니다. - - + + Error Removing Transferable Shader Caches 전송 가능한 셰이더 캐시 제거 오류 - + Successfully removed the transferable shader caches. 전송 가능한 셰이더 캐시를 성공적으로 제거했습니다. - + Failed to remove the transferable shader cache directory. 전송 가능한 셰이더 캐시 디렉토리를 제거하지 못했습니다. - - + + Error Removing Custom Configuration 사용자 지정 구성 제거 오류 - + A custom configuration for this title does not exist. 이 타이틀에 대한 사용자 지정 구성이 존재하지 않습니다. - + Successfully removed the custom game configuration. 사용자 지정 게임 구성을 성공적으로 제거했습니다. - + Failed to remove the custom game configuration. 사용자 지정 게임 구성을 제거하지 못했습니다. - - + + RomFS Extraction Failed! RomFS 추출 실패! - + There was an error copying the RomFS files or the user cancelled the operation. RomFS 파일을 복사하는 중에 오류가 발생했거나 사용자가 작업을 취소했습니다. - + Full 전체 - + Skeleton 뼈대 - + Select RomFS Dump Mode RomFS 덤프 모드 선택 - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. RomFS 덤프 방법을 선택하십시오.<br>전체는 모든 파일을 새 디렉토리에 복사하고<br>뼈대는 디렉토리 구조 만 생성합니다. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root %1에 RomFS를 추출하기에 충분한 여유 공간이 없습니다. 공간을 확보하거나 에뮬레이견 > 설정 > 시스템 > 파일시스템 > 덤프 경로에서 다른 덤프 디렉토리를 선택하십시오. - + Extracting RomFS... RomFS 추출 중... - - + + Cancel 취소 - + RomFS Extraction Succeeded! RomFS 추출이 성공했습니다! - + The operation completed successfully. 작업이 성공적으로 완료되었습니다. - + Error Opening %1 %1 열기 오류 - + Select Directory 경로 선택 - + Properties 속성 - + The game properties could not be loaded. 게임 속성을 로드 할 수 없습니다. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch 실행파일 (%1);;모든 파일 (*.*) - + Load File 파일 로드 - + Open Extracted ROM Directory 추출된 ROM 디렉토리 열기 - + Invalid Directory Selected 잘못된 디렉토리 선택 - + The directory you have selected does not contain a 'main' file. 선택한 디렉토리에 'main'파일이 없습니다. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) 설치 가능한 Switch 파일 (*.nca *.nsp *.xci);;Nintendo 컨텐츠 아카이브 (*.nca);;Nintendo 서브미션 패키지 (*.nsp);;NX 카트리지 이미지 (*.xci) - + Install Files 파일 설치 - + %n file(s) remaining %n개의 파일이 남음 - + Installing file "%1"... 파일 "%1" 설치 중... - - + + Install Results 설치 결과 - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. 충돌을 피하기 위해, 낸드에 베이스 게임을 설치하는 것을 권장하지 않습니다. 이 기능은 업데이트나 DLC를 설치할 때에만 사용해주세요. - + %n file(s) were newly installed %n개의 파일이 새로 설치되었습니다. - + %n file(s) were overwritten %n개의 파일을 덮어썼습니다. - + %n file(s) failed to install %n개의 파일을 설치하지 못했습니다. - + System Application 시스템 애플리케이션 - + System Archive 시스템 아카이브 - + System Application Update 시스템 애플리케이션 업데이트 - + Firmware Package (Type A) 펌웨어 패키지 (A타입) - + Firmware Package (Type B) 펌웨어 패키지 (B타입) - + Game 게임 - + Game Update 게임 업데이트 - + Game DLC 게임 DLC - + Delta Title 델타 타이틀 - + Select NCA Install Type... NCA 설치 유형 선택... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) 이 NCA를 설치할 타이틀 유형을 선택하세요: (대부분의 경우 기본값인 '게임'이 괜찮습니다.) - + Failed to Install 설치 실패 - + The title type you selected for the NCA is invalid. NCA 타이틀 유형이 유효하지 않습니다. - + File not found 파일을 찾을 수 없음 - + File "%1" not found 파일 "%1"을 찾을 수 없습니다 - + OK OK - + Missing yuzu Account yuzu 계정 누락 - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. 게임 호환성 테스트 결과를 제출하려면 yuzu 계정을 연결해야합니다.<br><br/>yuzu 계정을 연결하려면 에뮬레이션 &gt; 설정 &gt; 웹으로 가세요. - + Error opening URL URL 열기 오류 - + Unable to open the URL "%1". URL "%1"을 열 수 없습니다. - + TAS Recording TAS 레코딩 - + Overwrite file of player 1? 플레이어 1의 파일을 덮어쓰시겠습니까? - + Invalid config detected 유효하지 않은 설정 감지 - + Handheld controller can't be used on docked mode. Pro controller will be selected. 휴대 모드용 컨트롤러는 거치 모드에서 사용할 수 없습니다. 프로 컨트롤러로 대신 선택됩니다. - - + + Error 오류 - - + + The current game is not looking for amiibos 현재 게임은 amiibo를 찾고 있지 않습니다 - - + + Amiibo Amiibo - - + + The current amiibo has been removed 현재 amiibo가 제거되었습니다. - + Amiibo File (%1);; All Files (*.*) Amiibo 파일 (%1);; 모든 파일 (*.*) - + Load Amiibo Amiibo 로드 - + Error opening Amiibo data file Amiibo 데이터 파일 열기 오류 - + Unable to open Amiibo file "%1" for reading. Amiibo 파일 "%1"을(를) 읽을 수 없습니다. - + Error reading Amiibo data file Amiibo 데이터 파일 읽기 오류 - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. Amiibo 데이터를 완전히 읽을 수 없습니다. %1 바이트를 읽으려고 했지만 %2 바이트만 읽을 수 있었습니다. - + Error loading Amiibo data Amiibo 데이터 로드 오류 - + Unable to load Amiibo data. Amiibo 데이터를 로드할 수 없습니다. - + Capture Screenshot 스크린샷 캡처 - + PNG Image (*.png) PNG 이미지 (*.png) - + TAS state: Running %1/%2 TAS 상태: %1/%2 실행 중 - + TAS state: Recording %1 TAS 상태: 레코딩 %1 - + TAS state: Idle %1/%2 TAS 상태: 유휴 %1/%2 - + TAS State: Invalid TAS 상태: 유효하지 않음 - + &Stop Running 실행 중지(&S) - + &Start 시작(&S) - + Stop R&ecording 레코딩 중지(&e) - + R&ecord 레코드(&R) - + Building: %n shader(s) 빌드중: %n개 셰이더 - + Scale: %1x %1 is the resolution scaling factor 스케일: %1x - + Speed: %1% / %2% 속도: %1% / %2% - + Speed: %1% 속도: %1% - + Game: %1 FPS (Unlocked) 게임: %1 FPS (제한없음) - + Game: %1 FPS 게임: %1 FPS - + Frame: %1 ms 프레임: %1 ms - + GPU NORMAL GPU 보통 - + GPU HIGH GPU 높음 - + GPU EXTREME GPU 굉장함 - + GPU ERROR GPU 오류 - + + DOCKED + 거치 모드 + + + + HANDHELD + 휴대 모드 + + + NEAREST NEAREST - - + + BILINEAR BILINEAR - + BICUBIC BICUBIC - + GAUSSIAN GAUSSIAN - + SCALEFORCE SCALEFORCE - + FSR FSR - - + + NO AA AA 없음 - + FXAA FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. 해당 게임은 플레이하기 전에 Switch 기기에서 추가 파일을 덤프해야합니다.<br/><br/>이러한 파일 덤프에 대한 자세한 내용은 다음 위키 페이지를 참조하십시오: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Switch 콘솔에서 시스템 아카이브 및 공유 글꼴 덤프</a>.<br/><br/>게임 목록으로 돌아가시겠습니까? 이를 무시하고 에뮬레이션을 계속하면 충돌, 저장 데이터 손상 또는 기타 버그가 발생할 수 있습니다. - + yuzu was unable to locate a Switch system archive. %1 yuzu가 Switch 시스템 아카이브를 찾을 수 없습니다. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 yuzu가 Switch 시스템 아카이브를 찾을 수 없습니다: %1. %2 - + System Archive Not Found 시스템 아카이브를 찾을 수 없음 - + System Archive Missing 시스템 아카이브 누락 - + yuzu was unable to locate the Switch shared fonts. %1 yuzu가 Switch 공유 글꼴을 찾을 수 없습니다. %1 - + Shared Fonts Not Found 공유 글꼴을 찾을 수 없음 - + Shared Font Missing 공유 글꼴 누락 - + Fatal Error 치명적인 오류 - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. 치명적인 오류가 발생했습니다. 자세한 내용은 로그를 확인하십시오. 로그 액세스에 대한 자세한 내용은 다음 페이지를 참조하십시오: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>로그 파일을 업로드하는 방법</a>.<br/><br/>게임 목록으로 돌아가시겠습니까? 이를 무시하고 에뮬레이션을 계속하면 충돌, 저장 데이터 손상 또는 기타 버그가 발생할 수 있습니다. - + Fatal Error encountered 치명적인 오류 발생 - + Confirm Key Rederivation 키 재생성 확인 - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4817,37 +4852,37 @@ This will delete your autogenerated key files and re-run the key derivation modu 자동 생성되었던 키 파일들이 삭제되고 키 생성 모듈이 다시 실행됩니다. - + Missing fuses fuses 누락 - + - Missing BOOT0 - BOOT0 누락 - + - Missing BCPKG2-1-Normal-Main - BCPKG2-1-Normal-Main 누락 - + - Missing PRODINFO - PRODINFO 누락 - + Derivation Components Missing 파생 구성 요소 누락 - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> 암호화 키가 없습니다. <br>모든 키, 펌웨어 및 게임을 얻으려면 <a href='https://yuzu-emu.org/help/quickstart/'>yuzu 빠른 시작 가이드</a>를 따르세요.<br><br> <small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4856,39 +4891,39 @@ on your system's performance. 소요될 수 있습니다. - + Deriving Keys 파생 키 - + Select RomFS Dump Target RomFS 덤프 대상 선택 - + Please select which RomFS you would like to dump. 덤프할 RomFS를 선택하십시오. - + Are you sure you want to close yuzu? yuzu를 닫으시겠습니까? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. 에뮬레이션을 중지하시겠습니까? 모든 저장되지 않은 진행 상황은 사라집니다. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4900,38 +4935,38 @@ Would you like to bypass this and exit anyway? GRenderWindow - + OpenGL not available! OpenGL을 사용할 수 없습니다! - + yuzu has not been compiled with OpenGL support. yuzu는 OpenGL 지원으로 컴파일되지 않았습니다. - - + + Error while initializing OpenGL! OpenGL을 초기화하는 동안 오류가 발생했습니다! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. 사용하시는 GPU가 OpenGL을 지원하지 않거나, 최신 그래픽 드라이버가 설치되어 있지 않습니다. - + Error while initializing OpenGL 4.6! OpenGL 4.6 초기화 중 오류 발생! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 사용하시는 GPU가 OpenGL 4.6을 지원하지 않거나 최신 그래픽 드라이버가 설치되어 있지 않습니다. <br><br>GL 렌더링 장치:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 사용하시는 GPU가 1개 이상의 OpenGL 확장 기능을 지원하지 않습니다. 최신 그래픽 드라이버가 설치되어 있는지 확인하세요. <br><br>GL 렌더링 장치:<br>%1<br><br>지원하지 않는 확장 기능:<br>%2 @@ -5176,7 +5211,7 @@ Screen. GameListPlaceholder - + Double-click to add a new folder to the game list 더블 클릭하여 게임 목록에 새 폴더 추가 @@ -5199,6 +5234,145 @@ Screen. 검색 필터 입력 + + Hotkeys + + + Audio Mute/Unmute + 오디오 음소거/음소거 해제 + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + 메인 윈도우 + + + + Audio Volume Down + 오디오 볼륨 낮추기 + + + + Audio Volume Up + 오디오 볼륨 키우기 + + + + Capture Screenshot + 스크린샷 캡처 + + + + Change Adapting Filter + 적응형 필터 변경 + + + + Change Docked Mode + 독 모드 변경 + + + + Change GPU Accuracy + GPU 정확성 변경 + + + + Continue/Pause Emulation + 재개/에뮬레이션 일시중지 + + + + Exit Fullscreen + 전체화면 종료 + + + + Exit yuzu + yuzu 종료 + + + + Fullscreen + 전체화면 + + + + Load File + 파일 로드 + + + + Load/Remove Amiibo + Amiibo 로드/제거 + + + + Restart Emulation + 에뮬레이션 재시작 + + + + Stop Emulation + 에뮬레이션 중단 + + + + TAS Record + TAS 기록 + + + + TAS Reset + TAS 리셋 + + + + TAS Start/Stop + TAS 시작/멈춤 + + + + Toggle Filter Bar + 상태 표시줄 전환 + + + + Toggle Framerate Limit + 프레임속도 제한 토글 + + + + Toggle Mouse Panning + 마우스 패닝 활성화 + + + + Toggle Status Bar + 상태 표시줄 전환 + + InstallDialog @@ -5539,7 +5713,7 @@ p, li { white-space: pre-wrap; } START/PAUSE - 시작/일시 정지 + 시작/일시중지 diff --git a/dist/languages/nb.ts b/dist/languages/nb.ts index 244dde66af..1a5fed7ee9 100644 --- a/dist/languages/nb.ts +++ b/dist/languages/nb.ts @@ -556,172 +556,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + + + + + Enable GDB Stub + Aktiver GDB Stub + + + + Port: + Port: + + + Logging Loggføring - + Global Log Filter Global Loggfilter - + Show Log in Console Vis logg i konsollen - + Open Log Location Åpne Logg-Plassering - + When checked, the max size of the log increases from 100 MB to 1 GB Når dette er på øker maksstørrelsen til loggen fra 100 MB til 1 GB - + Enable Extended Logging** Slå på utvidet loggføring** - + Homebrew Homebrew - + Arguments String Argument streng - + Graphics Grafikk - + When checked, the graphics API enters a slower debugging mode Når dette er på går grafikk–API-et inn i en tregere feilsøkingsmodus - + Enable Graphics Debugging Slå på Grafikkfeilsøking - + When checked, it enables Nsight Aftermath crash dumps - + Enable Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - + Dump Game Shaders - + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - + Disable Macro JIT - + When checked, yuzu will log statistics about the compiled pipeline cache - + Enable Shader Feedback Slå på shader-tilbakemelding - + When checked, it executes shaders without loop logic changes Når dette er på kjører shader-e uten endring i løkkelogikk - + Disable Loop safety checks - + Debugging Feilsøking - + Enable FS Access Log - + Enable Verbose Reporting Services** - + Advanced Avansert - + Kiosk (Quest) Mode - + Enable CPU Debugging Slå på prosessorfeilsøking - + Enable Debug Asserts - + Enable Auto-Stub** - + Enable All Controller Types - + Disable Web Applet Slå av web-applet - + **This will be reset automatically when yuzu closes. **Dette blir automatisk tilbakestilt når yuzu lukkes. @@ -771,78 +786,78 @@ p, li { white-space: pre-wrap; } yuzu Konfigurasjon - - + + Audio Lyd - - + + CPU CPU - + Debug Feilsøk - + Filesystem Filsystem - - + + General Generelt - - + + Graphics Grafikk - + GraphicsAdvanced - + Hotkeys Hurtigtaster - - + + Controls Kontrollere - + Profiles Profiler - + Network Nettverk - - + + System System - + Game List Spill Liste - + Web Nett @@ -1311,7 +1326,12 @@ p, li { white-space: pre-wrap; } Bakgrunnsfarge: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM (assembly-shader-e, kun med NVIDIA) @@ -1432,70 +1452,70 @@ p, li { white-space: pre-wrap; } Gjenopprett Standardverdier - + Action Handling - + Hotkey Hurtigtast - + Controller Hotkey Kontrollerhurtigtast - - - + + + Conflicting Key Sequence Mostridende tastesekvens - - + + The entered key sequence is already assigned to: %1 Den inntastede tastesekvensen er allerede tildelt til: %1 - + Home+%1 Hjem+%1 - + [waiting] [venter] - + Invalid Ugyldig - + Restore Default Gjenopprett Standardverdi - + Clear Fjern - + Conflicting Button Sequence Motstridende knappesekvens - + The default button sequence is already assigned to: %1 Standardknappesekvensen er allerede tildelt til: %1 - + The default key sequence is already assigned to: %1 Standardtastesekvensen er allerede tildelt til: %1 @@ -2088,89 +2108,89 @@ p, li { white-space: pre-wrap; } Høyre Pinne - - - - + + + + Clear Fjern - - - - - + + + + + [not set] [ikke satt] - - + + Toggle button Veksle knapp - - + + Invert button Inverter knapp - - + + Invert axis Inverter akse - - - + + + Set threshold Set grense - - + + Choose a value between 0% and 100% Velg en verdi mellom 0% og 100% - + Set gyro threshold - + Map Analog Stick - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Etter du har trykker på OK, flytt først stikken horisontalt, og så vertikalt. For å invertere aksene, flytt først stikken vertikalt, og så horistonalt. - + Center axis Senterakse - + Deadzone: %1% Dødsone: %1% - + Modifier Range: %1% Modifikatorområde: %1% - + Pro Controller Pro-Kontroller @@ -2355,7 +2375,7 @@ For å invertere aksene, flytt først stikken vertikalt, og så horistonalt. - + Configure Konfigurer @@ -2391,7 +2411,7 @@ For å invertere aksene, flytt først stikken vertikalt, og så horistonalt. - + Test Test @@ -2411,77 +2431,77 @@ For å invertere aksene, flytt først stikken vertikalt, og så horistonalt.<a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Lær Mer</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters Portnummeret har ugyldige tegn - + Port has to be in range 0 and 65353 Porten må være i intervallet 0 til 65353 - + IP address is not valid IP-adressen er ugyldig - + This UDP server already exists Denne UDP-tjeneren eksisterer allerede - + Unable to add more than 8 servers Kan ikke legge til mer enn 8 tjenere - + Testing Testing - + Configuring Konfigurering - + Test Successful Test Vellykket - + Successfully received data from the server. Mottatt data fra serveren vellykket. - + Test Failed Test Feilet - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Kunne ikke motta gyldig data fra serveren.<br>Vennligst bekreft at serveren er satt opp riktig og at adressen og porten er riktige. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. UDP-Test eller kalibrasjonskonfigurering er i fremgang.<br>Vennligst vent for dem til å bli ferdig. @@ -3281,17 +3301,17 @@ For å invertere aksene, flytt først stikken vertikalt, og så horistonalt.Systeminnstillinger er bare tilgjengelige når ingen spill kjører. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Dette vil erstatte din nåværende virtuelle Switch med en ny en. Din nåværende virtuelle Switch vil ikke kunne bli gjenopprettet. Dette kan ha uventede effekter i spill. Dette kan feile om du bruker en utdatert lagret-spill konfigurasjon. Fortsette? - + Warning Advarsel - + Console ID: 0x%1 Konsoll-ID: 0x%1 @@ -3887,481 +3907,486 @@ Dra punkter for å endre posisjon, eller dobbelttrykk på tabellfelter for å re GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonym data blir samlet inn</a>for å hjelpe til med å forbedre yuzu.<br/><br/>Vil du dele din bruksdata med oss? - + Telemetry Telemetri - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... Laster web-applet... - - + + Disable Web Applet Slå av web-applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built Antall shader-e som bygges for øyeblikket - + The current selected resolution scaling multiplier. Den valgte oppløsningsskaleringsfaktoren. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Nåværende emuleringshastighet. Verdier høyere eller lavere en 100% indikerer at emuleringen kjører raskere eller tregere enn en Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Hvor mange bilder per sekund spiller viser. Dette vil variere fra spill til spill og scene til scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tid det tar for å emulere et Switch bilde. Teller ikke med bildebegrensing eller v-sync. For full-hastighet emulering burde dette være 16.67 ms. på det høyeste. - - DOCK - DOKK - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files - + &Continue - + &Pause &Paus - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Et spill kjører i yuzu - + Warning Outdated Game Format Advarsel: Utdatert Spillformat - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Du bruker en dekonstruert ROM-mappe for dette spillet, som er et utdatert format som har blitt erstattet av andre formater som NCA, NAX, XCI, eller NSP. Dekonstruerte ROM-mapper mangler ikoner, metadata, og oppdateringsstøtte.<br><br>For en forklaring på diverse Switch-formater som yuzu støtter,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>sjekk vår wiki</a>. Denne meldingen vil ikke bli vist igjen. - - + + Error while loading ROM! Feil under innlasting av ROM! - + The ROM format is not supported. Dette ROM-formatet er ikke støttet. - + An error occurred initializing the video core. En feil oppstod under initialisering av videokjernen. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu har oppdaget en feil under kjøring av videokjernen. Dette er vanligvis forårsaket av utdaterte GPU-drivere, inkludert for integrert grafikk. Vennligst sjekk loggen for flere detaljer. For mer informasjon om å finne loggen, besøk følgende side: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Uploadd the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Feil under lasting av ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. En ukjent feil oppstod. Se loggen for flere detaljer. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data Lagre Data - + Mod Data Mod Data - + Error Opening %1 Folder Feil Under Åpning av %1 Mappen - - + + Folder does not exist! Mappen eksisterer ikke! - + Error Opening Transferable Shader Cache - + Failed to create the shader cache directory for this title. - + Contents Innhold - + Update Oppdatering - + DLC DLC - + Remove Entry Fjern oppføring - + Remove Installed Game %1? Fjern Installert Spill %1? - - - - - - + + + + + + Successfully Removed Fjerning lykkes - + Successfully removed the installed base game. - - - + + + Error Removing %1 Feil Under Fjerning av %1 - + The base game is not installed in the NAND and cannot be removed. Grunnspillet er ikke installert i NAND og kan ikke bli fjernet. - + Successfully removed the installed update. Fjernet vellykket den installerte oppdateringen. - + There is no update installed for this title. Det er ingen oppdatering installert for denne tittelen. - + There are no DLC installed for this title. Det er ingen DLC installert for denne tittelen. - + Successfully removed %1 installed DLC. Fjernet vellykket %1 installerte DLC-er. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? Fjern Tilpasset Spillkonfigurasjon? - + Remove File Fjern Fil - - + + Error Removing Transferable Shader Cache Feil under fjerning av overførbar shader cache - - + + A shader cache for this title does not exist. - + Successfully removed the transferable shader cache. Lykkes i å fjerne den overførbare shader cachen. - + Failed to remove the transferable shader cache. Feil under fjerning av den overførbare shader cachen. - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration Feil Under Fjerning Av Tilpasset Konfigurasjon - + A custom configuration for this title does not exist. En tilpasset konfigurasjon for denne tittelen finnes ikke. - + Successfully removed the custom game configuration. Fjernet vellykket den tilpassede spillkonfigurasjonen. - + Failed to remove the custom game configuration. Feil under fjerning av den tilpassede spillkonfigurasjonen. - - + + RomFS Extraction Failed! Utvinning av RomFS Feilet! - + There was an error copying the RomFS files or the user cancelled the operation. Det oppstod en feil under kopiering av RomFS filene eller så kansellerte brukeren operasjonen. - + Full Fullstendig - + Skeleton Skjelett - + Select RomFS Dump Mode Velg RomFS Dump Modus - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Velg hvordan du vil dumpe RomFS.<br>Fullstendig vil kopiere alle filene til en ny mappe mens <br>skjelett vil bare skape mappestrukturen. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... Utvinner RomFS... - - + + Cancel Avbryt - + RomFS Extraction Succeeded! RomFS Utpakking lyktes! - + The operation completed successfully. Operasjonen fullført vellykket. - + Error Opening %1 Feil ved åpning av %1 - + Select Directory Velg Mappe - + Properties Egenskaper - + The game properties could not be loaded. Spillets egenskaper kunne ikke bli lastet inn. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch Kjørbar Fil (%1);;Alle Filer (*.*) - + Load File Last inn Fil - + Open Extracted ROM Directory Åpne Utpakket ROM Mappe - + Invalid Directory Selected Ugyldig Mappe Valgt - + The directory you have selected does not contain a 'main' file. Mappen du valgte inneholder ikke en 'main' fil. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Installerbar Switch-Fil (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xcI) - + Install Files Installer Filer - + %n file(s) remaining %n fil gjenstår%n filer gjenstår - + Installing file "%1"... Installerer fil "%1"... - - + + Install Results Insallasjonsresultater - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed %n fil ble nylig installert @@ -4369,7 +4394,7 @@ Please, only use this feature to install updates and DLC. - + %n file(s) were overwritten %n fil ble overskrevet @@ -4377,7 +4402,7 @@ Please, only use this feature to install updates and DLC. - + %n file(s) failed to install %n fil ble ikke installert @@ -4385,401 +4410,411 @@ Please, only use this feature to install updates and DLC. - + System Application Systemapplikasjon - + System Archive Systemarkiv - + System Application Update Systemapplikasjonsoppdatering - + Firmware Package (Type A) Firmware Pakke (Type A) - + Firmware Package (Type B) Firmware-Pakke (Type B) - + Game Spill - + Game Update Spilloppdatering - + Game DLC Spill tilleggspakke - + Delta Title Delta Tittel - + Select NCA Install Type... Velg NCA Installasjonstype... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Vennligst velg typen tittel du vil installere denne NCA-en som: (I de fleste tilfellene, standarden 'Spill' fungerer.) - + Failed to Install Feil under Installasjon - + The title type you selected for the NCA is invalid. Titteltypen du valgte for NCA-en er ugyldig. - + File not found Fil ikke funnet - + File "%1" not found Filen "%1" ikke funnet - + OK OK - + Missing yuzu Account Mangler yuzu Bruker - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. For å sende inn et testtilfelle for spillkompatibilitet, må du linke yuzu-brukeren din.<br><br/>For å linke yuzu-brukeren din, gå til Emulasjon &gt; Konfigurasjon &gt; Nett. - + Error opening URL Feil under åpning av URL - + Unable to open the URL "%1". Kunne ikke åpne URL "%1". - + TAS Recording TAS-innspilling - + Overwrite file of player 1? Overskriv filen til spiller 1? - + Invalid config detected Ugyldig konfigurasjon oppdaget - + Handheld controller can't be used on docked mode. Pro controller will be selected. Håndholdt kontroller kan ikke brukes i dokket modus. Pro-kontroller vil bli valgt. - - + + Error Feil - - + + The current game is not looking for amiibos Det kjørende spillet sjekker ikke for amiibo-er - - + + Amiibo Amiibo - - + + The current amiibo has been removed Den valgte amiibo-en har blitt fjernet - + Amiibo File (%1);; All Files (*.*) Amiibo-Fil (%1);; Alle Filer (*.*) - + Load Amiibo Last inn Amiibo - + Error opening Amiibo data file Feil ved Åpning av Amiibo data fil - + Unable to open Amiibo file "%1" for reading. Kunne ikke åpne Amiibo-fil "%1" for lesing. - + Error reading Amiibo data file Feil under lesing av Amiibo datafil. - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. Kunne ikke lese all Amiibo-data. Forventet å lese minst %1 bytes, men kunne bare lese %2 bytes. - + Error loading Amiibo data Feil ved lasting av Amiibo data - + Unable to load Amiibo data. Kunne ikke laste Amiibo-data. - + Capture Screenshot Ta Skjermbilde - + PNG Image (*.png) PNG Bilde (*.png) - + TAS state: Running %1/%2 TAS-tilstand: Kjører %1/%2 - + TAS state: Recording %1 TAS-tilstand: Spiller inn %1 - + TAS state: Idle %1/%2 TAS-tilstand: Venter %1%2 - + TAS State: Invalid TAS-tilstand: Ugyldig - + &Stop Running &Stopp kjøring - + &Start &Start - + Stop R&ecording - + R&ecord - + Building: %n shader(s) Bygger: %n shaderBygger: %n shader-e - + Scale: %1x %1 is the resolution scaling factor Skala: %1x - + Speed: %1% / %2% Hastighet: %1% / %2% - + Speed: %1% Hastighet: %1% - + Game: %1 FPS (Unlocked) Spill: %1 FPS (ubegrenset) - + Game: %1 FPS Spill: %1 FPS - + Frame: %1 ms Ramme: %1 ms - + GPU NORMAL GPU NORMAL - + GPU HIGH GPU HØY - + GPU EXTREME GPU EKSTREM - + GPU ERROR GPU FEIL - + + DOCKED + + + + + HANDHELD + + + + NEAREST NÆRMESTE - - + + BILINEAR BILINEÆR - + BICUBIC BIKUBISK - + GAUSSIAN GAUSSISK - + SCALEFORCE SCALEFORCE - + FSR FSR - - + + NO AA INGEN AA - + FXAA FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. Spillet du prøver å laste krever at ekstra filer fra din Switch blir dumpet før du spiller.<br/><br/>For mer informasjon om dumping av disse filene, vennligst se den følgende wiki-siden: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping av System-Arkiv og Shared Fonts fra en Switch-Konsoll</a>.<br/><br/>Vil du gå tilbake til spillisten? Fortsetting av emulasjon kan føre til krasjing, ødelagt lagringsdata, eller andre feil. - + yuzu was unable to locate a Switch system archive. %1 yuzu kunne ikke finne et Switch system-arkiv. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 yuzu kunne ikke finne et Switch system-arkiv: %1. %2 - + System Archive Not Found System Arkiv Ikke Funnet - + System Archive Missing System Arkiv Mangler - + yuzu was unable to locate the Switch shared fonts. %1 yuzu kunne ikke finne Switch shared fonts. %1 - + Shared Fonts Not Found Shared Fonts Ikke Funnet - + Shared Font Missing Shared Font Mangler - + Fatal Error Fatal Feil - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. yuzu har oppdaget en fatal feil, vennligst se loggen for flere detaljer. For mer informasjon om å finne loggen, vennligst se den følgende siden: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>Hvordan å Laste Opp Log-Filen</a>.<br/><br/>Vil du gå tilbake til spillisten? Fortsetting av emulasjon kan føre til krasjing, ødelagt lagringsdata, eller andre feil. - + Fatal Error encountered Fatal Feil oppstått - + Confirm Key Rederivation Bekreft Nøkkel-Redirevasjon - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4796,37 +4831,37 @@ og eventuelt lag backups. Dette vil slette dine autogenererte nøkkel-filer og kjøre nøkkel-derivasjonsmodulen på nytt. - + Missing fuses Mangler fuses - + - Missing BOOT0 - Mangler BOOT0 - + - Missing BCPKG2-1-Normal-Main - Mangler BCPKG2-1-Normal-Main - + - Missing PRODINFO - Mangler PRODINFO - + Derivation Components Missing Derivasjonskomponenter Mangler - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Krypteringsnøkler mangler. <br>Vennligst følg <a href='https://yuzu-emu.org/help/quickstart/'>yuzus oppstartsguide</a> for å få alle nøklene, fastvaren og spillene dine.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4835,39 +4870,39 @@ Dette kan ta opp til et minutt avhengig av systemytelsen din. - + Deriving Keys Deriverer Nøkler - + Select RomFS Dump Target Velg RomFS Dump-Mål - + Please select which RomFS you would like to dump. Vennligst velg hvilken RomFS du vil dumpe. - + Are you sure you want to close yuzu? Er du sikker på at du vil lukke yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Er du sikker på at du vil stoppe emulasjonen? All ulagret fremgang vil bli tapt. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4879,38 +4914,38 @@ Vil du overstyre dette og lukke likevel? GRenderWindow - + OpenGL not available! OpenGL ikke tilgjengelig! - + yuzu has not been compiled with OpenGL support. yuzu har ikke blitt kompilert med OpenGL-støtte. - - + + Error while initializing OpenGL! Feil under initialisering av OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Det kan hende at GPU-en din ikke støtter OpenGL, eller at du ikke har den nyeste grafikkdriveren. - + Error while initializing OpenGL 4.6! Feil under initialisering av OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Det kan hende at GPU-en din ikke støtter OpenGL 4.6, eller at du ikke har den nyeste grafikkdriveren.<br><br>GL-renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Det kan hende at GPU-en din ikke støtter én eller flere nødvendige OpenGL-utvidelser. Vennligst sørg for at du har den nyeste grafikkdriveren.<br><br>GL-renderer: <br>%1<br><br>Ikke-støttede utvidelser:<br>%2 @@ -5150,7 +5185,7 @@ Screen. GameListPlaceholder - + Double-click to add a new folder to the game list Dobbeltrykk for å legge til en ny mappe i spillisten @@ -5173,6 +5208,145 @@ Screen. + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Ta Skjermbilde + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Fullskjerm + + + + Load File + Last inn Fil + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/nl.ts b/dist/languages/nl.ts index 98b33e90f4..add771cecd 100644 --- a/dist/languages/nl.ts +++ b/dist/languages/nl.ts @@ -553,172 +553,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + + + + + Enable GDB Stub + GDB Stub Aanzetten + + + + Port: + Poort: + + + Logging Loggen - + Global Log Filter Globale Log Filter - + Show Log in Console Laat Log Venster Zien - + Open Log Location Open Log Locatie - + When checked, the max size of the log increases from 100 MB to 1 GB Indien aangevinkt, neemt de maximale grootte van de log toe van 100 MB tot 1 GB - + Enable Extended Logging** Activeer Uitgebreid Loggen** - + Homebrew Homebrew - + Arguments String Argumenten Rij - + Graphics Graphics - + When checked, the graphics API enters a slower debugging mode Indien aangevinkt, gaat de grafische API naar een langzamere foutopsporingsmodus - + Enable Graphics Debugging Grafische foutopsporing inschakelen - + When checked, it enables Nsight Aftermath crash dumps - + Enable Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - + Dump Game Shaders - + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Indien aangevinkt, wordt de macro Just In Time-compiler uitgeschakeld. Als u dit inschakelt, worden games langzamer - + Disable Macro JIT Schakel Macro JIT uit - + When checked, yuzu will log statistics about the compiled pipeline cache - + Enable Shader Feedback - + When checked, it executes shaders without loop logic changes - + Disable Loop safety checks - + Debugging Debugging - + Enable FS Access Log - + Enable Verbose Reporting Services** - + Advanced Geavanceerd - + Kiosk (Quest) Mode Kiosk (Quest) Modus - + Enable CPU Debugging - + Enable Debug Asserts Schakel Debug asserties in - + Enable Auto-Stub** - + Enable All Controller Types - + Disable Web Applet - + **This will be reset automatically when yuzu closes. **Deze optie wordt automatisch gereset wanneer yuzu is gesloten. @@ -769,78 +784,78 @@ p, li { white-space: pre-wrap; } yuzu Configuratie - - + + Audio Geluid - - + + CPU CPU - + Debug Debug - + Filesystem Bestandssysteem - - + + General Algemeen - - + + Graphics Grafisch - + GraphicsAdvanced GeAdvanceerdeGrafisch - + Hotkeys Sneltoetsen - - + + Controls Bediening - + Profiles Profielen - + Network - - + + System Systeem - + Game List Game Lijst - + Web Web @@ -1309,7 +1324,12 @@ p, li { white-space: pre-wrap; } Achtergrondkleur: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) @@ -1430,70 +1450,70 @@ p, li { white-space: pre-wrap; } Standaard Herstellen - + Action Actie - + Hotkey Sneltoets - + Controller Hotkey - - - + + + Conflicting Key Sequence Ongeldige Toets Volgorde - - + + The entered key sequence is already assigned to: %1 De ingevoerde toetsencombinatie is al in gebruik door: %1 - + Home+%1 - + [waiting] [aan het wachten] - + Invalid - + Restore Default Standaard Herstellen - + Clear Verwijder - + Conflicting Button Sequence - + The default button sequence is already assigned to: %1 - + The default key sequence is already assigned to: %1 De ingevoerde toetsencombinatie is al in gebruik door: %1 @@ -2086,89 +2106,89 @@ p, li { white-space: pre-wrap; } Rechter Stick - - - - + + + + Clear Verwijder - - - - - + + + + + [not set] [niet ingesteld] - - + + Toggle button Shakel Knop - - + + Invert button - - + + Invert axis Spiegel As - - - + + + Set threshold - - + + Choose a value between 0% and 100% - + Set gyro threshold - + Map Analog Stick Zet Analoge Stick - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Na OK in te drukken, beweeg je joystick eerst horizontaal en dan verticaal. Om de assen te spiegelen, beweek je joystick eerst verticaal en dan horizontaal. - + Center axis - + Deadzone: %1% Deadzone: %1% - + Modifier Range: %1% Bewerk Range: %1% - + Pro Controller Pro Controller @@ -2353,7 +2373,7 @@ Om de assen te spiegelen, beweek je joystick eerst verticaal en dan horizontaal. - + Configure Configureer @@ -2389,7 +2409,7 @@ Om de assen te spiegelen, beweek je joystick eerst verticaal en dan horizontaal. - + Test Test @@ -2409,77 +2429,77 @@ Om de assen te spiegelen, beweek je joystick eerst verticaal en dan horizontaal. <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Leer Meer</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu Yuzu - + Port number has invalid characters Poortnummer bevat ongeldige tekens - + Port has to be in range 0 and 65353 Poort moet in bereik 0 en 65353 zijn - + IP address is not valid IP adress is niet geldig - + This UDP server already exists Deze UDP server bestaat al - + Unable to add more than 8 servers Kan niet meer dan 8 servers toevoegen - + Testing Testen - + Configuring Configureren - + Test Successful Test Succesvol - + Successfully received data from the server. De data van de server is succesvol ontvangen. - + Test Failed Test Gefaald - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Kan niet de juiste data van de server ontvangen.<br>Verifieer dat de server is goed opgezet en dat het adres en poort correct zijn. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. UDP Test of calibratie configuratie is bezig.<br>Wacht alstublieft totdat het voltooid is. @@ -3279,17 +3299,17 @@ Om de assen te spiegelen, beweek je joystick eerst verticaal en dan horizontaal. Systeeminstellingen zijn enkel toegankelijk wanneer er geen game draait. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Dit vervangt je huidige virtuele Switch met een nieuwe. Je huidige virtuele Switch kan dan niet meer worden hersteld. Dit kan onverwachte effecten hebben in spellen. Dit werkt niet als je een oude config savegame gebruikt. Doorgaan? - + Warning Waarschuwing - + Console ID: 0x%1 Console ID: 0x%1 @@ -3885,893 +3905,908 @@ Sleep punten om positie te veranderen, of dubbel klik één van de tabel cellen GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Annonieme gegevens worden verzameld</a> om yuzu te helpen verbeteren. <br/><br/> Zou je jouw gebruiksgegevens met ons willen delen? - + Telemetry Telemetrie - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... Web Applet Laden... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Huidige emulatie snelheid. Waardes hoger of lager dan 100% betekent dat de emulatie sneller of langzamer loopt dan de Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Hoeveel frames per seconde de game op dit moment weergeeft. Dit zal veranderen van game naar game en van scène naar scène. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tijd gebruikt om een frame van de Switch te emuleren, waarbij framelimiteren of v-sync niet wordt meegerekend. Voor emulatie op volledige snelheid zou dit maximaal 16.67 ms zijn. - - DOCK - - - - + VULKAN - + OPENGL - + &Clear Recent Files - + &Continue - + &Pause &Pauzeren - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Warning Outdated Game Format Waarschuwing Verouderd Spel Formaat - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Je gebruikt gedeconstrueerd ROM map formaat voor dit Spel, dit is een verouderd formaat en is vervangen door formaten zoals NCA, NAX, XCI of NSP. Gedeconstrueerd ROM map heeft geen iconen, metadata en update understeuning.<br><br>Voor een uitleg over welke Switch formaten yuzu ondersteund, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>kijk op onze wiki</a>. Dit bericht word niet nog een keer weergegeven. - - + + Error while loading ROM! Fout tijdens het laden van een ROM! - + The ROM format is not supported. Het formaat van de ROM is niet ondersteunt. - + An error occurred initializing the video core. Er is een fout opgetreden tijdens het initialiseren van de videokern. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Een onbekende fout heeft plaatsgevonden. Kijk in de log voor meer details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Save Data Save Data - + Mod Data Mod Data - + Error Opening %1 Folder Fout tijdens het openen van %1 folder - - + + Folder does not exist! Folder bestaat niet! - + Error Opening Transferable Shader Cache Fout Bij Het Openen Van Overdraagbare Shader Cache - + Failed to create the shader cache directory for this title. - + Contents - + Update - + DLC - + Remove Entry - + Remove Installed Game %1? - - - - - - + + + + + + Successfully Removed - + Successfully removed the installed base game. - - - + + + Error Removing %1 - + The base game is not installed in the NAND and cannot be removed. - + Successfully removed the installed update. - + There is no update installed for this title. - + There are no DLC installed for this title. - + Successfully removed %1 installed DLC. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove File - - + + Error Removing Transferable Shader Cache - - + + A shader cache for this title does not exist. Er bestaat geen shader cache voor deze game - + Successfully removed the transferable shader cache. - + Failed to remove the transferable shader cache. - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration - + A custom configuration for this title does not exist. - + Successfully removed the custom game configuration. - + Failed to remove the custom game configuration. - - + + RomFS Extraction Failed! RomFS Extractie Mislukt! - + There was an error copying the RomFS files or the user cancelled the operation. Er was een fout tijdens het kopiëren van de RomFS bestanden of de gebruiker heeft de operatie geannuleerd. - + Full Vol - + Skeleton Skelet - + Select RomFS Dump Mode Selecteer RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Selecteer alstublieft hoe je de RomFS wilt dumpen.<br>Volledig kopieërd alle bestanden in een map terwijl <br> skelet maakt alleen het map structuur. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... RomFS uitpakken... - - + + Cancel Annuleren - + RomFS Extraction Succeeded! RomFS Extractie Geslaagd! - + The operation completed successfully. De operatie is succesvol voltooid. - + Error Opening %1 Fout bij openen %1 - + Select Directory Selecteer Map - + Properties Eigenschappen - + The game properties could not be loaded. De eigenschappen van de game kunnen niet geladen worden. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch Executable (%1);;Alle bestanden (*.*) - + Load File Laad Bestand - + Open Extracted ROM Directory Open Gedecomprimeerd ROM Map - + Invalid Directory Selected Ongeldige Map Geselecteerd - + The directory you have selected does not contain a 'main' file. De map die je hebt geselecteerd bevat geen 'main' bestand. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... Bestand "%1" Installeren... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Systeem Applicatie - + System Archive Systeem Archief - + System Application Update Systeem Applicatie Update - + Firmware Package (Type A) Filmware Pakket (Type A) - + Firmware Package (Type B) Filmware Pakket (Type B) - + Game Game - + Game Update Game Update - + Game DLC Game DLC - + Delta Title Delta Titel - + Select NCA Install Type... Selecteer NCA Installatie Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Selecteer het type titel hoe je wilt dat deze NCA installeerd: (In de meeste gevallen is de standaard 'Game' juist.) - + Failed to Install Installatie Mislukt - + The title type you selected for the NCA is invalid. Het type title dat je hebt geselecteerd voor de NCA is ongeldig. - + File not found Bestand niet gevonden - + File "%1" not found Bestand "%1" niet gevonden - + OK OK - + Missing yuzu Account Je yuzu account mist - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Om game campatibiliteit te raporteren, moet je je yuzu account koppelen.<br><br/> Om je yuzu account te koppelen, ga naar Emulatie &gt; Configuratie &gt; Web. - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Error - - + + The current game is not looking for amiibos - - + + Amiibo - - + + The current amiibo has been removed - + Amiibo File (%1);; All Files (*.*) Amiibo Bestand (%1);; Alle Bestanden (*.*) - + Load Amiibo Laad Amiibo - + Error opening Amiibo data file Fout tijdens het openen van het Amiibo gegevens bestand - + Unable to open Amiibo file "%1" for reading. Kan Amiibo bestand "%1" niet lezen. - + Error reading Amiibo data file Fout tijdens het lezen van het Amiibo gegevens bestand - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. Kan de volledige Amiibo gegevens niet lezen. Verwacht om %1 bytes te lezen, maar het is alleen mogelijk om %2 bytes te lezen. - + Error loading Amiibo data Fout tijdens het laden van de Amiibo data - + Unable to load Amiibo data. Kan de Amiibo gegevens niet laden. - + Capture Screenshot Screenshot Vastleggen - + PNG Image (*.png) PNG afbeelding (*.png) - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + &Start &Start - + Stop R&ecording - + R&ecord - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% Snelheid: %1% / %2% - + Speed: %1% Snelheid: %1% - + Game: %1 FPS (Unlocked) - + Game: %1 FPS Game: %1 FPS - + Frame: %1 ms Frame: %1 ms - + GPU NORMAL - + GPU HIGH - + GPU EXTREME - + GPU ERROR - + + DOCKED + + + + + HANDHELD + + + + NEAREST - - + + BILINEAR - + BICUBIC - + GAUSSIAN - + SCALEFORCE - + FSR - - + + NO AA - + FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. De game die je probeert te laden heeft extra bestanden nodig van je Switch voordat je het kan spelen. <br/><br/>Voor meer informatie over het dumpen van deze bestanden, volg alsjeblieft onze wiki pagina: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Het dumpen van Systeem Archieven en de Gedeelde Lettertypen van een Switch console </a>. <br/><br/>Wil je terug gaan naar de game lijst? Verdergaan met de emulatie zal misschien gevolgen hebben als vastlopen, beschadigde opslag data, of andere problemen. - + yuzu was unable to locate a Switch system archive. %1 yuzu was niet in staat om de Switch systeem archieven te vinden. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 yuzu was niet in staat om de Switch systeem archieven te vinden. %1. %2 - + System Archive Not Found Systeem Archief Niet Gevonden - + System Archive Missing Systeem Archief Mist - + yuzu was unable to locate the Switch shared fonts. %1 yuzu was niet in staat om de Switch shared fonts te vinden. %1 - + Shared Fonts Not Found Shared Fonts Niet Gevonden - + Shared Font Missing Gedeelde Lettertypes Niet Gevonden - + Fatal Error Fatale Fout - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. yuzu is een fatale fout tegengekomen, zie de log voor meer details. Voor meer informatie over toegang krijgen tot de log, zie de volgende pagina: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>Hoe upload je een log bestand</a>.<br/><br/>Zou je terug willen naar de game lijst? Doorgaan met emulatie kan resulteren in vastlapen, corrupte save gegevens, of andere problemen. - + Fatal Error encountered Fatale Fout opgetreden - + Confirm Key Rederivation Bevestig Sleutel Herafleiding - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4788,37 +4823,37 @@ en optioneel maak backups. Dit zal je automatisch gegenereerde sleutel bestanden verwijderen en de sleutel verkrijger module opnieuw starten - + Missing fuses - + - Missing BOOT0 - + - Missing BCPKG2-1-Normal-Main - + - Missing PRODINFO - + Derivation Components Missing - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4826,39 +4861,39 @@ on your system's performance. op je systeem's performatie. - + Deriving Keys Sleutels afleiden - + Select RomFS Dump Target Selecteer RomFS Dump Doel - + Please select which RomFS you would like to dump. Selecteer welke RomFS je zou willen dumpen. - + Are you sure you want to close yuzu? Weet je zeker dat je yuzu wilt sluiten? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Weet je zeker dat je de emulatie wilt stoppen? Alle onopgeslagen voortgang will verloren gaan. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4870,38 +4905,38 @@ Wilt u dit omzeilen en toch afsluiten? GRenderWindow - + OpenGL not available! - + yuzu has not been compiled with OpenGL support. - - + + Error while initializing OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. - + Error while initializing OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 @@ -5141,7 +5176,7 @@ Screen. GameListPlaceholder - + Double-click to add a new folder to the game list Dubbel-klik om een ​​nieuwe map toe te voegen aan de lijst met games @@ -5164,6 +5199,145 @@ Screen. Voer patroon in om te filteren: + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Screenshot Vastleggen + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Volledig Scherm + + + + Load File + Laad Bestand + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/pl.ts b/dist/languages/pl.ts index c2f7cb8ba9..0ded73d0fa 100644 --- a/dist/languages/pl.ts +++ b/dist/languages/pl.ts @@ -558,172 +558,187 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d ConfigureDebug - + + Debugger + + + + + Enable GDB Stub + Włącz namiastkę GDB + + + + Port: + Port + + + Logging Logowanie - + Global Log Filter Globalny filtr rejestrów - + Show Log in Console Pokaż Log w konsoli - + Open Log Location Otwórz miejsce rejestrów - + When checked, the max size of the log increases from 100 MB to 1 GB Kiedy zaznaczony, maksymalny rozmiar logu wzrasta ze 100 MB do 1 GB - + Enable Extended Logging** Włącz Przedłużony Logging** - + Homebrew Homebrew - + Arguments String Linijka argumentu - + Graphics Grafika - + When checked, the graphics API enters a slower debugging mode Gdy zaznaczone, API grafiki przechodzi w wolniejszy tryb debugowania - + Enable Graphics Debugging Włącz debugowanie grafiki - + When checked, it enables Nsight Aftermath crash dumps Gdy zaznaczone, włącza zrzucanie awarii Nsight Aftermath - + Enable Nsight Aftermath Włącz Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found Po zaznaczeniu, zrzuci wszystkie oryginalne shadery asemblera z pamięci podręcznej dysku shaderów albo gry, jeśli zostaną znalezione - + Dump Game Shaders Zrzuć Shadery Gry - + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Gdy zaznaczone, wyłącza kompilator makr Just In Time. Włączenie tej opcji spowalnia działanie gier - + Disable Macro JIT Wyłącz Makro JIT - + When checked, yuzu will log statistics about the compiled pipeline cache Po zaznaczeniu, yuzu będzie rejestrować statystyki dotyczące skompilowanej pamięci podręcznej. - + Enable Shader Feedback Włącz funkcję Feedbacku Shaderów - + When checked, it executes shaders without loop logic changes Gdy zaznaczone, używa shaderów bez zmian logicznych pętli - + Disable Loop safety checks Wyłącz Zapętlanie sprawdzania bezpieczeństwa - + Debugging Debugowanie - + Enable FS Access Log Włącz dziennik Dostępu FS - + Enable Verbose Reporting Services** Włącz Pełne Usługi Raportowania** - + Advanced Zaawansowane - + Kiosk (Quest) Mode Tryb Kiosk (Quest) - + Enable CPU Debugging Włącz Debugowanie CPU - + Enable Debug Asserts Włącz potwierdzenia debugowania - + Enable Auto-Stub** Włącz Auto-Stub** - + Enable All Controller Types - + Disable Web Applet Wyłącz Aplet internetowy - + **This will be reset automatically when yuzu closes. **To zresetuje się automatycznie po wyłączeniu yuzu. @@ -773,78 +788,78 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d Ustawienia yuzu - - + + Audio Dźwięk - - + + CPU CPU - + Debug Wyszukiwanie usterek - + Filesystem System plików - - + + General Ogólne - - + + Graphics Grafika - + GraphicsAdvanced Zaawansowana grafika - + Hotkeys Skróty klawiszowe - - + + Controls Sterowanie - + Profiles Profile - + Network Sieć - - + + System System - + Game List Lista Gier - + Web Web @@ -1313,7 +1328,12 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d Kolor tła - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Zgromadzone Shadery, tylko NVIDIA) @@ -1435,70 +1455,70 @@ Pozostaw tą funkcję włączoną, jeśli nie widać różnicy w wydajności.Przywróć domyślne - + Action Akcja - + Hotkey Skrót klawiszowy - + Controller Hotkey Skrót Klawiszowy Kontrolera - - - + + + Conflicting Key Sequence Sprzeczna sekwencja klawiszy - - + + The entered key sequence is already assigned to: %1 Wprowadzona sekwencja klawiszy jest już przypisana do: %1 - + Home+%1 Menu+%1 - + [waiting] [oczekiwanie] - + Invalid Nieprawidłowe - + Restore Default Przywróć ustawienia domyślne - + Clear Wyczyść - + Conflicting Button Sequence Sprzeczna Sekwencja Przycisków - + The default button sequence is already assigned to: %1 Domyślna sekwencja przycisków już jest przypisana do: %1 - + The default key sequence is already assigned to: %1 Domyślna sekwencja klawiszy jest już przypisana do: %1 @@ -2091,89 +2111,89 @@ Pozostaw tą funkcję włączoną, jeśli nie widać różnicy w wydajności.Prawa gałka - - - - + + + + Clear Wyczyść - - - - - + + + + + [not set] [nie ustawione] - - + + Toggle button Przycisk Toggle - - + + Invert button Odwróć przycisk - - + + Invert axis Odwróć oś - - - + + + Set threshold Ustaw próg - - + + Choose a value between 0% and 100% Wybierz wartość od 0% do 100% - + Set gyro threshold Ustaw próg gyro - + Map Analog Stick Przypisz Drążek Analogowy - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Po naciśnięciu OK, najpierw przesuń joystick w poziomie, a następnie w pionie. Aby odwrócić osie, najpierw przesuń joystick pionowo, a następnie poziomo. - + Center axis - + Deadzone: %1% Martwa strefa: %1% - + Modifier Range: %1% Zasięg Modyfikatora: %1% - + Pro Controller Pro Controller @@ -2358,7 +2378,7 @@ Aby odwrócić osie, najpierw przesuń joystick pionowo, a następnie poziomo. - + Configure Konfiguruj @@ -2394,7 +2414,7 @@ Aby odwrócić osie, najpierw przesuń joystick pionowo, a następnie poziomo. - + Test Test @@ -2414,77 +2434,77 @@ Aby odwrócić osie, najpierw przesuń joystick pionowo, a następnie poziomo.<a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Dowiedz się więcej</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters Port zawiera nieprawidłowe znaki - + Port has to be in range 0 and 65353 Port musi być w zakresie 0-65353 - + IP address is not valid Adres IP nie jest prawidłowy - + This UDP server already exists Ten serwer UDP już istnieje - + Unable to add more than 8 servers Nie można dodać więcej niż 8 serwerów - + Testing Testowanie - + Configuring Konfigurowanie - + Test Successful Test Udany - + Successfully received data from the server. Pomyślnie odebrano dane z serwera. - + Test Failed Test nieudany - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Nie można odebrać poprawnych danych z serwera.<br>Sprawdź, czy serwer jest poprawnie skonfigurowany, a adres i port są prawidłowe. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. Trwa konfiguracja testu UDP lub kalibracji.<br>Poczekaj na zakończenie. @@ -3284,17 +3304,17 @@ Aby odwrócić osie, najpierw przesuń joystick pionowo, a następnie poziomo.Ustawienia systemu są dostępne tylko wtedy, gdy gra nie jest uruchomiona. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? To zamieni twojego obecnego Switch'a z nowym. Twojego obecnego Switch'a nie będzie można przywrócić. To może wywołać nieoczekiwane problemy w grach. To może nie zadziałać, jeśli używasz nieaktualnej konfiguracji zapisu gry. Kontynuować? - + Warning Ostrzeżenie - + Console ID: 0x%1 Identyfikator konsoli: 0x%1 @@ -3890,483 +3910,488 @@ Przeciągnij punkty, aby zmienić pozycję, lub kliknij dwukrotnie komórki tabe GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Dane anonimowe są gromadzone</a> aby ulepszyć yuzu. <br/><br/>Czy chcesz udostępnić nam swoje dane o użytkowaniu? - + Telemetry Telemetria - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... Ładowanie apletu internetowego... - - + + Disable Web Applet Wyłącz Aplet internetowy - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built Ilość budowanych shaderów - + The current selected resolution scaling multiplier. Obecnie wybrany mnożnik rozdzielczości. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Aktualna prędkość emulacji. Wartości większe lub niższe niż 100% wskazują, że emulacja działa szybciej lub wolniej niż Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Ile klatek na sekundę gra aktualnie wyświetla. To będzie się różnić w zależności od gry, od sceny do sceny. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Czas potrzebny do emulacji klatki na sekundę Switcha, nie licząc ograniczania klatek ani v-sync. Dla emulacji pełnej szybkości powinno to wynosić co najwyżej 16,67 ms. - - DOCK - DOCK - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files &Usuń Ostatnie pliki - + &Continue &Kontynuuj - + &Pause &Pauza - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping yuzu jest w trakcie gry - + Warning Outdated Game Format OSTRZEŻENIE! Nieaktualny format gry - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Używasz zdekonstruowanego formatu katalogu ROM dla tej gry, który jest przestarzałym formatem, który został zastąpiony przez inne, takie jak NCA, NAX, XCI lub NSP. W zdekonstruowanych katalogach ROM brakuje ikon, metadanych i obsługi aktualizacji.<br><br> Aby znaleźć wyjaśnienie różnych formatów Switch obsługiwanych przez yuzu,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'> sprawdź nasze wiki</a>. Ta wiadomość nie pojawi się ponownie. - - + + Error while loading ROM! Błąd podczas wczytywania ROMu! - + The ROM format is not supported. Ten format ROMu nie jest wspierany. - + An error occurred initializing the video core. Wystąpił błąd podczas inicjowania rdzenia wideo. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu napotkał błąd podczas uruchamiania rdzenia wideo. Jest to zwykle spowodowane przestarzałymi sterownikami GPU, w tym zintegrowanymi. Więcej szczegółów znajdziesz w pliku log. Więcej informacji na temat dostępu do log-u można znaleźć na następującej stronie: <a href='https://yuzu-emu.org/help/reference/log-files/'>Jak przesłać plik log</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Błąd podczas wczytywania ROMu! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Postępuj zgodnie z<a href='https://yuzu-emu.org/help/quickstart/'>yuzu quickstart guide</a> aby zrzucić ponownie swoje pliki.<br>Możesz odwołać się do wiki yuzu</a>lub discord yuzu </a> po pomoc. - + An unknown error occurred. Please see the log for more details. Wystąpił nieznany błąd. Więcej informacji można znaleźć w pliku log. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data Zapis danych - + Mod Data Dane modów - + Error Opening %1 Folder Błąd podczas otwarcia folderu %1 - - + + Folder does not exist! Folder nie istnieje! - + Error Opening Transferable Shader Cache Błąd podczas otwierania przenośnej pamięci podręcznej Shaderów. - + Failed to create the shader cache directory for this title. Nie udało się stworzyć ścieżki shaderów dla tego tytułu. - + Contents Zawartość - + Update Łatka - + DLC DLC - + Remove Entry Usuń wpis - + Remove Installed Game %1? Usunąć zainstalowaną grę %1? - - - - - - + + + + + + Successfully Removed Pomyślnie usunięto - + Successfully removed the installed base game. Pomyślnie usunięto zainstalowaną grę. - - - + + + Error Removing %1 Błąd podczas usuwania %1 - + The base game is not installed in the NAND and cannot be removed. Gra nie jest zainstalowana w NAND i nie może zostać usunięta. - + Successfully removed the installed update. Pomyślnie usunięto zainstalowaną łatkę. - + There is no update installed for this title. Brak zainstalowanych łatek dla tego tytułu. - + There are no DLC installed for this title. Brak zainstalowanych DLC dla tego tytułu. - + Successfully removed %1 installed DLC. Pomyślnie usunięto %1 zainstalowane DLC. - + Delete OpenGL Transferable Shader Cache? Usunąć Transferowalne Shadery OpenGL? - + Delete Vulkan Transferable Shader Cache? Usunąć Transferowalne Shadery Vulkan? - + Delete All Transferable Shader Caches? Usunąć Wszystkie Transferowalne Shadery? - + Remove Custom Game Configuration? Usunąć niestandardową konfigurację gry? - + Remove File Usuń plik - - + + Error Removing Transferable Shader Cache Błąd podczas usuwania przenośnej pamięci podręcznej Shaderów. - - + + A shader cache for this title does not exist. Pamięć podręczna Shaderów dla tego tytułu nie istnieje. - + Successfully removed the transferable shader cache. Pomyślnie usunięto przenośną pamięć podręczną Shaderów. - + Failed to remove the transferable shader cache. Nie udało się usunąć przenośnej pamięci Shaderów. - - + + Error Removing Transferable Shader Caches Błąd podczas usuwania Transferowalnych Shaderów - + Successfully removed the transferable shader caches. Pomyślnie usunięto transferowalne shadery. - + Failed to remove the transferable shader cache directory. Nie udało się usunąć ścieżki transferowalnych shaderów. - - + + Error Removing Custom Configuration Błąd podczas usuwania niestandardowej konfiguracji - + A custom configuration for this title does not exist. Niestandardowa konfiguracja nie istnieje dla tego tytułu. - + Successfully removed the custom game configuration. Pomyślnie usunięto niestandardową konfiguracje gry. - + Failed to remove the custom game configuration. Nie udało się usunąć niestandardowej konfiguracji gry. - - + + RomFS Extraction Failed! Wypakowanie RomFS nieudane! - + There was an error copying the RomFS files or the user cancelled the operation. Wystąpił błąd podczas kopiowania plików RomFS lub użytkownik anulował operację. - + Full Pełny - + Skeleton Szkielet - + Select RomFS Dump Mode Wybierz tryb zrzutu RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Proszę wybrać w jaki sposób chcesz, aby zrzut pliku RomFS został wykonany. <br>Pełna kopia ze wszystkimi plikami do nowego folderu, gdy <br>skielet utworzy tylko strukturę folderu. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Nie ma wystarczająco miejsca w %1 aby wyodrębnić RomFS. Zwolnij trochę miejsca, albo zmień ścieżkę zrzutu RomFs w Emulacja> Konfiguruj> System> System Plików> Źródło Zrzutu - + Extracting RomFS... Wypakowywanie RomFS... - - + + Cancel Anuluj - + RomFS Extraction Succeeded! Wypakowanie RomFS zakończone pomyślnie! - + The operation completed successfully. Operacja zakończona sukcesem. - + Error Opening %1 Błąd podczas otwierania %1 - + Select Directory Wybierz folder... - + Properties Właściwości - + The game properties could not be loaded. Właściwości tej gry nie mogły zostać załadowane. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Plik wykonywalny Switcha (%1);;Wszystkie pliki (*.*) - + Load File Załaduj plik... - + Open Extracted ROM Directory Otwórz folder wypakowanego ROMu - + Invalid Directory Selected Wybrano niewłaściwy folder - + The directory you have selected does not contain a 'main' file. Folder wybrany przez ciebie nie zawiera 'głownego' pliku. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Instalacyjne pliki Switch'a (*.nca *.nsp *.xci);;Archiwum zawartości Nintendo (*.nca);;Pakiet poddany Nintendo (*.nsp);;Obraz z kartridża NX (*.xci) - + Install Files Zainstaluj pliki - + %n file(s) remaining 1 plik został%n plików zostało%n plików zostało%n plików zostało - + Installing file "%1"... Instalowanie pliku "%1"... - - + + Install Results Wynik instalacji - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Aby uniknąć ewentualnych konfliktów, odradzamy użytkownikom instalowanie gier na NAND. Proszę, używaj tej funkcji tylko do instalowania łatek i DLC. - + %n file(s) were newly installed 1 nowy plik został zainstalowany @@ -4376,414 +4401,424 @@ Proszę, używaj tej funkcji tylko do instalowania łatek i DLC. - + %n file(s) were overwritten 1 plik został nadpisany%n plików zostało nadpisane%n plików zostało nadpisane%n plików zostało nadpisane - + %n file(s) failed to install 1 pliku nie udało się zainstalować%n plików nie udało się zainstalować%n plików nie udało się zainstalować%n plików nie udało się zainstalować - + System Application Aplikacja systemowa - + System Archive Archiwum systemu - + System Application Update Aktualizacja aplikacji systemowej - + Firmware Package (Type A) Paczka systemowa (Typ A) - + Firmware Package (Type B) Paczka systemowa (Typ B) - + Game Gra - + Game Update Aktualizacja gry - + Game DLC Dodatek do gry - + Delta Title Tytuł Delta - + Select NCA Install Type... Wybierz typ instalacji NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Wybierz typ tytułu, do którego chcesz zainstalować ten NCA, jako: (W większości przypadków domyślna "gra" jest w porządku.) - + Failed to Install Instalacja nieudana - + The title type you selected for the NCA is invalid. Typ tytułu wybrany dla NCA jest nieprawidłowy. - + File not found Nie znaleziono pliku - + File "%1" not found Nie znaleziono pliku "%1" - + OK OK - + Missing yuzu Account Brakuje konta Yuzu - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Aby przesłać test zgodności gry, musisz połączyć swoje konto yuzu.<br><br/> Aby połączyć swoje konto yuzu, przejdź do opcji Emulacja &gt; Konfiguracja &gt; Sieć. - + Error opening URL Błąd otwierania adresu URL - + Unable to open the URL "%1". Nie można otworzyć adresu URL "%1". - + TAS Recording Nagrywanie TAS - + Overwrite file of player 1? Nadpisać plik gracza 1? - + Invalid config detected Wykryto nieprawidłową konfigurację - + Handheld controller can't be used on docked mode. Pro controller will be selected. Nie można używać kontrolera handheld w trybie zadokowanym. Zostanie wybrany kontroler Pro. - - + + Error - - + + The current game is not looking for amiibos - - + + Amiibo - - + + The current amiibo has been removed - + Amiibo File (%1);; All Files (*.*) Plik Amiibo (%1);;Wszyskie pliki (*.*) - + Load Amiibo Załaduj Amiibo - + Error opening Amiibo data file Błąd otwarcia pliku danych Amiibo - + Unable to open Amiibo file "%1" for reading. Nie można otworzyć pliku Amiibo "%1" do odczytu. - + Error reading Amiibo data file Błąd podczas odczytu pliku danych Amiibo - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. Nie można w pełni odczytać danych Amiibo. Oczekiwano odczytu %1 bajtów, ale był on w stanie odczytać tylko %2 bajty. - + Error loading Amiibo data Błąd podczas ładowania pliku danych Amiibo - + Unable to load Amiibo data. Nie można załadować danych Amiibo. - + Capture Screenshot Zrób zrzut ekranu - + PNG Image (*.png) Obrazek PNG (*.png) - + TAS state: Running %1/%2 Status TAS: Działa %1%2 - + TAS state: Recording %1 Status TAS: Nagrywa %1 - + TAS state: Idle %1/%2 Status TAS: Bezczynny %1%2 - + TAS State: Invalid Status TAS: Niepoprawny - + &Stop Running &Wyłącz - + &Start &Start - + Stop R&ecording Przestań N&agrywać - + R&ecord N&agraj - + Building: %n shader(s) Budowanie shaderaBudowanie: %n shaderówBudowanie: %n shaderówBudowanie: %n shaderów - + Scale: %1x %1 is the resolution scaling factor Skala: %1x - + Speed: %1% / %2% Prędkość: %1% / %2% - + Speed: %1% Prędkość: %1% - + Game: %1 FPS (Unlocked) Gra: %1 FPS (Odblokowane) - + Game: %1 FPS Gra: %1 FPS - + Frame: %1 ms Klatka: %1 ms - + GPU NORMAL GPU NORMALNE - + GPU HIGH GPU WYSOKIE - + GPU EXTREME GPU EKSTREMALNE - + GPU ERROR BŁĄD GPU - + + DOCKED + + + + + HANDHELD + + + + NEAREST NAJBLIŻSZY - - + + BILINEAR BILINEARNY - + BICUBIC BIKUBICZNY - + GAUSSIAN GAUSSIAN - + SCALEFORCE SCALEFORCE - + FSR FSR - - + + NO AA BEZ AA - + FXAA FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. Gra, którą próbujesz wczytać, wymaga dodatkowych plików z Switch'a, które zostaną zrzucone przed graniem.<br/><br/> Aby uzyskać więcej informacji na temat wyrzucania tych plików, odwiedź następującą stronę wiki:<a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'> Zrzut archiw systemu i udostępnionych czcionek z konsoli Nintendo Switch</a>. <br/><br/>Czy chcesz wrócić do listy gier? Kontynuacja emulacji może spowodować awarie, uszkodzone dane zapisu lub inne błędy. - + yuzu was unable to locate a Switch system archive. %1 yuzu nie był w stanie znaleźć archiwum systemu Switch. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 yuzu nie był w stanie znaleźć archiwum systemu Switch. %1. %2 - + System Archive Not Found Archiwum systemu nie znalezione. - + System Archive Missing Brak archiwum systemowego - + yuzu was unable to locate the Switch shared fonts. %1 yuzu nie był w stanie zlokalizować czcionek Switch'a. %1 - + Shared Fonts Not Found Czcionki nie zostały znalezione - + Shared Font Missing Brak wspólnej czcionki - + Fatal Error Fatalny błąd - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. yuzu napotkał błąd, proszę zobaczyć log po więcej szczegółów. Aby uzyskać więcej informacji na temat uzyskiwania dostępu do pliku log, zobacz następującą stronę: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>Jak przesłać plik log</a>?<br/><br/> Czy chcesz wrócić do listy gier? Kontynuacja emulacji może spowodować awarie, uszkodzone dane zapisu lub inne błędy. - + Fatal Error encountered Wystąpił błąd krytyczny - + Confirm Key Rederivation Potwierdź ponowną aktywacje klucza - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4800,37 +4835,37 @@ i opcjonalnie tworzyć kopie zapasowe. Spowoduje to usunięcie wygenerowanych automatycznie plików kluczy i ponowne uruchomienie modułu pochodnego klucza. - + Missing fuses Brakujące bezpieczniki - + - Missing BOOT0 - Brak BOOT0 - + - Missing BCPKG2-1-Normal-Main - Brak BCPKG2-1-Normal-Main - + - Missing PRODINFO - Brak PRODINFO - + Derivation Components Missing Brak komponentów wyprowadzania - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Brakuje elementów, które mogą uniemożliwić zakończenie wyprowadzania kluczy. <br>Postępuj zgodnie z <a href='https://yuzu-emu.org/help/quickstart/'>yuzu quickstart guide</a> aby zdobyć wszystkie swoje klucze i gry.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4839,39 +4874,39 @@ Zależnie od tego może potrwać do minuty na wydajność twojego systemu. - + Deriving Keys Wyprowadzanie kluczy... - + Select RomFS Dump Target Wybierz cel zrzutu RomFS - + Please select which RomFS you would like to dump. Proszę wybrać RomFS, jakie chcesz zrzucić. - + Are you sure you want to close yuzu? Czy na pewno chcesz zamknąć yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Czy na pewno chcesz zatrzymać emulację? Wszystkie niezapisane postępy zostaną utracone. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4883,38 +4918,38 @@ Czy chcesz to ominąć i mimo to wyjść? GRenderWindow - + OpenGL not available! OpenGL niedostępny! - + yuzu has not been compiled with OpenGL support. yuzu nie zostało skompilowane z obsługą OpenGL. - - + + Error while initializing OpenGL! Błąd podczas inicjowania OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Twoja karta graficzna może nie obsługiwać OpenGL lub nie masz najnowszych sterowników karty graficznej. - + Error while initializing OpenGL 4.6! Błąd podczas inicjowania OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Twoja karta graficzna może nie obsługiwać OpenGL 4.6 lub nie masz najnowszych sterowników karty graficznej.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Twoja karta graficzna może nie obsługiwać co najmniej jednego wymaganego rozszerzenia OpenGL. Upewnij się, że masz najnowsze sterowniki karty graficznej<br><br>GL Renderer:<br>%1<br><br>Nieobsługiwane rozszerzenia:<br>%2 @@ -5159,7 +5194,7 @@ startowy. GameListPlaceholder - + Double-click to add a new folder to the game list Kliknij podwójnie aby dodać folder do listy gier @@ -5182,6 +5217,145 @@ startowy. Wpisz typ do filtra + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Zrób zrzut ekranu + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Pełny ekran + + + + Load File + Załaduj plik... + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/pt_BR.ts b/dist/languages/pt_BR.ts index babdc79a1f..2b414f10ad 100644 --- a/dist/languages/pt_BR.ts +++ b/dist/languages/pt_BR.ts @@ -29,7 +29,7 @@ p, li { white-space: pre-wrap; } <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Ubuntu'; font-size:11pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">yuzu é um emulador experimental de código aberto para o Nintendo Switch licenciado sob a GPLv3.0+.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">yuzu é um emulador experimental de código aberto para o Nintendo Switch licenciado sob a licença GPLv3.0+.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:'MS Shell Dlg 2'; font-size:8pt;"><br /></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Esse programa não deve ser utilizado para jogar jogos que você não obteve legalmente.</span></p></body></html> @@ -579,172 +579,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + Depurador + + + + Enable GDB Stub + Ativar GDB stub + + + + Port: + Porta: + + + Logging Registros de depuração - + Global Log Filter Filtro global de registros - + Show Log in Console Mostrar registro no console - + Open Log Location Abrir local dos registros - + When checked, the max size of the log increases from 100 MB to 1 GB Quando ativado, o tamanho máximo do arquivo de registro aumenta de 100 MB para 1 GB - + Enable Extended Logging** Ativar registros avançados** - + Homebrew Homebrew - + Arguments String Linha de argumentos - + Graphics Gráficos - + When checked, the graphics API enters a slower debugging mode Quando ativado, a API gráfica entra em um modo de depuração mais lento. - + Enable Graphics Debugging Ativar depuração de gráficos - + When checked, it enables Nsight Aftermath crash dumps Quando ativado, ativa a extração de registros de travamento do Nsight Aftermath - + Enable Nsight Aftermath Ativar Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Se selecionado, descarrega todos os shaders originários do cache do disco ou do jogo conforme encontrá-los. + Se selecionado, extrai todos os shaders originários do cache do disco ou do jogo conforme encontrá-los. - + Dump Game Shaders Descarregar shaders do jogo - + When checked, it will dump all the macro programs of the GPU - Quando marcada, essa opção irá despejar todos os macro programas da GPU + Quando marcada, essa opção irá extrair todos os macro programas da GPU - + Dump Maxwell Macros - Despejar macros Maxwell + Extrair macros Maxwell - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Quando ativado, desativa o macro compilador Just In Time. Ativar isto faz os jogos rodarem mais lentamente. - + Disable Macro JIT Desativar macro JIT - + When checked, yuzu will log statistics about the compiled pipeline cache Quando ativado, o yuzu registrará estatísticas sobre o cache de pipeline compilado - + Enable Shader Feedback Ativar Feedback de Shaders - + When checked, it executes shaders without loop logic changes Quando ativado, executa shaders sem mudanças de lógica de loop - + Disable Loop safety checks Desativar verificação de segurança de loops - + Debugging Depuração - + Enable FS Access Log Ativar acesso de registro FS - + Enable Verbose Reporting Services** Ativar serviços de relatório detalhado** - + Advanced Avançado - + Kiosk (Quest) Mode Modo quiosque (Quest) - + Enable CPU Debugging Ativar depuração de CPU - + Enable Debug Asserts Ativar asserções de depuração - + Enable Auto-Stub** Ativar auto-esboço** - + Enable All Controller Types Ativar todos os tipos de controles - + Disable Web Applet Desativar o applet da web - + **This will be reset automatically when yuzu closes. **Isto será restaurado automaticamente assim que o yuzu for fechado. @@ -794,78 +809,78 @@ p, li { white-space: pre-wrap; } Configurações do yuzu - - + + Audio Áudio - - + + CPU CPU - + Debug Depuração - + Filesystem Sistema de arquivos - - + + General Geral - - + + Graphics Gráficos - + GraphicsAdvanced GráficosAvançado - + Hotkeys Teclas de atalho - - + + Controls Controles - + Profiles Perfis - + Network Rede - - + + System Sistema - + Game List Lista de jogos - + Web Rede @@ -1334,7 +1349,12 @@ p, li { white-space: pre-wrap; } Cor de fundo: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Shaders Assembly, apenas NVIDIA) @@ -1455,70 +1475,70 @@ p, li { white-space: pre-wrap; } Restaurar padrões - + Action Ação - + Hotkey Atalho - + Controller Hotkey Atalho do controle - - - + + + Conflicting Key Sequence Combinação de teclas já utilizada - - + + The entered key sequence is already assigned to: %1 A sequência de teclas pressionada já esta atribuída para: %1 - + Home+%1 Home+%1 - + [waiting] [aguardando] - + Invalid Inválido - + Restore Default Restaurar padrão - + Clear Limpar - + Conflicting Button Sequence Sequência de botões conflitante - + The default button sequence is already assigned to: %1 A sequência de botões padrão já está vinculada a %1 - + The default key sequence is already assigned to: %1 A sequência de teclas padrão já esta atribuida para: %1 @@ -2111,89 +2131,89 @@ p, li { white-space: pre-wrap; } Analógico direito - - - - + + + + Clear Limpar - - - - - + + + + + [not set] [não definido] - - + + Toggle button Alternar pressionamento do botão - - + + Invert button Inverter botão - - + + Invert axis Inverter eixo - - - + + + Set threshold Definir limite - - + + Choose a value between 0% and 100% Escolha um valor entre 0% e 100% - + Set gyro threshold Definir limite do giroscópio - + Map Analog Stick Mapear analógico - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Após pressionar OK, mova o seu direcional analógico primeiro horizontalmente e depois verticalmente. Para inverter os eixos, mova seu analógico primeiro verticalmente e depois horizontalmente. - + Center axis Eixo central - + Deadzone: %1% Zona morta: %1% - + Modifier Range: %1% Alcance de modificador: %1% - + Pro Controller Pro Controller @@ -2378,7 +2398,7 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori - + Configure Configurar @@ -2414,7 +2434,7 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori - + Test Teste @@ -2434,77 +2454,77 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Saiba mais</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters O número da porta tem caracteres inválidos - + Port has to be in range 0 and 65353 A porta tem que estar entre 0 e 65353 - + IP address is not valid O endereço IP não é válido - + This UDP server already exists Este servidor UDP já existe - + Unable to add more than 8 servers Não é possível adicionar mais de 8 servidores - + Testing Testando - + Configuring Configurando - + Test Successful Teste bem-sucedido - + Successfully received data from the server. Dados foram recebidos do servidor com sucesso. - + Test Failed O teste falhou - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Não foi possível receber dados válidos do servidor.<br>Verifique se o servidor foi configurado corretamente e o endereço e porta estão corretos. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. Um teste UDP ou configuração de calibração está em curso no momento.<br>Aguarde até a sua conclusão. @@ -3304,17 +3324,17 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori As configurações de sistema são acessíveis apenas quando não houver nenhum jogo em execução. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Isto substituirá o seu Switch virtual atual por um novo. O seu Switch virtual atual não poderá ser recuperado. Isto pode causar efeitos inesperados em jogos. Isto pode falhar caso você use um jogo salvo com configurações desatualizadas registradas nele. Continuar? - + Warning Aviso - + Console ID: 0x%1 ID do console: 0x%1 @@ -3910,483 +3930,488 @@ Mova os pontos para mudar a posição, ou clique duas vezes nas células da tabe GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Dados anônimos são recolhidos</a> para ajudar a melhorar o yuzu. <br/><br/>Gostaria de compartilhar os seus dados de uso conosco? - + Telemetry Telemetria - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... Carregando applet web... - - + + Disable Web Applet Desativar o applet da web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) A desativação do applet da web pode causar comportamento inesperado e deve apenas ser usada com Super Mario 3D All-Stars. Você deseja mesmo desativar o applet da web? (Ele pode ser reativado nas configurações de depuração.) - + The amount of shaders currently being built A quantidade de shaders sendo construídos - + The current selected resolution scaling multiplier. O atualmente multiplicador de escala de resolução selecionado. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Velocidade atual de emulação. Valores maiores ou menores que 100% indicam que a emulação está rodando mais rápida ou lentamente que em um Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Quantos quadros por segundo o jogo está exibindo atualmente. Isto irá variar de jogo para jogo e cena para cena. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tempo que leva para emular um quadro do Switch, sem considerar o limitador de taxa de quadros ou a sincronização vertical. Um valor menor ou igual a 16.67 ms indica que a emulação está em velocidade plena. - - DOCK - NA BASE - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files &Limpar arquivos recentes - + &Continue &Continuar - + &Pause &Pausar - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping yuzu está rodando um jogo - + Warning Outdated Game Format Aviso - formato de jogo desatualizado - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Você está usando neste jogo o formato de ROM desconstruída e extraída em uma pasta, que é um formato desatualizado que foi substituído por outros, como NCA, NAX, XCI ou NSP. Pastas desconstruídas de ROMs não possuem ícones, metadados e suporte a atualizações.<br><br>Para saber mais sobre os vários formatos de ROMs de Switch compatíveis com o yuzu, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>confira a nossa wiki</a>. Esta mensagem não será exibida novamente. - - + + Error while loading ROM! Erro ao carregar a ROM! - + The ROM format is not supported. O formato da ROM não é suportado. - + An error occurred initializing the video core. Ocorreu um erro ao inicializar o núcleo de vídeo. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu encontrou um erro enquanto rodando o núcleo de vídeo. Normalmente isto é causado por drivers de GPU desatualizados, incluindo integrados. Por favor veja o registro para mais detalhes. Para mais informações em acesso ao registro por favor veja a seguinte página: <a href='https://yuzu-emu.org/help/reference/log-files/'>Como fazer envio de arquivo de registro</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Erro ao carregar a ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Por favor, siga <a href='https://yuzu-emu.org/help/quickstart/'>o guia de início rápido</a> para reextrair os seus arquivos.<br>Você pode consultar a wiki do yuzu</a> ou o Discord do yuzu</a> para obter ajuda. - + An unknown error occurred. Please see the log for more details. Ocorreu um erro desconhecido. Consulte o registro para mais detalhes. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data Dados de jogos salvos - + Mod Data Dados de mods - + Error Opening %1 Folder Erro ao abrir a pasta %1 - - + + Folder does not exist! A pasta não existe! - + Error Opening Transferable Shader Cache Erro ao abrir o cache de shaders transferível - + Failed to create the shader cache directory for this title. Falha ao criar o diretório de cache de shaders para este título. - + Contents Conteúdo - + Update Atualização - + DLC DLC - + Remove Entry Remover item - + Remove Installed Game %1? Remover o jogo instalado %1? - - - - - - + + + + + + Successfully Removed Removido com sucesso - + Successfully removed the installed base game. O jogo base foi removido com sucesso. - - - + + + Error Removing %1 Erro ao remover %1 - + The base game is not installed in the NAND and cannot be removed. O jogo base não está instalado na NAND e não pode ser removido. - + Successfully removed the installed update. A atualização instalada foi removida com sucesso. - + There is no update installed for this title. Não há nenhuma atualização instalada para este título. - + There are no DLC installed for this title. Não há nenhum DLC instalado para este título. - + Successfully removed %1 installed DLC. %1 DLC(s) instalados foram removidos com sucesso. - + Delete OpenGL Transferable Shader Cache? Apagar o cache de shaders transferível do OpenGL? - + Delete Vulkan Transferable Shader Cache? Apagar o cache de shaders transferível do Vulkan? - + Delete All Transferable Shader Caches? Apagar todos os caches de shaders transferíveis? - + Remove Custom Game Configuration? Remover configurações customizadas do jogo? - + Remove File Remover arquivo - - + + Error Removing Transferable Shader Cache Erro ao remover cache de shaders transferível - - + + A shader cache for this title does not exist. Não existe um cache de shaders para este título. - + Successfully removed the transferable shader cache. O cache de shaders transferível foi removido com sucesso. - + Failed to remove the transferable shader cache. Falha ao remover o cache de shaders transferível. - - + + Error Removing Transferable Shader Caches Erro ao remover os caches de shaders transferíveis - + Successfully removed the transferable shader caches. Os caches de shaders transferíveis foram removidos com sucesso. - + Failed to remove the transferable shader cache directory. Falha ao remover o diretório do cache de shaders transferível. - - + + Error Removing Custom Configuration Erro ao remover as configurações customizadas do jogo. - + A custom configuration for this title does not exist. Não há uma configuração customizada para este título. - + Successfully removed the custom game configuration. As configurações customizadas do jogo foram removidas com sucesso. - + Failed to remove the custom game configuration. Falha ao remover as configurações customizadas do jogo. - - + + RomFS Extraction Failed! Falha ao extrair RomFS! - + There was an error copying the RomFS files or the user cancelled the operation. Houve um erro ao copiar os arquivos RomFS ou o usuário cancelou a operação. - + Full Extração completa - + Skeleton Apenas estrutura - + Select RomFS Dump Mode Selecione o modo de extração do RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Selecione a forma como você gostaria que o RomFS seja extraído.<br>"Extração completa" copiará todos os arquivos para a nova pasta, enquanto que <br>"Apenas estrutura" criará apenas a estrutura de pastas. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Não há espaço suficiente em %1 para extrair o RomFS. Por favor abra espaço ou selecione um diretório diferente em Emulação > Configurar > Sistema > Sistema de arquivos > Extrair raiz - + Extracting RomFS... Extraindo RomFS... - - + + Cancel Cancelar - + RomFS Extraction Succeeded! Extração do RomFS concluida! - + The operation completed successfully. A operação foi concluída com sucesso. - + Error Opening %1 Erro ao abrir %1 - + Select Directory Selecionar pasta - + Properties Propriedades - + The game properties could not be loaded. As propriedades do jogo não puderam ser carregadas. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Executável do Switch (%1);;Todos os arquivos (*.*) - + Load File Carregar arquivo - + Open Extracted ROM Directory Abrir pasta da ROM extraída - + Invalid Directory Selected Pasta inválida selecionada - + The directory you have selected does not contain a 'main' file. A pasta que você selecionou não contém um arquivo 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Arquivo de Switch instalável (*.nca *.nsp *.xci);; Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Instalar arquivos - + %n file(s) remaining %n arquivo restante%n arquivo(s) restante(s)%n arquivo(s) restante(s) - + Installing file "%1"... Instalando arquivo "%1"... - - + + Install Results Resultados da instalação - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Para evitar possíveis conflitos, desencorajamos que os usuários instalem os jogos base na NAND. Por favor, use esse recurso apenas para instalar atualizações e DLCs. - + %n file(s) were newly installed %n arquivo(s) instalado(s) @@ -4395,7 +4420,7 @@ Por favor, use esse recurso apenas para instalar atualizações e DLCs. - + %n file(s) were overwritten %n arquivo(s) sobrescrito(s) @@ -4404,7 +4429,7 @@ Por favor, use esse recurso apenas para instalar atualizações e DLCs. - + %n file(s) failed to install %n arquivo(s) não instalado(s) @@ -4413,401 +4438,411 @@ Por favor, use esse recurso apenas para instalar atualizações e DLCs. - + System Application Aplicativo do sistema - + System Archive Arquivo do sistema - + System Application Update Atualização de aplicativo do sistema - + Firmware Package (Type A) Pacote de firmware (tipo A) - + Firmware Package (Type B) Pacote de firmware (tipo B) - + Game Jogo - + Game Update Atualização de jogo - + Game DLC DLC de jogo - + Delta Title Título delta - + Select NCA Install Type... Selecione o tipo de instalação do NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Selecione o tipo de título como o qual você gostaria de instalar este NCA: (Na maioria dos casos, o padrão 'Jogo' serve bem.) - + Failed to Install Falha ao instalar - + The title type you selected for the NCA is invalid. O tipo de título que você selecionou para o NCA é inválido. - + File not found Arquivo não encontrado - + File "%1" not found Arquivo "%1" não encontrado - + OK OK - + Missing yuzu Account Conta do yuzu faltando - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Para enviar um caso de teste de compatibilidade de jogo, você precisa entrar com a sua conta do yuzu.<br><br/>Para isso, vá para Emulação &gt; Configurar... &gt; Rede. - + Error opening URL Erro ao abrir URL - + Unable to open the URL "%1". Não foi possível abrir o URL "%1". - + TAS Recording Gravando TAS - + Overwrite file of player 1? Sobrescrever arquivo do jogador 1? - + Invalid config detected Configuração inválida detectada - + Handheld controller can't be used on docked mode. Pro controller will be selected. O controle portátil não pode ser usado no modo encaixado na base. O Pro Controller será selecionado. - - + + Error Erro - - + + The current game is not looking for amiibos O jogo atual não está procurando amiibos - - + + Amiibo Amiibo - - + + The current amiibo has been removed O amiibo atual foi removido - + Amiibo File (%1);; All Files (*.*) Arquivo Amiibo (%1);; Todos os arquivos (*.*) - + Load Amiibo Carregar Amiibo - + Error opening Amiibo data file Erro ao abrir arquivo de dados do Amiibo - + Unable to open Amiibo file "%1" for reading. Não foi possível abrir o arquivo de Amiibo "%1" para leitura. - + Error reading Amiibo data file Erro ao ler arquivo de dados de Amiibo - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. Não foi possível ler completamente os dados do Amiibo. O yuzu esperava ler %1 bytes, mas foi capaz de ler apenas %2 bytes. - + Error loading Amiibo data Erro ao carregar dados do Amiibo - + Unable to load Amiibo data. Não foi possível carregar os dados do Amiibo. - + Capture Screenshot Capturar tela - + PNG Image (*.png) Imagem PNG (*.png) - + TAS state: Running %1/%2 Situação TAS: Rodando %1%2 - + TAS state: Recording %1 Situação TAS: Gravando %1 - + TAS state: Idle %1/%2 Situação TAS: Repouso %1%2 - + TAS State: Invalid Situação TAS: Inválido - + &Stop Running &Parar de rodar - + &Start &Iniciar - + Stop R&ecording Parar G&ravação - + R&ecord G&ravação - + Building: %n shader(s) Compilando: %n shader(s)Compilando: %n shader(s)Compilando: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Escala: %1x - + Speed: %1% / %2% Velocidade: %1% / %2% - + Speed: %1% Velocidade: %1% - + Game: %1 FPS (Unlocked) Jogo: %1 FPS (Desbloqueado) - + Game: %1 FPS Jogo: %1 FPS - + Frame: %1 ms Quadro: %1 ms - + GPU NORMAL GPU NORMAL - + GPU HIGH GPU ALTA - + GPU EXTREME GPU EXTREMA - + GPU ERROR ERRO DE GPU - + + DOCKED + + + + + HANDHELD + + + + NEAREST VIZINHO - - + + BILINEAR BILINEAR - + BICUBIC BICÚBICO - + GAUSSIAN GAUSSIANO - + SCALEFORCE SCALEFORCE - + FSR FSR - - + + NO AA Sem AA - + FXAA FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. O jogo que você está tentando carregar precisa que arquivos adicionais do seu Switch sejam extraídos antes de jogá-lo.<br/><br/>Para saber mais sobre como extrair esses arquivos, visite a seguinte página da wiki: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Extraindo arquivos de sistema e fontes compartilhadas de um Switch</a>.<br/><br/> Gostaria de voltar para a lista de jogos? Continuar com a emulação pode resultar em travamentos, dados salvos corrompidos ou outros problemas. - + yuzu was unable to locate a Switch system archive. %1 O yuzu não foi capaz de encontrar um arquivo de sistema do Switch. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 O yuzu não foi capaz de encontrar um arquivo de sistema do Switch. %1. %2 - + System Archive Not Found Arquivo do sistema não encontrado - + System Archive Missing Arquivo de sistema faltando - + yuzu was unable to locate the Switch shared fonts. %1 O yuzu não foi capaz de encontrar as fontes compartilhadas do Switch. %1 - + Shared Fonts Not Found Fontes compartilhadas não encontradas - + Shared Font Missing Fonte compartilhada faltando - + Fatal Error Erro fatal - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. O yuzu encontrou um erro fatal. Consulte o registro para mais detalhes. Para mais informações sobre como acessar o registro, consulte a seguinte página: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>Como enviar o arquivo de registro</a>.<br/><br/>Gostaria de voltar para a lista de jogos? Continuar com a emulação pode resultar em travamentos, dados salvos corrompidos ou outros problemas. - + Fatal Error encountered Erro fatal encontrado - + Confirm Key Rederivation Confirmar rederivação de chave - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4824,37 +4859,37 @@ e opcionalmente faça cópias de segurança. Isto excluirá o seus arquivos de chaves geradas automaticamente, e reexecutar o módulo de derivação de chaves. - + Missing fuses Faltando fusíveis - + - Missing BOOT0 - Faltando BOOT0 - + - Missing BCPKG2-1-Normal-Main - Faltando BCPKG2-1-Normal-Main - + - Missing PRODINFO - Faltando PRODINFO - + Derivation Components Missing Faltando componentes de derivação - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Chaves de encriptação faltando. <br>Por favor, siga <a href='https://yuzu-emu.org/help/quickstart/'>o guia de início rápido</a> para extrair suas chaves, firmware e jogos. <br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4863,39 +4898,39 @@ Isto pode demorar até um minuto, dependendo do desempenho do seu sistema. - + Deriving Keys Derivando chaves - + Select RomFS Dump Target Selecionar alvo de extração do RomFS - + Please select which RomFS you would like to dump. Selecione qual RomFS você quer extrair. - + Are you sure you want to close yuzu? Você deseja mesmo fechar o yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Deseja mesmo parar a emulação? Qualquer progresso não salvo será perdido. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4907,38 +4942,38 @@ Deseja ignorar isso e sair mesmo assim? GRenderWindow - + OpenGL not available! OpenGL não disponível! - + yuzu has not been compiled with OpenGL support. O yuzu não foi compilado com suporte para OpenGL. - - + + Error while initializing OpenGL! Erro ao inicializar o OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Sua GPU pode não suportar OpenGL, ou você não possui o driver gráfico mais recente. - + Error while initializing OpenGL 4.6! Erro ao inicializar o OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Sua GPU pode não suportar o OpenGL 4.6, ou você não possui os drivers gráficos mais recentes.<br><br>Renderizador GL:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Sua GPU pode não suportar uma ou mais extensões necessárias do OpenGL. Verifique se você possui a última versão dos drivers gráficos.<br><br>Renderizador GL:<br>%1<br><br>Extensões não suportadas:<br>%2 @@ -5183,7 +5218,7 @@ tela inicial do jogo. GameListPlaceholder - + Double-click to add a new folder to the game list Clique duas vezes para adicionar uma pasta à lista de jogos @@ -5206,6 +5241,145 @@ tela inicial do jogo. Digite o padrão para filtrar + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Capturar tela + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Tela cheia + + + + Load File + Carregar arquivo + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/pt_PT.ts b/dist/languages/pt_PT.ts index 1848e3bd8a..b1a9b40bd8 100644 --- a/dist/languages/pt_PT.ts +++ b/dist/languages/pt_PT.ts @@ -569,172 +569,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + Depurador + + + + Enable GDB Stub + Activar GDB Stub + + + + Port: + Porta: + + + Logging Entrando - + Global Log Filter Filtro de registro global - + Show Log in Console Mostrar Relatório na Consola - + Open Log Location Abrir a localização do registro - + When checked, the max size of the log increases from 100 MB to 1 GB Quando ativado, o tamanho máximo do registo aumenta de 100 MB para 1 GB - + Enable Extended Logging** Ativar registros avançados** - + Homebrew Homebrew - + Arguments String Argumentos String - + Graphics Gráficos - + When checked, the graphics API enters a slower debugging mode Quando ativado, a API gráfica entra em um modo de depuração mais lento. - + Enable Graphics Debugging Activar Depuração Gráfica - + When checked, it enables Nsight Aftermath crash dumps Quando ativado, ativa a extração de registros de travamento do Nsight Aftermath - + Enable Nsight Aftermath Ativar Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found Se selecionado, descarrega todos os shaders originários do cache do disco ou do jogo conforme encontrá-los. - + Dump Game Shaders Descarregar shaders do jogo - + When checked, it will dump all the macro programs of the GPU Quando marcada, essa opção irá despejar todos os macro programas da GPU - + Dump Maxwell Macros Despejar macros Maxwell - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Quando ativado, desativa o macro compilador Just In Time. Ativar isto faz os jogos rodarem mais lentamente. - + Disable Macro JIT Desactivar Macro JIT - + When checked, yuzu will log statistics about the compiled pipeline cache Quando ativado, o yuzu registrará estatísticas sobre o cache de pipeline compilado - + Enable Shader Feedback Ativar Feedback de Shaders - + When checked, it executes shaders without loop logic changes Quando ativado, executa shaders sem mudanças de lógica de loop - + Disable Loop safety checks Desativar verificação de segurança de loops - + Debugging Depuração - + Enable FS Access Log Ativar acesso de registro FS - + Enable Verbose Reporting Services** Ativar serviços de relatório detalhado** - + Advanced Avançado - + Kiosk (Quest) Mode Modo Quiosque (Quest) - + Enable CPU Debugging Ativar depuração de CPU - + Enable Debug Asserts Ativar asserções de depuração - + Enable Auto-Stub** Ativar auto-esboço** - + Enable All Controller Types Ativar todos os tipos de controles - + Disable Web Applet Desativar Web Applet - + **This will be reset automatically when yuzu closes. **Isto será restaurado automaticamente assim que o yuzu for fechado. @@ -784,78 +799,78 @@ p, li { white-space: pre-wrap; } Configuração yuzu - - + + Audio Audio - - + + CPU CPU - + Debug Depurar - + Filesystem Sistema de Ficheiros - - + + General Geral - - + + Graphics Gráficos - + GraphicsAdvanced GráficosAvançados - + Hotkeys Teclas de Atalhos - - + + Controls Controlos - + Profiles Perfis - + Network Rede - - + + System Sistema - + Game List Lista de Jogos - + Web Rede @@ -1324,7 +1339,12 @@ p, li { white-space: pre-wrap; } Cor de fundo: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Shaders Assembly, apenas NVIDIA) @@ -1445,70 +1465,70 @@ p, li { white-space: pre-wrap; } Restaurar Padrões - + Action Ação - + Hotkey Tecla de Atalho - + Controller Hotkey Atalho do controle - - - + + + Conflicting Key Sequence Sequência de teclas em conflito - - + + The entered key sequence is already assigned to: %1 A sequência de teclas inserida já está atribuída a: %1 - + Home+%1 Home+%1 - + [waiting] [em espera] - + Invalid Inválido - + Restore Default Restaurar Padrão - + Clear Limpar - + Conflicting Button Sequence Sequência de botões conflitante - + The default button sequence is already assigned to: %1 A sequência de botões padrão já está vinculada a %1 - + The default key sequence is already assigned to: %1 A sequência de teclas padrão já está atribuída a: %1 @@ -2101,89 +2121,89 @@ p, li { white-space: pre-wrap; } Analógico Direito - - - - + + + + Clear Limpar - - - - - + + + + + [not set] [não definido] - - + + Toggle button Alternar pressionamento do botão - - + + Invert button Inverter botão - - + + Invert axis Inverter eixo - - - + + + Set threshold Definir limite - - + + Choose a value between 0% and 100% Escolha um valor entre 0% e 100% - + Set gyro threshold Definir limite do giroscópio - + Map Analog Stick Mapear analógicos - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Após pressionar OK, mova o seu analógico primeiro horizontalmente e depois verticalmente. Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois horizontalmente. - + Center axis Eixo central - + Deadzone: %1% Ponto Morto: %1% - + Modifier Range: %1% Modificador de Alcance: %1% - + Pro Controller Comando Pro @@ -2368,7 +2388,7 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho - + Configure Configurar @@ -2404,7 +2424,7 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho - + Test Testar @@ -2424,77 +2444,77 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Saber Mais</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters O número da porta tem caracteres inválidos - + Port has to be in range 0 and 65353 A porta tem que estar entre 0 e 65353 - + IP address is not valid O endereço IP não é válido - + This UDP server already exists Este servidor UDP já existe - + Unable to add more than 8 servers Não é possível adicionar mais de 8 servidores - + Testing Testando - + Configuring Configurando - + Test Successful Teste Bem-Sucedido - + Successfully received data from the server. Dados recebidos do servidor com êxito. - + Test Failed Teste Falhou - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Não foi possível receber dados válidos do servidor.<br>Por favor verifica que o servidor está configurado correctamente e o endereço e porta estão correctos. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. Teste UDP ou configuração de calibragem em progresso.<br> Por favor espera que termine. @@ -3294,17 +3314,17 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho As configurações do sistema estão disponíveis apenas quando o jogo não está em execução. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Isto substituirá o seu Switch virtual actual por um novo. Seu Switch virtual actual não será recuperável. Isso pode ter efeitos inesperados nos jogos. Isto pode falhar, se você usar uma gravação de jogo de configuração desatualizado. Continuar? - + Warning Aviso - + Console ID: 0x%1 ID da Consola: 0x%1 @@ -3900,895 +3920,910 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Dados anônimos são coletados</a>para ajudar a melhorar o yuzu.<br/><br/>Gostaria de compartilhar seus dados de uso conosco? - + Telemetry Telemetria - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... A Carregar o Web Applet ... - - + + Disable Web Applet Desativar Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) A desativação do applet da web pode causar comportamento inesperado e deve apenas ser usada com Super Mario 3D All-Stars. Você deseja mesmo desativar o applet da web? (Ele pode ser reativado nas configurações de depuração.) - + The amount of shaders currently being built Quantidade de shaders a serem construídos - + The current selected resolution scaling multiplier. O atualmente multiplicador de escala de resolução selecionado. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Velocidade da emulação actual. Valores acima ou abaixo de 100% indicam que a emulação está sendo executada mais depressa ou mais devagar do que a Switch - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Quantos quadros por segundo o jogo está exibindo de momento. Isto irá variar de jogo para jogo e de cena para cena. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tempo gasto para emular um frame da Switch, sem contar o a limitação de quadros ou o v-sync. Para emulação de velocidade máxima, esta deve ser no máximo 16.67 ms. - - DOCK - DOCK - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files &Limpar arquivos recentes - + &Continue &Continuar - + &Pause &Pausa - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping yuzu está rodando um jogo - + Warning Outdated Game Format Aviso de Formato de Jogo Desactualizado - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Você está usando o formato de directório ROM desconstruído para este jogo, que é um formato desactualizado que foi substituído por outros, como NCA, NAX, XCI ou NSP. Os directórios de ROM não construídos não possuem ícones, metadados e suporte de actualização.<br><br>Para uma explicação dos vários formatos de Switch que o yuzu suporta,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>Verifique a nossa Wiki</a>. Esta mensagem não será mostrada novamente. - - + + Error while loading ROM! Erro ao carregar o ROM! - + The ROM format is not supported. O formato do ROM não é suportado. - + An error occurred initializing the video core. Ocorreu um erro ao inicializar o núcleo do vídeo. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu encontrou um erro enquanto rodando o núcleo de vídeo. Normalmente isto é causado por drivers de GPU desatualizados, incluindo integrados. Por favor veja o registro para mais detalhes. Para mais informações em acesso ao registro por favor veja a seguinte página: <a href='https://yuzu-emu.org/help/reference/log-files/'>Como fazer envio de arquivo de registro</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Erro ao carregar a ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Por favor, siga <a href='https://yuzu-emu.org/help/quickstart/'>a guia de início rápido do yuzu</a> para fazer o redespejo dos seus arquivos.<br>Você pode consultar a wiki do yuzu</a> ou o Discord do yuzu</a> para obter ajuda. - + An unknown error occurred. Please see the log for more details. Ocorreu um erro desconhecido. Por favor, veja o log para mais detalhes. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data Save Data - + Mod Data Mod Data - + Error Opening %1 Folder Erro ao abrir a pasta %1 - - + + Folder does not exist! A Pasta não existe! - + Error Opening Transferable Shader Cache Erro ao abrir os Shader Cache transferíveis - + Failed to create the shader cache directory for this title. Falha ao criar o diretório de cache de shaders para este título. - + Contents Conteúdos - + Update Actualização - + DLC DLC - + Remove Entry Remover Entrada - + Remove Installed Game %1? Remover Jogo Instalado %1? - - - - - - + + + + + + Successfully Removed Removido com Sucesso - + Successfully removed the installed base game. Removida a instalação do jogo base com sucesso. - - - + + + Error Removing %1 Erro ao Remover %1 - + The base game is not installed in the NAND and cannot be removed. O jogo base não está instalado no NAND e não pode ser removido. - + Successfully removed the installed update. Removida a actualização instalada com sucesso. - + There is no update installed for this title. Não há actualização instalada neste título. - + There are no DLC installed for this title. Não há DLC instalado neste título. - + Successfully removed %1 installed DLC. Removido DLC instalado %1 com sucesso. - + Delete OpenGL Transferable Shader Cache? Apagar o cache de shaders transferível do OpenGL? - + Delete Vulkan Transferable Shader Cache? Apagar o cache de shaders transferível do Vulkan? - + Delete All Transferable Shader Caches? Apagar todos os caches de shaders transferíveis? - + Remove Custom Game Configuration? Remover Configuração Personalizada do Jogo? - + Remove File Remover Ficheiro - - + + Error Removing Transferable Shader Cache Error ao Remover Cache de Shader Transferível - - + + A shader cache for this title does not exist. O Shader Cache para este titulo não existe. - + Successfully removed the transferable shader cache. Removido a Cache de Shader Transferível com Sucesso. - + Failed to remove the transferable shader cache. Falha ao remover a cache de shader transferível. - - + + Error Removing Transferable Shader Caches Erro ao remover os caches de shaders transferíveis - + Successfully removed the transferable shader caches. Os caches de shaders transferíveis foram removidos com sucesso. - + Failed to remove the transferable shader cache directory. Falha ao remover o diretório do cache de shaders transferível. - - + + Error Removing Custom Configuration Erro ao Remover Configuração Personalizada - + A custom configuration for this title does not exist. Não existe uma configuração personalizada para este titúlo. - + Successfully removed the custom game configuration. Removida a configuração personalizada do jogo com sucesso. - + Failed to remove the custom game configuration. Falha ao remover a configuração personalizada do jogo. - - + + RomFS Extraction Failed! A Extração de RomFS falhou! - + There was an error copying the RomFS files or the user cancelled the operation. Houve um erro ao copiar os arquivos RomFS ou o usuário cancelou a operação. - + Full Cheio - + Skeleton Esqueleto - + Select RomFS Dump Mode Selecione o modo de despejo do RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Por favor, selecione a forma como você gostaria que o RomFS fosse despejado<br>Full irá copiar todos os arquivos para o novo diretório enquanto<br>skeleton criará apenas a estrutura de diretórios. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Não há espaço suficiente em %1 para extrair o RomFS. Por favor abra espaço ou selecione um diretório diferente em Emulação > Configurar > Sistema > Sistema de arquivos > Extrair raiz - + Extracting RomFS... Extraindo o RomFS ... - - + + Cancel Cancelar - + RomFS Extraction Succeeded! Extração de RomFS Bem-Sucedida! - + The operation completed successfully. A operação foi completa com sucesso. - + Error Opening %1 Erro ao abrir %1 - + Select Directory Selecione o Diretório - + Properties Propriedades - + The game properties could not be loaded. As propriedades do jogo não puderam ser carregadas. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Executáveis Switch (%1);;Todos os Ficheiros (*.*) - + Load File Carregar Ficheiro - + Open Extracted ROM Directory Abrir o directório ROM extraído - + Invalid Directory Selected Diretório inválido selecionado - + The directory you have selected does not contain a 'main' file. O diretório que você selecionou não contém um arquivo 'Main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Ficheiro Switch Instalável (*.nca *.nsp *.xci);;Arquivo de Conteúdo Nintendo (*.nca);;Pacote de Envio Nintendo (*.nsp);;Imagem de Cartucho NX (*.xci) - + Install Files Instalar Ficheiros - + %n file(s) remaining - + Installing file "%1"... Instalando arquivo "%1"... - - + + Install Results Instalar Resultados - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Para evitar possíveis conflitos, desencorajamos que os utilizadores instalem os jogos base na NAND. Por favor, use esse recurso apenas para instalar atualizações e DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Aplicação do sistema - + System Archive Arquivo do sistema - + System Application Update Atualização do aplicativo do sistema - + Firmware Package (Type A) Pacote de Firmware (Tipo A) - + Firmware Package (Type B) Pacote de Firmware (Tipo B) - + Game Jogo - + Game Update Actualização do Jogo - + Game DLC DLC do Jogo - + Delta Title Título Delta - + Select NCA Install Type... Selecione o tipo de instalação do NCA ... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Por favor, selecione o tipo de título que você gostaria de instalar este NCA como: (Na maioria dos casos, o padrão 'Jogo' é suficiente). - + Failed to Install Falha na instalação - + The title type you selected for the NCA is invalid. O tipo de título que você selecionou para o NCA é inválido. - + File not found Arquivo não encontrado - + File "%1" not found Arquivo "%1" não encontrado - + OK OK - + Missing yuzu Account Conta Yuzu Ausente - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Para enviar um caso de teste de compatibilidade de jogos, você deve vincular sua conta yuzu.<br><br/>Para vincular sua conta yuzu, vá para Emulação &gt; Configuração &gt; Rede. - + Error opening URL Erro ao abrir URL - + Unable to open the URL "%1". Não foi possível abrir o URL "%1". - + TAS Recording Gravando TAS - + Overwrite file of player 1? Sobrescrever arquivo do jogador 1? - + Invalid config detected Configação inválida detectada - + Handheld controller can't be used on docked mode. Pro controller will be selected. O comando portátil não pode ser usado no modo encaixado na base. O Pro controller será selecionado. - - + + Error Erro - - + + The current game is not looking for amiibos O jogo atual não está procurando amiibos - - + + Amiibo Amiibo - - + + The current amiibo has been removed O amiibo atual foi removido - + Amiibo File (%1);; All Files (*.*) Arquivo Amiibo (%1);; Todos os Arquivos (*.*) - + Load Amiibo Carregar Amiibo - + Error opening Amiibo data file Erro ao abrir o arquivo de dados do Amiibo - + Unable to open Amiibo file "%1" for reading. Não é possível abrir o arquivo Amiibo "%1" para leitura. - + Error reading Amiibo data file Erro ao ler o arquivo de dados do Amiibo - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. Não é possível ler completamente os dados do Amiibo. Espera-se que leia %1 bytes, mas só conseguiu ler %2 bytes. - + Error loading Amiibo data Erro ao carregar dados do Amiibo - + Unable to load Amiibo data. Não foi possível carregar os dados do Amiibo. - + Capture Screenshot Captura de Tela - + PNG Image (*.png) Imagem PNG (*.png) - + TAS state: Running %1/%2 Situação TAS: Rodando %1%2 - + TAS state: Recording %1 Situação TAS: Gravando %1 - + TAS state: Idle %1/%2 Situação TAS: Repouso %1%2 - + TAS State: Invalid Situação TAS: Inválido - + &Stop Running &Parar de rodar - + &Start &Começar - + Stop R&ecording Parar G&ravação - + R&ecord G&ravação - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Escala: %1x - + Speed: %1% / %2% Velocidade: %1% / %2% - + Speed: %1% Velocidade: %1% - + Game: %1 FPS (Unlocked) Jogo: %1 FPS (Desbloqueado) - + Game: %1 FPS Jogo: %1 FPS - + Frame: %1 ms Quadro: %1 ms - + GPU NORMAL GPU NORMAL - + GPU HIGH GPU ALTA - + GPU EXTREME GPU EXTREMA - + GPU ERROR ERRO DE GPU - + + DOCKED + + + + + HANDHELD + + + + NEAREST VIZINHO - - + + BILINEAR BILINEAR - + BICUBIC BICÚBICO - + GAUSSIAN GAUSSIANO - + SCALEFORCE SCALEFORCE - + FSR FSR - - + + NO AA Sem AA - + FXAA FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. O jogo que você está tentando carregar requer arquivos adicionais do seu Switch para serem despejados antes de jogar.<br/><br/>Para obter mais informações sobre como despejar esses arquivos, consulte a seguinte página da wiki:<a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Despejando arquivos do sistema e as fontes compartilhadas de uma consola Switch</a>.<br/><br/>Você gostaria de regressar para a lista de jogos? Continuar a emulação pode resultar em falhas, dados de salvamento corrompidos ou outros erros. - + yuzu was unable to locate a Switch system archive. %1 O yuzu não conseguiu localizar um arquivo de sistema do Switch. % 1 - + yuzu was unable to locate a Switch system archive: %1. %2 O yuzu não conseguiu localizar um arquivo de sistema do Switch: %1. %2 - + System Archive Not Found Arquivo do Sistema Não Encontrado - + System Archive Missing Arquivo de Sistema em falta - + yuzu was unable to locate the Switch shared fonts. %1 yuzu não conseguiu localizar as fontes compartilhadas do Switch. %1 - + Shared Fonts Not Found Fontes compartilhadas não encontradas - + Shared Font Missing Fontes compartilhadas em falta - + Fatal Error Erro fatal - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. yuzu encontrou um erro fatal, por favor veja o registro para mais detalhes. Para mais informações sobre como acessar o registro, por favor, veja a seguinte página:<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>Como carregar o arquivo de registro</a>.<br/><br/>Você gostaria de regressar para a lista de jogos? Continuar a emulação pode resultar em falhas, dados de salvamento corrompidos ou outros erros. - + Fatal Error encountered Ocorreu um Erro fatal - + Confirm Key Rederivation Confirme a rederivação da chave - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4805,37 +4840,37 @@ e opcionalmente faça backups. Isso irá excluir os seus arquivos de chave gerados automaticamente e executará novamente o módulo de derivação de chave. - + Missing fuses Fusíveis em Falta - + - Missing BOOT0 - BOOT0 em Falta - + - Missing BCPKG2-1-Normal-Main - BCPKG2-1-Normal-Main em Falta - + - Missing PRODINFO - PRODINFO em Falta - + Derivation Components Missing Componentes de Derivação em Falta - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Chaves de encriptação faltando. <br>Por favor, siga <a href='https://yuzu-emu.org/help/quickstart/'>o guia de início rápido</a> para extrair suas chaves, firmware e jogos. <br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4844,39 +4879,39 @@ Isto pode demorar até um minuto, dependendo do desempenho do seu sistema. - + Deriving Keys Derivando Chaves - + Select RomFS Dump Target Selecione o destino de despejo do RomFS - + Please select which RomFS you would like to dump. Por favor, selecione qual o RomFS que você gostaria de despejar. - + Are you sure you want to close yuzu? Tem a certeza que quer fechar o yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Tem a certeza de que quer parar a emulação? Qualquer progresso não salvo será perdido. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4888,38 +4923,38 @@ Deseja ignorar isso e sair mesmo assim? GRenderWindow - + OpenGL not available! OpenGL não está disponível! - + yuzu has not been compiled with OpenGL support. yuzu não foi compilado com suporte OpenGL. - - + + Error while initializing OpenGL! Erro ao inicializar OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. O seu GPU pode não suportar OpenGL, ou não tem os drivers gráficos mais recentes. - + Error while initializing OpenGL 4.6! Erro ao inicializar o OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 O teu GPU pode não suportar OpenGL 4.6, ou não tem os drivers gráficos mais recentes. - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Sua GPU pode não suportar uma ou mais extensões necessárias do OpenGL. Verifique se você possui a última versão dos drivers gráficos.<br><br>Renderizador GL:<br>%1<br><br>Extensões não suportadas:<br>%2 @@ -5164,7 +5199,7 @@ Inicial GameListPlaceholder - + Double-click to add a new folder to the game list Clique duas vezes para adicionar uma nova pasta à lista de jogos @@ -5187,6 +5222,145 @@ Inicial Digite o padrão para filtrar + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Captura de Tela + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Tela Cheia + + + + Load File + Carregar Ficheiro + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/ru_RU.ts b/dist/languages/ru_RU.ts index b02f498ebe..a3f75fd378 100644 --- a/dist/languages/ru_RU.ts +++ b/dist/languages/ru_RU.ts @@ -36,7 +36,7 @@ p, li { white-space: pre-wrap; } <html><head/><body><p><a href="https://yuzu-emu.org/"><span style=" text-decoration: underline; color:#039be5;">Website</span></a> | <a href="https://github.com/yuzu-emu"><span style=" text-decoration: underline; color:#039be5;">Source Code</span></a> | <a href="https://github.com/yuzu-emu/yuzu/graphs/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributors</span></a> | <a href="https://github.com/yuzu-emu/yuzu/blob/master/license.txt"><span style=" text-decoration: underline; color:#039be5;">License</span></a></p></body></html> - <html><head/><body><p><a href="https://yuzu-emu.org/"><span style=" text-decoration: underline; color:#039be5;">Веб-сайт</span></a> | <a href="https://github.com/yuzu-emu"><span style=" text-decoration: underline; color:#039be5;">Исходный код</span></a> | <a href="https://github.com/yuzu-emu/yuzu/graphs/contributors"><span style=" text-decoration: underline; color:#039be5;">Авторы</span></a> | <a href="https://github.com/yuzu-emu/yuzu/blob/master/license.txt"><span style=" text-decoration: underline; color:#039be5;">Лицензия</span></a></p></body></html> + <html><head/><body><p><a href="https://yuzu-emu.org/"><span style=" text-decoration: underline; color:#039be5;">Веб-сайт</span></a> | <a href="https://github.com/yuzu-emu"><span style=" text-decoration: underline; color:#039be5;">Исходный код</span></a> | <a href="https://github.com/yuzu-emu/yuzu/graphs/contributors"><span style=" text-decoration: underline; color:#039be5;">Соавторы</span></a> | <a href="https://github.com/yuzu-emu/yuzu/blob/master/license.txt"><span style=" text-decoration: underline; color:#039be5;">Лицензия</span></a></p></body></html> @@ -579,172 +579,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + Отладчик + + + + Enable GDB Stub + Включить GDB Stub + + + + Port: + Порт: + + + Logging Журналирование - + Global Log Filter Глобальный фильтр журналов - + Show Log in Console Показывать журнал в консоли - + Open Log Location Открыть папку для журналов - + When checked, the max size of the log increases from 100 MB to 1 GB Если включено, максимальный размер журнала увеличивается со 100 МБ до 1 ГБ - + Enable Extended Logging** Включить расширенное ведение журнала** - + Homebrew Homebrew - + Arguments String Строка аргументов - + Graphics Графика - + When checked, the graphics API enters a slower debugging mode Если включено, графический API переходит в более медленный режим отладки - + Enable Graphics Debugging Включить отладку графики - + When checked, it enables Nsight Aftermath crash dumps Если включено, включает дампы крашей Nsight Aftermath - + Enable Nsight Aftermath Включить Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found Если включено, будет дампить все оригинальные шейдеры ассемблера из кэша шейдеров на диске или игры как найденные - + Dump Game Shaders Дамп игровых шейдеров - + When checked, it will dump all the macro programs of the GPU Если включено, будет дампить все макропрограммы ГП - + Dump Maxwell Macros Дамп макросов Maxwell - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Если включено, отключает компилятор макроса Just In Time. Включение опции делает игры медленнее - + Disable Macro JIT Отключить Макрос JIT - + When checked, yuzu will log statistics about the compiled pipeline cache Если включено, yuzu будет записывать статистику о скомпилированном кэше конвейера - + Enable Shader Feedback Включить обратную связь о шейдерах - + When checked, it executes shaders without loop logic changes Если включено, производит выполнение шейдеров без изменения логики цикла - + Disable Loop safety checks Отключить проверку безопасности цикла - + Debugging Отладка - + Enable FS Access Log Включить журнал доступа к FS - + Enable Verbose Reporting Services** Включить службу отчётов в развернутом виде** - + Advanced Дополнительно - + Kiosk (Quest) Mode Режим киоска (Квест) - + Enable CPU Debugging Включить отладку ЦП - + Enable Debug Asserts Включить отладочные сигналы - + Enable Auto-Stub** Включить Автоподставку** - + Enable All Controller Types Включить все типы контроллеров - + Disable Web Applet Отключить веб-апплет - + **This will be reset automatically when yuzu closes. **Это будет автоматически сброшено после закрытия yuzu. @@ -794,78 +809,78 @@ p, li { white-space: pre-wrap; } Параметры yuzu - - + + Audio Звук - - + + CPU ЦП - + Debug Отладка - + Filesystem Файловая система - - + + General Общие - - + + Graphics Графика - + GraphicsAdvanced ГрафикаДополительно - + Hotkeys Горячие клавиши - - + + Controls Управление - + Profiles Профили - + Network Сеть - - + + System Система - + Game List Список игр - + Web Веб @@ -1334,7 +1349,12 @@ p, li { white-space: pre-wrap; } Фоновый цвет: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM (ассемблерные шейдеры, только для NVIDIA) @@ -1447,7 +1467,7 @@ p, li { white-space: pre-wrap; } Clear All - Очистить Всё + Очистить всё @@ -1455,70 +1475,70 @@ p, li { white-space: pre-wrap; } Ввостановить значения по умолчанию. - + Action Действие - + Hotkey Горячая Клавиша - + Controller Hotkey Горячая клавиша контроллера - - - + + + Conflicting Key Sequence Конфликтующее сочетание клавиш - - + + The entered key sequence is already assigned to: %1 Введенное сочетание уже назначено на: %1 - + Home+%1 Домой+%1 - + [waiting] [ожидание] - + Invalid Недопустимо - + Restore Default Ввостановить значение по умолчанию - + Clear Очистить - + Conflicting Button Sequence Конфликтующее сочетание клавиш - + The default button sequence is already assigned to: %1 Сочетание по умолчанию уже назначено на: %1 - + The default key sequence is already assigned to: %1 Сочетание по умолчанию уже назначено на: %1 @@ -1587,7 +1607,7 @@ p, li { white-space: pre-wrap; } Console Mode - Режим Консоли + Режим консоли @@ -1804,7 +1824,7 @@ p, li { white-space: pre-wrap; } Debug Controller - Отладочный Контроллер + Отладочный контроллер @@ -1997,7 +2017,7 @@ p, li { white-space: pre-wrap; } D-Pad - D-Pad + Крестовина @@ -2111,89 +2131,89 @@ p, li { white-space: pre-wrap; } Правый стик - - - - + + + + Clear Очистить - - - - - + + + + + [not set] [не задано] - - + + Toggle button Переключить кнопку - - + + Invert button Инвертировать кнопку - - + + Invert axis Инвертировать оси - - - + + + Set threshold Установить порог - - + + Choose a value between 0% and 100% Выберите значение между 0% и 100% - + Set gyro threshold Установить порог гироскопа - + Map Analog Stick Задать аналоговый стик - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. После нажатия на ОК, двигайте ваш джойстик горизонтально, а затем вертикально. Чтобы инвертировать оси, сначала двигайте ваш джойстик вертикально, а затем горизонтально. - + Center axis Центрировать оси - + Deadzone: %1% Мёртвая зона: %1% - + Modifier Range: %1% Диапазон модификатора: %1% - + Pro Controller Контроллер Pro @@ -2378,7 +2398,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< - + Configure Настроить @@ -2414,7 +2434,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< - + Test Тест @@ -2434,77 +2454,77 @@ To invert the axes, first move your joystick vertically, and then horizontally.< <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Узнать больше</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters Номер порта содержит недопустимые символы - + Port has to be in range 0 and 65353 Порт должен быть в районе от 0 до 65353 - + IP address is not valid IP-адрес недействителен - + This UDP server already exists Этот UDP сервер уже существует - + Unable to add more than 8 servers Невозможно добавить более 8 серверов - + Testing Тестирование - + Configuring Настройка - + Test Successful Тест успешен - + Successfully received data from the server. Успешно получена информация с сервера - + Test Failed Тест провален - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Не удалось получить действительные данные с сервера.<br>Убедитесь, что сервер правильно настроен, а также проверьте адрес и порт. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. Тест UDP или калибрация в процессе.<br>Пожалуйста, подождите завершения. @@ -2557,7 +2577,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< Title ID - Идентификатор Игры + Идентификатор игры @@ -3171,7 +3191,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< English - Английский + Английский (English) @@ -3304,17 +3324,17 @@ To invert the axes, first move your joystick vertically, and then horizontally.< Настройки системы доступны только тогда, когда игра не запущена. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Это заменит ваш текущий виртуальный Switch новым. Ваш текущий виртуальный Switch будет безвозвратно потерян. Это может иметь неожиданные последствия в играх. Может не сработать, если вы используете устаревшую конфигурацию сохраненных игр. Продолжить? - + Warning Внимание - + Console ID: 0x%1 Идентификатор консоли: 0x%1 @@ -3755,7 +3775,7 @@ Drag points to change position, or double-click table cells to edit values. Enable Accurate Vibration - Включить Точную Вибрацию + Включить точную вибрацию @@ -3910,483 +3930,488 @@ Drag points to change position, or double-click table cells to edit values. GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Анонимные данные собираются для того,</a> чтобы помочь улучшить работу yuzu. <br/><br/>Хотели бы вы делиться данными об использовании с нами? - + Telemetry Телеметрия - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... Загрузка веб-апплета... - - + + Disable Web Applet Отключить веб-апплет - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Отключение веб-апплета может привести к неожиданному поведению и должно использоваться только с Super Mario 3D All-Stars. Вы уверены, что хотите отключить веб-апплет? (Его можно снова включить в настройках отладки.) - + The amount of shaders currently being built Количество создаваемых шейдеров на данный момент - + The current selected resolution scaling multiplier. Текущий выбранный множитель масштабирования разрешения. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Текущая скорость эмуляции. Значения выше или ниже 100% указывают на то, что эмуляция идет быстрее или медленнее, чем на Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Количество кадров в секунду в данный момент. Значение будет меняться между играми и сценами. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Время, которое нужно для эмуляции 1 кадра Switch, не принимая во внимание ограничение FPS или вертикальную синхронизацию. Для эмуляции в полной скорости значение должно быть не больше 16,67 мс. - - DOCK - ДОК - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files - [&C] Очистить Недавние Файлы + [&C] Очистить недавние файлы - + &Continue [&C] Продолжить - + &Pause [&P] Пауза - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping В yuzu запущена игра - + Warning Outdated Game Format Предупреждение Устаревший формат игры - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Для этой игры вы используете разархивированный формат ROM'а, который является устаревшим и был заменен другими, такими как NCA, NAX, XCI или NSP. В разархивированных каталогах ROM'а отсутствуют иконки, метаданные и поддержка обновлений. <br><br>Для получения информации о различных форматах Switch, поддерживаемых yuzu, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>просмотрите нашу вики</a>. Это сообщение больше не будет отображаться. - - + + Error while loading ROM! Ошибка при загрузке ROM'а! - + The ROM format is not supported. Формат ROM'а не поддерживается. - + An error occurred initializing the video core. Произошла ошибка при инициализации видеоядра. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu столкнулся с ошибкой при запуске видеоядра. Обычно это вызвано устаревшими драйверами GPU, включая интегрированные. Проверьте журнал для получения более подробной информации. Дополнительную информацию о доступе к журналу смотрите на следующей странице: <a href='https://yuzu-emu.org/help/reference/log-files/'>Как загрузить файл журнала</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Ошибка при загрузке ROM'а! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Пожалуйста, следуйте <a href='https://yuzu-emu.org/help/quickstart/'>краткому руководству пользователя yuzu</a> чтобы пере-дампить ваши файлы<br>Вы можете обратиться к вики yuzu</a> или Discord yuzu</a> для помощи. - + An unknown error occurred. Please see the log for more details. Произошла неизвестная ошибка. Пожалуйста, проверьте журнал для подробностей. - + (64-bit) (64-х битный) - + (32-bit) (32-х битный) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data Сохранения - + Mod Data Данные модов - + Error Opening %1 Folder Ошибка при открытии папки %1 - - + + Folder does not exist! Папка не существует! - + Error Opening Transferable Shader Cache Ошибка при открытии переносного кэша шейдеров - + Failed to create the shader cache directory for this title. Не удалось создать папку кэша шейдеров для этой игры. - + Contents Содержание - + Update Обновление - + DLC Загружаемый контент - + Remove Entry Удалить запись - + Remove Installed Game %1? Удалить установленную игру %1? - - - - - - + + + + + + Successfully Removed Успешно удалено - + Successfully removed the installed base game. Установленная игра успешно удалена. - - - + + + Error Removing %1 Ошибка при удалении %1 - + The base game is not installed in the NAND and cannot be removed. Игра не установлена в NAND и не может быть удалена. - + Successfully removed the installed update. Установленное обновление успешно удалено. - + There is no update installed for this title. Для этой игры не было установлено обновление. - + There are no DLC installed for this title. Для этой игры не был установлен загружаемый контент. - + Successfully removed %1 installed DLC. Установленный загружаемый контент %1 был успешно удалён - + Delete OpenGL Transferable Shader Cache? Удалить переносной кэш шейдеров OpenGL? - + Delete Vulkan Transferable Shader Cache? Удалить переносной кэш шейдеров Vulkan? - + Delete All Transferable Shader Caches? Удалить весь переносной кэш шейдеров? - + Remove Custom Game Configuration? Удалить пользовательскую настройку игры? - + Remove File Удалить файл - - + + Error Removing Transferable Shader Cache Ошибка при удалении переносного кэша шейдеров - - + + A shader cache for this title does not exist. Кэш шейдеров для этой игры не существует. - + Successfully removed the transferable shader cache. Переносной кэш шейдеров успешно удалён. - + Failed to remove the transferable shader cache. Не удалось удалить переносной кэш шейдеров. - - + + Error Removing Transferable Shader Caches Ошибка при удалении переносного кэша шейдеров - + Successfully removed the transferable shader caches. Переносной кэш шейдеров успешно удален. - + Failed to remove the transferable shader cache directory. Ошибка при удалении папки переносного кэша шейдеров. - - + + Error Removing Custom Configuration Ошибка при удалении пользовательской настройки - + A custom configuration for this title does not exist. Пользовательская настройка для этой игры не существует. - + Successfully removed the custom game configuration. Пользовательская настройка игры успешно удалена. - + Failed to remove the custom game configuration. Не удалось удалить пользовательскую настройку игры. - - + + RomFS Extraction Failed! Не удалось извлечь RomFS! - + There was an error copying the RomFS files or the user cancelled the operation. Произошла ошибка при копировании файлов RomFS или пользователь отменил операцию. - + Full Полный - + Skeleton Скелет - + Select RomFS Dump Mode Выберите режим дампа RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Пожалуйста, выберите, как вы хотите выполнить дамп RomFS. <br>Полный скопирует все файлы в новую папку, в то время как <br>скелет создаст только структуру папок. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root В %1 недостаточно свободного места для извлечения RomFS. Пожалуйста, освободите место или выберите другую папку для дампа в Эмуляция > Настройка > Система > Файловая система > Корень дампа - + Extracting RomFS... Извлечение RomFS... - - + + Cancel Отмена - + RomFS Extraction Succeeded! Извлечение RomFS прошло успешно! - + The operation completed successfully. Операция выполнена. - + Error Opening %1 Ошибка открытия %1 - + Select Directory Выбрать папку - + Properties Свойства - + The game properties could not be loaded. Не удалось загрузить свойства игры. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Исполняемый файл Switch (%1);;Все файлы (*.*) - + Load File Загрузить файл - + Open Extracted ROM Directory Открыть папку извлечённого ROM'а - + Invalid Directory Selected Выбрана недопустимая папка - + The directory you have selected does not contain a 'main' file. Папка, которую вы выбрали, не содержит файла 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Устанавливаемый файл Switch (*.nca, *.nsp, *.xci);;Архив контента Nintendo (*.nca);;Пакет подачи Nintendo (*.nsp);;Образ картриджа NX (*.xci) - + Install Files Установить файлы - + %n file(s) remaining Остался %n файлОсталось %n файл(ов)Осталось %n файл(ов)Осталось %n файл(ов) - + Installing file "%1"... Установка файла "%1"... - - + + Install Results Установить результаты - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Чтобы избежать возможных конфликтов, мы не рекомендуем пользователям устанавливать игры в NAND. Пожалуйста, используйте эту функцию только для установки обновлений и загружаемого контента. - + %n file(s) were newly installed %n файл был недавно установлен @@ -4396,7 +4421,7 @@ Please, only use this feature to install updates and DLC. - + %n file(s) were overwritten %n файл был перезаписан @@ -4406,7 +4431,7 @@ Please, only use this feature to install updates and DLC. - + %n file(s) failed to install %n файл не удалось установить @@ -4416,401 +4441,411 @@ Please, only use this feature to install updates and DLC. - + System Application Системное приложение - + System Archive Системный архив - + System Application Update Обновление системного приложения - + Firmware Package (Type A) Пакет прошивки (Тип А) - + Firmware Package (Type B) Пакет прошивки (Тип Б) - + Game Игра - + Game Update Обновление игры - + Game DLC Загружаемый контент игры - + Delta Title Дельта-титул - + Select NCA Install Type... Выберите тип установки NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Пожалуйста, выберите тип приложения, который вы хотите установить для этого NCA: (В большинстве случаев, подходит стандартный выбор «Игра».) - + Failed to Install Ошибка установки - + The title type you selected for the NCA is invalid. Тип приложения, который вы выбрали для NCA, недействителен. - + File not found Файл не найден - + File "%1" not found Файл "%1" не найден - + OK ОК - + Missing yuzu Account Отсутствует аккаунт yuzu - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Чтобы отправить отчет о совместимости игры, необходимо привязать свою учетную запись yuzu.<br><br/>Чтобы привязать свою учетную запись yuzu, перейдите в раздел Эмуляция &gt; Настроить &gt; Веб. - + Error opening URL Ошибка при открытии URL - + Unable to open the URL "%1". Не удалось открыть URL: "%1". - + TAS Recording Запись TAS - + Overwrite file of player 1? Перезаписать файл игрока 1? - + Invalid config detected Обнаружена недопустимая конфигурация - + Handheld controller can't be used on docked mode. Pro controller will be selected. Портативный контроллер не может быть использован в режиме док-станции. Будет выбран контроллер Pro. - - + + Error Ошибка - - + + The current game is not looking for amiibos Текущая игра не ищет amiibo - - + + Amiibo Amiibo - - + + The current amiibo has been removed Текущий amiibo был убран - + Amiibo File (%1);; All Files (*.*) Файл Amiibo (%1);; Все Файлы (*.*) - + Load Amiibo Загрузить Amiibo - + Error opening Amiibo data file Ошибка открытия файла данных Amiibo - + Unable to open Amiibo file "%1" for reading. Невозможно открыть файл Amiibo "%1" для чтения. - + Error reading Amiibo data file Ошибка чтения файла данных Amiibo - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. Невозможно полностью прочитать данные Amiibo. Ожидалось прочитать %1 байт, но удалось прочитать только %2 байт. - + Error loading Amiibo data Ошибка загрузки данных Amiibo - + Unable to load Amiibo data. Невозможно загрузить данные Amiibo. - + Capture Screenshot Сделать скриншот - + PNG Image (*.png) Изображение PNG (*.png) - + TAS state: Running %1/%2 Состояние TAS: Выполняется %1/%2 - + TAS state: Recording %1 Состояние TAS: Записывается %1 - + TAS state: Idle %1/%2 Состояние TAS: Простой %1/%2 - + TAS State: Invalid Состояние TAS: Неверное - + &Stop Running [&S] Остановка - + &Start [&S] Начать - + Stop R&ecording [&E] Закончить запись - + R&ecord [&E] Запись - + Building: %n shader(s) Постройка: %n шейдерПостройка: %n шейдер(ов)Постройка: %n шейдер(ов)Постройка: %n шейдер(ов) - + Scale: %1x %1 is the resolution scaling factor Масштаб: %1x - + Speed: %1% / %2% Скорость: %1% / %2% - + Speed: %1% Скорость: %1% - + Game: %1 FPS (Unlocked) Игра: %1 FPS (Неограниченно) - + Game: %1 FPS Игра: %1 FPS - + Frame: %1 ms Кадр: %1 мс - + GPU NORMAL ГП НОРМАЛЬНО - + GPU HIGH ГП ВЫСОКО - + GPU EXTREME ГП ЭКСТРИМ - + GPU ERROR ГП ОШИБКА - + + DOCKED + + + + + HANDHELD + + + + NEAREST БЛИЖАЙШИЙ - - + + BILINEAR БИЛИНЕЙНЫЙ - + BICUBIC БИКУБИЧЕСКИЙ - + GAUSSIAN ГАУСС - + SCALEFORCE SCALEFORCE - + FSR FSR - - + + NO AA БЕЗ СГЛАЖИВАНИЯ - + FXAA FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. Игра, которую вы пытаетесь загрузить, требует, чтобы дополнительные файлы были сдамплены с вашего Switch перед началом игры. <br/><br/>Для получения дополнительной информации о дампе этих файлов см. следующую вики: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Дамп системных архивов и общих шрифтов с консоли</a>. <br/><br/>Хотите вернуться к списку игр? Продолжение эмуляции может привести к сбоям, повреждению сохраненных данных или другим ошибкам. - + yuzu was unable to locate a Switch system archive. %1 yuzu не удалось найти системный архив Switch. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 yuzu не удалось найти системный архив Switch: %1. %2 - + System Archive Not Found Системный архив не найден - + System Archive Missing Отсутствует системный архив - + yuzu was unable to locate the Switch shared fonts. %1 yuzu не удалось найти общие шрифты Switch. %1 - + Shared Fonts Not Found Общие шрифты не найдены - + Shared Font Missing Общие шрифты отсутствуют - + Fatal Error Фатальная ошибка - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. yuzu столкнулся с фатальной ошибкой, проверьте журнал для получения более подробной информации. Для получения дополнительной информации о доступе к журналу откройте следующую страницу: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>Как загрузить файл журнала</a>.<br/><br/>Вы хотите вернуться к списку игр? Продолжение эмуляции может привести к сбоям, повреждению сохранений или другим ошибкам. - + Fatal Error encountered Произошла фатальная ошибка - + Confirm Key Rederivation Подтвердите перерасчет ключа - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4827,37 +4862,37 @@ This will delete your autogenerated key files and re-run the key derivation modu Это удалит ваши автоматически сгенерированные файлы ключей и повторно запустит модуль расчета ключей. - + Missing fuses Отсутствуют предохранители - + - Missing BOOT0 - Отсутствует BOOT0 - + - Missing BCPKG2-1-Normal-Main - Отсутствует BCPKG2-1-Normal-Main - + - Missing PRODINFO - Отсутствует PRODINFO - + Derivation Components Missing Компоненты расчета отсутствуют - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Ключи шифрования отсутствуют. <br>Пожалуйста, следуйте <a href='https://yuzu-emu.org/help/quickstart/'>краткому руководству пользователя yuzu</a>, чтобы получить все ваши ключи, прошивку и игры.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4866,39 +4901,39 @@ on your system's performance. от производительности вашей системы. - + Deriving Keys Получение ключей - + Select RomFS Dump Target Выберите цель для дампа RomFS - + Please select which RomFS you would like to dump. Пожалуйста, выберите, какой RomFS вы хотите сдампить. - + Are you sure you want to close yuzu? Вы уверены, что хотите закрыть yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Вы уверены, что хотите остановить эмуляцию? Любой несохраненный прогресс будет потерян. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4910,38 +4945,38 @@ Would you like to bypass this and exit anyway? GRenderWindow - + OpenGL not available! OpenGL не доступен! - + yuzu has not been compiled with OpenGL support. yuzu не был скомпилирован с поддержкой OpenGL. - - + + Error while initializing OpenGL! Ошибка при инициализации OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Ваш ГП может не поддерживать OpenGL, или у вас установлен устаревший графический драйвер. - + Error while initializing OpenGL 4.6! Ошибка при инициализации OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Ваш ГП может не поддерживать OpenGL 4.6, или у вас установлен устаревший графический драйвер.<br><br>Рендерер GL:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Ваш ГП может не поддерживать одно или несколько требуемых расширений OpenGL. Пожалуйста, убедитесь в том, что у вас установлен последний графический драйвер.<br><br>Рендерер GL:<br>%1<br><br>Неподдерживаемые расширения:<br>%2 @@ -4966,7 +5001,7 @@ Would you like to bypass this and exit anyway? File type - Тип Файла + Тип файла @@ -5111,7 +5146,7 @@ Would you like to bypass this and exit anyway? Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed. - Игра идёт безупречно, без звуковых или графических артефактов, все протестированные функции работают без + Игра работает безупречно, без звуковых или графических артефактов, все протестированные функции работают без обходных путей. @@ -5186,7 +5221,7 @@ Screen. GameListPlaceholder - + Double-click to add a new folder to the game list Нажмите дважды, чтобы добавить новую папку в список игр @@ -5209,6 +5244,145 @@ Screen. Введите текст для поиска + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Сделать скриншот + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Полный Экран + + + + Load File + Загрузить файл + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/sv.ts b/dist/languages/sv.ts index 90c21d0b35..ce36c9447c 100644 --- a/dist/languages/sv.ts +++ b/dist/languages/sv.ts @@ -550,172 +550,187 @@ avgjord kod.</div> ConfigureDebug - + + Debugger + + + + + Enable GDB Stub + Aktivera GDB Stub + + + + Port: + Port: + + + Logging Loggning - + Global Log Filter Globalt Loggfilter - + Show Log in Console - + Open Log Location Öppna Logg-Destination - + When checked, the max size of the log increases from 100 MB to 1 GB - + Enable Extended Logging** - + Homebrew Homebrew - + Arguments String Argumentsträng - + Graphics Grafik - + When checked, the graphics API enters a slower debugging mode - + Enable Graphics Debugging Sätt på grafikdebugging - + When checked, it enables Nsight Aftermath crash dumps - + Enable Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - + Dump Game Shaders - + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - + Disable Macro JIT Stäng av Macro JIT - + When checked, yuzu will log statistics about the compiled pipeline cache - + Enable Shader Feedback - + When checked, it executes shaders without loop logic changes - + Disable Loop safety checks - + Debugging Felsökning - + Enable FS Access Log - + Enable Verbose Reporting Services** - + Advanced Avancerat - + Kiosk (Quest) Mode Kiosk(Quest)-läge - + Enable CPU Debugging - + Enable Debug Asserts - + Enable Auto-Stub** - + Enable All Controller Types - + Disable Web Applet - + **This will be reset automatically when yuzu closes. @@ -765,78 +780,78 @@ avgjord kod.</div> yuzu Konfigurering - - + + Audio Ljud - - + + CPU CPU - + Debug Debug - + Filesystem Filsystem - - + + General Allmänt - - + + Graphics Grafik - + GraphicsAdvanced Avancerade grafikinställningar - + Hotkeys Snabbknappar - - + + Controls Kontroller - + Profiles Profiler - + Network - - + + System System - + Game List Spellista - + Web Webb @@ -1305,7 +1320,12 @@ avgjord kod.</div> Bakgrundsfärg: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) @@ -1426,70 +1446,70 @@ avgjord kod.</div> Återställ till standard - + Action Handling - + Hotkey Snabbtangent - + Controller Hotkey - - - + + + Conflicting Key Sequence Motstridig Tangentsekvens - - + + The entered key sequence is already assigned to: %1 Den valda tangentsekvensen är redan tilldelad: %1 - + Home+%1 - + [waiting] [väntar] - + Invalid - + Restore Default Återställ standard - + Clear Rensa - + Conflicting Button Sequence - + The default button sequence is already assigned to: %1 - + The default key sequence is already assigned to: %1 Standardtangentsekvensen är redan tilldelad: %1 @@ -2082,88 +2102,88 @@ avgjord kod.</div> Höger Spak - - - - + + + + Clear Rensa - - - - - + + + + + [not set] [ej angett] - - + + Toggle button - - + + Invert button - - + + Invert axis - - - + + + Set threshold - - + + Choose a value between 0% and 100% - + Set gyro threshold - + Map Analog Stick - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. - + Center axis - + Deadzone: %1% Dödzon: %1% - + Modifier Range: %1% Modifieringsräckvidd: %1% - + Pro Controller Prokontroller @@ -2348,7 +2368,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< - + Configure Konfigurera @@ -2384,7 +2404,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< - + Test Test @@ -2404,77 +2424,77 @@ To invert the axes, first move your joystick vertically, and then horizontally.< <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Lär dig mer</span></a> - + %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters - + Port has to be in range 0 and 65353 - + IP address is not valid - + This UDP server already exists - + Unable to add more than 8 servers - + Testing Testar - + Configuring Konfigurerar - + Test Successful Test framgångsrikt - + Successfully received data from the server. Tog emot data från servern framgångsrikt - + Test Failed Test misslyckades - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Kunde inte ta emot giltig data från servern.<br>Var vänlig verifiera att servern är korrekt uppsatt och att adressen och porten är korrekta. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. UDP Test eller kalibreringskonfiguration är igång.<br>Var vänlig vänta för dem att slutföras. @@ -3274,17 +3294,17 @@ To invert the axes, first move your joystick vertically, and then horizontally.< Systeminställningar är endast tillgängliga när spel inte körs. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Detta kommer att ersätta nuvarande virtuell Switch med en ny. Nuvarande virtuell Switch kommer att permanent tas bort. Detta kan ha oväntade konsekvenser i spel. Detta kan misslyckas om en utdaterad konfig sparning används. Vill du fortsätta? - + Warning Varning - + Console ID: 0x%1 Konsol ID: 0x%1 @@ -3880,893 +3900,908 @@ Dra punkter för att ändra position, eller dubbelklicka tabellceller för att r GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonym data skickas </a>För att förbättra yuzu. <br/><br/>Vill du dela med dig av din användarstatistik med oss? - + Telemetry Telemetri - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... Laddar WebApplet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built Mängden shaders som just nu byggs - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Nuvarande emuleringshastighet. Värden över eller under 100% indikerar på att emulationen körs snabbare eller långsammare än en Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Hur många bilder per sekund som spelet just nu visar. Detta varierar från spel till spel och scen till scen. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tid det tar att emulera en Switch bild, utan att räkna med framelimiting eller v-sync. För emulering på full hastighet så ska det vara som mest 16.67 ms. - - DOCK - DOCKAD - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files - + &Continue - + &Pause &Paus - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Warning Outdated Game Format Varning Föråldrat Spelformat - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Du använder det dekonstruerade ROM-formatet för det här spelet. Det är ett föråldrat format som har överträffats av andra som NCA, NAX, XCI eller NSP. Dekonstruerade ROM-kataloger saknar ikoner, metadata och uppdatering.<br><br>För en förklaring av de olika format som yuzu stöder, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>kolla in vår wiki</a>. Det här meddelandet visas inte igen. - - + + Error while loading ROM! Fel vid laddning av ROM! - + The ROM format is not supported. ROM-formatet stöds inte. - + An error occurred initializing the video core. Ett fel inträffade vid initiering av videokärnan. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Ett okänt fel har uppstått. Se loggen för mer information. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Save Data Spardata - + Mod Data Mod-data - + Error Opening %1 Folder Fel Öppnar %1 Mappen - - + + Folder does not exist! Mappen finns inte! - + Error Opening Transferable Shader Cache Fel Under Öppning Av Överförbar Shadercache - + Failed to create the shader cache directory for this title. - + Contents Innehåll - + Update Uppdatera - + DLC DLC - + Remove Entry Ta bort katalog - + Remove Installed Game %1? Ta Bort Installerat Spel %1? - - - - - - + + + + + + Successfully Removed Framgångsrikt borttagen - + Successfully removed the installed base game. Tog bort det installerade basspelet framgångsrikt. - - - + + + Error Removing %1 Fel Under Borttagning Av %1 - + The base game is not installed in the NAND and cannot be removed. Basspelet är inte installerat i NAND och kan inte tas bort. - + Successfully removed the installed update. Tog bort den installerade uppdateringen framgångsrikt. - + There is no update installed for this title. Det finns ingen uppdatering installerad för denna titel. - + There are no DLC installed for this title. Det finns inga DLC installerade för denna titel. - + Successfully removed %1 installed DLC. Tog framgångsrikt bort den %1 installerade DLCn. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? Ta Bort Anpassad Spelkonfiguration? - + Remove File Radera fil - - + + Error Removing Transferable Shader Cache Fel När Överförbar Shader Cache Raderades - - + + A shader cache for this title does not exist. En shader cache för denna titel existerar inte. - + Successfully removed the transferable shader cache. Raderade den överförbara shadercachen framgångsrikt. - + Failed to remove the transferable shader cache. Misslyckades att ta bort den överförbara shadercache - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration Fel När Anpassad Konfiguration Raderades - + A custom configuration for this title does not exist. En anpassad konfiguration för denna titel existerar inte. - + Successfully removed the custom game configuration. Tog bort den anpassade spelkonfigurationen framgångsrikt. - + Failed to remove the custom game configuration. Misslyckades att ta bort den anpassade spelkonfigurationen. - - + + RomFS Extraction Failed! RomFS Extraktion Misslyckades! - + There was an error copying the RomFS files or the user cancelled the operation. Det uppstod ett fel vid kopiering av RomFS filer eller användaren avbröt operationen. - + Full Full - + Skeleton Skelett - + Select RomFS Dump Mode Välj RomFS Dump-Läge - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Välj hur du vill att RomFS ska dumpas. <br>Full kommer att kopiera alla filer i den nya katalogen medan <br>skelett bara skapar katalogstrukturen. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... Extraherar RomFS... - - + + Cancel Avbryt - + RomFS Extraction Succeeded! RomFS Extraktion Lyckades! - + The operation completed successfully. Operationen var lyckad. - + Error Opening %1 Fel under öppning av %1 - + Select Directory Välj Katalog - + Properties Egenskaper - + The game properties could not be loaded. Spelegenskaperna kunde inte laddas. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch Körbar (%1);;Alla Filer (*.*) - + Load File Ladda Fil - + Open Extracted ROM Directory Öppna Extraherad ROM-Katalog - + Invalid Directory Selected Ogiltig Katalog Vald - + The directory you have selected does not contain a 'main' file. Katalogen du har valt innehåller inte en 'main'-fil. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Installerbar Switch-fil (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Installera filer - + %n file(s) remaining - + Installing file "%1"... Installerar Fil "%1"... - - + + Install Results Installera resultat - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Systemapplikation - + System Archive Systemarkiv - + System Application Update Systemapplikationsuppdatering - + Firmware Package (Type A) Firmwarepaket (Typ A) - + Firmware Package (Type B) Firmwarepaket (Typ B) - + Game Spel - + Game Update Speluppdatering - + Game DLC Spel DLC - + Delta Title Delta Titel - + Select NCA Install Type... Välj NCA-Installationsläge... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Välj vilken typ av titel du vill installera som: (I de flesta fallen, standard 'Spel' är bra.) - + Failed to Install Misslyckades med Installationen - + The title type you selected for the NCA is invalid. Den titeltyp du valt för NCA är ogiltig. - + File not found Filen hittades inte - + File "%1" not found Filen "%1" hittades inte - + OK OK - + Missing yuzu Account yuzu Konto hittades inte - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. För att skicka ett spelkompatibilitetstest, du måste länka ditt yuzu-konto.<br><br/>För att länka ditt yuzu-konto, gå till Emulering &gt, Konfigurering &gt, Web. - + Error opening URL Fel när URL öppnades - + Unable to open the URL "%1". Oförmögen att öppna URL:en "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Error - - + + The current game is not looking for amiibos - - + + Amiibo - - + + The current amiibo has been removed - + Amiibo File (%1);; All Files (*.*) Amiibo Fil (%1);; Alla Filer (*.*) - + Load Amiibo Ladda Amiibo - + Error opening Amiibo data file Fel öppnar Amiibo-datafilen - + Unable to open Amiibo file "%1" for reading. Kunde inte öppna Amiibo filen "%1" för läsning. - + Error reading Amiibo data file Fel vid läsning av Amiibo-datafil - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. Kan inte läsa Amiibo-data helt. Förväntas läsa %1 byte, men kunde bara läsa %2 byte. - + Error loading Amiibo data Fel vid laddning av Amiibodata - + Unable to load Amiibo data. Kan inte ladda Amiibodata. - + Capture Screenshot Skärmdump - + PNG Image (*.png) PNG Bild (*.png) - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + &Start &Start - + Stop R&ecording - + R&ecord - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% Hastighet: %1% / %2% - + Speed: %1% Hastighet: %1% - + Game: %1 FPS (Unlocked) - + Game: %1 FPS Spel: %1 FPS - + Frame: %1 ms Ruta: %1 ms - + GPU NORMAL - + GPU HIGH - + GPU EXTREME - + GPU ERROR - + + DOCKED + + + + + HANDHELD + + + + NEAREST - - + + BILINEAR - + BICUBIC - + GAUSSIAN - + SCALEFORCE - + FSR - - + + NO AA - + FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. Spelet du försöker ladda kräver att ytterligare filer dumpas från din Switch innan du spelar.<br/><br/>För mer information om dumpning av dessa filer, se följande wiki sida: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumpning System Arkiv och Delade Teckensnitt från en Switchkonsol</a>.<br/><br/>Vill du avsluta till spellistan? Fortsatt emulering kan leda till kraschar, skadad spara data och andra buggar. - + yuzu was unable to locate a Switch system archive. %1 yuzu kunde inte lokalisera ett Switchsystemarkiv. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 yuzu kunde inte lokalisera ett Switchsystemarkiv: %1. %2 - + System Archive Not Found Systemarkivet Hittades Inte - + System Archive Missing Systemarkiv Saknas - + yuzu was unable to locate the Switch shared fonts. %1 yuzu kunde inte lokalisera Switchens delade fonter. %1 - + Shared Fonts Not Found Delade Teckensnitt Hittades Inte - + Shared Font Missing Delad Font Saknas - + Fatal Error Dödligt Fel - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. yuzu stötte på ett dödligt fel, se loggen för mer information. För mer information om åtkomst till loggen, se följande sida: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>Hur man Laddar upp Loggfilen</a>.<br/><br/>Vill du avsluta till spellistan? Fortsatt emulering kan leda till kraschar, skadad spara data och andra buggar. - + Fatal Error encountered Allvarligt fel påträffat - + Confirm Key Rederivation Bekräfta Nyckel Rederivering - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4783,37 +4818,37 @@ och eventuellt göra säkerhetskopior. Detta raderar dina autogenererade nyckelfiler och kör nyckelderivationsmodulen. - + Missing fuses Saknade säkringar - + - Missing BOOT0 - Saknar BOOT0 - + - Missing BCPKG2-1-Normal-Main - Saknar BCPKG2-1-Normal-Main - + - Missing PRODINFO - Saknar PRODINFO - + Derivation Components Missing Deriveringsdelar saknas - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4822,39 +4857,39 @@ Detta kan ta upp till en minut beroende på systemets prestanda. - + Deriving Keys Härleda Nycklar - + Select RomFS Dump Target Välj RomFS Dumpa Mål - + Please select which RomFS you would like to dump. Välj vilken RomFS du vill dumpa. - + Are you sure you want to close yuzu? Är du säker på att du vill stänga yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Är du säker på att du vill stoppa emuleringen? Du kommer att förlora osparade framsteg. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4866,38 +4901,38 @@ Vill du strunta i detta och avsluta ändå? GRenderWindow - + OpenGL not available! OpenGL inte tillgängligt! - + yuzu has not been compiled with OpenGL support. yuzu har inte komilerats med OpenGL support. - - + + Error while initializing OpenGL! Fel under initialisering av OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. - + Error while initializing OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 @@ -5142,7 +5177,7 @@ startskärmen. GameListPlaceholder - + Double-click to add a new folder to the game list Dubbelklicka för att lägga till en ny mapp i spellistan. @@ -5165,6 +5200,145 @@ startskärmen. Ange mönster för att filtrera + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Skärmdump + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Fullskärm + + + + Load File + Ladda Fil + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/tr_TR.ts b/dist/languages/tr_TR.ts index 2a1c5e2bbf..da0a76fcc6 100644 --- a/dist/languages/tr_TR.ts +++ b/dist/languages/tr_TR.ts @@ -557,172 +557,187 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra ConfigureDebug - + + Debugger + + + + + Enable GDB Stub + GDB Stub'ı Etkinleştir + + + + Port: + Port: + + + Logging Kütük Tutma - + Global Log Filter Evrensel Kütük Filtresi - + Show Log in Console Konsolda Log'u Göster - + Open Log Location Kütük Konumunu Aç - + When checked, the max size of the log increases from 100 MB to 1 GB Etkinleştirildiğinde log'un boyut sınırı 100 MB'tan 1 GB'a çıkar - + Enable Extended Logging** Uzatılmış Hata Kaydını Etkinleştir. - + Homebrew Homebrew - + Arguments String Arguments String - + Graphics Grafikler - + When checked, the graphics API enters a slower debugging mode Etkinleştirildiğinde, grafik API'ı daha yavaş bir hata ayıklama moduna girer. - + Enable Graphics Debugging Grafik Hata Ayıklama Modunu Etkinleştir - + When checked, it enables Nsight Aftermath crash dumps İşaretlendiğinde Nsight Aftermath çökme dökümlerini etkinleştirir. - + Enable Nsight Aftermath Nsight Aftermath'ı Etkinleştir - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - + Dump Game Shaders - + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower İşaretlendiğinde Makro JIT derleyicisini devre dışı bırakır. Bu seçeneği etkinleştirmek oyunların yavaş çalışmasına neden olur. - + Disable Macro JIT Macro JIT'i devre dışı bırak - + When checked, yuzu will log statistics about the compiled pipeline cache Etkinleştirildiğinde, yuzu derlenen pipeline cache istatistiklerini log'a kaydeder. - + Enable Shader Feedback Shader Geribildirimini Etkinleştir - + When checked, it executes shaders without loop logic changes İşaretlendiğinde shaderları döngü mantık değişimleri olmaksızın uygular - + Disable Loop safety checks Döngü güvenliği kontrolünü devre dışı bırak - + Debugging Hata ayıklama - + Enable FS Access Log FS Erişim Kaydını Etkinleştir - + Enable Verbose Reporting Services** Detaylı Raporlama Hizmetini Etkinleştir - + Advanced Gelişmiş - + Kiosk (Quest) Mode Kiosk (Quest) Modu - + Enable CPU Debugging CPU Hata Ayıklama Modu'nu Etkinleştir - + Enable Debug Asserts Hata Ayıklama Assert'lerini Etkinleştir - + Enable Auto-Stub** Auto-Stub'ı Etkinleştir - + Enable All Controller Types - + Bütün Kontrolcü Türlerini Etkinleştir - + Disable Web Applet Web Uygulamasını Devre Dışı Bırak - + **This will be reset automatically when yuzu closes. **Bu yuzu kapandığında otomatik olarak eski haline dönecektir. @@ -772,78 +787,78 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra yuzu Yapılandırması - - + + Audio Ses - - + + CPU CPU - + Debug Hata Ayıklama - + Filesystem Dosya sistemi - - + + General Genel - - + + Graphics Grafikler - + GraphicsAdvanced Gelişmiş Grafik Ayarları - + Hotkeys Kısayollar - - + + Controls Kontroller - + Profiles Profiller - + Network - - + + System Sistem - + Game List Oyun Listesi - + Web Web @@ -1045,7 +1060,7 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra Extended memory layout (6GB DRAM) - + Artırılmış hafıza düzeni (6GB DRAM) @@ -1278,7 +1293,7 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra AMD FidelityFX™️ Super Resolution (Vulkan Only) - + AMD FidelityFX™️ Super Resolution (Vulkan'a Özel) @@ -1312,7 +1327,12 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra Arkaplan Rengi: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaderları, Yalnızca NVIDIA için) @@ -1433,70 +1453,70 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra Varsayılana Döndür - + Action İşlem - + Hotkey Kısayol - + Controller Hotkey - - - + + + Conflicting Key Sequence Tutarsız Anahtar Dizisi - - + + The entered key sequence is already assigned to: %1 Girilen anahtar dizisi zaten %1'e atanmış. - + Home+%1 - + [waiting] [bekleniyor] - + Invalid - + Geçersiz - + Restore Default Varsayılana Döndür - + Clear Temizle - + Conflicting Button Sequence - + The default button sequence is already assigned to: %1 - + The default key sequence is already assigned to: %1 Varsayılan anahtar dizisi zaten %1'e atanmış. @@ -2089,89 +2109,89 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra Sağ Analog - - - - + + + + Clear Temizle - - - - - + + + + + [not set] [belirlenmedi] - - + + Toggle button Tuş ayarla - - + + Invert button Tuşları ters çevir - - + + Invert axis Ekseni ters çevir - - - + + + Set threshold Alt sınır ayarla - - + + Choose a value between 0% and 100% %0 ve %100 arasında bir değer seçin - + Set gyro threshold - + Map Analog Stick Analog Çubuğu Ayarla - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Tamama bastıktan sonra, joystikinizi önce yatay sonra dikey olarak hareket ettirin. Eksenleri ters çevirmek için, önce joystickinizi dikey sonra yatay olarak hareket ettirin. - + Center axis - + Deadzone: %1% Ölü Bölge: %1% - + Modifier Range: %1% Düzenleyici Aralığı: %1% - + Pro Controller Pro Controller @@ -2356,7 +2376,7 @@ Eksenleri ters çevirmek için, önce joystickinizi dikey sonra yatay olarak har - + Configure Yapılandır @@ -2392,7 +2412,7 @@ Eksenleri ters çevirmek için, önce joystickinizi dikey sonra yatay olarak har - + Test Test @@ -2412,77 +2432,77 @@ Eksenleri ters çevirmek için, önce joystickinizi dikey sonra yatay olarak har <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Daha Fazlası</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters Port numarasında geçersiz karakterler var - + Port has to be in range 0 and 65353 Port 0 ila 65353 aralığında olmalıdır - + IP address is not valid IP adresi geçerli değil - + This UDP server already exists Bu UDP sunucusu zaten var - + Unable to add more than 8 servers 8'den fazla server eklenemez - + Testing Test Ediliyor - + Configuring Yapılandırılıyor - + Test Successful Test Başarılı - + Successfully received data from the server. Bilgi başarıyla sunucudan kaldırıldı. - + Test Failed Test Başarısız - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Serverdan geçerli veri alınamadı.<br>Lütfen sunucunun doğru ayarlandığını ya da adres ve portun doğru olduğunu kontrol edin. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. UDP testi ya da yapılandırılması devrede.<br>Lütfen bitmesini bekleyin. @@ -3282,17 +3302,17 @@ Eksenleri ters çevirmek için, önce joystickinizi dikey sonra yatay olarak har Sistem ayarlarına sadece oyun çalışmıyorken erişilebilir. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Bu sanal Switchinizi yeni biriyle değiştirir. Geçerli sanal switchiniz geri getirilemez. Bu oyunlarda beklenmeyen etkilere neden olabilir. Eski bir oyun yapılandırma kayıt dosyası kullanıyorsanız bu başarısız olabilir. Devam? - + Warning Uyarı - + Console ID: 0x%1 Konsol ID: 0x%1 @@ -3888,482 +3908,487 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Yuzuyu geliştirmeye yardımcı olmak için </a> anonim veri toplandı. <br/><br/>Kullanım verinizi bizimle paylaşmak ister misiniz? - + Telemetry Telemetri - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... Web Uygulaması Yükleniyor... - - + + Disable Web Applet Web Uygulamasını Devre Dışı Bırak - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built Şu anda derlenen shader miktarı - + The current selected resolution scaling multiplier. Geçerli seçili çözünürlük ölçekleme çarpanı. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Geçerli emülasyon hızı. %100'den yüksek veya düşük değerler emülasyonun bir Switch'den daha hızlı veya daha yavaş çalıştığını gösterir. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Oyunun şuanda saniye başına kaç kare gösterdiği. Bu oyundan oyuna ve sahneden sahneye değişiklik gösterir. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Bir Switch karesini emüle etmekte geçen zaman, karelimitleme ve v-sync hariç. Tam hız emülasyon için bu en çok 16,67 ms olmalı. - - DOCK - DOCK - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files &Son Dosyaları Temizle - + &Continue &Devam Et - + &Pause &Durdur - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping yuzu şu anda bir oyun çalıştırıyor - + Warning Outdated Game Format Uyarı, Eski Oyun Formatı - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Bu oyun için dekonstrükte ROM formatı kullanıyorsunuz, bu fromatın yerine NCA, NAX, XCI ve NSP formatları kullanılmaktadır. Dekonstrükte ROM formatları ikon, üst veri ve güncelleme desteği içermemektedir.<br><br>Yuzu'nun desteklediği çeşitli Switch formatları için<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>Wiki'yi ziyaret edin</a>. Bu mesaj yeniden gösterilmeyecektir. - - + + Error while loading ROM! ROM yüklenirken hata oluştu! - + The ROM format is not supported. Bu ROM biçimi desteklenmiyor. - + An error occurred initializing the video core. Video çekirdeğini başlatılırken bir hata oluştu. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu video çekirdeğini çalıştırırken bir hatayla karşılaştı. Bu sorun genellikle eski GPU sürücüleri sebebiyle ortaya çıkar. Daha fazla detay için lütfen log dosyasına bakın. Log dosyasını incelemeye dair daha fazla bilgi için lütfen bu sayfaya ulaşın: <a href='https://yuzu-emu.org/help/reference/log-files/'>Log dosyası nasıl yüklenir</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. ROM yüklenirken hata oluştu! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Lütfen dosyalarınızı yeniden dump etmek için<a href='https://yuzu-emu.org/help/quickstart/'>yuzu hızlı başlangıç kılavuzu'nu</a> takip edin.<br> Yardım için yuzu wiki</a>veya yuzu Discord'una</a> bakabilirsiniz. - + An unknown error occurred. Please see the log for more details. Bilinmeyen bir hata oluştu. Lütfen daha fazla detay için kütüğe göz atınız. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data Kayıt Verisi - + Mod Data Mod Verisi - + Error Opening %1 Folder %1 klasörü açılırken hata - - + + Folder does not exist! Klasör mevcut değil! - + Error Opening Transferable Shader Cache Transfer Edilebilir Shader Cache'ini Açarken Bir Hata Oluştu - + Failed to create the shader cache directory for this title. Bu oyun için shader cache konumu oluşturulamadı. - + Contents İçerikler - + Update Güncelleme - + DLC DLC - + Remove Entry Girdiyi Kaldır - + Remove Installed Game %1? %1 Adlı Oyunu Kaldırmak İstediğinize Emin Misiniz? - - - - - - + + + + + + Successfully Removed Başarıyla Kaldırıldı - + Successfully removed the installed base game. Yüklenmiş oyun başarıyla kaldırıldı. - - - + + + Error Removing %1 %1 Adlı Oyun Kaldırılırken Bir Hata Oluştu - + The base game is not installed in the NAND and cannot be removed. Asıl oyun NAND'de kurulu değil ve kaldırılamaz. - + Successfully removed the installed update. Yüklenmiş güncelleme başarıyla kaldırıldı. - + There is no update installed for this title. Bu oyun için yüklenmiş bir güncelleme yok. - + There are no DLC installed for this title. Bu oyun için yüklenmiş bir DLC yok. - + Successfully removed %1 installed DLC. %1 yüklenmiş DLC başarıyla kaldırıldı. - + Delete OpenGL Transferable Shader Cache? OpenGL Transfer Edilebilir Shader Cache'ini Kaldırmak İstediğinize Emin Misiniz? - + Delete Vulkan Transferable Shader Cache? Vulkan Transfer Edilebilir Shader Cache'ini Kaldırmak İstediğinize Emin Misiniz? - + Delete All Transferable Shader Caches? Tüm Transfer Edilebilir Shader Cache'leri Kaldırmak İstediğinize Emin Misiniz? - + Remove Custom Game Configuration? Oyuna Özel Yapılandırmayı Kaldırmak İstediğinize Emin Misiniz? - + Remove File Dosyayı Sil - - + + Error Removing Transferable Shader Cache Transfer Edilebilir Shader Cache Kaldırılırken Bir Hata Oluştu - - + + A shader cache for this title does not exist. Bu oyun için oluşturulmuş bir shader cache yok. - + Successfully removed the transferable shader cache. Transfer edilebilir shader cache başarıyla kaldırıldı. - + Failed to remove the transferable shader cache. Transfer edilebilir shader cache kaldırılamadı. - - + + Error Removing Transferable Shader Caches Transfer Edilebilir Shader Cache'ler Kaldırılırken Bir Hata Oluştu - + Successfully removed the transferable shader caches. Transfer edilebilir shader cacheler başarıyla kaldırıldı. - + Failed to remove the transferable shader cache directory. Transfer edilebilir shader cache konumu kaldırılamadı. - - + + Error Removing Custom Configuration Oyuna Özel Yapılandırma Kaldırılırken Bir Hata Oluştu. - + A custom configuration for this title does not exist. Bu oyun için bir özel yapılandırma yok. - + Successfully removed the custom game configuration. Oyuna özel yapılandırma başarıyla kaldırıldı. - + Failed to remove the custom game configuration. Oyuna özel yapılandırma kaldırılamadı. - - + + RomFS Extraction Failed! RomFS Çıkartımı Başarısız! - + There was an error copying the RomFS files or the user cancelled the operation. RomFS dosyaları kopyalanırken bir hata oluştu veya kullanıcı işlemi iptal etti. - + Full Full - + Skeleton Çerçeve - + Select RomFS Dump Mode RomFS Dump Modunu Seçiniz - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Lütfen RomFS'in nasıl dump edilmesini istediğinizi seçin.<br>"Full" tüm dosyaları yeni bir klasöre kopyalarken <br>"skeleton" sadece klasör yapısını oluşturur. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root %1 konumunda RomFS çıkarmaya yetecek alan yok. Lütfen yer açın ya da Emülasyon > Yapılandırma > Sistem > Dosya Sistemi > Dump konumu kısmından farklı bir çıktı konumu belirleyin. - + Extracting RomFS... RomFS çıkartılıyor... - - + + Cancel İptal - + RomFS Extraction Succeeded! RomFS Çıkartımı Başarılı! - + The operation completed successfully. İşlem başarıyla tamamlandı. - + Error Opening %1 %1 Açılırken Bir Hata Oluştu - + Select Directory Klasör Seç - + Properties Özellikler - + The game properties could not be loaded. Oyun özellikleri yüklenemedi. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch Çalıştırılabilir Dosyası (%1);;Tüm Dosyalar (*.*) - + Load File Dosya Aç - + Open Extracted ROM Directory Çıkartılmış ROM klasörünü aç - + Invalid Directory Selected Geçersiz Klasör Seçildi - + The directory you have selected does not contain a 'main' file. Seçtiğiniz klasör bir "main" dosyası içermiyor. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Yüklenilebilir Switch Dosyası (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Dosya Kur - + %n file(s) remaining %n dosya kaldı%n dosya kaldı - + Installing file "%1"... "%1" dosyası kuruluyor... - - + + Install Results Kurulum Sonuçları - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Olası çakışmaları önlemek için oyunları NAND'e yüklememenizi tavsiye ediyoruz. Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın. - + %n file(s) were newly installed %n dosya güncel olarak yüklendi @@ -4371,7 +4396,7 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın. - + %n file(s) were overwritten %n dosyanın üstüne yazıldı @@ -4379,7 +4404,7 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın. - + %n file(s) failed to install %n dosya yüklenemedi @@ -4387,401 +4412,411 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın. - + System Application Sistem Uygulaması - + System Archive Sistem Arşivi - + System Application Update Sistem Uygulama Güncellemesi - + Firmware Package (Type A) Yazılım Paketi (Tür A) - + Firmware Package (Type B) Yazılım Paketi (Tür B) - + Game Oyun - + Game Update Oyun Güncellemesi - + Game DLC Oyun DLC'si - + Delta Title Delta Başlık - + Select NCA Install Type... NCA Kurulum Tipi Seçin... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Lütfen bu NCA dosyası için belirlemek istediğiniz başlık türünü seçiniz: (Çoğu durumda, varsayılan olan 'Oyun' kullanılabilir.) - + Failed to Install Kurulum Başarısız Oldu - + The title type you selected for the NCA is invalid. NCA için seçtiğiniz başlık türü geçersiz - + File not found Dosya Bulunamadı - + File "%1" not found Dosya "%1" Bulunamadı - + OK Tamam - + Missing yuzu Account Kayıp yuzu Hesabı - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Oyun uyumluluk test çalışması göndermek için öncelikle yuzu hesabınla giriş yapmanız gerekiyor.<br><br/>Yuzu hesabınızla giriş yapmak için, Emülasyon &gt; Yapılandırma &gt; Web'e gidiniz. - + Error opening URL URL açılırken bir hata oluştu - + Unable to open the URL "%1". URL "%1" açılamıyor. - + TAS Recording TAS kayıtta - + Overwrite file of player 1? Oyuncu 1'in dosyasının üstüne yazılsın mı? - + Invalid config detected Geçersiz yapılandırma tespit edildi - + Handheld controller can't be used on docked mode. Pro controller will be selected. Handheld kontrolcü dock modunda kullanılamaz. Pro kontrolcü seçilecek. - - + + Error - + Hata - - + + The current game is not looking for amiibos - + Aktif oyun amiibo beklemiyor - - + + Amiibo - + Amiibo - - + + The current amiibo has been removed - + Amiibo kaldırıldı - + Amiibo File (%1);; All Files (*.*) Amiibo Dosyası (%1);; Tüm Dosyalar (*.*) - + Load Amiibo Amiibo Yükle - + Error opening Amiibo data file Amiibo veri dosyasını açarken hata - + Unable to open Amiibo file "%1" for reading. "%1" Amiibo dosyası okunamadı - + Error reading Amiibo data file Amiibo veri dosyasını okurken hata - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. Amiibo verisi tamamen okunamadı. %1 byte okunması bekleniyordu, fakat bunun sadece %2'si okunabildi. - + Error loading Amiibo data Amiibo verisi yüklenirken hata - + Unable to load Amiibo data. Amiibo verisi yüklenemedi - + Capture Screenshot Ekran Görüntüsü Al - + PNG Image (*.png) PNG görüntüsü (*.png) - + TAS state: Running %1/%2 TAS durumu: %1%2 çalışıyor - + TAS state: Recording %1 TAS durumu: %1 kaydediliyor - + TAS state: Idle %1/%2 TAS durumu: %1%2 boşta - + TAS State: Invalid TAS durumu: Geçersiz - + &Stop Running &Çalıştırmayı durdur - + &Start &Başlat - + Stop R&ecording K&aydetmeyi Durdur - + R&ecord K&aydet - + Building: %n shader(s) Oluşturuluyor: %n shaderOluşturuluyor: %n shader - + Scale: %1x %1 is the resolution scaling factor Ölçek: %1x - + Speed: %1% / %2% Hız %1% / %2% - + Speed: %1% Hız: %1% - + Game: %1 FPS (Unlocked) Oyun: %1 FPS (Sınırsız) - + Game: %1 FPS Oyun: %1 FPS - + Frame: %1 ms Kare: %1 ms - + GPU NORMAL GPU NORMAL - + GPU HIGH GPU YÜKSEK - + GPU EXTREME GPU EKSTREM - + GPU ERROR GPU HATASI - + + DOCKED + + + + + HANDHELD + + + + NEAREST EN YAKIN - - + + BILINEAR BILINEAR - + BICUBIC BICUBIC - + GAUSSIAN GAUSYEN - + SCALEFORCE SCALEFORCE - + FSR FSR - - + + NO AA NO AA - + FXAA FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. Yüklemeye çalıştığınız oyun oynanmadan önce Switch'inizden ek dosyaların alınmasını gerektiriyor.<br/><br/>Bu dosyaları nasıl alacağınız hakkında daha fazla bilgi için, lütfen bu wiki sayfasına göz atınız: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Konsolunuzdan Sistem Arşivleri ve Shared Fontları Almak</a>.<br/><br/>oyun listesine geri dönmek ister misiniz? Emülasyona devam etmek çökmelere, kayıt dosyalarının bozulmasına veya başka hatalara sebep verebilir. - + yuzu was unable to locate a Switch system archive. %1 Yuzu bir Switch sistem arşivi bulamadı. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 Yuzu bir Switch sistem arşivi bulamadı: %1. %2 - + System Archive Not Found Sistem Arşivi Bulunamadı - + System Archive Missing Sistem Arşivi Kayıp - + yuzu was unable to locate the Switch shared fonts. %1 Yuzu Switch shared fontlarını bulamadı. %1 - + Shared Fonts Not Found Shared Font'lar Bulunamadı - + Shared Font Missing Shared Font Kayıp - + Fatal Error Önemli Hata - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. Yuzu önemli bir hatayla karşılaştı, lütfen daha fazla detay için kütüğe bakınız. Kütüğe erişmek hakkında daha fazla bilgi için, lütfen bu sayfaya göz atınız: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>Log Dosyası Nasıl Yüklenir</a>.<br/><br/>Oyun listesine geri dönmek ister misiniz? Emülasyona devam etmek çökmelere, kayıt dosyalarının bozulmasına veya başka hatalara sebep olabilir. - + Fatal Error encountered Önemli Bir Hatayla Karşılaşıldı - + Confirm Key Rederivation Anahtar Yeniden Türetimini Onayla - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4798,37 +4833,37 @@ ve opsiyonel olarak yedekler alın. Bu sizin otomatik oluşturulmuş anahtar dosyalarınızı silecek ve anahtar türetme modülünü tekrar çalıştıracak. - + Missing fuses Anahtarlar Kayıp - + - Missing BOOT0 - BOOT0 Kayıp - + - Missing BCPKG2-1-Normal-Main - BCPKG2-1-Normal-Main Kayıp - + - Missing PRODINFO - PRODINFO Kayıp - + Derivation Components Missing Türeten Bileşenleri Kayıp - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Şifreleme anahtarları eksik. <br>Lütfen takip edin<a href='https://yuzu-emu.org/help/quickstart/'>yuzu hızlı başlangıç kılavuzunu</a>tüm anahtarlarınızı, aygıt yazılımınızı ve oyunlarınızı almada.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4837,39 +4872,39 @@ Bu sistem performansınıza bağlı olarak bir dakika kadar zaman alabilir. - + Deriving Keys Anahtarlar Türetiliyor - + Select RomFS Dump Target RomFS Dump Hedefini Seçiniz - + Please select which RomFS you would like to dump. Lütfen dump etmek istediğiniz RomFS'i seçiniz. - + Are you sure you want to close yuzu? yuzu'yu kapatmak istediğinizden emin misiniz? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Emülasyonu durdurmak istediğinizden emin misiniz? Kaydedilmemiş veriler kaybolur. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4881,38 +4916,38 @@ Görmezden gelip kapatmak ister misiniz? GRenderWindow - + OpenGL not available! OpenGL kullanıma uygun değil! - + yuzu has not been compiled with OpenGL support. Yuzu OpenGL desteklememektedir. - - + + Error while initializing OpenGL! OpenGl başlatılırken bir hata oluştu! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. GPU'nuz OpenGL desteklemiyor veya güncel bir grafik sürücüsüne sahip değilsiniz. - + Error while initializing OpenGL 4.6! OpenGl 4.6 başlatılırken bir hata oluştu! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 GPU'nuz OpenGL 4.6'yı desteklemiyor veya güncel bir grafik sürücüsüne sahip değilsiniz.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 GPU'nuz gereken bir yada daha fazla OpenGL eklentisini desteklemiyor Lütfen güncel bir grafik sürücüsüne sahip olduğunuzdan emin olun.<br><br>GL Renderer:<br>%1<br><br> Desteklenmeyen Eklentiler:<br>%2 @@ -5160,7 +5195,7 @@ Screen. GameListPlaceholder - + Double-click to add a new folder to the game list Oyun listesine yeni bir klasör eklemek için çift tıklayın. @@ -5183,6 +5218,145 @@ Screen. Filtrelemek için bir düzen giriniz + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Ekran Görüntüsü Al + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Tam Ekran + + + + Load File + Dosya Aç + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog @@ -5419,7 +5593,7 @@ Screen. Load/Remove &Amiibo... - + &Amiibo Yükle/Kaldır @@ -5845,12 +6019,12 @@ p, li { white-space: pre-wrap; } Backward - + Geri Forward - + İleri @@ -5860,12 +6034,12 @@ p, li { white-space: pre-wrap; } Extra - + Ekstra %1%2%3 - + %1%2%3 diff --git a/dist/languages/vi.ts b/dist/languages/vi.ts index aee4f58dd5..c77533843d 100644 --- a/dist/languages/vi.ts +++ b/dist/languages/vi.ts @@ -543,172 +543,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + + + + + Enable GDB Stub + Cho phép bật GDB sơ khai + + + + Port: + Cổng: + + + Logging Báo cáo - + Global Log Filter Bộ lọc báo cáo chung - + Show Log in Console - + Open Log Location Mở vị trí sổ ghi chép - + When checked, the max size of the log increases from 100 MB to 1 GB Khi tích vào, dung lượng tối đa cho file log chuyển từ 100 MB lên 1 GB - + Enable Extended Logging** - + Homebrew Homebrew - + Arguments String Xâu lệnh - + Graphics Đồ hoạ - + When checked, the graphics API enters a slower debugging mode - + Enable Graphics Debugging Kích hoạt chế độ gỡ lỗi đồ hoạ - + When checked, it enables Nsight Aftermath crash dumps - + Enable Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - + Dump Game Shaders - + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - + Disable Macro JIT Không dùng Macro JIT - + When checked, yuzu will log statistics about the compiled pipeline cache - + Enable Shader Feedback - + When checked, it executes shaders without loop logic changes - + Disable Loop safety checks - + Debugging Vá lỗi - + Enable FS Access Log - + Enable Verbose Reporting Services** - + Advanced Nâng Cao - + Kiosk (Quest) Mode - + Enable CPU Debugging Bật Vá Lỗi CPU - + Enable Debug Asserts - + Enable Auto-Stub** - + Enable All Controller Types - + Disable Web Applet - + **This will be reset automatically when yuzu closes. **Sẽ tự động thiết lập lại khi tắt yuzu. @@ -758,78 +773,78 @@ p, li { white-space: pre-wrap; } Thiết lập yuzu - - + + Audio Âm thanh - - + + CPU CPU - + Debug Gỡ lỗi - + Filesystem Hệ thống tệp tin - - + + General Chung - - + + Graphics Đồ hoạ - + GraphicsAdvanced Đồ họa Nâng cao - + Hotkeys Phím tắt - - + + Controls Phím - + Profiles Hồ sơ - + Network Mạng - - + + System Hệ thống - + Game List Danh sách trò chơi - + Web Web @@ -1298,7 +1313,12 @@ p, li { white-space: pre-wrap; } Màu nền: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, Chỉ Cho NVIDIA) @@ -1419,70 +1439,70 @@ p, li { white-space: pre-wrap; } Khôi phục về mặc định - + Action Hành động - + Hotkey Phím tắt - + Controller Hotkey - - - + + + Conflicting Key Sequence Tổ hợp phím bị xung đột - - + + The entered key sequence is already assigned to: %1 Tổ hợp phím này đã gán với: %1 - + Home+%1 - + [waiting] [Chờ] - + Invalid - + Restore Default Khôi phục về mặc định - + Clear Xóa - + Conflicting Button Sequence - + The default button sequence is already assigned to: %1 - + The default key sequence is already assigned to: %1 Tổ hợp phím này đã gán với: %1 @@ -2075,89 +2095,89 @@ p, li { white-space: pre-wrap; } Cần phải - - - - + + + + Clear Bỏ trống - - - - - + + + + + [not set] [không đặt] - - + + Toggle button - - + + Invert button - - + + Invert axis - - - + + + Set threshold - - + + Choose a value between 0% and 100% Chọn một giá trị giữa 0% và 100% - + Set gyro threshold - + Map Analog Stick Thiết lập Cần Điều Khiển - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Sau khi bấm OK, di chuyển cần sang ngang, rồi sau đó sang dọc. Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần sang dọc trước, rồi sang ngang. - + Center axis - + Deadzone: %1% - + Modifier Range: %1% - + Pro Controller Tay cầm Pro Controller @@ -2342,7 +2362,7 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s - + Configure Thiết lập @@ -2378,7 +2398,7 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s - + Test Thử nghiệm @@ -2398,77 +2418,77 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Tìm hiểu thêm</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters Cổng có kí tự không hợp lệ - + Port has to be in range 0 and 65353 Cổng phải từ 0 đến 65353 - + IP address is not valid Địa chỉ IP không hợp lệ - + This UDP server already exists Server UDP đã tồn tại - + Unable to add more than 8 servers Không thể vượt quá 8 server - + Testing Thử nghiệm - + Configuring Cài đặt - + Test Successful Thử Nghiệm Thành Công - + Successfully received data from the server. Nhận được dữ liệu từ server! - + Test Failed Thử Nghiệm Thất Bại - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Không thể nhận được dữ liệu hợp lệ từ server. <br>Hãy chắc chắn server được thiết lập chính xác, từ địa chỉ lẫn cổng phải được thiết lập đúng. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. @@ -3268,17 +3288,17 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s Cài đặt hệ thống chỉ khả dụng khi trò chơi không chạy. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Điều này sẽ thay thế Switch ảo hiện tại của bạn bằng một cái mới. Switch ảo hiện tại của bạn sẽ không thể phục hồi lại. Điều này có thể gây ra tác dụng không mong muốn trong trò chơi. Điều này có thể thất bại, nếu thiết lập của bản lưu game đã lỗi thời. Tiếp tục? - + Warning Chú ý - + Console ID: 0x%1 ID của máy: 0x%1 @@ -3873,893 +3893,908 @@ Drag points to change position, or double-click table cells to edit values. GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Dữ liệu ẩn danh được thu thập</a>để hỗ trợ cải thiện yuzu. <br/><br/>Bạn có muốn chia sẽ dữ liệu sử dụng cho chúng tôi? - + Telemetry Viễn trắc - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Tốc độ giả lập hiện tại. Giá trị cao hơn hoặc thấp hơn 100% chỉ ra giả lập sẽ chạy nhanh hơn hoặc chậm hơn trên máy Switch - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Có bao nhiêu khung hình trên mỗi giây mà trò chơi đang hiển thị. Điều này sẽ thay đổi từ giữa các trò chơi và các khung cảnh khác nhau. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Thời gian mà giả lập lấy từ khung hình Switch, sẽ không kể đến giới hạn khung hình hoặc v-sync. Đối với tốc độ tối đa mà giả lập nhận được nhiều nhất là ở độ khoảng 16.67 ms. - - DOCK - - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files - + &Continue - + &Pause &Tạm dừng - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Warning Outdated Game Format Chú ý định dạng trò chơi đã lỗi thời - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Bạn đang sử dụng định dạng danh mục ROM giải mã cho trò chơi này, và đó là một định dạng lỗi thời đã được thay thế bởi những thứ khác như NCA, NAX, XCI, hoặc NSP. Danh mục ROM giải mã có thể thiếu các icon, metadata, và hỗ trợ cập nhật.<br><br>Để hiểu thêm về các định dạng khác nhau của Switch mà yuzu hỗ trợ, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>vui lòng kiểm tra trên wiki của chúng tôi</a>. Thông báo này sẽ không hiển thị lại lần sau. - - + + Error while loading ROM! Lỗi xảy ra khi nạp ROM! - + The ROM format is not supported. Định dạng ROM này không hỗ trợ. - + An error occurred initializing the video core. Đã xảy ra lỗi khi khởi tạo lõi đồ hoạ. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Đã xảy ra lỗi không xác định. Hãy kiểm tra phần báo cáo để biết thêm chi tiết. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Save Data - + Mod Data - + Error Opening %1 Folder Xảy ra lỗi khi mở %1 thư mục - - + + Folder does not exist! Thư mục này không tồn tại! - + Error Opening Transferable Shader Cache - + Failed to create the shader cache directory for this title. - + Contents - + Update Cập nhật - + DLC - + Remove Entry - + Remove Installed Game %1? - - - - - - + + + + + + Successfully Removed - + Successfully removed the installed base game. - - - + + + Error Removing %1 - + The base game is not installed in the NAND and cannot be removed. - + Successfully removed the installed update. - + There is no update installed for this title. - + There are no DLC installed for this title. - + Successfully removed %1 installed DLC. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove File - - + + Error Removing Transferable Shader Cache - - + + A shader cache for this title does not exist. - + Successfully removed the transferable shader cache. - + Failed to remove the transferable shader cache. - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration - + A custom configuration for this title does not exist. - + Successfully removed the custom game configuration. - + Failed to remove the custom game configuration. - - + + RomFS Extraction Failed! Khai thác RomFS không thành công! - + There was an error copying the RomFS files or the user cancelled the operation. Đã xảy ra lỗi khi sao chép tệp tin RomFS hoặc người dùng đã hủy bỏ hoạt động này. - + Full - + Skeleton Sườn - + Select RomFS Dump Mode Chọn chế độ kết xuất RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Vui lòng chọn cách mà bạn muốn RomFS kết xuất.<br>Chế độ Đầy Đủ sẽ sao chép toàn bộ tệp tin vào một danh mục mới trong khi <br>chế độ Sườn chỉ tạo kết cấu danh mục. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... Khai thác RomFS... - - + + Cancel Hủy bỏ - + RomFS Extraction Succeeded! Khai thác RomFS thành công! - + The operation completed successfully. Các hoạt động đã hoàn tất thành công. - + Error Opening %1 - + Select Directory Chọn danh mục - + Properties Thuộc tính - + The game properties could not be loaded. Không thể tải thuộc tính của trò chơi. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Thực thi Switch (%1);;Tất cả tệp tin (*.*) - + Load File Nạp tệp tin - + Open Extracted ROM Directory Mở danh mục ROM đã trích xuất - + Invalid Directory Selected Danh mục đã chọn không hợp lệ - + The directory you have selected does not contain a 'main' file. Danh mục mà bạn đã chọn không có chứa tệp tin 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Những tệp tin Switch cài được (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... Đang cài đặt tệp tin "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Ứng dụng hệ thống - + System Archive Hệ thống lưu trữ - + System Application Update Cập nhật hệ thống ứng dụng - + Firmware Package (Type A) Gói phần mềm hệ thống (Loại A) - + Firmware Package (Type B) Gói phần mềm (Loại B) - + Game Trò chơi - + Game Update Cập nhật trò chơi - + Game DLC Nội dung trò chơi có thể tải xuống - + Delta Title Tiêu đề Delta - + Select NCA Install Type... Chọn cách cài đặt NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Vui lòng chọn loại tiêu đề mà bạn muốn cài đặt NCA này: (Trong hầu hết trường hợp, chọn mặc định 'Game' là tốt nhất.) - + Failed to Install Cài đặt đã không thành công - + The title type you selected for the NCA is invalid. Loại tiêu đề NCA mà bạn chọn nó không hợp lệ. - + File not found Không tìm thấy tệp tin - + File "%1" not found Không tìm thấy tệp tin "%1" - + OK OK - + Missing yuzu Account Thiếu tài khoản yuzu - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Để gửi trường hợp thử nghiệm trò chơi tương thích, bạn phải liên kết tài khoản yuzu.<br><br/>Để liên kết tải khoản yuzu của bạn, hãy đến Giả lập &gt; Thiết lập &gt; Web. - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Error - - + + The current game is not looking for amiibos - - + + Amiibo - - + + The current amiibo has been removed - + Amiibo File (%1);; All Files (*.*) Tệp tin Amiibo (%1);; Tất cả tệp tin (*.*) - + Load Amiibo Nạp dữ liệu Amiibo - + Error opening Amiibo data file Xảy ra lỗi khi mở dữ liệu tệp tin Amiibo - + Unable to open Amiibo file "%1" for reading. Không thể mở tệp tin Amiibo "%1" để đọc. - + Error reading Amiibo data file Xảy ra lỗi khi đọc dữ liệu tệp tin Amiibo - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. Hoàn toàn không thể đọc được dữ liệu Amiibo. Dự kiến byte sẽ đọc là %1, nhưng byte chỉ có thể đọc là %2. - + Error loading Amiibo data Xảy ra lỗi khi nạp dữ liệu Amiibo - + Unable to load Amiibo data. Không thể nạp dữ liệu Amiibo. - + Capture Screenshot Chụp ảnh màn hình - + PNG Image (*.png) Hình ảnh PNG (*.png) - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + &Start &Bắt đầu - + Stop R&ecording - + R&ecord - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% Tốc độ: %1% / %2% - + Speed: %1% Tốc độ: %1% - + Game: %1 FPS (Unlocked) - + Game: %1 FPS Trò chơi: %1 FPS - + Frame: %1 ms Khung hình: %1 ms - + GPU NORMAL - + GPU HIGH - + GPU EXTREME - + GPU ERROR - + + DOCKED + + + + + HANDHELD + + + + NEAREST - - + + BILINEAR - + BICUBIC - + GAUSSIAN - + SCALEFORCE - + FSR - - + + NO AA - + FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. Trò chơi bạn muốn chạy yêu cầu một số tệp tin được sao chép từ thiết từ máy Switch của bạn trước khi bắt đầu chơi.<br/><br/>Để biết thêm thông tin về cách sao chép những tệp tin đó, vui lòng tham khảo những wiki sau: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Sao chép dữ liệu hệ thống và font dùng chung từ máy Switch</a>.<br/><br/>Bạn có muốn trở về danh sách trò chơi? Nếu bạn vẫn tiếp tục thì trò chơi có thể gặp sự cố, dữ liệu lưu tiến trình có thể bị lỗi, hoặc bạn sẽ gặp những lỗi khác. - + yuzu was unable to locate a Switch system archive. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 - + System Archive Not Found Không tìm thấy tệp tin hệ thống - + System Archive Missing Bị thiếu tệp tin hệ thống - + yuzu was unable to locate the Switch shared fonts. %1 yuzu không thể tìm thấy vị trí font dùng chung của Switch. %1 - + Shared Fonts Not Found Không tìm thấy font dùng chung - + Shared Font Missing Bị thiếu font dùng chung - + Fatal Error Lỗi nghiêm trọng - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. yuzu đã xảy ra lỗi nghiêm trọng, vui lòng kiểm tra sổ ghi chép để biết thêm chi tiết. Để biết thêm thông tin về cách truy cập sổ ghi chép, vui lòng xem trang sau: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>Làm sao để tải tệp tin sổ ghi chép lên</a>.<br/><br/>Bạn có muốn trở về danh sách game? Tiếp tục có thể khiến giả lập gặp sự cố, gây hỏng dữ liệu đã lưu, hoặc gây các lỗi khác. - + Fatal Error encountered - + Confirm Key Rederivation Xác nhận mã khóa Rederivation - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4776,37 +4811,37 @@ và phải tạo ra một bản sao lưu lại. Điều này sẽ xóa mã khóa tự động tạo trên tệp tin của bạn và chạy lại mô-đun chiết xuất mã khoá. - + Missing fuses - + - Missing BOOT0 - + - Missing BCPKG2-1-Normal-Main - + - Missing PRODINFO - + Derivation Components Missing - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4815,39 +4850,39 @@ on your system's performance. hệ thống của bạn. - + Deriving Keys Mã khóa xuất phát - + Select RomFS Dump Target Chọn thư mục để sao chép RomFS - + Please select which RomFS you would like to dump. Vui lòng chọn RomFS mà bạn muốn chiết xuất. - + Are you sure you want to close yuzu? Bạn có chắc chắn muốn đóng yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Bạn có chắc rằng muốn dừng giả lập? Bất kì tiến trình nào chưa được lưu sẽ bị mất. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4859,38 +4894,38 @@ Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không? GRenderWindow - + OpenGL not available! Không có sẵn OpenGL! - + yuzu has not been compiled with OpenGL support. - - + + Error while initializing OpenGL! Đã xảy ra lỗi khi khởi tạo OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. - + Error while initializing OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 @@ -5132,7 +5167,7 @@ Screen. GameListPlaceholder - + Double-click to add a new folder to the game list @@ -5155,6 +5190,145 @@ Screen. Nhập khuôn để lọc + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Chụp ảnh màn hình + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Toàn màn hình + + + + Load File + Nạp tệp tin + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/vi_VN.ts b/dist/languages/vi_VN.ts index 8392f154e4..aacf10ba7e 100644 --- a/dist/languages/vi_VN.ts +++ b/dist/languages/vi_VN.ts @@ -543,172 +543,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + + + + + Enable GDB Stub + Cho phép bật GDB sơ khai + + + + Port: + Cổng: + + + Logging Sổ ghi chép - + Global Log Filter Bộ lọc sổ ghi chép - + Show Log in Console - + Open Log Location Mở vị trí sổ ghi chép - + When checked, the max size of the log increases from 100 MB to 1 GB Khi tích vào, dung lượng tối đa cho file log chuyển từ 100 MB lên 1 GB - + Enable Extended Logging** - + Homebrew Homebrew - + Arguments String Chuỗi đối số - + Graphics Đồ hoạ - + When checked, the graphics API enters a slower debugging mode - + Enable Graphics Debugging Kích hoạt chế độ gỡ lỗi đồ hoạ - + When checked, it enables Nsight Aftermath crash dumps - + Enable Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - + Dump Game Shaders - + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - + Disable Macro JIT Không dùng Macro JIT - + When checked, yuzu will log statistics about the compiled pipeline cache - + Enable Shader Feedback - + When checked, it executes shaders without loop logic changes - + Disable Loop safety checks - + Debugging Vá lỗi - + Enable FS Access Log - + Enable Verbose Reporting Services** - + Advanced Nâng Cao - + Kiosk (Quest) Mode - + Enable CPU Debugging Bật Vá Lỗi CPU - + Enable Debug Asserts - + Enable Auto-Stub** - + Enable All Controller Types - + Disable Web Applet - + **This will be reset automatically when yuzu closes. **Sẽ tự động thiết lập lại khi tắt yuzu. @@ -758,78 +773,78 @@ p, li { white-space: pre-wrap; } Thiết lập yuzu - - + + Audio Âm thanh - - + + CPU CPU - + Debug Gỡ lỗi - + Filesystem Hệ thống tệp tin - - + + General Chung - - + + Graphics Đồ hoạ - + GraphicsAdvanced Đồ họa Nâng cao - + Hotkeys Phím tắt - - + + Controls Phím - + Profiles Hồ sơ - + Network Mạng - - + + System Hệ thống - + Game List Danh sách trò chơi - + Web Web @@ -1298,7 +1313,12 @@ p, li { white-space: pre-wrap; } Màu nền: - + + Check for Working Vulkan + + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, Chỉ Cho NVIDIA) @@ -1419,70 +1439,70 @@ p, li { white-space: pre-wrap; } Khôi phục về mặc định - + Action Hành động - + Hotkey Phím tắt - + Controller Hotkey - - - + + + Conflicting Key Sequence Tổ hợp phím bị xung đột - - + + The entered key sequence is already assigned to: %1 Tổ hợp phím này đã gán với: %1 - + Home+%1 - + [waiting] [Chờ] - + Invalid - + Restore Default Khôi phục về mặc định - + Clear Xóa - + Conflicting Button Sequence - + The default button sequence is already assigned to: %1 - + The default key sequence is already assigned to: %1 Tổ hợp phím này đã gán với: %1 @@ -2075,89 +2095,89 @@ p, li { white-space: pre-wrap; } Cần phải - - - - + + + + Clear Bỏ trống - - - - - + + + + + [not set] [không đặt] - - + + Toggle button - - + + Invert button - - + + Invert axis - - - + + + Set threshold - - + + Choose a value between 0% and 100% Chọn một giá trị giữa 0% và 100% - + Set gyro threshold - + Map Analog Stick Thiết lập Cần Điều Khiển - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. Sau khi bấm OK, di chuyển cần sang ngang, rồi sau đó sang dọc. Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần sang dọc trước, rồi sang ngang. - + Center axis - + Deadzone: %1% - + Modifier Range: %1% - + Pro Controller Tay cầm Pro Controller @@ -2342,7 +2362,7 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s - + Configure Cài đặt @@ -2378,7 +2398,7 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s - + Test Thử nghiệm @@ -2398,77 +2418,77 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">Tìm hiểu thêm</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters Cổng có kí tự không hợp lệ - + Port has to be in range 0 and 65353 Cổng phải từ 0 đến 65353 - + IP address is not valid Địa chỉ IP không hợp lệ - + This UDP server already exists Server UDP đã tồn tại - + Unable to add more than 8 servers Không thể vượt quá 8 server - + Testing Thử nghiệm - + Configuring Cài đặt - + Test Successful Thử Nghiệm Thành Công - + Successfully received data from the server. Nhận được dữ liệu từ server! - + Test Failed Thử Nghiệm Thất Bại - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. Không thể nhận được dữ liệu hợp lệ từ server. <br>Hãy chắc chắn server được thiết lập chính xác, từ địa chỉ lẫn cổng phải được thiết lập đúng. - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. @@ -3268,17 +3288,17 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s Cài đặt hệ thống chỉ khả dụng khi trò chơi không chạy. - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? Điều này sẽ thay thế Switch ảo hiện tại của bạn sang một cái mới. Switch ảo hiện tại của bạn sẽ không thể hồi phục lại. Điều này có thể gây ra tác dụng không mong muốn trong trò chơi. Điều này có thể gây thất bại, nếu bạn đang sử dụng thiết lập lưu trữ đã lỗi thời. Tiếp tục? - + Warning Chú ý - + Console ID: 0x%1 ID của máy: 0x%1 @@ -3873,893 +3893,908 @@ Drag points to change position, or double-click table cells to edit values. GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>Dữ liệu ẩn danh được thu thập</a>để hỗ trợ cải thiện yuzu. <br/><br/>Bạn có muốn chia sẽ dữ liệu sử dụng cho chúng tôi? - + Telemetry Viễn trắc - + + Broken Vulkan Installation Detected + + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + + + + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Tốc độ giả lập hiện tại. Giá trị cao hơn hoặc thấp hơn 100% chỉ ra giả lập sẽ chạy nhanh hơn hoặc chậm hơn trên máy Switch - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Có bao nhiêu khung hình trên mỗi giây mà trò chơi đang hiển thị. Điều này sẽ thay đổi từ trò chơi này đến trò chơi kia và khung cảnh này đến khung cảnh kia. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Thời gian mà giả lập lấy từ khung hình Switch, sẽ không kể đến giới hạn khung hình hoặc v-sync. Đối với tốc độ tối đa mà giả lập nhận được nhiều nhất là ở độ khoảng 16.67 ms. - - DOCK - - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files - + &Continue - + &Pause &Tạm dừng - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Warning Outdated Game Format Chú ý định dạng trò chơi đã lỗi thời - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Bạn đang sử dụng định dạng danh mục ROM giải mã cho trò chơi này, và đó là một định dạng lỗi thời đã được thay thế bởi những thứ khác như NCA, NAX, XCI, hoặc NSP. Danh mục ROM giải mã có thể thiếu biểu tượng, metadata, và hỗ trợ cập nhật.<br><br>Để giải thích về các định dạng khác nhau của Switch mà yuzu hỗ trợ, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>vui lòng kiểm tra trên wiki của chúng tôi</a>. Thông báo này sẽ không hiển thị lại lần sau. - - + + Error while loading ROM! Xảy ra lỗi khi đang nạp ROM! - + The ROM format is not supported. Định dạng ROM này không hỗ trợ. - + An error occurred initializing the video core. Đã xảy ra lỗi khi khởi tạo lõi video. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Đã xảy ra lỗi không xác định. Vui lòng kiểm tra sổ ghi chép để biết thêm chi tiết. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Save Data - + Mod Data - + Error Opening %1 Folder Xảy ra lỗi khi mở %1 thư mục - - + + Folder does not exist! Thư mục này không tồn tại! - + Error Opening Transferable Shader Cache - + Failed to create the shader cache directory for this title. - + Contents - + Update Cập nhật - + DLC - + Remove Entry - + Remove Installed Game %1? - - - - - - + + + + + + Successfully Removed - + Successfully removed the installed base game. - - - + + + Error Removing %1 - + The base game is not installed in the NAND and cannot be removed. - + Successfully removed the installed update. - + There is no update installed for this title. - + There are no DLC installed for this title. - + Successfully removed %1 installed DLC. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove File - - + + Error Removing Transferable Shader Cache - - + + A shader cache for this title does not exist. - + Successfully removed the transferable shader cache. - + Failed to remove the transferable shader cache. - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration - + A custom configuration for this title does not exist. - + Successfully removed the custom game configuration. - + Failed to remove the custom game configuration. - - + + RomFS Extraction Failed! Khai thác RomFS không thành công! - + There was an error copying the RomFS files or the user cancelled the operation. Đã xảy ra lỗi khi sao chép tệp tin RomFS hoặc người dùng đã hủy bỏ hoạt động này. - + Full - + Skeleton Sườn - + Select RomFS Dump Mode Chọn chế độ kết xuất RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Vui lòng chọn RomFS mà bạn muốn kết xuất như thế nào.<br>Đầy đủ sẽ sao chép toàn bộ tệp tin vào một danh mục mới trong khi <br>bộ xương chỉ tạo kết cấu danh mục. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... Khai thác RomFS... - - + + Cancel Hủy bỏ - + RomFS Extraction Succeeded! Khai thác RomFS thành công! - + The operation completed successfully. Các hoạt động đã hoàn tất thành công. - + Error Opening %1 - + Select Directory Chọn danh mục - + Properties Thuộc tính - + The game properties could not be loaded. Thuộc tính của trò chơi không thể nạp được. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Thực thi Switch (%1);;Tất cả tệp tin (*.*) - + Load File Nạp tệp tin - + Open Extracted ROM Directory Mở danh mục ROM đã trích xuất - + Invalid Directory Selected Danh mục đã chọn không hợp lệ - + The directory you have selected does not contain a 'main' file. Danh mục mà bạn đã chọn không có chứa tệp tin 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Những tệp tin Switch cài được (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... Đang cài đặt tệp tin "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Hệ thống ứng dụng - + System Archive Hệ thống lưu trữ - + System Application Update Cập nhật hệ thống ứng dụng - + Firmware Package (Type A) Gói phần mềm (Loại A) - + Firmware Package (Type B) Gói phần mềm (Loại B) - + Game Trò chơi - + Game Update Cập nhật trò chơi - + Game DLC Nội dung trò chơi có thể tải xuống - + Delta Title Tiêu đề Delta - + Select NCA Install Type... Chọn loại NCA để cài đặt... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Vui lòng chọn loại tiêu đề mà bạn muốn cài đặt NCA này: (Trong hầu hết trường hợp, chọn mặc định 'Game' là tốt nhất.) - + Failed to Install Cài đặt đã không thành công - + The title type you selected for the NCA is invalid. Loại tiêu đề NCA mà bạn chọn nó không hợp lệ. - + File not found Không tìm thấy tệp tin - + File "%1" not found Không tìm thấy "%1" tệp tin - + OK OK - + Missing yuzu Account Thiếu tài khoản yuzu - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Để gửi trường hợp thử nghiệm trò chơi tương thích, bạn phải liên kết tài khoản yuzu.<br><br/>Để liên kết tải khoản yuzu của bạn, hãy đến Giả lập &gt; Thiết lập &gt; Web. - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Error - - + + The current game is not looking for amiibos - - + + Amiibo - - + + The current amiibo has been removed - + Amiibo File (%1);; All Files (*.*) Tệp tin Amiibo (%1);; Tất cả tệp tin (*.*) - + Load Amiibo Nạp dữ liệu Amiibo - + Error opening Amiibo data file Xảy ra lỗi khi mở dữ liệu tệp tin Amiibo - + Unable to open Amiibo file "%1" for reading. Không thể mở tệp tin Amiibo "%1" để đọc. - + Error reading Amiibo data file Xảy ra lỗi khi đọc dữ liệu tệp tin Amiibo - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. Hoàn toàn không thể đọc được dữ liệu Amiibo. Dự kiến byte sẽ đọc là %1, nhưng byte chỉ có thể đọc là %2. - + Error loading Amiibo data Xảy ra lỗi khi nạp dữ liệu Amiibo - + Unable to load Amiibo data. Không thể nạp dữ liệu Amiibo. - + Capture Screenshot Chụp ảnh màn hình - + PNG Image (*.png) Hình ảnh PNG (*.png) - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + &Start &Bắt đầu - + Stop R&ecording - + R&ecord - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% Tốc độ: %1% / %2% - + Speed: %1% Tốc độ: %1% - + Game: %1 FPS (Unlocked) - + Game: %1 FPS Trò chơi: %1 FPS - + Frame: %1 ms Khung hình: %1 ms - + GPU NORMAL - + GPU HIGH - + GPU EXTREME - + GPU ERROR - + + DOCKED + + + + + HANDHELD + + + + NEAREST - - + + BILINEAR - + BICUBIC - + GAUSSIAN - + SCALEFORCE - + FSR - - + + NO AA - + FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. Trò chơi bạn muốn chạy yêu cầu một số tệp tin được sao chép từ thiết từ máy Switch của bạn trước khi bắt đầu chơi.<br/><br/>Để biết thêm thông tin về cách sao chép những tệp tin đó, vui lòng tham khảo những wiki sau: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Sao chép dữ liệu hệ thống và font dùng chung từ máy Switch</a>.<br/><br/>Bạn có muốn trở về danh sách trò chơi? Nếu bạn vẫn tiếp tục thì trò chơi có thể gặp sự cố, dữ liệu lưu tiến trình có thể bị lỗi, hoặc bạn sẽ gặp những lỗi khác. - + yuzu was unable to locate a Switch system archive. %1 - + yuzu was unable to locate a Switch system archive: %1. %2 - + System Archive Not Found Không tìm thấy tệp tin hệ thống - + System Archive Missing Bị thiếu tệp tin hệ thống - + yuzu was unable to locate the Switch shared fonts. %1 yuzu không thể tìm thấy vị trí font dùng chung của Switch. %1 - + Shared Fonts Not Found Không tìm thấy font dùng chung - + Shared Font Missing Bị thiếu font dùng chung - + Fatal Error Lỗi nghiêm trọng - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. yuzu đã xảy ra lỗi nghiêm trọng, vui lòng kiểm tra sổ ghi chép để biết thêm chi tiết. Để biết thêm thông tin về cách truy cập sổ ghi chép, vui lòng xem trang sau: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>Làm sao để tải tệp tin sổ ghi chép lên</a>.<br/><br/>Bạn có muốn trở về danh sách game? Tiếp tục có thể khiến giả lập gặp sự cố, gây hỏng dữ liệu đã lưu, hoặc gây các lỗi khác. - + Fatal Error encountered - + Confirm Key Rederivation Xác nhận mã khóa Rederivation - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4776,37 +4811,37 @@ và phải tạo ra một bản sao lưu lại. Điều này sẽ xóa mã khóa tự động tạo trên tệp tin của bạn và chạy lại mô-đun mã khóa derivation. - + Missing fuses - + - Missing BOOT0 - + - Missing BCPKG2-1-Normal-Main - + - Missing PRODINFO - + Derivation Components Missing - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4815,39 +4850,39 @@ on your system's performance. vào hiệu suất hệ thống của bạn. - + Deriving Keys Mã khóa xuất phát - + Select RomFS Dump Target Chọn thư mục để sao chép RomFS - + Please select which RomFS you would like to dump. Vui lòng chọn RomFS mà bạn muốn sao chép. - + Are you sure you want to close yuzu? Bạn có chắc chắn muốn đóng yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Bạn có chắc rằng muốn dừng giả lập? Bất kì tiến trình nào chưa được lưu sẽ bị mất. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4859,38 +4894,38 @@ Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không? GRenderWindow - + OpenGL not available! Không có sẵn OpenGL! - + yuzu has not been compiled with OpenGL support. - - + + Error while initializing OpenGL! Đã xảy ra lỗi khi khởi tạo OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. - + Error while initializing OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 @@ -5130,7 +5165,7 @@ Screen. GameListPlaceholder - + Double-click to add a new folder to the game list @@ -5153,6 +5188,145 @@ Screen. Nhập khuôn để lọc + + Hotkeys + + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + + Capture Screenshot + Chụp ảnh màn hình + + + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit yuzu + + + + + Fullscreen + Toàn màn hình + + + + Load File + Nạp tệp tin + + + + Load/Remove Amiibo + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Status Bar + + + InstallDialog diff --git a/dist/languages/zh_CN.ts b/dist/languages/zh_CN.ts index 4d7dabcc63..3d763bb8d2 100644 --- a/dist/languages/zh_CN.ts +++ b/dist/languages/zh_CN.ts @@ -576,172 +576,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + 调试器 + + + + Enable GDB Stub + 开启 GDB 调试 + + + + Port: + 端口: + + + Logging 日志 - + Global Log Filter 全局日志过滤器 - + Show Log in Console 显示日志窗口 - + Open Log Location 打开日志位置 - + When checked, the max size of the log increases from 100 MB to 1 GB 选中此项后,日志文件的最大大小从 100MB 增加到 1GB - + Enable Extended Logging** 启用扩展的日志记录** - + Homebrew 自制游戏 - + Arguments String 参数字符串 - + Graphics 图形 - + When checked, the graphics API enters a slower debugging mode 启用时,图形 API 将进入较慢的调试模式。 - + Enable Graphics Debugging 启用图形调试 - + When checked, it enables Nsight Aftermath crash dumps 启用后,yuzu 将会保存 Nsight Aftermath 格式的崩溃转储文件 - + Enable Nsight Aftermath 启用 Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found 启用时,将从磁盘着色器缓存或游戏中转储所有的着色器文件。 - + Dump Game Shaders 转储着色器文件 - + When checked, it will dump all the macro programs of the GPU 选中后,将转储 GPU 的所有宏程序 - + Dump Maxwell Macros 转储 Maxwell 宏 - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower 启用时,将禁用宏即时编译器。这会降低游戏运行速度。 - + Disable Macro JIT 禁用宏 JIT - + When checked, yuzu will log statistics about the compiled pipeline cache 选中时,yuzu 将记录有关已编译着色器缓存的统计信息。 - + Enable Shader Feedback 启用着色器反馈 - + When checked, it executes shaders without loop logic changes 启用后,yuzu 在执行着色器时,不会修改循环结构的条件判断 - + Disable Loop safety checks 禁用循环体安全检查 - + Debugging 调试选项 - + Enable FS Access Log 启用文件系统访问记录 - + Enable Verbose Reporting Services** 启用详细报告服务** - + Advanced 高级选项 - + Kiosk (Quest) Mode Kiosk (Quest) 模式 - + Enable CPU Debugging 启用 CPU 模拟调试 - + Enable Debug Asserts 启用调试 - + Enable Auto-Stub** 启用自动函数打桩(Auto-Stub)** - + Enable All Controller Types 启用其他类型的控制器 - + Disable Web Applet 禁用 Web 应用程序 - + **This will be reset automatically when yuzu closes. **该选项将在 yuzu 关闭时自动重置。 @@ -791,78 +806,78 @@ p, li { white-space: pre-wrap; } yuzu 设置 - - + + Audio 声音 - - + + CPU CPU - + Debug 调试 - + Filesystem 文件系统 - - + + General 通用 - - + + Graphics 图形 - + GraphicsAdvanced 高级图形选项 - + Hotkeys 热键 - - + + Controls 控制 - + Profiles 用户配置 - + Network 网络 - - + + System 系统 - + Game List 游戏列表 - + Web 网络 @@ -1331,7 +1346,12 @@ p, li { white-space: pre-wrap; } 背景颜色: - + + Check for Working Vulkan + 检查 Vulkan 组件 + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM(汇编着色器,仅限 NVIDIA 显卡) @@ -1452,70 +1472,70 @@ p, li { white-space: pre-wrap; } 恢复默认 - + Action 作用 - + Hotkey 热键 - + Controller Hotkey 控制器热键 - - - + + + Conflicting Key Sequence 按键冲突 - - + + The entered key sequence is already assigned to: %1 输入的密钥序列已分配给: %1 - + Home+%1 Home+%1 - + [waiting] [请按键] - + Invalid 无效 - + Restore Default 恢复默认 - + Clear 清除 - + Conflicting Button Sequence 键位冲突 - + The default button sequence is already assigned to: %1 默认的按键序列已分配给: %1 - + The default key sequence is already assigned to: %1 默认密钥序列已分配给: %1 @@ -2108,89 +2128,89 @@ p, li { white-space: pre-wrap; } 右摇杆 - - - - + + + + Clear 清除 - - - - - + + + + + [not set] [未设置] - - + + Toggle button 切换按键 - - + + Invert button 反转按钮 - - + + Invert axis 体感方向倒置 - - - + + + Set threshold 阈值设定 - - + + Choose a value between 0% and 100% 选择一个介于 0% 和 100% 之间的值 - + Set gyro threshold 陀螺仪阈值设定 - + Map Analog Stick 映射摇杆 - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. 在按下确定后,首先水平移动你的手柄,然后垂直移动它。 如果要使体感方向倒置,首先垂直移动你的手柄,然后水平移动它。 - + Center axis 中心轴 - + Deadzone: %1% 摇杆死区:%1% - + Modifier Range: %1% 摇杆灵敏度:%1% - + Pro Controller Pro Controller @@ -2375,7 +2395,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< - + Configure 设置 @@ -2411,7 +2431,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< - + Test 测试 @@ -2431,77 +2451,77 @@ To invert the axes, first move your joystick vertically, and then horizontally.< <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">了解更多</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters 端口号中包含无效字符 - + Port has to be in range 0 and 65353 端口必须为 0 到 65353 之间 - + IP address is not valid 无效的 IP 地址 - + This UDP server already exists 此 UDP 服务器已存在 - + Unable to add more than 8 servers 最多只能添加 8 个服务器 - + Testing 测试中 - + Configuring 配置中 - + Test Successful 测试成功 - + Successfully received data from the server. 已成功地从服务器获取数据。 - + Test Failed 测试失败 - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. 无法从服务器获取数据。<br>请验证服务器是否正在运行,以及地址和端口是否配置正确。 - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. UDP 测试或触摸校准正在进行中。<br>请耐心等待。 @@ -3301,17 +3321,17 @@ To invert the axes, first move your joystick vertically, and then horizontally.< 只有当游戏不在运行时,系统设置才可用。 - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? 这将使用一个新的虚拟 Switch 取代你当前的虚拟 Switch。您当前的虚拟 Switch 将无法恢复。在部分游戏中可能会出现意外效果。如果你使用一个过时的配置存档这可能会失败。确定要继续吗? - + Warning 警告 - + Console ID: 0x%1 设备 ID: 0x%1 @@ -3907,898 +3927,913 @@ Drag points to change position, or double-click table cells to edit values. GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? <a href='https://yuzu-emu.org/help/feature/telemetry/'>我们收集匿名数据</a>来帮助改进 yuzu 。<br/><br/>您愿意和我们分享您的使用数据吗? - + Telemetry 使用数据共享 - + + Broken Vulkan Installation Detected + 检测到 Vulkan 的安装已损坏 + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + 在上次启动时,Vulkan 初始化失败。<br><br>点击<a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>这里</a>获取此问题的相关信息。 + + + Loading Web Applet... 正在加载 Web 应用程序... - - + + Disable Web Applet 禁用 Web 应用程序 - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) 禁用 Web 应用程序可能会发生未知的行为,且只能在《超级马里奥 3D 全明星》中使用。您确定要禁用 Web 应用程序吗? (您可以在调试选项中重新启用它。) - + The amount of shaders currently being built 当前正在构建的着色器数量 - + The current selected resolution scaling multiplier. 当前选定的分辨率缩放比例。 - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. 当前的模拟速度。高于或低于 100% 的值表示模拟正在运行得比实际 Switch 更快或更慢。 - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. 游戏当前运行的帧率。这将因游戏和场景的不同而有所变化。 - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. 在不计算速度限制和垂直同步的情况下,模拟一个 Switch 帧的实际时间。若要进行全速模拟,这个数值不应超过 16.67 毫秒。 - - DOCK - 主机模式 - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files 清除最近文件 (&C) - + &Continue 继续 (&C) - + &Pause 暂停 (&P) - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping yuzu 正在运行中 - + Warning Outdated Game Format 过时游戏格式警告 - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. 目前使用的游戏为解体的 ROM 目录格式,这是一种过时的格式,已被其他格式替代,如 NCA,NAX,XCI 或 NSP。解体的 ROM 目录缺少图标、元数据和更新支持。<br><br>有关 yuzu 支持的各种 Switch 格式的说明,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>请查看我们的 wiki</a>。此消息将不会再次出现。 - - + + Error while loading ROM! 加载 ROM 时出错! - + The ROM format is not supported. 该 ROM 格式不受支持。 - + An error occurred initializing the video core. 在初始化视频核心时发生错误。 - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu 在运行视频核心时发生错误。这可能是由 GPU 驱动程序过旧造成的。有关详细信息,请参阅日志文件。关于日志文件的更多信息,请参考以下页面:<a href='https://yuzu-emu.org/help/reference/log-files/'>如何上传日志文件</a>。 - + Error while loading ROM! %1 %1 signifies a numeric error code. 加载 ROM 时出错! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>请参考<a href='https://yuzu-emu.org/help/quickstart/'>yuzu 快速导航</a>以获取相关文件。<br>您可以参考 yuzu 的 wiki 页面</a>或 Discord 社区</a>以获得帮助。 - + An unknown error occurred. Please see the log for more details. 发生了未知错误。请查看日志了解详情。 - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data 保存数据 - + Mod Data Mod 数据 - + Error Opening %1 Folder 打开 %1 文件夹时出错 - - + + Folder does not exist! 文件夹不存在! - + Error Opening Transferable Shader Cache 打开可转移着色器缓存时出错 - + Failed to create the shader cache directory for this title. 为该游戏创建着色器缓存目录时失败。 - + Contents 目录 - + Update 游戏更新 - + DLC DLC - + Remove Entry 删除项目 - + Remove Installed Game %1? 删除已安装的游戏 %1 ? - - - - - - + + + + + + Successfully Removed 删除成功 - + Successfully removed the installed base game. 成功删除已安装的游戏。 - - - + + + Error Removing %1 删除 %1 时出错 - + The base game is not installed in the NAND and cannot be removed. 该游戏未安装于 NAND 中,无法删除。 - + Successfully removed the installed update. 成功删除已安装的游戏更新。 - + There is no update installed for this title. 这个游戏没有任何已安装的更新。 - + There are no DLC installed for this title. 这个游戏没有任何已安装的 DLC 。 - + Successfully removed %1 installed DLC. 成功删除游戏 %1 安装的 DLC 。 - + Delete OpenGL Transferable Shader Cache? 删除 OpenGL 模式的着色器缓存? - + Delete Vulkan Transferable Shader Cache? 删除 Vulkan 模式的着色器缓存? - + Delete All Transferable Shader Caches? 删除所有的着色器缓存? - + Remove Custom Game Configuration? 移除自定义游戏设置? - + Remove File 删除文件 - - + + Error Removing Transferable Shader Cache 删除着色器缓存时出错 - - + + A shader cache for this title does not exist. 这个游戏的着色器缓存不存在。 - + Successfully removed the transferable shader cache. 成功删除着色器缓存。 - + Failed to remove the transferable shader cache. 删除着色器缓存失败。 - - + + Error Removing Transferable Shader Caches 删除着色器缓存时出错 - + Successfully removed the transferable shader caches. 着色器缓存删除成功。 - + Failed to remove the transferable shader cache directory. 删除着色器缓存目录失败。 - - + + Error Removing Custom Configuration 移除自定义游戏设置时出错 - + A custom configuration for this title does not exist. 这个游戏的自定义设置不存在。 - + Successfully removed the custom game configuration. 成功移除自定义游戏设置。 - + Failed to remove the custom game configuration. 移除自定义游戏设置失败。 - - + + RomFS Extraction Failed! RomFS 提取失败! - + There was an error copying the RomFS files or the user cancelled the operation. 复制 RomFS 文件时出错,或用户取消了操作。 - + Full 完整 - + Skeleton 框架 - + Select RomFS Dump Mode 选择 RomFS 转储模式 - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. 请选择希望 RomFS 转储的方式。<br>“Full” 会将所有文件复制到新目录中,而<br>“Skeleton” 只会创建目录结构。 - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root %1 没有足够的空间用于提取 RomFS。请保持足够的空间或于模拟—>设置—>系统—>文件系统—>转储根目录中选择一个其他目录。 - + Extracting RomFS... 正在提取 RomFS... - - + + Cancel 取消 - + RomFS Extraction Succeeded! RomFS 提取成功! - + The operation completed successfully. 操作成功完成。 - + Error Opening %1 打开 %1 时出错 - + Select Directory 选择目录 - + Properties 属性 - + The game properties could not be loaded. 无法加载该游戏的属性信息。 - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch 可执行文件 (%1);;所有文件 (*.*) - + Load File 加载文件 - + Open Extracted ROM Directory 打开提取的 ROM 目录 - + Invalid Directory Selected 选择的目录无效 - + The directory you have selected does not contain a 'main' file. 选择的目录不包含 “main” 文件。 - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) 可安装的 Switch 文件 (*.nca *.nsp *.xci);;任天堂内容档案 (*.nca);;任天堂应用包 (*.nsp);;NX 卡带镜像 (*.xci) - + Install Files 安装文件 - + %n file(s) remaining 剩余 %n 个文件 - + Installing file "%1"... 正在安装文件 "%1"... - - + + Install Results 安装结果 - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. 为了避免可能存在的冲突,我们不建议将游戏本体安装到 NAND 中。 此功能仅用于安装游戏更新和 DLC 。 - + %n file(s) were newly installed 最近安装了 %n 个文件 - + %n file(s) were overwritten %n 个文件被覆盖 - + %n file(s) failed to install %n 个文件安装失败 - + System Application 系统应用 - + System Archive 系统档案 - + System Application Update 系统应用更新 - + Firmware Package (Type A) 固件包 (A型) - + Firmware Package (Type B) 固件包 (B型) - + Game 游戏 - + Game Update 游戏更新 - + Game DLC 游戏 DLC - + Delta Title 差量程序 - + Select NCA Install Type... 选择 NCA 安装类型... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) 请选择此 NCA 的程序类型: (在大多数情况下,选择默认的“游戏”即可。) - + Failed to Install 安装失败 - + The title type you selected for the NCA is invalid. 选择的 NCA 程序类型无效。 - + File not found 找不到文件 - + File "%1" not found 文件 "%1" 未找到 - + OK 确定 - + Missing yuzu Account 未设置 yuzu 账户 - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. 要提交游戏兼容性测试用例,您必须设置您的 yuzu 帐户。<br><br/>要设置您的 yuzu 帐户,请转到模拟 &gt; 设置 &gt; 网络。 - + Error opening URL 打开 URL 时出错 - + Unable to open the URL "%1". 无法打开 URL : "%1" 。 - + TAS Recording - TAS 录制 + TAS 录制中 - + Overwrite file of player 1? 覆盖玩家 1 的文件? - + Invalid config detected 检测到无效配置 - + Handheld controller can't be used on docked mode. Pro controller will be selected. 掌机手柄无法在主机模式中使用。将会选择 Pro controller。 - - + + Error 错误 - - + + The current game is not looking for amiibos 当前游戏并没有在寻找 Amiibos - - + + Amiibo Amiibo - - + + The current amiibo has been removed 当前的 Amiibo 已被移除。 - + Amiibo File (%1);; All Files (*.*) Amiibo 文件 (%1);; 全部文件 (*.*) - + Load Amiibo 加载 Amiibo - + Error opening Amiibo data file 打开 Amiibo 数据文件时出错 - + Unable to open Amiibo file "%1" for reading. 无法打开 Amiibo 文件 %1。 - + Error reading Amiibo data file 读取 Amiibo 数据文件时出错 - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. 无法完全读取 Amiibo 数据。应读取 %1 个字节,但实际仅能读取 %2 个字节。 - + Error loading Amiibo data 加载 Amiibo 数据时出错 - + Unable to load Amiibo data. 无法加载 Amiibo 数据。 - + Capture Screenshot 捕获截图 - + PNG Image (*.png) PNG 图像 (*.png) - + TAS state: Running %1/%2 TAS 状态:正在运行 %1/%2 - + TAS state: Recording %1 TAS 状态:正在录制 %1 - + TAS state: Idle %1/%2 TAS 状态:空闲 %1/%2 - + TAS State: Invalid TAS 状态:无效 - + &Stop Running 停止运行 (&S) - + &Start 开始 (&S) - + Stop R&ecording 停止录制 (&E) - + R&ecord 录制 (&E) - + Building: %n shader(s) 正在编译 %n 个着色器文件 - + Scale: %1x %1 is the resolution scaling factor 缩放比例: %1x - + Speed: %1% / %2% 速度: %1% / %2% - + Speed: %1% 速度: %1% - + Game: %1 FPS (Unlocked) 游戏: %1 FPS (未锁定) - + Game: %1 FPS FPS: %1 - + Frame: %1 ms 帧延迟:%1 毫秒 - + GPU NORMAL GPU NORMAL - + GPU HIGH GPU HIGH - + GPU EXTREME GPU EXTREME - + GPU ERROR GPU ERROR - + + DOCKED + 主机模式 + + + + HANDHELD + 掌机模式 + + + NEAREST 邻近取样 - - + + BILINEAR 双线性过滤 - + BICUBIC 双三线过滤 - + GAUSSIAN 高斯模糊 - + SCALEFORCE 强制缩放 - + FSR FSR - - + + NO AA 抗锯齿关 - + FXAA FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. 您正尝试启动的游戏需要从 Switch 转储的其他文件。<br/><br/>有关转储这些文件的更多信息,请参阅以下 wiki 页面:<a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>。<br/><br/>您要退出并返回至游戏列表吗?继续模拟可能会导致崩溃,存档损坏或其他错误。 - + yuzu was unable to locate a Switch system archive. %1 Yuzu 找不到 Switch 系统档案 %1 - + yuzu was unable to locate a Switch system archive: %1. %2 Yuzu 找不到 Switch 系统档案: %1, %2 - + System Archive Not Found 未找到系统档案 - + System Archive Missing 系统档案缺失 - + yuzu was unable to locate the Switch shared fonts. %1 Yuzu 找不到 Swtich 共享字体 %1 - + Shared Fonts Not Found 未找到共享字体 - + Shared Font Missing 共享字体文件缺失 - + Fatal Error 致命错误 - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. yuzu 遇到了致命错误,请查看日志了解详情。有关查找日志的更多信息,请参阅以下页面:<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>。<br/><br/>您要退出并返回至游戏列表吗?继续模拟可能会导致崩溃,存档损坏或其他错误。 - + Fatal Error encountered 发生致命错误 - + Confirm Key Rederivation 确认重新生成密钥 - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4814,37 +4849,37 @@ This will delete your autogenerated key files and re-run the key derivation modu 这将删除您自动生成的密钥文件并重新运行密钥生成模块。 - + Missing fuses 项目丢失 - + - Missing BOOT0 - 丢失 BOOT0 - + - Missing BCPKG2-1-Normal-Main - 丢失 BCPKG2-1-Normal-Main - + - Missing PRODINFO - 丢失 PRODINFO - + Derivation Components Missing 组件丢失 - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> 密钥缺失。<br>请查看<a href='https://yuzu-emu.org/help/quickstart/'>yuzu 快速导航</a>以获得你的密钥、固件和游戏。<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4853,39 +4888,39 @@ on your system's performance. 您的系统性能。 - + Deriving Keys 生成密钥 - + Select RomFS Dump Target 选择 RomFS 转储目标 - + Please select which RomFS you would like to dump. 请选择希望转储的 RomFS。 - + Are you sure you want to close yuzu? 您确定要关闭 yuzu 吗? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. 您确定要停止模拟吗?未保存的进度将会丢失。 - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4897,38 +4932,38 @@ Would you like to bypass this and exit anyway? GRenderWindow - + OpenGL not available! OpenGL 模式不可用! - + yuzu has not been compiled with OpenGL support. yuzu 没有使用 OpenGL 进行编译。 - - + + Error while initializing OpenGL! 初始化 OpenGL 时出错! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. 您的 GPU 可能不支持 OpenGL ,或者您没有安装最新的显卡驱动。 - + Error while initializing OpenGL 4.6! 初始化 OpenGL 4.6 时出错! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 您的 GPU 可能不支持 OpenGL 4.6 ,或者您没有安装最新的显卡驱动。<br><br>GL 渲染器:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 您的 GPU 可能不支持某些必需的 OpenGL 扩展。请确保您已经安装最新的显卡驱动。<br><br>GL 渲染器:<br>%1<br><br>不支持的扩展:<br>%2 @@ -5168,7 +5203,7 @@ Screen. GameListPlaceholder - + Double-click to add a new folder to the game list 双击以添加新的游戏文件夹 @@ -5191,6 +5226,145 @@ Screen. 搜索游戏 + + Hotkeys + + + Audio Mute/Unmute + 开启/关闭静音 + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + 主窗口 + + + + Audio Volume Down + 调低音量 + + + + Audio Volume Up + 调高音量 + + + + Capture Screenshot + 捕获截图 + + + + Change Adapting Filter + 更改窗口滤镜 + + + + Change Docked Mode + 更改主机运行模式 + + + + Change GPU Accuracy + 更改 GPU 精度 + + + + Continue/Pause Emulation + 继续/暂停模拟 + + + + Exit Fullscreen + 退出全屏 + + + + Exit yuzu + 退出 yuzu + + + + Fullscreen + 全屏 + + + + Load File + 加载文件 + + + + Load/Remove Amiibo + 加载/移除 Amiibo + + + + Restart Emulation + 重新启动模拟 + + + + Stop Emulation + 停止模拟 + + + + TAS Record + TAS 录制 + + + + TAS Reset + 重置 TAS + + + + TAS Start/Stop + TAS 开始/停止 + + + + Toggle Filter Bar + 切换搜索栏 + + + + Toggle Framerate Limit + 切换帧率限制 + + + + Toggle Mouse Panning + 切换鼠标平移 + + + + Toggle Status Bar + 切换状态栏 + + InstallDialog diff --git a/dist/languages/zh_TW.ts b/dist/languages/zh_TW.ts index b22f0307f2..d6d0ade4a4 100644 --- a/dist/languages/zh_TW.ts +++ b/dist/languages/zh_TW.ts @@ -29,9 +29,9 @@ p, li { white-space: pre-wrap; } <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Ubuntu'; font-size:11pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">yuzu 是一个实验性的开源 Nintendo Switch 模拟器,以 GPLv3.0+ 授权。</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">yuzu 是一個實驗性的開源 Nintendo Switch 模擬器,以 GPLv3.0+ 授權。</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:'MS Shell Dlg 2'; font-size:8pt;"><br /></p> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">此软件不得用于运行非法取得的游戏。</span></p></body></html> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">本軟體不得用於執行非法取得的遊戲。</span></p></body></html> @@ -578,172 +578,187 @@ p, li { white-space: pre-wrap; } ConfigureDebug - + + Debugger + 调试器 + + + + Enable GDB Stub + 开启 GDB 调试 + + + + Port: + 通訊埠: + + + Logging 紀錄 - + Global Log Filter 全域紀錄篩選器 - + Show Log in Console 在終端機中顯示紀錄 - + Open Log Location 開啟紀錄位置 - + When checked, the max size of the log increases from 100 MB to 1 GB 啟用後紀錄檔案大小上限從 100MB 增加到 1GB - + Enable Extended Logging** 啟用延伸紀錄** - + Homebrew Homebrew - + Arguments String 參數字串 - + Graphics 圖形 - + When checked, the graphics API enters a slower debugging mode 啟用時圖形 API 會進入較慢的偵錯模式。 - + Enable Graphics Debugging 啟用圖形偵錯 - + When checked, it enables Nsight Aftermath crash dumps 啟用時 yuzu 將會儲存 Nsight Aftermath 格式的錯誤傾印檔案。 - + Enable Nsight Aftermath 啟用 Nsight Aftermath - + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found 啟用時,將從磁碟著色器快娶或遊戲中轉儲所有的著色器檔案。 - + Dump Game Shaders 傾印遊戲著色器 - + When checked, it will dump all the macro programs of the GPU 选中后,将转储 GPU 的所有宏程序 - + Dump Maxwell Macros 转储 Maxwell 宏 - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower 啟用時將停用 Macro Just In Time 編譯器,會使得效能降低。 - + Disable Macro JIT 停用 Macro JIT - + When checked, yuzu will log statistics about the compiled pipeline cache 啟用時 yuzu 將記錄有關編譯著色器快取的統計資訊。 - + Enable Shader Feedback 啟用著色器回饋 - + When checked, it executes shaders without loop logic changes 啟用時 yuzu 在執行著色器時,不會修改循環結構的條件判斷。 - + Disable Loop safety checks 停用循環安全檢查 - + Debugging 偵錯 - + Enable FS Access Log 啟用檔案系統存取記錄 - + Enable Verbose Reporting Services** 啟用詳細報告服務 - + Advanced 進階 - + Kiosk (Quest) Mode Kiosk (Quest) 模式 - + Enable CPU Debugging 啟用 CPU 模擬偵錯 - + Enable Debug Asserts 啟用偵錯 - + Enable Auto-Stub** 啟用自動偵錯** - + Enable All Controller Types 启用其他控制器 - + Disable Web Applet 停用 Web Applet - + **This will be reset automatically when yuzu closes. **當 yuzu 關閉時會自動重設。 @@ -793,78 +808,78 @@ p, li { white-space: pre-wrap; } yuzu 設定 - - + + Audio 音訊 - - + + CPU CPU - + Debug 偵錯 - + Filesystem 檔案系統 - - + + General 一般 - - + + Graphics 圖形 - + GraphicsAdvanced 進階圖形 - + Hotkeys 快速鍵 - - + + Controls 控制 - + Profiles 設定檔 - + Network 網路 - - + + System 系統 - + Game List 遊戲清單 - + Web 網路服務 @@ -1333,7 +1348,12 @@ p, li { white-space: pre-wrap; } 背景顏色: - + + Check for Working Vulkan + 检查 Vulkan 是否正常工作 + + + GLASM (Assembly Shaders, NVIDIA Only) GLASM(組合語言著色器,僅限 NVIDIA) @@ -1454,70 +1474,70 @@ p, li { white-space: pre-wrap; } 還原預設值 - + Action 動作 - + Hotkey 快速鍵 - + Controller Hotkey 控制器快捷鍵 - - - + + + Conflicting Key Sequence 按鍵衝突 - - + + The entered key sequence is already assigned to: %1 輸入的金鑰已指定給:%1 - + Home+%1 Home+%1 - + [waiting] [請按按鍵] - + Invalid 無效 - + Restore Default 還原預設值 - + Clear 清除 - + Conflicting Button Sequence 按鍵衝突 - + The default button sequence is already assigned to: %1 預設的按鍵序列已分配給: %1 - + The default key sequence is already assigned to: %1 預設金鑰已指定給:%1 @@ -2110,89 +2130,89 @@ p, li { white-space: pre-wrap; } 右搖桿 - - - - + + + + Clear 清除 - - - - - + + + + + [not set] [未設定] - - + + Toggle button 切換按鍵 - - + + Invert button 無效按鈕 - - + + Invert axis 方向反轉 - - - + + + Set threshold 設定閾值 - - + + Choose a value between 0% and 100% 選擇介於 0% 和 100% 之間的值 - + Set gyro threshold 陀螺仪阈值设定 - + Map Analog Stick 搖桿映射 - + After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. 按下確定後,先水平再上下移動您的搖桿。 要反轉方向,則先上下再水平移動您的搖桿。 - + Center axis 中心轴 - + Deadzone: %1% 無感帶:%1% - + Modifier Range: %1% 輕推靈敏度:%1% - + Pro Controller Pro 手把 @@ -2377,7 +2397,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< - + Configure 設定 @@ -2413,7 +2433,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< - + Test 測試 @@ -2433,77 +2453,77 @@ To invert the axes, first move your joystick vertically, and then horizontally.< <a href='https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input'><span style="text-decoration: underline; color:#039be5;">了解更多</span></a> - + %1:%2 %1:%2 - - - - - - + + + + + + yuzu yuzu - + Port number has invalid characters 連線埠中包含無效字元 - + Port has to be in range 0 and 65353 連線埠必須為 0 到 65353 之間 - + IP address is not valid 無效的 IP 位址 - + This UDP server already exists 此 UDP 伺服器已存在 - + Unable to add more than 8 servers 最多只能新增 8 個伺服器 - + Testing 測試中 - + Configuring 設定中 - + Test Successful 測試成功 - + Successfully received data from the server. 已成功從伺服器取得資料 - + Test Failed 測試失敗 - + Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. 無法從伺服器取得有效的資料。<br>請檢查伺服器是否正確設定以及位址和連接埠是否正確。 - + UDP Test or calibration configuration is in progress.<br>Please wait for them to finish. UDP 測試或觸控校正進行中。<br>請耐心等候。 @@ -3303,17 +3323,17 @@ To invert the axes, first move your joystick vertically, and then horizontally.< 僅在遊戲未執行時才能修改使用者設定檔 - + This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue? 這會使用新的虛擬 Switch 取代你目前的虛擬 Switch,且將無法還原目前的虛擬 Switch。在部分遊戲中可能會出現意外後果。此動作可能因您使用過時的設定存檔而失敗。確定要繼續嗎? - + Warning 警告 - + Console ID: 0x%1 主機 ID:0x%1 @@ -3909,897 +3929,912 @@ Drag points to change position, or double-click table cells to edit values. GMainWindow - + <a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous data is collected</a> to help improve yuzu. <br/><br/>Would you like to share your usage data with us? 我們<a href='https://yuzu-emu.org/help/feature/telemetry/'>蒐集匿名的資料</a>以幫助改善 yuzu。<br/><br/>您願意和我們分享您的使用資料嗎? - + Telemetry 遙測 - + + Broken Vulkan Installation Detected + 检测到 Vulkan 的安装已损坏 + + + + Vulkan initialization failed on the previous boot.<br><br>Click <a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for instructions to fix the issue</a>. + 在上次启动时,Vulkan 初始化失败。<br><br>点击<a href='https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>这里</a>获取此问题的相关信息。 + + + Loading Web Applet... 載入 Web Applet... - - + + Disable Web Applet 停用 Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) 禁用 Web 应用程序可能会导致未知的行为,且只能在《超级马里奥 3D 全明星》中使用。您确定要禁用 Web 应用程序吗? (您可以在调试选项中重新启用它。) - + The amount of shaders currently being built 目前正在建構的著色器數量 - + The current selected resolution scaling multiplier. 目前選擇的解析度縮放比例。 - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. 目前的模擬速度。高於或低於 100% 表示比實際 Switch 執行速度更快或更慢。 - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. 遊戲即時 FPS。會因遊戲和場景的不同而改變。 - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. 在不考慮幀數限制和垂直同步的情況下模擬一個 Switch 畫格的實際時間,若要全速模擬,此數值不得超過 16.67 毫秒。 - - DOCK - TV 模式 - - - + VULKAN VULKAN - + OPENGL OPENGL - + &Clear Recent Files 清除最近的檔案(&C) - + &Continue 繼續(&C) - + &Pause &暫停 - + yuzu is running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping yuzu 正在執行中 - + Warning Outdated Game Format 過時遊戲格式警告 - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. 此遊戲為解構的 ROM 資料夾格式,這是一種過時的格式,已被其他格式取代,如 NCA、NAX、XCI、NSP。解構的 ROM 目錄缺少圖示、中繼資料和更新支援。<br><br>有關 yuzu 支援的各種 Switch 格式說明,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>請參閱我們的 wiki </a>。此訊息將不再顯示。 - - + + Error while loading ROM! 載入 ROM 時發生錯誤! - + The ROM format is not supported. 此 ROM 格式不支援 - + An error occurred initializing the video core. 初始化視訊核心時發生錯誤 - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu 在執行視訊核心時發生錯誤。 這可能是 GPU 驅動程序過舊造成的。 詳細資訊請查閱日誌檔案。 關於日誌檔案的更多資訊,請參考以下頁面:<a href='https://yuzu-emu.org/help/reference/log-files/'>如何上傳日誌檔案</a>。 - + Error while loading ROM! %1 %1 signifies a numeric error code. 載入 ROM 時發生錯誤!%1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>請參閱 <a href='https://yuzu-emu.org/help/quickstart/'>yuzu 快速指引</a>以重新傾印檔案。<br>您可以前往 yuzu 的 wiki</a> 或 Discord 社群</a>以獲得幫助。 - + An unknown error occurred. Please see the log for more details. 發生未知錯誤,請檢視紀錄了解細節。 - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Save Data 儲存資料 - + Mod Data 模組資料 - + Error Opening %1 Folder 開啟資料夾 %1 時發生錯誤 - - + + Folder does not exist! 資料夾不存在 - + Error Opening Transferable Shader Cache 開啟通用著色器快取位置時發生錯誤 - + Failed to create the shader cache directory for this title. 無法新增此遊戲的著色器快取資料夾。 - + Contents 內容 - + Update 遊戲更新 - + DLC DLC - + Remove Entry 移除項目 - + Remove Installed Game %1? 移除已安裝的遊戲「%1」? - - - - - - + + + + + + Successfully Removed 移除成功 - + Successfully removed the installed base game. 成功移除已安裝的遊戲。 - - - + + + Error Removing %1 移除 %1 失敗 - + The base game is not installed in the NAND and cannot be removed. 此遊戲並非安裝在內部儲存空間,因此無法移除。 - + Successfully removed the installed update. 成功移除已安裝的遊戲更新。 - + There is no update installed for this title. 此遊戲沒有已安裝的更新。 - + There are no DLC installed for this title. 此遊戲沒有已安裝的 DLC。 - + Successfully removed %1 installed DLC. 成功移除遊戲 %1 已安裝的 DLC。 - + Delete OpenGL Transferable Shader Cache? 刪除 OpenGL 模式的著色器快取? - + Delete Vulkan Transferable Shader Cache? 刪除 Vulkan 模式的著色器快取? - + Delete All Transferable Shader Caches? 刪除所有的著色器快取? - + Remove Custom Game Configuration? 移除額外遊戲設定? - + Remove File 刪除檔案 - - + + Error Removing Transferable Shader Cache 刪除通用著色器快取時發生錯誤 - - + + A shader cache for this title does not exist. 此遊戲沒有著色器快取 - + Successfully removed the transferable shader cache. 成功刪除著色器快取。 - + Failed to remove the transferable shader cache. 刪除通用著色器快取失敗。 - - + + Error Removing Transferable Shader Caches 刪除通用著色器快取時發生錯誤 - + Successfully removed the transferable shader caches. 成功刪除通用著色器快取。 - + Failed to remove the transferable shader cache directory. 無法刪除著色器快取資料夾。 - - + + Error Removing Custom Configuration 移除額外遊戲設定時發生錯誤 - + A custom configuration for this title does not exist. 此遊戲沒有額外設定。 - + Successfully removed the custom game configuration. 成功移除額外遊戲設定。 - + Failed to remove the custom game configuration. 移除額外遊戲設定失敗。 - - + + RomFS Extraction Failed! RomFS 抽取失敗! - + There was an error copying the RomFS files or the user cancelled the operation. 複製 RomFS 檔案時發生錯誤或使用者取消動作。 - + Full 全部 - + Skeleton 部分 - + Select RomFS Dump Mode 選擇RomFS傾印模式 - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. 請選擇如何傾印 RomFS。<br>「全部」會複製所有檔案到新資料夾中,而<br>「部分」只會建立資料夾結構。 - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root %1 沒有足夠的空間用於抽取 RomFS。請確保有足夠的空間或於模擬 > 設定 >系統 >檔案系統 > 傾印根目錄中選擇其他資料夾。 - + Extracting RomFS... 抽取 RomFS 中... - - + + Cancel 取消 - + RomFS Extraction Succeeded! RomFS 抽取完成! - + The operation completed successfully. 動作已成功完成 - + Error Opening %1 開啟 %1 時發生錯誤 - + Select Directory 選擇資料夾 - + Properties 屬性 - + The game properties could not be loaded. 無法載入遊戲屬性 - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch 執行檔 (%1);;所有檔案 (*.*) - + Load File 開啟檔案 - + Open Extracted ROM Directory 開啟已抽取的 ROM 資料夾 - + Invalid Directory Selected 選擇的資料夾無效 - + The directory you have selected does not contain a 'main' file. 選擇的資料夾未包含「main」檔案。 - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) 可安装的 Switch 檔案 (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX 卡帶映像 (*.xci) - + Install Files 安裝檔案 - + %n file(s) remaining 剩餘 %n 個檔案 - + Installing file "%1"... 正在安裝檔案「%1」... - - + + Install Results 安裝結果 - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. 為了避免潛在的衝突,不建議將遊戲本體安裝至內部儲存空間。 此功能僅用於安裝遊戲更新和 DLC。 - + %n file(s) were newly installed 最近安裝了 %n 個檔案 - + %n file(s) were overwritten %n 個檔案被取代 - + %n file(s) failed to install %n 個檔案安裝失敗 - + System Application 系統應用程式 - + System Archive 系統檔案 - + System Application Update 系統應用程式更新 - + Firmware Package (Type A) 韌體包(A型) - + Firmware Package (Type B) 韌體包(B型) - + Game 遊戲 - + Game Update 遊戲更新 - + Game DLC 遊戲 DLC - + Delta Title Delta Title - + Select NCA Install Type... 選擇 NCA 安裝類型... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) 請選擇此 NCA 的安裝類型: (在多數情況下,選擇預設的「遊戲」即可。) - + Failed to Install 安裝失敗 - + The title type you selected for the NCA is invalid. 選擇的 NCA 安裝類型無效。 - + File not found 找不到檔案 - + File "%1" not found 找不到「%1」檔案 - + OK 確定 - + Missing yuzu Account 未設定 yuzu 帳號 - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. 為了上傳相容性測試結果,您必須登入 yuzu 帳號。<br><br/>欲登入 yuzu 帳號請至模擬 &gt; 設定 &gt; 網路。 - + Error opening URL 開啟 URL 時發生錯誤 - + Unable to open the URL "%1". 無法開啟 URL:「%1」。 - + TAS Recording TAS 錄製 - + Overwrite file of player 1? 覆寫玩家 1 的檔案? - + Invalid config detected 偵測到無效設定 - + Handheld controller can't be used on docked mode. Pro controller will be selected. 掌機手把無法在主機模式中使用。將會選擇 Pro 手把。 - - + + Error 错误 - - + + The current game is not looking for amiibos 当前游戏并没有在寻找 Amiibos - - + + Amiibo Amiibo - - + + The current amiibo has been removed 当前的 Amiibo 已被移除。 - + Amiibo File (%1);; All Files (*.*) Amiibo 檔案 (%1);; 所有檔案 (*.*) - + Load Amiibo 開啟 Amiibo - + Error opening Amiibo data file 開啟 Amiibo 檔案時發生錯誤 - + Unable to open Amiibo file "%1" for reading. 無法開啟 Amiibo 檔案 %1。 - + Error reading Amiibo data file 讀取 Amiibo 檔案時發生錯誤 - + Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes. 無法讀取完整的 Amiibo 資料。應讀取 %1 位元組,但實際僅讀取到 %2 位元組。 - + Error loading Amiibo data 載入 Amiibo 資料時發生錯誤 - + Unable to load Amiibo data. 無法載入 Amiibo 資料。 - + Capture Screenshot 截圖 - + PNG Image (*.png) PNG 圖片 (*.png) - + TAS state: Running %1/%2 TAS 狀態:正在執行 %1/%2 - + TAS state: Recording %1 TAS 狀態:正在錄製 %1 - + TAS state: Idle %1/%2 TAS 狀態:閒置 %1/%2 - + TAS State: Invalid TAS 狀態:無效 - + &Stop Running &停止執行 - + &Start 開始(&S) - + Stop R&ecording 停止錄製 - + R&ecord 錄製 (&E) - + Building: %n shader(s) 正在編譯 %n 個著色器檔案 - + Scale: %1x %1 is the resolution scaling factor 縮放比例:%1x - + Speed: %1% / %2% 速度:%1% / %2% - + Speed: %1% 速度:%1% - + Game: %1 FPS (Unlocked) 遊戲: %1 FPS(未限制) - + Game: %1 FPS 遊戲:%1 FPS - + Frame: %1 ms 畫格延遲:%1 ms - + GPU NORMAL GPU 一般效能 - + GPU HIGH GPU 高效能 - + GPU EXTREME GPU 最高效能 - + GPU ERROR GPU 錯誤 - + + DOCKED + 主机模式 + + + + HANDHELD + 掌机模式 + + + NEAREST 最近鄰域 - - + + BILINEAR 雙線性 - + BICUBIC 雙三次 - + GAUSSIAN 高斯 - + SCALEFORCE 強制縮放 - + FSR FSR - - + + NO AA 抗鋸齒關 - + FXAA FXAA - + The game you are trying to load requires additional files from your Switch to be dumped before playing.<br/><br/>For more information on dumping these files, please see the following wiki page: <a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. 此遊戲需要從您的 Switch 傾印額外檔案。<br/><br/>有關傾印這些檔案的更多資訊,請參閱以下 wiki 網頁:Dumping System Archives and the Shared Fonts from a Switch Console<a href='https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>。<br/><br/>您要停止並回到遊戲清單嗎?繼續模擬可能會導致當機、存檔損毀或其他錯誤。 - + yuzu was unable to locate a Switch system archive. %1 Yuzu 找不到 Switch 系統檔案 %1 - + yuzu was unable to locate a Switch system archive: %1. %2 Yuzu 找不到 Switch 系統檔案:%1。%2 - + System Archive Not Found 找不到系統檔案 - + System Archive Missing 系統檔案遺失 - + yuzu was unable to locate the Switch shared fonts. %1 Yuzu 找不到 Switch 共享字型 %1 - + Shared Fonts Not Found 找不到共享字型 - + Shared Font Missing 遺失共享字型 - + Fatal Error 嚴重錯誤 - + yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs. yuzu 發生嚴重錯誤,請檢視紀錄以了解細節。更多資訊請參閱網頁:<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to Upload the Log File</a>。<br/><br/>您要停止模擬並回到遊戲清單嗎?繼續模擬可能會導致當機、存檔損毀或其他錯誤。 - + Fatal Error encountered 發生嚴重錯誤 - + Confirm Key Rederivation 確認重新產生金鑰 - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -4815,37 +4850,37 @@ This will delete your autogenerated key files and re-run the key derivation modu 這將刪除您自動產生的金鑰檔案並重新執行產生金鑰模組。 - + Missing fuses 遺失項目 - + - Missing BOOT0 - 遺失 BOOT0 - + - Missing BCPKG2-1-Normal-Main - 遺失 BCPKG2-1-Normal-Main - + - Missing PRODINFO - 遺失 PRODINFO - + Derivation Components Missing 遺失產生元件 - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> 缺少加密金鑰。 <br>請按照<a href='https://yuzu-emu.org/help/quickstart/'>《Yuzu快速入門指南》來取得所有金鑰、韌體、遊戲<br><br><small>(%1)。 - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -4854,39 +4889,39 @@ on your system's performance. 您的系統效能。 - + Deriving Keys 產生金鑰 - + Select RomFS Dump Target 選擇 RomFS 傾印目標 - + Please select which RomFS you would like to dump. 請選擇希望傾印的 RomFS。 - + Are you sure you want to close yuzu? 您確定要關閉 yuzu 嗎? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. 您確定要停止模擬嗎?未儲存的進度將會遺失。 - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -4898,38 +4933,38 @@ Would you like to bypass this and exit anyway? GRenderWindow - + OpenGL not available! 無法使用 OpenGL 模式! - + yuzu has not been compiled with OpenGL support. yuzu 未以支援 OpenGL 的方式編譯。 - - + + Error while initializing OpenGL! 初始化 OpenGL 時發生錯誤! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. 您的 GPU 可能不支援 OpenGL,或是未安裝最新的圖形驅動程式 - + Error while initializing OpenGL 4.6! 初始化 OpenGL 4.6 時發生錯誤! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 您的 GPU 可能不支援 OpenGL 4.6,或是未安裝最新的圖形驅動程式<br><br>GL 渲染器:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 您的 GPU 可能不支援某些必需的 OpenGL 功能。請確保您已安裝最新的圖形驅動程式。<br><br>GL 渲染器:<br>%1<br><br>不支援的功能:<br>%2 @@ -5169,7 +5204,7 @@ Screen. GameListPlaceholder - + Double-click to add a new folder to the game list 連點兩下以新增資料夾至遊戲清單 @@ -5192,6 +5227,145 @@ Screen. 輸入文字以搜尋 + + Hotkeys + + + Audio Mute/Unmute + 静音/关闭静音 + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + 主窗口 + + + + Audio Volume Down + 调低音量 + + + + Audio Volume Up + 调高音量 + + + + Capture Screenshot + 截圖 + + + + Change Adapting Filter + 更改窗口滤镜 + + + + Change Docked Mode + 更改运行模式 + + + + Change GPU Accuracy + 更改 GPU 精度 + + + + Continue/Pause Emulation + 继续/暂停模拟 + + + + Exit Fullscreen + 退出全屏 + + + + Exit yuzu + 退出 yuzu + + + + Fullscreen + 全屏 + + + + Load File + 開啟檔案 + + + + Load/Remove Amiibo + 加载/移除 Amiibo + + + + Restart Emulation + 重新启动模拟 + + + + Stop Emulation + 停止模拟 + + + + TAS Record + TAS 录制 + + + + TAS Reset + 重设 TAS + + + + TAS Start/Stop + TAS 开始/停止 + + + + Toggle Filter Bar + 切换搜索栏 + + + + Toggle Framerate Limit + 切换帧率限制 + + + + Toggle Mouse Panning + 切换鼠标平移 + + + + Toggle Status Bar + 切换状态栏 + + InstallDialog From ed0319cfed2c99e6366aaf725d96bb28a9332e4d Mon Sep 17 00:00:00 2001 From: Liam Date: Sat, 2 Jul 2022 12:33:49 -0400 Subject: [PATCH 054/429] common/fiber: make fibers easier to use --- src/common/fiber.cpp | 21 ++--- src/common/fiber.h | 7 +- src/core/cpu_manager.cpp | 51 ++++-------- src/core/cpu_manager.h | 21 +++-- src/core/hle/kernel/k_scheduler.cpp | 7 +- src/core/hle/kernel/k_scheduler.h | 1 - src/core/hle/kernel/k_thread.cpp | 15 ++-- src/core/hle/kernel/k_thread.h | 3 +- src/tests/common/fibers.cpp | 123 ++++++++-------------------- 9 files changed, 79 insertions(+), 170 deletions(-) diff --git a/src/common/fiber.cpp b/src/common/fiber.cpp index f9aeb692a4..bc92b360b4 100644 --- a/src/common/fiber.cpp +++ b/src/common/fiber.cpp @@ -20,10 +20,8 @@ struct Fiber::FiberImpl { VirtualBuffer rewind_stack; std::mutex guard; - std::function entry_point; - std::function rewind_point; - void* rewind_parameter{}; - void* start_parameter{}; + std::function entry_point; + std::function rewind_point; std::shared_ptr previous_fiber; bool is_thread_fiber{}; bool released{}; @@ -34,13 +32,8 @@ struct Fiber::FiberImpl { boost::context::detail::fcontext_t rewind_context{}; }; -void Fiber::SetStartParameter(void* new_parameter) { - impl->start_parameter = new_parameter; -} - -void Fiber::SetRewindPoint(std::function&& rewind_func, void* rewind_param) { +void Fiber::SetRewindPoint(std::function&& rewind_func) { impl->rewind_point = std::move(rewind_func); - impl->rewind_parameter = rewind_param; } void Fiber::Start(boost::context::detail::transfer_t& transfer) { @@ -48,7 +41,7 @@ void Fiber::Start(boost::context::detail::transfer_t& transfer) { impl->previous_fiber->impl->context = transfer.fctx; impl->previous_fiber->impl->guard.unlock(); impl->previous_fiber.reset(); - impl->entry_point(impl->start_parameter); + impl->entry_point(); UNREACHABLE(); } @@ -59,7 +52,7 @@ void Fiber::OnRewind([[maybe_unused]] boost::context::detail::transfer_t& transf u8* tmp = impl->stack_limit; impl->stack_limit = impl->rewind_stack_limit; impl->rewind_stack_limit = tmp; - impl->rewind_point(impl->rewind_parameter); + impl->rewind_point(); UNREACHABLE(); } @@ -73,10 +66,8 @@ void Fiber::RewindStartFunc(boost::context::detail::transfer_t transfer) { fiber->OnRewind(transfer); } -Fiber::Fiber(std::function&& entry_point_func, void* start_parameter) - : impl{std::make_unique()} { +Fiber::Fiber(std::function&& entry_point_func) : impl{std::make_unique()} { impl->entry_point = std::move(entry_point_func); - impl->start_parameter = start_parameter; impl->stack_limit = impl->stack.data(); impl->rewind_stack_limit = impl->rewind_stack.data(); u8* stack_base = impl->stack_limit + default_stack_size; diff --git a/src/common/fiber.h b/src/common/fiber.h index 873604bc6d..f24d333a30 100644 --- a/src/common/fiber.h +++ b/src/common/fiber.h @@ -29,7 +29,7 @@ namespace Common { */ class Fiber { public: - Fiber(std::function&& entry_point_func, void* start_parameter); + Fiber(std::function&& entry_point_func); ~Fiber(); Fiber(const Fiber&) = delete; @@ -43,16 +43,13 @@ public: static void YieldTo(std::weak_ptr weak_from, Fiber& to); [[nodiscard]] static std::shared_ptr ThreadToFiber(); - void SetRewindPoint(std::function&& rewind_func, void* rewind_param); + void SetRewindPoint(std::function&& rewind_func); void Rewind(); /// Only call from main thread's fiber void Exit(); - /// Changes the start parameter of the fiber. Has no effect if the fiber already started - void SetStartParameter(void* new_parameter); - private: Fiber(); diff --git a/src/core/cpu_manager.cpp b/src/core/cpu_manager.cpp index fd6928105a..f184b904b2 100644 --- a/src/core/cpu_manager.cpp +++ b/src/core/cpu_manager.cpp @@ -41,51 +41,32 @@ void CpuManager::Shutdown() { } } -std::function CpuManager::GetGuestThreadStartFunc() { - return GuestThreadFunction; -} - -std::function CpuManager::GetIdleThreadStartFunc() { - return IdleThreadFunction; -} - -std::function CpuManager::GetShutdownThreadStartFunc() { - return ShutdownThreadFunction; -} - -void CpuManager::GuestThreadFunction(void* cpu_manager_) { - CpuManager* cpu_manager = static_cast(cpu_manager_); - if (cpu_manager->is_multicore) { - cpu_manager->MultiCoreRunGuestThread(); +void CpuManager::GuestThreadFunction() { + if (is_multicore) { + MultiCoreRunGuestThread(); } else { - cpu_manager->SingleCoreRunGuestThread(); + SingleCoreRunGuestThread(); } } -void CpuManager::GuestRewindFunction(void* cpu_manager_) { - CpuManager* cpu_manager = static_cast(cpu_manager_); - if (cpu_manager->is_multicore) { - cpu_manager->MultiCoreRunGuestLoop(); +void CpuManager::GuestRewindFunction() { + if (is_multicore) { + MultiCoreRunGuestLoop(); } else { - cpu_manager->SingleCoreRunGuestLoop(); + SingleCoreRunGuestLoop(); } } -void CpuManager::IdleThreadFunction(void* cpu_manager_) { - CpuManager* cpu_manager = static_cast(cpu_manager_); - if (cpu_manager->is_multicore) { - cpu_manager->MultiCoreRunIdleThread(); +void CpuManager::IdleThreadFunction() { + if (is_multicore) { + MultiCoreRunIdleThread(); } else { - cpu_manager->SingleCoreRunIdleThread(); + SingleCoreRunIdleThread(); } } -void CpuManager::ShutdownThreadFunction(void* cpu_manager) { - static_cast(cpu_manager)->ShutdownThread(); -} - -void* CpuManager::GetStartFuncParameter() { - return this; +void CpuManager::ShutdownThreadFunction() { + ShutdownThread(); } /////////////////////////////////////////////////////////////////////////////// @@ -97,7 +78,7 @@ void CpuManager::MultiCoreRunGuestThread() { kernel.CurrentScheduler()->OnThreadStart(); auto* thread = kernel.CurrentScheduler()->GetSchedulerCurrentThread(); auto& host_context = thread->GetHostContext(); - host_context->SetRewindPoint(GuestRewindFunction, this); + host_context->SetRewindPoint([this] { GuestRewindFunction(); }); MultiCoreRunGuestLoop(); } @@ -134,7 +115,7 @@ void CpuManager::SingleCoreRunGuestThread() { kernel.CurrentScheduler()->OnThreadStart(); auto* thread = kernel.CurrentScheduler()->GetSchedulerCurrentThread(); auto& host_context = thread->GetHostContext(); - host_context->SetRewindPoint(GuestRewindFunction, this); + host_context->SetRewindPoint([this] { GuestRewindFunction(); }); SingleCoreRunGuestLoop(); } diff --git a/src/core/cpu_manager.h b/src/core/cpu_manager.h index f0751fc588..76dc58ee1e 100644 --- a/src/core/cpu_manager.h +++ b/src/core/cpu_manager.h @@ -50,10 +50,15 @@ public: void Initialize(); void Shutdown(); - static std::function GetGuestThreadStartFunc(); - static std::function GetIdleThreadStartFunc(); - static std::function GetShutdownThreadStartFunc(); - void* GetStartFuncParameter(); + std::function GetGuestThreadStartFunc() { + return [this] { GuestThreadFunction(); }; + } + std::function GetIdleThreadStartFunc() { + return [this] { IdleThreadFunction(); }; + } + std::function GetShutdownThreadStartFunc() { + return [this] { ShutdownThreadFunction(); }; + } void PreemptSingleCore(bool from_running_enviroment = true); @@ -62,10 +67,10 @@ public: } private: - static void GuestThreadFunction(void* cpu_manager); - static void GuestRewindFunction(void* cpu_manager); - static void IdleThreadFunction(void* cpu_manager); - static void ShutdownThreadFunction(void* cpu_manager); + void GuestThreadFunction(); + void GuestRewindFunction(); + void IdleThreadFunction(); + void ShutdownThreadFunction(); void MultiCoreRunGuestThread(); void MultiCoreRunGuestLoop(); diff --git a/src/core/hle/kernel/k_scheduler.cpp b/src/core/hle/kernel/k_scheduler.cpp index d586b3f5c7..d599d2bcb9 100644 --- a/src/core/hle/kernel/k_scheduler.cpp +++ b/src/core/hle/kernel/k_scheduler.cpp @@ -622,7 +622,7 @@ void KScheduler::YieldToAnyThread(KernelCore& kernel) { } KScheduler::KScheduler(Core::System& system_, s32 core_id_) : system{system_}, core_id{core_id_} { - switch_fiber = std::make_shared(OnSwitch, this); + switch_fiber = std::make_shared([this] { SwitchToCurrent(); }); state.needs_scheduling.store(true); state.interrupt_task_thread_runnable = false; state.should_count_idle = false; @@ -778,11 +778,6 @@ void KScheduler::ScheduleImpl() { next_scheduler.SwitchContextStep2(); } -void KScheduler::OnSwitch(void* this_scheduler) { - KScheduler* sched = static_cast(this_scheduler); - sched->SwitchToCurrent(); -} - void KScheduler::SwitchToCurrent() { while (true) { { diff --git a/src/core/hle/kernel/k_scheduler.h b/src/core/hle/kernel/k_scheduler.h index 3f90656eee..bd66bffc4f 100644 --- a/src/core/hle/kernel/k_scheduler.h +++ b/src/core/hle/kernel/k_scheduler.h @@ -165,7 +165,6 @@ private: */ void UpdateLastContextSwitchTime(KThread* thread, KProcess* process); - static void OnSwitch(void* this_scheduler); void SwitchToCurrent(); KThread* prev_thread{}; diff --git a/src/core/hle/kernel/k_thread.cpp b/src/core/hle/kernel/k_thread.cpp index 8d7faa6623..23bf7425ab 100644 --- a/src/core/hle/kernel/k_thread.cpp +++ b/src/core/hle/kernel/k_thread.cpp @@ -246,14 +246,12 @@ Result KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_stack Result KThread::InitializeThread(KThread* thread, KThreadFunction func, uintptr_t arg, VAddr user_stack_top, s32 prio, s32 core, KProcess* owner, - ThreadType type, std::function&& init_func, - void* init_func_parameter) { + ThreadType type, std::function&& init_func) { // Initialize the thread. R_TRY(thread->Initialize(func, arg, user_stack_top, prio, core, owner, type)); // Initialize emulation parameters. - thread->host_context = - std::make_shared(std::move(init_func), init_func_parameter); + thread->host_context = std::make_shared(std::move(init_func)); thread->is_single_core = !Settings::values.use_multi_core.GetValue(); return ResultSuccess; @@ -265,15 +263,13 @@ Result KThread::InitializeDummyThread(KThread* thread) { Result KThread::InitializeIdleThread(Core::System& system, KThread* thread, s32 virt_core) { return InitializeThread(thread, {}, {}, {}, IdleThreadPriority, virt_core, {}, ThreadType::Main, - Core::CpuManager::GetIdleThreadStartFunc(), - system.GetCpuManager().GetStartFuncParameter()); + system.GetCpuManager().GetIdleThreadStartFunc()); } Result KThread::InitializeHighPriorityThread(Core::System& system, KThread* thread, KThreadFunction func, uintptr_t arg, s32 virt_core) { return InitializeThread(thread, func, arg, {}, {}, virt_core, nullptr, ThreadType::HighPriority, - Core::CpuManager::GetShutdownThreadStartFunc(), - system.GetCpuManager().GetStartFuncParameter()); + system.GetCpuManager().GetShutdownThreadStartFunc()); } Result KThread::InitializeUserThread(Core::System& system, KThread* thread, KThreadFunction func, @@ -281,8 +277,7 @@ Result KThread::InitializeUserThread(Core::System& system, KThread* thread, KThr KProcess* owner) { system.Kernel().GlobalSchedulerContext().AddThread(thread); return InitializeThread(thread, func, arg, user_stack_top, prio, virt_core, owner, - ThreadType::User, Core::CpuManager::GetGuestThreadStartFunc(), - system.GetCpuManager().GetStartFuncParameter()); + ThreadType::User, system.GetCpuManager().GetGuestThreadStartFunc()); } void KThread::PostDestroy(uintptr_t arg) { diff --git a/src/core/hle/kernel/k_thread.h b/src/core/hle/kernel/k_thread.h index 94c4cd1c86..28cd7ecb09 100644 --- a/src/core/hle/kernel/k_thread.h +++ b/src/core/hle/kernel/k_thread.h @@ -729,8 +729,7 @@ private: [[nodiscard]] static Result InitializeThread(KThread* thread, KThreadFunction func, uintptr_t arg, VAddr user_stack_top, s32 prio, s32 core, KProcess* owner, ThreadType type, - std::function&& init_func, - void* init_func_parameter); + std::function&& init_func); static void RestorePriority(KernelCore& kernel_ctx, KThread* thread); diff --git a/src/tests/common/fibers.cpp b/src/tests/common/fibers.cpp index cfc84d423a..4e29f91996 100644 --- a/src/tests/common/fibers.cpp +++ b/src/tests/common/fibers.cpp @@ -43,7 +43,15 @@ class TestControl1 { public: TestControl1() = default; - void DoWork(); + void DoWork() { + const u32 id = thread_ids.Get(); + u32 value = items[id]; + for (u32 i = 0; i < id; i++) { + value++; + } + results[id] = value; + Fiber::YieldTo(work_fibers[id], *thread_fibers[id]); + } void ExecuteThread(u32 id); @@ -54,35 +62,16 @@ public: std::vector results; }; -static void WorkControl1(void* control) { - auto* test_control = static_cast(control); - test_control->DoWork(); -} - -void TestControl1::DoWork() { - const u32 id = thread_ids.Get(); - u32 value = items[id]; - for (u32 i = 0; i < id; i++) { - value++; - } - results[id] = value; - Fiber::YieldTo(work_fibers[id], *thread_fibers[id]); -} - void TestControl1::ExecuteThread(u32 id) { thread_ids.Register(id); auto thread_fiber = Fiber::ThreadToFiber(); thread_fibers[id] = thread_fiber; - work_fibers[id] = std::make_shared(std::function{WorkControl1}, this); + work_fibers[id] = std::make_shared([this] { DoWork(); }); items[id] = rand() % 256; Fiber::YieldTo(thread_fibers[id], *work_fibers[id]); thread_fibers[id]->Exit(); } -static void ThreadStart1(u32 id, TestControl1& test_control) { - test_control.ExecuteThread(id); -} - /** This test checks for fiber setup configuration and validates that fibers are * doing all the work required. */ @@ -95,7 +84,7 @@ TEST_CASE("Fibers::Setup", "[common]") { test_control.results.resize(num_threads, 0); std::vector threads; for (u32 i = 0; i < num_threads; i++) { - threads.emplace_back(ThreadStart1, i, std::ref(test_control)); + threads.emplace_back([&test_control, i] { test_control.ExecuteThread(i); }); } for (u32 i = 0; i < num_threads; i++) { threads[i].join(); @@ -167,21 +156,6 @@ public: std::shared_ptr fiber3; }; -static void WorkControl2_1(void* control) { - auto* test_control = static_cast(control); - test_control->DoWork1(); -} - -static void WorkControl2_2(void* control) { - auto* test_control = static_cast(control); - test_control->DoWork2(); -} - -static void WorkControl2_3(void* control) { - auto* test_control = static_cast(control); - test_control->DoWork3(); -} - void TestControl2::ExecuteThread(u32 id) { thread_ids.Register(id); auto thread_fiber = Fiber::ThreadToFiber(); @@ -193,18 +167,6 @@ void TestControl2::Exit() { thread_fibers[id]->Exit(); } -static void ThreadStart2_1(u32 id, TestControl2& test_control) { - test_control.ExecuteThread(id); - test_control.CallFiber1(); - test_control.Exit(); -} - -static void ThreadStart2_2(u32 id, TestControl2& test_control) { - test_control.ExecuteThread(id); - test_control.CallFiber2(); - test_control.Exit(); -} - /** This test checks for fiber thread exchange configuration and validates that fibers are * that a fiber has been successfully transferred from one thread to another and that the TLS * region of the thread is kept while changing fibers. @@ -212,14 +174,19 @@ static void ThreadStart2_2(u32 id, TestControl2& test_control) { TEST_CASE("Fibers::InterExchange", "[common]") { TestControl2 test_control{}; test_control.thread_fibers.resize(2); - test_control.fiber1 = - std::make_shared(std::function{WorkControl2_1}, &test_control); - test_control.fiber2 = - std::make_shared(std::function{WorkControl2_2}, &test_control); - test_control.fiber3 = - std::make_shared(std::function{WorkControl2_3}, &test_control); - std::thread thread1(ThreadStart2_1, 0, std::ref(test_control)); - std::thread thread2(ThreadStart2_2, 1, std::ref(test_control)); + test_control.fiber1 = std::make_shared([&test_control] { test_control.DoWork1(); }); + test_control.fiber2 = std::make_shared([&test_control] { test_control.DoWork2(); }); + test_control.fiber3 = std::make_shared([&test_control] { test_control.DoWork3(); }); + std::thread thread1{[&test_control] { + test_control.ExecuteThread(0); + test_control.CallFiber1(); + test_control.Exit(); + }}; + std::thread thread2{[&test_control] { + test_control.ExecuteThread(1); + test_control.CallFiber2(); + test_control.Exit(); + }}; thread1.join(); thread2.join(); REQUIRE(test_control.assert1); @@ -270,16 +237,6 @@ public: std::shared_ptr fiber2; }; -static void WorkControl3_1(void* control) { - auto* test_control = static_cast(control); - test_control->DoWork1(); -} - -static void WorkControl3_2(void* control) { - auto* test_control = static_cast(control); - test_control->DoWork2(); -} - void TestControl3::ExecuteThread(u32 id) { thread_ids.Register(id); auto thread_fiber = Fiber::ThreadToFiber(); @@ -291,12 +248,6 @@ void TestControl3::Exit() { thread_fibers[id]->Exit(); } -static void ThreadStart3(u32 id, TestControl3& test_control) { - test_control.ExecuteThread(id); - test_control.CallFiber1(); - test_control.Exit(); -} - /** This test checks for one two threads racing for starting the same fiber. * It checks execution occurred in an ordered manner and by no time there were * two contexts at the same time. @@ -304,12 +255,15 @@ static void ThreadStart3(u32 id, TestControl3& test_control) { TEST_CASE("Fibers::StartRace", "[common]") { TestControl3 test_control{}; test_control.thread_fibers.resize(2); - test_control.fiber1 = - std::make_shared(std::function{WorkControl3_1}, &test_control); - test_control.fiber2 = - std::make_shared(std::function{WorkControl3_2}, &test_control); - std::thread thread1(ThreadStart3, 0, std::ref(test_control)); - std::thread thread2(ThreadStart3, 1, std::ref(test_control)); + test_control.fiber1 = std::make_shared([&test_control] { test_control.DoWork1(); }); + test_control.fiber2 = std::make_shared([&test_control] { test_control.DoWork2(); }); + const auto race_function{[&test_control](u32 id) { + test_control.ExecuteThread(id); + test_control.CallFiber1(); + test_control.Exit(); + }}; + std::thread thread1([&] { race_function(0); }); + std::thread thread2([&] { race_function(1); }); thread1.join(); thread2.join(); REQUIRE(test_control.value1 == 1); @@ -319,12 +273,10 @@ TEST_CASE("Fibers::StartRace", "[common]") { class TestControl4; -static void WorkControl4(void* control); - class TestControl4 { public: TestControl4() { - fiber1 = std::make_shared(std::function{WorkControl4}, this); + fiber1 = std::make_shared([this] { DoWork(); }); goal_reached = false; rewinded = false; } @@ -336,7 +288,7 @@ public: } void DoWork() { - fiber1->SetRewindPoint(std::function{WorkControl4}, this); + fiber1->SetRewindPoint([this] { DoWork(); }); if (rewinded) { goal_reached = true; Fiber::YieldTo(fiber1, *thread_fiber); @@ -351,11 +303,6 @@ public: bool rewinded; }; -static void WorkControl4(void* control) { - auto* test_control = static_cast(control); - test_control->DoWork(); -} - TEST_CASE("Fibers::Rewind", "[common]") { TestControl4 test_control{}; test_control.Execute(); From d3cb9201f1d34dd804a90cfe1f17142e5f4fa3b7 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sat, 2 Jul 2022 15:45:38 +0200 Subject: [PATCH 055/429] Core timing: use only one thread. --- src/core/core_timing.cpp | 12 ++---------- src/core/core_timing.h | 2 -- 2 files changed, 2 insertions(+), 12 deletions(-) diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp index 1405780695..07b8e356b9 100644 --- a/src/core/core_timing.cpp +++ b/src/core/core_timing.cpp @@ -61,12 +61,7 @@ void CoreTiming::Initialize(std::function&& on_thread_init_) { const auto empty_timed_callback = [](std::uintptr_t, std::chrono::nanoseconds) {}; ev_lost = CreateEvent("_lost_event", empty_timed_callback); if (is_multicore) { - const auto hardware_concurrency = std::thread::hardware_concurrency(); - size_t id = 0; - worker_threads.emplace_back(ThreadEntry, std::ref(*this), id++); - if (hardware_concurrency > 8) { - worker_threads.emplace_back(ThreadEntry, std::ref(*this), id++); - } + worker_threads.emplace_back(ThreadEntry, std::ref(*this), 0); } } @@ -228,14 +223,11 @@ std::optional CoreTiming::Advance() { event_queue.pop_back(); if (const auto event_type{evt.type.lock()}) { - sequence_mutex.lock(); + event_mutex.unlock(); - event_type->guard.lock(); - sequence_mutex.unlock(); const s64 delay = static_cast(GetGlobalTimeNs().count() - evt.time); event_type->callback(evt.user_data, std::chrono::nanoseconds{delay}); - event_type->guard.unlock(); event_mutex.lock(); pending_events.fetch_sub(1, std::memory_order_relaxed); diff --git a/src/core/core_timing.h b/src/core/core_timing.h index a86553e08b..c52bffb3b6 100644 --- a/src/core/core_timing.h +++ b/src/core/core_timing.h @@ -32,7 +32,6 @@ struct EventType { TimedCallback callback; /// A pointer to the name of the event. const std::string name; - mutable std::mutex guard; }; /** @@ -157,7 +156,6 @@ private: std::condition_variable wait_pause_cv; std::condition_variable wait_signal_cv; mutable std::mutex event_mutex; - mutable std::mutex sequence_mutex; std::atomic paused_state{}; bool is_paused{}; From f85118604e74fbe4ea0a61884ffee7ea9923ad9f Mon Sep 17 00:00:00 2001 From: nezd5553 <87045625+nezd5553@users.noreply.github.com> Date: Mon, 4 Jul 2022 00:41:31 +0900 Subject: [PATCH 056/429] cmake: Move source directory compatibility list... ... and copy it before the download check This makes it more consistent with the directory structure of the project. --- CMakeLists.txt | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index def26c19f7..3a5e839f4a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -70,16 +70,17 @@ endif() configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc COPYONLY) +if (EXISTS ${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.json) + configure_file("${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.json" + "${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" + COPYONLY) +endif() if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json) message(STATUS "Downloading compatibility list for yuzu...") file(DOWNLOAD https://api.yuzu-emu.org/gamedb/ "${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS) endif() -if (EXISTS ${PROJECT_SOURCE_DIR}/compatibility_list.json) - file(COPY "${PROJECT_SOURCE_DIR}/compatibility_list.json" - DESTINATION "${PROJECT_BINARY_DIR}/dist/compatibility_list/") -endif() if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json) file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "") endif() From a1815b617ceebf9a0a43c6fb89a13ac7f37f9ba4 Mon Sep 17 00:00:00 2001 From: liushuyu Date: Wed, 22 Dec 2021 23:31:57 -0700 Subject: [PATCH 057/429] CI: Use GitHub Actions to check pull requests --- .ci/scripts/clang/docker.sh | 2 -- .ci/scripts/linux/docker.sh | 2 -- .ci/scripts/windows/docker.sh | 17 ++++++++---- .github/workflows/verify.yml | 52 +++++++++++++++++++++++++++++++++++ 4 files changed, 63 insertions(+), 10 deletions(-) create mode 100644 .github/workflows/verify.yml diff --git a/.ci/scripts/clang/docker.sh b/.ci/scripts/clang/docker.sh index 885d74e97f..4bb07105a4 100755 --- a/.ci/scripts/clang/docker.sh +++ b/.ci/scripts/clang/docker.sh @@ -3,8 +3,6 @@ # Exit on error, rather than continuing with the rest of the script. set -e -cd /yuzu - ccache -s mkdir build || true && cd build diff --git a/.ci/scripts/linux/docker.sh b/.ci/scripts/linux/docker.sh index 5070b92d1f..38b29294cc 100755 --- a/.ci/scripts/linux/docker.sh +++ b/.ci/scripts/linux/docker.sh @@ -3,8 +3,6 @@ # Exit on error, rather than continuing with the rest of the script. set -e -cd /yuzu - ccache -s mkdir build || true && cd build diff --git a/.ci/scripts/windows/docker.sh b/.ci/scripts/windows/docker.sh index f53d837d1f..6420c8f7d9 100755 --- a/.ci/scripts/windows/docker.sh +++ b/.ci/scripts/windows/docker.sh @@ -2,19 +2,24 @@ set -e -cd /yuzu +#cd /yuzu ccache -s -mkdir build || true && cd build -LDFLAGS="-fuse-ld=lld" +mkdir -p "$HOME/.conan/" +cp -rv /home/yuzu/.conan/profiles/ "$HOME/.conan/" +cp -rv /home/yuzu/.conan/settings.yml "$HOME/.conan/" + +mkdir -p build && cd build +export LDFLAGS="-fuse-ld=lld" # -femulated-tls required due to an incompatibility between GCC and Clang # TODO(lat9nq): If this is widespread, we probably need to add this to CMakeLists where appropriate +export CFLAGS="-femulated-tls" +export CXXFLAGS="${CFLAGS}" cmake .. \ -DCMAKE_BUILD_TYPE=Release \ - -DCMAKE_CXX_FLAGS="-femulated-tls" \ - -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWClangCross.cmake" \ - -DDISPLAY_VERSION=$1 \ + -DCMAKE_TOOLCHAIN_FILE="${PWD}/../CMakeModules/MinGWClangCross.cmake" \ + -DDISPLAY_VERSION="$1" \ -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \ -DENABLE_QT_TRANSLATION=ON \ -DUSE_CCACHE=ON \ diff --git a/.github/workflows/verify.yml b/.github/workflows/verify.yml new file mode 100644 index 0000000000..e601ecd400 --- /dev/null +++ b/.github/workflows/verify.yml @@ -0,0 +1,52 @@ +name: 'yuzu verify' + +on: + pull_request: + branches: [ master ] + +jobs: + format: + name: 'verify formatting' + runs-on: ubuntu-latest + container: + image: yuzuemu/build-environments:linux-clang-format + options: -u 1001 + steps: + - uses: actions/checkout@v2 + with: + submodules: false + - name: 'Verify Formatting' + run: bash -ex ./.ci/scripts/format/script.sh + build: + name: 'test build' + needs: format + runs-on: ubuntu-latest + strategy: + fail-fast: false + matrix: + include: + - type: clang + image: linux-fresh + - type: linux + image: linux-fresh + - type: windows + image: linux-mingw + container: + image: yuzuemu/build-environments:${{ matrix.image }} + options: -u 1001 + steps: + - uses: actions/checkout@v2 + with: + submodules: recursive + fetch-depth: 0 + - name: Set up cache + uses: actions/cache@v2 + with: + path: ~/.ccache + key: ${{ runner.os }}-${{ matrix.image }}-${{ github.sha }} + restore-keys: | + ${{ runner.os }}-${{ matrix.image }}- + - name: Build + run: ./.ci/scripts/${{ matrix.type }}/docker.sh + env: + ENABLE_COMPATIBILITY_REPORTING: "ON" From 43a1948d5807469b5ddcea0e3f69b5659171d742 Mon Sep 17 00:00:00 2001 From: liushuyu Date: Thu, 23 Dec 2021 04:43:24 -0700 Subject: [PATCH 058/429] CI: use Ninja to build stuff faster --- .ci/scripts/clang/docker.sh | 4 ++-- .ci/scripts/linux/docker.sh | 7 ++++--- .ci/scripts/windows/docker.sh | 6 +++--- 3 files changed, 9 insertions(+), 8 deletions(-) diff --git a/.ci/scripts/clang/docker.sh b/.ci/scripts/clang/docker.sh index 4bb07105a4..94a9ca0ece 100755 --- a/.ci/scripts/clang/docker.sh +++ b/.ci/scripts/clang/docker.sh @@ -6,9 +6,9 @@ set -e ccache -s mkdir build || true && cd build -cmake .. -DDISPLAY_VERSION=$1 -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/clang -DCMAKE_CXX_COMPILER=/usr/lib/ccache/clang++ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DCMAKE_INSTALL_PREFIX="/usr" +cmake .. -GNinja -DDISPLAY_VERSION=$1 -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/clang -DCMAKE_CXX_COMPILER=/usr/lib/ccache/clang++ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DCMAKE_INSTALL_PREFIX="/usr" -make -j$(nproc) +ninja ccache -s diff --git a/.ci/scripts/linux/docker.sh b/.ci/scripts/linux/docker.sh index 38b29294cc..436155b3de 100755 --- a/.ci/scripts/linux/docker.sh +++ b/.ci/scripts/linux/docker.sh @@ -17,15 +17,16 @@ cmake .. \ -DENABLE_QT_TRANSLATION=ON \ -DUSE_DISCORD_PRESENCE=ON \ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} \ - -DYUZU_USE_BUNDLED_FFMPEG=ON + -DYUZU_USE_BUNDLED_FFMPEG=ON \ + -GNinja -make -j$(nproc) +ninja ccache -s ctest -VV -C Release -make install DESTDIR=AppDir +DESTDIR="$PWD/AppDir" ninja install rm -vf AppDir/usr/bin/yuzu-cmd AppDir/usr/bin/yuzu-tester # Download tools needed to build an AppImage diff --git a/.ci/scripts/windows/docker.sh b/.ci/scripts/windows/docker.sh index 6420c8f7d9..46cdb68f53 100755 --- a/.ci/scripts/windows/docker.sh +++ b/.ci/scripts/windows/docker.sh @@ -6,9 +6,9 @@ set -e ccache -s -mkdir -p "$HOME/.conan/" -cp -rv /home/yuzu/.conan/profiles/ "$HOME/.conan/" -cp -rv /home/yuzu/.conan/settings.yml "$HOME/.conan/" +mkdir -p "$HOME/.conan/profiles" +wget -nc "https://github.com/yuzu-emu/build-environments/raw/master/linux-mingw/default" -O "$HOME/.conan/profiles/default" +wget -nc "https://github.com/yuzu-emu/build-environments/raw/master/linux-mingw/settings.yml" -O "$HOME/.conan/settings.yml" mkdir -p build && cd build export LDFLAGS="-fuse-ld=lld" From 40493231edad7085544b79b6c3ac7360d112170c Mon Sep 17 00:00:00 2001 From: liushuyu Date: Thu, 23 Dec 2021 18:23:02 -0700 Subject: [PATCH 059/429] CI: fix caching --- .ci/scripts/windows/docker.sh | 4 +-- .github/workflows/verify.yml | 51 +++++++++++++++++++++++++-- CMakeLists.txt | 8 +++++ CMakeModules/CopyYuzuFFmpegDeps.cmake | 1 + CMakeModules/MSVCCache.cmake | 12 +++++++ src/CMakeLists.txt | 8 ++++- 6 files changed, 78 insertions(+), 6 deletions(-) create mode 100644 CMakeModules/MSVCCache.cmake diff --git a/.ci/scripts/windows/docker.sh b/.ci/scripts/windows/docker.sh index 46cdb68f53..d0c70bf09f 100755 --- a/.ci/scripts/windows/docker.sh +++ b/.ci/scripts/windows/docker.sh @@ -4,7 +4,7 @@ set -e #cd /yuzu -ccache -s +ccache -sv mkdir -p "$HOME/.conan/profiles" wget -nc "https://github.com/yuzu-emu/build-environments/raw/master/linux-mingw/default" -O "$HOME/.conan/profiles/default" @@ -28,7 +28,7 @@ cmake .. \ -GNinja ninja yuzu yuzu-cmd -ccache -s +ccache -sv echo "Tests skipped" #ctest -VV -C Release diff --git a/.github/workflows/verify.yml b/.github/workflows/verify.yml index e601ecd400..d26ebc3ac8 100644 --- a/.github/workflows/verify.yml +++ b/.github/workflows/verify.yml @@ -6,7 +6,7 @@ on: jobs: format: - name: 'verify formatting' + name: 'verify format' runs-on: ubuntu-latest container: image: yuzuemu/build-environments:linux-clang-format @@ -41,12 +41,57 @@ jobs: fetch-depth: 0 - name: Set up cache uses: actions/cache@v2 + id: ccache-restore with: path: ~/.ccache - key: ${{ runner.os }}-${{ matrix.image }}-${{ github.sha }} + key: ${{ runner.os }}-${{ matrix.type }}-${{ github.sha }} restore-keys: | - ${{ runner.os }}-${{ matrix.image }}- + ${{ runner.os }}-${{ matrix.type }}- + - name: Create ccache directory + if: steps.ccache-restore.outputs.cache-hit != 'true' + run: mkdir -p ~/.ccache - name: Build run: ./.ci/scripts/${{ matrix.type }}/docker.sh env: ENABLE_COMPATIBILITY_REPORTING: "ON" + build-msvc: + name: 'test build (windows, msvc)' + needs: format + runs-on: windows-2019 + steps: + - name: Set up cache + uses: actions/cache@v2 + with: + path: ~/.buildcache + key: ${{ runner.os }}-msvc-${{ github.sha }} + restore-keys: | + ${{ runner.os }}-msvc- + - name: Install dependencies + shell: cmd + run: | + choco install vulkan-sdk wget + python -m pip install --upgrade pip conan + call refreshenv + wget https://github.com/mbitsnbites/buildcache/releases/download/v0.27.6/buildcache-windows.zip + 7z x buildcache-windows.zip + copy buildcache\bin\buildcache.exe C:\ProgramData\chocolatey\bin + rmdir buildcache + echo %PATH% >> %GITHUB_PATH% + - name: Set up MSVC + uses: ilammy/msvc-dev-cmd@v1 + - uses: actions/checkout@v2 + with: + submodules: recursive + fetch-depth: 0 + - name: Configure + env: + CC: cl.exe + CXX: cl.exe + run: | + glslangValidator --version + mkdir build + cmake . -B build -GNinja -DCMAKE_TOOLCHAIN_FILE="CMakeModules/MSVCCache.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=ON -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DCMAKE_BUILD_TYPE=Release + - name: Build + run: cmake --build build + - name: Cache Summary + run: buildcache -s diff --git a/CMakeLists.txt b/CMakeLists.txt index be70c04ae6..80a8d4ed81 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -627,6 +627,14 @@ add_definitions(-DBOOST_ERROR_CODE_HEADER_ONLY -DBOOST_DATE_TIME_NO_LIB -DBOOST_REGEX_NO_LIB ) +# Adjustments for MSVC + Ninja +if (MSVC AND CMAKE_GENERATOR STREQUAL "Ninja") + add_compile_options( + /wd4711 # function 'function' selected for automatic inline expansion + /wd4464 # relative include path contains '..' + /wd4820 # 'identifier1': '4' bytes padding added after data member 'identifier2' + ) +endif() enable_testing() add_subdirectory(externals) diff --git a/CMakeModules/CopyYuzuFFmpegDeps.cmake b/CMakeModules/CopyYuzuFFmpegDeps.cmake index 26384e8b8a..f5ab2806c0 100644 --- a/CMakeModules/CopyYuzuFFmpegDeps.cmake +++ b/CMakeModules/CopyYuzuFFmpegDeps.cmake @@ -2,5 +2,6 @@ function(copy_yuzu_FFmpeg_deps target_dir) include(WindowsCopyFiles) set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$/") file(READ "${FFmpeg_PATH}/requirements.txt" FFmpeg_REQUIRED_DLLS) + string(STRIP "${FFmpeg_REQUIRED_DLLS}" FFmpeg_REQUIRED_DLLS) windows_copy_files(${target_dir} ${FFmpeg_DLL_DIR} ${DLL_DEST} ${FFmpeg_REQUIRED_DLLS}) endfunction(copy_yuzu_FFmpeg_deps) diff --git a/CMakeModules/MSVCCache.cmake b/CMakeModules/MSVCCache.cmake new file mode 100644 index 0000000000..8848e35ead --- /dev/null +++ b/CMakeModules/MSVCCache.cmake @@ -0,0 +1,12 @@ +# buildcache wrapper +OPTION(USE_CCACHE "Use buildcache for compilation" OFF) +IF(USE_CCACHE) + FIND_PROGRAM(CCACHE buildcache) + IF (CCACHE) + MESSAGE(STATUS "Using buildcache found in PATH") + SET_PROPERTY(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE}) + SET_PROPERTY(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE}) + ELSE(CCACHE) + MESSAGE(WARNING "USE_CCACHE enabled, but no buildcache executable found") + ENDIF(CCACHE) +ENDIF(USE_CCACHE) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 39d0384933..39ae573b26 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -36,7 +36,6 @@ if (MSVC) # /GT - Supports fiber safety for data allocated using static thread-local storage add_compile_options( /MP - /Zi /Zm200 /Zo /permissive- @@ -79,6 +78,13 @@ if (MSVC) /we5245 # 'function': unreferenced function with internal linkage has been removed ) + if (USE_CCACHE) + # when caching, we need to use /Z7 to downgrade debug info to use an older but more cachable format + add_compile_options(/Z7) + else() + add_compile_options(/Zi) + endif() + if (ARCHITECTURE_x86_64) add_compile_options(/QIntel-jcc-erratum) endif() From 9981ce8d98953c6353cbc883db225412952459cc Mon Sep 17 00:00:00 2001 From: liushuyu Date: Sat, 18 Jun 2022 23:15:30 -0600 Subject: [PATCH 060/429] CI: upload artifacts for pull request verification --- .ci/scripts/clang/upload.sh | 0 .ci/scripts/common/post-upload.sh | 6 ++++-- .ci/scripts/linux/upload.sh | 0 .ci/scripts/windows/upload.sh | 0 .github/workflows/verify.yml | 18 ++++++++++++++++++ 5 files changed, 22 insertions(+), 2 deletions(-) mode change 100644 => 100755 .ci/scripts/clang/upload.sh mode change 100644 => 100755 .ci/scripts/linux/upload.sh mode change 100644 => 100755 .ci/scripts/windows/upload.sh diff --git a/.ci/scripts/clang/upload.sh b/.ci/scripts/clang/upload.sh old mode 100644 new mode 100755 diff --git a/.ci/scripts/common/post-upload.sh b/.ci/scripts/common/post-upload.sh index 387431564a..91ef750fe6 100644 --- a/.ci/scripts/common/post-upload.sh +++ b/.ci/scripts/common/post-upload.sh @@ -4,8 +4,10 @@ cp license.txt "$DIR_NAME" cp README.md "$DIR_NAME" -tar -cJvf "${REV_NAME}-source.tar.xz" src externals CMakeLists.txt README.md license.txt -cp "${REV_NAME}-source.tar.xz" "$DIR_NAME" +if [[ "x${NO_SOURCE_PACK}" == "x" ]]; then + tar -cJvf "${REV_NAME}-source.tar.xz" src externals CMakeLists.txt README.md license.txt + cp -v "${REV_NAME}-source.tar.xz" "$DIR_NAME" +fi tar $COMPRESSION_FLAGS "$ARCHIVE_NAME" "$DIR_NAME" diff --git a/.ci/scripts/linux/upload.sh b/.ci/scripts/linux/upload.sh old mode 100644 new mode 100755 diff --git a/.ci/scripts/windows/upload.sh b/.ci/scripts/windows/upload.sh old mode 100644 new mode 100755 diff --git a/.github/workflows/verify.yml b/.github/workflows/verify.yml index d26ebc3ac8..7e39ef8473 100644 --- a/.github/workflows/verify.yml +++ b/.github/workflows/verify.yml @@ -54,6 +54,15 @@ jobs: run: ./.ci/scripts/${{ matrix.type }}/docker.sh env: ENABLE_COMPATIBILITY_REPORTING: "ON" + - name: Pack + run: ./.ci/scripts/${{ matrix.type }}/upload.sh + env: + NO_SOURCE_PACK: "YES" + - name: Upload + uses: actions/upload-artifact@v3 + with: + name: ${{ matrix.type }} + path: artifacts/ build-msvc: name: 'test build (windows, msvc)' needs: format @@ -67,6 +76,7 @@ jobs: restore-keys: | ${{ runner.os }}-msvc- - name: Install dependencies + # due to how chocolatey works, only cmd.exe is supported here shell: cmd run: | choco install vulkan-sdk wget @@ -95,3 +105,11 @@ jobs: run: cmake --build build - name: Cache Summary run: buildcache -s + - name: Pack + shell: pwsh + run: .\.ci\scripts\windows\upload.ps1 + - name: Upload + uses: actions/upload-artifact@v3 + with: + name: msvc + path: artifacts/ From 161d6960130085ac5989f64f4f0d7a9c31713498 Mon Sep 17 00:00:00 2001 From: liushuyu Date: Sun, 19 Jun 2022 19:51:31 -0600 Subject: [PATCH 061/429] CI: workaround appimage generation if FUSE is not available --- .ci/scripts/linux/upload.sh | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/.ci/scripts/linux/upload.sh b/.ci/scripts/linux/upload.sh index 208cd0d049..3f2c2f2083 100755 --- a/.ci/scripts/linux/upload.sh +++ b/.ci/scripts/linux/upload.sh @@ -24,6 +24,11 @@ cd build wget -nc https://github.com/yuzu-emu/ext-linux-bin/raw/main/appimage/appimagetool-x86_64.AppImage chmod 755 appimagetool-x86_64.AppImage +# if FUSE is not available, then fallback to extract and run +if ! ./appimagetool-x86_64.AppImage --version; then + export APPIMAGE_EXTRACT_AND_RUN=1 +fi + if [ "${RELEASE_NAME}" = "mainline" ]; then # Generate update information if releasing to mainline ./appimagetool-x86_64.AppImage -u "gh-releases-zsync|yuzu-emu|yuzu-${RELEASE_NAME}|latest|yuzu-*.AppImage.zsync" AppDir "${APPIMAGE_NAME}" From 312e5eda66e4e610300bfa178f1c1ce70293bc12 Mon Sep 17 00:00:00 2001 From: liushuyu Date: Mon, 4 Jul 2022 21:18:17 -0600 Subject: [PATCH 062/429] CI: lint scripts --- .ci/scripts/common/post-upload.sh | 2 +- .ci/scripts/windows/docker.sh | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/.ci/scripts/common/post-upload.sh b/.ci/scripts/common/post-upload.sh index 91ef750fe6..a4e3070fde 100644 --- a/.ci/scripts/common/post-upload.sh +++ b/.ci/scripts/common/post-upload.sh @@ -4,7 +4,7 @@ cp license.txt "$DIR_NAME" cp README.md "$DIR_NAME" -if [[ "x${NO_SOURCE_PACK}" == "x" ]]; then +if [[ -z "${NO_SOURCE_PACK}" ]]; then tar -cJvf "${REV_NAME}-source.tar.xz" src externals CMakeLists.txt README.md license.txt cp -v "${REV_NAME}-source.tar.xz" "$DIR_NAME" fi diff --git a/.ci/scripts/windows/docker.sh b/.ci/scripts/windows/docker.sh index d0c70bf09f..dcdf39e3ec 100755 --- a/.ci/scripts/windows/docker.sh +++ b/.ci/scripts/windows/docker.sh @@ -14,8 +14,7 @@ mkdir -p build && cd build export LDFLAGS="-fuse-ld=lld" # -femulated-tls required due to an incompatibility between GCC and Clang # TODO(lat9nq): If this is widespread, we probably need to add this to CMakeLists where appropriate -export CFLAGS="-femulated-tls" -export CXXFLAGS="${CFLAGS}" +export CXXFLAGS="-femulated-tls" cmake .. \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_TOOLCHAIN_FILE="${PWD}/../CMakeModules/MinGWClangCross.cmake" \ From 1524ff87d26e95f3fa722ca23eb30895e9b6f793 Mon Sep 17 00:00:00 2001 From: liushuyu Date: Mon, 4 Jul 2022 21:21:36 -0600 Subject: [PATCH 063/429] CI: unbreak ADO after GHA changes --- .ci/scripts/clang/exec.sh | 2 +- .ci/scripts/format/exec.sh | 2 +- .ci/scripts/linux/exec.sh | 2 +- .ci/scripts/windows/docker.sh | 4 ++-- .ci/scripts/windows/exec.sh | 2 +- 5 files changed, 6 insertions(+), 6 deletions(-) diff --git a/.ci/scripts/clang/exec.sh b/.ci/scripts/clang/exec.sh index e56cd4325a..a213aac27c 100644 --- a/.ci/scripts/clang/exec.sh +++ b/.ci/scripts/clang/exec.sh @@ -4,5 +4,5 @@ mkdir -p "ccache" || true chmod a+x ./.ci/scripts/clang/docker.sh # the UID for the container yuzu user is 1027 sudo chown -R 1027 ./ -docker run -e ENABLE_COMPATIBILITY_REPORTING -e CCACHE_DIR=/yuzu/ccache -v $(pwd):/yuzu yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.ci/scripts/clang/docker.sh $1 +docker run -e ENABLE_COMPATIBILITY_REPORTING -e CCACHE_DIR=/yuzu/ccache -v "$(pwd):/yuzu" -w /yuzu yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.ci/scripts/clang/docker.sh "$1" sudo chown -R $UID ./ diff --git a/.ci/scripts/format/exec.sh b/.ci/scripts/format/exec.sh index e9e9d2e170..c50e90d661 100644 --- a/.ci/scripts/format/exec.sh +++ b/.ci/scripts/format/exec.sh @@ -3,5 +3,5 @@ chmod a+x ./.ci/scripts/format/docker.sh # the UID for the container yuzu user is 1027 sudo chown -R 1027 ./ -docker run -v $(pwd):/yuzu yuzuemu/build-environments:linux-clang-format /bin/bash -ex /yuzu/.ci/scripts/format/docker.sh +docker run -v "$(pwd):/yuzu" -w /yuzu yuzuemu/build-environments:linux-clang-format /bin/bash -ex /yuzu/.ci/scripts/format/docker.sh sudo chown -R $UID ./ diff --git a/.ci/scripts/linux/exec.sh b/.ci/scripts/linux/exec.sh index a7deddeb35..fc4594d659 100644 --- a/.ci/scripts/linux/exec.sh +++ b/.ci/scripts/linux/exec.sh @@ -4,5 +4,5 @@ mkdir -p "ccache" || true chmod a+x ./.ci/scripts/linux/docker.sh # the UID for the container yuzu user is 1027 sudo chown -R 1027 ./ -docker run -e ENABLE_COMPATIBILITY_REPORTING -e CCACHE_DIR=/yuzu/ccache -v $(pwd):/yuzu yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.ci/scripts/linux/docker.sh $1 +docker run -e ENABLE_COMPATIBILITY_REPORTING -e CCACHE_DIR=/yuzu/ccache -v "$(pwd):/yuzu" -w /yuzu yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.ci/scripts/linux/docker.sh "$1" sudo chown -R $UID ./ diff --git a/.ci/scripts/windows/docker.sh b/.ci/scripts/windows/docker.sh index dcdf39e3ec..d670fe47d9 100755 --- a/.ci/scripts/windows/docker.sh +++ b/.ci/scripts/windows/docker.sh @@ -7,8 +7,8 @@ set -e ccache -sv mkdir -p "$HOME/.conan/profiles" -wget -nc "https://github.com/yuzu-emu/build-environments/raw/master/linux-mingw/default" -O "$HOME/.conan/profiles/default" -wget -nc "https://github.com/yuzu-emu/build-environments/raw/master/linux-mingw/settings.yml" -O "$HOME/.conan/settings.yml" +wget -c "https://github.com/yuzu-emu/build-environments/raw/master/linux-mingw/default" -O "$HOME/.conan/profiles/default" +wget -c "https://github.com/yuzu-emu/build-environments/raw/master/linux-mingw/settings.yml" -O "$HOME/.conan/settings.yml" mkdir -p build && cd build export LDFLAGS="-fuse-ld=lld" diff --git a/.ci/scripts/windows/exec.sh b/.ci/scripts/windows/exec.sh index f904544bdf..bf5c5fb630 100644 --- a/.ci/scripts/windows/exec.sh +++ b/.ci/scripts/windows/exec.sh @@ -4,5 +4,5 @@ mkdir -p "ccache" || true chmod a+x ./.ci/scripts/windows/docker.sh # the UID for the container yuzu user is 1027 sudo chown -R 1027 ./ -docker run -e CCACHE_DIR=/yuzu/ccache -v $(pwd):/yuzu yuzuemu/build-environments:linux-mingw /bin/bash -ex /yuzu/.ci/scripts/windows/docker.sh $1 +docker run -e CCACHE_DIR=/yuzu/ccache -v "$(pwd):/yuzu" -w /yuzu yuzuemu/build-environments:linux-mingw /bin/bash -ex /yuzu/.ci/scripts/windows/docker.sh "$1" sudo chown -R $UID ./ From aec129c1ab333292c37e28bd6b76670e9d0a1acf Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Thu, 30 Jun 2022 22:04:23 -0400 Subject: [PATCH 064/429] renderer_(gl/vk): Implement ASTC_10x6_UNORM - Used by Monster Hunter Rise Update 10.0.2 --- src/video_core/compatible_formats.cpp | 6 +++++- src/video_core/renderer_opengl/maxwell_to_gl.h | 1 + src/video_core/renderer_vulkan/maxwell_to_vk.cpp | 1 + src/video_core/surface.cpp | 1 + src/video_core/surface.h | 4 ++++ src/video_core/texture_cache/format_lookup_table.cpp | 2 ++ src/video_core/texture_cache/formatter.h | 2 ++ 7 files changed, 16 insertions(+), 1 deletion(-) diff --git a/src/video_core/compatible_formats.cpp b/src/video_core/compatible_formats.cpp index 014d880e21..4e75f33cad 100644 --- a/src/video_core/compatible_formats.cpp +++ b/src/video_core/compatible_formats.cpp @@ -131,9 +131,12 @@ constexpr std::array VIEW_CLASS_ASTC_8x8_RGBA{ // PixelFormat::ASTC_2D_10X5_SRGB // Missing formats: -// PixelFormat::ASTC_2D_10X6_UNORM // PixelFormat::ASTC_2D_10X6_SRGB +constexpr std::array VIEW_CLASS_ASTC_10x6_RGBA{ + PixelFormat::ASTC_2D_10X6_UNORM, +}; + constexpr std::array VIEW_CLASS_ASTC_10x8_RGBA{ PixelFormat::ASTC_2D_10X8_UNORM, PixelFormat::ASTC_2D_10X8_SRGB, @@ -226,6 +229,7 @@ constexpr Table MakeViewTable() { EnableRange(view, VIEW_CLASS_ASTC_6x6_RGBA); EnableRange(view, VIEW_CLASS_ASTC_8x5_RGBA); EnableRange(view, VIEW_CLASS_ASTC_8x8_RGBA); + EnableRange(view, VIEW_CLASS_ASTC_10x6_RGBA); EnableRange(view, VIEW_CLASS_ASTC_10x8_RGBA); EnableRange(view, VIEW_CLASS_ASTC_10x10_RGBA); EnableRange(view, VIEW_CLASS_ASTC_12x12_RGBA); diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 644b60d734..9a72d0d6d5 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -98,6 +98,7 @@ constexpr std::array FORMAT_TAB {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB {GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6_UNORM {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB + {GL_COMPRESSED_RGBA_ASTC_10x6_KHR}, // ASTC_2D_10X6_UNORM {GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10_UNORM {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB {GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12_UNORM diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp index 193cbe15ee..689164a6a9 100644 --- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp +++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp @@ -195,6 +195,7 @@ struct FormatTuple { {VK_FORMAT_ASTC_10x8_SRGB_BLOCK}, // ASTC_2D_10X8_SRGB {VK_FORMAT_ASTC_6x6_UNORM_BLOCK}, // ASTC_2D_6X6_UNORM {VK_FORMAT_ASTC_6x6_SRGB_BLOCK}, // ASTC_2D_6X6_SRGB + {VK_FORMAT_ASTC_10x6_UNORM_BLOCK}, // ASTC_2D_10X6_UNORM {VK_FORMAT_ASTC_10x10_UNORM_BLOCK}, // ASTC_2D_10X10_UNORM {VK_FORMAT_ASTC_10x10_SRGB_BLOCK}, // ASTC_2D_10X10_SRGB {VK_FORMAT_ASTC_12x12_UNORM_BLOCK}, // ASTC_2D_12X12_UNORM diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp index 69c1b1e6d9..eecd0defff 100644 --- a/src/video_core/surface.cpp +++ b/src/video_core/surface.cpp @@ -247,6 +247,7 @@ bool IsPixelFormatASTC(PixelFormat format) { case PixelFormat::ASTC_2D_10X8_SRGB: case PixelFormat::ASTC_2D_6X6_UNORM: case PixelFormat::ASTC_2D_6X6_SRGB: + case PixelFormat::ASTC_2D_10X6_UNORM: case PixelFormat::ASTC_2D_10X10_UNORM: case PixelFormat::ASTC_2D_10X10_SRGB: case PixelFormat::ASTC_2D_12X12_UNORM: diff --git a/src/video_core/surface.h b/src/video_core/surface.h index 75e0555928..0175432ffd 100644 --- a/src/video_core/surface.h +++ b/src/video_core/surface.h @@ -94,6 +94,7 @@ enum class PixelFormat { ASTC_2D_10X8_SRGB, ASTC_2D_6X6_UNORM, ASTC_2D_6X6_SRGB, + ASTC_2D_10X6_UNORM, ASTC_2D_10X10_UNORM, ASTC_2D_10X10_SRGB, ASTC_2D_12X12_UNORM, @@ -227,6 +228,7 @@ constexpr std::array BLOCK_WIDTH_TABLE = {{ 10, // ASTC_2D_10X8_SRGB 6, // ASTC_2D_6X6_UNORM 6, // ASTC_2D_6X6_SRGB + 10, // ASTC_2D_10X6_UNORM 10, // ASTC_2D_10X10_UNORM 10, // ASTC_2D_10X10_SRGB 12, // ASTC_2D_12X12_UNORM @@ -329,6 +331,7 @@ constexpr std::array BLOCK_HEIGHT_TABLE = {{ 8, // ASTC_2D_10X8_SRGB 6, // ASTC_2D_6X6_UNORM 6, // ASTC_2D_6X6_SRGB + 6, // ASTC_2D_10X6_UNORM 10, // ASTC_2D_10X10_UNORM 10, // ASTC_2D_10X10_SRGB 12, // ASTC_2D_12X12_UNORM @@ -431,6 +434,7 @@ constexpr std::array BITS_PER_BLOCK_TABLE = {{ 128, // ASTC_2D_10X8_SRGB 128, // ASTC_2D_6X6_UNORM 128, // ASTC_2D_6X6_SRGB + 128, // ASTC_2D_10X6_UNORM 128, // ASTC_2D_10X10_UNORM 128, // ASTC_2D_10X10_SRGB 128, // ASTC_2D_12X12_UNORM diff --git a/src/video_core/texture_cache/format_lookup_table.cpp b/src/video_core/texture_cache/format_lookup_table.cpp index 0937768d6a..1412aa0761 100644 --- a/src/video_core/texture_cache/format_lookup_table.cpp +++ b/src/video_core/texture_cache/format_lookup_table.cpp @@ -206,6 +206,8 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red, return PixelFormat::ASTC_2D_6X6_UNORM; case Hash(TextureFormat::ASTC_2D_6X6, UNORM, SRGB): return PixelFormat::ASTC_2D_6X6_SRGB; + case Hash(TextureFormat::ASTC_2D_10X6, UNORM, LINEAR): + return PixelFormat::ASTC_2D_10X6_UNORM; case Hash(TextureFormat::ASTC_2D_10X10, UNORM, LINEAR): return PixelFormat::ASTC_2D_10X10_UNORM; case Hash(TextureFormat::ASTC_2D_10X10, UNORM, SRGB): diff --git a/src/video_core/texture_cache/formatter.h b/src/video_core/texture_cache/formatter.h index 1b78ed4450..95a5726047 100644 --- a/src/video_core/texture_cache/formatter.h +++ b/src/video_core/texture_cache/formatter.h @@ -175,6 +175,8 @@ struct fmt::formatter : fmt::formatter Date: Mon, 4 Jul 2022 05:39:27 -0400 Subject: [PATCH 065/429] qt_web_browser: Fix button inputs with QtWebEngine Button inputs were broken as button was assumed to be the bit position of NpadButton prior to the input rewrite. Since this was changed to use NpadButton directly, we should count the number of trailing zeros to determine the bit position. --- src/yuzu/applets/qt_web_browser.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/yuzu/applets/qt_web_browser.cpp b/src/yuzu/applets/qt_web_browser.cpp index 790edbb2a2..89bd482e00 100644 --- a/src/yuzu/applets/qt_web_browser.cpp +++ b/src/yuzu/applets/qt_web_browser.cpp @@ -2,6 +2,8 @@ // SPDX-License-Identifier: GPL-2.0-or-later #ifdef YUZU_USE_QT_WEB_ENGINE +#include + #include #include @@ -211,8 +213,10 @@ template void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() { const auto f = [this](Core::HID::NpadButton button) { if (input_interpreter->IsButtonPressedOnce(button)) { + const auto button_index = std::countr_zero(static_cast(button)); + page()->runJavaScript( - QStringLiteral("yuzu_key_callbacks[%1] == null;").arg(static_cast(button)), + QStringLiteral("yuzu_key_callbacks[%1] == null;").arg(button_index), [this, button](const QVariant& variant) { if (variant.toBool()) { switch (button) { @@ -236,7 +240,7 @@ void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() { page()->runJavaScript( QStringLiteral("if (yuzu_key_callbacks[%1] != null) { yuzu_key_callbacks[%1](); }") - .arg(static_cast(button))); + .arg(button_index)); } }; From 4fa625c4fa374faab4cfd1357b84a3cb193db719 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Tue, 5 Jul 2022 20:41:49 -0400 Subject: [PATCH 066/429] ci: Update various actions from v2 to v3 --- .github/workflows/ci.yml | 2 +- .github/workflows/verify.yml | 10 +++++----- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index d3400670a6..8ec7e3c69f 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -13,7 +13,7 @@ jobs: container: yuzuemu/build-environments:linux-transifex if: ${{ github.repository == 'yuzu-emu/yuzu' && !github.head_ref }} steps: - - uses: actions/checkout@v2 + - uses: actions/checkout@v3 with: submodules: recursive fetch-depth: 0 diff --git a/.github/workflows/verify.yml b/.github/workflows/verify.yml index 7e39ef8473..c1886b9f3c 100644 --- a/.github/workflows/verify.yml +++ b/.github/workflows/verify.yml @@ -12,7 +12,7 @@ jobs: image: yuzuemu/build-environments:linux-clang-format options: -u 1001 steps: - - uses: actions/checkout@v2 + - uses: actions/checkout@v3 with: submodules: false - name: 'Verify Formatting' @@ -35,12 +35,12 @@ jobs: image: yuzuemu/build-environments:${{ matrix.image }} options: -u 1001 steps: - - uses: actions/checkout@v2 + - uses: actions/checkout@v3 with: submodules: recursive fetch-depth: 0 - name: Set up cache - uses: actions/cache@v2 + uses: actions/cache@v3 id: ccache-restore with: path: ~/.ccache @@ -69,7 +69,7 @@ jobs: runs-on: windows-2019 steps: - name: Set up cache - uses: actions/cache@v2 + uses: actions/cache@v3 with: path: ~/.buildcache key: ${{ runner.os }}-msvc-${{ github.sha }} @@ -89,7 +89,7 @@ jobs: echo %PATH% >> %GITHUB_PATH% - name: Set up MSVC uses: ilammy/msvc-dev-cmd@v1 - - uses: actions/checkout@v2 + - uses: actions/checkout@v3 with: submodules: recursive fetch-depth: 0 From caef92a584271eaec7377d5f4cea008db8a91468 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Tue, 5 Jul 2022 22:32:12 -0400 Subject: [PATCH 067/429] ci/windows: Copy what of FFmpeg not already present Prevents overwriting libwinpthreads.dll when one should already be present from the first DLL search. --- .ci/scripts/windows/docker.sh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.ci/scripts/windows/docker.sh b/.ci/scripts/windows/docker.sh index d670fe47d9..5bd5f0b6b8 100755 --- a/.ci/scripts/windows/docker.sh +++ b/.ci/scripts/windows/docker.sh @@ -65,7 +65,7 @@ python3 .ci/scripts/windows/scan_dll.py package/*.exe package/imageformats/*.dll # copy FFmpeg libraries EXTERNALS_PATH="$(pwd)/build/externals" FFMPEG_DLL_PATH="$(find "${EXTERNALS_PATH}" -maxdepth 1 -type d | grep 'ffmpeg-')/bin" -find ${FFMPEG_DLL_PATH} -type f -regex ".*\.dll" -exec cp -v {} package/ ';' +find ${FFMPEG_DLL_PATH} -type f -regex ".*\.dll" -exec cp -nv {} package/ ';' # copy libraries from yuzu.exe path find "$(pwd)/build/bin/" -type f -regex ".*\.dll" -exec cp -v {} package/ ';' From fa09f7aa6c54f5815373ec16d09b6fbf25436f5f Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Wed, 6 Jul 2022 01:33:17 -0400 Subject: [PATCH 068/429] gpu_thread: Use the previous MPSCQueue implementation The bounded MPSCQueue implementation causes crashes in Fire Emblem Three Houses, use the previous implementation for now. --- src/video_core/gpu_thread.cpp | 3 +-- src/video_core/gpu_thread.h | 4 ++-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index b0ce9f000f..d43f7175af 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -31,8 +31,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system, VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer(); while (!stop_token.stop_requested()) { - CommandDataContainer next; - state.queue.Pop(next, stop_token); + CommandDataContainer next = state.queue.PopWait(stop_token); if (stop_token.stop_requested()) { break; } diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h index be0ac22140..2f8210cb9a 100644 --- a/src/video_core/gpu_thread.h +++ b/src/video_core/gpu_thread.h @@ -10,7 +10,7 @@ #include #include -#include "common/bounded_threadsafe_queue.h" +#include "common/threadsafe_queue.h" #include "video_core/framebuffer_config.h" namespace Tegra { @@ -96,7 +96,7 @@ struct CommandDataContainer { /// Struct used to synchronize the GPU thread struct SynchState final { - using CommandQueue = Common::MPSCQueue; + using CommandQueue = Common::MPSCQueue; std::mutex write_lock; CommandQueue queue; u64 last_fence{}; From b2ad4dd189135be9a87af86619d6f5854525f7fa Mon Sep 17 00:00:00 2001 From: Marshall Mohror Date: Wed, 6 Jul 2022 12:42:01 -0500 Subject: [PATCH 069/429] common/x64: Use TSC clock rate from CPUID when available The current method used to estimate the TSC is fairly accurate - within a few kHz - but the exact value can be extracted from CPUID if available. --- src/common/wall_clock.cpp | 2 +- src/common/x64/cpu_detect.cpp | 13 +++++++++++++ src/common/x64/cpu_detect.h | 5 +++++ 3 files changed, 19 insertions(+), 1 deletion(-) diff --git a/src/common/wall_clock.cpp b/src/common/wall_clock.cpp index b4fb3a59f0..ae07f28116 100644 --- a/src/common/wall_clock.cpp +++ b/src/common/wall_clock.cpp @@ -67,7 +67,7 @@ std::unique_ptr CreateBestMatchingClock(u64 emulated_cpu_frequency, const auto& caps = GetCPUCaps(); u64 rtsc_frequency = 0; if (caps.invariant_tsc) { - rtsc_frequency = EstimateRDTSCFrequency(); + rtsc_frequency = caps.tsc_frequency ? caps.tsc_frequency : EstimateRDTSCFrequency(); } // Fallback to StandardWallClock if the hardware TSC does not have the precision greater than: diff --git a/src/common/x64/cpu_detect.cpp b/src/common/x64/cpu_detect.cpp index 322aa1f088..4230b2da6f 100644 --- a/src/common/x64/cpu_detect.cpp +++ b/src/common/x64/cpu_detect.cpp @@ -161,6 +161,19 @@ static CPUCaps Detect() { caps.invariant_tsc = Common::Bit<8>(cpu_id[3]); } + if (max_std_fn >= 0x15) { + __cpuid(cpu_id, 0x15); + caps.tsc_crystal_ratio_denominator = cpu_id[0]; + caps.tsc_crystal_ratio_numerator = cpu_id[1]; + caps.crystal_frequency = cpu_id[2]; + // Some CPU models might not return a crystal frequency. + // The CPU model can be detected to use the values from turbostat + // https://github.com/torvalds/linux/blob/master/tools/power/x86/turbostat/turbostat.c#L5569 + // but it's easier to just estimate the TSC tick rate for these cases. + caps.tsc_frequency = static_cast(caps.crystal_frequency) * + caps.tsc_crystal_ratio_numerator / caps.tsc_crystal_ratio_denominator; + } + if (max_std_fn >= 0x16) { __cpuid(cpu_id, 0x16); caps.base_frequency = cpu_id[0]; diff --git a/src/common/x64/cpu_detect.h b/src/common/x64/cpu_detect.h index 9bdc9dbfa9..6830f37955 100644 --- a/src/common/x64/cpu_detect.h +++ b/src/common/x64/cpu_detect.h @@ -30,6 +30,11 @@ struct CPUCaps { u32 max_frequency; u32 bus_frequency; + u32 tsc_crystal_ratio_denominator; + u32 tsc_crystal_ratio_numerator; + u32 crystal_frequency; + u64 tsc_frequency; // Derived from the above three values + bool sse : 1; bool sse2 : 1; bool sse3 : 1; From e71d457af923f373505729fe5a335e6768f6144a Mon Sep 17 00:00:00 2001 From: Marshall Mohror Date: Wed, 6 Jul 2022 13:00:00 -0500 Subject: [PATCH 070/429] guard against div-by-zero --- src/common/x64/cpu_detect.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/common/x64/cpu_detect.cpp b/src/common/x64/cpu_detect.cpp index 4230b2da6f..1a27532d45 100644 --- a/src/common/x64/cpu_detect.cpp +++ b/src/common/x64/cpu_detect.cpp @@ -170,8 +170,11 @@ static CPUCaps Detect() { // The CPU model can be detected to use the values from turbostat // https://github.com/torvalds/linux/blob/master/tools/power/x86/turbostat/turbostat.c#L5569 // but it's easier to just estimate the TSC tick rate for these cases. - caps.tsc_frequency = static_cast(caps.crystal_frequency) * - caps.tsc_crystal_ratio_numerator / caps.tsc_crystal_ratio_denominator; + if (caps.tsc_crystal_ratio_denominator) { + caps.tsc_frequency = static_cast(caps.crystal_frequency) * + caps.tsc_crystal_ratio_numerator / + caps.tsc_crystal_ratio_denominator; + } } if (max_std_fn >= 0x16) { From 1611c53c12256cb01813310bbef673f42951b8de Mon Sep 17 00:00:00 2001 From: Liam Date: Sat, 9 Jul 2022 18:54:54 -0400 Subject: [PATCH 071/429] kernel: fix usage of waiter_list in Finalize --- src/core/hle/kernel/k_thread.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/src/core/hle/kernel/k_thread.cpp b/src/core/hle/kernel/k_thread.cpp index 50cb5fc902..90de867707 100644 --- a/src/core/hle/kernel/k_thread.cpp +++ b/src/core/hle/kernel/k_thread.cpp @@ -308,14 +308,20 @@ void KThread::Finalize() { auto it = waiter_list.begin(); while (it != waiter_list.end()) { - // Clear the lock owner - it->SetLockOwner(nullptr); + // Get the thread. + KThread* const waiter = std::addressof(*it); + + // The thread shouldn't be a kernel waiter. + ASSERT(!IsKernelAddressKey(waiter->GetAddressKey())); + + // Clear the lock owner. + waiter->SetLockOwner(nullptr); // Erase the waiter from our list. it = waiter_list.erase(it); // Cancel the thread's wait. - it->CancelWait(ResultInvalidState, true); + waiter->CancelWait(ResultInvalidState, true); } } From a1c1ad096d23d76de2924ce299ecd49e66674e77 Mon Sep 17 00:00:00 2001 From: Liam Date: Sat, 9 Jul 2022 20:33:03 -0400 Subject: [PATCH 072/429] common: fix bitfield aliasing on GCC/Clang --- src/common/bit_field.h | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/common/bit_field.h b/src/common/bit_field.h index 16d805694e..7e1df62b1c 100644 --- a/src/common/bit_field.h +++ b/src/common/bit_field.h @@ -146,7 +146,16 @@ public: } constexpr void Assign(const T& value) { +#ifdef _MSC_VER storage = static_cast((storage & ~mask) | FormatValue(value)); +#else + // Explicitly reload with memcpy to avoid compiler aliasing quirks + // regarding optimization: GCC/Clang clobber chained stores to + // different bitfields in the same struct with the last value. + StorageTypeWithEndian storage_; + std::memcpy(&storage_, &storage, sizeof(storage_)); + storage = static_cast((storage_ & ~mask) | FormatValue(value)); +#endif } [[nodiscard]] constexpr T Value() const { From 240650f6a6336df8d3eb11b410cdcd332d8ad562 Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Sun, 10 Jul 2022 06:59:40 +0100 Subject: [PATCH 073/429] Rework CoreTiming --- src/audio_core/audio_renderer.cpp | 10 ++- src/audio_core/stream.cpp | 5 +- src/core/core_timing.cpp | 75 +++++++++++++++++--- src/core/core_timing.h | 23 ++++-- src/core/hardware_interrupt_manager.cpp | 5 +- src/core/hle/kernel/kernel.cpp | 10 +-- src/core/hle/kernel/time_manager.cpp | 20 +++--- src/core/hle/service/hid/hid.cpp | 42 ++++------- src/core/hle/service/hid/hidbus.cpp | 16 ++--- src/core/hle/service/nvflinger/nvflinger.cpp | 13 ++-- src/core/memory/cheat_engine.cpp | 8 +-- src/core/tools/freezer.cpp | 4 +- src/tests/core/core_timing.cpp | 5 +- 13 files changed, 154 insertions(+), 82 deletions(-) diff --git a/src/audio_core/audio_renderer.cpp b/src/audio_core/audio_renderer.cpp index 2ee0a96ede..9191ca0931 100644 --- a/src/audio_core/audio_renderer.cpp +++ b/src/audio_core/audio_renderer.cpp @@ -2,6 +2,7 @@ // SPDX-License-Identifier: GPL-2.0-or-later #include +#include #include #include "audio_core/audio_out.h" @@ -88,9 +89,12 @@ AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing_, Core::Memor stream = audio_out->OpenStream( core_timing, params.sample_rate, AudioCommon::STREAM_NUM_CHANNELS, fmt::format("AudioRenderer-Instance{}", instance_number), std::move(release_callback)); - process_event = Core::Timing::CreateEvent( - fmt::format("AudioRenderer-Instance{}-Process", instance_number), - [this](std::uintptr_t, std::chrono::nanoseconds) { ReleaseAndQueueBuffers(); }); + process_event = + Core::Timing::CreateEvent(fmt::format("AudioRenderer-Instance{}-Process", instance_number), + [this](std::uintptr_t, s64, std::chrono::nanoseconds) { + ReleaseAndQueueBuffers(); + return std::nullopt; + }); for (s32 i = 0; i < NUM_BUFFERS; ++i) { QueueMixedBuffer(i); } diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp index f8034b04bf..cf3d94c537 100644 --- a/src/audio_core/stream.cpp +++ b/src/audio_core/stream.cpp @@ -34,9 +34,10 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing_, u32 sample_rate_, Format ReleaseCallback&& release_callback_, SinkStream& sink_stream_, std::string&& name_) : sample_rate{sample_rate_}, format{format_}, release_callback{std::move(release_callback_)}, sink_stream{sink_stream_}, core_timing{core_timing_}, name{std::move(name_)} { - release_event = - Core::Timing::CreateEvent(name, [this](std::uintptr_t, std::chrono::nanoseconds ns_late) { + release_event = Core::Timing::CreateEvent( + name, [this](std::uintptr_t, s64 time, std::chrono::nanoseconds ns_late) { ReleaseActiveBuffer(ns_late); + return std::nullopt; }); } diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp index 07b8e356b9..5425637f5b 100644 --- a/src/core/core_timing.cpp +++ b/src/core/core_timing.cpp @@ -22,10 +22,11 @@ std::shared_ptr CreateEvent(std::string name, TimedCallback&& callbac } struct CoreTiming::Event { - u64 time; + s64 time; u64 fifo_order; std::uintptr_t user_data; std::weak_ptr type; + s64 reschedule_time; // Sort by time, unless the times are the same, in which case sort by // the order added to the queue @@ -58,7 +59,8 @@ void CoreTiming::Initialize(std::function&& on_thread_init_) { event_fifo_id = 0; shutting_down = false; ticks = 0; - const auto empty_timed_callback = [](std::uintptr_t, std::chrono::nanoseconds) {}; + const auto empty_timed_callback = [](std::uintptr_t, u64, std::chrono::nanoseconds) + -> std::optional { return std::nullopt; }; ev_lost = CreateEvent("_lost_event", empty_timed_callback); if (is_multicore) { worker_threads.emplace_back(ThreadEntry, std::ref(*this), 0); @@ -76,6 +78,7 @@ void CoreTiming::Shutdown() { thread.join(); } worker_threads.clear(); + pause_callbacks.clear(); ClearPendingEvents(); has_started = false; } @@ -93,6 +96,14 @@ void CoreTiming::Pause(bool is_paused_) { } } paused_state.store(is_paused_, std::memory_order_relaxed); + + if (!is_paused_) { + pause_end_time = GetGlobalTimeNs().count(); + } + + for (auto& cb : pause_callbacks) { + cb(is_paused_); + } } void CoreTiming::SyncPause(bool is_paused_) { @@ -116,6 +127,14 @@ void CoreTiming::SyncPause(bool is_paused_) { wait_signal_cv.wait(main_lock, [this] { return pause_count == 0; }); } } + + if (!is_paused_) { + pause_end_time = GetGlobalTimeNs().count(); + } + + for (auto& cb : pause_callbacks) { + cb(is_paused_); + } } bool CoreTiming::IsRunning() const { @@ -129,12 +148,30 @@ bool CoreTiming::HasPendingEvents() const { void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future, const std::shared_ptr& event_type, - std::uintptr_t user_data) { + std::uintptr_t user_data, bool absolute_time) { std::unique_lock main_lock(event_mutex); - const u64 timeout = static_cast((GetGlobalTimeNs() + ns_into_future).count()); + const auto next_time{absolute_time ? ns_into_future : GetGlobalTimeNs() + ns_into_future}; - event_queue.emplace_back(Event{timeout, event_fifo_id++, user_data, event_type}); + event_queue.emplace_back(Event{next_time.count(), event_fifo_id++, user_data, event_type, 0}); + pending_events.fetch_add(1, std::memory_order_relaxed); + + std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>()); + + if (is_multicore) { + event_cv.notify_one(); + } +} + +void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time, + std::chrono::nanoseconds resched_time, + const std::shared_ptr& event_type, + std::uintptr_t user_data, bool absolute_time) { + std::unique_lock main_lock(event_mutex); + const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time}; + + event_queue.emplace_back( + Event{next_time.count(), event_fifo_id++, user_data, event_type, resched_time.count()}); pending_events.fetch_add(1, std::memory_order_relaxed); std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>()); @@ -213,6 +250,11 @@ void CoreTiming::RemoveEvent(const std::shared_ptr& event_type) { } } +void CoreTiming::RegisterPauseCallback(PauseCallback&& callback) { + std::unique_lock main_lock(event_mutex); + pause_callbacks.emplace_back(std::move(callback)); +} + std::optional CoreTiming::Advance() { global_timer = GetGlobalTimeNs().count(); @@ -223,14 +265,31 @@ std::optional CoreTiming::Advance() { event_queue.pop_back(); if (const auto event_type{evt.type.lock()}) { - event_mutex.unlock(); - const s64 delay = static_cast(GetGlobalTimeNs().count() - evt.time); - event_type->callback(evt.user_data, std::chrono::nanoseconds{delay}); + const auto new_schedule_time{event_type->callback( + evt.user_data, evt.time, + std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt.time})}; event_mutex.lock(); pending_events.fetch_sub(1, std::memory_order_relaxed); + + if (evt.reschedule_time != 0) { + // If this event was scheduled into a pause, its time now is going to be way behind. + // Re-set this event to continue from the end of the pause. + auto next_time{evt.time + evt.reschedule_time}; + if (evt.time < pause_end_time) { + next_time = pause_end_time + evt.reschedule_time; + } + + const auto next_schedule_time{new_schedule_time.has_value() + ? new_schedule_time.value().count() + : evt.reschedule_time}; + event_queue.emplace_back( + Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time}); + pending_events.fetch_add(1, std::memory_order_relaxed); + std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>()); + } } global_timer = GetGlobalTimeNs().count(); diff --git a/src/core/core_timing.h b/src/core/core_timing.h index c52bffb3b6..09b6ed81a4 100644 --- a/src/core/core_timing.h +++ b/src/core/core_timing.h @@ -20,8 +20,9 @@ namespace Core::Timing { /// A callback that may be scheduled for a particular core timing event. -using TimedCallback = - std::function; +using TimedCallback = std::function( + std::uintptr_t user_data, s64 time, std::chrono::nanoseconds ns_late)>; +using PauseCallback = std::function; /// Contains the characteristics of a particular event. struct EventType { @@ -93,7 +94,15 @@ public: /// Schedules an event in core timing void ScheduleEvent(std::chrono::nanoseconds ns_into_future, - const std::shared_ptr& event_type, std::uintptr_t user_data = 0); + const std::shared_ptr& event_type, std::uintptr_t user_data = 0, + bool absolute_time = false); + + /// Schedules an event which will automatically re-schedule itself with the given time, until + /// unscheduled + void ScheduleLoopingEvent(std::chrono::nanoseconds start_time, + std::chrono::nanoseconds resched_time, + const std::shared_ptr& event_type, + std::uintptr_t user_data = 0, bool absolute_time = false); void UnscheduleEvent(const std::shared_ptr& event_type, std::uintptr_t user_data); @@ -125,6 +134,9 @@ public: /// Checks for events manually and returns time in nanoseconds for next event, threadsafe. std::optional Advance(); + /// Register a callback function to be called when coretiming pauses. + void RegisterPauseCallback(PauseCallback&& callback); + private: struct Event; @@ -136,7 +148,7 @@ private: std::unique_ptr clock; - u64 global_timer = 0; + s64 global_timer = 0; // The queue is a min-heap using std::make_heap/push_heap/pop_heap. // We don't use std::priority_queue because we need to be able to serialize, unserialize and @@ -162,10 +174,13 @@ private: bool shutting_down{}; bool is_multicore{}; size_t pause_count{}; + s64 pause_end_time{}; /// Cycle timing u64 ticks{}; s64 downcount{}; + + std::vector pause_callbacks{}; }; /// Creates a core timing event with the given name and callback. diff --git a/src/core/hardware_interrupt_manager.cpp b/src/core/hardware_interrupt_manager.cpp index d2d968a766..d08cc33159 100644 --- a/src/core/hardware_interrupt_manager.cpp +++ b/src/core/hardware_interrupt_manager.cpp @@ -11,11 +11,14 @@ namespace Core::Hardware { InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) { gpu_interrupt_event = Core::Timing::CreateEvent( - "GPUInterrupt", [this](std::uintptr_t message, std::chrono::nanoseconds) { + "GPUInterrupt", + [this](std::uintptr_t message, u64 time, + std::chrono::nanoseconds) -> std::optional { auto nvdrv = system.ServiceManager().GetService("nvdrv"); const u32 syncpt = static_cast(message >> 32); const u32 value = static_cast(message); nvdrv->SignalGPUInterruptSyncpt(syncpt, value); + return std::nullopt; }); } diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index 0009193be4..ee91a9b685 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -234,17 +234,19 @@ struct KernelCore::Impl { void InitializePreemption(KernelCore& kernel) { preemption_event = Core::Timing::CreateEvent( - "PreemptionCallback", [this, &kernel](std::uintptr_t, std::chrono::nanoseconds) { + "PreemptionCallback", + [this, &kernel](std::uintptr_t, s64 time, + std::chrono::nanoseconds) -> std::optional { { KScopedSchedulerLock lock(kernel); global_scheduler_context->PreemptThreads(); } - const auto time_interval = std::chrono::nanoseconds{std::chrono::milliseconds(10)}; - system.CoreTiming().ScheduleEvent(time_interval, preemption_event); + return std::nullopt; }); const auto time_interval = std::chrono::nanoseconds{std::chrono::milliseconds(10)}; - system.CoreTiming().ScheduleEvent(time_interval, preemption_event); + system.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), time_interval, + preemption_event); } void InitializeShutdownThreads() { diff --git a/src/core/hle/kernel/time_manager.cpp b/src/core/hle/kernel/time_manager.cpp index 2724c3782a..5ee72c432a 100644 --- a/src/core/hle/kernel/time_manager.cpp +++ b/src/core/hle/kernel/time_manager.cpp @@ -11,15 +11,17 @@ namespace Kernel { TimeManager::TimeManager(Core::System& system_) : system{system_} { - time_manager_event_type = - Core::Timing::CreateEvent("Kernel::TimeManagerCallback", - [this](std::uintptr_t thread_handle, std::chrono::nanoseconds) { - KThread* thread = reinterpret_cast(thread_handle); - { - KScopedSchedulerLock sl(system.Kernel()); - thread->OnTimer(); - } - }); + time_manager_event_type = Core::Timing::CreateEvent( + "Kernel::TimeManagerCallback", + [this](std::uintptr_t thread_handle, s64 time, + std::chrono::nanoseconds) -> std::optional { + KThread* thread = reinterpret_cast(thread_handle); + { + KScopedSchedulerLock sl(system.Kernel()); + thread->OnTimer(); + } + return std::nullopt; + }); } void TimeManager::ScheduleTimeEvent(KThread* thread, s64 nanoseconds) { diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 78efffc50a..88fcd53ec3 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -74,26 +74,35 @@ IAppletResource::IAppletResource(Core::System& system_, // Register update callbacks pad_update_event = Core::Timing::CreateEvent( "HID::UpdatePadCallback", - [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { + [this](std::uintptr_t user_data, s64 time, + std::chrono::nanoseconds ns_late) -> std::optional { const auto guard = LockService(); UpdateControllers(user_data, ns_late); + return std::nullopt; }); mouse_keyboard_update_event = Core::Timing::CreateEvent( "HID::UpdateMouseKeyboardCallback", - [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { + [this](std::uintptr_t user_data, s64 time, + std::chrono::nanoseconds ns_late) -> std::optional { const auto guard = LockService(); UpdateMouseKeyboard(user_data, ns_late); + return std::nullopt; }); motion_update_event = Core::Timing::CreateEvent( "HID::UpdateMotionCallback", - [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { + [this](std::uintptr_t user_data, s64 time, + std::chrono::nanoseconds ns_late) -> std::optional { const auto guard = LockService(); UpdateMotion(user_data, ns_late); + return std::nullopt; }); - system.CoreTiming().ScheduleEvent(pad_update_ns, pad_update_event); - system.CoreTiming().ScheduleEvent(mouse_keyboard_update_ns, mouse_keyboard_update_event); - system.CoreTiming().ScheduleEvent(motion_update_ns, motion_update_event); + system.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), pad_update_ns, + pad_update_event); + system.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), mouse_keyboard_update_ns, + mouse_keyboard_update_event); + system.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), motion_update_ns, + motion_update_event); system.HIDCore().ReloadInputDevices(); } @@ -135,13 +144,6 @@ void IAppletResource::UpdateControllers(std::uintptr_t user_data, } controller->OnUpdate(core_timing); } - - // If ns_late is higher than the update rate ignore the delay - if (ns_late > pad_update_ns) { - ns_late = {}; - } - - core_timing.ScheduleEvent(pad_update_ns - ns_late, pad_update_event); } void IAppletResource::UpdateMouseKeyboard(std::uintptr_t user_data, @@ -150,26 +152,12 @@ void IAppletResource::UpdateMouseKeyboard(std::uintptr_t user_data, controllers[static_cast(HidController::Mouse)]->OnUpdate(core_timing); controllers[static_cast(HidController::Keyboard)]->OnUpdate(core_timing); - - // If ns_late is higher than the update rate ignore the delay - if (ns_late > mouse_keyboard_update_ns) { - ns_late = {}; - } - - core_timing.ScheduleEvent(mouse_keyboard_update_ns - ns_late, mouse_keyboard_update_event); } void IAppletResource::UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { auto& core_timing = system.CoreTiming(); controllers[static_cast(HidController::NPad)]->OnMotionUpdate(core_timing); - - // If ns_late is higher than the update rate ignore the delay - if (ns_late > motion_update_ns) { - ns_late = {}; - } - - core_timing.ScheduleEvent(motion_update_ns - ns_late, motion_update_event); } class IActiveVibrationDeviceList final : public ServiceFramework { diff --git a/src/core/hle/service/hid/hidbus.cpp b/src/core/hle/service/hid/hidbus.cpp index fa6153b4c8..5e20e6830b 100644 --- a/src/core/hle/service/hid/hidbus.cpp +++ b/src/core/hle/service/hid/hidbus.cpp @@ -50,12 +50,15 @@ HidBus::HidBus(Core::System& system_) // Register update callbacks hidbus_update_event = Core::Timing::CreateEvent( "Hidbus::UpdateCallback", - [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { + [this](std::uintptr_t user_data, s64 time, + std::chrono::nanoseconds ns_late) -> std::optional { const auto guard = LockService(); UpdateHidbus(user_data, ns_late); + return std::nullopt; }); - system_.CoreTiming().ScheduleEvent(hidbus_update_ns, hidbus_update_event); + system_.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), hidbus_update_ns, + hidbus_update_event); } HidBus::~HidBus() { @@ -63,8 +66,6 @@ HidBus::~HidBus() { } void HidBus::UpdateHidbus(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { - auto& core_timing = system.CoreTiming(); - if (is_hidbus_enabled) { for (std::size_t i = 0; i < devices.size(); ++i) { if (!devices[i].is_device_initializated) { @@ -82,13 +83,6 @@ void HidBus::UpdateHidbus(std::uintptr_t user_data, std::chrono::nanoseconds ns_ sizeof(HidbusStatusManagerEntry)); } } - - // If ns_late is higher than the update rate ignore the delay - if (ns_late > hidbus_update_ns) { - ns_late = {}; - } - - core_timing.ScheduleEvent(hidbus_update_ns - ns_late, hidbus_update_event); } std::optional HidBus::GetDeviceIndexFromHandle(BusHandle handle) const { diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 2b2985a2d4..600b19b3f8 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -67,21 +67,20 @@ NVFlinger::NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_dr // Schedule the screen composition events composition_event = Core::Timing::CreateEvent( - "ScreenComposition", [this](std::uintptr_t, std::chrono::nanoseconds ns_late) { + "ScreenComposition", + [this](std::uintptr_t, s64 time, + std::chrono::nanoseconds ns_late) -> std::optional { const auto lock_guard = Lock(); Compose(); - const auto ticks = std::chrono::nanoseconds{GetNextTicks()}; - const auto ticks_delta = ticks - ns_late; - const auto future_ns = std::max(std::chrono::nanoseconds::zero(), ticks_delta); - - this->system.CoreTiming().ScheduleEvent(future_ns, composition_event); + return std::chrono::nanoseconds(GetNextTicks()) - ns_late; }); if (system.IsMulticore()) { vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); }); } else { - system.CoreTiming().ScheduleEvent(frame_ns, composition_event); + system.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), frame_ns, + composition_event); } } diff --git a/src/core/memory/cheat_engine.cpp b/src/core/memory/cheat_engine.cpp index 5f71f0ff51..09a02d2ac7 100644 --- a/src/core/memory/cheat_engine.cpp +++ b/src/core/memory/cheat_engine.cpp @@ -184,10 +184,12 @@ CheatEngine::~CheatEngine() { void CheatEngine::Initialize() { event = Core::Timing::CreateEvent( "CheatEngine::FrameCallback::" + Common::HexToString(metadata.main_nso_build_id), - [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { + [this](std::uintptr_t user_data, s64 time, + std::chrono::nanoseconds ns_late) -> std::optional { FrameCallback(user_data, ns_late); + return std::nullopt; }); - core_timing.ScheduleEvent(CHEAT_ENGINE_NS, event); + core_timing.ScheduleLoopingEvent(std::chrono::nanoseconds(0), CHEAT_ENGINE_NS, event); metadata.process_id = system.CurrentProcess()->GetProcessID(); metadata.title_id = system.GetCurrentProcessProgramID(); @@ -237,8 +239,6 @@ void CheatEngine::FrameCallback(std::uintptr_t, std::chrono::nanoseconds ns_late MICROPROFILE_SCOPE(Cheat_Engine); vm.Execute(metadata); - - core_timing.ScheduleEvent(CHEAT_ENGINE_NS - ns_late, event); } } // namespace Core::Memory diff --git a/src/core/tools/freezer.cpp b/src/core/tools/freezer.cpp index 5cc99fbe42..98ebbbf329 100644 --- a/src/core/tools/freezer.cpp +++ b/src/core/tools/freezer.cpp @@ -53,8 +53,10 @@ Freezer::Freezer(Core::Timing::CoreTiming& core_timing_, Core::Memory::Memory& m : core_timing{core_timing_}, memory{memory_} { event = Core::Timing::CreateEvent( "MemoryFreezer::FrameCallback", - [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { + [this](std::uintptr_t user_data, s64 time, + std::chrono::nanoseconds ns_late) -> std::optional { FrameCallback(user_data, ns_late); + return std::nullopt; }); core_timing.ScheduleEvent(memory_freezer_ns, event); } diff --git a/src/tests/core/core_timing.cpp b/src/tests/core/core_timing.cpp index e687416a81..894975e6f6 100644 --- a/src/tests/core/core_timing.cpp +++ b/src/tests/core/core_timing.cpp @@ -9,6 +9,7 @@ #include #include #include +#include #include #include "core/core.h" @@ -25,13 +26,15 @@ u64 expected_callback = 0; std::mutex control_mutex; template -void HostCallbackTemplate(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { +std::optional HostCallbackTemplate(std::uintptr_t user_data, s64 time, + std::chrono::nanoseconds ns_late) { std::unique_lock lk(control_mutex); static_assert(IDX < CB_IDS.size(), "IDX out of range"); callbacks_ran_flags.set(IDX); REQUIRE(CB_IDS[IDX] == user_data); delays[IDX] = ns_late.count(); ++expected_callback; + return std::nullopt; } struct ScopeInit final { From b23c6b456c3fd09a4dd04c4174f784f73b7513bc Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Sun, 10 Jul 2022 08:29:37 +0100 Subject: [PATCH 074/429] PR --- src/core/hle/kernel/kernel.cpp | 3 +-- src/core/hle/service/hid/hid.cpp | 7 +++---- src/core/hle/service/hid/hidbus.cpp | 2 +- src/core/hle/service/nvflinger/nvflinger.cpp | 6 +++--- src/core/memory/cheat_engine.cpp | 2 +- 5 files changed, 9 insertions(+), 11 deletions(-) diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index ee91a9b685..7307cf262b 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -245,8 +245,7 @@ struct KernelCore::Impl { }); const auto time_interval = std::chrono::nanoseconds{std::chrono::milliseconds(10)}; - system.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), time_interval, - preemption_event); + system.CoreTiming().ScheduleLoopingEvent(time_interval, time_interval, preemption_event); } void InitializeShutdownThreads() { diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 88fcd53ec3..89bb124429 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -97,11 +97,10 @@ IAppletResource::IAppletResource(Core::System& system_, return std::nullopt; }); - system.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), pad_update_ns, - pad_update_event); - system.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), mouse_keyboard_update_ns, + system.CoreTiming().ScheduleLoopingEvent(pad_update_ns, pad_update_ns, pad_update_event); + system.CoreTiming().ScheduleLoopingEvent(mouse_keyboard_update_ns, mouse_keyboard_update_ns, mouse_keyboard_update_event); - system.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), motion_update_ns, + system.CoreTiming().ScheduleLoopingEvent(motion_update_ns, motion_update_ns, motion_update_event); system.HIDCore().ReloadInputDevices(); diff --git a/src/core/hle/service/hid/hidbus.cpp b/src/core/hle/service/hid/hidbus.cpp index 5e20e6830b..e5e50845f8 100644 --- a/src/core/hle/service/hid/hidbus.cpp +++ b/src/core/hle/service/hid/hidbus.cpp @@ -57,7 +57,7 @@ HidBus::HidBus(Core::System& system_) return std::nullopt; }); - system_.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), hidbus_update_ns, + system_.CoreTiming().ScheduleLoopingEvent(hidbus_update_ns, hidbus_update_ns, hidbus_update_event); } diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 600b19b3f8..5f69c8c2c2 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -73,14 +73,14 @@ NVFlinger::NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_dr const auto lock_guard = Lock(); Compose(); - return std::chrono::nanoseconds(GetNextTicks()) - ns_late; + return std::max(std::chrono::nanoseconds::zero(), + std::chrono::nanoseconds(GetNextTicks()) - ns_late); }); if (system.IsMulticore()) { vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); }); } else { - system.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), frame_ns, - composition_event); + system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, composition_event); } } diff --git a/src/core/memory/cheat_engine.cpp b/src/core/memory/cheat_engine.cpp index 09a02d2ac7..ffdbacc18a 100644 --- a/src/core/memory/cheat_engine.cpp +++ b/src/core/memory/cheat_engine.cpp @@ -189,7 +189,7 @@ void CheatEngine::Initialize() { FrameCallback(user_data, ns_late); return std::nullopt; }); - core_timing.ScheduleLoopingEvent(std::chrono::nanoseconds(0), CHEAT_ENGINE_NS, event); + core_timing.ScheduleLoopingEvent(CHEAT_ENGINE_NS, CHEAT_ENGINE_NS, event); metadata.process_id = system.CurrentProcess()->GetProcessID(); metadata.title_id = system.GetCurrentProcessProgramID(); From 568a0ac3974d837d7114e4480691b1d717451be2 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Sun, 10 Jul 2022 11:46:53 -0400 Subject: [PATCH 075/429] yuzu: Rename check_vulkan to startup_checks --- src/yuzu/CMakeLists.txt | 4 ++-- src/yuzu/main.cpp | 2 +- src/yuzu/{check_vulkan.cpp => startup_checks.cpp} | 0 src/yuzu/{check_vulkan.h => startup_checks.h} | 0 4 files changed, 3 insertions(+), 3 deletions(-) rename src/yuzu/{check_vulkan.cpp => startup_checks.cpp} (100%) rename src/yuzu/{check_vulkan.h => startup_checks.h} (100%) diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index 242867a4f0..534e553550 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -30,8 +30,6 @@ add_executable(yuzu applets/qt_web_browser_scripts.h bootmanager.cpp bootmanager.h - check_vulkan.cpp - check_vulkan.h compatdb.ui compatibility_list.cpp compatibility_list.h @@ -155,6 +153,8 @@ add_executable(yuzu main.cpp main.h main.ui + startup_checks.cpp + startup_checks.h uisettings.cpp uisettings.h util/controller_navigation.cpp diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index b460020b16..64be8bf614 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -115,7 +115,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "video_core/shader_notify.h" #include "yuzu/about_dialog.h" #include "yuzu/bootmanager.h" -#include "yuzu/check_vulkan.h" #include "yuzu/compatdb.h" #include "yuzu/compatibility_list.h" #include "yuzu/configuration/config.h" @@ -131,6 +130,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "yuzu/install_dialog.h" #include "yuzu/loading_screen.h" #include "yuzu/main.h" +#include "yuzu/startup_checks.h" #include "yuzu/uisettings.h" using namespace Common::Literals; diff --git a/src/yuzu/check_vulkan.cpp b/src/yuzu/startup_checks.cpp similarity index 100% rename from src/yuzu/check_vulkan.cpp rename to src/yuzu/startup_checks.cpp diff --git a/src/yuzu/check_vulkan.h b/src/yuzu/startup_checks.h similarity index 100% rename from src/yuzu/check_vulkan.h rename to src/yuzu/startup_checks.h From 4f15d9ed6fba4fa1804c5be3f9378e3ad3d32688 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Sun, 10 Jul 2022 14:08:20 -0400 Subject: [PATCH 076/429] yuzu: Check Vulkan on startup with a child --- src/yuzu/main.cpp | 15 +++++++++ src/yuzu/startup_checks.cpp | 61 ++++++++++++++++++++++++++++++++++++- src/yuzu/startup_checks.h | 3 ++ 3 files changed, 78 insertions(+), 1 deletion(-) diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 64be8bf614..f2e449560f 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -3853,6 +3853,21 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { #endif int main(int argc, char* argv[]) { +#ifdef _WIN32 + char variable_contents[32]; + const DWORD startup_check_var = + GetEnvironmentVariable(STARTUP_CHECK_ENV_VAR, variable_contents, 32); + if (startup_check_var != 0) { + std::fprintf(stderr, "perform statup checks\n"); + CheckVulkan(); + return 0; + } else { + std::fprintf(stderr, "%d\n", StartupChecks()); + } +#elif YUZU_UNIX +#error "Unimplemented" +#endif + Common::DetachedTasks detached_tasks; MicroProfileOnThreadCreate("Frontend"); SCOPE_EXIT({ MicroProfileShutdown(); }); diff --git a/src/yuzu/startup_checks.cpp b/src/yuzu/startup_checks.cpp index e6d66ab349..cfd14a6d5f 100644 --- a/src/yuzu/startup_checks.cpp +++ b/src/yuzu/startup_checks.cpp @@ -3,6 +3,15 @@ #include "video_core/vulkan_common/vulkan_wrapper.h" +#ifdef _WIN32 +#include // for memset, strncpy +#include +#include +#elif defined(YUZU_UNIX) +#include +#endif + +#include #include #include #include "common/fs/fs.h" @@ -10,7 +19,7 @@ #include "common/logging/log.h" #include "video_core/vulkan_common/vulkan_instance.h" #include "video_core/vulkan_common/vulkan_library.h" -#include "yuzu/check_vulkan.h" +#include "yuzu/startup_checks.h" #include "yuzu/uisettings.h" constexpr char TEMP_FILE_NAME[] = "vulkan_check"; @@ -51,3 +60,53 @@ bool CheckVulkan() { std::filesystem::remove(temp_file_loc); return true; } + +bool StartupChecks() { +#ifdef _WIN32 + const bool env_var_set = SetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, "ON"); + if (!env_var_set) { + LOG_ERROR(Frontend, "SetEnvironmentVariableA failed to set {}, {}", STARTUP_CHECK_ENV_VAR, + GetLastError()); + return false; + } + + STARTUPINFOA startup_info; + PROCESS_INFORMATION process_info; + + std::memset(&startup_info, '\0', sizeof(startup_info)); + std::memset(&process_info, '\0', sizeof(process_info)); + startup_info.cb = sizeof(startup_info); + + char p_name[255]; + std::strncpy(p_name, "yuzu.exe", 255); + + // TODO: use argv[0] instead of yuzu.exe + const bool process_created = CreateProcessA(nullptr, // lpApplicationName + p_name, // lpCommandLine + nullptr, // lpProcessAttributes + nullptr, // lpThreadAttributes + false, // bInheritHandles + 0, // dwCreationFlags + nullptr, // lpEnvironment + nullptr, // lpCurrentDirectory + &startup_info, // lpStartupInfo + &process_info // lpProcessInformation + ); + if (!process_created) { + LOG_ERROR(Frontend, "CreateProcessA failed, {}", GetLastError()); + return false; + } + + // wait until the processs exits + DWORD exit_code = STILL_ACTIVE; + while (exit_code == STILL_ACTIVE) { + GetExitCodeProcess(process_info.hProcess, &exit_code); + } + + std::fprintf(stderr, "exit code: %d\n", exit_code); + + CloseHandle(process_info.hProcess); + CloseHandle(process_info.hThread); +#endif + return true; +} diff --git a/src/yuzu/startup_checks.h b/src/yuzu/startup_checks.h index e4ea935822..98bd5f4bff 100644 --- a/src/yuzu/startup_checks.h +++ b/src/yuzu/startup_checks.h @@ -3,4 +3,7 @@ #pragma once +constexpr char STARTUP_CHECK_ENV_VAR[] = "YUZU_DO_STARTUP_CHECKS"; + bool CheckVulkan(); +bool StartupChecks(); From 33abdfff9bf0a549b0d1d327e914e9a1ab4b799b Mon Sep 17 00:00:00 2001 From: lat9nq Date: Sun, 10 Jul 2022 16:10:35 -0400 Subject: [PATCH 077/429] yuzu: Simplify broken Vulkan handling --- src/yuzu/configuration/config.cpp | 8 -- src/yuzu/configuration/configure_graphics.cpp | 37 ++------- src/yuzu/configuration/configure_graphics.h | 2 +- src/yuzu/configuration/configure_graphics.ui | 9 +-- src/yuzu/main.cpp | 30 ++++--- src/yuzu/main.h | 2 +- src/yuzu/startup_checks.cpp | 78 ++++++++----------- src/yuzu/startup_checks.h | 12 ++- src/yuzu/uisettings.h | 2 +- 9 files changed, 65 insertions(+), 115 deletions(-) diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 9686412d07..ca10e9f236 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -682,12 +682,6 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.bg_green); ReadGlobalSetting(Settings::values.bg_blue); - if (!global && UISettings::values.has_broken_vulkan && - Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan && - !Settings::values.renderer_backend.UsingGlobal()) { - Settings::values.renderer_backend.SetGlobal(true); - } - if (global) { ReadBasicSetting(Settings::values.renderer_debug); ReadBasicSetting(Settings::values.renderer_shader_feedback); @@ -807,7 +801,6 @@ void Config::ReadUIValues() { ReadBasicSetting(UISettings::values.pause_when_in_background); ReadBasicSetting(UISettings::values.mute_when_in_background); ReadBasicSetting(UISettings::values.hide_mouse); - ReadBasicSetting(UISettings::values.has_broken_vulkan); ReadBasicSetting(UISettings::values.disable_web_applet); qt_config->endGroup(); @@ -1355,7 +1348,6 @@ void Config::SaveUIValues() { WriteBasicSetting(UISettings::values.pause_when_in_background); WriteBasicSetting(UISettings::values.mute_when_in_background); WriteBasicSetting(UISettings::values.hide_mouse); - WriteBasicSetting(UISettings::values.has_broken_vulkan); WriteBasicSetting(UISettings::values.disable_web_applet); qt_config->endGroup(); diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index 85f34dc35f..6b33c45351 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -58,24 +58,9 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren UpdateBackgroundColorButton(new_bg_color); }); - connect(ui->button_check_vulkan, &QAbstractButton::clicked, this, [this] { - UISettings::values.has_broken_vulkan = false; - - if (RetrieveVulkanDevices()) { - ui->api->setEnabled(true); - ui->button_check_vulkan->hide(); - - for (const auto& device : vulkan_devices) { - ui->device->addItem(device); - } - } else { - UISettings::values.has_broken_vulkan = true; - } - }); - - ui->api->setEnabled(!UISettings::values.has_broken_vulkan.GetValue()); - ui->button_check_vulkan->setVisible(UISettings::values.has_broken_vulkan.GetValue()); - + ui->api->setEnabled(!UISettings::values.has_broken_vulkan); + ui->api_widget->setEnabled(!UISettings::values.has_broken_vulkan || + Settings::IsConfiguringGlobal()); ui->bg_label->setVisible(Settings::IsConfiguringGlobal()); ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal()); } @@ -315,7 +300,7 @@ void ConfigureGraphics::UpdateAPILayout() { vulkan_device = Settings::values.vulkan_device.GetValue(true); shader_backend = Settings::values.shader_backend.GetValue(true); ui->device_widget->setEnabled(false); - ui->backend_widget->setEnabled(UISettings::values.has_broken_vulkan.GetValue()); + ui->backend_widget->setEnabled(false); } else { vulkan_device = Settings::values.vulkan_device.GetValue(); shader_backend = Settings::values.shader_backend.GetValue(); @@ -337,9 +322,9 @@ void ConfigureGraphics::UpdateAPILayout() { } } -bool ConfigureGraphics::RetrieveVulkanDevices() try { +void ConfigureGraphics::RetrieveVulkanDevices() try { if (UISettings::values.has_broken_vulkan) { - return false; + return; } using namespace Vulkan; @@ -355,11 +340,8 @@ bool ConfigureGraphics::RetrieveVulkanDevices() try { const std::string name = vk::PhysicalDevice(device, dld).GetProperties().deviceName; vulkan_devices.push_back(QString::fromStdString(name)); } - - return true; } catch (const Vulkan::vk::Exception& exception) { LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what()); - return false; } Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const { @@ -440,11 +422,4 @@ void ConfigureGraphics::SetupPerGameUI() { ui->api, static_cast(Settings::values.renderer_backend.GetValue(true))); ConfigurationShared::InsertGlobalItem( ui->nvdec_emulation, static_cast(Settings::values.nvdec_emulation.GetValue(true))); - - if (UISettings::values.has_broken_vulkan) { - ui->backend_widget->setEnabled(true); - ConfigurationShared::SetColoredComboBox( - ui->backend, ui->backend_widget, - static_cast(Settings::values.shader_backend.GetValue(true))); - } } diff --git a/src/yuzu/configuration/configure_graphics.h b/src/yuzu/configuration/configure_graphics.h index 8438f01876..1b101c9405 100644 --- a/src/yuzu/configuration/configure_graphics.h +++ b/src/yuzu/configuration/configure_graphics.h @@ -41,7 +41,7 @@ private: void UpdateDeviceSelection(int device); void UpdateShaderBackendSelection(int backend); - bool RetrieveVulkanDevices(); + void RetrieveVulkanDevices(); void SetupPerGameUI(); diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui index 2f94c94bca..1e4f74704b 100644 --- a/src/yuzu/configuration/configure_graphics.ui +++ b/src/yuzu/configuration/configure_graphics.ui @@ -6,7 +6,7 @@ 0 0 - 471 + 541 759 @@ -574,13 +574,6 @@ - - - - Check for Working Vulkan - - - diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index f2e449560f..a2b11fdbf4 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -252,7 +252,7 @@ static QString PrettyProductName() { return QSysInfo::prettyProductName(); } -GMainWindow::GMainWindow() +GMainWindow::GMainWindow(bool has_broken_vulkan) : ui{std::make_unique()}, system{std::make_unique()}, input_subsystem{std::make_shared()}, config{std::make_unique(*system)}, @@ -352,17 +352,15 @@ GMainWindow::GMainWindow() MigrateConfigFiles(); - if (!CheckVulkan()) { - config->Save(); + if (has_broken_vulkan) { + UISettings::values.has_broken_vulkan = true; + + QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"), + tr("Vulkan initialization failed during boot.

Click " + "here for instructions to fix the issue.")); - QMessageBox::warning( - this, tr("Broken Vulkan Installation Detected"), - tr("Vulkan initialization failed on the previous boot.

Click here for " - "instructions to fix the issue.")); - } - if (UISettings::values.has_broken_vulkan) { Settings::values.renderer_backend = Settings::RendererBackend::OpenGL; renderer_status_button->setDisabled(true); @@ -3853,17 +3851,17 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { #endif int main(int argc, char* argv[]) { + bool has_broken_vulkan = false; #ifdef _WIN32 char variable_contents[32]; const DWORD startup_check_var = GetEnvironmentVariable(STARTUP_CHECK_ENV_VAR, variable_contents, 32); - if (startup_check_var != 0) { - std::fprintf(stderr, "perform statup checks\n"); + const std::string variable_contents_s{variable_contents}; + if (startup_check_var > 0 && variable_contents_s == "ON") { CheckVulkan(); return 0; - } else { - std::fprintf(stderr, "%d\n", StartupChecks()); } + StartupChecks(argv[0], &has_broken_vulkan); #elif YUZU_UNIX #error "Unimplemented" #endif @@ -3907,7 +3905,7 @@ int main(int argc, char* argv[]) { // generating shaders setlocale(LC_ALL, "C"); - GMainWindow main_window{}; + GMainWindow main_window{has_broken_vulkan}; // After settings have been loaded by GMainWindow, apply the filter main_window.show(); diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 8cf224c9c2..7df6560025 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -118,7 +118,7 @@ class GMainWindow : public QMainWindow { public: void filterBarSetChecked(bool state); void UpdateUITheme(); - explicit GMainWindow(); + explicit GMainWindow(bool has_broken_vulkan); ~GMainWindow() override; bool DropAction(QDropEvent* event); diff --git a/src/yuzu/startup_checks.cpp b/src/yuzu/startup_checks.cpp index cfd14a6d5f..c860f0aa03 100644 --- a/src/yuzu/startup_checks.cpp +++ b/src/yuzu/startup_checks.cpp @@ -22,29 +22,7 @@ #include "yuzu/startup_checks.h" #include "yuzu/uisettings.h" -constexpr char TEMP_FILE_NAME[] = "vulkan_check"; - -bool CheckVulkan() { - if (UISettings::values.has_broken_vulkan) { - return true; - } - - LOG_DEBUG(Frontend, "Checking presence of Vulkan"); - - const auto fs_config_loc = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir); - const auto temp_file_loc = fs_config_loc / TEMP_FILE_NAME; - - if (std::filesystem::exists(temp_file_loc)) { - LOG_WARNING(Frontend, "Detected recovery from previous failed Vulkan initialization"); - - UISettings::values.has_broken_vulkan = true; - std::filesystem::remove(temp_file_loc); - return false; - } - - std::ofstream temp_file_handle(temp_file_loc); - temp_file_handle.close(); - +void CheckVulkan() { try { Vulkan::vk::InstanceDispatch dld; const Common::DynamicLibrary library = Vulkan::OpenLibrary(); @@ -53,32 +31,48 @@ bool CheckVulkan() { } catch (const Vulkan::vk::Exception& exception) { LOG_ERROR(Frontend, "Failed to initialize Vulkan: {}", exception.what()); - // Don't set has_broken_vulkan to true here: we care when loading Vulkan crashes the - // application, not when we can handle it. } - - std::filesystem::remove(temp_file_loc); - return true; } -bool StartupChecks() { +bool StartupChecks(const char* arg0, bool* has_broken_vulkan) { #ifdef _WIN32 const bool env_var_set = SetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, "ON"); if (!env_var_set) { - LOG_ERROR(Frontend, "SetEnvironmentVariableA failed to set {}, {}", STARTUP_CHECK_ENV_VAR, - GetLastError()); + std::fprintf(stderr, "SetEnvironmentVariableA failed to set %s, %d\n", + STARTUP_CHECK_ENV_VAR, GetLastError()); return false; } - STARTUPINFOA startup_info; PROCESS_INFORMATION process_info; + std::memset(&process_info, '\0', sizeof(process_info)); + + if (!SpawnChild(arg0, &process_info)) { + return false; + } + + // wait until the processs exits + DWORD exit_code = STILL_ACTIVE; + while (exit_code == STILL_ACTIVE) { + GetExitCodeProcess(process_info.hProcess, &exit_code); + } + + *has_broken_vulkan = (exit_code != 0); + + CloseHandle(process_info.hProcess); + CloseHandle(process_info.hThread); +#endif + return true; +} + +#ifdef _WIN32 +bool SpawnChild(const char* arg0, PROCESS_INFORMATION* pi) { + STARTUPINFOA startup_info; std::memset(&startup_info, '\0', sizeof(startup_info)); - std::memset(&process_info, '\0', sizeof(process_info)); startup_info.cb = sizeof(startup_info); char p_name[255]; - std::strncpy(p_name, "yuzu.exe", 255); + std::strncpy(p_name, arg0, 255); // TODO: use argv[0] instead of yuzu.exe const bool process_created = CreateProcessA(nullptr, // lpApplicationName @@ -90,23 +84,13 @@ bool StartupChecks() { nullptr, // lpEnvironment nullptr, // lpCurrentDirectory &startup_info, // lpStartupInfo - &process_info // lpProcessInformation + pi // lpProcessInformation ); if (!process_created) { - LOG_ERROR(Frontend, "CreateProcessA failed, {}", GetLastError()); + std::fprintf(stderr, "CreateProcessA failed, %d\n", GetLastError()); return false; } - // wait until the processs exits - DWORD exit_code = STILL_ACTIVE; - while (exit_code == STILL_ACTIVE) { - GetExitCodeProcess(process_info.hProcess, &exit_code); - } - - std::fprintf(stderr, "exit code: %d\n", exit_code); - - CloseHandle(process_info.hProcess); - CloseHandle(process_info.hThread); -#endif return true; } +#endif diff --git a/src/yuzu/startup_checks.h b/src/yuzu/startup_checks.h index 98bd5f4bff..096dd54a89 100644 --- a/src/yuzu/startup_checks.h +++ b/src/yuzu/startup_checks.h @@ -3,7 +3,15 @@ #pragma once +#ifdef _WIN32 +#include +#endif + constexpr char STARTUP_CHECK_ENV_VAR[] = "YUZU_DO_STARTUP_CHECKS"; -bool CheckVulkan(); -bool StartupChecks(); +void CheckVulkan(); +bool StartupChecks(const char* arg0, bool* has_broken_vulkan); + +#ifdef _WIN32 +bool SpawnChild(const char* arg0, PROCESS_INFORMATION* pi); +#endif diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index 044d88ca6a..2f6948243d 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -78,7 +78,7 @@ struct Values { Settings::Setting mute_when_in_background{false, "muteWhenInBackground"}; Settings::Setting hide_mouse{true, "hideInactiveMouse"}; // Set when Vulkan is known to crash the application - Settings::Setting has_broken_vulkan{false, "has_broken_vulkan"}; + bool has_broken_vulkan = false; Settings::Setting select_user_on_boot{false, "select_user_on_boot"}; From fd4e48f96e8328bbace2d4df4f2a6f7ab9a699f1 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Sun, 10 Jul 2022 17:01:37 -0400 Subject: [PATCH 078/429] startup_checks: Implement unix side code Wow fork() is nice, isn't it? --- src/yuzu/main.cpp | 12 +-------- src/yuzu/startup_checks.cpp | 53 ++++++++++++++++++++++++++++++++----- 2 files changed, 48 insertions(+), 17 deletions(-) diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index a2b11fdbf4..69f9cdd9ca 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -3852,19 +3852,9 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { int main(int argc, char* argv[]) { bool has_broken_vulkan = false; -#ifdef _WIN32 - char variable_contents[32]; - const DWORD startup_check_var = - GetEnvironmentVariable(STARTUP_CHECK_ENV_VAR, variable_contents, 32); - const std::string variable_contents_s{variable_contents}; - if (startup_check_var > 0 && variable_contents_s == "ON") { - CheckVulkan(); + if (StartupChecks(argv[0], &has_broken_vulkan)) { return 0; } - StartupChecks(argv[0], &has_broken_vulkan); -#elif YUZU_UNIX -#error "Unimplemented" -#endif Common::DetachedTasks detached_tasks; MicroProfileOnThreadCreate("Frontend"); diff --git a/src/yuzu/startup_checks.cpp b/src/yuzu/startup_checks.cpp index c860f0aa03..6bd895400a 100644 --- a/src/yuzu/startup_checks.cpp +++ b/src/yuzu/startup_checks.cpp @@ -8,6 +8,8 @@ #include #include #elif defined(YUZU_UNIX) +#include +#include #include #endif @@ -36,9 +38,20 @@ void CheckVulkan() { bool StartupChecks(const char* arg0, bool* has_broken_vulkan) { #ifdef _WIN32 + // Check environment variable to see if we are the child + char variable_contents[32]; + const DWORD startup_check_var = + GetEnvironmentVariable(STARTUP_CHECK_ENV_VAR, variable_contents, 32); + const std::string variable_contents_s{variable_contents}; + if (startup_check_var > 0 && variable_contents_s == "ON") { + CheckVulkan(); + return true; + } + + // Set the startup variable for child processes const bool env_var_set = SetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, "ON"); if (!env_var_set) { - std::fprintf(stderr, "SetEnvironmentVariableA failed to set %s, %d\n", + std::fprintf(stderr, "SetEnvironmentVariableA failed to set %s with error %d\n", STARTUP_CHECK_ENV_VAR, GetLastError()); return false; } @@ -53,15 +66,43 @@ bool StartupChecks(const char* arg0, bool* has_broken_vulkan) { // wait until the processs exits DWORD exit_code = STILL_ACTIVE; while (exit_code == STILL_ACTIVE) { - GetExitCodeProcess(process_info.hProcess, &exit_code); + const int err = GetExitCodeProcess(process_info.hProcess, &exit_code); + if (err == 0) { + std::fprintf(stderr, "GetExitCodeProcess failed with error %d\n", GetLastError()); + break; + } } *has_broken_vulkan = (exit_code != 0); - CloseHandle(process_info.hProcess); - CloseHandle(process_info.hThread); + if (CloseHandle(process_info.hProcess) == 0) { + std::fprintf(stderr, "CloseHandle failed with error %d\n", GetLastError()); + } + if (CloseHandle(process_info.hThread) == 0) { + std::fprintf(stderr, "CloseHandle failed with error %d\n", GetLastError()); + } + +#elif defined(YUZU_UNIX) + const pid_t pid = fork(); + if (pid == 0) { + CheckVulkan(); + return true; + } else if (pid == -1) { + const int err = errno; + std::fprintf(stderr, "fork failed with error %d\n", err); + return false; + } + + int status; + const int r_val = wait(&status); + if (r_val == -1) { + const int err = errno; + std::fprintf(stderr, "wait failed with error %d\n", err); + return false; + } + *has_broken_vulkan = (status != 0); #endif - return true; + return false; } #ifdef _WIN32 @@ -87,7 +128,7 @@ bool SpawnChild(const char* arg0, PROCESS_INFORMATION* pi) { pi // lpProcessInformation ); if (!process_created) { - std::fprintf(stderr, "CreateProcessA failed, %d\n", GetLastError()); + std::fprintf(stderr, "CreateProcessA failed with error %d\n", GetLastError()); return false; } From d57cd8bcddab1dadec76dc7274f63e8bdf30a32b Mon Sep 17 00:00:00 2001 From: lat9nq Date: Sun, 10 Jul 2022 17:18:31 -0400 Subject: [PATCH 079/429] startup_checks: Clean up Adds some comments, removes unused includes, and removes last bits of logging since this is before the logging backend starts up. --- src/yuzu/startup_checks.cpp | 15 ++++++--------- 1 file changed, 6 insertions(+), 9 deletions(-) diff --git a/src/yuzu/startup_checks.cpp b/src/yuzu/startup_checks.cpp index 6bd895400a..b27b9c8d93 100644 --- a/src/yuzu/startup_checks.cpp +++ b/src/yuzu/startup_checks.cpp @@ -14,17 +14,12 @@ #endif #include -#include -#include -#include "common/fs/fs.h" -#include "common/fs/path_util.h" -#include "common/logging/log.h" #include "video_core/vulkan_common/vulkan_instance.h" #include "video_core/vulkan_common/vulkan_library.h" #include "yuzu/startup_checks.h" -#include "yuzu/uisettings.h" void CheckVulkan() { + // Just start the Vulkan loader, this will crash if something is wrong try { Vulkan::vk::InstanceDispatch dld; const Common::DynamicLibrary library = Vulkan::OpenLibrary(); @@ -32,7 +27,7 @@ void CheckVulkan() { Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_0); } catch (const Vulkan::vk::Exception& exception) { - LOG_ERROR(Frontend, "Failed to initialize Vulkan: {}", exception.what()); + std::fprintf(stderr, "Failed to initialize Vulkan: %s\n", exception.what()); } } @@ -63,7 +58,7 @@ bool StartupChecks(const char* arg0, bool* has_broken_vulkan) { return false; } - // wait until the processs exits + // Wait until the processs exits and get exit code from it DWORD exit_code = STILL_ACTIVE; while (exit_code == STILL_ACTIVE) { const int err = GetExitCodeProcess(process_info.hProcess, &exit_code); @@ -73,6 +68,7 @@ bool StartupChecks(const char* arg0, bool* has_broken_vulkan) { } } + // Vulkan is broken if the child crashed (return value is not zero) *has_broken_vulkan = (exit_code != 0); if (CloseHandle(process_info.hProcess) == 0) { @@ -93,6 +89,7 @@ bool StartupChecks(const char* arg0, bool* has_broken_vulkan) { return false; } + // Get exit code from child process int status; const int r_val = wait(&status); if (r_val == -1) { @@ -100,6 +97,7 @@ bool StartupChecks(const char* arg0, bool* has_broken_vulkan) { std::fprintf(stderr, "wait failed with error %d\n", err); return false; } + // Vulkan is broken if the child crashed (return value is not zero) *has_broken_vulkan = (status != 0); #endif return false; @@ -115,7 +113,6 @@ bool SpawnChild(const char* arg0, PROCESS_INFORMATION* pi) { char p_name[255]; std::strncpy(p_name, arg0, 255); - // TODO: use argv[0] instead of yuzu.exe const bool process_created = CreateProcessA(nullptr, // lpApplicationName p_name, // lpCommandLine nullptr, // lpProcessAttributes From 2d2a69ab5bec849c923b743186e827460221a4b4 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Sun, 10 Jul 2022 20:24:10 -0400 Subject: [PATCH 080/429] startup_checks: Use GetEnvironmentVariableA Solves MSVC compile error. Also drops need string use for comparison. --- src/yuzu/startup_checks.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/yuzu/startup_checks.cpp b/src/yuzu/startup_checks.cpp index b27b9c8d93..0919d89c65 100644 --- a/src/yuzu/startup_checks.cpp +++ b/src/yuzu/startup_checks.cpp @@ -34,11 +34,10 @@ void CheckVulkan() { bool StartupChecks(const char* arg0, bool* has_broken_vulkan) { #ifdef _WIN32 // Check environment variable to see if we are the child - char variable_contents[32]; + char variable_contents[8]; const DWORD startup_check_var = - GetEnvironmentVariable(STARTUP_CHECK_ENV_VAR, variable_contents, 32); - const std::string variable_contents_s{variable_contents}; - if (startup_check_var > 0 && variable_contents_s == "ON") { + GetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, variable_contents, 8); + if (startup_check_var > 0 && std::strncmp(variable_contents, "ON", 8) == 0) { CheckVulkan(); return true; } From 18550b165b24e8670cd3a72178c7161e06f9841e Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 10 Jul 2022 20:14:50 -0500 Subject: [PATCH 081/429] core: hid: Add fallback for dualjoycon and pro controllers --- src/core/hid/emulated_controller.cpp | 35 +++++++++++++++++++++++++++- src/core/hid/emulated_controller.h | 1 + 2 files changed, 35 insertions(+), 1 deletion(-) diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index bd2384515b..62a7a1a195 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -99,8 +99,10 @@ void EmulatedController::ReloadFromSettings() { // Other or debug controller should always be a pro controller if (npad_id_type != NpadIdType::Other) { SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type)); + original_npad_type = npad_type; } else { SetNpadStyleIndex(NpadStyleIndex::ProController); + original_npad_type = npad_type; } if (player.connected) { @@ -339,6 +341,7 @@ void EmulatedController::DisableConfiguration() { Disconnect(); } SetNpadStyleIndex(tmp_npad_type); + original_npad_type = tmp_npad_type; } // Apply temporary connected status to the real controller @@ -950,13 +953,27 @@ void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles) if (!is_connected) { return; } + + // Attempt to reconnect with the original type + if (npad_type != original_npad_type) { + Disconnect(); + const auto current_npad_type = npad_type; + SetNpadStyleIndex(original_npad_type); + if (IsControllerSupported()) { + Connect(); + return; + } + SetNpadStyleIndex(current_npad_type); + Connect(); + } + if (IsControllerSupported()) { return; } Disconnect(); - // Fallback fullkey controllers to Pro controllers + // Fallback Fullkey controllers to Pro controllers if (IsControllerFullkey() && supported_style_tag.fullkey) { LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type); SetNpadStyleIndex(NpadStyleIndex::ProController); @@ -964,6 +981,22 @@ void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles) return; } + // Fallback Dual joycon controllers to Pro controllers + if (npad_type == NpadStyleIndex::JoyconDual && supported_style_tag.fullkey) { + LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type); + SetNpadStyleIndex(NpadStyleIndex::ProController); + Connect(); + return; + } + + // Fallback Pro controllers to Dual joycon + if (npad_type == NpadStyleIndex::ProController && supported_style_tag.joycon_dual) { + LOG_WARNING(Service_HID, "Reconnecting controller type {} as Dual Joycons", npad_type); + SetNpadStyleIndex(NpadStyleIndex::JoyconDual); + Connect(); + return; + } + LOG_ERROR(Service_HID, "Controller type {} is not supported. Disconnecting controller", npad_type); } diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h index 3f02ed3c07..1469fb95ae 100644 --- a/src/core/hid/emulated_controller.h +++ b/src/core/hid/emulated_controller.h @@ -401,6 +401,7 @@ private: const NpadIdType npad_id_type; NpadStyleIndex npad_type{NpadStyleIndex::None}; + NpadStyleIndex original_npad_type{NpadStyleIndex::None}; NpadStyleTag supported_style_tag{NpadStyleSet::All}; bool is_connected{false}; bool is_configuring{false}; From adc617ccc4ccb3d116822f1a8cb559581f25827a Mon Sep 17 00:00:00 2001 From: Merry Date: Tue, 12 Jul 2022 11:31:08 +0100 Subject: [PATCH 082/429] externals: Update dynarmic to 6.1.1 Fixes for fast dispatcher --- externals/dynarmic | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/externals/dynarmic b/externals/dynarmic index 7f84870712..9ebf6a8384 160000 --- a/externals/dynarmic +++ b/externals/dynarmic @@ -1 +1 @@ -Subproject commit 7f84870712ac2fe06aa62dc2bebbe46b51a2cc2e +Subproject commit 9ebf6a8384836322ce58beb7ca10f5d4c66e9211 From 7d9369d15ea6061e4b3a48cc8dbe442501a86ba1 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Tue, 12 Jul 2022 14:23:50 -0400 Subject: [PATCH 083/429] startup_checks: Use WaitForSingleObject and more cleanup --- src/yuzu/startup_checks.cpp | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/src/yuzu/startup_checks.cpp b/src/yuzu/startup_checks.cpp index 0919d89c65..8421280bf2 100644 --- a/src/yuzu/startup_checks.cpp +++ b/src/yuzu/startup_checks.cpp @@ -58,13 +58,11 @@ bool StartupChecks(const char* arg0, bool* has_broken_vulkan) { } // Wait until the processs exits and get exit code from it + WaitForSingleObject(process_info.hProcess, INFINITE); DWORD exit_code = STILL_ACTIVE; - while (exit_code == STILL_ACTIVE) { - const int err = GetExitCodeProcess(process_info.hProcess, &exit_code); - if (err == 0) { - std::fprintf(stderr, "GetExitCodeProcess failed with error %d\n", GetLastError()); - break; - } + const int err = GetExitCodeProcess(process_info.hProcess, &exit_code); + if (err == 0) { + std::fprintf(stderr, "GetExitCodeProcess failed with error %d\n", GetLastError()); } // Vulkan is broken if the child crashed (return value is not zero) @@ -77,6 +75,11 @@ bool StartupChecks(const char* arg0, bool* has_broken_vulkan) { std::fprintf(stderr, "CloseHandle failed with error %d\n", GetLastError()); } + if (!SetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, nullptr)) { + std::fprintf(stderr, "SetEnvironmentVariableA failed to clear %s with error %d\n", + STARTUP_CHECK_ENV_VAR, GetLastError()); + } + #elif defined(YUZU_UNIX) const pid_t pid = fork(); if (pid == 0) { From 32b522b1fddf57006fdcc833bc1f5b18132275ee Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 26 Jun 2022 10:19:17 -0500 Subject: [PATCH 084/429] service: ac: Replace intances of ProfileData with UserData --- src/core/hle/service/acc/acc.cpp | 20 ++++++++++---------- src/core/hle/service/acc/profile_manager.cpp | 11 +++++------ src/core/hle/service/acc/profile_manager.h | 15 +++++++-------- 3 files changed, 22 insertions(+), 24 deletions(-) diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp index b726ac27a3..def1058321 100644 --- a/src/core/hle/service/acc/acc.cpp +++ b/src/core/hle/service/acc/acc.cpp @@ -290,7 +290,7 @@ protected: void Get(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_ACC, "called user_id=0x{}", user_id.RawString()); ProfileBase profile_base{}; - ProfileData data{}; + UserData data{}; if (profile_manager.GetProfileBaseAndData(user_id, profile_base, data)) { ctx.WriteBuffer(data); IPC::ResponseBuilder rb{ctx, 16}; @@ -373,18 +373,18 @@ protected: reinterpret_cast(base.username.data()), base.username.size()), base.timestamp, base.user_uuid.RawString()); - if (user_data.size() < sizeof(ProfileData)) { - LOG_ERROR(Service_ACC, "ProfileData buffer too small!"); + if (user_data.size() < sizeof(UserData)) { + LOG_ERROR(Service_ACC, "UserData buffer too small!"); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ERR_INVALID_BUFFER); return; } - ProfileData data; - std::memcpy(&data, user_data.data(), sizeof(ProfileData)); + UserData data; + std::memcpy(&data, user_data.data(), sizeof(UserData)); if (!profile_manager.SetProfileBaseAndData(user_id, base, data)) { - LOG_ERROR(Service_ACC, "Failed to update profile data and base!"); + LOG_ERROR(Service_ACC, "Failed to update user data and base!"); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ERR_FAILED_SAVE_DATA); return; @@ -406,15 +406,15 @@ protected: reinterpret_cast(base.username.data()), base.username.size()), base.timestamp, base.user_uuid.RawString()); - if (user_data.size() < sizeof(ProfileData)) { - LOG_ERROR(Service_ACC, "ProfileData buffer too small!"); + if (user_data.size() < sizeof(UserData)) { + LOG_ERROR(Service_ACC, "UserData buffer too small!"); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ERR_INVALID_BUFFER); return; } - ProfileData data; - std::memcpy(&data, user_data.data(), sizeof(ProfileData)); + UserData data; + std::memcpy(&data, user_data.data(), sizeof(UserData)); Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Write, Common::FS::FileType::BinaryFile); diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp index 8118ead338..a58da4d5f5 100644 --- a/src/core/hle/service/acc/profile_manager.cpp +++ b/src/core/hle/service/acc/profile_manager.cpp @@ -22,7 +22,7 @@ struct UserRaw { UUID uuid2{}; u64 timestamp{}; ProfileUsername username{}; - ProfileData extra_data{}; + UserData extra_data{}; }; static_assert(sizeof(UserRaw) == 0xC8, "UserRaw has incorrect size."); @@ -263,7 +263,7 @@ UUID ProfileManager::GetLastOpenedUser() const { /// Return the users profile base and the unknown arbitary data. bool ProfileManager::GetProfileBaseAndData(std::optional index, ProfileBase& profile, - ProfileData& data) const { + UserData& data) const { if (GetProfileBase(index, profile)) { data = profiles[*index].data; return true; @@ -272,15 +272,14 @@ bool ProfileManager::GetProfileBaseAndData(std::optional index, Pro } /// Return the users profile base and the unknown arbitary data. -bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile, - ProfileData& data) const { +bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile, UserData& data) const { const auto idx = GetUserIndex(uuid); return GetProfileBaseAndData(idx, profile, data); } /// Return the users profile base and the unknown arbitary data. bool ProfileManager::GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile, - ProfileData& data) const { + UserData& data) const { return GetProfileBaseAndData(user.user_uuid, profile, data); } @@ -318,7 +317,7 @@ bool ProfileManager::SetProfileBase(UUID uuid, const ProfileBase& profile_new) { } bool ProfileManager::SetProfileBaseAndData(Common::UUID uuid, const ProfileBase& profile_new, - const ProfileData& data_new) { + const UserData& data_new) { const auto index = GetUserIndex(uuid); if (index.has_value() && SetProfileBase(uuid, profile_new)) { profiles[*index].data = data_new; diff --git a/src/core/hle/service/acc/profile_manager.h b/src/core/hle/service/acc/profile_manager.h index 9940957f15..135f7d0d59 100644 --- a/src/core/hle/service/acc/profile_manager.h +++ b/src/core/hle/service/acc/profile_manager.h @@ -22,7 +22,7 @@ using UserIDArray = std::array; /// Contains extra data related to a user. /// TODO: RE this structure -struct ProfileData { +struct UserData { INSERT_PADDING_WORDS_NOINIT(1); u32 icon_id; u8 bg_color_id; @@ -30,7 +30,7 @@ struct ProfileData { INSERT_PADDING_BYTES_NOINIT(0x10); INSERT_PADDING_BYTES_NOINIT(0x60); }; -static_assert(sizeof(ProfileData) == 0x80, "ProfileData structure has incorrect size"); +static_assert(sizeof(UserData) == 0x80, "UserData structure has incorrect size"); /// This holds general information about a users profile. This is where we store all the information /// based on a specific user @@ -38,7 +38,7 @@ struct ProfileInfo { Common::UUID user_uuid{}; ProfileUsername username{}; u64 creation_time{}; - ProfileData data{}; // TODO(ognik): Work out what this is + UserData data{}; // TODO(ognik): Work out what this is bool is_open{}; }; @@ -74,10 +74,9 @@ public: bool GetProfileBase(Common::UUID uuid, ProfileBase& profile) const; bool GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const; bool GetProfileBaseAndData(std::optional index, ProfileBase& profile, - ProfileData& data) const; - bool GetProfileBaseAndData(Common::UUID uuid, ProfileBase& profile, ProfileData& data) const; - bool GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile, - ProfileData& data) const; + UserData& data) const; + bool GetProfileBaseAndData(Common::UUID uuid, ProfileBase& profile, UserData& data) const; + bool GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile, UserData& data) const; std::size_t GetUserCount() const; std::size_t GetOpenUserCount() const; bool UserExists(Common::UUID uuid) const; @@ -93,7 +92,7 @@ public: bool RemoveUser(Common::UUID uuid); bool SetProfileBase(Common::UUID uuid, const ProfileBase& profile_new); bool SetProfileBaseAndData(Common::UUID uuid, const ProfileBase& profile_new, - const ProfileData& data_new); + const UserData& data_new); private: void ParseUserSaveFile(); From 8e0e2e95e6e3ba0ac265d69814f9e6d07269f0d7 Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 26 Jun 2022 10:27:46 -0500 Subject: [PATCH 085/429] service am: Update service tables to 14.0.0 --- src/core/hle/service/am/am.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index d35644e73a..9c62ebc60d 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -238,6 +238,7 @@ IDebugFunctions::IDebugFunctions(Core::System& system_) {130, nullptr, "FriendInvitationSetApplicationParameter"}, {131, nullptr, "FriendInvitationClearApplicationParameter"}, {132, nullptr, "FriendInvitationPushApplicationParameter"}, + {140, nullptr, "RestrictPowerOperationForSecureLaunchModeForDebug"}, {900, nullptr, "GetGrcProcessLaunchedSystemEvent"}, }; // clang-format on @@ -1310,6 +1311,8 @@ IApplicationFunctions::IApplicationFunctions(Core::System& system_) {33, &IApplicationFunctions::EndBlockingHomeButton, "EndBlockingHomeButton"}, {34, nullptr, "SelectApplicationLicense"}, {35, nullptr, "GetDeviceSaveDataSizeMax"}, + {36, nullptr, "GetLimitedApplicationLicense"}, + {37, nullptr, "GetLimitedApplicationLicenseUpgradableEvent"}, {40, &IApplicationFunctions::NotifyRunning, "NotifyRunning"}, {50, &IApplicationFunctions::GetPseudoDeviceId, "GetPseudoDeviceId"}, {60, nullptr, "SetMediaPlaybackStateForApplication"}, From 2535e9d1ec49fdda71b089d54ebf07a9498cc3e8 Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 26 Jun 2022 10:50:30 -0500 Subject: [PATCH 086/429] service: btdrv,bcat,btm: Update service tables to 14.0.0 --- src/core/hle/service/bcat/bcat_module.cpp | 4 ++-- src/core/hle/service/btdrv/btdrv.cpp | 5 +++++ src/core/hle/service/btm/btm.cpp | 8 ++++++-- 3 files changed, 13 insertions(+), 4 deletions(-) diff --git a/src/core/hle/service/bcat/bcat_module.cpp b/src/core/hle/service/bcat/bcat_module.cpp index d928e37fb8..bc08ac487f 100644 --- a/src/core/hle/service/bcat/bcat_module.cpp +++ b/src/core/hle/service/bcat/bcat_module.cpp @@ -140,8 +140,8 @@ public: {20401, nullptr, "UnregisterSystemApplicationDeliveryTask"}, {20410, nullptr, "SetSystemApplicationDeliveryTaskTimer"}, {30100, &IBcatService::SetPassphrase, "SetPassphrase"}, - {30101, nullptr, "Unknown"}, - {30102, nullptr, "Unknown2"}, + {30101, nullptr, "Unknown30101"}, + {30102, nullptr, "Unknown30102"}, {30200, nullptr, "RegisterBackgroundDeliveryTask"}, {30201, nullptr, "UnregisterBackgroundDeliveryTask"}, {30202, nullptr, "BlockDeliveryTask"}, diff --git a/src/core/hle/service/btdrv/btdrv.cpp b/src/core/hle/service/btdrv/btdrv.cpp index f9ee2b6244..ec7e5320cb 100644 --- a/src/core/hle/service/btdrv/btdrv.cpp +++ b/src/core/hle/service/btdrv/btdrv.cpp @@ -181,6 +181,11 @@ public: {147, nullptr, "RegisterAudioControlNotification"}, {148, nullptr, "SendAudioControlPassthroughCommand"}, {149, nullptr, "SendAudioControlSetAbsoluteVolumeCommand"}, + {150, nullptr, "AcquireAudioSinkVolumeLocallyChangedEvent"}, + {151, nullptr, "AcquireAudioSinkVolumeUpdateRequestCompletedEvent"}, + {152, nullptr, "GetAudioSinkVolume"}, + {153, nullptr, "RequestUpdateAudioSinkVolume"}, + {154, nullptr, "IsAudioSinkVolumeSupported"}, {256, nullptr, "IsManufacturingMode"}, {257, nullptr, "EmulateBluetoothCrash"}, {258, nullptr, "GetBleChannelMap"}, diff --git a/src/core/hle/service/btm/btm.cpp b/src/core/hle/service/btm/btm.cpp index 3fa88cbd3f..eebf85e03a 100644 --- a/src/core/hle/service/btm/btm.cpp +++ b/src/core/hle/service/btm/btm.cpp @@ -214,8 +214,12 @@ public: {76, nullptr, "Unknown76"}, {100, nullptr, "Unknown100"}, {101, nullptr, "Unknown101"}, - {110, nullptr, "Unknown102"}, - {111, nullptr, "Unknown103"}, + {110, nullptr, "Unknown110"}, + {111, nullptr, "Unknown111"}, + {112, nullptr, "Unknown112"}, + {113, nullptr, "Unknown113"}, + {114, nullptr, "Unknown114"}, + {115, nullptr, "Unknown115"}, }; // clang-format on From 1584de951ac0b7ed442a16e06b5032106789a09b Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 26 Jun 2022 16:20:18 -0500 Subject: [PATCH 087/429] service: fatal: Add function table --- src/core/hle/service/fatal/fatal_p.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/core/hle/service/fatal/fatal_p.cpp b/src/core/hle/service/fatal/fatal_p.cpp index 7d35b42087..4a81bb5e2f 100644 --- a/src/core/hle/service/fatal/fatal_p.cpp +++ b/src/core/hle/service/fatal/fatal_p.cpp @@ -6,7 +6,13 @@ namespace Service::Fatal { Fatal_P::Fatal_P(std::shared_ptr module_, Core::System& system_) - : Interface(std::move(module_), system_, "fatal:p") {} + : Interface(std::move(module_), system_, "fatal:p") { + static const FunctionInfo functions[] = { + {0, nullptr, "GetFatalEvent"}, + {10, nullptr, "GetFatalContext"}, + }; + RegisterHandlers(functions); +} Fatal_P::~Fatal_P() = default; From 0624c880bd5af45ae9095465e079fa55458515f6 Mon Sep 17 00:00:00 2001 From: Liam Date: Sun, 26 Jun 2022 18:52:16 -0400 Subject: [PATCH 088/429] kernel: use KScheduler from mesosphere --- src/core/arm/arm_interface.cpp | 3 +- src/core/cpu_manager.cpp | 169 ++-- src/core/cpu_manager.h | 14 +- .../hle/kernel/global_scheduler_context.cpp | 2 +- src/core/hle/kernel/k_interrupt_manager.cpp | 7 + src/core/hle/kernel/k_scheduler.cpp | 733 +++++++++--------- src/core/hle/kernel/k_scheduler.h | 220 +++--- src/core/hle/kernel/k_scheduler_lock.h | 2 + src/core/hle/kernel/k_thread.cpp | 11 +- src/core/hle/kernel/k_thread.h | 5 + src/core/hle/kernel/kernel.cpp | 10 +- src/core/hle/kernel/svc.cpp | 7 +- 12 files changed, 572 insertions(+), 611 deletions(-) diff --git a/src/core/arm/arm_interface.cpp b/src/core/arm/arm_interface.cpp index cef79b245a..cdf388fb9b 100644 --- a/src/core/arm/arm_interface.cpp +++ b/src/core/arm/arm_interface.cpp @@ -155,9 +155,10 @@ void ARM_Interface::Run() { break; } - // Handle syscalls and scheduling (this may change the current thread) + // Handle syscalls and scheduling (this may change the current thread/core) if (Has(hr, svc_call)) { Kernel::Svc::Call(system, GetSvcNumber()); + break; } if (Has(hr, break_loop) || !uses_wall_clock) { break; diff --git a/src/core/cpu_manager.cpp b/src/core/cpu_manager.cpp index 37d3d83b98..4281941291 100644 --- a/src/core/cpu_manager.cpp +++ b/src/core/cpu_manager.cpp @@ -8,6 +8,7 @@ #include "core/core.h" #include "core/core_timing.h" #include "core/cpu_manager.h" +#include "core/hle/kernel/k_interrupt_manager.h" #include "core/hle/kernel/k_scheduler.h" #include "core/hle/kernel/k_thread.h" #include "core/hle/kernel/kernel.h" @@ -41,6 +42,14 @@ void CpuManager::Shutdown() { } } +void CpuManager::GuestActivateFunction() { + if (is_multicore) { + MultiCoreGuestActivate(); + } else { + SingleCoreGuestActivate(); + } +} + void CpuManager::GuestThreadFunction() { if (is_multicore) { MultiCoreRunGuestThread(); @@ -49,36 +58,49 @@ void CpuManager::GuestThreadFunction() { } } -void CpuManager::GuestRewindFunction() { - if (is_multicore) { - MultiCoreRunGuestLoop(); - } else { - SingleCoreRunGuestLoop(); - } -} - -void CpuManager::IdleThreadFunction() { - if (is_multicore) { - MultiCoreRunIdleThread(); - } else { - SingleCoreRunIdleThread(); - } -} - void CpuManager::ShutdownThreadFunction() { ShutdownThread(); } +void CpuManager::WaitForAndHandleInterrupt() { + auto& kernel = system.Kernel(); + auto& physical_core = kernel.CurrentPhysicalCore(); + + ASSERT(Kernel::GetCurrentThread(kernel).GetDisableDispatchCount() == 1); + + if (!physical_core.IsInterrupted()) { + physical_core.Idle(); + } + + HandleInterrupt(); +} + +void CpuManager::HandleInterrupt() { + auto& kernel = system.Kernel(); + auto core_index = kernel.CurrentPhysicalCoreIndex(); + + Kernel::KInterruptManager::HandleInterrupt(kernel, static_cast(core_index)); +} + /////////////////////////////////////////////////////////////////////////////// /// MultiCore /// /////////////////////////////////////////////////////////////////////////////// -void CpuManager::MultiCoreRunGuestThread() { +void CpuManager::MultiCoreGuestActivate() { + // Similar to the HorizonKernelMain callback in HOS auto& kernel = system.Kernel(); - kernel.CurrentScheduler()->OnThreadStart(); - auto* thread = kernel.CurrentScheduler()->GetSchedulerCurrentThread(); - auto& host_context = thread->GetHostContext(); - host_context->SetRewindPoint([this] { GuestRewindFunction(); }); + auto* scheduler = kernel.CurrentScheduler(); + + scheduler->Activate(); + UNREACHABLE(); +} + +void CpuManager::MultiCoreRunGuestThread() { + // Similar to UserModeThreadStarter in HOS + auto& kernel = system.Kernel(); + auto* thread = kernel.GetCurrentEmuThread(); + thread->EnableDispatch(); + MultiCoreRunGuestLoop(); } @@ -91,18 +113,8 @@ void CpuManager::MultiCoreRunGuestLoop() { physical_core->Run(); physical_core = &kernel.CurrentPhysicalCore(); } - { - Kernel::KScopedDisableDispatch dd(kernel); - physical_core->ArmInterface().ClearExclusiveState(); - } - } -} -void CpuManager::MultiCoreRunIdleThread() { - auto& kernel = system.Kernel(); - while (true) { - Kernel::KScopedDisableDispatch dd(kernel); - kernel.CurrentPhysicalCore().Idle(); + HandleInterrupt(); } } @@ -110,83 +122,20 @@ void CpuManager::MultiCoreRunIdleThread() { /// SingleCore /// /////////////////////////////////////////////////////////////////////////////// -void CpuManager::SingleCoreRunGuestThread() { - auto& kernel = system.Kernel(); - kernel.CurrentScheduler()->OnThreadStart(); - auto* thread = kernel.CurrentScheduler()->GetSchedulerCurrentThread(); - auto& host_context = thread->GetHostContext(); - host_context->SetRewindPoint([this] { GuestRewindFunction(); }); - SingleCoreRunGuestLoop(); -} +void CpuManager::SingleCoreGuestActivate() {} -void CpuManager::SingleCoreRunGuestLoop() { - auto& kernel = system.Kernel(); - while (true) { - auto* physical_core = &kernel.CurrentPhysicalCore(); - if (!physical_core->IsInterrupted()) { - physical_core->Run(); - physical_core = &kernel.CurrentPhysicalCore(); - } - kernel.SetIsPhantomModeForSingleCore(true); - system.CoreTiming().Advance(); - kernel.SetIsPhantomModeForSingleCore(false); - physical_core->ArmInterface().ClearExclusiveState(); - PreemptSingleCore(); - auto& scheduler = kernel.Scheduler(current_core); - scheduler.RescheduleCurrentCore(); - } -} +void CpuManager::SingleCoreRunGuestThread() {} -void CpuManager::SingleCoreRunIdleThread() { - auto& kernel = system.Kernel(); - while (true) { - auto& physical_core = kernel.CurrentPhysicalCore(); - PreemptSingleCore(false); - system.CoreTiming().AddTicks(1000U); - idle_count++; - auto& scheduler = physical_core.Scheduler(); - scheduler.RescheduleCurrentCore(); - } -} +void CpuManager::SingleCoreRunGuestLoop() {} -void CpuManager::PreemptSingleCore(bool from_running_enviroment) { - { - auto& kernel = system.Kernel(); - auto& scheduler = kernel.Scheduler(current_core); - Kernel::KThread* current_thread = scheduler.GetSchedulerCurrentThread(); - if (idle_count >= 4 || from_running_enviroment) { - if (!from_running_enviroment) { - system.CoreTiming().Idle(); - idle_count = 0; - } - kernel.SetIsPhantomModeForSingleCore(true); - system.CoreTiming().Advance(); - kernel.SetIsPhantomModeForSingleCore(false); - } - current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES); - system.CoreTiming().ResetTicks(); - scheduler.Unload(scheduler.GetSchedulerCurrentThread()); - - auto& next_scheduler = kernel.Scheduler(current_core); - Common::Fiber::YieldTo(current_thread->GetHostContext(), *next_scheduler.ControlContext()); - } - - // May have changed scheduler - { - auto& scheduler = system.Kernel().Scheduler(current_core); - scheduler.Reload(scheduler.GetSchedulerCurrentThread()); - if (!scheduler.IsIdle()) { - idle_count = 0; - } - } -} +void CpuManager::PreemptSingleCore(bool from_running_enviroment) {} void CpuManager::ShutdownThread() { auto& kernel = system.Kernel(); + auto* thread = kernel.GetCurrentEmuThread(); auto core = is_multicore ? kernel.CurrentPhysicalCoreIndex() : 0; - auto* current_thread = kernel.GetCurrentEmuThread(); - Common::Fiber::YieldTo(current_thread->GetHostContext(), *core_data[core].host_context); + Common::Fiber::YieldTo(thread->GetHostContext(), *core_data[core].host_context); UNREACHABLE(); } @@ -218,9 +167,21 @@ void CpuManager::RunThread(std::size_t core) { system.GPU().ObtainContext(); } - auto* current_thread = system.Kernel().CurrentScheduler()->GetIdleThread(); - Kernel::SetCurrentThread(system.Kernel(), current_thread); - Common::Fiber::YieldTo(data.host_context, *current_thread->GetHostContext()); + auto& kernel = system.Kernel(); + + auto* main_thread = Kernel::KThread::Create(kernel); + main_thread->SetName(fmt::format("MainThread:{}", core)); + ASSERT(Kernel::KThread::InitializeMainThread(system, main_thread, static_cast(core)) + .IsSuccess()); + + auto* idle_thread = Kernel::KThread::Create(kernel); + ASSERT(Kernel::KThread::InitializeIdleThread(system, idle_thread, static_cast(core)) + .IsSuccess()); + + kernel.SetCurrentEmuThread(main_thread); + kernel.CurrentScheduler()->Initialize(idle_thread); + + Common::Fiber::YieldTo(data.host_context, *main_thread->GetHostContext()); } } // namespace Core diff --git a/src/core/cpu_manager.h b/src/core/cpu_manager.h index 76dc58ee1e..8143424af2 100644 --- a/src/core/cpu_manager.h +++ b/src/core/cpu_manager.h @@ -5,6 +5,7 @@ #include #include +#include #include #include #include @@ -47,10 +48,14 @@ public: gpu_barrier->Sync(); } + void WaitForAndHandleInterrupt(); void Initialize(); void Shutdown(); - std::function GetGuestThreadStartFunc() { + std::function GetGuestActivateFunc() { + return [this] { GuestActivateFunction(); }; + } + std::function GetGuestThreadFunc() { return [this] { GuestThreadFunction(); }; } std::function GetIdleThreadStartFunc() { @@ -67,21 +72,22 @@ public: } private: + void GuestActivateFunction(); void GuestThreadFunction(); - void GuestRewindFunction(); void IdleThreadFunction(); void ShutdownThreadFunction(); + void MultiCoreGuestActivate(); void MultiCoreRunGuestThread(); void MultiCoreRunGuestLoop(); - void MultiCoreRunIdleThread(); + void SingleCoreGuestActivate(); void SingleCoreRunGuestThread(); void SingleCoreRunGuestLoop(); - void SingleCoreRunIdleThread(); static void ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager, std::size_t core); + void HandleInterrupt(); void ShutdownThread(); void RunThread(std::size_t core); diff --git a/src/core/hle/kernel/global_scheduler_context.cpp b/src/core/hle/kernel/global_scheduler_context.cpp index 164436b261..21fd5cb678 100644 --- a/src/core/hle/kernel/global_scheduler_context.cpp +++ b/src/core/hle/kernel/global_scheduler_context.cpp @@ -41,7 +41,7 @@ void GlobalSchedulerContext::PreemptThreads() { ASSERT(IsLocked()); for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) { const u32 priority = preemption_priorities[core_id]; - kernel.Scheduler(core_id).RotateScheduledQueue(core_id, priority); + KScheduler::RotateScheduledQueue(kernel, core_id, priority); // Signal an interrupt occurred. For core 3, this is a certainty, as preemption will result // in the rotator thread being scheduled. For cores 0-2, this is to simulate or system diff --git a/src/core/hle/kernel/k_interrupt_manager.cpp b/src/core/hle/kernel/k_interrupt_manager.cpp index d606a7f865..1b577a5b3e 100644 --- a/src/core/hle/kernel/k_interrupt_manager.cpp +++ b/src/core/hle/kernel/k_interrupt_manager.cpp @@ -6,6 +6,7 @@ #include "core/hle/kernel/k_scheduler.h" #include "core/hle/kernel/k_thread.h" #include "core/hle/kernel/kernel.h" +#include "core/hle/kernel/physical_core.h" namespace Kernel::KInterruptManager { @@ -15,6 +16,9 @@ void HandleInterrupt(KernelCore& kernel, s32 core_id) { return; } + // Acknowledge the interrupt. + kernel.PhysicalCore(core_id).ClearInterrupt(); + auto& current_thread = GetCurrentThread(kernel); // If the user disable count is set, we may need to pin the current thread. @@ -27,6 +31,9 @@ void HandleInterrupt(KernelCore& kernel, s32 core_id) { // Set the interrupt flag for the thread. GetCurrentThread(kernel).SetInterruptFlag(); } + + // Request interrupt scheduling. + kernel.CurrentScheduler()->RequestScheduleOnInterrupt(); } } // namespace Kernel::KInterruptManager diff --git a/src/core/hle/kernel/k_scheduler.cpp b/src/core/hle/kernel/k_scheduler.cpp index d599d2bcb9..13915dbd99 100644 --- a/src/core/hle/kernel/k_scheduler.cpp +++ b/src/core/hle/kernel/k_scheduler.cpp @@ -27,69 +27,162 @@ static void IncrementScheduledCount(Kernel::KThread* thread) { } } -void KScheduler::RescheduleCores(KernelCore& kernel, u64 cores_pending_reschedule) { - auto scheduler = kernel.CurrentScheduler(); - - u32 current_core{0xF}; - bool must_context_switch{}; - if (scheduler) { - current_core = scheduler->core_id; - // TODO(bunnei): Should be set to true when we deprecate single core - must_context_switch = !kernel.IsPhantomModeForSingleCore(); - } - - while (cores_pending_reschedule != 0) { - const auto core = static_cast(std::countr_zero(cores_pending_reschedule)); - ASSERT(core < Core::Hardware::NUM_CPU_CORES); - if (!must_context_switch || core != current_core) { - auto& phys_core = kernel.PhysicalCore(core); - phys_core.Interrupt(); +KScheduler::KScheduler(KernelCore& kernel_) : kernel{kernel_} { + m_idle_stack = std::make_shared([this] { + while (true) { + ScheduleImplOffStack(); } - cores_pending_reschedule &= ~(1ULL << core); - } + }); - for (std::size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; ++core_id) { - if (kernel.PhysicalCore(core_id).IsInterrupted()) { - KInterruptManager::HandleInterrupt(kernel, static_cast(core_id)); - } - } + m_state.needs_scheduling = true; +} - if (must_context_switch) { - auto core_scheduler = kernel.CurrentScheduler(); - kernel.ExitSVCProfile(); - core_scheduler->RescheduleCurrentCore(); - kernel.EnterSVCProfile(); +KScheduler::~KScheduler() = default; + +void KScheduler::SetInterruptTaskRunnable() { + m_state.interrupt_task_runnable = true; + m_state.needs_scheduling = true; +} + +void KScheduler::RequestScheduleOnInterrupt() { + m_state.needs_scheduling = true; + + if (CanSchedule(kernel)) { + ScheduleOnInterrupt(); } } -u64 KScheduler::UpdateHighestPriorityThread(KThread* highest_thread) { - KScopedSpinLock lk{guard}; - if (KThread* prev_highest_thread = state.highest_priority_thread; - prev_highest_thread != highest_thread) { - if (prev_highest_thread != nullptr) { - IncrementScheduledCount(prev_highest_thread); - prev_highest_thread->SetLastScheduledTick(system.CoreTiming().GetCPUTicks()); +void KScheduler::DisableScheduling(KernelCore& kernel) { + ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 0); + GetCurrentThread(kernel).DisableDispatch(); +} + +void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling) { + ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 1); + + auto* scheduler = kernel.CurrentScheduler(); + + if (!scheduler) { + // HACK: we cannot schedule from this thread, it is not a core thread + RescheduleCores(kernel, cores_needing_scheduling); + if (GetCurrentThread(kernel).GetDisableDispatchCount() == 1) { + // Special case to ensure dummy threads that are waiting block + GetCurrentThread(kernel).IfDummyThreadTryWait(); } - if (state.should_count_idle) { - if (highest_thread != nullptr) { + GetCurrentThread(kernel).EnableDispatch(); + return; + } + + scheduler->RescheduleOtherCores(cores_needing_scheduling); + + if (GetCurrentThread(kernel).GetDisableDispatchCount() > 1) { + GetCurrentThread(kernel).EnableDispatch(); + } else { + scheduler->RescheduleCurrentCore(); + } +} + +u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) { + if (IsSchedulerUpdateNeeded(kernel)) { + return UpdateHighestPriorityThreadsImpl(kernel); + } else { + return 0; + } +} + +void KScheduler::Schedule() { + ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1); + ASSERT(m_core_id == GetCurrentCoreId(kernel)); + + ScheduleImpl(); +} + +void KScheduler::ScheduleOnInterrupt() { + GetCurrentThread(kernel).DisableDispatch(); + Schedule(); + GetCurrentThread(kernel).EnableDispatch(); +} + +void KScheduler::RescheduleCurrentCore() { + ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1); + + GetCurrentThread(kernel).EnableDispatch(); + + if (m_state.needs_scheduling.load()) { + // Disable interrupts, and then check again if rescheduling is needed. + // KScopedInterruptDisable intr_disable; + + kernel.CurrentScheduler()->RescheduleCurrentCoreImpl(); + } +} + +void KScheduler::RescheduleCurrentCoreImpl() { + // Check that scheduling is needed. + if (m_state.needs_scheduling.load()) [[likely]] { + GetCurrentThread(kernel).DisableDispatch(); + Schedule(); + GetCurrentThread(kernel).EnableDispatch(); + } +} + +void KScheduler::Initialize(KThread* idle_thread) { + // Set core ID/idle thread/interrupt task manager. + m_core_id = GetCurrentCoreId(kernel); + m_idle_thread = idle_thread; + // m_state.idle_thread_stack = m_idle_thread->GetStackTop(); + // m_state.interrupt_task_manager = &kernel.GetInterruptTaskManager(); + + // Insert the main thread into the priority queue. + // { + // KScopedSchedulerLock lk{kernel}; + // GetPriorityQueue(kernel).PushBack(GetCurrentThreadPointer(kernel)); + // SetSchedulerUpdateNeeded(kernel); + // } + + // Bind interrupt handler. + // kernel.GetInterruptManager().BindHandler( + // GetSchedulerInterruptHandler(kernel), KInterruptName::Scheduler, m_core_id, + // KInterruptController::PriorityLevel_Scheduler, false, false); + + // Set the current thread. + m_current_thread = GetCurrentThreadPointer(kernel); +} + +void KScheduler::Activate() { + ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1); + + // m_state.should_count_idle = KTargetSystem::IsDebugMode(); + m_is_active = true; + RescheduleCurrentCore(); +} + +u64 KScheduler::UpdateHighestPriorityThread(KThread* highest_thread) { + if (KThread* prev_highest_thread = m_state.highest_priority_thread; + prev_highest_thread != highest_thread) [[likely]] { + if (prev_highest_thread != nullptr) [[likely]] { + IncrementScheduledCount(prev_highest_thread); + prev_highest_thread->SetLastScheduledTick(kernel.System().CoreTiming().GetCPUTicks()); + } + if (m_state.should_count_idle) { + if (highest_thread != nullptr) [[likely]] { if (KProcess* process = highest_thread->GetOwnerProcess(); process != nullptr) { - process->SetRunningThread(core_id, highest_thread, state.idle_count); + process->SetRunningThread(m_core_id, highest_thread, m_state.idle_count); } } else { - state.idle_count++; + m_state.idle_count++; } } - state.highest_priority_thread = highest_thread; - state.needs_scheduling.store(true); - return (1ULL << core_id); + m_state.highest_priority_thread = highest_thread; + m_state.needs_scheduling = true; + return (1ULL << m_core_id); } else { return 0; } } u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) { - ASSERT(kernel.GlobalSchedulerContext().IsLocked()); + ASSERT(IsSchedulerLockedByCurrentThread(kernel)); // Clear that we need to update. ClearSchedulerUpdateNeeded(kernel); @@ -98,18 +191,20 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) { KThread* top_threads[Core::Hardware::NUM_CPU_CORES]; auto& priority_queue = GetPriorityQueue(kernel); - /// We want to go over all cores, finding the highest priority thread and determining if - /// scheduling is needed for that core. + // We want to go over all cores, finding the highest priority thread and determining if + // scheduling is needed for that core. for (size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) { KThread* top_thread = priority_queue.GetScheduledFront(static_cast(core_id)); if (top_thread != nullptr) { - // If the thread has no waiters, we need to check if the process has a thread pinned. - if (top_thread->GetNumKernelWaiters() == 0) { - if (KProcess* parent = top_thread->GetOwnerProcess(); parent != nullptr) { - if (KThread* pinned = parent->GetPinnedThread(static_cast(core_id)); - pinned != nullptr && pinned != top_thread) { - // We prefer our parent's pinned thread if possible. However, we also don't - // want to schedule un-runnable threads. + // We need to check if the thread's process has a pinned thread. + if (KProcess* parent = top_thread->GetOwnerProcess()) { + // Check that there's a pinned thread other than the current top thread. + if (KThread* pinned = parent->GetPinnedThread(static_cast(core_id)); + pinned != nullptr && pinned != top_thread) { + // We need to prefer threads with kernel waiters to the pinned thread. + if (top_thread->GetNumKernelWaiters() == + 0 /* && top_thread != parent->GetExceptionThread() */) { + // If the pinned thread is runnable, use it. if (pinned->GetRawState() == ThreadState::Runnable) { top_thread = pinned; } else { @@ -129,7 +224,8 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) { // Idle cores are bad. We're going to try to migrate threads to each idle core in turn. while (idle_cores != 0) { - const auto core_id = static_cast(std::countr_zero(idle_cores)); + const s32 core_id = static_cast(std::countr_zero(idle_cores)); + if (KThread* suggested = priority_queue.GetSuggestedFront(core_id); suggested != nullptr) { s32 migration_candidates[Core::Hardware::NUM_CPU_CORES]; size_t num_candidates = 0; @@ -150,7 +246,6 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) { // The suggested thread isn't bound to its core, so we can migrate it! suggested->SetActiveCore(core_id); priority_queue.ChangeCore(suggested_core, suggested); - top_threads[core_id] = suggested; cores_needing_scheduling |= kernel.Scheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]); @@ -183,7 +278,6 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) { // Perform the migration. suggested->SetActiveCore(core_id); priority_queue.ChangeCore(candidate_core, suggested); - top_threads[core_id] = suggested; cores_needing_scheduling |= kernel.Scheduler(core_id).UpdateHighestPriorityThread( @@ -200,24 +294,223 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) { return cores_needing_scheduling; } +void KScheduler::SwitchThread(KThread* next_thread) { + KProcess* const cur_process = kernel.CurrentProcess(); + KThread* const cur_thread = GetCurrentThreadPointer(kernel); + + // We never want to schedule a null thread, so use the idle thread if we don't have a next. + if (next_thread == nullptr) { + next_thread = m_idle_thread; + } + + if (next_thread->GetCurrentCore() != m_core_id) { + next_thread->SetCurrentCore(m_core_id); + } + + // If we're not actually switching thread, there's nothing to do. + if (next_thread == cur_thread) { + return; + } + + // Next thread is now known not to be nullptr, and must not be dispatchable. + ASSERT(next_thread->GetDisableDispatchCount() == 1); + ASSERT(!next_thread->IsDummyThread()); + + // Update the CPU time tracking variables. + const s64 prev_tick = m_last_context_switch_time; + const s64 cur_tick = kernel.System().CoreTiming().GetCPUTicks(); + const s64 tick_diff = cur_tick - prev_tick; + cur_thread->AddCpuTime(m_core_id, tick_diff); + if (cur_process != nullptr) { + cur_process->UpdateCPUTimeTicks(tick_diff); + } + m_last_context_switch_time = cur_tick; + + // Update our previous thread. + if (cur_process != nullptr) { + if (!cur_thread->IsTerminationRequested() && cur_thread->GetActiveCore() == m_core_id) + [[likely]] { + m_state.prev_thread = cur_thread; + } else { + m_state.prev_thread = nullptr; + } + } + + // Switch the current process, if we're switching processes. + // if (KProcess *next_process = next_thread->GetOwnerProcess(); next_process != cur_process) { + // KProcess::Switch(cur_process, next_process); + // } + + // Set the new thread. + SetCurrentThread(kernel, next_thread); + m_current_thread = next_thread; + + // Set the new Thread Local region. + // cpu::SwitchThreadLocalRegion(GetInteger(next_thread->GetThreadLocalRegionAddress())); +} + +void KScheduler::ScheduleImpl() { + // First, clear the needs scheduling bool. + m_state.needs_scheduling.store(false, std::memory_order_seq_cst); + + // Load the appropriate thread pointers for scheduling. + KThread* const cur_thread{GetCurrentThreadPointer(kernel)}; + KThread* highest_priority_thread{m_state.highest_priority_thread}; + + // Check whether there are runnable interrupt tasks. + if (m_state.interrupt_task_runnable) { + // The interrupt task is runnable. + // We want to switch to the interrupt task/idle thread. + highest_priority_thread = nullptr; + } + + // If there aren't, we want to check if the highest priority thread is the same as the current + // thread. + if (highest_priority_thread == cur_thread) { + // If they're the same, then we can just return. + return; + } + + // The highest priority thread is not the same as the current thread. + // Switch to the idle thread stack and continue executing from there. + m_idle_cur_thread = cur_thread; + m_idle_highest_priority_thread = highest_priority_thread; + Common::Fiber::YieldTo(cur_thread->host_context, *m_idle_stack); + + // Returning from ScheduleImpl occurs after this thread has been scheduled again. +} + +void KScheduler::ScheduleImplOffStack() { + KThread* const cur_thread{m_idle_cur_thread}; + KThread* highest_priority_thread{m_idle_highest_priority_thread}; + + // Get a reference to the current thread's stack parameters. + auto& sp{cur_thread->GetStackParameters()}; + + // Save the original thread context. + { + auto& physical_core = kernel.System().CurrentPhysicalCore(); + auto& cpu_core = physical_core.ArmInterface(); + cpu_core.SaveContext(cur_thread->GetContext32()); + cpu_core.SaveContext(cur_thread->GetContext64()); + // Save the TPIDR_EL0 system register in case it was modified. + cur_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0()); + cpu_core.ClearExclusiveState(); + } + + // Check if the thread is terminated by checking the DPC flags. + if ((sp.dpc_flags & static_cast(DpcFlag::Terminated)) == 0) { + // The thread isn't terminated, so we want to unlock it. + sp.m_lock.store(false, std::memory_order_seq_cst); + } + + // The current thread's context has been entirely taken care of. + // Now we want to loop until we successfully switch the thread context. + while (true) { + // We're starting to try to do the context switch. + // Check if the highest priority thread is null. + if (!highest_priority_thread) { + // The next thread is nullptr! + // Switch to nullptr. This will actually switch to the idle thread. + SwitchThread(nullptr); + + // We've switched to the idle thread, so we want to process interrupt tasks until we + // schedule a non-idle thread. + while (!m_state.interrupt_task_runnable) { + // Check if we need scheduling. + if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) { + goto retry; + } + + // Clear the previous thread. + m_state.prev_thread = nullptr; + + // Wait for an interrupt before checking again. + kernel.System().GetCpuManager().WaitForAndHandleInterrupt(); + } + + // Execute any pending interrupt tasks. + // m_state.interrupt_task_manager->DoTasks(); + + // Clear the interrupt task thread as runnable. + m_state.interrupt_task_runnable = false; + + // Retry the scheduling loop. + goto retry; + } else { + // We want to try to lock the highest priority thread's context. + // Try to take it. + bool expected{false}; + while (!highest_priority_thread->stack_parameters.m_lock.compare_exchange_strong( + expected, true, std::memory_order_seq_cst)) { + // The highest priority thread's context is already locked. + // Check if we need scheduling. If we don't, we can retry directly. + if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) { + // If we do, another core is interfering, and we must start again. + goto retry; + } + expected = false; + } + + // It's time to switch the thread. + // Switch to the highest priority thread. + SwitchThread(highest_priority_thread); + + // Check if we need scheduling. If we do, then we can't complete the switch and should + // retry. + if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) { + // Our switch failed. + // We should unlock the thread context, and then retry. + highest_priority_thread->stack_parameters.m_lock.store(false, + std::memory_order_seq_cst); + goto retry; + } else { + break; + } + } + + retry: + + // We failed to successfully do the context switch, and need to retry. + // Clear needs_scheduling. + m_state.needs_scheduling.store(false, std::memory_order_seq_cst); + + // Refresh the highest priority thread. + highest_priority_thread = m_state.highest_priority_thread; + } + + // Reload the guest thread context. + { + auto& cpu_core = kernel.System().CurrentArmInterface(); + cpu_core.LoadContext(highest_priority_thread->GetContext32()); + cpu_core.LoadContext(highest_priority_thread->GetContext64()); + cpu_core.SetTlsAddress(highest_priority_thread->GetTLSAddress()); + cpu_core.SetTPIDR_EL0(highest_priority_thread->GetTPIDR_EL0()); + cpu_core.LoadWatchpointArray(highest_priority_thread->GetOwnerProcess()->GetWatchpoints()); + cpu_core.ClearExclusiveState(); + } + + // Reload the host thread. + Common::Fiber::YieldTo(m_idle_stack, *highest_priority_thread->host_context); +} + void KScheduler::ClearPreviousThread(KernelCore& kernel, KThread* thread) { - ASSERT(kernel.GlobalSchedulerContext().IsLocked()); + ASSERT(IsSchedulerLockedByCurrentThread(kernel)); for (size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; ++i) { // Get an atomic reference to the core scheduler's previous thread. - std::atomic_ref prev_thread(kernel.Scheduler(static_cast(i)).prev_thread); - static_assert(std::atomic_ref::is_always_lock_free); + auto& prev_thread{kernel.Scheduler(i).m_state.prev_thread}; // Atomically clear the previous thread if it's our target. KThread* compare = thread; - prev_thread.compare_exchange_strong(compare, nullptr); + prev_thread.compare_exchange_strong(compare, nullptr, std::memory_order_seq_cst); } } void KScheduler::OnThreadStateChanged(KernelCore& kernel, KThread* thread, ThreadState old_state) { - ASSERT(kernel.GlobalSchedulerContext().IsLocked()); + ASSERT(IsSchedulerLockedByCurrentThread(kernel)); // Check if the state has changed, because if it hasn't there's nothing to do. - const auto cur_state = thread->GetRawState(); + const ThreadState cur_state = thread->GetRawState(); if (cur_state == old_state) { return; } @@ -237,12 +530,12 @@ void KScheduler::OnThreadStateChanged(KernelCore& kernel, KThread* thread, Threa } void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, KThread* thread, s32 old_priority) { - ASSERT(kernel.GlobalSchedulerContext().IsLocked()); + ASSERT(IsSchedulerLockedByCurrentThread(kernel)); // If the thread is runnable, we want to change its priority in the queue. if (thread->GetRawState() == ThreadState::Runnable) { GetPriorityQueue(kernel).ChangePriority(old_priority, - thread == kernel.GetCurrentEmuThread(), thread); + thread == GetCurrentThreadPointer(kernel), thread); IncrementScheduledCount(thread); SetSchedulerUpdateNeeded(kernel); } @@ -250,7 +543,7 @@ void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, KThread* thread, s3 void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, KThread* thread, const KAffinityMask& old_affinity, s32 old_core) { - ASSERT(kernel.GlobalSchedulerContext().IsLocked()); + ASSERT(IsSchedulerLockedByCurrentThread(kernel)); // If the thread is runnable, we want to change its affinity in the queue. if (thread->GetRawState() == ThreadState::Runnable) { @@ -260,15 +553,14 @@ void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, KThread* thread } } -void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) { - ASSERT(system.GlobalSchedulerContext().IsLocked()); +void KScheduler::RotateScheduledQueue(KernelCore& kernel, s32 core_id, s32 priority) { + ASSERT(IsSchedulerLockedByCurrentThread(kernel)); // Get a reference to the priority queue. - auto& kernel = system.Kernel(); auto& priority_queue = GetPriorityQueue(kernel); // Rotate the front of the queue to the end. - KThread* top_thread = priority_queue.GetScheduledFront(cpu_core_id, priority); + KThread* top_thread = priority_queue.GetScheduledFront(core_id, priority); KThread* next_thread = nullptr; if (top_thread != nullptr) { next_thread = priority_queue.MoveToScheduledBack(top_thread); @@ -280,7 +572,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) { // While we have a suggested thread, try to migrate it! { - KThread* suggested = priority_queue.GetSuggestedFront(cpu_core_id, priority); + KThread* suggested = priority_queue.GetSuggestedFront(core_id, priority); while (suggested != nullptr) { // Check if the suggested thread is the top thread on its core. const s32 suggested_core = suggested->GetActiveCore(); @@ -301,7 +593,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) { // to the front of the queue. if (top_on_suggested_core == nullptr || top_on_suggested_core->GetPriority() >= HighestCoreMigrationAllowedPriority) { - suggested->SetActiveCore(cpu_core_id); + suggested->SetActiveCore(core_id); priority_queue.ChangeCore(suggested_core, suggested, true); IncrementScheduledCount(suggested); break; @@ -309,22 +601,21 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) { } // Get the next suggestion. - suggested = priority_queue.GetSamePriorityNext(cpu_core_id, suggested); + suggested = priority_queue.GetSamePriorityNext(core_id, suggested); } } // Now that we might have migrated a thread with the same priority, check if we can do better. - { - KThread* best_thread = priority_queue.GetScheduledFront(cpu_core_id); + KThread* best_thread = priority_queue.GetScheduledFront(core_id); if (best_thread == GetCurrentThreadPointer(kernel)) { - best_thread = priority_queue.GetScheduledNext(cpu_core_id, best_thread); + best_thread = priority_queue.GetScheduledNext(core_id, best_thread); } // If the best thread we can choose has a priority the same or worse than ours, try to // migrate a higher priority thread. if (best_thread != nullptr && best_thread->GetPriority() >= priority) { - KThread* suggested = priority_queue.GetSuggestedFront(cpu_core_id); + KThread* suggested = priority_queue.GetSuggestedFront(core_id); while (suggested != nullptr) { // If the suggestion's priority is the same as ours, don't bother. if (suggested->GetPriority() >= best_thread->GetPriority()) { @@ -343,7 +634,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) { if (top_on_suggested_core == nullptr || top_on_suggested_core->GetPriority() >= HighestCoreMigrationAllowedPriority) { - suggested->SetActiveCore(cpu_core_id); + suggested->SetActiveCore(core_id); priority_queue.ChangeCore(suggested_core, suggested, true); IncrementScheduledCount(suggested); break; @@ -351,7 +642,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) { } // Get the next suggestion. - suggested = priority_queue.GetSuggestedNext(cpu_core_id, suggested); + suggested = priority_queue.GetSuggestedNext(core_id, suggested); } } } @@ -360,64 +651,6 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) { SetSchedulerUpdateNeeded(kernel); } -bool KScheduler::CanSchedule(KernelCore& kernel) { - return kernel.GetCurrentEmuThread()->GetDisableDispatchCount() <= 1; -} - -bool KScheduler::IsSchedulerUpdateNeeded(const KernelCore& kernel) { - return kernel.GlobalSchedulerContext().scheduler_update_needed.load(std::memory_order_acquire); -} - -void KScheduler::SetSchedulerUpdateNeeded(KernelCore& kernel) { - kernel.GlobalSchedulerContext().scheduler_update_needed.store(true, std::memory_order_release); -} - -void KScheduler::ClearSchedulerUpdateNeeded(KernelCore& kernel) { - kernel.GlobalSchedulerContext().scheduler_update_needed.store(false, std::memory_order_release); -} - -void KScheduler::DisableScheduling(KernelCore& kernel) { - // If we are shutting down the kernel, none of this is relevant anymore. - if (kernel.IsShuttingDown()) { - return; - } - - ASSERT(GetCurrentThreadPointer(kernel)->GetDisableDispatchCount() >= 0); - GetCurrentThreadPointer(kernel)->DisableDispatch(); -} - -void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling) { - // If we are shutting down the kernel, none of this is relevant anymore. - if (kernel.IsShuttingDown()) { - return; - } - - auto* current_thread = GetCurrentThreadPointer(kernel); - - ASSERT(current_thread->GetDisableDispatchCount() >= 1); - - if (current_thread->GetDisableDispatchCount() > 1) { - current_thread->EnableDispatch(); - } else { - RescheduleCores(kernel, cores_needing_scheduling); - } - - // Special case to ensure dummy threads that are waiting block. - current_thread->IfDummyThreadTryWait(); -} - -u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) { - if (IsSchedulerUpdateNeeded(kernel)) { - return UpdateHighestPriorityThreadsImpl(kernel); - } else { - return 0; - } -} - -KSchedulerPriorityQueue& KScheduler::GetPriorityQueue(KernelCore& kernel) { - return kernel.GlobalSchedulerContext().priority_queue; -} - void KScheduler::YieldWithoutCoreMigration(KernelCore& kernel) { // Validate preconditions. ASSERT(CanSchedule(kernel)); @@ -437,7 +670,7 @@ void KScheduler::YieldWithoutCoreMigration(KernelCore& kernel) { // Perform the yield. { - KScopedSchedulerLock lock(kernel); + KScopedSchedulerLock sl{kernel}; const auto cur_state = cur_thread.GetRawState(); if (cur_state == ThreadState::Runnable) { @@ -476,7 +709,7 @@ void KScheduler::YieldWithCoreMigration(KernelCore& kernel) { // Perform the yield. { - KScopedSchedulerLock lock(kernel); + KScopedSchedulerLock sl{kernel}; const auto cur_state = cur_thread.GetRawState(); if (cur_state == ThreadState::Runnable) { @@ -496,7 +729,7 @@ void KScheduler::YieldWithCoreMigration(KernelCore& kernel) { if (KThread* running_on_suggested_core = (suggested_core >= 0) - ? kernel.Scheduler(suggested_core).state.highest_priority_thread + ? kernel.Scheduler(suggested_core).m_state.highest_priority_thread : nullptr; running_on_suggested_core != suggested) { // If the current thread's priority is higher than our suggestion's we prefer @@ -564,7 +797,7 @@ void KScheduler::YieldToAnyThread(KernelCore& kernel) { // Perform the yield. { - KScopedSchedulerLock lock(kernel); + KScopedSchedulerLock sl{kernel}; const auto cur_state = cur_thread.GetRawState(); if (cur_state == ThreadState::Runnable) { @@ -621,223 +854,19 @@ void KScheduler::YieldToAnyThread(KernelCore& kernel) { } } -KScheduler::KScheduler(Core::System& system_, s32 core_id_) : system{system_}, core_id{core_id_} { - switch_fiber = std::make_shared([this] { SwitchToCurrent(); }); - state.needs_scheduling.store(true); - state.interrupt_task_thread_runnable = false; - state.should_count_idle = false; - state.idle_count = 0; - state.idle_thread_stack = nullptr; - state.highest_priority_thread = nullptr; -} - -void KScheduler::Finalize() { - if (idle_thread) { - idle_thread->Close(); - idle_thread = nullptr; +void KScheduler::RescheduleOtherCores(u64 cores_needing_scheduling) { + if (const u64 core_mask = cores_needing_scheduling & ~(1ULL << m_core_id); core_mask != 0) { + RescheduleCores(kernel, core_mask); } } -KScheduler::~KScheduler() { - ASSERT(!idle_thread); -} - -KThread* KScheduler::GetSchedulerCurrentThread() const { - if (auto result = current_thread.load(); result) { - return result; - } - return idle_thread; -} - -u64 KScheduler::GetLastContextSwitchTicks() const { - return last_context_switch_time; -} - -void KScheduler::RescheduleCurrentCore() { - ASSERT(GetCurrentThread(system.Kernel()).GetDisableDispatchCount() == 1); - - auto& phys_core = system.Kernel().PhysicalCore(core_id); - if (phys_core.IsInterrupted()) { - phys_core.ClearInterrupt(); - } - - guard.Lock(); - if (state.needs_scheduling.load()) { - Schedule(); - } else { - GetCurrentThread(system.Kernel()).EnableDispatch(); - guard.Unlock(); - } -} - -void KScheduler::OnThreadStart() { - SwitchContextStep2(); -} - -void KScheduler::Unload(KThread* thread) { - ASSERT(thread); - - LOG_TRACE(Kernel, "core {}, unload thread {}", core_id, thread ? thread->GetName() : "nullptr"); - - if (thread->IsCallingSvc()) { - thread->ClearIsCallingSvc(); - } - - auto& physical_core = system.Kernel().PhysicalCore(core_id); - if (!physical_core.IsInitialized()) { - return; - } - - Core::ARM_Interface& cpu_core = physical_core.ArmInterface(); - cpu_core.SaveContext(thread->GetContext32()); - cpu_core.SaveContext(thread->GetContext64()); - // Save the TPIDR_EL0 system register in case it was modified. - thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0()); - cpu_core.ClearExclusiveState(); - - if (!thread->IsTerminationRequested() && thread->GetActiveCore() == core_id) { - prev_thread = thread; - } else { - prev_thread = nullptr; - } - - thread->context_guard.unlock(); -} - -void KScheduler::Reload(KThread* thread) { - LOG_TRACE(Kernel, "core {}, reload thread {}", core_id, thread->GetName()); - - Core::ARM_Interface& cpu_core = system.ArmInterface(core_id); - cpu_core.LoadContext(thread->GetContext32()); - cpu_core.LoadContext(thread->GetContext64()); - cpu_core.LoadWatchpointArray(thread->GetOwnerProcess()->GetWatchpoints()); - cpu_core.SetTlsAddress(thread->GetTLSAddress()); - cpu_core.SetTPIDR_EL0(thread->GetTPIDR_EL0()); - cpu_core.ClearExclusiveState(); -} - -void KScheduler::SwitchContextStep2() { - // Load context of new thread - Reload(GetCurrentThreadPointer(system.Kernel())); - - RescheduleCurrentCore(); -} - -void KScheduler::Schedule() { - ASSERT(GetCurrentThread(system.Kernel()).GetDisableDispatchCount() == 1); - this->ScheduleImpl(); -} - -void KScheduler::ScheduleImpl() { - KThread* previous_thread = GetCurrentThreadPointer(system.Kernel()); - KThread* next_thread = state.highest_priority_thread; - - state.needs_scheduling.store(false); - - // We never want to schedule a null thread, so use the idle thread if we don't have a next. - if (next_thread == nullptr) { - next_thread = idle_thread; - } - - if (next_thread->GetCurrentCore() != core_id) { - next_thread->SetCurrentCore(core_id); - } - - // We never want to schedule a dummy thread, as these are only used by host threads for locking. - if (next_thread->GetThreadType() == ThreadType::Dummy) { - ASSERT_MSG(false, "Dummy threads should never be scheduled!"); - next_thread = idle_thread; - } - - // If we're not actually switching thread, there's nothing to do. - if (next_thread == current_thread.load()) { - previous_thread->EnableDispatch(); - guard.Unlock(); - return; - } - - // Update the CPU time tracking variables. - KProcess* const previous_process = system.Kernel().CurrentProcess(); - UpdateLastContextSwitchTime(previous_thread, previous_process); - - // Save context for previous thread - Unload(previous_thread); - - std::shared_ptr* old_context; - old_context = &previous_thread->GetHostContext(); - - // Set the new thread. - SetCurrentThread(system.Kernel(), next_thread); - current_thread.store(next_thread); - - guard.Unlock(); - - Common::Fiber::YieldTo(*old_context, *switch_fiber); - /// When a thread wakes up, the scheduler may have changed to other in another core. - auto& next_scheduler = *system.Kernel().CurrentScheduler(); - next_scheduler.SwitchContextStep2(); -} - -void KScheduler::SwitchToCurrent() { - while (true) { - { - KScopedSpinLock lk{guard}; - current_thread.store(state.highest_priority_thread); - state.needs_scheduling.store(false); +void KScheduler::RescheduleCores(KernelCore& kernel, u64 core_mask) { + // Send IPI + for (size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) { + if (core_mask & (1ULL << i)) { + kernel.PhysicalCore(i).Interrupt(); } - const auto is_switch_pending = [this] { - KScopedSpinLock lk{guard}; - return state.needs_scheduling.load(); - }; - do { - auto next_thread = current_thread.load(); - if (next_thread != nullptr) { - const auto locked = next_thread->context_guard.try_lock(); - if (state.needs_scheduling.load()) { - next_thread->context_guard.unlock(); - break; - } - if (next_thread->GetActiveCore() != core_id) { - next_thread->context_guard.unlock(); - break; - } - if (!locked) { - continue; - } - } - auto thread = next_thread ? next_thread : idle_thread; - SetCurrentThread(system.Kernel(), thread); - Common::Fiber::YieldTo(switch_fiber, *thread->GetHostContext()); - } while (!is_switch_pending()); } } -void KScheduler::UpdateLastContextSwitchTime(KThread* thread, KProcess* process) { - const u64 prev_switch_ticks = last_context_switch_time; - const u64 most_recent_switch_ticks = system.CoreTiming().GetCPUTicks(); - const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks; - - if (thread != nullptr) { - thread->AddCpuTime(core_id, update_ticks); - } - - if (process != nullptr) { - process->UpdateCPUTimeTicks(update_ticks); - } - - last_context_switch_time = most_recent_switch_ticks; -} - -void KScheduler::Initialize() { - idle_thread = KThread::Create(system.Kernel()); - ASSERT(KThread::InitializeIdleThread(system, idle_thread, core_id).IsSuccess()); - idle_thread->SetName(fmt::format("IdleThread:{}", core_id)); - idle_thread->EnableDispatch(); -} - -KScopedSchedulerLock::KScopedSchedulerLock(KernelCore& kernel) - : KScopedLock(kernel.GlobalSchedulerContext().SchedulerLock()) {} - -KScopedSchedulerLock::~KScopedSchedulerLock() = default; - } // namespace Kernel diff --git a/src/core/hle/kernel/k_scheduler.h b/src/core/hle/kernel/k_scheduler.h index 6a4760eca1..8f4eebf6ac 100644 --- a/src/core/hle/kernel/k_scheduler.h +++ b/src/core/hle/kernel/k_scheduler.h @@ -11,6 +11,7 @@ #include "core/hle/kernel/k_scheduler_lock.h" #include "core/hle/kernel/k_scoped_lock.h" #include "core/hle/kernel/k_spin_lock.h" +#include "core/hle/kernel/k_thread.h" namespace Common { class Fiber; @@ -23,184 +24,139 @@ class System; namespace Kernel { class KernelCore; +class KInterruptTaskManager; class KProcess; -class SchedulerLock; class KThread; +class KScopedDisableDispatch; +class KScopedSchedulerLock; +class KScopedSchedulerLockAndSleep; class KScheduler final { public: - explicit KScheduler(Core::System& system_, s32 core_id_); + YUZU_NON_COPYABLE(KScheduler); + YUZU_NON_MOVEABLE(KScheduler); + + using LockType = KAbstractSchedulerLock; + + explicit KScheduler(KernelCore& kernel); ~KScheduler(); - void Finalize(); + void Initialize(KThread* idle_thread); + void Activate(); - /// Reschedules to the next available thread (call after current thread is suspended) - void RescheduleCurrentCore(); + void SetInterruptTaskRunnable(); + void RequestScheduleOnInterrupt(); - /// Reschedules cores pending reschedule, to be called on EnableScheduling. - static void RescheduleCores(KernelCore& kernel, u64 cores_pending_reschedule); - - /// The next two are for SingleCore Only. - /// Unload current thread before preempting core. - void Unload(KThread* thread); - - /// Reload current thread after core preemption. - void Reload(KThread* thread); - - /// Gets the current running thread - [[nodiscard]] KThread* GetSchedulerCurrentThread() const; - - /// Gets the idle thread - [[nodiscard]] KThread* GetIdleThread() const { - return idle_thread; + u64 GetIdleCount() { + return m_state.idle_count; } - /// Returns true if the scheduler is idle - [[nodiscard]] bool IsIdle() const { - return GetSchedulerCurrentThread() == idle_thread; + KThread* GetIdleThread() const { + return m_idle_thread; } - /// Gets the timestamp for the last context switch in ticks. - [[nodiscard]] u64 GetLastContextSwitchTicks() const; - - [[nodiscard]] bool ContextSwitchPending() const { - return state.needs_scheduling.load(std::memory_order_relaxed); + KThread* GetPreviousThread() const { + return m_state.prev_thread; } - void Initialize(); - - void OnThreadStart(); - - [[nodiscard]] std::shared_ptr& ControlContext() { - return switch_fiber; + KThread* GetSchedulerCurrentThread() const { + return m_current_thread.load(); } - [[nodiscard]] const std::shared_ptr& ControlContext() const { - return switch_fiber; + s64 GetLastContextSwitchTime() const { + return m_last_context_switch_time; } - [[nodiscard]] u64 UpdateHighestPriorityThread(KThread* highest_thread); + // Static public API. + static bool CanSchedule(KernelCore& kernel) { + return kernel.GetCurrentEmuThread()->GetDisableDispatchCount() == 0; + } + static bool IsSchedulerLockedByCurrentThread(KernelCore& kernel) { + return kernel.GlobalSchedulerContext().scheduler_lock.IsLockedByCurrentThread(); + } - /** - * Takes a thread and moves it to the back of the it's priority list. - * - * @note This operation can be redundant and no scheduling is changed if marked as so. - */ - static void YieldWithoutCoreMigration(KernelCore& kernel); + static bool IsSchedulerUpdateNeeded(KernelCore& kernel) { + return kernel.GlobalSchedulerContext().scheduler_update_needed; + } + static void SetSchedulerUpdateNeeded(KernelCore& kernel) { + kernel.GlobalSchedulerContext().scheduler_update_needed = true; + } + static void ClearSchedulerUpdateNeeded(KernelCore& kernel) { + kernel.GlobalSchedulerContext().scheduler_update_needed = false; + } - /** - * Takes a thread and moves it to the back of the it's priority list. - * Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or - * a better priority than the next thread in the core. - * - * @note This operation can be redundant and no scheduling is changed if marked as so. - */ - static void YieldWithCoreMigration(KernelCore& kernel); + static void DisableScheduling(KernelCore& kernel); + static void EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling); - /** - * Takes a thread and moves it out of the scheduling queue. - * and into the suggested queue. If no thread can be scheduled afterwards in that core, - * a suggested thread is obtained instead. - * - * @note This operation can be redundant and no scheduling is changed if marked as so. - */ - static void YieldToAnyThread(KernelCore& kernel); + static u64 UpdateHighestPriorityThreads(KernelCore& kernel); static void ClearPreviousThread(KernelCore& kernel, KThread* thread); - /// Notify the scheduler a thread's status has changed. static void OnThreadStateChanged(KernelCore& kernel, KThread* thread, ThreadState old_state); - - /// Notify the scheduler a thread's priority has changed. static void OnThreadPriorityChanged(KernelCore& kernel, KThread* thread, s32 old_priority); - - /// Notify the scheduler a thread's core and/or affinity mask has changed. static void OnThreadAffinityMaskChanged(KernelCore& kernel, KThread* thread, const KAffinityMask& old_affinity, s32 old_core); - static bool CanSchedule(KernelCore& kernel); - static bool IsSchedulerUpdateNeeded(const KernelCore& kernel); - static void SetSchedulerUpdateNeeded(KernelCore& kernel); - static void ClearSchedulerUpdateNeeded(KernelCore& kernel); - static void DisableScheduling(KernelCore& kernel); - static void EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling); - [[nodiscard]] static u64 UpdateHighestPriorityThreads(KernelCore& kernel); + static void RotateScheduledQueue(KernelCore& kernel, s32 core_id, s32 priority); + static void RescheduleCores(KernelCore& kernel, u64 cores_needing_scheduling); + + static void YieldWithoutCoreMigration(KernelCore& kernel); + static void YieldWithCoreMigration(KernelCore& kernel); + static void YieldToAnyThread(KernelCore& kernel); private: - friend class GlobalSchedulerContext; + // Static private API. + static KSchedulerPriorityQueue& GetPriorityQueue(KernelCore& kernel) { + return kernel.GlobalSchedulerContext().priority_queue; + } + static u64 UpdateHighestPriorityThreadsImpl(KernelCore& kernel); - /** - * Takes care of selecting the new scheduled threads in three steps: - * - * 1. First a thread is selected from the top of the priority queue. If no thread - * is obtained then we move to step two, else we are done. - * - * 2. Second we try to get a suggested thread that's not assigned to any core or - * that is not the top thread in that core. - * - * 3. Third is no suggested thread is found, we do a second pass and pick a running - * thread in another core and swap it with its current thread. - * - * returns the cores needing scheduling. - */ - [[nodiscard]] static u64 UpdateHighestPriorityThreadsImpl(KernelCore& kernel); - - [[nodiscard]] static KSchedulerPriorityQueue& GetPriorityQueue(KernelCore& kernel); - - void RotateScheduledQueue(s32 cpu_core_id, s32 priority); + // Instanced private API. + void ScheduleImpl(); + void ScheduleImplOffStack(); + void SwitchThread(KThread* next_thread); void Schedule(); + void ScheduleOnInterrupt(); - /// Switches the CPU's active thread context to that of the specified thread - void ScheduleImpl(); + void RescheduleOtherCores(u64 cores_needing_scheduling); + void RescheduleCurrentCore(); + void RescheduleCurrentCoreImpl(); - /// When a thread wakes up, it must run this through it's new scheduler - void SwitchContextStep2(); + u64 UpdateHighestPriorityThread(KThread* thread); - /** - * Called on every context switch to update the internal timestamp - * This also updates the running time ticks for the given thread and - * process using the following difference: - * - * ticks += most_recent_ticks - last_context_switch_ticks - * - * The internal tick timestamp for the scheduler is simply the - * most recent tick count retrieved. No special arithmetic is - * applied to it. - */ - void UpdateLastContextSwitchTime(KThread* thread, KProcess* process); - - void SwitchToCurrent(); - - KThread* prev_thread{}; - std::atomic current_thread{}; - - KThread* idle_thread{}; - - std::shared_ptr switch_fiber{}; +private: + friend class KScopedDisableDispatch; struct SchedulingState { - std::atomic needs_scheduling{}; - bool interrupt_task_thread_runnable{}; - bool should_count_idle{}; - u64 idle_count{}; - KThread* highest_priority_thread{}; - void* idle_thread_stack{}; + std::atomic needs_scheduling{false}; + bool interrupt_task_runnable{false}; + bool should_count_idle{false}; + u64 idle_count{0}; + KThread* highest_priority_thread{nullptr}; + void* idle_thread_stack{nullptr}; + std::atomic prev_thread{nullptr}; + KInterruptTaskManager* interrupt_task_manager{nullptr}; }; - SchedulingState state; + KernelCore& kernel; + SchedulingState m_state; + bool m_is_active{false}; + s32 m_core_id{0}; + s64 m_last_context_switch_time{0}; + KThread* m_idle_thread{nullptr}; + std::atomic m_current_thread{nullptr}; - Core::System& system; - u64 last_context_switch_time{}; - const s32 core_id; - - KSpinLock guard{}; + std::shared_ptr m_idle_stack{}; + KThread* m_idle_cur_thread{}; + KThread* m_idle_highest_priority_thread{}; }; -class [[nodiscard]] KScopedSchedulerLock : KScopedLock { +class KScopedSchedulerLock : public KScopedLock { public: - explicit KScopedSchedulerLock(KernelCore& kernel); - ~KScopedSchedulerLock(); + explicit KScopedSchedulerLock(KernelCore& kernel) + : KScopedLock(kernel.GlobalSchedulerContext().scheduler_lock) {} + ~KScopedSchedulerLock() = default; }; } // namespace Kernel diff --git a/src/core/hle/kernel/k_scheduler_lock.h b/src/core/hle/kernel/k_scheduler_lock.h index 4fa2569701..73314b45e9 100644 --- a/src/core/hle/kernel/k_scheduler_lock.h +++ b/src/core/hle/kernel/k_scheduler_lock.h @@ -5,9 +5,11 @@ #include #include "common/assert.h" +#include "core/hle/kernel/k_interrupt_manager.h" #include "core/hle/kernel/k_spin_lock.h" #include "core/hle/kernel/k_thread.h" #include "core/hle/kernel/kernel.h" +#include "core/hle/kernel/physical_core.h" namespace Kernel { diff --git a/src/core/hle/kernel/k_thread.cpp b/src/core/hle/kernel/k_thread.cpp index 90de867707..9daa589b5a 100644 --- a/src/core/hle/kernel/k_thread.cpp +++ b/src/core/hle/kernel/k_thread.cpp @@ -261,9 +261,14 @@ Result KThread::InitializeDummyThread(KThread* thread) { return thread->Initialize({}, {}, {}, DummyThreadPriority, 3, {}, ThreadType::Dummy); } +Result KThread::InitializeMainThread(Core::System& system, KThread* thread, s32 virt_core) { + return InitializeThread(thread, {}, {}, {}, IdleThreadPriority, virt_core, {}, ThreadType::Main, + system.GetCpuManager().GetGuestActivateFunc()); +} + Result KThread::InitializeIdleThread(Core::System& system, KThread* thread, s32 virt_core) { return InitializeThread(thread, {}, {}, {}, IdleThreadPriority, virt_core, {}, ThreadType::Main, - system.GetCpuManager().GetIdleThreadStartFunc()); + abort); } Result KThread::InitializeHighPriorityThread(Core::System& system, KThread* thread, @@ -277,7 +282,7 @@ Result KThread::InitializeUserThread(Core::System& system, KThread* thread, KThr KProcess* owner) { system.Kernel().GlobalSchedulerContext().AddThread(thread); return InitializeThread(thread, func, arg, user_stack_top, prio, virt_core, owner, - ThreadType::User, system.GetCpuManager().GetGuestThreadStartFunc()); + ThreadType::User, system.GetCpuManager().GetGuestThreadFunc()); } void KThread::PostDestroy(uintptr_t arg) { @@ -1058,6 +1063,8 @@ void KThread::Exit() { // Register the thread as a work task. KWorkerTaskManager::AddTask(kernel, KWorkerTaskManager::WorkerType::Exit, this); } + + UNREACHABLE_MSG("KThread::Exit() would return"); } Result KThread::Sleep(s64 timeout) { diff --git a/src/core/hle/kernel/k_thread.h b/src/core/hle/kernel/k_thread.h index 28cd7ecb09..416a861a94 100644 --- a/src/core/hle/kernel/k_thread.h +++ b/src/core/hle/kernel/k_thread.h @@ -110,6 +110,7 @@ void SetCurrentThread(KernelCore& kernel, KThread* thread); [[nodiscard]] KThread* GetCurrentThreadPointer(KernelCore& kernel); [[nodiscard]] KThread& GetCurrentThread(KernelCore& kernel); [[nodiscard]] s32 GetCurrentCoreId(KernelCore& kernel); +size_t CaptureBacktrace(void** buffer, size_t max); class KThread final : public KAutoObjectWithSlabHeapAndContainer, public boost::intrusive::list_base_hook<> { @@ -413,6 +414,9 @@ public: [[nodiscard]] static Result InitializeDummyThread(KThread* thread); + [[nodiscard]] static Result InitializeMainThread(Core::System& system, KThread* thread, + s32 virt_core); + [[nodiscard]] static Result InitializeIdleThread(Core::System& system, KThread* thread, s32 virt_core); @@ -435,6 +439,7 @@ public: bool is_pinned; s32 disable_count; KThread* cur_thread; + std::atomic m_lock; }; [[nodiscard]] StackParameters& GetStackParameters() { diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index 7307cf262b..10e1f47f65 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -75,7 +75,6 @@ struct KernelCore::Impl { InitializeSystemResourceLimit(kernel, system.CoreTiming()); InitializeMemoryLayout(); Init::InitializeKPageBufferSlabHeap(system); - InitializeSchedulers(); InitializeShutdownThreads(); InitializePreemption(kernel); @@ -148,7 +147,6 @@ struct KernelCore::Impl { shutdown_threads[core_id] = nullptr; } - schedulers[core_id]->Finalize(); schedulers[core_id].reset(); } @@ -195,17 +193,11 @@ struct KernelCore::Impl { exclusive_monitor = Core::MakeExclusiveMonitor(system.Memory(), Core::Hardware::NUM_CPU_CORES); for (u32 i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) { - schedulers[i] = std::make_unique(system, i); + schedulers[i] = std::make_unique(system.Kernel()); cores.emplace_back(i, system, *schedulers[i], interrupts); } } - void InitializeSchedulers() { - for (u32 i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) { - cores[i].Scheduler().Initialize(); - } - } - // Creates the default system resource limit void InitializeSystemResourceLimit(KernelCore& kernel, const Core::Timing::CoreTiming& core_timing) { diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 8655506b07..27e5a805db 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -887,7 +887,7 @@ static Result GetInfo(Core::System& system, u64* result, u64 info_id, Handle han const auto* const current_thread = GetCurrentThreadPointer(system.Kernel()); const bool same_thread = current_thread == thread.GetPointerUnsafe(); - const u64 prev_ctx_ticks = scheduler.GetLastContextSwitchTicks(); + const u64 prev_ctx_ticks = scheduler.GetLastContextSwitchTime(); u64 out_ticks = 0; if (same_thread && info_sub_id == 0xFFFFFFFFFFFFFFFF) { const u64 thread_ticks = current_thread->GetCpuTime(); @@ -3026,11 +3026,6 @@ void Call(Core::System& system, u32 immediate) { } kernel.ExitSVCProfile(); - - if (!thread->IsCallingSvc()) { - auto* host_context = thread->GetHostContext().get(); - host_context->Rewind(); - } } } // namespace Kernel::Svc From 21945ae127480c8332c1110ceada2df4a42a5848 Mon Sep 17 00:00:00 2001 From: Liam Date: Tue, 5 Jul 2022 23:27:25 -0400 Subject: [PATCH 089/429] kernel: fix issues with single core mode --- src/core/cpu_manager.cpp | 160 ++++++++++------ src/core/cpu_manager.h | 11 +- .../hle/kernel/global_scheduler_context.cpp | 5 - src/core/hle/kernel/k_scheduler.cpp | 173 +++++++++--------- src/core/hle/kernel/k_scheduler.h | 24 ++- src/core/hle/kernel/k_thread.cpp | 5 +- src/core/hle/kernel/k_thread.h | 24 --- src/core/hle/kernel/kernel.cpp | 19 +- src/core/hle/kernel/physical_core.cpp | 1 + 9 files changed, 229 insertions(+), 193 deletions(-) diff --git a/src/core/cpu_manager.cpp b/src/core/cpu_manager.cpp index 4281941291..838d6be21c 100644 --- a/src/core/cpu_manager.cpp +++ b/src/core/cpu_manager.cpp @@ -42,14 +42,6 @@ void CpuManager::Shutdown() { } } -void CpuManager::GuestActivateFunction() { - if (is_multicore) { - MultiCoreGuestActivate(); - } else { - SingleCoreGuestActivate(); - } -} - void CpuManager::GuestThreadFunction() { if (is_multicore) { MultiCoreRunGuestThread(); @@ -58,21 +50,16 @@ void CpuManager::GuestThreadFunction() { } } -void CpuManager::ShutdownThreadFunction() { - ShutdownThread(); +void CpuManager::IdleThreadFunction() { + if (is_multicore) { + MultiCoreRunIdleThread(); + } else { + SingleCoreRunIdleThread(); + } } -void CpuManager::WaitForAndHandleInterrupt() { - auto& kernel = system.Kernel(); - auto& physical_core = kernel.CurrentPhysicalCore(); - - ASSERT(Kernel::GetCurrentThread(kernel).GetDisableDispatchCount() == 1); - - if (!physical_core.IsInterrupted()) { - physical_core.Idle(); - } - - HandleInterrupt(); +void CpuManager::ShutdownThreadFunction() { + ShutdownThread(); } void CpuManager::HandleInterrupt() { @@ -86,26 +73,10 @@ void CpuManager::HandleInterrupt() { /// MultiCore /// /////////////////////////////////////////////////////////////////////////////// -void CpuManager::MultiCoreGuestActivate() { - // Similar to the HorizonKernelMain callback in HOS - auto& kernel = system.Kernel(); - auto* scheduler = kernel.CurrentScheduler(); - - scheduler->Activate(); - UNREACHABLE(); -} - void CpuManager::MultiCoreRunGuestThread() { // Similar to UserModeThreadStarter in HOS auto& kernel = system.Kernel(); - auto* thread = kernel.GetCurrentEmuThread(); - thread->EnableDispatch(); - - MultiCoreRunGuestLoop(); -} - -void CpuManager::MultiCoreRunGuestLoop() { - auto& kernel = system.Kernel(); + kernel.CurrentScheduler()->OnThreadStart(); while (true) { auto* physical_core = &kernel.CurrentPhysicalCore(); @@ -118,17 +89,105 @@ void CpuManager::MultiCoreRunGuestLoop() { } } +void CpuManager::MultiCoreRunIdleThread() { + // Not accurate to HOS. Remove this entire method when singlecore is removed. + // See notes in KScheduler::ScheduleImpl for more information about why this + // is inaccurate. + + auto& kernel = system.Kernel(); + kernel.CurrentScheduler()->OnThreadStart(); + + while (true) { + auto& physical_core = kernel.CurrentPhysicalCore(); + if (!physical_core.IsInterrupted()) { + physical_core.Idle(); + } + + HandleInterrupt(); + } +} + /////////////////////////////////////////////////////////////////////////////// /// SingleCore /// /////////////////////////////////////////////////////////////////////////////// -void CpuManager::SingleCoreGuestActivate() {} +void CpuManager::SingleCoreRunGuestThread() { + auto& kernel = system.Kernel(); + kernel.CurrentScheduler()->OnThreadStart(); -void CpuManager::SingleCoreRunGuestThread() {} + while (true) { + auto* physical_core = &kernel.CurrentPhysicalCore(); + if (!physical_core->IsInterrupted()) { + physical_core->Run(); + physical_core = &kernel.CurrentPhysicalCore(); + } -void CpuManager::SingleCoreRunGuestLoop() {} + kernel.SetIsPhantomModeForSingleCore(true); + system.CoreTiming().Advance(); + kernel.SetIsPhantomModeForSingleCore(false); -void CpuManager::PreemptSingleCore(bool from_running_enviroment) {} + PreemptSingleCore(); + HandleInterrupt(); + } +} + +void CpuManager::SingleCoreRunIdleThread() { + auto& kernel = system.Kernel(); + kernel.CurrentScheduler()->OnThreadStart(); + + while (true) { + PreemptSingleCore(false); + system.CoreTiming().AddTicks(1000U); + idle_count++; + HandleInterrupt(); + } +} + +void CpuManager::PreemptSingleCore(bool from_running_environment) { + { + auto& kernel = system.Kernel(); + auto& scheduler = kernel.Scheduler(current_core); + + Kernel::KThread* current_thread = scheduler.GetSchedulerCurrentThread(); + if (idle_count >= 4 || from_running_environment) { + if (!from_running_environment) { + system.CoreTiming().Idle(); + idle_count = 0; + } + kernel.SetIsPhantomModeForSingleCore(true); + system.CoreTiming().Advance(); + kernel.SetIsPhantomModeForSingleCore(false); + } + current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES); + system.CoreTiming().ResetTicks(); + scheduler.Unload(scheduler.GetSchedulerCurrentThread()); + + auto& next_scheduler = kernel.Scheduler(current_core); + + // Disable dispatch. We're about to preempt this thread. + Kernel::KScopedDisableDispatch dd{kernel}; + Common::Fiber::YieldTo(current_thread->GetHostContext(), *next_scheduler.GetSwitchFiber()); + } + + // We've now been scheduled again, and we may have exchanged schedulers. + // Reload the scheduler in case it's different. + { + auto& scheduler = system.Kernel().Scheduler(current_core); + scheduler.Reload(scheduler.GetSchedulerCurrentThread()); + if (!scheduler.IsIdle()) { + idle_count = 0; + } + } +} + +void CpuManager::GuestActivate() { + // Similar to the HorizonKernelMain callback in HOS + auto& kernel = system.Kernel(); + auto* scheduler = kernel.CurrentScheduler(); + + scheduler->Activate(); + UNREACHABLE(); +} void CpuManager::ShutdownThread() { auto& kernel = system.Kernel(); @@ -168,20 +227,11 @@ void CpuManager::RunThread(std::size_t core) { } auto& kernel = system.Kernel(); + auto& scheduler = *kernel.CurrentScheduler(); + auto* thread = scheduler.GetSchedulerCurrentThread(); + Kernel::SetCurrentThread(kernel, thread); - auto* main_thread = Kernel::KThread::Create(kernel); - main_thread->SetName(fmt::format("MainThread:{}", core)); - ASSERT(Kernel::KThread::InitializeMainThread(system, main_thread, static_cast(core)) - .IsSuccess()); - - auto* idle_thread = Kernel::KThread::Create(kernel); - ASSERT(Kernel::KThread::InitializeIdleThread(system, idle_thread, static_cast(core)) - .IsSuccess()); - - kernel.SetCurrentEmuThread(main_thread); - kernel.CurrentScheduler()->Initialize(idle_thread); - - Common::Fiber::YieldTo(data.host_context, *main_thread->GetHostContext()); + Common::Fiber::YieldTo(data.host_context, *thread->GetHostContext()); } } // namespace Core diff --git a/src/core/cpu_manager.h b/src/core/cpu_manager.h index 8143424af2..835505b922 100644 --- a/src/core/cpu_manager.h +++ b/src/core/cpu_manager.h @@ -48,12 +48,11 @@ public: gpu_barrier->Sync(); } - void WaitForAndHandleInterrupt(); void Initialize(); void Shutdown(); std::function GetGuestActivateFunc() { - return [this] { GuestActivateFunction(); }; + return [this] { GuestActivate(); }; } std::function GetGuestThreadFunc() { return [this] { GuestThreadFunction(); }; @@ -72,21 +71,19 @@ public: } private: - void GuestActivateFunction(); void GuestThreadFunction(); void IdleThreadFunction(); void ShutdownThreadFunction(); - void MultiCoreGuestActivate(); void MultiCoreRunGuestThread(); - void MultiCoreRunGuestLoop(); + void MultiCoreRunIdleThread(); - void SingleCoreGuestActivate(); void SingleCoreRunGuestThread(); - void SingleCoreRunGuestLoop(); + void SingleCoreRunIdleThread(); static void ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager, std::size_t core); + void GuestActivate(); void HandleInterrupt(); void ShutdownThread(); void RunThread(std::size_t core); diff --git a/src/core/hle/kernel/global_scheduler_context.cpp b/src/core/hle/kernel/global_scheduler_context.cpp index 21fd5cb678..65576b8c4b 100644 --- a/src/core/hle/kernel/global_scheduler_context.cpp +++ b/src/core/hle/kernel/global_scheduler_context.cpp @@ -42,11 +42,6 @@ void GlobalSchedulerContext::PreemptThreads() { for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) { const u32 priority = preemption_priorities[core_id]; KScheduler::RotateScheduledQueue(kernel, core_id, priority); - - // Signal an interrupt occurred. For core 3, this is a certainty, as preemption will result - // in the rotator thread being scheduled. For cores 0-2, this is to simulate or system - // interrupts that may have occurred. - kernel.PhysicalCore(core_id).Interrupt(); } } diff --git a/src/core/hle/kernel/k_scheduler.cpp b/src/core/hle/kernel/k_scheduler.cpp index 13915dbd99..cac96a7806 100644 --- a/src/core/hle/kernel/k_scheduler.cpp +++ b/src/core/hle/kernel/k_scheduler.cpp @@ -28,9 +28,9 @@ static void IncrementScheduledCount(Kernel::KThread* thread) { } KScheduler::KScheduler(KernelCore& kernel_) : kernel{kernel_} { - m_idle_stack = std::make_shared([this] { + m_switch_fiber = std::make_shared([this] { while (true) { - ScheduleImplOffStack(); + ScheduleImplFiber(); } }); @@ -60,9 +60,9 @@ void KScheduler::DisableScheduling(KernelCore& kernel) { void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling) { ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 1); - auto* scheduler = kernel.CurrentScheduler(); + auto* scheduler{kernel.CurrentScheduler()}; - if (!scheduler) { + if (!scheduler || kernel.IsPhantomModeForSingleCore()) { // HACK: we cannot schedule from this thread, it is not a core thread RescheduleCores(kernel, cores_needing_scheduling); if (GetCurrentThread(kernel).GetDisableDispatchCount() == 1) { @@ -125,9 +125,9 @@ void KScheduler::RescheduleCurrentCoreImpl() { } } -void KScheduler::Initialize(KThread* idle_thread) { +void KScheduler::Initialize(KThread* main_thread, KThread* idle_thread, s32 core_id) { // Set core ID/idle thread/interrupt task manager. - m_core_id = GetCurrentCoreId(kernel); + m_core_id = core_id; m_idle_thread = idle_thread; // m_state.idle_thread_stack = m_idle_thread->GetStackTop(); // m_state.interrupt_task_manager = &kernel.GetInterruptTaskManager(); @@ -142,10 +142,10 @@ void KScheduler::Initialize(KThread* idle_thread) { // Bind interrupt handler. // kernel.GetInterruptManager().BindHandler( // GetSchedulerInterruptHandler(kernel), KInterruptName::Scheduler, m_core_id, - // KInterruptController::PriorityLevel_Scheduler, false, false); + // KInterruptController::PriorityLevel::Scheduler, false, false); // Set the current thread. - m_current_thread = GetCurrentThreadPointer(kernel); + m_current_thread = main_thread; } void KScheduler::Activate() { @@ -156,6 +156,10 @@ void KScheduler::Activate() { RescheduleCurrentCore(); } +void KScheduler::OnThreadStart() { + GetCurrentThread(kernel).EnableDispatch(); +} + u64 KScheduler::UpdateHighestPriorityThread(KThread* highest_thread) { if (KThread* prev_highest_thread = m_state.highest_priority_thread; prev_highest_thread != highest_thread) [[likely]] { @@ -372,37 +376,30 @@ void KScheduler::ScheduleImpl() { } // The highest priority thread is not the same as the current thread. - // Switch to the idle thread stack and continue executing from there. - m_idle_cur_thread = cur_thread; - m_idle_highest_priority_thread = highest_priority_thread; - Common::Fiber::YieldTo(cur_thread->host_context, *m_idle_stack); + // Jump to the switcher and continue executing from there. + m_switch_cur_thread = cur_thread; + m_switch_highest_priority_thread = highest_priority_thread; + m_switch_from_schedule = true; + Common::Fiber::YieldTo(cur_thread->host_context, *m_switch_fiber); // Returning from ScheduleImpl occurs after this thread has been scheduled again. } -void KScheduler::ScheduleImplOffStack() { - KThread* const cur_thread{m_idle_cur_thread}; - KThread* highest_priority_thread{m_idle_highest_priority_thread}; +void KScheduler::ScheduleImplFiber() { + KThread* const cur_thread{m_switch_cur_thread}; + KThread* highest_priority_thread{m_switch_highest_priority_thread}; - // Get a reference to the current thread's stack parameters. - auto& sp{cur_thread->GetStackParameters()}; + // If we're not coming from scheduling (i.e., we came from SC preemption), + // we should restart the scheduling loop directly. Not accurate to HOS. + if (!m_switch_from_schedule) { + goto retry; + } + + // Mark that we are not coming from scheduling anymore. + m_switch_from_schedule = false; // Save the original thread context. - { - auto& physical_core = kernel.System().CurrentPhysicalCore(); - auto& cpu_core = physical_core.ArmInterface(); - cpu_core.SaveContext(cur_thread->GetContext32()); - cpu_core.SaveContext(cur_thread->GetContext64()); - // Save the TPIDR_EL0 system register in case it was modified. - cur_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0()); - cpu_core.ClearExclusiveState(); - } - - // Check if the thread is terminated by checking the DPC flags. - if ((sp.dpc_flags & static_cast(DpcFlag::Terminated)) == 0) { - // The thread isn't terminated, so we want to unlock it. - sp.m_lock.store(false, std::memory_order_seq_cst); - } + Unload(cur_thread); // The current thread's context has been entirely taken care of. // Now we want to loop until we successfully switch the thread context. @@ -411,62 +408,39 @@ void KScheduler::ScheduleImplOffStack() { // Check if the highest priority thread is null. if (!highest_priority_thread) { // The next thread is nullptr! - // Switch to nullptr. This will actually switch to the idle thread. - SwitchThread(nullptr); - // We've switched to the idle thread, so we want to process interrupt tasks until we - // schedule a non-idle thread. - while (!m_state.interrupt_task_runnable) { - // Check if we need scheduling. - if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) { - goto retry; - } + // Switch to the idle thread. Note: HOS treats idling as a special case for + // performance. This is not *required* for yuzu's purposes, and for singlecore + // compatibility, we can just move the logic that would go here into the execution + // of the idle thread. If we ever remove singlecore, we should implement this + // accurately to HOS. + highest_priority_thread = m_idle_thread; + } - // Clear the previous thread. - m_state.prev_thread = nullptr; - - // Wait for an interrupt before checking again. - kernel.System().GetCpuManager().WaitForAndHandleInterrupt(); + // We want to try to lock the highest priority thread's context. + // Try to take it. + while (!highest_priority_thread->context_guard.try_lock()) { + // The highest priority thread's context is already locked. + // Check if we need scheduling. If we don't, we can retry directly. + if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) { + // If we do, another core is interfering, and we must start again. + goto retry; } + } - // Execute any pending interrupt tasks. - // m_state.interrupt_task_manager->DoTasks(); + // It's time to switch the thread. + // Switch to the highest priority thread. + SwitchThread(highest_priority_thread); - // Clear the interrupt task thread as runnable. - m_state.interrupt_task_runnable = false; - - // Retry the scheduling loop. + // Check if we need scheduling. If we do, then we can't complete the switch and should + // retry. + if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) { + // Our switch failed. + // We should unlock the thread context, and then retry. + highest_priority_thread->context_guard.unlock(); goto retry; } else { - // We want to try to lock the highest priority thread's context. - // Try to take it. - bool expected{false}; - while (!highest_priority_thread->stack_parameters.m_lock.compare_exchange_strong( - expected, true, std::memory_order_seq_cst)) { - // The highest priority thread's context is already locked. - // Check if we need scheduling. If we don't, we can retry directly. - if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) { - // If we do, another core is interfering, and we must start again. - goto retry; - } - expected = false; - } - - // It's time to switch the thread. - // Switch to the highest priority thread. - SwitchThread(highest_priority_thread); - - // Check if we need scheduling. If we do, then we can't complete the switch and should - // retry. - if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) { - // Our switch failed. - // We should unlock the thread context, and then retry. - highest_priority_thread->stack_parameters.m_lock.store(false, - std::memory_order_seq_cst); - goto retry; - } else { - break; - } + break; } retry: @@ -480,18 +454,35 @@ void KScheduler::ScheduleImplOffStack() { } // Reload the guest thread context. - { - auto& cpu_core = kernel.System().CurrentArmInterface(); - cpu_core.LoadContext(highest_priority_thread->GetContext32()); - cpu_core.LoadContext(highest_priority_thread->GetContext64()); - cpu_core.SetTlsAddress(highest_priority_thread->GetTLSAddress()); - cpu_core.SetTPIDR_EL0(highest_priority_thread->GetTPIDR_EL0()); - cpu_core.LoadWatchpointArray(highest_priority_thread->GetOwnerProcess()->GetWatchpoints()); - cpu_core.ClearExclusiveState(); - } + Reload(highest_priority_thread); // Reload the host thread. - Common::Fiber::YieldTo(m_idle_stack, *highest_priority_thread->host_context); + Common::Fiber::YieldTo(m_switch_fiber, *highest_priority_thread->host_context); +} + +void KScheduler::Unload(KThread* thread) { + auto& cpu_core = kernel.System().ArmInterface(m_core_id); + cpu_core.SaveContext(thread->GetContext32()); + cpu_core.SaveContext(thread->GetContext64()); + // Save the TPIDR_EL0 system register in case it was modified. + thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0()); + cpu_core.ClearExclusiveState(); + + // Check if the thread is terminated by checking the DPC flags. + if ((thread->GetStackParameters().dpc_flags & static_cast(DpcFlag::Terminated)) == 0) { + // The thread isn't terminated, so we want to unlock it. + thread->context_guard.unlock(); + } +} + +void KScheduler::Reload(KThread* thread) { + auto& cpu_core = kernel.System().ArmInterface(m_core_id); + cpu_core.LoadContext(thread->GetContext32()); + cpu_core.LoadContext(thread->GetContext64()); + cpu_core.SetTlsAddress(thread->GetTLSAddress()); + cpu_core.SetTPIDR_EL0(thread->GetTPIDR_EL0()); + cpu_core.LoadWatchpointArray(thread->GetOwnerProcess()->GetWatchpoints()); + cpu_core.ClearExclusiveState(); } void KScheduler::ClearPreviousThread(KernelCore& kernel, KThread* thread) { diff --git a/src/core/hle/kernel/k_scheduler.h b/src/core/hle/kernel/k_scheduler.h index 8f4eebf6ac..91e8709336 100644 --- a/src/core/hle/kernel/k_scheduler.h +++ b/src/core/hle/kernel/k_scheduler.h @@ -41,8 +41,11 @@ public: explicit KScheduler(KernelCore& kernel); ~KScheduler(); - void Initialize(KThread* idle_thread); + void Initialize(KThread* main_thread, KThread* idle_thread, s32 core_id); void Activate(); + void OnThreadStart(); + void Unload(KThread* thread); + void Reload(KThread* thread); void SetInterruptTaskRunnable(); void RequestScheduleOnInterrupt(); @@ -55,6 +58,14 @@ public: return m_idle_thread; } + bool IsIdle() const { + return m_current_thread.load() == m_idle_thread; + } + + std::shared_ptr GetSwitchFiber() { + return m_switch_fiber; + } + KThread* GetPreviousThread() const { return m_state.prev_thread; } @@ -69,7 +80,7 @@ public: // Static public API. static bool CanSchedule(KernelCore& kernel) { - return kernel.GetCurrentEmuThread()->GetDisableDispatchCount() == 0; + return GetCurrentThread(kernel).GetDisableDispatchCount() == 0; } static bool IsSchedulerLockedByCurrentThread(KernelCore& kernel) { return kernel.GlobalSchedulerContext().scheduler_lock.IsLockedByCurrentThread(); @@ -113,7 +124,7 @@ private: // Instanced private API. void ScheduleImpl(); - void ScheduleImplOffStack(); + void ScheduleImplFiber(); void SwitchThread(KThread* next_thread); void Schedule(); @@ -147,9 +158,10 @@ private: KThread* m_idle_thread{nullptr}; std::atomic m_current_thread{nullptr}; - std::shared_ptr m_idle_stack{}; - KThread* m_idle_cur_thread{}; - KThread* m_idle_highest_priority_thread{}; + std::shared_ptr m_switch_fiber{}; + KThread* m_switch_cur_thread{}; + KThread* m_switch_highest_priority_thread{}; + bool m_switch_from_schedule{}; }; class KScopedSchedulerLock : public KScopedLock { diff --git a/src/core/hle/kernel/k_thread.cpp b/src/core/hle/kernel/k_thread.cpp index 9daa589b5a..d5d390f046 100644 --- a/src/core/hle/kernel/k_thread.cpp +++ b/src/core/hle/kernel/k_thread.cpp @@ -268,7 +268,7 @@ Result KThread::InitializeMainThread(Core::System& system, KThread* thread, s32 Result KThread::InitializeIdleThread(Core::System& system, KThread* thread, s32 virt_core) { return InitializeThread(thread, {}, {}, {}, IdleThreadPriority, virt_core, {}, ThreadType::Main, - abort); + system.GetCpuManager().GetIdleThreadStartFunc()); } Result KThread::InitializeHighPriorityThread(Core::System& system, KThread* thread, @@ -1204,8 +1204,9 @@ KScopedDisableDispatch::~KScopedDisableDispatch() { return; } - // Skip the reschedule if single-core, as dispatch tracking is disabled here. + // Skip the reschedule if single-core. if (!Settings::values.use_multi_core.GetValue()) { + GetCurrentThread(kernel).EnableDispatch(); return; } diff --git a/src/core/hle/kernel/k_thread.h b/src/core/hle/kernel/k_thread.h index 416a861a94..1fc8f5f3e0 100644 --- a/src/core/hle/kernel/k_thread.h +++ b/src/core/hle/kernel/k_thread.h @@ -439,7 +439,6 @@ public: bool is_pinned; s32 disable_count; KThread* cur_thread; - std::atomic m_lock; }; [[nodiscard]] StackParameters& GetStackParameters() { @@ -485,39 +484,16 @@ public: return per_core_priority_queue_entry[core]; } - [[nodiscard]] bool IsKernelThread() const { - return GetActiveCore() == 3; - } - - [[nodiscard]] bool IsDispatchTrackingDisabled() const { - return is_single_core || IsKernelThread(); - } - [[nodiscard]] s32 GetDisableDispatchCount() const { - if (IsDispatchTrackingDisabled()) { - // TODO(bunnei): Until kernel threads are emulated, we cannot enable/disable dispatch. - return 1; - } - return this->GetStackParameters().disable_count; } void DisableDispatch() { - if (IsDispatchTrackingDisabled()) { - // TODO(bunnei): Until kernel threads are emulated, we cannot enable/disable dispatch. - return; - } - ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 0); this->GetStackParameters().disable_count++; } void EnableDispatch() { - if (IsDispatchTrackingDisabled()) { - // TODO(bunnei): Until kernel threads are emulated, we cannot enable/disable dispatch. - return; - } - ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() > 0); this->GetStackParameters().disable_count--; } diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index 10e1f47f65..926c6dc84c 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -64,8 +64,6 @@ struct KernelCore::Impl { is_phantom_mode_for_singlecore = false; - InitializePhysicalCores(); - // Derive the initial memory layout from the emulated board Init::InitializeSlabResourceCounts(kernel); DeriveInitialMemoryLayout(); @@ -77,6 +75,7 @@ struct KernelCore::Impl { Init::InitializeKPageBufferSlabHeap(system); InitializeShutdownThreads(); InitializePreemption(kernel); + InitializePhysicalCores(); RegisterHostThread(); } @@ -193,8 +192,21 @@ struct KernelCore::Impl { exclusive_monitor = Core::MakeExclusiveMonitor(system.Memory(), Core::Hardware::NUM_CPU_CORES); for (u32 i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) { + const s32 core{static_cast(i)}; + schedulers[i] = std::make_unique(system.Kernel()); cores.emplace_back(i, system, *schedulers[i], interrupts); + + auto* main_thread{Kernel::KThread::Create(system.Kernel())}; + main_thread->SetName(fmt::format("MainThread:{}", core)); + main_thread->SetCurrentCore(core); + ASSERT(Kernel::KThread::InitializeMainThread(system, main_thread, core).IsSuccess()); + + auto* idle_thread{Kernel::KThread::Create(system.Kernel())}; + idle_thread->SetCurrentCore(core); + ASSERT(Kernel::KThread::InitializeIdleThread(system, idle_thread, core).IsSuccess()); + + schedulers[i]->Initialize(main_thread, idle_thread, core); } } @@ -1093,10 +1105,11 @@ void KernelCore::Suspend(bool suspended) { } void KernelCore::ShutdownCores() { + KScopedSchedulerLock lk{*this}; + for (auto* thread : impl->shutdown_threads) { void(thread->Run()); } - InterruptAllPhysicalCores(); } bool KernelCore::IsMulticore() const { diff --git a/src/core/hle/kernel/physical_core.cpp b/src/core/hle/kernel/physical_core.cpp index a5b16ae2eb..6e7dacf97a 100644 --- a/src/core/hle/kernel/physical_core.cpp +++ b/src/core/hle/kernel/physical_core.cpp @@ -43,6 +43,7 @@ void PhysicalCore::Initialize([[maybe_unused]] bool is_64_bit) { void PhysicalCore::Run() { arm_interface->Run(); + arm_interface->ClearExclusiveState(); } void PhysicalCore::Idle() { From da07e13e0798a4ebd423595830f04e2234a03942 Mon Sep 17 00:00:00 2001 From: Liam Date: Thu, 7 Jul 2022 12:34:46 -0400 Subject: [PATCH 090/429] kernel: fix single-core preemption points --- src/core/cpu_manager.cpp | 40 ++++++++++------------------- src/core/cpu_manager.h | 1 - src/core/hle/kernel/k_scheduler.cpp | 13 ++++++++++ src/core/hle/kernel/k_scheduler.h | 5 +--- src/core/hle/kernel/k_thread.cpp | 6 ----- src/core/hle/kernel/k_thread.h | 1 - 6 files changed, 27 insertions(+), 39 deletions(-) diff --git a/src/core/cpu_manager.cpp b/src/core/cpu_manager.cpp index 838d6be21c..9b1565ae1d 100644 --- a/src/core/cpu_manager.cpp +++ b/src/core/cpu_manager.cpp @@ -144,39 +144,25 @@ void CpuManager::SingleCoreRunIdleThread() { } void CpuManager::PreemptSingleCore(bool from_running_environment) { - { - auto& kernel = system.Kernel(); - auto& scheduler = kernel.Scheduler(current_core); + auto& kernel = system.Kernel(); - Kernel::KThread* current_thread = scheduler.GetSchedulerCurrentThread(); - if (idle_count >= 4 || from_running_environment) { - if (!from_running_environment) { - system.CoreTiming().Idle(); - idle_count = 0; - } - kernel.SetIsPhantomModeForSingleCore(true); - system.CoreTiming().Advance(); - kernel.SetIsPhantomModeForSingleCore(false); + if (idle_count >= 4 || from_running_environment) { + if (!from_running_environment) { + system.CoreTiming().Idle(); + idle_count = 0; } - current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES); - system.CoreTiming().ResetTicks(); - scheduler.Unload(scheduler.GetSchedulerCurrentThread()); - - auto& next_scheduler = kernel.Scheduler(current_core); - - // Disable dispatch. We're about to preempt this thread. - Kernel::KScopedDisableDispatch dd{kernel}; - Common::Fiber::YieldTo(current_thread->GetHostContext(), *next_scheduler.GetSwitchFiber()); + kernel.SetIsPhantomModeForSingleCore(true); + system.CoreTiming().Advance(); + kernel.SetIsPhantomModeForSingleCore(false); } + current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES); + system.CoreTiming().ResetTicks(); + kernel.Scheduler(current_core).PreemptSingleCore(); // We've now been scheduled again, and we may have exchanged schedulers. // Reload the scheduler in case it's different. - { - auto& scheduler = system.Kernel().Scheduler(current_core); - scheduler.Reload(scheduler.GetSchedulerCurrentThread()); - if (!scheduler.IsIdle()) { - idle_count = 0; - } + if (!kernel.Scheduler(current_core).IsIdle()) { + idle_count = 0; } } diff --git a/src/core/cpu_manager.h b/src/core/cpu_manager.h index 835505b922..95ea3ef390 100644 --- a/src/core/cpu_manager.h +++ b/src/core/cpu_manager.h @@ -5,7 +5,6 @@ #include #include -#include #include #include #include diff --git a/src/core/hle/kernel/k_scheduler.cpp b/src/core/hle/kernel/k_scheduler.cpp index cac96a7806..230ca3b953 100644 --- a/src/core/hle/kernel/k_scheduler.cpp +++ b/src/core/hle/kernel/k_scheduler.cpp @@ -103,7 +103,20 @@ void KScheduler::ScheduleOnInterrupt() { GetCurrentThread(kernel).EnableDispatch(); } +void KScheduler::PreemptSingleCore() { + GetCurrentThread(kernel).DisableDispatch(); + + auto* thread = GetCurrentThreadPointer(kernel); + auto& previous_scheduler = kernel.Scheduler(thread->GetCurrentCore()); + previous_scheduler.Unload(thread); + + Common::Fiber::YieldTo(thread->GetHostContext(), *m_switch_fiber); + + GetCurrentThread(kernel).EnableDispatch(); +} + void KScheduler::RescheduleCurrentCore() { + ASSERT(!kernel.IsPhantomModeForSingleCore()); ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1); GetCurrentThread(kernel).EnableDispatch(); diff --git a/src/core/hle/kernel/k_scheduler.h b/src/core/hle/kernel/k_scheduler.h index 91e8709336..ac7421c9a9 100644 --- a/src/core/hle/kernel/k_scheduler.h +++ b/src/core/hle/kernel/k_scheduler.h @@ -49,6 +49,7 @@ public: void SetInterruptTaskRunnable(); void RequestScheduleOnInterrupt(); + void PreemptSingleCore(); u64 GetIdleCount() { return m_state.idle_count; @@ -62,10 +63,6 @@ public: return m_current_thread.load() == m_idle_thread; } - std::shared_ptr GetSwitchFiber() { - return m_switch_fiber; - } - KThread* GetPreviousThread() const { return m_state.prev_thread; } diff --git a/src/core/hle/kernel/k_thread.cpp b/src/core/hle/kernel/k_thread.cpp index d5d390f046..3640d1d13b 100644 --- a/src/core/hle/kernel/k_thread.cpp +++ b/src/core/hle/kernel/k_thread.cpp @@ -1204,12 +1204,6 @@ KScopedDisableDispatch::~KScopedDisableDispatch() { return; } - // Skip the reschedule if single-core. - if (!Settings::values.use_multi_core.GetValue()) { - GetCurrentThread(kernel).EnableDispatch(); - return; - } - if (GetCurrentThread(kernel).GetDisableDispatchCount() <= 1) { auto scheduler = kernel.CurrentScheduler(); diff --git a/src/core/hle/kernel/k_thread.h b/src/core/hle/kernel/k_thread.h index 1fc8f5f3e0..9ee20208eb 100644 --- a/src/core/hle/kernel/k_thread.h +++ b/src/core/hle/kernel/k_thread.h @@ -110,7 +110,6 @@ void SetCurrentThread(KernelCore& kernel, KThread* thread); [[nodiscard]] KThread* GetCurrentThreadPointer(KernelCore& kernel); [[nodiscard]] KThread& GetCurrentThread(KernelCore& kernel); [[nodiscard]] s32 GetCurrentCoreId(KernelCore& kernel); -size_t CaptureBacktrace(void** buffer, size_t max); class KThread final : public KAutoObjectWithSlabHeapAndContainer, public boost::intrusive::list_base_hook<> { From 77137583cd49526a492293d47477657c23ca164f Mon Sep 17 00:00:00 2001 From: Liam Date: Sat, 9 Jul 2022 18:47:32 -0400 Subject: [PATCH 091/429] kernel: be more careful about initialization path for HLE threads --- src/core/hle/kernel/k_scheduler.cpp | 1 + src/core/hle/kernel/k_thread.cpp | 8 +++++++- 2 files changed, 8 insertions(+), 1 deletion(-) diff --git a/src/core/hle/kernel/k_scheduler.cpp b/src/core/hle/kernel/k_scheduler.cpp index 230ca3b953..d9ba8e4092 100644 --- a/src/core/hle/kernel/k_scheduler.cpp +++ b/src/core/hle/kernel/k_scheduler.cpp @@ -70,6 +70,7 @@ void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduli GetCurrentThread(kernel).IfDummyThreadTryWait(); } GetCurrentThread(kernel).EnableDispatch(); + ASSERT(GetCurrentThread(kernel).GetState() != ThreadState::Waiting); return; } diff --git a/src/core/hle/kernel/k_thread.cpp b/src/core/hle/kernel/k_thread.cpp index 3640d1d13b..985ce448e6 100644 --- a/src/core/hle/kernel/k_thread.cpp +++ b/src/core/hle/kernel/k_thread.cpp @@ -258,7 +258,13 @@ Result KThread::InitializeThread(KThread* thread, KThreadFunction func, uintptr_ } Result KThread::InitializeDummyThread(KThread* thread) { - return thread->Initialize({}, {}, {}, DummyThreadPriority, 3, {}, ThreadType::Dummy); + // Initialize the thread. + R_TRY(thread->Initialize({}, {}, {}, DummyThreadPriority, 3, {}, ThreadType::Dummy)); + + // Initialize emulation parameters. + thread->stack_parameters.disable_count = 0; + + return ResultSuccess; } Result KThread::InitializeMainThread(Core::System& system, KThread* thread, s32 virt_core) { From a9a83fa726b43a28f4e5a40516efd56fbf99009f Mon Sep 17 00:00:00 2001 From: Liam Date: Mon, 11 Jul 2022 10:13:13 -0400 Subject: [PATCH 092/429] kernel: Ensure all uses of disable_count are balanced --- src/core/hle/kernel/k_scheduler.cpp | 21 +++++++++++++-------- src/core/hle/kernel/k_scheduler.h | 2 ++ src/core/hle/kernel/k_thread.cpp | 8 ++++++-- 3 files changed, 21 insertions(+), 10 deletions(-) diff --git a/src/core/hle/kernel/k_scheduler.cpp b/src/core/hle/kernel/k_scheduler.cpp index d9ba8e4092..c34ce7a178 100644 --- a/src/core/hle/kernel/k_scheduler.cpp +++ b/src/core/hle/kernel/k_scheduler.cpp @@ -63,14 +63,8 @@ void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduli auto* scheduler{kernel.CurrentScheduler()}; if (!scheduler || kernel.IsPhantomModeForSingleCore()) { - // HACK: we cannot schedule from this thread, it is not a core thread - RescheduleCores(kernel, cores_needing_scheduling); - if (GetCurrentThread(kernel).GetDisableDispatchCount() == 1) { - // Special case to ensure dummy threads that are waiting block - GetCurrentThread(kernel).IfDummyThreadTryWait(); - } - GetCurrentThread(kernel).EnableDispatch(); - ASSERT(GetCurrentThread(kernel).GetState() != ThreadState::Waiting); + KScheduler::RescheduleCores(kernel, cores_needing_scheduling); + KScheduler::RescheduleCurrentHLEThread(kernel); return; } @@ -83,6 +77,17 @@ void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduli } } +void KScheduler::RescheduleCurrentHLEThread(KernelCore& kernel) { + // HACK: we cannot schedule from this thread, it is not a core thread + ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1); + + // Special case to ensure dummy threads that are waiting block + GetCurrentThread(kernel).IfDummyThreadTryWait(); + + ASSERT(GetCurrentThread(kernel).GetState() != ThreadState::Waiting); + GetCurrentThread(kernel).EnableDispatch(); +} + u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) { if (IsSchedulerUpdateNeeded(kernel)) { return UpdateHighestPriorityThreadsImpl(kernel); diff --git a/src/core/hle/kernel/k_scheduler.h b/src/core/hle/kernel/k_scheduler.h index ac7421c9a9..534321d8d5 100644 --- a/src/core/hle/kernel/k_scheduler.h +++ b/src/core/hle/kernel/k_scheduler.h @@ -119,6 +119,8 @@ private: } static u64 UpdateHighestPriorityThreadsImpl(KernelCore& kernel); + static void RescheduleCurrentHLEThread(KernelCore& kernel); + // Instanced private API. void ScheduleImpl(); void ScheduleImplFiber(); diff --git a/src/core/hle/kernel/k_thread.cpp b/src/core/hle/kernel/k_thread.cpp index 985ce448e6..174afc80d7 100644 --- a/src/core/hle/kernel/k_thread.cpp +++ b/src/core/hle/kernel/k_thread.cpp @@ -1106,6 +1106,8 @@ void KThread::IfDummyThreadTryWait() { return; } + ASSERT(!kernel.IsPhantomModeForSingleCore()); + // Block until we are no longer waiting. std::unique_lock lk(dummy_wait_lock); dummy_wait_cv.wait( @@ -1211,10 +1213,12 @@ KScopedDisableDispatch::~KScopedDisableDispatch() { } if (GetCurrentThread(kernel).GetDisableDispatchCount() <= 1) { - auto scheduler = kernel.CurrentScheduler(); + auto* scheduler = kernel.CurrentScheduler(); - if (scheduler) { + if (scheduler && !kernel.IsPhantomModeForSingleCore()) { scheduler->RescheduleCurrentCore(); + } else { + KScheduler::RescheduleCurrentHLEThread(kernel); } } else { GetCurrentThread(kernel).EnableDispatch(); From e991525d630eb320e6f02c964d5c44a5abb9847f Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Fri, 15 Jul 2022 00:49:21 -0400 Subject: [PATCH 093/429] CMakeLists: Add QtConcurrent to required components We use QtConcurrent in various places in our Qt frontend, add it to the required components. --- CMakeLists.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 80a8d4ed81..8d572392f1 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -351,9 +351,9 @@ if(ENABLE_QT) set(YUZU_QT_NO_CMAKE_SYSTEM_PATH "NO_CMAKE_SYSTEM_PATH") endif() if ((${CMAKE_SYSTEM_NAME} STREQUAL "Linux") AND YUZU_USE_BUNDLED_QT) - find_package(Qt5 ${QT_VERSION} REQUIRED COMPONENTS Widgets DBus ${QT_PREFIX_HINT} ${YUZU_QT_NO_CMAKE_SYSTEM_PATH}) + find_package(Qt5 ${QT_VERSION} REQUIRED COMPONENTS Widgets Concurrent DBus ${QT_PREFIX_HINT} ${YUZU_QT_NO_CMAKE_SYSTEM_PATH}) else() - find_package(Qt5 ${QT_VERSION} REQUIRED COMPONENTS Widgets ${QT_PREFIX_HINT} ${YUZU_QT_NO_CMAKE_SYSTEM_PATH}) + find_package(Qt5 ${QT_VERSION} REQUIRED COMPONENTS Widgets Concurrent ${QT_PREFIX_HINT} ${YUZU_QT_NO_CMAKE_SYSTEM_PATH}) endif() if (YUZU_USE_QT_WEB_ENGINE) find_package(Qt5 COMPONENTS WebEngineCore WebEngineWidgets) From fc503c3445741206d7a845a2a9a1dca35f44f70f Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Fri, 15 Jul 2022 00:50:51 -0400 Subject: [PATCH 094/429] CMakeLists: Mark WebEngine(Core/Widgets) as required Mark these components as required when we are building with QtWebEngine enabled. --- CMakeLists.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 8d572392f1..c5ecb3ae74 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -356,7 +356,7 @@ if(ENABLE_QT) find_package(Qt5 ${QT_VERSION} REQUIRED COMPONENTS Widgets Concurrent ${QT_PREFIX_HINT} ${YUZU_QT_NO_CMAKE_SYSTEM_PATH}) endif() if (YUZU_USE_QT_WEB_ENGINE) - find_package(Qt5 COMPONENTS WebEngineCore WebEngineWidgets) + find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets) endif() if (ENABLE_QT_TRANSLATION) From 1002563776157425ea8e1e4db86f2dd5a369e561 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Fri, 15 Jul 2022 00:57:42 -0400 Subject: [PATCH 095/429] CopyYuzuQt5Deps: Remove unused dlls --- CMakeModules/CopyYuzuQt5Deps.cmake | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/CMakeModules/CopyYuzuQt5Deps.cmake b/CMakeModules/CopyYuzuQt5Deps.cmake index dd97f5b2b9..0c27d51a65 100644 --- a/CMakeModules/CopyYuzuQt5Deps.cmake +++ b/CMakeModules/CopyYuzuQt5Deps.cmake @@ -19,9 +19,6 @@ function(copy_yuzu_Qt5_deps target_dir) set(IMAGEFORMATS ${DLL_DEST}plugins/imageformats/) if (MSVC) windows_copy_files(${target_dir} ${Qt5_DLL_DIR} ${DLL_DEST} - icudt*.dll - icuin*.dll - icuuc*.dll Qt5Core$<$:d>.* Qt5Gui$<$:d>.* Qt5Widgets$<$:d>.* @@ -37,18 +34,17 @@ function(copy_yuzu_Qt5_deps target_dir) Qt5Quick$<$:d>.* Qt5QuickWidgets$<$:d>.* Qt5WebChannel$<$:d>.* - Qt5WebEngine$<$:d>.* Qt5WebEngineCore$<$:d>.* Qt5WebEngineWidgets$<$:d>.* QtWebEngineProcess$<$:d>.* ) windows_copy_files(${target_dir} ${Qt5_RESOURCES_DIR} ${DLL_DEST} - qtwebengine_resources.pak + icudtl.dat qtwebengine_devtools_resources.pak + qtwebengine_resources.pak qtwebengine_resources_100p.pak qtwebengine_resources_200p.pak - icudtl.dat ) endif () windows_copy_files(yuzu ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$:d>.*) @@ -56,7 +52,7 @@ function(copy_yuzu_Qt5_deps target_dir) windows_copy_files(yuzu ${Qt5_IMAGEFORMATS_DIR} ${IMAGEFORMATS} qjpeg$<$:d>.* qgif$<$:d>.* - ) + ) else() set(Qt5_DLLS "${Qt5_DLL_DIR}libQt5Core.so.5" From 40e39ddd46c90c75e55970a86ac99dc3cab0a26d Mon Sep 17 00:00:00 2001 From: Merry Date: Mon, 11 Jul 2022 22:48:08 +0100 Subject: [PATCH 096/429] dynarmic: Abort watchpoints ASAP --- externals/dynarmic | 2 +- src/core/arm/arm_interface.cpp | 1 - src/core/arm/arm_interface.h | 2 +- src/core/arm/dynarmic/arm_dynarmic_32.cpp | 4 +--- src/core/arm/dynarmic/arm_dynarmic_64.cpp | 4 +--- 5 files changed, 4 insertions(+), 9 deletions(-) diff --git a/externals/dynarmic b/externals/dynarmic index 9ebf6a8384..1f0a43753e 160000 --- a/externals/dynarmic +++ b/externals/dynarmic @@ -1 +1 @@ -Subproject commit 9ebf6a8384836322ce58beb7ca10f5d4c66e9211 +Subproject commit 1f0a43753e51e4855ee6c0936d30807f373245cc diff --git a/src/core/arm/arm_interface.cpp b/src/core/arm/arm_interface.cpp index cef79b245a..e72b250bec 100644 --- a/src/core/arm/arm_interface.cpp +++ b/src/core/arm/arm_interface.cpp @@ -147,7 +147,6 @@ void ARM_Interface::Run() { // Notify the debugger and go to sleep if a watchpoint was hit. if (Has(hr, watchpoint)) { - RewindBreakpointInstruction(); if (system.DebuggerEnabled()) { system.GetDebugger().NotifyThreadWatchpoint(current_thread, *HaltedWatchpoint()); } diff --git a/src/core/arm/arm_interface.h b/src/core/arm/arm_interface.h index 8a066ed914..c092db9ff3 100644 --- a/src/core/arm/arm_interface.h +++ b/src/core/arm/arm_interface.h @@ -203,7 +203,7 @@ public: static constexpr Dynarmic::HaltReason break_loop = Dynarmic::HaltReason::UserDefined2; static constexpr Dynarmic::HaltReason svc_call = Dynarmic::HaltReason::UserDefined3; static constexpr Dynarmic::HaltReason breakpoint = Dynarmic::HaltReason::UserDefined4; - static constexpr Dynarmic::HaltReason watchpoint = Dynarmic::HaltReason::UserDefined5; + static constexpr Dynarmic::HaltReason watchpoint = Dynarmic::HaltReason::MemoryAbort; static constexpr Dynarmic::HaltReason no_execute = Dynarmic::HaltReason::UserDefined6; protected: diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.cpp b/src/core/arm/dynarmic/arm_dynarmic_32.cpp index 1be5fe1c17..d566e0eea7 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_32.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_32.cpp @@ -155,7 +155,7 @@ public: const auto match{parent.MatchingWatchpoint(addr, size, type)}; if (match) { parent.halted_watchpoint = match; - ReturnException(parent.jit.load()->Regs()[15], ARM_Interface::watchpoint); + parent.jit.load()->HaltExecution(ARM_Interface::watchpoint); return false; } @@ -204,7 +204,6 @@ std::shared_ptr ARM_Dynarmic_32::MakeJit(Common::PageTable* // Code cache size config.code_cache_size = 512_MiB; - config.far_code_offset = 400_MiB; // Allow memory fault handling to work if (system.DebuggerEnabled()) { @@ -215,7 +214,6 @@ std::shared_ptr ARM_Dynarmic_32::MakeJit(Common::PageTable* if (!page_table) { // Don't waste too much memory on null_jit config.code_cache_size = 8_MiB; - config.far_code_offset = 4_MiB; } // Safe optimizations diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.cpp b/src/core/arm/dynarmic/arm_dynarmic_64.cpp index c437f24b8d..8a38ca888f 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_64.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_64.cpp @@ -198,7 +198,7 @@ public: const auto match{parent.MatchingWatchpoint(addr, size, type)}; if (match) { parent.halted_watchpoint = match; - ReturnException(parent.jit.load()->GetPC(), ARM_Interface::watchpoint); + parent.jit.load()->HaltExecution(ARM_Interface::watchpoint); return false; } @@ -264,7 +264,6 @@ std::shared_ptr ARM_Dynarmic_64::MakeJit(Common::PageTable* // Code cache size config.code_cache_size = 512_MiB; - config.far_code_offset = 400_MiB; // Allow memory fault handling to work if (system.DebuggerEnabled()) { @@ -275,7 +274,6 @@ std::shared_ptr ARM_Dynarmic_64::MakeJit(Common::PageTable* if (!page_table) { // Don't waste too much memory on null_jit config.code_cache_size = 8_MiB; - config.far_code_offset = 4_MiB; } // Safe optimizations From 30b23fb7b80ca51c7dfacafbb5ef428348deac31 Mon Sep 17 00:00:00 2001 From: Merry Date: Fri, 15 Jul 2022 10:28:18 +0100 Subject: [PATCH 097/429] nvflinger: Polymorphic destructor requried for abstract class IBinder --- src/core/hle/service/nvflinger/binder.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/core/hle/service/nvflinger/binder.h b/src/core/hle/service/nvflinger/binder.h index 21aaa40cd7..157333ff8c 100644 --- a/src/core/hle/service/nvflinger/binder.h +++ b/src/core/hle/service/nvflinger/binder.h @@ -34,6 +34,7 @@ enum class TransactionId { class IBinder { public: + virtual ~IBinder() = default; virtual void Transact(Kernel::HLERequestContext& ctx, android::TransactionId code, u32 flags) = 0; virtual Kernel::KReadableEvent& GetNativeHandle() = 0; From 914ead075e31132b9fd16b0c687ac6125a99cf6b Mon Sep 17 00:00:00 2001 From: Merry Date: Fri, 15 Jul 2022 10:34:38 +0100 Subject: [PATCH 098/429] common_funcs: Mark padding as [[maybe_unused]] --- src/common/common_funcs.h | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/common/common_funcs.h b/src/common/common_funcs.h index adc31c7581..e1e2a90fc6 100644 --- a/src/common/common_funcs.h +++ b/src/common/common_funcs.h @@ -18,14 +18,16 @@ /// Helper macros to insert unused bytes or words to properly align structs. These values will be /// zero-initialized. #define INSERT_PADDING_BYTES(num_bytes) \ - std::array CONCAT2(pad, __LINE__) {} + [[maybe_unused]] std::array CONCAT2(pad, __LINE__) {} #define INSERT_PADDING_WORDS(num_words) \ - std::array CONCAT2(pad, __LINE__) {} + [[maybe_unused]] std::array CONCAT2(pad, __LINE__) {} /// These are similar to the INSERT_PADDING_* macros but do not zero-initialize the contents. /// This keeps the structure trivial to construct. -#define INSERT_PADDING_BYTES_NOINIT(num_bytes) std::array CONCAT2(pad, __LINE__) -#define INSERT_PADDING_WORDS_NOINIT(num_words) std::array CONCAT2(pad, __LINE__) +#define INSERT_PADDING_BYTES_NOINIT(num_bytes) \ + [[maybe_unused]] std::array CONCAT2(pad, __LINE__) +#define INSERT_PADDING_WORDS_NOINIT(num_words) \ + [[maybe_unused]] std::array CONCAT2(pad, __LINE__) #ifndef _MSC_VER From a1d2fb314e78e966c12e1d1a4917b5a644d4f30d Mon Sep 17 00:00:00 2001 From: Merry Date: Fri, 15 Jul 2022 10:39:58 +0100 Subject: [PATCH 099/429] KCodeMemory: Mark virtual methods as override --- src/core/hle/kernel/k_code_memory.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/core/hle/kernel/k_code_memory.h b/src/core/hle/kernel/k_code_memory.h index 2410f74a31..2e7e1436a9 100644 --- a/src/core/hle/kernel/k_code_memory.h +++ b/src/core/hle/kernel/k_code_memory.h @@ -30,19 +30,19 @@ public: explicit KCodeMemory(KernelCore& kernel_); Result Initialize(Core::DeviceMemory& device_memory, VAddr address, size_t size); - void Finalize(); + void Finalize() override; Result Map(VAddr address, size_t size); Result Unmap(VAddr address, size_t size); Result MapToOwner(VAddr address, size_t size, Svc::MemoryPermission perm); Result UnmapFromOwner(VAddr address, size_t size); - bool IsInitialized() const { + bool IsInitialized() const override { return m_is_initialized; } static void PostDestroy([[maybe_unused]] uintptr_t arg) {} - KProcess* GetOwner() const { + KProcess* GetOwner() const override { return m_owner; } VAddr GetSourceAddress() const { From 99fbdaf75b18dd4cdaad1e93fa2a4ad82b0591aa Mon Sep 17 00:00:00 2001 From: merry Date: Fri, 15 Jul 2022 18:37:48 +0100 Subject: [PATCH 100/429] common/setting: Make ranged a property of the type - Avoids new GCC 12 warnings when Type is of form std::optional - Makes more sense this way, because ranged is not a property which would change over time --- src/common/settings.h | 67 +++++++++---------- src/yuzu/configuration/config.cpp | 16 ++--- src/yuzu/configuration/config.h | 16 ++--- src/yuzu/configuration/configuration_shared.h | 10 +-- src/yuzu_cmd/config.cpp | 4 +- src/yuzu_cmd/config.h | 4 +- 6 files changed, 59 insertions(+), 58 deletions(-) diff --git a/src/common/settings.h b/src/common/settings.h index 3583a2e709..368046e871 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -106,7 +106,7 @@ struct ResolutionScalingInfo { * configurations. Specifying a default value and label is required. A minimum and maximum range can * be specified for sanitization. */ -template +template class Setting { protected: Setting() = default; @@ -126,8 +126,8 @@ public: * @param default_val Intial value of the setting, and default value of the setting * @param name Label for the setting */ - explicit Setting(const Type& default_val, const std::string& name) - : value{default_val}, default_value{default_val}, ranged{false}, label{name} {} + explicit Setting(const Type& default_val, const std::string& name) requires(!ranged) + : value{default_val}, default_value{default_val}, label{name} {} virtual ~Setting() = default; /** @@ -139,9 +139,9 @@ public: * @param name Label for the setting */ explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) - : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, - ranged{true}, label{name} {} + const std::string& name) requires(ranged) + : value{default_val}, + default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {} /** * Returns a reference to the setting's value. @@ -158,7 +158,7 @@ public: * @param val The desired value */ virtual void SetValue(const Type& val) { - Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val}; + Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; std::swap(value, temp); } @@ -188,7 +188,7 @@ public: * @returns A reference to the setting */ virtual const Type& operator=(const Type& val) { - Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val}; + Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; std::swap(value, temp); return value; } @@ -207,7 +207,6 @@ protected: const Type default_value{}; ///< The default value const Type maximum{}; ///< Maximum allowed value of the setting const Type minimum{}; ///< Minimum allowed value of the setting - const bool ranged; ///< The setting has sanitization ranges const std::string label{}; ///< The setting's label }; @@ -219,8 +218,8 @@ protected: * * By default, the global setting is used. */ -template -class SwitchableSetting : virtual public Setting { +template +class SwitchableSetting : virtual public Setting { public: /** * Sets a default value, label, and setting value. @@ -228,7 +227,7 @@ public: * @param default_val Intial value of the setting, and default value of the setting * @param name Label for the setting */ - explicit SwitchableSetting(const Type& default_val, const std::string& name) + explicit SwitchableSetting(const Type& default_val, const std::string& name) requires(!ranged) : Setting{default_val, name} {} virtual ~SwitchableSetting() = default; @@ -241,8 +240,8 @@ public: * @param name Label for the setting */ explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) - : Setting{default_val, min_val, max_val, name} {} + const std::string& name) requires(ranged) + : Setting{default_val, min_val, max_val, name} {} /** * Tells this setting to represent either the global or custom setting when other member @@ -290,7 +289,7 @@ public: * @param val The new value */ void SetValue(const Type& val) override { - Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val}; + Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; if (use_global) { std::swap(this->value, temp); } else { @@ -306,7 +305,7 @@ public: * @returns A reference to the current setting value */ const Type& operator=(const Type& val) override { - Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val}; + Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; if (use_global) { std::swap(this->value, temp); return this->value; @@ -374,15 +373,15 @@ struct Values { Setting audio_device_id{"auto", "output_device"}; Setting sink_id{"auto", "output_engine"}; Setting audio_muted{false, "audio_muted"}; - SwitchableSetting volume{100, 0, 100, "volume"}; + SwitchableSetting volume{100, 0, 100, "volume"}; // Core SwitchableSetting use_multi_core{true, "use_multi_core"}; SwitchableSetting use_extended_memory_layout{false, "use_extended_memory_layout"}; // Cpu - SwitchableSetting cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, - CPUAccuracy::Paranoid, "cpu_accuracy"}; + SwitchableSetting cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, + CPUAccuracy::Paranoid, "cpu_accuracy"}; // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021 Setting cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; Setting cpu_debug_mode{false, "cpu_debug_mode"}; @@ -409,7 +408,7 @@ struct Values { true, "cpuopt_unsafe_ignore_global_monitor"}; // Renderer - SwitchableSetting renderer_backend{ + SwitchableSetting renderer_backend{ RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"}; Setting renderer_debug{false, "debug"}; Setting renderer_shader_feedback{false, "shader_feedback"}; @@ -423,28 +422,28 @@ struct Values { SwitchableSetting anti_aliasing{AntiAliasing::None, "anti_aliasing"}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. - SwitchableSetting fullscreen_mode{ + SwitchableSetting fullscreen_mode{ #ifdef _WIN32 FullscreenMode::Borderless, #else FullscreenMode::Exclusive, #endif FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"}; - SwitchableSetting aspect_ratio{0, 0, 3, "aspect_ratio"}; - SwitchableSetting max_anisotropy{0, 0, 5, "max_anisotropy"}; + SwitchableSetting aspect_ratio{0, 0, 3, "aspect_ratio"}; + SwitchableSetting max_anisotropy{0, 0, 5, "max_anisotropy"}; SwitchableSetting use_speed_limit{true, "use_speed_limit"}; - SwitchableSetting speed_limit{100, 0, 9999, "speed_limit"}; + SwitchableSetting speed_limit{100, 0, 9999, "speed_limit"}; SwitchableSetting use_disk_shader_cache{true, "use_disk_shader_cache"}; - SwitchableSetting gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, - GPUAccuracy::Extreme, "gpu_accuracy"}; + SwitchableSetting gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, + GPUAccuracy::Extreme, "gpu_accuracy"}; SwitchableSetting use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; SwitchableSetting nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting accelerate_astc{true, "accelerate_astc"}; SwitchableSetting use_vsync{true, "use_vsync"}; - SwitchableSetting fps_cap{1000, 1, 1000, "fps_cap"}; + SwitchableSetting fps_cap{1000, 1, 1000, "fps_cap"}; Setting disable_fps_limit{false, "disable_fps_limit"}; - SwitchableSetting shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, - ShaderBackend::SPIRV, "shader_backend"}; + SwitchableSetting shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, + ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting use_asynchronous_shaders{false, "use_asynchronous_shaders"}; SwitchableSetting use_fast_gpu_time{true, "use_fast_gpu_time"}; @@ -460,10 +459,10 @@ struct Values { s64 custom_rtc_differential; Setting current_user{0, "current_user"}; - SwitchableSetting language_index{1, 0, 17, "language_index"}; - SwitchableSetting region_index{1, 0, 6, "region_index"}; - SwitchableSetting time_zone_index{0, 0, 45, "time_zone_index"}; - SwitchableSetting sound_index{1, 0, 2, "sound_index"}; + SwitchableSetting language_index{1, 0, 17, "language_index"}; + SwitchableSetting region_index{1, 0, 6, "region_index"}; + SwitchableSetting time_zone_index{0, 0, 45, "time_zone_index"}; + SwitchableSetting sound_index{1, 0, 2, "sound_index"}; // Controls InputSetting> players; @@ -485,7 +484,7 @@ struct Values { Setting tas_loop{false, "tas_loop"}; Setting mouse_panning{false, "mouse_panning"}; - Setting mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; + Setting mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; Setting mouse_enabled{false, "mouse_enabled"}; Setting emulate_analog_keyboard{false, "emulate_analog_keyboard"}; diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 9686412d07..a57b2e019d 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -143,8 +143,8 @@ void Config::ReadBasicSetting(Settings::Setting& setting) { } } -template -void Config::ReadBasicSetting(Settings::Setting& setting) { +template +void Config::ReadBasicSetting(Settings::Setting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const Type default_value = setting.GetDefault(); if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) { @@ -164,16 +164,16 @@ void Config::WriteBasicSetting(const Settings::Setting& setting) { qt_config->setValue(name, QString::fromStdString(value)); } -template -void Config::WriteBasicSetting(const Settings::Setting& setting) { +template +void Config::WriteBasicSetting(const Settings::Setting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const Type value = setting.GetValue(); qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault()); qt_config->setValue(name, value); } -template -void Config::WriteGlobalSetting(const Settings::SwitchableSetting& setting) { +template +void Config::WriteGlobalSetting(const Settings::SwitchableSetting& setting) { const QString name = QString::fromStdString(setting.GetLabel()); const Type& value = setting.GetValue(global); if (!global) { @@ -1421,8 +1421,8 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) return result; } -template -void Config::ReadGlobalSetting(Settings::SwitchableSetting& setting) { +template +void Config::ReadGlobalSetting(Settings::SwitchableSetting& setting) { QString name = QString::fromStdString(setting.GetLabel()); const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool(); setting.SetGlobal(use_global); diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index 9ca878d232..d511b3dbd9 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -159,8 +159,8 @@ private: * * @param The setting */ - template - void ReadGlobalSetting(Settings::SwitchableSetting& setting); + template + void ReadGlobalSetting(Settings::SwitchableSetting& setting); /** * Sets a value to the qt_config using the setting's label and default value. If the config is a @@ -168,8 +168,8 @@ private: * * @param The setting */ - template - void WriteGlobalSetting(const Settings::SwitchableSetting& setting); + template + void WriteGlobalSetting(const Settings::SwitchableSetting& setting); /** * Reads a value from the qt_config using the setting's label and default value and applies the @@ -177,15 +177,15 @@ private: * * @param The setting */ - template - void ReadBasicSetting(Settings::Setting& setting); + template + void ReadBasicSetting(Settings::Setting& setting); /** Sets a value from the setting in the qt_config using the setting's label and default value. * * @param The setting */ - template - void WriteBasicSetting(const Settings::Setting& setting); + template + void WriteBasicSetting(const Settings::Setting& setting); ConfigType type; std::unique_ptr qt_config; diff --git a/src/yuzu/configuration/configuration_shared.h b/src/yuzu/configuration/configuration_shared.h index 77802a367b..56800b6ff4 100644 --- a/src/yuzu/configuration/configuration_shared.h +++ b/src/yuzu/configuration/configuration_shared.h @@ -27,8 +27,9 @@ enum class CheckState { // ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting void ApplyPerGameSetting(Settings::SwitchableSetting* setting, const QCheckBox* checkbox, const CheckState& tracker); -template -void ApplyPerGameSetting(Settings::SwitchableSetting* setting, const QComboBox* combobox) { +template +void ApplyPerGameSetting(Settings::SwitchableSetting* setting, + const QComboBox* combobox) { if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) { setting->SetValue(static_cast(combobox->currentIndex())); } else if (!Settings::IsConfiguringGlobal()) { @@ -45,8 +46,9 @@ void ApplyPerGameSetting(Settings::SwitchableSetting* setting, const QComb // Sets a Qt UI element given a Settings::Setting void SetPerGameSetting(QCheckBox* checkbox, const Settings::SwitchableSetting* setting); -template -void SetPerGameSetting(QComboBox* combobox, const Settings::SwitchableSetting* setting) { +template +void SetPerGameSetting(QComboBox* combobox, + const Settings::SwitchableSetting* setting) { combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX : static_cast(setting->GetValue()) + ConfigurationShared::USE_GLOBAL_OFFSET); diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 903e022972..9db7115a20 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -99,8 +99,8 @@ void Config::ReadSetting(const std::string& group, Settings::Setting& sett setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault()); } -template -void Config::ReadSetting(const std::string& group, Settings::Setting& setting) { +template +void Config::ReadSetting(const std::string& group, Settings::Setting& setting) { setting = static_cast(sdl2_config->GetInteger(group, setting.GetLabel(), static_cast(setting.GetDefault()))); } diff --git a/src/yuzu_cmd/config.h b/src/yuzu_cmd/config.h index ccf77d6684..32c03075f5 100644 --- a/src/yuzu_cmd/config.h +++ b/src/yuzu_cmd/config.h @@ -33,6 +33,6 @@ private: * @param group The name of the INI group * @param setting The yuzu setting to modify */ - template - void ReadSetting(const std::string& group, Settings::Setting& setting); + template + void ReadSetting(const std::string& group, Settings::Setting& setting); }; From a9a9999efd2ae1912f5b1a8faf124ba0c887c8a1 Mon Sep 17 00:00:00 2001 From: Liam Date: Fri, 15 Jul 2022 19:47:28 -0400 Subject: [PATCH 101/429] core/arm: skip watchpoint checks when reading instructions --- src/core/arm/dynarmic/arm_dynarmic_32.cpp | 6 +++--- src/core/arm/dynarmic/arm_dynarmic_64.cpp | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.cpp b/src/core/arm/dynarmic/arm_dynarmic_32.cpp index 1be5fe1c17..a780cf8008 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_32.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_32.cpp @@ -52,7 +52,7 @@ public: if (!memory.IsValidVirtualAddressRange(vaddr, sizeof(u32))) { return std::nullopt; } - return MemoryRead32(vaddr); + return memory.Read32(vaddr); } void MemoryWrite8(u32 vaddr, u8 value) override { @@ -97,7 +97,7 @@ public: parent.LogBacktrace(); LOG_ERROR(Core_ARM, "Unimplemented instruction @ 0x{:X} for {} instructions (instr = {:08X})", pc, - num_instructions, MemoryRead32(pc)); + num_instructions, memory.Read32(pc)); } void ExceptionRaised(u32 pc, Dynarmic::A32::Exception exception) override { @@ -115,7 +115,7 @@ public: parent.LogBacktrace(); LOG_CRITICAL(Core_ARM, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X}, thumb = {})", - exception, pc, MemoryRead32(pc), parent.IsInThumbMode()); + exception, pc, memory.Read32(pc), parent.IsInThumbMode()); } } diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.cpp b/src/core/arm/dynarmic/arm_dynarmic_64.cpp index c437f24b8d..1a75312a4e 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_64.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_64.cpp @@ -56,7 +56,7 @@ public: if (!memory.IsValidVirtualAddressRange(vaddr, sizeof(u32))) { return std::nullopt; } - return MemoryRead32(vaddr); + return memory.Read32(vaddr); } void MemoryWrite8(u64 vaddr, u8 value) override { @@ -111,7 +111,7 @@ public: parent.LogBacktrace(); LOG_ERROR(Core_ARM, "Unimplemented instruction @ 0x{:X} for {} instructions (instr = {:08X})", pc, - num_instructions, MemoryRead32(pc)); + num_instructions, memory.Read32(pc)); } void InstructionCacheOperationRaised(Dynarmic::A64::InstructionCacheOperation op, @@ -156,7 +156,7 @@ public: parent.LogBacktrace(); LOG_CRITICAL(Core_ARM, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X})", - static_cast(exception), pc, MemoryRead32(pc)); + static_cast(exception), pc, memory.Read32(pc)); } } From 912cae21b070e6f5972ce34a08b25e4ae2182d5c Mon Sep 17 00:00:00 2001 From: Link4565 <49906383+Link4565@users.noreply.github.com> Date: Tue, 28 Jun 2022 20:29:41 +0100 Subject: [PATCH 102/429] Enable the use of MSG_DONTWAIT flag on RecvImpl --- src/core/hle/service/sockets/bsd.cpp | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/src/core/hle/service/sockets/bsd.cpp b/src/core/hle/service/sockets/bsd.cpp index 5114b8be2f..3e9dc4a139 100644 --- a/src/core/hle/service/sockets/bsd.cpp +++ b/src/core/hle/service/sockets/bsd.cpp @@ -720,7 +720,25 @@ std::pair BSD::RecvImpl(s32 fd, u32 flags, std::vector& message) if (!IsFileDescriptorValid(fd)) { return {-1, Errno::BADF}; } - return Translate(file_descriptors[fd]->socket->Recv(flags, message)); + + FileDescriptor& descriptor = *file_descriptors[fd]; + + // Apply flags + if ((flags & FLAG_MSG_DONTWAIT) != 0) { + flags &= ~FLAG_MSG_DONTWAIT; + if ((descriptor.flags & FLAG_O_NONBLOCK) == 0) { + descriptor.socket->SetNonBlock(true); + } + } + + const auto [ret, bsd_errno] = Translate(descriptor.socket->Recv(flags, message)); + + // Restore original state + if ((descriptor.flags & FLAG_O_NONBLOCK) == 0) { + descriptor.socket->SetNonBlock(false); + } + + return {ret, bsd_errno}; } std::pair BSD::RecvFromImpl(s32 fd, u32 flags, std::vector& message, From f8aaa599907cff765efdaa6f9875cb4c42746870 Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 26 Jun 2022 13:58:06 -0700 Subject: [PATCH 103/429] hle: service: nvflinger: Factor speed limit into frame time calculation. - This allows the %-based "Limit Speed Percent" setting to work with MC emulation. - This is already supported for SC emulation. --- src/core/hle/service/nvflinger/nvflinger.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 5f69c8c2c2..f92d6beb5d 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -289,7 +289,14 @@ s64 NVFlinger::GetNextTicks() const { const auto& settings = Settings::values; const bool unlocked_fps = settings.disable_fps_limit.GetValue(); const s64 fps_cap = unlocked_fps ? static_cast(settings.fps_cap.GetValue()) : 1; - return (1000000000 * (1LL << swap_interval)) / (max_hertz * fps_cap); + auto speed_scale = 1.f; + if (settings.use_speed_limit.GetValue() && settings.use_multi_core.GetValue()) { + // Scales the speed based on speed_limit setting on MC. SC is handled by + // SpeedLimiter::DoSpeedLimiting. + speed_scale = 100.f / settings.speed_limit.GetValue(); + } + return static_cast(((1000000000 * (1LL << swap_interval)) / (max_hertz * fps_cap)) * + speed_scale); } } // namespace Service::NVFlinger From 02282477e739c8db64a13ecb0d1128098b0b0035 Mon Sep 17 00:00:00 2001 From: bunnei Date: Fri, 15 Jul 2022 22:14:00 -0700 Subject: [PATCH 104/429] yuzu: settings: Remove framerate cap and merge unlocked framerate setting. - These were all somewhat redundant. --- src/common/settings.cpp | 1 - src/common/settings.h | 2 - src/core/hle/service/nvflinger/nvflinger.cpp | 18 +++-- .../renderer_vulkan/vk_swapchain.cpp | 6 +- src/yuzu/configuration/config.cpp | 2 - src/yuzu/configuration/configure_general.cpp | 24 ------ src/yuzu/configuration/configure_general.ui | 81 ------------------- src/yuzu/main.cpp | 7 +- src/yuzu_cmd/config.cpp | 2 - src/yuzu_cmd/default_ini.h | 7 -- 10 files changed, 15 insertions(+), 135 deletions(-) diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 751549583e..d4c52989a9 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -185,7 +185,6 @@ void RestoreGlobalState(bool is_powered_on) { values.max_anisotropy.SetGlobal(true); values.use_speed_limit.SetGlobal(true); values.speed_limit.SetGlobal(true); - values.fps_cap.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 368046e871..2bccb8642c 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -440,8 +440,6 @@ struct Values { SwitchableSetting nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting accelerate_astc{true, "accelerate_astc"}; SwitchableSetting use_vsync{true, "use_vsync"}; - SwitchableSetting fps_cap{1000, 1, 1000, "fps_cap"}; - Setting disable_fps_limit{false, "disable_fps_limit"}; SwitchableSetting shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting use_asynchronous_shaders{false, "use_asynchronous_shaders"}; diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index f92d6beb5d..798c4d3a7f 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -287,16 +287,18 @@ s64 NVFlinger::GetNextTicks() const { static constexpr s64 max_hertz = 120LL; const auto& settings = Settings::values; - const bool unlocked_fps = settings.disable_fps_limit.GetValue(); - const s64 fps_cap = unlocked_fps ? static_cast(settings.fps_cap.GetValue()) : 1; auto speed_scale = 1.f; - if (settings.use_speed_limit.GetValue() && settings.use_multi_core.GetValue()) { - // Scales the speed based on speed_limit setting on MC. SC is handled by - // SpeedLimiter::DoSpeedLimiting. - speed_scale = 100.f / settings.speed_limit.GetValue(); + if (settings.use_multi_core.GetValue()) { + if (settings.use_speed_limit.GetValue()) { + // Scales the speed based on speed_limit setting on MC. SC is handled by + // SpeedLimiter::DoSpeedLimiting. + speed_scale = 100.f / settings.speed_limit.GetValue(); + } else { + // Run at unlocked framerate. + speed_scale = 0.01f; + } } - return static_cast(((1000000000 * (1LL << swap_interval)) / (max_hertz * fps_cap)) * - speed_scale); + return static_cast(((1000000000 * (1LL << swap_interval)) / max_hertz) * speed_scale); } } // namespace Service::NVFlinger diff --git a/src/video_core/renderer_vulkan/vk_swapchain.cpp b/src/video_core/renderer_vulkan/vk_swapchain.cpp index a0c26a72a0..fa8efd22ec 100644 --- a/src/video_core/renderer_vulkan/vk_swapchain.cpp +++ b/src/video_core/renderer_vulkan/vk_swapchain.cpp @@ -38,7 +38,7 @@ VkPresentModeKHR ChooseSwapPresentMode(vk::Span modes) { if (found_mailbox != modes.end()) { return VK_PRESENT_MODE_MAILBOX_KHR; } - if (Settings::values.disable_fps_limit.GetValue()) { + if (!Settings::values.use_speed_limit.GetValue()) { // FIFO present mode locks the framerate to the monitor's refresh rate, // Find an alternative to surpass this limitation if FPS is unlocked. const auto found_imm = std::find(modes.begin(), modes.end(), VK_PRESENT_MODE_IMMEDIATE_KHR); @@ -205,7 +205,7 @@ void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, u3 extent = swapchain_ci.imageExtent; current_srgb = srgb; - current_fps_unlocked = Settings::values.disable_fps_limit.GetValue(); + current_fps_unlocked = !Settings::values.use_speed_limit.GetValue(); images = swapchain.GetImages(); image_count = static_cast(images.size()); @@ -259,7 +259,7 @@ void Swapchain::Destroy() { } bool Swapchain::HasFpsUnlockChanged() const { - return current_fps_unlocked != Settings::values.disable_fps_limit.GetValue(); + return current_fps_unlocked != !Settings::values.use_speed_limit.GetValue(); } bool Swapchain::NeedsPresentModeUpdate() const { diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index a57b2e019d..0a61839da9 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -668,7 +668,6 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.max_anisotropy); ReadGlobalSetting(Settings::values.use_speed_limit); ReadGlobalSetting(Settings::values.speed_limit); - ReadGlobalSetting(Settings::values.fps_cap); ReadGlobalSetting(Settings::values.use_disk_shader_cache); ReadGlobalSetting(Settings::values.gpu_accuracy); ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); @@ -1237,7 +1236,6 @@ void Config::SaveRendererValues() { WriteGlobalSetting(Settings::values.max_anisotropy); WriteGlobalSetting(Settings::values.use_speed_limit); WriteGlobalSetting(Settings::values.speed_limit); - WriteGlobalSetting(Settings::values.fps_cap); WriteGlobalSetting(Settings::values.use_disk_shader_cache); WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()), static_cast(Settings::values.gpu_accuracy.GetValue(global)), diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp index a31fabd3ff..2a446205b8 100644 --- a/src/yuzu/configuration/configure_general.cpp +++ b/src/yuzu/configuration/configure_general.cpp @@ -27,9 +27,6 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent) connect(ui->button_reset_defaults, &QPushButton::clicked, this, &ConfigureGeneral::ResetDefaults); - - ui->fps_cap_label->setVisible(Settings::IsConfiguringGlobal()); - ui->fps_cap_combobox->setVisible(!Settings::IsConfiguringGlobal()); } ConfigureGeneral::~ConfigureGeneral() = default; @@ -52,8 +49,6 @@ void ConfigureGeneral::SetConfiguration() { ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue()); ui->speed_limit->setValue(Settings::values.speed_limit.GetValue()); - ui->fps_cap->setValue(Settings::values.fps_cap.GetValue()); - ui->button_reset_defaults->setEnabled(runtime_lock); if (Settings::IsConfiguringGlobal()) { @@ -61,11 +56,6 @@ void ConfigureGeneral::SetConfiguration() { } else { ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() && use_speed_limit != ConfigurationShared::CheckState::Global); - - ui->fps_cap_combobox->setCurrentIndex(Settings::values.fps_cap.UsingGlobal() ? 0 : 1); - ui->fps_cap->setEnabled(!Settings::values.fps_cap.UsingGlobal()); - ConfigurationShared::SetHighlight(ui->fps_cap_layout, - !Settings::values.fps_cap.UsingGlobal()); } } @@ -102,8 +92,6 @@ void ConfigureGeneral::ApplyConfiguration() { UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked(); UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked(); - Settings::values.fps_cap.SetValue(ui->fps_cap->value()); - // Guard if during game and set to game-specific value if (Settings::values.use_speed_limit.UsingGlobal()) { Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() == @@ -119,13 +107,6 @@ void ConfigureGeneral::ApplyConfiguration() { Qt::Checked); Settings::values.speed_limit.SetValue(ui->speed_limit->value()); } - - if (ui->fps_cap_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { - Settings::values.fps_cap.SetGlobal(true); - } else { - Settings::values.fps_cap.SetGlobal(false); - Settings::values.fps_cap.SetValue(ui->fps_cap->value()); - } } } @@ -171,9 +152,4 @@ void ConfigureGeneral::SetupPerGameUI() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() && (use_speed_limit != ConfigurationShared::CheckState::Global)); }); - - connect(ui->fps_cap_combobox, qOverload(&QComboBox::activated), this, [this](int index) { - ui->fps_cap->setEnabled(index == 1); - ConfigurationShared::SetHighlight(ui->fps_cap_layout, index == 1); - }); } diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui index c6ef2ab705..5b90b11094 100644 --- a/src/yuzu/configuration/configure_general.ui +++ b/src/yuzu/configuration/configure_general.ui @@ -27,87 +27,6 @@ - - - - - 0 - - - 0 - - - 0 - - - 0 - - - - - - - Use global framerate cap - - - 0 - - - - Use global framerate cap - - - - - Set framerate cap: - - - - - - - - Requires the use of the FPS Limiter Toggle hotkey to take effect. - - - Framerate Cap - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - - - x - - - 1 - - - 1000 - - - 500 - - - - - - diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index b460020b16..ed802d3290 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1059,7 +1059,7 @@ void GMainWindow::InitializeHotkeys() { Settings::values.volume.SetValue(static_cast(new_volume)); }); connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] { - Settings::values.disable_fps_limit.SetValue(!Settings::values.disable_fps_limit.GetValue()); + Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue()); }); connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] { Settings::values.mouse_panning = !Settings::values.mouse_panning; @@ -1483,9 +1483,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig); } - // Disable fps limit toggle when booting a new title - Settings::values.disable_fps_limit.SetValue(false); - // Save configurations UpdateUISettings(); game_list->SaveInterfaceLayout(); @@ -3277,7 +3274,7 @@ void GMainWindow::UpdateStatusBar() { } else { emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); } - if (Settings::values.disable_fps_limit) { + if (!Settings::values.use_speed_limit) { game_fps_label->setText( tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0)); } else { diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 9db7115a20..5576fb7954 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -310,8 +310,6 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.gpu_accuracy); ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); ReadSetting("Renderer", Settings::values.use_vsync); - ReadSetting("Renderer", Settings::values.fps_cap); - ReadSetting("Renderer", Settings::values.disable_fps_limit); ReadSetting("Renderer", Settings::values.shader_backend); ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); ReadSetting("Renderer", Settings::values.nvdec_emulation); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index a3b8432f51..d9a2a460c2 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -330,10 +330,6 @@ bg_red = bg_blue = bg_green = -# Caps the unlocked framerate to a multiple of the title's target FPS. -# 1 - 1000: Target FPS multiple cap. 1000 (default) -fps_cap = - [Audio] # Which audio output engine to use. # auto (default): Auto-select @@ -434,9 +430,6 @@ use_debug_asserts = use_auto_stub = # Enables/Disables the macro JIT compiler disable_macro_jit=false -# Presents guest frames as they become available. Experimental. -# false: Disabled (default), true: Enabled -disable_fps_limit=false # Determines whether to enable the GDB stub and wait for the debugger to attach before running. # false: Disabled (default), true: Enabled use_gdbstub=false From 6d160873c4c6a963057da5c3dca5c5f26e810052 Mon Sep 17 00:00:00 2001 From: bunnei Date: Sat, 16 Jul 2022 13:26:47 -0700 Subject: [PATCH 105/429] hle: service: nvflinger: Fix implicit conversion. --- src/core/hle/service/nvflinger/nvflinger.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 798c4d3a7f..5574269eb2 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -298,7 +298,10 @@ s64 NVFlinger::GetNextTicks() const { speed_scale = 0.01f; } } - return static_cast(((1000000000 * (1LL << swap_interval)) / max_hertz) * speed_scale); + + const auto next_ticks = ((1000000000 * (1LL << swap_interval)) / max_hertz); + + return static_cast(speed_scale * static_cast(next_ticks)); } } // namespace Service::NVFlinger From b4ee3fa39acf2a824145ccea555eaec29fa5c84e Mon Sep 17 00:00:00 2001 From: Merry Date: Sun, 17 Jul 2022 22:44:34 +0100 Subject: [PATCH 106/429] externals: Update dynarmic to 6.2.1 Fix issue with A64CallbackConfigPass --- externals/dynarmic | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/externals/dynarmic b/externals/dynarmic index 1f0a43753e..91d1f944e3 160000 --- a/externals/dynarmic +++ b/externals/dynarmic @@ -1 +1 @@ -Subproject commit 1f0a43753e51e4855ee6c0936d30807f373245cc +Subproject commit 91d1f944e3870e0f3c505b48f5ec00ca9a82b95d From 742f67908c191a71b204519a353fb5e42a9dea56 Mon Sep 17 00:00:00 2001 From: Gus Caplan Date: Thu, 14 Jul 2022 18:42:56 -0700 Subject: [PATCH 107/429] implement resume message --- src/core/hle/service/am/am.cpp | 4 ++++ src/core/hle/service/am/am.h | 1 + src/yuzu/main.cpp | 17 +++++++++++++++++ src/yuzu/main.h | 1 + 4 files changed, 23 insertions(+) diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index 9c62ebc60d..9116dd77c9 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -636,6 +636,10 @@ void AppletMessageQueue::RequestExit() { PushMessage(AppletMessage::Exit); } +void AppletMessageQueue::RequestResume() { + PushMessage(AppletMessage::Resume); +} + void AppletMessageQueue::FocusStateChanged() { PushMessage(AppletMessage::FocusStateChanged); } diff --git a/src/core/hle/service/am/am.h b/src/core/hle/service/am/am.h index 988ead2151..53144427b4 100644 --- a/src/core/hle/service/am/am.h +++ b/src/core/hle/service/am/am.h @@ -90,6 +90,7 @@ public: AppletMessage PopMessage(); std::size_t GetMessageCount() const; void RequestExit(); + void RequestResume(); void FocusStateChanged(); void OperationModeChanged(); diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index ed802d3290..e60d840548 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1131,6 +1131,7 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { OnPauseGame(); } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) { auto_paused = false; + RequestGameResume(); OnStartGame(); } } @@ -2570,6 +2571,7 @@ void GMainWindow::OnPauseContinueGame() { if (emu_thread->IsRunning()) { OnPauseGame(); } else { + RequestGameResume(); OnStartGame(); } } @@ -3749,6 +3751,21 @@ void GMainWindow::RequestGameExit() { } } +void GMainWindow::RequestGameResume() { + auto& sm{system->ServiceManager()}; + auto applet_oe = sm.GetService("appletOE"); + auto applet_ae = sm.GetService("appletAE"); + + if (applet_oe != nullptr) { + applet_oe->GetMessageQueue()->RequestResume(); + return; + } + + if (applet_ae != nullptr) { + applet_ae->GetMessageQueue()->RequestResume(); + } +} + void GMainWindow::filterBarSetChecked(bool state) { ui->action_Show_Filter_Bar->setChecked(state); emit(OnToggleFilterBar()); diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 8cf224c9c2..09e37f1528 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -244,6 +244,7 @@ private: bool ConfirmChangeGame(); bool ConfirmForceLockedExit(); void RequestGameExit(); + void RequestGameResume(); void closeEvent(QCloseEvent* event) override; private slots: From f5964fe2a956673eb19df630c285b2237e9d682c Mon Sep 17 00:00:00 2001 From: lat9nq Date: Mon, 18 Jul 2022 21:43:29 -0400 Subject: [PATCH 108/429] externals: Revert SDL2 to release-2.0.20 prerelease-2.23.1 appears to have issues on the SteamDeck with external controllers. Revert to 2.0.20 for now (and as opposed to using prerelease-2.0.19 like before.) --- externals/SDL | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/externals/SDL b/externals/SDL index 59fb7acbf7..b424665e08 160000 --- a/externals/SDL +++ b/externals/SDL @@ -1 +1 @@ -Subproject commit 59fb7acbf7af9d64a2d5432bb6677585a0ddd50a +Subproject commit b424665e0899769b200231ba943353a5fee1b6b6 From 6f9bfb10d38f8f03db452c2d745b9fc7ba503b04 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Tue, 19 Jul 2022 16:20:16 -0300 Subject: [PATCH 109/429] Update configure_input.ui --- src/yuzu/configuration/configure_input.ui | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/yuzu/configuration/configure_input.ui b/src/yuzu/configuration/configure_input.ui index 2707025e7f..d517740285 100644 --- a/src/yuzu/configuration/configure_input.ui +++ b/src/yuzu/configuration/configure_input.ui @@ -166,7 +166,7 @@ - Undocked + Handheld From 382b41b18f304fcd7aca76b004f7e19f52706d27 Mon Sep 17 00:00:00 2001 From: Liam Date: Tue, 19 Jul 2022 17:46:26 -0400 Subject: [PATCH 110/429] video_core: use correct byte size for framebuffer --- src/video_core/renderer_vulkan/vk_blit_screen.cpp | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.cpp b/src/video_core/renderer_vulkan/vk_blit_screen.cpp index 1ec8392e14..4a1d963222 100644 --- a/src/video_core/renderer_vulkan/vk_blit_screen.cpp +++ b/src/video_core/renderer_vulkan/vk_blit_screen.cpp @@ -87,8 +87,12 @@ u32 GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) { } std::size_t GetSizeInBytes(const Tegra::FramebufferConfig& framebuffer) { - return static_cast(framebuffer.stride) * - static_cast(framebuffer.height) * GetBytesPerPixel(framebuffer); + // TODO(Rodrigo): Read this from HLE + constexpr u32 block_height_log2 = 4; + const u32 bytes_per_pixel = GetBytesPerPixel(framebuffer); + const u64 size_bytes{Tegra::Texture::CalculateSize( + true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)}; + return size_bytes; } VkFormat GetFormat(const Tegra::FramebufferConfig& framebuffer) { @@ -169,9 +173,8 @@ VkSemaphore BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, // TODO(Rodrigo): Read this from HLE constexpr u32 block_height_log2 = 4; const u32 bytes_per_pixel = GetBytesPerPixel(framebuffer); - const u64 size_bytes{Tegra::Texture::CalculateSize(true, bytes_per_pixel, - framebuffer.stride, framebuffer.height, - 1, block_height_log2, 0)}; + const u64 size_bytes{GetSizeInBytes(framebuffer)}; + Tegra::Texture::UnswizzleTexture( mapped_span.subspan(image_offset, size_bytes), std::span(host_ptr, size_bytes), bytes_per_pixel, framebuffer.width, framebuffer.height, 1, block_height_log2, 0); From 458da8a94877677f086f06cdeecf959ec4283a33 Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Sat, 16 Jul 2022 23:48:45 +0100 Subject: [PATCH 111/429] Project Andio --- .gitmodules | 2 +- src/audio_core/CMakeLists.txt | 253 +- src/audio_core/algorithm/filter.cpp | 79 - src/audio_core/algorithm/filter.h | 61 - src/audio_core/algorithm/interpolate.cpp | 232 -- src/audio_core/algorithm/interpolate.h | 43 - src/audio_core/audio_core.cpp | 68 + src/audio_core/audio_core.h | 100 + src/audio_core/audio_event.cpp | 61 + src/audio_core/audio_event.h | 92 + src/audio_core/audio_in_manager.cpp | 91 + src/audio_core/audio_in_manager.h | 92 + src/audio_core/audio_manager.cpp | 80 + src/audio_core/audio_manager.h | 101 + src/audio_core/audio_out.cpp | 62 - src/audio_core/audio_out.h | 49 - src/audio_core/audio_out_manager.cpp | 81 + src/audio_core/audio_out_manager.h | 89 + src/audio_core/audio_render_manager.cpp | 70 + src/audio_core/audio_render_manager.h | 103 + src/audio_core/audio_renderer.cpp | 343 -- src/audio_core/audio_renderer.h | 78 - src/audio_core/behavior_info.cpp | 104 - src/audio_core/behavior_info.h | 71 - src/audio_core/buffer.h | 44 - src/audio_core/codec.cpp | 77 - src/audio_core/codec.h | 43 - src/audio_core/command_generator.cpp | 1369 ------- src/audio_core/command_generator.h | 110 - src/audio_core/common.h | 132 - .../common/audio_renderer_parameter.h | 60 + src/audio_core/common/common.h | 138 + src/audio_core/common/feature_support.h | 105 + src/audio_core/common/wave_buffer.h | 35 + src/audio_core/common/workbuffer_allocator.h | 100 + src/audio_core/cubeb_sink.cpp | 249 -- src/audio_core/cubeb_sink.h | 35 - src/audio_core/delay_line.cpp | 107 - src/audio_core/delay_line.h | 49 - src/audio_core/device/audio_buffer.h | 21 + src/audio_core/device/audio_buffers.h | 304 ++ src/audio_core/device/device_session.cpp | 114 + src/audio_core/device/device_session.h | 126 + src/audio_core/effect_context.cpp | 320 -- src/audio_core/effect_context.h | 349 -- src/audio_core/in/audio_in.cpp | 100 + src/audio_core/in/audio_in.h | 147 + src/audio_core/in/audio_in_system.cpp | 213 + src/audio_core/in/audio_in_system.h | 275 ++ src/audio_core/info_updater.cpp | 511 --- src/audio_core/info_updater.h | 57 - src/audio_core/memory_pool.cpp | 60 - src/audio_core/memory_pool.h | 51 - src/audio_core/mix_context.cpp | 297 -- src/audio_core/mix_context.h | 113 - src/audio_core/null_sink.h | 32 - src/audio_core/out/audio_out.cpp | 100 + src/audio_core/out/audio_out.h | 147 + src/audio_core/out/audio_out_system.cpp | 207 + src/audio_core/out/audio_out_system.h | 257 ++ src/audio_core/renderer/adsp/adsp.cpp | 118 + src/audio_core/renderer/adsp/adsp.h | 173 + .../renderer/adsp/audio_renderer.cpp | 226 + src/audio_core/renderer/adsp/audio_renderer.h | 203 + src/audio_core/renderer/adsp/command_buffer.h | 21 + .../renderer/adsp/command_list_processor.cpp | 109 + .../renderer/adsp/command_list_processor.h | 118 + src/audio_core/renderer/audio_device.cpp | 52 + src/audio_core/renderer/audio_device.h | 88 + src/audio_core/renderer/audio_renderer.cpp | 67 + src/audio_core/renderer/audio_renderer.h | 97 + .../renderer/behavior/behavior_info.cpp | 191 + .../renderer/behavior/behavior_info.h | 376 ++ .../renderer/behavior/info_updater.cpp | 539 +++ .../renderer/behavior/info_updater.h | 205 + .../renderer/command/command_buffer.cpp | 714 ++++ .../renderer/command/command_buffer.h | 466 +++ .../renderer/command/command_generator.cpp | 796 ++++ .../renderer/command/command_generator.h | 349 ++ .../renderer/command/command_list_header.h | 22 + .../command_processing_time_estimator.cpp | 3620 +++++++++++++++++ .../command_processing_time_estimator.h | 254 ++ src/audio_core/renderer/command/commands.h | 32 + .../renderer/command/data_source/adpcm.cpp | 84 + .../renderer/command/data_source/adpcm.h | 119 + .../renderer/command/data_source/decode.cpp | 428 ++ .../renderer/command/data_source/decode.h | 59 + .../command/data_source/pcm_float.cpp | 86 + .../renderer/command/data_source/pcm_float.h | 113 + .../command/data_source/pcm_int16.cpp | 87 + .../renderer/command/data_source/pcm_int16.h | 110 + .../renderer/command/effect/aux_.cpp | 207 + src/audio_core/renderer/command/effect/aux_.h | 66 + .../renderer/command/effect/biquad_filter.cpp | 118 + .../renderer/command/effect/biquad_filter.h | 74 + .../renderer/command/effect/capture.cpp | 142 + .../renderer/command/effect/capture.h | 62 + .../renderer/command/effect/compressor.cpp | 156 + .../renderer/command/effect/compressor.h | 60 + .../renderer/command/effect/delay.cpp | 238 ++ .../renderer/command/effect/delay.h | 60 + .../renderer/command/effect/i3dl2_reverb.cpp | 437 ++ .../renderer/command/effect/i3dl2_reverb.h | 60 + .../renderer/command/effect/light_limiter.cpp | 222 + .../renderer/command/effect/light_limiter.h | 103 + .../effect/multi_tap_biquad_filter.cpp | 45 + .../command/effect/multi_tap_biquad_filter.h | 59 + .../renderer/command/effect/reverb.cpp | 440 ++ .../renderer/command/effect/reverb.h | 62 + src/audio_core/renderer/command/icommand.h | 93 + .../renderer/command/mix/clear_mix.cpp | 24 + .../renderer/command/mix/clear_mix.h | 45 + .../renderer/command/mix/copy_mix.cpp | 27 + .../renderer/command/mix/copy_mix.h | 49 + .../command/mix/depop_for_mix_buffers.cpp | 64 + .../command/mix/depop_for_mix_buffers.h | 55 + .../renderer/command/mix/depop_prepare.cpp | 36 + .../renderer/command/mix/depop_prepare.h | 54 + src/audio_core/renderer/command/mix/mix.cpp | 70 + src/audio_core/renderer/command/mix/mix.h | 54 + .../renderer/command/mix/mix_ramp.cpp | 94 + .../renderer/command/mix/mix_ramp.h | 73 + .../renderer/command/mix/mix_ramp_grouped.cpp | 65 + .../renderer/command/mix/mix_ramp_grouped.h | 61 + .../renderer/command/mix/volume.cpp | 72 + src/audio_core/renderer/command/mix/volume.h | 53 + .../renderer/command/mix/volume_ramp.cpp | 84 + .../renderer/command/mix/volume_ramp.h | 56 + .../command/performance/performance.cpp | 43 + .../command/performance/performance.h | 51 + .../command/resample/downmix_6ch_to_2ch.cpp | 74 + .../command/resample/downmix_6ch_to_2ch.h | 59 + .../renderer/command/resample/resample.cpp | 883 ++++ .../renderer/command/resample/resample.h | 29 + .../renderer/command/resample/upsample.cpp | 262 ++ .../renderer/command/resample/upsample.h | 60 + .../renderer/command/sink/circular_buffer.cpp | 48 + .../renderer/command/sink/circular_buffer.h | 55 + .../renderer/command/sink/device.cpp | 55 + src/audio_core/renderer/command/sink/device.h | 57 + src/audio_core/renderer/effect/aux_.cpp | 93 + src/audio_core/renderer/effect/aux_.h | 123 + .../renderer/effect/biquad_filter.cpp | 52 + .../renderer/effect/biquad_filter.h | 79 + .../renderer/effect/buffer_mixer.cpp | 49 + src/audio_core/renderer/effect/buffer_mixer.h | 75 + src/audio_core/renderer/effect/capture.cpp | 82 + src/audio_core/renderer/effect/capture.h | 65 + src/audio_core/renderer/effect/compressor.cpp | 40 + src/audio_core/renderer/effect/compressor.h | 106 + src/audio_core/renderer/effect/delay.cpp | 93 + src/audio_core/renderer/effect/delay.h | 135 + .../renderer/effect/effect_context.cpp | 41 + .../renderer/effect/effect_context.h | 75 + .../renderer/effect/effect_info_base.h | 435 ++ src/audio_core/renderer/effect/effect_reset.h | 71 + .../renderer/effect/effect_result_state.h | 16 + src/audio_core/renderer/effect/i3dl2.cpp | 94 + src/audio_core/renderer/effect/i3dl2.h | 200 + .../renderer/effect/light_limiter.cpp | 81 + .../renderer/effect/light_limiter.h | 138 + src/audio_core/renderer/effect/reverb.cpp | 93 + src/audio_core/renderer/effect/reverb.h | 190 + src/audio_core/renderer/memory/address_info.h | 125 + .../renderer/memory/memory_pool_info.cpp | 61 + .../renderer/memory/memory_pool_info.h | 170 + .../renderer/memory/pool_mapper.cpp | 243 ++ src/audio_core/renderer/memory/pool_mapper.h | 179 + src/audio_core/renderer/mix/mix_context.cpp | 141 + src/audio_core/renderer/mix/mix_context.h | 124 + src/audio_core/renderer/mix/mix_info.cpp | 120 + src/audio_core/renderer/mix/mix_info.h | 124 + src/audio_core/renderer/nodes/bit_array.h | 25 + src/audio_core/renderer/nodes/edge_matrix.cpp | 38 + src/audio_core/renderer/nodes/edge_matrix.h | 82 + src/audio_core/renderer/nodes/node_states.cpp | 141 + src/audio_core/renderer/nodes/node_states.h | 195 + .../renderer/performance/detail_aspect.cpp | 25 + .../renderer/performance/detail_aspect.h | 33 + .../renderer/performance/entry_aspect.cpp | 23 + .../renderer/performance/entry_aspect.h | 32 + .../renderer/performance/performance_detail.h | 50 + .../renderer/performance/performance_entry.h | 37 + .../performance/performance_entry_addresses.h | 17 + .../performance/performance_frame_header.h | 36 + .../performance/performance_manager.cpp | 645 +++ .../performance/performance_manager.h | 273 ++ .../sink/circular_buffer_sink_info.cpp | 76 + .../renderer/sink/circular_buffer_sink_info.h | 41 + .../renderer/sink/device_sink_info.cpp | 57 + .../renderer/sink/device_sink_info.h | 40 + src/audio_core/renderer/sink/sink_context.cpp | 21 + src/audio_core/renderer/sink/sink_context.h | 47 + .../renderer/sink/sink_info_base.cpp | 51 + src/audio_core/renderer/sink/sink_info_base.h | 177 + .../renderer/splitter/splitter_context.cpp | 217 + .../renderer/splitter/splitter_context.h | 189 + .../splitter/splitter_destinations_data.cpp | 87 + .../splitter/splitter_destinations_data.h | 135 + .../renderer/splitter/splitter_info.cpp | 79 + .../renderer/splitter/splitter_info.h | 107 + src/audio_core/renderer/system.cpp | 802 ++++ src/audio_core/renderer/system.h | 307 ++ src/audio_core/renderer/system_manager.cpp | 162 + src/audio_core/renderer/system_manager.h | 113 + .../renderer/upsampler/upsampler_info.cpp | 6 + .../renderer/upsampler/upsampler_info.h | 35 + .../renderer/upsampler/upsampler_manager.cpp | 44 + .../renderer/upsampler/upsampler_manager.h | 45 + .../renderer/upsampler/upsampler_state.h | 40 + .../renderer/voice/voice_channel_resource.h | 38 + .../renderer/voice/voice_context.cpp | 86 + src/audio_core/renderer/voice/voice_context.h | 126 + src/audio_core/renderer/voice/voice_info.cpp | 408 ++ src/audio_core/renderer/voice/voice_info.h | 378 ++ src/audio_core/renderer/voice/voice_state.h | 70 + src/audio_core/sdl2_sink.cpp | 160 - src/audio_core/sdl2_sink.h | 28 - src/audio_core/sink.h | 30 - src/audio_core/sink/cubeb_sink.cpp | 651 +++ src/audio_core/sink/cubeb_sink.h | 110 + src/audio_core/sink/null_sink.h | 52 + src/audio_core/sink/sdl2_sink.cpp | 556 +++ src/audio_core/sink/sdl2_sink.h | 101 + src/audio_core/sink/sink.h | 106 + src/audio_core/{ => sink}/sink_details.cpp | 27 +- src/audio_core/sink/sink_details.h | 43 + src/audio_core/sink/sink_stream.h | 224 + src/audio_core/sink_context.cpp | 47 - src/audio_core/sink_context.h | 95 - src/audio_core/sink_details.h | 23 - src/audio_core/sink_stream.h | 35 - src/audio_core/splitter_context.cpp | 616 --- src/audio_core/splitter_context.h | 218 - src/audio_core/stream.cpp | 175 - src/audio_core/stream.h | 130 - src/audio_core/voice_context.cpp | 579 --- src/audio_core/voice_context.h | 302 -- src/common/CMakeLists.txt | 3 + src/common/atomic_helpers.h | 772 ++++ src/common/fixed_point.h | 726 ++++ src/common/reader_writer_queue.h | 941 +++++ src/common/settings.cpp | 3 +- src/common/settings.h | 4 +- src/core/core.cpp | 51 +- src/core/core.h | 19 + src/core/hle/kernel/hle_ipc.cpp | 38 +- src/core/hle/kernel/hle_ipc.h | 8 + src/core/hle/kernel/kernel.cpp | 34 +- src/core/hle/kernel/kernel.h | 3 + src/core/hle/service/am/am.cpp | 10 +- src/core/hle/service/am/am.h | 1 + src/core/hle/service/audio/audin_u.cpp | 390 +- src/core/hle/service/audio/audin_u.h | 47 +- src/core/hle/service/audio/audout_u.cpp | 333 +- src/core/hle/service/audio/audout_u.h | 21 +- src/core/hle/service/audio/audren_u.cpp | 696 ++-- src/core/hle/service/audio/audren_u.h | 22 +- src/core/hle/service/audio/errors.h | 9 + src/core/hle/service/audio/hwopus.cpp | 2 +- src/core/memory.cpp | 6 +- src/core/memory.h | 13 + src/yuzu/configuration/config.cpp | 6 +- src/yuzu/configuration/configure_audio.cpp | 95 +- src/yuzu/configuration/configure_audio.h | 4 +- src/yuzu/configuration/configure_audio.ui | 28 +- src/yuzu/configuration/configure_debug.cpp | 2 + src/yuzu/configuration/configure_debug.ui | 11 + src/yuzu/main.cpp | 3 + src/yuzu_cmd/config.cpp | 2 +- 270 files changed, 33712 insertions(+), 8445 deletions(-) delete mode 100644 src/audio_core/algorithm/filter.cpp delete mode 100644 src/audio_core/algorithm/filter.h delete mode 100644 src/audio_core/algorithm/interpolate.cpp delete mode 100644 src/audio_core/algorithm/interpolate.h create mode 100644 src/audio_core/audio_core.cpp create mode 100644 src/audio_core/audio_core.h create mode 100644 src/audio_core/audio_event.cpp create mode 100644 src/audio_core/audio_event.h create mode 100644 src/audio_core/audio_in_manager.cpp create mode 100644 src/audio_core/audio_in_manager.h create mode 100644 src/audio_core/audio_manager.cpp create mode 100644 src/audio_core/audio_manager.h delete mode 100644 src/audio_core/audio_out.cpp delete mode 100644 src/audio_core/audio_out.h create mode 100644 src/audio_core/audio_out_manager.cpp create mode 100644 src/audio_core/audio_out_manager.h create mode 100644 src/audio_core/audio_render_manager.cpp create mode 100644 src/audio_core/audio_render_manager.h delete mode 100644 src/audio_core/audio_renderer.cpp delete mode 100644 src/audio_core/audio_renderer.h delete mode 100644 src/audio_core/behavior_info.cpp delete mode 100644 src/audio_core/behavior_info.h delete mode 100644 src/audio_core/buffer.h delete mode 100644 src/audio_core/codec.cpp delete mode 100644 src/audio_core/codec.h delete mode 100644 src/audio_core/command_generator.cpp delete mode 100644 src/audio_core/command_generator.h delete mode 100644 src/audio_core/common.h create mode 100644 src/audio_core/common/audio_renderer_parameter.h create mode 100644 src/audio_core/common/common.h create mode 100644 src/audio_core/common/feature_support.h create mode 100644 src/audio_core/common/wave_buffer.h create mode 100644 src/audio_core/common/workbuffer_allocator.h delete mode 100644 src/audio_core/cubeb_sink.cpp delete mode 100644 src/audio_core/cubeb_sink.h delete mode 100644 src/audio_core/delay_line.cpp delete mode 100644 src/audio_core/delay_line.h create mode 100644 src/audio_core/device/audio_buffer.h create mode 100644 src/audio_core/device/audio_buffers.h create mode 100644 src/audio_core/device/device_session.cpp create mode 100644 src/audio_core/device/device_session.h delete mode 100644 src/audio_core/effect_context.cpp delete mode 100644 src/audio_core/effect_context.h create mode 100644 src/audio_core/in/audio_in.cpp create mode 100644 src/audio_core/in/audio_in.h create mode 100644 src/audio_core/in/audio_in_system.cpp create mode 100644 src/audio_core/in/audio_in_system.h delete mode 100644 src/audio_core/info_updater.cpp delete mode 100644 src/audio_core/info_updater.h delete mode 100644 src/audio_core/memory_pool.cpp delete mode 100644 src/audio_core/memory_pool.h delete mode 100644 src/audio_core/mix_context.cpp delete mode 100644 src/audio_core/mix_context.h delete mode 100644 src/audio_core/null_sink.h create mode 100644 src/audio_core/out/audio_out.cpp create mode 100644 src/audio_core/out/audio_out.h create mode 100644 src/audio_core/out/audio_out_system.cpp create mode 100644 src/audio_core/out/audio_out_system.h create mode 100644 src/audio_core/renderer/adsp/adsp.cpp create mode 100644 src/audio_core/renderer/adsp/adsp.h create mode 100644 src/audio_core/renderer/adsp/audio_renderer.cpp create mode 100644 src/audio_core/renderer/adsp/audio_renderer.h create mode 100644 src/audio_core/renderer/adsp/command_buffer.h create mode 100644 src/audio_core/renderer/adsp/command_list_processor.cpp create mode 100644 src/audio_core/renderer/adsp/command_list_processor.h create mode 100644 src/audio_core/renderer/audio_device.cpp create mode 100644 src/audio_core/renderer/audio_device.h create mode 100644 src/audio_core/renderer/audio_renderer.cpp create mode 100644 src/audio_core/renderer/audio_renderer.h create mode 100644 src/audio_core/renderer/behavior/behavior_info.cpp create mode 100644 src/audio_core/renderer/behavior/behavior_info.h create mode 100644 src/audio_core/renderer/behavior/info_updater.cpp create mode 100644 src/audio_core/renderer/behavior/info_updater.h create mode 100644 src/audio_core/renderer/command/command_buffer.cpp create mode 100644 src/audio_core/renderer/command/command_buffer.h create mode 100644 src/audio_core/renderer/command/command_generator.cpp create mode 100644 src/audio_core/renderer/command/command_generator.h create mode 100644 src/audio_core/renderer/command/command_list_header.h create mode 100644 src/audio_core/renderer/command/command_processing_time_estimator.cpp create mode 100644 src/audio_core/renderer/command/command_processing_time_estimator.h create mode 100644 src/audio_core/renderer/command/commands.h create mode 100644 src/audio_core/renderer/command/data_source/adpcm.cpp create mode 100644 src/audio_core/renderer/command/data_source/adpcm.h create mode 100644 src/audio_core/renderer/command/data_source/decode.cpp create mode 100644 src/audio_core/renderer/command/data_source/decode.h create mode 100644 src/audio_core/renderer/command/data_source/pcm_float.cpp create mode 100644 src/audio_core/renderer/command/data_source/pcm_float.h create mode 100644 src/audio_core/renderer/command/data_source/pcm_int16.cpp create mode 100644 src/audio_core/renderer/command/data_source/pcm_int16.h create mode 100644 src/audio_core/renderer/command/effect/aux_.cpp create mode 100644 src/audio_core/renderer/command/effect/aux_.h create mode 100644 src/audio_core/renderer/command/effect/biquad_filter.cpp create mode 100644 src/audio_core/renderer/command/effect/biquad_filter.h create mode 100644 src/audio_core/renderer/command/effect/capture.cpp create mode 100644 src/audio_core/renderer/command/effect/capture.h create mode 100644 src/audio_core/renderer/command/effect/compressor.cpp create mode 100644 src/audio_core/renderer/command/effect/compressor.h create mode 100644 src/audio_core/renderer/command/effect/delay.cpp create mode 100644 src/audio_core/renderer/command/effect/delay.h create mode 100644 src/audio_core/renderer/command/effect/i3dl2_reverb.cpp create mode 100644 src/audio_core/renderer/command/effect/i3dl2_reverb.h create mode 100644 src/audio_core/renderer/command/effect/light_limiter.cpp create mode 100644 src/audio_core/renderer/command/effect/light_limiter.h create mode 100644 src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp create mode 100644 src/audio_core/renderer/command/effect/multi_tap_biquad_filter.h create mode 100644 src/audio_core/renderer/command/effect/reverb.cpp create mode 100644 src/audio_core/renderer/command/effect/reverb.h create mode 100644 src/audio_core/renderer/command/icommand.h create mode 100644 src/audio_core/renderer/command/mix/clear_mix.cpp create mode 100644 src/audio_core/renderer/command/mix/clear_mix.h create mode 100644 src/audio_core/renderer/command/mix/copy_mix.cpp create mode 100644 src/audio_core/renderer/command/mix/copy_mix.h create mode 100644 src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp create mode 100644 src/audio_core/renderer/command/mix/depop_for_mix_buffers.h create mode 100644 src/audio_core/renderer/command/mix/depop_prepare.cpp create mode 100644 src/audio_core/renderer/command/mix/depop_prepare.h create mode 100644 src/audio_core/renderer/command/mix/mix.cpp create mode 100644 src/audio_core/renderer/command/mix/mix.h create mode 100644 src/audio_core/renderer/command/mix/mix_ramp.cpp create mode 100644 src/audio_core/renderer/command/mix/mix_ramp.h create mode 100644 src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp create mode 100644 src/audio_core/renderer/command/mix/mix_ramp_grouped.h create mode 100644 src/audio_core/renderer/command/mix/volume.cpp create mode 100644 src/audio_core/renderer/command/mix/volume.h create mode 100644 src/audio_core/renderer/command/mix/volume_ramp.cpp create mode 100644 src/audio_core/renderer/command/mix/volume_ramp.h create mode 100644 src/audio_core/renderer/command/performance/performance.cpp create mode 100644 src/audio_core/renderer/command/performance/performance.h create mode 100644 src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.cpp create mode 100644 src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.h create mode 100644 src/audio_core/renderer/command/resample/resample.cpp create mode 100644 src/audio_core/renderer/command/resample/resample.h create mode 100644 src/audio_core/renderer/command/resample/upsample.cpp create mode 100644 src/audio_core/renderer/command/resample/upsample.h create mode 100644 src/audio_core/renderer/command/sink/circular_buffer.cpp create mode 100644 src/audio_core/renderer/command/sink/circular_buffer.h create mode 100644 src/audio_core/renderer/command/sink/device.cpp create mode 100644 src/audio_core/renderer/command/sink/device.h create mode 100644 src/audio_core/renderer/effect/aux_.cpp create mode 100644 src/audio_core/renderer/effect/aux_.h create mode 100644 src/audio_core/renderer/effect/biquad_filter.cpp create mode 100644 src/audio_core/renderer/effect/biquad_filter.h create mode 100644 src/audio_core/renderer/effect/buffer_mixer.cpp create mode 100644 src/audio_core/renderer/effect/buffer_mixer.h create mode 100644 src/audio_core/renderer/effect/capture.cpp create mode 100644 src/audio_core/renderer/effect/capture.h create mode 100644 src/audio_core/renderer/effect/compressor.cpp create mode 100644 src/audio_core/renderer/effect/compressor.h create mode 100644 src/audio_core/renderer/effect/delay.cpp create mode 100644 src/audio_core/renderer/effect/delay.h create mode 100644 src/audio_core/renderer/effect/effect_context.cpp create mode 100644 src/audio_core/renderer/effect/effect_context.h create mode 100644 src/audio_core/renderer/effect/effect_info_base.h create mode 100644 src/audio_core/renderer/effect/effect_reset.h create mode 100644 src/audio_core/renderer/effect/effect_result_state.h create mode 100644 src/audio_core/renderer/effect/i3dl2.cpp create mode 100644 src/audio_core/renderer/effect/i3dl2.h create mode 100644 src/audio_core/renderer/effect/light_limiter.cpp create mode 100644 src/audio_core/renderer/effect/light_limiter.h create mode 100644 src/audio_core/renderer/effect/reverb.cpp create mode 100644 src/audio_core/renderer/effect/reverb.h create mode 100644 src/audio_core/renderer/memory/address_info.h create mode 100644 src/audio_core/renderer/memory/memory_pool_info.cpp create mode 100644 src/audio_core/renderer/memory/memory_pool_info.h create mode 100644 src/audio_core/renderer/memory/pool_mapper.cpp create mode 100644 src/audio_core/renderer/memory/pool_mapper.h create mode 100644 src/audio_core/renderer/mix/mix_context.cpp create mode 100644 src/audio_core/renderer/mix/mix_context.h create mode 100644 src/audio_core/renderer/mix/mix_info.cpp create mode 100644 src/audio_core/renderer/mix/mix_info.h create mode 100644 src/audio_core/renderer/nodes/bit_array.h create mode 100644 src/audio_core/renderer/nodes/edge_matrix.cpp create mode 100644 src/audio_core/renderer/nodes/edge_matrix.h create mode 100644 src/audio_core/renderer/nodes/node_states.cpp create mode 100644 src/audio_core/renderer/nodes/node_states.h create mode 100644 src/audio_core/renderer/performance/detail_aspect.cpp create mode 100644 src/audio_core/renderer/performance/detail_aspect.h create mode 100644 src/audio_core/renderer/performance/entry_aspect.cpp create mode 100644 src/audio_core/renderer/performance/entry_aspect.h create mode 100644 src/audio_core/renderer/performance/performance_detail.h create mode 100644 src/audio_core/renderer/performance/performance_entry.h create mode 100644 src/audio_core/renderer/performance/performance_entry_addresses.h create mode 100644 src/audio_core/renderer/performance/performance_frame_header.h create mode 100644 src/audio_core/renderer/performance/performance_manager.cpp create mode 100644 src/audio_core/renderer/performance/performance_manager.h create mode 100644 src/audio_core/renderer/sink/circular_buffer_sink_info.cpp create mode 100644 src/audio_core/renderer/sink/circular_buffer_sink_info.h create mode 100644 src/audio_core/renderer/sink/device_sink_info.cpp create mode 100644 src/audio_core/renderer/sink/device_sink_info.h create mode 100644 src/audio_core/renderer/sink/sink_context.cpp create mode 100644 src/audio_core/renderer/sink/sink_context.h create mode 100644 src/audio_core/renderer/sink/sink_info_base.cpp create mode 100644 src/audio_core/renderer/sink/sink_info_base.h create mode 100644 src/audio_core/renderer/splitter/splitter_context.cpp create mode 100644 src/audio_core/renderer/splitter/splitter_context.h create mode 100644 src/audio_core/renderer/splitter/splitter_destinations_data.cpp create mode 100644 src/audio_core/renderer/splitter/splitter_destinations_data.h create mode 100644 src/audio_core/renderer/splitter/splitter_info.cpp create mode 100644 src/audio_core/renderer/splitter/splitter_info.h create mode 100644 src/audio_core/renderer/system.cpp create mode 100644 src/audio_core/renderer/system.h create mode 100644 src/audio_core/renderer/system_manager.cpp create mode 100644 src/audio_core/renderer/system_manager.h create mode 100644 src/audio_core/renderer/upsampler/upsampler_info.cpp create mode 100644 src/audio_core/renderer/upsampler/upsampler_info.h create mode 100644 src/audio_core/renderer/upsampler/upsampler_manager.cpp create mode 100644 src/audio_core/renderer/upsampler/upsampler_manager.h create mode 100644 src/audio_core/renderer/upsampler/upsampler_state.h create mode 100644 src/audio_core/renderer/voice/voice_channel_resource.h create mode 100644 src/audio_core/renderer/voice/voice_context.cpp create mode 100644 src/audio_core/renderer/voice/voice_context.h create mode 100644 src/audio_core/renderer/voice/voice_info.cpp create mode 100644 src/audio_core/renderer/voice/voice_info.h create mode 100644 src/audio_core/renderer/voice/voice_state.h delete mode 100644 src/audio_core/sdl2_sink.cpp delete mode 100644 src/audio_core/sdl2_sink.h delete mode 100644 src/audio_core/sink.h create mode 100644 src/audio_core/sink/cubeb_sink.cpp create mode 100644 src/audio_core/sink/cubeb_sink.h create mode 100644 src/audio_core/sink/null_sink.h create mode 100644 src/audio_core/sink/sdl2_sink.cpp create mode 100644 src/audio_core/sink/sdl2_sink.h create mode 100644 src/audio_core/sink/sink.h rename src/audio_core/{ => sink}/sink_details.cpp (76%) create mode 100644 src/audio_core/sink/sink_details.h create mode 100644 src/audio_core/sink/sink_stream.h delete mode 100644 src/audio_core/sink_context.cpp delete mode 100644 src/audio_core/sink_context.h delete mode 100644 src/audio_core/sink_details.h delete mode 100644 src/audio_core/sink_stream.h delete mode 100644 src/audio_core/splitter_context.cpp delete mode 100644 src/audio_core/splitter_context.h delete mode 100644 src/audio_core/stream.cpp delete mode 100644 src/audio_core/stream.h delete mode 100644 src/audio_core/voice_context.cpp delete mode 100644 src/audio_core/voice_context.h create mode 100644 src/common/atomic_helpers.h create mode 100644 src/common/fixed_point.h create mode 100644 src/common/reader_writer_queue.h diff --git a/.gitmodules b/.gitmodules index dc92d0a4b5..ed533f8d43 100644 --- a/.gitmodules +++ b/.gitmodules @@ -3,7 +3,7 @@ url = https://github.com/benhoyt/inih.git [submodule "cubeb"] path = externals/cubeb - url = https://github.com/kinetiknz/cubeb.git + url = https://github.com/mozilla/cubeb.git [submodule "dynarmic"] path = externals/dynarmic url = https://github.com/MerryMage/dynarmic.git diff --git a/src/audio_core/CMakeLists.txt b/src/audio_core/CMakeLists.txt index 89575a53ef..2971c42a2f 100644 --- a/src/audio_core/CMakeLists.txt +++ b/src/audio_core/CMakeLists.txt @@ -1,54 +1,218 @@ add_library(audio_core STATIC - algorithm/filter.cpp - algorithm/filter.h - algorithm/interpolate.cpp - algorithm/interpolate.h - audio_out.cpp - audio_out.h - audio_renderer.cpp - audio_renderer.h - behavior_info.cpp - behavior_info.h - buffer.h - codec.cpp - codec.h - command_generator.cpp - command_generator.h - common.h - delay_line.cpp - delay_line.h - effect_context.cpp - effect_context.h - info_updater.cpp - info_updater.h - memory_pool.cpp - memory_pool.h - mix_context.cpp - mix_context.h - null_sink.h - sink.h - sink_context.cpp - sink_context.h - sink_details.cpp - sink_details.h - sink_stream.h - splitter_context.cpp - splitter_context.h - stream.cpp - stream.h - voice_context.cpp - voice_context.h - - $<$:cubeb_sink.cpp cubeb_sink.h> - $<$:sdl2_sink.cpp sdl2_sink.h> + audio_core.cpp + audio_core.h + audio_event.h + audio_event.cpp + audio_render_manager.cpp + audio_render_manager.h + audio_in_manager.cpp + audio_in_manager.h + audio_out_manager.cpp + audio_out_manager.h + audio_manager.cpp + audio_manager.h + common/audio_renderer_parameter.h + common/common.h + common/feature_support.h + common/wave_buffer.h + common/workbuffer_allocator.h + device/audio_buffer.h + device/audio_buffers.h + device/device_session.cpp + device/device_session.h + in/audio_in.cpp + in/audio_in.h + in/audio_in_system.cpp + in/audio_in_system.h + out/audio_out.cpp + out/audio_out.h + out/audio_out_system.cpp + out/audio_out_system.h + renderer/adsp/adsp.cpp + renderer/adsp/adsp.h + renderer/adsp/audio_renderer.cpp + renderer/adsp/audio_renderer.h + renderer/adsp/command_buffer.h + renderer/adsp/command_list_processor.cpp + renderer/adsp/command_list_processor.h + renderer/audio_device.cpp + renderer/audio_device.h + renderer/audio_renderer.h + renderer/audio_renderer.cpp + renderer/behavior/behavior_info.cpp + renderer/behavior/behavior_info.h + renderer/behavior/info_updater.cpp + renderer/behavior/info_updater.h + renderer/command/data_source/adpcm.cpp + renderer/command/data_source/adpcm.h + renderer/command/data_source/decode.cpp + renderer/command/data_source/decode.h + renderer/command/data_source/pcm_float.cpp + renderer/command/data_source/pcm_float.h + renderer/command/data_source/pcm_int16.cpp + renderer/command/data_source/pcm_int16.h + renderer/command/effect/aux_.cpp + renderer/command/effect/aux_.h + renderer/command/effect/biquad_filter.cpp + renderer/command/effect/biquad_filter.h + renderer/command/effect/capture.cpp + renderer/command/effect/capture.h + renderer/command/effect/compressor.cpp + renderer/command/effect/compressor.h + renderer/command/effect/delay.cpp + renderer/command/effect/delay.h + renderer/command/effect/i3dl2_reverb.cpp + renderer/command/effect/i3dl2_reverb.h + renderer/command/effect/light_limiter.cpp + renderer/command/effect/light_limiter.h + renderer/command/effect/multi_tap_biquad_filter.cpp + renderer/command/effect/multi_tap_biquad_filter.h + renderer/command/effect/reverb.cpp + renderer/command/effect/reverb.h + renderer/command/mix/clear_mix.cpp + renderer/command/mix/clear_mix.h + renderer/command/mix/copy_mix.cpp + renderer/command/mix/copy_mix.h + renderer/command/mix/depop_for_mix_buffers.cpp + renderer/command/mix/depop_for_mix_buffers.h + renderer/command/mix/depop_prepare.cpp + renderer/command/mix/depop_prepare.h + renderer/command/mix/mix.cpp + renderer/command/mix/mix.h + renderer/command/mix/mix_ramp.cpp + renderer/command/mix/mix_ramp.h + renderer/command/mix/mix_ramp_grouped.cpp + renderer/command/mix/mix_ramp_grouped.h + renderer/command/mix/volume.cpp + renderer/command/mix/volume.h + renderer/command/mix/volume_ramp.cpp + renderer/command/mix/volume_ramp.h + renderer/command/performance/performance.cpp + renderer/command/performance/performance.h + renderer/command/resample/downmix_6ch_to_2ch.cpp + renderer/command/resample/downmix_6ch_to_2ch.h + renderer/command/resample/resample.h + renderer/command/resample/resample.cpp + renderer/command/resample/upsample.cpp + renderer/command/resample/upsample.h + renderer/command/sink/device.cpp + renderer/command/sink/device.h + renderer/command/sink/circular_buffer.cpp + renderer/command/sink/circular_buffer.h + renderer/command/command_buffer.cpp + renderer/command/command_buffer.h + renderer/command/command_generator.cpp + renderer/command/command_generator.h + renderer/command/command_list_header.h + renderer/command/command_processing_time_estimator.cpp + renderer/command/command_processing_time_estimator.h + renderer/command/commands.h + renderer/command/icommand.h + renderer/effect/aux_.cpp + renderer/effect/aux_.h + renderer/effect/biquad_filter.cpp + renderer/effect/biquad_filter.h + renderer/effect/buffer_mixer.cpp + renderer/effect/buffer_mixer.h + renderer/effect/capture.cpp + renderer/effect/capture.h + renderer/effect/compressor.cpp + renderer/effect/compressor.h + renderer/effect/delay.cpp + renderer/effect/delay.h + renderer/effect/effect_context.cpp + renderer/effect/effect_context.h + renderer/effect/effect_info_base.h + renderer/effect/effect_reset.h + renderer/effect/effect_result_state.h + renderer/effect/i3dl2.cpp + renderer/effect/i3dl2.h + renderer/effect/light_limiter.cpp + renderer/effect/light_limiter.h + renderer/effect/reverb.h + renderer/effect/reverb.cpp + renderer/mix/mix_context.cpp + renderer/mix/mix_context.h + renderer/mix/mix_info.cpp + renderer/mix/mix_info.h + renderer/memory/address_info.h + renderer/memory/memory_pool_info.cpp + renderer/memory/memory_pool_info.h + renderer/memory/pool_mapper.cpp + renderer/memory/pool_mapper.h + renderer/nodes/bit_array.h + renderer/nodes/edge_matrix.cpp + renderer/nodes/edge_matrix.h + renderer/nodes/node_states.cpp + renderer/nodes/node_states.h + renderer/performance/detail_aspect.cpp + renderer/performance/detail_aspect.h + renderer/performance/entry_aspect.cpp + renderer/performance/entry_aspect.h + renderer/performance/performance_detail.h + renderer/performance/performance_entry.h + renderer/performance/performance_entry_addresses.h + renderer/performance/performance_frame_header.h + renderer/performance/performance_manager.cpp + renderer/performance/performance_manager.h + renderer/sink/circular_buffer_sink_info.cpp + renderer/sink/circular_buffer_sink_info.h + renderer/sink/device_sink_info.cpp + renderer/sink/device_sink_info.h + renderer/sink/sink_context.cpp + renderer/sink/sink_context.h + renderer/sink/sink_info_base.cpp + renderer/sink/sink_info_base.h + renderer/splitter/splitter_context.cpp + renderer/splitter/splitter_context.h + renderer/splitter/splitter_destinations_data.cpp + renderer/splitter/splitter_destinations_data.h + renderer/splitter/splitter_info.cpp + renderer/splitter/splitter_info.h + renderer/system.cpp + renderer/system.h + renderer/system_manager.cpp + renderer/system_manager.h + renderer/upsampler/upsampler_info.h + renderer/upsampler/upsampler_manager.cpp + renderer/upsampler/upsampler_manager.h + renderer/upsampler/upsampler_state.h + renderer/voice/voice_channel_resource.h + renderer/voice/voice_context.cpp + renderer/voice/voice_context.h + renderer/voice/voice_info.cpp + renderer/voice/voice_info.h + renderer/voice/voice_state.h + sink/cubeb_sink.cpp + sink/cubeb_sink.h + sink/null_sink.h + sink/sdl2_sink.cpp + sink/sdl2_sink.h + sink/sink.h + sink/sink_details.cpp + sink/sink_details.h + sink/sink_stream.h ) create_target_directory_groups(audio_core) -if (NOT MSVC) +if (MSVC) + target_compile_options(audio_core PRIVATE + /we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data + /we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data + /we4245 # 'conversion': conversion from 'type1' to 'type2', signed/unsigned mismatch + /we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data + /we4456 # Declaration of 'identifier' hides previous local declaration + /we4457 # Declaration of 'identifier' hides function parameter + /we4458 # Declaration of 'identifier' hides class member + /we4459 # Declaration of 'identifier' hides global declaration + ) +else() target_compile_options(audio_core PRIVATE -Werror=conversion -Werror=ignored-qualifiers + -Werror=shadow + -Werror=unused-variable $<$:-Werror=unused-but-set-parameter> $<$:-Werror=unused-but-set-variable> @@ -58,6 +222,9 @@ if (NOT MSVC) endif() target_link_libraries(audio_core PUBLIC common core) +if (ARCHITECTURE_x86_64) + target_link_libraries(audio_core PRIVATE dynarmic) +endif() if(ENABLE_CUBEB) target_link_libraries(audio_core PRIVATE cubeb) diff --git a/src/audio_core/algorithm/filter.cpp b/src/audio_core/algorithm/filter.cpp deleted file mode 100644 index 96e37991f7..0000000000 --- a/src/audio_core/algorithm/filter.cpp +++ /dev/null @@ -1,79 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#define _USE_MATH_DEFINES - -#include -#include -#include -#include -#include "audio_core/algorithm/filter.h" -#include "common/common_types.h" - -namespace AudioCore { - -Filter Filter::LowPass(double cutoff, double Q) { - const double w0 = 2.0 * M_PI * cutoff; - const double sin_w0 = std::sin(w0); - const double cos_w0 = std::cos(w0); - const double alpha = sin_w0 / (2 * Q); - - const double a0 = 1 + alpha; - const double a1 = -2.0 * cos_w0; - const double a2 = 1 - alpha; - const double b0 = 0.5 * (1 - cos_w0); - const double b1 = 1.0 * (1 - cos_w0); - const double b2 = 0.5 * (1 - cos_w0); - - return {a0, a1, a2, b0, b1, b2}; -} - -Filter::Filter() : Filter(1.0, 0.0, 0.0, 1.0, 0.0, 0.0) {} - -Filter::Filter(double a0_, double a1_, double a2_, double b0_, double b1_, double b2_) - : a1(a1_ / a0_), a2(a2_ / a0_), b0(b0_ / a0_), b1(b1_ / a0_), b2(b2_ / a0_) {} - -void Filter::Process(std::vector& signal) { - const std::size_t num_frames = signal.size() / 2; - for (std::size_t i = 0; i < num_frames; i++) { - std::rotate(in.begin(), in.end() - 1, in.end()); - std::rotate(out.begin(), out.end() - 1, out.end()); - - for (std::size_t ch = 0; ch < channel_count; ch++) { - in[0][ch] = signal[i * channel_count + ch]; - - out[0][ch] = b0 * in[0][ch] + b1 * in[1][ch] + b2 * in[2][ch] - a1 * out[1][ch] - - a2 * out[2][ch]; - - signal[i * 2 + ch] = static_cast(std::clamp(out[0][ch], -32768.0, 32767.0)); - } - } -} - -/// Calculates the appropriate Q for each biquad in a cascading filter. -/// @param total_count The total number of biquads to be cascaded. -/// @param index 0-index of the biquad to calculate the Q value for. -static double CascadingBiquadQ(std::size_t total_count, std::size_t index) { - const auto pole = - M_PI * static_cast(2 * index + 1) / (4.0 * static_cast(total_count)); - return 1.0 / (2.0 * std::cos(pole)); -} - -CascadingFilter CascadingFilter::LowPass(double cutoff, std::size_t cascade_size) { - std::vector cascade(cascade_size); - for (std::size_t i = 0; i < cascade_size; i++) { - cascade[i] = Filter::LowPass(cutoff, CascadingBiquadQ(cascade_size, i)); - } - return CascadingFilter{std::move(cascade)}; -} - -CascadingFilter::CascadingFilter() = default; -CascadingFilter::CascadingFilter(std::vector filters_) : filters(std::move(filters_)) {} - -void CascadingFilter::Process(std::vector& signal) { - for (auto& filter : filters) { - filter.Process(signal); - } -} - -} // namespace AudioCore diff --git a/src/audio_core/algorithm/filter.h b/src/audio_core/algorithm/filter.h deleted file mode 100644 index 2586f00799..0000000000 --- a/src/audio_core/algorithm/filter.h +++ /dev/null @@ -1,61 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include -#include "common/common_types.h" - -namespace AudioCore { - -/// Digital biquad filter: -/// -/// b0 + b1 z^-1 + b2 z^-2 -/// H(z) = ------------------------ -/// a0 + a1 z^-1 + b2 z^-2 -class Filter { -public: - /// Creates a low-pass filter. - /// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0. - /// @param Q Determines the quality factor of this filter. - static Filter LowPass(double cutoff, double Q = 0.7071); - - /// Passthrough filter. - Filter(); - - Filter(double a0_, double a1_, double a2_, double b0_, double b1_, double b2_); - - void Process(std::vector& signal); - -private: - static constexpr std::size_t channel_count = 2; - - /// Coefficients are in normalized form (a0 = 1.0). - double a1, a2, b0, b1, b2; - /// Input History - std::array, 3> in; - /// Output History - std::array, 3> out; -}; - -/// Cascade filters to build up higher-order filters from lower-order ones. -class CascadingFilter { -public: - /// Creates a cascading low-pass filter. - /// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0. - /// @param cascade_size Number of biquads in cascade. - static CascadingFilter LowPass(double cutoff, std::size_t cascade_size); - - /// Passthrough. - CascadingFilter(); - - explicit CascadingFilter(std::vector filters_); - - void Process(std::vector& signal); - -private: - std::vector filters; -}; - -} // namespace AudioCore diff --git a/src/audio_core/algorithm/interpolate.cpp b/src/audio_core/algorithm/interpolate.cpp deleted file mode 100644 index d2a4cd53f5..0000000000 --- a/src/audio_core/algorithm/interpolate.cpp +++ /dev/null @@ -1,232 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#define _USE_MATH_DEFINES - -#include -#include -#include -#include - -#include "audio_core/algorithm/interpolate.h" -#include "common/common_types.h" -#include "common/logging/log.h" - -namespace AudioCore { - -constexpr std::array curve_lut0{ - 6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239, - 19412, 7093, 22, 6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377, - 7472, 41, 5773, 19361, 7600, 48, 5659, 19342, 7728, 55, 5546, 19321, 7857, - 62, 5434, 19298, 7987, 69, 5323, 19273, 8118, 77, 5213, 19245, 8249, 84, - 5104, 19215, 8381, 92, 4997, 19183, 8513, 101, 4890, 19148, 8646, 109, 4785, - 19112, 8780, 118, 4681, 19073, 8914, 127, 4579, 19031, 9048, 137, 4477, 18988, - 9183, 147, 4377, 18942, 9318, 157, 4277, 18895, 9454, 168, 4179, 18845, 9590, - 179, 4083, 18793, 9726, 190, 3987, 18738, 9863, 202, 3893, 18682, 10000, 215, - 3800, 18624, 10137, 228, 3709, 18563, 10274, 241, 3618, 18500, 10411, 255, 3529, - 18436, 10549, 270, 3441, 18369, 10687, 285, 3355, 18300, 10824, 300, 3269, 18230, - 10962, 317, 3186, 18157, 11100, 334, 3103, 18082, 11238, 351, 3022, 18006, 11375, - 369, 2942, 17927, 11513, 388, 2863, 17847, 11650, 408, 2785, 17765, 11788, 428, - 2709, 17681, 11925, 449, 2635, 17595, 12062, 471, 2561, 17507, 12198, 494, 2489, - 17418, 12334, 517, 2418, 17327, 12470, 541, 2348, 17234, 12606, 566, 2280, 17140, - 12741, 592, 2213, 17044, 12876, 619, 2147, 16946, 13010, 647, 2083, 16846, 13144, - 675, 2020, 16745, 13277, 704, 1958, 16643, 13409, 735, 1897, 16539, 13541, 766, - 1838, 16434, 13673, 798, 1780, 16327, 13803, 832, 1723, 16218, 13933, 866, 1667, - 16109, 14062, 901, 1613, 15998, 14191, 937, 1560, 15885, 14318, 975, 1508, 15772, - 14445, 1013, 1457, 15657, 14571, 1052, 1407, 15540, 14695, 1093, 1359, 15423, 14819, - 1134, 1312, 15304, 14942, 1177, 1266, 15185, 15064, 1221, 1221, 15064, 15185, 1266, - 1177, 14942, 15304, 1312, 1134, 14819, 15423, 1359, 1093, 14695, 15540, 1407, 1052, - 14571, 15657, 1457, 1013, 14445, 15772, 1508, 975, 14318, 15885, 1560, 937, 14191, - 15998, 1613, 901, 14062, 16109, 1667, 866, 13933, 16218, 1723, 832, 13803, 16327, - 1780, 798, 13673, 16434, 1838, 766, 13541, 16539, 1897, 735, 13409, 16643, 1958, - 704, 13277, 16745, 2020, 675, 13144, 16846, 2083, 647, 13010, 16946, 2147, 619, - 12876, 17044, 2213, 592, 12741, 17140, 2280, 566, 12606, 17234, 2348, 541, 12470, - 17327, 2418, 517, 12334, 17418, 2489, 494, 12198, 17507, 2561, 471, 12062, 17595, - 2635, 449, 11925, 17681, 2709, 428, 11788, 17765, 2785, 408, 11650, 17847, 2863, - 388, 11513, 17927, 2942, 369, 11375, 18006, 3022, 351, 11238, 18082, 3103, 334, - 11100, 18157, 3186, 317, 10962, 18230, 3269, 300, 10824, 18300, 3355, 285, 10687, - 18369, 3441, 270, 10549, 18436, 3529, 255, 10411, 18500, 3618, 241, 10274, 18563, - 3709, 228, 10137, 18624, 3800, 215, 10000, 18682, 3893, 202, 9863, 18738, 3987, - 190, 9726, 18793, 4083, 179, 9590, 18845, 4179, 168, 9454, 18895, 4277, 157, - 9318, 18942, 4377, 147, 9183, 18988, 4477, 137, 9048, 19031, 4579, 127, 8914, - 19073, 4681, 118, 8780, 19112, 4785, 109, 8646, 19148, 4890, 101, 8513, 19183, - 4997, 92, 8381, 19215, 5104, 84, 8249, 19245, 5213, 77, 8118, 19273, 5323, - 69, 7987, 19298, 5434, 62, 7857, 19321, 5546, 55, 7728, 19342, 5659, 48, - 7600, 19361, 5773, 41, 7472, 19377, 5888, 34, 7345, 19391, 6004, 28, 7219, - 19403, 6121, 22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424, - 6479, 3, 6722, 19426, 6600}; - -constexpr std::array curve_lut1{ - -68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450, - 32586, 512, -36, -568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454, - 1000, -69, -891, 32393, 1174, -80, -990, 32323, 1352, -92, -1084, 32244, 1536, - -103, -1173, 32157, 1724, -115, -1258, 32061, 1919, -128, -1338, 31956, 2118, -140, - -1414, 31844, 2322, -153, -1486, 31723, 2532, -167, -1554, 31593, 2747, -180, -1617, - 31456, 2967, -194, -1676, 31310, 3192, -209, -1732, 31157, 3422, -224, -1783, 30995, - 3657, -240, -1830, 30826, 3897, -256, -1874, 30649, 4143, -272, -1914, 30464, 4393, - -289, -1951, 30272, 4648, -307, -1984, 30072, 4908, -325, -2014, 29866, 5172, -343, - -2040, 29652, 5442, -362, -2063, 29431, 5716, -382, -2083, 29203, 5994, -403, -2100, - 28968, 6277, -424, -2114, 28727, 6565, -445, -2125, 28480, 6857, -468, -2133, 28226, - 7153, -490, -2139, 27966, 7453, -514, -2142, 27700, 7758, -538, -2142, 27428, 8066, - -563, -2141, 27151, 8378, -588, -2136, 26867, 8694, -614, -2130, 26579, 9013, -641, - -2121, 26285, 9336, -668, -2111, 25987, 9663, -696, -2098, 25683, 9993, -724, -2084, - 25375, 10326, -753, -2067, 25063, 10662, -783, -2049, 24746, 11000, -813, -2030, 24425, - 11342, -844, -2009, 24100, 11686, -875, -1986, 23771, 12033, -907, -1962, 23438, 12382, - -939, -1937, 23103, 12733, -972, -1911, 22764, 13086, -1005, -1883, 22422, 13441, -1039, - -1855, 22077, 13798, -1072, -1825, 21729, 14156, -1107, -1795, 21380, 14516, -1141, -1764, - 21027, 14877, -1176, -1732, 20673, 15239, -1211, -1700, 20317, 15602, -1246, -1667, 19959, - 15965, -1282, -1633, 19600, 16329, -1317, -1599, 19239, 16694, -1353, -1564, 18878, 17058, - -1388, -1530, 18515, 17423, -1424, -1495, 18151, 17787, -1459, -1459, 17787, 18151, -1495, - -1424, 17423, 18515, -1530, -1388, 17058, 18878, -1564, -1353, 16694, 19239, -1599, -1317, - 16329, 19600, -1633, -1282, 15965, 19959, -1667, -1246, 15602, 20317, -1700, -1211, 15239, - 20673, -1732, -1176, 14877, 21027, -1764, -1141, 14516, 21380, -1795, -1107, 14156, 21729, - -1825, -1072, 13798, 22077, -1855, -1039, 13441, 22422, -1883, -1005, 13086, 22764, -1911, - -972, 12733, 23103, -1937, -939, 12382, 23438, -1962, -907, 12033, 23771, -1986, -875, - 11686, 24100, -2009, -844, 11342, 24425, -2030, -813, 11000, 24746, -2049, -783, 10662, - 25063, -2067, -753, 10326, 25375, -2084, -724, 9993, 25683, -2098, -696, 9663, 25987, - -2111, -668, 9336, 26285, -2121, -641, 9013, 26579, -2130, -614, 8694, 26867, -2136, - -588, 8378, 27151, -2141, -563, 8066, 27428, -2142, -538, 7758, 27700, -2142, -514, - 7453, 27966, -2139, -490, 7153, 28226, -2133, -468, 6857, 28480, -2125, -445, 6565, - 28727, -2114, -424, 6277, 28968, -2100, -403, 5994, 29203, -2083, -382, 5716, 29431, - -2063, -362, 5442, 29652, -2040, -343, 5172, 29866, -2014, -325, 4908, 30072, -1984, - -307, 4648, 30272, -1951, -289, 4393, 30464, -1914, -272, 4143, 30649, -1874, -256, - 3897, 30826, -1830, -240, 3657, 30995, -1783, -224, 3422, 31157, -1732, -209, 3192, - 31310, -1676, -194, 2967, 31456, -1617, -180, 2747, 31593, -1554, -167, 2532, 31723, - -1486, -153, 2322, 31844, -1414, -140, 2118, 31956, -1338, -128, 1919, 32061, -1258, - -115, 1724, 32157, -1173, -103, 1536, 32244, -1084, -92, 1352, 32323, -990, -80, - 1174, 32393, -891, -69, 1000, 32454, -788, -58, 832, 32507, -680, -47, 669, - 32551, -568, -36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630, - -200, -5, 69, 32639, -68}; - -constexpr std::array curve_lut2{ - 3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811, - 26253, 3751, -42, 2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169, - 4199, -54, 2338, 26130, 4354, -58, 2227, 26085, 4512, -63, 2120, 26035, 4673, - -67, 2015, 25980, 4837, -72, 1912, 25919, 5004, -76, 1813, 25852, 5174, -81, - 1716, 25780, 5347, -87, 1622, 25704, 5522, -92, 1531, 25621, 5701, -98, 1442, - 25533, 5882, -103, 1357, 25440, 6066, -109, 1274, 25342, 6253, -115, 1193, 25239, - 6442, -121, 1115, 25131, 6635, -127, 1040, 25018, 6830, -133, 967, 24899, 7027, - -140, 897, 24776, 7227, -146, 829, 24648, 7430, -153, 764, 24516, 7635, -159, - 701, 24379, 7842, -166, 641, 24237, 8052, -174, 583, 24091, 8264, -181, 526, - 23940, 8478, -187, 472, 23785, 8695, -194, 420, 23626, 8914, -202, 371, 23462, - 9135, -209, 324, 23295, 9358, -215, 279, 23123, 9583, -222, 236, 22948, 9809, - -230, 194, 22769, 10038, -237, 154, 22586, 10269, -243, 117, 22399, 10501, -250, - 81, 22208, 10735, -258, 47, 22015, 10970, -265, 15, 21818, 11206, -271, -16, - 21618, 11444, -277, -44, 21415, 11684, -283, -71, 21208, 11924, -290, -97, 20999, - 12166, -296, -121, 20786, 12409, -302, -143, 20571, 12653, -306, -163, 20354, 12898, - -311, -183, 20134, 13143, -316, -201, 19911, 13389, -321, -218, 19686, 13635, -325, - -234, 19459, 13882, -328, -248, 19230, 14130, -332, -261, 18998, 14377, -335, -273, - 18765, 14625, -337, -284, 18531, 14873, -339, -294, 18295, 15121, -341, -302, 18057, - 15369, -341, -310, 17817, 15617, -341, -317, 17577, 15864, -340, -323, 17335, 16111, - -340, -328, 17092, 16357, -338, -332, 16848, 16603, -336, -336, 16603, 16848, -332, - -338, 16357, 17092, -328, -340, 16111, 17335, -323, -340, 15864, 17577, -317, -341, - 15617, 17817, -310, -341, 15369, 18057, -302, -341, 15121, 18295, -294, -339, 14873, - 18531, -284, -337, 14625, 18765, -273, -335, 14377, 18998, -261, -332, 14130, 19230, - -248, -328, 13882, 19459, -234, -325, 13635, 19686, -218, -321, 13389, 19911, -201, - -316, 13143, 20134, -183, -311, 12898, 20354, -163, -306, 12653, 20571, -143, -302, - 12409, 20786, -121, -296, 12166, 20999, -97, -290, 11924, 21208, -71, -283, 11684, - 21415, -44, -277, 11444, 21618, -16, -271, 11206, 21818, 15, -265, 10970, 22015, - 47, -258, 10735, 22208, 81, -250, 10501, 22399, 117, -243, 10269, 22586, 154, - -237, 10038, 22769, 194, -230, 9809, 22948, 236, -222, 9583, 23123, 279, -215, - 9358, 23295, 324, -209, 9135, 23462, 371, -202, 8914, 23626, 420, -194, 8695, - 23785, 472, -187, 8478, 23940, 526, -181, 8264, 24091, 583, -174, 8052, 24237, - 641, -166, 7842, 24379, 701, -159, 7635, 24516, 764, -153, 7430, 24648, 829, - -146, 7227, 24776, 897, -140, 7027, 24899, 967, -133, 6830, 25018, 1040, -127, - 6635, 25131, 1115, -121, 6442, 25239, 1193, -115, 6253, 25342, 1274, -109, 6066, - 25440, 1357, -103, 5882, 25533, 1442, -98, 5701, 25621, 1531, -92, 5522, 25704, - 1622, -87, 5347, 25780, 1716, -81, 5174, 25852, 1813, -76, 5004, 25919, 1912, - -72, 4837, 25980, 2015, -67, 4673, 26035, 2120, -63, 4512, 26085, 2227, -58, - 4354, 26130, 2338, -54, 4199, 26169, 2451, -50, 4046, 26202, 2568, -46, 3897, - 26230, 2688, -42, 3751, 26253, 2811, -38, 3608, 26270, 2936, -34, 3467, 26281, - 3064, -32, 3329, 26287, 3195}; - -std::vector Interpolate(InterpolationState& state, std::vector input, double ratio) { - if (input.size() < 2) - return {}; - - if (ratio <= 0) { - LOG_ERROR(Audio, "Nonsensical interpolation ratio {}", ratio); - return input; - } - - const s32 step{static_cast(ratio * 0x8000)}; - const std::array& lut = [step] { - if (step > 0xaaaa) { - return curve_lut0; - } - if (step <= 0x8000) { - return curve_lut1; - } - return curve_lut2; - }(); - - const std::size_t num_frames{input.size() / 2}; - - std::vector output; - output.reserve(static_cast(static_cast(input.size()) / ratio + - InterpolationState::taps)); - - for (std::size_t frame{}; frame < num_frames; ++frame) { - const std::size_t lut_index{(state.fraction >> 8) * InterpolationState::taps}; - - std::rotate(state.history.begin(), state.history.end() - 1, state.history.end()); - state.history[0][0] = input[frame * 2 + 0]; - state.history[0][1] = input[frame * 2 + 1]; - - while (state.position <= 1.0) { - const s32 left{state.history[0][0] * lut[lut_index + 0] + - state.history[1][0] * lut[lut_index + 1] + - state.history[2][0] * lut[lut_index + 2] + - state.history[3][0] * lut[lut_index + 3]}; - const s32 right{state.history[0][1] * lut[lut_index + 0] + - state.history[1][1] * lut[lut_index + 1] + - state.history[2][1] * lut[lut_index + 2] + - state.history[3][1] * lut[lut_index + 3]}; - const s32 new_offset{state.fraction + step}; - - state.fraction = new_offset & 0x7fff; - - output.emplace_back(static_cast(std::clamp(left >> 15, SHRT_MIN, SHRT_MAX))); - output.emplace_back(static_cast(std::clamp(right >> 15, SHRT_MIN, SHRT_MAX))); - - state.position += ratio; - } - state.position -= 1.0; - } - - return output; -} - -void Resample(s32* output, const s32* input, s32 pitch, s32& fraction, std::size_t sample_count) { - const std::array& lut = [pitch] { - if (pitch > 0xaaaa) { - return curve_lut0; - } - if (pitch <= 0x8000) { - return curve_lut1; - } - return curve_lut2; - }(); - - std::size_t index{}; - - for (std::size_t i = 0; i < sample_count; i++) { - const std::size_t lut_index{(static_cast(fraction) >> 8) * 4}; - const auto l0 = lut[lut_index + 0]; - const auto l1 = lut[lut_index + 1]; - const auto l2 = lut[lut_index + 2]; - const auto l3 = lut[lut_index + 3]; - - const auto s0 = static_cast(input[index + 0]); - const auto s1 = static_cast(input[index + 1]); - const auto s2 = static_cast(input[index + 2]); - const auto s3 = static_cast(input[index + 3]); - - output[i] = (l0 * s0 + l1 * s1 + l2 * s2 + l3 * s3) >> 15; - fraction += pitch; - index += (fraction >> 15); - fraction &= 0x7fff; - } -} - -} // namespace AudioCore diff --git a/src/audio_core/algorithm/interpolate.h b/src/audio_core/algorithm/interpolate.h deleted file mode 100644 index 5e59f4d709..0000000000 --- a/src/audio_core/algorithm/interpolate.h +++ /dev/null @@ -1,43 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include - -#include "common/common_types.h" - -namespace AudioCore { - -struct InterpolationState { - static constexpr std::size_t taps{4}; - static constexpr std::size_t history_size{taps * 2 - 1}; - std::array, history_size> history{}; - double position{}; - s32 fraction{}; -}; - -/// Interpolates input signal to produce output signal. -/// @param input The signal to interpolate. -/// @param ratio Interpolation ratio. -/// ratio > 1.0 results in fewer output samples. -/// ratio < 1.0 results in more output samples. -/// @returns Output signal. -std::vector Interpolate(InterpolationState& state, std::vector input, double ratio); - -/// Interpolates input signal to produce output signal. -/// @param input The signal to interpolate. -/// @param input_rate The sample rate of input. -/// @param output_rate The desired sample rate of the output. -/// @returns Output signal. -inline std::vector Interpolate(InterpolationState& state, std::vector input, - u32 input_rate, u32 output_rate) { - const double ratio = static_cast(input_rate) / static_cast(output_rate); - return Interpolate(state, std::move(input), ratio); -} - -/// Nintendo Switchs DSP resampling algorithm. Based on a single channel -void Resample(s32* output, const s32* input, s32 pitch, s32& fraction, std::size_t sample_count); - -} // namespace AudioCore diff --git a/src/audio_core/audio_core.cpp b/src/audio_core/audio_core.cpp new file mode 100644 index 0000000000..78e615a10e --- /dev/null +++ b/src/audio_core/audio_core.cpp @@ -0,0 +1,68 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/audio_core.h" +#include "audio_core/sink/sink_details.h" +#include "common/settings.h" +#include "core/core.h" + +namespace AudioCore { + +AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique(system)} { + CreateSinks(); + // Must be created after the sinks + adsp = std::make_unique(system, *output_sink); +} + +AudioCore ::~AudioCore() { + Shutdown(); +} + +void AudioCore::CreateSinks() { + const auto& sink_id{Settings::values.sink_id}; + const auto& audio_output_device_id{Settings::values.audio_output_device_id}; + const auto& audio_input_device_id{Settings::values.audio_input_device_id}; + + output_sink = Sink::CreateSinkFromID(sink_id.GetValue(), audio_output_device_id.GetValue()); + input_sink = Sink::CreateSinkFromID(sink_id.GetValue(), audio_input_device_id.GetValue()); +} + +void AudioCore::Shutdown() { + audio_manager->Shutdown(); +} + +AudioManager& AudioCore::GetAudioManager() { + return *audio_manager; +} + +Sink::Sink& AudioCore::GetOutputSink() { + return *output_sink; +} + +Sink::Sink& AudioCore::GetInputSink() { + return *input_sink; +} + +AudioRenderer::ADSP::ADSP& AudioCore::GetADSP() { + return *adsp; +} + +void AudioCore::PauseSinks(const bool pausing) const { + if (pausing) { + output_sink->PauseStreams(); + input_sink->PauseStreams(); + } else { + output_sink->UnpauseStreams(); + input_sink->UnpauseStreams(); + } +} + +u32 AudioCore::GetStreamQueue() const { + return estimated_queue.load(); +} + +void AudioCore::SetStreamQueue(u32 size) { + estimated_queue.store(size); +} + +} // namespace AudioCore diff --git a/src/audio_core/audio_core.h b/src/audio_core/audio_core.h new file mode 100644 index 0000000000..0f7d61ee4b --- /dev/null +++ b/src/audio_core/audio_core.h @@ -0,0 +1,100 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/audio_manager.h" +#include "audio_core/renderer/adsp/adsp.h" +#include "audio_core/sink/sink.h" + +namespace Core { +class System; +} + +namespace AudioCore { + +class AudioManager; +/** + * Main audio class, sotred inside the core, and holding the audio manager, all sinks, and the ADSP. + */ +class AudioCore { +public: + explicit AudioCore(Core::System& system); + ~AudioCore(); + + /** + * Shutdown the audio core. + */ + void Shutdown(); + + /** + * Get a reference to the audio manager. + * + * @return Ref to the audio manager. + */ + AudioManager& GetAudioManager(); + + /** + * Get the audio output sink currently in use. + * + * @return Ref to the sink. + */ + Sink::Sink& GetOutputSink(); + + /** + * Get the audio input sink currently in use. + * + * @return Ref to the sink. + */ + Sink::Sink& GetInputSink(); + + /** + * Get the ADSP. + * + * @return Ref to the ADSP. + */ + AudioRenderer::ADSP::ADSP& GetADSP(); + + /** + * Pause the sink. Called from the core. + * + * @param pausing - Is this pause due to an actual pause, or shutdown? + * Unfortunately, shutdown also pauses streams, which can cause issues. + */ + void PauseSinks(bool pausing) const; + + /** + * Get the size of the current stream queue. + * + * @return Current stream queue size. + */ + u32 GetStreamQueue() const; + + /** + * Get the size of the current stream queue. + * + * @param size - New stream size. + */ + void SetStreamQueue(u32 size); + +private: + /** + * Create the sinks on startup. + */ + void CreateSinks(); + + /// Main audio manager for audio in/out + std::unique_ptr audio_manager; + /// Sink used for audio renderer and audio out + std::unique_ptr output_sink; + /// Sink used for audio input + std::unique_ptr input_sink; + /// The ADSP in the sysmodule + std::unique_ptr adsp; + /// Current size of the stream queue + std::atomic estimated_queue{0}; +}; + +} // namespace AudioCore diff --git a/src/audio_core/audio_event.cpp b/src/audio_core/audio_event.cpp new file mode 100644 index 0000000000..424049c7a2 --- /dev/null +++ b/src/audio_core/audio_event.cpp @@ -0,0 +1,61 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/audio_event.h" +#include "common/assert.h" + +namespace AudioCore { + +size_t Event::GetManagerIndex(const Type type) const { + switch (type) { + case Type::AudioInManager: + return 0; + case Type::AudioOutManager: + return 1; + case Type::FinalOutputRecorderManager: + return 2; + case Type::Max: + return 3; + default: + UNREACHABLE(); + } + return 3; +} + +void Event::SetAudioEvent(const Type type, const bool signalled) { + events_signalled[GetManagerIndex(type)] = signalled; + if (signalled) { + manager_event.notify_one(); + } +} + +bool Event::CheckAudioEventSet(const Type type) const { + return events_signalled[GetManagerIndex(type)]; +} + +std::mutex& Event::GetAudioEventLock() { + return event_lock; +} + +std::condition_variable_any& Event::GetAudioEvent() { + return manager_event; +} + +bool Event::Wait(std::unique_lock& l, const std::chrono::seconds timeout) { + bool timed_out{false}; + if (!manager_event.wait_for(l, timeout, [&]() { + return std::ranges::any_of(events_signalled, [](bool x) { return x; }); + })) { + timed_out = true; + } + return timed_out; +} + +void Event::ClearEvents() { + events_signalled[0] = false; + events_signalled[1] = false; + events_signalled[2] = false; + events_signalled[3] = false; +} + +} // namespace AudioCore diff --git a/src/audio_core/audio_event.h b/src/audio_core/audio_event.h new file mode 100644 index 0000000000..82dd32dca5 --- /dev/null +++ b/src/audio_core/audio_event.h @@ -0,0 +1,92 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include +#include +#include + +namespace AudioCore { +/** + * Responsible for the input/output events, set by the stream backend when buffers are consumed, and + * waited on by the audio manager. These callbacks signal the game's events to keep the audio buffer + * recycling going. + * In a real Switch this is not a seprate class, and exists entirely within the audio manager. + * On the Switch it's implemented more simply through a MultiWaitEventHolder, where it can + * wait on multiple events at once, and the events are not needed by the backend. + */ +class Event { +public: + enum class Type { + AudioInManager, + AudioOutManager, + FinalOutputRecorderManager, + Max, + }; + + /** + * Convert a manager type to an index. + * + * @param type - The manager type to convert + * @return The index of the type. + */ + size_t GetManagerIndex(Type type) const; + + /** + * Set an audio event to true or false. + * + * @param type - The manager type to signal. + * @param signalled - Its signal state. + */ + void SetAudioEvent(Type type, bool signalled); + + /** + * Check if the given manager type is signalled. + * + * @param type - The manager type to check. + * @return True if the event is signalled, otherwise false. + */ + bool CheckAudioEventSet(Type type) const; + + /** + * Get the lock for audio events. + * + * @return Reference to the lock. + */ + std::mutex& GetAudioEventLock(); + + /** + * Get the manager event, this signals the audio manager to release buffers and signal the game + * for more. + * + * @return Reference to the condition variable. + */ + std::condition_variable_any& GetAudioEvent(); + + /** + * Wait on the manager_event. + * + * @param l - Lock held by the wait. + * @param timeout - Timeout for the wait. This is 2 seconds by default. + * @return True if the wait timed out, otherwise false if signalled. + */ + bool Wait(std::unique_lock& l, std::chrono::seconds timeout); + + /** + * Reset all manager events. + */ + void ClearEvents(); + +private: + /// Lock, used bythe audio manager + std::mutex event_lock; + /// Array of events, one per system type (see Type), last event is used to terminate + std::array, 4> events_signalled; + /// Event to signal the audio manager + std::condition_variable_any manager_event; +}; + +} // namespace AudioCore diff --git a/src/audio_core/audio_in_manager.cpp b/src/audio_core/audio_in_manager.cpp new file mode 100644 index 0000000000..4aadb7fd61 --- /dev/null +++ b/src/audio_core/audio_in_manager.cpp @@ -0,0 +1,91 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/audio_core.h" +#include "audio_core/audio_in_manager.h" +#include "audio_core/audio_manager.h" +#include "audio_core/in/audio_in.h" +#include "audio_core/sink/sink_details.h" +#include "common/settings.h" +#include "core/core.h" +#include "core/hle/service/audio/errors.h" + +namespace AudioCore::AudioIn { + +Manager::Manager(Core::System& system_) : system{system_} { + std::iota(session_ids.begin(), session_ids.end(), 0); + num_free_sessions = MaxInSessions; +} + +Result Manager::AcquireSessionId(size_t& session_id) { + if (num_free_sessions == 0) { + LOG_ERROR(Service_Audio, "All 4 AudioIn sessions are in use, cannot create any more"); + return Service::Audio::ERR_MAXIMUM_SESSIONS_REACHED; + } + session_id = session_ids[next_session_id]; + next_session_id = (next_session_id + 1) % MaxInSessions; + num_free_sessions--; + return ResultSuccess; +} + +void Manager::ReleaseSessionId(const size_t session_id) { + std::scoped_lock l{mutex}; + LOG_DEBUG(Service_Audio, "Freeing AudioIn session {}", session_id); + session_ids[free_session_id] = session_id; + num_free_sessions++; + free_session_id = (free_session_id + 1) % MaxInSessions; + sessions[session_id].reset(); + applet_resource_user_ids[session_id] = 0; +} + +Result Manager::LinkToManager() { + std::scoped_lock l{mutex}; + if (!linked_to_manager) { + AudioManager& manager{system.AudioCore().GetAudioManager()}; + manager.SetInManager(std::bind(&Manager::BufferReleaseAndRegister, this)); + linked_to_manager = true; + } + + return ResultSuccess; +} + +void Manager::Start() { + if (sessions_started) { + return; + } + + std::scoped_lock l{mutex}; + for (auto& session : sessions) { + if (session) { + session->StartSession(); + } + } + + sessions_started = true; +} + +void Manager::BufferReleaseAndRegister() { + std::scoped_lock l{mutex}; + for (auto& session : sessions) { + if (session != nullptr) { + session->ReleaseAndRegisterBuffers(); + } + } +} + +u32 Manager::GetDeviceNames(std::vector& names, + [[maybe_unused]] const u32 max_count, + [[maybe_unused]] const bool filter) { + std::scoped_lock l{mutex}; + + LinkToManager(); + + auto input_devices{Sink::GetDeviceListForSink(Settings::values.sink_id.GetValue(), true)}; + if (input_devices.size() > 1) { + names.push_back(AudioRenderer::AudioDevice::AudioDeviceName("Uac")); + return 1; + } + return 0; +} + +} // namespace AudioCore::AudioIn diff --git a/src/audio_core/audio_in_manager.h b/src/audio_core/audio_in_manager.h new file mode 100644 index 0000000000..75b73a0b6f --- /dev/null +++ b/src/audio_core/audio_in_manager.h @@ -0,0 +1,92 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include + +#include "audio_core/renderer/audio_device.h" + +namespace Core { +class System; +} + +namespace AudioCore::AudioIn { +class In; + +constexpr size_t MaxInSessions = 4; +/** + * Manages all audio in sessions. + */ +class Manager { +public: + explicit Manager(Core::System& system); + + /** + * Acquire a free session id for opening a new audio in. + * + * @param session_id - Output session_id. + * @return Result code. + */ + Result AcquireSessionId(size_t& session_id); + + /** + * Release a session id on close. + * + * @param session_id - Session id to free. + */ + void ReleaseSessionId(size_t session_id); + + /** + * Link the audio in manager to the main audio manager. + * + * @return Result code. + */ + Result LinkToManager(); + + /** + * Start the audio in manager. + */ + void Start(); + + /** + * Callback function, called by the audio manager when the audio in event is signalled. + */ + void BufferReleaseAndRegister(); + + /** + * Get a list of audio in device names. + * + * @oaram names - Output container to write names to. + * @param max_count - Maximum numebr of deivce names to write. Unused + * @param filter - Should the list be filtered? Unused. + * @return Number of names written. + */ + u32 GetDeviceNames(std::vector& names, + u32 max_count, bool filter); + + /// Core system + Core::System& system; + /// Array of session ids + std::array session_ids{}; + /// Array of resource user ids + std::array applet_resource_user_ids{}; + /// Pointer to each open session + std::array, MaxInSessions> sessions{}; + /// The number of free sessions + size_t num_free_sessions{}; + /// The next session id to be taken + size_t next_session_id{}; + /// The next session id to be freed + size_t free_session_id{}; + /// Whether this is linked to the audio manager + bool linked_to_manager{}; + /// Whether the sessions have been started + bool sessions_started{}; + /// Protect state due to audio manager callback + std::recursive_mutex mutex{}; +}; + +} // namespace AudioCore::AudioIn diff --git a/src/audio_core/audio_manager.cpp b/src/audio_core/audio_manager.cpp new file mode 100644 index 0000000000..2f1bba9c3c --- /dev/null +++ b/src/audio_core/audio_manager.cpp @@ -0,0 +1,80 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/audio_in_manager.h" +#include "audio_core/audio_manager.h" +#include "audio_core/audio_out_manager.h" +#include "core/core.h" + +namespace AudioCore { + +AudioManager::AudioManager(Core::System& system_) : system{system_} { + thread = std::jthread([this]() { ThreadFunc(); }); +} + +void AudioManager::Shutdown() { + running = false; + events.SetAudioEvent(Event::Type::Max, true); + thread.join(); +} + +Result AudioManager::SetOutManager(BufferEventFunc buffer_func) { + if (!running) { + return Service::Audio::ERR_OPERATION_FAILED; + } + + std::scoped_lock l{lock}; + + const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)}; + if (buffer_events[index] == nullptr) { + buffer_events[index] = buffer_func; + needs_update = true; + events.SetAudioEvent(Event::Type::AudioOutManager, true); + } + return ResultSuccess; +} + +Result AudioManager::SetInManager(BufferEventFunc buffer_func) { + if (!running) { + return Service::Audio::ERR_OPERATION_FAILED; + } + + std::scoped_lock l{lock}; + + const auto index{events.GetManagerIndex(Event::Type::AudioInManager)}; + if (buffer_events[index] == nullptr) { + buffer_events[index] = buffer_func; + needs_update = true; + events.SetAudioEvent(Event::Type::AudioInManager, true); + } + return ResultSuccess; +} + +void AudioManager::SetEvent(const Event::Type type, const bool signalled) { + events.SetAudioEvent(type, signalled); +} + +void AudioManager::ThreadFunc() { + std::unique_lock l{events.GetAudioEventLock()}; + events.ClearEvents(); + running = true; + + while (running) { + auto timed_out{events.Wait(l, std::chrono::seconds(2))}; + + if (events.CheckAudioEventSet(Event::Type::Max)) { + break; + } + + for (size_t i = 0; i < buffer_events.size(); i++) { + if (events.CheckAudioEventSet(Event::Type(i)) || timed_out) { + if (buffer_events[i]) { + buffer_events[i](); + } + } + events.SetAudioEvent(Event::Type(i), false); + } + } +} + +} // namespace AudioCore diff --git a/src/audio_core/audio_manager.h b/src/audio_core/audio_manager.h new file mode 100644 index 0000000000..70316e9cbd --- /dev/null +++ b/src/audio_core/audio_manager.h @@ -0,0 +1,101 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include +#include +#include + +#include "audio_core/audio_event.h" +#include "core/hle/service/audio/errors.h" + +namespace Core { +class System; +} + +namespace AudioCore { + +namespace AudioOut { +class Manager; +} + +namespace AudioIn { +class Manager; +} + +/** + * The AudioManager's main purpose is to wait for buffer events for the audio in and out managers, + * and call an associated callback to release buffers. + * + * Execution pattern is: + * Buffers appended -> + * Buffers queued and played by the backend stream -> + * When consumed, set the corresponding manager event and signal the audio manager -> + * Consumed buffers are released, game is signalled -> + * Game appends more buffers. + * + * This is only used by audio in and audio out. + */ +class AudioManager { + using BufferEventFunc = std::function; + +public: + explicit AudioManager(Core::System& system); + + /** + * Shutdown the audio manager. + */ + void Shutdown(); + + /** + * Register the out manager, keeping a function to be called when the out event is signalled. + * + * @param buffer_func - Function to be called on signal. + * @return Result code. + */ + Result SetOutManager(BufferEventFunc buffer_func); + + /** + * Register the in manager, keeping a function to be called when the in event is signalled. + * + * @param buffer_func - Function to be called on signal. + * @return Result code. + */ + Result SetInManager(BufferEventFunc buffer_func); + + /** + * Set an event to signalled, and signal the thread. + * + * @param type - Manager type to set. + * @param signalled - Set the event to true or false? + */ + void SetEvent(Event::Type type, bool signalled); + +private: + /** + * Main thread, waiting on a manager signal and calling the registered fucntion. + */ + void ThreadFunc(); + + /// Core system + Core::System& system; + /// Have sessions started palying? + bool sessions_started{}; + /// Is the main thread running? + std::atomic running{}; + /// Unused + bool needs_update{}; + /// Events to be set and signalled + Event events{}; + /// Callbacks for each manager + std::array buffer_events{}; + /// General lock + std::mutex lock{}; + /// Main thread for waiting and callbacks + std::jthread thread; +}; + +} // namespace AudioCore diff --git a/src/audio_core/audio_out.cpp b/src/audio_core/audio_out.cpp deleted file mode 100644 index 83ec0221ff..0000000000 --- a/src/audio_core/audio_out.cpp +++ /dev/null @@ -1,62 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include "audio_core/audio_out.h" -#include "audio_core/sink.h" -#include "audio_core/sink_details.h" -#include "common/assert.h" -#include "common/logging/log.h" -#include "common/settings.h" - -namespace AudioCore { - -/// Returns the stream format from the specified number of channels -static Stream::Format ChannelsToStreamFormat(u32 num_channels) { - switch (num_channels) { - case 1: - return Stream::Format::Mono16; - case 2: - return Stream::Format::Stereo16; - case 6: - return Stream::Format::Multi51Channel16; - } - - UNIMPLEMENTED_MSG("Unimplemented num_channels={}", num_channels); - return {}; -} - -StreamPtr AudioOut::OpenStream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, - u32 num_channels, std::string&& name, - Stream::ReleaseCallback&& release_callback) { - if (!sink) { - sink = CreateSinkFromID(Settings::values.sink_id.GetValue(), - Settings::values.audio_device_id.GetValue()); - } - - return std::make_shared( - core_timing, sample_rate, ChannelsToStreamFormat(num_channels), std::move(release_callback), - sink->AcquireSinkStream(sample_rate, num_channels, name), std::move(name)); -} - -std::vector AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream, - std::size_t max_count) { - return stream->GetTagsAndReleaseBuffers(max_count); -} - -std::vector AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream) { - return stream->GetTagsAndReleaseBuffers(); -} - -void AudioOut::StartStream(StreamPtr stream) { - stream->Play(); -} - -void AudioOut::StopStream(StreamPtr stream) { - stream->Stop(); -} - -bool AudioOut::QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector&& data) { - return stream->QueueBuffer(std::make_shared(tag, std::move(data))); -} - -} // namespace AudioCore diff --git a/src/audio_core/audio_out.h b/src/audio_core/audio_out.h deleted file mode 100644 index 6856373f10..0000000000 --- a/src/audio_core/audio_out.h +++ /dev/null @@ -1,49 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include -#include - -#include "audio_core/buffer.h" -#include "audio_core/sink.h" -#include "audio_core/stream.h" -#include "common/common_types.h" - -namespace Core::Timing { -class CoreTiming; -} - -namespace AudioCore { - -/** - * Represents an audio playback interface, used to open and play audio streams - */ -class AudioOut { -public: - /// Opens a new audio stream - StreamPtr OpenStream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, u32 num_channels, - std::string&& name, Stream::ReleaseCallback&& release_callback); - - /// Returns a vector of recently released buffers specified by tag for the specified stream - std::vector GetTagsAndReleaseBuffers(StreamPtr stream, std::size_t max_count); - - /// Returns a vector of all recently released buffers specified by tag for the specified stream - std::vector GetTagsAndReleaseBuffers(StreamPtr stream); - - /// Starts an audio stream for playback - void StartStream(StreamPtr stream); - - /// Stops an audio stream that is currently playing - void StopStream(StreamPtr stream); - - /// Queues a buffer into the specified audio stream, returns true on success - bool QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector&& data); - -private: - SinkPtr sink; -}; - -} // namespace AudioCore diff --git a/src/audio_core/audio_out_manager.cpp b/src/audio_core/audio_out_manager.cpp new file mode 100644 index 0000000000..71d67de647 --- /dev/null +++ b/src/audio_core/audio_out_manager.cpp @@ -0,0 +1,81 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/audio_core.h" +#include "audio_core/audio_manager.h" +#include "audio_core/audio_out_manager.h" +#include "audio_core/out/audio_out.h" +#include "core/core.h" +#include "core/hle/kernel/k_event.h" +#include "core/hle/service/audio/errors.h" + +namespace AudioCore::AudioOut { + +Manager::Manager(Core::System& system_) : system{system_} { + std::iota(session_ids.begin(), session_ids.end(), 0); + num_free_sessions = MaxOutSessions; +} + +Result Manager::AcquireSessionId(size_t& session_id) { + if (num_free_sessions == 0) { + LOG_ERROR(Service_Audio, "All 12 Audio Out sessions are in use, cannot create any more"); + return Service::Audio::ERR_MAXIMUM_SESSIONS_REACHED; + } + session_id = session_ids[next_session_id]; + next_session_id = (next_session_id + 1) % MaxOutSessions; + num_free_sessions--; + return ResultSuccess; +} + +void Manager::ReleaseSessionId(const size_t session_id) { + std::scoped_lock l{mutex}; + LOG_DEBUG(Service_Audio, "Freeing AudioOut session {}", session_id); + session_ids[free_session_id] = session_id; + num_free_sessions++; + free_session_id = (free_session_id + 1) % MaxOutSessions; + sessions[session_id].reset(); + applet_resource_user_ids[session_id] = 0; +} + +Result Manager::LinkToManager() { + std::scoped_lock l{mutex}; + if (!linked_to_manager) { + AudioManager& manager{system.AudioCore().GetAudioManager()}; + manager.SetOutManager(std::bind(&Manager::BufferReleaseAndRegister, this)); + linked_to_manager = true; + } + + return ResultSuccess; +} + +void Manager::Start() { + if (sessions_started) { + return; + } + + std::scoped_lock l{mutex}; + for (auto& session : sessions) { + if (session) { + session->StartSession(); + } + } + + sessions_started = true; +} + +void Manager::BufferReleaseAndRegister() { + std::scoped_lock l{mutex}; + for (auto& session : sessions) { + if (session != nullptr) { + session->ReleaseAndRegisterBuffers(); + } + } +} + +u32 Manager::GetAudioOutDeviceNames( + std::vector& names) const { + names.push_back({"DeviceOut"}); + return 1; +} + +} // namespace AudioCore::AudioOut diff --git a/src/audio_core/audio_out_manager.h b/src/audio_core/audio_out_manager.h new file mode 100644 index 0000000000..24981e08f2 --- /dev/null +++ b/src/audio_core/audio_out_manager.h @@ -0,0 +1,89 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/renderer/audio_device.h" + +namespace Core { +class System; +} + +namespace AudioCore::AudioOut { +class Out; + +constexpr size_t MaxOutSessions = 12; +/** + * Manages all audio out sessions. + */ +class Manager { +public: + explicit Manager(Core::System& system); + + /** + * Acquire a free session id for opening a new audio out. + * + * @param session_id - Output session_id. + * @return Result code. + */ + Result AcquireSessionId(size_t& session_id); + + /** + * Release a session id on close. + * + * @param session_id - Session id to free. + */ + void ReleaseSessionId(size_t session_id); + + /** + * Link this manager to the main audio manager. + * + * @return Result code. + */ + Result LinkToManager(); + + /** + * Start the audio out manager. + */ + void Start(); + + /** + * Callback function, called by the audio manager when the audio out event is signalled. + */ + void BufferReleaseAndRegister(); + + /** + * Get a list of audio out device names. + * + * @oaram names - Output container to write names to. + * @return Number of names written. + */ + u32 GetAudioOutDeviceNames( + std::vector& names) const; + + /// Core system + Core::System& system; + /// Array of session ids + std::array session_ids{}; + /// Array of resource user ids + std::array applet_resource_user_ids{}; + /// Pointer to each open session + std::array, MaxOutSessions> sessions{}; + /// The number of free sessions + size_t num_free_sessions{}; + /// The next session id to be taken + size_t next_session_id{}; + /// The next session id to be freed + size_t free_session_id{}; + /// Whether this is linked to the audio manager + bool linked_to_manager{}; + /// Whether the sessions have been started + bool sessions_started{}; + /// Protect state due to audio manager callback + std::recursive_mutex mutex{}; +}; + +} // namespace AudioCore::AudioOut diff --git a/src/audio_core/audio_render_manager.cpp b/src/audio_core/audio_render_manager.cpp new file mode 100644 index 0000000000..7a846835bb --- /dev/null +++ b/src/audio_core/audio_render_manager.cpp @@ -0,0 +1,70 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/audio_render_manager.h" +#include "audio_core/common/audio_renderer_parameter.h" +#include "audio_core/common/feature_support.h" +#include "core/core.h" + +namespace AudioCore::AudioRenderer { + +Manager::Manager(Core::System& system_) + : system{system_}, system_manager{std::make_unique(system)} { + std::iota(session_ids.begin(), session_ids.end(), 0); +} + +Manager::~Manager() { + Stop(); +} + +void Manager::Stop() { + system_manager->Stop(); +} + +SystemManager& Manager::GetSystemManager() { + return *system_manager; +} + +auto Manager::GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count) + -> Result { + if (!CheckValidRevision(params.revision)) { + return Service::Audio::ERR_INVALID_REVISION; + } + + out_count = System::GetWorkBufferSize(params); + + return ResultSuccess; +} + +s32 Manager::GetSessionId() { + std::scoped_lock l{session_lock}; + auto session_id{session_ids[session_count]}; + + if (session_id == -1) { + return -1; + } + + session_ids[session_count] = -1; + session_count++; + return session_id; +} + +void Manager::ReleaseSessionId(const s32 session_id) { + std::scoped_lock l{session_lock}; + session_ids[--session_count] = session_id; +} + +u32 Manager::GetSessionCount() { + std::scoped_lock l{session_lock}; + return session_count; +} + +bool Manager::AddSystem(System& system_) { + return system_manager->Add(system_); +} + +bool Manager::RemoveSystem(System& system_) { + return system_manager->Remove(system_); +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/audio_render_manager.h b/src/audio_core/audio_render_manager.h new file mode 100644 index 0000000000..6a508ec560 --- /dev/null +++ b/src/audio_core/audio_render_manager.h @@ -0,0 +1,103 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include + +#include "audio_core/common/common.h" +#include "audio_core/renderer/system_manager.h" +#include "core/hle/service/audio/errors.h" + +namespace Core { +class System; +} + +namespace AudioCore { +struct AudioRendererParameterInternal; + +namespace AudioRenderer { +/** + * Wrapper for the audio system manager, handles service calls. + */ +class Manager { +public: + explicit Manager(Core::System& system); + ~Manager(); + + /** + * Stop the manager. + */ + void Stop(); + + /** + * Get the system manager. + * + * @return The system manager. + */ + SystemManager& GetSystemManager(); + + /** + * Get required size for the audio renderer workbuffer. + * + * @param params - Input parameters with the numbers of voices/mixes/sinks etc. + * @param out_count - Output size of the required workbuffer. + * @return Result code. + */ + Result GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count); + + /** + * Get a new session id. + * + * @return The new session id. -1 if invalid, otherwise 0-MaxRendererSessions. + */ + s32 GetSessionId(); + + /** + * Get the number of currently active sessions. + * + * @return The number of active sessions. + */ + u32 GetSessionCount(); + + /** + * Add a renderer system to the manager. + * The system will be reguarly called to generate commands for the AudioRenderer. + * + * @param system - The system to add. + * @return True if the system was sucessfully added, otherwise false. + */ + bool AddSystem(System& system); + + /** + * Remove a renderer system from the manager. + * + * @param system - The system to remove. + * @return True if the system was sucessfully removed, otherwise false. + */ + bool RemoveSystem(System& system); + + /** + * Free a session id when the system wants to shut down. + * + * @param session_id - The session id to free. + */ + void ReleaseSessionId(s32 session_id); + +private: + /// Core system + Core::System& system; + /// Session ids, -1 when in use + std::array session_ids{}; + /// Number of active renderers + u32 session_count{}; + /// Lock for interacting with the sessions + std::mutex session_lock{}; + /// Regularly generates commands from the registered systems for the AudioRenderer + std::unique_ptr system_manager{}; +}; + +} // namespace AudioRenderer +} // namespace AudioCore diff --git a/src/audio_core/audio_renderer.cpp b/src/audio_core/audio_renderer.cpp deleted file mode 100644 index 9191ca0931..0000000000 --- a/src/audio_core/audio_renderer.cpp +++ /dev/null @@ -1,343 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include -#include -#include - -#include "audio_core/audio_out.h" -#include "audio_core/audio_renderer.h" -#include "audio_core/common.h" -#include "audio_core/info_updater.h" -#include "audio_core/voice_context.h" -#include "common/logging/log.h" -#include "common/settings.h" -#include "core/core_timing.h" -#include "core/memory.h" - -namespace { -[[nodiscard]] static constexpr s16 ClampToS16(s32 value) { - return static_cast(std::clamp(value, s32{std::numeric_limits::min()}, - s32{std::numeric_limits::max()})); -} - -[[nodiscard]] static constexpr s16 Mix2To1(s16 l_channel, s16 r_channel) { - // Mix 50% from left and 50% from right channel - constexpr float l_mix_amount = 50.0f / 100.0f; - constexpr float r_mix_amount = 50.0f / 100.0f; - return ClampToS16(static_cast((static_cast(l_channel) * l_mix_amount) + - (static_cast(r_channel) * r_mix_amount))); -} - -[[maybe_unused, nodiscard]] static constexpr std::tuple Mix6To2( - s16 fl_channel, s16 fr_channel, s16 fc_channel, [[maybe_unused]] s16 lf_channel, s16 bl_channel, - s16 br_channel) { - // Front channels are mixed 36.94%, Center channels are mixed to be 26.12% & the back channels - // are mixed to be 36.94% - - constexpr float front_mix_amount = 36.94f / 100.0f; - constexpr float center_mix_amount = 26.12f / 100.0f; - constexpr float back_mix_amount = 36.94f / 100.0f; - - // Mix 50% from left and 50% from right channel - const auto left = front_mix_amount * static_cast(fl_channel) + - center_mix_amount * static_cast(fc_channel) + - back_mix_amount * static_cast(bl_channel); - - const auto right = front_mix_amount * static_cast(fr_channel) + - center_mix_amount * static_cast(fc_channel) + - back_mix_amount * static_cast(br_channel); - - return {ClampToS16(static_cast(left)), ClampToS16(static_cast(right))}; -} - -[[nodiscard]] static constexpr std::tuple Mix6To2WithCoefficients( - s16 fl_channel, s16 fr_channel, s16 fc_channel, s16 lf_channel, s16 bl_channel, s16 br_channel, - const std::array& coeff) { - const auto left = - static_cast(fl_channel) * coeff[0] + static_cast(fc_channel) * coeff[1] + - static_cast(lf_channel) * coeff[2] + static_cast(bl_channel) * coeff[3]; - - const auto right = - static_cast(fr_channel) * coeff[0] + static_cast(fc_channel) * coeff[1] + - static_cast(lf_channel) * coeff[2] + static_cast(br_channel) * coeff[3]; - - return {ClampToS16(static_cast(left)), ClampToS16(static_cast(right))}; -} - -} // namespace - -namespace AudioCore { -constexpr s32 NUM_BUFFERS = 2; - -AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing_, Core::Memory::Memory& memory_, - AudioCommon::AudioRendererParameter params, - Stream::ReleaseCallback&& release_callback, - std::size_t instance_number) - : worker_params{params}, memory_pool_info(params.effect_count + params.voice_count * 4), - voice_context(params.voice_count), effect_context(params.effect_count), mix_context(), - sink_context(params.sink_count), splitter_context(), - voices(params.voice_count), memory{memory_}, - command_generator(worker_params, voice_context, mix_context, splitter_context, effect_context, - memory), - core_timing{core_timing_} { - behavior_info.SetUserRevision(params.revision); - splitter_context.Initialize(behavior_info, params.splitter_count, - params.num_splitter_send_channels); - mix_context.Initialize(behavior_info, params.submix_count + 1, params.effect_count); - audio_out = std::make_unique(); - stream = audio_out->OpenStream( - core_timing, params.sample_rate, AudioCommon::STREAM_NUM_CHANNELS, - fmt::format("AudioRenderer-Instance{}", instance_number), std::move(release_callback)); - process_event = - Core::Timing::CreateEvent(fmt::format("AudioRenderer-Instance{}-Process", instance_number), - [this](std::uintptr_t, s64, std::chrono::nanoseconds) { - ReleaseAndQueueBuffers(); - return std::nullopt; - }); - for (s32 i = 0; i < NUM_BUFFERS; ++i) { - QueueMixedBuffer(i); - } -} - -AudioRenderer::~AudioRenderer() = default; - -Result AudioRenderer::Start() { - audio_out->StartStream(stream); - ReleaseAndQueueBuffers(); - return ResultSuccess; -} - -Result AudioRenderer::Stop() { - audio_out->StopStream(stream); - return ResultSuccess; -} - -u32 AudioRenderer::GetSampleRate() const { - return worker_params.sample_rate; -} - -u32 AudioRenderer::GetSampleCount() const { - return worker_params.sample_count; -} - -u32 AudioRenderer::GetMixBufferCount() const { - return worker_params.mix_buffer_count; -} - -Stream::State AudioRenderer::GetStreamState() const { - return stream->GetState(); -} - -Result AudioRenderer::UpdateAudioRenderer(const std::vector& input_params, - std::vector& output_params) { - std::scoped_lock lock{mutex}; - InfoUpdater info_updater{input_params, output_params, behavior_info}; - - if (!info_updater.UpdateBehaviorInfo(behavior_info)) { - LOG_ERROR(Audio, "Failed to update behavior info input parameters"); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - - if (!info_updater.UpdateMemoryPools(memory_pool_info)) { - LOG_ERROR(Audio, "Failed to update memory pool parameters"); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - - if (!info_updater.UpdateVoiceChannelResources(voice_context)) { - LOG_ERROR(Audio, "Failed to update voice channel resource parameters"); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - - if (!info_updater.UpdateVoices(voice_context, memory_pool_info, 0)) { - LOG_ERROR(Audio, "Failed to update voice parameters"); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - - // TODO(ogniK): Deal with stopped audio renderer but updates still taking place - if (!info_updater.UpdateEffects(effect_context, true)) { - LOG_ERROR(Audio, "Failed to update effect parameters"); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - - if (behavior_info.IsSplitterSupported()) { - if (!info_updater.UpdateSplitterInfo(splitter_context)) { - LOG_ERROR(Audio, "Failed to update splitter parameters"); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - } - - const auto mix_result = info_updater.UpdateMixes(mix_context, worker_params.mix_buffer_count, - splitter_context, effect_context); - - if (mix_result.IsError()) { - LOG_ERROR(Audio, "Failed to update mix parameters"); - return mix_result; - } - - // TODO(ogniK): Sinks - if (!info_updater.UpdateSinks(sink_context)) { - LOG_ERROR(Audio, "Failed to update sink parameters"); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - - // TODO(ogniK): Performance buffer - if (!info_updater.UpdatePerformanceBuffer()) { - LOG_ERROR(Audio, "Failed to update performance buffer parameters"); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - - if (!info_updater.UpdateErrorInfo(behavior_info)) { - LOG_ERROR(Audio, "Failed to update error info"); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - - if (behavior_info.IsElapsedFrameCountSupported()) { - if (!info_updater.UpdateRendererInfo(elapsed_frame_count)) { - LOG_ERROR(Audio, "Failed to update renderer info"); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - } - // TODO(ogniK): Statistics - - if (!info_updater.WriteOutputHeader()) { - LOG_ERROR(Audio, "Failed to write output header"); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - - // TODO(ogniK): Check when all sections are implemented - - if (!info_updater.CheckConsumedSize()) { - LOG_ERROR(Audio, "Audio buffers were not consumed!"); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - return ResultSuccess; -} - -void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) { - command_generator.PreCommand(); - // Clear mix buffers before our next operation - command_generator.ClearMixBuffers(); - - // If the splitter is not in use, sort our mixes - if (!splitter_context.UsingSplitter()) { - mix_context.SortInfo(); - } - // Sort our voices - voice_context.SortInfo(); - - // Handle samples - command_generator.GenerateVoiceCommands(); - command_generator.GenerateSubMixCommands(); - command_generator.GenerateFinalMixCommands(); - - command_generator.PostCommand(); - // Base sample size - std::size_t BUFFER_SIZE{worker_params.sample_count}; - // Samples, making sure to clear - std::vector buffer(BUFFER_SIZE * stream->GetNumChannels(), 0); - - if (sink_context.InUse()) { - const auto stream_channel_count = stream->GetNumChannels(); - const auto buffer_offsets = sink_context.OutputBuffers(); - const auto channel_count = buffer_offsets.size(); - const auto& final_mix = mix_context.GetFinalMixInfo(); - const auto& in_params = final_mix.GetInParams(); - std::vector> mix_buffers(channel_count); - for (std::size_t i = 0; i < channel_count; i++) { - mix_buffers[i] = - command_generator.GetMixBuffer(in_params.buffer_offset + buffer_offsets[i]); - } - - for (std::size_t i = 0; i < BUFFER_SIZE; i++) { - if (channel_count == 1) { - const auto sample = ClampToS16(mix_buffers[0][i]); - - // Place sample in all channels - for (u32 channel = 0; channel < stream_channel_count; channel++) { - buffer[i * stream_channel_count + channel] = sample; - } - - if (stream_channel_count == 6) { - // Output stream has a LF channel, mute it! - buffer[i * stream_channel_count + 3] = 0; - } - - } else if (channel_count == 2) { - const auto l_sample = ClampToS16(mix_buffers[0][i]); - const auto r_sample = ClampToS16(mix_buffers[1][i]); - if (stream_channel_count == 1) { - buffer[i * stream_channel_count + 0] = Mix2To1(l_sample, r_sample); - } else if (stream_channel_count == 2) { - buffer[i * stream_channel_count + 0] = l_sample; - buffer[i * stream_channel_count + 1] = r_sample; - } else if (stream_channel_count == 6) { - buffer[i * stream_channel_count + 0] = l_sample; - buffer[i * stream_channel_count + 1] = r_sample; - - // Combine both left and right channels to the center channel - buffer[i * stream_channel_count + 2] = Mix2To1(l_sample, r_sample); - - buffer[i * stream_channel_count + 4] = l_sample; - buffer[i * stream_channel_count + 5] = r_sample; - } - - } else if (channel_count == 6) { - const auto fl_sample = ClampToS16(mix_buffers[0][i]); - const auto fr_sample = ClampToS16(mix_buffers[1][i]); - const auto fc_sample = ClampToS16(mix_buffers[2][i]); - const auto lf_sample = ClampToS16(mix_buffers[3][i]); - const auto bl_sample = ClampToS16(mix_buffers[4][i]); - const auto br_sample = ClampToS16(mix_buffers[5][i]); - - if (stream_channel_count == 1) { - // Games seem to ignore the center channel half the time, we use the front left - // and right channel for mixing as that's where majority of the audio goes - buffer[i * stream_channel_count + 0] = Mix2To1(fl_sample, fr_sample); - } else if (stream_channel_count == 2) { - // Mix all channels into 2 channels - const auto [left, right] = Mix6To2WithCoefficients( - fl_sample, fr_sample, fc_sample, lf_sample, bl_sample, br_sample, - sink_context.GetDownmixCoefficients()); - buffer[i * stream_channel_count + 0] = left; - buffer[i * stream_channel_count + 1] = right; - } else if (stream_channel_count == 6) { - // Pass through - buffer[i * stream_channel_count + 0] = fl_sample; - buffer[i * stream_channel_count + 1] = fr_sample; - buffer[i * stream_channel_count + 2] = fc_sample; - buffer[i * stream_channel_count + 3] = lf_sample; - buffer[i * stream_channel_count + 4] = bl_sample; - buffer[i * stream_channel_count + 5] = br_sample; - } - } - } - } - - audio_out->QueueBuffer(stream, tag, std::move(buffer)); - elapsed_frame_count++; - voice_context.UpdateStateByDspShared(); -} - -void AudioRenderer::ReleaseAndQueueBuffers() { - if (!stream->IsPlaying()) { - return; - } - - { - std::scoped_lock lock{mutex}; - const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream)}; - for (const auto& tag : released_buffers) { - QueueMixedBuffer(tag); - } - } - - const f32 sample_rate = static_cast(GetSampleRate()); - const f32 sample_count = static_cast(GetSampleCount()); - const f32 consume_rate = sample_rate / (sample_count * (sample_count / 240)); - const s32 ms = (1000 / static_cast(consume_rate)) - 1; - const std::chrono::milliseconds next_event_time(std::max(ms / NUM_BUFFERS, 1)); - core_timing.ScheduleEvent(next_event_time, process_event, {}); -} - -} // namespace AudioCore diff --git a/src/audio_core/audio_renderer.h b/src/audio_core/audio_renderer.h deleted file mode 100644 index a67ffd592e..0000000000 --- a/src/audio_core/audio_renderer.h +++ /dev/null @@ -1,78 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include -#include -#include - -#include "audio_core/behavior_info.h" -#include "audio_core/command_generator.h" -#include "audio_core/common.h" -#include "audio_core/effect_context.h" -#include "audio_core/memory_pool.h" -#include "audio_core/mix_context.h" -#include "audio_core/sink_context.h" -#include "audio_core/splitter_context.h" -#include "audio_core/stream.h" -#include "audio_core/voice_context.h" -#include "common/common_funcs.h" -#include "common/common_types.h" -#include "common/swap.h" -#include "core/hle/result.h" - -namespace Core::Timing { -class CoreTiming; -} - -namespace Core::Memory { -class Memory; -} - -namespace AudioCore { -using DSPStateHolder = std::array; - -class AudioOut; - -class AudioRenderer { -public: - AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_, - AudioCommon::AudioRendererParameter params, - Stream::ReleaseCallback&& release_callback, std::size_t instance_number); - ~AudioRenderer(); - - [[nodiscard]] Result UpdateAudioRenderer(const std::vector& input_params, - std::vector& output_params); - [[nodiscard]] Result Start(); - [[nodiscard]] Result Stop(); - void QueueMixedBuffer(Buffer::Tag tag); - void ReleaseAndQueueBuffers(); - [[nodiscard]] u32 GetSampleRate() const; - [[nodiscard]] u32 GetSampleCount() const; - [[nodiscard]] u32 GetMixBufferCount() const; - [[nodiscard]] Stream::State GetStreamState() const; - -private: - BehaviorInfo behavior_info{}; - - AudioCommon::AudioRendererParameter worker_params; - std::vector memory_pool_info; - VoiceContext voice_context; - EffectContext effect_context; - MixContext mix_context; - SinkContext sink_context; - SplitterContext splitter_context; - std::vector voices; - std::unique_ptr audio_out; - StreamPtr stream; - Core::Memory::Memory& memory; - CommandGenerator command_generator; - std::size_t elapsed_frame_count{}; - Core::Timing::CoreTiming& core_timing; - std::shared_ptr process_event; - std::mutex mutex; -}; - -} // namespace AudioCore diff --git a/src/audio_core/behavior_info.cpp b/src/audio_core/behavior_info.cpp deleted file mode 100644 index ea7e456179..0000000000 --- a/src/audio_core/behavior_info.cpp +++ /dev/null @@ -1,104 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include -#include "audio_core/behavior_info.h" -#include "audio_core/common.h" -#include "common/logging/log.h" - -namespace AudioCore { - -BehaviorInfo::BehaviorInfo() : process_revision(AudioCommon::CURRENT_PROCESS_REVISION) {} -BehaviorInfo::~BehaviorInfo() = default; - -bool BehaviorInfo::UpdateOutput(std::vector& buffer, std::size_t offset) { - if (!AudioCommon::CanConsumeBuffer(buffer.size(), offset, sizeof(OutParams))) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - - OutParams params{}; - std::memcpy(params.errors.data(), errors.data(), sizeof(ErrorInfo) * errors.size()); - params.error_count = static_cast(error_count); - std::memcpy(buffer.data() + offset, ¶ms, sizeof(OutParams)); - return true; -} - -void BehaviorInfo::ClearError() { - error_count = 0; -} - -void BehaviorInfo::UpdateFlags(u64_le dest_flags) { - flags = dest_flags; -} - -void BehaviorInfo::SetUserRevision(u32_le revision) { - user_revision = revision; -} - -u32_le BehaviorInfo::GetUserRevision() const { - return user_revision; -} - -u32_le BehaviorInfo::GetProcessRevision() const { - return process_revision; -} - -bool BehaviorInfo::IsAdpcmLoopContextBugFixed() const { - return AudioCommon::IsRevisionSupported(2, user_revision); -} - -bool BehaviorInfo::IsSplitterSupported() const { - return AudioCommon::IsRevisionSupported(2, user_revision); -} - -bool BehaviorInfo::IsLongSizePreDelaySupported() const { - return AudioCommon::IsRevisionSupported(3, user_revision); -} - -bool BehaviorInfo::IsAudioRendererProcessingTimeLimit80PercentSupported() const { - return AudioCommon::IsRevisionSupported(5, user_revision); -} - -bool BehaviorInfo::IsAudioRendererProcessingTimeLimit75PercentSupported() const { - return AudioCommon::IsRevisionSupported(4, user_revision); -} - -bool BehaviorInfo::IsAudioRendererProcessingTimeLimit70PercentSupported() const { - return AudioCommon::IsRevisionSupported(1, user_revision); -} - -bool BehaviorInfo::IsElapsedFrameCountSupported() const { - return AudioCommon::IsRevisionSupported(5, user_revision); -} - -bool BehaviorInfo::IsMemoryPoolForceMappingEnabled() const { - return (flags & 1) != 0; -} - -bool BehaviorInfo::IsFlushVoiceWaveBuffersSupported() const { - return AudioCommon::IsRevisionSupported(5, user_revision); -} - -bool BehaviorInfo::IsVoicePlayedSampleCountResetAtLoopPointSupported() const { - return AudioCommon::IsRevisionSupported(5, user_revision); -} - -bool BehaviorInfo::IsVoicePitchAndSrcSkippedSupported() const { - return AudioCommon::IsRevisionSupported(5, user_revision); -} - -bool BehaviorInfo::IsMixInParameterDirtyOnlyUpdateSupported() const { - return AudioCommon::IsRevisionSupported(7, user_revision); -} - -bool BehaviorInfo::IsSplitterBugFixed() const { - return AudioCommon::IsRevisionSupported(5, user_revision); -} - -void BehaviorInfo::CopyErrorInfo(BehaviorInfo::OutParams& dst) { - dst.error_count = static_cast(error_count); - std::copy(errors.begin(), errors.begin() + error_count, dst.errors.begin()); -} - -} // namespace AudioCore diff --git a/src/audio_core/behavior_info.h b/src/audio_core/behavior_info.h deleted file mode 100644 index b8c3159b9e..0000000000 --- a/src/audio_core/behavior_info.h +++ /dev/null @@ -1,71 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include - -#include -#include "common/common_funcs.h" -#include "common/common_types.h" -#include "common/swap.h" - -namespace AudioCore { -class BehaviorInfo { -public: - struct ErrorInfo { - u32_le result{}; - INSERT_PADDING_WORDS(1); - u64_le result_info{}; - }; - static_assert(sizeof(ErrorInfo) == 0x10, "ErrorInfo is an invalid size"); - - struct InParams { - u32_le revision{}; - u32_le padding{}; - u64_le flags{}; - }; - static_assert(sizeof(InParams) == 0x10, "InParams is an invalid size"); - - struct OutParams { - std::array errors{}; - u32_le error_count{}; - INSERT_PADDING_BYTES(12); - }; - static_assert(sizeof(OutParams) == 0xb0, "OutParams is an invalid size"); - - explicit BehaviorInfo(); - ~BehaviorInfo(); - - bool UpdateOutput(std::vector& buffer, std::size_t offset); - - void ClearError(); - void UpdateFlags(u64_le dest_flags); - void SetUserRevision(u32_le revision); - [[nodiscard]] u32_le GetUserRevision() const; - [[nodiscard]] u32_le GetProcessRevision() const; - - [[nodiscard]] bool IsAdpcmLoopContextBugFixed() const; - [[nodiscard]] bool IsSplitterSupported() const; - [[nodiscard]] bool IsLongSizePreDelaySupported() const; - [[nodiscard]] bool IsAudioRendererProcessingTimeLimit80PercentSupported() const; - [[nodiscard]] bool IsAudioRendererProcessingTimeLimit75PercentSupported() const; - [[nodiscard]] bool IsAudioRendererProcessingTimeLimit70PercentSupported() const; - [[nodiscard]] bool IsElapsedFrameCountSupported() const; - [[nodiscard]] bool IsMemoryPoolForceMappingEnabled() const; - [[nodiscard]] bool IsFlushVoiceWaveBuffersSupported() const; - [[nodiscard]] bool IsVoicePlayedSampleCountResetAtLoopPointSupported() const; - [[nodiscard]] bool IsVoicePitchAndSrcSkippedSupported() const; - [[nodiscard]] bool IsMixInParameterDirtyOnlyUpdateSupported() const; - [[nodiscard]] bool IsSplitterBugFixed() const; - void CopyErrorInfo(OutParams& dst); - -private: - u32_le process_revision{}; - u32_le user_revision{}; - u64_le flags{}; - std::array errors{}; - std::size_t error_count{}; -}; - -} // namespace AudioCore diff --git a/src/audio_core/buffer.h b/src/audio_core/buffer.h deleted file mode 100644 index ac001629f9..0000000000 --- a/src/audio_core/buffer.h +++ /dev/null @@ -1,44 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include - -#include "common/common_types.h" - -namespace AudioCore { - -/** - * Represents a buffer of audio samples to be played in an audio stream - */ -class Buffer { -public: - using Tag = u64; - - Buffer(Tag tag_, std::vector&& samples_) : tag{tag_}, samples{std::move(samples_)} {} - - /// Returns the raw audio data for the buffer - std::vector& GetSamples() { - return samples; - } - - /// Returns the raw audio data for the buffer - const std::vector& GetSamples() const { - return samples; - } - - /// Returns the buffer tag, this is provided by the game to the audout service - Tag GetTag() const { - return tag; - } - -private: - Tag tag; - std::vector samples; -}; - -using BufferPtr = std::shared_ptr; - -} // namespace AudioCore diff --git a/src/audio_core/codec.cpp b/src/audio_core/codec.cpp deleted file mode 100644 index 868b7a173d..0000000000 --- a/src/audio_core/codec.cpp +++ /dev/null @@ -1,77 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include - -#include "audio_core/codec.h" - -namespace AudioCore::Codec { - -std::vector DecodeADPCM(const u8* const data, std::size_t size, const ADPCM_Coeff& coeff, - ADPCMState& state) { - // GC-ADPCM with scale factor and variable coefficients. - // Frames are 8 bytes long containing 14 samples each. - // Samples are 4 bits (one nibble) long. - - constexpr std::size_t FRAME_LEN = 8; - constexpr std::size_t SAMPLES_PER_FRAME = 14; - static constexpr std::array SIGNED_NIBBLES{ - 0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1, - }; - - const std::size_t sample_count = (size / FRAME_LEN) * SAMPLES_PER_FRAME; - const std::size_t ret_size = - sample_count % 2 == 0 ? sample_count : sample_count + 1; // Ensure multiple of two. - std::vector ret(ret_size); - - int yn1 = state.yn1, yn2 = state.yn2; - - const std::size_t NUM_FRAMES = - (sample_count + (SAMPLES_PER_FRAME - 1)) / SAMPLES_PER_FRAME; // Round up. - for (std::size_t framei = 0; framei < NUM_FRAMES; framei++) { - const int frame_header = data[framei * FRAME_LEN]; - const int scale = 1 << (frame_header & 0xF); - const int idx = (frame_header >> 4) & 0x7; - - // Coefficients are fixed point with 11 bits fractional part. - const int coef1 = coeff[idx * 2 + 0]; - const int coef2 = coeff[idx * 2 + 1]; - - // Decodes an audio sample. One nibble produces one sample. - const auto decode_sample = [&](const int nibble) -> s16 { - const int xn = nibble * scale; - // We first transform everything into 11 bit fixed point, perform the second order - // digital filter, then transform back. - // 0x400 == 0.5 in 11 bit fixed point. - // Filter: y[n] = x[n] + 0.5 + c1 * y[n-1] + c2 * y[n-2] - int val = ((xn << 11) + 0x400 + coef1 * yn1 + coef2 * yn2) >> 11; - // Clamp to output range. - val = std::clamp(val, -32768, 32767); - // Advance output feedback. - yn2 = yn1; - yn1 = val; - return static_cast(val); - }; - - std::size_t outputi = framei * SAMPLES_PER_FRAME; - std::size_t datai = framei * FRAME_LEN + 1; - for (std::size_t i = 0; i < SAMPLES_PER_FRAME && outputi < sample_count; i += 2) { - const s16 sample1 = decode_sample(SIGNED_NIBBLES[data[datai] >> 4]); - ret[outputi] = sample1; - outputi++; - - const s16 sample2 = decode_sample(SIGNED_NIBBLES[data[datai] & 0xF]); - ret[outputi] = sample2; - outputi++; - - datai++; - } - } - - state.yn1 = static_cast(yn1); - state.yn2 = static_cast(yn2); - - return ret; -} - -} // namespace AudioCore::Codec diff --git a/src/audio_core/codec.h b/src/audio_core/codec.h deleted file mode 100644 index 5a058b3684..0000000000 --- a/src/audio_core/codec.h +++ /dev/null @@ -1,43 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include - -#include "common/common_types.h" - -namespace AudioCore::Codec { - -enum class PcmFormat : u32 { - Invalid = 0, - Int8 = 1, - Int16 = 2, - Int24 = 3, - Int32 = 4, - PcmFloat = 5, - Adpcm = 6, -}; - -/// See: Codec::DecodeADPCM -struct ADPCMState { - // Two historical samples from previous processed buffer, - // required for ADPCM decoding - s16 yn1; ///< y[n-1] - s16 yn2; ///< y[n-2] -}; - -using ADPCM_Coeff = std::array; - -/** - * @param data Pointer to buffer that contains ADPCM data to decode - * @param size Size of buffer in bytes - * @param coeff ADPCM coefficients - * @param state ADPCM state, this is updated with new state - * @return Decoded stereo signed PCM16 data, sample_count in length - */ -std::vector DecodeADPCM(const u8* data, std::size_t size, const ADPCM_Coeff& coeff, - ADPCMState& state); - -}; // namespace AudioCore::Codec diff --git a/src/audio_core/command_generator.cpp b/src/audio_core/command_generator.cpp deleted file mode 100644 index f975208206..0000000000 --- a/src/audio_core/command_generator.cpp +++ /dev/null @@ -1,1369 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include -#include -#include - -#include "audio_core/algorithm/interpolate.h" -#include "audio_core/command_generator.h" -#include "audio_core/effect_context.h" -#include "audio_core/mix_context.h" -#include "audio_core/voice_context.h" -#include "common/common_types.h" -#include "core/memory.h" - -namespace AudioCore { -namespace { -constexpr std::size_t MIX_BUFFER_SIZE = 0x3f00; -constexpr std::size_t SCALED_MIX_BUFFER_SIZE = MIX_BUFFER_SIZE << 15ULL; -using DelayLineTimes = std::array; - -constexpr DelayLineTimes FDN_MIN_DELAY_LINE_TIMES{5.0f, 6.0f, 13.0f, 14.0f}; -constexpr DelayLineTimes FDN_MAX_DELAY_LINE_TIMES{45.704f, 82.782f, 149.94f, 271.58f}; -constexpr DelayLineTimes DECAY0_MAX_DELAY_LINE_TIMES{17.0f, 13.0f, 9.0f, 7.0f}; -constexpr DelayLineTimes DECAY1_MAX_DELAY_LINE_TIMES{19.0f, 11.0f, 10.0f, 6.0f}; -constexpr std::array EARLY_TAP_TIMES{ - 0.017136f, 0.059154f, 0.161733f, 0.390186f, 0.425262f, 0.455411f, 0.689737f, - 0.745910f, 0.833844f, 0.859502f, 0.000000f, 0.075024f, 0.168788f, 0.299901f, - 0.337443f, 0.371903f, 0.599011f, 0.716741f, 0.817859f, 0.851664f}; -constexpr std::array EARLY_GAIN{ - 0.67096f, 0.61027f, 1.0f, 0.35680f, 0.68361f, 0.65978f, 0.51939f, - 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.38270f, - 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f}; - -template -void ApplyMix(std::span output, std::span input, s32 gain, s32 sample_count) { - for (std::size_t i = 0; i < static_cast(sample_count); i += N) { - for (std::size_t j = 0; j < N; j++) { - output[i + j] += - static_cast((static_cast(input[i + j]) * gain + 0x4000) >> 15); - } - } -} - -s32 ApplyMixRamp(std::span output, std::span input, float gain, float delta, - s32 sample_count) { - // XC2 passes in NaN mix volumes, causing further issues as we handle everything as s32 rather - // than float, so the NaN propogation is lost. As the samples get further modified for - // volume etc, they can get out of NaN range, so a later heuristic for catching this is - // more difficult. Handle it here by setting these samples to silence. - if (std::isnan(gain)) { - gain = 0.0f; - delta = 0.0f; - } - - s32 x = 0; - for (s32 i = 0; i < sample_count; i++) { - x = static_cast(static_cast(input[i]) * gain); - output[i] += x; - gain += delta; - } - return x; -} - -void ApplyGain(std::span output, std::span input, s32 gain, s32 delta, - s32 sample_count) { - for (s32 i = 0; i < sample_count; i++) { - output[i] = static_cast((static_cast(input[i]) * gain + 0x4000) >> 15); - gain += delta; - } -} - -void ApplyGainWithoutDelta(std::span output, std::span input, s32 gain, - s32 sample_count) { - for (s32 i = 0; i < sample_count; i++) { - output[i] = static_cast((static_cast(input[i]) * gain + 0x4000) >> 15); - } -} - -s32 ApplyMixDepop(std::span output, s32 first_sample, s32 delta, s32 sample_count) { - const bool positive = first_sample > 0; - auto final_sample = std::abs(first_sample); - for (s32 i = 0; i < sample_count; i++) { - final_sample = static_cast((static_cast(final_sample) * delta) >> 15); - if (positive) { - output[i] += final_sample; - } else { - output[i] -= final_sample; - } - } - if (positive) { - return final_sample; - } else { - return -final_sample; - } -} - -float Pow10(float x) { - if (x >= 0.0f) { - return 1.0f; - } else if (x <= -5.3f) { - return 0.0f; - } - return std::pow(10.0f, x); -} - -float SinD(float degrees) { - return std::sin(degrees * std::numbers::pi_v / 180.0f); -} - -float CosD(float degrees) { - return std::cos(degrees * std::numbers::pi_v / 180.0f); -} - -float ToFloat(s32 sample) { - return static_cast(sample) / 65536.f; -} - -s32 ToS32(float sample) { - constexpr auto min = -8388608.0f; - constexpr auto max = 8388607.f; - float rescaled_sample = sample * 65536.0f; - if (rescaled_sample < min) { - rescaled_sample = min; - } - if (rescaled_sample > max) { - rescaled_sample = max; - } - return static_cast(rescaled_sample); -} - -constexpr std::array REVERB_TAP_INDEX_1CH{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; - -constexpr std::array REVERB_TAP_INDEX_2CH{0, 0, 0, 1, 1, 1, 1, 0, 0, 0, - 1, 1, 1, 0, 0, 0, 0, 1, 1, 1}; - -constexpr std::array REVERB_TAP_INDEX_4CH{0, 0, 0, 1, 1, 1, 1, 2, 2, 2, - 1, 1, 1, 0, 0, 0, 0, 3, 3, 3}; - -constexpr std::array REVERB_TAP_INDEX_6CH{4, 0, 0, 1, 1, 1, 1, 2, 2, 2, - 1, 1, 1, 0, 0, 0, 0, 3, 3, 3}; - -template -void ApplyReverbGeneric( - I3dl2ReverbState& state, - const std::array, AudioCommon::MAX_CHANNEL_COUNT>& input, - const std::array, AudioCommon::MAX_CHANNEL_COUNT>& output, s32 sample_count) { - - auto GetTapLookup = []() { - if constexpr (CHANNEL_COUNT == 1) { - return REVERB_TAP_INDEX_1CH; - } else if constexpr (CHANNEL_COUNT == 2) { - return REVERB_TAP_INDEX_2CH; - } else if constexpr (CHANNEL_COUNT == 4) { - return REVERB_TAP_INDEX_4CH; - } else if constexpr (CHANNEL_COUNT == 6) { - return REVERB_TAP_INDEX_6CH; - } - }; - - const auto& tap_index_lut = GetTapLookup(); - for (s32 sample = 0; sample < sample_count; sample++) { - std::array out_samples{}; - std::array fsamp{}; - std::array mixed{}; - std::array osamp{}; - - // Mix everything into a single sample - s32 temp_mixed_sample = 0; - for (std::size_t i = 0; i < CHANNEL_COUNT; i++) { - temp_mixed_sample += input[i][sample]; - } - const auto current_sample = ToFloat(temp_mixed_sample); - const auto early_tap = state.early_delay_line.TapOut(state.early_to_late_taps); - - for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_TAPS; i++) { - const auto tapped_samp = - state.early_delay_line.TapOut(state.early_tap_steps[i]) * EARLY_GAIN[i]; - out_samples[tap_index_lut[i]] += tapped_samp; - - if constexpr (CHANNEL_COUNT == 6) { - // handle lfe - out_samples[5] += tapped_samp; - } - } - - state.lowpass_0 = current_sample * state.lowpass_2 + state.lowpass_0 * state.lowpass_1; - state.early_delay_line.Tick(state.lowpass_0); - - for (std::size_t i = 0; i < CHANNEL_COUNT; i++) { - out_samples[i] *= state.early_gain; - } - - // Two channel seems to apply a latet gain, we require to save this - f32 filter{}; - for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) { - filter = state.fdn_delay_line[i].GetOutputSample(); - const auto computed = filter * state.lpf_coefficients[0][i] + state.shelf_filter[i]; - state.shelf_filter[i] = - filter * state.lpf_coefficients[1][i] + computed * state.lpf_coefficients[2][i]; - fsamp[i] = computed; - } - - // Mixing matrix - mixed[0] = fsamp[1] + fsamp[2]; - mixed[1] = -fsamp[0] - fsamp[3]; - mixed[2] = fsamp[0] - fsamp[3]; - mixed[3] = fsamp[1] - fsamp[2]; - - if constexpr (CHANNEL_COUNT == 2) { - for (auto& mix : mixed) { - mix *= (filter * state.late_gain); - } - } - - for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) { - const auto late = early_tap * state.late_gain; - osamp[i] = state.decay_delay_line0[i].Tick(late + mixed[i]); - osamp[i] = state.decay_delay_line1[i].Tick(osamp[i]); - state.fdn_delay_line[i].Tick(osamp[i]); - } - - if constexpr (CHANNEL_COUNT == 1) { - output[0][sample] = ToS32(state.dry_gain * ToFloat(input[0][sample]) + - (out_samples[0] + osamp[0] + osamp[1])); - } else if constexpr (CHANNEL_COUNT == 2 || CHANNEL_COUNT == 4) { - for (std::size_t i = 0; i < CHANNEL_COUNT; i++) { - output[i][sample] = - ToS32(state.dry_gain * ToFloat(input[i][sample]) + (out_samples[i] + osamp[i])); - } - } else if constexpr (CHANNEL_COUNT == 6) { - const auto temp_center = state.center_delay_line.Tick(0.5f * (osamp[2] - osamp[3])); - for (std::size_t i = 0; i < 4; i++) { - output[i][sample] = - ToS32(state.dry_gain * ToFloat(input[i][sample]) + (out_samples[i] + osamp[i])); - } - output[4][sample] = - ToS32(state.dry_gain * ToFloat(input[4][sample]) + (out_samples[4] + temp_center)); - output[5][sample] = - ToS32(state.dry_gain * ToFloat(input[5][sample]) + (out_samples[5] + osamp[3])); - } - } -} - -} // namespace - -CommandGenerator::CommandGenerator(AudioCommon::AudioRendererParameter& worker_params_, - VoiceContext& voice_context_, MixContext& mix_context_, - SplitterContext& splitter_context_, - EffectContext& effect_context_, Core::Memory::Memory& memory_) - : worker_params(worker_params_), voice_context(voice_context_), mix_context(mix_context_), - splitter_context(splitter_context_), effect_context(effect_context_), memory(memory_), - mix_buffer((worker_params.mix_buffer_count + AudioCommon::MAX_CHANNEL_COUNT) * - worker_params.sample_count), - sample_buffer(MIX_BUFFER_SIZE), - depop_buffer((worker_params.mix_buffer_count + AudioCommon::MAX_CHANNEL_COUNT) * - worker_params.sample_count) {} -CommandGenerator::~CommandGenerator() = default; - -void CommandGenerator::ClearMixBuffers() { - std::fill(mix_buffer.begin(), mix_buffer.end(), 0); - std::fill(sample_buffer.begin(), sample_buffer.end(), 0); - // std::fill(depop_buffer.begin(), depop_buffer.end(), 0); -} - -void CommandGenerator::GenerateVoiceCommands() { - if (dumping_frame) { - LOG_DEBUG(Audio, "(DSP_TRACE) GenerateVoiceCommands"); - } - // Grab all our voices - const auto voice_count = voice_context.GetVoiceCount(); - for (std::size_t i = 0; i < voice_count; i++) { - auto& voice_info = voice_context.GetSortedInfo(i); - // Update voices and check if we should queue them - if (voice_info.ShouldSkip() || !voice_info.UpdateForCommandGeneration(voice_context)) { - continue; - } - - // Queue our voice - GenerateVoiceCommand(voice_info); - } - // Update our splitters - splitter_context.UpdateInternalState(); -} - -void CommandGenerator::GenerateVoiceCommand(ServerVoiceInfo& voice_info) { - auto& in_params = voice_info.GetInParams(); - const auto channel_count = in_params.channel_count; - - for (s32 channel = 0; channel < channel_count; channel++) { - const auto resource_id = in_params.voice_channel_resource_id[channel]; - auto& dsp_state = voice_context.GetDspSharedState(resource_id); - auto& channel_resource = voice_context.GetChannelResource(resource_id); - - // Decode our samples for our channel - GenerateDataSourceCommand(voice_info, dsp_state, channel); - - if (in_params.should_depop) { - in_params.last_volume = 0.0f; - } else if (in_params.splitter_info_id != AudioCommon::NO_SPLITTER || - in_params.mix_id != AudioCommon::NO_MIX) { - // Apply a biquad filter if needed - GenerateBiquadFilterCommandForVoice(voice_info, dsp_state, - worker_params.mix_buffer_count, channel); - // Base voice volume ramping - GenerateVolumeRampCommand(in_params.last_volume, in_params.volume, channel, - in_params.node_id); - in_params.last_volume = in_params.volume; - - if (in_params.mix_id != AudioCommon::NO_MIX) { - // If we're using a mix id - auto& mix_info = mix_context.GetInfo(in_params.mix_id); - const auto& dest_mix_params = mix_info.GetInParams(); - - // Voice Mixing - GenerateVoiceMixCommand( - channel_resource.GetCurrentMixVolume(), channel_resource.GetLastMixVolume(), - dsp_state, dest_mix_params.buffer_offset, dest_mix_params.buffer_count, - worker_params.mix_buffer_count + channel, in_params.node_id); - - // Update last mix volumes - channel_resource.UpdateLastMixVolumes(); - } else if (in_params.splitter_info_id != AudioCommon::NO_SPLITTER) { - s32 base = channel; - while (auto* destination_data = - GetDestinationData(in_params.splitter_info_id, base)) { - base += channel_count; - - if (!destination_data->IsConfigured()) { - continue; - } - if (destination_data->GetMixId() >= static_cast(mix_context.GetCount())) { - continue; - } - - const auto& mix_info = mix_context.GetInfo(destination_data->GetMixId()); - const auto& dest_mix_params = mix_info.GetInParams(); - GenerateVoiceMixCommand( - destination_data->CurrentMixVolumes(), destination_data->LastMixVolumes(), - dsp_state, dest_mix_params.buffer_offset, dest_mix_params.buffer_count, - worker_params.mix_buffer_count + channel, in_params.node_id); - destination_data->MarkDirty(); - } - } - // Update biquad filter enabled states - for (std::size_t i = 0; i < AudioCommon::MAX_BIQUAD_FILTERS; i++) { - in_params.was_biquad_filter_enabled[i] = in_params.biquad_filter[i].enabled; - } - } - } -} - -void CommandGenerator::GenerateSubMixCommands() { - const auto mix_count = mix_context.GetCount(); - for (std::size_t i = 0; i < mix_count; i++) { - auto& mix_info = mix_context.GetSortedInfo(i); - const auto& in_params = mix_info.GetInParams(); - if (!in_params.in_use || in_params.mix_id == AudioCommon::FINAL_MIX) { - continue; - } - GenerateSubMixCommand(mix_info); - } -} - -void CommandGenerator::GenerateFinalMixCommands() { - GenerateFinalMixCommand(); -} - -void CommandGenerator::PreCommand() { - if (!dumping_frame) { - return; - } - for (std::size_t i = 0; i < splitter_context.GetInfoCount(); i++) { - const auto& base = splitter_context.GetInfo(i); - std::string graph = fmt::format("b[{}]", i); - const auto* head = base.GetHead(); - while (head != nullptr) { - graph += fmt::format("->{}", head->GetMixId()); - head = head->GetNextDestination(); - } - LOG_DEBUG(Audio, "(DSP_TRACE) SplitterGraph splitter_info={}, {}", i, graph); - } -} - -void CommandGenerator::PostCommand() { - if (!dumping_frame) { - return; - } - dumping_frame = false; -} - -void CommandGenerator::GenerateDataSourceCommand(ServerVoiceInfo& voice_info, VoiceState& dsp_state, - s32 channel) { - const auto& in_params = voice_info.GetInParams(); - const auto depop = in_params.should_depop; - - if (depop) { - if (in_params.mix_id != AudioCommon::NO_MIX) { - auto& mix_info = mix_context.GetInfo(in_params.mix_id); - const auto& mix_in = mix_info.GetInParams(); - GenerateDepopPrepareCommand(dsp_state, mix_in.buffer_count, mix_in.buffer_offset); - } else if (in_params.splitter_info_id != AudioCommon::NO_SPLITTER) { - s32 index{}; - while (const auto* destination = - GetDestinationData(in_params.splitter_info_id, index++)) { - if (!destination->IsConfigured()) { - continue; - } - auto& mix_info = mix_context.GetInfo(destination->GetMixId()); - const auto& mix_in = mix_info.GetInParams(); - GenerateDepopPrepareCommand(dsp_state, mix_in.buffer_count, mix_in.buffer_offset); - } - } - } else { - switch (in_params.sample_format) { - case SampleFormat::Pcm8: - case SampleFormat::Pcm16: - case SampleFormat::Pcm32: - case SampleFormat::PcmFloat: - DecodeFromWaveBuffers(voice_info, GetChannelMixBuffer(channel), dsp_state, channel, - worker_params.sample_rate, worker_params.sample_count, - in_params.node_id); - break; - case SampleFormat::Adpcm: - ASSERT(channel == 0 && in_params.channel_count == 1); - DecodeFromWaveBuffers(voice_info, GetChannelMixBuffer(0), dsp_state, 0, - worker_params.sample_rate, worker_params.sample_count, - in_params.node_id); - break; - default: - ASSERT_MSG(false, "Unimplemented sample format={}", in_params.sample_format); - } - } -} - -void CommandGenerator::GenerateBiquadFilterCommandForVoice(ServerVoiceInfo& voice_info, - VoiceState& dsp_state, - [[maybe_unused]] s32 mix_buffer_count, - [[maybe_unused]] s32 channel) { - for (std::size_t i = 0; i < AudioCommon::MAX_BIQUAD_FILTERS; i++) { - const auto& in_params = voice_info.GetInParams(); - auto& biquad_filter = in_params.biquad_filter[i]; - // Check if biquad filter is actually used - if (!biquad_filter.enabled) { - continue; - } - - // Reinitialize our biquad filter state if it was enabled previously - if (!in_params.was_biquad_filter_enabled[i]) { - dsp_state.biquad_filter_state.fill(0); - } - - // Generate biquad filter - // GenerateBiquadFilterCommand(mix_buffer_count, biquad_filter, - // dsp_state.biquad_filter_state, - // mix_buffer_count + channel, mix_buffer_count + channel, - // worker_params.sample_count, voice_info.GetInParams().node_id); - } -} - -void CommandGenerator::GenerateBiquadFilterCommand([[maybe_unused]] s32 mix_buffer_id, - const BiquadFilterParameter& params, - std::array& state, - std::size_t input_offset, - std::size_t output_offset, s32 sample_count, - s32 node_id) { - if (dumping_frame) { - LOG_DEBUG(Audio, - "(DSP_TRACE) GenerateBiquadFilterCommand node_id={}, " - "input_mix_buffer={}, output_mix_buffer={}", - node_id, input_offset, output_offset); - } - std::span input = GetMixBuffer(input_offset); - std::span output = GetMixBuffer(output_offset); - - // Biquad filter parameters - const auto [n0, n1, n2] = params.numerator; - const auto [d0, d1] = params.denominator; - - // Biquad filter states - auto [s0, s1] = state; - - constexpr s64 int32_min = std::numeric_limits::min(); - constexpr s64 int32_max = std::numeric_limits::max(); - - for (int i = 0; i < sample_count; ++i) { - const auto sample = static_cast(input[i]); - const auto f = (sample * n0 + s0 + 0x4000) >> 15; - const auto y = std::clamp(f, int32_min, int32_max); - s0 = sample * n1 + y * d0 + s1; - s1 = sample * n2 + y * d1; - output[i] = static_cast(y); - } - - state = {s0, s1}; -} - -void CommandGenerator::GenerateDepopPrepareCommand(VoiceState& dsp_state, - std::size_t mix_buffer_count, - std::size_t mix_buffer_offset) { - for (std::size_t i = 0; i < mix_buffer_count; i++) { - auto& sample = dsp_state.previous_samples[i]; - if (sample != 0) { - depop_buffer[mix_buffer_offset + i] += sample; - sample = 0; - } - } -} - -void CommandGenerator::GenerateDepopForMixBuffersCommand(std::size_t mix_buffer_count, - std::size_t mix_buffer_offset, - s32 sample_rate) { - const std::size_t end_offset = - std::min(mix_buffer_offset + mix_buffer_count, GetTotalMixBufferCount()); - const s32 delta = sample_rate == 48000 ? 0x7B29 : 0x78CB; - for (std::size_t i = mix_buffer_offset; i < end_offset; i++) { - if (depop_buffer[i] == 0) { - continue; - } - - depop_buffer[i] = - ApplyMixDepop(GetMixBuffer(i), depop_buffer[i], delta, worker_params.sample_count); - } -} - -void CommandGenerator::GenerateEffectCommand(ServerMixInfo& mix_info) { - const std::size_t effect_count = effect_context.GetCount(); - const auto buffer_offset = mix_info.GetInParams().buffer_offset; - for (std::size_t i = 0; i < effect_count; i++) { - const auto index = mix_info.GetEffectOrder(i); - if (index == AudioCommon::NO_EFFECT_ORDER) { - break; - } - auto* info = effect_context.GetInfo(index); - const auto type = info->GetType(); - - // TODO(ogniK): Finish remaining effects - switch (type) { - case EffectType::Aux: - GenerateAuxCommand(buffer_offset, info, info->IsEnabled()); - break; - case EffectType::I3dl2Reverb: - GenerateI3dl2ReverbEffectCommand(buffer_offset, info, info->IsEnabled()); - break; - case EffectType::BiquadFilter: - GenerateBiquadFilterEffectCommand(buffer_offset, info, info->IsEnabled()); - break; - default: - break; - } - - info->UpdateForCommandGeneration(); - } -} - -void CommandGenerator::GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info, - bool enabled) { - auto* reverb = dynamic_cast(info); - const auto& params = reverb->GetParams(); - auto& state = reverb->GetState(); - const auto channel_count = params.channel_count; - - if (channel_count != 1 && channel_count != 2 && channel_count != 4 && channel_count != 6) { - return; - } - - std::array, AudioCommon::MAX_CHANNEL_COUNT> input{}; - std::array, AudioCommon::MAX_CHANNEL_COUNT> output{}; - - const auto status = params.status; - for (s32 i = 0; i < channel_count; i++) { - input[i] = GetMixBuffer(mix_buffer_offset + params.input[i]); - output[i] = GetMixBuffer(mix_buffer_offset + params.output[i]); - } - - if (enabled) { - if (status == ParameterStatus::Initialized) { - InitializeI3dl2Reverb(reverb->GetParams(), state, info->GetWorkBuffer()); - } else if (status == ParameterStatus::Updating) { - UpdateI3dl2Reverb(reverb->GetParams(), state, false); - } - } - - if (enabled) { - switch (channel_count) { - case 1: - ApplyReverbGeneric<1>(state, input, output, worker_params.sample_count); - break; - case 2: - ApplyReverbGeneric<2>(state, input, output, worker_params.sample_count); - break; - case 4: - ApplyReverbGeneric<4>(state, input, output, worker_params.sample_count); - break; - case 6: - ApplyReverbGeneric<6>(state, input, output, worker_params.sample_count); - break; - } - } else { - for (s32 i = 0; i < channel_count; i++) { - // Only copy if the buffer input and output do not match! - if ((mix_buffer_offset + params.input[i]) != (mix_buffer_offset + params.output[i])) { - std::memcpy(output[i].data(), input[i].data(), - worker_params.sample_count * sizeof(s32)); - } - } - } -} - -void CommandGenerator::GenerateBiquadFilterEffectCommand(s32 mix_buffer_offset, EffectBase* info, - bool enabled) { - if (!enabled) { - return; - } - const auto& params = dynamic_cast(info)->GetParams(); - const auto channel_count = params.channel_count; - for (s32 i = 0; i < channel_count; i++) { - // TODO(ogniK): Actually implement biquad filter - if (params.input[i] != params.output[i]) { - std::span input = GetMixBuffer(mix_buffer_offset + params.input[i]); - std::span output = GetMixBuffer(mix_buffer_offset + params.output[i]); - ApplyMix<1>(output, input, 32768, worker_params.sample_count); - } - } -} - -void CommandGenerator::GenerateAuxCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled) { - auto* aux = dynamic_cast(info); - const auto& params = aux->GetParams(); - if (aux->GetSendBuffer() != 0 && aux->GetRecvBuffer() != 0) { - const auto max_channels = params.count; - u32 offset{}; - for (u32 channel = 0; channel < max_channels; channel++) { - u32 write_count = 0; - if (channel == (max_channels - 1)) { - write_count = offset + worker_params.sample_count; - } - - const auto input_index = params.input_mix_buffers[channel] + mix_buffer_offset; - const auto output_index = params.output_mix_buffers[channel] + mix_buffer_offset; - - if (enabled) { - AuxInfoDSP send_info{}; - AuxInfoDSP recv_info{}; - memory.ReadBlock(aux->GetSendInfo(), &send_info, sizeof(AuxInfoDSP)); - memory.ReadBlock(aux->GetRecvInfo(), &recv_info, sizeof(AuxInfoDSP)); - - WriteAuxBuffer(send_info, aux->GetSendBuffer(), params.sample_count, - GetMixBuffer(input_index), worker_params.sample_count, offset, - write_count); - memory.WriteBlock(aux->GetSendInfo(), &send_info, sizeof(AuxInfoDSP)); - - const auto samples_read = ReadAuxBuffer( - recv_info, aux->GetRecvBuffer(), params.sample_count, - GetMixBuffer(output_index), worker_params.sample_count, offset, write_count); - memory.WriteBlock(aux->GetRecvInfo(), &recv_info, sizeof(AuxInfoDSP)); - - if (samples_read != static_cast(worker_params.sample_count) && - samples_read <= params.sample_count) { - std::memset(GetMixBuffer(output_index).data(), 0, - params.sample_count - samples_read); - } - } else { - AuxInfoDSP empty{}; - memory.WriteBlock(aux->GetSendInfo(), &empty, sizeof(AuxInfoDSP)); - memory.WriteBlock(aux->GetRecvInfo(), &empty, sizeof(AuxInfoDSP)); - if (output_index != input_index) { - std::memcpy(GetMixBuffer(output_index).data(), GetMixBuffer(input_index).data(), - worker_params.sample_count * sizeof(s32)); - } - } - - offset += worker_params.sample_count; - } - } -} - -ServerSplitterDestinationData* CommandGenerator::GetDestinationData(s32 splitter_id, s32 index) { - if (splitter_id == AudioCommon::NO_SPLITTER) { - return nullptr; - } - return splitter_context.GetDestinationData(splitter_id, index); -} - -s32 CommandGenerator::WriteAuxBuffer(AuxInfoDSP& dsp_info, VAddr send_buffer, u32 max_samples, - std::span data, u32 sample_count, u32 write_offset, - u32 write_count) { - if (max_samples == 0) { - return 0; - } - u32 offset = dsp_info.write_offset + write_offset; - if (send_buffer == 0 || offset > max_samples) { - return 0; - } - - s32 data_offset{}; - u32 remaining = sample_count; - while (remaining > 0) { - // Get position in buffer - const auto base = send_buffer + (offset * sizeof(u32)); - const auto samples_to_grab = std::min(max_samples - offset, remaining); - // Write to output - memory.WriteBlock(base, (data.data() + data_offset), samples_to_grab * sizeof(u32)); - offset = (offset + samples_to_grab) % max_samples; - remaining -= samples_to_grab; - data_offset += samples_to_grab; - } - - if (write_count != 0) { - dsp_info.write_offset = (dsp_info.write_offset + write_count) % max_samples; - } - return sample_count; -} - -s32 CommandGenerator::ReadAuxBuffer(AuxInfoDSP& recv_info, VAddr recv_buffer, u32 max_samples, - std::span out_data, u32 sample_count, u32 read_offset, - u32 read_count) { - if (max_samples == 0) { - return 0; - } - - u32 offset = recv_info.read_offset + read_offset; - if (recv_buffer == 0 || offset > max_samples) { - return 0; - } - - u32 remaining = sample_count; - s32 data_offset{}; - while (remaining > 0) { - const auto base = recv_buffer + (offset * sizeof(u32)); - const auto samples_to_grab = std::min(max_samples - offset, remaining); - std::vector buffer(samples_to_grab); - memory.ReadBlock(base, buffer.data(), buffer.size() * sizeof(u32)); - std::memcpy(out_data.data() + data_offset, buffer.data(), buffer.size() * sizeof(u32)); - offset = (offset + samples_to_grab) % max_samples; - remaining -= samples_to_grab; - data_offset += samples_to_grab; - } - - if (read_count != 0) { - recv_info.read_offset = (recv_info.read_offset + read_count) % max_samples; - } - return sample_count; -} - -void CommandGenerator::InitializeI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state, - std::vector& work_buffer) { - // Reset state - state.lowpass_0 = 0.0f; - state.lowpass_1 = 0.0f; - state.lowpass_2 = 0.0f; - - state.early_delay_line.Reset(); - state.early_tap_steps.fill(0); - state.early_gain = 0.0f; - state.late_gain = 0.0f; - state.early_to_late_taps = 0; - for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) { - state.fdn_delay_line[i].Reset(); - state.decay_delay_line0[i].Reset(); - state.decay_delay_line1[i].Reset(); - } - state.last_reverb_echo = 0.0f; - state.center_delay_line.Reset(); - for (auto& coef : state.lpf_coefficients) { - coef.fill(0.0f); - } - state.shelf_filter.fill(0.0f); - state.dry_gain = 0.0f; - - const auto sample_rate = info.sample_rate / 1000; - f32* work_buffer_ptr = reinterpret_cast(work_buffer.data()); - - s32 delay_samples{}; - for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) { - delay_samples = - AudioCommon::CalculateDelaySamples(sample_rate, FDN_MAX_DELAY_LINE_TIMES[i]); - state.fdn_delay_line[i].Initialize(delay_samples, work_buffer_ptr); - work_buffer_ptr += delay_samples + 1; - - delay_samples = - AudioCommon::CalculateDelaySamples(sample_rate, DECAY0_MAX_DELAY_LINE_TIMES[i]); - state.decay_delay_line0[i].Initialize(delay_samples, 0.0f, work_buffer_ptr); - work_buffer_ptr += delay_samples + 1; - - delay_samples = - AudioCommon::CalculateDelaySamples(sample_rate, DECAY1_MAX_DELAY_LINE_TIMES[i]); - state.decay_delay_line1[i].Initialize(delay_samples, 0.0f, work_buffer_ptr); - work_buffer_ptr += delay_samples + 1; - } - delay_samples = AudioCommon::CalculateDelaySamples(sample_rate, 5.0f); - state.center_delay_line.Initialize(delay_samples, work_buffer_ptr); - work_buffer_ptr += delay_samples + 1; - - delay_samples = AudioCommon::CalculateDelaySamples(sample_rate, 400.0f); - state.early_delay_line.Initialize(delay_samples, work_buffer_ptr); - - UpdateI3dl2Reverb(info, state, true); -} - -void CommandGenerator::UpdateI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state, - bool should_clear) { - - state.dry_gain = info.dry_gain; - state.shelf_filter.fill(0.0f); - state.lowpass_0 = 0.0f; - state.early_gain = Pow10(std::min(info.room + info.reflection, 5000.0f) / 2000.0f); - state.late_gain = Pow10(std::min(info.room + info.reverb, 5000.0f) / 2000.0f); - - const auto sample_rate = info.sample_rate / 1000; - const f32 hf_gain = Pow10(info.room_hf / 2000.0f); - if (hf_gain >= 1.0f) { - state.lowpass_2 = 1.0f; - state.lowpass_1 = 0.0f; - } else { - const auto a = 1.0f - hf_gain; - const auto b = 2.0f * (2.0f - hf_gain * CosD(256.0f * info.hf_reference / - static_cast(info.sample_rate))); - const auto c = std::sqrt(b * b - 4.0f * a * a); - - state.lowpass_1 = (b - c) / (2.0f * a); - state.lowpass_2 = 1.0f - state.lowpass_1; - } - state.early_to_late_taps = AudioCommon::CalculateDelaySamples( - sample_rate, 1000.0f * (info.reflection_delay + info.reverb_delay)); - - state.last_reverb_echo = 0.6f * info.diffusion * 0.01f; - for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) { - const auto length = - FDN_MIN_DELAY_LINE_TIMES[i] + - (info.density / 100.0f) * (FDN_MAX_DELAY_LINE_TIMES[i] - FDN_MIN_DELAY_LINE_TIMES[i]); - state.fdn_delay_line[i].SetDelay(AudioCommon::CalculateDelaySamples(sample_rate, length)); - - const auto delay_sample_counts = state.fdn_delay_line[i].GetDelay() + - state.decay_delay_line0[i].GetDelay() + - state.decay_delay_line1[i].GetDelay(); - - float a = (-60.0f * static_cast(delay_sample_counts)) / - (info.decay_time * static_cast(info.sample_rate)); - float b = a / info.hf_decay_ratio; - float c = CosD(128.0f * 0.5f * info.hf_reference / static_cast(info.sample_rate)) / - SinD(128.0f * 0.5f * info.hf_reference / static_cast(info.sample_rate)); - float d = Pow10((b - a) / 40.0f); - float e = Pow10((b + a) / 40.0f) * 0.7071f; - - state.lpf_coefficients[0][i] = e * ((d * c) + 1.0f) / (c + d); - state.lpf_coefficients[1][i] = e * (1.0f - (d * c)) / (c + d); - state.lpf_coefficients[2][i] = (c - d) / (c + d); - - state.decay_delay_line0[i].SetCoefficient(state.last_reverb_echo); - state.decay_delay_line1[i].SetCoefficient(-0.9f * state.last_reverb_echo); - } - - if (should_clear) { - for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) { - state.fdn_delay_line[i].Clear(); - state.decay_delay_line0[i].Clear(); - state.decay_delay_line1[i].Clear(); - } - state.early_delay_line.Clear(); - state.center_delay_line.Clear(); - } - - const auto max_early_delay = state.early_delay_line.GetMaxDelay(); - const auto reflection_time = 1000.0f * (0.9998f * info.reverb_delay + 0.02f); - for (std::size_t tap = 0; tap < AudioCommon::I3DL2REVERB_TAPS; tap++) { - const auto length = AudioCommon::CalculateDelaySamples( - sample_rate, 1000.0f * info.reflection_delay + reflection_time * EARLY_TAP_TIMES[tap]); - state.early_tap_steps[tap] = std::min(length, max_early_delay); - } -} - -void CommandGenerator::GenerateVolumeRampCommand(float last_volume, float current_volume, - s32 channel, s32 node_id) { - const auto last = static_cast(last_volume * 32768.0f); - const auto current = static_cast(current_volume * 32768.0f); - const auto delta = static_cast((static_cast(current) - static_cast(last)) / - static_cast(worker_params.sample_count)); - - if (dumping_frame) { - LOG_DEBUG(Audio, - "(DSP_TRACE) GenerateVolumeRampCommand node_id={}, input={}, output={}, " - "last_volume={}, current_volume={}", - node_id, GetMixChannelBufferOffset(channel), GetMixChannelBufferOffset(channel), - last_volume, current_volume); - } - // Apply generic gain on samples - ApplyGain(GetChannelMixBuffer(channel), GetChannelMixBuffer(channel), last, delta, - worker_params.sample_count); -} - -void CommandGenerator::GenerateVoiceMixCommand(const MixVolumeBuffer& mix_volumes, - const MixVolumeBuffer& last_mix_volumes, - VoiceState& dsp_state, s32 mix_buffer_offset, - s32 mix_buffer_count, s32 voice_index, s32 node_id) { - // Loop all our mix buffers - for (s32 i = 0; i < mix_buffer_count; i++) { - if (last_mix_volumes[i] != 0.0f || mix_volumes[i] != 0.0f) { - const auto delta = static_cast((mix_volumes[i] - last_mix_volumes[i])) / - static_cast(worker_params.sample_count); - - if (dumping_frame) { - LOG_DEBUG(Audio, - "(DSP_TRACE) GenerateVoiceMixCommand node_id={}, input={}, " - "output={}, last_volume={}, current_volume={}", - node_id, voice_index, mix_buffer_offset + i, last_mix_volumes[i], - mix_volumes[i]); - } - - dsp_state.previous_samples[i] = - ApplyMixRamp(GetMixBuffer(mix_buffer_offset + i), GetMixBuffer(voice_index), - last_mix_volumes[i], delta, worker_params.sample_count); - } else { - dsp_state.previous_samples[i] = 0; - } - } -} - -void CommandGenerator::GenerateSubMixCommand(ServerMixInfo& mix_info) { - if (dumping_frame) { - LOG_DEBUG(Audio, "(DSP_TRACE) GenerateSubMixCommand"); - } - const auto& in_params = mix_info.GetInParams(); - GenerateDepopForMixBuffersCommand(in_params.buffer_count, in_params.buffer_offset, - in_params.sample_rate); - - GenerateEffectCommand(mix_info); - - GenerateMixCommands(mix_info); -} - -void CommandGenerator::GenerateMixCommands(ServerMixInfo& mix_info) { - if (!mix_info.HasAnyConnection()) { - return; - } - const auto& in_params = mix_info.GetInParams(); - if (in_params.dest_mix_id != AudioCommon::NO_MIX) { - const auto& dest_mix = mix_context.GetInfo(in_params.dest_mix_id); - const auto& dest_in_params = dest_mix.GetInParams(); - - const auto buffer_count = in_params.buffer_count; - - for (s32 i = 0; i < buffer_count; i++) { - for (s32 j = 0; j < dest_in_params.buffer_count; j++) { - const auto mixed_volume = in_params.volume * in_params.mix_volume[i][j]; - if (mixed_volume != 0.0f) { - GenerateMixCommand(dest_in_params.buffer_offset + j, - in_params.buffer_offset + i, mixed_volume, - in_params.node_id); - } - } - } - } else if (in_params.splitter_id != AudioCommon::NO_SPLITTER) { - s32 base{}; - while (const auto* destination_data = GetDestinationData(in_params.splitter_id, base++)) { - if (!destination_data->IsConfigured()) { - continue; - } - - const auto& dest_mix = mix_context.GetInfo(destination_data->GetMixId()); - const auto& dest_in_params = dest_mix.GetInParams(); - const auto mix_index = (base - 1) % in_params.buffer_count + in_params.buffer_offset; - for (std::size_t i = 0; i < static_cast(dest_in_params.buffer_count); - i++) { - const auto mixed_volume = in_params.volume * destination_data->GetMixVolume(i); - if (mixed_volume != 0.0f) { - GenerateMixCommand(dest_in_params.buffer_offset + i, mix_index, mixed_volume, - in_params.node_id); - } - } - } - } -} - -void CommandGenerator::GenerateMixCommand(std::size_t output_offset, std::size_t input_offset, - float volume, s32 node_id) { - - if (dumping_frame) { - LOG_DEBUG(Audio, - "(DSP_TRACE) GenerateMixCommand node_id={}, input={}, output={}, volume={}", - node_id, input_offset, output_offset, volume); - } - - std::span output = GetMixBuffer(output_offset); - std::span input = GetMixBuffer(input_offset); - - const s32 gain = static_cast(volume * 32768.0f); - // Mix with loop unrolling - if (worker_params.sample_count % 4 == 0) { - ApplyMix<4>(output, input, gain, worker_params.sample_count); - } else if (worker_params.sample_count % 2 == 0) { - ApplyMix<2>(output, input, gain, worker_params.sample_count); - } else { - ApplyMix<1>(output, input, gain, worker_params.sample_count); - } -} - -void CommandGenerator::GenerateFinalMixCommand() { - if (dumping_frame) { - LOG_DEBUG(Audio, "(DSP_TRACE) GenerateFinalMixCommand"); - } - auto& mix_info = mix_context.GetFinalMixInfo(); - const auto& in_params = mix_info.GetInParams(); - - GenerateDepopForMixBuffersCommand(in_params.buffer_count, in_params.buffer_offset, - in_params.sample_rate); - - GenerateEffectCommand(mix_info); - - for (s32 i = 0; i < in_params.buffer_count; i++) { - const s32 gain = static_cast(in_params.volume * 32768.0f); - if (dumping_frame) { - LOG_DEBUG( - Audio, - "(DSP_TRACE) ApplyGainWithoutDelta node_id={}, input={}, output={}, volume={}", - in_params.node_id, in_params.buffer_offset + i, in_params.buffer_offset + i, - in_params.volume); - } - ApplyGainWithoutDelta(GetMixBuffer(in_params.buffer_offset + i), - GetMixBuffer(in_params.buffer_offset + i), gain, - worker_params.sample_count); - } -} - -template -s32 CommandGenerator::DecodePcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state, - s32 sample_start_offset, s32 sample_end_offset, s32 sample_count, - s32 channel, std::size_t mix_offset) { - const auto& in_params = voice_info.GetInParams(); - const auto& wave_buffer = in_params.wave_buffer[dsp_state.wave_buffer_index]; - if (wave_buffer.buffer_address == 0) { - return 0; - } - if (wave_buffer.buffer_size == 0) { - return 0; - } - if (sample_end_offset < sample_start_offset) { - return 0; - } - const auto samples_remaining = (sample_end_offset - sample_start_offset) - dsp_state.offset; - const auto start_offset = - ((dsp_state.offset + sample_start_offset) * in_params.channel_count) * sizeof(T); - const auto buffer_pos = wave_buffer.buffer_address + start_offset; - const auto samples_processed = std::min(sample_count, samples_remaining); - - const auto channel_count = in_params.channel_count; - std::vector buffer(samples_processed * channel_count); - memory.ReadBlock(buffer_pos, buffer.data(), buffer.size() * sizeof(T)); - - if constexpr (std::is_floating_point_v) { - for (std::size_t i = 0; i < static_cast(samples_processed); i++) { - sample_buffer[mix_offset + i] = static_cast(buffer[i * channel_count + channel] * - std::numeric_limits::max()); - } - } else if constexpr (sizeof(T) == 1) { - for (std::size_t i = 0; i < static_cast(samples_processed); i++) { - sample_buffer[mix_offset + i] = - static_cast(static_cast(buffer[i * channel_count + channel] / - std::numeric_limits::max()) * - std::numeric_limits::max()); - } - } else if constexpr (sizeof(T) == 2) { - for (std::size_t i = 0; i < static_cast(samples_processed); i++) { - sample_buffer[mix_offset + i] = buffer[i * channel_count + channel]; - } - } else { - for (std::size_t i = 0; i < static_cast(samples_processed); i++) { - sample_buffer[mix_offset + i] = - static_cast(static_cast(buffer[i * channel_count + channel] / - std::numeric_limits::max()) * - std::numeric_limits::max()); - } - } - - return samples_processed; -} - -s32 CommandGenerator::DecodeAdpcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state, - s32 sample_start_offset, s32 sample_end_offset, s32 sample_count, - [[maybe_unused]] s32 channel, std::size_t mix_offset) { - const auto& in_params = voice_info.GetInParams(); - const auto& wave_buffer = in_params.wave_buffer[dsp_state.wave_buffer_index]; - if (wave_buffer.buffer_address == 0) { - return 0; - } - if (wave_buffer.buffer_size == 0) { - return 0; - } - if (sample_end_offset < sample_start_offset) { - return 0; - } - - static constexpr std::array SIGNED_NIBBLES{ - 0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1, - }; - - constexpr std::size_t FRAME_LEN = 8; - constexpr std::size_t NIBBLES_PER_SAMPLE = 16; - constexpr std::size_t SAMPLES_PER_FRAME = 14; - - auto frame_header = dsp_state.context.header; - s32 idx = (frame_header >> 4) & 0xf; - s32 scale = frame_header & 0xf; - s16 yn1 = dsp_state.context.yn1; - s16 yn2 = dsp_state.context.yn2; - - Codec::ADPCM_Coeff coeffs; - memory.ReadBlock(in_params.additional_params_address, coeffs.data(), - sizeof(Codec::ADPCM_Coeff)); - - s32 coef1 = coeffs[idx * 2]; - s32 coef2 = coeffs[idx * 2 + 1]; - - const auto samples_remaining = (sample_end_offset - sample_start_offset) - dsp_state.offset; - const auto samples_processed = std::min(sample_count, samples_remaining); - const auto sample_pos = dsp_state.offset + sample_start_offset; - - const auto samples_remaining_in_frame = sample_pos % SAMPLES_PER_FRAME; - auto position_in_frame = ((sample_pos / SAMPLES_PER_FRAME) * NIBBLES_PER_SAMPLE) + - samples_remaining_in_frame + (samples_remaining_in_frame != 0 ? 2 : 0); - - const auto decode_sample = [&](const int nibble) -> s16 { - const int xn = nibble * (1 << scale); - // We first transform everything into 11 bit fixed point, perform the second order - // digital filter, then transform back. - // 0x400 == 0.5 in 11 bit fixed point. - // Filter: y[n] = x[n] + 0.5 + c1 * y[n-1] + c2 * y[n-2] - int val = ((xn << 11) + 0x400 + coef1 * yn1 + coef2 * yn2) >> 11; - // Clamp to output range. - val = std::clamp(val, -32768, 32767); - // Advance output feedback. - yn2 = yn1; - yn1 = static_cast(val); - return yn1; - }; - - std::size_t buffer_offset{}; - std::vector buffer( - std::max((samples_processed / FRAME_LEN) * SAMPLES_PER_FRAME, FRAME_LEN)); - memory.ReadBlock(wave_buffer.buffer_address + (position_in_frame / 2), buffer.data(), - buffer.size()); - std::size_t cur_mix_offset = mix_offset; - - auto remaining_samples = samples_processed; - while (remaining_samples > 0) { - if (position_in_frame % NIBBLES_PER_SAMPLE == 0) { - // Read header - frame_header = buffer[buffer_offset++]; - idx = (frame_header >> 4) & 0xf; - scale = frame_header & 0xf; - coef1 = coeffs[idx * 2]; - coef2 = coeffs[idx * 2 + 1]; - position_in_frame += 2; - - // Decode entire frame - if (remaining_samples >= static_cast(SAMPLES_PER_FRAME)) { - for (std::size_t i = 0; i < SAMPLES_PER_FRAME / 2; i++) { - // Sample 1 - const s32 s0 = SIGNED_NIBBLES[buffer[buffer_offset] >> 4]; - const s32 s1 = SIGNED_NIBBLES[buffer[buffer_offset++] & 0xf]; - const s16 sample_1 = decode_sample(s0); - const s16 sample_2 = decode_sample(s1); - sample_buffer[cur_mix_offset++] = sample_1; - sample_buffer[cur_mix_offset++] = sample_2; - } - remaining_samples -= static_cast(SAMPLES_PER_FRAME); - position_in_frame += SAMPLES_PER_FRAME; - continue; - } - } - // Decode mid frame - s32 current_nibble = buffer[buffer_offset]; - if (position_in_frame++ & 0x1) { - current_nibble &= 0xf; - buffer_offset++; - } else { - current_nibble >>= 4; - } - const s16 sample = decode_sample(SIGNED_NIBBLES[current_nibble]); - sample_buffer[cur_mix_offset++] = sample; - remaining_samples--; - } - - dsp_state.context.header = frame_header; - dsp_state.context.yn1 = yn1; - dsp_state.context.yn2 = yn2; - - return samples_processed; -} - -std::span CommandGenerator::GetMixBuffer(std::size_t index) { - return std::span(mix_buffer.data() + (index * worker_params.sample_count), - worker_params.sample_count); -} - -std::span CommandGenerator::GetMixBuffer(std::size_t index) const { - return std::span(mix_buffer.data() + (index * worker_params.sample_count), - worker_params.sample_count); -} - -std::size_t CommandGenerator::GetMixChannelBufferOffset(s32 channel) const { - return worker_params.mix_buffer_count + channel; -} - -std::size_t CommandGenerator::GetTotalMixBufferCount() const { - return worker_params.mix_buffer_count + AudioCommon::MAX_CHANNEL_COUNT; -} - -std::span CommandGenerator::GetChannelMixBuffer(s32 channel) { - return GetMixBuffer(worker_params.mix_buffer_count + channel); -} - -std::span CommandGenerator::GetChannelMixBuffer(s32 channel) const { - return GetMixBuffer(worker_params.mix_buffer_count + channel); -} - -void CommandGenerator::DecodeFromWaveBuffers(ServerVoiceInfo& voice_info, std::span output, - VoiceState& dsp_state, s32 channel, - s32 target_sample_rate, s32 sample_count, - s32 node_id) { - const auto& in_params = voice_info.GetInParams(); - if (dumping_frame) { - LOG_DEBUG(Audio, - "(DSP_TRACE) DecodeFromWaveBuffers, node_id={}, channel={}, " - "format={}, sample_count={}, sample_rate={}, mix_id={}, splitter_id={}", - node_id, channel, in_params.sample_format, sample_count, in_params.sample_rate, - in_params.mix_id, in_params.splitter_info_id); - } - ASSERT_OR_EXECUTE(output.data() != nullptr, { return; }); - - const auto resample_rate = static_cast( - static_cast(in_params.sample_rate) / static_cast(target_sample_rate) * - static_cast(static_cast(in_params.pitch * 32768.0f))); - if (dsp_state.fraction + sample_count * resample_rate > - static_cast(SCALED_MIX_BUFFER_SIZE - 4ULL)) { - return; - } - - auto min_required_samples = - std::min(static_cast(SCALED_MIX_BUFFER_SIZE) - dsp_state.fraction, resample_rate); - if (min_required_samples >= sample_count) { - min_required_samples = sample_count; - } - - std::size_t temp_mix_offset{}; - s32 samples_output{}; - auto samples_remaining = sample_count; - while (samples_remaining > 0) { - const auto samples_to_output = std::min(samples_remaining, min_required_samples); - const auto samples_to_read = (samples_to_output * resample_rate + dsp_state.fraction) >> 15; - - if (!in_params.behavior_flags.is_pitch_and_src_skipped) { - // Append sample histtory for resampler - for (std::size_t i = 0; i < AudioCommon::MAX_SAMPLE_HISTORY; i++) { - sample_buffer[temp_mix_offset + i] = dsp_state.sample_history[i]; - } - temp_mix_offset += 4; - } - - s32 samples_read{}; - while (samples_read < samples_to_read) { - const auto& wave_buffer = in_params.wave_buffer[dsp_state.wave_buffer_index]; - // No more data can be read - if (!dsp_state.is_wave_buffer_valid[dsp_state.wave_buffer_index]) { - break; - } - - if (in_params.sample_format == SampleFormat::Adpcm && dsp_state.offset == 0 && - wave_buffer.context_address != 0 && wave_buffer.context_size != 0) { - memory.ReadBlock(wave_buffer.context_address, &dsp_state.context, - sizeof(ADPCMContext)); - } - - s32 samples_offset_start; - s32 samples_offset_end; - if (dsp_state.loop_count > 0 && wave_buffer.loop_start_sample != 0 && - wave_buffer.loop_end_sample != 0 && - wave_buffer.loop_start_sample <= wave_buffer.loop_end_sample) { - samples_offset_start = wave_buffer.loop_start_sample; - samples_offset_end = wave_buffer.loop_end_sample; - } else { - samples_offset_start = wave_buffer.start_sample_offset; - samples_offset_end = wave_buffer.end_sample_offset; - } - - s32 samples_decoded{0}; - switch (in_params.sample_format) { - case SampleFormat::Pcm8: - samples_decoded = - DecodePcm(voice_info, dsp_state, samples_offset_start, samples_offset_end, - samples_to_read - samples_read, channel, temp_mix_offset); - break; - case SampleFormat::Pcm16: - samples_decoded = - DecodePcm(voice_info, dsp_state, samples_offset_start, samples_offset_end, - samples_to_read - samples_read, channel, temp_mix_offset); - break; - case SampleFormat::Pcm32: - samples_decoded = - DecodePcm(voice_info, dsp_state, samples_offset_start, samples_offset_end, - samples_to_read - samples_read, channel, temp_mix_offset); - break; - case SampleFormat::PcmFloat: - samples_decoded = - DecodePcm(voice_info, dsp_state, samples_offset_start, samples_offset_end, - samples_to_read - samples_read, channel, temp_mix_offset); - break; - case SampleFormat::Adpcm: - samples_decoded = - DecodeAdpcm(voice_info, dsp_state, samples_offset_start, samples_offset_end, - samples_to_read - samples_read, channel, temp_mix_offset); - break; - default: - ASSERT_MSG(false, "Unimplemented sample format={}", in_params.sample_format); - } - - temp_mix_offset += samples_decoded; - samples_read += samples_decoded; - dsp_state.offset += samples_decoded; - dsp_state.played_sample_count += samples_decoded; - - if (dsp_state.offset >= (samples_offset_end - samples_offset_start) || - samples_decoded == 0) { - // Reset our sample offset - dsp_state.offset = 0; - if (wave_buffer.is_looping) { - dsp_state.loop_count++; - if (wave_buffer.loop_count > 0 && - (dsp_state.loop_count > wave_buffer.loop_count || samples_decoded == 0)) { - // End of our buffer - voice_info.SetWaveBufferCompleted(dsp_state, wave_buffer); - } - - if (samples_decoded == 0) { - break; - } - - if (in_params.behavior_flags.is_played_samples_reset_at_loop_point.Value()) { - dsp_state.played_sample_count = 0; - } - } else { - // Update our wave buffer states - voice_info.SetWaveBufferCompleted(dsp_state, wave_buffer); - } - } - } - - if (in_params.behavior_flags.is_pitch_and_src_skipped.Value()) { - // No need to resample - std::memcpy(output.data() + samples_output, sample_buffer.data(), - samples_read * sizeof(s32)); - } else { - std::fill(sample_buffer.begin() + temp_mix_offset, - sample_buffer.begin() + temp_mix_offset + (samples_to_read - samples_read), - 0); - AudioCore::Resample(output.data() + samples_output, sample_buffer.data(), resample_rate, - dsp_state.fraction, samples_to_output); - // Resample - for (std::size_t i = 0; i < AudioCommon::MAX_SAMPLE_HISTORY; i++) { - dsp_state.sample_history[i] = sample_buffer[samples_to_read + i]; - } - } - samples_remaining -= samples_to_output; - samples_output += samples_to_output; - } -} - -} // namespace AudioCore diff --git a/src/audio_core/command_generator.h b/src/audio_core/command_generator.h deleted file mode 100644 index 8077e77682..0000000000 --- a/src/audio_core/command_generator.h +++ /dev/null @@ -1,110 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include -#include "audio_core/common.h" -#include "audio_core/voice_context.h" -#include "common/common_types.h" - -namespace Core::Memory { -class Memory; -} - -namespace AudioCore { -class MixContext; -class SplitterContext; -class ServerSplitterDestinationData; -class ServerMixInfo; -class EffectContext; -class EffectBase; -struct AuxInfoDSP; -struct I3dl2ReverbParams; -struct I3dl2ReverbState; -using MixVolumeBuffer = std::array; - -class CommandGenerator { -public: - explicit CommandGenerator(AudioCommon::AudioRendererParameter& worker_params_, - VoiceContext& voice_context_, MixContext& mix_context_, - SplitterContext& splitter_context_, EffectContext& effect_context_, - Core::Memory::Memory& memory_); - ~CommandGenerator(); - - void ClearMixBuffers(); - void GenerateVoiceCommands(); - void GenerateVoiceCommand(ServerVoiceInfo& voice_info); - void GenerateSubMixCommands(); - void GenerateFinalMixCommands(); - void PreCommand(); - void PostCommand(); - - [[nodiscard]] std::span GetChannelMixBuffer(s32 channel); - [[nodiscard]] std::span GetChannelMixBuffer(s32 channel) const; - [[nodiscard]] std::span GetMixBuffer(std::size_t index); - [[nodiscard]] std::span GetMixBuffer(std::size_t index) const; - [[nodiscard]] std::size_t GetMixChannelBufferOffset(s32 channel) const; - - [[nodiscard]] std::size_t GetTotalMixBufferCount() const; - -private: - void GenerateDataSourceCommand(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 channel); - void GenerateBiquadFilterCommandForVoice(ServerVoiceInfo& voice_info, VoiceState& dsp_state, - s32 mix_buffer_count, s32 channel); - void GenerateVolumeRampCommand(float last_volume, float current_volume, s32 channel, - s32 node_id); - void GenerateVoiceMixCommand(const MixVolumeBuffer& mix_volumes, - const MixVolumeBuffer& last_mix_volumes, VoiceState& dsp_state, - s32 mix_buffer_offset, s32 mix_buffer_count, s32 voice_index, - s32 node_id); - void GenerateSubMixCommand(ServerMixInfo& mix_info); - void GenerateMixCommands(ServerMixInfo& mix_info); - void GenerateMixCommand(std::size_t output_offset, std::size_t input_offset, float volume, - s32 node_id); - void GenerateFinalMixCommand(); - void GenerateBiquadFilterCommand(s32 mix_buffer, const BiquadFilterParameter& params, - std::array& state, std::size_t input_offset, - std::size_t output_offset, s32 sample_count, s32 node_id); - void GenerateDepopPrepareCommand(VoiceState& dsp_state, std::size_t mix_buffer_count, - std::size_t mix_buffer_offset); - void GenerateDepopForMixBuffersCommand(std::size_t mix_buffer_count, - std::size_t mix_buffer_offset, s32 sample_rate); - void GenerateEffectCommand(ServerMixInfo& mix_info); - void GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled); - void GenerateBiquadFilterEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled); - void GenerateAuxCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled); - [[nodiscard]] ServerSplitterDestinationData* GetDestinationData(s32 splitter_id, s32 index); - - s32 WriteAuxBuffer(AuxInfoDSP& dsp_info, VAddr send_buffer, u32 max_samples, - std::span data, u32 sample_count, u32 write_offset, - u32 write_count); - s32 ReadAuxBuffer(AuxInfoDSP& recv_info, VAddr recv_buffer, u32 max_samples, - std::span out_data, u32 sample_count, u32 read_offset, u32 read_count); - - void InitializeI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state, - std::vector& work_buffer); - void UpdateI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state, bool should_clear); - // DSP Code - template - s32 DecodePcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_start_offset, - s32 sample_end_offset, s32 sample_count, s32 channel, std::size_t mix_offset); - s32 DecodeAdpcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_start_offset, - s32 sample_end_offset, s32 sample_count, s32 channel, std::size_t mix_offset); - void DecodeFromWaveBuffers(ServerVoiceInfo& voice_info, std::span output, - VoiceState& dsp_state, s32 channel, s32 target_sample_rate, - s32 sample_count, s32 node_id); - - AudioCommon::AudioRendererParameter& worker_params; - VoiceContext& voice_context; - MixContext& mix_context; - SplitterContext& splitter_context; - EffectContext& effect_context; - Core::Memory::Memory& memory; - std::vector mix_buffer{}; - std::vector sample_buffer{}; - std::vector depop_buffer{}; - bool dumping_frame{false}; -}; -} // namespace AudioCore diff --git a/src/audio_core/common.h b/src/audio_core/common.h deleted file mode 100644 index 056a0ac707..0000000000 --- a/src/audio_core/common.h +++ /dev/null @@ -1,132 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include "common/common_funcs.h" -#include "common/common_types.h" -#include "common/swap.h" -#include "core/hle/result.h" - -namespace AudioCommon { -namespace Audren { -constexpr Result ERR_INVALID_PARAMETERS{ErrorModule::Audio, 41}; -constexpr Result ERR_SPLITTER_SORT_FAILED{ErrorModule::Audio, 43}; -} // namespace Audren - -constexpr u8 BASE_REVISION = '0'; -constexpr u32_le CURRENT_PROCESS_REVISION = - Common::MakeMagic('R', 'E', 'V', static_cast(BASE_REVISION + 0xA)); -constexpr std::size_t MAX_MIX_BUFFERS = 24; -constexpr std::size_t MAX_BIQUAD_FILTERS = 2; -constexpr std::size_t MAX_CHANNEL_COUNT = 6; -constexpr std::size_t MAX_WAVE_BUFFERS = 4; -constexpr std::size_t MAX_SAMPLE_HISTORY = 4; -constexpr u32 STREAM_SAMPLE_RATE = 48000; -constexpr u32 STREAM_NUM_CHANNELS = 2; -constexpr s32 NO_SPLITTER = -1; -constexpr s32 NO_MIX = 0x7fffffff; -constexpr s32 NO_FINAL_MIX = std::numeric_limits::min(); -constexpr s32 FINAL_MIX = 0; -constexpr s32 NO_EFFECT_ORDER = -1; -constexpr std::size_t TEMP_MIX_BASE_SIZE = 0x3f00; // TODO(ogniK): Work out this constant -// Any size checks seem to take the sample history into account -// and our const ends up being 0x3f04, the 4 bytes are most -// likely the sample history -constexpr std::size_t TOTAL_TEMP_MIX_SIZE = TEMP_MIX_BASE_SIZE + AudioCommon::MAX_SAMPLE_HISTORY; -constexpr f32 I3DL2REVERB_MAX_LEVEL = 5000.0f; -constexpr f32 I3DL2REVERB_MIN_REFLECTION_DURATION = 0.02f; -constexpr std::size_t I3DL2REVERB_TAPS = 20; -constexpr std::size_t I3DL2REVERB_DELAY_LINE_COUNT = 4; -using Fractional = s32; - -template -constexpr Fractional ToFractional(T x) { - return static_cast(x * static_cast(0x4000)); -} - -constexpr Fractional MultiplyFractional(Fractional lhs, Fractional rhs) { - return static_cast(static_cast(lhs) * rhs >> 14); -} - -constexpr s32 FractionalToFixed(Fractional x) { - const auto s = x & (1 << 13); - return static_cast(x >> 14) + s; -} - -constexpr s32 CalculateDelaySamples(s32 sample_rate_khz, float time) { - return FractionalToFixed(MultiplyFractional(ToFractional(sample_rate_khz), ToFractional(time))); -} - -static constexpr u32 VersionFromRevision(u32_le rev) { - // "REV7" -> 7 - return ((rev >> 24) & 0xff) - 0x30; -} - -static constexpr bool IsRevisionSupported(u32 required, u32_le user_revision) { - const auto base = VersionFromRevision(user_revision); - return required <= base; -} - -static constexpr bool IsValidRevision(u32_le revision) { - const auto base = VersionFromRevision(revision); - constexpr auto max_rev = VersionFromRevision(CURRENT_PROCESS_REVISION); - return base <= max_rev; -} - -static constexpr bool CanConsumeBuffer(std::size_t size, std::size_t offset, std::size_t required) { - if (offset > size) { - return false; - } - if (size < required) { - return false; - } - if ((size - offset) < required) { - return false; - } - return true; -} - -struct UpdateDataSizes { - u32_le behavior{}; - u32_le memory_pool{}; - u32_le voice{}; - u32_le voice_channel_resource{}; - u32_le effect{}; - u32_le mixer{}; - u32_le sink{}; - u32_le performance{}; - u32_le splitter{}; - u32_le render_info{}; - INSERT_PADDING_WORDS(4); -}; -static_assert(sizeof(UpdateDataSizes) == 0x38, "UpdateDataSizes is an invalid size"); - -struct UpdateDataHeader { - u32_le revision{}; - UpdateDataSizes size{}; - u32_le total_size{}; -}; -static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader is an invalid size"); - -struct AudioRendererParameter { - u32_le sample_rate; - u32_le sample_count; - u32_le mix_buffer_count; - u32_le submix_count; - u32_le voice_count; - u32_le sink_count; - u32_le effect_count; - u32_le performance_frame_count; - u8 is_voice_drop_enabled; - u8 unknown_21; - u8 unknown_22; - u8 execution_mode; - u32_le splitter_count; - u32_le num_splitter_send_channels; - u32_le unknown_30; - u32_le revision; -}; -static_assert(sizeof(AudioRendererParameter) == 52, "AudioRendererParameter is an invalid size"); - -} // namespace AudioCommon diff --git a/src/audio_core/common/audio_renderer_parameter.h b/src/audio_core/common/audio_renderer_parameter.h new file mode 100644 index 0000000000..2f62c383b8 --- /dev/null +++ b/src/audio_core/common/audio_renderer_parameter.h @@ -0,0 +1,60 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/behavior/behavior_info.h" +#include "audio_core/renderer/memory/memory_pool_info.h" +#include "audio_core/renderer/upsampler/upsampler_manager.h" +#include "common/common_types.h" + +namespace AudioCore { +/** + * Execution mode of the audio renderer. + * Only Auto is currently supported. + */ +enum class ExecutionMode : u8 { + Auto, + Manual, +}; + +/** + * Parameters from the game, passed to the audio renderer for initialisation. + */ +struct AudioRendererParameterInternal { + /* 0x00 */ u32 sample_rate; + /* 0x04 */ u32 sample_count; + /* 0x08 */ u32 mixes; + /* 0x0C */ u32 sub_mixes; + /* 0x10 */ u32 voices; + /* 0x14 */ u32 sinks; + /* 0x18 */ u32 effects; + /* 0x1C */ u32 perf_frames; + /* 0x20 */ u16 voice_drop_enabled; + /* 0x22 */ u8 rendering_device; + /* 0x23 */ ExecutionMode execution_mode; + /* 0x24 */ u32 splitter_infos; + /* 0x28 */ s32 splitter_destinations; + /* 0x2C */ u32 external_context_size; + /* 0x30 */ u32 revision; + /* 0x34 */ char unk34[0x4]; +}; +static_assert(sizeof(AudioRendererParameterInternal) == 0x38, + "AudioRendererParameterInternal has the wrong size!"); + +/** + * Context for rendering, contains a bunch of useful fields for the command generator. + */ +struct AudioRendererSystemContext { + s32 session_id; + s8 channels; + s16 mix_buffer_count; + AudioRenderer::BehaviorInfo* behavior; + std::span depop_buffer; + AudioRenderer::UpsamplerManager* upsampler_manager; + AudioRenderer::MemoryPoolInfo* memory_pool_info; +}; + +} // namespace AudioCore diff --git a/src/audio_core/common/common.h b/src/audio_core/common/common.h new file mode 100644 index 0000000000..6abd9be45e --- /dev/null +++ b/src/audio_core/common/common.h @@ -0,0 +1,138 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "common/assert.h" +#include "common/common_funcs.h" +#include "common/common_types.h" + +namespace AudioCore { +using CpuAddr = std::uintptr_t; + +enum class PlayState : u8 { + Started, + Stopped, + Paused, +}; + +enum class SrcQuality : u8 { + Medium, + High, + Low, +}; + +enum class SampleFormat : u8 { + Invalid, + PcmInt8, + PcmInt16, + PcmInt24, + PcmInt32, + PcmFloat, + Adpcm, +}; + +enum class SessionTypes { + AudioIn, + AudioOut, + FinalOutputRecorder, +}; + +enum class Channels : u32 { + FrontLeft, + FrontRight, + Center, + LFE, + BackLeft, + BackRight, +}; + +// These are used by Delay, Reverb and I3dl2Reverb prior to Revision 11. +enum class OldChannels : u32 { + FrontLeft, + FrontRight, + BackLeft, + BackRight, + Center, + LFE, +}; + +constexpr u32 BufferCount = 32; + +constexpr u32 MaxRendererSessions = 2; +constexpr u32 TargetSampleCount = 240; +constexpr u32 TargetSampleRate = 48'000; +constexpr u32 MaxChannels = 6; +constexpr u32 MaxMixBuffers = 24; +constexpr u32 MaxWaveBuffers = 4; +constexpr s32 LowestVoicePriority = 0xFF; +constexpr s32 HighestVoicePriority = 0; +constexpr u32 BufferAlignment = 0x40; +constexpr u32 WorkbufferAlignment = 0x1000; +constexpr s32 FinalMixId = 0; +constexpr s32 InvalidDistanceFromFinalMix = std::numeric_limits::min(); +constexpr s32 UnusedSplitterId = -1; +constexpr s32 UnusedMixId = std::numeric_limits::max(); +constexpr u32 InvalidNodeId = 0xF0000000; +constexpr s32 InvalidProcessOrder = -1; +constexpr u32 MaxBiquadFilters = 2; +constexpr u32 MaxEffects = 256; + +constexpr bool IsChannelCountValid(u16 channel_count) { + return channel_count <= 6 && + (channel_count == 1 || channel_count == 2 || channel_count == 4 || channel_count == 6); +} + +constexpr void UseOldChannelMapping(std::span inputs, std::span outputs) { + constexpr auto old_center{static_cast(OldChannels::Center)}; + constexpr auto new_center{static_cast(Channels::Center)}; + constexpr auto old_lfe{static_cast(OldChannels::LFE)}; + constexpr auto new_lfe{static_cast(Channels::LFE)}; + + auto center{inputs[old_center]}; + auto lfe{inputs[old_lfe]}; + inputs[old_center] = inputs[new_center]; + inputs[old_lfe] = inputs[new_lfe]; + inputs[new_center] = center; + inputs[new_lfe] = lfe; + + center = outputs[old_center]; + lfe = outputs[old_lfe]; + outputs[old_center] = outputs[new_center]; + outputs[old_lfe] = outputs[new_lfe]; + outputs[new_center] = center; + outputs[new_lfe] = lfe; +} + +constexpr u32 GetSplitterInParamHeaderMagic() { + return Common::MakeMagic('S', 'N', 'D', 'H'); +} + +constexpr u32 GetSplitterInfoMagic() { + return Common::MakeMagic('S', 'N', 'D', 'I'); +} + +constexpr u32 GetSplitterSendDataMagic() { + return Common::MakeMagic('S', 'N', 'D', 'D'); +} + +constexpr size_t GetSampleFormatByteSize(SampleFormat format) { + switch (format) { + case SampleFormat::PcmInt8: + return 1; + case SampleFormat::PcmInt16: + return 2; + case SampleFormat::PcmInt24: + return 3; + case SampleFormat::PcmInt32: + case SampleFormat::PcmFloat: + return 4; + default: + return 2; + } +} + +} // namespace AudioCore diff --git a/src/audio_core/common/feature_support.h b/src/audio_core/common/feature_support.h new file mode 100644 index 0000000000..55c9e690df --- /dev/null +++ b/src/audio_core/common/feature_support.h @@ -0,0 +1,105 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include + +#include "common/assert.h" +#include "common/common_funcs.h" +#include "common/common_types.h" + +namespace AudioCore { +constexpr u32 CurrentRevision = 11; + +enum class SupportTags { + CommandProcessingTimeEstimatorVersion4, + CommandProcessingTimeEstimatorVersion3, + CommandProcessingTimeEstimatorVersion2, + MultiTapBiquadFilterProcessing, + EffectInfoVer2, + WaveBufferVer2, + BiquadFilterFloatProcessing, + VolumeMixParameterPrecisionQ23, + MixInParameterDirtyOnlyUpdate, + BiquadFilterEffectStateClearBugFix, + VoicePlayedSampleCountResetAtLoopPoint, + VoicePitchAndSrcSkipped, + SplitterBugFix, + FlushVoiceWaveBuffers, + ElapsedFrameCount, + AudioRendererVariadicCommandBufferSize, + PerformanceMetricsDataFormatVersion2, + AudioRendererProcessingTimeLimit80Percent, + AudioRendererProcessingTimeLimit75Percent, + AudioRendererProcessingTimeLimit70Percent, + AdpcmLoopContextBugFix, + Splitter, + LongSizePreDelay, + AudioUsbDeviceOutput, + DeviceApiVersion2, + DelayChannelMappingChange, + ReverbChannelMappingChange, + I3dl2ReverbChannelMappingChange, + + // Not a real tag, just here to get the count. + Size +}; + +constexpr u32 GetRevisionNum(u32 user_revision) { + if (user_revision >= 0x100) { + user_revision -= Common::MakeMagic('R', 'E', 'V', '0'); + user_revision >>= 24; + } + return user_revision; +}; + +constexpr bool CheckFeatureSupported(SupportTags tag, u32 user_revision) { + constexpr std::array, static_cast(SupportTags::Size)> features{ + { + {SupportTags::AudioRendererProcessingTimeLimit70Percent, 1}, + {SupportTags::Splitter, 2}, + {SupportTags::AdpcmLoopContextBugFix, 2}, + {SupportTags::LongSizePreDelay, 3}, + {SupportTags::AudioUsbDeviceOutput, 4}, + {SupportTags::AudioRendererProcessingTimeLimit75Percent, 4}, + {SupportTags::VoicePlayedSampleCountResetAtLoopPoint, 5}, + {SupportTags::VoicePitchAndSrcSkipped, 5}, + {SupportTags::SplitterBugFix, 5}, + {SupportTags::FlushVoiceWaveBuffers, 5}, + {SupportTags::ElapsedFrameCount, 5}, + {SupportTags::AudioRendererProcessingTimeLimit80Percent, 5}, + {SupportTags::AudioRendererVariadicCommandBufferSize, 5}, + {SupportTags::PerformanceMetricsDataFormatVersion2, 5}, + {SupportTags::CommandProcessingTimeEstimatorVersion2, 5}, + {SupportTags::BiquadFilterEffectStateClearBugFix, 6}, + {SupportTags::BiquadFilterFloatProcessing, 7}, + {SupportTags::VolumeMixParameterPrecisionQ23, 7}, + {SupportTags::MixInParameterDirtyOnlyUpdate, 7}, + {SupportTags::WaveBufferVer2, 8}, + {SupportTags::CommandProcessingTimeEstimatorVersion3, 8}, + {SupportTags::EffectInfoVer2, 9}, + {SupportTags::CommandProcessingTimeEstimatorVersion4, 10}, + {SupportTags::MultiTapBiquadFilterProcessing, 10}, + {SupportTags::DelayChannelMappingChange, 11}, + {SupportTags::ReverbChannelMappingChange, 11}, + {SupportTags::I3dl2ReverbChannelMappingChange, 11}, + }}; + + const auto& feature = + std::ranges::find_if(features, [tag](const auto& entry) { return entry.first == tag; }); + if (feature == features.cend()) { + LOG_ERROR(Service_Audio, "Invalid SupportTag {}!", static_cast(tag)); + return false; + } + user_revision = GetRevisionNum(user_revision); + return (*feature).second <= user_revision; +} + +constexpr bool CheckValidRevision(u32 user_revision) { + return GetRevisionNum(user_revision) <= CurrentRevision; +}; + +} // namespace AudioCore diff --git a/src/audio_core/common/wave_buffer.h b/src/audio_core/common/wave_buffer.h new file mode 100644 index 0000000000..fc478ef798 --- /dev/null +++ b/src/audio_core/common/wave_buffer.h @@ -0,0 +1,35 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "common/common_types.h" + +namespace AudioCore { + +struct WaveBufferVersion1 { + CpuAddr buffer; + u64 buffer_size; + u32 start_offset; + u32 end_offset; + bool loop; + bool stream_ended; + CpuAddr context; + u64 context_size; +}; + +struct WaveBufferVersion2 { + CpuAddr buffer; + CpuAddr context; + u64 buffer_size; + u64 context_size; + u32 start_offset; + u32 end_offset; + u32 loop_start_offset; + u32 loop_end_offset; + s32 loop_count; + bool loop; + bool stream_ended; +}; + +} // namespace AudioCore diff --git a/src/audio_core/common/workbuffer_allocator.h b/src/audio_core/common/workbuffer_allocator.h new file mode 100644 index 0000000000..fb89f97fea --- /dev/null +++ b/src/audio_core/common/workbuffer_allocator.h @@ -0,0 +1,100 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "common/alignment.h" +#include "common/assert.h" +#include "common/common_types.h" + +namespace AudioCore { +/** + * Responsible for allocating up a workbuffer into multiple pieces. + * Takes in a buffer and size (it does not own them), and allocates up the buffer via Allocate. + */ +class WorkbufferAllocator { +public: + explicit WorkbufferAllocator(std::span buffer_, u64 size_) + : buffer{reinterpret_cast(buffer_.data())}, size{size_} {} + + /** + * Allocate the given count of T elements, aligned to alignment. + * + * @param count - The number of elements to allocate. + * @param alignment - The required starting alignment. + * @return Non-owning container of allocated elements. + */ + template + std::span Allocate(u64 count, u64 alignment) { + u64 out{0}; + u64 byte_size{count * sizeof(T)}; + + if (byte_size > 0) { + auto current{buffer + offset}; + auto aligned_buffer{Common::AlignUp(current, alignment)}; + if (aligned_buffer + byte_size <= buffer + size) { + out = aligned_buffer; + offset = byte_size - buffer + aligned_buffer; + } else { + LOG_ERROR( + Service_Audio, + "Allocated buffer was too small to hold new alloc.\nAllocator size={:08X}, " + "offset={:08X}.\nAttempting to allocate {:08X} with alignment={:02X}", + size, offset, byte_size, alignment); + count = 0; + } + } + + return std::span(reinterpret_cast(out), count); + } + + /** + * Align the current offset to the given alignment. + * + * @param alignment - The required starting alignment. + */ + void Align(u64 alignment) { + auto current{buffer + offset}; + auto aligned_buffer{Common::AlignUp(current, alignment)}; + offset = 0 - buffer + aligned_buffer; + } + + /** + * Get the current buffer offset. + * + * @return The current allocating offset. + */ + u64 GetCurrentOffset() const { + return offset; + } + + /** + * Get the current buffer size. + * + * @return The size of the current buffer. + */ + u64 GetSize() const { + return size; + } + + /** + * Get the remaining size that can be allocated. + * + * @return The remaining size left in the buffer. + */ + u64 GetRemainingSize() const { + return size - offset; + } + +private: + /// The buffer into which we are allocating. + u64 buffer; + /// Size of the buffer we're allocating to. + u64 size; + /// Current offset into the buffer, an error will be thrown if it exceeds size. + u64 offset{}; +}; + +} // namespace AudioCore diff --git a/src/audio_core/cubeb_sink.cpp b/src/audio_core/cubeb_sink.cpp deleted file mode 100644 index e48c1ee8eb..0000000000 --- a/src/audio_core/cubeb_sink.cpp +++ /dev/null @@ -1,249 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include -#include -#include -#include "audio_core/cubeb_sink.h" -#include "audio_core/stream.h" -#include "common/assert.h" -#include "common/logging/log.h" -#include "common/ring_buffer.h" -#include "common/settings.h" - -#ifdef _WIN32 -#include -#endif - -namespace AudioCore { - -class CubebSinkStream final : public SinkStream { -public: - CubebSinkStream(cubeb* ctx_, u32 sample_rate, u32 num_channels_, cubeb_devid output_device, - const std::string& name) - : ctx{ctx_}, num_channels{std::min(num_channels_, 6u)} { - - cubeb_stream_params params{}; - params.rate = sample_rate; - params.channels = num_channels; - params.format = CUBEB_SAMPLE_S16NE; - params.prefs = CUBEB_STREAM_PREF_PERSIST; - switch (num_channels) { - case 1: - params.layout = CUBEB_LAYOUT_MONO; - break; - case 2: - params.layout = CUBEB_LAYOUT_STEREO; - break; - case 6: - params.layout = CUBEB_LAYOUT_3F2_LFE; - break; - } - - u32 minimum_latency{}; - if (cubeb_get_min_latency(ctx, ¶ms, &minimum_latency) != CUBEB_OK) { - LOG_CRITICAL(Audio_Sink, "Error getting minimum latency"); - } - - if (cubeb_stream_init(ctx, &stream_backend, name.c_str(), nullptr, nullptr, output_device, - ¶ms, std::max(512u, minimum_latency), - &CubebSinkStream::DataCallback, &CubebSinkStream::StateCallback, - this) != CUBEB_OK) { - LOG_CRITICAL(Audio_Sink, "Error initializing cubeb stream"); - return; - } - - if (cubeb_stream_start(stream_backend) != CUBEB_OK) { - LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream"); - return; - } - } - - ~CubebSinkStream() override { - if (!ctx) { - return; - } - - if (cubeb_stream_stop(stream_backend) != CUBEB_OK) { - LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream"); - } - - cubeb_stream_destroy(stream_backend); - } - - void EnqueueSamples(u32 source_num_channels, const std::vector& samples) override { - if (source_num_channels > num_channels) { - // Downsample 6 channels to 2 - ASSERT_MSG(source_num_channels == 6, "Channel count must be 6"); - - std::vector buf; - buf.reserve(samples.size() * num_channels / source_num_channels); - for (std::size_t i = 0; i < samples.size(); i += source_num_channels) { - // Downmixing implementation taken from the ATSC standard - const s16 left{samples[i + 0]}; - const s16 right{samples[i + 1]}; - const s16 center{samples[i + 2]}; - const s16 surround_left{samples[i + 4]}; - const s16 surround_right{samples[i + 5]}; - // Not used in the ATSC reference implementation - [[maybe_unused]] const s16 low_frequency_effects{samples[i + 3]}; - - constexpr s32 clev{707}; // center mixing level coefficient - constexpr s32 slev{707}; // surround mixing level coefficient - - buf.push_back(static_cast(left + (clev * center / 1000) + - (slev * surround_left / 1000))); - buf.push_back(static_cast(right + (clev * center / 1000) + - (slev * surround_right / 1000))); - } - queue.Push(buf); - return; - } - - queue.Push(samples); - } - - std::size_t SamplesInQueue(u32 channel_count) const override { - if (!ctx) - return 0; - - return queue.Size() / channel_count; - } - - void Flush() override { - should_flush = true; - } - - u32 GetNumChannels() const { - return num_channels; - } - -private: - std::vector device_list; - - cubeb* ctx{}; - cubeb_stream* stream_backend{}; - u32 num_channels{}; - - Common::RingBuffer queue; - std::array last_frame{}; - std::atomic should_flush{}; - - static long DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer, - void* output_buffer, long num_frames); - static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state); -}; - -CubebSink::CubebSink(std::string_view target_device_name) { - // Cubeb requires COM to be initialized on the thread calling cubeb_init on Windows -#ifdef _WIN32 - com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED); -#endif - - if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) { - LOG_CRITICAL(Audio_Sink, "cubeb_init failed"); - return; - } - - if (target_device_name != auto_device_name && !target_device_name.empty()) { - cubeb_device_collection collection; - if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) { - LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported"); - } else { - const auto collection_end{collection.device + collection.count}; - const auto device{ - std::find_if(collection.device, collection_end, [&](const cubeb_device_info& info) { - return info.friendly_name != nullptr && - target_device_name == info.friendly_name; - })}; - if (device != collection_end) { - output_device = device->devid; - } - cubeb_device_collection_destroy(ctx, &collection); - } - } -} - -CubebSink::~CubebSink() { - if (!ctx) { - return; - } - - for (auto& sink_stream : sink_streams) { - sink_stream.reset(); - } - - cubeb_destroy(ctx); - -#ifdef _WIN32 - if (SUCCEEDED(com_init_result)) { - CoUninitialize(); - } -#endif -} - -SinkStream& CubebSink::AcquireSinkStream(u32 sample_rate, u32 num_channels, - const std::string& name) { - sink_streams.push_back( - std::make_unique(ctx, sample_rate, num_channels, output_device, name)); - return *sink_streams.back(); -} - -long CubebSinkStream::DataCallback([[maybe_unused]] cubeb_stream* stream, void* user_data, - [[maybe_unused]] const void* input_buffer, void* output_buffer, - long num_frames) { - auto* impl = static_cast(user_data); - auto* buffer = static_cast(output_buffer); - - if (!impl) { - return {}; - } - - const std::size_t num_channels = impl->GetNumChannels(); - const std::size_t samples_to_write = num_channels * num_frames; - const std::size_t samples_written = impl->queue.Pop(buffer, samples_to_write); - - if (samples_written >= num_channels) { - std::memcpy(&impl->last_frame[0], buffer + (samples_written - num_channels) * sizeof(s16), - num_channels * sizeof(s16)); - } - - // Fill the rest of the frames with last_frame - for (std::size_t i = samples_written; i < samples_to_write; i += num_channels) { - std::memcpy(buffer + i * sizeof(s16), &impl->last_frame[0], num_channels * sizeof(s16)); - } - - return num_frames; -} - -void CubebSinkStream::StateCallback([[maybe_unused]] cubeb_stream* stream, - [[maybe_unused]] void* user_data, - [[maybe_unused]] cubeb_state state) {} - -std::vector ListCubebSinkDevices() { - std::vector device_list; - cubeb* ctx; - - if (cubeb_init(&ctx, "yuzu Device Enumerator", nullptr) != CUBEB_OK) { - LOG_CRITICAL(Audio_Sink, "cubeb_init failed"); - return {}; - } - - cubeb_device_collection collection; - if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) { - LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported"); - } else { - for (std::size_t i = 0; i < collection.count; i++) { - const cubeb_device_info& device = collection.device[i]; - if (device.friendly_name) { - device_list.emplace_back(device.friendly_name); - } - } - cubeb_device_collection_destroy(ctx, &collection); - } - - cubeb_destroy(ctx); - return device_list; -} - -} // namespace AudioCore diff --git a/src/audio_core/cubeb_sink.h b/src/audio_core/cubeb_sink.h deleted file mode 100644 index c124b7ee8b..0000000000 --- a/src/audio_core/cubeb_sink.h +++ /dev/null @@ -1,35 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include - -#include - -#include "audio_core/sink.h" - -namespace AudioCore { - -class CubebSink final : public Sink { -public: - explicit CubebSink(std::string_view device_id); - ~CubebSink() override; - - SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels, - const std::string& name) override; - -private: - cubeb* ctx{}; - cubeb_devid output_device{}; - std::vector sink_streams; - -#ifdef _WIN32 - u32 com_init_result = 0; -#endif -}; - -std::vector ListCubebSinkDevices(); - -} // namespace AudioCore diff --git a/src/audio_core/delay_line.cpp b/src/audio_core/delay_line.cpp deleted file mode 100644 index b1626a71be..0000000000 --- a/src/audio_core/delay_line.cpp +++ /dev/null @@ -1,107 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include -#include "audio_core/delay_line.h" - -namespace AudioCore { -DelayLineBase::DelayLineBase() = default; -DelayLineBase::~DelayLineBase() = default; - -void DelayLineBase::Initialize(s32 max_delay_, float* src_buffer) { - buffer = src_buffer; - buffer_end = buffer + max_delay_; - max_delay = max_delay_; - output = buffer; - SetDelay(max_delay_); - Clear(); -} - -void DelayLineBase::SetDelay(s32 new_delay) { - if (max_delay < new_delay) { - return; - } - delay = new_delay; - input = (buffer + ((output - buffer) + new_delay) % (max_delay + 1)); -} - -s32 DelayLineBase::GetDelay() const { - return delay; -} - -s32 DelayLineBase::GetMaxDelay() const { - return max_delay; -} - -f32 DelayLineBase::TapOut(s32 last_sample) { - const float* ptr = input - (last_sample + 1); - if (ptr < buffer) { - ptr += (max_delay + 1); - } - - return *ptr; -} - -f32 DelayLineBase::Tick(f32 sample) { - *(input++) = sample; - const auto out_sample = *(output++); - - if (buffer_end < input) { - input = buffer; - } - - if (buffer_end < output) { - output = buffer; - } - - return out_sample; -} - -float* DelayLineBase::GetInput() { - return input; -} - -const float* DelayLineBase::GetInput() const { - return input; -} - -f32 DelayLineBase::GetOutputSample() const { - return *output; -} - -void DelayLineBase::Clear() { - std::memset(buffer, 0, sizeof(float) * max_delay); -} - -void DelayLineBase::Reset() { - buffer = nullptr; - buffer_end = nullptr; - max_delay = 0; - input = nullptr; - output = nullptr; - delay = 0; -} - -DelayLineAllPass::DelayLineAllPass() = default; -DelayLineAllPass::~DelayLineAllPass() = default; - -void DelayLineAllPass::Initialize(u32 delay_, float coeffcient_, f32* src_buffer) { - DelayLineBase::Initialize(delay_, src_buffer); - SetCoefficient(coeffcient_); -} - -void DelayLineAllPass::SetCoefficient(float coeffcient_) { - coefficient = coeffcient_; -} - -f32 DelayLineAllPass::Tick(f32 sample) { - const auto temp = sample - coefficient * *output; - return coefficient * temp + DelayLineBase::Tick(temp); -} - -void DelayLineAllPass::Reset() { - coefficient = 0.0f; - DelayLineBase::Reset(); -} - -} // namespace AudioCore diff --git a/src/audio_core/delay_line.h b/src/audio_core/delay_line.h deleted file mode 100644 index 05fda536f9..0000000000 --- a/src/audio_core/delay_line.h +++ /dev/null @@ -1,49 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include "common/common_types.h" - -namespace AudioCore { - -class DelayLineBase { -public: - DelayLineBase(); - ~DelayLineBase(); - - void Initialize(s32 max_delay_, float* src_buffer); - void SetDelay(s32 new_delay); - s32 GetDelay() const; - s32 GetMaxDelay() const; - f32 TapOut(s32 last_sample); - f32 Tick(f32 sample); - float* GetInput(); - const float* GetInput() const; - f32 GetOutputSample() const; - void Clear(); - void Reset(); - -protected: - float* buffer{nullptr}; - float* buffer_end{nullptr}; - s32 max_delay{}; - float* input{nullptr}; - float* output{nullptr}; - s32 delay{}; -}; - -class DelayLineAllPass final : public DelayLineBase { -public: - DelayLineAllPass(); - ~DelayLineAllPass(); - - void Initialize(u32 delay, float coeffcient_, f32* src_buffer); - void SetCoefficient(float coeffcient_); - f32 Tick(f32 sample); - void Reset(); - -private: - float coefficient{}; -}; -} // namespace AudioCore diff --git a/src/audio_core/device/audio_buffer.h b/src/audio_core/device/audio_buffer.h new file mode 100644 index 0000000000..cae7fa9704 --- /dev/null +++ b/src/audio_core/device/audio_buffer.h @@ -0,0 +1,21 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "common/common_types.h" + +namespace AudioCore { + +struct AudioBuffer { + /// Timestamp this buffer completed playing. + s64 played_timestamp; + /// Game memory address for these samples. + VAddr samples; + /// Unqiue identifier for this buffer. + u64 tag; + /// Size of the samples buffer. + u64 size; +}; + +} // namespace AudioCore diff --git a/src/audio_core/device/audio_buffers.h b/src/audio_core/device/audio_buffers.h new file mode 100644 index 0000000000..5d1979ea0c --- /dev/null +++ b/src/audio_core/device/audio_buffers.h @@ -0,0 +1,304 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include +#include + +#include "audio_buffer.h" +#include "audio_core/device/device_session.h" +#include "core/core_timing.h" + +namespace AudioCore { + +constexpr s32 BufferAppendLimit = 4; + +/** + * A ringbuffer of N audio buffers. + * The buffer contains 3 sections: + * Appended - Buffers added to the ring, but have yet to be sent to the audio backend. + * Registered - Buffers sent to the backend and queued for playback. + * Released - Buffers which have been played, and can now be recycled. + * Any others are free/untracked. + * + * @tparam N - Maximum number of buffers in the ring. + */ +template +class AudioBuffers { +public: + explicit AudioBuffers(size_t limit) : append_limit{static_cast(limit)} {} + + /** + * Append a new audio buffer to the ring. + * + * @param buffer - The new buffer. + */ + void AppendBuffer(AudioBuffer& buffer) { + std::scoped_lock l{lock}; + buffers[appended_index] = buffer; + appended_count++; + appended_index = (appended_index + 1) % append_limit; + } + + /** + * Register waiting buffers, up to a maximum of BufferAppendLimit. + * + * @param out_buffers - The buffers which were registered. + */ + void RegisterBuffers(std::vector& out_buffers) { + std::scoped_lock l{lock}; + const s32 to_register{std::min(std::min(appended_count, BufferAppendLimit), + BufferAppendLimit - registered_count)}; + + for (s32 i = 0; i < to_register; i++) { + s32 index{appended_index - appended_count}; + if (index < 0) { + index += N; + } + out_buffers.push_back(buffers[index]); + registered_count++; + registered_index = (registered_index + 1) % append_limit; + + appended_count--; + if (appended_count == 0) { + break; + } + } + } + + /** + * Release a single buffer. Must be already registered. + * + * @param index - The buffer index to release. + * @param timestamp - The released timestamp for this buffer. + */ + void ReleaseBuffer(s32 index, s64 timestamp) { + std::scoped_lock l{lock}; + buffers[index].played_timestamp = timestamp; + + registered_count--; + released_count++; + released_index = (released_index + 1) % append_limit; + } + + /** + * Release all registered buffers. + * + * @param timestamp - The released timestamp for this buffer. + * @return Is the buffer was released. + */ + bool ReleaseBuffers(Core::Timing::CoreTiming& core_timing, DeviceSession& session) { + std::scoped_lock l{lock}; + bool buffer_released{false}; + while (registered_count > 0) { + auto index{registered_index - registered_count}; + if (index < 0) { + index += N; + } + + // Check with the backend if this buffer can be released yet. + if (!session.IsBufferConsumed(buffers[index].tag)) { + break; + } + + ReleaseBuffer(index, core_timing.GetGlobalTimeNs().count()); + buffer_released = true; + } + + return buffer_released || registered_count == 0; + } + + /** + * Get all released buffers. + * + * @param tags - Container to be filled with the released buffers' tags. + * @return The number of buffers released. + */ + u32 GetReleasedBuffers(std::span tags) { + std::scoped_lock l{lock}; + u32 released{0}; + + while (released_count > 0) { + auto index{released_index - released_count}; + if (index < 0) { + index += N; + } + + auto& buffer{buffers[index]}; + released_count--; + + auto tag{buffer.tag}; + buffer.played_timestamp = 0; + buffer.samples = 0; + buffer.tag = 0; + buffer.size = 0; + + if (tag == 0) { + break; + } + + tags[released++] = tag; + + if (released >= tags.size()) { + break; + } + } + + return released; + } + + /** + * Get all appended and registered buffers. + * + * @param buffers_flushed - Output vector for the buffers which are released. + * @param max_buffers - Maximum number of buffers to released. + * @return The number of buffers released. + */ + u32 GetRegisteredAppendedBuffers(std::vector& buffers_flushed, u32 max_buffers) { + std::scoped_lock l{lock}; + if (registered_count + appended_count == 0) { + return 0; + } + + size_t buffers_to_flush{ + std::min(static_cast(registered_count + appended_count), max_buffers)}; + if (buffers_to_flush == 0) { + return 0; + } + + while (registered_count > 0) { + auto index{registered_index - registered_count}; + if (index < 0) { + index += N; + } + + buffers_flushed.push_back(buffers[index]); + + registered_count--; + released_count++; + released_index = (released_index + 1) % append_limit; + + if (buffers_flushed.size() >= buffers_to_flush) { + break; + } + } + + while (appended_count > 0) { + auto index{appended_index - appended_count}; + if (index < 0) { + index += N; + } + + buffers_flushed.push_back(buffers[index]); + + appended_count--; + released_count++; + released_index = (released_index + 1) % append_limit; + + if (buffers_flushed.size() >= buffers_to_flush) { + break; + } + } + + return static_cast(buffers_flushed.size()); + } + + /** + * Check if the given tag is in the buffers. + * + * @param tag - Unique tag of the buffer to search for. + * @return True if the buffer is still in the ring, otherwise false. + */ + bool ContainsBuffer(const u64 tag) const { + std::scoped_lock l{lock}; + const auto registered_buffers{appended_count + registered_count + released_count}; + + if (registered_buffers == 0) { + return false; + } + + auto index{released_index - released_count}; + if (index < 0) { + index += append_limit; + } + + for (s32 i = 0; i < registered_buffers; i++) { + if (buffers[index].tag == tag) { + return true; + } + index = (index + 1) % append_limit; + } + + return false; + } + + /** + * Get the number of active buffers in the ring. + * That is, appended, registered and released buffers. + * + * @return Number of active buffers. + */ + u32 GetAppendedRegisteredCount() const { + std::scoped_lock l{lock}; + return appended_count + registered_count; + } + + /** + * Get the total number of active buffers in the ring. + * That is, appended, registered and released buffers. + * + * @return Number of active buffers. + */ + u32 GetTotalBufferCount() const { + std::scoped_lock l{lock}; + return static_cast(appended_count + registered_count + released_count); + } + + /** + * Flush all of the currently appended and registered buffers + * + * @param buffers_released - Output count for the number of buffers released. + * @return True if buffers were successfully flushed, otherwise false. + */ + bool FlushBuffers(u32& buffers_released) { + std::scoped_lock l{lock}; + std::vector buffers_flushed{}; + + buffers_released = GetRegisteredAppendedBuffers(buffers_flushed, append_limit); + + if (registered_count > 0) { + return false; + } + + if (static_cast(released_count + appended_count) > append_limit) { + return false; + } + + return true; + } + +private: + /// Buffer lock + mutable std::recursive_mutex lock{}; + /// The audio buffers + std::array buffers{}; + /// Current released index + s32 released_index{}; + /// Number of released buffers + s32 released_count{}; + /// Current registered index + s32 registered_index{}; + /// Number of registered buffers + s32 registered_count{}; + /// Current appended index + s32 appended_index{}; + /// Number of appended buffers + s32 appended_count{}; + /// Maximum number of buffers (default 32) + u32 append_limit{}; +}; + +} // namespace AudioCore diff --git a/src/audio_core/device/device_session.cpp b/src/audio_core/device/device_session.cpp new file mode 100644 index 0000000000..095fc96ce1 --- /dev/null +++ b/src/audio_core/device/device_session.cpp @@ -0,0 +1,114 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/audio_core.h" +#include "audio_core/audio_manager.h" +#include "audio_core/device/audio_buffer.h" +#include "audio_core/device/device_session.h" +#include "audio_core/sink/sink_stream.h" +#include "core/core.h" +#include "core/memory.h" + +namespace AudioCore { + +DeviceSession::DeviceSession(Core::System& system_) : system{system_} {} + +DeviceSession::~DeviceSession() { + Finalize(); +} + +Result DeviceSession::Initialize(std::string_view name_, SampleFormat sample_format_, + u16 channel_count_, size_t session_id_, u32 handle_, + u64 applet_resource_user_id_, Sink::StreamType type_) { + if (stream) { + Finalize(); + } + name = fmt::format("{}-{}", name_, session_id_); + type = type_; + sample_format = sample_format_; + channel_count = channel_count_; + session_id = session_id_; + handle = handle_; + applet_resource_user_id = applet_resource_user_id_; + + if (type == Sink::StreamType::In) { + sink = &system.AudioCore().GetInputSink(); + } else { + sink = &system.AudioCore().GetOutputSink(); + } + stream = sink->AcquireSinkStream(system, channel_count, name, type); + initialized = true; + return ResultSuccess; +} + +void DeviceSession::Finalize() { + if (initialized) { + Stop(); + sink->CloseStream(stream); + stream = nullptr; + } +} + +void DeviceSession::Start() { + stream->SetPlayedSampleCount(played_sample_count); + stream->Start(); +} + +void DeviceSession::Stop() { + if (stream) { + played_sample_count = stream->GetPlayedSampleCount(); + stream->Stop(); + } +} + +void DeviceSession::AppendBuffers(std::span buffers) const { + auto& memory{system.Memory()}; + + for (size_t i = 0; i < buffers.size(); i++) { + Sink::SinkBuffer new_buffer{ + .frames = buffers[i].size / (channel_count * sizeof(s16)), + .frames_played = 0, + .tag = buffers[i].tag, + .consumed = false, + }; + + if (type == Sink::StreamType::In) { + std::vector samples{}; + stream->AppendBuffer(new_buffer, samples); + } else { + std::vector samples(buffers[i].size / sizeof(s16)); + memory.ReadBlockUnsafe(buffers[i].samples, samples.data(), buffers[i].size); + stream->AppendBuffer(new_buffer, samples); + } + } +} + +void DeviceSession::ReleaseBuffer(AudioBuffer& buffer) const { + if (type == Sink::StreamType::In) { + auto& memory{system.Memory()}; + auto samples{stream->ReleaseBuffer(buffer.size / sizeof(s16))}; + memory.WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size); + } +} + +bool DeviceSession::IsBufferConsumed(u64 tag) const { + if (stream) { + return stream->IsBufferConsumed(tag); + } + return true; +} + +void DeviceSession::SetVolume(f32 volume) const { + if (stream) { + stream->SetSystemVolume(volume); + } +} + +u64 DeviceSession::GetPlayedSampleCount() const { + if (stream) { + return stream->GetPlayedSampleCount(); + } + return 0; +} + +} // namespace AudioCore diff --git a/src/audio_core/device/device_session.h b/src/audio_core/device/device_session.h new file mode 100644 index 0000000000..4a031b7651 --- /dev/null +++ b/src/audio_core/device/device_session.h @@ -0,0 +1,126 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/common.h" +#include "audio_core/sink/sink.h" +#include "core/hle/service/audio/errors.h" + +namespace Core { +class System; +} + +namespace AudioCore { +namespace Sink { +class SinkStream; +struct SinkBuffer; +} // namespace Sink + +struct AudioBuffer; + +/** + * Represents an input or output device stream for audio in and audio out (not used for render). + **/ +class DeviceSession { +public: + explicit DeviceSession(Core::System& system); + ~DeviceSession(); + + /** + * Initialize this device session. + * + * @param name - Name of this device. + * @param sample_format - Sample format for this device's output. + * @param channel_count - Number of channels for this device (2 or 6). + * @param session_id - This session's id. + * @param handle - Handle for this device session (unused). + * @param applet_resource_user_id - Applet resource user id for this device session (unused). + * @param type - Type of this stream (Render, In, Out). + * @return Result code for this call. + */ + Result Initialize(std::string_view name, SampleFormat sample_format, u16 channel_count, + size_t session_id, u32 handle, u64 applet_resource_user_id, + Sink::StreamType type); + + /** + * Finalize this device session. + */ + void Finalize(); + + /** + * Append audio buffers to this device session to be played back. + * + * @param buffers - The buffers to play. + */ + void AppendBuffers(std::span buffers) const; + + /** + * (Audio In only) Pop samples from the backend, and write them back to this buffer's address. + * + * @param buffer - The buffer to write to. + */ + void ReleaseBuffer(AudioBuffer& buffer) const; + + /** + * Check if the buffer for the given tag has been consumed by the backend. + * + * @param tag - Unqiue tag of the buffer to check. + * @return true if the buffer has been consumed, otherwise false. + */ + bool IsBufferConsumed(u64 tag) const; + + /** + * Start this device session, starting the backend stream. + */ + void Start(); + + /** + * Stop this device session, stopping the backend stream. + */ + void Stop(); + + /** + * Set this device session's volume. + * + * @param volume - New volume for this session. + */ + void SetVolume(f32 volume) const; + + /** + * Get this device session's total played sample count. + * + * @return Samples played by this session. + */ + u64 GetPlayedSampleCount() const; + +private: + /// System + Core::System& system; + /// Output sink this device will use + Sink::Sink* sink{}; + /// The backend stream for this device session to send samples to + Sink::SinkStream* stream{}; + /// Name of this device session + std::string name{}; + /// Type of this device session (render/in/out) + Sink::StreamType type{}; + /// Sample format for this device. + SampleFormat sample_format{SampleFormat::PcmInt16}; + /// Channel count for this device session + u16 channel_count{}; + /// Session id of this device session + size_t session_id{}; + /// Handle of this device session + u32 handle{}; + /// Applet resource user id of this device session + u64 applet_resource_user_id{}; + /// Total number of samples played by this device session + u64 played_sample_count{}; + /// Is this session initialised? + bool initialized{}; +}; + +} // namespace AudioCore diff --git a/src/audio_core/effect_context.cpp b/src/audio_core/effect_context.cpp deleted file mode 100644 index 79bcd11923..0000000000 --- a/src/audio_core/effect_context.cpp +++ /dev/null @@ -1,320 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include -#include "audio_core/effect_context.h" - -namespace AudioCore { -namespace { -bool ValidChannelCountForEffect(s32 channel_count) { - return channel_count == 1 || channel_count == 2 || channel_count == 4 || channel_count == 6; -} -} // namespace - -EffectContext::EffectContext(std::size_t effect_count_) : effect_count(effect_count_) { - effects.reserve(effect_count); - std::generate_n(std::back_inserter(effects), effect_count, - [] { return std::make_unique(); }); -} -EffectContext::~EffectContext() = default; - -std::size_t EffectContext::GetCount() const { - return effect_count; -} - -EffectBase* EffectContext::GetInfo(std::size_t i) { - return effects.at(i).get(); -} - -EffectBase* EffectContext::RetargetEffect(std::size_t i, EffectType effect) { - switch (effect) { - case EffectType::Invalid: - effects[i] = std::make_unique(); - break; - case EffectType::BufferMixer: - effects[i] = std::make_unique(); - break; - case EffectType::Aux: - effects[i] = std::make_unique(); - break; - case EffectType::Delay: - effects[i] = std::make_unique(); - break; - case EffectType::Reverb: - effects[i] = std::make_unique(); - break; - case EffectType::I3dl2Reverb: - effects[i] = std::make_unique(); - break; - case EffectType::BiquadFilter: - effects[i] = std::make_unique(); - break; - default: - ASSERT_MSG(false, "Unimplemented effect {}", effect); - effects[i] = std::make_unique(); - } - return GetInfo(i); -} - -const EffectBase* EffectContext::GetInfo(std::size_t i) const { - return effects.at(i).get(); -} - -EffectStubbed::EffectStubbed() : EffectBase(EffectType::Invalid) {} -EffectStubbed::~EffectStubbed() = default; - -void EffectStubbed::Update([[maybe_unused]] EffectInfo::InParams& in_params) {} -void EffectStubbed::UpdateForCommandGeneration() {} - -EffectBase::EffectBase(EffectType effect_type_) : effect_type(effect_type_) {} -EffectBase::~EffectBase() = default; - -UsageState EffectBase::GetUsage() const { - return usage; -} - -EffectType EffectBase::GetType() const { - return effect_type; -} - -bool EffectBase::IsEnabled() const { - return enabled; -} - -s32 EffectBase::GetMixID() const { - return mix_id; -} - -s32 EffectBase::GetProcessingOrder() const { - return processing_order; -} - -std::vector& EffectBase::GetWorkBuffer() { - return work_buffer; -} - -const std::vector& EffectBase::GetWorkBuffer() const { - return work_buffer; -} - -EffectI3dl2Reverb::EffectI3dl2Reverb() : EffectGeneric(EffectType::I3dl2Reverb) {} -EffectI3dl2Reverb::~EffectI3dl2Reverb() = default; - -void EffectI3dl2Reverb::Update(EffectInfo::InParams& in_params) { - auto& params = GetParams(); - const auto* reverb_params = reinterpret_cast(in_params.raw.data()); - if (!ValidChannelCountForEffect(reverb_params->max_channels)) { - ASSERT_MSG(false, "Invalid reverb max channel count {}", reverb_params->max_channels); - return; - } - - const auto last_status = params.status; - mix_id = in_params.mix_id; - processing_order = in_params.processing_order; - params = *reverb_params; - if (!ValidChannelCountForEffect(reverb_params->channel_count)) { - params.channel_count = params.max_channels; - } - enabled = in_params.is_enabled; - if (last_status != ParameterStatus::Updated) { - params.status = last_status; - } - - if (in_params.is_new || skipped) { - usage = UsageState::Initialized; - params.status = ParameterStatus::Initialized; - skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0; - if (!skipped) { - auto& cur_work_buffer = GetWorkBuffer(); - // Has two buffers internally - cur_work_buffer.resize(in_params.buffer_size * 2); - std::fill(cur_work_buffer.begin(), cur_work_buffer.end(), 0); - } - } -} - -void EffectI3dl2Reverb::UpdateForCommandGeneration() { - if (enabled) { - usage = UsageState::Running; - } else { - usage = UsageState::Stopped; - } - GetParams().status = ParameterStatus::Updated; -} - -I3dl2ReverbState& EffectI3dl2Reverb::GetState() { - return state; -} - -const I3dl2ReverbState& EffectI3dl2Reverb::GetState() const { - return state; -} - -EffectBiquadFilter::EffectBiquadFilter() : EffectGeneric(EffectType::BiquadFilter) {} -EffectBiquadFilter::~EffectBiquadFilter() = default; - -void EffectBiquadFilter::Update(EffectInfo::InParams& in_params) { - auto& params = GetParams(); - const auto* biquad_params = reinterpret_cast(in_params.raw.data()); - mix_id = in_params.mix_id; - processing_order = in_params.processing_order; - params = *biquad_params; - enabled = in_params.is_enabled; -} - -void EffectBiquadFilter::UpdateForCommandGeneration() { - if (enabled) { - usage = UsageState::Running; - } else { - usage = UsageState::Stopped; - } - GetParams().status = ParameterStatus::Updated; -} - -EffectAuxInfo::EffectAuxInfo() : EffectGeneric(EffectType::Aux) {} -EffectAuxInfo::~EffectAuxInfo() = default; - -void EffectAuxInfo::Update(EffectInfo::InParams& in_params) { - const auto* aux_params = reinterpret_cast(in_params.raw.data()); - mix_id = in_params.mix_id; - processing_order = in_params.processing_order; - GetParams() = *aux_params; - enabled = in_params.is_enabled; - - if (in_params.is_new || skipped) { - skipped = aux_params->send_buffer_info == 0 || aux_params->return_buffer_info == 0; - if (skipped) { - return; - } - - // There's two AuxInfos which are an identical size, the first one is managed by the cpu, - // the second is managed by the dsp. All we care about is managing the DSP one - send_info = aux_params->send_buffer_info + sizeof(AuxInfoDSP); - send_buffer = aux_params->send_buffer_info + (sizeof(AuxInfoDSP) * 2); - - recv_info = aux_params->return_buffer_info + sizeof(AuxInfoDSP); - recv_buffer = aux_params->return_buffer_info + (sizeof(AuxInfoDSP) * 2); - } -} - -void EffectAuxInfo::UpdateForCommandGeneration() { - if (enabled) { - usage = UsageState::Running; - } else { - usage = UsageState::Stopped; - } -} - -VAddr EffectAuxInfo::GetSendInfo() const { - return send_info; -} - -VAddr EffectAuxInfo::GetSendBuffer() const { - return send_buffer; -} - -VAddr EffectAuxInfo::GetRecvInfo() const { - return recv_info; -} - -VAddr EffectAuxInfo::GetRecvBuffer() const { - return recv_buffer; -} - -EffectDelay::EffectDelay() : EffectGeneric(EffectType::Delay) {} -EffectDelay::~EffectDelay() = default; - -void EffectDelay::Update(EffectInfo::InParams& in_params) { - const auto* delay_params = reinterpret_cast(in_params.raw.data()); - auto& params = GetParams(); - if (!ValidChannelCountForEffect(delay_params->max_channels)) { - return; - } - - const auto last_status = params.status; - mix_id = in_params.mix_id; - processing_order = in_params.processing_order; - params = *delay_params; - if (!ValidChannelCountForEffect(delay_params->channels)) { - params.channels = params.max_channels; - } - enabled = in_params.is_enabled; - - if (last_status != ParameterStatus::Updated) { - params.status = last_status; - } - - if (in_params.is_new || skipped) { - usage = UsageState::Initialized; - params.status = ParameterStatus::Initialized; - skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0; - } -} - -void EffectDelay::UpdateForCommandGeneration() { - if (enabled) { - usage = UsageState::Running; - } else { - usage = UsageState::Stopped; - } - GetParams().status = ParameterStatus::Updated; -} - -EffectBufferMixer::EffectBufferMixer() : EffectGeneric(EffectType::BufferMixer) {} -EffectBufferMixer::~EffectBufferMixer() = default; - -void EffectBufferMixer::Update(EffectInfo::InParams& in_params) { - mix_id = in_params.mix_id; - processing_order = in_params.processing_order; - GetParams() = *reinterpret_cast(in_params.raw.data()); - enabled = in_params.is_enabled; -} - -void EffectBufferMixer::UpdateForCommandGeneration() { - if (enabled) { - usage = UsageState::Running; - } else { - usage = UsageState::Stopped; - } -} - -EffectReverb::EffectReverb() : EffectGeneric(EffectType::Reverb) {} -EffectReverb::~EffectReverb() = default; - -void EffectReverb::Update(EffectInfo::InParams& in_params) { - const auto* reverb_params = reinterpret_cast(in_params.raw.data()); - auto& params = GetParams(); - if (!ValidChannelCountForEffect(reverb_params->max_channels)) { - return; - } - - const auto last_status = params.status; - mix_id = in_params.mix_id; - processing_order = in_params.processing_order; - params = *reverb_params; - if (!ValidChannelCountForEffect(reverb_params->channels)) { - params.channels = params.max_channels; - } - enabled = in_params.is_enabled; - - if (last_status != ParameterStatus::Updated) { - params.status = last_status; - } - - if (in_params.is_new || skipped) { - usage = UsageState::Initialized; - params.status = ParameterStatus::Initialized; - skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0; - } -} - -void EffectReverb::UpdateForCommandGeneration() { - if (enabled) { - usage = UsageState::Running; - } else { - usage = UsageState::Stopped; - } - GetParams().status = ParameterStatus::Updated; -} - -} // namespace AudioCore diff --git a/src/audio_core/effect_context.h b/src/audio_core/effect_context.h deleted file mode 100644 index cb47df4729..0000000000 --- a/src/audio_core/effect_context.h +++ /dev/null @@ -1,349 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include -#include -#include "audio_core/common.h" -#include "audio_core/delay_line.h" -#include "common/common_funcs.h" -#include "common/common_types.h" -#include "common/swap.h" - -namespace AudioCore { -enum class EffectType : u8 { - Invalid = 0, - BufferMixer = 1, - Aux = 2, - Delay = 3, - Reverb = 4, - I3dl2Reverb = 5, - BiquadFilter = 6, -}; - -enum class UsageStatus : u8 { - Invalid = 0, - New = 1, - Initialized = 2, - Used = 3, - Removed = 4, -}; - -enum class UsageState { - Invalid = 0, - Initialized = 1, - Running = 2, - Stopped = 3, -}; - -enum class ParameterStatus : u8 { - Initialized = 0, - Updating = 1, - Updated = 2, -}; - -struct BufferMixerParams { - std::array input{}; - std::array output{}; - std::array volume{}; - s32_le count{}; -}; -static_assert(sizeof(BufferMixerParams) == 0x94, "BufferMixerParams is an invalid size"); - -struct AuxInfoDSP { - u32_le read_offset{}; - u32_le write_offset{}; - u32_le remaining{}; - INSERT_PADDING_WORDS(13); -}; -static_assert(sizeof(AuxInfoDSP) == 0x40, "AuxInfoDSP is an invalid size"); - -struct AuxInfo { - std::array input_mix_buffers{}; - std::array output_mix_buffers{}; - u32_le count{}; - s32_le sample_rate{}; - s32_le sample_count{}; - s32_le mix_buffer_count{}; - u64_le send_buffer_info{}; - u64_le send_buffer_base{}; - - u64_le return_buffer_info{}; - u64_le return_buffer_base{}; -}; -static_assert(sizeof(AuxInfo) == 0x60, "AuxInfo is an invalid size"); - -struct I3dl2ReverbParams { - std::array input{}; - std::array output{}; - u16_le max_channels{}; - u16_le channel_count{}; - INSERT_PADDING_BYTES(1); - u32_le sample_rate{}; - f32 room_hf{}; - f32 hf_reference{}; - f32 decay_time{}; - f32 hf_decay_ratio{}; - f32 room{}; - f32 reflection{}; - f32 reverb{}; - f32 diffusion{}; - f32 reflection_delay{}; - f32 reverb_delay{}; - f32 density{}; - f32 dry_gain{}; - ParameterStatus status{}; - INSERT_PADDING_BYTES(3); -}; -static_assert(sizeof(I3dl2ReverbParams) == 0x4c, "I3dl2ReverbParams is an invalid size"); - -struct BiquadFilterParams { - std::array input{}; - std::array output{}; - std::array numerator; - std::array denominator; - s8 channel_count{}; - ParameterStatus status{}; -}; -static_assert(sizeof(BiquadFilterParams) == 0x18, "BiquadFilterParams is an invalid size"); - -struct DelayParams { - std::array input{}; - std::array output{}; - u16_le max_channels{}; - u16_le channels{}; - s32_le max_delay{}; - s32_le delay{}; - s32_le sample_rate{}; - s32_le gain{}; - s32_le feedback_gain{}; - s32_le out_gain{}; - s32_le dry_gain{}; - s32_le channel_spread{}; - s32_le low_pass{}; - ParameterStatus status{}; - INSERT_PADDING_BYTES(3); -}; -static_assert(sizeof(DelayParams) == 0x38, "DelayParams is an invalid size"); - -struct ReverbParams { - std::array input{}; - std::array output{}; - u16_le max_channels{}; - u16_le channels{}; - s32_le sample_rate{}; - s32_le mode0{}; - s32_le mode0_gain{}; - s32_le pre_delay{}; - s32_le mode1{}; - s32_le mode1_gain{}; - s32_le decay{}; - s32_le hf_decay_ratio{}; - s32_le coloration{}; - s32_le reverb_gain{}; - s32_le out_gain{}; - s32_le dry_gain{}; - ParameterStatus status{}; - INSERT_PADDING_BYTES(3); -}; -static_assert(sizeof(ReverbParams) == 0x44, "ReverbParams is an invalid size"); - -class EffectInfo { -public: - struct InParams { - EffectType type{}; - u8 is_new{}; - u8 is_enabled{}; - INSERT_PADDING_BYTES(1); - s32_le mix_id{}; - u64_le buffer_address{}; - u64_le buffer_size{}; - s32_le processing_order{}; - INSERT_PADDING_BYTES(4); - union { - std::array raw; - }; - }; - static_assert(sizeof(InParams) == 0xc0, "InParams is an invalid size"); - - struct OutParams { - UsageStatus status{}; - INSERT_PADDING_BYTES(15); - }; - static_assert(sizeof(OutParams) == 0x10, "OutParams is an invalid size"); -}; - -struct AuxAddress { - VAddr send_dsp_info{}; - VAddr send_buffer_base{}; - VAddr return_dsp_info{}; - VAddr return_buffer_base{}; -}; - -class EffectBase { -public: - explicit EffectBase(EffectType effect_type_); - virtual ~EffectBase(); - - virtual void Update(EffectInfo::InParams& in_params) = 0; - virtual void UpdateForCommandGeneration() = 0; - [[nodiscard]] UsageState GetUsage() const; - [[nodiscard]] EffectType GetType() const; - [[nodiscard]] bool IsEnabled() const; - [[nodiscard]] s32 GetMixID() const; - [[nodiscard]] s32 GetProcessingOrder() const; - [[nodiscard]] std::vector& GetWorkBuffer(); - [[nodiscard]] const std::vector& GetWorkBuffer() const; - -protected: - UsageState usage{UsageState::Invalid}; - EffectType effect_type{}; - s32 mix_id{}; - s32 processing_order{}; - bool enabled = false; - std::vector work_buffer{}; -}; - -template -class EffectGeneric : public EffectBase { -public: - explicit EffectGeneric(EffectType effect_type_) : EffectBase(effect_type_) {} - - T& GetParams() { - return internal_params; - } - - const T& GetParams() const { - return internal_params; - } - -private: - T internal_params{}; -}; - -class EffectStubbed : public EffectBase { -public: - explicit EffectStubbed(); - ~EffectStubbed() override; - - void Update(EffectInfo::InParams& in_params) override; - void UpdateForCommandGeneration() override; -}; - -struct I3dl2ReverbState { - f32 lowpass_0{}; - f32 lowpass_1{}; - f32 lowpass_2{}; - - DelayLineBase early_delay_line{}; - std::array early_tap_steps{}; - f32 early_gain{}; - f32 late_gain{}; - - u32 early_to_late_taps{}; - std::array fdn_delay_line{}; - std::array decay_delay_line0{}; - std::array decay_delay_line1{}; - f32 last_reverb_echo{}; - DelayLineBase center_delay_line{}; - std::array, 3> lpf_coefficients{}; - std::array shelf_filter{}; - f32 dry_gain{}; -}; - -class EffectI3dl2Reverb : public EffectGeneric { -public: - explicit EffectI3dl2Reverb(); - ~EffectI3dl2Reverb() override; - - void Update(EffectInfo::InParams& in_params) override; - void UpdateForCommandGeneration() override; - - I3dl2ReverbState& GetState(); - const I3dl2ReverbState& GetState() const; - -private: - bool skipped = false; - I3dl2ReverbState state{}; -}; - -class EffectBiquadFilter : public EffectGeneric { -public: - explicit EffectBiquadFilter(); - ~EffectBiquadFilter() override; - - void Update(EffectInfo::InParams& in_params) override; - void UpdateForCommandGeneration() override; -}; - -class EffectAuxInfo : public EffectGeneric { -public: - explicit EffectAuxInfo(); - ~EffectAuxInfo() override; - - void Update(EffectInfo::InParams& in_params) override; - void UpdateForCommandGeneration() override; - [[nodiscard]] VAddr GetSendInfo() const; - [[nodiscard]] VAddr GetSendBuffer() const; - [[nodiscard]] VAddr GetRecvInfo() const; - [[nodiscard]] VAddr GetRecvBuffer() const; - -private: - VAddr send_info{}; - VAddr send_buffer{}; - VAddr recv_info{}; - VAddr recv_buffer{}; - bool skipped = false; - AuxAddress addresses{}; -}; - -class EffectDelay : public EffectGeneric { -public: - explicit EffectDelay(); - ~EffectDelay() override; - - void Update(EffectInfo::InParams& in_params) override; - void UpdateForCommandGeneration() override; - -private: - bool skipped = false; -}; - -class EffectBufferMixer : public EffectGeneric { -public: - explicit EffectBufferMixer(); - ~EffectBufferMixer() override; - - void Update(EffectInfo::InParams& in_params) override; - void UpdateForCommandGeneration() override; -}; - -class EffectReverb : public EffectGeneric { -public: - explicit EffectReverb(); - ~EffectReverb() override; - - void Update(EffectInfo::InParams& in_params) override; - void UpdateForCommandGeneration() override; - -private: - bool skipped = false; -}; - -class EffectContext { -public: - explicit EffectContext(std::size_t effect_count_); - ~EffectContext(); - - [[nodiscard]] std::size_t GetCount() const; - [[nodiscard]] EffectBase* GetInfo(std::size_t i); - [[nodiscard]] EffectBase* RetargetEffect(std::size_t i, EffectType effect); - [[nodiscard]] const EffectBase* GetInfo(std::size_t i) const; - -private: - std::size_t effect_count{}; - std::vector> effects; -}; -} // namespace AudioCore diff --git a/src/audio_core/in/audio_in.cpp b/src/audio_core/in/audio_in.cpp new file mode 100644 index 0000000000..c946895d64 --- /dev/null +++ b/src/audio_core/in/audio_in.cpp @@ -0,0 +1,100 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/audio_in_manager.h" +#include "audio_core/in/audio_in.h" +#include "core/hle/kernel/k_event.h" + +namespace AudioCore::AudioIn { + +In::In(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_) + : manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event, + session_id_} {} + +void In::Free() { + std::scoped_lock l{parent_mutex}; + manager.ReleaseSessionId(system.GetSessionId()); +} + +System& In::GetSystem() { + return system; +} + +AudioIn::State In::GetState() { + std::scoped_lock l{parent_mutex}; + return system.GetState(); +} + +Result In::StartSystem() { + std::scoped_lock l{parent_mutex}; + return system.Start(); +} + +void In::StartSession() { + std::scoped_lock l{parent_mutex}; + system.StartSession(); +} + +Result In::StopSystem() { + std::scoped_lock l{parent_mutex}; + return system.Stop(); +} + +Result In::AppendBuffer(const AudioInBuffer& buffer, u64 tag) { + std::scoped_lock l{parent_mutex}; + + if (system.AppendBuffer(buffer, tag)) { + return ResultSuccess; + } + return Service::Audio::ERR_BUFFER_COUNT_EXCEEDED; +} + +void In::ReleaseAndRegisterBuffers() { + std::scoped_lock l{parent_mutex}; + if (system.GetState() == State::Started) { + system.ReleaseBuffers(); + system.RegisterBuffers(); + } +} + +bool In::FlushAudioInBuffers() { + std::scoped_lock l{parent_mutex}; + return system.FlushAudioInBuffers(); +} + +u32 In::GetReleasedBuffers(std::span tags) { + std::scoped_lock l{parent_mutex}; + return system.GetReleasedBuffers(tags); +} + +Kernel::KReadableEvent& In::GetBufferEvent() { + std::scoped_lock l{parent_mutex}; + return event->GetReadableEvent(); +} + +f32 In::GetVolume() { + std::scoped_lock l{parent_mutex}; + return system.GetVolume(); +} + +void In::SetVolume(f32 volume) { + std::scoped_lock l{parent_mutex}; + system.SetVolume(volume); +} + +bool In::ContainsAudioBuffer(u64 tag) { + std::scoped_lock l{parent_mutex}; + return system.ContainsAudioBuffer(tag); +} + +u32 In::GetBufferCount() { + std::scoped_lock l{parent_mutex}; + return system.GetBufferCount(); +} + +u64 In::GetPlayedSampleCount() { + std::scoped_lock l{parent_mutex}; + return system.GetPlayedSampleCount(); +} + +} // namespace AudioCore::AudioIn diff --git a/src/audio_core/in/audio_in.h b/src/audio_core/in/audio_in.h new file mode 100644 index 0000000000..6253891d5e --- /dev/null +++ b/src/audio_core/in/audio_in.h @@ -0,0 +1,147 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/in/audio_in_system.h" + +namespace Core { +class System; +} + +namespace Kernel { +class KEvent; +class KReadableEvent; +} // namespace Kernel + +namespace AudioCore::AudioIn { +class Manager; + +/** + * Interface between the service and audio in system. Mainly responsible for forwarding service + * calls to the system. + */ +class In { +public: + explicit In(Core::System& system, Manager& manager, Kernel::KEvent* event, size_t session_id); + + /** + * Free this audio in from the audio in manager. + */ + void Free(); + + /** + * Get this audio in's system. + */ + System& GetSystem(); + + /** + * Get the current state. + * + * @return Started or Stopped. + */ + AudioIn::State GetState(); + + /** + * Start the system + * + * @return Result code + */ + Result StartSystem(); + + /** + * Start the system's device session. + */ + void StartSession(); + + /** + * Stop the system. + * + * @return Result code + */ + Result StopSystem(); + + /** + * Append a new buffer to the system, the buffer event will be signalled when it is filled. + * + * @param buffer - The new buffer to append. + * @param tag - Unique tag for this buffer. + * @return Result code. + */ + Result AppendBuffer(const AudioInBuffer& buffer, u64 tag); + + /** + * Release all completed buffers, and register any appended. + */ + void ReleaseAndRegisterBuffers(); + + /** + * Flush all buffers. + */ + bool FlushAudioInBuffers(); + + /** + * Get all of the currently released buffers. + * + * @param tags - Output container for the buffer tags which were released. + * @return The number of buffers released. + */ + u32 GetReleasedBuffers(std::span tags); + + /** + * Get the buffer event for this audio in, this event will be signalled when a buffer is filled. + * + * @return The buffer event. + */ + Kernel::KReadableEvent& GetBufferEvent(); + + /** + * Get the current system volume. + * + * @return The current volume. + */ + f32 GetVolume(); + + /** + * Set the system volume. + * + * @param volume - The volume to set. + */ + void SetVolume(f32 volume); + + /** + * Check if a buffer is in the system. + * + * @param tag - The tag to search for. + * @return True if the buffer is in the system, otherwise false. + */ + bool ContainsAudioBuffer(u64 tag); + + /** + * Get the maximum number of buffers. + * + * @return The maximum number of buffers. + */ + u32 GetBufferCount(); + + /** + * Get the total played sample count for this audio in. + * + * @return The played sample count. + */ + u64 GetPlayedSampleCount(); + +private: + /// The AudioIn::Manager this audio in is registered with + Manager& manager; + /// Manager's mutex + std::recursive_mutex& parent_mutex; + /// Buffer event, signalled when buffers are ready to be released + Kernel::KEvent* event; + /// Main audio in system + System system; +}; + +} // namespace AudioCore::AudioIn diff --git a/src/audio_core/in/audio_in_system.cpp b/src/audio_core/in/audio_in_system.cpp new file mode 100644 index 0000000000..ec5d37ed44 --- /dev/null +++ b/src/audio_core/in/audio_in_system.cpp @@ -0,0 +1,213 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include "audio_core/audio_event.h" +#include "audio_core/audio_manager.h" +#include "audio_core/in/audio_in_system.h" +#include "common/logging/log.h" +#include "core/core.h" +#include "core/core_timing.h" +#include "core/hle/kernel/k_event.h" + +namespace AudioCore::AudioIn { + +System::System(Core::System& system_, Kernel::KEvent* event_, const size_t session_id_) + : system{system_}, buffer_event{event_}, + session_id{session_id_}, session{std::make_unique(system_)} {} + +System::~System() { + Finalize(); +} + +void System::Finalize() { + Stop(); + session->Finalize(); + buffer_event->GetWritableEvent().Signal(); +} + +void System::StartSession() { + session->Start(); +} + +size_t System::GetSessionId() const { + return session_id; +} + +std::string_view System::GetDefaultDeviceName() { + return "BuiltInHeadset"; +} + +std::string_view System::GetDefaultUacDeviceName() { + return "Uac"; +} + +Result System::IsConfigValid(const std::string_view device_name, + const AudioInParameter& in_params) { + if ((device_name.size() > 0) && + (device_name != GetDefaultDeviceName() && device_name != GetDefaultUacDeviceName())) { + return Service::Audio::ERR_INVALID_DEVICE_NAME; + } + + if (in_params.sample_rate != TargetSampleRate && in_params.sample_rate > 0) { + return Service::Audio::ERR_INVALID_SAMPLE_RATE; + } + + return ResultSuccess; +} + +Result System::Initialize(std::string& device_name, const AudioInParameter& in_params, + const u32 handle_, const u64 applet_resource_user_id_) { + auto result{IsConfigValid(device_name, in_params)}; + if (result.IsError()) { + return result; + } + + handle = handle_; + applet_resource_user_id = applet_resource_user_id_; + if (device_name.empty() || device_name[0] == '\0') { + name = std::string(GetDefaultDeviceName()); + } else { + name = std::move(device_name); + } + + sample_rate = TargetSampleRate; + sample_format = SampleFormat::PcmInt16; + channel_count = in_params.channel_count <= 2 ? 2 : 6; + volume = 1.0f; + is_uac = name == "Uac"; + return ResultSuccess; +} + +Result System::Start() { + if (state != State::Stopped) { + return Service::Audio::ERR_OPERATION_FAILED; + } + + session->Initialize(name, sample_format, channel_count, session_id, handle, + applet_resource_user_id, Sink::StreamType::In); + session->SetVolume(volume); + session->Start(); + state = State::Started; + + std::vector buffers_to_flush{}; + buffers.RegisterBuffers(buffers_to_flush); + session->AppendBuffers(buffers_to_flush); + + return ResultSuccess; +} + +Result System::Stop() { + if (state == State::Started) { + session->Stop(); + session->SetVolume(0.0f); + state = State::Stopped; + } + + return ResultSuccess; +} + +bool System::AppendBuffer(const AudioInBuffer& buffer, const u64 tag) { + if (buffers.GetTotalBufferCount() == BufferCount) { + return false; + } + + AudioBuffer new_buffer{ + .played_timestamp = 0, .samples = buffer.samples, .tag = tag, .size = buffer.size}; + + buffers.AppendBuffer(new_buffer); + RegisterBuffers(); + + return true; +} + +void System::RegisterBuffers() { + if (state == State::Started) { + std::vector registered_buffers{}; + buffers.RegisterBuffers(registered_buffers); + session->AppendBuffers(registered_buffers); + } +} + +void System::ReleaseBuffers() { + bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)}; + + if (signal) { + // Signal if any buffer was released, or if none are registered, we need more. + buffer_event->GetWritableEvent().Signal(); + } +} + +u32 System::GetReleasedBuffers(std::span tags) { + return buffers.GetReleasedBuffers(tags); +} + +bool System::FlushAudioInBuffers() { + if (state != State::Started) { + return false; + } + + u32 buffers_released{}; + buffers.FlushBuffers(buffers_released); + + if (buffers_released > 0) { + buffer_event->GetWritableEvent().Signal(); + } + return true; +} + +u16 System::GetChannelCount() const { + return channel_count; +} + +u32 System::GetSampleRate() const { + return sample_rate; +} + +SampleFormat System::GetSampleFormat() const { + return sample_format; +} + +State System::GetState() { + switch (state) { + case State::Started: + case State::Stopped: + return state; + default: + LOG_ERROR(Service_Audio, "AudioIn invalid state!"); + state = State::Stopped; + break; + } + return state; +} + +std::string System::GetName() const { + return name; +} + +f32 System::GetVolume() const { + return volume; +} + +void System::SetVolume(const f32 volume_) { + volume = volume_; + session->SetVolume(volume_); +} + +bool System::ContainsAudioBuffer(const u64 tag) { + return buffers.ContainsBuffer(tag); +} + +u32 System::GetBufferCount() { + return buffers.GetAppendedRegisteredCount(); +} + +u64 System::GetPlayedSampleCount() const { + return session->GetPlayedSampleCount(); +} + +bool System::IsUac() const { + return is_uac; +} + +} // namespace AudioCore::AudioIn diff --git a/src/audio_core/in/audio_in_system.h b/src/audio_core/in/audio_in_system.h new file mode 100644 index 0000000000..165e35d83b --- /dev/null +++ b/src/audio_core/in/audio_in_system.h @@ -0,0 +1,275 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include +#include + +#include "audio_core/common/common.h" +#include "audio_core/device/audio_buffers.h" +#include "audio_core/device/device_session.h" +#include "core/hle/service/audio/errors.h" + +namespace Core { +class System; +} + +namespace Kernel { +class KEvent; +} + +namespace AudioCore::AudioIn { + +constexpr SessionTypes SessionType = SessionTypes::AudioIn; + +struct AudioInParameter { + /* 0x0 */ s32_le sample_rate; + /* 0x4 */ u16_le channel_count; + /* 0x6 */ u16_le reserved; +}; +static_assert(sizeof(AudioInParameter) == 0x8, "AudioInParameter is an invalid size"); + +struct AudioInParameterInternal { + /* 0x0 */ u32_le sample_rate; + /* 0x4 */ u32_le channel_count; + /* 0x8 */ u32_le sample_format; + /* 0xC */ u32_le state; +}; +static_assert(sizeof(AudioInParameterInternal) == 0x10, + "AudioInParameterInternal is an invalid size"); + +struct AudioInBuffer { + /* 0x00 */ AudioInBuffer* next; + /* 0x08 */ VAddr samples; + /* 0x10 */ u64 capacity; + /* 0x18 */ u64 size; + /* 0x20 */ u64 offset; +}; +static_assert(sizeof(AudioInBuffer) == 0x28, "AudioInBuffer is an invalid size"); + +enum class State { + Started, + Stopped, +}; + +/** + * Controls and drives audio input. + */ +class System { +public: + explicit System(Core::System& system, Kernel::KEvent* event, size_t session_id); + ~System(); + + /** + * Get the default audio input device name. + * + * @return The default audio input device name. + */ + std::string_view GetDefaultDeviceName(); + + /** + * Get the default USB audio input device name. + * This is preferred over non-USB as some games refuse to work with the BuiltInHeadset + * (e.g Let's Sing). + * + * @return The default USB audio input device name. + */ + std::string_view GetDefaultUacDeviceName(); + + /** + * Is the given initialize config valid? + * + * @param device_name - The name of the requested input device. + * @param in_params - Input parameters, see AudioInParameter. + * @return Result code. + */ + Result IsConfigValid(std::string_view device_name, const AudioInParameter& in_params); + + /** + * Initialize this system. + * + * @param device_name - The name of the requested input device. + * @param in_params - Input parameters, see AudioInParameter. + * @param handle - Unused. + * @param applet_resource_user_id - Unused. + * @return Result code. + */ + Result Initialize(std::string& device_name, const AudioInParameter& in_params, u32 handle, + u64 applet_resource_user_id); + + /** + * Start this system. + * + * @return Result code. + */ + Result Start(); + + /** + * Stop this system. + * + * @return Result code. + */ + Result Stop(); + + /** + * Finalize this system. + */ + void Finalize(); + + /** + * Start this system's device session. + */ + void StartSession(); + + /** + * Get this system's id. + */ + size_t GetSessionId() const; + + /** + * Append a new buffer to the device. + * + * @param buffer - New buffer to append. + * @param tag - Unique tag of the buffer. + * @return True if the buffer was appended, otherwise false. + */ + bool AppendBuffer(const AudioInBuffer& buffer, u64 tag); + + /** + * Register all appended buffers. + */ + void RegisterBuffers(); + + /** + * Release all registered buffers. + */ + void ReleaseBuffers(); + + /** + * Get all released buffers. + * + * @param tags - Container to be filled with the released buffers' tags. + * @return The number of buffers released. + */ + u32 GetReleasedBuffers(std::span tags); + + /** + * Flush all appended and registered buffers. + * + * @return True if buffers were successfully flushed, otherwise false. + */ + bool FlushAudioInBuffers(); + + /** + * Get this system's current channel count. + * + * @return The channel count. + */ + u16 GetChannelCount() const; + + /** + * Get this system's current sample rate. + * + * @return The sample rate. + */ + u32 GetSampleRate() const; + + /** + * Get this system's current sample format. + * + * @return The sample format. + */ + SampleFormat GetSampleFormat() const; + + /** + * Get this system's current state. + * + * @return The current state. + */ + State GetState(); + + /** + * Get this system's name. + * + * @return The system's name. + */ + std::string GetName() const; + + /** + * Get this system's current volume. + * + * @return The system's current volume. + */ + f32 GetVolume() const; + + /** + * Set this system's current volume. + * + * @param The new volume. + */ + void SetVolume(f32 volume); + + /** + * Does the system contain this buffer? + * + * @param tag - Unique tag to search for. + * @return True if the buffer is in the system, otherwise false. + */ + bool ContainsAudioBuffer(u64 tag); + + /** + * Get the maximum number of usable buffers (default 32). + * + * @return The number of buffers. + */ + u32 GetBufferCount(); + + /** + * Get the total number of samples played by this system. + * + * @return The number of samples. + */ + u64 GetPlayedSampleCount() const; + + /** + * Is this system using a USB device? + * + * @return True if using a USB device, otherwise false. + */ + bool IsUac() const; + +private: + /// Core system + Core::System& system; + /// (Unused) + u32 handle{}; + /// (Unused) + u64 applet_resource_user_id{}; + /// Buffer event, signalled when a buffer is ready + Kernel::KEvent* buffer_event; + /// Session id of this system + size_t session_id{}; + /// Device session for this system + std::unique_ptr session; + /// Audio buffers in use by this system + AudioBuffers buffers{BufferCount}; + /// Sample rate of this system + u32 sample_rate{}; + /// Sample format of this system + SampleFormat sample_format{SampleFormat::PcmInt16}; + /// Channel count of this system + u16 channel_count{}; + /// State of this system + std::atomic state{State::Stopped}; + /// Name of this system + std::string name{}; + /// Volume of this system + f32 volume{1.0f}; + /// Is this system's device USB? + bool is_uac{false}; +}; + +} // namespace AudioCore::AudioIn diff --git a/src/audio_core/info_updater.cpp b/src/audio_core/info_updater.cpp deleted file mode 100644 index 0065e6e536..0000000000 --- a/src/audio_core/info_updater.cpp +++ /dev/null @@ -1,511 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include "audio_core/behavior_info.h" -#include "audio_core/effect_context.h" -#include "audio_core/info_updater.h" -#include "audio_core/memory_pool.h" -#include "audio_core/mix_context.h" -#include "audio_core/sink_context.h" -#include "audio_core/splitter_context.h" -#include "audio_core/voice_context.h" -#include "common/logging/log.h" - -namespace AudioCore { - -InfoUpdater::InfoUpdater(const std::vector& in_params_, std::vector& out_params_, - BehaviorInfo& behavior_info_) - : in_params(in_params_), out_params(out_params_), behavior_info(behavior_info_) { - ASSERT( - AudioCommon::CanConsumeBuffer(in_params.size(), 0, sizeof(AudioCommon::UpdateDataHeader))); - std::memcpy(&input_header, in_params.data(), sizeof(AudioCommon::UpdateDataHeader)); - output_header.total_size = sizeof(AudioCommon::UpdateDataHeader); -} - -InfoUpdater::~InfoUpdater() = default; - -bool InfoUpdater::UpdateBehaviorInfo(BehaviorInfo& in_behavior_info) { - if (input_header.size.behavior != sizeof(BehaviorInfo::InParams)) { - LOG_ERROR(Audio, "Behavior info is an invalid size, expecting 0x{:X} but got 0x{:X}", - sizeof(BehaviorInfo::InParams), input_header.size.behavior); - return false; - } - - if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, - sizeof(BehaviorInfo::InParams))) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - - BehaviorInfo::InParams behavior_in{}; - std::memcpy(&behavior_in, in_params.data() + input_offset, sizeof(BehaviorInfo::InParams)); - input_offset += sizeof(BehaviorInfo::InParams); - - // Make sure it's an audio revision we can actually support - if (!AudioCommon::IsValidRevision(behavior_in.revision)) { - LOG_ERROR(Audio, "Invalid input revision, revision=0x{:08X}", behavior_in.revision); - return false; - } - - // Make sure that our behavior info revision matches the input - if (in_behavior_info.GetUserRevision() != behavior_in.revision) { - LOG_ERROR(Audio, - "User revision differs from input revision, expecting 0x{:08X} but got 0x{:08X}", - in_behavior_info.GetUserRevision(), behavior_in.revision); - return false; - } - - // Update behavior info flags - in_behavior_info.ClearError(); - in_behavior_info.UpdateFlags(behavior_in.flags); - - return true; -} - -bool InfoUpdater::UpdateMemoryPools(std::vector& memory_pool_info) { - const auto memory_pool_count = memory_pool_info.size(); - const auto total_memory_pool_in = sizeof(ServerMemoryPoolInfo::InParams) * memory_pool_count; - const auto total_memory_pool_out = sizeof(ServerMemoryPoolInfo::OutParams) * memory_pool_count; - - if (input_header.size.memory_pool != total_memory_pool_in) { - LOG_ERROR(Audio, "Memory pools are an invalid size, expecting 0x{:X} but got 0x{:X}", - total_memory_pool_in, input_header.size.memory_pool); - return false; - } - - if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, total_memory_pool_in)) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - - std::vector mempool_in(memory_pool_count); - std::vector mempool_out(memory_pool_count); - - std::memcpy(mempool_in.data(), in_params.data() + input_offset, total_memory_pool_in); - input_offset += total_memory_pool_in; - - // Update our memory pools - for (std::size_t i = 0; i < memory_pool_count; i++) { - if (!memory_pool_info[i].Update(mempool_in[i], mempool_out[i])) { - LOG_ERROR(Audio, "Failed to update memory pool {}!", i); - return false; - } - } - - if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, - sizeof(BehaviorInfo::InParams))) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - - std::memcpy(out_params.data() + output_offset, mempool_out.data(), total_memory_pool_out); - output_offset += total_memory_pool_out; - output_header.size.memory_pool = static_cast(total_memory_pool_out); - return true; -} - -bool InfoUpdater::UpdateVoiceChannelResources(VoiceContext& voice_context) { - const auto voice_count = voice_context.GetVoiceCount(); - const auto voice_size = voice_count * sizeof(VoiceChannelResource::InParams); - std::vector resources_in(voice_count); - - if (input_header.size.voice_channel_resource != voice_size) { - LOG_ERROR(Audio, "VoiceChannelResource is an invalid size, expecting 0x{:X} but got 0x{:X}", - voice_size, input_header.size.voice_channel_resource); - return false; - } - - if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, voice_size)) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - - std::memcpy(resources_in.data(), in_params.data() + input_offset, voice_size); - input_offset += voice_size; - - // Update our channel resources - for (std::size_t i = 0; i < voice_count; i++) { - // Grab our channel resource - auto& resource = voice_context.GetChannelResource(i); - resource.Update(resources_in[i]); - } - - return true; -} - -bool InfoUpdater::UpdateVoices(VoiceContext& voice_context, - [[maybe_unused]] std::vector& memory_pool_info, - [[maybe_unused]] VAddr audio_codec_dsp_addr) { - const auto voice_count = voice_context.GetVoiceCount(); - std::vector voice_in(voice_count); - std::vector voice_out(voice_count); - - const auto voice_in_size = voice_count * sizeof(VoiceInfo::InParams); - const auto voice_out_size = voice_count * sizeof(VoiceInfo::OutParams); - - if (input_header.size.voice != voice_in_size) { - LOG_ERROR(Audio, "Voices are an invalid size, expecting 0x{:X} but got 0x{:X}", - voice_in_size, input_header.size.voice); - return false; - } - - if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, voice_in_size)) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - - std::memcpy(voice_in.data(), in_params.data() + input_offset, voice_in_size); - input_offset += voice_in_size; - - // Set all voices to not be in use - for (std::size_t i = 0; i < voice_count; i++) { - voice_context.GetInfo(i).GetInParams().in_use = false; - } - - // Update our voices - for (std::size_t i = 0; i < voice_count; i++) { - auto& voice_in_params = voice_in[i]; - const auto channel_count = static_cast(voice_in_params.channel_count); - // Skip if it's not currently in use - if (!voice_in_params.is_in_use) { - continue; - } - // Voice states for each channel - std::array voice_states{}; - ASSERT(static_cast(voice_in_params.id) < voice_count); - - // Grab our current voice info - auto& voice_info = voice_context.GetInfo(static_cast(voice_in_params.id)); - - ASSERT(channel_count <= AudioCommon::MAX_CHANNEL_COUNT); - - // Get all our channel voice states - for (std::size_t channel = 0; channel < channel_count; channel++) { - voice_states[channel] = - &voice_context.GetState(voice_in_params.voice_channel_resource_ids[channel]); - } - - if (voice_in_params.is_new) { - // Default our values for our voice - voice_info.Initialize(); - - // Zero out our voice states - for (std::size_t channel = 0; channel < channel_count; channel++) { - std::memset(voice_states[channel], 0, sizeof(VoiceState)); - } - } - - // Update our voice - voice_info.UpdateParameters(voice_in_params, behavior_info); - // TODO(ogniK): Handle mapping errors with behavior info based on in params response - - // Update our wave buffers - voice_info.UpdateWaveBuffers(voice_in_params, voice_states, behavior_info); - voice_info.WriteOutStatus(voice_out[i], voice_in_params, voice_states); - } - - if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, voice_out_size)) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - std::memcpy(out_params.data() + output_offset, voice_out.data(), voice_out_size); - output_offset += voice_out_size; - output_header.size.voice = static_cast(voice_out_size); - return true; -} - -bool InfoUpdater::UpdateEffects(EffectContext& effect_context, bool is_active) { - const auto effect_count = effect_context.GetCount(); - std::vector effect_in(effect_count); - std::vector effect_out(effect_count); - - const auto total_effect_in = effect_count * sizeof(EffectInfo::InParams); - const auto total_effect_out = effect_count * sizeof(EffectInfo::OutParams); - - if (input_header.size.effect != total_effect_in) { - LOG_ERROR(Audio, "Effects are an invalid size, expecting 0x{:X} but got 0x{:X}", - total_effect_in, input_header.size.effect); - return false; - } - - if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, total_effect_in)) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - - std::memcpy(effect_in.data(), in_params.data() + input_offset, total_effect_in); - input_offset += total_effect_in; - - // Update effects - for (std::size_t i = 0; i < effect_count; i++) { - auto* info = effect_context.GetInfo(i); - if (effect_in[i].type != info->GetType()) { - info = effect_context.RetargetEffect(i, effect_in[i].type); - } - - info->Update(effect_in[i]); - - if ((!is_active && info->GetUsage() != UsageState::Initialized) || - info->GetUsage() == UsageState::Stopped) { - effect_out[i].status = UsageStatus::Removed; - } else { - effect_out[i].status = UsageStatus::Used; - } - } - - if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, total_effect_out)) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - - std::memcpy(out_params.data() + output_offset, effect_out.data(), total_effect_out); - output_offset += total_effect_out; - output_header.size.effect = static_cast(total_effect_out); - - return true; -} - -bool InfoUpdater::UpdateSplitterInfo(SplitterContext& splitter_context) { - std::size_t start_offset = input_offset; - std::size_t bytes_read{}; - // Update splitter context - if (!splitter_context.Update(in_params, input_offset, bytes_read)) { - LOG_ERROR(Audio, "Failed to update splitter context!"); - return false; - } - - const auto consumed = input_offset - start_offset; - - if (input_header.size.splitter != consumed) { - LOG_ERROR(Audio, "Splitters is an invalid size, expecting 0x{:X} but got 0x{:X}", - bytes_read, input_header.size.splitter); - return false; - } - - return true; -} - -Result InfoUpdater::UpdateMixes(MixContext& mix_context, std::size_t mix_buffer_count, - SplitterContext& splitter_context, EffectContext& effect_context) { - std::vector mix_in_params; - - if (!behavior_info.IsMixInParameterDirtyOnlyUpdateSupported()) { - // If we're not dirty, get ALL mix in parameters - const auto context_mix_count = mix_context.GetCount(); - const auto total_mix_in = context_mix_count * sizeof(MixInfo::InParams); - if (input_header.size.mixer != total_mix_in) { - LOG_ERROR(Audio, "Mixer is an invalid size, expecting 0x{:X} but got 0x{:X}", - total_mix_in, input_header.size.mixer); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - - if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, total_mix_in)) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - - mix_in_params.resize(context_mix_count); - std::memcpy(mix_in_params.data(), in_params.data() + input_offset, total_mix_in); - - input_offset += total_mix_in; - } else { - // Only update the "dirty" mixes - MixInfo::DirtyHeader dirty_header{}; - if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, - sizeof(MixInfo::DirtyHeader))) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - - std::memcpy(&dirty_header, in_params.data() + input_offset, sizeof(MixInfo::DirtyHeader)); - input_offset += sizeof(MixInfo::DirtyHeader); - - const auto total_mix_in = - dirty_header.mixer_count * sizeof(MixInfo::InParams) + sizeof(MixInfo::DirtyHeader); - - if (input_header.size.mixer != total_mix_in) { - LOG_ERROR(Audio, "Mixer is an invalid size, expecting 0x{:X} but got 0x{:X}", - total_mix_in, input_header.size.mixer); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - - if (dirty_header.mixer_count != 0) { - mix_in_params.resize(dirty_header.mixer_count); - std::memcpy(mix_in_params.data(), in_params.data() + input_offset, - mix_in_params.size() * sizeof(MixInfo::InParams)); - input_offset += mix_in_params.size() * sizeof(MixInfo::InParams); - } - } - - // Get our total input count - const auto mix_count = mix_in_params.size(); - - if (!behavior_info.IsMixInParameterDirtyOnlyUpdateSupported()) { - // Only verify our buffer count if we're not dirty - std::size_t total_buffer_count{}; - for (std::size_t i = 0; i < mix_count; i++) { - const auto& in = mix_in_params[i]; - total_buffer_count += in.buffer_count; - if (static_cast(in.dest_mix_id) > mix_count && - in.dest_mix_id != AudioCommon::NO_MIX && in.mix_id != AudioCommon::FINAL_MIX) { - LOG_ERROR( - Audio, - "Invalid mix destination, mix_id={:X}, dest_mix_id={:X}, mix_buffer_count={:X}", - in.mix_id, in.dest_mix_id, mix_buffer_count); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - } - - if (total_buffer_count > mix_buffer_count) { - LOG_ERROR(Audio, - "Too many mix buffers used! mix_buffer_count={:X}, requesting_buffers={:X}", - mix_buffer_count, total_buffer_count); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - } - - if (mix_buffer_count == 0) { - LOG_ERROR(Audio, "No mix buffers!"); - return AudioCommon::Audren::ERR_INVALID_PARAMETERS; - } - - bool should_sort = false; - for (std::size_t i = 0; i < mix_count; i++) { - const auto& mix_in = mix_in_params[i]; - std::size_t target_mix{}; - if (behavior_info.IsMixInParameterDirtyOnlyUpdateSupported()) { - target_mix = mix_in.mix_id; - } else { - // Non dirty supported games just use i instead of the actual mix_id - target_mix = i; - } - auto& mix_info = mix_context.GetInfo(target_mix); - auto& mix_info_params = mix_info.GetInParams(); - if (mix_info_params.in_use != mix_in.in_use) { - mix_info_params.in_use = mix_in.in_use; - mix_info.ResetEffectProcessingOrder(); - should_sort = true; - } - - if (mix_in.in_use) { - should_sort |= mix_info.Update(mix_context.GetEdgeMatrix(), mix_in, behavior_info, - splitter_context, effect_context); - } - } - - if (should_sort && behavior_info.IsSplitterSupported()) { - // Sort our splitter data - if (!mix_context.TsortInfo(splitter_context)) { - return AudioCommon::Audren::ERR_SPLITTER_SORT_FAILED; - } - } - - // TODO(ogniK): Sort when splitter is suppoorted - - return ResultSuccess; -} - -bool InfoUpdater::UpdateSinks(SinkContext& sink_context) { - const auto sink_count = sink_context.GetCount(); - std::vector sink_in_params(sink_count); - const auto total_sink_in = sink_count * sizeof(SinkInfo::InParams); - - if (input_header.size.sink != total_sink_in) { - LOG_ERROR(Audio, "Sinks are an invalid size, expecting 0x{:X} but got 0x{:X}", - total_sink_in, input_header.size.effect); - return false; - } - - if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, total_sink_in)) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - - std::memcpy(sink_in_params.data(), in_params.data() + input_offset, total_sink_in); - input_offset += total_sink_in; - - // TODO(ogniK): Properly update sinks - if (!sink_in_params.empty()) { - sink_context.UpdateMainSink(sink_in_params[0]); - } - - output_header.size.sink = static_cast(0x20 * sink_count); - output_offset += 0x20 * sink_count; - return true; -} - -bool InfoUpdater::UpdatePerformanceBuffer() { - output_header.size.performance = 0x10; - output_offset += 0x10; - return true; -} - -bool InfoUpdater::UpdateErrorInfo([[maybe_unused]] BehaviorInfo& in_behavior_info) { - const auto total_beahvior_info_out = sizeof(BehaviorInfo::OutParams); - - if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, total_beahvior_info_out)) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - - BehaviorInfo::OutParams behavior_info_out{}; - behavior_info.CopyErrorInfo(behavior_info_out); - - std::memcpy(out_params.data() + output_offset, &behavior_info_out, total_beahvior_info_out); - output_offset += total_beahvior_info_out; - output_header.size.behavior = total_beahvior_info_out; - - return true; -} - -struct RendererInfo { - u64_le elasped_frame_count{}; - INSERT_PADDING_WORDS(2); -}; -static_assert(sizeof(RendererInfo) == 0x10, "RendererInfo is an invalid size"); - -bool InfoUpdater::UpdateRendererInfo(std::size_t elapsed_frame_count) { - const auto total_renderer_info_out = sizeof(RendererInfo); - if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, total_renderer_info_out)) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - RendererInfo out{}; - out.elasped_frame_count = elapsed_frame_count; - std::memcpy(out_params.data() + output_offset, &out, total_renderer_info_out); - output_offset += total_renderer_info_out; - output_header.size.render_info = total_renderer_info_out; - - return true; -} - -bool InfoUpdater::CheckConsumedSize() const { - if (output_offset != out_params.size()) { - LOG_ERROR(Audio, "Output is not consumed! Consumed {}, but requires {}. {} bytes remaining", - output_offset, out_params.size(), out_params.size() - output_offset); - return false; - } - /*if (input_offset != in_params.size()) { - LOG_ERROR(Audio, "Input is not consumed!"); - return false; - }*/ - return true; -} - -bool InfoUpdater::WriteOutputHeader() { - if (!AudioCommon::CanConsumeBuffer(out_params.size(), 0, - sizeof(AudioCommon::UpdateDataHeader))) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - output_header.revision = AudioCommon::CURRENT_PROCESS_REVISION; - const auto& sz = output_header.size; - output_header.total_size += sz.behavior + sz.memory_pool + sz.voice + - sz.voice_channel_resource + sz.effect + sz.mixer + sz.sink + - sz.performance + sz.splitter + sz.render_info; - - std::memcpy(out_params.data(), &output_header, sizeof(AudioCommon::UpdateDataHeader)); - return true; -} - -} // namespace AudioCore diff --git a/src/audio_core/info_updater.h b/src/audio_core/info_updater.h deleted file mode 100644 index 17e66b0363..0000000000 --- a/src/audio_core/info_updater.h +++ /dev/null @@ -1,57 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include "audio_core/common.h" -#include "common/common_types.h" - -namespace AudioCore { - -class BehaviorInfo; -class ServerMemoryPoolInfo; -class VoiceContext; -class EffectContext; -class MixContext; -class SinkContext; -class SplitterContext; - -class InfoUpdater { -public: - // TODO(ogniK): Pass process handle when we support it - InfoUpdater(const std::vector& in_params_, std::vector& out_params_, - BehaviorInfo& behavior_info_); - ~InfoUpdater(); - - bool UpdateBehaviorInfo(BehaviorInfo& in_behavior_info); - bool UpdateMemoryPools(std::vector& memory_pool_info); - bool UpdateVoiceChannelResources(VoiceContext& voice_context); - bool UpdateVoices(VoiceContext& voice_context, - std::vector& memory_pool_info, - VAddr audio_codec_dsp_addr); - bool UpdateEffects(EffectContext& effect_context, bool is_active); - bool UpdateSplitterInfo(SplitterContext& splitter_context); - Result UpdateMixes(MixContext& mix_context, std::size_t mix_buffer_count, - SplitterContext& splitter_context, EffectContext& effect_context); - bool UpdateSinks(SinkContext& sink_context); - bool UpdatePerformanceBuffer(); - bool UpdateErrorInfo(BehaviorInfo& in_behavior_info); - bool UpdateRendererInfo(std::size_t elapsed_frame_count); - bool CheckConsumedSize() const; - - bool WriteOutputHeader(); - -private: - const std::vector& in_params; - std::vector& out_params; - BehaviorInfo& behavior_info; - - AudioCommon::UpdateDataHeader input_header{}; - AudioCommon::UpdateDataHeader output_header{}; - - std::size_t input_offset{sizeof(AudioCommon::UpdateDataHeader)}; - std::size_t output_offset{sizeof(AudioCommon::UpdateDataHeader)}; -}; - -} // namespace AudioCore diff --git a/src/audio_core/memory_pool.cpp b/src/audio_core/memory_pool.cpp deleted file mode 100644 index 627e5f15e6..0000000000 --- a/src/audio_core/memory_pool.cpp +++ /dev/null @@ -1,60 +0,0 @@ - -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include "audio_core/memory_pool.h" -#include "common/logging/log.h" - -namespace AudioCore { - -ServerMemoryPoolInfo::ServerMemoryPoolInfo() = default; -ServerMemoryPoolInfo::~ServerMemoryPoolInfo() = default; - -bool ServerMemoryPoolInfo::Update(const InParams& in_params, OutParams& out_params) { - // Our state does not need to be changed - if (in_params.state != State::RequestAttach && in_params.state != State::RequestDetach) { - return true; - } - - // Address or size is null - if (in_params.address == 0 || in_params.size == 0) { - LOG_ERROR(Audio, "Memory pool address or size is zero! address={:X}, size={:X}", - in_params.address, in_params.size); - return false; - } - - // Address or size is not aligned - if ((in_params.address % 0x1000) != 0 || (in_params.size % 0x1000) != 0) { - LOG_ERROR(Audio, "Memory pool address or size is not aligned! address={:X}, size={:X}", - in_params.address, in_params.size); - return false; - } - - if (in_params.state == State::RequestAttach) { - cpu_address = in_params.address; - size = in_params.size; - used = true; - out_params.state = State::Attached; - } else { - // Unexpected address - if (cpu_address != in_params.address) { - LOG_ERROR(Audio, "Memory pool address differs! Expecting {:X} but address is {:X}", - cpu_address, in_params.address); - return false; - } - - if (size != in_params.size) { - LOG_ERROR(Audio, "Memory pool size differs! Expecting {:X} but size is {:X}", size, - in_params.size); - return false; - } - - cpu_address = 0; - size = 0; - used = false; - out_params.state = State::Detached; - } - return true; -} - -} // namespace AudioCore diff --git a/src/audio_core/memory_pool.h b/src/audio_core/memory_pool.h deleted file mode 100644 index e71bc025bc..0000000000 --- a/src/audio_core/memory_pool.h +++ /dev/null @@ -1,51 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include "common/common_funcs.h" -#include "common/common_types.h" -#include "common/swap.h" - -namespace AudioCore { - -class ServerMemoryPoolInfo { -public: - ServerMemoryPoolInfo(); - ~ServerMemoryPoolInfo(); - - enum class State : u32_le { - Invalid = 0x0, - Aquired = 0x1, - RequestDetach = 0x2, - Detached = 0x3, - RequestAttach = 0x4, - Attached = 0x5, - Released = 0x6, - }; - - struct InParams { - u64_le address{}; - u64_le size{}; - State state{}; - INSERT_PADDING_WORDS(3); - }; - static_assert(sizeof(InParams) == 0x20, "InParams are an invalid size"); - - struct OutParams { - State state{}; - INSERT_PADDING_WORDS(3); - }; - static_assert(sizeof(OutParams) == 0x10, "OutParams are an invalid size"); - - bool Update(const InParams& in_params, OutParams& out_params); - -private: - // There's another entry here which is the DSP address, however since we're not talking to the - // DSP we can just use the same address provided by the guest without needing to remap - u64_le cpu_address{}; - u64_le size{}; - bool used{}; -}; - -} // namespace AudioCore diff --git a/src/audio_core/mix_context.cpp b/src/audio_core/mix_context.cpp deleted file mode 100644 index bcaa7afabd..0000000000 --- a/src/audio_core/mix_context.cpp +++ /dev/null @@ -1,297 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include - -#include "audio_core/behavior_info.h" -#include "audio_core/common.h" -#include "audio_core/effect_context.h" -#include "audio_core/mix_context.h" -#include "audio_core/splitter_context.h" - -namespace AudioCore { -MixContext::MixContext() = default; -MixContext::~MixContext() = default; - -void MixContext::Initialize(const BehaviorInfo& behavior_info, std::size_t mix_count, - std::size_t effect_count) { - info_count = mix_count; - infos.resize(info_count); - auto& final_mix = GetInfo(AudioCommon::FINAL_MIX); - final_mix.GetInParams().mix_id = AudioCommon::FINAL_MIX; - sorted_info.reserve(infos.size()); - for (auto& info : infos) { - sorted_info.push_back(&info); - } - - for (auto& info : infos) { - info.SetEffectCount(effect_count); - } - - // Only initialize our edge matrix and node states if splitters are supported - if (behavior_info.IsSplitterSupported()) { - node_states.Initialize(mix_count); - edge_matrix.Initialize(mix_count); - } -} - -void MixContext::UpdateDistancesFromFinalMix() { - // Set all distances to be invalid - for (std::size_t i = 0; i < info_count; i++) { - GetInfo(i).GetInParams().final_mix_distance = AudioCommon::NO_FINAL_MIX; - } - - for (std::size_t i = 0; i < info_count; i++) { - auto& info = GetInfo(i); - auto& in_params = info.GetInParams(); - // Populate our sorted info - sorted_info[i] = &info; - - if (!in_params.in_use) { - continue; - } - - auto mix_id = in_params.mix_id; - // Needs to be referenced out of scope - s32 distance_to_final_mix{AudioCommon::FINAL_MIX}; - for (; distance_to_final_mix < static_cast(info_count); distance_to_final_mix++) { - if (mix_id == AudioCommon::FINAL_MIX) { - // If we're at the final mix, we're done - break; - } else if (mix_id == AudioCommon::NO_MIX) { - // If we have no more mix ids, we're done - distance_to_final_mix = AudioCommon::NO_FINAL_MIX; - break; - } else { - const auto& dest_mix = GetInfo(mix_id); - const auto dest_mix_distance = dest_mix.GetInParams().final_mix_distance; - - if (dest_mix_distance == AudioCommon::NO_FINAL_MIX) { - // If our current mix isn't pointing to a final mix, follow through - mix_id = dest_mix.GetInParams().dest_mix_id; - } else { - // Our current mix + 1 = final distance - distance_to_final_mix = dest_mix_distance + 1; - break; - } - } - } - - // If we're out of range for our distance, mark it as no final mix - if (distance_to_final_mix >= static_cast(info_count)) { - distance_to_final_mix = AudioCommon::NO_FINAL_MIX; - } - - in_params.final_mix_distance = distance_to_final_mix; - } -} - -void MixContext::CalcMixBufferOffset() { - s32 offset{}; - for (std::size_t i = 0; i < info_count; i++) { - auto& info = GetSortedInfo(i); - auto& in_params = info.GetInParams(); - if (in_params.in_use) { - // Only update if in use - in_params.buffer_offset = offset; - offset += in_params.buffer_count; - } - } -} - -void MixContext::SortInfo() { - // Get the distance to the final mix - UpdateDistancesFromFinalMix(); - - // Sort based on the distance to the final mix - std::sort(sorted_info.begin(), sorted_info.end(), - [](const ServerMixInfo* lhs, const ServerMixInfo* rhs) { - return lhs->GetInParams().final_mix_distance > - rhs->GetInParams().final_mix_distance; - }); - - // Calculate the mix buffer offset - CalcMixBufferOffset(); -} - -bool MixContext::TsortInfo(SplitterContext& splitter_context) { - // If we're not using mixes, just calculate the mix buffer offset - if (!splitter_context.UsingSplitter()) { - CalcMixBufferOffset(); - return true; - } - // Sort our node states - if (!node_states.Tsort(edge_matrix)) { - return false; - } - - // Get our sorted list - const auto sorted_list = node_states.GetIndexList(); - std::size_t info_id{}; - for (auto itr = sorted_list.rbegin(); itr != sorted_list.rend(); ++itr) { - // Set our sorted info - sorted_info[info_id++] = &GetInfo(*itr); - } - - // Calculate the mix buffer offset - CalcMixBufferOffset(); - return true; -} - -std::size_t MixContext::GetCount() const { - return info_count; -} - -ServerMixInfo& MixContext::GetInfo(std::size_t i) { - ASSERT(i < info_count); - return infos.at(i); -} - -const ServerMixInfo& MixContext::GetInfo(std::size_t i) const { - ASSERT(i < info_count); - return infos.at(i); -} - -ServerMixInfo& MixContext::GetSortedInfo(std::size_t i) { - ASSERT(i < info_count); - return *sorted_info.at(i); -} - -const ServerMixInfo& MixContext::GetSortedInfo(std::size_t i) const { - ASSERT(i < info_count); - return *sorted_info.at(i); -} - -ServerMixInfo& MixContext::GetFinalMixInfo() { - return infos.at(AudioCommon::FINAL_MIX); -} - -const ServerMixInfo& MixContext::GetFinalMixInfo() const { - return infos.at(AudioCommon::FINAL_MIX); -} - -EdgeMatrix& MixContext::GetEdgeMatrix() { - return edge_matrix; -} - -const EdgeMatrix& MixContext::GetEdgeMatrix() const { - return edge_matrix; -} - -ServerMixInfo::ServerMixInfo() { - Cleanup(); -} -ServerMixInfo::~ServerMixInfo() = default; - -const ServerMixInfo::InParams& ServerMixInfo::GetInParams() const { - return in_params; -} - -ServerMixInfo::InParams& ServerMixInfo::GetInParams() { - return in_params; -} - -bool ServerMixInfo::Update(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in, - BehaviorInfo& behavior_info, SplitterContext& splitter_context, - EffectContext& effect_context) { - in_params.volume = mix_in.volume; - in_params.sample_rate = mix_in.sample_rate; - in_params.buffer_count = mix_in.buffer_count; - in_params.in_use = mix_in.in_use; - in_params.mix_id = mix_in.mix_id; - in_params.node_id = mix_in.node_id; - for (std::size_t i = 0; i < mix_in.mix_volume.size(); i++) { - std::copy(mix_in.mix_volume[i].begin(), mix_in.mix_volume[i].end(), - in_params.mix_volume[i].begin()); - } - - bool require_sort = false; - - if (behavior_info.IsSplitterSupported()) { - require_sort = UpdateConnection(edge_matrix, mix_in, splitter_context); - } else { - in_params.dest_mix_id = mix_in.dest_mix_id; - in_params.splitter_id = AudioCommon::NO_SPLITTER; - } - - ResetEffectProcessingOrder(); - const auto effect_count = effect_context.GetCount(); - for (std::size_t i = 0; i < effect_count; i++) { - auto* effect_info = effect_context.GetInfo(i); - if (effect_info->GetMixID() == in_params.mix_id) { - effect_processing_order[effect_info->GetProcessingOrder()] = static_cast(i); - } - } - - // TODO(ogniK): Update effect processing order - return require_sort; -} - -bool ServerMixInfo::HasAnyConnection() const { - return in_params.splitter_id != AudioCommon::NO_SPLITTER || - in_params.mix_id != AudioCommon::NO_MIX; -} - -void ServerMixInfo::Cleanup() { - in_params.volume = 0.0f; - in_params.sample_rate = 0; - in_params.buffer_count = 0; - in_params.in_use = false; - in_params.mix_id = AudioCommon::NO_MIX; - in_params.node_id = 0; - in_params.buffer_offset = 0; - in_params.dest_mix_id = AudioCommon::NO_MIX; - in_params.splitter_id = AudioCommon::NO_SPLITTER; - std::memset(in_params.mix_volume.data(), 0, sizeof(float) * in_params.mix_volume.size()); -} - -void ServerMixInfo::SetEffectCount(std::size_t count) { - effect_processing_order.resize(count); - ResetEffectProcessingOrder(); -} - -void ServerMixInfo::ResetEffectProcessingOrder() { - for (auto& order : effect_processing_order) { - order = AudioCommon::NO_EFFECT_ORDER; - } -} - -s32 ServerMixInfo::GetEffectOrder(std::size_t i) const { - return effect_processing_order.at(i); -} - -bool ServerMixInfo::UpdateConnection(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in, - SplitterContext& splitter_context) { - // Mixes are identical - if (in_params.dest_mix_id == mix_in.dest_mix_id && - in_params.splitter_id == mix_in.splitter_id && - ((in_params.splitter_id == AudioCommon::NO_SPLITTER) || - !splitter_context.GetInfo(in_params.splitter_id).HasNewConnection())) { - return false; - } - // Remove current edges for mix id - edge_matrix.RemoveEdges(in_params.mix_id); - if (mix_in.dest_mix_id != AudioCommon::NO_MIX) { - // If we have a valid destination mix id, set our edge matrix - edge_matrix.Connect(in_params.mix_id, mix_in.dest_mix_id); - } else if (mix_in.splitter_id != AudioCommon::NO_SPLITTER) { - // Recurse our splitter linked and set our edges - auto& splitter_info = splitter_context.GetInfo(mix_in.splitter_id); - const auto length = splitter_info.GetLength(); - for (s32 i = 0; i < length; i++) { - const auto* splitter_destination = - splitter_context.GetDestinationData(mix_in.splitter_id, i); - if (splitter_destination == nullptr) { - continue; - } - if (splitter_destination->ValidMixId()) { - edge_matrix.Connect(in_params.mix_id, splitter_destination->GetMixId()); - } - } - } - in_params.dest_mix_id = mix_in.dest_mix_id; - in_params.splitter_id = mix_in.splitter_id; - return true; -} - -} // namespace AudioCore diff --git a/src/audio_core/mix_context.h b/src/audio_core/mix_context.h deleted file mode 100644 index 3939c77e93..0000000000 --- a/src/audio_core/mix_context.h +++ /dev/null @@ -1,113 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include -#include "audio_core/common.h" -#include "audio_core/splitter_context.h" -#include "common/common_funcs.h" -#include "common/common_types.h" - -namespace AudioCore { -class BehaviorInfo; -class EffectContext; - -class MixInfo { -public: - struct DirtyHeader { - u32_le magic{}; - u32_le mixer_count{}; - INSERT_PADDING_BYTES(0x18); - }; - static_assert(sizeof(DirtyHeader) == 0x20, "MixInfo::DirtyHeader is an invalid size"); - - struct InParams { - float_le volume{}; - s32_le sample_rate{}; - s32_le buffer_count{}; - bool in_use{}; - INSERT_PADDING_BYTES(3); - s32_le mix_id{}; - s32_le effect_count{}; - u32_le node_id{}; - INSERT_PADDING_WORDS(2); - std::array, AudioCommon::MAX_MIX_BUFFERS> - mix_volume{}; - s32_le dest_mix_id{}; - s32_le splitter_id{}; - INSERT_PADDING_WORDS(1); - }; - static_assert(sizeof(MixInfo::InParams) == 0x930, "MixInfo::InParams is an invalid size"); -}; - -class ServerMixInfo { -public: - struct InParams { - float volume{}; - s32 sample_rate{}; - s32 buffer_count{}; - bool in_use{}; - s32 mix_id{}; - u32 node_id{}; - std::array, AudioCommon::MAX_MIX_BUFFERS> - mix_volume{}; - s32 dest_mix_id{}; - s32 splitter_id{}; - s32 buffer_offset{}; - s32 final_mix_distance{}; - }; - ServerMixInfo(); - ~ServerMixInfo(); - - [[nodiscard]] const ServerMixInfo::InParams& GetInParams() const; - [[nodiscard]] ServerMixInfo::InParams& GetInParams(); - - bool Update(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in, - BehaviorInfo& behavior_info, SplitterContext& splitter_context, - EffectContext& effect_context); - [[nodiscard]] bool HasAnyConnection() const; - void Cleanup(); - void SetEffectCount(std::size_t count); - void ResetEffectProcessingOrder(); - [[nodiscard]] s32 GetEffectOrder(std::size_t i) const; - -private: - std::vector effect_processing_order; - InParams in_params{}; - bool UpdateConnection(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in, - SplitterContext& splitter_context); -}; - -class MixContext { -public: - MixContext(); - ~MixContext(); - - void Initialize(const BehaviorInfo& behavior_info, std::size_t mix_count, - std::size_t effect_count); - void SortInfo(); - bool TsortInfo(SplitterContext& splitter_context); - - [[nodiscard]] std::size_t GetCount() const; - [[nodiscard]] ServerMixInfo& GetInfo(std::size_t i); - [[nodiscard]] const ServerMixInfo& GetInfo(std::size_t i) const; - [[nodiscard]] ServerMixInfo& GetSortedInfo(std::size_t i); - [[nodiscard]] const ServerMixInfo& GetSortedInfo(std::size_t i) const; - [[nodiscard]] ServerMixInfo& GetFinalMixInfo(); - [[nodiscard]] const ServerMixInfo& GetFinalMixInfo() const; - [[nodiscard]] EdgeMatrix& GetEdgeMatrix(); - [[nodiscard]] const EdgeMatrix& GetEdgeMatrix() const; - -private: - void CalcMixBufferOffset(); - void UpdateDistancesFromFinalMix(); - - NodeStates node_states{}; - EdgeMatrix edge_matrix{}; - std::size_t info_count{}; - std::vector infos{}; - std::vector sorted_info{}; -}; -} // namespace AudioCore diff --git a/src/audio_core/null_sink.h b/src/audio_core/null_sink.h deleted file mode 100644 index 37b2f7eff2..0000000000 --- a/src/audio_core/null_sink.h +++ /dev/null @@ -1,32 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include "audio_core/sink.h" - -namespace AudioCore { - -class NullSink final : public Sink { -public: - explicit NullSink(std::string_view) {} - ~NullSink() override = default; - - SinkStream& AcquireSinkStream(u32 /*sample_rate*/, u32 /*num_channels*/, - const std::string& /*name*/) override { - return null_sink_stream; - } - -private: - struct NullSinkStreamImpl final : SinkStream { - void EnqueueSamples(u32 /*num_channels*/, const std::vector& /*samples*/) override {} - - std::size_t SamplesInQueue(u32 /*num_channels*/) const override { - return 0; - } - - void Flush() override {} - } null_sink_stream; -}; - -} // namespace AudioCore diff --git a/src/audio_core/out/audio_out.cpp b/src/audio_core/out/audio_out.cpp new file mode 100644 index 0000000000..9a8d8a7421 --- /dev/null +++ b/src/audio_core/out/audio_out.cpp @@ -0,0 +1,100 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/audio_out_manager.h" +#include "audio_core/out/audio_out.h" +#include "core/hle/kernel/k_event.h" + +namespace AudioCore::AudioOut { + +Out::Out(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_) + : manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event, + session_id_} {} + +void Out::Free() { + std::scoped_lock l{parent_mutex}; + manager.ReleaseSessionId(system.GetSessionId()); +} + +System& Out::GetSystem() { + return system; +} + +AudioOut::State Out::GetState() { + std::scoped_lock l{parent_mutex}; + return system.GetState(); +} + +Result Out::StartSystem() { + std::scoped_lock l{parent_mutex}; + return system.Start(); +} + +void Out::StartSession() { + std::scoped_lock l{parent_mutex}; + system.StartSession(); +} + +Result Out::StopSystem() { + std::scoped_lock l{parent_mutex}; + return system.Stop(); +} + +Result Out::AppendBuffer(const AudioOutBuffer& buffer, const u64 tag) { + std::scoped_lock l{parent_mutex}; + + if (system.AppendBuffer(buffer, tag)) { + return ResultSuccess; + } + return Service::Audio::ERR_BUFFER_COUNT_EXCEEDED; +} + +void Out::ReleaseAndRegisterBuffers() { + std::scoped_lock l{parent_mutex}; + if (system.GetState() == State::Started) { + system.ReleaseBuffers(); + system.RegisterBuffers(); + } +} + +bool Out::FlushAudioOutBuffers() { + std::scoped_lock l{parent_mutex}; + return system.FlushAudioOutBuffers(); +} + +u32 Out::GetReleasedBuffers(std::span tags) { + std::scoped_lock l{parent_mutex}; + return system.GetReleasedBuffers(tags); +} + +Kernel::KReadableEvent& Out::GetBufferEvent() { + std::scoped_lock l{parent_mutex}; + return event->GetReadableEvent(); +} + +f32 Out::GetVolume() { + std::scoped_lock l{parent_mutex}; + return system.GetVolume(); +} + +void Out::SetVolume(const f32 volume) { + std::scoped_lock l{parent_mutex}; + system.SetVolume(volume); +} + +bool Out::ContainsAudioBuffer(const u64 tag) { + std::scoped_lock l{parent_mutex}; + return system.ContainsAudioBuffer(tag); +} + +u32 Out::GetBufferCount() { + std::scoped_lock l{parent_mutex}; + return system.GetBufferCount(); +} + +u64 Out::GetPlayedSampleCount() { + std::scoped_lock l{parent_mutex}; + return system.GetPlayedSampleCount(); +} + +} // namespace AudioCore::AudioOut diff --git a/src/audio_core/out/audio_out.h b/src/audio_core/out/audio_out.h new file mode 100644 index 0000000000..f6b9216451 --- /dev/null +++ b/src/audio_core/out/audio_out.h @@ -0,0 +1,147 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/out/audio_out_system.h" + +namespace Core { +class System; +} + +namespace Kernel { +class KEvent; +class KReadableEvent; +} // namespace Kernel + +namespace AudioCore::AudioOut { +class Manager; + +/** + * Interface between the service and audio out system. Mainly responsible for forwarding service + * calls to the system. + */ +class Out { +public: + explicit Out(Core::System& system, Manager& manager, Kernel::KEvent* event, size_t session_id); + + /** + * Free this audio out from the audio out manager. + */ + void Free(); + + /** + * Get this audio out's system. + */ + System& GetSystem(); + + /** + * Get the current state. + * + * @return Started or Stopped. + */ + AudioOut::State GetState(); + + /** + * Start the system + * + * @return Result code + */ + Result StartSystem(); + + /** + * Start the system's device session. + */ + void StartSession(); + + /** + * Stop the system. + * + * @return Result code + */ + Result StopSystem(); + + /** + * Append a new buffer to the system, the buffer event will be signalled when it is filled. + * + * @param buffer - The new buffer to append. + * @param tag - Unique tag for this buffer. + * @return Result code. + */ + Result AppendBuffer(const AudioOutBuffer& buffer, u64 tag); + + /** + * Release all completed buffers, and register any appended. + */ + void ReleaseAndRegisterBuffers(); + + /** + * Flush all buffers. + */ + bool FlushAudioOutBuffers(); + + /** + * Get all of the currently released buffers. + * + * @param tags - Output container for the buffer tags which were released. + * @return The number of buffers released. + */ + u32 GetReleasedBuffers(std::span tags); + + /** + * Get the buffer event for this audio out, this event will be signalled when a buffer is + * filled. + * @return The buffer event. + */ + Kernel::KReadableEvent& GetBufferEvent(); + + /** + * Get the current system volume. + * + * @return The current volume. + */ + f32 GetVolume(); + + /** + * Set the system volume. + * + * @param volume - The volume to set. + */ + void SetVolume(f32 volume); + + /** + * Check if a buffer is in the system. + * + * @param tag - The tag to search for. + * @return True if the buffer is in the system, otherwise false. + */ + bool ContainsAudioBuffer(u64 tag); + + /** + * Get the maximum number of buffers. + * + * @return The maximum number of buffers. + */ + u32 GetBufferCount(); + + /** + * Get the total played sample count for this audio out. + * + * @return The played sample count. + */ + u64 GetPlayedSampleCount(); + +private: + /// The AudioOut::Manager this audio out is registered with + Manager& manager; + /// Manager's mutex + std::recursive_mutex& parent_mutex; + /// Buffer event, signalled when buffers are ready to be released + Kernel::KEvent* event; + /// Main audio out system + System system; +}; + +} // namespace AudioCore::AudioOut diff --git a/src/audio_core/out/audio_out_system.cpp b/src/audio_core/out/audio_out_system.cpp new file mode 100644 index 0000000000..35afddf06d --- /dev/null +++ b/src/audio_core/out/audio_out_system.cpp @@ -0,0 +1,207 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "audio_core/audio_event.h" +#include "audio_core/audio_manager.h" +#include "audio_core/out/audio_out_system.h" +#include "common/logging/log.h" +#include "core/core.h" +#include "core/core_timing.h" +#include "core/hle/kernel/k_event.h" + +namespace AudioCore::AudioOut { + +System::System(Core::System& system_, Kernel::KEvent* event_, size_t session_id_) + : system{system_}, buffer_event{event_}, + session_id{session_id_}, session{std::make_unique(system_)} {} + +System::~System() { + Finalize(); +} + +void System::Finalize() { + Stop(); + session->Finalize(); + buffer_event->GetWritableEvent().Signal(); +} + +std::string_view System::GetDefaultOutputDeviceName() { + return "DeviceOut"; +} + +Result System::IsConfigValid(std::string_view device_name, const AudioOutParameter& in_params) { + if ((device_name.size() > 0) && (device_name != GetDefaultOutputDeviceName())) { + return Service::Audio::ERR_INVALID_DEVICE_NAME; + } + + if (in_params.sample_rate != TargetSampleRate && in_params.sample_rate > 0) { + return Service::Audio::ERR_INVALID_SAMPLE_RATE; + } + + if (in_params.channel_count == 0 || in_params.channel_count == 2 || + in_params.channel_count == 6) { + return ResultSuccess; + } + + return Service::Audio::ERR_INVALID_CHANNEL_COUNT; +} + +Result System::Initialize(std::string& device_name, const AudioOutParameter& in_params, u32 handle_, + u64& applet_resource_user_id_) { + auto result = IsConfigValid(device_name, in_params); + if (result.IsError()) { + return result; + } + + handle = handle_; + applet_resource_user_id = applet_resource_user_id_; + if (device_name.empty() || device_name[0] == '\0') { + name = std::string(GetDefaultOutputDeviceName()); + } else { + name = std::move(device_name); + } + + sample_rate = TargetSampleRate; + sample_format = SampleFormat::PcmInt16; + channel_count = in_params.channel_count <= 2 ? 2 : 6; + volume = 1.0f; + return ResultSuccess; +} + +void System::StartSession() { + session->Start(); +} + +size_t System::GetSessionId() const { + return session_id; +} + +Result System::Start() { + if (state != State::Stopped) { + return Service::Audio::ERR_OPERATION_FAILED; + } + + session->Initialize(name, sample_format, channel_count, session_id, handle, + applet_resource_user_id, Sink::StreamType::Out); + session->SetVolume(volume); + session->Start(); + state = State::Started; + + std::vector buffers_to_flush{}; + buffers.RegisterBuffers(buffers_to_flush); + session->AppendBuffers(buffers_to_flush); + + return ResultSuccess; +} + +Result System::Stop() { + if (state == State::Started) { + session->Stop(); + session->SetVolume(0.0f); + state = State::Stopped; + } + + return ResultSuccess; +} + +bool System::AppendBuffer(const AudioOutBuffer& buffer, u64 tag) { + if (buffers.GetTotalBufferCount() == BufferCount) { + return false; + } + + AudioBuffer new_buffer{ + .played_timestamp = 0, .samples = buffer.samples, .tag = tag, .size = buffer.size}; + + buffers.AppendBuffer(new_buffer); + RegisterBuffers(); + + return true; +} + +void System::RegisterBuffers() { + if (state == State::Started) { + std::vector registered_buffers{}; + buffers.RegisterBuffers(registered_buffers); + session->AppendBuffers(registered_buffers); + } +} + +void System::ReleaseBuffers() { + bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)}; + if (signal) { + // Signal if any buffer was released, or if none are registered, we need more. + buffer_event->GetWritableEvent().Signal(); + } +} + +u32 System::GetReleasedBuffers(std::span tags) { + return buffers.GetReleasedBuffers(tags); +} + +bool System::FlushAudioOutBuffers() { + if (state != State::Started) { + return false; + } + + u32 buffers_released{}; + buffers.FlushBuffers(buffers_released); + + if (buffers_released > 0) { + buffer_event->GetWritableEvent().Signal(); + } + return true; +} + +u16 System::GetChannelCount() const { + return channel_count; +} + +u32 System::GetSampleRate() const { + return sample_rate; +} + +SampleFormat System::GetSampleFormat() const { + return sample_format; +} + +State System::GetState() { + switch (state) { + case State::Started: + case State::Stopped: + return state; + default: + LOG_ERROR(Service_Audio, "AudioOut invalid state!"); + state = State::Stopped; + break; + } + return state; +} + +std::string System::GetName() const { + return name; +} + +f32 System::GetVolume() const { + return volume; +} + +void System::SetVolume(const f32 volume_) { + volume = volume_; + session->SetVolume(volume_); +} + +bool System::ContainsAudioBuffer(const u64 tag) { + return buffers.ContainsBuffer(tag); +} + +u32 System::GetBufferCount() { + return buffers.GetAppendedRegisteredCount(); +} + +u64 System::GetPlayedSampleCount() const { + return session->GetPlayedSampleCount(); +} + +} // namespace AudioCore::AudioOut diff --git a/src/audio_core/out/audio_out_system.h b/src/audio_core/out/audio_out_system.h new file mode 100644 index 0000000000..4ca2f3417f --- /dev/null +++ b/src/audio_core/out/audio_out_system.h @@ -0,0 +1,257 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include +#include + +#include "audio_core/common/common.h" +#include "audio_core/device/audio_buffers.h" +#include "audio_core/device/device_session.h" +#include "core/hle/service/audio/errors.h" + +namespace Core { +class System; +} + +namespace Kernel { +class KEvent; +} + +namespace AudioCore::AudioOut { + +constexpr SessionTypes SessionType = SessionTypes::AudioOut; + +struct AudioOutParameter { + /* 0x0 */ s32_le sample_rate; + /* 0x4 */ u16_le channel_count; + /* 0x6 */ u16_le reserved; +}; +static_assert(sizeof(AudioOutParameter) == 0x8, "AudioOutParameter is an invalid size"); + +struct AudioOutParameterInternal { + /* 0x0 */ u32_le sample_rate; + /* 0x4 */ u32_le channel_count; + /* 0x8 */ u32_le sample_format; + /* 0xC */ u32_le state; +}; +static_assert(sizeof(AudioOutParameterInternal) == 0x10, + "AudioOutParameterInternal is an invalid size"); + +struct AudioOutBuffer { + /* 0x00 */ AudioOutBuffer* next; + /* 0x08 */ VAddr samples; + /* 0x10 */ u64 capacity; + /* 0x18 */ u64 size; + /* 0x20 */ u64 offset; +}; +static_assert(sizeof(AudioOutBuffer) == 0x28, "AudioOutBuffer is an invalid size"); + +enum class State { + Started, + Stopped, +}; + +/** + * Controls and drives audio output. + */ +class System { +public: + explicit System(Core::System& system, Kernel::KEvent* event, size_t session_id); + ~System(); + + /** + * Get the default audio output device name. + * + * @return The default audio output device name. + */ + std::string_view GetDefaultOutputDeviceName(); + + /** + * Is the given initialize config valid? + * + * @param device_name - The name of the requested output device. + * @param in_params - Input parameters, see AudioOutParameter. + * @return Result code. + */ + Result IsConfigValid(std::string_view device_name, const AudioOutParameter& in_params); + + /** + * Initialize this system. + * + * @param device_name - The name of the requested output device. + * @param in_params - Input parameters, see AudioOutParameter. + * @param handle - Unused. + * @param applet_resource_user_id - Unused. + * @return Result code. + */ + Result Initialize(std::string& device_name, const AudioOutParameter& in_params, u32 handle, + u64& applet_resource_user_id); + + /** + * Start this system. + * + * @return Result code. + */ + Result Start(); + + /** + * Stop this system. + * + * @return Result code. + */ + Result Stop(); + + /** + * Finalize this system. + */ + void Finalize(); + + /** + * Start this system's device session. + */ + void StartSession(); + + /** + * Get this system's id. + */ + size_t GetSessionId() const; + + /** + * Append a new buffer to the device. + * + * @param buffer - New buffer to append. + * @param tag - Unique tag of the buffer. + * @return True if the buffer was appended, otherwise false. + */ + bool AppendBuffer(const AudioOutBuffer& buffer, u64 tag); + + /** + * Register all appended buffers. + */ + void RegisterBuffers(); + + /** + * Release all registered buffers. + */ + void ReleaseBuffers(); + + /** + * Get all released buffers. + * + * @param tags - Container to be filled with the released buffers' tags. + * @return The number of buffers released. + */ + u32 GetReleasedBuffers(std::span tags); + + /** + * Flush all appended and registered buffers. + * + * @return True if buffers were successfully flushed, otherwise false. + */ + bool FlushAudioOutBuffers(); + + /** + * Get this system's current channel count. + * + * @return The channel count. + */ + u16 GetChannelCount() const; + + /** + * Get this system's current sample rate. + * + * @return The sample rate. + */ + u32 GetSampleRate() const; + + /** + * Get this system's current sample format. + * + * @return The sample format. + */ + SampleFormat GetSampleFormat() const; + + /** + * Get this system's current state. + * + * @return The current state. + */ + State GetState(); + + /** + * Get this system's name. + * + * @return The system's name. + */ + std::string GetName() const; + + /** + * Get this system's current volume. + * + * @return The system's current volume. + */ + f32 GetVolume() const; + + /** + * Set this system's current volume. + * + * @param The new volume. + */ + void SetVolume(f32 volume); + + /** + * Does the system contain this buffer? + * + * @param tag - Unique tag to search for. + * @return True if the buffer is in the system, otherwise false. + */ + bool ContainsAudioBuffer(u64 tag); + + /** + * Get the maximum number of usable buffers (default 32). + * + * @return The number of buffers. + */ + u32 GetBufferCount(); + + /** + * Get the total number of samples played by this system. + * + * @return The number of samples. + */ + u64 GetPlayedSampleCount() const; + +private: + /// Core system + Core::System& system; + /// (Unused) + u32 handle{}; + /// (Unused) + u64 applet_resource_user_id{}; + /// Buffer event, signalled when a buffer is ready + Kernel::KEvent* buffer_event; + /// Session id of this system + size_t session_id{}; + /// Device session for this system + std::unique_ptr session; + /// Audio buffers in use by this system + AudioBuffers buffers{BufferCount}; + /// Sample rate of this system + u32 sample_rate{}; + /// Sample format of this system + SampleFormat sample_format{SampleFormat::PcmInt16}; + /// Channel count of this system + u16 channel_count{}; + /// State of this system + std::atomic state{State::Stopped}; + /// Name of this system + std::string name{}; + /// Volume of this system + f32 volume{1.0f}; +}; + +} // namespace AudioCore::AudioOut diff --git a/src/audio_core/renderer/adsp/adsp.cpp b/src/audio_core/renderer/adsp/adsp.cpp new file mode 100644 index 0000000000..e05a22d863 --- /dev/null +++ b/src/audio_core/renderer/adsp/adsp.cpp @@ -0,0 +1,118 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/adsp/adsp.h" +#include "audio_core/renderer/adsp/command_buffer.h" +#include "audio_core/sink/sink.h" +#include "common/logging/log.h" +#include "core/core.h" +#include "core/core_timing.h" +#include "core/core_timing_util.h" +#include "core/memory.h" + +namespace AudioCore::AudioRenderer::ADSP { + +ADSP::ADSP(Core::System& system_, Sink::Sink& sink_) + : system{system_}, memory{system.Memory()}, sink{sink_} {} + +ADSP::~ADSP() { + ClearCommandBuffers(); +} + +State ADSP::GetState() const { + if (running) { + return State::Started; + } + return State::Stopped; +} + +AudioRenderer_Mailbox* ADSP::GetRenderMailbox() { + return &render_mailbox; +} + +void ADSP::ClearRemainCount(const u32 session_id) { + render_mailbox.ClearRemainCount(session_id); +} + +u64 ADSP::GetSignalledTick() const { + return render_mailbox.GetSignalledTick(); +} + +u64 ADSP::GetTimeTaken() const { + return render_mailbox.GetRenderTimeTaken(); +} + +u64 ADSP::GetRenderTimeTaken(const u32 session_id) { + return render_mailbox.GetCommandBuffer(session_id).render_time_taken; +} + +u32 ADSP::GetRemainCommandCount(const u32 session_id) const { + return render_mailbox.GetRemainCommandCount(session_id); +} + +void ADSP::SendCommandBuffer(const u32 session_id, CommandBuffer& command_buffer) { + render_mailbox.SetCommandBuffer(session_id, command_buffer); +} + +u64 ADSP::GetRenderingStartTick(const u32 session_id) { + return render_mailbox.GetSignalledTick() + + render_mailbox.GetCommandBuffer(session_id).render_time_taken; +} + +bool ADSP::Start() { + if (running) { + return running; + } + + running = true; + systems_active++; + audio_renderer = std::make_unique(system); + audio_renderer->Start(&render_mailbox); + render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_InitializeOK); + if (render_mailbox.HostWaitMessage() != RenderMessage::AudioRenderer_InitializeOK) { + LOG_ERROR( + Service_Audio, + "Host Audio Renderer -- Failed to receive initialize message response from ADSP!"); + } + return running; +} + +void ADSP::Stop() { + systems_active--; + if (running && systems_active == 0) { + { + std::scoped_lock l{mailbox_lock}; + render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_Shutdown); + if (render_mailbox.HostWaitMessage() != RenderMessage::AudioRenderer_Shutdown) { + LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown " + "message response from ADSP!"); + } + } + audio_renderer->Stop(); + running = false; + } +} + +void ADSP::Signal() { + const auto signalled_tick{system.CoreTiming().GetClockTicks()}; + render_mailbox.SetSignalledTick(signalled_tick); + render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_Render); +} + +void ADSP::Wait() { + std::scoped_lock l{mailbox_lock}; + auto response{render_mailbox.HostWaitMessage()}; + if (response != RenderMessage::AudioRenderer_RenderResponse) { + LOG_ERROR(Service_Audio, "Invalid ADSP response message, expected 0x{:02X}, got 0x{:02X}", + static_cast(RenderMessage::AudioRenderer_RenderResponse), + static_cast(response)); + } + + ClearCommandBuffers(); +} + +void ADSP::ClearCommandBuffers() { + render_mailbox.ClearCommandBuffers(); +} + +} // namespace AudioCore::AudioRenderer::ADSP diff --git a/src/audio_core/renderer/adsp/adsp.h b/src/audio_core/renderer/adsp/adsp.h new file mode 100644 index 0000000000..4dfcef4a51 --- /dev/null +++ b/src/audio_core/renderer/adsp/adsp.h @@ -0,0 +1,173 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/renderer/adsp/audio_renderer.h" +#include "common/common_types.h" + +namespace Core { +namespace Memory { +class Memory; +} +class System; +} // namespace Core + +namespace AudioCore { +namespace Sink { +class Sink; +} + +namespace AudioRenderer::ADSP { +struct CommandBuffer; + +enum class State { + Started, + Stopped, +}; + +/** + * Represents the ADSP embedded within the audio sysmodule. + * This is a 32-bit Linux4Tegra kernel from nVidia, which is launched with the sysmodule on boot. + * + * The kernel will run apps you program for it, Nintendo have the following: + * + * Gmix - Responsible for mixing final audio and sending it out to hardware. This is last place all + * audio samples end up, and we skip it entirely, since we have very different backends and + * mixing is implicitly handled by the OS (but also due to lack of research/simplicity). + * + * AudioRenderer - Receives command lists generated by the audio render + * system, processes them, and sends the samples to Gmix. + * + * OpusDecoder - Contains libopus, and controls processing Opus audio and sends it to Gmix. + * Not much research done here, TODO if needed. + * + * We only implement the AudioRenderer for now. + * + * Communication for the apps is done through mailboxes, and some shared memory. + */ +class ADSP { +public: + explicit ADSP(Core::System& system, Sink::Sink& sink); + ~ADSP(); + + /** + * Start the ADSP. + * + * @return True if started or already running, otherwise false. + */ + bool Start(); + + /** + * Stop the ADSP. + * + * @return True if started or already running, otherwise false. + */ + void Stop(); + + /** + * Get the ADSP's state. + * + * @return Started or Stopped. + */ + State GetState() const; + + /** + * Get the AudioRenderer mailbox to communicate with it. + * + * @return The AudioRenderer mailbox. + */ + AudioRenderer_Mailbox* GetRenderMailbox(); + + /** + * Get the tick the ADSP was signalled. + * + * @return The tick the ADSP was signalled. + */ + u64 GetSignalledTick() const; + + /** + * Get the total time it took for the ADSP to run the last command lists (both command lists). + * + * @return The tick the ADSP was signalled. + */ + u64 GetTimeTaken() const; + + /** + * Get the last time a given command list took to run. + * + * @param session_id - The session id to check (0 or 1). + * @return The time it took. + */ + u64 GetRenderTimeTaken(u32 session_id); + + /** + * Clear the remaining command count for a given session. + * + * @param session_id - The session id to check (0 or 1). + */ + void ClearRemainCount(u32 session_id); + + /** + * Get the remaining number of commands left to process for a command list. + * + * @param session_id - The session id to check (0 or 1). + * @return The number of commands remaining. + */ + u32 GetRemainCommandCount(u32 session_id) const; + + /** + * Get the last tick a command list started processing. + * + * @param session_id - The session id to check (0 or 1). + * @return The last tick the given command list started. + */ + u64 GetRenderingStartTick(u32 session_id); + + /** + * Set a command buffer to be processed. + * + * @param session_id - The session id to check (0 or 1). + * @param command_buffer - The command buffer to process. + */ + void SendCommandBuffer(u32 session_id, CommandBuffer& command_buffer); + + /** + * Clear the command buffers (does not clear the time taken or the remaining command count) + */ + void ClearCommandBuffers(); + + /** + * Signal the AudioRenderer to begin processing. + */ + void Signal(); + + /** + * Wait for the AudioRenderer to finish processing. + */ + void Wait(); + +private: + /// Core system + Core::System& system; + /// Core memory + Core::Memory::Memory& memory; + /// Number of systems active, used to prevent accidental shutdowns + u8 systems_active{0}; + /// ADSP running state + std::atomic running{false}; + /// Output sink used by the ADSP + Sink::Sink& sink; + /// AudioRenderer app + std::unique_ptr audio_renderer{}; + /// Communication for the AudioRenderer + AudioRenderer_Mailbox render_mailbox{}; + /// Mailbox lock ffor the render mailbox + std::mutex mailbox_lock; +}; + +} // namespace AudioRenderer::ADSP +} // namespace AudioCore diff --git a/src/audio_core/renderer/adsp/audio_renderer.cpp b/src/audio_core/renderer/adsp/audio_renderer.cpp new file mode 100644 index 0000000000..3967ccfe69 --- /dev/null +++ b/src/audio_core/renderer/adsp/audio_renderer.cpp @@ -0,0 +1,226 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include + +#include "audio_core/audio_core.h" +#include "audio_core/common/common.h" +#include "audio_core/renderer/adsp/audio_renderer.h" +#include "audio_core/sink/sink.h" +#include "common/logging/log.h" +#include "common/microprofile.h" +#include "common/thread.h" +#include "core/core.h" +#include "core/core_timing.h" +#include "core/core_timing_util.h" + +MICROPROFILE_DEFINE(Audio_Renderer, "Audio", "DSP", MP_RGB(60, 19, 97)); + +namespace AudioCore::AudioRenderer::ADSP { + +void AudioRenderer_Mailbox::HostSendMessage(RenderMessage message_) { + adsp_messages.enqueue(message_); + adsp_event.Set(); +} + +RenderMessage AudioRenderer_Mailbox::HostWaitMessage() { + host_event.Wait(); + RenderMessage msg{RenderMessage::Invalid}; + if (!host_messages.try_dequeue(msg)) { + LOG_ERROR(Service_Audio, "Failed to dequeue host message!"); + } + return msg; +} + +void AudioRenderer_Mailbox::ADSPSendMessage(const RenderMessage message_) { + host_messages.enqueue(message_); + host_event.Set(); +} + +RenderMessage AudioRenderer_Mailbox::ADSPWaitMessage() { + adsp_event.Wait(); + RenderMessage msg{RenderMessage::Invalid}; + if (!adsp_messages.try_dequeue(msg)) { + LOG_ERROR(Service_Audio, "Failed to dequeue ADSP message!"); + } + return msg; +} + +CommandBuffer& AudioRenderer_Mailbox::GetCommandBuffer(const s32 session_id) { + return command_buffers[session_id]; +} + +void AudioRenderer_Mailbox::SetCommandBuffer(const u32 session_id, CommandBuffer& buffer) { + command_buffers[session_id] = buffer; +} + +u64 AudioRenderer_Mailbox::GetRenderTimeTaken() const { + return command_buffers[0].render_time_taken + command_buffers[1].render_time_taken; +} + +u64 AudioRenderer_Mailbox::GetSignalledTick() const { + return signalled_tick; +} + +void AudioRenderer_Mailbox::SetSignalledTick(const u64 tick) { + signalled_tick = tick; +} + +void AudioRenderer_Mailbox::ClearRemainCount(const u32 session_id) { + command_buffers[session_id].remaining_command_count = 0; +} + +u32 AudioRenderer_Mailbox::GetRemainCommandCount(const u32 session_id) const { + return command_buffers[session_id].remaining_command_count; +} + +void AudioRenderer_Mailbox::ClearCommandBuffers() { + command_buffers[0].buffer = 0; + command_buffers[0].size = 0; + command_buffers[0].reset_buffers = false; + command_buffers[1].buffer = 0; + command_buffers[1].size = 0; + command_buffers[1].reset_buffers = false; +} + +AudioRenderer::AudioRenderer(Core::System& system_) + : system{system_}, sink{system.AudioCore().GetOutputSink()} { + CreateSinkStreams(); +} + +AudioRenderer::~AudioRenderer() { + Stop(); + for (auto& stream : streams) { + if (stream) { + sink.CloseStream(stream); + } + stream = nullptr; + } +} + +void AudioRenderer::Start(AudioRenderer_Mailbox* mailbox_) { + if (running) { + return; + } + + mailbox = mailbox_; + thread = std::thread(&AudioRenderer::ThreadFunc, this); + for (auto& stream : streams) { + stream->Start(); + } + running = true; +} + +void AudioRenderer::Stop() { + if (!running) { + return; + } + + for (auto& stream : streams) { + stream->Stop(); + } + thread.join(); + running = false; +} + +void AudioRenderer::CreateSinkStreams() { + u32 channels{sink.GetDeviceChannels()}; + for (u32 i = 0; i < MaxRendererSessions; i++) { + std::string name{fmt::format("ADSP_RenderStream-{}", i)}; + streams[i] = + sink.AcquireSinkStream(system, channels, name, ::AudioCore::Sink::StreamType::Render); + } +} + +void AudioRenderer::ThreadFunc() { + constexpr char name[]{"yuzu:AudioRenderer"}; + MicroProfileOnThreadCreate(name); + Common::SetCurrentThreadName(name); + Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical); + if (mailbox->ADSPWaitMessage() != RenderMessage::AudioRenderer_InitializeOK) { + LOG_ERROR(Service_Audio, + "ADSP Audio Renderer -- Failed to receive initialize message from host!"); + return; + } + + mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_InitializeOK); + + constexpr u64 max_process_time{2'304'000ULL}; + + while (true) { + auto message{mailbox->ADSPWaitMessage()}; + switch (message) { + case RenderMessage::AudioRenderer_Shutdown: + mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_Shutdown); + return; + + case RenderMessage::AudioRenderer_Render: { + std::array buffers_reset{}; + std::array render_times_taken{}; + const auto start_time{system.CoreTiming().GetClockTicks()}; + + for (u32 index = 0; index < 2; index++) { + auto& command_buffer{mailbox->GetCommandBuffer(index)}; + auto& command_list_processor{command_list_processors[index]}; + + // Check this buffer is valid, as it may not be used. + if (command_buffer.buffer != 0) { + // If there are no remaining commands (from the previous list), + // this is a new command list, initalize it. + if (command_buffer.remaining_command_count == 0) { + command_list_processor.Initialize(system, command_buffer.buffer, + command_buffer.size, streams[index]); + } + + if (command_buffer.reset_buffers && !buffers_reset[index]) { + streams[index]->ClearQueue(); + buffers_reset[index] = true; + } + + u64 max_time{max_process_time}; + if (index == 1 && command_buffer.applet_resource_user_id == + mailbox->GetCommandBuffer(0).applet_resource_user_id) { + max_time = max_process_time - + Core::Timing::CyclesToNs(render_times_taken[0]).count(); + if (render_times_taken[0] > max_process_time) { + max_time = 0; + } + } + + max_time = std::min(command_buffer.time_limit, max_time); + command_list_processor.SetProcessTimeMax(max_time); + + // Process the command list + { + MICROPROFILE_SCOPE(Audio_Renderer); + render_times_taken[index] = + command_list_processor.Process(index) - start_time; + } + + if (index == 0) { + auto stream{command_list_processor.GetOutputSinkStream()}; + system.AudioCore().SetStreamQueue(stream->GetQueueSize()); + } + + const auto end_time{system.CoreTiming().GetClockTicks()}; + + command_buffer.remaining_command_count = + command_list_processor.GetRemainingCommandCount(); + command_buffer.render_time_taken = end_time - start_time; + } + } + + mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_RenderResponse); + } break; + + default: + LOG_WARNING(Service_Audio, + "ADSP AudioRenderer received an invalid message, msg={:02X}!", + static_cast(message)); + break; + } + } +} + +} // namespace AudioCore::AudioRenderer::ADSP diff --git a/src/audio_core/renderer/adsp/audio_renderer.h b/src/audio_core/renderer/adsp/audio_renderer.h new file mode 100644 index 0000000000..b6ced9d2b0 --- /dev/null +++ b/src/audio_core/renderer/adsp/audio_renderer.h @@ -0,0 +1,203 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include + +#include "audio_core/renderer/adsp/command_buffer.h" +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "common/common_types.h" +#include "common/reader_writer_queue.h" +#include "common/thread.h" + +namespace Core { +namespace Timing { +struct EventType; +} +class System; +} // namespace Core + +namespace AudioCore { +namespace Sink { +class Sink; +} + +namespace AudioRenderer::ADSP { + +enum class RenderMessage { + /* 0x00 */ Invalid, + /* 0x01 */ AudioRenderer_MapUnmap_Map, + /* 0x02 */ AudioRenderer_MapUnmap_MapResponse, + /* 0x03 */ AudioRenderer_MapUnmap_Unmap, + /* 0x04 */ AudioRenderer_MapUnmap_UnmapResponse, + /* 0x05 */ AudioRenderer_MapUnmap_InvalidateCache, + /* 0x06 */ AudioRenderer_MapUnmap_InvalidateCacheResponse, + /* 0x07 */ AudioRenderer_MapUnmap_Shutdown, + /* 0x08 */ AudioRenderer_MapUnmap_ShutdownResponse, + /* 0x16 */ AudioRenderer_InitializeOK = 0x16, + /* 0x20 */ AudioRenderer_RenderResponse = 0x20, + /* 0x2A */ AudioRenderer_Render = 0x2A, + /* 0x34 */ AudioRenderer_Shutdown = 0x34, +}; + +/** + * A mailbox for the AudioRenderer, allowing communication between the host and the AudioRenderer + * running on the ADSP. + */ +class AudioRenderer_Mailbox { +public: + /** + * Send a message from the host to the AudioRenderer. + * + * @param message_ - The message to send to the AudioRenderer. + */ + void HostSendMessage(RenderMessage message); + + /** + * Host wait for a message from the AudioRenderer. + * + * @return The message returned from the AudioRenderer. + */ + RenderMessage HostWaitMessage(); + + /** + * Send a message from the AudioRenderer to the host. + * + * @param message_ - The message to send to the host. + */ + void ADSPSendMessage(RenderMessage message); + + /** + * AudioRenderer wait for a message from the host. + * + * @return The message returned from the AudioRenderer. + */ + RenderMessage ADSPWaitMessage(); + + /** + * Get the command buffer with the given session id (0 or 1). + * + * @param session_id - The session id to get (0 or 1). + * @return The command buffer. + */ + CommandBuffer& GetCommandBuffer(s32 session_id); + + /** + * Set the command buffer with the given session id (0 or 1). + * + * @param session_id - The session id to get (0 or 1). + * @param buffer - The command buffer to set. + */ + void SetCommandBuffer(u32 session_id, CommandBuffer& buffer); + + /** + * Get the total render time taken for the last command lists sent. + * + * @return Total render time taken for the last command lists. + */ + u64 GetRenderTimeTaken() const; + + /** + * Get the tick the AudioRenderer was signalled. + * + * @return The tick the AudioRenderer was signalled. + */ + u64 GetSignalledTick() const; + + /** + * Set the tick the AudioRenderer was signalled. + * + * @param tick - The tick the AudioRenderer was signalled. + */ + void SetSignalledTick(u64 tick); + + /** + * Clear the remaining command count. + * + * @param session_id - Index for which command list to clear (0 or 1). + */ + void ClearRemainCount(u32 session_id); + + /** + * Get the remaining command count for a given command list. + * + * @param session_id - Index for which command list to clear (0 or 1). + * @return The remaining command count. + */ + u32 GetRemainCommandCount(u32 session_id) const; + + /** + * Clear the command buffers (does not clear the time taken or the remaining command count). + */ + void ClearCommandBuffers(); + +private: + /// Host signalling event + Common::Event host_event{}; + /// AudioRenderer signalling event + Common::Event adsp_event{}; + /// Host message queue + + Common::ReaderWriterQueue host_messages{}; + /// AudioRenderer message queue + + Common::ReaderWriterQueue adsp_messages{}; + /// Command buffers + + std::array command_buffers{}; + /// Tick the AudioRnederer was signalled + u64 signalled_tick{}; +}; + +/** + * The AudioRenderer application running on the ADSP. + */ +class AudioRenderer { +public: + explicit AudioRenderer(Core::System& system); + ~AudioRenderer(); + + /** + * Start the AudioRenderer. + * + * @param The mailbox to use for this session. + */ + void Start(AudioRenderer_Mailbox* mailbox); + + /** + * Stop the AudioRenderer. + */ + void Stop(); + +private: + /** + * Main AudioRenderer thread, responsible for processing the command lists. + */ + void ThreadFunc(); + + /** + * Creates the streams which will receive the processed samples. + */ + void CreateSinkStreams(); + + /// Core system + Core::System& system; + /// Main thread + std::thread thread{}; + /// The current state + std::atomic running{}; + /// The active mailbox + AudioRenderer_Mailbox* mailbox{}; + /// The command lists to process + std::array command_list_processors{}; + /// The output sink the AudioRenderer will use + Sink::Sink& sink; + /// The streams which will receive the processed samples + std::array streams; +}; + +} // namespace AudioRenderer::ADSP +} // namespace AudioCore diff --git a/src/audio_core/renderer/adsp/command_buffer.h b/src/audio_core/renderer/adsp/command_buffer.h new file mode 100644 index 0000000000..880b279d8f --- /dev/null +++ b/src/audio_core/renderer/adsp/command_buffer.h @@ -0,0 +1,21 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "audio_core/common/common.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer::ADSP { + +struct CommandBuffer { + CpuAddr buffer; + u64 size; + u64 time_limit; + u32 remaining_command_count; + bool reset_buffers; + u64 applet_resource_user_id; + u64 render_time_taken; +}; + +} // namespace AudioCore::AudioRenderer::ADSP diff --git a/src/audio_core/renderer/adsp/command_list_processor.cpp b/src/audio_core/renderer/adsp/command_list_processor.cpp new file mode 100644 index 0000000000..e3bf2d7ecd --- /dev/null +++ b/src/audio_core/renderer/adsp/command_list_processor.cpp @@ -0,0 +1,109 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/command_list_header.h" +#include "audio_core/renderer/command/commands.h" +#include "common/settings.h" +#include "core/core.h" +#include "core/core_timing.h" +#include "core/core_timing_util.h" +#include "core/memory.h" + +namespace AudioCore::AudioRenderer::ADSP { + +void CommandListProcessor::Initialize(Core::System& system_, CpuAddr buffer, u64 size, + Sink::SinkStream* stream_) { + system = &system_; + memory = &system->Memory(); + stream = stream_; + header = reinterpret_cast(buffer); + commands = reinterpret_cast(buffer + sizeof(CommandListHeader)); + commands_buffer_size = size; + command_count = header->command_count; + sample_count = header->sample_count; + target_sample_rate = header->sample_rate; + mix_buffers = header->samples_buffer; + buffer_count = header->buffer_count; + processed_command_count = 0; +} + +void CommandListProcessor::SetProcessTimeMax(const u64 time) { + max_process_time = time; +} + +u32 CommandListProcessor::GetRemainingCommandCount() const { + return command_count - processed_command_count; +} + +void CommandListProcessor::SetBuffer(const CpuAddr buffer, const u64 size) { + commands = reinterpret_cast(buffer + sizeof(CommandListHeader)); + commands_buffer_size = size; +} + +Sink::SinkStream* CommandListProcessor::GetOutputSinkStream() const { + return stream; +} + +u64 CommandListProcessor::Process(u32 session_id) { + const auto start_time_{system->CoreTiming().GetClockTicks()}; + const auto command_base{CpuAddr(commands)}; + + if (processed_command_count > 0) { + current_processing_time += start_time_ - end_time; + } else { + start_time = start_time_; + current_processing_time = 0; + } + + std::string dump{fmt::format("\nSession {}\n", session_id)}; + + for (u32 index = 0; index < command_count; index++) { + auto& command{*reinterpret_cast(commands)}; + + if (command.magic != 0xCAFEBABE) { + LOG_ERROR(Service_Audio, "Command has invalid magic! Expected 0xCAFEBABE, got {:08X}", + command.magic); + return system->CoreTiming().GetClockTicks() - start_time_; + } + + auto current_offset{CpuAddr(commands) - command_base}; + + if (current_offset + command.size > commands_buffer_size) { + LOG_ERROR(Service_Audio, + "Command exceeded command buffer, buffer size {:08X}, command ends at {:08X}", + commands_buffer_size, + CpuAddr(commands) + command.size - sizeof(CommandListHeader)); + return system->CoreTiming().GetClockTicks() - start_time_; + } + + if (Settings::values.dump_audio_commands) { + command.Dump(*this, dump); + } + + if (!command.Verify(*this)) { + break; + } + + if (command.enabled) { + command.Process(*this); + } else { + dump += fmt::format("\tDisabled!\n"); + } + + processed_command_count++; + commands += command.size; + } + + if (Settings::values.dump_audio_commands && dump != last_dump) { + LOG_WARNING(Service_Audio, "{}", dump); + last_dump = dump; + } + + end_time = system->CoreTiming().GetClockTicks(); + return end_time - start_time_; +} + +} // namespace AudioCore::AudioRenderer::ADSP diff --git a/src/audio_core/renderer/adsp/command_list_processor.h b/src/audio_core/renderer/adsp/command_list_processor.h new file mode 100644 index 0000000000..3f99173e3e --- /dev/null +++ b/src/audio_core/renderer/adsp/command_list_processor.h @@ -0,0 +1,118 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/common.h" +#include "common/common_types.h" + +namespace Core { +namespace Memory { +class Memory; +} +class System; +} // namespace Core + +namespace AudioCore { +namespace Sink { +class SinkStream; +} + +namespace AudioRenderer { +struct CommandListHeader; + +namespace ADSP { + +/** + * A processor for command lists given to the AudioRenderer. + */ +class CommandListProcessor { +public: + /** + * Initialize the processor. + * + * @param system_ - The core system. + * @param buffer - The command buffer to process. + * @param size - The size of the buffer. + * @param stream_ - The stream to be used for sending the samples. + */ + void Initialize(Core::System& system, CpuAddr buffer, u64 size, Sink::SinkStream* stream); + + /** + * Set the maximum processing time for this command list. + * + * @param time - The maximum process time. + */ + void SetProcessTimeMax(u64 time); + + /** + * Get the remaining command count for this list. + * + * @return The remaining command count. + */ + u32 GetRemainingCommandCount() const; + + /** + * Set the command buffer. + * + * @param buffer - The buffer to use. + * @param size - The size of the buffer. + */ + void SetBuffer(CpuAddr buffer, u64 size); + + /** + * Get the stream for this command list. + * + * @return The stream associated with this command list. + */ + Sink::SinkStream* GetOutputSinkStream() const; + + /** + * Process the command list. + * + * @param index - Index of the current command list. + * @return The time taken to process. + */ + u64 Process(u32 session_id); + + /// Core system + Core::System* system{}; + /// Core memory + Core::Memory::Memory* memory{}; + /// Stream for the processed samples + Sink::SinkStream* stream{}; + /// Header info for this command list + CommandListHeader* header{}; + /// The command buffer + u8* commands{}; + /// The command buffer size + u64 commands_buffer_size{}; + /// The maximum processing time alloted + u64 max_process_time{}; + /// The number of commands in the buffer + u32 command_count{}; + /// The target sample count for output + u32 sample_count{}; + /// The target sample rate for output + u32 target_sample_rate{}; + /// The mixing buffers used by the commands + std::span mix_buffers{}; + /// The number of mix buffers + u32 buffer_count{}; + /// The number of processed commands so far + u32 processed_command_count{}; + /// The processing start time of this list + u64 start_time{}; + /// The current processing time for this list + u64 current_processing_time{}; + /// The end processing time for this list + u64 end_time{}; + /// Last command list string generated, used for dumping audio commands to console + std::string last_dump{}; +}; + +} // namespace ADSP +} // namespace AudioRenderer +} // namespace AudioCore diff --git a/src/audio_core/renderer/audio_device.cpp b/src/audio_core/renderer/audio_device.cpp new file mode 100644 index 0000000000..d5886e55e4 --- /dev/null +++ b/src/audio_core/renderer/audio_device.cpp @@ -0,0 +1,52 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/audio_core.h" +#include "audio_core/common/feature_support.h" +#include "audio_core/renderer/audio_device.h" +#include "audio_core/sink/sink.h" +#include "core/core.h" + +namespace AudioCore::AudioRenderer { + +AudioDevice::AudioDevice(Core::System& system, const u64 applet_resource_user_id_, + const u32 revision) + : output_sink{system.AudioCore().GetOutputSink()}, + applet_resource_user_id{applet_resource_user_id_}, user_revision{revision} {} + +u32 AudioDevice::ListAudioDeviceName(std::vector& out_buffer, + const size_t max_count) { + std::span names{}; + + if (CheckFeatureSupported(SupportTags::AudioUsbDeviceOutput, user_revision)) { + names = usb_device_names; + } else { + names = device_names; + } + + u32 out_count{static_cast(std::min(max_count, names.size()))}; + for (u32 i = 0; i < out_count; i++) { + out_buffer.push_back(names[i]); + } + return out_count; +} + +u32 AudioDevice::ListAudioOutputDeviceName(std::vector& out_buffer, + const size_t max_count) { + u32 out_count{static_cast(std::min(max_count, output_device_names.size()))}; + + for (u32 i = 0; i < out_count; i++) { + out_buffer.push_back(output_device_names[i]); + } + return out_count; +} + +void AudioDevice::SetDeviceVolumes(const f32 volume) { + output_sink.SetDeviceVolume(volume); +} + +f32 AudioDevice::GetDeviceVolume([[maybe_unused]] std::string_view name) { + return output_sink.GetDeviceVolume(); +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/audio_device.h b/src/audio_core/renderer/audio_device.h new file mode 100644 index 0000000000..1f449f2612 --- /dev/null +++ b/src/audio_core/renderer/audio_device.h @@ -0,0 +1,88 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/audio_render_manager.h" + +namespace Core { +class System; +} + +namespace AudioCore { +namespace Sink { +class Sink; +} + +namespace AudioRenderer { +/** + * An interface to an output audio device available to the Switch. + */ +class AudioDevice { +public: + struct AudioDeviceName { + std::array name; + + AudioDeviceName(const char* name_) { + std::strncpy(name.data(), name_, name.size()); + } + }; + + std::array usb_device_names{"AudioStereoJackOutput", + "AudioBuiltInSpeakerOutput", "AudioTvOutput", + "AudioUsbDeviceOutput"}; + std::array device_names{"AudioStereoJackOutput", + "AudioBuiltInSpeakerOutput", "AudioTvOutput"}; + std::array output_device_names{"AudioBuiltInSpeakerOutput", "AudioTvOutput", + "AudioExternalOutput"}; + + explicit AudioDevice(Core::System& system, u64 applet_resource_user_id, u32 revision); + + /** + * Get a list of the available output devices. + * + * @param out_buffer - Output buffer to write the available device names. + * @param max_count - Maximum number of devices to write (count of out_buffer). + * @return Number of device names written. + */ + u32 ListAudioDeviceName(std::vector& out_buffer, size_t max_count); + + /** + * Get a list of the available output devices. + * Different to above somehow... + * + * @param out_buffer - Output buffer to write the available device names. + * @param max_count - Maximum number of devices to write (count of out_buffer). + * @return Number of device names written. + */ + u32 ListAudioOutputDeviceName(std::vector& out_buffer, size_t max_count); + + /** + * Set the volume of all streams in the backend sink. + * + * @param volume - Volume to set. + */ + void SetDeviceVolumes(f32 volume); + + /** + * Get the volume for a given device name. + * Note: This is not fully implemented, we only assume 1 device for all streams. + * + * @param name - Name of the device to check. Unused. + * @return Volume of the device. + */ + f32 GetDeviceVolume(std::string_view name); + +private: + /// Backend output sink for the device + Sink::Sink& output_sink; + /// Resource id this device is used for + const u64 applet_resource_user_id; + /// User audio renderer revision + const u32 user_revision; +}; + +} // namespace AudioRenderer +} // namespace AudioCore diff --git a/src/audio_core/renderer/audio_renderer.cpp b/src/audio_core/renderer/audio_renderer.cpp new file mode 100644 index 0000000000..51aa17599e --- /dev/null +++ b/src/audio_core/renderer/audio_renderer.cpp @@ -0,0 +1,67 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/audio_render_manager.h" +#include "audio_core/common/audio_renderer_parameter.h" +#include "audio_core/renderer/audio_renderer.h" +#include "audio_core/renderer/system_manager.h" +#include "core/core.h" +#include "core/hle/kernel/k_transfer_memory.h" +#include "core/hle/service/audio/errors.h" + +namespace AudioCore::AudioRenderer { + +Renderer::Renderer(Core::System& system_, Manager& manager_, Kernel::KEvent* rendered_event) + : core{system_}, manager{manager_}, system{system_, rendered_event} {} + +Result Renderer::Initialize(const AudioRendererParameterInternal& params, + Kernel::KTransferMemory* transfer_memory, + const u64 transfer_memory_size, const u32 process_handle, + const u64 applet_resource_user_id, const s32 session_id) { + if (params.execution_mode == ExecutionMode::Auto) { + if (!manager.AddSystem(system)) { + LOG_ERROR(Service_Audio, + "Both Audio Render sessions are in use, cannot create any more"); + return Service::Audio::ERR_MAXIMUM_SESSIONS_REACHED; + } + system_registered = true; + } + + initialized = true; + system.Initialize(params, transfer_memory, transfer_memory_size, process_handle, + applet_resource_user_id, session_id); + + return ResultSuccess; +} + +void Renderer::Finalize() { + auto session_id{system.GetSessionId()}; + + system.Finalize(); + + if (system_registered) { + manager.RemoveSystem(system); + system_registered = false; + } + + manager.ReleaseSessionId(session_id); +} + +System& Renderer::GetSystem() { + return system; +} + +void Renderer::Start() { + system.Start(); +} + +void Renderer::Stop() { + system.Stop(); +} + +Result Renderer::RequestUpdate(std::span input, std::span performance, + std::span output) { + return system.Update(input, performance, output); +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/audio_renderer.h b/src/audio_core/renderer/audio_renderer.h new file mode 100644 index 0000000000..90c6f97279 --- /dev/null +++ b/src/audio_core/renderer/audio_renderer.h @@ -0,0 +1,97 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/system.h" +#include "core/hle/service/audio/errors.h" + +namespace Core { +class System; +} + +namespace Kernel { +class KTransferMemory; +} + +namespace AudioCore { +struct AudioRendererParameterInternal; + +namespace AudioRenderer { +class Manager; + +/** + * Audio Renderer, wraps the main audio system and is mainly responsible for handling service calls. + */ +class Renderer { +public: + explicit Renderer(Core::System& system, Manager& manager, Kernel::KEvent* rendered_event); + + /** + * Initialize the renderer. + * Registers the system with the AudioRenderer::Manager, allocates workbuffers and initializes + * everything to a default state. + * + * @param params - Input parameters to initialize the system with. + * @param transfer_memory - Game-supplied memory for all workbuffers. Unused. + * @param transfer_memory_size - Size of the transfer memory. Unused. + * @param process_handle - Process handle, also used for memory. Unused. + * @param applet_resource_user_id - Applet id for this renderer. Unused. + * @param session_id - Session id of this renderer. + * @return Result code. + */ + Result Initialize(const AudioRendererParameterInternal& params, + Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size, + u32 process_handle, u64 applet_resource_user_id, s32 session_id); + + /** + * Finalize the renderer for shutdown. + */ + void Finalize(); + + /** + * Get the renderer's system. + * + * @return Reference to the system. + */ + System& GetSystem(); + + /** + * Start the renderer. + */ + void Start(); + + /** + * Stop the renderer. + */ + void Stop(); + + /** + * Update the audio renderer with new information. + * Called via RequestUpdate from the AudRen:U service. + * + * @param input - Input buffer containing the new data. + * @param performance - Optional performance buffer for outputting performance metrics. + * @param output - Output data from the renderer. + * @return Result code. + */ + Result RequestUpdate(std::span input, std::span performance, + std::span output); + +private: + /// System core + Core::System& core; + /// Manager this renderer is registered with + Manager& manager; + /// Is the audio renderer initialized? + bool initialized{}; + /// Is the system registered with the manager? + bool system_registered{}; + /// Audio render system, main driver of audio rendering + System system; +}; + +} // namespace AudioRenderer +} // namespace AudioCore diff --git a/src/audio_core/renderer/behavior/behavior_info.cpp b/src/audio_core/renderer/behavior/behavior_info.cpp new file mode 100644 index 0000000000..c5d4d66d8f --- /dev/null +++ b/src/audio_core/renderer/behavior/behavior_info.cpp @@ -0,0 +1,191 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/common/feature_support.h" +#include "audio_core/renderer/behavior/behavior_info.h" + +namespace AudioCore::AudioRenderer { + +BehaviorInfo::BehaviorInfo() : process_revision{CurrentRevision} {} + +u32 BehaviorInfo::GetProcessRevisionNum() const { + return process_revision; +} + +u32 BehaviorInfo::GetProcessRevision() const { + return Common::MakeMagic('R', 'E', 'V', + static_cast(static_cast('0') + process_revision)); +} + +u32 BehaviorInfo::GetUserRevisionNum() const { + return user_revision; +} + +u32 BehaviorInfo::GetUserRevision() const { + return Common::MakeMagic('R', 'E', 'V', + static_cast(static_cast('0') + user_revision)); +} + +void BehaviorInfo::SetUserLibRevision(const u32 user_revision_) { + user_revision = GetRevisionNum(user_revision_); +} + +void BehaviorInfo::ClearError() { + error_count = 0; +} + +void BehaviorInfo::AppendError(ErrorInfo& error) { + LOG_ERROR(Service_Audio, "Error during RequestUpdate, reporting code {:04X} address {:08X}", + error.error_code.raw, error.address); + if (error_count < MaxErrors) { + errors[error_count++] = error; + } +} + +void BehaviorInfo::CopyErrorInfo(std::span out_errors, u32& out_count) { + auto error_count_{std::min(error_count, MaxErrors)}; + std::memset(out_errors.data(), 0, MaxErrors * sizeof(ErrorInfo)); + + for (size_t i = 0; i < error_count_; i++) { + out_errors[i] = errors[i]; + } + out_count = error_count_; +} + +void BehaviorInfo::UpdateFlags(const Flags flags_) { + flags = flags_; +} + +bool BehaviorInfo::IsMemoryForceMappingEnabled() const { + return flags.IsMemoryForceMappingEnabled; +} + +bool BehaviorInfo::IsAdpcmLoopContextBugFixed() const { + return CheckFeatureSupported(SupportTags::AdpcmLoopContextBugFix, user_revision); +} + +bool BehaviorInfo::IsSplitterSupported() const { + return CheckFeatureSupported(SupportTags::Splitter, user_revision); +} + +bool BehaviorInfo::IsSplitterBugFixed() const { + return CheckFeatureSupported(SupportTags::SplitterBugFix, user_revision); +} + +bool BehaviorInfo::IsEffectInfoVersion2Supported() const { + return CheckFeatureSupported(SupportTags::EffectInfoVer2, user_revision); +} + +bool BehaviorInfo::IsVariadicCommandBufferSizeSupported() const { + return CheckFeatureSupported(SupportTags::AudioRendererVariadicCommandBufferSize, + user_revision); +} + +bool BehaviorInfo::IsWaveBufferVer2Supported() const { + return CheckFeatureSupported(SupportTags::WaveBufferVer2, user_revision); +} + +bool BehaviorInfo::IsLongSizePreDelaySupported() const { + return CheckFeatureSupported(SupportTags::LongSizePreDelay, user_revision); +} + +bool BehaviorInfo::IsCommandProcessingTimeEstimatorVersion2Supported() const { + return CheckFeatureSupported(SupportTags::CommandProcessingTimeEstimatorVersion2, + user_revision); +} + +bool BehaviorInfo::IsCommandProcessingTimeEstimatorVersion3Supported() const { + return CheckFeatureSupported(SupportTags::CommandProcessingTimeEstimatorVersion3, + user_revision); +} + +bool BehaviorInfo::IsCommandProcessingTimeEstimatorVersion4Supported() const { + return CheckFeatureSupported(SupportTags::CommandProcessingTimeEstimatorVersion4, + user_revision); +} + +bool BehaviorInfo::IsCommandProcessingTimeEstimatorVersion5Supported() const { + return CheckFeatureSupported(SupportTags::CommandProcessingTimeEstimatorVersion4, + user_revision); +} + +bool BehaviorInfo::IsAudioRendererProcessingTimeLimit70PercentSupported() const { + return CheckFeatureSupported(SupportTags::AudioRendererProcessingTimeLimit70Percent, + user_revision); +} + +bool BehaviorInfo::IsAudioRendererProcessingTimeLimit75PercentSupported() const { + return CheckFeatureSupported(SupportTags::AudioRendererProcessingTimeLimit75Percent, + user_revision); +} + +bool BehaviorInfo::IsAudioRendererProcessingTimeLimit80PercentSupported() const { + return CheckFeatureSupported(SupportTags::AudioRendererProcessingTimeLimit80Percent, + user_revision); +} + +bool BehaviorInfo::IsFlushVoiceWaveBuffersSupported() const { + return CheckFeatureSupported(SupportTags::FlushVoiceWaveBuffers, user_revision); +} + +bool BehaviorInfo::IsElapsedFrameCountSupported() const { + return CheckFeatureSupported(SupportTags::ElapsedFrameCount, user_revision); +} + +bool BehaviorInfo::IsPerformanceMetricsDataFormatVersion2Supported() const { + return CheckFeatureSupported(SupportTags::PerformanceMetricsDataFormatVersion2, user_revision); +} + +size_t BehaviorInfo::GetPerformanceMetricsDataFormat() const { + if (CheckFeatureSupported(SupportTags::PerformanceMetricsDataFormatVersion2, user_revision)) { + return 2; + } + return 1; +} + +bool BehaviorInfo::IsVoicePitchAndSrcSkippedSupported() const { + return CheckFeatureSupported(SupportTags::VoicePitchAndSrcSkipped, user_revision); +} + +bool BehaviorInfo::IsVoicePlayedSampleCountResetAtLoopPointSupported() const { + return CheckFeatureSupported(SupportTags::VoicePlayedSampleCountResetAtLoopPoint, + user_revision); +} + +bool BehaviorInfo::IsBiquadFilterEffectStateClearBugFixed() const { + return CheckFeatureSupported(SupportTags::BiquadFilterEffectStateClearBugFix, user_revision); +} + +bool BehaviorInfo::IsVolumeMixParameterPrecisionQ23Supported() const { + return CheckFeatureSupported(SupportTags::VolumeMixParameterPrecisionQ23, user_revision); +} + +bool BehaviorInfo::UseBiquadFilterFloatProcessing() const { + return CheckFeatureSupported(SupportTags::BiquadFilterFloatProcessing, user_revision); +} + +bool BehaviorInfo::IsMixInParameterDirtyOnlyUpdateSupported() const { + return CheckFeatureSupported(SupportTags::MixInParameterDirtyOnlyUpdate, user_revision); +} + +bool BehaviorInfo::UseMultiTapBiquadFilterProcessing() const { + return CheckFeatureSupported(SupportTags::MultiTapBiquadFilterProcessing, user_revision); +} + +bool BehaviorInfo::IsDeviceApiVersion2Supported() const { + return CheckFeatureSupported(SupportTags::DeviceApiVersion2, user_revision); +} + +bool BehaviorInfo::IsDelayChannelMappingChanged() const { + return CheckFeatureSupported(SupportTags::DelayChannelMappingChange, user_revision); +} + +bool BehaviorInfo::IsReverbChannelMappingChanged() const { + return CheckFeatureSupported(SupportTags::ReverbChannelMappingChange, user_revision); +} + +bool BehaviorInfo::IsI3dl2ReverbChannelMappingChanged() const { + return CheckFeatureSupported(SupportTags::I3dl2ReverbChannelMappingChange, user_revision); +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/behavior/behavior_info.h b/src/audio_core/renderer/behavior/behavior_info.h new file mode 100644 index 0000000000..7333c297f3 --- /dev/null +++ b/src/audio_core/renderer/behavior/behavior_info.h @@ -0,0 +1,376 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/common/common.h" +#include "common/common_types.h" +#include "core/hle/service/audio/errors.h" + +namespace AudioCore::AudioRenderer { +/** + * Holds host and user revisions, checks whether render features can be enabled, and reports errors. + */ +class BehaviorInfo { + static constexpr u32 MaxErrors = 10; + +public: + struct ErrorInfo { + /* 0x00 */ Result error_code{0}; + /* 0x04 */ u32 unk_04; + /* 0x08 */ CpuAddr address; + }; + static_assert(sizeof(ErrorInfo) == 0x10, "BehaviorInfo::ErrorInfo has the wrong size!"); + + struct Flags { + u64 IsMemoryForceMappingEnabled : 1; + }; + + struct InParameter { + /* 0x00 */ u32 revision; + /* 0x08 */ Flags flags; + }; + static_assert(sizeof(InParameter) == 0x10, "BehaviorInfo::InParameter has the wrong size!"); + + struct OutStatus { + /* 0x00 */ std::array errors; + /* 0xA0 */ u32 error_count; + /* 0xA4 */ char unkA4[0xC]; + }; + static_assert(sizeof(OutStatus) == 0xB0, "BehaviorInfo::OutStatus has the wrong size!"); + + BehaviorInfo(); + + /** + * Get the host revision as a number. + * + * @return The host revision. + */ + u32 GetProcessRevisionNum() const; + + /** + * Get the host revision in chars, e.g REV8. + * Rev 10 and higher use the ascii characters above 9. + * E.g: + * Rev 10 = REV: + * Rev 11 = REV; + * + * @return The host revision. + */ + u32 GetProcessRevision() const; + + /** + * Get the user revision as a number. + * + * @return The user revision. + */ + u32 GetUserRevisionNum() const; + + /** + * Get the user revision in chars, e.g REV8. + * Rev 10 and higher use the ascii characters above 9. REV: REV; etc. + * + * @return The user revision. + */ + u32 GetUserRevision() const; + + /** + * Set the user revision. + * + * @param user_revision - The user's revision. + */ + void SetUserLibRevision(u32 user_revision); + + /** + * Clear the current error count. + */ + void ClearError(); + + /** + * Append an error to the error list. + * + * @param error - The new error. + */ + void AppendError(ErrorInfo& error); + + /** + * Copy errors to the given output container. + * + * @param out_errors - Output container to receive the errors. + * @param out_count - The number of errors written. + */ + void CopyErrorInfo(std::span out_errors, u32& out_count); + + /** + * Update the behaviour flags. + * + * @param flags - New flags to use. + */ + void UpdateFlags(Flags flags); + + /** + * Check if memory pools can be forcibly mapped. + * + * @return True if enabled, otherwise false. + */ + bool IsMemoryForceMappingEnabled() const; + + /** + * Check if the ADPCM context bug is fixed. + * The ADPCM context was not being sent to the AudioRenderer, leading to incorrect scaling being + * used. + * + * @return True if fixed, otherwise false. + */ + bool IsAdpcmLoopContextBugFixed() const; + + /** + * Check if the splitter is supported. + * + * @return True if supported, otherwise false. + */ + bool IsSplitterSupported() const; + + /** + * Check if the splitter bug is fixed. + * Update is given the wrong number of splitter destinations, leading to invalid data + * being processed. + * + * @return True if supported, otherwise false. + */ + bool IsSplitterBugFixed() const; + + /** + * Check if effects version 2 are supported. + * This gives support for returning effect states from the AudioRenderer, currently only used + * for Limiter statistics. + * + * @return True if supported, otherwise false. + */ + bool IsEffectInfoVersion2Supported() const; + + /** + * Check if a variadic command buffer is supported. + * As of Rev 5 with the added optional performance metric logging, the command + * buffer can be a variable size, so take that into account for calcualting its size. + * + * @return True if supported, otherwise false. + */ + bool IsVariadicCommandBufferSizeSupported() const; + + /** + * Check if wave buffers version 2 are supported. + * See WaveBufferVersion1 and WaveBufferVersion2. + * + * @return True if supported, otherwise false. + */ + bool IsWaveBufferVer2Supported() const; + + /** + * Check if long size pre delay is supported. + * This allows a longer initial delay time for the Reverb command. + * + * @return True if supported, otherwise false. + */ + bool IsLongSizePreDelaySupported() const; + + /** + * Check if the command time estimator version 2 is supported. + * + * @return True if supported, otherwise false. + */ + bool IsCommandProcessingTimeEstimatorVersion2Supported() const; + + /** + * Check if the command time estimator version 3 is supported. + * + * @return True if supported, otherwise false. + */ + bool IsCommandProcessingTimeEstimatorVersion3Supported() const; + + /** + * Check if the command time estimator version 4 is supported. + * + * @return True if supported, otherwise false. + */ + bool IsCommandProcessingTimeEstimatorVersion4Supported() const; + + /** + * Check if the command time estimator version 5 is supported. + * + * @return True if supported, otherwise false. + */ + bool IsCommandProcessingTimeEstimatorVersion5Supported() const; + + /** + * Check if the AudioRenderer can use up to 70% of the allocated processing timeslice. + * + * @return True if supported, otherwise false. + */ + bool IsAudioRendererProcessingTimeLimit70PercentSupported() const; + + /** + * Check if the AudioRenderer can use up to 75% of the allocated processing timeslice. + * + * @return True if supported, otherwise false. + */ + bool IsAudioRendererProcessingTimeLimit75PercentSupported() const; + + /** + * Check if the AudioRenderer can use up to 80% of the allocated processing timeslice. + * + * @return True if supported, otherwise false. + */ + bool IsAudioRendererProcessingTimeLimit80PercentSupported() const; + + /** + * Check if voice flushing is supported + * This allowws low-priority voices to be dropped if the AudioRenderer is running behind. + * + * @return True if supported, otherwise false. + */ + bool IsFlushVoiceWaveBuffersSupported() const; + + /** + * Check if counting the number of elapsed frames is supported. + * This adds extra output to RequestUpdate, returning the number of times the AudioRenderer + * processed a command list. + * + * @return True if supported, otherwise false. + */ + bool IsElapsedFrameCountSupported() const; + + /** + * Check if performance metrics version 2 are supported. + * This adds extra output to RequestUpdate, returning the number of times the AudioRenderer + * (Unused?). + * + * @return True if supported, otherwise false. + */ + bool IsPerformanceMetricsDataFormatVersion2Supported() const; + + /** + * Get the supported performance metrics version. + * Version 2 logs some extra fields in output, such as number of voices dropped, + * processing start time, if the AudioRenderer exceeded its time, etc. + * + * @return Version supported, either 1 or 2. + */ + size_t GetPerformanceMetricsDataFormat() const; + + /** + * Check if skipping voice pitch and sample rate conversion is supported. + * This speeds up the data source commands by skipping resampling if unwanted. + * See AudioCore::AudioRenderer::DecodeFromWaveBuffers + * + * @return True if supported, otherwise false. + */ + bool IsVoicePitchAndSrcSkippedSupported() const; + + /** + * Check if resetting played sample count at loop points is supported. + * This resets the number of samples played in a voice state when a loop point is reached. + * See AudioCore::AudioRenderer::DecodeFromWaveBuffers + * + * @return True if supported, otherwise false. + */ + bool IsVoicePlayedSampleCountResetAtLoopPointSupported() const; + + /** + * Check if the clear state bug for biquad filters is fixed. + * The biquad state was not marked as needing re-initialisation when the effect was updated, it + * was only initialized once with a new effect. + * + * @return True if fixed, otherwise false. + */ + bool IsBiquadFilterEffectStateClearBugFixed() const; + + /** + * Check if Q23 precision is supported for fixed point. + * + * @return True if supported, otherwise false. + */ + bool IsVolumeMixParameterPrecisionQ23Supported() const; + + /** + * Check if float processing for biuad filters is supported. + * + * @return True if supported, otherwise false. + */ + bool UseBiquadFilterFloatProcessing() const; + + /** + * Check if dirty-only mix updates are supported. + * This saves a lot of buffer size as mixes can be large and not change much. + * + * @return True if supported, otherwise false. + */ + bool IsMixInParameterDirtyOnlyUpdateSupported() const; + + /** + * Check if multi-tap biquad filters are supported. + * + * @return True if supported, otherwise false. + */ + bool UseMultiTapBiquadFilterProcessing() const; + + /** + * Check if device api version 2 is supported. + * In the SDK but not in any sysmodule? Not sure, left here for completeness anyway. + * + * @return True if supported, otherwise false. + */ + bool IsDeviceApiVersion2Supported() const; + + /** + * Check if new channel mappings are used for Delay commands. + * Older commands used: + * front left/front right/back left/back right/center/lfe + * Whereas everywhere else in the code uses: + * front left/front right/center/lfe/back left/back right + * This corrects that and makes everything standardised. + * + * @return True if supported, otherwise false. + */ + bool IsDelayChannelMappingChanged() const; + + /** + * Check if new channel mappings are used for Reverb commands. + * Older commands used: + * front left/front right/back left/back right/center/lfe + * Whereas everywhere else in the code uses: + * front left/front right/center/lfe/back left/back right + * This corrects that and makes everything standardised. + * + * @return True if supported, otherwise false. + */ + bool IsReverbChannelMappingChanged() const; + + /** + * Check if new channel mappings are used for I3dl2Reverb commands. + * Older commands used: + * front left/front right/back left/back right/center/lfe + * Whereas everywhere else in the code uses: + * front left/front right/center/lfe/back left/back right + * This corrects that and makes everything standardised. + * + * @return True if supported, otherwise false. + */ + bool IsI3dl2ReverbChannelMappingChanged() const; + + /// Host version + u32 process_revision; + /// User version + u32 user_revision{}; + /// Behaviour flags + Flags flags{}; + /// Errors generated and reported during Update + std::array errors{}; + /// Error count + u32 error_count{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/behavior/info_updater.cpp b/src/audio_core/renderer/behavior/info_updater.cpp new file mode 100644 index 0000000000..06a37e1a66 --- /dev/null +++ b/src/audio_core/renderer/behavior/info_updater.cpp @@ -0,0 +1,539 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/common/feature_support.h" +#include "audio_core/renderer/behavior/behavior_info.h" +#include "audio_core/renderer/behavior/info_updater.h" +#include "audio_core/renderer/effect/effect_context.h" +#include "audio_core/renderer/effect/effect_reset.h" +#include "audio_core/renderer/memory/memory_pool_info.h" +#include "audio_core/renderer/mix/mix_context.h" +#include "audio_core/renderer/performance/performance_manager.h" +#include "audio_core/renderer/sink/circular_buffer_sink_info.h" +#include "audio_core/renderer/sink/device_sink_info.h" +#include "audio_core/renderer/sink/sink_context.h" +#include "audio_core/renderer/splitter/splitter_context.h" +#include "audio_core/renderer/voice/voice_context.h" + +namespace AudioCore::AudioRenderer { + +InfoUpdater::InfoUpdater(std::span input_, std::span output_, + const u32 process_handle_, BehaviorInfo& behaviour_) + : input{input_.data() + sizeof(UpdateDataHeader)}, + input_origin{input_}, output{output_.data() + sizeof(UpdateDataHeader)}, + output_origin{output_}, in_header{reinterpret_cast( + input_origin.data())}, + out_header{reinterpret_cast(output_origin.data())}, + expected_input_size{input_.size()}, expected_output_size{output_.size()}, + process_handle{process_handle_}, behaviour{behaviour_} { + std::construct_at(out_header, behaviour.GetProcessRevision()); +} + +Result InfoUpdater::UpdateVoiceChannelResources(VoiceContext& voice_context) { + const auto voice_count{voice_context.GetCount()}; + std::span in_params{ + reinterpret_cast(input), voice_count}; + + for (u32 i = 0; i < voice_count; i++) { + auto& resource{voice_context.GetChannelResource(i)}; + resource.in_use = in_params[i].in_use; + if (in_params[i].in_use) { + resource.mix_volumes = in_params[i].mix_volumes; + } + } + + const auto consumed_input_size{voice_count * + static_cast(sizeof(VoiceChannelResource::InParameter))}; + if (consumed_input_size != in_header->voice_resources_size) { + LOG_ERROR(Service_Audio, + "Consumed an incorrect voice resource size, header size={}, consumed={}", + in_header->voice_resources_size, consumed_input_size); + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + + input += consumed_input_size; + return ResultSuccess; +} + +Result InfoUpdater::UpdateVoices(VoiceContext& voice_context, + std::span memory_pools, + const u32 memory_pool_count) { + const PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count, + behaviour.IsMemoryForceMappingEnabled()); + const auto voice_count{voice_context.GetCount()}; + std::span in_params{ + reinterpret_cast(input), voice_count}; + std::span out_params{reinterpret_cast(output), + voice_count}; + + for (u32 i = 0; i < voice_count; i++) { + auto& voice_info{voice_context.GetInfo(i)}; + voice_info.in_use = false; + } + + u32 new_voice_count{0}; + + for (u32 i = 0; i < voice_count; i++) { + const auto& in_param{in_params[i]}; + std::array voice_states{}; + + if (!in_param.in_use) { + continue; + } + + auto& voice_info{voice_context.GetInfo(in_param.id)}; + + for (u32 channel = 0; channel < in_param.channel_count; channel++) { + voice_states[channel] = &voice_context.GetState(in_param.channel_resource_ids[channel]); + } + + if (in_param.is_new) { + voice_info.Initialize(); + + for (u32 channel = 0; channel < in_param.channel_count; channel++) { + std::memset(voice_states[channel], 0, sizeof(VoiceState)); + } + } + + BehaviorInfo::ErrorInfo update_error{}; + voice_info.UpdateParameters(update_error, in_param, pool_mapper, behaviour); + + if (!update_error.error_code.IsSuccess()) { + behaviour.AppendError(update_error); + } + + std::array, MaxWaveBuffers> wavebuffer_errors{}; + voice_info.UpdateWaveBuffers(wavebuffer_errors, MaxWaveBuffers * 2, in_param, voice_states, + pool_mapper, behaviour); + + for (auto& wavebuffer_error : wavebuffer_errors) { + for (auto& error : wavebuffer_error) { + if (error.error_code.IsError()) { + behaviour.AppendError(error); + } + } + } + + voice_info.WriteOutStatus(out_params[i], in_param, voice_states); + new_voice_count += in_param.channel_count; + } + + auto consumed_input_size{voice_count * static_cast(sizeof(VoiceInfo::InParameter))}; + auto consumed_output_size{voice_count * static_cast(sizeof(VoiceInfo::OutStatus))}; + if (consumed_input_size != in_header->voices_size) { + LOG_ERROR(Service_Audio, "Consumed an incorrect voices size, header size={}, consumed={}", + in_header->voices_size, consumed_input_size); + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + + out_header->voices_size = consumed_output_size; + out_header->size += consumed_output_size; + input += consumed_input_size; + output += consumed_output_size; + + voice_context.SetActiveCount(new_voice_count); + + return ResultSuccess; +} + +Result InfoUpdater::UpdateEffects(EffectContext& effect_context, const bool renderer_active, + std::span memory_pools, + const u32 memory_pool_count) { + if (behaviour.IsEffectInfoVersion2Supported()) { + return UpdateEffectsVersion2(effect_context, renderer_active, memory_pools, + memory_pool_count); + } else { + return UpdateEffectsVersion1(effect_context, renderer_active, memory_pools, + memory_pool_count); + } +} + +Result InfoUpdater::UpdateEffectsVersion1(EffectContext& effect_context, const bool renderer_active, + std::span memory_pools, + const u32 memory_pool_count) { + PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count, + behaviour.IsMemoryForceMappingEnabled()); + + const auto effect_count{effect_context.GetCount()}; + + std::span in_params{ + reinterpret_cast(input), effect_count}; + std::span out_params{ + reinterpret_cast(output), effect_count}; + + for (u32 i = 0; i < effect_count; i++) { + auto effect_info{&effect_context.GetInfo(i)}; + if (effect_info->GetType() != in_params[i].type) { + effect_info->ForceUnmapBuffers(pool_mapper); + ResetEffect(effect_info, in_params[i].type); + } + + BehaviorInfo::ErrorInfo error_info{}; + effect_info->Update(error_info, in_params[i], pool_mapper); + if (error_info.error_code.IsError()) { + behaviour.AppendError(error_info); + } + + effect_info->StoreStatus(out_params[i], renderer_active); + } + + auto consumed_input_size{effect_count * + static_cast(sizeof(EffectInfoBase::InParameterVersion1))}; + auto consumed_output_size{effect_count * + static_cast(sizeof(EffectInfoBase::OutStatusVersion1))}; + if (consumed_input_size != in_header->effects_size) { + LOG_ERROR(Service_Audio, "Consumed an incorrect effects size, header size={}, consumed={}", + in_header->effects_size, consumed_input_size); + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + + out_header->effects_size = consumed_output_size; + out_header->size += consumed_output_size; + input += consumed_input_size; + output += consumed_output_size; + + return ResultSuccess; +} + +Result InfoUpdater::UpdateEffectsVersion2(EffectContext& effect_context, const bool renderer_active, + std::span memory_pools, + const u32 memory_pool_count) { + PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count, + behaviour.IsMemoryForceMappingEnabled()); + + const auto effect_count{effect_context.GetCount()}; + + std::span in_params{ + reinterpret_cast(input), effect_count}; + std::span out_params{ + reinterpret_cast(output), effect_count}; + + for (u32 i = 0; i < effect_count; i++) { + auto effect_info{&effect_context.GetInfo(i)}; + if (effect_info->GetType() != in_params[i].type) { + effect_info->ForceUnmapBuffers(pool_mapper); + ResetEffect(effect_info, in_params[i].type); + } + + BehaviorInfo::ErrorInfo error_info{}; + effect_info->Update(error_info, in_params[i], pool_mapper); + + if (error_info.error_code.IsError()) { + behaviour.AppendError(error_info); + } + + effect_info->StoreStatus(out_params[i], renderer_active); + + if (in_params[i].is_new) { + effect_info->InitializeResultState(effect_context.GetDspSharedResultState(i)); + effect_info->InitializeResultState(effect_context.GetResultState(i)); + } + effect_info->UpdateResultState(out_params[i].result_state, + effect_context.GetResultState(i)); + } + + auto consumed_input_size{effect_count * + static_cast(sizeof(EffectInfoBase::InParameterVersion2))}; + auto consumed_output_size{effect_count * + static_cast(sizeof(EffectInfoBase::OutStatusVersion2))}; + if (consumed_input_size != in_header->effects_size) { + LOG_ERROR(Service_Audio, "Consumed an incorrect effects size, header size={}, consumed={}", + in_header->effects_size, consumed_input_size); + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + + out_header->effects_size = consumed_output_size; + out_header->size += consumed_output_size; + input += consumed_input_size; + output += consumed_output_size; + + return ResultSuccess; +} + +Result InfoUpdater::UpdateMixes(MixContext& mix_context, const u32 mix_buffer_count, + EffectContext& effect_context, SplitterContext& splitter_context) { + s32 mix_count{0}; + u32 consumed_input_size{0}; + + if (behaviour.IsMixInParameterDirtyOnlyUpdateSupported()) { + auto in_dirty_params{reinterpret_cast(input)}; + mix_count = in_dirty_params->count; + input += sizeof(MixInfo::InDirtyParameter); + consumed_input_size = static_cast(sizeof(MixInfo::InDirtyParameter) + + mix_count * sizeof(MixInfo::InParameter)); + } else { + mix_count = mix_context.GetCount(); + consumed_input_size = static_cast(mix_count * sizeof(MixInfo::InParameter)); + } + + if (mix_buffer_count == 0) { + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + + std::span in_params{ + reinterpret_cast(input), static_cast(mix_count)}; + + u32 total_buffer_count{0}; + for (s32 i = 0; i < mix_count; i++) { + const auto& params{in_params[i]}; + + if (params.in_use) { + total_buffer_count += params.buffer_count; + if (params.dest_mix_id > static_cast(mix_context.GetCount()) && + params.dest_mix_id != UnusedMixId && params.mix_id != FinalMixId) { + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + } + } + + if (total_buffer_count > mix_buffer_count) { + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + + bool mix_dirty{false}; + for (s32 i = 0; i < mix_count; i++) { + const auto& params{in_params[i]}; + + s32 mix_id{i}; + if (behaviour.IsMixInParameterDirtyOnlyUpdateSupported()) { + mix_id = params.mix_id; + } + + auto mix_info{mix_context.GetInfo(mix_id)}; + if (mix_info->in_use != params.in_use) { + mix_info->in_use = params.in_use; + if (!params.in_use) { + mix_info->ClearEffectProcessingOrder(); + } + mix_dirty = true; + } + + if (params.in_use) { + mix_dirty |= mix_info->Update(mix_context.GetEdgeMatrix(), params, effect_context, + splitter_context, behaviour); + } + } + + if (mix_dirty) { + if (behaviour.IsSplitterSupported() && splitter_context.UsingSplitter()) { + if (!mix_context.TSortInfo(splitter_context)) { + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + } else { + mix_context.SortInfo(); + } + } + + if (consumed_input_size != in_header->mix_size) { + LOG_ERROR(Service_Audio, "Consumed an incorrect mixes size, header size={}, consumed={}", + in_header->mix_size, consumed_input_size); + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + + input += mix_count * sizeof(MixInfo::InParameter); + + return ResultSuccess; +} + +Result InfoUpdater::UpdateSinks(SinkContext& sink_context, std::span memory_pools, + const u32 memory_pool_count) { + PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count, + behaviour.IsMemoryForceMappingEnabled()); + + std::span in_params{ + reinterpret_cast(input), memory_pool_count}; + std::span out_params{ + reinterpret_cast(output), memory_pool_count}; + + const auto sink_count{sink_context.GetCount()}; + + for (u32 i = 0; i < sink_count; i++) { + const auto& params{in_params[i]}; + auto sink_info{sink_context.GetInfo(i)}; + + if (sink_info->GetType() != params.type) { + sink_info->CleanUp(); + switch (params.type) { + case SinkInfoBase::Type::Invalid: + std::construct_at(reinterpret_cast(sink_info)); + break; + case SinkInfoBase::Type::DeviceSink: + std::construct_at(reinterpret_cast(sink_info)); + break; + case SinkInfoBase::Type::CircularBufferSink: + std::construct_at( + reinterpret_cast(sink_info)); + break; + default: + LOG_ERROR(Service_Audio, "Invalid sink type {}", static_cast(params.type)); + break; + } + } + + BehaviorInfo::ErrorInfo error_info{}; + sink_info->Update(error_info, out_params[i], params, pool_mapper); + + if (error_info.error_code.IsError()) { + behaviour.AppendError(error_info); + } + } + + const auto consumed_input_size{sink_count * + static_cast(sizeof(SinkInfoBase::InParameter))}; + const auto consumed_output_size{sink_count * static_cast(sizeof(SinkInfoBase::OutStatus))}; + if (consumed_input_size != in_header->sinks_size) { + LOG_ERROR(Service_Audio, "Consumed an incorrect sinks size, header size={}, consumed={}", + in_header->sinks_size, consumed_input_size); + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + + input += consumed_input_size; + output += consumed_output_size; + out_header->sinks_size = consumed_output_size; + out_header->size += consumed_output_size; + + return ResultSuccess; +} + +Result InfoUpdater::UpdateMemoryPools(std::span memory_pools, + const u32 memory_pool_count) { + PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count, + behaviour.IsMemoryForceMappingEnabled()); + std::span in_params{ + reinterpret_cast(input), memory_pool_count}; + std::span out_params{ + reinterpret_cast(output), memory_pool_count}; + + for (size_t i = 0; i < memory_pool_count; i++) { + auto state{pool_mapper.Update(memory_pools[i], in_params[i], out_params[i])}; + if (state != MemoryPoolInfo::ResultState::Success && + state != MemoryPoolInfo::ResultState::BadParam && + state != MemoryPoolInfo::ResultState::MapFailed && + state != MemoryPoolInfo::ResultState::InUse) { + LOG_WARNING(Service_Audio, "Invalid ResultState from updating memory pools"); + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + } + + const auto consumed_input_size{memory_pool_count * + static_cast(sizeof(MemoryPoolInfo::InParameter))}; + const auto consumed_output_size{memory_pool_count * + static_cast(sizeof(MemoryPoolInfo::OutStatus))}; + if (consumed_input_size != in_header->memory_pool_size) { + LOG_ERROR(Service_Audio, + "Consumed an incorrect memory pool size, header size={}, consumed={}", + in_header->memory_pool_size, consumed_input_size); + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + + input += consumed_input_size; + output += consumed_output_size; + out_header->memory_pool_size = consumed_output_size; + out_header->size += consumed_output_size; + return ResultSuccess; +} + +Result InfoUpdater::UpdatePerformanceBuffer(std::span performance_output, + const u64 performance_output_size, + PerformanceManager* performance_manager) { + auto in_params{reinterpret_cast(input)}; + auto out_params{reinterpret_cast(output)}; + + if (performance_manager != nullptr) { + out_params->history_size = + performance_manager->CopyHistories(performance_output.data(), performance_output_size); + performance_manager->SetDetailTarget(in_params->target_node_id); + } else { + out_params->history_size = 0; + } + + const auto consumed_input_size{static_cast(sizeof(PerformanceManager::InParameter))}; + const auto consumed_output_size{static_cast(sizeof(PerformanceManager::OutStatus))}; + if (consumed_input_size != in_header->performance_buffer_size) { + LOG_ERROR(Service_Audio, + "Consumed an incorrect performance size, header size={}, consumed={}", + in_header->performance_buffer_size, consumed_input_size); + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + + input += consumed_input_size; + output += consumed_output_size; + out_header->performance_buffer_size = consumed_output_size; + out_header->size += consumed_output_size; + return ResultSuccess; +} + +Result InfoUpdater::UpdateBehaviorInfo(BehaviorInfo& behaviour_) { + const auto in_params{reinterpret_cast(input)}; + + if (!CheckValidRevision(in_params->revision)) { + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + + if (in_params->revision != behaviour_.GetUserRevision()) { + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + + behaviour_.ClearError(); + behaviour_.UpdateFlags(in_params->flags); + + if (in_header->behaviour_size != sizeof(BehaviorInfo::InParameter)) { + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + + input += sizeof(BehaviorInfo::InParameter); + return ResultSuccess; +} + +Result InfoUpdater::UpdateErrorInfo(BehaviorInfo& behaviour_) { + auto out_params{reinterpret_cast(output)}; + behaviour_.CopyErrorInfo(out_params->errors, out_params->error_count); + + const auto consumed_output_size{static_cast(sizeof(BehaviorInfo::OutStatus))}; + + output += consumed_output_size; + out_header->behaviour_size = consumed_output_size; + out_header->size += consumed_output_size; + return ResultSuccess; +} + +Result InfoUpdater::UpdateSplitterInfo(SplitterContext& splitter_context) { + u32 consumed_size{0}; + if (!splitter_context.Update(input, consumed_size)) { + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + + input += consumed_size; + + return ResultSuccess; +} + +Result InfoUpdater::UpdateRendererInfo(const u64 elapsed_frames) { + struct RenderInfo { + /* 0x00 */ u64 frames_elapsed; + /* 0x08 */ char unk08[0x8]; + }; + static_assert(sizeof(RenderInfo) == 0x10, "RenderInfo has the wrong size!"); + + auto out_params{reinterpret_cast(output)}; + out_params->frames_elapsed = elapsed_frames; + + const auto consumed_output_size{static_cast(sizeof(RenderInfo))}; + + output += consumed_output_size; + out_header->render_info_size = consumed_output_size; + out_header->size += consumed_output_size; + + return ResultSuccess; +} + +Result InfoUpdater::CheckConsumedSize() { + if (CpuAddr(input) - CpuAddr(input_origin.data()) != expected_input_size) { + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } else if (CpuAddr(output) - CpuAddr(output_origin.data()) != expected_output_size) { + return Service::Audio::ERR_INVALID_UPDATE_DATA; + } + return ResultSuccess; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/behavior/info_updater.h b/src/audio_core/renderer/behavior/info_updater.h new file mode 100644 index 0000000000..f0b445d9c0 --- /dev/null +++ b/src/audio_core/renderer/behavior/info_updater.h @@ -0,0 +1,205 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "common/common_types.h" +#include "core/hle/service/audio/errors.h" + +namespace AudioCore::AudioRenderer { +class BehaviorInfo; +class VoiceContext; +class MixContext; +class SinkContext; +class SplitterContext; +class EffectContext; +class MemoryPoolInfo; +class PerformanceManager; + +class InfoUpdater { + struct UpdateDataHeader { + explicit UpdateDataHeader(u32 revision_) : revision{revision_} {} + + /* 0x00 */ u32 revision; + /* 0x04 */ u32 behaviour_size{}; + /* 0x08 */ u32 memory_pool_size{}; + /* 0x0C */ u32 voices_size{}; + /* 0x10 */ u32 voice_resources_size{}; + /* 0x14 */ u32 effects_size{}; + /* 0x18 */ u32 mix_size{}; + /* 0x1C */ u32 sinks_size{}; + /* 0x20 */ u32 performance_buffer_size{}; + /* 0x24 */ char unk24[4]; + /* 0x28 */ u32 render_info_size{}; + /* 0x2C */ char unk2C[0x10]; + /* 0x3C */ u32 size{sizeof(UpdateDataHeader)}; + }; + static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader has the wrong size!"); + +public: + explicit InfoUpdater(std::span input, std::span output, u32 process_handle, + BehaviorInfo& behaviour); + + /** + * Update the voice channel resources. + * + * @param voice_context - Voice context to update. + * @return Result code. + */ + Result UpdateVoiceChannelResources(VoiceContext& voice_context); + + /** + * Update voices. + * + * @param voice_context - Voice context to update. + * @param memory_pools - Memory pools to use for these voices. + * @param memory_pool_count - Number of memory pools. + * @return Result code. + */ + Result UpdateVoices(VoiceContext& voice_context, std::span memory_pools, + u32 memory_pool_count); + + /** + * Update effects. + * + * @param effect_context - Effect context to update. + * @param renderer_active - Whether the AudioRenderer is active. + * @param memory_pools - Memory pools to use for these voices. + * @param memory_pool_count - Number of memory pools. + * @return Result code. + */ + Result UpdateEffects(EffectContext& effect_context, bool renderer_active, + std::span memory_pools, u32 memory_pool_count); + + /** + * Update mixes. + * + * @param mix_context - Mix context to update. + * @param mix_buffer_count - Number of mix buffers. + * @param effect_context - Effect context to update effort order. + * @param splitter_context - Splitter context for the mixes. + * @return Result code. + */ + Result UpdateMixes(MixContext& mix_context, u32 mix_buffer_count, EffectContext& effect_context, + SplitterContext& splitter_context); + + /** + * Update sinks. + * + * @param sink_context - Sink context to update. + * @param memory_pools - Memory pools to use for these voices. + * @param memory_pool_count - Number of memory pools. + * @return Result code. + */ + Result UpdateSinks(SinkContext& sink_context, std::span memory_pools, + u32 memory_pool_count); + + /** + * Update memory pools. + * + * @param memory_pools - Memory pools to use for these voices. + * @param memory_pool_count - Number of memory pools. + * @return Result code. + */ + Result UpdateMemoryPools(std::span memory_pools, u32 memory_pool_count); + + /** + * Update the performance buffer. + * + * @param output - Output buffer for performance metrics. + * @param output_size - Output buffer size. + * @param performance_manager - Performance manager.. + * @return Result code. + */ + Result UpdatePerformanceBuffer(std::span output, u64 output_size, + PerformanceManager* performance_manager); + + /** + * Update behaviour. + * + * @param behaviour - Behaviour to update. + * @return Result code. + */ + Result UpdateBehaviorInfo(BehaviorInfo& behaviour); + + /** + * Update errors. + * + * @param behaviour - Behaviour to update. + * @return Result code. + */ + Result UpdateErrorInfo(BehaviorInfo& behaviour); + + /** + * Update splitter. + * + * @param splitter_context - Splitter context to update. + * @return Result code. + */ + Result UpdateSplitterInfo(SplitterContext& splitter_context); + + /** + * Update renderer info. + * + * @param elapsed_frames - Number of elapsed frames. + * @return Result code. + */ + Result UpdateRendererInfo(u64 elapsed_frames); + + /** + * Check that the input.output sizes match their expected values. + * + * @return Result code. + */ + Result CheckConsumedSize(); + +private: + /** + * Update effects version 1. + * + * @param effect_context - Effect context to update. + * @param renderer_active - Is the AudioRenderer active? + * @param memory_pools - Memory pools to use for these voices. + * @param memory_pool_count - Number of memory pools. + * @return Result code. + */ + Result UpdateEffectsVersion1(EffectContext& effect_context, bool renderer_active, + std::span memory_pools, u32 memory_pool_count); + + /** + * Update effects version 2. + * + * @param effect_context - Effect context to update. + * @param renderer_active - Is the AudioRenderer active? + * @param memory_pools - Memory pools to use for these voices. + * @param memory_pool_count - Number of memory pools. + * @return Result code. + */ + Result UpdateEffectsVersion2(EffectContext& effect_context, bool renderer_active, + std::span memory_pools, u32 memory_pool_count); + + /// Input buffer + u8 const* input; + /// Input buffer start + std::span input_origin; + /// Output buffer start + u8* output; + /// Output buffer start + std::span output_origin; + /// Input header + const UpdateDataHeader* in_header; + /// Output header + UpdateDataHeader* out_header; + /// Expected input size, see CheckConsumedSize + u64 expected_input_size; + /// Expected output size, see CheckConsumedSize + u64 expected_output_size; + /// Unused + u32 process_handle; + /// Behaviour + BehaviorInfo& behaviour; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/command_buffer.cpp b/src/audio_core/renderer/command/command_buffer.cpp new file mode 100644 index 0000000000..40074cf14a --- /dev/null +++ b/src/audio_core/renderer/command/command_buffer.cpp @@ -0,0 +1,714 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/behavior/behavior_info.h" +#include "audio_core/renderer/command/command_buffer.h" +#include "audio_core/renderer/command/command_list_header.h" +#include "audio_core/renderer/command/command_processing_time_estimator.h" +#include "audio_core/renderer/effect/biquad_filter.h" +#include "audio_core/renderer/effect/delay.h" +#include "audio_core/renderer/effect/reverb.h" +#include "audio_core/renderer/memory/memory_pool_info.h" +#include "audio_core/renderer/mix/mix_info.h" +#include "audio_core/renderer/sink/circular_buffer_sink_info.h" +#include "audio_core/renderer/sink/device_sink_info.h" +#include "audio_core/renderer/sink/sink_info_base.h" +#include "audio_core/renderer/voice/voice_info.h" +#include "audio_core/renderer/voice/voice_state.h" + +namespace AudioCore::AudioRenderer { + +template +T& CommandBuffer::GenerateStart(const s32 node_id) { + if (size + sizeof(T) >= command_list.size_bytes()) { + LOG_ERROR( + Service_Audio, + "Attempting to write commands beyond the end of allocated command buffer memory!"); + UNREACHABLE(); + } + + auto& cmd{*std::construct_at(reinterpret_cast(&command_list[size]))}; + + cmd.magic = CommandMagic; + cmd.enabled = true; + cmd.type = Id; + cmd.size = sizeof(T); + cmd.node_id = node_id; + + return cmd; +} + +template +void CommandBuffer::GenerateEnd(T& cmd) { + cmd.estimated_process_time = time_estimator->Estimate(cmd); + estimated_process_time += cmd.estimated_process_time; + size += sizeof(T); + count++; +} + +void CommandBuffer::GeneratePcmInt16Version1Command(const s32 node_id, + const MemoryPoolInfo& memory_pool_, + VoiceInfo& voice_info, + const VoiceState& voice_state, + const s16 buffer_count, const s8 channel) { + auto& cmd{ + GenerateStart( + node_id)}; + + cmd.src_quality = voice_info.src_quality; + cmd.output_index = buffer_count + channel; + cmd.flags = voice_info.flags & 3; + cmd.sample_rate = voice_info.sample_rate; + cmd.pitch = voice_info.pitch; + cmd.channel_index = channel; + cmd.channel_count = voice_info.channel_count; + + for (u32 i = 0; i < MaxWaveBuffers; i++) { + voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]); + } + + cmd.voice_state = memory_pool_.Translate(CpuAddr(&voice_state), sizeof(VoiceState)); + + GenerateEnd(cmd); +} + +void CommandBuffer::GeneratePcmInt16Version2Command(const s32 node_id, VoiceInfo& voice_info, + const VoiceState& voice_state, + const s16 buffer_count, const s8 channel) { + auto& cmd{ + GenerateStart( + node_id)}; + + cmd.src_quality = voice_info.src_quality; + cmd.output_index = buffer_count + channel; + cmd.flags = voice_info.flags & 3; + cmd.sample_rate = voice_info.sample_rate; + cmd.pitch = voice_info.pitch; + cmd.channel_index = channel; + cmd.channel_count = voice_info.channel_count; + + for (u32 i = 0; i < MaxWaveBuffers; i++) { + voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]); + } + + cmd.voice_state = memory_pool->Translate(CpuAddr(&voice_state), sizeof(VoiceState)); + + GenerateEnd(cmd); +} + +void CommandBuffer::GeneratePcmFloatVersion1Command(const s32 node_id, + const MemoryPoolInfo& memory_pool_, + VoiceInfo& voice_info, + const VoiceState& voice_state, + const s16 buffer_count, const s8 channel) { + auto& cmd{ + GenerateStart( + node_id)}; + + cmd.src_quality = voice_info.src_quality; + cmd.output_index = buffer_count + channel; + cmd.flags = voice_info.flags & 3; + cmd.sample_rate = voice_info.sample_rate; + cmd.pitch = voice_info.pitch; + cmd.channel_index = channel; + cmd.channel_count = voice_info.channel_count; + + for (u32 i = 0; i < MaxWaveBuffers; i++) { + voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]); + } + + cmd.voice_state = memory_pool_.Translate(CpuAddr(&voice_state), sizeof(VoiceState)); + + GenerateEnd(cmd); +} + +void CommandBuffer::GeneratePcmFloatVersion2Command(const s32 node_id, VoiceInfo& voice_info, + const VoiceState& voice_state, + const s16 buffer_count, const s8 channel) { + auto& cmd{ + GenerateStart( + node_id)}; + + cmd.src_quality = voice_info.src_quality; + cmd.output_index = buffer_count + channel; + cmd.flags = voice_info.flags & 3; + cmd.sample_rate = voice_info.sample_rate; + cmd.pitch = voice_info.pitch; + cmd.channel_index = channel; + cmd.channel_count = voice_info.channel_count; + + for (u32 i = 0; i < MaxWaveBuffers; i++) { + voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]); + } + + cmd.voice_state = memory_pool->Translate(CpuAddr(&voice_state), sizeof(VoiceState)); + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateAdpcmVersion1Command(const s32 node_id, + const MemoryPoolInfo& memory_pool_, + VoiceInfo& voice_info, + const VoiceState& voice_state, + const s16 buffer_count, const s8 channel) { + auto& cmd{ + GenerateStart(node_id)}; + + cmd.src_quality = voice_info.src_quality; + cmd.output_index = buffer_count + channel; + cmd.flags = voice_info.flags & 3; + cmd.sample_rate = voice_info.sample_rate; + cmd.pitch = voice_info.pitch; + + for (u32 i = 0; i < MaxWaveBuffers; i++) { + voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]); + } + + cmd.voice_state = memory_pool_.Translate(CpuAddr(&voice_state), sizeof(VoiceState)); + cmd.data_address = voice_info.data_address.GetReference(true); + cmd.data_size = voice_info.data_address.GetSize(); + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateAdpcmVersion2Command(const s32 node_id, VoiceInfo& voice_info, + const VoiceState& voice_state, + const s16 buffer_count, const s8 channel) { + auto& cmd{ + GenerateStart(node_id)}; + + cmd.src_quality = voice_info.src_quality; + cmd.output_index = buffer_count + channel; + cmd.flags = voice_info.flags & 3; + cmd.sample_rate = voice_info.sample_rate; + cmd.pitch = voice_info.pitch; + cmd.channel_index = channel; + cmd.channel_count = voice_info.channel_count; + + for (u32 i = 0; i < MaxWaveBuffers; i++) { + voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]); + } + + cmd.voice_state = memory_pool->Translate(CpuAddr(&voice_state), sizeof(VoiceState)); + cmd.data_address = voice_info.data_address.GetReference(true); + cmd.data_size = voice_info.data_address.GetSize(); + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateVolumeCommand(const s32 node_id, const s16 buffer_offset, + const s16 input_index, const f32 volume, + const u8 precision) { + auto& cmd{GenerateStart(node_id)}; + + cmd.precision = precision; + cmd.input_index = buffer_offset + input_index; + cmd.output_index = buffer_offset + input_index; + cmd.volume = volume; + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateVolumeRampCommand(const s32 node_id, VoiceInfo& voice_info, + const s16 buffer_count, const u8 precision) { + auto& cmd{GenerateStart(node_id)}; + + cmd.input_index = buffer_count; + cmd.output_index = buffer_count; + cmd.prev_volume = voice_info.prev_volume; + cmd.volume = voice_info.volume; + cmd.precision = precision; + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateBiquadFilterCommand(const s32 node_id, VoiceInfo& voice_info, + const VoiceState& voice_state, + const s16 buffer_count, const s8 channel, + const u32 biquad_index, + const bool use_float_processing) { + auto& cmd{GenerateStart(node_id)}; + + cmd.input = buffer_count + channel; + cmd.output = buffer_count + channel; + + cmd.biquad = voice_info.biquads[biquad_index]; + + cmd.state = memory_pool->Translate(CpuAddr(voice_state.biquad_states[biquad_index].data()), + MaxBiquadFilters * sizeof(VoiceState::BiquadFilterState)); + + cmd.needs_init = !voice_info.biquad_initialized[biquad_index]; + cmd.use_float_processing = use_float_processing; + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateBiquadFilterCommand(const s32 node_id, EffectInfoBase& effect_info, + const s16 buffer_offset, const s8 channel, + const bool needs_init, + const bool use_float_processing) { + auto& cmd{GenerateStart(node_id)}; + + const auto& parameter{ + *reinterpret_cast(effect_info.GetParameter())}; + const auto state{ + reinterpret_cast(effect_info.GetStateBuffer())}; + + cmd.input = buffer_offset + parameter.inputs[channel]; + cmd.output = buffer_offset + parameter.outputs[channel]; + + cmd.biquad.b = parameter.b; + cmd.biquad.a = parameter.a; + + cmd.state = memory_pool->Translate(CpuAddr(state), + MaxBiquadFilters * sizeof(VoiceState::BiquadFilterState)); + + cmd.needs_init = needs_init; + cmd.use_float_processing = use_float_processing; + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateMixCommand(const s32 node_id, const s16 input_index, + const s16 output_index, const s16 buffer_offset, + const f32 volume, const u8 precision) { + auto& cmd{GenerateStart(node_id)}; + + cmd.input_index = input_index; + cmd.output_index = output_index; + cmd.volume = volume; + cmd.precision = precision; + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateMixRampCommand(const s32 node_id, + [[maybe_unused]] const s16 buffer_count, + const s16 input_index, const s16 output_index, + const f32 volume, const f32 prev_volume, + const CpuAddr prev_samples, const u8 precision) { + if (volume == 0.0f && prev_volume == 0.0f) { + return; + } + + auto& cmd{GenerateStart(node_id)}; + + cmd.input_index = input_index; + cmd.output_index = output_index; + cmd.prev_volume = prev_volume; + cmd.volume = volume; + cmd.previous_sample = prev_samples; + cmd.precision = precision; + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateMixRampGroupedCommand(const s32 node_id, const s16 buffer_count, + const s16 input_index, s16 output_index, + std::span volumes, + std::span prev_volumes, + const CpuAddr prev_samples, const u8 precision) { + auto& cmd{GenerateStart(node_id)}; + + cmd.buffer_count = buffer_count; + + for (s32 i = 0; i < buffer_count; i++) { + cmd.inputs[i] = input_index; + cmd.outputs[i] = output_index++; + cmd.prev_volumes[i] = prev_volumes[i]; + cmd.volumes[i] = volumes[i]; + } + + cmd.previous_samples = prev_samples; + cmd.precision = precision; + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateDepopPrepareCommand(const s32 node_id, const VoiceState& voice_state, + std::span buffer, const s16 buffer_count, + s16 buffer_offset, const bool was_playing) { + auto& cmd{GenerateStart(node_id)}; + + cmd.enabled = was_playing; + + for (u32 i = 0; i < MaxMixBuffers; i++) { + cmd.inputs[i] = buffer_offset++; + } + + cmd.previous_samples = memory_pool->Translate(CpuAddr(voice_state.previous_samples.data()), + MaxMixBuffers * sizeof(s32)); + cmd.buffer_count = buffer_count; + cmd.depop_buffer = memory_pool->Translate(CpuAddr(buffer.data()), buffer_count * sizeof(s32)); + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateDepopForMixBuffersCommand(const s32 node_id, const MixInfo& mix_info, + std::span depop_buffer) { + auto& cmd{GenerateStart(node_id)}; + + cmd.input = mix_info.buffer_offset; + cmd.count = mix_info.buffer_count; + cmd.decay = mix_info.sample_rate == TargetSampleRate ? 0.96218872f : 0.94369507f; + cmd.depop_buffer = + memory_pool->Translate(CpuAddr(depop_buffer.data()), mix_info.buffer_count * sizeof(s32)); + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateDelayCommand(const s32 node_id, EffectInfoBase& effect_info, + const s16 buffer_offset) { + auto& cmd{GenerateStart(node_id)}; + + const auto& parameter{ + *reinterpret_cast(effect_info.GetParameter())}; + const auto state{effect_info.GetStateBuffer()}; + + if (IsChannelCountValid(parameter.channel_count)) { + const auto state_buffer{memory_pool->Translate(CpuAddr(state), sizeof(DelayInfo::State))}; + if (state_buffer) { + for (s16 channel = 0; channel < parameter.channel_count; channel++) { + cmd.inputs[channel] = buffer_offset + parameter.inputs[channel]; + cmd.outputs[channel] = buffer_offset + parameter.outputs[channel]; + } + + if (!behavior->IsDelayChannelMappingChanged() && parameter.channel_count == 6) { + UseOldChannelMapping(cmd.inputs, cmd.outputs); + } + + cmd.parameter = parameter; + cmd.effect_enabled = effect_info.IsEnabled(); + cmd.state = state_buffer; + cmd.workbuffer = effect_info.GetWorkbuffer(-1); + } + } + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateUpsampleCommand(const s32 node_id, const s16 buffer_offset, + UpsamplerInfo& upsampler_info, const u32 input_count, + std::span inputs, const s16 buffer_count, + const u32 sample_count_, const u32 sample_rate_) { + auto& cmd{GenerateStart(node_id)}; + + cmd.samples_buffer = memory_pool->Translate(upsampler_info.samples_pos, + upsampler_info.sample_count * sizeof(s32)); + cmd.inputs = memory_pool->Translate(CpuAddr(upsampler_info.inputs.data()), MaxChannels); + cmd.buffer_count = buffer_count; + cmd.unk_20 = 0; + cmd.source_sample_count = sample_count_; + cmd.source_sample_rate = sample_rate_; + + upsampler_info.input_count = input_count; + for (u32 i = 0; i < input_count; i++) { + upsampler_info.inputs[i] = buffer_offset + inputs[i]; + } + + cmd.upsampler_info = memory_pool->Translate(CpuAddr(&upsampler_info), sizeof(UpsamplerInfo)); + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateDownMix6chTo2chCommand(const s32 node_id, std::span inputs, + const s16 buffer_offset, + std::span downmix_coeff) { + auto& cmd{GenerateStart(node_id)}; + + for (u32 i = 0; i < MaxChannels; i++) { + cmd.inputs[i] = buffer_offset + inputs[i]; + cmd.outputs[i] = buffer_offset + inputs[i]; + } + + for (u32 i = 0; i < 4; i++) { + cmd.down_mix_coeff[i] = downmix_coeff[i]; + } + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateAuxCommand(const s32 node_id, EffectInfoBase& effect_info, + const s16 input_index, const s16 output_index, + const s16 buffer_offset, const u32 update_count, + const u32 count_max, const u32 write_offset) { + auto& cmd{GenerateStart(node_id)}; + + if (effect_info.GetSendBuffer() != 0 && effect_info.GetReturnBuffer() != 0) { + cmd.input = buffer_offset + input_index; + cmd.output = buffer_offset + output_index; + cmd.send_buffer_info = effect_info.GetSendBufferInfo(); + cmd.send_buffer = effect_info.GetSendBuffer(); + cmd.return_buffer_info = effect_info.GetReturnBufferInfo(); + cmd.return_buffer = effect_info.GetReturnBuffer(); + cmd.count_max = count_max; + cmd.write_offset = write_offset; + cmd.update_count = update_count; + cmd.effect_enabled = effect_info.IsEnabled(); + } + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateDeviceSinkCommand(const s32 node_id, const s16 buffer_offset, + SinkInfoBase& sink_info, const u32 session_id, + std::span samples_buffer) { + auto& cmd{GenerateStart(node_id)}; + const auto& parameter{ + *reinterpret_cast(sink_info.GetParameter())}; + auto state{*reinterpret_cast(sink_info.GetState())}; + + cmd.session_id = session_id; + + if (state.upsampler_info != nullptr) { + const auto size_{state.upsampler_info->sample_count * parameter.input_count}; + const auto size_bytes{size_ * sizeof(s32)}; + const auto addr{memory_pool->Translate(state.upsampler_info->samples_pos, size_bytes)}; + cmd.sample_buffer = {reinterpret_cast(addr), + parameter.input_count * state.upsampler_info->sample_count}; + } else { + cmd.sample_buffer = samples_buffer; + } + + cmd.input_count = parameter.input_count; + for (u32 i = 0; i < parameter.input_count; i++) { + cmd.inputs[i] = buffer_offset + parameter.inputs[i]; + } + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateCircularBufferSinkCommand(const s32 node_id, SinkInfoBase& sink_info, + const s16 buffer_offset) { + auto& cmd{GenerateStart(node_id)}; + const auto& parameter{*reinterpret_cast( + sink_info.GetParameter())}; + auto state{ + *reinterpret_cast(sink_info.GetState())}; + + cmd.input_count = parameter.input_count; + for (u32 i = 0; i < parameter.input_count; i++) { + cmd.inputs[i] = buffer_offset + parameter.inputs[i]; + } + + cmd.address = state.address_info.GetReference(true); + cmd.size = parameter.size; + cmd.pos = state.current_pos; + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateReverbCommand(const s32 node_id, EffectInfoBase& effect_info, + const s16 buffer_offset, + const bool long_size_pre_delay_supported) { + auto& cmd{GenerateStart(node_id)}; + + const auto& parameter{ + *reinterpret_cast(effect_info.GetParameter())}; + const auto state{effect_info.GetStateBuffer()}; + + if (IsChannelCountValid(parameter.channel_count)) { + const auto state_buffer{memory_pool->Translate(CpuAddr(state), sizeof(ReverbInfo::State))}; + if (state_buffer) { + for (s16 channel = 0; channel < parameter.channel_count; channel++) { + cmd.inputs[channel] = buffer_offset + parameter.inputs[channel]; + cmd.outputs[channel] = buffer_offset + parameter.outputs[channel]; + } + + if (!behavior->IsReverbChannelMappingChanged() && parameter.channel_count == 6) { + UseOldChannelMapping(cmd.inputs, cmd.outputs); + } + + cmd.parameter = parameter; + cmd.effect_enabled = effect_info.IsEnabled(); + cmd.state = state_buffer; + cmd.workbuffer = effect_info.GetWorkbuffer(-1); + cmd.long_size_pre_delay_supported = long_size_pre_delay_supported; + } + } + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateI3dl2ReverbCommand(const s32 node_id, EffectInfoBase& effect_info, + const s16 buffer_offset) { + auto& cmd{GenerateStart(node_id)}; + + const auto& parameter{ + *reinterpret_cast(effect_info.GetParameter())}; + const auto state{effect_info.GetStateBuffer()}; + + if (IsChannelCountValid(parameter.channel_count)) { + const auto state_buffer{ + memory_pool->Translate(CpuAddr(state), sizeof(I3dl2ReverbInfo::State))}; + if (state_buffer) { + for (s16 channel = 0; channel < parameter.channel_count; channel++) { + cmd.inputs[channel] = buffer_offset + parameter.inputs[channel]; + cmd.outputs[channel] = buffer_offset + parameter.outputs[channel]; + } + + if (!behavior->IsI3dl2ReverbChannelMappingChanged() && parameter.channel_count == 6) { + UseOldChannelMapping(cmd.inputs, cmd.outputs); + } + + cmd.parameter = parameter; + cmd.effect_enabled = effect_info.IsEnabled(); + cmd.state = state_buffer; + cmd.workbuffer = effect_info.GetWorkbuffer(-1); + } + } + + GenerateEnd(cmd); +} + +void CommandBuffer::GeneratePerformanceCommand(const s32 node_id, const PerformanceState state, + const PerformanceEntryAddresses& entry_addresses) { + auto& cmd{GenerateStart(node_id)}; + + cmd.state = state; + cmd.entry_address = entry_addresses; + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateClearMixCommand(const s32 node_id) { + auto& cmd{GenerateStart(node_id)}; + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateCopyMixBufferCommand(const s32 node_id, EffectInfoBase& effect_info, + const s16 buffer_offset, const s8 channel) { + auto& cmd{GenerateStart(node_id)}; + + const auto& parameter{ + *reinterpret_cast(effect_info.GetParameter())}; + cmd.input_index = buffer_offset + parameter.inputs[channel]; + cmd.output_index = buffer_offset + parameter.outputs[channel]; + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateLightLimiterCommand( + const s32 node_id, const s16 buffer_offset, + const LightLimiterInfo::ParameterVersion1& parameter, const LightLimiterInfo::State& state, + const bool enabled, const CpuAddr workbuffer) { + auto& cmd{GenerateStart(node_id)}; + + if (IsChannelCountValid(parameter.channel_count)) { + const auto state_buffer{ + memory_pool->Translate(CpuAddr(&state), sizeof(LightLimiterInfo::State))}; + if (state_buffer) { + for (s8 channel = 0; channel < parameter.channel_count; channel++) { + cmd.inputs[channel] = buffer_offset + parameter.inputs[channel]; + cmd.outputs[channel] = buffer_offset + parameter.outputs[channel]; + } + + std::memcpy(&cmd.parameter, ¶meter, sizeof(LightLimiterInfo::ParameterVersion1)); + cmd.effect_enabled = enabled; + cmd.state = state_buffer; + cmd.workbuffer = workbuffer; + } + } + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateLightLimiterCommand( + const s32 node_id, const s16 buffer_offset, + const LightLimiterInfo::ParameterVersion2& parameter, + const LightLimiterInfo::StatisticsInternal& statistics, const LightLimiterInfo::State& state, + const bool enabled, const CpuAddr workbuffer) { + auto& cmd{GenerateStart(node_id)}; + if (IsChannelCountValid(parameter.channel_count)) { + const auto state_buffer{ + memory_pool->Translate(CpuAddr(&state), sizeof(LightLimiterInfo::State))}; + if (state_buffer) { + for (s8 channel = 0; channel < parameter.channel_count; channel++) { + cmd.inputs[channel] = buffer_offset + parameter.inputs[channel]; + cmd.outputs[channel] = buffer_offset + parameter.outputs[channel]; + } + + cmd.parameter = parameter; + cmd.effect_enabled = enabled; + cmd.state = state_buffer; + if (cmd.parameter.statistics_enabled) { + cmd.result_state = memory_pool->Translate( + CpuAddr(&statistics), sizeof(LightLimiterInfo::StatisticsInternal)); + } else { + cmd.result_state = 0; + } + cmd.workbuffer = workbuffer; + } + } + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateMultitapBiquadFilterCommand(const s32 node_id, VoiceInfo& voice_info, + const VoiceState& voice_state, + const s16 buffer_count, const s8 channel) { + auto& cmd{GenerateStart(node_id)}; + + cmd.input = buffer_count + channel; + cmd.output = buffer_count + channel; + cmd.biquads = voice_info.biquads; + + cmd.states[0] = + memory_pool->Translate(CpuAddr(voice_state.biquad_states[0].data()), + MaxBiquadFilters * sizeof(VoiceState::BiquadFilterState)); + cmd.states[1] = + memory_pool->Translate(CpuAddr(voice_state.biquad_states[1].data()), + MaxBiquadFilters * sizeof(VoiceState::BiquadFilterState)); + + cmd.needs_init[0] = !voice_info.biquad_initialized[0]; + cmd.needs_init[1] = !voice_info.biquad_initialized[1]; + cmd.filter_tap_count = MaxBiquadFilters; + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateCaptureCommand(const s32 node_id, EffectInfoBase& effect_info, + const s16 input_index, const s16 output_index, + const s16 buffer_offset, const u32 update_count, + const u32 count_max, const u32 write_offset) { + auto& cmd{GenerateStart(node_id)}; + + if (effect_info.GetSendBuffer()) { + cmd.input = buffer_offset + input_index; + cmd.output = buffer_offset + output_index; + cmd.send_buffer_info = effect_info.GetSendBufferInfo(); + cmd.send_buffer = effect_info.GetSendBuffer(); + cmd.count_max = count_max; + cmd.write_offset = write_offset; + cmd.update_count = update_count; + cmd.effect_enabled = effect_info.IsEnabled(); + } + + GenerateEnd(cmd); +} + +void CommandBuffer::GenerateCompressorCommand(s16 buffer_offset, EffectInfoBase& effect_info, + s32 node_id) { + auto& cmd{GenerateStart(node_id)}; + + auto& parameter{ + *reinterpret_cast(effect_info.GetParameter())}; + auto state{reinterpret_cast(effect_info.GetStateBuffer())}; + + if (IsChannelCountValid(parameter.channel_count)) { + auto state_buffer{memory_pool->Translate(CpuAddr(state), sizeof(CompressorInfo::State))}; + if (state_buffer) { + for (u16 channel = 0; channel < parameter.channel_count; channel++) { + cmd.inputs[channel] = buffer_offset + parameter.inputs[channel]; + cmd.outputs[channel] = buffer_offset + parameter.outputs[channel]; + } + cmd.parameter = parameter; + cmd.workbuffer = state_buffer; + cmd.enabled = effect_info.IsEnabled(); + } + } + + GenerateEnd(cmd); +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/command_buffer.h b/src/audio_core/renderer/command/command_buffer.h new file mode 100644 index 0000000000..496b0e50a3 --- /dev/null +++ b/src/audio_core/renderer/command/command_buffer.h @@ -0,0 +1,466 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/commands.h" +#include "audio_core/renderer/effect/light_limiter.h" +#include "audio_core/renderer/performance/performance_manager.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +struct UpsamplerInfo; +struct VoiceState; +class EffectInfoBase; +class ICommandProcessingTimeEstimator; +class MixInfo; +class MemoryPoolInfo; +class SinkInfoBase; +class VoiceInfo; + +/** + * Utility functions to generate and add commands into the current command list. + */ +class CommandBuffer { +public: + /** + * Generate a PCM s16 version 1 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param memory_pool - Memory pool for translating buffer addresses to the DSP. + * @param voice_info - The voice info this command is generated from. + * @param voice_state - The voice state the DSP will use for this command. + * @param buffer_count - Number of mix buffers in use, + * data will be read into this index + channel. + * @param channel - Channel index for this command. + */ + void GeneratePcmInt16Version1Command(s32 node_id, const MemoryPoolInfo& memory_pool, + VoiceInfo& voice_info, const VoiceState& voice_state, + s16 buffer_count, s8 channel); + + /** + * Generate a PCM s16 version 2 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param voice_info - The voice info this command is generated from. + * @param voice_state - The voice state the DSP will use for this command. + * @param buffer_count - Number of mix buffers in use, + * data will be read into this index + channel. + * @param channel - Channel index for this command. + */ + void GeneratePcmInt16Version2Command(s32 node_id, VoiceInfo& voice_info, + const VoiceState& voice_state, s16 buffer_count, + s8 channel); + + /** + * Generate a PCM f32 version 1 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param memory_pool - Memory pool for translating buffer addresses to the DSP. + * @param voice_info - The voice info this command is generated from. + * @param voice_state - The voice state the DSP will use for this command. + * @param buffer_count - Number of mix buffers in use, + * data will be read into this index + channel. + * @param channel - Channel index for this command. + */ + void GeneratePcmFloatVersion1Command(s32 node_id, const MemoryPoolInfo& memory_pool, + VoiceInfo& voice_info, const VoiceState& voice_state, + s16 buffer_count, s8 channel); + + /** + * Generate a PCM f32 version 2 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param voice_info - The voice info this command is generated from. + * @param voice_state - The voice state the DSP will use for this command. + * @param buffer_count - Number of mix buffers in use, + * data will be read into this index + channel. + * @param channel - Channel index for this command. + */ + void GeneratePcmFloatVersion2Command(s32 node_id, VoiceInfo& voice_info, + const VoiceState& voice_state, s16 buffer_count, + s8 channel); + + /** + * Generate an ADPCM version 1 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param memory_pool - Memory pool for translating buffer addresses to the DSP. + * @param voice_info - The voice info this command is generated from. + * @param voice_state - The voice state the DSP will use for this command. + * @param buffer_count - Number of mix buffers in use, + * data will be read into this index + channel. + * @param channel - Channel index for this command. + */ + void GenerateAdpcmVersion1Command(s32 node_id, const MemoryPoolInfo& memory_pool, + VoiceInfo& voice_info, const VoiceState& voice_state, + s16 buffer_count, s8 channel); + + /** + * Generate an ADPCM version 2 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param voice_info - The voice info this command is generated from. + * @param voice_state - The voice state the DSP will use for this command. + * @param buffer_count - Number of mix buffers in use, + * data will be read into this index + channel. + * @param channel - Channel index for this command. + */ + void GenerateAdpcmVersion2Command(s32 node_id, VoiceInfo& voice_info, + const VoiceState& voice_state, s16 buffer_count, s8 channel); + + /** + * Generate a volume command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param buffer_offset - Base mix buffer index to generate this command at. + * @param input_index - Channel index and mix buffer offset for this command. + * @param volume - Mix volume added to the input samples. + * @param precision - Number of decimal bits for fixed point operations. + */ + void GenerateVolumeCommand(s32 node_id, s16 buffer_offset, s16 input_index, f32 volume, + u8 precision); + + /** + * Generate a volume ramp command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param voice_info - The voice info this command takes its volumes from. + * @param buffer_count - Number of active mix buffers, command will generate at this index. + * @param precision - Number of decimal bits for fixed point operations. + */ + void GenerateVolumeRampCommand(s32 node_id, VoiceInfo& voice_info, s16 buffer_count, + u8 precision); + + /** + * Generate a biquad filter command from a voice, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param voice_info - The voice info this command takes biquad parameters from. + * @param voice_state - Used by the AudioRenderer to track previous samples. + * @param buffer_count - Number of active mix buffers, + * command will generate at this index + channel. + * @param channel - Channel index for this filter to work on. + * @param biquad_index - Which biquad filter to use for this command (0-1). + * @param use_float_processing - Should int or float processing be used? + */ + void GenerateBiquadFilterCommand(s32 node_id, VoiceInfo& voice_info, + const VoiceState& voice_state, s16 buffer_count, s8 channel, + u32 biquad_index, bool use_float_processing); + + /** + * Generate a biquad filter effect command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param effect_info - The effect info this command takes biquad parameters from. + * @param buffer_offset - Mix buffer offset this command will use, + * command will generate at this index + channel. + * @param channel - Channel index for this filter to work on. + * @param needs_init - True if the biquad state needs initialisation. + * @param use_float_processing - Should int or float processing be used? + */ + void GenerateBiquadFilterCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset, + s8 channel, bool needs_init, bool use_float_processing); + + /** + * Generate a mix command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param input_index - Input mix buffer index for this command. + * Added to the buffer offset. + * @param output_index - Output mix buffer index for this command. + * Added to the buffer offset. + * @param buffer_offset - Mix buffer offset this command will use. + * @param volume - Volume to be applied to the input. + * @param precision - Number of decimal bits for fixed point operations. + */ + void GenerateMixCommand(s32 node_id, s16 input_index, s16 output_index, s16 buffer_offset, + f32 volume, u8 precision); + + /** + * Generate a mix ramp command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param buffer_count - Number of active mix buffers. + * @param input_index - Input mix buffer index for this command. + * Added to buffer_count. + * @param output_index - Output mix buffer index for this command. + * Added to buffer_count. + * @param volume - Current mix volume used for calculating the ramp. + * @param prev_volume - Previous mix volume, used for calculating the ramp, + * also applied to the input. + * @param precision - Number of decimal bits for fixed point operations. + */ + void GenerateMixRampCommand(s32 node_id, s16 buffer_count, s16 input_index, s16 output_index, + f32 volume, f32 prev_volume, CpuAddr prev_samples, u8 precision); + + /** + * Generate a mix ramp grouped command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param buffer_count - Number of active mix buffers. + * @param input_index - Input mix buffer index for this command. + * Added to buffer_count. + * @param output_index - Output mix buffer index for this command. + * Added to buffer_count. + * @param volumes - Current mix volumes used for calculating the ramp. + * @param prev_volumes - Previous mix volumes, used for calculating the ramp, + * also applied to the input. + * @param precision - Number of decimal bits for fixed point operations. + */ + void GenerateMixRampGroupedCommand(s32 node_id, s16 buffer_count, s16 input_index, + s16 output_index, std::span volumes, + std::span prev_volumes, CpuAddr prev_samples, + u8 precision); + + /** + * Generate a depop prepare command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param voice_state - State to track the previous depop samples for each mix buffer. + * @param buffer - State to track the current depop samples for each mix buffer. + * @param buffer_count - Number of active mix buffers. + * @param buffer_offset - Base mix buffer index to generate the channel depops at. + * @param was_playing - Command only needs to work if the voice was previously playing. + */ + void GenerateDepopPrepareCommand(s32 node_id, const VoiceState& voice_state, + std::span buffer, s16 buffer_count, + s16 buffer_offset, bool was_playing); + + /** + * Generate a depop command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param mix_info - Mix info to get the buffer count and base offsets from. + * @param depop_buffer - Buffer of current depop sample values to be added to the input + * channels. + */ + void GenerateDepopForMixBuffersCommand(s32 node_id, const MixInfo& mix_info, + std::span depop_buffer); + + /** + * Generate a delay command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param effect_info - Delay effect info to generate this command from. + * @param buffer_offset - Base mix buffer offset to apply the apply the delay. + */ + void GenerateDelayCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset); + + /** + * Generate an upsample command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param buffer_offset - Base mix buffer offset to upsample. + * @param upsampler_info - Upsampler info to control the upsampling. + * @param input_count - Number of input channels to upsample. + * @param inputs - Input mix buffer indexes. + * @param buffer_count - Number of active mix buffers. + * @param sample_count - Source sample count of the input. + * @param sample_rate - Source sample rate of the input. + */ + void GenerateUpsampleCommand(s32 node_id, s16 buffer_offset, UpsamplerInfo& upsampler_info, + u32 input_count, std::span inputs, s16 buffer_count, + u32 sample_count, u32 sample_rate); + + /** + * Generate a downmix 6 -> 2 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param inputs - Input mix buffer indexes. + * @param buffer_offset - Base mix buffer offset of the channels to downmix. + * @param downmix_coeff - Downmixing coefficients. + */ + void GenerateDownMix6chTo2chCommand(s32 node_id, std::span inputs, s16 buffer_offset, + std::span downmix_coeff); + + /** + * Generate an aux buffer command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param effect_info - Aux effect info to generate this command from. + * @param input_index - Input mix buffer index for this command. + * Added to buffer_offset. + * @param output_index - Output mix buffer index for this command. + * Added to buffer_offset. + * @param buffer_offset - Base mix buffer offset to use. + * @param update_count - Number of samples to write back to the game as updated, can be 0. + * @param count_max - Maximum number of samples to read or write. + * @param write_offset - Current read or write offset within the buffer. + */ + void GenerateAuxCommand(s32 node_id, EffectInfoBase& effect_info, s16 input_index, + s16 output_index, s16 buffer_offset, u32 update_count, u32 count_max, + u32 write_offset); + + /** + * Generate a device sink command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param buffer_offset - Base mix buffer offset to use. + * @param sink_info - The sink_info to generate this command from. + * @session_id - System session id this command is generated from. + * @samples_buffer - The buffer to be sent to the sink if upsampling is not used. + */ + void GenerateDeviceSinkCommand(s32 node_id, s16 buffer_offset, SinkInfoBase& sink_info, + u32 session_id, std::span samples_buffer); + + /** + * Generate a circular buffer sink command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param sink_info - The sink_info to generate this command from. + * @param buffer_offset - Base mix buffer offset to use. + */ + void GenerateCircularBufferSinkCommand(s32 node_id, SinkInfoBase& sink_info, s16 buffer_offset); + + /** + * Generate a reverb command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param effect_info - Reverb effect info to generate this command from. + * @param buffer_offset - Base mix buffer offset to use. + * @param long_size_pre_delay_supported - Should a longer pre-delay time be used before reverb + * begins? + */ + void GenerateReverbCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset, + bool long_size_pre_delay_supported); + + /** + * Generate an I3DL2 reverb command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param effect_info - I3DL2Reverb effect info to generate this command from. + * @param buffer_offset - Base mix buffer offset to use. + */ + void GenerateI3dl2ReverbCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset); + + /** + * Generate a performance command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param state - State of the performance. + * @param entry_addresses - The addresses to be filled in by the AudioRenderer. + */ + void GeneratePerformanceCommand(s32 node_id, PerformanceState state, + const PerformanceEntryAddresses& entry_addresses); + + /** + * Generate a clear mix command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + */ + void GenerateClearMixCommand(s32 node_id); + + /** + * Generate a copy mix command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param effect_info - BiquadFilter effect info to generate this command from. + * @param buffer_offset - Base mix buffer offset to use. + * @param channel - Index to the effect's parameters input indexes for this command. + */ + void GenerateCopyMixBufferCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset, + s8 channel); + + /** + * Generate a light limiter version 1 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param buffer_offset - Base mix buffer offset to use. + * @param parameter - Effect parameter to generate from. + * @param state - State used by the AudioRenderer between commands. + * @param enabled - Is this command enabled? + * @param workbuffer - Game-supplied memory for the state. + */ + void GenerateLightLimiterCommand(s32 node_id, s16 buffer_offset, + const LightLimiterInfo::ParameterVersion1& parameter, + const LightLimiterInfo::State& state, bool enabled, + CpuAddr workbuffer); + + /** + * Generate a light limiter version 2 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param buffer_offset - Base mix buffer offset to use. + * @param parameter - Effect parameter to generate from. + * @param statistics - Statistics reported by the AudioRenderer on the limiter's state. + * @param state - State used by the AudioRenderer between commands. + * @param enabled - Is this command enabled? + * @param workbuffer - Game-supplied memory for the state. + */ + void GenerateLightLimiterCommand(s32 node_id, s16 buffer_offset, + const LightLimiterInfo::ParameterVersion2& parameter, + const LightLimiterInfo::StatisticsInternal& statistics, + const LightLimiterInfo::State& state, bool enabled, + CpuAddr workbuffer); + + /** + * Generate a multitap biquad filter command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param voice_info - The voice info this command takes biquad parameters from. + * @param voice_state - Used by the AudioRenderer to track previous samples. + * @param buffer_count - Number of active mix buffers, + * command will generate at this index + channel. + * @param channel - Channel index for this filter to work on. + */ + void GenerateMultitapBiquadFilterCommand(s32 node_id, VoiceInfo& voice_info, + const VoiceState& voice_state, s16 buffer_count, + s8 channel); + + /** + * Generate a capture command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param effect_info - Capture effect info to generate this command from. + * @param input_index - Input mix buffer index for this command. + * Added to buffer_offset. + * @param output_index - Output mix buffer index for this command (unused). + * Added to buffer_offset. + * @param buffer_offset - Base mix buffer offset to use. + * @param update_count - Number of samples to write back to the game as updated, can be 0. + * @param count_max - Maximum number of samples to read or write. + * @param write_offset - Current read or write offset within the buffer. + */ + void GenerateCaptureCommand(s32 node_id, EffectInfoBase& effect_info, s16 input_index, + s16 output_index, s16 buffer_offset, u32 update_count, + u32 count_max, u32 write_offset); + + /** + * Generate a compressor command, adding it to the command list. + * + * @param buffer_offset - Base mix buffer offset to use. + * @param effect_info - Capture effect info to generate this command from. + * @param node_id - Node id of the voice this command is generated for. + */ + void GenerateCompressorCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id); + + /// Command list buffer generated commands will be added to + std::span command_list{}; + /// Input sample count, unused + u32 sample_count{}; + /// Input sample rate, unused + u32 sample_rate{}; + /// Current size of the command buffer + u64 size{}; + /// Current number of commands added + u32 count{}; + /// Current estimated processing time for all commands + u32 estimated_process_time{}; + /// Used for mapping buffers for the AudioRenderer + MemoryPoolInfo* memory_pool{}; + /// Used for estimating command process times + ICommandProcessingTimeEstimator* time_estimator{}; + /// Used to check which rendering features are currently enabled + BehaviorInfo* behavior{}; + +private: + template + T& GenerateStart(const s32 node_id); + template + void GenerateEnd(T& cmd); +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/command_generator.cpp b/src/audio_core/renderer/command/command_generator.cpp new file mode 100644 index 0000000000..2ea50d1289 --- /dev/null +++ b/src/audio_core/renderer/command/command_generator.cpp @@ -0,0 +1,796 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/common/audio_renderer_parameter.h" +#include "audio_core/renderer/behavior/behavior_info.h" +#include "audio_core/renderer/command/command_buffer.h" +#include "audio_core/renderer/command/command_generator.h" +#include "audio_core/renderer/command/command_list_header.h" +#include "audio_core/renderer/effect/aux_.h" +#include "audio_core/renderer/effect/biquad_filter.h" +#include "audio_core/renderer/effect/buffer_mixer.h" +#include "audio_core/renderer/effect/capture.h" +#include "audio_core/renderer/effect/effect_context.h" +#include "audio_core/renderer/effect/light_limiter.h" +#include "audio_core/renderer/mix/mix_context.h" +#include "audio_core/renderer/performance/detail_aspect.h" +#include "audio_core/renderer/performance/entry_aspect.h" +#include "audio_core/renderer/sink/device_sink_info.h" +#include "audio_core/renderer/sink/sink_context.h" +#include "audio_core/renderer/splitter/splitter_context.h" +#include "audio_core/renderer/voice/voice_context.h" +#include "common/alignment.h" + +namespace AudioCore::AudioRenderer { + +CommandGenerator::CommandGenerator(CommandBuffer& command_buffer_, + const CommandListHeader& command_list_header_, + const AudioRendererSystemContext& render_context_, + VoiceContext& voice_context_, MixContext& mix_context_, + EffectContext& effect_context_, SinkContext& sink_context_, + SplitterContext& splitter_context_, + PerformanceManager* performance_manager_) + : command_buffer{command_buffer_}, command_header{command_list_header_}, + render_context{render_context_}, voice_context{voice_context_}, mix_context{mix_context_}, + effect_context{effect_context_}, sink_context{sink_context_}, + splitter_context{splitter_context_}, performance_manager{performance_manager_} { + command_buffer.GenerateClearMixCommand(InvalidNodeId); +} + +void CommandGenerator::GenerateDataSourceCommand(VoiceInfo& voice_info, + const VoiceState& voice_state, const s8 channel) { + if (voice_info.mix_id == UnusedMixId) { + if (voice_info.splitter_id != UnusedSplitterId) { + auto destination{splitter_context.GetDesintationData(voice_info.splitter_id, 0)}; + u32 dest_id{0}; + while (destination != nullptr) { + if (destination->IsConfigured()) { + auto mix_id{destination->GetMixId()}; + if (mix_id < mix_context.GetCount()) { + auto mix_info{mix_context.GetInfo(mix_id)}; + command_buffer.GenerateDepopPrepareCommand( + voice_info.node_id, voice_state, render_context.depop_buffer, + mix_info->buffer_count, mix_info->buffer_offset, + voice_info.was_playing); + } + } + dest_id++; + destination = splitter_context.GetDesintationData(voice_info.splitter_id, dest_id); + } + } + } else { + auto mix_info{mix_context.GetInfo(voice_info.mix_id)}; + command_buffer.GenerateDepopPrepareCommand( + voice_info.node_id, voice_state, render_context.depop_buffer, mix_info->buffer_count, + mix_info->buffer_offset, voice_info.was_playing); + } + + if (voice_info.was_playing) { + return; + } + + if (render_context.behavior->IsWaveBufferVer2Supported()) { + switch (voice_info.sample_format) { + case SampleFormat::PcmInt16: + command_buffer.GeneratePcmInt16Version2Command( + voice_info.node_id, voice_info, voice_state, render_context.mix_buffer_count, + channel); + break; + case SampleFormat::PcmFloat: + command_buffer.GeneratePcmFloatVersion2Command( + voice_info.node_id, voice_info, voice_state, render_context.mix_buffer_count, + channel); + break; + case SampleFormat::Adpcm: + command_buffer.GenerateAdpcmVersion2Command(voice_info.node_id, voice_info, voice_state, + render_context.mix_buffer_count, channel); + break; + default: + LOG_ERROR(Service_Audio, "Invalid SampleFormat {}", + static_cast(voice_info.sample_format)); + break; + } + } else { + switch (voice_info.sample_format) { + case SampleFormat::PcmInt16: + command_buffer.GeneratePcmInt16Version1Command( + voice_info.node_id, *command_buffer.memory_pool, voice_info, voice_state, + render_context.mix_buffer_count, channel); + break; + case SampleFormat::PcmFloat: + command_buffer.GeneratePcmFloatVersion1Command( + voice_info.node_id, *command_buffer.memory_pool, voice_info, voice_state, + render_context.mix_buffer_count, channel); + break; + case SampleFormat::Adpcm: + command_buffer.GenerateAdpcmVersion1Command( + voice_info.node_id, *command_buffer.memory_pool, voice_info, voice_state, + render_context.mix_buffer_count, channel); + break; + default: + LOG_ERROR(Service_Audio, "Invalid SampleFormat {}", + static_cast(voice_info.sample_format)); + break; + } + } +} + +void CommandGenerator::GenerateVoiceMixCommand(std::span mix_volumes, + std::span prev_mix_volumes, + const VoiceState& voice_state, s16 output_index, + const s16 buffer_count, const s16 input_index, + const s32 node_id) { + u8 precision{15}; + if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) { + precision = 23; + } + + if (buffer_count > 8) { + const auto prev_samples{render_context.memory_pool_info->Translate( + CpuAddr(voice_state.previous_samples.data()), buffer_count * sizeof(s32))}; + command_buffer.GenerateMixRampGroupedCommand(node_id, buffer_count, input_index, + output_index, mix_volumes, prev_mix_volumes, + prev_samples, precision); + } else { + for (s16 i = 0; i < buffer_count; i++, output_index++) { + const auto prev_samples{render_context.memory_pool_info->Translate( + CpuAddr(&voice_state.previous_samples[i]), sizeof(s32))}; + + command_buffer.GenerateMixRampCommand(node_id, buffer_count, input_index, output_index, + mix_volumes[i], prev_mix_volumes[i], prev_samples, + precision); + } + } +} + +void CommandGenerator::GenerateBiquadFilterCommandForVoice(VoiceInfo& voice_info, + const VoiceState& voice_state, + const s16 buffer_count, const s8 channel, + const s32 node_id) { + const bool both_biquads_enabled{voice_info.biquads[0].enabled && voice_info.biquads[1].enabled}; + const auto use_float_processing{render_context.behavior->UseBiquadFilterFloatProcessing()}; + + if (both_biquads_enabled && render_context.behavior->UseMultiTapBiquadFilterProcessing() && + use_float_processing) { + command_buffer.GenerateMultitapBiquadFilterCommand(node_id, voice_info, voice_state, + buffer_count, channel); + } else { + for (u32 i = 0; i < MaxBiquadFilters; i++) { + if (voice_info.biquads[i].enabled) { + command_buffer.GenerateBiquadFilterCommand(node_id, voice_info, voice_state, + buffer_count, channel, i, + use_float_processing); + } + } + } +} + +void CommandGenerator::GenerateVoiceCommand(VoiceInfo& voice_info) { + u8 precision{15}; + if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) { + precision = 23; + } + + for (s8 channel = 0; channel < voice_info.channel_count; channel++) { + const auto resource_id{voice_info.channel_resource_ids[channel]}; + auto& voice_state{voice_context.GetDspSharedState(resource_id)}; + auto& channel_resource{voice_context.GetChannelResource(resource_id)}; + + PerformanceDetailType detail_type{PerformanceDetailType::Invalid}; + switch (voice_info.sample_format) { + case SampleFormat::PcmInt16: + detail_type = PerformanceDetailType::Unk1; + break; + case SampleFormat::PcmFloat: + detail_type = PerformanceDetailType::Unk10; + break; + default: + detail_type = PerformanceDetailType::Unk2; + break; + } + + DetailAspect data_source_detail(*this, PerformanceEntryType::Voice, voice_info.node_id, + detail_type); + GenerateDataSourceCommand(voice_info, voice_state, channel); + + if (data_source_detail.initialized) { + command_buffer.GeneratePerformanceCommand(data_source_detail.node_id, + PerformanceState::Stop, + data_source_detail.performance_entry_address); + } + + if (voice_info.was_playing) { + voice_info.prev_volume = 0.0f; + continue; + } + + if (!voice_info.HasAnyConnection()) { + continue; + } + + DetailAspect biquad_detail_aspect(*this, PerformanceEntryType::Voice, voice_info.node_id, + PerformanceDetailType::Unk4); + GenerateBiquadFilterCommandForVoice( + voice_info, voice_state, render_context.mix_buffer_count, channel, voice_info.node_id); + + if (biquad_detail_aspect.initialized) { + command_buffer.GeneratePerformanceCommand( + biquad_detail_aspect.node_id, PerformanceState::Stop, + biquad_detail_aspect.performance_entry_address); + } + + DetailAspect volume_ramp_detail_aspect(*this, PerformanceEntryType::Voice, + voice_info.node_id, PerformanceDetailType::Unk3); + command_buffer.GenerateVolumeRampCommand( + voice_info.node_id, voice_info, render_context.mix_buffer_count + channel, precision); + if (volume_ramp_detail_aspect.initialized) { + command_buffer.GeneratePerformanceCommand( + volume_ramp_detail_aspect.node_id, PerformanceState::Stop, + volume_ramp_detail_aspect.performance_entry_address); + } + + voice_info.prev_volume = voice_info.volume; + + if (voice_info.mix_id == UnusedMixId) { + if (voice_info.splitter_id != UnusedSplitterId) { + auto i{channel}; + auto destination{splitter_context.GetDesintationData(voice_info.splitter_id, i)}; + while (destination != nullptr) { + if (destination->IsConfigured()) { + const auto mix_id{destination->GetMixId()}; + if (mix_id < mix_context.GetCount() && + static_cast(mix_id) != UnusedSplitterId) { + auto mix_info{mix_context.GetInfo(mix_id)}; + GenerateVoiceMixCommand( + destination->GetMixVolume(), destination->GetMixVolumePrev(), + voice_state, mix_info->buffer_offset, mix_info->buffer_count, + render_context.mix_buffer_count + channel, voice_info.node_id); + destination->MarkAsNeedToUpdateInternalState(); + } + } + i += voice_info.channel_count; + destination = splitter_context.GetDesintationData(voice_info.splitter_id, i); + } + } + } else { + DetailAspect volume_mix_detail_aspect(*this, PerformanceEntryType::Voice, + voice_info.node_id, PerformanceDetailType::Unk3); + auto mix_info{mix_context.GetInfo(voice_info.mix_id)}; + GenerateVoiceMixCommand(channel_resource.mix_volumes, channel_resource.prev_mix_volumes, + voice_state, mix_info->buffer_offset, mix_info->buffer_count, + render_context.mix_buffer_count + channel, voice_info.node_id); + if (volume_mix_detail_aspect.initialized) { + command_buffer.GeneratePerformanceCommand( + volume_mix_detail_aspect.node_id, PerformanceState::Stop, + volume_mix_detail_aspect.performance_entry_address); + } + + channel_resource.prev_mix_volumes = channel_resource.mix_volumes; + } + voice_info.biquad_initialized[0] = voice_info.biquads[0].enabled; + voice_info.biquad_initialized[1] = voice_info.biquads[1].enabled; + } +} + +void CommandGenerator::GenerateVoiceCommands() { + const auto voice_count{voice_context.GetCount()}; + + for (u32 i = 0; i < voice_count; i++) { + auto sorted_info{voice_context.GetSortedInfo(i)}; + + if (sorted_info->ShouldSkip() || !sorted_info->UpdateForCommandGeneration(voice_context)) { + continue; + } + + EntryAspect voice_entry_aspect(*this, PerformanceEntryType::Voice, sorted_info->node_id); + + GenerateVoiceCommand(*sorted_info); + + if (voice_entry_aspect.initialized) { + command_buffer.GeneratePerformanceCommand(voice_entry_aspect.node_id, + PerformanceState::Stop, + voice_entry_aspect.performance_entry_address); + } + } + + splitter_context.UpdateInternalState(); +} + +void CommandGenerator::GenerateBufferMixerCommand(const s16 buffer_offset, + EffectInfoBase& effect_info, const s32 node_id) { + u8 precision{15}; + if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) { + precision = 23; + } + + if (effect_info.IsEnabled()) { + const auto& parameter{ + *reinterpret_cast(effect_info.GetParameter())}; + for (u32 i = 0; i < parameter.mix_count; i++) { + if (parameter.volumes[i] != 0.0f) { + command_buffer.GenerateMixCommand(node_id, buffer_offset + parameter.inputs[i], + buffer_offset + parameter.outputs[i], + buffer_offset, parameter.volumes[i], precision); + } + } + } +} + +void CommandGenerator::GenerateDelayCommand(const s16 buffer_offset, EffectInfoBase& effect_info, + const s32 node_id) { + command_buffer.GenerateDelayCommand(node_id, effect_info, buffer_offset); +} + +void CommandGenerator::GenerateReverbCommand(const s16 buffer_offset, EffectInfoBase& effect_info, + const s32 node_id, + const bool long_size_pre_delay_supported) { + command_buffer.GenerateReverbCommand(node_id, effect_info, buffer_offset, + long_size_pre_delay_supported); +} + +void CommandGenerator::GenerateI3dl2ReverbEffectCommand(const s16 buffer_offset, + EffectInfoBase& effect_info, + const s32 node_id) { + command_buffer.GenerateI3dl2ReverbCommand(node_id, effect_info, buffer_offset); +} + +void CommandGenerator::GenerateAuxCommand(const s16 buffer_offset, EffectInfoBase& effect_info, + const s32 node_id) { + + if (effect_info.IsEnabled()) { + effect_info.GetWorkbuffer(0); + effect_info.GetWorkbuffer(1); + } + + if (effect_info.GetSendBuffer() != 0 && effect_info.GetReturnBuffer() != 0) { + const auto& parameter{ + *reinterpret_cast(effect_info.GetParameter())}; + auto channel_index{parameter.mix_buffer_count - 1}; + u32 write_offset{0}; + for (u32 i = 0; i < parameter.mix_buffer_count; i++, channel_index--) { + auto new_update_count{command_header.sample_count + write_offset}; + const auto update_count{channel_index > 0 ? 0 : new_update_count}; + command_buffer.GenerateAuxCommand(node_id, effect_info, parameter.inputs[i], + parameter.outputs[i], buffer_offset, update_count, + parameter.count_max, write_offset); + write_offset = new_update_count; + } + } +} + +void CommandGenerator::GenerateBiquadFilterEffectCommand(const s16 buffer_offset, + EffectInfoBase& effect_info, + const s32 node_id) { + const auto& parameter{ + *reinterpret_cast(effect_info.GetParameter())}; + if (effect_info.IsEnabled()) { + bool needs_init{false}; + + switch (parameter.state) { + case EffectInfoBase::ParameterState::Initialized: + needs_init = true; + break; + case EffectInfoBase::ParameterState::Updating: + case EffectInfoBase::ParameterState::Updated: + if (render_context.behavior->IsBiquadFilterEffectStateClearBugFixed()) { + needs_init = false; + } else { + needs_init = parameter.state == EffectInfoBase::ParameterState::Updating; + } + break; + default: + LOG_ERROR(Service_Audio, "Invalid biquad parameter state {}", + static_cast(parameter.state)); + break; + } + + for (s8 channel = 0; channel < parameter.channel_count; channel++) { + command_buffer.GenerateBiquadFilterCommand( + node_id, effect_info, buffer_offset, channel, needs_init, + render_context.behavior->UseBiquadFilterFloatProcessing()); + } + } else { + for (s8 channel = 0; channel < parameter.channel_count; channel++) { + command_buffer.GenerateCopyMixBufferCommand(node_id, effect_info, buffer_offset, + channel); + } + } +} + +void CommandGenerator::GenerateLightLimiterEffectCommand(const s16 buffer_offset, + EffectInfoBase& effect_info, + const s32 node_id, + const u32 effect_index) { + + const auto& state{*reinterpret_cast(effect_info.GetStateBuffer())}; + + if (render_context.behavior->IsEffectInfoVersion2Supported()) { + const auto& parameter{ + *reinterpret_cast(effect_info.GetParameter())}; + const auto& result_state{*reinterpret_cast( + &effect_context.GetDspSharedResultState(effect_index))}; + command_buffer.GenerateLightLimiterCommand(node_id, buffer_offset, parameter, result_state, + state, effect_info.IsEnabled(), + effect_info.GetWorkbuffer(-1)); + } else { + const auto& parameter{ + *reinterpret_cast(effect_info.GetParameter())}; + command_buffer.GenerateLightLimiterCommand(node_id, buffer_offset, parameter, state, + effect_info.IsEnabled(), + effect_info.GetWorkbuffer(-1)); + } +} + +void CommandGenerator::GenerateCaptureCommand(const s16 buffer_offset, EffectInfoBase& effect_info, + const s32 node_id) { + if (effect_info.IsEnabled()) { + effect_info.GetWorkbuffer(0); + } + + if (effect_info.GetSendBuffer()) { + const auto& parameter{ + *reinterpret_cast(effect_info.GetParameter())}; + auto channel_index{parameter.mix_buffer_count - 1}; + u32 write_offset{0}; + for (u32 i = 0; i < parameter.mix_buffer_count; i++, channel_index--) { + auto new_update_count{command_header.sample_count + write_offset}; + const auto update_count{channel_index > 0 ? 0 : new_update_count}; + command_buffer.GenerateCaptureCommand(node_id, effect_info, parameter.inputs[i], + parameter.outputs[i], buffer_offset, update_count, + parameter.count_max, write_offset); + write_offset = new_update_count; + } + } +} + +void CommandGenerator::GenerateCompressorCommand(const s16 buffer_offset, + EffectInfoBase& effect_info, const s32 node_id) { + command_buffer.GenerateCompressorCommand(buffer_offset, effect_info, node_id); +} + +void CommandGenerator::GenerateEffectCommand(MixInfo& mix_info) { + const auto effect_count{effect_context.GetCount()}; + for (u32 i = 0; i < effect_count; i++) { + const auto effect_index{mix_info.effect_order_buffer[i]}; + if (effect_index == -1) { + break; + } + + auto& effect_info = effect_context.GetInfo(effect_index); + if (effect_info.ShouldSkip()) { + continue; + } + + const auto entry_type{mix_info.mix_id == FinalMixId ? PerformanceEntryType::FinalMix + : PerformanceEntryType::SubMix}; + + switch (effect_info.GetType()) { + case EffectInfoBase::Type::Mix: { + DetailAspect mix_detail_aspect(*this, entry_type, mix_info.node_id, + PerformanceDetailType::Unk5); + GenerateBufferMixerCommand(mix_info.buffer_offset, effect_info, mix_info.node_id); + if (mix_detail_aspect.initialized) { + command_buffer.GeneratePerformanceCommand( + mix_detail_aspect.node_id, PerformanceState::Stop, + mix_detail_aspect.performance_entry_address); + } + } break; + + case EffectInfoBase::Type::Aux: { + DetailAspect aux_detail_aspect(*this, entry_type, mix_info.node_id, + PerformanceDetailType::Unk7); + GenerateAuxCommand(mix_info.buffer_offset, effect_info, mix_info.node_id); + if (aux_detail_aspect.initialized) { + command_buffer.GeneratePerformanceCommand( + aux_detail_aspect.node_id, PerformanceState::Stop, + aux_detail_aspect.performance_entry_address); + } + } break; + + case EffectInfoBase::Type::Delay: { + DetailAspect delay_detail_aspect(*this, entry_type, mix_info.node_id, + PerformanceDetailType::Unk6); + GenerateDelayCommand(mix_info.buffer_offset, effect_info, mix_info.node_id); + if (delay_detail_aspect.initialized) { + command_buffer.GeneratePerformanceCommand( + delay_detail_aspect.node_id, PerformanceState::Stop, + delay_detail_aspect.performance_entry_address); + } + } break; + + case EffectInfoBase::Type::Reverb: { + DetailAspect reverb_detail_aspect(*this, entry_type, mix_info.node_id, + PerformanceDetailType::Unk8); + GenerateReverbCommand(mix_info.buffer_offset, effect_info, mix_info.node_id, + render_context.behavior->IsLongSizePreDelaySupported()); + if (reverb_detail_aspect.initialized) { + command_buffer.GeneratePerformanceCommand( + reverb_detail_aspect.node_id, PerformanceState::Stop, + reverb_detail_aspect.performance_entry_address); + } + } break; + + case EffectInfoBase::Type::I3dl2Reverb: { + DetailAspect i3dl2_detail_aspect(*this, entry_type, mix_info.node_id, + PerformanceDetailType::Unk9); + GenerateI3dl2ReverbEffectCommand(mix_info.buffer_offset, effect_info, mix_info.node_id); + if (i3dl2_detail_aspect.initialized) { + command_buffer.GeneratePerformanceCommand( + i3dl2_detail_aspect.node_id, PerformanceState::Stop, + i3dl2_detail_aspect.performance_entry_address); + } + } break; + + case EffectInfoBase::Type::BiquadFilter: { + DetailAspect biquad_detail_aspect(*this, entry_type, mix_info.node_id, + PerformanceDetailType::Unk4); + GenerateBiquadFilterEffectCommand(mix_info.buffer_offset, effect_info, + mix_info.node_id); + if (biquad_detail_aspect.initialized) { + command_buffer.GeneratePerformanceCommand( + biquad_detail_aspect.node_id, PerformanceState::Stop, + biquad_detail_aspect.performance_entry_address); + } + } break; + + case EffectInfoBase::Type::LightLimiter: { + DetailAspect light_limiter_detail_aspect(*this, entry_type, mix_info.node_id, + PerformanceDetailType::Unk11); + GenerateLightLimiterEffectCommand(mix_info.buffer_offset, effect_info, mix_info.node_id, + effect_index); + if (light_limiter_detail_aspect.initialized) { + command_buffer.GeneratePerformanceCommand( + light_limiter_detail_aspect.node_id, PerformanceState::Stop, + light_limiter_detail_aspect.performance_entry_address); + } + } break; + + case EffectInfoBase::Type::Capture: { + DetailAspect capture_detail_aspect(*this, entry_type, mix_info.node_id, + PerformanceDetailType::Unk12); + GenerateCaptureCommand(mix_info.buffer_offset, effect_info, mix_info.node_id); + if (capture_detail_aspect.initialized) { + command_buffer.GeneratePerformanceCommand( + capture_detail_aspect.node_id, PerformanceState::Stop, + capture_detail_aspect.performance_entry_address); + } + } break; + + case EffectInfoBase::Type::Compressor: { + DetailAspect capture_detail_aspect(*this, entry_type, mix_info.node_id, + PerformanceDetailType::Unk13); + GenerateCompressorCommand(mix_info.buffer_offset, effect_info, mix_info.node_id); + if (capture_detail_aspect.initialized) { + command_buffer.GeneratePerformanceCommand( + capture_detail_aspect.node_id, PerformanceState::Stop, + capture_detail_aspect.performance_entry_address); + } + } break; + + default: + LOG_ERROR(Service_Audio, "Invalid effect type {}", + static_cast(effect_info.GetType())); + break; + } + + effect_info.UpdateForCommandGeneration(); + } +} + +void CommandGenerator::GenerateMixCommands(MixInfo& mix_info) { + u8 precision{15}; + if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) { + precision = 23; + } + + if (!mix_info.HasAnyConnection()) { + return; + } + + if (mix_info.dst_mix_id == UnusedMixId) { + if (mix_info.dst_splitter_id != UnusedSplitterId) { + s16 dest_id{0}; + auto destination{ + splitter_context.GetDesintationData(mix_info.dst_splitter_id, dest_id)}; + while (destination != nullptr) { + if (destination->IsConfigured()) { + auto splitter_mix_id{destination->GetMixId()}; + if (splitter_mix_id < mix_context.GetCount()) { + auto splitter_mix_info{mix_context.GetInfo(splitter_mix_id)}; + const s16 input_index{static_cast(mix_info.buffer_offset + + (dest_id % mix_info.buffer_count))}; + for (s16 i = 0; i < splitter_mix_info->buffer_count; i++) { + auto volume{mix_info.volume * destination->GetMixVolume(i)}; + if (volume != 0.0f) { + command_buffer.GenerateMixCommand( + mix_info.node_id, input_index, + splitter_mix_info->buffer_offset + i, mix_info.buffer_offset, + volume, precision); + } + } + } + } + dest_id++; + destination = + splitter_context.GetDesintationData(mix_info.dst_splitter_id, dest_id); + } + } + } else { + auto dest_mix_info{mix_context.GetInfo(mix_info.dst_mix_id)}; + for (s16 i = 0; i < mix_info.buffer_count; i++) { + for (s16 j = 0; j < dest_mix_info->buffer_count; j++) { + auto volume{mix_info.volume * mix_info.mix_volumes[i][j]}; + if (volume != 0.0f) { + command_buffer.GenerateMixCommand(mix_info.node_id, mix_info.buffer_offset + i, + dest_mix_info->buffer_offset + j, + mix_info.buffer_offset, volume, precision); + } + } + } + } +} + +void CommandGenerator::GenerateSubMixCommand(MixInfo& mix_info) { + command_buffer.GenerateDepopForMixBuffersCommand(mix_info.node_id, mix_info, + render_context.depop_buffer); + GenerateEffectCommand(mix_info); + + DetailAspect mix_detail_aspect(*this, PerformanceEntryType::SubMix, mix_info.node_id, + PerformanceDetailType::Unk5); + + GenerateMixCommands(mix_info); + + if (mix_detail_aspect.initialized) { + command_buffer.GeneratePerformanceCommand(mix_detail_aspect.node_id, PerformanceState::Stop, + mix_detail_aspect.performance_entry_address); + } +} + +void CommandGenerator::GenerateSubMixCommands() { + const auto submix_count{mix_context.GetCount()}; + for (s32 i = 0; i < submix_count; i++) { + auto sorted_info{mix_context.GetSortedInfo(i)}; + if (!sorted_info->in_use || sorted_info->mix_id == FinalMixId) { + continue; + } + + EntryAspect submix_entry_aspect(*this, PerformanceEntryType::SubMix, sorted_info->node_id); + + GenerateSubMixCommand(*sorted_info); + + if (submix_entry_aspect.initialized) { + command_buffer.GeneratePerformanceCommand( + submix_entry_aspect.node_id, PerformanceState::Stop, + submix_entry_aspect.performance_entry_address); + } + } +} + +void CommandGenerator::GenerateFinalMixCommand() { + auto& final_mix_info{*mix_context.GetFinalMixInfo()}; + + command_buffer.GenerateDepopForMixBuffersCommand(final_mix_info.node_id, final_mix_info, + render_context.depop_buffer); + GenerateEffectCommand(final_mix_info); + + u8 precision{15}; + if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) { + precision = 23; + } + + for (s16 i = 0; i < final_mix_info.buffer_count; i++) { + DetailAspect volume_aspect(*this, PerformanceEntryType::FinalMix, final_mix_info.node_id, + PerformanceDetailType::Unk3); + command_buffer.GenerateVolumeCommand(final_mix_info.node_id, final_mix_info.buffer_offset, + i, final_mix_info.volume, precision); + if (volume_aspect.initialized) { + command_buffer.GeneratePerformanceCommand(volume_aspect.node_id, PerformanceState::Stop, + volume_aspect.performance_entry_address); + } + } +} + +void CommandGenerator::GenerateFinalMixCommands() { + auto final_mix_info{mix_context.GetFinalMixInfo()}; + EntryAspect final_mix_entry(*this, PerformanceEntryType::FinalMix, final_mix_info->node_id); + GenerateFinalMixCommand(); + if (final_mix_entry.initialized) { + command_buffer.GeneratePerformanceCommand(final_mix_entry.node_id, PerformanceState::Stop, + final_mix_entry.performance_entry_address); + } +} + +void CommandGenerator::GenerateSinkCommands() { + const auto sink_count{sink_context.GetCount()}; + + for (u32 i = 0; i < sink_count; i++) { + auto sink_info{sink_context.GetInfo(i)}; + if (sink_info->IsUsed() && sink_info->GetType() == SinkInfoBase::Type::DeviceSink) { + auto state{reinterpret_cast(sink_info->GetState())}; + if (command_header.sample_rate != TargetSampleRate && + state->upsampler_info == nullptr) { + auto device_state{sink_info->GetDeviceState()}; + device_state->upsampler_info = render_context.upsampler_manager->Allocate(); + } + + EntryAspect device_sink_entry(*this, PerformanceEntryType::Sink, + sink_info->GetNodeId()); + auto final_mix{mix_context.GetFinalMixInfo()}; + GenerateSinkCommand(final_mix->buffer_offset, *sink_info); + + if (device_sink_entry.initialized) { + command_buffer.GeneratePerformanceCommand( + device_sink_entry.node_id, PerformanceState::Stop, + device_sink_entry.performance_entry_address); + } + } + } + + for (u32 i = 0; i < sink_count; i++) { + auto sink_info{sink_context.GetInfo(i)}; + if (sink_info->IsUsed() && sink_info->GetType() == SinkInfoBase::Type::CircularBufferSink) { + EntryAspect circular_buffer_entry(*this, PerformanceEntryType::Sink, + sink_info->GetNodeId()); + auto final_mix{mix_context.GetFinalMixInfo()}; + GenerateSinkCommand(final_mix->buffer_offset, *sink_info); + + if (circular_buffer_entry.initialized) { + command_buffer.GeneratePerformanceCommand( + circular_buffer_entry.node_id, PerformanceState::Stop, + circular_buffer_entry.performance_entry_address); + } + } + } +} + +void CommandGenerator::GenerateSinkCommand(const s16 buffer_offset, SinkInfoBase& sink_info) { + if (sink_info.ShouldSkip()) { + return; + } + + switch (sink_info.GetType()) { + case SinkInfoBase::Type::DeviceSink: + GenerateDeviceSinkCommand(buffer_offset, sink_info); + break; + + case SinkInfoBase::Type::CircularBufferSink: + command_buffer.GenerateCircularBufferSinkCommand(sink_info.GetNodeId(), sink_info, + buffer_offset); + break; + + default: + LOG_ERROR(Service_Audio, "Invalid sink type {}", static_cast(sink_info.GetType())); + break; + } + + sink_info.UpdateForCommandGeneration(); +} + +void CommandGenerator::GenerateDeviceSinkCommand(const s16 buffer_offset, SinkInfoBase& sink_info) { + auto& parameter{ + *reinterpret_cast(sink_info.GetParameter())}; + auto state{*reinterpret_cast(sink_info.GetState())}; + + if (render_context.channels == 2 && parameter.downmix_enabled) { + command_buffer.GenerateDownMix6chTo2chCommand(InvalidNodeId, parameter.inputs, + buffer_offset, parameter.downmix_coeff); + } + + if (state.upsampler_info != nullptr) { + command_buffer.GenerateUpsampleCommand( + InvalidNodeId, buffer_offset, *state.upsampler_info, parameter.input_count, + parameter.inputs, command_header.buffer_count, command_header.sample_count, + command_header.sample_rate); + } + + command_buffer.GenerateDeviceSinkCommand(InvalidNodeId, buffer_offset, sink_info, + render_context.session_id, + command_header.samples_buffer); +} + +void CommandGenerator::GeneratePerformanceCommand( + s32 node_id, PerformanceState state, const PerformanceEntryAddresses& entry_addresses) { + command_buffer.GeneratePerformanceCommand(node_id, state, entry_addresses); +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/command_generator.h b/src/audio_core/renderer/command/command_generator.h new file mode 100644 index 0000000000..d80d9b0d8b --- /dev/null +++ b/src/audio_core/renderer/command/command_generator.h @@ -0,0 +1,349 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/commands.h" +#include "audio_core/renderer/performance/performance_manager.h" +#include "common/common_types.h" + +namespace AudioCore { +struct AudioRendererSystemContext; + +namespace AudioRenderer { +class CommandBuffer; +struct CommandListHeader; +class VoiceContext; +class MixContext; +class EffectContext; +class SplitterContext; +class SinkContext; +class BehaviorInfo; +class VoiceInfo; +struct VoiceState; +class MixInfo; +class SinkInfoBase; + +/** + * Generates all commands to build up a command list, which are sent to the AudioRender for + * processing. + */ +class CommandGenerator { +public: + explicit CommandGenerator(CommandBuffer& command_buffer, + const CommandListHeader& command_list_header, + const AudioRendererSystemContext& render_context, + VoiceContext& voice_context, MixContext& mix_context, + EffectContext& effect_context, SinkContext& sink_context, + SplitterContext& splitter_context, + PerformanceManager* performance_manager); + + /** + * Calculate the buffer size needed for commands. + * + * @param behavior - Used to check what features are enabled. + * @param params - Input rendering parameters for numbers of voices/mixes/sinks etc. + */ + static u64 CalculateCommandBufferSize(const BehaviorInfo& behavior, + const AudioRendererParameterInternal& params) { + u64 size{0}; + + // Effects + size += params.effects * sizeof(EffectInfoBase); + + // Voices + u64 voice_size{0}; + if (behavior.IsWaveBufferVer2Supported()) { + voice_size = std::max(std::max(sizeof(AdpcmDataSourceVersion2Command), + sizeof(PcmInt16DataSourceVersion2Command)), + sizeof(PcmFloatDataSourceVersion2Command)); + } else { + voice_size = std::max(std::max(sizeof(AdpcmDataSourceVersion1Command), + sizeof(PcmInt16DataSourceVersion1Command)), + sizeof(PcmFloatDataSourceVersion1Command)); + } + voice_size += sizeof(BiquadFilterCommand) * MaxBiquadFilters; + voice_size += sizeof(VolumeRampCommand); + voice_size += sizeof(MixRampGroupedCommand); + + size += params.voices * (params.splitter_infos * sizeof(DepopPrepareCommand) + voice_size); + + // Sub mixes + size += sizeof(DepopForMixBuffersCommand) + + (sizeof(MixCommand) * MaxMixBuffers) * MaxMixBuffers; + + // Final mix + size += sizeof(DepopForMixBuffersCommand) + sizeof(VolumeCommand) * MaxMixBuffers; + + // Splitters + size += params.splitter_destinations * sizeof(MixRampCommand) * MaxMixBuffers; + + // Sinks + size += + params.sinks * std::max(sizeof(DeviceSinkCommand), sizeof(CircularBufferSinkCommand)); + + // Performance + size += (params.effects + params.voices + params.sinks + params.sub_mixes + 1 + + PerformanceManager::MaxDetailEntries) * + sizeof(PerformanceCommand); + return size; + } + + /** + * Get the current command buffer used to generate commands. + * + * @return The command buffer. + */ + CommandBuffer& GetCommandBuffer() { + return command_buffer; + } + + /** + * Get the current performance manager, + * + * @return The performance manager. May be nullptr. + */ + PerformanceManager* GetPerformanceManager() { + return performance_manager; + } + + /** + * Generate a data source command. + * These are the basis for all audio output. + * + * @param voice_info - Generate the command from this voice. + * @param voice_state - State used by the AudioRenderer across calls. + * @param channel - Channel index to generate the command into. + */ + void GenerateDataSourceCommand(VoiceInfo& voice_info, const VoiceState& voice_state, + s8 channel); + + /** + * Generate voice mixing commands. + * These are used to mix buffers together, to mix one input to many outputs, + * and also used as copy commands to move data around and prevent it being accidentally + * overwritten, e.g by another data source command into the same channel. + * + * @param mix_volumes - Current volumes of the mix. + * @param prev_mix_volumes - Previous volumes of the mix. + * @param voice_state - State used by the AudioRenderer across calls. + * @param output_index - Output mix buffer index. + * @param buffer_count - Number of active mix buffers. + * @param input_index - Input mix buffer index. + * @param node_id - Node id of the voice this command is generated for. + */ + void GenerateVoiceMixCommand(std::span mix_volumes, + std::span prev_mix_volumes, + const VoiceState& voice_state, s16 output_index, s16 buffer_count, + s16 input_index, s32 node_id); + + /** + * Generate a biquad filter command for a voice. + * + * @param voice_info - Voice info this command is generated from. + * @param voice_state - State used by the AudioRenderer across calls. + * @param buffer_count - Number of active mix buffers. + * @param channel - Channel index of this command. + * @param node_id - Node id of the voice this command is generated for. + */ + void GenerateBiquadFilterCommandForVoice(VoiceInfo& voice_info, const VoiceState& voice_state, + s16 buffer_count, s8 channel, s32 node_id); + + /** + * Generate commands for a voice. + * Includes a data source, biquad filter, volume and mixing. + * + * @param voice_info - Voice info these commands are generated from. + */ + void GenerateVoiceCommand(VoiceInfo& voice_info); + + /** + * Generate commands for all voices. + */ + void GenerateVoiceCommands(); + + /** + * Generate a mixing command. + * + * @param buffer_offset - Base mix buffer offset to use. + * @param effect_info_base - BufferMixer effect info. + * @param node_id - Node id of the mix this command is generated for. + */ + void GenerateBufferMixerCommand(s16 buffer_offset, EffectInfoBase& effect_info_base, + s32 node_id); + + /** + * Generate a delay effect command. + * + * @param buffer_offset - Base mix buffer offset to use. + * @param effect_info_base - Delay effect info. + * @param node_id - Node id of the mix this command is generated for. + */ + void GenerateDelayCommand(s16 buffer_offset, EffectInfoBase& effect_info_base, s32 node_id); + + /** + * Generate a reverb effect command. + * + * @param buffer_offset - Base mix buffer offset to use. + * @param effect_info_base - Reverb effect info. + * @param node_id - Node id of the mix this command is generated for. + * @param long_size_pre_delay_supported - Use a longer pre-delay time before reverb starts. + */ + void GenerateReverbCommand(s16 buffer_offset, EffectInfoBase& effect_info_base, s32 node_id, + bool long_size_pre_delay_supported); + + /** + * Generate an I3DL2 reverb effect command. + * + * @param buffer_offset - Base mix buffer offset to use. + * @param effect_info_base - I3DL2Reverb effect info. + * @param node_id - Node id of the mix this command is generated for. + */ + void GenerateI3dl2ReverbEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info, + s32 node_id); + + /** + * Generate an aux effect command. + * + * @param buffer_offset - Base mix buffer offset to use. + * @param effect_info_base - Aux effect info. + * @param node_id - Node id of the mix this command is generated for. + */ + void GenerateAuxCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id); + + /** + * Generate a biquad filter effect command. + * + * @param buffer_offset - Base mix buffer offset to use. + * @param effect_info_base - Aux effect info. + * @param node_id - Node id of the mix this command is generated for. + */ + void GenerateBiquadFilterEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info, + s32 node_id); + + /** + * Generate a light limiter effect command. + * + * @param buffer_offset - Base mix buffer offset to use. + * @param effect_info_base - Limiter effect info. + * @param node_id - Node id of the mix this command is generated for. + * @param effect_index - Index for the statistics state. + */ + void GenerateLightLimiterEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info, + s32 node_id, u32 effect_index); + + /** + * Generate a capture effect command. + * Writes a mix buffer back to game memory. + * + * @param buffer_offset - Base mix buffer offset to use. + * @param effect_info_base - Capture effect info. + * @param node_id - Node id of the mix this command is generated for. + */ + void GenerateCaptureCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id); + + /** + * Generate a compressor effect command. + * + * @param buffer_offset - Base mix buffer offset to use. + * @param effect_info_base - Compressor effect info. + * @param node_id - Node id of the mix this command is generated for. + */ + void GenerateCompressorCommand(const s16 buffer_offset, EffectInfoBase& effect_info, + const s32 node_id); + + /** + * Generate all effect commands for a mix. + * + * @param mix_info - Mix to generate effects from. + */ + void GenerateEffectCommand(MixInfo& mix_info); + + /** + * Generate all mix commands. + * + * @param mix_info - Mix to generate effects from. + */ + void GenerateMixCommands(MixInfo& mix_info); + + /** + * Generate a submix command. + * Generates all effects and all mixing commands. + * + * @param mix_info - Mix to generate effects from. + */ + void GenerateSubMixCommand(MixInfo& mix_info); + + /** + * Generate all submix command. + */ + void GenerateSubMixCommands(); + + /** + * Generate the final mix. + */ + void GenerateFinalMixCommand(); + + /** + * Generate the final mix commands. + */ + void GenerateFinalMixCommands(); + + /** + * Generate all sink commands. + */ + void GenerateSinkCommands(); + + /** + * Generate a sink command. + * Sends samples out to the backend, or a game-supplied circular buffer. + * + * @param buffer_offset - Base mix buffer offset to use. + * @param sink_info - Sink info to generate the commands from. + */ + void GenerateSinkCommand(s16 buffer_offset, SinkInfoBase& sink_info); + + /** + * Generate a device sink command. + * Sends samples out to the backend. + * + * @param buffer_offset - Base mix buffer offset to use. + * @param sink_info - Sink info to generate the commands from. + */ + void GenerateDeviceSinkCommand(s16 buffer_offset, SinkInfoBase& sink_info); + + /** + * Generate a performance command. + * Used to report performance metrics of the AudioRenderer back to the game. + * + * @param buffer_offset - Base mix buffer offset to use. + * @param sink_info - Sink info to generate the commands from. + */ + void GeneratePerformanceCommand(s32 node_id, PerformanceState state, + const PerformanceEntryAddresses& entry_addresses); + +private: + /// Commands will be written by this buffer + CommandBuffer& command_buffer; + /// Header information for the commands generated + const CommandListHeader& command_header; + /// Various things to control generation + const AudioRendererSystemContext& render_context; + /// Used for generating voices + VoiceContext& voice_context; + /// Used for generating mixes + MixContext& mix_context; + /// Used for generating effects + EffectContext& effect_context; + /// Used for generating sinks + SinkContext& sink_context; + /// Used for generating submixes + SplitterContext& splitter_context; + /// Used for generating performance + PerformanceManager* performance_manager; +}; + +} // namespace AudioRenderer +} // namespace AudioCore diff --git a/src/audio_core/renderer/command/command_list_header.h b/src/audio_core/renderer/command/command_list_header.h new file mode 100644 index 0000000000..988530b1f4 --- /dev/null +++ b/src/audio_core/renderer/command/command_list_header.h @@ -0,0 +1,22 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/common.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { + +struct CommandListHeader { + u64 buffer_size; + u32 command_count; + std::span samples_buffer; + s16 buffer_count; + u32 sample_count; + u32 sample_rate; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/command_processing_time_estimator.cpp b/src/audio_core/renderer/command/command_processing_time_estimator.cpp new file mode 100644 index 0000000000..3091f587ac --- /dev/null +++ b/src/audio_core/renderer/command/command_processing_time_estimator.cpp @@ -0,0 +1,3620 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/command/command_processing_time_estimator.h" + +namespace AudioCore::AudioRenderer { + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + const PcmInt16DataSourceVersion1Command& command) const { + return static_cast(command.pitch * 0.25f * 1.2f); +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + const PcmInt16DataSourceVersion2Command& command) const { + return static_cast(command.pitch * 0.25f * 1.2f); +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const PcmFloatDataSourceVersion1Command& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const PcmFloatDataSourceVersion2Command& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + const AdpcmDataSourceVersion1Command& command) const { + return static_cast(command.pitch * 0.25f * 1.2f); +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + const AdpcmDataSourceVersion2Command& command) const { + return static_cast(command.pitch * 0.25f * 1.2f); +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const VolumeCommand& command) const { + return static_cast((static_cast(sample_count) * 8.8f) * 1.2f); +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const VolumeRampCommand& command) const { + return static_cast((static_cast(sample_count) * 9.8f) * 1.2f); +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const BiquadFilterCommand& command) const { + return static_cast((static_cast(sample_count) * 58.0f) * 1.2f); +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const MixCommand& command) const { + return static_cast((static_cast(sample_count) * 10.0f) * 1.2f); +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const MixRampCommand& command) const { + return static_cast((static_cast(sample_count) * 14.4f) * 1.2f); +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate(const MixRampGroupedCommand& command) const { + u32 count{0}; + for (u32 i = 0; i < command.buffer_count; i++) { + if (command.volumes[i] != 0.0f || command.prev_volumes[i] != 0.0f) { + count++; + } + } + + return static_cast(((static_cast(sample_count) * 14.4f) * 1.2f) * + static_cast(count)); +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const DepopPrepareCommand& command) const { + return 1080; +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + const DepopForMixBuffersCommand& command) const { + return static_cast((static_cast(sample_count) * 8.9f) * + static_cast(command.count)); +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate(const DelayCommand& command) const { + return static_cast((static_cast(sample_count) * command.parameter.channel_count) * + 202.5f); +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const UpsampleCommand& command) const { + return 357915; +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const DownMix6chTo2chCommand& command) const { + return 16108; +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate(const AuxCommand& command) const { + if (command.enabled) { + return 15956; + } + return 3765; +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const DeviceSinkCommand& command) const { + return 10042; +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const CircularBufferSinkCommand& command) const { + return 55; +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate(const ReverbCommand& command) const { + if (command.enabled) { + return static_cast( + (command.parameter.channel_count * static_cast(sample_count) * 750) * 1.2f); + } + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate(const I3dl2ReverbCommand& command) const { + if (command.enabled) { + return static_cast( + (command.parameter.channel_count * static_cast(sample_count) * 530) * 1.2f); + } + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const PerformanceCommand& command) const { + return 1454; +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const ClearMixBufferCommand& command) const { + return static_cast( + ((static_cast(sample_count) * 0.83f) * static_cast(buffer_count)) * 1.2f); +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const CopyMixBufferCommand& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const LightLimiterVersion1Command& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const LightLimiterVersion2Command& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const MultiTapBiquadFilterCommand& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const CaptureCommand& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion1::Estimate( + [[maybe_unused]] const CompressorCommand& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + const PcmInt16DataSourceVersion1Command& command) const { + switch (sample_count) { + case 160: + return static_cast( + (static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 2.0f) * 749.269f + + 6138.94f); + case 240: + return static_cast( + (static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 2.0f) * 1195.456f + + 7797.047f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + const PcmInt16DataSourceVersion2Command& command) const { + switch (sample_count) { + case 160: + return static_cast( + (static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 2.0f) * 749.269f + + 6138.94f); + case 240: + return static_cast( + (static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 2.0f) * 1195.456f + + 7797.047f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + const PcmFloatDataSourceVersion1Command& command) const { + switch (sample_count) { + case 160: + return static_cast( + (static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 2.0f) * 749.269f + + 6138.94f); + case 240: + return static_cast( + (static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 2.0f) * 1195.456f + + 7797.047f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + const PcmFloatDataSourceVersion2Command& command) const { + switch (sample_count) { + case 160: + return static_cast( + (static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 2.0f) * 749.269f + + 6138.94f); + case 240: + return static_cast( + (static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 2.0f) * 1195.456f + + 7797.047f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + const AdpcmDataSourceVersion1Command& command) const { + switch (sample_count) { + case 160: + return static_cast( + (static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 2.0f) * 2125.588f + + 9039.47f); + case 240: + return static_cast( + (static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 2.0f) * 3564.088 + + 6225.471); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + const AdpcmDataSourceVersion2Command& command) const { + switch (sample_count) { + case 160: + return static_cast( + (static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 2.0f) * 2125.588f + + 9039.47f); + case 240: + return static_cast( + (static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 2.0f) * 3564.088 + + 6225.471); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const VolumeCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(1280.3f); + case 240: + return static_cast(1737.8f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const VolumeRampCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(1403.9f); + case 240: + return static_cast(1884.3f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const BiquadFilterCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(4813.2f); + case 240: + return static_cast(6915.4f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const MixCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(1342.2f); + case 240: + return static_cast(1833.2f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const MixRampCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(1859.0f); + case 240: + return static_cast(2286.1f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate(const MixRampGroupedCommand& command) const { + u32 count{0}; + for (u32 i = 0; i < command.buffer_count; i++) { + if (command.volumes[i] != 0.0f || command.prev_volumes[i] != 0.0f) { + count++; + } + } + + switch (sample_count) { + case 160: + return static_cast((static_cast(sample_count) * 7.245f) * + static_cast(count)); + case 240: + return static_cast((static_cast(sample_count) * 7.245f) * + static_cast(count)); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const DepopPrepareCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(306.62f); + case 240: + return static_cast(293.22f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const DepopForMixBuffersCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(762.96f); + case 240: + return static_cast(726.96f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate(const DelayCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(41635.555f); + case 2: + return static_cast(97861.211f); + case 4: + return static_cast(192515.516f); + case 6: + return static_cast(301755.969f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(578.529f); + case 2: + return static_cast(663.064f); + case 4: + return static_cast(703.983f); + case 6: + return static_cast(760.032f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(8770.345f); + case 2: + return static_cast(25741.18f); + case 4: + return static_cast(47551.168f); + case 6: + return static_cast(81629.219f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(521.283f); + case 2: + return static_cast(585.396f); + case 4: + return static_cast(629.884f); + case 6: + return static_cast(713.57f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const UpsampleCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(292000.0f); + case 240: + return static_cast(0.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const DownMix6chTo2chCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(10009.0f); + case 240: + return static_cast(14577.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate(const AuxCommand& command) const { + // Is this function bugged, returning the wrong time? + // Surely the larger time should be returned when enabled... + // CMP W8, #0 + // MOV W8, #0x60; // 489.163f + // MOV W10, #0x64; // 7177.936f + // CSEL X8, X10, X8, EQ + + switch (sample_count) { + case 160: + if (command.enabled) { + return static_cast(489.163f); + } + return static_cast(7177.936f); + case 240: + if (command.enabled) { + return static_cast(485.562f); + } + return static_cast(9499.822f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate(const DeviceSinkCommand& command) const { + switch (command.input_count) { + case 2: + switch (sample_count) { + case 160: + return static_cast(9261.545f); + case 240: + return static_cast(9336.054f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } + case 6: + switch (sample_count) { + case 160: + return static_cast(9336.054f); + case 240: + return static_cast(9566.728f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid input count {}", command.input_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + const CircularBufferSinkCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(static_cast(command.input_count) * 853.629f + 1284.517f); + case 240: + return static_cast(static_cast(command.input_count) * 1726.021f + 1369.683f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate(const ReverbCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(97192.227f); + case 2: + return static_cast(103278.555f); + case 4: + return static_cast(109579.039f); + case 6: + return static_cast(115065.438f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(492.009f); + case 2: + return static_cast(554.463f); + case 4: + return static_cast(595.864f); + case 6: + return static_cast(656.617f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(136463.641f); + case 2: + return static_cast(145749.047f); + case 4: + return static_cast(154796.938f); + case 6: + return static_cast(161968.406f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(495.789f); + case 2: + return static_cast(527.163f); + case 4: + return static_cast(598.752f); + case 6: + return static_cast(666.025f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate(const I3dl2ReverbCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(138836.484f); + case 2: + return static_cast(135428.172f); + case 4: + return static_cast(199181.844f); + case 6: + return static_cast(247345.906f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(718.704f); + case 2: + return static_cast(751.296f); + case 4: + return static_cast(797.464f); + case 6: + return static_cast(867.426f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(199952.734f); + case 2: + return static_cast(195199.5f); + case 4: + return static_cast(290575.875f); + case 6: + return static_cast(363494.531f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(534.24f); + case 2: + return static_cast(570.874f); + case 4: + return static_cast(660.933f); + case 6: + return static_cast(694.596f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const PerformanceCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(489.35f); + case 240: + return static_cast(491.18f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const ClearMixBufferCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(static_cast(buffer_count) * 260.4f + 139.65f); + case 240: + return static_cast(static_cast(buffer_count) * 668.85f + 193.2f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const CopyMixBufferCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(836.32f); + case 240: + return static_cast(1000.9f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const LightLimiterVersion1Command& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const LightLimiterVersion2Command& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const MultiTapBiquadFilterCommand& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const CaptureCommand& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion2::Estimate( + [[maybe_unused]] const CompressorCommand& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + const PcmInt16DataSourceVersion1Command& command) const { + switch (sample_count) { + case 160: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 427.52f + + 6329.442f); + case 240: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 710.143f + + 7853.286f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + const PcmInt16DataSourceVersion2Command& command) const { + switch (sample_count) { + case 160: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 427.52f + + 6329.442f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 371.876f + + 8049.415f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 423.43f + + 5062.659f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + case 240: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 710.143f + + 7853.286f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 610.487f + + 10138.842f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 676.722f + + 5810.962f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + const PcmFloatDataSourceVersion1Command& command) const { + switch (sample_count) { + case 160: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 1672.026f + + 7681.211f); + case 240: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 2550.414f + + 9663.969f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + const PcmFloatDataSourceVersion2Command& command) const { + switch (sample_count) { + case 160: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1672.026f + + 7681.211f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1672.982f + + 9038.011f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1673.216f + + 6027.577f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + case 240: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2550.414f + + 9663.969f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2522.303f + + 11758.571f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2537.061f + + 7369.309f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + const AdpcmDataSourceVersion1Command& command) const { + switch (sample_count) { + case 160: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 1827.665f + + 7913.808f); + case 240: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 2756.372f + + 9736.702f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + const AdpcmDataSourceVersion2Command& command) const { + switch (sample_count) { + case 160: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1827.665f + + 7913.808f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1829.285f + + 9607.814f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1824.609f + + 6517.476f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + case 240: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2756.372f + + 9736.702f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2731.308f + + 12154.379f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2732.152f + + 7929.442f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + [[maybe_unused]] const VolumeCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(1311.1f); + case 240: + return static_cast(1713.6f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + [[maybe_unused]] const VolumeRampCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(1425.3f); + case 240: + return static_cast(1700.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + [[maybe_unused]] const BiquadFilterCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(4173.2f); + case 240: + return static_cast(5585.1f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + [[maybe_unused]] const MixCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(1402.8f); + case 240: + return static_cast(1853.2f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + [[maybe_unused]] const MixRampCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(1968.7f); + case 240: + return static_cast(2459.4f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate(const MixRampGroupedCommand& command) const { + u32 count{0}; + for (u32 i = 0; i < command.buffer_count; i++) { + if (command.volumes[i] != 0.0f || command.prev_volumes[i] != 0.0f) { + count++; + } + } + + switch (sample_count) { + case 160: + return static_cast((static_cast(sample_count) * 6.708f) * + static_cast(count)); + case 240: + return static_cast((static_cast(sample_count) * 6.443f) * + static_cast(count)); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + [[maybe_unused]] const DepopPrepareCommand& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + [[maybe_unused]] const DepopForMixBuffersCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(739.64f); + case 240: + return static_cast(910.97f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate(const DelayCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(8929.042f); + case 2: + return static_cast(25500.75f); + case 4: + return static_cast(47759.617f); + case 6: + return static_cast(82203.07f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(1295.206f); + case 2: + return static_cast(1213.6f); + case 4: + return static_cast(942.028f); + case 6: + return static_cast(1001.553f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(11941.051f); + case 2: + return static_cast(37197.371f); + case 4: + return static_cast(69749.836f); + case 6: + return static_cast(120042.398f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(997.668f); + case 2: + return static_cast(977.634f); + case 4: + return static_cast(792.309f); + case 6: + return static_cast(875.427f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + [[maybe_unused]] const UpsampleCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(312990.0f); + case 240: + return static_cast(0.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + [[maybe_unused]] const DownMix6chTo2chCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(9949.7f); + case 240: + return static_cast(14679.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate(const AuxCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + return static_cast(7182.136f); + } + return static_cast(472.111f); + case 240: + if (command.enabled) { + return static_cast(9435.961f); + } + return static_cast(462.619f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate(const DeviceSinkCommand& command) const { + switch (command.input_count) { + case 2: + switch (sample_count) { + case 160: + return static_cast(8979.956f); + case 240: + return static_cast(9221.907f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } + case 6: + switch (sample_count) { + case 160: + return static_cast(9177.903f); + case 240: + return static_cast(9725.897f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid input count {}", command.input_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + const CircularBufferSinkCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(static_cast(command.input_count) * 531.069f + 0.0f); + case 240: + return static_cast(static_cast(command.input_count) * 770.257f + 0.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate(const ReverbCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(81475.055f); + case 2: + return static_cast(84975.0f); + case 4: + return static_cast(91625.148f); + case 6: + return static_cast(95332.266f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(536.298f); + case 2: + return static_cast(588.798f); + case 4: + return static_cast(643.702f); + case 6: + return static_cast(705.999f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(120174.469f); + case 2: + return static_cast(125262.219f); + case 4: + return static_cast(135751.234f); + case 6: + return static_cast(141129.234f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(617.641f); + case 2: + return static_cast(659.536f); + case 4: + return static_cast(711.438f); + case 6: + return static_cast(778.071f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate(const I3dl2ReverbCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(116754.984f); + case 2: + return static_cast(125912.055f); + case 4: + return static_cast(146336.031f); + case 6: + return static_cast(165812.656f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(735.0f); + case 2: + return static_cast(766.615f); + case 4: + return static_cast(834.067f); + case 6: + return static_cast(875.437f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(170292.344f); + case 2: + return static_cast(183875.625f); + case 4: + return static_cast(214696.188f); + case 6: + return static_cast(243846.766f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(508.473f); + case 2: + return static_cast(582.445f); + case 4: + return static_cast(626.419f); + case 6: + return static_cast(682.468f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + [[maybe_unused]] const PerformanceCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(498.17f); + case 240: + return static_cast(489.42f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + [[maybe_unused]] const ClearMixBufferCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(static_cast(buffer_count - 1) * 266.645f + 0.0f); + case 240: + return static_cast(static_cast(buffer_count - 1) * 440.681f + 0.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + [[maybe_unused]] const CopyMixBufferCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(842.59f); + case 240: + return static_cast(986.72f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + const LightLimiterVersion1Command& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(21392.383f); + case 2: + return static_cast(26829.389f); + case 4: + return static_cast(32405.152f); + case 6: + return static_cast(52218.586f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(897.004f); + case 2: + return static_cast(931.549f); + case 4: + return static_cast(975.387f); + case 6: + return static_cast(1016.778f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(30555.504f); + case 2: + return static_cast(39010.785f); + case 4: + return static_cast(48270.18f); + case 6: + return static_cast(76711.875f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(874.429f); + case 2: + return static_cast(921.553f); + case 4: + return static_cast(945.262f); + case 6: + return static_cast(992.26f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + const LightLimiterVersion2Command& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + if (command.parameter.statistics_enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(23308.928f); + case 2: + return static_cast(29954.062f); + case 4: + return static_cast(35807.477f); + case 6: + return static_cast(58339.773f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(21392.383f); + case 2: + return static_cast(26829.389f); + case 4: + return static_cast(32405.152f); + case 6: + return static_cast(52218.586f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(897.004f); + case 2: + return static_cast(931.549f); + case 4: + return static_cast(975.387f); + case 6: + return static_cast(1016.778f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + if (command.parameter.statistics_enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(33526.121f); + case 2: + return static_cast(43549.355f); + case 4: + return static_cast(52190.281f); + case 6: + return static_cast(85526.516f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(30555.504f); + case 2: + return static_cast(39010.785f); + case 4: + return static_cast(48270.18f); + case 6: + return static_cast(76711.875f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(874.429f); + case 2: + return static_cast(921.553f); + case 4: + return static_cast(945.262f); + case 6: + return static_cast(992.26f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + [[maybe_unused]] const MultiTapBiquadFilterCommand& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + [[maybe_unused]] const CaptureCommand& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion3::Estimate( + [[maybe_unused]] const CompressorCommand& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + const PcmInt16DataSourceVersion1Command& command) const { + switch (sample_count) { + case 160: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 427.52f + + 6329.442f); + case 240: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 710.143f + + 7853.286f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + const PcmInt16DataSourceVersion2Command& command) const { + switch (sample_count) { + case 160: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 427.52f + + 6329.442f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 371.876f + + 8049.415f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 423.43f + + 5062.659f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + case 240: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 710.143f + + 7853.286f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 610.487f + + 10138.842f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 676.722f + + 5810.962f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + const PcmFloatDataSourceVersion1Command& command) const { + switch (sample_count) { + case 160: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 1672.026f + + 7681.211f); + case 240: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 2550.414f + + 9663.969f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + const PcmFloatDataSourceVersion2Command& command) const { + switch (sample_count) { + case 160: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1672.026f + + 7681.211f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1672.982f + + 9038.011f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1673.216f + + 6027.577f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + case 240: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2550.414f + + 9663.969f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2522.303f + + 11758.571f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2537.061f + + 7369.309f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + const AdpcmDataSourceVersion1Command& command) const { + switch (sample_count) { + case 160: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 1827.665f + + 7913.808f); + case 240: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 2756.372f + + 9736.702f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + const AdpcmDataSourceVersion2Command& command) const { + switch (sample_count) { + case 160: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1827.665f + + 7913.808f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1829.285f + + 9607.814f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1824.609f + + 6517.476f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + case 240: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2756.372f + + 9736.702f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2731.308f + + 12154.379f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2732.152f + + 7929.442f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + [[maybe_unused]] const VolumeCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(1311.1f); + case 240: + return static_cast(1713.6f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + [[maybe_unused]] const VolumeRampCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(1425.3f); + case 240: + return static_cast(1700.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + [[maybe_unused]] const BiquadFilterCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(4173.2f); + case 240: + return static_cast(5585.1f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + [[maybe_unused]] const MixCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(1402.8f); + case 240: + return static_cast(1853.2f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + [[maybe_unused]] const MixRampCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(1968.7f); + case 240: + return static_cast(2459.4f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate(const MixRampGroupedCommand& command) const { + u32 count{0}; + for (u32 i = 0; i < command.buffer_count; i++) { + if (command.volumes[i] != 0.0f || command.prev_volumes[i] != 0.0f) { + count++; + } + } + + switch (sample_count) { + case 160: + return static_cast((static_cast(sample_count) * 6.708f) * + static_cast(count)); + case 240: + return static_cast((static_cast(sample_count) * 6.443f) * + static_cast(count)); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + [[maybe_unused]] const DepopPrepareCommand& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + [[maybe_unused]] const DepopForMixBuffersCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(739.64f); + case 240: + return static_cast(910.97f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate(const DelayCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(8929.042f); + case 2: + return static_cast(25500.75f); + case 4: + return static_cast(47759.617f); + case 6: + return static_cast(82203.07f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(1295.206f); + case 2: + return static_cast(1213.6f); + case 4: + return static_cast(942.028f); + case 6: + return static_cast(1001.553f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(11941.051f); + case 2: + return static_cast(37197.371f); + case 4: + return static_cast(69749.836f); + case 6: + return static_cast(120042.398f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(997.668f); + case 2: + return static_cast(977.634f); + case 4: + return static_cast(792.309f); + case 6: + return static_cast(875.427f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + [[maybe_unused]] const UpsampleCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(312990.0f); + case 240: + return static_cast(0.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + [[maybe_unused]] const DownMix6chTo2chCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(9949.7f); + case 240: + return static_cast(14679.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate(const AuxCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + return static_cast(7182.136f); + } + return static_cast(472.111f); + case 240: + if (command.enabled) { + return static_cast(9435.961f); + } + return static_cast(462.619f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate(const DeviceSinkCommand& command) const { + switch (command.input_count) { + case 2: + switch (sample_count) { + case 160: + return static_cast(8979.956f); + case 240: + return static_cast(9221.907f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } + case 6: + switch (sample_count) { + case 160: + return static_cast(9177.903f); + case 240: + return static_cast(9725.897f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid input count {}", command.input_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + const CircularBufferSinkCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(static_cast(command.input_count) * 531.069f + 0.0f); + case 240: + return static_cast(static_cast(command.input_count) * 770.257f + 0.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate(const ReverbCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(81475.055f); + case 2: + return static_cast(84975.0f); + case 4: + return static_cast(91625.148f); + case 6: + return static_cast(95332.266f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(536.298f); + case 2: + return static_cast(588.798f); + case 4: + return static_cast(643.702f); + case 6: + return static_cast(705.999f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(120174.469f); + case 2: + return static_cast(125262.219f); + case 4: + return static_cast(135751.234f); + case 6: + return static_cast(141129.234f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(617.641f); + case 2: + return static_cast(659.536f); + case 4: + return static_cast(711.438f); + case 6: + return static_cast(778.071f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate(const I3dl2ReverbCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(116754.984f); + case 2: + return static_cast(125912.055f); + case 4: + return static_cast(146336.031f); + case 6: + return static_cast(165812.656f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(735.0f); + case 2: + return static_cast(766.615f); + case 4: + return static_cast(834.067f); + case 6: + return static_cast(875.437f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(170292.344f); + case 2: + return static_cast(183875.625f); + case 4: + return static_cast(214696.188f); + case 6: + return static_cast(243846.766f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(508.473f); + case 2: + return static_cast(582.445f); + case 4: + return static_cast(626.419f); + case 6: + return static_cast(682.468f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + [[maybe_unused]] const PerformanceCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(498.17f); + case 240: + return static_cast(489.42f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + [[maybe_unused]] const ClearMixBufferCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(static_cast(buffer_count - 1) * 266.645f + 0.0f); + case 240: + return static_cast(static_cast(buffer_count - 1) * 440.681f + 0.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + [[maybe_unused]] const CopyMixBufferCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(842.59f); + case 240: + return static_cast(986.72f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + const LightLimiterVersion1Command& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(21392.383f); + case 2: + return static_cast(26829.389f); + case 4: + return static_cast(32405.152f); + case 6: + return static_cast(52218.586f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(897.004f); + case 2: + return static_cast(931.549f); + case 4: + return static_cast(975.387f); + case 6: + return static_cast(1016.778f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(30555.504f); + case 2: + return static_cast(39010.785f); + case 4: + return static_cast(48270.18f); + case 6: + return static_cast(76711.875f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(874.429f); + case 2: + return static_cast(921.553f); + case 4: + return static_cast(945.262f); + case 6: + return static_cast(992.26f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + const LightLimiterVersion2Command& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + if (command.parameter.statistics_enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(23308.928f); + case 2: + return static_cast(29954.062f); + case 4: + return static_cast(35807.477f); + case 6: + return static_cast(58339.773f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(21392.383f); + case 2: + return static_cast(26829.389f); + case 4: + return static_cast(32405.152f); + case 6: + return static_cast(52218.586f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(897.004f); + case 2: + return static_cast(931.549f); + case 4: + return static_cast(975.387f); + case 6: + return static_cast(1016.778f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + if (command.parameter.statistics_enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(33526.121f); + case 2: + return static_cast(43549.355f); + case 4: + return static_cast(52190.281f); + case 6: + return static_cast(85526.516f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(30555.504f); + case 2: + return static_cast(39010.785f); + case 4: + return static_cast(48270.18f); + case 6: + return static_cast(76711.875f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(874.429f); + case 2: + return static_cast(921.553f); + case 4: + return static_cast(945.262f); + case 6: + return static_cast(992.26f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + [[maybe_unused]] const MultiTapBiquadFilterCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(7424.5f); + case 240: + return static_cast(9730.4f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate(const CaptureCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + return static_cast(426.982f); + } + return static_cast(4261.005f); + case 240: + if (command.enabled) { + return static_cast(435.204f); + } + return static_cast(5858.265f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion4::Estimate( + [[maybe_unused]] const CompressorCommand& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + const PcmInt16DataSourceVersion1Command& command) const { + switch (sample_count) { + case 160: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 427.52f + + 6329.442f); + case 240: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 710.143f + + 7853.286f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + const PcmInt16DataSourceVersion2Command& command) const { + switch (sample_count) { + case 160: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 427.52f + + 6329.442f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 371.876f + + 8049.415f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 423.43f + + 5062.659f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + case 240: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 710.143f + + 7853.286f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 610.487f + + 10138.842f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 676.722f + + 5810.962f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + const PcmFloatDataSourceVersion1Command& command) const { + switch (sample_count) { + case 160: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 1672.026f + + 7681.211f); + case 240: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 2550.414f + + 9663.969f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + const PcmFloatDataSourceVersion2Command& command) const { + switch (sample_count) { + case 160: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1672.026f + + 7681.211f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1672.982f + + 9038.011f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1673.216f + + 6027.577f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + case 240: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2550.414f + + 9663.969f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2522.303f + + 11758.571f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2537.061f + + 7369.309f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + const AdpcmDataSourceVersion1Command& command) const { + switch (sample_count) { + case 160: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 1827.665f + + 7913.808f); + case 240: + return static_cast( + ((static_cast(command.sample_rate) / 200.0f / static_cast(sample_count)) * + (command.pitch * 0.000030518f)) * + 2756.372f + + 9736.702f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + const AdpcmDataSourceVersion2Command& command) const { + switch (sample_count) { + case 160: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1827.665f + + 7913.808f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1829.285f + + 9607.814f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 1824.609f + + 6517.476f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + case 240: + switch (command.src_quality) { + case SrcQuality::Medium: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2756.372f + + 9736.702f); + case SrcQuality::High: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2731.308f + + 12154.379f); + case SrcQuality::Low: + return static_cast((((static_cast(command.sample_rate) / 200.0f / + static_cast(sample_count)) * + (command.pitch * 0.000030518f)) - + 1.0f) * + 2732.152f + + 7929.442f); + default: + LOG_ERROR(Service_Audio, "Invalid SRC quality {}", + static_cast(command.src_quality)); + return 0; + } + + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + [[maybe_unused]] const VolumeCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(1311.1f); + case 240: + return static_cast(1713.6f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + [[maybe_unused]] const VolumeRampCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(1425.3f); + case 240: + return static_cast(1700.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + [[maybe_unused]] const BiquadFilterCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(4173.2f); + case 240: + return static_cast(5585.1f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + [[maybe_unused]] const MixCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(1402.8f); + case 240: + return static_cast(1853.2f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + [[maybe_unused]] const MixRampCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(1968.7f); + case 240: + return static_cast(2459.4f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate(const MixRampGroupedCommand& command) const { + u32 count{0}; + for (u32 i = 0; i < command.buffer_count; i++) { + if (command.volumes[i] != 0.0f || command.prev_volumes[i] != 0.0f) { + count++; + } + } + + switch (sample_count) { + case 160: + return static_cast((static_cast(sample_count) * 6.708f) * + static_cast(count)); + case 240: + return static_cast((static_cast(sample_count) * 6.443f) * + static_cast(count)); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + [[maybe_unused]] const DepopPrepareCommand& command) const { + return 0; +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + [[maybe_unused]] const DepopForMixBuffersCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(739.64f); + case 240: + return static_cast(910.97f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate(const DelayCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(8929.042f); + case 2: + return static_cast(25500.75f); + case 4: + return static_cast(47759.617f); + case 6: + return static_cast(82203.07f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(1295.206f); + case 2: + return static_cast(1213.6f); + case 4: + return static_cast(942.028f); + case 6: + return static_cast(1001.553f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(11941.051f); + case 2: + return static_cast(37197.371f); + case 4: + return static_cast(69749.836f); + case 6: + return static_cast(120042.398f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(997.668f); + case 2: + return static_cast(977.634f); + case 4: + return static_cast(792.309f); + case 6: + return static_cast(875.427f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + [[maybe_unused]] const UpsampleCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(312990.0f); + case 240: + return static_cast(0.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + [[maybe_unused]] const DownMix6chTo2chCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(9949.7f); + case 240: + return static_cast(14679.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate(const AuxCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + return static_cast(7182.136f); + } + return static_cast(472.111f); + case 240: + if (command.enabled) { + return static_cast(9435.961f); + } + return static_cast(462.619f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate(const DeviceSinkCommand& command) const { + switch (command.input_count) { + case 2: + switch (sample_count) { + case 160: + return static_cast(8979.956f); + case 240: + return static_cast(9221.907f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } + case 6: + switch (sample_count) { + case 160: + return static_cast(9177.903f); + case 240: + return static_cast(9725.897f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid input count {}", command.input_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + const CircularBufferSinkCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(static_cast(command.input_count) * 531.069f + 0.0f); + case 240: + return static_cast(static_cast(command.input_count) * 770.257f + 0.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate(const ReverbCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(81475.055f); + case 2: + return static_cast(84975.0f); + case 4: + return static_cast(91625.148f); + case 6: + return static_cast(95332.266f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(536.298f); + case 2: + return static_cast(588.798f); + case 4: + return static_cast(643.702f); + case 6: + return static_cast(705.999f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(120174.469f); + case 2: + return static_cast(125262.219f); + case 4: + return static_cast(135751.234f); + case 6: + return static_cast(141129.234f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(617.641f); + case 2: + return static_cast(659.536f); + case 4: + return static_cast(711.438f); + case 6: + return static_cast(778.071f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate(const I3dl2ReverbCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(116754.984f); + case 2: + return static_cast(125912.055f); + case 4: + return static_cast(146336.031f); + case 6: + return static_cast(165812.656f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(735.0f); + case 2: + return static_cast(766.615f); + case 4: + return static_cast(834.067f); + case 6: + return static_cast(875.437f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(170292.344f); + case 2: + return static_cast(183875.625f); + case 4: + return static_cast(214696.188f); + case 6: + return static_cast(243846.766f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(508.473f); + case 2: + return static_cast(582.445f); + case 4: + return static_cast(626.419f); + case 6: + return static_cast(682.468f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + [[maybe_unused]] const PerformanceCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(498.17f); + case 240: + return static_cast(489.42f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + [[maybe_unused]] const ClearMixBufferCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(static_cast(buffer_count - 1) * 266.645f + 0.0f); + case 240: + return static_cast(static_cast(buffer_count - 1) * 440.681f + 0.0f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + [[maybe_unused]] const CopyMixBufferCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(842.59f); + case 240: + return static_cast(986.72f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + const LightLimiterVersion1Command& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(21508.01f); + case 2: + return static_cast(23120.453f); + case 4: + return static_cast(26270.053f); + case 6: + return static_cast(40471.902f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(897.004f); + case 2: + return static_cast(931.549f); + case 4: + return static_cast(975.387f); + case 6: + return static_cast(1016.778f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(30565.961f); + case 2: + return static_cast(32812.91f); + case 4: + return static_cast(37354.852f); + case 6: + return static_cast(58486.699f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(874.429f); + case 2: + return static_cast(921.553f); + case 4: + return static_cast(945.262f); + case 6: + return static_cast(992.26f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + const LightLimiterVersion2Command& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + if (command.parameter.processing_mode == LightLimiterInfo::ProcessingMode::Mode0) { + if (command.parameter.statistics_enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(23639.584f); + case 2: + return static_cast(24666.725f); + case 4: + return static_cast(28876.459f); + case 6: + return static_cast(47096.078f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } else { + if (command.parameter.statistics_enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(21508.01f); + case 2: + return static_cast(23120.453f); + case 4: + return static_cast(26270.053f); + case 6: + return static_cast(40471.902f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + } + } else if (command.parameter.processing_mode == + LightLimiterInfo::ProcessingMode::Mode1) { + if (command.parameter.statistics_enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(23639.584f); + case 2: + return static_cast(29954.062f); + case 4: + return static_cast(35807.477f); + case 6: + return static_cast(58339.773f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } else { + if (command.parameter.statistics_enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(23639.584f); + case 2: + return static_cast(29954.062f); + case 4: + return static_cast(35807.477f); + case 6: + return static_cast(58339.773f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + } + } else { + LOG_ERROR(Service_Audio, "Invalid processing mode {}", + command.parameter.processing_mode); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(897.004f); + case 2: + return static_cast(931.549f); + case 4: + return static_cast(975.387f); + case 6: + return static_cast(1016.778f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + case 240: + if (command.enabled) { + if (command.parameter.processing_mode == LightLimiterInfo::ProcessingMode::Mode0) { + if (command.parameter.statistics_enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(33875.023f); + case 2: + return static_cast(35199.938f); + case 4: + return static_cast(41371.230f); + case 6: + return static_cast(68370.914f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } else { + switch (command.parameter.channel_count) { + case 1: + return static_cast(30565.961f); + case 2: + return static_cast(32812.91f); + case 4: + return static_cast(37354.852f); + case 6: + return static_cast(58486.699f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + } else if (command.parameter.processing_mode == + LightLimiterInfo::ProcessingMode::Mode1) { + if (command.parameter.statistics_enabled) { + switch (command.parameter.channel_count) { + case 1: + return static_cast(33942.980f); + case 2: + return static_cast(28698.893f); + case 4: + return static_cast(34774.277f); + case 6: + return static_cast(61897.773f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } else { + switch (command.parameter.channel_count) { + case 1: + return static_cast(30610.248f); + case 2: + return static_cast(26322.408f); + case 4: + return static_cast(30369.000f); + case 6: + return static_cast(51892.090f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", + command.parameter.channel_count); + return 0; + } + } + } else { + LOG_ERROR(Service_Audio, "Invalid processing mode {}", + command.parameter.processing_mode); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + return static_cast(874.429f); + case 2: + return static_cast(921.553f); + case 4: + return static_cast(945.262f); + case 6: + return static_cast(992.26f); + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate( + [[maybe_unused]] const MultiTapBiquadFilterCommand& command) const { + switch (sample_count) { + case 160: + return static_cast(7424.5f); + case 240: + return static_cast(9730.4f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate(const CaptureCommand& command) const { + switch (sample_count) { + case 160: + if (command.enabled) { + return static_cast(426.982f); + } + return static_cast(4261.005f); + case 240: + if (command.enabled) { + return static_cast(435.204f); + } + return static_cast(5858.265f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } +} + +u32 CommandProcessingTimeEstimatorVersion5::Estimate(const CompressorCommand& command) const { + if (command.enabled) { + switch (command.parameter.channel_count) { + case 1: + switch (sample_count) { + case 160: + return static_cast(34430.570f); + case 240: + return static_cast(51095.348f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } + case 2: + switch (sample_count) { + case 160: + return static_cast(44253.320f); + case 240: + return static_cast(65693.094f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } + case 4: + switch (sample_count) { + case 160: + return static_cast(63827.457f); + case 240: + return static_cast(95382.852f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } + case 6: + switch (sample_count) { + case 160: + return static_cast(83361.484f); + case 240: + return static_cast(124509.906f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } + } + switch (command.parameter.channel_count) { + case 1: + switch (sample_count) { + case 160: + return static_cast(630.115f); + case 240: + return static_cast(840.136f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } + case 2: + switch (sample_count) { + case 160: + return static_cast(638.274f); + case 240: + return static_cast(826.098f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } + case 4: + switch (sample_count) { + case 160: + return static_cast(705.862f); + case 240: + return static_cast(901.876f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } + case 6: + switch (sample_count) { + case 160: + return static_cast(782.019f); + case 240: + return static_cast(965.286f); + default: + LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count); + return 0; + } + default: + LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count); + return 0; + } +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/command_processing_time_estimator.h b/src/audio_core/renderer/command/command_processing_time_estimator.h new file mode 100644 index 0000000000..4522171967 --- /dev/null +++ b/src/audio_core/renderer/command/command_processing_time_estimator.h @@ -0,0 +1,254 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "audio_core/renderer/command/commands.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * Estimate the processing time required for all commands. + */ +class ICommandProcessingTimeEstimator { +public: + virtual ~ICommandProcessingTimeEstimator() = default; + + virtual u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const = 0; + virtual u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const = 0; + virtual u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const = 0; + virtual u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const = 0; + virtual u32 Estimate(const AdpcmDataSourceVersion1Command& command) const = 0; + virtual u32 Estimate(const AdpcmDataSourceVersion2Command& command) const = 0; + virtual u32 Estimate(const VolumeCommand& command) const = 0; + virtual u32 Estimate(const VolumeRampCommand& command) const = 0; + virtual u32 Estimate(const BiquadFilterCommand& command) const = 0; + virtual u32 Estimate(const MixCommand& command) const = 0; + virtual u32 Estimate(const MixRampCommand& command) const = 0; + virtual u32 Estimate(const MixRampGroupedCommand& command) const = 0; + virtual u32 Estimate(const DepopPrepareCommand& command) const = 0; + virtual u32 Estimate(const DepopForMixBuffersCommand& command) const = 0; + virtual u32 Estimate(const DelayCommand& command) const = 0; + virtual u32 Estimate(const UpsampleCommand& command) const = 0; + virtual u32 Estimate(const DownMix6chTo2chCommand& command) const = 0; + virtual u32 Estimate(const AuxCommand& command) const = 0; + virtual u32 Estimate(const DeviceSinkCommand& command) const = 0; + virtual u32 Estimate(const CircularBufferSinkCommand& command) const = 0; + virtual u32 Estimate(const ReverbCommand& command) const = 0; + virtual u32 Estimate(const I3dl2ReverbCommand& command) const = 0; + virtual u32 Estimate(const PerformanceCommand& command) const = 0; + virtual u32 Estimate(const ClearMixBufferCommand& command) const = 0; + virtual u32 Estimate(const CopyMixBufferCommand& command) const = 0; + virtual u32 Estimate(const LightLimiterVersion1Command& command) const = 0; + virtual u32 Estimate(const LightLimiterVersion2Command& command) const = 0; + virtual u32 Estimate(const MultiTapBiquadFilterCommand& command) const = 0; + virtual u32 Estimate(const CaptureCommand& command) const = 0; + virtual u32 Estimate(const CompressorCommand& command) const = 0; +}; + +class CommandProcessingTimeEstimatorVersion1 final : public ICommandProcessingTimeEstimator { +public: + CommandProcessingTimeEstimatorVersion1(u32 sample_count_, u32 buffer_count_) + : sample_count{sample_count_}, buffer_count{buffer_count_} {} + + u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override; + u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override; + u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override; + u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override; + u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override; + u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override; + u32 Estimate(const VolumeCommand& command) const override; + u32 Estimate(const VolumeRampCommand& command) const override; + u32 Estimate(const BiquadFilterCommand& command) const override; + u32 Estimate(const MixCommand& command) const override; + u32 Estimate(const MixRampCommand& command) const override; + u32 Estimate(const MixRampGroupedCommand& command) const override; + u32 Estimate(const DepopPrepareCommand& command) const override; + u32 Estimate(const DepopForMixBuffersCommand& command) const override; + u32 Estimate(const DelayCommand& command) const override; + u32 Estimate(const UpsampleCommand& command) const override; + u32 Estimate(const DownMix6chTo2chCommand& command) const override; + u32 Estimate(const AuxCommand& command) const override; + u32 Estimate(const DeviceSinkCommand& command) const override; + u32 Estimate(const CircularBufferSinkCommand& command) const override; + u32 Estimate(const ReverbCommand& command) const override; + u32 Estimate(const I3dl2ReverbCommand& command) const override; + u32 Estimate(const PerformanceCommand& command) const override; + u32 Estimate(const ClearMixBufferCommand& command) const override; + u32 Estimate(const CopyMixBufferCommand& command) const override; + u32 Estimate(const LightLimiterVersion1Command& command) const override; + u32 Estimate(const LightLimiterVersion2Command& command) const override; + u32 Estimate(const MultiTapBiquadFilterCommand& command) const override; + u32 Estimate(const CaptureCommand& command) const override; + u32 Estimate(const CompressorCommand& command) const override; + +private: + u32 sample_count{}; + u32 buffer_count{}; +}; + +class CommandProcessingTimeEstimatorVersion2 final : public ICommandProcessingTimeEstimator { +public: + CommandProcessingTimeEstimatorVersion2(u32 sample_count_, u32 buffer_count_) + : sample_count{sample_count_}, buffer_count{buffer_count_} {} + + u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override; + u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override; + u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override; + u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override; + u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override; + u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override; + u32 Estimate(const VolumeCommand& command) const override; + u32 Estimate(const VolumeRampCommand& command) const override; + u32 Estimate(const BiquadFilterCommand& command) const override; + u32 Estimate(const MixCommand& command) const override; + u32 Estimate(const MixRampCommand& command) const override; + u32 Estimate(const MixRampGroupedCommand& command) const override; + u32 Estimate(const DepopPrepareCommand& command) const override; + u32 Estimate(const DepopForMixBuffersCommand& command) const override; + u32 Estimate(const DelayCommand& command) const override; + u32 Estimate(const UpsampleCommand& command) const override; + u32 Estimate(const DownMix6chTo2chCommand& command) const override; + u32 Estimate(const AuxCommand& command) const override; + u32 Estimate(const DeviceSinkCommand& command) const override; + u32 Estimate(const CircularBufferSinkCommand& command) const override; + u32 Estimate(const ReverbCommand& command) const override; + u32 Estimate(const I3dl2ReverbCommand& command) const override; + u32 Estimate(const PerformanceCommand& command) const override; + u32 Estimate(const ClearMixBufferCommand& command) const override; + u32 Estimate(const CopyMixBufferCommand& command) const override; + u32 Estimate(const LightLimiterVersion1Command& command) const override; + u32 Estimate(const LightLimiterVersion2Command& command) const override; + u32 Estimate(const MultiTapBiquadFilterCommand& command) const override; + u32 Estimate(const CaptureCommand& command) const override; + u32 Estimate(const CompressorCommand& command) const override; + +private: + u32 sample_count{}; + u32 buffer_count{}; +}; + +class CommandProcessingTimeEstimatorVersion3 final : public ICommandProcessingTimeEstimator { +public: + CommandProcessingTimeEstimatorVersion3(u32 sample_count_, u32 buffer_count_) + : sample_count{sample_count_}, buffer_count{buffer_count_} {} + + u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override; + u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override; + u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override; + u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override; + u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override; + u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override; + u32 Estimate(const VolumeCommand& command) const override; + u32 Estimate(const VolumeRampCommand& command) const override; + u32 Estimate(const BiquadFilterCommand& command) const override; + u32 Estimate(const MixCommand& command) const override; + u32 Estimate(const MixRampCommand& command) const override; + u32 Estimate(const MixRampGroupedCommand& command) const override; + u32 Estimate(const DepopPrepareCommand& command) const override; + u32 Estimate(const DepopForMixBuffersCommand& command) const override; + u32 Estimate(const DelayCommand& command) const override; + u32 Estimate(const UpsampleCommand& command) const override; + u32 Estimate(const DownMix6chTo2chCommand& command) const override; + u32 Estimate(const AuxCommand& command) const override; + u32 Estimate(const DeviceSinkCommand& command) const override; + u32 Estimate(const CircularBufferSinkCommand& command) const override; + u32 Estimate(const ReverbCommand& command) const override; + u32 Estimate(const I3dl2ReverbCommand& command) const override; + u32 Estimate(const PerformanceCommand& command) const override; + u32 Estimate(const ClearMixBufferCommand& command) const override; + u32 Estimate(const CopyMixBufferCommand& command) const override; + u32 Estimate(const LightLimiterVersion1Command& command) const override; + u32 Estimate(const LightLimiterVersion2Command& command) const override; + u32 Estimate(const MultiTapBiquadFilterCommand& command) const override; + u32 Estimate(const CaptureCommand& command) const override; + u32 Estimate(const CompressorCommand& command) const override; + +private: + u32 sample_count{}; + u32 buffer_count{}; +}; + +class CommandProcessingTimeEstimatorVersion4 final : public ICommandProcessingTimeEstimator { +public: + CommandProcessingTimeEstimatorVersion4(u32 sample_count_, u32 buffer_count_) + : sample_count{sample_count_}, buffer_count{buffer_count_} {} + + u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override; + u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override; + u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override; + u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override; + u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override; + u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override; + u32 Estimate(const VolumeCommand& command) const override; + u32 Estimate(const VolumeRampCommand& command) const override; + u32 Estimate(const BiquadFilterCommand& command) const override; + u32 Estimate(const MixCommand& command) const override; + u32 Estimate(const MixRampCommand& command) const override; + u32 Estimate(const MixRampGroupedCommand& command) const override; + u32 Estimate(const DepopPrepareCommand& command) const override; + u32 Estimate(const DepopForMixBuffersCommand& command) const override; + u32 Estimate(const DelayCommand& command) const override; + u32 Estimate(const UpsampleCommand& command) const override; + u32 Estimate(const DownMix6chTo2chCommand& command) const override; + u32 Estimate(const AuxCommand& command) const override; + u32 Estimate(const DeviceSinkCommand& command) const override; + u32 Estimate(const CircularBufferSinkCommand& command) const override; + u32 Estimate(const ReverbCommand& command) const override; + u32 Estimate(const I3dl2ReverbCommand& command) const override; + u32 Estimate(const PerformanceCommand& command) const override; + u32 Estimate(const ClearMixBufferCommand& command) const override; + u32 Estimate(const CopyMixBufferCommand& command) const override; + u32 Estimate(const LightLimiterVersion1Command& command) const override; + u32 Estimate(const LightLimiterVersion2Command& command) const override; + u32 Estimate(const MultiTapBiquadFilterCommand& command) const override; + u32 Estimate(const CaptureCommand& command) const override; + u32 Estimate(const CompressorCommand& command) const override; + +private: + u32 sample_count{}; + u32 buffer_count{}; +}; + +class CommandProcessingTimeEstimatorVersion5 final : public ICommandProcessingTimeEstimator { +public: + CommandProcessingTimeEstimatorVersion5(u32 sample_count_, u32 buffer_count_) + : sample_count{sample_count_}, buffer_count{buffer_count_} {} + + u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override; + u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override; + u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override; + u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override; + u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override; + u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override; + u32 Estimate(const VolumeCommand& command) const override; + u32 Estimate(const VolumeRampCommand& command) const override; + u32 Estimate(const BiquadFilterCommand& command) const override; + u32 Estimate(const MixCommand& command) const override; + u32 Estimate(const MixRampCommand& command) const override; + u32 Estimate(const MixRampGroupedCommand& command) const override; + u32 Estimate(const DepopPrepareCommand& command) const override; + u32 Estimate(const DepopForMixBuffersCommand& command) const override; + u32 Estimate(const DelayCommand& command) const override; + u32 Estimate(const UpsampleCommand& command) const override; + u32 Estimate(const DownMix6chTo2chCommand& command) const override; + u32 Estimate(const AuxCommand& command) const override; + u32 Estimate(const DeviceSinkCommand& command) const override; + u32 Estimate(const CircularBufferSinkCommand& command) const override; + u32 Estimate(const ReverbCommand& command) const override; + u32 Estimate(const I3dl2ReverbCommand& command) const override; + u32 Estimate(const PerformanceCommand& command) const override; + u32 Estimate(const ClearMixBufferCommand& command) const override; + u32 Estimate(const CopyMixBufferCommand& command) const override; + u32 Estimate(const LightLimiterVersion1Command& command) const override; + u32 Estimate(const LightLimiterVersion2Command& command) const override; + u32 Estimate(const MultiTapBiquadFilterCommand& command) const override; + u32 Estimate(const CaptureCommand& command) const override; + u32 Estimate(const CompressorCommand& command) const override; + +private: + u32 sample_count{}; + u32 buffer_count{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/commands.h b/src/audio_core/renderer/command/commands.h new file mode 100644 index 0000000000..6d8b8546da --- /dev/null +++ b/src/audio_core/renderer/command/commands.h @@ -0,0 +1,32 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "audio_core/renderer/command/data_source/adpcm.h" +#include "audio_core/renderer/command/data_source/pcm_float.h" +#include "audio_core/renderer/command/data_source/pcm_int16.h" +#include "audio_core/renderer/command/effect/aux_.h" +#include "audio_core/renderer/command/effect/biquad_filter.h" +#include "audio_core/renderer/command/effect/capture.h" +#include "audio_core/renderer/command/effect/compressor.h" +#include "audio_core/renderer/command/effect/delay.h" +#include "audio_core/renderer/command/effect/i3dl2_reverb.h" +#include "audio_core/renderer/command/effect/light_limiter.h" +#include "audio_core/renderer/command/effect/multi_tap_biquad_filter.h" +#include "audio_core/renderer/command/effect/reverb.h" +#include "audio_core/renderer/command/icommand.h" +#include "audio_core/renderer/command/mix/clear_mix.h" +#include "audio_core/renderer/command/mix/copy_mix.h" +#include "audio_core/renderer/command/mix/depop_for_mix_buffers.h" +#include "audio_core/renderer/command/mix/depop_prepare.h" +#include "audio_core/renderer/command/mix/mix.h" +#include "audio_core/renderer/command/mix/mix_ramp.h" +#include "audio_core/renderer/command/mix/mix_ramp_grouped.h" +#include "audio_core/renderer/command/mix/volume.h" +#include "audio_core/renderer/command/mix/volume_ramp.h" +#include "audio_core/renderer/command/performance/performance.h" +#include "audio_core/renderer/command/resample/downmix_6ch_to_2ch.h" +#include "audio_core/renderer/command/resample/upsample.h" +#include "audio_core/renderer/command/sink/circular_buffer.h" +#include "audio_core/renderer/command/sink/device.h" diff --git a/src/audio_core/renderer/command/data_source/adpcm.cpp b/src/audio_core/renderer/command/data_source/adpcm.cpp new file mode 100644 index 0000000000..e66ed29909 --- /dev/null +++ b/src/audio_core/renderer/command/data_source/adpcm.cpp @@ -0,0 +1,84 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/data_source/adpcm.h" +#include "audio_core/renderer/command/data_source/decode.h" + +namespace AudioCore::AudioRenderer { + +void AdpcmDataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("AdpcmDataSourceVersion1Command\n\toutput_index {:02X} source sample " + "rate {} target sample rate {} src quality {}\n", + output_index, sample_rate, processor.target_sample_rate, src_quality); +} + +void AdpcmDataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) { + auto out_buffer{processor.mix_buffers.subspan(output_index * processor.sample_count, + processor.sample_count)}; + + DecodeFromWaveBuffersArgs args{ + .sample_format{SampleFormat::Adpcm}, + .output{out_buffer}, + .voice_state{reinterpret_cast(voice_state)}, + .wave_buffers{wave_buffers}, + .channel{0}, + .channel_count{1}, + .src_quality{src_quality}, + .pitch{pitch}, + .source_sample_rate{sample_rate}, + .target_sample_rate{processor.target_sample_rate}, + .sample_count{processor.sample_count}, + .data_address{data_address}, + .data_size{data_size}, + .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0}, + .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0}, + }; + + DecodeFromWaveBuffers(*processor.memory, args); +} + +bool AdpcmDataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +void AdpcmDataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("AdpcmDataSourceVersion2Command\n\toutput_index {:02X} source sample " + "rate {} target sample rate {} src quality {}\n", + output_index, sample_rate, processor.target_sample_rate, src_quality); +} + +void AdpcmDataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) { + auto out_buffer{processor.mix_buffers.subspan(output_index * processor.sample_count, + processor.sample_count)}; + + DecodeFromWaveBuffersArgs args{ + .sample_format{SampleFormat::Adpcm}, + .output{out_buffer}, + .voice_state{reinterpret_cast(voice_state)}, + .wave_buffers{wave_buffers}, + .channel{0}, + .channel_count{1}, + .src_quality{src_quality}, + .pitch{pitch}, + .source_sample_rate{sample_rate}, + .target_sample_rate{processor.target_sample_rate}, + .sample_count{processor.sample_count}, + .data_address{data_address}, + .data_size{data_size}, + .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0}, + .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0}, + }; + + DecodeFromWaveBuffers(*processor.memory, args); +} + +bool AdpcmDataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/data_source/adpcm.h b/src/audio_core/renderer/command/data_source/adpcm.h new file mode 100644 index 0000000000..a9cf9cee45 --- /dev/null +++ b/src/audio_core/renderer/command/data_source/adpcm.h @@ -0,0 +1,119 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/common/common.h" +#include "audio_core/common/wave_buffer.h" +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command to decode ADPCM-encoded version 1 wavebuffers + * into the output_index mix buffer. + */ +struct AdpcmDataSourceVersion1Command : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Quality used for sample rate conversion + SrcQuality src_quality; + /// Mix buffer index for decoded samples + s16 output_index; + /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags) + u16 flags; + /// Wavebuffer sample rate + u32 sample_rate; + /// Pitch used for sample rate conversion + f32 pitch; + /// Wavebuffers containing the wavebuffer address, context address, looping information etc + std::array wave_buffers; + /// Voice state, updated each call and written back to game + CpuAddr voice_state; + /// Coefficients data address + CpuAddr data_address; + /// Coefficients data size + u64 data_size; +}; + +/** + * AudioRenderer command to decode ADPCM-encoded version 2 wavebuffers + * into the output_index mix buffer. + */ +struct AdpcmDataSourceVersion2Command : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Quality used for sample rate conversion + SrcQuality src_quality; + /// Mix buffer index for decoded samples + s16 output_index; + /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags) + u16 flags; + /// Wavebuffer sample rate + u32 sample_rate; + /// Pitch used for sample rate conversion + f32 pitch; + /// Target channel to read within the wavebuffer + s8 channel_index; + /// Number of channels within the wavebuffer + s8 channel_count; + /// Wavebuffers containing the wavebuffer address, context address, looping information etc + std::array wave_buffers; + /// Voice state, updated each call and written back to game + CpuAddr voice_state; + /// Coefficients data address + CpuAddr data_address; + /// Coefficients data size + u64 data_size; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/data_source/decode.cpp b/src/audio_core/renderer/command/data_source/decode.cpp new file mode 100644 index 0000000000..ff5d31bd6f --- /dev/null +++ b/src/audio_core/renderer/command/data_source/decode.cpp @@ -0,0 +1,428 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include + +#include "audio_core/renderer/command/data_source/decode.h" +#include "audio_core/renderer/command/resample/resample.h" +#include "common/fixed_point.h" +#include "common/logging/log.h" +#include "core/memory.h" + +namespace AudioCore::AudioRenderer { + +constexpr u32 TempBufferSize = 0x3F00; +constexpr std::array PitchBySrcQuality = {4, 8, 4}; + +/** + * Decode PCM data. Only s16 or f32 is supported. + * + * @tparam T - Type to decode. Only s16 and f32 are supported. + * @param memory - Core memory for reading samples. + * @param out_buffer - Output mix buffer to receive the samples. + * @param req - Information for how to decode. + * @return Number of samples decoded. + */ +template +static u32 DecodePcm(Core::Memory::Memory& memory, std::span out_buffer, + const DecodeArg& req) { + constexpr s32 min{std::numeric_limits::min()}; + constexpr s32 max{std::numeric_limits::max()}; + + if (req.buffer == 0 || req.buffer_size == 0) { + return 0; + } + + if (req.start_offset >= req.end_offset) { + return 0; + } + + auto samples_to_decode{ + std::min(req.samples_to_read, req.end_offset - req.start_offset - req.offset)}; + u32 channel_count{static_cast(req.channel_count)}; + + switch (req.channel_count) { + default: { + const VAddr source{req.buffer + + (((req.start_offset + req.offset) * channel_count) * sizeof(T))}; + const u64 size{channel_count * samples_to_decode}; + const u64 size_bytes{size * sizeof(T)}; + + std::vector samples(size); + memory.ReadBlockUnsafe(source, samples.data(), size_bytes); + + if constexpr (std::is_floating_point_v) { + for (u32 i = 0; i < samples_to_decode; i++) { + auto sample{static_cast(samples[i * channel_count + req.target_channel] * + std::numeric_limits::max())}; + out_buffer[i] = static_cast(std::clamp(sample, min, max)); + } + } else { + for (u32 i = 0; i < samples_to_decode; i++) { + out_buffer[i] = samples[i * channel_count + req.target_channel]; + } + } + } break; + + case 1: + if (req.target_channel != 0) { + LOG_ERROR(Service_Audio, "Invalid target channel, expected 0, got {}", + req.target_channel); + return 0; + } + + const VAddr source{req.buffer + ((req.start_offset + req.offset) * sizeof(T))}; + std::vector samples(samples_to_decode); + memory.ReadBlockUnsafe(source, samples.data(), samples_to_decode * sizeof(T)); + + if constexpr (std::is_floating_point_v) { + for (u32 i = 0; i < samples_to_decode; i++) { + auto sample{static_cast(samples[i * channel_count + req.target_channel] * + std::numeric_limits::max())}; + out_buffer[i] = static_cast(std::clamp(sample, min, max)); + } + } else { + std::memcpy(out_buffer.data(), samples.data(), samples_to_decode * sizeof(s16)); + } + break; + } + + return samples_to_decode; +} + +/** + * Decode ADPCM data. + * + * @param memory - Core memory for reading samples. + * @param out_buffer - Output mix buffer to receive the samples. + * @param req - Information for how to decode. + * @return Number of samples decoded. + */ +static u32 DecodeAdpcm(Core::Memory::Memory& memory, std::span out_buffer, + const DecodeArg& req) { + constexpr u32 SamplesPerFrame{14}; + constexpr u32 NibblesPerFrame{16}; + + if (req.buffer == 0 || req.buffer_size == 0) { + return 0; + } + + if (req.end_offset < req.start_offset) { + return 0; + } + + auto end{(req.end_offset % SamplesPerFrame) + + NibblesPerFrame * (req.end_offset / SamplesPerFrame)}; + if (req.end_offset % SamplesPerFrame) { + end += 3; + } else { + end += 1; + } + + if (req.buffer_size < end / 2) { + return 0; + } + + auto samples_to_process{ + std::min(req.end_offset - req.start_offset - req.offset, req.samples_to_read)}; + + auto samples_to_read{samples_to_process}; + auto start_pos{req.start_offset + req.offset}; + auto samples_remaining_in_frame{start_pos % SamplesPerFrame}; + auto position_in_frame{(start_pos / SamplesPerFrame) * NibblesPerFrame + + samples_remaining_in_frame}; + + if (samples_remaining_in_frame) { + position_in_frame += 2; + } + + const auto size{std::max((samples_to_process / 8U) * SamplesPerFrame, 8U)}; + std::vector wavebuffer(size); + memory.ReadBlockUnsafe(req.buffer + position_in_frame / 2, wavebuffer.data(), + wavebuffer.size()); + + auto context{req.adpcm_context}; + auto header{context->header}; + u8 coeff_index{static_cast((header >> 4U) & 0xFU)}; + u8 scale{static_cast(header & 0xFU)}; + s32 coeff0{req.coefficients[coeff_index * 2 + 0]}; + s32 coeff1{req.coefficients[coeff_index * 2 + 1]}; + + auto yn0{context->yn0}; + auto yn1{context->yn1}; + + static constexpr std::array Steps{ + 0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1, + }; + + const auto decode_sample = [&](const s32 code) -> s16 { + const auto xn = code * (1 << scale); + const auto prediction = coeff0 * yn0 + coeff1 * yn1; + const auto sample = ((xn << 11) + 0x400 + prediction) >> 11; + const auto saturated = std::clamp(sample, -0x8000, 0x7FFF); + yn1 = yn0; + yn0 = static_cast(saturated); + return yn0; + }; + + u32 read_index{0}; + u32 write_index{0}; + + while (samples_to_read > 0) { + // Are we at a new frame? + if ((position_in_frame % NibblesPerFrame) == 0) { + header = wavebuffer[read_index++]; + coeff_index = (header >> 4) & 0xF; + scale = header & 0xF; + coeff0 = req.coefficients[coeff_index * 2 + 0]; + coeff1 = req.coefficients[coeff_index * 2 + 1]; + position_in_frame += 2; + + // Can we consume all of this frame's samples? + if (samples_to_read >= SamplesPerFrame) { + // Can grab all samples until the next header + for (u32 i = 0; i < SamplesPerFrame / 2; i++) { + auto code0{Steps[(wavebuffer[read_index] >> 4) & 0xF]}; + auto code1{Steps[wavebuffer[read_index] & 0xF]}; + read_index++; + + out_buffer[write_index++] = decode_sample(code0); + out_buffer[write_index++] = decode_sample(code1); + } + + position_in_frame += SamplesPerFrame; + samples_to_read -= SamplesPerFrame; + continue; + } + } + + // Decode a single sample + auto code{wavebuffer[read_index]}; + if (position_in_frame & 1) { + code &= 0xF; + read_index++; + } else { + code >>= 4; + } + + out_buffer[write_index++] = decode_sample(Steps[code]); + + position_in_frame++; + samples_to_read--; + } + + context->header = header; + context->yn0 = yn0; + context->yn1 = yn1; + + return samples_to_process; +} + +/** + * Decode implementation. + * Decode wavebuffers according to the given args. + * + * @param memory - Core memory to read data from. + * @param args - The wavebuffer data, and information for how to decode it. + */ +void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuffersArgs& args) { + auto& voice_state{*args.voice_state}; + auto remaining_sample_count{args.sample_count}; + auto fraction{voice_state.fraction}; + + const auto sample_rate_ratio{ + (Common::FixedPoint<49, 15>(args.source_sample_rate) / args.target_sample_rate) * + args.pitch}; + const auto size_required{fraction + remaining_sample_count * sample_rate_ratio}; + + if (size_required < 0) { + return; + } + + auto pitch{PitchBySrcQuality[static_cast(args.src_quality)]}; + if (static_cast(pitch + size_required.to_int_floor()) > TempBufferSize) { + return; + } + + auto max_remaining_sample_count{ + ((Common::FixedPoint<17, 15>(TempBufferSize) - fraction) / sample_rate_ratio) + .to_uint_floor()}; + max_remaining_sample_count = std::min(max_remaining_sample_count, remaining_sample_count); + + auto wavebuffers_consumed{voice_state.wave_buffers_consumed}; + auto wavebuffer_index{voice_state.wave_buffer_index}; + auto played_sample_count{voice_state.played_sample_count}; + + bool is_buffer_starved{false}; + u32 offset{voice_state.offset}; + + auto output_buffer{args.output}; + std::vector temp_buffer(TempBufferSize, 0); + + while (remaining_sample_count > 0) { + const auto samples_to_write{std::min(remaining_sample_count, max_remaining_sample_count)}; + const auto samples_to_read{ + (fraction + samples_to_write * sample_rate_ratio).to_uint_floor()}; + + u32 temp_buffer_pos{0}; + + if (!args.IsVoicePitchAndSrcSkippedSupported) { + for (u32 i = 0; i < pitch; i++) { + temp_buffer[i] = voice_state.sample_history[i]; + } + temp_buffer_pos = pitch; + } + + u32 samples_read{0}; + while (samples_read < samples_to_read) { + if (wavebuffer_index >= MaxWaveBuffers) { + LOG_ERROR(Service_Audio, "Invalid wavebuffer index! {}", wavebuffer_index); + wavebuffer_index = 0; + voice_state.wave_buffer_valid.fill(false); + wavebuffers_consumed = MaxWaveBuffers; + } + + if (!voice_state.wave_buffer_valid[wavebuffer_index]) { + is_buffer_starved = true; + break; + } + + auto& wavebuffer{args.wave_buffers[wavebuffer_index]}; + + if (offset == 0 && args.sample_format == SampleFormat::Adpcm && + wavebuffer.context != 0) { + memory.ReadBlockUnsafe(wavebuffer.context, &voice_state.adpcm_context, + wavebuffer.context_size); + } + + auto start_offset{wavebuffer.start_offset}; + auto end_offset{wavebuffer.end_offset}; + + if (wavebuffer.loop && voice_state.loop_count > 0 && + wavebuffer.loop_start_offset != 0 && wavebuffer.loop_end_offset != 0 && + wavebuffer.loop_start_offset <= wavebuffer.loop_end_offset) { + start_offset = wavebuffer.loop_start_offset; + end_offset = wavebuffer.loop_end_offset; + } + + DecodeArg decode_arg{.buffer{wavebuffer.buffer}, + .buffer_size{wavebuffer.buffer_size}, + .start_offset{start_offset}, + .end_offset{end_offset}, + .channel_count{args.channel_count}, + .coefficients{}, + .adpcm_context{nullptr}, + .target_channel{args.channel}, + .offset{offset}, + .samples_to_read{samples_to_read - samples_read}}; + + s32 samples_decoded{0}; + + switch (args.sample_format) { + case SampleFormat::PcmInt16: + samples_decoded = DecodePcm( + memory, {&temp_buffer[temp_buffer_pos], TempBufferSize - temp_buffer_pos}, + decode_arg); + break; + + case SampleFormat::PcmFloat: + samples_decoded = DecodePcm( + memory, {&temp_buffer[temp_buffer_pos], TempBufferSize - temp_buffer_pos}, + decode_arg); + break; + + case SampleFormat::Adpcm: { + decode_arg.adpcm_context = &voice_state.adpcm_context; + memory.ReadBlockUnsafe(args.data_address, &decode_arg.coefficients, args.data_size); + samples_decoded = DecodeAdpcm( + memory, {&temp_buffer[temp_buffer_pos], TempBufferSize - temp_buffer_pos}, + decode_arg); + } break; + + default: + LOG_ERROR(Service_Audio, "Invalid sample format to decode {}", + static_cast(args.sample_format)); + samples_decoded = 0; + break; + } + + played_sample_count += samples_decoded; + samples_read += samples_decoded; + temp_buffer_pos += samples_decoded; + offset += samples_decoded; + + if (samples_decoded == 0 || offset >= end_offset - start_offset) { + offset = 0; + if (!wavebuffer.loop) { + voice_state.wave_buffer_valid[wavebuffer_index] = false; + voice_state.loop_count = 0; + + if (wavebuffer.stream_ended) { + played_sample_count = 0; + } + + wavebuffer_index = (wavebuffer_index + 1) % MaxWaveBuffers; + wavebuffers_consumed++; + } else { + voice_state.loop_count++; + if (wavebuffer.loop_count > 0 && + (voice_state.loop_count > wavebuffer.loop_count || samples_decoded == 0)) { + voice_state.wave_buffer_valid[wavebuffer_index] = false; + voice_state.loop_count = 0; + + if (wavebuffer.stream_ended) { + played_sample_count = 0; + } + + wavebuffer_index = (wavebuffer_index + 1) % MaxWaveBuffers; + wavebuffers_consumed++; + } + + if (samples_decoded == 0) { + is_buffer_starved = true; + break; + } + + if (args.IsVoicePlayedSampleCountResetAtLoopPointSupported) { + played_sample_count = 0; + } + } + } + } + + if (args.IsVoicePitchAndSrcSkippedSupported) { + if (samples_read > output_buffer.size()) { + LOG_ERROR(Service_Audio, "Attempting to write past the end of output buffer!"); + } + for (u32 i = 0; i < samples_read; i++) { + output_buffer[i] = temp_buffer[i]; + } + } else { + std::memset(&temp_buffer[temp_buffer_pos], 0, + (samples_to_read - samples_read) * sizeof(s16)); + + Resample(output_buffer, temp_buffer, sample_rate_ratio, fraction, samples_to_write, + args.src_quality); + + std::memcpy(voice_state.sample_history.data(), &temp_buffer[samples_to_read], + pitch * sizeof(s16)); + } + + remaining_sample_count -= samples_to_write; + if (remaining_sample_count != 0 && is_buffer_starved) { + LOG_ERROR(Service_Audio, "Samples remaining but buffer is starving??"); + break; + } + + output_buffer = output_buffer.subspan(samples_to_write); + } + + voice_state.wave_buffers_consumed = wavebuffers_consumed; + voice_state.played_sample_count = played_sample_count; + voice_state.wave_buffer_index = wavebuffer_index; + voice_state.offset = offset; + voice_state.fraction = fraction; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/data_source/decode.h b/src/audio_core/renderer/command/data_source/decode.h new file mode 100644 index 0000000000..4d63d6fa8a --- /dev/null +++ b/src/audio_core/renderer/command/data_source/decode.h @@ -0,0 +1,59 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/common/common.h" +#include "audio_core/common/wave_buffer.h" +#include "audio_core/renderer/voice/voice_state.h" +#include "common/common_types.h" + +namespace Core::Memory { +class Memory; +} + +namespace AudioCore::AudioRenderer { + +struct DecodeFromWaveBuffersArgs { + SampleFormat sample_format; + std::span output; + VoiceState* voice_state; + std::span wave_buffers; + s8 channel; + s8 channel_count; + SrcQuality src_quality; + f32 pitch; + u32 source_sample_rate; + u32 target_sample_rate; + u32 sample_count; + CpuAddr data_address; + u64 data_size; + bool IsVoicePlayedSampleCountResetAtLoopPointSupported; + bool IsVoicePitchAndSrcSkippedSupported; +}; + +struct DecodeArg { + CpuAddr buffer; + u64 buffer_size; + u32 start_offset; + u32 end_offset; + s8 channel_count; + std::array coefficients; + VoiceState::AdpcmContext* adpcm_context; + s8 target_channel; + u32 offset; + u32 samples_to_read; +}; + +/** + * Decode wavebuffers according to the given args. + * + * @param memory - Core memory to read data from. + * @param args - The wavebuffer data, and information for how to decode it. + */ +void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuffersArgs& args); + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/data_source/pcm_float.cpp b/src/audio_core/renderer/command/data_source/pcm_float.cpp new file mode 100644 index 0000000000..be77fab694 --- /dev/null +++ b/src/audio_core/renderer/command/data_source/pcm_float.cpp @@ -0,0 +1,86 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/data_source/decode.h" +#include "audio_core/renderer/command/data_source/pcm_float.h" + +namespace AudioCore::AudioRenderer { + +void PcmFloatDataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor, + std::string& string) { + string += + fmt::format("PcmFloatDataSourceVersion1Command\n\toutput_index {:02X} channel {} " + "channel count {} source sample rate {} target sample rate {} src quality {}\n", + output_index, channel_index, channel_count, sample_rate, + processor.target_sample_rate, src_quality); +} + +void PcmFloatDataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) { + auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count, + processor.sample_count); + + DecodeFromWaveBuffersArgs args{ + .sample_format{SampleFormat::PcmFloat}, + .output{out_buffer}, + .voice_state{reinterpret_cast(voice_state)}, + .wave_buffers{wave_buffers}, + .channel{channel_index}, + .channel_count{channel_count}, + .src_quality{src_quality}, + .pitch{pitch}, + .source_sample_rate{sample_rate}, + .target_sample_rate{processor.target_sample_rate}, + .sample_count{processor.sample_count}, + .data_address{0}, + .data_size{0}, + .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0}, + .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0}, + }; + + DecodeFromWaveBuffers(*processor.memory, args); +} + +bool PcmFloatDataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +void PcmFloatDataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor, + std::string& string) { + string += + fmt::format("PcmFloatDataSourceVersion2Command\n\toutput_index {:02X} channel {} " + "channel count {} source sample rate {} target sample rate {} src quality {}\n", + output_index, channel_index, channel_count, sample_rate, + processor.target_sample_rate, src_quality); +} + +void PcmFloatDataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) { + auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count, + processor.sample_count); + + DecodeFromWaveBuffersArgs args{ + .sample_format{SampleFormat::PcmFloat}, + .output{out_buffer}, + .voice_state{reinterpret_cast(voice_state)}, + .wave_buffers{wave_buffers}, + .channel{channel_index}, + .channel_count{channel_count}, + .src_quality{src_quality}, + .pitch{pitch}, + .source_sample_rate{sample_rate}, + .target_sample_rate{processor.target_sample_rate}, + .sample_count{processor.sample_count}, + .data_address{0}, + .data_size{0}, + .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0}, + .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0}, + }; + + DecodeFromWaveBuffers(*processor.memory, args); +} + +bool PcmFloatDataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/data_source/pcm_float.h b/src/audio_core/renderer/command/data_source/pcm_float.h new file mode 100644 index 0000000000..e4af77c200 --- /dev/null +++ b/src/audio_core/renderer/command/data_source/pcm_float.h @@ -0,0 +1,113 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/wave_buffer.h" +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command to decode PCM float-encoded version 1 wavebuffers + * into the output_index mix buffer. + */ +struct PcmFloatDataSourceVersion1Command : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Quality used for sample rate conversion + SrcQuality src_quality; + /// Mix buffer index for decoded samples + s16 output_index; + /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags) + u16 flags; + /// Wavebuffer sample rate + u32 sample_rate; + /// Pitch used for sample rate conversion + f32 pitch; + /// Target channel to read within the wavebuffer + s8 channel_index; + /// Number of channels within the wavebuffer + s8 channel_count; + /// Wavebuffers containing the wavebuffer address, context address, looping information etc + std::array wave_buffers; + /// Voice state, updated each call and written back to game + CpuAddr voice_state; +}; + +/** + * AudioRenderer command to decode PCM float-encoded version 2 wavebuffers + * into the output_index mix buffer. + */ +struct PcmFloatDataSourceVersion2Command : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Quality used for sample rate conversion + SrcQuality src_quality; + /// Mix buffer index for decoded samples + s16 output_index; + /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags) + u16 flags; + /// Wavebuffer sample rate + u32 sample_rate; + /// Pitch used for sample rate conversion + f32 pitch; + /// Target channel to read within the wavebuffer + s8 channel_index; + /// Number of channels within the wavebuffer + s8 channel_count; + /// Wavebuffers containing the wavebuffer address, context address, looping information etc + std::array wave_buffers; + /// Voice state, updated each call and written back to game + CpuAddr voice_state; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/data_source/pcm_int16.cpp b/src/audio_core/renderer/command/data_source/pcm_int16.cpp new file mode 100644 index 0000000000..7a27463e4f --- /dev/null +++ b/src/audio_core/renderer/command/data_source/pcm_int16.cpp @@ -0,0 +1,87 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/data_source/decode.h" +#include "audio_core/renderer/command/data_source/pcm_int16.h" + +namespace AudioCore::AudioRenderer { + +void PcmInt16DataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor, + std::string& string) { + string += + fmt::format("PcmInt16DataSourceVersion1Command\n\toutput_index {:02X} channel {} " + "channel count {} source sample rate {} target sample rate {} src quality {}\n", + output_index, channel_index, channel_count, sample_rate, + processor.target_sample_rate, src_quality); +} + +void PcmInt16DataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) { + auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count, + processor.sample_count); + + DecodeFromWaveBuffersArgs args{ + .sample_format{SampleFormat::PcmInt16}, + .output{out_buffer}, + .voice_state{reinterpret_cast(voice_state)}, + .wave_buffers{wave_buffers}, + .channel{channel_index}, + .channel_count{channel_count}, + .src_quality{src_quality}, + .pitch{pitch}, + .source_sample_rate{sample_rate}, + .target_sample_rate{processor.target_sample_rate}, + .sample_count{processor.sample_count}, + .data_address{0}, + .data_size{0}, + .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0}, + .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0}, + }; + + DecodeFromWaveBuffers(*processor.memory, args); +} + +bool PcmInt16DataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +void PcmInt16DataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor, + std::string& string) { + string += + fmt::format("PcmInt16DataSourceVersion2Command\n\toutput_index {:02X} channel {} " + "channel count {} source sample rate {} target sample rate {} src quality {}\n", + output_index, channel_index, channel_count, sample_rate, + processor.target_sample_rate, src_quality); +} + +void PcmInt16DataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) { + auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count, + processor.sample_count); + DecodeFromWaveBuffersArgs args{ + .sample_format{SampleFormat::PcmInt16}, + .output{out_buffer}, + .voice_state{reinterpret_cast(voice_state)}, + .wave_buffers{wave_buffers}, + .channel{channel_index}, + .channel_count{channel_count}, + .src_quality{src_quality}, + .pitch{pitch}, + .source_sample_rate{sample_rate}, + .target_sample_rate{processor.target_sample_rate}, + .sample_count{processor.sample_count}, + .data_address{0}, + .data_size{0}, + .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0}, + .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0}, + }; + + DecodeFromWaveBuffers(*processor.memory, args); +} + +bool PcmInt16DataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/data_source/pcm_int16.h b/src/audio_core/renderer/command/data_source/pcm_int16.h new file mode 100644 index 0000000000..5de1ad60d5 --- /dev/null +++ b/src/audio_core/renderer/command/data_source/pcm_int16.h @@ -0,0 +1,110 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/wave_buffer.h" +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command to decode PCM s16-encoded version 1 wavebuffers + * into the output_index mix buffer. + */ +struct PcmInt16DataSourceVersion1Command : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Quality used for sample rate conversion + SrcQuality src_quality; + /// Mix buffer index for decoded samples + s16 output_index; + /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags) + u16 flags; + /// Wavebuffer sample rate + u32 sample_rate; + /// Pitch used for sample rate conversion + f32 pitch; + /// Target channel to read within the wavebuffer + s8 channel_index; + /// Number of channels within the wavebuffer + s8 channel_count; + /// Wavebuffers containing the wavebuffer address, context address, looping information etc + std::array wave_buffers; + /// Voice state, updated each call and written back to game + CpuAddr voice_state; +}; + +/** + * AudioRenderer command to decode PCM s16-encoded version 2 wavebuffers + * into the output_index mix buffer. + */ +struct PcmInt16DataSourceVersion2Command : ICommand { + /** + * Print this command's information to a string. + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Quality used for sample rate conversion + SrcQuality src_quality; + /// Mix buffer index for decoded samples + s16 output_index; + /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags) + u16 flags; + /// Wavebuffer sample rate + u32 sample_rate; + /// Pitch used for sample rate conversion + f32 pitch; + /// Target channel to read within the wavebuffer + s8 channel_index; + /// Number of channels within the wavebuffer + s8 channel_count; + /// Wavebuffers containing the wavebuffer address, context address, looping information etc + std::array wave_buffers; + /// Voice state, updated each call and written back to game + CpuAddr voice_state; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/aux_.cpp b/src/audio_core/renderer/command/effect/aux_.cpp new file mode 100644 index 0000000000..e76db893fb --- /dev/null +++ b/src/audio_core/renderer/command/effect/aux_.cpp @@ -0,0 +1,207 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/effect/aux_.h" +#include "audio_core/renderer/effect/aux_.h" +#include "core/memory.h" + +namespace AudioCore::AudioRenderer { +/** + * Reset an AuxBuffer. + * + * @param memory - Core memory for writing. + * @param aux_info - Memory address pointing to the AuxInfo to reset. + */ +static void ResetAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr aux_info) { + if (aux_info == 0) { + LOG_ERROR(Service_Audio, "Aux info is 0!"); + return; + } + + auto info{reinterpret_cast(memory.GetPointer(aux_info))}; + info->read_offset = 0; + info->write_offset = 0; + info->total_sample_count = 0; +} + +/** + * Write the given input mix buffer to the memory at send_buffer, and update send_info_ if + * update_count is set, to notify the game that an update happened. + * + * @param memory - Core memory for writing. + * @param send_info_ - Meta information for where to write the mix buffer. + * @param sample_count - Unused. + * @param send_buffer - Memory address to write the mix buffer to. + * @param count_max - Maximum number of samples in the receiving buffer. + * @param input - Input mix buffer to write. + * @param write_count_ - Number of samples to write. + * @param write_offset - Current offset to begin writing the receiving buffer at. + * @param update_count - If non-zero, send_info_ will be updated. + * @return Number of samples written. + */ +static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_info_, + [[maybe_unused]] u32 sample_count, const CpuAddr send_buffer, + const u32 count_max, std::span input, + const u32 write_count_, const u32 write_offset, + const u32 update_count) { + if (write_count_ > count_max) { + LOG_ERROR(Service_Audio, + "write_count must be smaller than count_max! write_count {}, count_max {}", + write_count_, count_max); + return 0; + } + + if (input.empty()) { + LOG_ERROR(Service_Audio, "input buffer is empty!"); + return 0; + } + + if (send_buffer == 0) { + LOG_ERROR(Service_Audio, "send_buffer is 0!"); + return 0; + } + + if (count_max == 0) { + return 0; + } + + AuxInfo::AuxInfoDsp send_info{}; + memory.ReadBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxInfoDsp)); + + u32 target_write_offset{send_info.write_offset + write_offset}; + if (target_write_offset > count_max || write_count_ == 0) { + return 0; + } + + u32 write_count{write_count_}; + u32 write_pos{0}; + while (write_count > 0) { + u32 to_write{std::min(count_max - target_write_offset, write_count)}; + + if (to_write > 0) { + memory.WriteBlockUnsafe(send_buffer + target_write_offset * sizeof(s32), + &input[write_pos], to_write * sizeof(s32)); + } + + target_write_offset = (target_write_offset + to_write) % count_max; + write_count -= to_write; + write_pos += to_write; + } + + if (update_count) { + send_info.write_offset = (send_info.write_offset + update_count) % count_max; + } + + memory.WriteBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxInfoDsp)); + + return write_count_; +} + +/** + * Read the given memory at return_buffer into the output mix buffer, and update return_info_ if + * update_count is set, to notify the game that an update happened. + * + * @param memory - Core memory for writing. + * @param return_info_ - Meta information for where to read the mix buffer. + * @param return_buffer - Memory address to read the samples from. + * @param count_max - Maximum number of samples in the receiving buffer. + * @param output - Output mix buffer which will receive the samples. + * @param count_ - Number of samples to read. + * @param read_offset - Current offset to begin reading the return_buffer at. + * @param update_count - If non-zero, send_info_ will be updated. + * @return Number of samples read. + */ +static u32 ReadAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr return_info_, + const CpuAddr return_buffer, const u32 count_max, std::span output, + const u32 count_, const u32 read_offset, const u32 update_count) { + if (count_max == 0) { + return 0; + } + + if (count_ > count_max) { + LOG_ERROR(Service_Audio, "count must be smaller than count_max! count {}, count_max {}", + count_, count_max); + return 0; + } + + if (output.empty()) { + LOG_ERROR(Service_Audio, "output buffer is empty!"); + return 0; + } + + if (return_buffer == 0) { + LOG_ERROR(Service_Audio, "return_buffer is 0!"); + return 0; + } + + AuxInfo::AuxInfoDsp return_info{}; + memory.ReadBlockUnsafe(return_info_, &return_info, sizeof(AuxInfo::AuxInfoDsp)); + + u32 target_read_offset{return_info.read_offset + read_offset}; + if (target_read_offset > count_max) { + return 0; + } + + u32 read_count{count_}; + u32 read_pos{0}; + while (read_count > 0) { + u32 to_read{std::min(count_max - target_read_offset, read_count)}; + + if (to_read > 0) { + memory.ReadBlockUnsafe(return_buffer + target_read_offset * sizeof(s32), + &output[read_pos], to_read * sizeof(s32)); + } + + target_read_offset = (target_read_offset + to_read) % count_max; + read_count -= to_read; + read_pos += to_read; + } + + if (update_count) { + return_info.read_offset = (return_info.read_offset + update_count) % count_max; + } + + memory.WriteBlockUnsafe(return_info_, &return_info, sizeof(AuxInfo::AuxInfoDsp)); + + return count_; +} + +void AuxCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("AuxCommand\n\tenabled {} input {:02X} output {:02X}\n", effect_enabled, + input, output); +} + +void AuxCommand::Process(const ADSP::CommandListProcessor& processor) { + auto input_buffer{ + processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)}; + auto output_buffer{ + processor.mix_buffers.subspan(output * processor.sample_count, processor.sample_count)}; + + if (effect_enabled) { + WriteAuxBufferDsp(*processor.memory, send_buffer_info, processor.sample_count, send_buffer, + count_max, input_buffer, processor.sample_count, write_offset, + update_count); + + auto read{ReadAuxBufferDsp(*processor.memory, return_buffer_info, return_buffer, count_max, + output_buffer, processor.sample_count, write_offset, + update_count)}; + + if (read != processor.sample_count) { + std::memset(&output_buffer[read], 0, processor.sample_count - read); + } + } else { + ResetAuxBufferDsp(*processor.memory, send_buffer_info); + ResetAuxBufferDsp(*processor.memory, return_buffer_info); + if (input != output) { + std::memcpy(output_buffer.data(), input_buffer.data(), output_buffer.size_bytes()); + } + } +} + +bool AuxCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/aux_.h b/src/audio_core/renderer/command/effect/aux_.h new file mode 100644 index 0000000000..825c93732b --- /dev/null +++ b/src/audio_core/renderer/command/effect/aux_.h @@ -0,0 +1,66 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command to read and write an auxiliary buffer, writing the input mix buffer to game + * memory, and reading into the output buffer from game memory. + */ +struct AuxCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Input mix buffer index + s16 input; + /// Output mix buffer index + s16 output; + /// Meta info for writing + CpuAddr send_buffer_info; + /// Meta info for reading + CpuAddr return_buffer_info; + /// Game memory write buffer + CpuAddr send_buffer; + /// Game memory read buffer + CpuAddr return_buffer; + /// Max samples to read/write + u32 count_max; + /// Current read/write offset + u32 write_offset; + /// Number of samples to update per call + u32 update_count; + /// is this effect enabled? + bool effect_enabled; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/biquad_filter.cpp b/src/audio_core/renderer/command/effect/biquad_filter.cpp new file mode 100644 index 0000000000..1baae74fd6 --- /dev/null +++ b/src/audio_core/renderer/command/effect/biquad_filter.cpp @@ -0,0 +1,118 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/effect/biquad_filter.h" +#include "audio_core/renderer/voice/voice_state.h" + +namespace AudioCore::AudioRenderer { +/** + * Biquad filter float implementation. + * + * @param output - Output container for filtered samples. + * @param input - Input container for samples to be filtered. + * @param b - Feedforward coefficients. + * @param a - Feedback coefficients. + * @param state - State to track previous samples between calls. + * @param sample_count - Number of samples to process. + */ +void ApplyBiquadFilterFloat(std::span output, std::span input, + std::array& b_, std::array& a_, + VoiceState::BiquadFilterState& state, const u32 sample_count) { + constexpr s64 min{std::numeric_limits::min()}; + constexpr s64 max{std::numeric_limits::max()}; + std::array b{Common::FixedPoint<50, 14>::from_base(b_[0]).to_double(), + Common::FixedPoint<50, 14>::from_base(b_[1]).to_double(), + Common::FixedPoint<50, 14>::from_base(b_[2]).to_double()}; + std::array a{Common::FixedPoint<50, 14>::from_base(a_[0]).to_double(), + Common::FixedPoint<50, 14>::from_base(a_[1]).to_double()}; + std::array s{state.s0.to_double(), state.s1.to_double(), state.s2.to_double(), + state.s3.to_double()}; + + for (u32 i = 0; i < sample_count; i++) { + f64 in_sample{static_cast(input[i])}; + auto sample{in_sample * b[0] + s[0] * b[1] + s[1] * b[2] + s[2] * a[0] + s[3] * a[1]}; + + output[i] = static_cast(std::clamp(static_cast(sample), min, max)); + + s[1] = s[0]; + s[0] = in_sample; + s[3] = s[2]; + s[2] = sample; + } + + state.s0 = s[0]; + state.s1 = s[1]; + state.s2 = s[2]; + state.s3 = s[3]; +} + +/** + * Biquad filter s32 implementation. + * + * @param output - Output container for filtered samples. + * @param input - Input container for samples to be filtered. + * @param b - Feedforward coefficients. + * @param a - Feedback coefficients. + * @param state - State to track previous samples between calls. + * @param sample_count - Number of samples to process. + */ +static void ApplyBiquadFilterInt(std::span output, std::span input, + std::array& b_, std::array& a_, + VoiceState::BiquadFilterState& state, const u32 sample_count) { + constexpr s64 min{std::numeric_limits::min()}; + constexpr s64 max{std::numeric_limits::max()}; + std::array, 3> b{ + Common::FixedPoint<50, 14>::from_base(b_[0]), + Common::FixedPoint<50, 14>::from_base(b_[1]), + Common::FixedPoint<50, 14>::from_base(b_[2]), + }; + std::array, 3> a{ + Common::FixedPoint<50, 14>::from_base(a_[0]), + Common::FixedPoint<50, 14>::from_base(a_[1]), + }; + + for (u32 i = 0; i < sample_count; i++) { + s64 in_sample{input[i]}; + auto sample{in_sample * b[0] + state.s0}; + const auto out_sample{std::clamp(sample.to_long(), min, max)}; + + output[i] = static_cast(out_sample); + + state.s0 = state.s1 + b[1] * in_sample + a[0] * out_sample; + state.s1 = 0 + b[2] * in_sample + a[1] * out_sample; + } +} + +void BiquadFilterCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format( + "BiquadFilterCommand\n\tinput {:02X} output {:02X} needs_init {} use_float_processing {}\n", + input, output, needs_init, use_float_processing); +} + +void BiquadFilterCommand::Process(const ADSP::CommandListProcessor& processor) { + auto state_{reinterpret_cast(state)}; + if (needs_init) { + std::memset(state_, 0, sizeof(VoiceState::BiquadFilterState)); + } + + auto input_buffer{ + processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)}; + auto output_buffer{ + processor.mix_buffers.subspan(output * processor.sample_count, processor.sample_count)}; + + if (use_float_processing) { + ApplyBiquadFilterFloat(output_buffer, input_buffer, biquad.b, biquad.a, *state_, + processor.sample_count); + } else { + ApplyBiquadFilterInt(output_buffer, input_buffer, biquad.b, biquad.a, *state_, + processor.sample_count); + } +} + +bool BiquadFilterCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/biquad_filter.h b/src/audio_core/renderer/command/effect/biquad_filter.h new file mode 100644 index 0000000000..4c9c42d29a --- /dev/null +++ b/src/audio_core/renderer/command/effect/biquad_filter.h @@ -0,0 +1,74 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/icommand.h" +#include "audio_core/renderer/voice/voice_info.h" +#include "audio_core/renderer/voice/voice_state.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for applying a biquad filter to the input mix buffer, saving the results to + * the output mix buffer. + */ +struct BiquadFilterCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Input mix buffer index + s16 input; + /// Output mix buffer index + s16 output; + /// Input parameters for biquad + VoiceInfo::BiquadFilterParameter biquad; + /// Biquad state, updated each call + CpuAddr state; + /// If true, reset the state + bool needs_init; + /// If true, use float processing rather than int + bool use_float_processing; +}; + +/** + * Biquad filter float implementation. + * + * @param output - Output container for filtered samples. + * @param input - Input container for samples to be filtered. + * @param b - Feedforward coefficients. + * @param a - Feedback coefficients. + * @param state - State to track previous samples. + * @param sample_count - Number of samples to process. + */ +void ApplyBiquadFilterFloat(std::span output, std::span input, + std::array& b, std::array& a, + VoiceState::BiquadFilterState& state, const u32 sample_count); + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/capture.cpp b/src/audio_core/renderer/command/effect/capture.cpp new file mode 100644 index 0000000000..042fd286e4 --- /dev/null +++ b/src/audio_core/renderer/command/effect/capture.cpp @@ -0,0 +1,142 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/effect/capture.h" +#include "audio_core/renderer/effect/aux_.h" +#include "core/memory.h" + +namespace AudioCore::AudioRenderer { +/** + * Reset an AuxBuffer. + * + * @param memory - Core memory for writing. + * @param aux_info - Memory address pointing to the AuxInfo to reset. + */ +static void ResetAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr aux_info) { + if (aux_info == 0) { + LOG_ERROR(Service_Audio, "Aux info is 0!"); + return; + } + + memory.Write32(VAddr(aux_info + offsetof(AuxInfo::AuxInfoDsp, read_offset)), 0); + memory.Write32(VAddr(aux_info + offsetof(AuxInfo::AuxInfoDsp, write_offset)), 0); + memory.Write32(VAddr(aux_info + offsetof(AuxInfo::AuxInfoDsp, total_sample_count)), 0); +} + +/** + * Write the given input mix buffer to the memory at send_buffer, and update send_info_ if + * update_count is set, to notify the game that an update happened. + * + * @param memory - Core memory for writing. + * @param send_info_ - Header information for where to write the mix buffer. + * @param send_buffer - Memory address to write the mix buffer to. + * @param count_max - Maximum number of samples in the receiving buffer. + * @param input - Input mix buffer to write. + * @param write_count_ - Number of samples to write. + * @param write_offset - Current offset to begin writing the receiving buffer at. + * @param update_count - If non-zero, send_info_ will be updated. + * @return Number of samples written. + */ +static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_info_, + const CpuAddr send_buffer, u32 count_max, std::span input, + const u32 write_count_, const u32 write_offset, + const u32 update_count) { + if (write_count_ > count_max) { + LOG_ERROR(Service_Audio, + "write_count must be smaller than count_max! write_count {}, count_max {}", + write_count_, count_max); + return 0; + } + + if (send_info_ == 0) { + LOG_ERROR(Service_Audio, "send_info is 0!"); + return 0; + } + + if (input.empty()) { + LOG_ERROR(Service_Audio, "input buffer is empty!"); + return 0; + } + + if (send_buffer == 0) { + LOG_ERROR(Service_Audio, "send_buffer is 0!"); + return 0; + } + + if (count_max == 0) { + return 0; + } + + AuxInfo::AuxBufferInfo send_info{}; + memory.ReadBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxBufferInfo)); + + u32 target_write_offset{send_info.dsp_info.write_offset + write_offset}; + if (target_write_offset > count_max || write_count_ == 0) { + return 0; + } + + u32 write_count{write_count_}; + u32 write_pos{0}; + while (write_count > 0) { + u32 to_write{std::min(count_max - target_write_offset, write_count)}; + + if (to_write > 0) { + memory.WriteBlockUnsafe(send_buffer + target_write_offset * sizeof(s32), + &input[write_pos], to_write * sizeof(s32)); + } + + target_write_offset = (target_write_offset + to_write) % count_max; + write_count -= to_write; + write_pos += to_write; + } + + if (update_count) { + const auto count_diff{send_info.dsp_info.total_sample_count - + send_info.cpu_info.total_sample_count}; + if (count_diff >= count_max) { + auto dsp_lost_count{send_info.dsp_info.lost_sample_count + update_count}; + if (dsp_lost_count - send_info.cpu_info.lost_sample_count < + send_info.dsp_info.lost_sample_count - send_info.cpu_info.lost_sample_count) { + dsp_lost_count = send_info.cpu_info.lost_sample_count - 1; + } + send_info.dsp_info.lost_sample_count = dsp_lost_count; + } + + send_info.dsp_info.write_offset = + (send_info.dsp_info.write_offset + update_count + count_max) % count_max; + + auto new_sample_count{send_info.dsp_info.total_sample_count + update_count}; + if (new_sample_count - send_info.cpu_info.total_sample_count < count_diff) { + new_sample_count = send_info.cpu_info.total_sample_count - 1; + } + send_info.dsp_info.total_sample_count = new_sample_count; + } + + memory.WriteBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxBufferInfo)); + + return write_count_; +} + +void CaptureCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("CaptureCommand\n\tenabled {} input {:02X} output {:02X}", effect_enabled, + input, output); +} + +void CaptureCommand::Process(const ADSP::CommandListProcessor& processor) { + if (effect_enabled) { + auto input_buffer{ + processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)}; + WriteAuxBufferDsp(*processor.memory, send_buffer_info, send_buffer, count_max, input_buffer, + processor.sample_count, write_offset, update_count); + } else { + ResetAuxBufferDsp(*processor.memory, send_buffer_info); + } +} + +bool CaptureCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/capture.h b/src/audio_core/renderer/command/effect/capture.h new file mode 100644 index 0000000000..8670acb24e --- /dev/null +++ b/src/audio_core/renderer/command/effect/capture.h @@ -0,0 +1,62 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for capturing a mix buffer. That is, writing it back to a given game memory + * address. + */ +struct CaptureCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Input mix buffer index + s16 input; + /// Output mix buffer index + s16 output; + /// Meta info for writing + CpuAddr send_buffer_info; + /// Game memory write buffer + CpuAddr send_buffer; + /// Max samples to read/write + u32 count_max; + /// Current read/write offset + u32 write_offset; + /// Number of samples to update per call + u32 update_count; + /// is this effect enabled? + bool effect_enabled; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/compressor.cpp b/src/audio_core/renderer/command/effect/compressor.cpp new file mode 100644 index 0000000000..2ebc140f13 --- /dev/null +++ b/src/audio_core/renderer/command/effect/compressor.cpp @@ -0,0 +1,156 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include +#include + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/effect/compressor.h" +#include "audio_core/renderer/effect/compressor.h" + +namespace AudioCore::AudioRenderer { + +static void SetCompressorEffectParameter(CompressorInfo::ParameterVersion2& params, + CompressorInfo::State& state) { + const auto ratio{1.0f / params.compressor_ratio}; + auto makeup_gain{0.0f}; + if (params.makeup_gain_enabled) { + makeup_gain = (params.threshold * 0.5f) * (ratio - 1.0f) - 3.0f; + } + state.makeup_gain = makeup_gain; + state.unk_18 = params.unk_28; + + const auto a{(params.out_gain + makeup_gain) / 20.0f * 3.3219f}; + const auto b{(a - std::trunc(a)) * 0.69315f}; + const auto c{std::pow(2.0f, b)}; + + state.unk_0C = (1.0f - ratio) / 6.0f; + state.unk_14 = params.threshold + 1.5f; + state.unk_10 = params.threshold - 1.5f; + state.unk_20 = c; +} + +static void InitializeCompressorEffect(CompressorInfo::ParameterVersion2& params, + CompressorInfo::State& state) { + std::memset(&state, 0, sizeof(CompressorInfo::State)); + + state.unk_00 = 0; + state.unk_04 = 1.0f; + state.unk_08 = 1.0f; + + SetCompressorEffectParameter(params, state); +} + +static void ApplyCompressorEffect(CompressorInfo::ParameterVersion2& params, + CompressorInfo::State& state, bool enabled, + std::vector> input_buffers, + std::vector> output_buffers, u32 sample_count) { + if (enabled) { + auto state_00{state.unk_00}; + auto state_04{state.unk_04}; + auto state_08{state.unk_08}; + auto state_18{state.unk_18}; + + for (u32 i = 0; i < sample_count; i++) { + auto a{0.0f}; + for (s16 channel = 0; channel < params.channel_count; channel++) { + const auto input_sample{Common::FixedPoint<49, 15>(input_buffers[channel][i])}; + a += (input_sample * input_sample).to_float(); + } + + state_00 += params.unk_24 * ((a / params.channel_count) - state.unk_00); + + auto b{-100.0f}; + auto c{0.0f}; + if (state_00 >= 1.0e-10) { + b = std::log10(state_00) * 10.0f; + c = 1.0f; + } + + if (b >= state.unk_10) { + const auto d{b >= state.unk_14 + ? ((1.0f / params.compressor_ratio) - 1.0f) * + (b - params.threshold) + : (b - state.unk_10) * (b - state.unk_10) * -state.unk_0C}; + const auto e{d / 20.0f * 3.3219f}; + const auto f{(e - std::trunc(e)) * 0.69315f}; + c = std::pow(2.0f, f); + } + + state_18 = params.unk_28; + auto tmp{c}; + if ((state_04 - c) <= 0.08f) { + state_18 = params.unk_2C; + if (((state_04 - c) >= -0.08f) && (std::abs(state_08 - c) >= 0.001f)) { + tmp = state_04; + } + } + + state_04 = tmp; + state_08 += (c - state_08) * state_18; + + for (s16 channel = 0; channel < params.channel_count; channel++) { + output_buffers[channel][i] = static_cast( + static_cast(input_buffers[channel][i]) * state_08 * state.unk_20); + } + } + + state.unk_00 = state_00; + state.unk_04 = state_04; + state.unk_08 = state_08; + state.unk_18 = state_18; + } else { + for (s16 channel = 0; channel < params.channel_count; channel++) { + if (params.inputs[channel] != params.outputs[channel]) { + std::memcpy((char*)output_buffers[channel].data(), + (char*)input_buffers[channel].data(), + output_buffers[channel].size_bytes()); + } + } + } +} + +void CompressorCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("CompressorCommand\n\tenabled {} \n\tinputs: ", effect_enabled); + for (s16 i = 0; i < parameter.channel_count; i++) { + string += fmt::format("{:02X}, ", inputs[i]); + } + string += "\n\toutputs: "; + for (s16 i = 0; i < parameter.channel_count; i++) { + string += fmt::format("{:02X}, ", outputs[i]); + } + string += "\n"; +} + +void CompressorCommand::Process(const ADSP::CommandListProcessor& processor) { + std::vector> input_buffers(parameter.channel_count); + std::vector> output_buffers(parameter.channel_count); + + for (s16 i = 0; i < parameter.channel_count; i++) { + input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count, + processor.sample_count); + output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count, + processor.sample_count); + } + + auto state_{reinterpret_cast(state)}; + + if (effect_enabled) { + if (parameter.state == CompressorInfo::ParameterState::Updating) { + SetCompressorEffectParameter(parameter, *state_); + } else if (parameter.state == CompressorInfo::ParameterState::Initialized) { + InitializeCompressorEffect(parameter, *state_); + } + } + + ApplyCompressorEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers, + processor.sample_count); +} + +bool CompressorCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/compressor.h b/src/audio_core/renderer/command/effect/compressor.h new file mode 100644 index 0000000000..f8e96cb43f --- /dev/null +++ b/src/audio_core/renderer/command/effect/compressor.h @@ -0,0 +1,60 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/renderer/command/icommand.h" +#include "audio_core/renderer/effect/compressor.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for limiting volume between a high and low threshold. + * Version 1. + */ +struct CompressorCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Input mix buffer offsets for each channel + std::array inputs; + /// Output mix buffer offsets for each channel + std::array outputs; + /// Input parameters + CompressorInfo::ParameterVersion2 parameter; + /// State, updated each call + CpuAddr state; + /// Game-supplied workbuffer (Unused) + CpuAddr workbuffer; + /// Is this effect enabled? + bool effect_enabled; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/delay.cpp b/src/audio_core/renderer/command/effect/delay.cpp new file mode 100644 index 0000000000..a4e408d403 --- /dev/null +++ b/src/audio_core/renderer/command/effect/delay.cpp @@ -0,0 +1,238 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/effect/delay.h" + +namespace AudioCore::AudioRenderer { +/** + * Update the DelayInfo state according to the given parameters. + * + * @param params - Input parameters to update the state. + * @param state - State to be updated. + */ +static void SetDelayEffectParameter(const DelayInfo::ParameterVersion1& params, + DelayInfo::State& state) { + auto channel_spread{params.channel_spread}; + state.feedback_gain = params.feedback_gain * 0.97998046875f; + state.delay_feedback_gain = state.feedback_gain * (1.0f - channel_spread); + if (params.channel_count == 4 || params.channel_count == 6) { + channel_spread >>= 1; + } + state.delay_feedback_cross_gain = channel_spread * state.feedback_gain; + state.lowpass_feedback_gain = params.lowpass_amount * 0.949951171875f; + state.lowpass_gain = 1.0f - state.lowpass_feedback_gain; +} + +/** + * Initialize a new DelayInfo state according to the given parameters. + * + * @param params - Input parameters to update the state. + * @param state - State to be updated. + * @param workbuffer - Game-supplied memory for the state. (Unused) + */ +static void InitializeDelayEffect(const DelayInfo::ParameterVersion1& params, + DelayInfo::State& state, + [[maybe_unused]] const CpuAddr workbuffer) { + state = {}; + + for (u32 channel = 0; channel < params.channel_count; channel++) { + Common::FixedPoint<32, 32> sample_count_max{0.064f}; + sample_count_max *= params.sample_rate.to_int_floor() * params.delay_time_max; + + Common::FixedPoint<18, 14> delay_time{params.delay_time}; + delay_time *= params.sample_rate / 1000; + Common::FixedPoint<32, 32> sample_count{delay_time}; + + if (sample_count > sample_count_max) { + sample_count = sample_count_max; + } + + state.delay_lines[channel].sample_count_max = sample_count_max.to_int_floor(); + state.delay_lines[channel].sample_count = sample_count.to_int_floor(); + state.delay_lines[channel].buffer.resize(state.delay_lines[channel].sample_count, 0); + if (state.delay_lines[channel].buffer.size() == 0) { + state.delay_lines[channel].buffer.push_back(0); + } + state.delay_lines[channel].buffer_pos = 0; + state.delay_lines[channel].decay_rate = 1.0f; + } + + SetDelayEffectParameter(params, state); +} + +/** + * Delay effect impl, according to the parameters and current state, on the input mix buffers, + * saving the results to the output mix buffers. + * + * @tparam NumChannels - Number of channels to process. 1-6. + * @param params - Input parameters to use. + * @param state - State to use, must be initialized (see InitializeDelayEffect). + * @param inputs - Input mix buffers to performan the delay on. + * @param outputs - Output mix buffers to receive the delayed samples. + * @param sample_count - Number of samples to process. + */ +template +static void ApplyDelay(const DelayInfo::ParameterVersion1& params, DelayInfo::State& state, + std::vector>& inputs, + std::vector>& outputs, const u32 sample_count) { + for (u32 sample_index = 0; sample_index < sample_count; sample_index++) { + std::array, NumChannels> input_samples{}; + for (u32 channel = 0; channel < NumChannels; channel++) { + input_samples[channel] = inputs[channel][sample_index] * 64; + } + + std::array, NumChannels> delay_samples{}; + for (u32 channel = 0; channel < NumChannels; channel++) { + delay_samples[channel] = state.delay_lines[channel].Read(); + } + + // clang-format off + std::array, NumChannels>, NumChannels> matrix{}; + if constexpr (NumChannels == 1) { + matrix = {{ + {state.feedback_gain}, + }}; + } else if constexpr (NumChannels == 2) { + matrix = {{ + {state.delay_feedback_gain, state.delay_feedback_cross_gain}, + {state.delay_feedback_cross_gain, state.delay_feedback_gain}, + }}; + } else if constexpr (NumChannels == 4) { + matrix = {{ + {state.delay_feedback_gain, state.delay_feedback_cross_gain, state.delay_feedback_cross_gain, 0.0f}, + {state.delay_feedback_cross_gain, state.delay_feedback_gain, 0.0f, state.delay_feedback_cross_gain}, + {state.delay_feedback_cross_gain, 0.0f, state.delay_feedback_gain, state.delay_feedback_cross_gain}, + {0.0f, state.delay_feedback_cross_gain, state.delay_feedback_cross_gain, state.delay_feedback_gain}, + }}; + } else if constexpr (NumChannels == 6) { + matrix = {{ + {state.delay_feedback_gain, 0.0f, state.delay_feedback_cross_gain, 0.0f, state.delay_feedback_cross_gain, 0.0f}, + {0.0f, state.delay_feedback_gain, state.delay_feedback_cross_gain, 0.0f, 0.0f, state.delay_feedback_cross_gain}, + {state.delay_feedback_cross_gain, state.delay_feedback_cross_gain, state.delay_feedback_gain, 0.0f, 0.0f, 0.0f}, + {0.0f, 0.0f, 0.0f, params.feedback_gain, 0.0f, 0.0f}, + {state.delay_feedback_cross_gain, 0.0f, 0.0f, 0.0f, state.delay_feedback_gain, state.delay_feedback_cross_gain}, + {0.0f, state.delay_feedback_cross_gain, 0.0f, 0.0f, state.delay_feedback_cross_gain, state.delay_feedback_gain}, + }}; + } + // clang-format on + + std::array, NumChannels> gained_samples{}; + for (u32 channel = 0; channel < NumChannels; channel++) { + Common::FixedPoint<50, 14> delay{}; + for (u32 j = 0; j < NumChannels; j++) { + delay += delay_samples[j] * matrix[j][channel]; + } + gained_samples[channel] = input_samples[channel] * params.in_gain + delay; + } + + for (u32 channel = 0; channel < NumChannels; channel++) { + state.lowpass_z[channel] = gained_samples[channel] * state.lowpass_gain + + state.lowpass_z[channel] * state.lowpass_feedback_gain; + state.delay_lines[channel].Write(state.lowpass_z[channel]); + } + + for (u32 channel = 0; channel < NumChannels; channel++) { + outputs[channel][sample_index] = (input_samples[channel] * params.dry_gain + + delay_samples[channel] * params.wet_gain) + .to_int_floor() / + 64; + } + } +} + +/** + * Apply a delay effect if enabled, according to the parameters and current state, on the input mix + * buffers, saving the results to the output mix buffers. + * + * @param params - Input parameters to use. + * @param state - State to use, must be initialized (see InitializeDelayEffect). + * @param enabled - If enabled, delay will be applied, otherwise input is copied to output. + * @param inputs - Input mix buffers to performan the delay on. + * @param outputs - Output mix buffers to receive the delayed samples. + * @param sample_count - Number of samples to process. + */ +static void ApplyDelayEffect(const DelayInfo::ParameterVersion1& params, DelayInfo::State& state, + const bool enabled, std::vector>& inputs, + std::vector>& outputs, const u32 sample_count) { + + if (!IsChannelCountValid(params.channel_count)) { + LOG_ERROR(Service_Audio, "Invalid delay channels {}", params.channel_count); + return; + } + + if (enabled) { + switch (params.channel_count) { + case 1: + ApplyDelay<1>(params, state, inputs, outputs, sample_count); + break; + case 2: + ApplyDelay<2>(params, state, inputs, outputs, sample_count); + break; + case 4: + ApplyDelay<4>(params, state, inputs, outputs, sample_count); + break; + case 6: + ApplyDelay<6>(params, state, inputs, outputs, sample_count); + break; + default: + for (u32 channel = 0; channel < params.channel_count; channel++) { + if (inputs[channel].data() != outputs[channel].data()) { + std::memcpy(outputs[channel].data(), inputs[channel].data(), + sample_count * sizeof(s32)); + } + } + break; + } + } else { + for (u32 channel = 0; channel < params.channel_count; channel++) { + if (inputs[channel].data() != outputs[channel].data()) { + std::memcpy(outputs[channel].data(), inputs[channel].data(), + sample_count * sizeof(s32)); + } + } + } +} + +void DelayCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("DelayCommand\n\tenabled {} \n\tinputs: ", effect_enabled); + for (u32 i = 0; i < MaxChannels; i++) { + string += fmt::format("{:02X}, ", inputs[i]); + } + string += "\n\toutputs: "; + for (u32 i = 0; i < MaxChannels; i++) { + string += fmt::format("{:02X}, ", outputs[i]); + } + string += "\n"; +} + +void DelayCommand::Process(const ADSP::CommandListProcessor& processor) { + std::vector> input_buffers(parameter.channel_count); + std::vector> output_buffers(parameter.channel_count); + + for (s16 i = 0; i < parameter.channel_count; i++) { + input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count, + processor.sample_count); + output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count, + processor.sample_count); + } + + auto state_{reinterpret_cast(state)}; + + if (effect_enabled) { + if (parameter.state == DelayInfo::ParameterState::Updating) { + SetDelayEffectParameter(parameter, *state_); + } else if (parameter.state == DelayInfo::ParameterState::Initialized) { + InitializeDelayEffect(parameter, *state_, workbuffer); + } + } + ApplyDelayEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers, + processor.sample_count); +} + +bool DelayCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/delay.h b/src/audio_core/renderer/command/effect/delay.h new file mode 100644 index 0000000000..b7a15ae6b1 --- /dev/null +++ b/src/audio_core/renderer/command/effect/delay.h @@ -0,0 +1,60 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/renderer/command/icommand.h" +#include "audio_core/renderer/effect/delay.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for a delay effect. Delays inputs mix buffers according to the parameters + * and state, outputs receives the delayed samples. + */ +struct DelayCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Input mix buffer offsets for each channel + std::array inputs; + /// Output mix buffer offsets for each channel + std::array outputs; + /// Input parameters + DelayInfo::ParameterVersion1 parameter; + /// State, updated each call + CpuAddr state; + /// Game-supplied workbuffer (Unused) + CpuAddr workbuffer; + /// Is this effect enabled? + bool effect_enabled; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/i3dl2_reverb.cpp b/src/audio_core/renderer/command/effect/i3dl2_reverb.cpp new file mode 100644 index 0000000000..c4bf3943a1 --- /dev/null +++ b/src/audio_core/renderer/command/effect/i3dl2_reverb.cpp @@ -0,0 +1,437 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/effect/i3dl2_reverb.h" + +namespace AudioCore::AudioRenderer { + +constexpr std::array MinDelayLineTimes{ + 5.0f, + 6.0f, + 13.0f, + 14.0f, +}; +constexpr std::array MaxDelayLineTimes{ + 45.7042007446f, + 82.7817001343f, + 149.938293457f, + 271.575805664f, +}; +constexpr std::array Decay0MaxDelayLineTimes{17.0f, 13.0f, + 9.0f, 7.0f}; +constexpr std::array Decay1MaxDelayLineTimes{19.0f, 11.0f, + 10.0f, 6.0f}; +constexpr std::array EarlyTapTimes{ + 0.0171360000968f, + 0.0591540001333f, + 0.161733001471f, + 0.390186011791f, + 0.425262004137f, + 0.455410987139f, + 0.689737021923f, + 0.74590998888f, + 0.833844006062f, + 0.859502017498f, + 0.0f, + 0.0750240013003f, + 0.168788000941f, + 0.299901008606f, + 0.337442994118f, + 0.371903002262f, + 0.599011003971f, + 0.716741025448f, + 0.817858994007f, + 0.85166400671f, +}; + +constexpr std::array EarlyGains{ + 0.67096f, 0.61027f, 1.0f, 0.3568f, 0.68361f, 0.65978f, 0.51939f, + 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.3827f, + 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f}; + +/** + * Update the I3dl2ReverbInfo state according to the given parameters. + * + * @param params - Input parameters to update the state. + * @param state - State to be updated. + * @param reset - If enabled, the state buffers will be reset. Only set this on initialize. + */ +static void UpdateI3dl2ReverbEffectParameter(const I3dl2ReverbInfo::ParameterVersion1& params, + I3dl2ReverbInfo::State& state, const bool reset) { + const auto pow_10 = [](f32 val) -> f32 { + return (val >= 0.0f) ? 1.0f : (val <= -5.3f) ? 0.0f : std::pow(10.0f, val); + }; + const auto sin = [](f32 degrees) -> f32 { + return std::sin(degrees * std::numbers::pi_v / 180.0f); + }; + const auto cos = [](f32 degrees) -> f32 { + return std::cos(degrees * std::numbers::pi_v / 180.0f); + }; + + Common::FixedPoint<50, 14> delay{static_cast(params.sample_rate) / 1000.0f}; + + state.dry_gain = params.dry_gain; + Common::FixedPoint<50, 14> early_gain{ + std::min(params.room_gain + params.reflection_gain, 5000.0f) / 2000.0f}; + state.early_gain = pow_10(early_gain.to_float()); + Common::FixedPoint<50, 14> late_gain{std::min(params.room_gain + params.reverb_gain, 5000.0f) / + 2000.0f}; + state.late_gain = pow_10(late_gain.to_float()); + + Common::FixedPoint<50, 14> hf_gain{pow_10(params.room_HF_gain / 2000.0f)}; + if (hf_gain >= 1.0f) { + state.lowpass_1 = 0.0f; + state.lowpass_2 = 1.0f; + } else { + const auto reference_hf{(params.reference_HF * 256.0f) / + static_cast(params.sample_rate)}; + const Common::FixedPoint<50, 14> a{1.0f - hf_gain.to_float()}; + const Common::FixedPoint<50, 14> b{2.0f + (-cos(reference_hf) * (hf_gain * 2.0f))}; + const Common::FixedPoint<50, 14> c{ + std::sqrt(std::pow(b.to_float(), 2.0f) + (std::pow(a.to_float(), 2.0f) * -4.0f))}; + + state.lowpass_1 = std::min(((b - c) / (a * 2.0f)).to_float(), 0.99723f); + state.lowpass_2 = 1.0f - state.lowpass_1; + } + + state.early_to_late_taps = + (((params.reflection_delay + params.late_reverb_delay_time) * 1000.0f) * delay).to_int(); + state.last_reverb_echo = params.late_reverb_diffusion * 0.6f * 0.01f; + + for (u32 i = 0; i < I3dl2ReverbInfo::MaxDelayLines; i++) { + auto curr_delay{ + ((MinDelayLineTimes[i] + (params.late_reverb_density / 100.0f) * + (MaxDelayLineTimes[i] - MinDelayLineTimes[i])) * + delay) + .to_int()}; + state.fdn_delay_lines[i].SetDelay(curr_delay); + + const auto a{ + (static_cast(state.fdn_delay_lines[i].delay + state.decay_delay_lines0[i].delay + + state.decay_delay_lines1[i].delay) * + -60.0f) / + (params.late_reverb_decay_time * static_cast(params.sample_rate))}; + const auto b{a / params.late_reverb_HF_decay_ratio}; + const auto c{ + cos(((params.reference_HF * 0.5f) * 128.0f) / static_cast(params.sample_rate)) / + sin(((params.reference_HF * 0.5f) * 128.0f) / static_cast(params.sample_rate))}; + const auto d{pow_10((b - a) / 40.0f)}; + const auto e{pow_10((b + a) / 40.0f) * 0.7071f}; + + state.lowpass_coeff[i][0] = ((c * d + 1.0f) * e) / (c + d); + state.lowpass_coeff[i][1] = ((1.0f - (c * d)) * e) / (c + d); + state.lowpass_coeff[i][2] = (c - d) / (c + d); + + state.decay_delay_lines0[i].wet_gain = state.last_reverb_echo; + state.decay_delay_lines1[i].wet_gain = state.last_reverb_echo * -0.9f; + } + + if (reset) { + state.shelf_filter.fill(0.0f); + state.lowpass_0 = 0.0f; + for (u32 i = 0; i < I3dl2ReverbInfo::MaxDelayLines; i++) { + std::ranges::fill(state.fdn_delay_lines[i].buffer, 0); + std::ranges::fill(state.decay_delay_lines0[i].buffer, 0); + std::ranges::fill(state.decay_delay_lines1[i].buffer, 0); + } + std::ranges::fill(state.center_delay_line.buffer, 0); + std::ranges::fill(state.early_delay_line.buffer, 0); + } + + const auto reflection_time{(params.late_reverb_delay_time * 0.9998f + 0.02f) * 1000.0f}; + const auto reflection_delay{params.reflection_delay * 1000.0f}; + for (u32 i = 0; i < I3dl2ReverbInfo::MaxDelayTaps; i++) { + auto length{((reflection_delay + reflection_time * EarlyTapTimes[i]) * delay).to_int()}; + if (length >= state.early_delay_line.max_delay) { + length = state.early_delay_line.max_delay; + } + state.early_tap_steps[i] = length; + } +} + +/** + * Initialize a new I3dl2ReverbInfo state according to the given parameters. + * + * @param params - Input parameters to update the state. + * @param state - State to be updated. + * @param workbuffer - Game-supplied memory for the state. (Unused) + */ +static void InitializeI3dl2ReverbEffect(const I3dl2ReverbInfo::ParameterVersion1& params, + I3dl2ReverbInfo::State& state, const CpuAddr workbuffer) { + state = {}; + Common::FixedPoint<50, 14> delay{static_cast(params.sample_rate) / 1000}; + + for (u32 i = 0; i < I3dl2ReverbInfo::MaxDelayLines; i++) { + auto fdn_delay_time{(MaxDelayLineTimes[i] * delay).to_uint_floor()}; + state.fdn_delay_lines[i].Initialize(fdn_delay_time); + + auto decay0_delay_time{(Decay0MaxDelayLineTimes[i] * delay).to_uint_floor()}; + state.decay_delay_lines0[i].Initialize(decay0_delay_time); + + auto decay1_delay_time{(Decay1MaxDelayLineTimes[i] * delay).to_uint_floor()}; + state.decay_delay_lines1[i].Initialize(decay1_delay_time); + } + + const auto center_delay_time{(5 * delay).to_uint_floor()}; + state.center_delay_line.Initialize(center_delay_time); + + const auto early_delay_time{(400 * delay).to_uint_floor()}; + state.early_delay_line.Initialize(early_delay_time); + + UpdateI3dl2ReverbEffectParameter(params, state, true); +} + +/** + * Pass-through the effect, copying input to output directly, with no reverb applied. + * + * @param inputs - Array of input mix buffers to copy. + * @param outputs - Array of output mix buffers to receive copy. + * @param channel_count - Number of channels in inputs and outputs. + * @param sample_count - Number of samples within each channel (unused). + */ +static void ApplyI3dl2ReverbEffectBypass(std::span> inputs, + std::span> outputs, const u32 channel_count, + [[maybe_unused]] const u32 sample_count) { + for (u32 i = 0; i < channel_count; i++) { + if (inputs[i].data() != outputs[i].data()) { + std::memcpy(outputs[i].data(), inputs[i].data(), outputs[i].size_bytes()); + } + } +} + +/** + * Tick the delay lines, reading and returning their current output, and writing a new decaying + * sample (mix). + * + * @param decay0 - The first decay line. + * @param decay1 - The second decay line. + * @param fdn - Feedback delay network. + * @param mix - The new calculated sample to be written and decayed. + * @return The next delayed and decayed sample. + */ +static Common::FixedPoint<50, 14> Axfx2AllPassTick(I3dl2ReverbInfo::I3dl2DelayLine& decay0, + I3dl2ReverbInfo::I3dl2DelayLine& decay1, + I3dl2ReverbInfo::I3dl2DelayLine& fdn, + const Common::FixedPoint<50, 14> mix) { + auto val{decay0.Read()}; + auto mixed{mix - (val * decay0.wet_gain)}; + auto out{decay0.Tick(mixed) + (mixed * decay0.wet_gain)}; + + val = decay1.Read(); + mixed = out - (val * decay1.wet_gain); + out = decay1.Tick(mixed) + (mixed * decay1.wet_gain); + + fdn.Tick(out); + return out; +} + +/** + * Impl. Apply a I3DL2 reverb according to the current state, on the input mix buffers, + * saving the results to the output mix buffers. + * + * @tparam NumChannels - Number of channels to process. 1-6. + Inputs/outputs should have this many buffers. + * @param state - State to use, must be initialized (see InitializeI3dl2ReverbEffect). + * @param inputs - Input mix buffers to perform the reverb on. + * @param outputs - Output mix buffers to receive the reverbed samples. + * @param sample_count - Number of samples to process. + */ +template +static void ApplyI3dl2ReverbEffect(I3dl2ReverbInfo::State& state, + std::span> inputs, + std::span> outputs, const u32 sample_count) { + constexpr std::array OutTapIndexes1Ch{ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + }; + constexpr std::array OutTapIndexes2Ch{ + 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, + }; + constexpr std::array OutTapIndexes4Ch{ + 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3, + }; + constexpr std::array OutTapIndexes6Ch{ + 2, 0, 0, 1, 1, 1, 1, 4, 4, 4, 1, 1, 1, 0, 0, 0, 0, 5, 5, 5, + }; + + std::span tap_indexes{}; + if constexpr (NumChannels == 1) { + tap_indexes = OutTapIndexes1Ch; + } else if constexpr (NumChannels == 2) { + tap_indexes = OutTapIndexes2Ch; + } else if constexpr (NumChannels == 4) { + tap_indexes = OutTapIndexes4Ch; + } else if constexpr (NumChannels == 6) { + tap_indexes = OutTapIndexes6Ch; + } + + for (u32 sample_index = 0; sample_index < sample_count; sample_index++) { + Common::FixedPoint<50, 14> early_to_late_tap{ + state.early_delay_line.TapOut(state.early_to_late_taps)}; + std::array, NumChannels> output_samples{}; + + for (u32 early_tap = 0; early_tap < I3dl2ReverbInfo::MaxDelayTaps; early_tap++) { + output_samples[tap_indexes[early_tap]] += + state.early_delay_line.TapOut(state.early_tap_steps[early_tap]) * + EarlyGains[early_tap]; + if constexpr (NumChannels == 6) { + output_samples[static_cast(Channels::LFE)] += + state.early_delay_line.TapOut(state.early_tap_steps[early_tap]) * + EarlyGains[early_tap]; + } + } + + Common::FixedPoint<50, 14> current_sample{}; + for (u32 channel = 0; channel < NumChannels; channel++) { + current_sample += inputs[channel][sample_index]; + } + + state.lowpass_0 = + (current_sample * state.lowpass_2 + state.lowpass_0 * state.lowpass_1).to_float(); + state.early_delay_line.Tick(state.lowpass_0); + + for (u32 channel = 0; channel < NumChannels; channel++) { + output_samples[channel] *= state.early_gain; + } + + std::array, I3dl2ReverbInfo::MaxDelayLines> filtered_samples{}; + for (u32 delay_line = 0; delay_line < I3dl2ReverbInfo::MaxDelayLines; delay_line++) { + filtered_samples[delay_line] = + state.fdn_delay_lines[delay_line].Read() * state.lowpass_coeff[delay_line][0] + + state.shelf_filter[delay_line]; + state.shelf_filter[delay_line] = + (filtered_samples[delay_line] * state.lowpass_coeff[delay_line][2] + + state.fdn_delay_lines[delay_line].Read() * state.lowpass_coeff[delay_line][1]) + .to_float(); + } + + const std::array, I3dl2ReverbInfo::MaxDelayLines> mix_matrix{ + filtered_samples[1] + filtered_samples[2] + early_to_late_tap * state.late_gain, + -filtered_samples[0] - filtered_samples[3] + early_to_late_tap * state.late_gain, + filtered_samples[0] - filtered_samples[3] + early_to_late_tap * state.late_gain, + filtered_samples[1] - filtered_samples[2] + early_to_late_tap * state.late_gain, + }; + + std::array, I3dl2ReverbInfo::MaxDelayLines> allpass_samples{}; + for (u32 delay_line = 0; delay_line < I3dl2ReverbInfo::MaxDelayLines; delay_line++) { + allpass_samples[delay_line] = Axfx2AllPassTick( + state.decay_delay_lines0[delay_line], state.decay_delay_lines1[delay_line], + state.fdn_delay_lines[delay_line], mix_matrix[delay_line]); + } + + if constexpr (NumChannels == 6) { + const std::array, MaxChannels> allpass_outputs{ + allpass_samples[0], allpass_samples[1], allpass_samples[2] - allpass_samples[3], + allpass_samples[3], allpass_samples[2], allpass_samples[3], + }; + + for (u32 channel = 0; channel < NumChannels; channel++) { + Common::FixedPoint<50, 14> allpass{}; + + if (channel == static_cast(Channels::Center)) { + allpass = state.center_delay_line.Tick(allpass_outputs[channel] * 0.5f); + } else { + allpass = allpass_outputs[channel]; + } + + auto out_sample{output_samples[channel] + allpass + + state.dry_gain * static_cast(inputs[channel][sample_index])}; + + outputs[channel][sample_index] = + static_cast(std::clamp(out_sample.to_float(), -8388600.0f, 8388600.0f)); + } + } else { + for (u32 channel = 0; channel < NumChannels; channel++) { + auto out_sample{output_samples[channel] + allpass_samples[channel] + + state.dry_gain * static_cast(inputs[channel][sample_index])}; + outputs[channel][sample_index] = + static_cast(std::clamp(out_sample.to_float(), -8388600.0f, 8388600.0f)); + } + } + } +} + +/** + * Apply a I3DL2 reverb if enabled, according to the current state, on the input mix buffers, + * saving the results to the output mix buffers. + * + * @param params - Input parameters to use. + * @param state - State to use, must be initialized (see InitializeI3dl2ReverbEffect). + * @param enabled - If enabled, delay will be applied, otherwise input is copied to output. + * @param inputs - Input mix buffers to performan the delay on. + * @param outputs - Output mix buffers to receive the delayed samples. + * @param sample_count - Number of samples to process. + */ +static void ApplyI3dl2ReverbEffect(const I3dl2ReverbInfo::ParameterVersion1& params, + I3dl2ReverbInfo::State& state, const bool enabled, + std::span> inputs, + std::span> outputs, const u32 sample_count) { + if (enabled) { + switch (params.channel_count) { + case 0: + return; + case 1: + ApplyI3dl2ReverbEffect<1>(state, inputs, outputs, sample_count); + break; + case 2: + ApplyI3dl2ReverbEffect<2>(state, inputs, outputs, sample_count); + break; + case 4: + ApplyI3dl2ReverbEffect<4>(state, inputs, outputs, sample_count); + break; + case 6: + ApplyI3dl2ReverbEffect<6>(state, inputs, outputs, sample_count); + break; + default: + ApplyI3dl2ReverbEffectBypass(inputs, outputs, params.channel_count, sample_count); + break; + } + } else { + ApplyI3dl2ReverbEffectBypass(inputs, outputs, params.channel_count, sample_count); + } +} + +void I3dl2ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("I3dl2ReverbCommand\n\tenabled {} \n\tinputs: ", effect_enabled); + for (u32 i = 0; i < parameter.channel_count; i++) { + string += fmt::format("{:02X}, ", inputs[i]); + } + string += "\n\toutputs: "; + for (u32 i = 0; i < parameter.channel_count; i++) { + string += fmt::format("{:02X}, ", outputs[i]); + } + string += "\n"; +} + +void I3dl2ReverbCommand::Process(const ADSP::CommandListProcessor& processor) { + std::vector> input_buffers(parameter.channel_count); + std::vector> output_buffers(parameter.channel_count); + + for (u32 i = 0; i < parameter.channel_count; i++) { + input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count, + processor.sample_count); + output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count, + processor.sample_count); + } + + auto state_{reinterpret_cast(state)}; + + if (effect_enabled) { + if (parameter.state == I3dl2ReverbInfo::ParameterState::Updating) { + UpdateI3dl2ReverbEffectParameter(parameter, *state_, false); + } else if (parameter.state == I3dl2ReverbInfo::ParameterState::Initialized) { + InitializeI3dl2ReverbEffect(parameter, *state_, workbuffer); + } + } + ApplyI3dl2ReverbEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers, + processor.sample_count); +} + +bool I3dl2ReverbCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/i3dl2_reverb.h b/src/audio_core/renderer/command/effect/i3dl2_reverb.h new file mode 100644 index 0000000000..243877056d --- /dev/null +++ b/src/audio_core/renderer/command/effect/i3dl2_reverb.h @@ -0,0 +1,60 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/renderer/command/icommand.h" +#include "audio_core/renderer/effect/i3dl2.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for a I3DL2Reverb effect. Apply a reverb to inputs mix buffer according to + * the I3DL2 spec, outputs receives the results. + */ +struct I3dl2ReverbCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Input mix buffer offsets for each channel + std::array inputs; + /// Output mix buffer offsets for each channel + std::array outputs; + /// Input parameters + I3dl2ReverbInfo::ParameterVersion1 parameter; + /// State, updated each call + CpuAddr state; + /// Game-supplied workbuffer (Unused) + CpuAddr workbuffer; + /// Is this effect enabled? + bool effect_enabled; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/light_limiter.cpp b/src/audio_core/renderer/command/effect/light_limiter.cpp new file mode 100644 index 0000000000..e8fb0e2fc7 --- /dev/null +++ b/src/audio_core/renderer/command/effect/light_limiter.cpp @@ -0,0 +1,222 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/effect/light_limiter.h" + +namespace AudioCore::AudioRenderer { +/** + * Update the LightLimiterInfo state according to the given parameters. + * A no-op. + * + * @param params - Input parameters to update the state. + * @param state - State to be updated. + */ +static void UpdateLightLimiterEffectParameter(const LightLimiterInfo::ParameterVersion2& params, + LightLimiterInfo::State& state) {} + +/** + * Initialize a new LightLimiterInfo state according to the given parameters. + * + * @param params - Input parameters to update the state. + * @param state - State to be updated. + * @param workbuffer - Game-supplied memory for the state. (Unused) + */ +static void InitializeLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& params, + LightLimiterInfo::State& state, const CpuAddr workbuffer) { + state = {}; + state.samples_average.fill(0.0f); + state.compression_gain.fill(1.0f); + state.look_ahead_sample_offsets.fill(0); + for (u32 i = 0; i < params.channel_count; i++) { + state.look_ahead_sample_buffers[i].resize(params.look_ahead_samples_max, 0.0f); + } +} + +/** + * Apply a light limiter effect if enabled, according to the current state, on the input mix + * buffers, saving the results to the output mix buffers. + * + * @param params - Input parameters to use. + * @param state - State to use, must be initialized (see InitializeLightLimiterEffect). + * @param enabled - If enabled, limiter will be applied, otherwise input is copied to output. + * @param inputs - Input mix buffers to perform the limiter on. + * @param outputs - Output mix buffers to receive the limited samples. + * @param sample_count - Number of samples to process. + * @params statistics - Optional output statistics, only used with version 2. + */ +static void ApplyLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& params, + LightLimiterInfo::State& state, const bool enabled, + std::vector>& inputs, + std::vector>& outputs, const u32 sample_count, + LightLimiterInfo::StatisticsInternal* statistics) { + constexpr s64 min{std::numeric_limits::min()}; + constexpr s64 max{std::numeric_limits::max()}; + + const auto recip_estimate = [](f64 a) -> f64 { + s32 q, s; + f64 r; + q = (s32)(a * 512.0); /* a in units of 1/512 rounded down */ + r = 1.0 / (((f64)q + 0.5) / 512.0); /* reciprocal r */ + s = (s32)(256.0 * r + 0.5); /* r in units of 1/256 rounded to nearest */ + return ((f64)s / 256.0); + }; + + if (enabled) { + if (statistics && params.statistics_reset_required) { + for (u32 i = 0; i < params.channel_count; i++) { + statistics->channel_compression_gain_min[i] = 1.0f; + statistics->channel_max_sample[i] = 0; + } + } + + for (u32 sample_index = 0; sample_index < sample_count; sample_index++) { + for (u32 channel = 0; channel < params.channel_count; channel++) { + auto sample{(Common::FixedPoint<49, 15>(inputs[channel][sample_index]) / + Common::FixedPoint<49, 15>::one) * + params.input_gain}; + auto abs_sample{sample}; + if (sample < 0.0f) { + abs_sample = -sample; + } + auto coeff{abs_sample > state.samples_average[channel] ? params.attack_coeff + : params.release_coeff}; + state.samples_average[channel] += + ((abs_sample - state.samples_average[channel]) * coeff).to_float(); + + // Reciprocal estimate + auto new_average_sample{Common::FixedPoint<49, 15>( + recip_estimate(state.samples_average[channel].to_double()))}; + if (params.processing_mode != LightLimiterInfo::ProcessingMode::Mode1) { + // Two Newton-Raphson steps + auto temp{2.0 - (state.samples_average[channel] * new_average_sample)}; + new_average_sample = 2.0 - (state.samples_average[channel] * temp); + } + + auto above_threshold{state.samples_average[channel] > params.threshold}; + auto attenuation{above_threshold ? params.threshold * new_average_sample : 1.0f}; + coeff = attenuation < state.compression_gain[channel] ? params.attack_coeff + : params.release_coeff; + state.compression_gain[channel] += + (attenuation - state.compression_gain[channel]) * coeff; + + auto lookahead_sample{ + state.look_ahead_sample_buffers[channel] + [state.look_ahead_sample_offsets[channel]]}; + + state.look_ahead_sample_buffers[channel][state.look_ahead_sample_offsets[channel]] = + sample; + state.look_ahead_sample_offsets[channel] = + (state.look_ahead_sample_offsets[channel] + 1) % params.look_ahead_samples_min; + + outputs[channel][sample_index] = static_cast( + std::clamp((lookahead_sample * state.compression_gain[channel] * + params.output_gain * Common::FixedPoint<49, 15>::one) + .to_long(), + min, max)); + + if (statistics) { + statistics->channel_max_sample[channel] = + std::max(statistics->channel_max_sample[channel], abs_sample.to_float()); + statistics->channel_compression_gain_min[channel] = + std::min(statistics->channel_compression_gain_min[channel], + state.compression_gain[channel].to_float()); + } + } + } + } else { + for (u32 i = 0; i < params.channel_count; i++) { + if (params.inputs[i] != params.outputs[i]) { + std::memcpy(outputs[i].data(), inputs[i].data(), outputs[i].size_bytes()); + } + } + } +} + +void LightLimiterVersion1Command::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("LightLimiterVersion1Command\n\tinputs: "); + for (u32 i = 0; i < MaxChannels; i++) { + string += fmt::format("{:02X}, ", inputs[i]); + } + string += "\n\toutputs: "; + for (u32 i = 0; i < MaxChannels; i++) { + string += fmt::format("{:02X}, ", outputs[i]); + } + string += "\n"; +} + +void LightLimiterVersion1Command::Process(const ADSP::CommandListProcessor& processor) { + std::vector> input_buffers(parameter.channel_count); + std::vector> output_buffers(parameter.channel_count); + + for (u32 i = 0; i < parameter.channel_count; i++) { + input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count, + processor.sample_count); + output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count, + processor.sample_count); + } + + auto state_{reinterpret_cast(state)}; + + if (effect_enabled) { + if (parameter.state == LightLimiterInfo::ParameterState::Updating) { + UpdateLightLimiterEffectParameter(parameter, *state_); + } else if (parameter.state == LightLimiterInfo::ParameterState::Initialized) { + InitializeLightLimiterEffect(parameter, *state_, workbuffer); + } + } + + LightLimiterInfo::StatisticsInternal* statistics{nullptr}; + ApplyLightLimiterEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers, + processor.sample_count, statistics); +} + +bool LightLimiterVersion1Command::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +void LightLimiterVersion2Command::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("LightLimiterVersion2Command\n\tinputs: \n"); + for (u32 i = 0; i < MaxChannels; i++) { + string += fmt::format("{:02X}, ", inputs[i]); + } + string += "\n\toutputs: "; + for (u32 i = 0; i < MaxChannels; i++) { + string += fmt::format("{:02X}, ", outputs[i]); + } + string += "\n"; +} + +void LightLimiterVersion2Command::Process(const ADSP::CommandListProcessor& processor) { + std::vector> input_buffers(parameter.channel_count); + std::vector> output_buffers(parameter.channel_count); + + for (u32 i = 0; i < parameter.channel_count; i++) { + input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count, + processor.sample_count); + output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count, + processor.sample_count); + } + + auto state_{reinterpret_cast(state)}; + + if (effect_enabled) { + if (parameter.state == LightLimiterInfo::ParameterState::Updating) { + UpdateLightLimiterEffectParameter(parameter, *state_); + } else if (parameter.state == LightLimiterInfo::ParameterState::Initialized) { + InitializeLightLimiterEffect(parameter, *state_, workbuffer); + } + } + + auto statistics{reinterpret_cast(result_state)}; + ApplyLightLimiterEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers, + processor.sample_count, statistics); +} + +bool LightLimiterVersion2Command::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/light_limiter.h b/src/audio_core/renderer/command/effect/light_limiter.h new file mode 100644 index 0000000000..5d98272c79 --- /dev/null +++ b/src/audio_core/renderer/command/effect/light_limiter.h @@ -0,0 +1,103 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/renderer/command/icommand.h" +#include "audio_core/renderer/effect/light_limiter.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for limiting volume between a high and low threshold. + * Version 1. + */ +struct LightLimiterVersion1Command : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Input mix buffer offsets for each channel + std::array inputs; + /// Output mix buffer offsets for each channel + std::array outputs; + /// Input parameters + LightLimiterInfo::ParameterVersion2 parameter; + /// State, updated each call + CpuAddr state; + /// Game-supplied workbuffer (Unused) + CpuAddr workbuffer; + /// Is this effect enabled? + bool effect_enabled; +}; + +/** + * AudioRenderer command for limiting volume between a high and low threshold. + * Version 2 with output statistics. + */ +struct LightLimiterVersion2Command : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Input mix buffer offsets for each channel + std::array inputs; + /// Output mix buffer offsets for each channel + std::array outputs; + /// Input parameters + LightLimiterInfo::ParameterVersion2 parameter; + /// State, updated each call + CpuAddr state; + /// Game-supplied workbuffer (Unused) + CpuAddr workbuffer; + /// Optional statistics, sent back to the sysmodule + CpuAddr result_state; + /// Is this effect enabled? + bool effect_enabled; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp b/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp new file mode 100644 index 0000000000..b3c3ba4ba5 --- /dev/null +++ b/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp @@ -0,0 +1,45 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/effect/biquad_filter.h" +#include "audio_core/renderer/command/effect/multi_tap_biquad_filter.h" + +namespace AudioCore::AudioRenderer { + +void MultiTapBiquadFilterCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format( + "MultiTapBiquadFilterCommand\n\tinput {:02X}\n\toutput {:02X}\n\tneeds_init ({}, {})\n", + input, output, needs_init[0], needs_init[1]); +} + +void MultiTapBiquadFilterCommand::Process(const ADSP::CommandListProcessor& processor) { + if (filter_tap_count > MaxBiquadFilters) { + LOG_ERROR(Service_Audio, "Too many filter taps! {}", filter_tap_count); + filter_tap_count = MaxBiquadFilters; + } + + auto input_buffer{ + processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)}; + auto output_buffer{ + processor.mix_buffers.subspan(output * processor.sample_count, processor.sample_count)}; + + // TODO: Fix this, currently just applies the filter to the input twice, + // and doesn't chain the biquads together at all. + for (u32 i = 0; i < filter_tap_count; i++) { + auto state{reinterpret_cast(states[i])}; + if (needs_init[i]) { + std::memset(state, 0, sizeof(VoiceState::BiquadFilterState)); + } + + ApplyBiquadFilterFloat(output_buffer, input_buffer, biquads[i].b, biquads[i].a, *state, + processor.sample_count); + } +} + +bool MultiTapBiquadFilterCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.h b/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.h new file mode 100644 index 0000000000..99c2c08301 --- /dev/null +++ b/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.h @@ -0,0 +1,59 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/renderer/command/icommand.h" +#include "audio_core/renderer/voice/voice_info.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for applying multiple biquads at once. + */ +struct MultiTapBiquadFilterCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Input mix buffer index + s16 input; + /// Output mix buffer index + s16 output; + /// Biquad parameters + std::array biquads; + /// Biquad states, updated each call + std::array states; + /// If each biquad needs initialisation + std::array needs_init; + /// Number of active biquads + u8 filter_tap_count; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/reverb.cpp b/src/audio_core/renderer/command/effect/reverb.cpp new file mode 100644 index 0000000000..fe2b1eb431 --- /dev/null +++ b/src/audio_core/renderer/command/effect/reverb.cpp @@ -0,0 +1,440 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/effect/reverb.h" + +namespace AudioCore::AudioRenderer { + +constexpr std::array FdnMaxDelayLineTimes = { + 53.9532470703125f, + 79.19256591796875f, + 116.23876953125f, + 170.61529541015625f, +}; + +constexpr std::array DecayMaxDelayLineTimes = { + 7.0f, + 9.0f, + 13.0f, + 17.0f, +}; + +constexpr std::array, ReverbInfo::NumEarlyModes> + EarlyDelayTimes = { + {{0.000000f, 3.500000f, 2.799988f, 3.899963f, 2.699951f, 13.399963f, 7.899963f, 8.399963f, + 9.899963f, 12.000000f, 12.500000f}, + {0.000000f, 11.799988f, 5.500000f, 11.199951f, 10.399963f, 38.099976f, 22.199951f, + 29.599976f, 21.199951f, 24.799988f, 40.000000f}, + {0.000000f, 41.500000f, 20.500000f, 41.299988f, 0.000000f, 29.500000f, 33.799988f, + 45.199951f, 46.799988f, 0.000000f, 50.000000f}, + {33.099976f, 43.299988f, 22.799988f, 37.899963f, 14.899963f, 35.299988f, 17.899963f, + 34.199951f, 0.000000f, 43.299988f, 50.000000f}, + {0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, + 0.000000f, 0.000000f, 0.000000f}}, +}; + +constexpr std::array, ReverbInfo::NumEarlyModes> + EarlyDelayGains = {{ + {0.699951f, 0.679993f, 0.699951f, 0.679993f, 0.699951f, 0.679993f, 0.699951f, 0.679993f, + 0.679993f, 0.679993f}, + {0.699951f, 0.679993f, 0.699951f, 0.679993f, 0.699951f, 0.679993f, 0.679993f, 0.679993f, + 0.679993f, 0.679993f}, + {0.500000f, 0.699951f, 0.699951f, 0.679993f, 0.500000f, 0.679993f, 0.679993f, 0.699951f, + 0.679993f, 0.000000f}, + {0.929993f, 0.919983f, 0.869995f, 0.859985f, 0.939941f, 0.809998f, 0.799988f, 0.769958f, + 0.759949f, 0.649963f}, + {0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, + 0.000000f, 0.000000f}, + }}; + +constexpr std::array, ReverbInfo::NumLateModes> + FdnDelayTimes = {{ + {53.953247f, 79.192566f, 116.238770f, 130.615295f}, + {53.953247f, 79.192566f, 116.238770f, 170.615295f}, + {5.000000f, 10.000000f, 5.000000f, 10.000000f}, + {47.029968f, 71.000000f, 103.000000f, 170.000000f}, + {53.953247f, 79.192566f, 116.238770f, 170.615295f}, + }}; + +constexpr std::array, ReverbInfo::NumLateModes> + DecayDelayTimes = {{ + {7.000000f, 9.000000f, 13.000000f, 17.000000f}, + {7.000000f, 9.000000f, 13.000000f, 17.000000f}, + {1.000000f, 1.000000f, 1.000000f, 1.000000f}, + {7.000000f, 7.000000f, 13.000000f, 9.000000f}, + {7.000000f, 9.000000f, 13.000000f, 17.000000f}, + }}; + +/** + * Update the ReverbInfo state according to the given parameters. + * + * @param params - Input parameters to update the state. + * @param state - State to be updated. + */ +static void UpdateReverbEffectParameter(const ReverbInfo::ParameterVersion2& params, + ReverbInfo::State& state) { + const auto pow_10 = [](f32 val) -> f32 { + return (val >= 0.0f) ? 1.0f : (val <= -5.3f) ? 0.0f : std::pow(10.0f, val); + }; + const auto cos = [](f32 degrees) -> f32 { + return std::cos(degrees * std::numbers::pi_v / 180.0f); + }; + + static bool unk_initialized{false}; + static Common::FixedPoint<50, 14> unk_value{}; + + const auto sample_rate{Common::FixedPoint<50, 14>::from_base(params.sample_rate)}; + const auto pre_delay_time{Common::FixedPoint<50, 14>::from_base(params.pre_delay)}; + + for (u32 i = 0; i < ReverbInfo::MaxDelayTaps; i++) { + auto early_delay{ + ((pre_delay_time + EarlyDelayTimes[params.early_mode][i]) * sample_rate).to_int()}; + early_delay = std::min(early_delay, state.pre_delay_line.sample_count_max); + state.early_delay_times[i] = early_delay + 1; + state.early_gains[i] = Common::FixedPoint<50, 14>::from_base(params.early_gain) * + EarlyDelayGains[params.early_mode][i]; + } + + if (params.channel_count == 2) { + state.early_gains[4] * 0.5f; + state.early_gains[5] * 0.5f; + } + + auto pre_time{ + ((pre_delay_time + EarlyDelayTimes[params.early_mode][10]) * sample_rate).to_int()}; + state.pre_delay_time = std::min(pre_time, state.pre_delay_line.sample_count_max); + + if (!unk_initialized) { + unk_value = cos((1280.0f / sample_rate).to_float()); + unk_initialized = true; + } + + for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) { + const auto fdn_delay{(FdnDelayTimes[params.late_mode][i] * sample_rate).to_int()}; + state.fdn_delay_lines[i].sample_count = + std::min(fdn_delay, state.fdn_delay_lines[i].sample_count_max); + state.fdn_delay_lines[i].buffer_end = + &state.fdn_delay_lines[i].buffer[state.fdn_delay_lines[i].sample_count - 1]; + + const auto decay_delay{(DecayDelayTimes[params.late_mode][i] * sample_rate).to_int()}; + state.decay_delay_lines[i].sample_count = + std::min(decay_delay, state.decay_delay_lines[i].sample_count_max); + state.decay_delay_lines[i].buffer_end = + &state.decay_delay_lines[i].buffer[state.decay_delay_lines[i].sample_count - 1]; + + state.decay_delay_lines[i].decay = + 0.5999755859375f * (1.0f - Common::FixedPoint<50, 14>::from_base(params.colouration)); + + auto a{(Common::FixedPoint<50, 14>(state.fdn_delay_lines[i].sample_count_max) + + state.decay_delay_lines[i].sample_count_max) * + -3}; + auto b{a / (Common::FixedPoint<50, 14>::from_base(params.decay_time) * sample_rate)}; + Common::FixedPoint<50, 14> c{0.0f}; + Common::FixedPoint<50, 14> d{0.0f}; + auto hf_decay_ratio{Common::FixedPoint<50, 14>::from_base(params.high_freq_decay_ratio)}; + + if (hf_decay_ratio > 0.99493408203125f) { + c = 0.0f; + d = 1.0f; + } else { + const auto e{ + pow_10(((((1.0f / hf_decay_ratio) - 1.0f) * 2) / 100 * (b / 10)).to_float())}; + const auto f{1.0f - e}; + const auto g{2.0f - (unk_value * e * 2)}; + const auto h{std::sqrt(std::pow(g.to_float(), 2.0f) - (std::pow(f, 2.0f) * 4))}; + + c = (g - h) / (f * 2.0f); + d = 1.0f - c; + } + + state.hf_decay_prev_gain[i] = c; + state.hf_decay_gain[i] = pow_10((b / 1000).to_float()) * d * 0.70709228515625f; + state.prev_feedback_output[i] = 0; + } +} + +/** + * Initialize a new ReverbInfo state according to the given parameters. + * + * @param params - Input parameters to update the state. + * @param state - State to be updated. + * @param workbuffer - Game-supplied memory for the state. (Unused) + * @param long_size_pre_delay_supported - Use a longer pre-delay time before reverb begins. + */ +static void InitializeReverbEffect(const ReverbInfo::ParameterVersion2& params, + ReverbInfo::State& state, const CpuAddr workbuffer, + const bool long_size_pre_delay_supported) { + state = {}; + + auto delay{Common::FixedPoint<50, 14>::from_base(params.sample_rate)}; + + for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) { + auto fdn_delay_time{(FdnMaxDelayLineTimes[i] * delay).to_uint_floor()}; + state.fdn_delay_lines[i].Initialize(fdn_delay_time, 1.0f); + + auto decay_delay_time{(DecayMaxDelayLineTimes[i] * delay).to_uint_floor()}; + state.decay_delay_lines[i].Initialize(decay_delay_time, 0.0f); + } + + const auto pre_delay{long_size_pre_delay_supported ? 350.0f : 150.0f}; + const auto pre_delay_line{(pre_delay * delay).to_uint_floor()}; + state.pre_delay_line.Initialize(pre_delay_line, 1.0f); + + const auto center_delay_time{(5 * delay).to_uint_floor()}; + state.center_delay_line.Initialize(center_delay_time, 1.0f); + + UpdateReverbEffectParameter(params, state); + + for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) { + std::ranges::fill(state.fdn_delay_lines[i].buffer, 0); + std::ranges::fill(state.decay_delay_lines[i].buffer, 0); + } + std::ranges::fill(state.center_delay_line.buffer, 0); + std::ranges::fill(state.pre_delay_line.buffer, 0); +} + +/** + * Pass-through the effect, copying input to output directly, with no reverb applied. + * + * @param inputs - Array of input mix buffers to copy. + * @param outputs - Array of output mix buffers to receive copy. + * @param channel_count - Number of channels in inputs and outputs. + * @param sample_count - Number of samples within each channel. + */ +static void ApplyReverbEffectBypass(std::span> inputs, + std::span> outputs, const u32 channel_count, + const u32 sample_count) { + for (u32 i = 0; i < channel_count; i++) { + if (inputs[i].data() != outputs[i].data()) { + std::memcpy(outputs[i].data(), inputs[i].data(), outputs[i].size_bytes()); + } + } +} + +/** + * Tick the delay lines, reading and returning their current output, and writing a new decaying + * sample (mix). + * + * @param decay - The decay line. + * @param fdn - Feedback delay network. + * @param mix - The new calculated sample to be written and decayed. + * @return The next delayed and decayed sample. + */ +static Common::FixedPoint<50, 14> Axfx2AllPassTick(ReverbInfo::ReverbDelayLine& decay, + ReverbInfo::ReverbDelayLine& fdn, + const Common::FixedPoint<50, 14> mix) { + const auto val{decay.Read()}; + const auto mixed{mix - (val * decay.decay)}; + const auto out{decay.Tick(mixed) + (mixed * decay.decay)}; + + fdn.Tick(out); + return out; +} + +/** + * Impl. Apply a Reverb according to the current state, on the input mix buffers, + * saving the results to the output mix buffers. + * + * @tparam NumChannels - Number of channels to process. 1-6. + Inputs/outputs should have this many buffers. + * @param params - Input parameters to update the state. + * @param state - State to use, must be initialized (see InitializeReverbEffect). + * @param inputs - Input mix buffers to perform the reverb on. + * @param outputs - Output mix buffers to receive the reverbed samples. + * @param sample_count - Number of samples to process. + */ +template +static void ApplyReverbEffect(const ReverbInfo::ParameterVersion2& params, ReverbInfo::State& state, + std::vector>& inputs, + std::vector>& outputs, const u32 sample_count) { + constexpr std::array OutTapIndexes1Ch{ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + }; + constexpr std::array OutTapIndexes2Ch{ + 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, + }; + constexpr std::array OutTapIndexes4Ch{ + 0, 0, 1, 1, 0, 1, 2, 2, 3, 3, + }; + constexpr std::array OutTapIndexes6Ch{ + 0, 0, 1, 1, 2, 2, 4, 4, 5, 5, + }; + + std::span tap_indexes{}; + if constexpr (NumChannels == 1) { + tap_indexes = OutTapIndexes1Ch; + } else if constexpr (NumChannels == 2) { + tap_indexes = OutTapIndexes2Ch; + } else if constexpr (NumChannels == 4) { + tap_indexes = OutTapIndexes4Ch; + } else if constexpr (NumChannels == 6) { + tap_indexes = OutTapIndexes6Ch; + } + + for (u32 sample_index = 0; sample_index < sample_count; sample_index++) { + std::array, NumChannels> output_samples{}; + + for (u32 early_tap = 0; early_tap < ReverbInfo::MaxDelayTaps; early_tap++) { + const auto sample{state.pre_delay_line.TapOut(state.early_delay_times[early_tap]) * + state.early_gains[early_tap]}; + output_samples[tap_indexes[early_tap]] += sample; + if constexpr (NumChannels == 6) { + output_samples[static_cast(Channels::LFE)] += sample; + } + } + + if constexpr (NumChannels == 6) { + output_samples[static_cast(Channels::LFE)] *= 0.2f; + } + + Common::FixedPoint<50, 14> input_sample{}; + for (u32 channel = 0; channel < NumChannels; channel++) { + input_sample += inputs[channel][sample_index]; + } + + input_sample *= 64; + input_sample *= Common::FixedPoint<50, 14>::from_base(params.base_gain); + state.pre_delay_line.Write(input_sample); + + for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) { + state.prev_feedback_output[i] = + state.prev_feedback_output[i] * state.hf_decay_prev_gain[i] + + state.fdn_delay_lines[i].Read() * state.hf_decay_gain[i]; + } + + Common::FixedPoint<50, 14> pre_delay_sample{ + state.pre_delay_line.Read() * Common::FixedPoint<50, 14>::from_base(params.late_gain)}; + + std::array, ReverbInfo::MaxDelayLines> mix_matrix{ + state.prev_feedback_output[2] + state.prev_feedback_output[1] + pre_delay_sample, + -state.prev_feedback_output[0] - state.prev_feedback_output[3] + pre_delay_sample, + state.prev_feedback_output[0] - state.prev_feedback_output[3] + pre_delay_sample, + state.prev_feedback_output[1] - state.prev_feedback_output[2] + pre_delay_sample, + }; + + std::array, ReverbInfo::MaxDelayLines> allpass_samples{}; + for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) { + allpass_samples[i] = Axfx2AllPassTick(state.decay_delay_lines[i], + state.fdn_delay_lines[i], mix_matrix[i]); + } + + const auto dry_gain{Common::FixedPoint<50, 14>::from_base(params.dry_gain)}; + const auto wet_gain{Common::FixedPoint<50, 14>::from_base(params.wet_gain)}; + + if constexpr (NumChannels == 6) { + const std::array, MaxChannels> allpass_outputs{ + allpass_samples[0], allpass_samples[1], allpass_samples[2] - allpass_samples[3], + allpass_samples[3], allpass_samples[2], allpass_samples[3], + }; + + for (u32 channel = 0; channel < NumChannels; channel++) { + auto in_sample{inputs[channel][sample_index] * dry_gain}; + + Common::FixedPoint<50, 14> allpass{}; + if (channel == static_cast(Channels::Center)) { + allpass = state.center_delay_line.Tick(allpass_outputs[channel] * 0.5f); + } else { + allpass = allpass_outputs[channel]; + } + + auto out_sample{((output_samples[channel] + allpass) * wet_gain) / 64}; + outputs[channel][sample_index] = (in_sample + out_sample).to_int(); + } + } else { + for (u32 channel = 0; channel < NumChannels; channel++) { + auto in_sample{inputs[channel][sample_index] * dry_gain}; + auto out_sample{((output_samples[channel] + allpass_samples[channel]) * wet_gain) / + 64}; + outputs[channel][sample_index] = (in_sample + out_sample).to_int(); + } + } + } +} + +/** + * Apply a Reverb if enabled, according to the current state, on the input mix buffers, + * saving the results to the output mix buffers. + * + * @param params - Input parameters to use. + * @param state - State to use, must be initialized (see InitializeReverbEffect). + * @param enabled - If enabled, delay will be applied, otherwise input is copied to output. + * @param inputs - Input mix buffers to performan the reverb on. + * @param outputs - Output mix buffers to receive the reverbed samples. + * @param sample_count - Number of samples to process. + */ +static void ApplyReverbEffect(const ReverbInfo::ParameterVersion2& params, ReverbInfo::State& state, + const bool enabled, std::vector>& inputs, + std::vector>& outputs, const u32 sample_count) { + if (enabled) { + switch (params.channel_count) { + case 0: + return; + case 1: + ApplyReverbEffect<1>(params, state, inputs, outputs, sample_count); + break; + case 2: + ApplyReverbEffect<2>(params, state, inputs, outputs, sample_count); + break; + case 4: + ApplyReverbEffect<4>(params, state, inputs, outputs, sample_count); + break; + case 6: + ApplyReverbEffect<6>(params, state, inputs, outputs, sample_count); + break; + default: + ApplyReverbEffectBypass(inputs, outputs, params.channel_count, sample_count); + break; + } + } else { + ApplyReverbEffectBypass(inputs, outputs, params.channel_count, sample_count); + } +} + +void ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format( + "ReverbCommand\n\tenabled {} long_size_pre_delay_supported {}\n\tinputs: ", effect_enabled, + long_size_pre_delay_supported); + for (u32 i = 0; i < MaxChannels; i++) { + string += fmt::format("{:02X}, ", inputs[i]); + } + string += "\n\toutputs: "; + for (u32 i = 0; i < MaxChannels; i++) { + string += fmt::format("{:02X}, ", outputs[i]); + } + string += "\n"; +} + +void ReverbCommand::Process(const ADSP::CommandListProcessor& processor) { + std::vector> input_buffers(parameter.channel_count); + std::vector> output_buffers(parameter.channel_count); + + for (u32 i = 0; i < parameter.channel_count; i++) { + input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count, + processor.sample_count); + output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count, + processor.sample_count); + } + + auto state_{reinterpret_cast(state)}; + + if (effect_enabled) { + if (parameter.state == ReverbInfo::ParameterState::Updating) { + UpdateReverbEffectParameter(parameter, *state_); + } else if (parameter.state == ReverbInfo::ParameterState::Initialized) { + InitializeReverbEffect(parameter, *state_, workbuffer, long_size_pre_delay_supported); + } + } + ApplyReverbEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers, + processor.sample_count); +} + +bool ReverbCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/effect/reverb.h b/src/audio_core/renderer/command/effect/reverb.h new file mode 100644 index 0000000000..328756150f --- /dev/null +++ b/src/audio_core/renderer/command/effect/reverb.h @@ -0,0 +1,62 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/renderer/command/icommand.h" +#include "audio_core/renderer/effect/reverb.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for a Reverb effect. Apply a reverb to inputs mix buffer, outputs receives + * the results. + */ +struct ReverbCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Input mix buffer offsets for each channel + std::array inputs; + /// Output mix buffer offsets for each channel + std::array outputs; + /// Input parameters + ReverbInfo::ParameterVersion2 parameter; + /// State, updated each call + CpuAddr state; + /// Game-supplied workbuffer (Unused) + CpuAddr workbuffer; + /// Is this effect enabled? + bool effect_enabled; + /// Is a longer pre-delay time supported? + bool long_size_pre_delay_supported; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/icommand.h b/src/audio_core/renderer/command/icommand.h new file mode 100644 index 0000000000..f2dd412541 --- /dev/null +++ b/src/audio_core/renderer/command/icommand.h @@ -0,0 +1,93 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "audio_core/common/common.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +enum class CommandId : u8 { + /* 0x00 */ Invalid, + /* 0x01 */ DataSourcePcmInt16Version1, + /* 0x02 */ DataSourcePcmInt16Version2, + /* 0x03 */ DataSourcePcmFloatVersion1, + /* 0x04 */ DataSourcePcmFloatVersion2, + /* 0x05 */ DataSourceAdpcmVersion1, + /* 0x06 */ DataSourceAdpcmVersion2, + /* 0x07 */ Volume, + /* 0x08 */ VolumeRamp, + /* 0x09 */ BiquadFilter, + /* 0x0A */ Mix, + /* 0x0B */ MixRamp, + /* 0x0C */ MixRampGrouped, + /* 0x0D */ DepopPrepare, + /* 0x0E */ DepopForMixBuffers, + /* 0x0F */ Delay, + /* 0x10 */ Upsample, + /* 0x11 */ DownMix6chTo2ch, + /* 0x12 */ Aux, + /* 0x13 */ DeviceSink, + /* 0x14 */ CircularBufferSink, + /* 0x15 */ Reverb, + /* 0x16 */ I3dl2Reverb, + /* 0x17 */ Performance, + /* 0x18 */ ClearMixBuffer, + /* 0x19 */ CopyMixBuffer, + /* 0x1A */ LightLimiterVersion1, + /* 0x1B */ LightLimiterVersion2, + /* 0x1C */ MultiTapBiquadFilter, + /* 0x1D */ Capture, + /* 0x1E */ Compressor, +}; + +constexpr u32 CommandMagic{0xCAFEBABE}; + +/** + * A command, generated by the host, and processed by the ADSP's AudioRenderer. + */ +struct ICommand { + virtual ~ICommand() = default; + + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + virtual void Dump(const ADSP::CommandListProcessor& processor, std::string& string) = 0; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + virtual void Process(const ADSP::CommandListProcessor& processor) = 0; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + virtual bool Verify(const ADSP::CommandListProcessor& processor) = 0; + + /// Command magic 0xCAFEBABE + u32 magic{}; + /// Command enabled + bool enabled{}; + /// Type of this command (see CommandId) + CommandId type{}; + /// Size of this command + s16 size{}; + /// Estimated processing time for this command + u32 estimated_process_time{}; + /// Node id of the voice or mix this command was generated from + u32 node_id{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/clear_mix.cpp b/src/audio_core/renderer/command/mix/clear_mix.cpp new file mode 100644 index 0000000000..4f649d6a87 --- /dev/null +++ b/src/audio_core/renderer/command/mix/clear_mix.cpp @@ -0,0 +1,24 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/mix/clear_mix.h" + +namespace AudioCore::AudioRenderer { + +void ClearMixBufferCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("ClearMixBufferCommand\n"); +} + +void ClearMixBufferCommand::Process(const ADSP::CommandListProcessor& processor) { + memset(processor.mix_buffers.data(), 0, processor.mix_buffers.size_bytes()); +} + +bool ClearMixBufferCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/clear_mix.h b/src/audio_core/renderer/command/mix/clear_mix.h new file mode 100644 index 0000000000..956ec0b65b --- /dev/null +++ b/src/audio_core/renderer/command/mix/clear_mix.h @@ -0,0 +1,45 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for a clearing the mix buffers. + * Used at the start of each command list. + */ +struct ClearMixBufferCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/copy_mix.cpp b/src/audio_core/renderer/command/mix/copy_mix.cpp new file mode 100644 index 0000000000..1d49f1644f --- /dev/null +++ b/src/audio_core/renderer/command/mix/copy_mix.cpp @@ -0,0 +1,27 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/mix/copy_mix.h" + +namespace AudioCore::AudioRenderer { + +void CopyMixBufferCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("CopyMixBufferCommand\n\tinput {:02X} output {:02X}\n", input_index, + output_index); +} + +void CopyMixBufferCommand::Process(const ADSP::CommandListProcessor& processor) { + auto output{processor.mix_buffers.subspan(output_index * processor.sample_count, + processor.sample_count)}; + auto input{processor.mix_buffers.subspan(input_index * processor.sample_count, + processor.sample_count)}; + std::memcpy(output.data(), input.data(), processor.sample_count * sizeof(s32)); +} + +bool CopyMixBufferCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/copy_mix.h b/src/audio_core/renderer/command/mix/copy_mix.h new file mode 100644 index 0000000000..a59007fb63 --- /dev/null +++ b/src/audio_core/renderer/command/mix/copy_mix.h @@ -0,0 +1,49 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for a copying a mix buffer from input to output. + */ +struct CopyMixBufferCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Input mix buffer index + s16 input_index; + /// Output mix buffer index + s16 output_index; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp b/src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp new file mode 100644 index 0000000000..c2bc10061c --- /dev/null +++ b/src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp @@ -0,0 +1,64 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/common/common.h" +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/mix/depop_for_mix_buffers.h" + +namespace AudioCore::AudioRenderer { +/** + * Apply depopping. Add the depopped sample to each incoming new sample, decaying it each time + * according to decay. + * + * @param output - Output buffer to be depopped. + * @param depop_sample - Depopped sample to apply to output samples. + * @param decay_ - Amount to decay the depopped sample for every output sample. + * @param sample_count - Samples to process. + * @return Final decayed depop sample. + */ +static s32 ApplyDepopMix(std::span output, const s32 depop_sample, + Common::FixedPoint<49, 15>& decay_, const u32 sample_count) { + auto sample{std::abs(depop_sample)}; + auto decay{decay_.to_raw()}; + + if (depop_sample <= 0) { + for (u32 i = 0; i < sample_count; i++) { + sample = static_cast((static_cast(sample) * decay) >> 15); + output[i] -= sample; + } + return -sample; + } else { + for (u32 i = 0; i < sample_count; i++) { + sample = static_cast((static_cast(sample) * decay) >> 15); + output[i] += sample; + } + return sample; + } +} + +void DepopForMixBuffersCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("DepopForMixBuffersCommand\n\tinput {:02X} count {} decay {}\n", input, + count, decay.to_float()); +} + +void DepopForMixBuffersCommand::Process(const ADSP::CommandListProcessor& processor) { + auto end_index{std::min(processor.buffer_count, input + count)}; + std::span depop_buff{reinterpret_cast(depop_buffer), end_index}; + + for (u32 index = input; index < end_index; index++) { + const auto depop_sample{depop_buff[index]}; + if (depop_sample != 0) { + auto input_buffer{processor.mix_buffers.subspan(index * processor.sample_count, + processor.sample_count)}; + depop_buff[index] = + ApplyDepopMix(input_buffer, depop_sample, decay, processor.sample_count); + } + } +} + +bool DepopForMixBuffersCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/depop_for_mix_buffers.h b/src/audio_core/renderer/command/mix/depop_for_mix_buffers.h new file mode 100644 index 0000000000..e7268ff278 --- /dev/null +++ b/src/audio_core/renderer/command/mix/depop_for_mix_buffers.h @@ -0,0 +1,55 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" +#include "common/fixed_point.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for depopping a mix buffer. + * Adds a cumulation of previous samples to the current mix buffer with a decay. + */ +struct DepopForMixBuffersCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Starting input mix buffer index + u32 input; + /// Number of mix buffers to depop + u32 count; + /// Amount to decay the depop sample for each new sample + Common::FixedPoint<49, 15> decay; + /// Address of the depop buffer, holding the last sample for every mix buffer + CpuAddr depop_buffer; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/depop_prepare.cpp b/src/audio_core/renderer/command/mix/depop_prepare.cpp new file mode 100644 index 0000000000..2ee076ef6b --- /dev/null +++ b/src/audio_core/renderer/command/mix/depop_prepare.cpp @@ -0,0 +1,36 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/mix/depop_prepare.h" +#include "audio_core/renderer/voice/voice_state.h" +#include "common/fixed_point.h" + +namespace AudioCore::AudioRenderer { + +void DepopPrepareCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("DepopPrepareCommand\n\tinputs: "); + for (u32 i = 0; i < buffer_count; i++) { + string += fmt::format("{:02X}, ", inputs[i]); + } + string += "\n"; +} + +void DepopPrepareCommand::Process(const ADSP::CommandListProcessor& processor) { + auto samples{reinterpret_cast(previous_samples)}; + auto buffer{std::span(reinterpret_cast(depop_buffer), buffer_count)}; + + for (u32 i = 0; i < buffer_count; i++) { + if (samples[i]) { + buffer[inputs[i]] += samples[i]; + samples[i] = 0; + } + } +} + +bool DepopPrepareCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/depop_prepare.h b/src/audio_core/renderer/command/mix/depop_prepare.h new file mode 100644 index 0000000000..a5465da9ae --- /dev/null +++ b/src/audio_core/renderer/command/mix/depop_prepare.h @@ -0,0 +1,54 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for preparing depop. + * Adds the previusly output last samples to the depop buffer. + */ +struct DepopPrepareCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Depop buffer offset for each mix buffer + std::array inputs; + /// Pointer to the previous mix buffer samples + CpuAddr previous_samples; + /// Number of mix buffers to use + u32 buffer_count; + /// Pointer to the current depop values + CpuAddr depop_buffer; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/mix.cpp b/src/audio_core/renderer/command/mix/mix.cpp new file mode 100644 index 0000000000..8ecf9b05a9 --- /dev/null +++ b/src/audio_core/renderer/command/mix/mix.cpp @@ -0,0 +1,70 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include +#include + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/mix/mix.h" +#include "common/fixed_point.h" + +namespace AudioCore::AudioRenderer { +/** + * Mix input mix buffer into output mix buffer, with volume applied to the input. + * + * @tparam Q - Number of bits for fixed point operations. + * @param output - Output mix buffer. + * @param input - Input mix buffer. + * @param volume - Volume applied to the input. + * @param sample_count - Number of samples to process. + */ +template +static void ApplyMix(std::span output, std::span input, const f32 volume_, + const u32 sample_count) { + const Common::FixedPoint<64 - Q, Q> volume{volume_}; + for (u32 i = 0; i < sample_count; i++) { + output[i] = (output[i] + input[i] * volume).to_int(); + } +} + +void MixCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("MixCommand"); + string += fmt::format("\n\tinput {:02X}", input_index); + string += fmt::format("\n\toutput {:02X}", output_index); + string += fmt::format("\n\tvolume {:.8f}", volume); + string += "\n"; +} + +void MixCommand::Process(const ADSP::CommandListProcessor& processor) { + auto output{processor.mix_buffers.subspan(output_index * processor.sample_count, + processor.sample_count)}; + auto input{processor.mix_buffers.subspan(input_index * processor.sample_count, + processor.sample_count)}; + + // If volume is 0, nothing will be added to the output, so just skip. + if (volume == 0.0f) { + return; + } + + switch (precision) { + case 15: + ApplyMix<15>(output, input, volume, processor.sample_count); + break; + + case 23: + ApplyMix<23>(output, input, volume, processor.sample_count); + break; + + default: + LOG_ERROR(Service_Audio, "Invalid precision {}", precision); + break; + } +} + +bool MixCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/mix.h b/src/audio_core/renderer/command/mix/mix.h new file mode 100644 index 0000000000..0201cf1718 --- /dev/null +++ b/src/audio_core/renderer/command/mix/mix.h @@ -0,0 +1,54 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for mixing an input mix buffer to an output mix buffer, with a volume + * applied to the input. + */ +struct MixCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Fixed point precision + u8 precision; + /// Input mix buffer index + s16 input_index; + /// Output mix buffer index + s16 output_index; + /// Mix volume applied to the input + f32 volume; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/mix_ramp.cpp b/src/audio_core/renderer/command/mix/mix_ramp.cpp new file mode 100644 index 0000000000..ffdafa1c8d --- /dev/null +++ b/src/audio_core/renderer/command/mix/mix_ramp.cpp @@ -0,0 +1,94 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/mix/mix_ramp.h" +#include "common/fixed_point.h" +#include "common/logging/log.h" + +namespace AudioCore::AudioRenderer { +/** + * Mix input mix buffer into output mix buffer, with volume applied to the input. + * + * @tparam Q - Number of bits for fixed point operations. + * @param output - Output mix buffer. + * @param input - Input mix buffer. + * @param volume - Volume applied to the input. + * @param ramp - Ramp applied to volume every sample. + * @param sample_count - Number of samples to process. + * @return The final gained input sample, used for depopping. + */ +template +s32 ApplyMixRamp(std::span output, std::span input, const f32 volume_, + const f32 ramp_, const u32 sample_count) { + Common::FixedPoint<64 - Q, Q> volume{volume_}; + Common::FixedPoint<64 - Q, Q> sample{0}; + + if (ramp_ == 0.0f) { + for (u32 i = 0; i < sample_count; i++) { + sample = input[i] * volume; + output[i] = (output[i] + sample).to_int(); + } + } else { + Common::FixedPoint<64 - Q, Q> ramp{ramp_}; + for (u32 i = 0; i < sample_count; i++) { + sample = input[i] * volume; + output[i] = (output[i] + sample).to_int(); + volume += ramp; + } + } + return sample.to_int(); +} + +template s32 ApplyMixRamp<15>(std::span, std::span, const f32, const f32, + const u32); +template s32 ApplyMixRamp<23>(std::span, std::span, const f32, const f32, + const u32); + +void MixRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) { + const auto ramp{(volume - prev_volume) / static_cast(processor.sample_count)}; + string += fmt::format("MixRampCommand"); + string += fmt::format("\n\tinput {:02X}", input_index); + string += fmt::format("\n\toutput {:02X}", output_index); + string += fmt::format("\n\tvolume {:.8f}", volume); + string += fmt::format("\n\tprev_volume {:.8f}", prev_volume); + string += fmt::format("\n\tramp {:.8f}", ramp); + string += "\n"; +} + +void MixRampCommand::Process(const ADSP::CommandListProcessor& processor) { + auto output{processor.mix_buffers.subspan(output_index * processor.sample_count, + processor.sample_count)}; + auto input{processor.mix_buffers.subspan(input_index * processor.sample_count, + processor.sample_count)}; + const auto ramp{(volume - prev_volume) / static_cast(processor.sample_count)}; + auto prev_sample_ptr{reinterpret_cast(previous_sample)}; + + // If previous volume and ramp are both 0, nothing will be added to the output, so just skip. + if (prev_volume == 0.0f && ramp == 0.0f) { + *prev_sample_ptr = 0; + return; + } + + switch (precision) { + case 15: + *prev_sample_ptr = + ApplyMixRamp<15>(output, input, prev_volume, ramp, processor.sample_count); + break; + + case 23: + *prev_sample_ptr = + ApplyMixRamp<23>(output, input, prev_volume, ramp, processor.sample_count); + break; + + default: + LOG_ERROR(Service_Audio, "Invalid precision {}", precision); + break; + } +} + +bool MixRampCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/mix_ramp.h b/src/audio_core/renderer/command/mix/mix_ramp.h new file mode 100644 index 0000000000..770f57e802 --- /dev/null +++ b/src/audio_core/renderer/command/mix/mix_ramp.h @@ -0,0 +1,73 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for mixing an input mix buffer to an output mix buffer, with a volume + * applied to the input, and volume ramping to smooth out the transition. + */ +struct MixRampCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Fixed point precision + u8 precision; + /// Input mix buffer index + s16 input_index; + /// Output mix buffer index + s16 output_index; + /// Previous mix volume + f32 prev_volume; + /// Current mix volume + f32 volume; + /// Pointer to the previous sample buffer, used for depopping + CpuAddr previous_sample; +}; + +/** + * Mix input mix buffer into output mix buffer, with volume applied to the input. + * @tparam Q - Number of bits for fixed point operations. + * @param output - Output mix buffer. + * @param input - Input mix buffer. + * @param volume - Volume applied to the input. + * @param ramp - Ramp applied to volume every sample. + * @param sample_count - Number of samples to process. + * @return The final gained input sample, used for depopping. + */ +template +s32 ApplyMixRamp(std::span output, std::span input, const f32 volume_, + const f32 ramp_, const u32 sample_count); + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp b/src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp new file mode 100644 index 0000000000..43dbef9fca --- /dev/null +++ b/src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp @@ -0,0 +1,65 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/mix/mix_ramp.h" +#include "audio_core/renderer/command/mix/mix_ramp_grouped.h" + +namespace AudioCore::AudioRenderer { + +void MixRampGroupedCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) { + string += "MixRampGroupedCommand"; + for (u32 i = 0; i < buffer_count; i++) { + string += fmt::format("\n\t{}", i); + const auto ramp{(volumes[i] - prev_volumes[i]) / static_cast(processor.sample_count)}; + string += fmt::format("\n\t\tinput {:02X}", inputs[i]); + string += fmt::format("\n\t\toutput {:02X}", outputs[i]); + string += fmt::format("\n\t\tvolume {:.8f}", volumes[i]); + string += fmt::format("\n\t\tprev_volume {:.8f}", prev_volumes[i]); + string += fmt::format("\n\t\tramp {:.8f}", ramp); + string += "\n"; + } +} + +void MixRampGroupedCommand::Process(const ADSP::CommandListProcessor& processor) { + std::span prev_samples = {reinterpret_cast(previous_samples), MaxMixBuffers}; + + for (u32 i = 0; i < buffer_count; i++) { + auto last_sample{0}; + if (prev_volumes[i] != 0.0f || volumes[i] != 0.0f) { + const auto output{processor.mix_buffers.subspan(outputs[i] * processor.sample_count, + processor.sample_count)}; + const auto input{processor.mix_buffers.subspan(inputs[i] * processor.sample_count, + processor.sample_count)}; + const auto ramp{(volumes[i] - prev_volumes[i]) / + static_cast(processor.sample_count)}; + + if (prev_volumes[i] == 0.0f && ramp == 0.0f) { + prev_samples[i] = 0; + continue; + } + + switch (precision) { + case 15: + last_sample = + ApplyMixRamp<15>(output, input, prev_volumes[i], ramp, processor.sample_count); + break; + case 23: + last_sample = + ApplyMixRamp<23>(output, input, prev_volumes[i], ramp, processor.sample_count); + break; + default: + LOG_ERROR(Service_Audio, "Invalid precision {}", precision); + break; + } + } + + prev_samples[i] = last_sample; + } +} + +bool MixRampGroupedCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/mix_ramp_grouped.h b/src/audio_core/renderer/command/mix/mix_ramp_grouped.h new file mode 100644 index 0000000000..027276e5a4 --- /dev/null +++ b/src/audio_core/renderer/command/mix/mix_ramp_grouped.h @@ -0,0 +1,61 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for mixing multiple input mix buffers to multiple output mix buffers, with + * a volume applied to the input, and volume ramping to smooth out the transition. + */ +struct MixRampGroupedCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Fixed point precision + u8 precision; + /// Number of mix buffers to mix + u32 buffer_count; + /// Input mix buffer indexes for each mix buffer + std::array inputs; + /// Output mix buffer indexes for each mix buffer + std::array outputs; + /// Previous mix vloumes for each mix buffer + std::array prev_volumes; + /// Current mix vloumes for each mix buffer + std::array volumes; + /// Pointer to the previous sample buffer, used for depop + CpuAddr previous_samples; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/volume.cpp b/src/audio_core/renderer/command/mix/volume.cpp new file mode 100644 index 0000000000..b045fb0625 --- /dev/null +++ b/src/audio_core/renderer/command/mix/volume.cpp @@ -0,0 +1,72 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/mix/volume.h" +#include "common/fixed_point.h" +#include "common/logging/log.h" + +namespace AudioCore::AudioRenderer { +/** + * Apply volume to the input mix buffer, saving to the output buffer. + * + * @tparam Q - Number of bits for fixed point operations. + * @param output - Output mix buffer. + * @param input - Input mix buffer. + * @param volume - Volume applied to the input. + * @param sample_count - Number of samples to process. + */ +template +static void ApplyUniformGain(std::span output, std::span input, const f32 volume, + const u32 sample_count) { + if (volume == 1.0f) { + std::memcpy(output.data(), input.data(), input.size_bytes()); + } else { + const Common::FixedPoint<64 - Q, Q> gain{volume}; + for (u32 i = 0; i < sample_count; i++) { + output[i] = (input[i] * gain).to_int(); + } + } +} + +void VolumeCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("VolumeCommand"); + string += fmt::format("\n\tinput {:02X}", input_index); + string += fmt::format("\n\toutput {:02X}", output_index); + string += fmt::format("\n\tvolume {:.8f}", volume); + string += "\n"; +} + +void VolumeCommand::Process(const ADSP::CommandListProcessor& processor) { + // If input and output buffers are the same, and the volume is 1.0f, this won't do + // anything, so just skip. + if (input_index == output_index && volume == 1.0f) { + return; + } + + auto output{processor.mix_buffers.subspan(output_index * processor.sample_count, + processor.sample_count)}; + auto input{processor.mix_buffers.subspan(input_index * processor.sample_count, + processor.sample_count)}; + + switch (precision) { + case 15: + ApplyUniformGain<15>(output, input, volume, processor.sample_count); + break; + + case 23: + ApplyUniformGain<23>(output, input, volume, processor.sample_count); + break; + + default: + LOG_ERROR(Service_Audio, "Invalid precision {}", precision); + break; + } +} + +bool VolumeCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/volume.h b/src/audio_core/renderer/command/mix/volume.h new file mode 100644 index 0000000000..6ae9fb7943 --- /dev/null +++ b/src/audio_core/renderer/command/mix/volume.h @@ -0,0 +1,53 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for applying volume to a mix buffer. + */ +struct VolumeCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Fixed point precision + u8 precision; + /// Input mix buffer index + s16 input_index; + /// Output mix buffer index + s16 output_index; + /// Mix volume applied to the input + f32 volume; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/volume_ramp.cpp b/src/audio_core/renderer/command/mix/volume_ramp.cpp new file mode 100644 index 0000000000..4243071481 --- /dev/null +++ b/src/audio_core/renderer/command/mix/volume_ramp.cpp @@ -0,0 +1,84 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/mix/volume_ramp.h" +#include "common/fixed_point.h" + +namespace AudioCore::AudioRenderer { +/** + * Apply volume with ramping to the input mix buffer, saving to the output buffer. + * + * @tparam Q - Number of bits for fixed point operations. + * @param output - Output mix buffers. + * @param input - Input mix buffers. + * @param volume - Volume applied to the input. + * @param ramp - Ramp applied to volume every sample. + * @param sample_count - Number of samples to process. + */ +template +static void ApplyLinearEnvelopeGain(std::span output, std::span input, + const f32 volume, const f32 ramp_, const u32 sample_count) { + if (volume == 0.0f && ramp_ == 0.0f) { + std::memset(output.data(), 0, output.size_bytes()); + } else if (volume == 1.0f && ramp_ == 0.0f) { + std::memcpy(output.data(), input.data(), output.size_bytes()); + } else if (ramp_ == 0.0f) { + const Common::FixedPoint<64 - Q, Q> gain{volume}; + for (u32 i = 0; i < sample_count; i++) { + output[i] = (input[i] * gain).to_int(); + } + } else { + Common::FixedPoint<64 - Q, Q> gain{volume}; + const Common::FixedPoint<64 - Q, Q> ramp{ramp_}; + for (u32 i = 0; i < sample_count; i++) { + output[i] = (input[i] * gain).to_int(); + gain += ramp; + } + } +} + +void VolumeRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) { + const auto ramp{(volume - prev_volume) / static_cast(processor.sample_count)}; + string += fmt::format("VolumeRampCommand"); + string += fmt::format("\n\tinput {:02X}", input_index); + string += fmt::format("\n\toutput {:02X}", output_index); + string += fmt::format("\n\tvolume {:.8f}", volume); + string += fmt::format("\n\tprev_volume {:.8f}", prev_volume); + string += fmt::format("\n\tramp {:.8f}", ramp); + string += "\n"; +} + +void VolumeRampCommand::Process(const ADSP::CommandListProcessor& processor) { + auto output{processor.mix_buffers.subspan(output_index * processor.sample_count, + processor.sample_count)}; + auto input{processor.mix_buffers.subspan(input_index * processor.sample_count, + processor.sample_count)}; + const auto ramp{(volume - prev_volume) / static_cast(processor.sample_count)}; + + // If input and output buffers are the same, and the volume is 1.0f, and there's no ramping, + // this won't do anything, so just skip. + if (input_index == output_index && prev_volume == 1.0f && ramp == 0.0f) { + return; + } + + switch (precision) { + case 15: + ApplyLinearEnvelopeGain<15>(output, input, prev_volume, ramp, processor.sample_count); + break; + + case 23: + ApplyLinearEnvelopeGain<23>(output, input, prev_volume, ramp, processor.sample_count); + break; + + default: + LOG_ERROR(Service_Audio, "Invalid precision {}", precision); + break; + } +} + +bool VolumeRampCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/mix/volume_ramp.h b/src/audio_core/renderer/command/mix/volume_ramp.h new file mode 100644 index 0000000000..77b61547ee --- /dev/null +++ b/src/audio_core/renderer/command/mix/volume_ramp.h @@ -0,0 +1,56 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for applying volume to a mix buffer, with ramping for the volume to smooth + * out the transition. + */ +struct VolumeRampCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Fixed point precision + u8 precision; + /// Input mix buffer index + s16 input_index; + /// Output mix buffer index + s16 output_index; + /// Previous mix volume applied to the input + f32 prev_volume; + /// Current mix volume applied to the input + f32 volume; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/performance/performance.cpp b/src/audio_core/renderer/command/performance/performance.cpp new file mode 100644 index 0000000000..985958b039 --- /dev/null +++ b/src/audio_core/renderer/command/performance/performance.cpp @@ -0,0 +1,43 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/performance/performance.h" +#include "core/core.h" +#include "core/core_timing.h" +#include "core/core_timing_util.h" + +namespace AudioCore::AudioRenderer { + +void PerformanceCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("PerformanceCommand\n\tstate {}\n", static_cast(state)); +} + +void PerformanceCommand::Process(const ADSP::CommandListProcessor& processor) { + auto base{entry_address.translated_address}; + if (state == PerformanceState::Start) { + auto start_time_ptr{reinterpret_cast(base + entry_address.entry_start_time_offset)}; + *start_time_ptr = static_cast( + Core::Timing::CyclesToUs(processor.system->CoreTiming().GetClockTicks() - + processor.start_time - processor.current_processing_time) + .count()); + } else if (state == PerformanceState::Stop) { + auto processed_time_ptr{ + reinterpret_cast(base + entry_address.entry_processed_time_offset)}; + auto entry_count_ptr{ + reinterpret_cast(base + entry_address.header_entry_count_offset)}; + + *processed_time_ptr = static_cast( + Core::Timing::CyclesToUs(processor.system->CoreTiming().GetClockTicks() - + processor.start_time - processor.current_processing_time) + .count()); + (*entry_count_ptr)++; + } +} + +bool PerformanceCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/performance/performance.h b/src/audio_core/renderer/command/performance/performance.h new file mode 100644 index 0000000000..11a7d6c081 --- /dev/null +++ b/src/audio_core/renderer/command/performance/performance.h @@ -0,0 +1,51 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/icommand.h" +#include "audio_core/renderer/performance/performance_entry_addresses.h" +#include "audio_core/renderer/performance/performance_manager.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for writing AudioRenderer performance metrics back to the sysmodule. + */ +struct PerformanceCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// State of the performance + PerformanceState state; + /// Pointers to be written + PerformanceEntryAddresses entry_address; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.cpp b/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.cpp new file mode 100644 index 0000000000..1fd90308ad --- /dev/null +++ b/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.cpp @@ -0,0 +1,74 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/resample/downmix_6ch_to_2ch.h" + +namespace AudioCore::AudioRenderer { + +void DownMix6chTo2chCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("DownMix6chTo2chCommand\n\tinputs: "); + for (u32 i = 0; i < MaxChannels; i++) { + string += fmt::format("{:02X}, ", inputs[i]); + } + string += "\n\toutputs: "; + for (u32 i = 0; i < MaxChannels; i++) { + string += fmt::format("{:02X}, ", outputs[i]); + } + string += "\n"; +} + +void DownMix6chTo2chCommand::Process(const ADSP::CommandListProcessor& processor) { + auto in_front_left{ + processor.mix_buffers.subspan(inputs[0] * processor.sample_count, processor.sample_count)}; + auto in_front_right{ + processor.mix_buffers.subspan(inputs[1] * processor.sample_count, processor.sample_count)}; + auto in_center{ + processor.mix_buffers.subspan(inputs[2] * processor.sample_count, processor.sample_count)}; + auto in_lfe{ + processor.mix_buffers.subspan(inputs[3] * processor.sample_count, processor.sample_count)}; + auto in_back_left{ + processor.mix_buffers.subspan(inputs[4] * processor.sample_count, processor.sample_count)}; + auto in_back_right{ + processor.mix_buffers.subspan(inputs[5] * processor.sample_count, processor.sample_count)}; + + auto out_front_left{ + processor.mix_buffers.subspan(outputs[0] * processor.sample_count, processor.sample_count)}; + auto out_front_right{ + processor.mix_buffers.subspan(outputs[1] * processor.sample_count, processor.sample_count)}; + auto out_center{ + processor.mix_buffers.subspan(outputs[2] * processor.sample_count, processor.sample_count)}; + auto out_lfe{ + processor.mix_buffers.subspan(outputs[3] * processor.sample_count, processor.sample_count)}; + auto out_back_left{ + processor.mix_buffers.subspan(outputs[4] * processor.sample_count, processor.sample_count)}; + auto out_back_right{ + processor.mix_buffers.subspan(outputs[5] * processor.sample_count, processor.sample_count)}; + + for (u32 i = 0; i < processor.sample_count; i++) { + const auto left_sample{(in_front_left[i] * down_mix_coeff[0] + + in_center[i] * down_mix_coeff[1] + in_lfe[i] * down_mix_coeff[2] + + in_back_left[i] * down_mix_coeff[3]) + .to_int()}; + + const auto right_sample{(in_front_right[i] * down_mix_coeff[0] + + in_center[i] * down_mix_coeff[1] + in_lfe[i] * down_mix_coeff[2] + + in_back_right[i] * down_mix_coeff[3]) + .to_int()}; + + out_front_left[i] = left_sample; + out_front_right[i] = right_sample; + } + + std::memset(out_center.data(), 0, out_center.size_bytes()); + std::memset(out_lfe.data(), 0, out_lfe.size_bytes()); + std::memset(out_back_left.data(), 0, out_back_left.size_bytes()); + std::memset(out_back_right.data(), 0, out_back_right.size_bytes()); +} + +bool DownMix6chTo2chCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.h b/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.h new file mode 100644 index 0000000000..dc133a73be --- /dev/null +++ b/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.h @@ -0,0 +1,59 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" +#include "common/fixed_point.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for downmixing 6 channels to 2. + * Channel layout (SMPTE): + * 0 - front left + * 1 - front right + * 2 - center + * 3 - lfe + * 4 - back left + * 5 - back right + */ +struct DownMix6chTo2chCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Input mix buffer offsets for each channel + std::array inputs; + /// Output mix buffer offsets for each channel + std::array outputs; + /// Coefficients used for downmixing + std::array, 4> down_mix_coeff; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/resample/resample.cpp b/src/audio_core/renderer/command/resample/resample.cpp new file mode 100644 index 0000000000..070c9d2b88 --- /dev/null +++ b/src/audio_core/renderer/command/resample/resample.cpp @@ -0,0 +1,883 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/command/resample/resample.h" + +namespace AudioCore::AudioRenderer { + +static void ResampleLowQuality(std::span output, std::span input, + const Common::FixedPoint<49, 15>& sample_rate_ratio, + Common::FixedPoint<49, 15>& fraction, const u32 samples_to_write) { + if (sample_rate_ratio == 1.0f) { + for (u32 i = 0; i < samples_to_write; i++) { + output[i] = input[i]; + } + } else { + u32 read_index{0}; + for (u32 i = 0; i < samples_to_write; i++) { + output[i] = input[read_index + (fraction >= 0.5f)]; + fraction += sample_rate_ratio; + read_index += static_cast(fraction.to_int_floor()); + fraction.clear_int(); + } + } +} + +static void ResampleNormalQuality(std::span output, std::span input, + const Common::FixedPoint<49, 15>& sample_rate_ratio, + Common::FixedPoint<49, 15>& fraction, + const u32 samples_to_write) { + static constexpr std::array lut0 = { + 0.20141602f, 0.59283447f, 0.20513916f, 0.00009155f, 0.19772339f, 0.59277344f, 0.20889282f, + 0.00027466f, 0.19406128f, 0.59262085f, 0.21264648f, 0.00045776f, 0.19039917f, 0.59240723f, + 0.21646118f, 0.00067139f, 0.18679810f, 0.59213257f, 0.22030640f, 0.00085449f, 0.18322754f, + 0.59176636f, 0.22415161f, 0.00103760f, 0.17968750f, 0.59133911f, 0.22802734f, 0.00125122f, + 0.17617798f, 0.59085083f, 0.23193359f, 0.00146484f, 0.17269897f, 0.59027100f, 0.23583984f, + 0.00167847f, 0.16925049f, 0.58963013f, 0.23977661f, 0.00189209f, 0.16583252f, 0.58892822f, + 0.24374390f, 0.00210571f, 0.16244507f, 0.58816528f, 0.24774170f, 0.00234985f, 0.15908813f, + 0.58731079f, 0.25173950f, 0.00256348f, 0.15576172f, 0.58639526f, 0.25576782f, 0.00280762f, + 0.15249634f, 0.58541870f, 0.25979614f, 0.00308228f, 0.14923096f, 0.58435059f, 0.26385498f, + 0.00332642f, 0.14602661f, 0.58325195f, 0.26794434f, 0.00360107f, 0.14285278f, 0.58206177f, + 0.27203369f, 0.00387573f, 0.13973999f, 0.58078003f, 0.27612305f, 0.00418091f, 0.13662720f, + 0.57946777f, 0.28024292f, 0.00448608f, 0.13357544f, 0.57806396f, 0.28436279f, 0.00479126f, + 0.13052368f, 0.57662964f, 0.28851318f, 0.00512695f, 0.12753296f, 0.57510376f, 0.29266357f, + 0.00546265f, 0.12460327f, 0.57351685f, 0.29681396f, 0.00579834f, 0.12167358f, 0.57183838f, + 0.30099487f, 0.00616455f, 0.11880493f, 0.57012939f, 0.30517578f, 0.00656128f, 0.11596680f, + 0.56835938f, 0.30935669f, 0.00695801f, 0.11318970f, 0.56649780f, 0.31353760f, 0.00735474f, + 0.11041260f, 0.56457520f, 0.31771851f, 0.00778198f, 0.10769653f, 0.56262207f, 0.32192993f, + 0.00823975f, 0.10501099f, 0.56057739f, 0.32614136f, 0.00869751f, 0.10238647f, 0.55847168f, + 0.33032227f, 0.00915527f, 0.09976196f, 0.55633545f, 0.33453369f, 0.00967407f, 0.09722900f, + 0.55410767f, 0.33874512f, 0.01019287f, 0.09469604f, 0.55181885f, 0.34295654f, 0.01071167f, + 0.09222412f, 0.54949951f, 0.34713745f, 0.01126099f, 0.08978271f, 0.54708862f, 0.35134888f, + 0.01184082f, 0.08737183f, 0.54464722f, 0.35552979f, 0.01245117f, 0.08499146f, 0.54214478f, + 0.35974121f, 0.01306152f, 0.08267212f, 0.53958130f, 0.36392212f, 0.01370239f, 0.08041382f, + 0.53695679f, 0.36810303f, 0.01437378f, 0.07815552f, 0.53427124f, 0.37225342f, 0.01507568f, + 0.07595825f, 0.53155518f, 0.37640381f, 0.01577759f, 0.07379150f, 0.52877808f, 0.38055420f, + 0.01651001f, 0.07165527f, 0.52593994f, 0.38470459f, 0.01727295f, 0.06958008f, 0.52307129f, + 0.38882446f, 0.01806641f, 0.06753540f, 0.52014160f, 0.39294434f, 0.01889038f, 0.06552124f, + 0.51715088f, 0.39703369f, 0.01974487f, 0.06356812f, 0.51409912f, 0.40112305f, 0.02059937f, + 0.06164551f, 0.51101685f, 0.40518188f, 0.02148438f, 0.05975342f, 0.50790405f, 0.40921021f, + 0.02243042f, 0.05789185f, 0.50473022f, 0.41323853f, 0.02337646f, 0.05609131f, 0.50152588f, + 0.41726685f, 0.02435303f, 0.05432129f, 0.49826050f, 0.42123413f, 0.02539062f, 0.05258179f, + 0.49493408f, 0.42520142f, 0.02642822f, 0.05087280f, 0.49160767f, 0.42913818f, 0.02749634f, + 0.04922485f, 0.48822021f, 0.43307495f, 0.02859497f, 0.04760742f, 0.48477173f, 0.43695068f, + 0.02975464f, 0.04602051f, 0.48132324f, 0.44082642f, 0.03091431f, 0.04446411f, 0.47781372f, + 0.44467163f, 0.03210449f, 0.04293823f, 0.47424316f, 0.44845581f, 0.03335571f, 0.04147339f, + 0.47067261f, 0.45223999f, 0.03460693f, 0.04003906f, 0.46704102f, 0.45599365f, 0.03591919f, + 0.03863525f, 0.46340942f, 0.45971680f, 0.03726196f, 0.03726196f, 0.45971680f, 0.46340942f, + 0.03863525f, 0.03591919f, 0.45599365f, 0.46704102f, 0.04003906f, 0.03460693f, 0.45223999f, + 0.47067261f, 0.04147339f, 0.03335571f, 0.44845581f, 0.47424316f, 0.04293823f, 0.03210449f, + 0.44467163f, 0.47781372f, 0.04446411f, 0.03091431f, 0.44082642f, 0.48132324f, 0.04602051f, + 0.02975464f, 0.43695068f, 0.48477173f, 0.04760742f, 0.02859497f, 0.43307495f, 0.48822021f, + 0.04922485f, 0.02749634f, 0.42913818f, 0.49160767f, 0.05087280f, 0.02642822f, 0.42520142f, + 0.49493408f, 0.05258179f, 0.02539062f, 0.42123413f, 0.49826050f, 0.05432129f, 0.02435303f, + 0.41726685f, 0.50152588f, 0.05609131f, 0.02337646f, 0.41323853f, 0.50473022f, 0.05789185f, + 0.02243042f, 0.40921021f, 0.50790405f, 0.05975342f, 0.02148438f, 0.40518188f, 0.51101685f, + 0.06164551f, 0.02059937f, 0.40112305f, 0.51409912f, 0.06356812f, 0.01974487f, 0.39703369f, + 0.51715088f, 0.06552124f, 0.01889038f, 0.39294434f, 0.52014160f, 0.06753540f, 0.01806641f, + 0.38882446f, 0.52307129f, 0.06958008f, 0.01727295f, 0.38470459f, 0.52593994f, 0.07165527f, + 0.01651001f, 0.38055420f, 0.52877808f, 0.07379150f, 0.01577759f, 0.37640381f, 0.53155518f, + 0.07595825f, 0.01507568f, 0.37225342f, 0.53427124f, 0.07815552f, 0.01437378f, 0.36810303f, + 0.53695679f, 0.08041382f, 0.01370239f, 0.36392212f, 0.53958130f, 0.08267212f, 0.01306152f, + 0.35974121f, 0.54214478f, 0.08499146f, 0.01245117f, 0.35552979f, 0.54464722f, 0.08737183f, + 0.01184082f, 0.35134888f, 0.54708862f, 0.08978271f, 0.01126099f, 0.34713745f, 0.54949951f, + 0.09222412f, 0.01071167f, 0.34295654f, 0.55181885f, 0.09469604f, 0.01019287f, 0.33874512f, + 0.55410767f, 0.09722900f, 0.00967407f, 0.33453369f, 0.55633545f, 0.09976196f, 0.00915527f, + 0.33032227f, 0.55847168f, 0.10238647f, 0.00869751f, 0.32614136f, 0.56057739f, 0.10501099f, + 0.00823975f, 0.32192993f, 0.56262207f, 0.10769653f, 0.00778198f, 0.31771851f, 0.56457520f, + 0.11041260f, 0.00735474f, 0.31353760f, 0.56649780f, 0.11318970f, 0.00695801f, 0.30935669f, + 0.56835938f, 0.11596680f, 0.00656128f, 0.30517578f, 0.57012939f, 0.11880493f, 0.00616455f, + 0.30099487f, 0.57183838f, 0.12167358f, 0.00579834f, 0.29681396f, 0.57351685f, 0.12460327f, + 0.00546265f, 0.29266357f, 0.57510376f, 0.12753296f, 0.00512695f, 0.28851318f, 0.57662964f, + 0.13052368f, 0.00479126f, 0.28436279f, 0.57806396f, 0.13357544f, 0.00448608f, 0.28024292f, + 0.57946777f, 0.13662720f, 0.00418091f, 0.27612305f, 0.58078003f, 0.13973999f, 0.00387573f, + 0.27203369f, 0.58206177f, 0.14285278f, 0.00360107f, 0.26794434f, 0.58325195f, 0.14602661f, + 0.00332642f, 0.26385498f, 0.58435059f, 0.14923096f, 0.00308228f, 0.25979614f, 0.58541870f, + 0.15249634f, 0.00280762f, 0.25576782f, 0.58639526f, 0.15576172f, 0.00256348f, 0.25173950f, + 0.58731079f, 0.15908813f, 0.00234985f, 0.24774170f, 0.58816528f, 0.16244507f, 0.00210571f, + 0.24374390f, 0.58892822f, 0.16583252f, 0.00189209f, 0.23977661f, 0.58963013f, 0.16925049f, + 0.00167847f, 0.23583984f, 0.59027100f, 0.17269897f, 0.00146484f, 0.23193359f, 0.59085083f, + 0.17617798f, 0.00125122f, 0.22802734f, 0.59133911f, 0.17968750f, 0.00103760f, 0.22415161f, + 0.59176636f, 0.18322754f, 0.00085449f, 0.22030640f, 0.59213257f, 0.18679810f, 0.00067139f, + 0.21646118f, 0.59240723f, 0.19039917f, 0.00045776f, 0.21264648f, 0.59262085f, 0.19406128f, + 0.00027466f, 0.20889282f, 0.59277344f, 0.19772339f, 0.00009155f, 0.20513916f, 0.59283447f, + 0.20141602f, + }; + + static constexpr std::array lut1 = { + 0.00207520f, 0.99606323f, 0.00210571f, -0.00015259f, -0.00610352f, 0.99578857f, + 0.00646973f, -0.00045776f, -0.01000977f, 0.99526978f, 0.01095581f, -0.00079346f, + -0.01373291f, 0.99444580f, 0.01562500f, -0.00109863f, -0.01733398f, 0.99337769f, + 0.02041626f, -0.00143433f, -0.02075195f, 0.99203491f, 0.02539062f, -0.00177002f, + -0.02404785f, 0.99041748f, 0.03051758f, -0.00210571f, -0.02719116f, 0.98855591f, + 0.03582764f, -0.00244141f, -0.03021240f, 0.98641968f, 0.04125977f, -0.00280762f, + -0.03308105f, 0.98400879f, 0.04687500f, -0.00314331f, -0.03579712f, 0.98135376f, + 0.05261230f, -0.00350952f, -0.03839111f, 0.97842407f, 0.05856323f, -0.00390625f, + -0.04083252f, 0.97521973f, 0.06463623f, -0.00427246f, -0.04315186f, 0.97180176f, + 0.07086182f, -0.00466919f, -0.04534912f, 0.96810913f, 0.07727051f, -0.00509644f, + -0.04742432f, 0.96414185f, 0.08383179f, -0.00549316f, -0.04934692f, 0.95996094f, + 0.09054565f, -0.00592041f, -0.05114746f, 0.95550537f, 0.09741211f, -0.00637817f, + -0.05285645f, 0.95083618f, 0.10443115f, -0.00683594f, -0.05441284f, 0.94589233f, + 0.11160278f, -0.00732422f, -0.05584717f, 0.94073486f, 0.11892700f, -0.00781250f, + -0.05718994f, 0.93533325f, 0.12643433f, -0.00830078f, -0.05841064f, 0.92968750f, + 0.13406372f, -0.00881958f, -0.05953979f, 0.92382812f, 0.14184570f, -0.00936890f, + -0.06054688f, 0.91772461f, 0.14978027f, -0.00991821f, -0.06146240f, 0.91143799f, + 0.15783691f, -0.01046753f, -0.06225586f, 0.90490723f, 0.16607666f, -0.01104736f, + -0.06295776f, 0.89816284f, 0.17443848f, -0.01165771f, -0.06356812f, 0.89120483f, + 0.18292236f, -0.01229858f, -0.06408691f, 0.88403320f, 0.19155884f, -0.01293945f, + -0.06451416f, 0.87667847f, 0.20034790f, -0.01358032f, -0.06484985f, 0.86914062f, + 0.20925903f, -0.01428223f, -0.06509399f, 0.86138916f, 0.21829224f, -0.01495361f, + -0.06527710f, 0.85345459f, 0.22744751f, -0.01568604f, -0.06536865f, 0.84533691f, + 0.23675537f, -0.01641846f, -0.06536865f, 0.83703613f, 0.24615479f, -0.01718140f, + -0.06533813f, 0.82858276f, 0.25567627f, -0.01794434f, -0.06518555f, 0.81991577f, + 0.26531982f, -0.01873779f, -0.06500244f, 0.81112671f, 0.27505493f, -0.01956177f, + -0.06472778f, 0.80215454f, 0.28491211f, -0.02038574f, -0.06442261f, 0.79306030f, + 0.29489136f, -0.02124023f, -0.06402588f, 0.78378296f, 0.30496216f, -0.02209473f, + -0.06359863f, 0.77438354f, 0.31512451f, -0.02297974f, -0.06307983f, 0.76486206f, + 0.32537842f, -0.02389526f, -0.06253052f, 0.75518799f, 0.33569336f, -0.02481079f, + -0.06195068f, 0.74539185f, 0.34613037f, -0.02575684f, -0.06130981f, 0.73547363f, + 0.35662842f, -0.02670288f, -0.06060791f, 0.72543335f, 0.36721802f, -0.02767944f, + -0.05987549f, 0.71527100f, 0.37786865f, -0.02865601f, -0.05911255f, 0.70504761f, + 0.38858032f, -0.02966309f, -0.05831909f, 0.69470215f, 0.39935303f, -0.03067017f, + -0.05746460f, 0.68426514f, 0.41018677f, -0.03170776f, -0.05661011f, 0.67373657f, + 0.42108154f, -0.03271484f, -0.05569458f, 0.66311646f, 0.43200684f, -0.03378296f, + -0.05477905f, 0.65246582f, 0.44299316f, -0.03482056f, -0.05383301f, 0.64169312f, + 0.45401001f, -0.03588867f, -0.05285645f, 0.63088989f, 0.46505737f, -0.03695679f, + -0.05187988f, 0.62002563f, 0.47613525f, -0.03802490f, -0.05087280f, 0.60910034f, + 0.48721313f, -0.03912354f, -0.04983521f, 0.59814453f, 0.49832153f, -0.04019165f, + -0.04879761f, 0.58712769f, 0.50946045f, -0.04129028f, -0.04772949f, 0.57611084f, + 0.52056885f, -0.04235840f, -0.04669189f, 0.56503296f, 0.53170776f, -0.04345703f, + -0.04562378f, 0.55392456f, 0.54281616f, -0.04452515f, -0.04452515f, 0.54281616f, + 0.55392456f, -0.04562378f, -0.04345703f, 0.53170776f, 0.56503296f, -0.04669189f, + -0.04235840f, 0.52056885f, 0.57611084f, -0.04772949f, -0.04129028f, 0.50946045f, + 0.58712769f, -0.04879761f, -0.04019165f, 0.49832153f, 0.59814453f, -0.04983521f, + -0.03912354f, 0.48721313f, 0.60910034f, -0.05087280f, -0.03802490f, 0.47613525f, + 0.62002563f, -0.05187988f, -0.03695679f, 0.46505737f, 0.63088989f, -0.05285645f, + -0.03588867f, 0.45401001f, 0.64169312f, -0.05383301f, -0.03482056f, 0.44299316f, + 0.65246582f, -0.05477905f, -0.03378296f, 0.43200684f, 0.66311646f, -0.05569458f, + -0.03271484f, 0.42108154f, 0.67373657f, -0.05661011f, -0.03170776f, 0.41018677f, + 0.68426514f, -0.05746460f, -0.03067017f, 0.39935303f, 0.69470215f, -0.05831909f, + -0.02966309f, 0.38858032f, 0.70504761f, -0.05911255f, -0.02865601f, 0.37786865f, + 0.71527100f, -0.05987549f, -0.02767944f, 0.36721802f, 0.72543335f, -0.06060791f, + -0.02670288f, 0.35662842f, 0.73547363f, -0.06130981f, -0.02575684f, 0.34613037f, + 0.74539185f, -0.06195068f, -0.02481079f, 0.33569336f, 0.75518799f, -0.06253052f, + -0.02389526f, 0.32537842f, 0.76486206f, -0.06307983f, -0.02297974f, 0.31512451f, + 0.77438354f, -0.06359863f, -0.02209473f, 0.30496216f, 0.78378296f, -0.06402588f, + -0.02124023f, 0.29489136f, 0.79306030f, -0.06442261f, -0.02038574f, 0.28491211f, + 0.80215454f, -0.06472778f, -0.01956177f, 0.27505493f, 0.81112671f, -0.06500244f, + -0.01873779f, 0.26531982f, 0.81991577f, -0.06518555f, -0.01794434f, 0.25567627f, + 0.82858276f, -0.06533813f, -0.01718140f, 0.24615479f, 0.83703613f, -0.06536865f, + -0.01641846f, 0.23675537f, 0.84533691f, -0.06536865f, -0.01568604f, 0.22744751f, + 0.85345459f, -0.06527710f, -0.01495361f, 0.21829224f, 0.86138916f, -0.06509399f, + -0.01428223f, 0.20925903f, 0.86914062f, -0.06484985f, -0.01358032f, 0.20034790f, + 0.87667847f, -0.06451416f, -0.01293945f, 0.19155884f, 0.88403320f, -0.06408691f, + -0.01229858f, 0.18292236f, 0.89120483f, -0.06356812f, -0.01165771f, 0.17443848f, + 0.89816284f, -0.06295776f, -0.01104736f, 0.16607666f, 0.90490723f, -0.06225586f, + -0.01046753f, 0.15783691f, 0.91143799f, -0.06146240f, -0.00991821f, 0.14978027f, + 0.91772461f, -0.06054688f, -0.00936890f, 0.14184570f, 0.92382812f, -0.05953979f, + -0.00881958f, 0.13406372f, 0.92968750f, -0.05841064f, -0.00830078f, 0.12643433f, + 0.93533325f, -0.05718994f, -0.00781250f, 0.11892700f, 0.94073486f, -0.05584717f, + -0.00732422f, 0.11160278f, 0.94589233f, -0.05441284f, -0.00683594f, 0.10443115f, + 0.95083618f, -0.05285645f, -0.00637817f, 0.09741211f, 0.95550537f, -0.05114746f, + -0.00592041f, 0.09054565f, 0.95996094f, -0.04934692f, -0.00549316f, 0.08383179f, + 0.96414185f, -0.04742432f, -0.00509644f, 0.07727051f, 0.96810913f, -0.04534912f, + -0.00466919f, 0.07086182f, 0.97180176f, -0.04315186f, -0.00427246f, 0.06463623f, + 0.97521973f, -0.04083252f, -0.00390625f, 0.05856323f, 0.97842407f, -0.03839111f, + -0.00350952f, 0.05261230f, 0.98135376f, -0.03579712f, -0.00314331f, 0.04687500f, + 0.98400879f, -0.03308105f, -0.00280762f, 0.04125977f, 0.98641968f, -0.03021240f, + -0.00244141f, 0.03582764f, 0.98855591f, -0.02719116f, -0.00210571f, 0.03051758f, + 0.99041748f, -0.02404785f, -0.00177002f, 0.02539062f, 0.99203491f, -0.02075195f, + -0.00143433f, 0.02041626f, 0.99337769f, -0.01733398f, -0.00109863f, 0.01562500f, + 0.99444580f, -0.01373291f, -0.00079346f, 0.01095581f, 0.99526978f, -0.01000977f, + -0.00045776f, 0.00646973f, 0.99578857f, -0.00610352f, -0.00015259f, 0.00210571f, + 0.99606323f, -0.00207520f, + }; + + static constexpr std::array lut2 = { + 0.09750366f, 0.80221558f, 0.10159302f, -0.00097656f, 0.09350586f, 0.80203247f, + 0.10580444f, -0.00103760f, 0.08959961f, 0.80169678f, 0.11010742f, -0.00115967f, + 0.08578491f, 0.80117798f, 0.11447144f, -0.00128174f, 0.08203125f, 0.80047607f, + 0.11892700f, -0.00140381f, 0.07836914f, 0.79962158f, 0.12347412f, -0.00152588f, + 0.07479858f, 0.79861450f, 0.12814331f, -0.00164795f, 0.07135010f, 0.79742432f, + 0.13287354f, -0.00177002f, 0.06796265f, 0.79605103f, 0.13769531f, -0.00192261f, + 0.06469727f, 0.79452515f, 0.14260864f, -0.00204468f, 0.06149292f, 0.79284668f, + 0.14761353f, -0.00219727f, 0.05834961f, 0.79098511f, 0.15270996f, -0.00231934f, + 0.05532837f, 0.78894043f, 0.15789795f, -0.00247192f, 0.05236816f, 0.78674316f, + 0.16317749f, -0.00265503f, 0.04949951f, 0.78442383f, 0.16851807f, -0.00280762f, + 0.04672241f, 0.78189087f, 0.17398071f, -0.00299072f, 0.04400635f, 0.77920532f, + 0.17950439f, -0.00314331f, 0.04141235f, 0.77636719f, 0.18511963f, -0.00332642f, + 0.03887939f, 0.77337646f, 0.19082642f, -0.00350952f, 0.03640747f, 0.77023315f, + 0.19659424f, -0.00369263f, 0.03402710f, 0.76693726f, 0.20248413f, -0.00387573f, + 0.03173828f, 0.76348877f, 0.20843506f, -0.00405884f, 0.02951050f, 0.75985718f, + 0.21444702f, -0.00427246f, 0.02737427f, 0.75610352f, 0.22055054f, -0.00445557f, + 0.02529907f, 0.75219727f, 0.22674561f, -0.00466919f, 0.02331543f, 0.74816895f, + 0.23300171f, -0.00485229f, 0.02139282f, 0.74398804f, 0.23931885f, -0.00506592f, + 0.01956177f, 0.73965454f, 0.24572754f, -0.00531006f, 0.01779175f, 0.73519897f, + 0.25219727f, -0.00552368f, 0.01605225f, 0.73059082f, 0.25872803f, -0.00570679f, + 0.01440430f, 0.72586060f, 0.26535034f, -0.00592041f, 0.01281738f, 0.72100830f, + 0.27203369f, -0.00616455f, 0.01132202f, 0.71600342f, 0.27877808f, -0.00637817f, + 0.00988770f, 0.71090698f, 0.28558350f, -0.00656128f, 0.00851440f, 0.70565796f, + 0.29244995f, -0.00677490f, 0.00720215f, 0.70031738f, 0.29934692f, -0.00701904f, + 0.00592041f, 0.69485474f, 0.30633545f, -0.00723267f, 0.00469971f, 0.68927002f, + 0.31338501f, -0.00741577f, 0.00357056f, 0.68356323f, 0.32046509f, -0.00762939f, + 0.00247192f, 0.67773438f, 0.32760620f, -0.00787354f, 0.00143433f, 0.67184448f, + 0.33477783f, -0.00808716f, 0.00045776f, 0.66583252f, 0.34197998f, -0.00827026f, + -0.00048828f, 0.65972900f, 0.34924316f, -0.00845337f, -0.00134277f, 0.65353394f, + 0.35656738f, -0.00863647f, -0.00216675f, 0.64721680f, 0.36389160f, -0.00885010f, + -0.00296021f, 0.64083862f, 0.37127686f, -0.00903320f, -0.00369263f, 0.63433838f, + 0.37869263f, -0.00921631f, -0.00436401f, 0.62777710f, 0.38613892f, -0.00933838f, + -0.00497437f, 0.62115479f, 0.39361572f, -0.00949097f, -0.00558472f, 0.61444092f, + 0.40109253f, -0.00964355f, -0.00613403f, 0.60763550f, 0.40859985f, -0.00979614f, + -0.00665283f, 0.60076904f, 0.41610718f, -0.00991821f, -0.00714111f, 0.59384155f, + 0.42364502f, -0.01000977f, -0.00756836f, 0.58685303f, 0.43121338f, -0.01013184f, + -0.00796509f, 0.57977295f, 0.43875122f, -0.01022339f, -0.00833130f, 0.57266235f, + 0.44631958f, -0.01028442f, -0.00866699f, 0.56552124f, 0.45388794f, -0.01034546f, + -0.00897217f, 0.55831909f, 0.46145630f, -0.01040649f, -0.00921631f, 0.55105591f, + 0.46902466f, -0.01040649f, -0.00946045f, 0.54373169f, 0.47659302f, -0.01040649f, + -0.00967407f, 0.53640747f, 0.48413086f, -0.01037598f, -0.00985718f, 0.52902222f, + 0.49166870f, -0.01037598f, -0.01000977f, 0.52160645f, 0.49917603f, -0.01031494f, + -0.01013184f, 0.51416016f, 0.50668335f, -0.01025391f, -0.01025391f, 0.50668335f, + 0.51416016f, -0.01013184f, -0.01031494f, 0.49917603f, 0.52160645f, -0.01000977f, + -0.01037598f, 0.49166870f, 0.52902222f, -0.00985718f, -0.01037598f, 0.48413086f, + 0.53640747f, -0.00967407f, -0.01040649f, 0.47659302f, 0.54373169f, -0.00946045f, + -0.01040649f, 0.46902466f, 0.55105591f, -0.00921631f, -0.01040649f, 0.46145630f, + 0.55831909f, -0.00897217f, -0.01034546f, 0.45388794f, 0.56552124f, -0.00866699f, + -0.01028442f, 0.44631958f, 0.57266235f, -0.00833130f, -0.01022339f, 0.43875122f, + 0.57977295f, -0.00796509f, -0.01013184f, 0.43121338f, 0.58685303f, -0.00756836f, + -0.01000977f, 0.42364502f, 0.59384155f, -0.00714111f, -0.00991821f, 0.41610718f, + 0.60076904f, -0.00665283f, -0.00979614f, 0.40859985f, 0.60763550f, -0.00613403f, + -0.00964355f, 0.40109253f, 0.61444092f, -0.00558472f, -0.00949097f, 0.39361572f, + 0.62115479f, -0.00497437f, -0.00933838f, 0.38613892f, 0.62777710f, -0.00436401f, + -0.00921631f, 0.37869263f, 0.63433838f, -0.00369263f, -0.00903320f, 0.37127686f, + 0.64083862f, -0.00296021f, -0.00885010f, 0.36389160f, 0.64721680f, -0.00216675f, + -0.00863647f, 0.35656738f, 0.65353394f, -0.00134277f, -0.00845337f, 0.34924316f, + 0.65972900f, -0.00048828f, -0.00827026f, 0.34197998f, 0.66583252f, 0.00045776f, + -0.00808716f, 0.33477783f, 0.67184448f, 0.00143433f, -0.00787354f, 0.32760620f, + 0.67773438f, 0.00247192f, -0.00762939f, 0.32046509f, 0.68356323f, 0.00357056f, + -0.00741577f, 0.31338501f, 0.68927002f, 0.00469971f, -0.00723267f, 0.30633545f, + 0.69485474f, 0.00592041f, -0.00701904f, 0.29934692f, 0.70031738f, 0.00720215f, + -0.00677490f, 0.29244995f, 0.70565796f, 0.00851440f, -0.00656128f, 0.28558350f, + 0.71090698f, 0.00988770f, -0.00637817f, 0.27877808f, 0.71600342f, 0.01132202f, + -0.00616455f, 0.27203369f, 0.72100830f, 0.01281738f, -0.00592041f, 0.26535034f, + 0.72586060f, 0.01440430f, -0.00570679f, 0.25872803f, 0.73059082f, 0.01605225f, + -0.00552368f, 0.25219727f, 0.73519897f, 0.01779175f, -0.00531006f, 0.24572754f, + 0.73965454f, 0.01956177f, -0.00506592f, 0.23931885f, 0.74398804f, 0.02139282f, + -0.00485229f, 0.23300171f, 0.74816895f, 0.02331543f, -0.00466919f, 0.22674561f, + 0.75219727f, 0.02529907f, -0.00445557f, 0.22055054f, 0.75610352f, 0.02737427f, + -0.00427246f, 0.21444702f, 0.75985718f, 0.02951050f, -0.00405884f, 0.20843506f, + 0.76348877f, 0.03173828f, -0.00387573f, 0.20248413f, 0.76693726f, 0.03402710f, + -0.00369263f, 0.19659424f, 0.77023315f, 0.03640747f, -0.00350952f, 0.19082642f, + 0.77337646f, 0.03887939f, -0.00332642f, 0.18511963f, 0.77636719f, 0.04141235f, + -0.00314331f, 0.17950439f, 0.77920532f, 0.04400635f, -0.00299072f, 0.17398071f, + 0.78189087f, 0.04672241f, -0.00280762f, 0.16851807f, 0.78442383f, 0.04949951f, + -0.00265503f, 0.16317749f, 0.78674316f, 0.05236816f, -0.00247192f, 0.15789795f, + 0.78894043f, 0.05532837f, -0.00231934f, 0.15270996f, 0.79098511f, 0.05834961f, + -0.00219727f, 0.14761353f, 0.79284668f, 0.06149292f, -0.00204468f, 0.14260864f, + 0.79452515f, 0.06469727f, -0.00192261f, 0.13769531f, 0.79605103f, 0.06796265f, + -0.00177002f, 0.13287354f, 0.79742432f, 0.07135010f, -0.00164795f, 0.12814331f, + 0.79861450f, 0.07479858f, -0.00152588f, 0.12347412f, 0.79962158f, 0.07836914f, + -0.00140381f, 0.11892700f, 0.80047607f, 0.08203125f, -0.00128174f, 0.11447144f, + 0.80117798f, 0.08578491f, -0.00115967f, 0.11010742f, 0.80169678f, 0.08959961f, + -0.00103760f, 0.10580444f, 0.80203247f, 0.09350586f, -0.00097656f, 0.10159302f, + 0.80221558f, 0.09750366f, + }; + + const auto get_lut = [&]() -> std::span { + if (sample_rate_ratio <= 1.0f) { + return std::span(lut2.data(), lut2.size()); + } else if (sample_rate_ratio < 1.3f) { + return std::span(lut1.data(), lut1.size()); + } else { + return std::span(lut0.data(), lut0.size()); + } + }; + + auto lut{get_lut()}; + u32 read_index{0}; + for (u32 i = 0; i < samples_to_write; i++) { + const auto lut_index{(fraction.get_frac() >> 8) * 4}; + const Common::FixedPoint<56, 8> sample0{input[read_index + 0] * lut[lut_index + 0]}; + const Common::FixedPoint<56, 8> sample1{input[read_index + 1] * lut[lut_index + 1]}; + const Common::FixedPoint<56, 8> sample2{input[read_index + 2] * lut[lut_index + 2]}; + const Common::FixedPoint<56, 8> sample3{input[read_index + 3] * lut[lut_index + 3]}; + output[i] = (sample0 + sample1 + sample2 + sample3).to_int_floor(); + fraction += sample_rate_ratio; + read_index += static_cast(fraction.to_int_floor()); + fraction.clear_int(); + } +} + +static void ResampleHighQuality(std::span output, std::span input, + const Common::FixedPoint<49, 15>& sample_rate_ratio, + Common::FixedPoint<49, 15>& fraction, const u32 samples_to_write) { + static constexpr std::array lut0 = { + -0.01776123f, -0.00070190f, 0.26672363f, 0.50006104f, 0.26956177f, 0.00024414f, + -0.01800537f, 0.00000000f, -0.01748657f, -0.00164795f, 0.26388550f, 0.50003052f, + 0.27236938f, 0.00122070f, -0.01824951f, -0.00003052f, -0.01724243f, -0.00256348f, + 0.26107788f, 0.49996948f, 0.27520752f, 0.00219727f, -0.01849365f, -0.00003052f, + -0.01699829f, -0.00344849f, 0.25823975f, 0.49984741f, 0.27801514f, 0.00320435f, + -0.01873779f, -0.00006104f, -0.01675415f, -0.00433350f, 0.25543213f, 0.49972534f, + 0.28085327f, 0.00424194f, -0.01898193f, -0.00006104f, -0.01651001f, -0.00518799f, + 0.25259399f, 0.49954224f, 0.28366089f, 0.00527954f, -0.01922607f, -0.00009155f, + -0.01626587f, -0.00604248f, 0.24978638f, 0.49932861f, 0.28646851f, 0.00634766f, + -0.01947021f, -0.00012207f, -0.01602173f, -0.00686646f, 0.24697876f, 0.49908447f, + 0.28930664f, 0.00744629f, -0.01971436f, -0.00015259f, -0.01574707f, -0.00765991f, + 0.24414062f, 0.49877930f, 0.29211426f, 0.00854492f, -0.01995850f, -0.00015259f, + -0.01550293f, -0.00845337f, 0.24133301f, 0.49847412f, 0.29492188f, 0.00967407f, + -0.02020264f, -0.00018311f, -0.01525879f, -0.00921631f, 0.23852539f, 0.49810791f, + 0.29772949f, 0.01083374f, -0.02044678f, -0.00021362f, -0.01501465f, -0.00997925f, + 0.23571777f, 0.49774170f, 0.30050659f, 0.01199341f, -0.02069092f, -0.00024414f, + -0.01477051f, -0.01071167f, 0.23291016f, 0.49731445f, 0.30331421f, 0.01318359f, + -0.02093506f, -0.00027466f, -0.01452637f, -0.01141357f, 0.23010254f, 0.49685669f, + 0.30609131f, 0.01437378f, -0.02117920f, -0.00030518f, -0.01428223f, -0.01211548f, + 0.22732544f, 0.49636841f, 0.30886841f, 0.01559448f, -0.02142334f, -0.00033569f, + -0.01403809f, -0.01278687f, 0.22451782f, 0.49581909f, 0.31164551f, 0.01684570f, + -0.02163696f, -0.00039673f, -0.01379395f, -0.01345825f, 0.22174072f, 0.49526978f, + 0.31442261f, 0.01809692f, -0.02188110f, -0.00042725f, -0.01358032f, -0.01409912f, + 0.21896362f, 0.49465942f, 0.31719971f, 0.01937866f, -0.02209473f, -0.00045776f, + -0.01333618f, -0.01473999f, 0.21618652f, 0.49404907f, 0.31994629f, 0.02069092f, + -0.02233887f, -0.00048828f, -0.01309204f, -0.01535034f, 0.21343994f, 0.49337769f, + 0.32269287f, 0.02203369f, -0.02255249f, -0.00054932f, -0.01284790f, -0.01596069f, + 0.21066284f, 0.49267578f, 0.32543945f, 0.02337646f, -0.02279663f, -0.00057983f, + -0.01263428f, -0.01654053f, 0.20791626f, 0.49194336f, 0.32818604f, 0.02471924f, + -0.02301025f, -0.00064087f, -0.01239014f, -0.01708984f, 0.20516968f, 0.49118042f, + 0.33090210f, 0.02612305f, -0.02322388f, -0.00067139f, -0.01214600f, -0.01763916f, + 0.20242310f, 0.49035645f, 0.33361816f, 0.02752686f, -0.02343750f, -0.00073242f, + -0.01193237f, -0.01818848f, 0.19970703f, 0.48953247f, 0.33633423f, 0.02896118f, + -0.02365112f, -0.00079346f, -0.01168823f, -0.01867676f, 0.19696045f, 0.48864746f, + 0.33901978f, 0.03039551f, -0.02386475f, -0.00082397f, -0.01147461f, -0.01919556f, + 0.19427490f, 0.48776245f, 0.34170532f, 0.03186035f, -0.02407837f, -0.00088501f, + -0.01123047f, -0.01968384f, 0.19155884f, 0.48681641f, 0.34439087f, 0.03335571f, + -0.02429199f, -0.00094604f, -0.01101685f, -0.02014160f, 0.18887329f, 0.48583984f, + 0.34704590f, 0.03485107f, -0.02447510f, -0.00100708f, -0.01080322f, -0.02059937f, + 0.18615723f, 0.48483276f, 0.34970093f, 0.03637695f, -0.02468872f, -0.00106812f, + -0.01058960f, -0.02102661f, 0.18350220f, 0.48379517f, 0.35235596f, 0.03793335f, + -0.02487183f, -0.00112915f, -0.01034546f, -0.02145386f, 0.18081665f, 0.48272705f, + 0.35498047f, 0.03948975f, -0.02505493f, -0.00119019f, -0.01013184f, -0.02188110f, + 0.17816162f, 0.48162842f, 0.35760498f, 0.04107666f, -0.02523804f, -0.00125122f, + -0.00991821f, -0.02227783f, 0.17550659f, 0.48049927f, 0.36019897f, 0.04269409f, + -0.02542114f, -0.00131226f, -0.00970459f, -0.02264404f, 0.17288208f, 0.47933960f, + 0.36279297f, 0.04431152f, -0.02560425f, -0.00140381f, -0.00952148f, -0.02301025f, + 0.17025757f, 0.47814941f, 0.36538696f, 0.04595947f, -0.02578735f, -0.00146484f, + -0.00930786f, -0.02337646f, 0.16763306f, 0.47689819f, 0.36795044f, 0.04763794f, + -0.02593994f, -0.00152588f, -0.00909424f, -0.02371216f, 0.16503906f, 0.47564697f, + 0.37048340f, 0.04931641f, -0.02609253f, -0.00161743f, -0.00888062f, -0.02401733f, + 0.16244507f, 0.47436523f, 0.37304688f, 0.05102539f, -0.02627563f, -0.00170898f, + -0.00869751f, -0.02435303f, 0.15988159f, 0.47302246f, 0.37554932f, 0.05276489f, + -0.02642822f, -0.00177002f, -0.00848389f, -0.02462769f, 0.15731812f, 0.47167969f, + 0.37805176f, 0.05450439f, -0.02658081f, -0.00186157f, -0.00830078f, -0.02493286f, + 0.15475464f, 0.47027588f, 0.38055420f, 0.05627441f, -0.02670288f, -0.00195312f, + -0.00808716f, -0.02520752f, 0.15222168f, 0.46887207f, 0.38302612f, 0.05804443f, + -0.02685547f, -0.00204468f, -0.00790405f, -0.02545166f, 0.14968872f, 0.46743774f, + 0.38546753f, 0.05987549f, -0.02697754f, -0.00213623f, -0.00772095f, -0.02569580f, + 0.14718628f, 0.46594238f, 0.38790894f, 0.06170654f, -0.02709961f, -0.00222778f, + -0.00753784f, -0.02593994f, 0.14468384f, 0.46444702f, 0.39031982f, 0.06353760f, + -0.02722168f, -0.00231934f, -0.00735474f, -0.02615356f, 0.14218140f, 0.46289062f, + 0.39273071f, 0.06539917f, -0.02734375f, -0.00241089f, -0.00717163f, -0.02636719f, + 0.13970947f, 0.46133423f, 0.39511108f, 0.06729126f, -0.02743530f, -0.00250244f, + -0.00698853f, -0.02655029f, 0.13726807f, 0.45974731f, 0.39749146f, 0.06918335f, + -0.02755737f, -0.00259399f, -0.00680542f, -0.02673340f, 0.13479614f, 0.45812988f, + 0.39984131f, 0.07113647f, -0.02764893f, -0.00271606f, -0.00662231f, -0.02691650f, + 0.13238525f, 0.45648193f, 0.40216064f, 0.07305908f, -0.02774048f, -0.00280762f, + -0.00643921f, -0.02706909f, 0.12997437f, 0.45480347f, 0.40447998f, 0.07504272f, + -0.02780151f, -0.00292969f, -0.00628662f, -0.02722168f, 0.12756348f, 0.45309448f, + 0.40676880f, 0.07699585f, -0.02789307f, -0.00305176f, -0.00610352f, -0.02734375f, + 0.12518311f, 0.45135498f, 0.40902710f, 0.07901001f, -0.02795410f, -0.00314331f, + -0.00595093f, -0.02746582f, 0.12280273f, 0.44958496f, 0.41128540f, 0.08102417f, + -0.02801514f, -0.00326538f, -0.00579834f, -0.02758789f, 0.12045288f, 0.44778442f, + 0.41351318f, 0.08306885f, -0.02804565f, -0.00338745f, -0.00561523f, -0.02770996f, + 0.11813354f, 0.44598389f, 0.41571045f, 0.08511353f, -0.02810669f, -0.00350952f, + -0.00546265f, -0.02780151f, 0.11581421f, 0.44412231f, 0.41787720f, 0.08718872f, + -0.02813721f, -0.00363159f, -0.00531006f, -0.02786255f, 0.11349487f, 0.44226074f, + 0.42004395f, 0.08929443f, -0.02816772f, -0.00375366f, -0.00515747f, -0.02795410f, + 0.11120605f, 0.44036865f, 0.42218018f, 0.09140015f, -0.02816772f, -0.00387573f, + -0.00500488f, -0.02801514f, 0.10894775f, 0.43844604f, 0.42431641f, 0.09353638f, + -0.02819824f, -0.00402832f, -0.00485229f, -0.02807617f, 0.10668945f, 0.43649292f, + 0.42639160f, 0.09570312f, -0.02819824f, -0.00415039f, -0.00469971f, -0.02810669f, + 0.10446167f, 0.43453979f, 0.42846680f, 0.09786987f, -0.02819824f, -0.00427246f, + -0.00457764f, -0.02813721f, 0.10223389f, 0.43252563f, 0.43051147f, 0.10003662f, + -0.02816772f, -0.00442505f, -0.00442505f, -0.02816772f, 0.10003662f, 0.43051147f, + 0.43252563f, 0.10223389f, -0.02813721f, -0.00457764f, -0.00427246f, -0.02819824f, + 0.09786987f, 0.42846680f, 0.43453979f, 0.10446167f, -0.02810669f, -0.00469971f, + -0.00415039f, -0.02819824f, 0.09570312f, 0.42639160f, 0.43649292f, 0.10668945f, + -0.02807617f, -0.00485229f, -0.00402832f, -0.02819824f, 0.09353638f, 0.42431641f, + 0.43844604f, 0.10894775f, -0.02801514f, -0.00500488f, -0.00387573f, -0.02816772f, + 0.09140015f, 0.42218018f, 0.44036865f, 0.11120605f, -0.02795410f, -0.00515747f, + -0.00375366f, -0.02816772f, 0.08929443f, 0.42004395f, 0.44226074f, 0.11349487f, + -0.02786255f, -0.00531006f, -0.00363159f, -0.02813721f, 0.08718872f, 0.41787720f, + 0.44412231f, 0.11581421f, -0.02780151f, -0.00546265f, -0.00350952f, -0.02810669f, + 0.08511353f, 0.41571045f, 0.44598389f, 0.11813354f, -0.02770996f, -0.00561523f, + -0.00338745f, -0.02804565f, 0.08306885f, 0.41351318f, 0.44778442f, 0.12045288f, + -0.02758789f, -0.00579834f, -0.00326538f, -0.02801514f, 0.08102417f, 0.41128540f, + 0.44958496f, 0.12280273f, -0.02746582f, -0.00595093f, -0.00314331f, -0.02795410f, + 0.07901001f, 0.40902710f, 0.45135498f, 0.12518311f, -0.02734375f, -0.00610352f, + -0.00305176f, -0.02789307f, 0.07699585f, 0.40676880f, 0.45309448f, 0.12756348f, + -0.02722168f, -0.00628662f, -0.00292969f, -0.02780151f, 0.07504272f, 0.40447998f, + 0.45480347f, 0.12997437f, -0.02706909f, -0.00643921f, -0.00280762f, -0.02774048f, + 0.07305908f, 0.40216064f, 0.45648193f, 0.13238525f, -0.02691650f, -0.00662231f, + -0.00271606f, -0.02764893f, 0.07113647f, 0.39984131f, 0.45812988f, 0.13479614f, + -0.02673340f, -0.00680542f, -0.00259399f, -0.02755737f, 0.06918335f, 0.39749146f, + 0.45974731f, 0.13726807f, -0.02655029f, -0.00698853f, -0.00250244f, -0.02743530f, + 0.06729126f, 0.39511108f, 0.46133423f, 0.13970947f, -0.02636719f, -0.00717163f, + -0.00241089f, -0.02734375f, 0.06539917f, 0.39273071f, 0.46289062f, 0.14218140f, + -0.02615356f, -0.00735474f, -0.00231934f, -0.02722168f, 0.06353760f, 0.39031982f, + 0.46444702f, 0.14468384f, -0.02593994f, -0.00753784f, -0.00222778f, -0.02709961f, + 0.06170654f, 0.38790894f, 0.46594238f, 0.14718628f, -0.02569580f, -0.00772095f, + -0.00213623f, -0.02697754f, 0.05987549f, 0.38546753f, 0.46743774f, 0.14968872f, + -0.02545166f, -0.00790405f, -0.00204468f, -0.02685547f, 0.05804443f, 0.38302612f, + 0.46887207f, 0.15222168f, -0.02520752f, -0.00808716f, -0.00195312f, -0.02670288f, + 0.05627441f, 0.38055420f, 0.47027588f, 0.15475464f, -0.02493286f, -0.00830078f, + -0.00186157f, -0.02658081f, 0.05450439f, 0.37805176f, 0.47167969f, 0.15731812f, + -0.02462769f, -0.00848389f, -0.00177002f, -0.02642822f, 0.05276489f, 0.37554932f, + 0.47302246f, 0.15988159f, -0.02435303f, -0.00869751f, -0.00170898f, -0.02627563f, + 0.05102539f, 0.37304688f, 0.47436523f, 0.16244507f, -0.02401733f, -0.00888062f, + -0.00161743f, -0.02609253f, 0.04931641f, 0.37048340f, 0.47564697f, 0.16503906f, + -0.02371216f, -0.00909424f, -0.00152588f, -0.02593994f, 0.04763794f, 0.36795044f, + 0.47689819f, 0.16763306f, -0.02337646f, -0.00930786f, -0.00146484f, -0.02578735f, + 0.04595947f, 0.36538696f, 0.47814941f, 0.17025757f, -0.02301025f, -0.00952148f, + -0.00140381f, -0.02560425f, 0.04431152f, 0.36279297f, 0.47933960f, 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0.24697876f, + -0.00686646f, -0.01602173f, -0.00012207f, -0.01947021f, 0.00634766f, 0.28646851f, + 0.49932861f, 0.24978638f, -0.00604248f, -0.01626587f, -0.00009155f, -0.01922607f, + 0.00527954f, 0.28366089f, 0.49954224f, 0.25259399f, -0.00518799f, -0.01651001f, + -0.00006104f, -0.01898193f, 0.00424194f, 0.28085327f, 0.49972534f, 0.25543213f, + -0.00433350f, -0.01675415f, -0.00006104f, -0.01873779f, 0.00320435f, 0.27801514f, + 0.49984741f, 0.25823975f, -0.00344849f, -0.01699829f, -0.00003052f, -0.01849365f, + 0.00219727f, 0.27520752f, 0.49996948f, 0.26107788f, -0.00256348f, -0.01724243f, + -0.00003052f, -0.01824951f, 0.00122070f, 0.27236938f, 0.50003052f, 0.26388550f, + -0.00164795f, -0.01748657f, 0.00000000f, -0.01800537f, 0.00024414f, 0.26956177f, + 0.50006104f, 0.26672363f, -0.00070190f, -0.01776123f, + }; + + static constexpr std::array lut1 = { + 0.01275635f, -0.07745361f, 0.18670654f, 0.75119019f, 0.19219971f, -0.07821655f, + 0.01272583f, 0.00000000f, 0.01281738f, -0.07666016f, 0.18124390f, 0.75106812f, + 0.19772339f, -0.07897949f, 0.01266479f, 0.00003052f, 0.01284790f, -0.07583618f, + 0.17581177f, 0.75088501f, 0.20330811f, -0.07971191f, 0.01257324f, 0.00006104f, + 0.01287842f, -0.07501221f, 0.17044067f, 0.75057983f, 0.20892334f, -0.08041382f, + 0.01248169f, 0.00009155f, 0.01290894f, -0.07415771f, 0.16510010f, 0.75018311f, + 0.21453857f, -0.08111572f, 0.01239014f, 0.00012207f, 0.01290894f, -0.07330322f, + 0.15979004f, 0.74966431f, 0.22021484f, -0.08178711f, 0.01229858f, 0.00015259f, + 0.01290894f, -0.07241821f, 0.15454102f, 0.74908447f, 0.22592163f, -0.08242798f, + 0.01217651f, 0.00018311f, 0.01290894f, -0.07150269f, 0.14932251f, 0.74838257f, + 0.23165894f, -0.08303833f, 0.01205444f, 0.00021362f, 0.01290894f, -0.07058716f, + 0.14416504f, 0.74755859f, 0.23742676f, -0.08364868f, 0.01193237f, 0.00024414f, + 0.01287842f, -0.06967163f, 0.13903809f, 0.74667358f, 0.24322510f, -0.08419800f, + 0.01177979f, 0.00027466f, 0.01284790f, -0.06872559f, 0.13397217f, 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0.00338745f, 0.00857544f, -0.03039551f, + -0.01544189f, 0.64376831f, 0.47183228f, -0.07919312f, -0.00271606f, 0.00350952f, + 0.00842285f, -0.02938843f, -0.01834106f, 0.63946533f, 0.47772217f, -0.07818604f, + -0.00335693f, 0.00363159f, 0.00823975f, -0.02838135f, -0.02117920f, 0.63507080f, + 0.48358154f, -0.07711792f, -0.00402832f, 0.00375366f, 0.00808716f, -0.02740479f, + -0.02395630f, 0.63061523f, 0.48937988f, -0.07598877f, -0.00469971f, 0.00390625f, + 0.00793457f, -0.02642822f, -0.02667236f, 0.62609863f, 0.49517822f, -0.07482910f, + -0.00537109f, 0.00402832f, 0.00775146f, -0.02545166f, -0.02932739f, 0.62152100f, + 0.50094604f, -0.07357788f, -0.00607300f, 0.00418091f, 0.00759888f, -0.02450562f, + -0.03192139f, 0.61685181f, 0.50665283f, -0.07229614f, -0.00677490f, 0.00430298f, + 0.00741577f, -0.02352905f, -0.03445435f, 0.61215210f, 0.51235962f, -0.07098389f, + -0.00750732f, 0.00445557f, 0.00726318f, -0.02258301f, -0.03689575f, 0.60736084f, + 0.51800537f, -0.06958008f, -0.00823975f, 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0.00598145f, 0.00564575f, -0.01373291f, + -0.05819702f, 0.55648804f, 0.57232666f, -0.05245972f, -0.01626587f, 0.00613403f, + 0.00549316f, -0.01290894f, -0.05999756f, 0.55111694f, 0.57748413f, -0.05041504f, + -0.01715088f, 0.00628662f, 0.00534058f, -0.01208496f, -0.06173706f, 0.54571533f, + 0.58261108f, -0.04830933f, -0.01803589f, 0.00643921f, 0.00518799f, -0.01129150f, + -0.06344604f, 0.54025269f, 0.58767700f, -0.04617310f, -0.01892090f, 0.00662231f, + 0.00503540f, -0.01052856f, -0.06506348f, 0.53475952f, 0.59268188f, -0.04394531f, + -0.01983643f, 0.00677490f, 0.00488281f, -0.00973511f, -0.06661987f, 0.52920532f, + 0.59762573f, -0.04165649f, -0.02075195f, 0.00692749f, 0.00476074f, -0.00897217f, + -0.06811523f, 0.52362061f, 0.60253906f, -0.03930664f, -0.02166748f, 0.00711060f, + 0.00460815f, -0.00823975f, -0.06958008f, 0.51800537f, 0.60736084f, -0.03689575f, + -0.02258301f, 0.00726318f, 0.00445557f, -0.00750732f, -0.07098389f, 0.51235962f, + 0.61215210f, -0.03445435f, -0.02352905f, 0.00741577f, 0.00430298f, -0.00677490f, + -0.07229614f, 0.50665283f, 0.61685181f, -0.03192139f, -0.02450562f, 0.00759888f, + 0.00418091f, -0.00607300f, -0.07357788f, 0.50094604f, 0.62152100f, -0.02932739f, + -0.02545166f, 0.00775146f, 0.00402832f, -0.00537109f, -0.07482910f, 0.49517822f, + 0.62609863f, -0.02667236f, -0.02642822f, 0.00793457f, 0.00390625f, -0.00469971f, + -0.07598877f, 0.48937988f, 0.63061523f, -0.02395630f, -0.02740479f, 0.00808716f, + 0.00375366f, -0.00402832f, -0.07711792f, 0.48358154f, 0.63507080f, -0.02117920f, + -0.02838135f, 0.00823975f, 0.00363159f, -0.00335693f, -0.07818604f, 0.47772217f, + 0.63946533f, -0.01834106f, -0.02938843f, 0.00842285f, 0.00350952f, -0.00271606f, + -0.07919312f, 0.47183228f, 0.64376831f, -0.01544189f, -0.03039551f, 0.00857544f, + 0.00338745f, -0.00210571f, -0.08013916f, 0.46594238f, 0.64801025f, -0.01248169f, + -0.03140259f, 0.00872803f, 0.00323486f, -0.00146484f, -0.08105469f, 0.46002197f, + 0.65219116f, -0.00946045f, -0.03240967f, 0.00891113f, 0.00311279f, -0.00088501f, + -0.08190918f, 0.45407104f, 0.65631104f, -0.00634766f, -0.03344727f, 0.00906372f, + 0.00299072f, -0.00027466f, -0.08270264f, 0.44812012f, 0.66030884f, -0.00320435f, + -0.03445435f, 0.00921631f, 0.00289917f, 0.00027466f, -0.08346558f, 0.44213867f, + 0.66427612f, 0.00000000f, -0.03549194f, 0.00936890f, 0.00277710f, 0.00085449f, + -0.08416748f, 0.43612671f, 0.66815186f, 0.00326538f, -0.03652954f, 0.00955200f, + 0.00265503f, 0.00140381f, -0.08480835f, 0.43011475f, 0.67196655f, 0.00662231f, + -0.03759766f, 0.00970459f, 0.00253296f, 0.00192261f, -0.08541870f, 0.42407227f, + 0.67568970f, 0.01000977f, -0.03863525f, 0.00985718f, 0.00244141f, 0.00244141f, + -0.08596802f, 0.41802979f, 0.67932129f, 0.01345825f, -0.03970337f, 0.01000977f, + 0.00231934f, 0.00296021f, -0.08648682f, 0.41195679f, 0.68289185f, 0.01699829f, + -0.04074097f, 0.01016235f, 0.00222778f, 0.00344849f, -0.08694458f, 0.40588379f, + 0.68637085f, 0.02056885f, -0.04180908f, 0.01031494f, 0.00210571f, 0.00390625f, + -0.08737183f, 0.39981079f, 0.68975830f, 0.02420044f, -0.04287720f, 0.01043701f, + 0.00201416f, 0.00436401f, -0.08773804f, 0.39370728f, 0.69308472f, 0.02792358f, + -0.04394531f, 0.01058960f, 0.00192261f, 0.00482178f, -0.08804321f, 0.38763428f, + 0.69631958f, 0.03167725f, -0.04501343f, 0.01074219f, 0.00183105f, 0.00527954f, + -0.08834839f, 0.38153076f, 0.69946289f, 0.03549194f, -0.04608154f, 0.01086426f, + 0.00173950f, 0.00567627f, -0.08856201f, 0.37542725f, 0.70251465f, 0.03939819f, + -0.04714966f, 0.01101685f, 0.00164795f, 0.00610352f, -0.08877563f, 0.36932373f, + 0.70550537f, 0.04333496f, -0.04821777f, 0.01113892f, 0.00155640f, 0.00650024f, + -0.08892822f, 0.36322021f, 0.70837402f, 0.04733276f, -0.04928589f, 0.01126099f, + 0.00146484f, 0.00686646f, -0.08901978f, 0.35711670f, 0.71118164f, 0.05139160f, + -0.05032349f, 0.01138306f, 0.00137329f, 0.00726318f, -0.08911133f, 0.35101318f, + 0.71389771f, 0.05551147f, -0.05139160f, 0.01150513f, 0.00131226f, 0.00759888f, + -0.08914185f, 0.34494019f, 0.71649170f, 0.05969238f, -0.05245972f, 0.01162720f, + 0.00122070f, 0.00796509f, -0.08911133f, 0.33883667f, 0.71902466f, 0.06393433f, + -0.05352783f, 0.01174927f, 0.00115967f, 0.00827026f, -0.08908081f, 0.33276367f, + 0.72146606f, 0.06820679f, -0.05459595f, 0.01187134f, 0.00106812f, 0.00860596f, + -0.08898926f, 0.32669067f, 0.72381592f, 0.07257080f, -0.05563354f, 0.01196289f, + 0.00100708f, 0.00891113f, -0.08886719f, 0.32061768f, 0.72607422f, 0.07696533f, + -0.05670166f, 0.01205444f, 0.00094604f, 0.00918579f, -0.08871460f, 0.31457520f, + 0.72824097f, 0.08142090f, -0.05773926f, 0.01214600f, 0.00088501f, 0.00949097f, + -0.08850098f, 0.30853271f, 0.73028564f, 0.08593750f, -0.05877686f, 0.01226807f, + 0.00079346f, 0.00973511f, -0.08828735f, 0.30249023f, 0.73226929f, 0.09051514f, + -0.05981445f, 0.01232910f, 0.00073242f, 0.01000977f, -0.08801270f, 0.29647827f, + 0.73413086f, 0.09512329f, -0.06082153f, 0.01242065f, 0.00067139f, 0.01025391f, + 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0.23742676f, 0.74755859f, 0.14416504f, -0.07058716f, 0.01290894f, + 0.00021362f, 0.01205444f, -0.08303833f, 0.23165894f, 0.74838257f, 0.14932251f, + -0.07150269f, 0.01290894f, 0.00018311f, 0.01217651f, -0.08242798f, 0.22592163f, + 0.74908447f, 0.15454102f, -0.07241821f, 0.01290894f, 0.00015259f, 0.01229858f, + -0.08178711f, 0.22021484f, 0.74966431f, 0.15979004f, -0.07330322f, 0.01290894f, + 0.00012207f, 0.01239014f, -0.08111572f, 0.21453857f, 0.75018311f, 0.16510010f, + -0.07415771f, 0.01290894f, 0.00009155f, 0.01248169f, -0.08041382f, 0.20892334f, + 0.75057983f, 0.17044067f, -0.07501221f, 0.01287842f, 0.00006104f, 0.01257324f, + -0.07971191f, 0.20330811f, 0.75088501f, 0.17581177f, -0.07583618f, 0.01284790f, + 0.00003052f, 0.01266479f, -0.07897949f, 0.19772339f, 0.75106812f, 0.18124390f, + -0.07666016f, 0.01281738f, 0.00000000f, 0.01272583f, -0.07821655f, 0.19219971f, + 0.75119019f, 0.18670654f, -0.07745361f, 0.01275635f, + }; + + static constexpr std::array lut2 = { + -0.00036621f, 0.00143433f, -0.00408936f, 0.99996948f, 0.00247192f, -0.00048828f, + 0.00006104f, 0.00000000f, -0.00079346f, 0.00329590f, -0.01052856f, 0.99975586f, + 0.00918579f, -0.00241089f, 0.00051880f, -0.00003052f, -0.00122070f, 0.00512695f, + -0.01684570f, 0.99929810f, 0.01605225f, -0.00439453f, 0.00097656f, -0.00006104f, + -0.00161743f, 0.00689697f, -0.02297974f, 0.99862671f, 0.02304077f, -0.00640869f, + 0.00143433f, -0.00009155f, -0.00201416f, 0.00866699f, -0.02899170f, 0.99774170f, + 0.03018188f, -0.00845337f, 0.00192261f, -0.00015259f, -0.00238037f, 0.01037598f, + -0.03488159f, 0.99664307f, 0.03741455f, -0.01055908f, 0.00241089f, -0.00018311f, + -0.00274658f, 0.01202393f, -0.04061890f, 0.99533081f, 0.04483032f, -0.01266479f, + 0.00292969f, -0.00024414f, -0.00308228f, 0.01364136f, -0.04620361f, 0.99377441f, + 0.05233765f, -0.01483154f, 0.00344849f, -0.00027466f, -0.00341797f, 0.01522827f, + -0.05163574f, 0.99200439f, 0.05999756f, -0.01699829f, 0.00396729f, -0.00033569f, + -0.00375366f, 0.01678467f, -0.05691528f, 0.99002075f, 0.06777954f, -0.01922607f, + 0.00451660f, -0.00039673f, -0.00405884f, 0.01828003f, -0.06207275f, 0.98782349f, + 0.07568359f, -0.02145386f, 0.00506592f, -0.00042725f, -0.00436401f, 0.01971436f, + -0.06707764f, 0.98541260f, 0.08370972f, -0.02374268f, 0.00564575f, -0.00048828f, + -0.00463867f, 0.02114868f, -0.07192993f, 0.98278809f, 0.09185791f, -0.02603149f, + 0.00622559f, -0.00054932f, -0.00494385f, 0.02252197f, -0.07666016f, 0.97991943f, + 0.10012817f, -0.02835083f, 0.00680542f, -0.00061035f, -0.00518799f, 0.02383423f, + -0.08123779f, 0.97686768f, 0.10848999f, -0.03073120f, 0.00738525f, -0.00070190f, + -0.00543213f, 0.02511597f, -0.08566284f, 0.97360229f, 0.11700439f, -0.03308105f, + 0.00799561f, -0.00076294f, -0.00567627f, 0.02636719f, -0.08993530f, 0.97012329f, + 0.12561035f, -0.03549194f, 0.00860596f, -0.00082397f, -0.00592041f, 0.02755737f, + -0.09405518f, 0.96643066f, 0.13436890f, -0.03790283f, 0.00924683f, -0.00091553f, + -0.00613403f, 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0.03707886f, -0.12750244f, 0.91848755f, 0.22723389f, -0.06298828f, + 0.01586914f, -0.00177002f, -0.00765991f, 0.03781128f, -0.13006592f, 0.91262817f, + 0.23703003f, -0.06555176f, 0.01657104f, -0.00189209f, -0.00775146f, 0.03848267f, + -0.13250732f, 0.90658569f, 0.24691772f, -0.06808472f, 0.01727295f, -0.00198364f, + -0.00784302f, 0.03909302f, -0.13479614f, 0.90036011f, 0.25683594f, -0.07064819f, + 0.01797485f, -0.00210571f, -0.00790405f, 0.03970337f, -0.13696289f, 0.89395142f, + 0.26687622f, -0.07321167f, 0.01870728f, -0.00219727f, -0.00796509f, 0.04025269f, + -0.13900757f, 0.88739014f, 0.27694702f, -0.07577515f, 0.01940918f, -0.00231934f, + -0.00802612f, 0.04077148f, -0.14089966f, 0.88064575f, 0.28710938f, -0.07833862f, + 0.02011108f, -0.00244141f, -0.00808716f, 0.04122925f, -0.14263916f, 0.87374878f, + 0.29733276f, -0.08090210f, 0.02084351f, -0.00253296f, -0.00811768f, 0.04165649f, + -0.14428711f, 0.86666870f, 0.30761719f, -0.08343506f, 0.02154541f, -0.00265503f, + -0.00814819f, 0.04205322f, -0.14578247f, 0.85940552f, 0.31793213f, -0.08596802f, + 0.02227783f, -0.00277710f, -0.00814819f, 0.04238892f, -0.14715576f, 0.85202026f, + 0.32833862f, -0.08847046f, 0.02297974f, -0.00289917f, -0.00817871f, 0.04272461f, + -0.14840698f, 0.84445190f, 0.33874512f, -0.09097290f, 0.02371216f, -0.00302124f, + -0.00817871f, 0.04299927f, -0.14953613f, 0.83673096f, 0.34924316f, -0.09347534f, + 0.02441406f, -0.00314331f, -0.00817871f, 0.04321289f, -0.15054321f, 0.82888794f, + 0.35977173f, -0.09594727f, 0.02514648f, -0.00326538f, -0.00814819f, 0.04342651f, + -0.15142822f, 0.82086182f, 0.37033081f, -0.09838867f, 0.02584839f, -0.00341797f, + -0.00814819f, 0.04357910f, -0.15219116f, 0.81271362f, 0.38092041f, -0.10079956f, + 0.02655029f, -0.00354004f, -0.00811768f, 0.04373169f, -0.15283203f, 0.80441284f, + 0.39154053f, -0.10321045f, 0.02725220f, -0.00366211f, -0.00808716f, 0.04382324f, + -0.15338135f, 0.79598999f, 0.40219116f, -0.10559082f, 0.02795410f, -0.00381470f, + -0.00805664f, 0.04388428f, -0.15377808f, 0.78741455f, 0.41287231f, -0.10794067f, + 0.02865601f, -0.00393677f, -0.00799561f, 0.04388428f, -0.15408325f, 0.77871704f, + 0.42358398f, -0.11026001f, 0.02935791f, -0.00405884f, -0.00793457f, 0.04388428f, + -0.15426636f, 0.76989746f, 0.43429565f, -0.11251831f, 0.03002930f, -0.00421143f, + -0.00787354f, 0.04385376f, -0.15435791f, 0.76095581f, 0.44500732f, -0.11477661f, + 0.03070068f, -0.00433350f, -0.00781250f, 0.04379272f, -0.15435791f, 0.75192261f, + 0.45574951f, -0.11697388f, 0.03137207f, -0.00448608f, -0.00775146f, 0.04367065f, + -0.15420532f, 0.74273682f, 0.46649170f, -0.11914062f, 0.03201294f, -0.00460815f, + -0.00769043f, 0.04354858f, -0.15399170f, 0.73345947f, 0.47723389f, -0.12127686f, + 0.03268433f, -0.00473022f, -0.00759888f, 0.04339600f, -0.15365601f, 0.72406006f, + 0.48794556f, -0.12335205f, 0.03329468f, -0.00488281f, -0.00750732f, 0.04321289f, + -0.15322876f, 0.71456909f, 0.49868774f, -0.12539673f, 0.03393555f, -0.00500488f, + -0.00741577f, 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0.03515625f, -0.12930298f, 0.52008057f, 0.69528198f, -0.15209961f, + 0.04272461f, -0.00732422f, -0.00515747f, 0.03454590f, -0.12738037f, 0.50936890f, + 0.70498657f, -0.15270996f, 0.04296875f, -0.00741577f, -0.00500488f, 0.03393555f, + -0.12539673f, 0.49868774f, 0.71456909f, -0.15322876f, 0.04321289f, -0.00750732f, + -0.00488281f, 0.03329468f, -0.12335205f, 0.48794556f, 0.72406006f, -0.15365601f, + 0.04339600f, -0.00759888f, -0.00473022f, 0.03268433f, -0.12127686f, 0.47723389f, + 0.73345947f, -0.15399170f, 0.04354858f, -0.00769043f, -0.00460815f, 0.03201294f, + -0.11914062f, 0.46649170f, 0.74273682f, -0.15420532f, 0.04367065f, -0.00775146f, + -0.00448608f, 0.03137207f, -0.11697388f, 0.45574951f, 0.75192261f, -0.15435791f, + 0.04379272f, -0.00781250f, -0.00433350f, 0.03070068f, -0.11477661f, 0.44500732f, + 0.76095581f, -0.15435791f, 0.04385376f, -0.00787354f, -0.00421143f, 0.03002930f, + -0.11251831f, 0.43429565f, 0.76989746f, -0.15426636f, 0.04388428f, -0.00793457f, + -0.00405884f, 0.02935791f, -0.11026001f, 0.42358398f, 0.77871704f, -0.15408325f, + 0.04388428f, -0.00799561f, -0.00393677f, 0.02865601f, -0.10794067f, 0.41287231f, + 0.78741455f, -0.15377808f, 0.04388428f, -0.00805664f, -0.00381470f, 0.02795410f, + -0.10559082f, 0.40219116f, 0.79598999f, -0.15338135f, 0.04382324f, -0.00808716f, + -0.00366211f, 0.02725220f, -0.10321045f, 0.39154053f, 0.80441284f, -0.15283203f, + 0.04373169f, -0.00811768f, -0.00354004f, 0.02655029f, -0.10079956f, 0.38092041f, + 0.81271362f, -0.15219116f, 0.04357910f, -0.00814819f, -0.00341797f, 0.02584839f, + -0.09838867f, 0.37033081f, 0.82086182f, -0.15142822f, 0.04342651f, -0.00814819f, + -0.00326538f, 0.02514648f, -0.09594727f, 0.35977173f, 0.82888794f, -0.15054321f, + 0.04321289f, -0.00817871f, -0.00314331f, 0.02441406f, -0.09347534f, 0.34924316f, + 0.83673096f, -0.14953613f, 0.04299927f, -0.00817871f, -0.00302124f, 0.02371216f, + -0.09097290f, 0.33874512f, 0.84445190f, -0.14840698f, 0.04272461f, -0.00817871f, + -0.00289917f, 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0.01657104f, -0.06555176f, 0.23703003f, 0.91262817f, -0.13006592f, + 0.03781128f, -0.00765991f, -0.00177002f, 0.01586914f, -0.06298828f, 0.22723389f, + 0.91848755f, -0.12750244f, 0.03707886f, -0.00753784f, -0.00167847f, 0.01519775f, + -0.06042480f, 0.21752930f, 0.92413330f, -0.12478638f, 0.03631592f, -0.00744629f, + -0.00158691f, 0.01449585f, -0.05786133f, 0.20791626f, 0.92962646f, -0.12194824f, + 0.03552246f, -0.00732422f, -0.00149536f, 0.01382446f, -0.05532837f, 0.19839478f, + 0.93490601f, -0.11895752f, 0.03466797f, -0.00717163f, -0.00140381f, 0.01315308f, + -0.05279541f, 0.18893433f, 0.94000244f, -0.11584473f, 0.03378296f, -0.00701904f, + -0.00131226f, 0.01248169f, -0.05029297f, 0.17959595f, 0.94491577f, -0.11254883f, + 0.03286743f, -0.00686646f, -0.00122070f, 0.01181030f, -0.04779053f, 0.17034912f, + 0.94961548f, -0.10916138f, 0.03189087f, -0.00671387f, -0.00112915f, 0.01113892f, + -0.04528809f, 0.16119385f, 0.95413208f, -0.10559082f, 0.03085327f, -0.00653076f, + -0.00106812f, 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0.00506592f, -0.02145386f, 0.07568359f, 0.98782349f, -0.06207275f, + 0.01828003f, -0.00405884f, -0.00039673f, 0.00451660f, -0.01922607f, 0.06777954f, + 0.99002075f, -0.05691528f, 0.01678467f, -0.00375366f, -0.00033569f, 0.00396729f, + -0.01699829f, 0.05999756f, 0.99200439f, -0.05163574f, 0.01522827f, -0.00341797f, + -0.00027466f, 0.00344849f, -0.01483154f, 0.05233765f, 0.99377441f, -0.04620361f, + 0.01364136f, -0.00308228f, -0.00024414f, 0.00292969f, -0.01266479f, 0.04483032f, + 0.99533081f, -0.04061890f, 0.01202393f, -0.00274658f, -0.00018311f, 0.00241089f, + -0.01055908f, 0.03741455f, 0.99664307f, -0.03488159f, 0.01037598f, -0.00238037f, + -0.00015259f, 0.00192261f, -0.00845337f, 0.03018188f, 0.99774170f, -0.02899170f, + 0.00866699f, -0.00201416f, -0.00009155f, 0.00143433f, -0.00640869f, 0.02304077f, + 0.99862671f, -0.02297974f, 0.00689697f, -0.00161743f, -0.00006104f, 0.00097656f, + -0.00439453f, 0.01605225f, 0.99929810f, -0.01684570f, 0.00512695f, -0.00122070f, + -0.00003052f, 0.00051880f, -0.00241089f, 0.00918579f, 0.99975586f, -0.01052856f, + 0.00329590f, -0.00079346f, 0.00000000f, 0.00006104f, -0.00048828f, 0.00247192f, + 0.99996948f, -0.00408936f, 0.00143433f, -0.00036621f, + }; + + const auto get_lut = [&]() -> std::span { + if (sample_rate_ratio <= 1.0f) { + return std::span(lut2.data(), lut2.size()); + } else if (sample_rate_ratio < 1.3f) { + return std::span(lut1.data(), lut1.size()); + } else { + return std::span(lut0.data(), lut0.size()); + } + }; + + auto lut{get_lut()}; + u32 read_index{0}; + for (u32 i = 0; i < samples_to_write; i++) { + const auto lut_index{(fraction.get_frac() >> 8) * 8}; + const Common::FixedPoint<56, 8> sample0{input[read_index + 0] * lut[lut_index + 0]}; + const Common::FixedPoint<56, 8> sample1{input[read_index + 1] * lut[lut_index + 1]}; + const Common::FixedPoint<56, 8> sample2{input[read_index + 2] * lut[lut_index + 2]}; + const Common::FixedPoint<56, 8> sample3{input[read_index + 3] * lut[lut_index + 3]}; + const Common::FixedPoint<56, 8> sample4{input[read_index + 4] * lut[lut_index + 4]}; + const Common::FixedPoint<56, 8> sample5{input[read_index + 5] * lut[lut_index + 5]}; + const Common::FixedPoint<56, 8> sample6{input[read_index + 6] * lut[lut_index + 6]}; + const Common::FixedPoint<56, 8> sample7{input[read_index + 7] * lut[lut_index + 7]}; + output[i] = (sample0 + sample1 + sample2 + sample3 + sample4 + sample5 + sample6 + sample7) + .to_int_floor(); + fraction += sample_rate_ratio; + read_index += static_cast(fraction.to_int_floor()); + fraction.clear_int(); + } +} + +void Resample(std::span output, std::span input, + const Common::FixedPoint<49, 15>& sample_rate_ratio, + Common::FixedPoint<49, 15>& fraction, const u32 samples_to_write, + const SrcQuality src_quality) { + + switch (src_quality) { + case SrcQuality::Low: + ResampleLowQuality(output, input, sample_rate_ratio, fraction, samples_to_write); + break; + case SrcQuality::Medium: + ResampleNormalQuality(output, input, sample_rate_ratio, fraction, samples_to_write); + break; + case SrcQuality::High: + ResampleHighQuality(output, input, sample_rate_ratio, fraction, samples_to_write); + break; + } +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/resample/resample.h b/src/audio_core/renderer/command/resample/resample.h new file mode 100644 index 0000000000..ba9209b82c --- /dev/null +++ b/src/audio_core/renderer/command/resample/resample.h @@ -0,0 +1,29 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/common.h" +#include "common/common_types.h" +#include "common/fixed_point.h" + +namespace AudioCore::AudioRenderer { +/** + * Resample an input buffer into an output buffer, according to the sample_rate_ratio. + * + * @param output - Output buffer. + * @param input - Input buffer. + * @param sample_rate_ratio - Ratio for resampling. + e.g 32000/48000 = 0.666 input samples read per output. + * @param fraction - Current read fraction, written to and should be passed back in for + * multiple calls. + * @param samples_to_write - Number of samples to write. + * @param src_quality - Resampling quality. + */ +void Resample(std::span output, std::span input, + const Common::FixedPoint<49, 15>& sample_rate_ratio, + Common::FixedPoint<49, 15>& fraction, u32 samples_to_write, SrcQuality src_quality); + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/resample/upsample.cpp b/src/audio_core/renderer/command/resample/upsample.cpp new file mode 100644 index 0000000000..6c3ff31f7d --- /dev/null +++ b/src/audio_core/renderer/command/resample/upsample.cpp @@ -0,0 +1,262 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/resample/upsample.h" +#include "audio_core/renderer/upsampler/upsampler_info.h" + +namespace AudioCore::AudioRenderer { +/** + * Upsampling impl. Input must be 8K, 16K or 32K, output is 48K. + * + * @param output - Output buffer. + * @param input - Input buffer. + * @param target_sample_count - Number of samples for output. + * @param state - Upsampler state, updated each call. + */ +static void SrcProcessFrame(std::span output, std::span input, + const u32 target_sample_count, const u32 source_sample_count, + UpsamplerState* state) { + constexpr u32 WindowSize = 10; + constexpr std::array, WindowSize> SincWindow1{ + 51.93359375f, -18.80078125f, 9.73046875f, -5.33203125f, 2.84375f, + -1.41015625f, 0.62109375f, -0.2265625f, 0.0625f, -0.00390625f, + }; + constexpr std::array, WindowSize> SincWindow2{ + 105.35546875f, -24.52734375f, 11.9609375f, -6.515625f, 3.52734375f, + -1.796875f, 0.828125f, -0.32421875f, 0.1015625f, -0.015625f, + }; + constexpr std::array, WindowSize> SincWindow3{ + 122.08203125f, -16.47656250f, 7.68359375f, -4.15625000f, 2.26171875f, + -1.16796875f, 0.54687500f, -0.22265625f, 0.07421875f, -0.01171875f, + }; + constexpr std::array, WindowSize> SincWindow4{ + 23.73437500f, -9.62109375f, 5.07812500f, -2.78125000f, 1.46875000f, + -0.71484375f, 0.30859375f, -0.10546875f, 0.02734375f, 0.00000000f, + }; + constexpr std::array, WindowSize> SincWindow5{ + 80.62500000f, -24.67187500f, 12.44921875f, -6.80859375f, 3.66406250f, + -1.83984375f, 0.83203125f, -0.31640625f, 0.09375000f, -0.01171875f, + }; + + if (!state->initialized) { + switch (source_sample_count) { + case 40: + state->window_size = WindowSize; + state->ratio = 6.0f; + state->history.fill(0); + break; + + case 80: + state->window_size = WindowSize; + state->ratio = 3.0f; + state->history.fill(0); + break; + + case 160: + state->window_size = WindowSize; + state->ratio = 1.5f; + state->history.fill(0); + break; + + default: + LOG_ERROR(Service_Audio, "Invalid upsampling source count {}!", source_sample_count); + // This continues anyway, but let's assume 160 for sanity + state->window_size = WindowSize; + state->ratio = 1.5f; + state->history.fill(0); + break; + } + + state->history_input_index = 0; + state->history_output_index = 9; + state->history_start_index = 0; + state->history_end_index = UpsamplerState::HistorySize - 1; + state->initialized = true; + } + + if (target_sample_count == 0) { + return; + } + + u32 read_index{0}; + + auto increment = [&]() -> void { + state->history[state->history_input_index] = input[read_index++]; + state->history_input_index = + static_cast((state->history_input_index + 1) % UpsamplerState::HistorySize); + state->history_output_index = + static_cast((state->history_output_index + 1) % UpsamplerState::HistorySize); + }; + + auto calculate_sample = [&state](std::span> coeffs1, + std::span> coeffs2) -> s32 { + auto output_index{state->history_output_index}; + auto start_pos{output_index - state->history_start_index + 1U}; + auto end_pos{10U}; + + if (start_pos < 10) { + end_pos = start_pos; + } + + u64 prev_contrib{0}; + u32 coeff_index{0}; + for (; coeff_index < end_pos; coeff_index++, output_index--) { + prev_contrib += static_cast(state->history[output_index].to_raw()) * + coeffs1[coeff_index].to_raw(); + } + + auto end_index{state->history_end_index}; + for (; start_pos < 9; start_pos++, coeff_index++, end_index--) { + prev_contrib += static_cast(state->history[end_index].to_raw()) * + coeffs1[coeff_index].to_raw(); + } + + output_index = + static_cast((state->history_output_index + 1) % UpsamplerState::HistorySize); + start_pos = state->history_end_index - output_index + 1U; + end_pos = 10U; + + if (start_pos < 10) { + end_pos = start_pos; + } + + u64 next_contrib{0}; + coeff_index = 0; + for (; coeff_index < end_pos; coeff_index++, output_index++) { + next_contrib += static_cast(state->history[output_index].to_raw()) * + coeffs2[coeff_index].to_raw(); + } + + auto start_index{state->history_start_index}; + for (; start_pos < 9; start_pos++, start_index++, coeff_index++) { + next_contrib += static_cast(state->history[start_index].to_raw()) * + coeffs2[coeff_index].to_raw(); + } + + return static_cast(((prev_contrib >> 15) + (next_contrib >> 15)) >> 8); + }; + + switch (state->ratio.to_int_floor()) { + // 40 -> 240 + case 6: + for (u32 write_index = 0; write_index < target_sample_count; write_index++) { + switch (state->sample_index) { + case 0: + increment(); + output[write_index] = state->history[state->history_output_index].to_int_floor(); + break; + + case 1: + output[write_index] = calculate_sample(SincWindow3, SincWindow4); + break; + + case 2: + output[write_index] = calculate_sample(SincWindow2, SincWindow1); + break; + + case 3: + output[write_index] = calculate_sample(SincWindow5, SincWindow5); + break; + + case 4: + output[write_index] = calculate_sample(SincWindow1, SincWindow2); + break; + + case 5: + output[write_index] = calculate_sample(SincWindow4, SincWindow3); + break; + } + state->sample_index = static_cast((state->sample_index + 1) % 6); + } + break; + + // 80 -> 240 + case 3: + for (u32 write_index = 0; write_index < target_sample_count; write_index++) { + switch (state->sample_index) { + case 0: + increment(); + output[write_index] = state->history[state->history_output_index].to_int_floor(); + break; + + case 1: + output[write_index] = calculate_sample(SincWindow2, SincWindow1); + break; + + case 2: + output[write_index] = calculate_sample(SincWindow1, SincWindow2); + break; + } + state->sample_index = static_cast((state->sample_index + 1) % 3); + } + break; + + // 160 -> 240 + default: + for (u32 write_index = 0; write_index < target_sample_count; write_index++) { + switch (state->sample_index) { + case 0: + increment(); + output[write_index] = state->history[state->history_output_index].to_int_floor(); + break; + + case 1: + output[write_index] = calculate_sample(SincWindow1, SincWindow2); + break; + + case 2: + increment(); + output[write_index] = calculate_sample(SincWindow2, SincWindow1); + break; + } + state->sample_index = static_cast((state->sample_index + 1) % 3); + } + + break; + } +} + +auto UpsampleCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) -> void { + string += fmt::format("UpsampleCommand\n\tsource_sample_count {} source_sample_rate {}", + source_sample_count, source_sample_rate); + const auto upsampler{reinterpret_cast(upsampler_info)}; + if (upsampler != nullptr) { + string += fmt::format("\n\tUpsampler\n\t\tenabled {} sample count {}\n\tinputs: ", + upsampler->enabled, upsampler->sample_count); + for (u32 i = 0; i < upsampler->input_count; i++) { + string += fmt::format("{:02X}, ", upsampler->inputs[i]); + } + } + string += "\n"; +} + +void UpsampleCommand::Process(const ADSP::CommandListProcessor& processor) { + const auto info{reinterpret_cast(upsampler_info)}; + const auto input_count{std::min(info->input_count, buffer_count)}; + const std::span inputs_{reinterpret_cast(inputs), input_count}; + + for (u32 i = 0; i < input_count; i++) { + const auto channel{inputs_[i]}; + + if (channel >= 0 && channel < static_cast(processor.buffer_count)) { + auto state{&info->states[i]}; + std::span output{ + reinterpret_cast(samples_buffer + info->sample_count * channel * sizeof(s32)), + info->sample_count}; + auto input{processor.mix_buffers.subspan(channel * processor.sample_count, + processor.sample_count)}; + + SrcProcessFrame(output, input, info->sample_count, source_sample_count, state); + } + } +} + +bool UpsampleCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/resample/upsample.h b/src/audio_core/renderer/command/resample/upsample.h new file mode 100644 index 0000000000..bfc94e8aff --- /dev/null +++ b/src/audio_core/renderer/command/resample/upsample.h @@ -0,0 +1,60 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for upsampling a mix buffer to 48Khz. + * Input must be 8Khz, 16Khz or 32Khz, and output will be 48Khz. + */ +struct UpsampleCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Pointer to the output samples buffer. + CpuAddr samples_buffer; + /// Pointer to input mix buffer indexes. + CpuAddr inputs; + /// Number of input mix buffers. + u32 buffer_count; + /// Unknown, unused. + u32 unk_20; + /// Source data sample count. + u32 source_sample_count; + /// Source data sample rate. + u32 source_sample_rate; + /// Pointer to the upsampler info for this command. + CpuAddr upsampler_info; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/sink/circular_buffer.cpp b/src/audio_core/renderer/command/sink/circular_buffer.cpp new file mode 100644 index 0000000000..ded5afc94f --- /dev/null +++ b/src/audio_core/renderer/command/sink/circular_buffer.cpp @@ -0,0 +1,48 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/sink/circular_buffer.h" +#include "core/memory.h" + +namespace AudioCore::AudioRenderer { + +void CircularBufferSinkCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format( + "CircularBufferSinkCommand\n\tinput_count {} ring size {:04X} ring pos {:04X}\n\tinputs: ", + input_count, size, pos); + for (u32 i = 0; i < input_count; i++) { + string += fmt::format("{:02X}, ", inputs[i]); + } + string += "\n"; +} + +void CircularBufferSinkCommand::Process(const ADSP::CommandListProcessor& processor) { + constexpr s32 min{std::numeric_limits::min()}; + constexpr s32 max{std::numeric_limits::max()}; + + std::vector output(processor.sample_count); + for (u32 channel = 0; channel < input_count; channel++) { + auto input{processor.mix_buffers.subspan(inputs[channel] * processor.sample_count, + processor.sample_count)}; + for (u32 sample_index = 0; sample_index < processor.sample_count; sample_index++) { + output[sample_index] = static_cast(std::clamp(input[sample_index], min, max)); + } + + processor.memory->WriteBlockUnsafe(address + pos, output.data(), + output.size() * sizeof(s16)); + pos += static_cast(processor.sample_count * sizeof(s16)); + if (pos >= size) { + pos = 0; + } + } +} + +bool CircularBufferSinkCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/sink/circular_buffer.h b/src/audio_core/renderer/command/sink/circular_buffer.h new file mode 100644 index 0000000000..e7d5be26e5 --- /dev/null +++ b/src/audio_core/renderer/command/sink/circular_buffer.h @@ -0,0 +1,55 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for sinking samples to a circular buffer. + */ +struct CircularBufferSinkCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Number of input mix buffers + u32 input_count; + /// Input mix buffer indexes + std::array inputs; + /// Circular buffer address + CpuAddr address; + /// Circular buffer size + u32 size; + /// Current buffer offset + u32 pos; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/sink/device.cpp b/src/audio_core/renderer/command/sink/device.cpp new file mode 100644 index 0000000000..47e0c67226 --- /dev/null +++ b/src/audio_core/renderer/command/sink/device.cpp @@ -0,0 +1,55 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/renderer/command/sink/device.h" +#include "audio_core/sink/sink.h" + +namespace AudioCore::AudioRenderer { + +void DeviceSinkCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, + std::string& string) { + string += fmt::format("DeviceSinkCommand\n\t{} session {} input_count {}\n\tinputs: ", + std::string_view(name), session_id, input_count); + for (u32 i = 0; i < input_count; i++) { + string += fmt::format("{:02X}, ", inputs[i]); + } + string += "\n"; +} + +void DeviceSinkCommand::Process(const ADSP::CommandListProcessor& processor) { + constexpr s32 min = std::numeric_limits::min(); + constexpr s32 max = std::numeric_limits::max(); + + auto stream{processor.GetOutputSinkStream()}; + stream->SetSystemChannels(input_count); + + Sink::SinkBuffer out_buffer{ + .frames{TargetSampleCount}, + .frames_played{0}, + .tag{0}, + .consumed{false}, + }; + + std::vector samples(out_buffer.frames * input_count); + + for (u32 channel = 0; channel < input_count; channel++) { + const auto offset{inputs[channel] * out_buffer.frames}; + + for (u32 index = 0; index < out_buffer.frames; index++) { + samples[index * input_count + channel] = + static_cast(std::clamp(sample_buffer[offset + index], min, max)); + } + } + + out_buffer.tag = reinterpret_cast(samples.data()); + stream->AppendBuffer(out_buffer, samples); +} + +bool DeviceSinkCommand::Verify(const ADSP::CommandListProcessor& processor) { + return true; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/command/sink/device.h b/src/audio_core/renderer/command/sink/device.h new file mode 100644 index 0000000000..1099bcf8c8 --- /dev/null +++ b/src/audio_core/renderer/command/sink/device.h @@ -0,0 +1,57 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include + +#include "audio_core/renderer/command/icommand.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for sinking samples to an output device. + */ +struct DeviceSinkCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Device name + char name[0x100]; + /// System session id (unused) + s32 session_id; + /// Sample buffer to sink + std::span sample_buffer; + /// Number of input channels + u32 input_count; + /// Mix buffer indexes for each channel + std::array inputs; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/aux_.cpp b/src/audio_core/renderer/effect/aux_.cpp new file mode 100644 index 0000000000..51e780ef1f --- /dev/null +++ b/src/audio_core/renderer/effect/aux_.cpp @@ -0,0 +1,93 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/effect/aux_.h" + +namespace AudioCore::AudioRenderer { + +void AuxInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params, + const PoolMapper& pool_mapper) { + auto in_specific{reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + std::memcpy(params, in_specific, sizeof(ParameterVersion1)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + if (buffer_unmapped || in_params.is_new) { + const bool send_unmapped{!pool_mapper.TryAttachBuffer( + error_info, workbuffers[0], in_specific->send_buffer_info_address, + sizeof(AuxBufferInfo) + in_specific->count_max * sizeof(s32))}; + const bool return_unmapped{!pool_mapper.TryAttachBuffer( + error_info, workbuffers[1], in_specific->return_buffer_info_address, + sizeof(AuxBufferInfo) + in_specific->count_max * sizeof(s32))}; + + buffer_unmapped = send_unmapped || return_unmapped; + + if (!buffer_unmapped) { + auto send{workbuffers[0].GetReference(false)}; + send_buffer_info = send + sizeof(AuxInfoDsp); + send_buffer = send + sizeof(AuxBufferInfo); + + auto ret{workbuffers[1].GetReference(false)}; + return_buffer_info = ret + sizeof(AuxInfoDsp); + return_buffer = ret + sizeof(AuxBufferInfo); + } + } else { + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); + } +} + +void AuxInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params, + const PoolMapper& pool_mapper) { + auto in_specific{reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + std::memcpy(params, in_specific, sizeof(ParameterVersion2)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + + if (buffer_unmapped || in_params.is_new) { + const bool send_unmapped{!pool_mapper.TryAttachBuffer( + error_info, workbuffers[0], params->send_buffer_info_address, + sizeof(AuxBufferInfo) + params->count_max * sizeof(s32))}; + const bool return_unmapped{!pool_mapper.TryAttachBuffer( + error_info, workbuffers[1], params->return_buffer_info_address, + sizeof(AuxBufferInfo) + params->count_max * sizeof(s32))}; + + buffer_unmapped = send_unmapped || return_unmapped; + + if (!buffer_unmapped) { + auto send{workbuffers[0].GetReference(false)}; + send_buffer_info = send + sizeof(AuxInfoDsp); + send_buffer = send + sizeof(AuxBufferInfo); + + auto ret{workbuffers[1].GetReference(false)}; + return_buffer_info = ret + sizeof(AuxInfoDsp); + return_buffer = ret + sizeof(AuxBufferInfo); + } + } else { + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); + } +} + +void AuxInfo::UpdateForCommandGeneration() { + if (enabled) { + usage_state = UsageState::Enabled; + } else { + usage_state = UsageState::Disabled; + } +} + +void AuxInfo::InitializeResultState(EffectResultState& result_state) {} + +void AuxInfo::UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) {} + +CpuAddr AuxInfo::GetWorkbuffer(s32 index) { + return workbuffers[index].GetReference(true); +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/aux_.h b/src/audio_core/renderer/effect/aux_.h new file mode 100644 index 0000000000..4d3d9e3d95 --- /dev/null +++ b/src/audio_core/renderer/effect/aux_.h @@ -0,0 +1,123 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/common.h" +#include "audio_core/renderer/effect/effect_info_base.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * Auxiliary Buffer used for Aux commands. + * Send and return buffers are available (names from the game's perspective). + * Send is read by the host, containing a buffer of samples to be used for whatever purpose. + * Return is written by the host, writing a mix buffer back to the game. + * This allows the game to use pre-processed samples skipping the other render processing, + * and to examine or modify what the audio renderer has generated. + */ +class AuxInfo : public EffectInfoBase { +public: + struct ParameterVersion1 { + /* 0x00 */ std::array inputs; + /* 0x18 */ std::array outputs; + /* 0x30 */ u32 mix_buffer_count; + /* 0x34 */ u32 sample_rate; + /* 0x38 */ u32 count_max; + /* 0x3C */ u32 mix_buffer_count_max; + /* 0x40 */ CpuAddr send_buffer_info_address; + /* 0x48 */ CpuAddr send_buffer_address; + /* 0x50 */ CpuAddr return_buffer_info_address; + /* 0x58 */ CpuAddr return_buffer_address; + /* 0x60 */ u32 mix_buffer_sample_size; + /* 0x64 */ u32 sample_count; + /* 0x68 */ u32 mix_buffer_sample_count; + }; + static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1), + "AuxInfo::ParameterVersion1 has the wrong size!"); + + struct ParameterVersion2 { + /* 0x00 */ std::array inputs; + /* 0x18 */ std::array outputs; + /* 0x30 */ u32 mix_buffer_count; + /* 0x34 */ u32 sample_rate; + /* 0x38 */ u32 count_max; + /* 0x3C */ u32 mix_buffer_count_max; + /* 0x40 */ CpuAddr send_buffer_info_address; + /* 0x48 */ CpuAddr send_buffer_address; + /* 0x50 */ CpuAddr return_buffer_info_address; + /* 0x58 */ CpuAddr return_buffer_address; + /* 0x60 */ u32 mix_buffer_sample_size; + /* 0x64 */ u32 sample_count; + /* 0x68 */ u32 mix_buffer_sample_count; + }; + static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2), + "AuxInfo::ParameterVersion2 has the wrong size!"); + + struct AuxInfoDsp { + /* 0x00 */ u32 read_offset; + /* 0x04 */ u32 write_offset; + /* 0x08 */ u32 lost_sample_count; + /* 0x0C */ u32 total_sample_count; + /* 0x10 */ char unk10[0x30]; + }; + static_assert(sizeof(AuxInfoDsp) == 0x40, "AuxInfo::AuxInfoDsp has the wrong size!"); + + struct AuxBufferInfo { + /* 0x00 */ AuxInfoDsp cpu_info; + /* 0x40 */ AuxInfoDsp dsp_info; + }; + static_assert(sizeof(AuxBufferInfo) == 0x80, "AuxInfo::AuxBufferInfo has the wrong size!"); + + /** + * Update the info with new parameters, version 1. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info with new parameters, version 2. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info after command generation. Usually only changes its state. + */ + void UpdateForCommandGeneration() override; + + /** + * Initialize a new result state. Version 2 only, unused. + * + * @param result_state - Result state to initialize. + */ + void InitializeResultState(EffectResultState& result_state) override; + + /** + * Update the host-side state with the ADSP-side state. Version 2 only, unused. + * + * @param cpu_state - Host-side result state to update. + * @param dsp_state - AudioRenderer-side result state to update from. + */ + void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override; + + /** + * Get a workbuffer assigned to this effect with the given index. + * + * @param index - Workbuffer index. + * @return Address of the buffer. + */ + CpuAddr GetWorkbuffer(s32 index) override; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/biquad_filter.cpp b/src/audio_core/renderer/effect/biquad_filter.cpp new file mode 100644 index 0000000000..a1efb32312 --- /dev/null +++ b/src/audio_core/renderer/effect/biquad_filter.cpp @@ -0,0 +1,52 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/effect/biquad_filter.h" + +namespace AudioCore::AudioRenderer { + +void BiquadFilterInfo::Update(BehaviorInfo::ErrorInfo& error_info, + const InParameterVersion1& in_params, const PoolMapper& pool_mapper) { + auto in_specific{reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + std::memcpy(params, in_specific, sizeof(ParameterVersion1)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); +} + +void BiquadFilterInfo::Update(BehaviorInfo::ErrorInfo& error_info, + const InParameterVersion2& in_params, const PoolMapper& pool_mapper) { + auto in_specific{reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + std::memcpy(params, in_specific, sizeof(ParameterVersion2)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); +} + +void BiquadFilterInfo::UpdateForCommandGeneration() { + if (enabled) { + usage_state = UsageState::Enabled; + } else { + usage_state = UsageState::Disabled; + } + + auto params{reinterpret_cast(parameter.data())}; + params->state = ParameterState::Updated; +} + +void BiquadFilterInfo::InitializeResultState(EffectResultState& result_state) {} + +void BiquadFilterInfo::UpdateResultState(EffectResultState& cpu_state, + EffectResultState& dsp_state) {} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/biquad_filter.h b/src/audio_core/renderer/effect/biquad_filter.h new file mode 100644 index 0000000000..f53fd5babc --- /dev/null +++ b/src/audio_core/renderer/effect/biquad_filter.h @@ -0,0 +1,79 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/common.h" +#include "audio_core/renderer/effect/effect_info_base.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { + +class BiquadFilterInfo : public EffectInfoBase { +public: + struct ParameterVersion1 { + /* 0x00 */ std::array inputs; + /* 0x06 */ std::array outputs; + /* 0x0C */ std::array b; + /* 0x12 */ std::array a; + /* 0x16 */ s8 channel_count; + /* 0x17 */ ParameterState state; + }; + static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1), + "BiquadFilterInfo::ParameterVersion1 has the wrong size!"); + + struct ParameterVersion2 { + /* 0x00 */ std::array inputs; + /* 0x06 */ std::array outputs; + /* 0x0C */ std::array b; + /* 0x12 */ std::array a; + /* 0x16 */ s8 channel_count; + /* 0x17 */ ParameterState state; + }; + static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2), + "BiquadFilterInfo::ParameterVersion2 has the wrong size!"); + + /** + * Update the info with new parameters, version 1. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info with new parameters, version 2. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info after command generation. Usually only changes its state. + */ + void UpdateForCommandGeneration() override; + + /** + * Initialize a new result state. Version 2 only, unused. + * + * @param result_state - Result state to initialize. + */ + void InitializeResultState(EffectResultState& result_state) override; + + /** + * Update the host-side state with the ADSP-side state. Version 2 only, unused. + * + * @param cpu_state - Host-side result state to update. + * @param dsp_state - AudioRenderer-side result state to update from. + */ + void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/buffer_mixer.cpp b/src/audio_core/renderer/effect/buffer_mixer.cpp new file mode 100644 index 0000000000..9c8877f012 --- /dev/null +++ b/src/audio_core/renderer/effect/buffer_mixer.cpp @@ -0,0 +1,49 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/effect/buffer_mixer.h" + +namespace AudioCore::AudioRenderer { + +void BufferMixerInfo::Update(BehaviorInfo::ErrorInfo& error_info, + const InParameterVersion1& in_params, const PoolMapper& pool_mapper) { + auto in_specific{reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + std::memcpy(params, in_specific, sizeof(ParameterVersion1)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); +} + +void BufferMixerInfo::Update(BehaviorInfo::ErrorInfo& error_info, + const InParameterVersion2& in_params, const PoolMapper& pool_mapper) { + auto in_specific{reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + std::memcpy(params, in_specific, sizeof(ParameterVersion2)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); +} + +void BufferMixerInfo::UpdateForCommandGeneration() { + if (enabled) { + usage_state = UsageState::Enabled; + } else { + usage_state = UsageState::Disabled; + } +} + +void BufferMixerInfo::InitializeResultState(EffectResultState& result_state) {} + +void BufferMixerInfo::UpdateResultState(EffectResultState& cpu_state, + EffectResultState& dsp_state) {} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/buffer_mixer.h b/src/audio_core/renderer/effect/buffer_mixer.h new file mode 100644 index 0000000000..23eed4a8be --- /dev/null +++ b/src/audio_core/renderer/effect/buffer_mixer.h @@ -0,0 +1,75 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/common.h" +#include "audio_core/renderer/effect/effect_info_base.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { + +class BufferMixerInfo : public EffectInfoBase { +public: + struct ParameterVersion1 { + /* 0x00 */ std::array inputs; + /* 0x18 */ std::array outputs; + /* 0x30 */ std::array volumes; + /* 0x90 */ u32 mix_count; + }; + static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1), + "BufferMixerInfo::ParameterVersion1 has the wrong size!"); + + struct ParameterVersion2 { + /* 0x00 */ std::array inputs; + /* 0x18 */ std::array outputs; + /* 0x30 */ std::array volumes; + /* 0x90 */ u32 mix_count; + }; + static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2), + "BufferMixerInfo::ParameterVersion2 has the wrong size!"); + + /** + * Update the info with new parameters, version 1. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info with new parameters, version 2. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info after command generation. Usually only changes its state. + */ + void UpdateForCommandGeneration() override; + + /** + * Initialize a new result state. Version 2 only, unused. + * + * @param result_state - Result state to initialize. + */ + void InitializeResultState(EffectResultState& result_state) override; + + /** + * Update the host-side state with the ADSP-side state. Version 2 only, unused. + * + * @param cpu_state - Host-side result state to update. + * @param dsp_state - AudioRenderer-side result state to update from. + */ + void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/capture.cpp b/src/audio_core/renderer/effect/capture.cpp new file mode 100644 index 0000000000..3f038efdb3 --- /dev/null +++ b/src/audio_core/renderer/effect/capture.cpp @@ -0,0 +1,82 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/effect/aux_.h" +#include "audio_core/renderer/effect/capture.h" + +namespace AudioCore::AudioRenderer { + +void CaptureInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params, + const PoolMapper& pool_mapper) { + auto in_specific{ + reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + std::memcpy(params, in_specific, sizeof(AuxInfo::ParameterVersion1)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + if (buffer_unmapped || in_params.is_new) { + buffer_unmapped = !pool_mapper.TryAttachBuffer( + error_info, workbuffers[0], in_specific->send_buffer_info_address, + in_specific->count_max * sizeof(s32) + sizeof(AuxInfo::AuxBufferInfo)); + + if (!buffer_unmapped) { + const auto send_address{workbuffers[0].GetReference(false)}; + send_buffer_info = send_address + sizeof(AuxInfo::AuxInfoDsp); + send_buffer = send_address + sizeof(AuxInfo::AuxBufferInfo); + return_buffer_info = 0; + return_buffer = 0; + } + } else { + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); + } +} + +void CaptureInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params, + const PoolMapper& pool_mapper) { + auto in_specific{ + reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + std::memcpy(params, in_specific, sizeof(AuxInfo::ParameterVersion2)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + + if (buffer_unmapped || in_params.is_new) { + buffer_unmapped = !pool_mapper.TryAttachBuffer( + error_info, workbuffers[0], params->send_buffer_info_address, + params->count_max * sizeof(s32) + sizeof(AuxInfo::AuxBufferInfo)); + + if (!buffer_unmapped) { + const auto send_address{workbuffers[0].GetReference(false)}; + send_buffer_info = send_address + sizeof(AuxInfo::AuxInfoDsp); + send_buffer = send_address + sizeof(AuxInfo::AuxBufferInfo); + return_buffer_info = 0; + return_buffer = 0; + } + } else { + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); + } +} + +void CaptureInfo::UpdateForCommandGeneration() { + if (enabled) { + usage_state = UsageState::Enabled; + } else { + usage_state = UsageState::Disabled; + } +} + +void CaptureInfo::InitializeResultState(EffectResultState& result_state) {} + +void CaptureInfo::UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) {} + +CpuAddr CaptureInfo::GetWorkbuffer(s32 index) { + return workbuffers[index].GetReference(true); +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/capture.h b/src/audio_core/renderer/effect/capture.h new file mode 100644 index 0000000000..6fbed8e6be --- /dev/null +++ b/src/audio_core/renderer/effect/capture.h @@ -0,0 +1,65 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/common.h" +#include "audio_core/renderer/effect/effect_info_base.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { + +class CaptureInfo : public EffectInfoBase { +public: + /** + * Update the info with new parameters, version 1. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info with new parameters, version 2. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info after command generation. Usually only changes its state. + */ + void UpdateForCommandGeneration() override; + + /** + * Initialize a new result state. Version 2 only, unused. + * + * @param result_state - Result state to initialize. + */ + void InitializeResultState(EffectResultState& result_state) override; + + /** + * Update the host-side state with the ADSP-side state. Version 2 only, unused. + * + * @param cpu_state - Host-side result state to update. + * @param dsp_state - AudioRenderer-side result state to update from. + */ + void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override; + + /** + * Get a workbuffer assigned to this effect with the given index. + * + * @param index - Workbuffer index. + * @return Address of the buffer. + */ + CpuAddr GetWorkbuffer(s32 index) override; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/compressor.cpp b/src/audio_core/renderer/effect/compressor.cpp new file mode 100644 index 0000000000..220ae02f96 --- /dev/null +++ b/src/audio_core/renderer/effect/compressor.cpp @@ -0,0 +1,40 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/effect/compressor.h" + +namespace AudioCore::AudioRenderer { + +void CompressorInfo::Update(BehaviorInfo::ErrorInfo& error_info, + const InParameterVersion1& in_params, const PoolMapper& pool_mapper) {} + +void CompressorInfo::Update(BehaviorInfo::ErrorInfo& error_info, + const InParameterVersion2& in_params, const PoolMapper& pool_mapper) { + auto in_specific{reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + std::memcpy(params, in_specific, sizeof(ParameterVersion1)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); +} + +void CompressorInfo::UpdateForCommandGeneration() { + if (enabled) { + usage_state = UsageState::Enabled; + } else { + usage_state = UsageState::Disabled; + } + + auto params{reinterpret_cast(parameter.data())}; + params->state = ParameterState::Updated; +} + +CpuAddr CompressorInfo::GetWorkbuffer(s32 index) { + return GetSingleBuffer(index); +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/compressor.h b/src/audio_core/renderer/effect/compressor.h new file mode 100644 index 0000000000..019a5ae58a --- /dev/null +++ b/src/audio_core/renderer/effect/compressor.h @@ -0,0 +1,106 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/common.h" +#include "audio_core/renderer/effect/effect_info_base.h" +#include "common/common_types.h" +#include "common/fixed_point.h" + +namespace AudioCore::AudioRenderer { + +class CompressorInfo : public EffectInfoBase { +public: + struct ParameterVersion1 { + /* 0x00 */ std::array inputs; + /* 0x06 */ std::array outputs; + /* 0x0C */ s16 channel_count_max; + /* 0x0E */ s16 channel_count; + /* 0x10 */ s32 sample_rate; + /* 0x14 */ f32 threshold; + /* 0x18 */ f32 compressor_ratio; + /* 0x1C */ s32 attack_time; + /* 0x20 */ s32 release_time; + /* 0x24 */ f32 unk_24; + /* 0x28 */ f32 unk_28; + /* 0x2C */ f32 unk_2C; + /* 0x30 */ f32 out_gain; + /* 0x34 */ ParameterState state; + /* 0x35 */ bool makeup_gain_enabled; + }; + static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1), + "CompressorInfo::ParameterVersion1 has the wrong size!"); + + struct ParameterVersion2 { + /* 0x00 */ std::array inputs; + /* 0x06 */ std::array outputs; + /* 0x0C */ s16 channel_count_max; + /* 0x0E */ s16 channel_count; + /* 0x10 */ s32 sample_rate; + /* 0x14 */ f32 threshold; + /* 0x18 */ f32 compressor_ratio; + /* 0x1C */ s32 attack_time; + /* 0x20 */ s32 release_time; + /* 0x24 */ f32 unk_24; + /* 0x28 */ f32 unk_28; + /* 0x2C */ f32 unk_2C; + /* 0x30 */ f32 out_gain; + /* 0x34 */ ParameterState state; + /* 0x35 */ bool makeup_gain_enabled; + }; + static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2), + "CompressorInfo::ParameterVersion2 has the wrong size!"); + + struct State { + f32 unk_00; + f32 unk_04; + f32 unk_08; + f32 unk_0C; + f32 unk_10; + f32 unk_14; + f32 unk_18; + f32 makeup_gain; + f32 unk_20; + char unk_24[0x1C]; + }; + static_assert(sizeof(State) <= sizeof(EffectInfoBase::State), + "CompressorInfo::State has the wrong size!"); + + /** + * Update the info with new parameters, version 1. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info with new parameters, version 2. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info after command generation. Usually only changes its state. + */ + void UpdateForCommandGeneration() override; + + /** + * Get a workbuffer assigned to this effect with the given index. + * + * @param index - Workbuffer index. + * @return Address of the buffer. + */ + CpuAddr GetWorkbuffer(s32 index) override; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/delay.cpp b/src/audio_core/renderer/effect/delay.cpp new file mode 100644 index 0000000000..d9853efd92 --- /dev/null +++ b/src/audio_core/renderer/effect/delay.cpp @@ -0,0 +1,93 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/effect/delay.h" + +namespace AudioCore::AudioRenderer { + +void DelayInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params, + const PoolMapper& pool_mapper) { + auto in_specific{reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + if (IsChannelCountValid(in_specific->channel_count_max)) { + const auto old_state{params->state}; + std::memcpy(params, in_specific, sizeof(ParameterVersion1)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + + if (!IsChannelCountValid(in_specific->channel_count)) { + params->channel_count = params->channel_count_max; + } + + if (!IsChannelCountValid(in_specific->channel_count) || + old_state != ParameterState::Updated) { + params->state = old_state; + } + + if (buffer_unmapped || in_params.is_new) { + usage_state = UsageState::New; + params->state = ParameterState::Initialized; + buffer_unmapped = !pool_mapper.TryAttachBuffer( + error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size); + return; + } + } + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); +} + +void DelayInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params, + const PoolMapper& pool_mapper) { + auto in_specific{reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + if (IsChannelCountValid(in_specific->channel_count_max)) { + const auto old_state{params->state}; + std::memcpy(params, in_specific, sizeof(ParameterVersion1)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + + if (!IsChannelCountValid(in_specific->channel_count)) { + params->channel_count = params->channel_count_max; + } + + if (!IsChannelCountValid(in_specific->channel_count) || + old_state != ParameterState::Updated) { + params->state = old_state; + } + + if (buffer_unmapped || in_params.is_new) { + usage_state = UsageState::New; + params->state = ParameterState::Initialized; + buffer_unmapped = !pool_mapper.TryAttachBuffer( + error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size); + return; + } + } + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); +} + +void DelayInfo::UpdateForCommandGeneration() { + if (enabled) { + usage_state = UsageState::Enabled; + } else { + usage_state = UsageState::Disabled; + } + + auto params{reinterpret_cast(parameter.data())}; + params->state = ParameterState::Updated; +} + +void DelayInfo::InitializeResultState(EffectResultState& result_state) {} + +void DelayInfo::UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) {} + +CpuAddr DelayInfo::GetWorkbuffer(s32 index) { + return GetSingleBuffer(index); +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/delay.h b/src/audio_core/renderer/effect/delay.h new file mode 100644 index 0000000000..accc42a060 --- /dev/null +++ b/src/audio_core/renderer/effect/delay.h @@ -0,0 +1,135 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/common/common.h" +#include "audio_core/renderer/effect/effect_info_base.h" +#include "common/common_types.h" +#include "common/fixed_point.h" + +namespace AudioCore::AudioRenderer { + +class DelayInfo : public EffectInfoBase { +public: + struct ParameterVersion1 { + /* 0x00 */ std::array inputs; + /* 0x06 */ std::array outputs; + /* 0x0C */ u16 channel_count_max; + /* 0x0E */ u16 channel_count; + /* 0x10 */ u32 delay_time_max; + /* 0x14 */ u32 delay_time; + /* 0x18 */ Common::FixedPoint<18, 14> sample_rate; + /* 0x1C */ Common::FixedPoint<18, 14> in_gain; + /* 0x20 */ Common::FixedPoint<18, 14> feedback_gain; + /* 0x24 */ Common::FixedPoint<18, 14> wet_gain; + /* 0x28 */ Common::FixedPoint<18, 14> dry_gain; + /* 0x2C */ Common::FixedPoint<18, 14> channel_spread; + /* 0x30 */ Common::FixedPoint<18, 14> lowpass_amount; + /* 0x34 */ ParameterState state; + }; + static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1), + "DelayInfo::ParameterVersion1 has the wrong size!"); + + struct ParameterVersion2 { + /* 0x00 */ std::array inputs; + /* 0x06 */ std::array outputs; + /* 0x0C */ s16 channel_count_max; + /* 0x0E */ s16 channel_count; + /* 0x10 */ s32 delay_time_max; + /* 0x14 */ s32 delay_time; + /* 0x18 */ s32 sample_rate; + /* 0x1C */ s32 in_gain; + /* 0x20 */ s32 feedback_gain; + /* 0x24 */ s32 wet_gain; + /* 0x28 */ s32 dry_gain; + /* 0x2C */ s32 channel_spread; + /* 0x30 */ s32 lowpass_amount; + /* 0x34 */ ParameterState state; + }; + static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2), + "DelayInfo::ParameterVersion2 has the wrong size!"); + + struct DelayLine { + Common::FixedPoint<50, 14> Read() const { + return buffer[buffer_pos]; + } + + void Write(const Common::FixedPoint<50, 14> value) { + buffer[buffer_pos] = value; + buffer_pos = static_cast((buffer_pos + 1) % buffer.size()); + } + + s32 sample_count_max{}; + s32 sample_count{}; + std::vector> buffer{}; + u32 buffer_pos{}; + Common::FixedPoint<18, 14> decay_rate{}; + }; + + struct State { + /* 0x000 */ std::array unk_000; + /* 0x020 */ std::array delay_lines; + /* 0x0B0 */ Common::FixedPoint<18, 14> feedback_gain; + /* 0x0B4 */ Common::FixedPoint<18, 14> delay_feedback_gain; + /* 0x0B8 */ Common::FixedPoint<18, 14> delay_feedback_cross_gain; + /* 0x0BC */ Common::FixedPoint<18, 14> lowpass_gain; + /* 0x0C0 */ Common::FixedPoint<18, 14> lowpass_feedback_gain; + /* 0x0C4 */ std::array, MaxChannels> lowpass_z; + }; + static_assert(sizeof(State) <= sizeof(EffectInfoBase::State), + "DelayInfo::State has the wrong size!"); + + /** + * Update the info with new parameters, version 1. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info with new parameters, version 2. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info after command generation. Usually only changes its state. + */ + void UpdateForCommandGeneration() override; + + /** + * Initialize a new result state. Version 2 only, unused. + * + * @param result_state - Result state to initialize. + */ + void InitializeResultState(EffectResultState& result_state) override; + + /** + * Update the host-side state with the ADSP-side state. Version 2 only, unused. + * + * @param cpu_state - Host-side result state to update. + * @param dsp_state - AudioRenderer-side result state to update from. + */ + void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override; + + /** + * Get a workbuffer assigned to this effect with the given index. + * + * @param index - Workbuffer index. + * @return Address of the buffer. + */ + CpuAddr GetWorkbuffer(s32 index) override; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/effect_context.cpp b/src/audio_core/renderer/effect/effect_context.cpp new file mode 100644 index 0000000000..74c7801c9a --- /dev/null +++ b/src/audio_core/renderer/effect/effect_context.cpp @@ -0,0 +1,41 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/effect/effect_context.h" + +namespace AudioCore::AudioRenderer { + +void EffectContext::Initialize(std::span effect_infos_, const u32 effect_count_, + std::span result_states_cpu_, + std::span result_states_dsp_, + const size_t dsp_state_count_) { + effect_infos = effect_infos_; + effect_count = effect_count_; + result_states_cpu = result_states_cpu_; + result_states_dsp = result_states_dsp_; + dsp_state_count = dsp_state_count_; +} + +EffectInfoBase& EffectContext::GetInfo(const u32 index) { + return effect_infos[index]; +} + +EffectResultState& EffectContext::GetResultState(const u32 index) { + return result_states_cpu[index]; +} + +EffectResultState& EffectContext::GetDspSharedResultState(const u32 index) { + return result_states_dsp[index]; +} + +u32 EffectContext::GetCount() const { + return effect_count; +} + +void EffectContext::UpdateStateByDspShared() { + for (size_t i = 0; i < dsp_state_count; i++) { + effect_infos[i].UpdateResultState(result_states_cpu[i], result_states_dsp[i]); + } +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/effect_context.h b/src/audio_core/renderer/effect/effect_context.h new file mode 100644 index 0000000000..85955bd9c9 --- /dev/null +++ b/src/audio_core/renderer/effect/effect_context.h @@ -0,0 +1,75 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/effect/effect_info_base.h" +#include "audio_core/renderer/effect/effect_result_state.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { + +class EffectContext { +public: + /** + * Initialize the effect context + * @param effect_infos List of effect infos for this context + * @param effect_count The number of effects in the list + * @param result_states_cpu The workbuffer of result states for the CPU for this context + * @param result_states_dsp The workbuffer of result states for the DSP for this context + * @param state_count The number of result states + */ + void Initialize(std::span effect_infos_, const u32 effect_count_, + std::span result_states_cpu_, + std::span result_states_dsp_, const size_t dsp_state_count); + + /** + * Get the EffectInfo for a given index + * @param index Which effect to return + * @return Pointer to the effect + */ + EffectInfoBase& GetInfo(const u32 index); + + /** + * Get the CPU result state for a given index + * @param index Which result to return + * @return Pointer to the effect result state + */ + EffectResultState& GetResultState(const u32 index); + + /** + * Get the DSP result state for a given index + * @param index Which result to return + * @return Pointer to the effect result state + */ + EffectResultState& GetDspSharedResultState(const u32 index); + + /** + * Get the number of effects in this context + * @return The number of effects + */ + u32 GetCount() const; + + /** + * Update the CPU and DSP result states for all effects + */ + void UpdateStateByDspShared(); + +private: + /// Workbuffer for all of the effects + std::span effect_infos{}; + /// Number of effects in the workbuffer + u32 effect_count{}; + /// Workbuffer of states for all effects, kept host-side and not directly modified, dsp states + /// are copied here on the next render frame + std::span result_states_cpu{}; + /// Workbuffer of states for all effects, used by the AudioRenderer to track effect state + /// between calls + std::span result_states_dsp{}; + /// Number of result states in the workbuffers + size_t dsp_state_count{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/effect_info_base.h b/src/audio_core/renderer/effect/effect_info_base.h new file mode 100644 index 0000000000..43d0589cc9 --- /dev/null +++ b/src/audio_core/renderer/effect/effect_info_base.h @@ -0,0 +1,435 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/common.h" +#include "audio_core/renderer/behavior/behavior_info.h" +#include "audio_core/renderer/effect/effect_result_state.h" +#include "audio_core/renderer/memory/address_info.h" +#include "audio_core/renderer/memory/pool_mapper.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * Base of all effects. Holds various data and functions used for all derived effects. + * Should not be used directly. + */ +class EffectInfoBase { +public: + enum class Type : u8 { + Invalid, + Mix, + Aux, + Delay, + Reverb, + I3dl2Reverb, + BiquadFilter, + LightLimiter, + Capture, + Compressor, + }; + + enum class UsageState { + Invalid, + New, + Enabled, + Disabled, + }; + + enum class OutStatus : u8 { + Invalid, + New, + Initialized, + Used, + Removed, + }; + + enum class ParameterState : u8 { + Initialized, + Updating, + Updated, + }; + + struct InParameterVersion1 { + /* 0x00 */ Type type; + /* 0x01 */ bool is_new; + /* 0x02 */ bool enabled; + /* 0x04 */ u32 mix_id; + /* 0x08 */ CpuAddr workbuffer; + /* 0x10 */ CpuAddr workbuffer_size; + /* 0x18 */ u32 process_order; + /* 0x1C */ char unk1C[0x4]; + /* 0x20 */ std::array specific; + }; + static_assert(sizeof(InParameterVersion1) == 0xC0, + "EffectInfoBase::InParameterVersion1 has the wrong size!"); + + struct InParameterVersion2 { + /* 0x00 */ Type type; + /* 0x01 */ bool is_new; + /* 0x02 */ bool enabled; + /* 0x04 */ u32 mix_id; + /* 0x08 */ CpuAddr workbuffer; + /* 0x10 */ CpuAddr workbuffer_size; + /* 0x18 */ u32 process_order; + /* 0x1C */ char unk1C[0x4]; + /* 0x20 */ std::array specific; + }; + static_assert(sizeof(InParameterVersion2) == 0xC0, + "EffectInfoBase::InParameterVersion2 has the wrong size!"); + + struct OutStatusVersion1 { + /* 0x00 */ OutStatus state; + /* 0x01 */ char unk01[0xF]; + }; + static_assert(sizeof(OutStatusVersion1) == 0x10, + "EffectInfoBase::OutStatusVersion1 has the wrong size!"); + + struct OutStatusVersion2 { + /* 0x00 */ OutStatus state; + /* 0x01 */ char unk01[0xF]; + /* 0x10 */ EffectResultState result_state; + }; + static_assert(sizeof(OutStatusVersion2) == 0x90, + "EffectInfoBase::OutStatusVersion2 has the wrong size!"); + + struct State { + std::array buffer; + }; + static_assert(sizeof(State) == 0x500, "EffectInfoBase::State has the wrong size!"); + + EffectInfoBase() { + Cleanup(); + } + + virtual ~EffectInfoBase() = default; + + /** + * Cleanup this effect, resetting it to a starting state. + */ + void Cleanup() { + type = Type::Invalid; + enabled = false; + mix_id = UnusedMixId; + process_order = InvalidProcessOrder; + buffer_unmapped = false; + parameter = {}; + for (auto& workbuffer : workbuffers) { + workbuffer.Setup(CpuAddr(0), 0); + } + } + + /** + * Forcibly unmap all assigned workbuffers from the AudioRenderer. + * + * @param pool_mapper - Mapper to unmap the buffers. + */ + void ForceUnmapBuffers(const PoolMapper& pool_mapper) { + for (auto& workbuffer : workbuffers) { + if (workbuffer.GetReference(false) != 0) { + pool_mapper.ForceUnmapPointer(workbuffer); + } + } + } + + /** + * Check if this effect is enabled. + * + * @return True if effect is enabled, otherwise false. + */ + bool IsEnabled() const { + return enabled; + } + + /** + * Check if this effect should not be generated. + * + * @return True if effect should be skipped, otherwise false. + */ + bool ShouldSkip() const { + return buffer_unmapped; + } + + /** + * Get the type of this effect. + * + * @return The type of this effect. See EffectInfoBase::Type + */ + Type GetType() const { + return type; + } + + /** + * Set the type of this effect. + * + * @param type_ - The new type of this effect. + */ + void SetType(const Type type_) { + type = type_; + } + + /** + * Get the mix id of this effect. + * + * @return Mix id of this effect. + */ + s32 GetMixId() const { + return mix_id; + } + + /** + * Get the processing order of this effect. + * + * @return Process order of this effect. + */ + s32 GetProcessingOrder() const { + return process_order; + } + + /** + * Get this effect's parameter data. + * + * @return Pointer to the parametter, must be cast to the correct type. + */ + u8* GetParameter() { + return parameter.data(); + } + + /** + * Get this effect's parameter data. + * + * @return Pointer to the parametter, must be cast to the correct type. + */ + u8* GetStateBuffer() { + return state.data(); + } + + /** + * Set this effect's usage state. + * + * @param usage - new usage state of this effect. + */ + void SetUsage(const UsageState usage) { + usage_state = usage; + } + + /** + * Check if this effects need to have its workbuffer information updated. + * Version 1. + * + * @param params - Input parameters. + * @return True if workbuffers need updating, otherwise false. + */ + bool ShouldUpdateWorkBufferInfo(const InParameterVersion1& params) const { + return buffer_unmapped || params.is_new; + } + + /** + * Check if this effects need to have its workbuffer information updated. + * Version 2. + * + * @param params - Input parameters. + * @return True if workbuffers need updating, otherwise false. + */ + bool ShouldUpdateWorkBufferInfo(const InParameterVersion2& params) const { + return buffer_unmapped || params.is_new; + } + + /** + * Get the current usage state of this effect. + * + * @return The current usage state. + */ + UsageState GetUsage() const { + return usage_state; + } + + /** + * Write the current state. Version 1. + * + * @param out_status - Status to write. + * @param renderer_active - Is the AudioRenderer active? + */ + void StoreStatus(OutStatusVersion1& out_status, const bool renderer_active) const { + if (renderer_active) { + if (usage_state != UsageState::Disabled) { + out_status.state = OutStatus::Used; + } else { + out_status.state = OutStatus::Removed; + } + } else if (usage_state == UsageState::New) { + out_status.state = OutStatus::Used; + } else { + out_status.state = OutStatus::Removed; + } + } + + /** + * Write the current state. Version 2. + * + * @param out_status - Status to write. + * @param renderer_active - Is the AudioRenderer active? + */ + void StoreStatus(OutStatusVersion2& out_status, const bool renderer_active) const { + if (renderer_active) { + if (usage_state != UsageState::Disabled) { + out_status.state = OutStatus::Used; + } else { + out_status.state = OutStatus::Removed; + } + } else if (usage_state == UsageState::New) { + out_status.state = OutStatus::Used; + } else { + out_status.state = OutStatus::Removed; + } + } + + /** + * Update the info with new parameters, version 1. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + virtual void Update(BehaviorInfo::ErrorInfo& error_info, + [[maybe_unused]] const InParameterVersion1& params, + [[maybe_unused]] const PoolMapper& pool_mapper) { + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); + } + + /** + * Update the info with new parameters, version 2. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + virtual void Update(BehaviorInfo::ErrorInfo& error_info, + [[maybe_unused]] const InParameterVersion2& params, + [[maybe_unused]] const PoolMapper& pool_mapper) { + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); + } + + /** + * Update the info after command generation. Usually only changes its state. + */ + virtual void UpdateForCommandGeneration() {} + + /** + * Initialize a new result state. Version 2 only, unused. + * + * @param result_state - Result state to initialize. + */ + virtual void InitializeResultState([[maybe_unused]] EffectResultState& result_state) {} + + /** + * Update the host-side state with the ADSP-side state. Version 2 only, unused. + * + * @param cpu_state - Host-side result state to update. + * @param dsp_state - AudioRenderer-side result state to update from. + */ + virtual void UpdateResultState([[maybe_unused]] EffectResultState& cpu_state, + [[maybe_unused]] EffectResultState& dsp_state) {} + + /** + * Get a workbuffer assigned to this effect with the given index. + * + * @param index - Workbuffer index. + * @return Address of the buffer. + */ + virtual CpuAddr GetWorkbuffer([[maybe_unused]] s32 index) { + return 0; + } + + /** + * Get the first workbuffer assigned to this effect. + * + * @param index - Workbuffer index. Unused. + * @return Address of the buffer. + */ + CpuAddr GetSingleBuffer([[maybe_unused]] const s32 index) { + if (enabled) { + return workbuffers[0].GetReference(true); + } + + if (usage_state != UsageState::Disabled) { + const auto ref{workbuffers[0].GetReference(false)}; + const auto size{workbuffers[0].GetSize()}; + if (ref != 0 && size > 0) { + // Invalidate DSP cache + } + } + return 0; + } + + /** + * Get the send buffer info, used by Aux and Capture. + * + * @return Address of the buffer info. + */ + CpuAddr GetSendBufferInfo() const { + return send_buffer_info; + } + + /** + * Get the send buffer, used by Aux and Capture. + * + * @return Address of the buffer. + */ + CpuAddr GetSendBuffer() const { + return send_buffer; + } + + /** + * Get the return buffer info, used by Aux and Capture. + * + * @return Address of the buffer info. + */ + CpuAddr GetReturnBufferInfo() const { + return return_buffer_info; + } + + /** + * Get the return buffer, used by Aux and Capture. + * + * @return Address of the buffer. + */ + CpuAddr GetReturnBuffer() const { + return return_buffer; + } + +protected: + /// Type of this effect. May be changed + Type type{Type::Invalid}; + /// Is this effect enabled? + bool enabled{}; + /// Are this effect's buffers unmapped? + bool buffer_unmapped{}; + /// Current usage state + UsageState usage_state{UsageState::Invalid}; + /// Mix id of this effect + s32 mix_id{UnusedMixId}; + /// Process order of this effect + s32 process_order{InvalidProcessOrder}; + /// Workbuffers assigned to this effect + std::array workbuffers{AddressInfo(CpuAddr(0), 0), AddressInfo(CpuAddr(0), 0)}; + /// Aux/Capture buffer info for reading + CpuAddr send_buffer_info; + /// Aux/Capture buffer for reading + CpuAddr send_buffer; + /// Aux/Capture buffer info for writing + CpuAddr return_buffer_info; + /// Aux/Capture buffer for writing + CpuAddr return_buffer; + /// Parameters of this effect + std::array parameter{}; + /// State of this effect used by the AudioRenderer across calls + std::array state{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/effect_reset.h b/src/audio_core/renderer/effect/effect_reset.h new file mode 100644 index 0000000000..1ea67e3347 --- /dev/null +++ b/src/audio_core/renderer/effect/effect_reset.h @@ -0,0 +1,71 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "audio_core/renderer/effect/aux_.h" +#include "audio_core/renderer/effect/biquad_filter.h" +#include "audio_core/renderer/effect/buffer_mixer.h" +#include "audio_core/renderer/effect/capture.h" +#include "audio_core/renderer/effect/compressor.h" +#include "audio_core/renderer/effect/delay.h" +#include "audio_core/renderer/effect/i3dl2.h" +#include "audio_core/renderer/effect/light_limiter.h" +#include "audio_core/renderer/effect/reverb.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * Reset an effect, and create a new one of the given type. + * + * @param effect - Effect to reset and re-construct. + * @param type - Type of the new effect to create. + */ +static void ResetEffect(EffectInfoBase* effect, const EffectInfoBase::Type type) { + *effect = {}; + + switch (type) { + case EffectInfoBase::Type::Invalid: + std::construct_at(effect); + effect->SetType(EffectInfoBase::Type::Invalid); + break; + case EffectInfoBase::Type::Mix: + std::construct_at(reinterpret_cast(effect)); + effect->SetType(EffectInfoBase::Type::Mix); + break; + case EffectInfoBase::Type::Aux: + std::construct_at(reinterpret_cast(effect)); + effect->SetType(EffectInfoBase::Type::Aux); + break; + case EffectInfoBase::Type::Delay: + std::construct_at(reinterpret_cast(effect)); + effect->SetType(EffectInfoBase::Type::Delay); + break; + case EffectInfoBase::Type::Reverb: + std::construct_at(reinterpret_cast(effect)); + effect->SetType(EffectInfoBase::Type::Reverb); + break; + case EffectInfoBase::Type::I3dl2Reverb: + std::construct_at(reinterpret_cast(effect)); + effect->SetType(EffectInfoBase::Type::I3dl2Reverb); + break; + case EffectInfoBase::Type::BiquadFilter: + std::construct_at(reinterpret_cast(effect)); + effect->SetType(EffectInfoBase::Type::BiquadFilter); + break; + case EffectInfoBase::Type::LightLimiter: + std::construct_at(reinterpret_cast(effect)); + effect->SetType(EffectInfoBase::Type::LightLimiter); + break; + case EffectInfoBase::Type::Capture: + std::construct_at(reinterpret_cast(effect)); + effect->SetType(EffectInfoBase::Type::Capture); + break; + case EffectInfoBase::Type::Compressor: + std::construct_at(reinterpret_cast(effect)); + effect->SetType(EffectInfoBase::Type::Compressor); + break; + } +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/effect_result_state.h b/src/audio_core/renderer/effect/effect_result_state.h new file mode 100644 index 0000000000..ae096ad69f --- /dev/null +++ b/src/audio_core/renderer/effect/effect_result_state.h @@ -0,0 +1,16 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { + +struct EffectResultState { + std::array state; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/i3dl2.cpp b/src/audio_core/renderer/effect/i3dl2.cpp new file mode 100644 index 0000000000..960b29cfc7 --- /dev/null +++ b/src/audio_core/renderer/effect/i3dl2.cpp @@ -0,0 +1,94 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/effect/i3dl2.h" + +namespace AudioCore::AudioRenderer { + +void I3dl2ReverbInfo::Update(BehaviorInfo::ErrorInfo& error_info, + const InParameterVersion1& in_params, const PoolMapper& pool_mapper) { + auto in_specific{reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + if (IsChannelCountValid(in_specific->channel_count_max)) { + const auto old_state{params->state}; + std::memcpy(params, in_specific, sizeof(ParameterVersion1)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + + if (!IsChannelCountValid(in_specific->channel_count)) { + params->channel_count = params->channel_count_max; + } + + if (!IsChannelCountValid(in_specific->channel_count) || + old_state != ParameterState::Updated) { + params->state = old_state; + } + + if (buffer_unmapped || in_params.is_new) { + usage_state = UsageState::New; + params->state = ParameterState::Initialized; + buffer_unmapped = !pool_mapper.TryAttachBuffer( + error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size); + return; + } + } + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); +} + +void I3dl2ReverbInfo::Update(BehaviorInfo::ErrorInfo& error_info, + const InParameterVersion2& in_params, const PoolMapper& pool_mapper) { + auto in_specific{reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + if (IsChannelCountValid(in_specific->channel_count_max)) { + const auto old_state{params->state}; + std::memcpy(params, in_specific, sizeof(ParameterVersion1)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + + if (!IsChannelCountValid(in_specific->channel_count)) { + params->channel_count = params->channel_count_max; + } + + if (!IsChannelCountValid(in_specific->channel_count) || + old_state != ParameterState::Updated) { + params->state = old_state; + } + + if (buffer_unmapped || in_params.is_new) { + usage_state = UsageState::New; + params->state = ParameterState::Initialized; + buffer_unmapped = !pool_mapper.TryAttachBuffer( + error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size); + return; + } + } + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); +} + +void I3dl2ReverbInfo::UpdateForCommandGeneration() { + if (enabled) { + usage_state = UsageState::Enabled; + } else { + usage_state = UsageState::Disabled; + } + + auto params{reinterpret_cast(parameter.data())}; + params->state = ParameterState::Updated; +} + +void I3dl2ReverbInfo::InitializeResultState(EffectResultState& result_state) {} + +void I3dl2ReverbInfo::UpdateResultState(EffectResultState& cpu_state, + EffectResultState& dsp_state) {} + +CpuAddr I3dl2ReverbInfo::GetWorkbuffer(s32 index) { + return GetSingleBuffer(index); +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/i3dl2.h b/src/audio_core/renderer/effect/i3dl2.h new file mode 100644 index 0000000000..7a088a6270 --- /dev/null +++ b/src/audio_core/renderer/effect/i3dl2.h @@ -0,0 +1,200 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/common/common.h" +#include "audio_core/renderer/effect/effect_info_base.h" +#include "common/common_types.h" +#include "common/fixed_point.h" + +namespace AudioCore::AudioRenderer { + +class I3dl2ReverbInfo : public EffectInfoBase { +public: + struct ParameterVersion1 { + /* 0x00 */ std::array inputs; + /* 0x06 */ std::array outputs; + /* 0x0C */ u16 channel_count_max; + /* 0x0E */ u16 channel_count; + /* 0x10 */ char unk10[0x4]; + /* 0x14 */ u32 sample_rate; + /* 0x18 */ f32 room_HF_gain; + /* 0x1C */ f32 reference_HF; + /* 0x20 */ f32 late_reverb_decay_time; + /* 0x24 */ f32 late_reverb_HF_decay_ratio; + /* 0x28 */ f32 room_gain; + /* 0x2C */ f32 reflection_gain; + /* 0x30 */ f32 reverb_gain; + /* 0x34 */ f32 late_reverb_diffusion; + /* 0x38 */ f32 reflection_delay; + /* 0x3C */ f32 late_reverb_delay_time; + /* 0x40 */ f32 late_reverb_density; + /* 0x44 */ f32 dry_gain; + /* 0x48 */ ParameterState state; + /* 0x49 */ char unk49[0x3]; + }; + static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1), + "I3dl2ReverbInfo::ParameterVersion1 has the wrong size!"); + + struct ParameterVersion2 { + /* 0x00 */ std::array inputs; + /* 0x06 */ std::array outputs; + /* 0x0C */ u16 channel_count_max; + /* 0x0E */ u16 channel_count; + /* 0x10 */ char unk10[0x4]; + /* 0x14 */ u32 sample_rate; + /* 0x18 */ f32 room_HF_gain; + /* 0x1C */ f32 reference_HF; + /* 0x20 */ f32 late_reverb_decay_time; + /* 0x24 */ f32 late_reverb_HF_decay_ratio; + /* 0x28 */ f32 room_gain; + /* 0x2C */ f32 reflection_gain; + /* 0x30 */ f32 reverb_gain; + /* 0x34 */ f32 late_reverb_diffusion; + /* 0x38 */ f32 reflection_delay; + /* 0x3C */ f32 late_reverb_delay_time; + /* 0x40 */ f32 late_reverb_density; + /* 0x44 */ f32 dry_gain; + /* 0x48 */ ParameterState state; + /* 0x49 */ char unk49[0x3]; + }; + static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2), + "I3dl2ReverbInfo::ParameterVersion2 has the wrong size!"); + + static constexpr u32 MaxDelayLines = 4; + static constexpr u32 MaxDelayTaps = 20; + + struct I3dl2DelayLine { + void Initialize(const s32 delay_time) { + max_delay = delay_time; + buffer.resize(delay_time + 1, 0); + buffer_end = &buffer[delay_time]; + output = &buffer[0]; + SetDelay(delay_time); + wet_gain = 0.0f; + } + + void SetDelay(const s32 delay_time) { + if (max_delay < delay_time) { + return; + } + delay = delay_time; + input = &buffer[(output - buffer.data() + delay) % (max_delay + 1)]; + } + + Common::FixedPoint<50, 14> Tick(const Common::FixedPoint<50, 14> sample) { + Write(sample); + + auto out_sample{Read()}; + + output++; + if (output >= buffer_end) { + output = buffer.data(); + } + + return out_sample; + } + + Common::FixedPoint<50, 14> Read() { + return *output; + } + + void Write(const Common::FixedPoint<50, 14> sample) { + *(input++) = sample; + if (input >= buffer_end) { + input = buffer.data(); + } + } + + Common::FixedPoint<50, 14> TapOut(const s32 index) { + auto out{input - (index + 1)}; + if (out < buffer.data()) { + out += max_delay + 1; + } + return *out; + } + + std::vector> buffer{}; + Common::FixedPoint<50, 14>* buffer_end{}; + s32 max_delay{}; + Common::FixedPoint<50, 14>* input{}; + Common::FixedPoint<50, 14>* output{}; + s32 delay{}; + f32 wet_gain{}; + }; + + struct State { + f32 lowpass_0; + f32 lowpass_1; + f32 lowpass_2; + I3dl2DelayLine early_delay_line; + std::array early_tap_steps; + f32 early_gain; + f32 late_gain; + s32 early_to_late_taps; + std::array fdn_delay_lines; + std::array decay_delay_lines0; + std::array decay_delay_lines1; + f32 last_reverb_echo; + I3dl2DelayLine center_delay_line; + std::array, MaxDelayLines> lowpass_coeff; + std::array shelf_filter; + f32 dry_gain; + }; + static_assert(sizeof(State) <= sizeof(EffectInfoBase::State), + "I3dl2ReverbInfo::State is too large!"); + + /** + * Update the info with new parameters, version 1. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info with new parameters, version 2. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info after command generation. Usually only changes its state. + */ + void UpdateForCommandGeneration() override; + + /** + * Initialize a new result state. Version 2 only, unused. + * + * @param result_state - Result state to initialize. + */ + void InitializeResultState(EffectResultState& result_state) override; + + /** + * Update the host-side state with the ADSP-side state. Version 2 only, unused. + * + * @param cpu_state - Host-side result state to update. + * @param dsp_state - AudioRenderer-side result state to update from. + */ + void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override; + + /** + * Get a workbuffer assigned to this effect with the given index. + * + * @param index - Workbuffer index. + * @return Address of the buffer. + */ + CpuAddr GetWorkbuffer(s32 index) override; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/light_limiter.cpp b/src/audio_core/renderer/effect/light_limiter.cpp new file mode 100644 index 0000000000..1635a952da --- /dev/null +++ b/src/audio_core/renderer/effect/light_limiter.cpp @@ -0,0 +1,81 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/effect/light_limiter.h" + +namespace AudioCore::AudioRenderer { + +void LightLimiterInfo::Update(BehaviorInfo::ErrorInfo& error_info, + const InParameterVersion1& in_params, const PoolMapper& pool_mapper) { + auto in_specific{reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + std::memcpy(params, in_specific, sizeof(ParameterVersion1)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + + if (buffer_unmapped || in_params.is_new) { + usage_state = UsageState::New; + params->state = ParameterState::Initialized; + buffer_unmapped = !pool_mapper.TryAttachBuffer( + error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size); + } else { + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); + } +} + +void LightLimiterInfo::Update(BehaviorInfo::ErrorInfo& error_info, + const InParameterVersion2& in_params, const PoolMapper& pool_mapper) { + auto in_specific{reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + std::memcpy(params, in_specific, sizeof(ParameterVersion1)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + + if (buffer_unmapped || in_params.is_new) { + usage_state = UsageState::New; + params->state = ParameterState::Initialized; + buffer_unmapped = !pool_mapper.TryAttachBuffer( + error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size); + } else { + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); + } +} + +void LightLimiterInfo::UpdateForCommandGeneration() { + if (enabled) { + usage_state = UsageState::Enabled; + } else { + usage_state = UsageState::Disabled; + } + + auto params{reinterpret_cast(parameter.data())}; + params->state = ParameterState::Updated; + params->statistics_reset_required = false; +} + +void LightLimiterInfo::InitializeResultState(EffectResultState& result_state) { + auto result_state_{reinterpret_cast(result_state.state.data())}; + + result_state_->channel_max_sample.fill(0); + result_state_->channel_compression_gain_min.fill(1.0f); +} + +void LightLimiterInfo::UpdateResultState(EffectResultState& cpu_state, + EffectResultState& dsp_state) { + auto cpu_statistics{reinterpret_cast(cpu_state.state.data())}; + auto dsp_statistics{reinterpret_cast(dsp_state.state.data())}; + + *cpu_statistics = *dsp_statistics; +} + +CpuAddr LightLimiterInfo::GetWorkbuffer(s32 index) { + return GetSingleBuffer(index); +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/light_limiter.h b/src/audio_core/renderer/effect/light_limiter.h new file mode 100644 index 0000000000..338d67bbc5 --- /dev/null +++ b/src/audio_core/renderer/effect/light_limiter.h @@ -0,0 +1,138 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/common/common.h" +#include "audio_core/renderer/effect/effect_info_base.h" +#include "common/common_types.h" +#include "common/fixed_point.h" + +namespace AudioCore::AudioRenderer { + +class LightLimiterInfo : public EffectInfoBase { +public: + enum class ProcessingMode { + Mode0, + Mode1, + }; + + struct ParameterVersion1 { + /* 0x00 */ std::array inputs; + /* 0x06 */ std::array outputs; + /* 0x0C */ u16 channel_count_max; + /* 0x0E */ u16 channel_count; + /* 0x0C */ u32 sample_rate; + /* 0x14 */ s32 look_ahead_time_max; + /* 0x18 */ s32 attack_time; + /* 0x1C */ s32 release_time; + /* 0x20 */ s32 look_ahead_time; + /* 0x24 */ f32 attack_coeff; + /* 0x28 */ f32 release_coeff; + /* 0x2C */ f32 threshold; + /* 0x30 */ f32 input_gain; + /* 0x34 */ f32 output_gain; + /* 0x38 */ s32 look_ahead_samples_min; + /* 0x3C */ s32 look_ahead_samples_max; + /* 0x40 */ ParameterState state; + /* 0x41 */ bool statistics_enabled; + /* 0x42 */ bool statistics_reset_required; + /* 0x43 */ ProcessingMode processing_mode; + }; + static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1), + "LightLimiterInfo::ParameterVersion1 has the wrong size!"); + + struct ParameterVersion2 { + /* 0x00 */ std::array inputs; + /* 0x06 */ std::array outputs; + /* 0x0C */ u16 channel_count_max; + /* 0x0E */ u16 channel_count; + /* 0x0C */ u32 sample_rate; + /* 0x14 */ s32 look_ahead_time_max; + /* 0x18 */ s32 attack_time; + /* 0x1C */ s32 release_time; + /* 0x20 */ s32 look_ahead_time; + /* 0x24 */ f32 attack_coeff; + /* 0x28 */ f32 release_coeff; + /* 0x2C */ f32 threshold; + /* 0x30 */ f32 input_gain; + /* 0x34 */ f32 output_gain; + /* 0x38 */ s32 look_ahead_samples_min; + /* 0x3C */ s32 look_ahead_samples_max; + /* 0x40 */ ParameterState state; + /* 0x41 */ bool statistics_enabled; + /* 0x42 */ bool statistics_reset_required; + /* 0x43 */ ProcessingMode processing_mode; + }; + static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2), + "LightLimiterInfo::ParameterVersion2 has the wrong size!"); + + struct State { + std::array, MaxChannels> samples_average; + std::array, MaxChannels> compression_gain; + std::array look_ahead_sample_offsets; + std::array>, MaxChannels> look_ahead_sample_buffers; + }; + static_assert(sizeof(State) <= sizeof(EffectInfoBase::State), + "LightLimiterInfo::State has the wrong size!"); + + struct StatisticsInternal { + /* 0x00 */ std::array channel_max_sample; + /* 0x18 */ std::array channel_compression_gain_min; + }; + static_assert(sizeof(StatisticsInternal) == 0x30, + "LightLimiterInfo::StatisticsInternal has the wrong size!"); + + /** + * Update the info with new parameters, version 1. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info with new parameters, version 2. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info after command generation. Usually only changes its state. + */ + void UpdateForCommandGeneration() override; + + /** + * Initialize a new limiter statistics result state. Version 2 only. + * + * @param result_state - Result state to initialize. + */ + void InitializeResultState(EffectResultState& result_state) override; + + /** + * Update the host-side limiter statistics with the ADSP-side one. Version 2 only. + * + * @param cpu_state - Host-side result state to update. + * @param dsp_state - AudioRenderer-side result state to update from. + */ + void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override; + + /** + * Get a workbuffer assigned to this effect with the given index. + * + * @param index - Workbuffer index. + * @return Address of the buffer. + */ + CpuAddr GetWorkbuffer(s32 index) override; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/reverb.cpp b/src/audio_core/renderer/effect/reverb.cpp new file mode 100644 index 0000000000..2d32383d02 --- /dev/null +++ b/src/audio_core/renderer/effect/reverb.cpp @@ -0,0 +1,93 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/effect/reverb.h" + +namespace AudioCore::AudioRenderer { + +void ReverbInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params, + const PoolMapper& pool_mapper) { + auto in_specific{reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + if (IsChannelCountValid(in_specific->channel_count_max)) { + const auto old_state{params->state}; + std::memcpy(params, in_specific, sizeof(ParameterVersion1)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + + if (!IsChannelCountValid(in_specific->channel_count)) { + params->channel_count = params->channel_count_max; + } + + if (!IsChannelCountValid(in_specific->channel_count) || + old_state != ParameterState::Updated) { + params->state = old_state; + } + + if (buffer_unmapped || in_params.is_new) { + usage_state = UsageState::New; + params->state = ParameterState::Initialized; + buffer_unmapped = !pool_mapper.TryAttachBuffer( + error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size); + return; + } + } + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); +} + +void ReverbInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params, + const PoolMapper& pool_mapper) { + auto in_specific{reinterpret_cast(in_params.specific.data())}; + auto params{reinterpret_cast(parameter.data())}; + + if (IsChannelCountValid(in_specific->channel_count_max)) { + const auto old_state{params->state}; + std::memcpy(params, in_specific, sizeof(ParameterVersion2)); + mix_id = in_params.mix_id; + process_order = in_params.process_order; + enabled = in_params.enabled; + + if (!IsChannelCountValid(in_specific->channel_count)) { + params->channel_count = params->channel_count_max; + } + + if (!IsChannelCountValid(in_specific->channel_count) || + old_state != ParameterState::Updated) { + params->state = old_state; + } + + if (buffer_unmapped || in_params.is_new) { + usage_state = UsageState::New; + params->state = ParameterState::Initialized; + buffer_unmapped = !pool_mapper.TryAttachBuffer( + error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size); + return; + } + } + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); +} + +void ReverbInfo::UpdateForCommandGeneration() { + if (enabled) { + usage_state = UsageState::Enabled; + } else { + usage_state = UsageState::Disabled; + } + + auto params{reinterpret_cast(parameter.data())}; + params->state = ParameterState::Updated; +} + +void ReverbInfo::InitializeResultState(EffectResultState& result_state) {} + +void ReverbInfo::UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) {} + +CpuAddr ReverbInfo::GetWorkbuffer(s32 index) { + return GetSingleBuffer(index); +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/effect/reverb.h b/src/audio_core/renderer/effect/reverb.h new file mode 100644 index 0000000000..b4df9f6eff --- /dev/null +++ b/src/audio_core/renderer/effect/reverb.h @@ -0,0 +1,190 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/common/common.h" +#include "audio_core/renderer/effect/effect_info_base.h" +#include "common/common_types.h" +#include "common/fixed_point.h" + +namespace AudioCore::AudioRenderer { + +class ReverbInfo : public EffectInfoBase { +public: + struct ParameterVersion1 { + /* 0x00 */ std::array inputs; + /* 0x06 */ std::array outputs; + /* 0x0C */ u16 channel_count_max; + /* 0x0E */ u16 channel_count; + /* 0x10 */ u32 sample_rate; + /* 0x14 */ u32 early_mode; + /* 0x18 */ s32 early_gain; + /* 0x1C */ s32 pre_delay; + /* 0x20 */ s32 late_mode; + /* 0x24 */ s32 late_gain; + /* 0x28 */ s32 decay_time; + /* 0x2C */ s32 high_freq_Decay_ratio; + /* 0x30 */ s32 colouration; + /* 0x34 */ s32 base_gain; + /* 0x38 */ s32 wet_gain; + /* 0x3C */ s32 dry_gain; + /* 0x40 */ ParameterState state; + }; + static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1), + "ReverbInfo::ParameterVersion1 has the wrong size!"); + + struct ParameterVersion2 { + /* 0x00 */ std::array inputs; + /* 0x06 */ std::array outputs; + /* 0x0C */ u16 channel_count_max; + /* 0x0E */ u16 channel_count; + /* 0x10 */ u32 sample_rate; + /* 0x14 */ u32 early_mode; + /* 0x18 */ s32 early_gain; + /* 0x1C */ s32 pre_delay; + /* 0x20 */ s32 late_mode; + /* 0x24 */ s32 late_gain; + /* 0x28 */ s32 decay_time; + /* 0x2C */ s32 high_freq_decay_ratio; + /* 0x30 */ s32 colouration; + /* 0x34 */ s32 base_gain; + /* 0x38 */ s32 wet_gain; + /* 0x3C */ s32 dry_gain; + /* 0x40 */ ParameterState state; + }; + static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2), + "ReverbInfo::ParameterVersion2 has the wrong size!"); + + static constexpr u32 MaxDelayLines = 4; + static constexpr u32 MaxDelayTaps = 10; + static constexpr u32 NumEarlyModes = 5; + static constexpr u32 NumLateModes = 5; + + struct ReverbDelayLine { + void Initialize(const s32 delay_time, const f32 decay_rate) { + buffer.resize(delay_time + 1, 0); + buffer_end = &buffer[delay_time]; + output = &buffer[0]; + decay = decay_rate; + sample_count_max = delay_time; + SetDelay(delay_time); + } + + void SetDelay(const s32 delay_time) { + if (sample_count_max < delay_time) { + return; + } + sample_count = delay_time; + input = &buffer[(output - buffer.data() + sample_count) % (sample_count_max + 1)]; + } + + Common::FixedPoint<50, 14> Tick(const Common::FixedPoint<50, 14> sample) { + Write(sample); + + auto out_sample{Read()}; + + output++; + if (output >= buffer_end) { + output = buffer.data(); + } + + return out_sample; + } + + Common::FixedPoint<50, 14> Read() { + return *output; + } + + void Write(const Common::FixedPoint<50, 14> sample) { + *(input++) = sample; + if (input >= buffer_end) { + input = buffer.data(); + } + } + + Common::FixedPoint<50, 14> TapOut(const s32 index) { + auto out{input - (index + 1)}; + if (out < buffer.data()) { + out += sample_count; + } + return *out; + } + + s32 sample_count{}; + s32 sample_count_max{}; + std::vector> buffer{}; + Common::FixedPoint<50, 14>* buffer_end; + Common::FixedPoint<50, 14>* input{}; + Common::FixedPoint<50, 14>* output{}; + Common::FixedPoint<50, 14> decay{}; + }; + + struct State { + ReverbDelayLine pre_delay_line; + ReverbDelayLine center_delay_line; + std::array early_delay_times; + std::array, MaxDelayTaps> early_gains; + s32 pre_delay_time; + std::array decay_delay_lines; + std::array fdn_delay_lines; + std::array, MaxDelayLines> hf_decay_gain; + std::array, MaxDelayLines> hf_decay_prev_gain; + std::array, MaxDelayLines> prev_feedback_output; + }; + static_assert(sizeof(State) <= sizeof(EffectInfoBase::State), + "ReverbInfo::State is too large!"); + + /** + * Update the info with new parameters, version 1. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info with new parameters, version 2. + * + * @param error_info - Used to write call result code. + * @param in_params - New parameters to update the info with. + * @param pool_mapper - Pool for mapping buffers. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params, + const PoolMapper& pool_mapper) override; + + /** + * Update the info after command generation. Usually only changes its state. + */ + void UpdateForCommandGeneration() override; + + /** + * Initialize a new result state. Version 2 only, unused. + * + * @param result_state - Result state to initialize. + */ + void InitializeResultState(EffectResultState& result_state) override; + + /** + * Update the host-side state with the ADSP-side state. Version 2 only, unused. + * + * @param cpu_state - Host-side result state to update. + * @param dsp_state - AudioRenderer-side result state to update from. + */ + void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override; + + /** + * Get a workbuffer assigned to this effect with the given index. + * + * @param index - Workbuffer index. + * @return Address of the buffer. + */ + CpuAddr GetWorkbuffer(s32 index) override; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/memory/address_info.h b/src/audio_core/renderer/memory/address_info.h new file mode 100644 index 0000000000..4cfefea8ed --- /dev/null +++ b/src/audio_core/renderer/memory/address_info.h @@ -0,0 +1,125 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "audio_core/renderer/memory/memory_pool_info.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { + +/** + * Represents a region of mapped or unmapped memory. + */ +class AddressInfo { +public: + AddressInfo() = default; + AddressInfo(CpuAddr cpu_address_, u64 size_) : cpu_address{cpu_address_}, size{size_} {} + + /** + * Setup a new AddressInfo. + * + * @param cpu_address - The CPU address of this region. + * @param size - The size of this region. + */ + void Setup(CpuAddr cpu_address_, u64 size_) { + cpu_address = cpu_address_; + size = size_; + memory_pool = nullptr; + dsp_address = 0; + } + + /** + * Get the CPU address. + * + * @return The CpuAddr address + */ + CpuAddr GetCpuAddr() const { + return cpu_address; + } + + /** + * Assign this region to a memory pool. + * + * @param memory_pool_ - Memory pool to assign. + * @return The CpuAddr address of this region. + */ + void SetPool(MemoryPoolInfo* memory_pool_) { + memory_pool = memory_pool_; + } + + /** + * Get the size of this region. + * + * @return The size of this region. + */ + u64 GetSize() const { + return size; + } + + /** + * Get the ADSP address for this region. + * + * @return The ADSP address for this region. + */ + CpuAddr GetForceMappedDspAddr() const { + return dsp_address; + } + + /** + * Set the ADSP address for this region. + * + * @param dsp_addr - The new ADSP address for this region. + */ + void SetForceMappedDspAddr(CpuAddr dsp_addr) { + dsp_address = dsp_addr; + } + + /** + * Check whether this region has an active memory pool. + * + * @return True if this region has a mapped memory pool, otherwise false. + */ + bool HasMappedMemoryPool() const { + return memory_pool != nullptr && memory_pool->GetDspAddress() != 0; + } + + /** + * Check whether this region is mapped to the ADSP. + * + * @return True if this region is mapped, otherwise false. + */ + bool IsMapped() const { + return HasMappedMemoryPool() || dsp_address != 0; + } + + /** + * Get a usable reference to this region of memory. + * + * @param mark_in_use - Whether this region should be marked as being in use. + * @return A valid memory address if valid, otherwise 0. + */ + CpuAddr GetReference(bool mark_in_use) { + if (!HasMappedMemoryPool()) { + return dsp_address; + } + + if (mark_in_use) { + memory_pool->SetUsed(true); + } + + return memory_pool->Translate(cpu_address, size); + } + +private: + /// CPU address of this region + CpuAddr cpu_address; + /// Size of this region + u64 size; + /// The memory this region is mapped to + MemoryPoolInfo* memory_pool; + /// ADSP address of this region + CpuAddr dsp_address; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/memory/memory_pool_info.cpp b/src/audio_core/renderer/memory/memory_pool_info.cpp new file mode 100644 index 0000000000..9b7824af1b --- /dev/null +++ b/src/audio_core/renderer/memory/memory_pool_info.cpp @@ -0,0 +1,61 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/memory/memory_pool_info.h" + +namespace AudioCore::AudioRenderer { + +CpuAddr MemoryPoolInfo::GetCpuAddress() const { + return cpu_address; +} + +CpuAddr MemoryPoolInfo::GetDspAddress() const { + return dsp_address; +} + +u64 MemoryPoolInfo::GetSize() const { + return size; +} + +MemoryPoolInfo::Location MemoryPoolInfo::GetLocation() const { + return location; +} + +void MemoryPoolInfo::SetCpuAddress(const CpuAddr address, const u64 size_) { + cpu_address = address; + size = size_; +} + +void MemoryPoolInfo::SetDspAddress(const CpuAddr address) { + dsp_address = address; +} + +bool MemoryPoolInfo::Contains(const CpuAddr address_, const u64 size_) const { + return cpu_address <= address_ && (address_ + size_) <= (cpu_address + size); +} + +bool MemoryPoolInfo::IsMapped() const { + return dsp_address != 0; +} + +CpuAddr MemoryPoolInfo::Translate(const CpuAddr address, const u64 size_) const { + if (!Contains(address, size_)) { + return 0; + } + + if (!IsMapped()) { + return 0; + } + + return dsp_address + (address - cpu_address); +} + +void MemoryPoolInfo::SetUsed(const bool used) { + in_use = used; +} + +bool MemoryPoolInfo::IsUsed() const { + return in_use; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/memory/memory_pool_info.h b/src/audio_core/renderer/memory/memory_pool_info.h new file mode 100644 index 0000000000..537a466ec7 --- /dev/null +++ b/src/audio_core/renderer/memory/memory_pool_info.h @@ -0,0 +1,170 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/common.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * CPU pools are mapped in user memory with the supplied process_handle (see PoolMapper). + */ +class MemoryPoolInfo { +public: + /** + * The location of this pool. + * CPU pools are mapped in user memory with the supplied process_handle (see PoolMapper). + * DSP pools are mapped in the current process sysmodule. + */ + enum class Location { + CPU = 1, + DSP = 2, + }; + + /** + * Current state of the pool + */ + enum class State { + Invalid, + Aquired, + RequestDetach, + Detached, + RequestAttach, + Attached, + Released, + }; + + /** + * Result code for updating the pool (See InfoUpdater::Update) + */ + enum class ResultState { + Success, + BadParam, + MapFailed, + InUse, + }; + + /** + * Input parameters coming from the game which are used to update current pools + * (See InfoUpdater::Update) + */ + struct InParameter { + /* 0x00 */ u64 address; + /* 0x08 */ u64 size; + /* 0x10 */ State state; + /* 0x14 */ bool in_use; + /* 0x18 */ char unk18[0x8]; + }; + static_assert(sizeof(InParameter) == 0x20, "MemoryPoolInfo::InParameter has the wrong size!"); + + /** + * Output status sent back to the game on update (See InfoUpdater::Update) + */ + struct OutStatus { + /* 0x00 */ State state; + /* 0x04 */ char unk04[0xC]; + }; + static_assert(sizeof(OutStatus) == 0x10, "MemoryPoolInfo::OutStatus has the wrong size!"); + + MemoryPoolInfo() = default; + MemoryPoolInfo(Location location_) : location{location_} {} + + /** + * Get the CPU address for this pool. + * + * @return The CPU address of this pool. + */ + CpuAddr GetCpuAddress() const; + + /** + * Get the DSP address for this pool. + * + * @return The DSP address of this pool. + */ + CpuAddr GetDspAddress() const; + + /** + * Get the size of this pool. + * + * @return The size of this pool. + */ + u64 GetSize() const; + + /** + * Get the location of this pool. + * + * @return The location for the pool (see MemoryPoolInfo::Location). + */ + Location GetLocation() const; + + /** + * Set the CPU address for this pool. + * + * @param address - The new CPU address for this pool. + * @param size - The new size for this pool. + */ + void SetCpuAddress(CpuAddr address, u64 size); + + /** + * Set the DSP address for this pool. + * + * @param address - The new DSP address for this pool. + */ + void SetDspAddress(CpuAddr address); + + /** + * Check whether the pool contains a given range. + * + * @param address - The buffer address to look for. + * @param size - The size of the given buffer. + * @return True if the range is within this pool, otherwise false. + */ + bool Contains(CpuAddr address, u64 size) const; + + /** + * Check whether this pool is mapped, which is when the dsp address is set. + * + * @return True if the pool is mapped, otherwise false. + */ + bool IsMapped() const; + + /** + * Translates a given CPU range into a relative offset for the DSP. + * + * @param address - The buffer address to look for. + * @param size - The size of the given buffer. + * @return Pointer to the DSP-mapped memory. + */ + CpuAddr Translate(CpuAddr address, u64 size) const; + + /** + * Set or unset whether this memory pool is in use. + * + * @param used - Use state for this pool. + */ + void SetUsed(bool used); + + /** + * Get whether this pool is in use. + * + * @return True if in use, otherwise false. + */ + bool IsUsed() const; + +private: + /// Base address for the CPU-side memory + CpuAddr cpu_address{}; + /// Base address for the DSP-side memory + CpuAddr dsp_address{}; + /// Size of this pool + u64 size{}; + /// Location of this pool, either CPU or DSP + Location location{Location::DSP}; + /// If this pool is in use + bool in_use{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/memory/pool_mapper.cpp b/src/audio_core/renderer/memory/pool_mapper.cpp new file mode 100644 index 0000000000..2baf2ce085 --- /dev/null +++ b/src/audio_core/renderer/memory/pool_mapper.cpp @@ -0,0 +1,243 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/memory/address_info.h" +#include "audio_core/renderer/memory/pool_mapper.h" +#include "core/hle/kernel/k_process.h" +#include "core/hle/kernel/svc.h" + +namespace AudioCore::AudioRenderer { + +PoolMapper::PoolMapper(u32 process_handle_, bool force_map_) + : process_handle{process_handle_}, force_map{force_map_} {} + +PoolMapper::PoolMapper(u32 process_handle_, std::span pool_infos_, u32 pool_count_, + bool force_map_) + : process_handle{process_handle_}, pool_infos{pool_infos_.data()}, + pool_count{pool_count_}, force_map{force_map_} {} + +void PoolMapper::ClearUseState(std::span pools, const u32 count) { + for (u32 i = 0; i < count; i++) { + pools[i].SetUsed(false); + } +} + +MemoryPoolInfo* PoolMapper::FindMemoryPool(MemoryPoolInfo* pools, const u64 count, + const CpuAddr address, const u64 size) const { + auto pool{pools}; + for (u64 i = 0; i < count; i++, pool++) { + if (pool->Contains(address, size)) { + return pool; + } + } + return nullptr; +} + +MemoryPoolInfo* PoolMapper::FindMemoryPool(const CpuAddr address, const u64 size) const { + auto pool{pool_infos}; + for (u64 i = 0; i < pool_count; i++, pool++) { + if (pool->Contains(address, size)) { + return pool; + } + } + return nullptr; +} + +bool PoolMapper::FillDspAddr(AddressInfo& address_info, MemoryPoolInfo* pools, + const u32 count) const { + if (address_info.GetCpuAddr() == 0) { + address_info.SetPool(nullptr); + return false; + } + + auto found_pool{ + FindMemoryPool(pools, count, address_info.GetCpuAddr(), address_info.GetSize())}; + if (found_pool != nullptr) { + address_info.SetPool(found_pool); + return true; + } + + if (force_map) { + address_info.SetForceMappedDspAddr(address_info.GetCpuAddr()); + } else { + address_info.SetPool(nullptr); + } + + return false; +} + +bool PoolMapper::FillDspAddr(AddressInfo& address_info) const { + if (address_info.GetCpuAddr() == 0) { + address_info.SetPool(nullptr); + return false; + } + + auto found_pool{FindMemoryPool(address_info.GetCpuAddr(), address_info.GetSize())}; + if (found_pool != nullptr) { + address_info.SetPool(found_pool); + return true; + } + + if (force_map) { + address_info.SetForceMappedDspAddr(address_info.GetCpuAddr()); + } else { + address_info.SetPool(nullptr); + } + + return false; +} + +bool PoolMapper::TryAttachBuffer(BehaviorInfo::ErrorInfo& error_info, AddressInfo& address_info, + const CpuAddr address, const u64 size) const { + address_info.Setup(address, size); + + if (!FillDspAddr(address_info)) { + error_info.error_code = Service::Audio::ERR_POOL_MAPPING_FAILED; + error_info.address = address; + return force_map; + } + + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); + return true; +} + +bool PoolMapper::IsForceMapEnabled() const { + return force_map; +} + +u32 PoolMapper::GetProcessHandle(const MemoryPoolInfo* pool) const { + switch (pool->GetLocation()) { + case MemoryPoolInfo::Location::CPU: + return process_handle; + case MemoryPoolInfo::Location::DSP: + return Kernel::Svc::CurrentProcess; + } + LOG_WARNING(Service_Audio, "Invalid MemoryPoolInfo location!"); + return Kernel::Svc::CurrentProcess; +} + +bool PoolMapper::Map([[maybe_unused]] const u32 handle, [[maybe_unused]] const CpuAddr cpu_addr, + [[maybe_unused]] const u64 size) const { + // nn::audio::dsp::MapUserPointer(handle, cpu_addr, size); + return true; +} + +bool PoolMapper::Map(MemoryPoolInfo& pool) const { + switch (pool.GetLocation()) { + case MemoryPoolInfo::Location::CPU: + // Map with process_handle + pool.SetDspAddress(pool.GetCpuAddress()); + return true; + case MemoryPoolInfo::Location::DSP: + // Map with Kernel::Svc::CurrentProcess + pool.SetDspAddress(pool.GetCpuAddress()); + return true; + default: + LOG_WARNING(Service_Audio, "Invalid MemoryPoolInfo location={}!", + static_cast(pool.GetLocation())); + return false; + } +} + +bool PoolMapper::Unmap([[maybe_unused]] const u32 handle, [[maybe_unused]] const CpuAddr cpu_addr, + [[maybe_unused]] const u64 size) const { + // nn::audio::dsp::UnmapUserPointer(handle, cpu_addr, size); + return true; +} + +bool PoolMapper::Unmap(MemoryPoolInfo& pool) const { + [[maybe_unused]] u32 handle{0}; + + switch (pool.GetLocation()) { + case MemoryPoolInfo::Location::CPU: + handle = process_handle; + break; + case MemoryPoolInfo::Location::DSP: + handle = Kernel::Svc::CurrentProcess; + break; + } + // nn::audio::dsp::UnmapUserPointer(handle, pool->cpu_address, pool->size); + pool.SetCpuAddress(0, 0); + pool.SetDspAddress(0); + return true; +} + +void PoolMapper::ForceUnmapPointer(const AddressInfo& address_info) const { + if (force_map) { + [[maybe_unused]] auto found_pool{ + FindMemoryPool(address_info.GetCpuAddr(), address_info.GetSize())}; + // nn::audio::dsp::UnmapUserPointer(this->processHandle, address_info.GetCpuAddr(), 0); + } +} + +MemoryPoolInfo::ResultState PoolMapper::Update(MemoryPoolInfo& pool, + const MemoryPoolInfo::InParameter& in_params, + MemoryPoolInfo::OutStatus& out_params) const { + if (in_params.state != MemoryPoolInfo::State::RequestAttach && + in_params.state != MemoryPoolInfo::State::RequestDetach) { + return MemoryPoolInfo::ResultState::Success; + } + + if (in_params.address == 0 || in_params.size == 0 || !Common::Is4KBAligned(in_params.address) || + !Common::Is4KBAligned(in_params.size)) { + return MemoryPoolInfo::ResultState::BadParam; + } + + switch (in_params.state) { + case MemoryPoolInfo::State::RequestAttach: + pool.SetCpuAddress(in_params.address, in_params.size); + + Map(pool); + + if (pool.IsMapped()) { + out_params.state = MemoryPoolInfo::State::Attached; + return MemoryPoolInfo::ResultState::Success; + } + pool.SetCpuAddress(0, 0); + return MemoryPoolInfo::ResultState::MapFailed; + + case MemoryPoolInfo::State::RequestDetach: + if (pool.GetCpuAddress() != in_params.address || pool.GetSize() != in_params.size) { + return MemoryPoolInfo::ResultState::BadParam; + } + + if (pool.IsUsed()) { + return MemoryPoolInfo::ResultState::InUse; + } + + Unmap(pool); + + pool.SetCpuAddress(0, 0); + pool.SetDspAddress(0); + out_params.state = MemoryPoolInfo::State::Detached; + return MemoryPoolInfo::ResultState::Success; + + default: + LOG_ERROR(Service_Audio, "Invalid MemoryPoolInfo::State!"); + break; + } + + return MemoryPoolInfo::ResultState::Success; +} + +bool PoolMapper::InitializeSystemPool(MemoryPoolInfo& pool, const u8* memory, + const u64 size_) const { + switch (pool.GetLocation()) { + case MemoryPoolInfo::Location::CPU: + return false; + case MemoryPoolInfo::Location::DSP: + pool.SetCpuAddress(reinterpret_cast(memory), size_); + if (Map(Kernel::Svc::CurrentProcess, reinterpret_cast(memory), size_)) { + pool.SetDspAddress(pool.GetCpuAddress()); + return true; + } + return false; + default: + LOG_WARNING(Service_Audio, "Invalid MemoryPoolInfo location={}!", + static_cast(pool.GetLocation())); + return false; + } +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/memory/pool_mapper.h b/src/audio_core/renderer/memory/pool_mapper.h new file mode 100644 index 0000000000..9a691da7a2 --- /dev/null +++ b/src/audio_core/renderer/memory/pool_mapper.h @@ -0,0 +1,179 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/behavior/behavior_info.h" +#include "audio_core/renderer/memory/memory_pool_info.h" +#include "common/common_types.h" +#include "core/hle/service/audio/errors.h" + +namespace AudioCore::AudioRenderer { +class AddressInfo; + +/** + * Utility functions for managing MemoryPoolInfos + */ +class PoolMapper { +public: + explicit PoolMapper(u32 process_handle, bool force_map); + explicit PoolMapper(u32 process_handle, std::span pool_infos, u32 pool_count, + bool force_map); + + /** + * Clear the usage state for all given pools. + * + * @param pools - The memory pools to clear. + * @param count - The number of pools. + */ + static void ClearUseState(std::span pools, u32 count); + + /** + * Find the memory pool containing the given address and size from a given list of pools. + * + * @param pools - The memory pools to search within. + * @param count - The number of pools. + * @param address - The address of the region to find. + * @param size - The size of the region to find. + * @return Pointer to the memory pool if found, otherwise nullptr. + */ + MemoryPoolInfo* FindMemoryPool(MemoryPoolInfo* pools, u64 count, CpuAddr address, + u64 size) const; + + /** + * Find the memory pool containing the given address and size from the PoolMapper's memory pool. + * + * @param address - The address of the region to find. + * @param size - The size of the region to find. + * @return Pointer to the memory pool if found, otherwise nullptr. + */ + MemoryPoolInfo* FindMemoryPool(CpuAddr address, u64 size) const; + + /** + * Set the PoolMapper's memory pool to one in the given list of pools, which contains + * address_info. + * + * @param address_info - The expected region to find within pools. + * @param pools - The list of pools to search within. + * @param count - The number of pools given. + * @return True if successfully mapped, otherwise false. + */ + bool FillDspAddr(AddressInfo& address_info, MemoryPoolInfo* pools, u32 count) const; + + /** + * Set the PoolMapper's memory pool to the one containing address_info. + * + * @param address_info - The address to find the memory pool for. + * @return True if successfully mapped, otherwise false. + */ + bool FillDspAddr(AddressInfo& address_info) const; + + /** + * Try to attach a {address, size} region to the given address_info, and map it. Fills in the + * given error_info and address_info. + * + * @param error_info - Output error info. + * @param address_info - Output address info, initialized with the given {address, size} and + * attempted to map. + * @param address - Address of the region to map. + * @param size - Size of the region to map. + * @return True if successfully attached, otherwise false. + */ + bool TryAttachBuffer(BehaviorInfo::ErrorInfo& error_info, AddressInfo& address_info, + CpuAddr address, u64 size) const; + + /** + * Return whether force mapping is enabled. + * + * @return True if force mapping is enabled, otherwise false. + */ + bool IsForceMapEnabled() const; + + /** + * Get the process handle, depending on location. + * + * @param pool - The pool to check the location of. + * @return CurrentProcessHandle if location == DSP, + * the PoolMapper's process_handle if location == CPU + */ + u32 GetProcessHandle(const MemoryPoolInfo* pool) const; + + /** + * Map the given region with the given handle. This is a no-op. + * + * @param handle - The process handle to map to. + * @param cpu_addr - Address to map. + * @param size - Size to map. + * @return True if successfully mapped, otherwise false. + */ + bool Map(u32 handle, CpuAddr cpu_addr, u64 size) const; + + /** + * Map the given memory pool. + * + * @param pool - The pool to map. + * @return True if successfully mapped, otherwise false. + */ + bool Map(MemoryPoolInfo& pool) const; + + /** + * Unmap the given region with the given handle. + * + * @param handle - The process handle to unmap to. + * @param cpu_addr - Address to unmap. + * @param size - Size to unmap. + * @return True if successfully unmapped, otherwise false. + */ + bool Unmap(u32 handle, CpuAddr cpu_addr, u64 size) const; + + /** + * Unmap the given memory pool. + * + * @param pool - The pool to unmap. + * @return True if successfully unmapped, otherwise false. + */ + bool Unmap(MemoryPoolInfo& pool) const; + + /** + * Forcibly unmap the given region. + * + * @param address_info - The region to unmap. + */ + void ForceUnmapPointer(const AddressInfo& address_info) const; + + /** + * Update the given memory pool. + * + * @param pool - Pool to update. + * @param in_params - Input parameters for the update. + * @param out_params - Output parameters for the update. + * @return The result of the update. See MemoryPoolInfo::ResultState + */ + MemoryPoolInfo::ResultState Update(MemoryPoolInfo& pool, + const MemoryPoolInfo::InParameter& in_params, + MemoryPoolInfo::OutStatus& out_params) const; + + /** + * Initialize the PoolMapper's memory pool. + * + * @param pool - Input pool to initialize. + * @param memory - Pointer to the memory region for the pool. + * @param size - Size of the memory region for the pool. + * @return True if initialized successfully, otherwise false. + */ + bool InitializeSystemPool(MemoryPoolInfo& pool, const u8* memory, u64 size) const; + +private: + /// Process handle for this mapper, used when location == CPU + u32 process_handle; + /// List of memory pools assigned to this mapper + MemoryPoolInfo* pool_infos{}; + /// The number of pools + u64 pool_count{}; + /// Is forced mapping enabled + bool force_map; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/mix/mix_context.cpp b/src/audio_core/renderer/mix/mix_context.cpp new file mode 100644 index 0000000000..2427c83ed6 --- /dev/null +++ b/src/audio_core/renderer/mix/mix_context.cpp @@ -0,0 +1,141 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "audio_core/renderer/mix/mix_context.h" +#include "audio_core/renderer/splitter/splitter_context.h" + +namespace AudioCore::AudioRenderer { + +void MixContext::Initialize(std::span sorted_mix_infos_, std::span mix_infos_, + const u32 count_, std::span effect_process_order_buffer_, + const u32 effect_count_, std::span node_states_workbuffer, + const u64 node_buffer_size, std::span edge_matrix_workbuffer, + const u64 edge_matrix_size) { + count = count_; + sorted_mix_infos = sorted_mix_infos_; + mix_infos = mix_infos_; + effect_process_order_buffer = effect_process_order_buffer_; + effect_count = effect_count_; + + if (node_states_workbuffer.size() > 0 && edge_matrix_workbuffer.size() > 0) { + node_states.Initialize(node_states_workbuffer, node_buffer_size, count); + edge_matrix.Initialize(edge_matrix_workbuffer, edge_matrix_size, count); + } + + for (s32 i = 0; i < count; i++) { + sorted_mix_infos[i] = &mix_infos[i]; + } +} + +MixInfo* MixContext::GetSortedInfo(const s32 index) { + return sorted_mix_infos[index]; +} + +void MixContext::SetSortedInfo(const s32 index, MixInfo& mix_info) { + sorted_mix_infos[index] = &mix_info; +} + +MixInfo* MixContext::GetInfo(const s32 index) { + return &mix_infos[index]; +} + +MixInfo* MixContext::GetFinalMixInfo() { + return &mix_infos[0]; +} + +s32 MixContext::GetCount() const { + return count; +} + +void MixContext::UpdateDistancesFromFinalMix() { + for (s32 i = 0; i < count; i++) { + mix_infos[i].distance_from_final_mix = InvalidDistanceFromFinalMix; + } + + for (s32 i = 0; i < count; i++) { + auto& mix_info{mix_infos[i]}; + sorted_mix_infos[i] = &mix_info; + + if (!mix_info.in_use) { + continue; + } + + auto mix_id{mix_info.mix_id}; + auto distance_to_final_mix{FinalMixId}; + + while (distance_to_final_mix < count) { + if (mix_id == FinalMixId) { + break; + } + + if (mix_id == UnusedMixId) { + distance_to_final_mix = InvalidDistanceFromFinalMix; + break; + } + + auto distance_from_final_mix{mix_infos[mix_id].distance_from_final_mix}; + if (distance_from_final_mix != InvalidDistanceFromFinalMix) { + distance_to_final_mix = distance_from_final_mix + 1; + break; + } + + distance_to_final_mix++; + mix_id = mix_infos[mix_id].dst_mix_id; + } + + if (distance_to_final_mix >= count) { + distance_to_final_mix = InvalidDistanceFromFinalMix; + } + mix_info.distance_from_final_mix = distance_to_final_mix; + } +} + +void MixContext::SortInfo() { + UpdateDistancesFromFinalMix(); + + std::ranges::sort(sorted_mix_infos, [](const MixInfo* lhs, const MixInfo* rhs) { + return lhs->distance_from_final_mix > rhs->distance_from_final_mix; + }); + + CalcMixBufferOffset(); +} + +void MixContext::CalcMixBufferOffset() { + s16 offset{0}; + for (s32 i = 0; i < count; i++) { + auto mix_info{sorted_mix_infos[i]}; + if (mix_info->in_use) { + const auto buffer_count{mix_info->buffer_count}; + mix_info->buffer_offset = offset; + offset += buffer_count; + } + } +} + +bool MixContext::TSortInfo(const SplitterContext& splitter_context) { + if (!splitter_context.UsingSplitter()) { + CalcMixBufferOffset(); + return true; + } + + if (!node_states.Tsort(edge_matrix)) { + return false; + } + + std::vector sorted_results{node_states.GetSortedResuls()}; + const auto result_size{std::min(count, static_cast(sorted_results.size()))}; + for (s32 i = 0; i < result_size; i++) { + sorted_mix_infos[i] = &mix_infos[sorted_results[i]]; + } + + CalcMixBufferOffset(); + return true; +} + +EdgeMatrix& MixContext::GetEdgeMatrix() { + return edge_matrix; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/mix/mix_context.h b/src/audio_core/renderer/mix/mix_context.h new file mode 100644 index 0000000000..da3aa28291 --- /dev/null +++ b/src/audio_core/renderer/mix/mix_context.h @@ -0,0 +1,124 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/mix/mix_info.h" +#include "audio_core/renderer/nodes/edge_matrix.h" +#include "audio_core/renderer/nodes/node_states.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +class SplitterContext; + +/* + * Manages mixing states, sorting and building a node graph to describe a mix order. + */ +class MixContext { +public: + /** + * Initialize the mix context. + * + * @param sorted_mix_infos - Buffer for the sorted mix infos. + * @param mix_infos - Buffer for the mix infos. + * @param effect_process_order_buffer - Buffer for the effect process orders. + * @param effect_count - Number of effects in the buffer. + * @param node_states_workbuffer - Buffer for node states. + * @param node_buffer_size - Size of the node states buffer. + * @param edge_matrix_workbuffer - Buffer for edge matrix. + * @param edge_matrix_size - Size of the edge matrix buffer. + */ + void Initialize(std::span sorted_mix_infos, std::span mix_infos, u32 count_, + std::span effect_process_order_buffer, u32 effect_count, + std::span node_states_workbuffer, u64 node_buffer_size, + std::span edge_matrix_workbuffer, u64 edge_matrix_size); + + /** + * Get a sorted mix at the given index. + * + * @param index - Index of sorted mix. + * @return The sorted mix. + */ + MixInfo* GetSortedInfo(s32 index); + + /** + * Set the sorted info at the given index. + * + * @param index - Index of sorted mix. + * @param mix_info - The new mix for this index. + */ + void SetSortedInfo(s32 index, MixInfo& mix_info); + + /** + * Get a mix at the given index. + * + * @param index - Index of mix. + * @return The mix. + */ + MixInfo* GetInfo(s32 index); + + /** + * Get the final mix. + * + * @return The final mix. + */ + MixInfo* GetFinalMixInfo(); + + /** + * Get the current number of mixes. + * + * @return The number of active mixes. + */ + s32 GetCount() const; + + /** + * Update all of the mixes' distance from the final mix. + * Needs to be called after altering the mix graph. + */ + void UpdateDistancesFromFinalMix(); + + /** + * Non-splitter sort, sorts the sorted mixes based on their distance from the final mix. + */ + void SortInfo(); + + /** + * Re-calculate the mix buffer offsets for each mix after altering the mix. + */ + void CalcMixBufferOffset(); + + /** + * Splitter sort, traverse the splitter node graph and sort the sorted mixes from results. + * + * @param splitter_context - Splitter context for the sort. + * @return True if the sort was successful, othewise false. + */ + bool TSortInfo(const SplitterContext& splitter_context); + + /** + * Get the edge matrix used for the mix graph. + * + * @return The edge matrix used. + */ + EdgeMatrix& GetEdgeMatrix(); + +private: + /// Array of sorted mixes + std::span sorted_mix_infos{}; + /// Array of mixes + std::span mix_infos{}; + /// Number of active mixes + s32 count{}; + /// Array of effect process orderings + std::span effect_process_order_buffer{}; + /// Number of effects in the process ordering buffer + u64 effect_count{}; + /// Node states used in splitter sort + NodeStates node_states{}; + /// Edge matrix for connected nodes used in splitter sort + EdgeMatrix edge_matrix{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/mix/mix_info.cpp b/src/audio_core/renderer/mix/mix_info.cpp new file mode 100644 index 0000000000..cc18e57eef --- /dev/null +++ b/src/audio_core/renderer/mix/mix_info.cpp @@ -0,0 +1,120 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/behavior/behavior_info.h" +#include "audio_core/renderer/effect/effect_context.h" +#include "audio_core/renderer/mix/mix_info.h" +#include "audio_core/renderer/nodes/edge_matrix.h" +#include "audio_core/renderer/splitter/splitter_context.h" + +namespace AudioCore::AudioRenderer { + +MixInfo::MixInfo(std::span effect_order_buffer_, s32 effect_count_, BehaviorInfo& behavior) + : effect_order_buffer{effect_order_buffer_}, effect_count{effect_count_}, + long_size_pre_delay_supported{behavior.IsLongSizePreDelaySupported()} { + ClearEffectProcessingOrder(); +} + +void MixInfo::Cleanup() { + mix_id = UnusedMixId; + dst_mix_id = UnusedMixId; + dst_splitter_id = UnusedSplitterId; +} + +void MixInfo::ClearEffectProcessingOrder() { + for (s32 i = 0; i < effect_count; i++) { + effect_order_buffer[i] = -1; + } +} + +bool MixInfo::Update(EdgeMatrix& edge_matrix, const InParameter& in_params, + EffectContext& effect_context, SplitterContext& splitter_context, + const BehaviorInfo& behavior) { + volume = in_params.volume; + sample_rate = in_params.sample_rate; + buffer_count = static_cast(in_params.buffer_count); + in_use = in_params.in_use; + mix_id = in_params.mix_id; + node_id = in_params.node_id; + mix_volumes = in_params.mix_volumes; + + bool sort_required{false}; + if (behavior.IsSplitterSupported()) { + sort_required = UpdateConnection(edge_matrix, in_params, splitter_context); + } else { + if (dst_mix_id != in_params.dest_mix_id) { + dst_mix_id = in_params.dest_mix_id; + sort_required = true; + } + dst_splitter_id = UnusedSplitterId; + } + + ClearEffectProcessingOrder(); + + // Check all effects, and set their order if they belong to this mix. + const auto count{effect_context.GetCount()}; + for (u32 i = 0; i < count; i++) { + const auto& info{effect_context.GetInfo(i)}; + if (mix_id == info.GetMixId()) { + const auto processing_order{info.GetProcessingOrder()}; + if (processing_order > effect_count) { + break; + } + effect_order_buffer[processing_order] = i; + } + } + + return sort_required; +} + +bool MixInfo::UpdateConnection(EdgeMatrix& edge_matrix, const InParameter& in_params, + SplitterContext& splitter_context) { + auto has_new_connection{false}; + if (dst_splitter_id != UnusedSplitterId) { + auto& splitter_info{splitter_context.GetInfo(dst_splitter_id)}; + has_new_connection = splitter_info.HasNewConnection(); + } + + // Check if this mix matches the input parameters. + // If everything is the same, don't bother updating. + if (dst_mix_id == in_params.dest_mix_id && dst_splitter_id == in_params.dest_splitter_id && + !has_new_connection) { + return false; + } + + // Reset the mix in the graph, as we're about to update it. + edge_matrix.RemoveEdges(mix_id); + + if (in_params.dest_mix_id == UnusedMixId) { + if (in_params.dest_splitter_id != UnusedSplitterId) { + // If the splitter is used, connect this mix to each active destination. + auto& splitter_info{splitter_context.GetInfo(in_params.dest_splitter_id)}; + auto const destination_count{splitter_info.GetDestinationCount()}; + + for (u32 i = 0; i < destination_count; i++) { + auto destination{ + splitter_context.GetDesintationData(in_params.dest_splitter_id, i)}; + + if (destination) { + const auto destination_id{destination->GetMixId()}; + if (destination_id != UnusedMixId) { + edge_matrix.Connect(mix_id, destination_id); + } + } + } + } + } else { + // If the splitter is not used, only connect this mix to its destination. + edge_matrix.Connect(mix_id, in_params.dest_mix_id); + } + + dst_mix_id = in_params.dest_mix_id; + dst_splitter_id = in_params.dest_splitter_id; + return true; +} + +bool MixInfo::HasAnyConnection() const { + return dst_mix_id != UnusedMixId || dst_splitter_id != UnusedSplitterId; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/mix/mix_info.h b/src/audio_core/renderer/mix/mix_info.h new file mode 100644 index 0000000000..b5fa4c0c7e --- /dev/null +++ b/src/audio_core/renderer/mix/mix_info.h @@ -0,0 +1,124 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/common/common.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +class EdgeMatrix; +class SplitterContext; +class EffectContext; +class BehaviorInfo; + +/** + * A single mix, which may feed through other mixes in a chain until reaching the final output mix. + */ +class MixInfo { +public: + struct InParameter { + /* 0x000 */ f32 volume; + /* 0x004 */ u32 sample_rate; + /* 0x008 */ u32 buffer_count; + /* 0x00C */ bool in_use; + /* 0x00D */ bool is_dirty; + /* 0x010 */ s32 mix_id; + /* 0x014 */ u32 effect_count; + /* 0x018 */ s32 node_id; + /* 0x01C */ char unk01C[0x8]; + /* 0x024 */ std::array, MaxMixBuffers> mix_volumes; + /* 0x924 */ s32 dest_mix_id; + /* 0x928 */ s32 dest_splitter_id; + /* 0x92C */ char unk92C[0x4]; + }; + static_assert(sizeof(InParameter) == 0x930, "MixInfo::InParameter has the wrong size!"); + + struct InDirtyParameter { + /* 0x00 */ u32 magic; + /* 0x04 */ s32 count; + /* 0x08 */ char unk08[0x18]; + }; + static_assert(sizeof(InDirtyParameter) == 0x20, + "MixInfo::InDirtyParameter has the wrong size!"); + + MixInfo(std::span effect_order_buffer, s32 effect_count, BehaviorInfo& behavior); + + /** + * Clean up the mix, resetting it to a default state. + */ + void Cleanup(); + + /** + * Clear the effect process order for all effects in this mix. + */ + void ClearEffectProcessingOrder(); + + /** + * Update the mix according to the given parameters. + * + * @param edge_matrix - Updated with new splitter node connections, if supported. + * @param in_params - Input parameters. + * @param effect_context - Used to update the effect orderings. + * @param splitter_context - Used to update the mix graph if supported. + * @param behavior - Used for checking which features are supported. + * @return True if the mix was updated and a sort is required, otherwise false. + */ + bool Update(EdgeMatrix& edge_matrix, const InParameter& in_params, + EffectContext& effect_context, SplitterContext& splitter_context, + const BehaviorInfo& behavior); + + /** + * Update the mix's connection in the node graph according to the given parameters. + * + * @param edge_matrix - Updated with new splitter node connections, if supported. + * @param in_params - Input parameters. + * @param splitter_context - Used to update the mix graph if supported. + * @return True if the mix was updated and a sort is required, otherwise false. + */ + bool UpdateConnection(EdgeMatrix& edge_matrix, const InParameter& in_params, + SplitterContext& splitter_context); + + /** + * Check if this mix is connected to any other. + * + * @return True if the mix has a connection, otherwise false. + */ + bool HasAnyConnection() const; + + /// Volume of this mix + f32 volume{}; + /// Sample rate of this mix + u32 sample_rate{}; + /// Number of buffers in this mix + s16 buffer_count{}; + /// Is this mix in use? + bool in_use{}; + /// Is this mix enabled? + bool enabled{}; + /// Id of this mix + s32 mix_id{UnusedMixId}; + /// Node id of this mix + s32 node_id{}; + /// Buffer offset for this mix + s16 buffer_offset{}; + /// Distance to the final mix + s32 distance_from_final_mix{InvalidDistanceFromFinalMix}; + /// Array of effect orderings of all effects in this mix + std::span effect_order_buffer; + /// Number of effects in this mix + const s32 effect_count; + /// Id for next mix in the chain + s32 dst_mix_id{UnusedMixId}; + /// Mixing volumes for this mix used when this mix is chained with another + std::array, MaxMixBuffers> mix_volumes{}; + /// Id for next mix in the graph when splitter is used + s32 dst_splitter_id{UnusedSplitterId}; + /// Is a longer pre-delay time supported for the reverb effect? + const bool long_size_pre_delay_supported; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/nodes/bit_array.h b/src/audio_core/renderer/nodes/bit_array.h new file mode 100644 index 0000000000..b0d53cd512 --- /dev/null +++ b/src/audio_core/renderer/nodes/bit_array.h @@ -0,0 +1,25 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * Represents an array of bits used for nodes and edges for the mixing graph. + */ +struct BitArray { + void reset() { + buffer.assign(buffer.size(), false); + } + + /// Bits + std::vector buffer{}; + /// Size of the buffer + u32 size{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/nodes/edge_matrix.cpp b/src/audio_core/renderer/nodes/edge_matrix.cpp new file mode 100644 index 0000000000..5573f33b97 --- /dev/null +++ b/src/audio_core/renderer/nodes/edge_matrix.cpp @@ -0,0 +1,38 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/nodes/edge_matrix.h" + +namespace AudioCore::AudioRenderer { + +void EdgeMatrix::Initialize([[maybe_unused]] std::span buffer, + [[maybe_unused]] const u64 node_buffer_size, const u32 count_) { + count = count_; + edges.buffer.resize(count_ * count_); + edges.size = count_ * count_; + edges.reset(); +} + +bool EdgeMatrix::Connected(const u32 id, const u32 destination_id) const { + return edges.buffer[count * id + destination_id]; +} + +void EdgeMatrix::Connect(const u32 id, const u32 destination_id) { + edges.buffer[count * id + destination_id] = true; +} + +void EdgeMatrix::Disconnect(const u32 id, const u32 destination_id) { + edges.buffer[count * id + destination_id] = false; +} + +void EdgeMatrix::RemoveEdges(const u32 id) { + for (u32 dest = 0; dest < count; dest++) { + Disconnect(id, dest); + } +} + +u32 EdgeMatrix::GetNodeCount() const { + return count; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/nodes/edge_matrix.h b/src/audio_core/renderer/nodes/edge_matrix.h new file mode 100644 index 0000000000..27a20e43ec --- /dev/null +++ b/src/audio_core/renderer/nodes/edge_matrix.h @@ -0,0 +1,82 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/nodes/bit_array.h" +#include "common/alignment.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * An edge matrix, holding the connections for each node to every other node in the graph. + */ +class EdgeMatrix { +public: + /** + * Calculate the size required for its workbuffer. + * + * @param count - The number of nodes in the graph. + * @return The required workbuffer size. + */ + static u64 GetWorkBufferSize(u32 count) { + return Common::AlignUp(count * count, 0x40) / sizeof(u64); + } + + /** + * Initialize this edge matrix. + * + * @param buffer - The workbuffer to use. Unused. + * @param node_buffer_size - The size of the workbuffer. Unused. + * @param count - The number of nodes in the graph. + */ + void Initialize(std::span buffer, u64 node_buffer_size, u32 count); + + /** + * Check if a node is connected to another. + * + * @param id - The node id to check. + * @param destination_id - Node id to check connection with. + */ + bool Connected(u32 id, u32 destination_id) const; + + /** + * Connect a node to another. + * + * @param id - The node id to connect. + * @param destination_id - Destination to connect it to. + */ + void Connect(u32 id, u32 destination_id); + + /** + * Disconnect a node from another. + * + * @param id - The node id to disconnect. + * @param destination_id - Destination to disconnect it from. + */ + void Disconnect(u32 id, u32 destination_id); + + /** + * Remove all connections for a given node. + * + * @param id - The node id to disconnect. + */ + void RemoveEdges(u32 id); + + /** + * Get the number of nodes in the graph. + * + * @return Number of nodes. + */ + u32 GetNodeCount() const; + +private: + /// Edges for the current graph + BitArray edges; + /// Number of nodes (not edges) in the graph + u32 count; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/nodes/node_states.cpp b/src/audio_core/renderer/nodes/node_states.cpp new file mode 100644 index 0000000000..1821a51e66 --- /dev/null +++ b/src/audio_core/renderer/nodes/node_states.cpp @@ -0,0 +1,141 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/nodes/node_states.h" +#include "common/logging/log.h" + +namespace AudioCore::AudioRenderer { + +void NodeStates::Initialize(std::span buffer_, [[maybe_unused]] const u64 node_buffer_size, + const u32 count) { + u64 num_blocks{Common::AlignUp(count, 0x40) / sizeof(u64)}; + u64 offset{0}; + + node_count = count; + + nodes_found.buffer.resize(count); + nodes_found.size = count; + nodes_found.reset(); + + offset += num_blocks; + + nodes_complete.buffer.resize(count); + nodes_complete.size = count; + nodes_complete.reset(); + + offset += num_blocks; + + results = {reinterpret_cast(&buffer_[offset]), count}; + + offset += count * sizeof(u32); + + stack.stack = {reinterpret_cast(&buffer_[offset]), count * count}; + stack.size = count * count; + stack.unk_10 = count * count; + + offset += count * count * sizeof(u32); +} + +bool NodeStates::Tsort(const EdgeMatrix& edge_matrix) { + return DepthFirstSearch(edge_matrix, stack); +} + +bool NodeStates::DepthFirstSearch(const EdgeMatrix& edge_matrix, Stack& stack_) { + ResetState(); + + for (u32 node_id = 0; node_id < node_count; node_id++) { + if (GetState(node_id) == SearchState::Unknown) { + stack_.push(node_id); + } + + while (stack_.Count() > 0) { + auto current_node{stack_.top()}; + switch (GetState(current_node)) { + case SearchState::Unknown: + SetState(current_node, SearchState::Found); + break; + case SearchState::Found: + SetState(current_node, SearchState::Complete); + PushTsortResult(current_node); + stack_.pop(); + continue; + case SearchState::Complete: + stack_.pop(); + continue; + } + + const auto edge_count{edge_matrix.GetNodeCount()}; + for (u32 edge_id = 0; edge_id < edge_count; edge_id++) { + if (!edge_matrix.Connected(current_node, edge_id)) { + continue; + } + + switch (GetState(edge_id)) { + case SearchState::Unknown: + stack_.push(edge_id); + break; + case SearchState::Found: + LOG_ERROR(Service_Audio, + "Cycle detected in the node graph, graph is not a DAG! " + "Bailing to avoid an infinite loop"); + ResetState(); + return false; + case SearchState::Complete: + break; + } + } + } + } + + return true; +} + +NodeStates::SearchState NodeStates::GetState(const u32 id) const { + if (nodes_found.buffer[id]) { + return SearchState::Found; + } else if (nodes_complete.buffer[id]) { + return SearchState::Complete; + } + return SearchState::Unknown; +} + +void NodeStates::PushTsortResult(const u32 id) { + results[result_pos++] = id; +} + +void NodeStates::SetState(const u32 id, const SearchState state) { + switch (state) { + case SearchState::Complete: + nodes_found.buffer[id] = false; + nodes_complete.buffer[id] = true; + break; + case SearchState::Found: + nodes_found.buffer[id] = true; + nodes_complete.buffer[id] = false; + break; + case SearchState::Unknown: + nodes_found.buffer[id] = false; + nodes_complete.buffer[id] = false; + break; + default: + LOG_ERROR(Service_Audio, "Unknown node SearchState {}", static_cast(state)); + break; + } +} + +void NodeStates::ResetState() { + nodes_found.reset(); + nodes_complete.reset(); + std::fill(results.begin(), results.end(), -1); + result_pos = 0; +} + +u32 NodeStates::GetNodeCount() const { + return node_count; +} + +std::vector NodeStates::GetSortedResuls() const { + return {results.rbegin(), results.rbegin() + result_pos}; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/nodes/node_states.h b/src/audio_core/renderer/nodes/node_states.h new file mode 100644 index 0000000000..a1e0958a29 --- /dev/null +++ b/src/audio_core/renderer/nodes/node_states.h @@ -0,0 +1,195 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/renderer/nodes/edge_matrix.h" +#include "common/alignment.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * Graph utility functions for sorting and getting results from the DAG. + */ +class NodeStates { + /** + * State of a node in the depth first search. + */ + enum class SearchState { + Unknown, + Found, + Complete, + }; + + /** + * Stack used for a depth first search. + */ + struct Stack { + /** + * Calculate the workbuffer size required for this stack. + * + * @param count - Maximum number of nodes for the stack. + * @return Required buffer size. + */ + static u32 CalcBufferSize(u32 count) { + return count * sizeof(u32); + } + + /** + * Reset the stack back to default. + * + * @param buffer_ - The new buffer to use. + * @param size_ - The size of the new buffer. + */ + void Reset(u32* buffer_, u32 size_) { + stack = {buffer_, size_}; + size = size_; + pos = 0; + unk_10 = size_; + } + + /** + * Get the current stack position. + * + * @return The current stack position. + */ + u32 Count() { + return pos; + } + + /** + * Push a new node to the stack. + * + * @param data - The node to push. + */ + void push(u32 data) { + stack[pos++] = data; + } + + /** + * Pop a node from the stack. + * + * @return The node on the top of the stack. + */ + u32 pop() { + return stack[--pos]; + } + + /** + * Get the top of the stack without popping. + * + * @return The node on the top of the stack. + */ + u32 top() { + return stack[pos - 1]; + } + + /// Buffer for the stack + std::span stack{}; + /// Size of the stack buffer + u32 size{}; + /// Current stack position + u32 pos{}; + /// Unknown + u32 unk_10{}; + }; + +public: + /** + * Calculate the workbuffer size required for the node states. + * + * @param count - The number of nodes. + * @return The required workbuffer size. + */ + static u64 GetWorkBufferSize(u32 count) { + return (Common::AlignUp(count, 0x40) / sizeof(u64)) * 2 + count * sizeof(BitArray) + + count * Stack::CalcBufferSize(count); + } + + /** + * Initialize the node states. + * + * @param buffer - The workbuffer to use. Unused. + * @param node_buffer_size - The size of the workbuffer. Unused. + * @param count - The number of nodes in the graph. + */ + void Initialize(std::span nodes, u64 node_buffer_size, u32 count); + + /** + * Sort the graph. Only calls DepthFirstSearch. + * + * @param edge_matrix - The edge matrix used to hold the connections between nodes. + * @return True if the sort was successful, otherwise false. + */ + bool Tsort(const EdgeMatrix& edge_matrix); + + /** + * Sort the graph via depth first search. + * + * @param edge_matrix - The edge matrix used to hold the connections between nodes. + * @param stack - The stack used for pushing and popping nodes. + * @return True if the sort was successful, otherwise false. + */ + bool DepthFirstSearch(const EdgeMatrix& edge_matrix, Stack& stack); + + /** + * Get the search state of a given node. + * + * @param id - The node id to check. + * @return The node's search state. See SearchState + */ + SearchState GetState(u32 id) const; + + /** + * Push a node id to the results buffer when found in the DFS. + * + * @param id - The node id to push. + */ + void PushTsortResult(u32 id); + + /** + * Set the state of a node. + * + * @param id - The node id to alter. + * @param state - The new search state. + */ + void SetState(u32 id, SearchState state); + + /** + * Reset the nodes found, complete and the results. + */ + void ResetState(); + + /** + * Get the number of nodes in the graph. + * + * @return The number of nodes. + */ + u32 GetNodeCount() const; + + /** + * Get the sorted results from the DFS. + * + * @return Vector of nodes in reverse order. + */ + std::vector GetSortedResuls() const; + +private: + /// Number of nodes in the graph + u32 node_count{}; + /// Position in results buffer + u32 result_pos{}; + /// List of nodes found + BitArray nodes_found{}; + /// List of nodes completed + BitArray nodes_complete{}; + /// List of results from the depth first search + std::span results{}; + /// Stack used during the depth first search + Stack stack{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/performance/detail_aspect.cpp b/src/audio_core/renderer/performance/detail_aspect.cpp new file mode 100644 index 0000000000..f6405937fd --- /dev/null +++ b/src/audio_core/renderer/performance/detail_aspect.cpp @@ -0,0 +1,25 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/command/command_buffer.h" +#include "audio_core/renderer/command/command_generator.h" +#include "audio_core/renderer/performance/detail_aspect.h" + +namespace AudioCore::AudioRenderer { + +DetailAspect::DetailAspect(CommandGenerator& command_generator_, + const PerformanceEntryType entry_type, const s32 node_id_, + const PerformanceDetailType detail_type) + : command_generator{command_generator_}, node_id{node_id_} { + auto perf_manager{command_generator.GetPerformanceManager()}; + if (perf_manager != nullptr && perf_manager->IsInitialized() && + perf_manager->IsDetailTarget(node_id) && + perf_manager->GetNextEntry(performance_entry_address, detail_type, entry_type, node_id)) { + command_generator.GeneratePerformanceCommand(node_id, PerformanceState::Start, + performance_entry_address); + + initialized = true; + } +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/performance/detail_aspect.h b/src/audio_core/renderer/performance/detail_aspect.h new file mode 100644 index 0000000000..ee4ac2f766 --- /dev/null +++ b/src/audio_core/renderer/performance/detail_aspect.h @@ -0,0 +1,33 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "audio_core/renderer/performance/performance_entry_addresses.h" +#include "audio_core/renderer/performance/performance_manager.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +class CommandGenerator; + +/** + * Holds detailed information about performance metrics, filled in by the AudioRenderer during + * Performance commands. + */ +class DetailAspect { +public: + DetailAspect() = default; + DetailAspect(CommandGenerator& command_generator, PerformanceEntryType entry_type, s32 node_id, + PerformanceDetailType detail_type); + + /// Command generator the command will be generated into + CommandGenerator& command_generator; + /// Addresses to be filled by the AudioRenderer + PerformanceEntryAddresses performance_entry_address{}; + /// Is this detail aspect initialized? + bool initialized{}; + /// Node id of this aspect + s32 node_id; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/performance/entry_aspect.cpp b/src/audio_core/renderer/performance/entry_aspect.cpp new file mode 100644 index 0000000000..dd4165803c --- /dev/null +++ b/src/audio_core/renderer/performance/entry_aspect.cpp @@ -0,0 +1,23 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/command/command_buffer.h" +#include "audio_core/renderer/command/command_generator.h" +#include "audio_core/renderer/performance/entry_aspect.h" + +namespace AudioCore::AudioRenderer { + +EntryAspect::EntryAspect(CommandGenerator& command_generator_, const PerformanceEntryType type, + const s32 node_id_) + : command_generator{command_generator_}, node_id{node_id_} { + auto perf_manager{command_generator.GetPerformanceManager()}; + if (perf_manager != nullptr && perf_manager->IsInitialized() && + perf_manager->GetNextEntry(performance_entry_address, type, node_id)) { + command_generator.GeneratePerformanceCommand(node_id, PerformanceState::Start, + performance_entry_address); + + initialized = true; + } +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/performance/entry_aspect.h b/src/audio_core/renderer/performance/entry_aspect.h new file mode 100644 index 0000000000..01c1eb3f15 --- /dev/null +++ b/src/audio_core/renderer/performance/entry_aspect.h @@ -0,0 +1,32 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "audio_core/renderer/performance/performance_entry_addresses.h" +#include "audio_core/renderer/performance/performance_manager.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +class CommandGenerator; + +/** + * Holds entry information about performance metrics, filled in by the AudioRenderer during + * Performance commands. + */ +class EntryAspect { +public: + EntryAspect() = default; + EntryAspect(CommandGenerator& command_generator, PerformanceEntryType type, s32 node_id); + + /// Command generator the command will be generated into + CommandGenerator& command_generator; + /// Addresses to be filled by the AudioRenderer + PerformanceEntryAddresses performance_entry_address{}; + /// Is this detail aspect initialized? + bool initialized{}; + /// Node id of this aspect + s32 node_id; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/performance/performance_detail.h b/src/audio_core/renderer/performance/performance_detail.h new file mode 100644 index 0000000000..3a4897e606 --- /dev/null +++ b/src/audio_core/renderer/performance/performance_detail.h @@ -0,0 +1,50 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "audio_core/renderer/performance/performance_entry.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { + +enum class PerformanceDetailType : u8 { + Invalid, + Unk1, + Unk2, + Unk3, + Unk4, + Unk5, + Unk6, + Unk7, + Unk8, + Unk9, + Unk10, + Unk11, + Unk12, + Unk13, +}; + +struct PerformanceDetailVersion1 { + /* 0x00 */ u32 node_id; + /* 0x04 */ u32 start_time; + /* 0x08 */ u32 processed_time; + /* 0x0C */ PerformanceDetailType detail_type; + /* 0x0D */ PerformanceEntryType entry_type; +}; +static_assert(sizeof(PerformanceDetailVersion1) == 0x10, + "PerformanceDetailVersion1 has the worng size!"); + +struct PerformanceDetailVersion2 { + /* 0x00 */ u32 node_id; + /* 0x04 */ u32 start_time; + /* 0x08 */ u32 processed_time; + /* 0x0C */ PerformanceDetailType detail_type; + /* 0x0D */ PerformanceEntryType entry_type; + /* 0x10 */ u32 unk_10; + /* 0x14 */ char unk14[0x4]; +}; +static_assert(sizeof(PerformanceDetailVersion2) == 0x18, + "PerformanceDetailVersion2 has the worng size!"); + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/performance/performance_entry.h b/src/audio_core/renderer/performance/performance_entry.h new file mode 100644 index 0000000000..d1b21406b5 --- /dev/null +++ b/src/audio_core/renderer/performance/performance_entry.h @@ -0,0 +1,37 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { + +enum class PerformanceEntryType : u8 { + Invalid, + Voice, + SubMix, + FinalMix, + Sink, +}; + +struct PerformanceEntryVersion1 { + /* 0x00 */ u32 node_id; + /* 0x04 */ u32 start_time; + /* 0x08 */ u32 processed_time; + /* 0x0C */ PerformanceEntryType entry_type; +}; +static_assert(sizeof(PerformanceEntryVersion1) == 0x10, + "PerformanceEntryVersion1 has the worng size!"); + +struct PerformanceEntryVersion2 { + /* 0x00 */ u32 node_id; + /* 0x04 */ u32 start_time; + /* 0x08 */ u32 processed_time; + /* 0x0C */ PerformanceEntryType entry_type; + /* 0x0D */ char unk0D[0xB]; +}; +static_assert(sizeof(PerformanceEntryVersion2) == 0x18, + "PerformanceEntryVersion2 has the worng size!"); + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/performance/performance_entry_addresses.h b/src/audio_core/renderer/performance/performance_entry_addresses.h new file mode 100644 index 0000000000..e381d765ce --- /dev/null +++ b/src/audio_core/renderer/performance/performance_entry_addresses.h @@ -0,0 +1,17 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "audio_core/common/common.h" + +namespace AudioCore::AudioRenderer { + +struct PerformanceEntryAddresses { + CpuAddr translated_address; + CpuAddr entry_start_time_offset; + CpuAddr header_entry_count_offset; + CpuAddr entry_processed_time_offset; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/performance/performance_frame_header.h b/src/audio_core/renderer/performance/performance_frame_header.h new file mode 100644 index 0000000000..707cc0afb2 --- /dev/null +++ b/src/audio_core/renderer/performance/performance_frame_header.h @@ -0,0 +1,36 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { + +struct PerformanceFrameHeaderVersion1 { + /* 0x00 */ u32 magic; // "PERF" + /* 0x04 */ u32 entry_count; + /* 0x08 */ u32 detail_count; + /* 0x0C */ u32 next_offset; + /* 0x10 */ u32 total_processing_time; + /* 0x14 */ u32 frame_index; +}; +static_assert(sizeof(PerformanceFrameHeaderVersion1) == 0x18, + "PerformanceFrameHeaderVersion1 has the worng size!"); + +struct PerformanceFrameHeaderVersion2 { + /* 0x00 */ u32 magic; // "PERF" + /* 0x04 */ u32 entry_count; + /* 0x08 */ u32 detail_count; + /* 0x0C */ u32 next_offset; + /* 0x10 */ u32 total_processing_time; + /* 0x14 */ u32 voices_dropped; + /* 0x18 */ u64 start_time; + /* 0x20 */ u32 frame_index; + /* 0x24 */ bool render_time_exceeded; + /* 0x25 */ char unk25[0xB]; +}; +static_assert(sizeof(PerformanceFrameHeaderVersion2) == 0x30, + "PerformanceFrameHeaderVersion2 has the worng size!"); + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/performance/performance_manager.cpp b/src/audio_core/renderer/performance/performance_manager.cpp new file mode 100644 index 0000000000..fd5873e1ed --- /dev/null +++ b/src/audio_core/renderer/performance/performance_manager.cpp @@ -0,0 +1,645 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/behavior/behavior_info.h" +#include "audio_core/renderer/memory/memory_pool_info.h" +#include "audio_core/renderer/performance/performance_manager.h" +#include "common/common_funcs.h" + +namespace AudioCore::AudioRenderer { + +void PerformanceManager::CreateImpl(const size_t version) { + switch (version) { + case 1: + impl = std::make_unique< + PerformanceManagerImpl>(); + break; + case 2: + impl = std::make_unique< + PerformanceManagerImpl>(); + break; + default: + LOG_WARNING(Service_Audio, "Invalid PerformanceMetricsDataFormat {}, creating version 1", + static_cast(version)); + impl = std::make_unique< + PerformanceManagerImpl>(); + } +} + +void PerformanceManager::Initialize(std::span workbuffer, const u64 workbuffer_size, + const AudioRendererParameterInternal& params, + const BehaviorInfo& behavior, + const MemoryPoolInfo& memory_pool) { + CreateImpl(behavior.GetPerformanceMetricsDataFormat()); + impl->Initialize(workbuffer, workbuffer_size, params, behavior, memory_pool); +} + +bool PerformanceManager::IsInitialized() const { + if (impl) { + return impl->IsInitialized(); + } + return false; +} + +u32 PerformanceManager::CopyHistories(u8* out_buffer, u64 out_size) { + if (impl) { + return impl->CopyHistories(out_buffer, out_size); + } + return 0; +} + +bool PerformanceManager::GetNextEntry(PerformanceEntryAddresses& addresses, u32** unk, + const PerformanceSysDetailType sys_detail_type, + const s32 node_id) { + if (impl) { + return impl->GetNextEntry(addresses, unk, sys_detail_type, node_id); + } + return false; +} + +bool PerformanceManager::GetNextEntry(PerformanceEntryAddresses& addresses, + const PerformanceEntryType entry_type, const s32 node_id) { + if (impl) { + return impl->GetNextEntry(addresses, entry_type, node_id); + } + return false; +} + +bool PerformanceManager::GetNextEntry(PerformanceEntryAddresses& addresses, + const PerformanceDetailType detail_type, + const PerformanceEntryType entry_type, const s32 node_id) { + if (impl) { + return impl->GetNextEntry(addresses, detail_type, entry_type, node_id); + } + return false; +} + +void PerformanceManager::TapFrame(const bool dsp_behind, const u32 voices_dropped, + const u64 rendering_start_tick) { + if (impl) { + impl->TapFrame(dsp_behind, voices_dropped, rendering_start_tick); + } +} + +bool PerformanceManager::IsDetailTarget(const u32 target_node_id) const { + if (impl) { + return impl->IsDetailTarget(target_node_id); + } + return false; +} + +void PerformanceManager::SetDetailTarget(const u32 target_node_id) { + if (impl) { + impl->SetDetailTarget(target_node_id); + } +} + +template <> +void PerformanceManagerImpl< + PerformanceVersion::Version1, PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, + PerformanceDetailVersion1>::Initialize(std::span workbuffer_, const u64 workbuffer_size, + const AudioRendererParameterInternal& params, + const BehaviorInfo& behavior, + const MemoryPoolInfo& memory_pool) { + workbuffer = workbuffer_; + entries_per_frame = params.voices + params.effects + params.sinks + params.sub_mixes + 1; + max_detail_count = MaxDetailEntries; + frame_size = GetRequiredBufferSizeForPerformanceMetricsPerFrame(behavior, params); + const auto frame_count{static_cast(workbuffer_size / frame_size)}; + max_frames = frame_count - 1; + translated_buffer = memory_pool.Translate(CpuAddr(workbuffer.data()), workbuffer_size); + + // The first frame is the "current" frame we're writing to. + auto buffer_offset{workbuffer.data()}; + frame_header = reinterpret_cast(buffer_offset); + buffer_offset += sizeof(PerformanceFrameHeaderVersion1); + entry_buffer = {reinterpret_cast(buffer_offset), entries_per_frame}; + buffer_offset += entries_per_frame * sizeof(PerformanceEntryVersion1); + detail_buffer = {reinterpret_cast(buffer_offset), max_detail_count}; + + // After the current, is a ringbuffer of history frames, the current frame will be copied here + // before a new frame is written. + frame_history = std::span(workbuffer.data() + frame_size, workbuffer_size - frame_size); + + // If there's room for any history frames. + if (frame_count >= 2) { + buffer_offset = frame_history.data(); + frame_history_header = reinterpret_cast(buffer_offset); + buffer_offset += sizeof(PerformanceFrameHeaderVersion1); + frame_history_entries = {reinterpret_cast(buffer_offset), + entries_per_frame}; + buffer_offset += entries_per_frame * sizeof(PerformanceEntryVersion1); + frame_history_details = {reinterpret_cast(buffer_offset), + max_detail_count}; + } else { + frame_history_header = {}; + frame_history_entries = {}; + frame_history_details = {}; + } + + target_node_id = 0; + version = PerformanceVersion(behavior.GetPerformanceMetricsDataFormat()); + entry_count = 0; + detail_count = 0; + frame_header->entry_count = 0; + frame_header->detail_count = 0; + output_frame_index = 0; + last_output_frame_index = 0; + is_initialized = true; +} + +template <> +bool PerformanceManagerImpl::IsInitialized() + const { + return is_initialized; +} + +template <> +u32 PerformanceManagerImpl::CopyHistories(u8* out_buffer, u64 out_size) { + if (out_buffer == nullptr || out_size == 0 || !is_initialized) { + return 0; + } + + // Are there any new frames waiting to be output? + if (last_output_frame_index == output_frame_index) { + return 0; + } + + PerformanceFrameHeaderVersion1* out_header{nullptr}; + u32 out_history_size{0}; + + while (last_output_frame_index != output_frame_index) { + PerformanceFrameHeaderVersion1* history_header{nullptr}; + std::span history_entries{}; + std::span history_details{}; + + if (max_frames > 0) { + auto frame_offset{&frame_history[last_output_frame_index * frame_size]}; + history_header = reinterpret_cast(frame_offset); + frame_offset += sizeof(PerformanceFrameHeaderVersion1); + history_entries = {reinterpret_cast(frame_offset), + history_header->entry_count}; + frame_offset += entries_per_frame * sizeof(PerformanceFrameHeaderVersion1); + history_details = {reinterpret_cast(frame_offset), + history_header->detail_count}; + } else { + // Original code does not break here, but will crash when trying to dereference the + // header in the next if, so let's just skip this frame and continue... + // Hopefully this will not happen. + LOG_WARNING(Service_Audio, + "max_frames should not be 0! Skipping frame to avoid a crash"); + last_output_frame_index++; + continue; + } + + if (out_size < history_header->entry_count * sizeof(PerformanceEntryVersion1) + + history_header->detail_count * sizeof(PerformanceDetailVersion1) + + 2 * sizeof(PerformanceFrameHeaderVersion1)) { + break; + } + + u32 out_offset{sizeof(PerformanceFrameHeaderVersion1)}; + auto out_entries{std::span( + reinterpret_cast(out_buffer + out_offset), + history_header->entry_count)}; + u32 out_entry_count{0}; + u32 total_processing_time{0}; + for (auto& history_entry : history_entries) { + if (history_entry.processed_time > 0 || history_entry.start_time > 0) { + out_entries[out_entry_count++] = history_entry; + total_processing_time += history_entry.processed_time; + } + } + + out_offset += static_cast(out_entry_count * sizeof(PerformanceEntryVersion1)); + auto out_details{std::span( + reinterpret_cast(out_buffer + out_offset), + history_header->detail_count)}; + u32 out_detail_count{0}; + for (auto& history_detail : history_details) { + if (history_detail.processed_time > 0 || history_detail.start_time > 0) { + out_details[out_detail_count++] = history_detail; + } + } + + out_offset += static_cast(out_detail_count * sizeof(PerformanceDetailVersion1)); + out_header = reinterpret_cast(out_buffer); + out_header->magic = Common::MakeMagic('P', 'E', 'R', 'F'); + out_header->entry_count = out_entry_count; + out_header->detail_count = out_detail_count; + out_header->next_offset = out_offset; + out_header->total_processing_time = total_processing_time; + out_header->frame_index = history_header->frame_index; + + out_history_size += out_offset; + + out_buffer += out_offset; + out_size -= out_offset; + last_output_frame_index = (last_output_frame_index + 1) % max_frames; + } + + // We're out of frames to output, so if there's enough left in the output buffer for another + // header, and we output at least 1 frame, set the next header to null. + if (out_size > sizeof(PerformanceFrameHeaderVersion1) && out_header != nullptr) { + std::memset(out_buffer, 0, sizeof(PerformanceFrameHeaderVersion1)); + } + + return out_history_size; +} + +template <> +bool PerformanceManagerImpl:: + GetNextEntry([[maybe_unused]] PerformanceEntryAddresses& addresses, [[maybe_unused]] u32** unk, + [[maybe_unused]] PerformanceSysDetailType sys_detail_type, + [[maybe_unused]] s32 node_id) { + return false; +} + +template <> +bool PerformanceManagerImpl< + PerformanceVersion::Version1, PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, + PerformanceDetailVersion1>::GetNextEntry(PerformanceEntryAddresses& addresses, + const PerformanceEntryType entry_type, + const s32 node_id) { + if (!is_initialized) { + return false; + } + + addresses.translated_address = translated_buffer; + addresses.header_entry_count_offset = CpuAddr(frame_header) - CpuAddr(workbuffer.data()) + + offsetof(PerformanceFrameHeaderVersion1, entry_count); + + auto entry{&entry_buffer[entry_count++]}; + addresses.entry_start_time_offset = CpuAddr(entry) - CpuAddr(workbuffer.data()) + + offsetof(PerformanceEntryVersion1, start_time); + addresses.entry_processed_time_offset = CpuAddr(entry) - CpuAddr(workbuffer.data()) + + offsetof(PerformanceEntryVersion1, processed_time); + + std::memset(entry, 0, sizeof(PerformanceEntryVersion1)); + entry->node_id = node_id; + entry->entry_type = entry_type; + return true; +} + +template <> +bool PerformanceManagerImpl< + PerformanceVersion::Version1, PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, + PerformanceDetailVersion1>::GetNextEntry(PerformanceEntryAddresses& addresses, + const PerformanceDetailType detail_type, + const PerformanceEntryType entry_type, + const s32 node_id) { + if (!is_initialized || detail_count > MaxDetailEntries) { + return false; + } + + auto detail{&detail_buffer[detail_count++]}; + + addresses.translated_address = translated_buffer; + addresses.header_entry_count_offset = CpuAddr(frame_header) - CpuAddr(workbuffer.data()) + + offsetof(PerformanceFrameHeaderVersion1, detail_count); + addresses.entry_start_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) + + offsetof(PerformanceDetailVersion1, start_time); + addresses.entry_processed_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) + + offsetof(PerformanceDetailVersion1, processed_time); + + std::memset(detail, 0, sizeof(PerformanceDetailVersion1)); + detail->node_id = node_id; + detail->entry_type = entry_type; + detail->detail_type = detail_type; + return true; +} + +template <> +void PerformanceManagerImpl< + PerformanceVersion::Version1, PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, + PerformanceDetailVersion1>::TapFrame([[maybe_unused]] bool dsp_behind, + [[maybe_unused]] u32 voices_dropped, + [[maybe_unused]] u64 rendering_start_tick) { + if (!is_initialized) { + return; + } + + if (max_frames > 0) { + if (!frame_history.empty() && !workbuffer.empty()) { + auto history_frame = reinterpret_cast( + &frame_history[output_frame_index * frame_size]); + std::memcpy(history_frame, workbuffer.data(), frame_size); + history_frame->frame_index = history_frame_index++; + } + output_frame_index = (output_frame_index + 1) % max_frames; + } + + entry_count = 0; + detail_count = 0; + frame_header->entry_count = 0; + frame_header->detail_count = 0; +} + +template <> +bool PerformanceManagerImpl< + PerformanceVersion::Version1, PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, + PerformanceDetailVersion1>::IsDetailTarget(const u32 target_node_id_) const { + return target_node_id == target_node_id_; +} + +template <> +void PerformanceManagerImpl::SetDetailTarget(const u32 target_node_id_) { + target_node_id = target_node_id_; +} + +template <> +void PerformanceManagerImpl< + PerformanceVersion::Version2, PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, + PerformanceDetailVersion2>::Initialize(std::span workbuffer_, const u64 workbuffer_size, + const AudioRendererParameterInternal& params, + const BehaviorInfo& behavior, + const MemoryPoolInfo& memory_pool) { + workbuffer = workbuffer_; + entries_per_frame = params.voices + params.effects + params.sinks + params.sub_mixes + 1; + max_detail_count = MaxDetailEntries; + frame_size = GetRequiredBufferSizeForPerformanceMetricsPerFrame(behavior, params); + const auto frame_count{static_cast(workbuffer_size / frame_size)}; + max_frames = frame_count - 1; + translated_buffer = memory_pool.Translate(CpuAddr(workbuffer.data()), workbuffer_size); + + // The first frame is the "current" frame we're writing to. + auto buffer_offset{workbuffer.data()}; + frame_header = reinterpret_cast(buffer_offset); + buffer_offset += sizeof(PerformanceFrameHeaderVersion2); + entry_buffer = {reinterpret_cast(buffer_offset), entries_per_frame}; + buffer_offset += entries_per_frame * sizeof(PerformanceEntryVersion2); + detail_buffer = {reinterpret_cast(buffer_offset), max_detail_count}; + + // After the current, is a ringbuffer of history frames, the current frame will be copied here + // before a new frame is written. + frame_history = std::span(workbuffer.data() + frame_size, workbuffer_size - frame_size); + + // If there's room for any history frames. + if (frame_count >= 2) { + buffer_offset = frame_history.data(); + frame_history_header = reinterpret_cast(buffer_offset); + buffer_offset += sizeof(PerformanceFrameHeaderVersion2); + frame_history_entries = {reinterpret_cast(buffer_offset), + entries_per_frame}; + buffer_offset += entries_per_frame * sizeof(PerformanceEntryVersion2); + frame_history_details = {reinterpret_cast(buffer_offset), + max_detail_count}; + } else { + frame_history_header = {}; + frame_history_entries = {}; + frame_history_details = {}; + } + + target_node_id = 0; + version = PerformanceVersion(behavior.GetPerformanceMetricsDataFormat()); + entry_count = 0; + detail_count = 0; + frame_header->entry_count = 0; + frame_header->detail_count = 0; + output_frame_index = 0; + last_output_frame_index = 0; + is_initialized = true; +} + +template <> +bool PerformanceManagerImpl::IsInitialized() + const { + return is_initialized; +} + +template <> +u32 PerformanceManagerImpl::CopyHistories(u8* out_buffer, u64 out_size) { + if (out_buffer == nullptr || out_size == 0 || !is_initialized) { + return 0; + } + + // Are there any new frames waiting to be output? + if (last_output_frame_index == output_frame_index) { + return 0; + } + + PerformanceFrameHeaderVersion2* out_header{nullptr}; + u32 out_history_size{0}; + + while (last_output_frame_index != output_frame_index) { + PerformanceFrameHeaderVersion2* history_header{nullptr}; + std::span history_entries{}; + std::span history_details{}; + + if (max_frames > 0) { + auto frame_offset{&frame_history[last_output_frame_index * frame_size]}; + history_header = reinterpret_cast(frame_offset); + frame_offset += sizeof(PerformanceFrameHeaderVersion2); + history_entries = {reinterpret_cast(frame_offset), + history_header->entry_count}; + frame_offset += entries_per_frame * sizeof(PerformanceFrameHeaderVersion2); + history_details = {reinterpret_cast(frame_offset), + history_header->detail_count}; + } else { + // Original code does not break here, but will crash when trying to dereference the + // header in the next if, so let's just skip this frame and continue... + // Hopefully this will not happen. + LOG_WARNING(Service_Audio, + "max_frames should not be 0! Skipping frame to avoid a crash"); + last_output_frame_index++; + continue; + } + + if (out_size < history_header->entry_count * sizeof(PerformanceEntryVersion2) + + history_header->detail_count * sizeof(PerformanceDetailVersion2) + + 2 * sizeof(PerformanceFrameHeaderVersion2)) { + break; + } + + u32 out_offset{sizeof(PerformanceFrameHeaderVersion2)}; + auto out_entries{std::span( + reinterpret_cast(out_buffer + out_offset), + history_header->entry_count)}; + u32 out_entry_count{0}; + u32 total_processing_time{0}; + for (auto& history_entry : history_entries) { + if (history_entry.processed_time > 0 || history_entry.start_time > 0) { + out_entries[out_entry_count++] = history_entry; + total_processing_time += history_entry.processed_time; + } + } + + out_offset += static_cast(out_entry_count * sizeof(PerformanceEntryVersion2)); + auto out_details{std::span( + reinterpret_cast(out_buffer + out_offset), + history_header->detail_count)}; + u32 out_detail_count{0}; + for (auto& history_detail : history_details) { + if (history_detail.processed_time > 0 || history_detail.start_time > 0) { + out_details[out_detail_count++] = history_detail; + } + } + + out_offset += static_cast(out_detail_count * sizeof(PerformanceDetailVersion2)); + out_header = reinterpret_cast(out_buffer); + out_header->magic = Common::MakeMagic('P', 'E', 'R', 'F'); + out_header->entry_count = out_entry_count; + out_header->detail_count = out_detail_count; + out_header->next_offset = out_offset; + out_header->total_processing_time = total_processing_time; + out_header->voices_dropped = history_header->voices_dropped; + out_header->start_time = history_header->start_time; + out_header->frame_index = history_header->frame_index; + out_header->render_time_exceeded = history_header->render_time_exceeded; + + out_history_size += out_offset; + + out_buffer += out_offset; + out_size -= out_offset; + last_output_frame_index = (last_output_frame_index + 1) % max_frames; + } + + // We're out of frames to output, so if there's enough left in the output buffer for another + // header, and we output at least 1 frame, set the next header to null. + if (out_size > sizeof(PerformanceFrameHeaderVersion2) && out_header != nullptr) { + std::memset(out_buffer, 0, sizeof(PerformanceFrameHeaderVersion2)); + } + + return out_history_size; +} + +template <> +bool PerformanceManagerImpl< + PerformanceVersion::Version2, PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, + PerformanceDetailVersion2>::GetNextEntry(PerformanceEntryAddresses& addresses, u32** unk, + const PerformanceSysDetailType sys_detail_type, + const s32 node_id) { + if (!is_initialized || detail_count > MaxDetailEntries) { + return false; + } + + auto detail{&detail_buffer[detail_count++]}; + + addresses.translated_address = translated_buffer; + addresses.header_entry_count_offset = CpuAddr(frame_header) - CpuAddr(workbuffer.data()) + + offsetof(PerformanceFrameHeaderVersion2, detail_count); + addresses.entry_start_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) + + offsetof(PerformanceDetailVersion2, start_time); + addresses.entry_processed_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) + + offsetof(PerformanceDetailVersion2, processed_time); + + std::memset(detail, 0, sizeof(PerformanceDetailVersion2)); + detail->node_id = node_id; + detail->detail_type = static_cast(sys_detail_type); + + if (unk) { + *unk = &detail->unk_10; + } + return true; +} + +template <> +bool PerformanceManagerImpl< + PerformanceVersion::Version2, PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, + PerformanceDetailVersion2>::GetNextEntry(PerformanceEntryAddresses& addresses, + const PerformanceEntryType entry_type, + const s32 node_id) { + if (!is_initialized) { + return false; + } + + auto entry{&entry_buffer[entry_count++]}; + + addresses.translated_address = translated_buffer; + addresses.header_entry_count_offset = CpuAddr(frame_header) - CpuAddr(workbuffer.data()) + + offsetof(PerformanceFrameHeaderVersion2, entry_count); + addresses.entry_start_time_offset = CpuAddr(entry) - CpuAddr(workbuffer.data()) + + offsetof(PerformanceEntryVersion2, start_time); + addresses.entry_processed_time_offset = CpuAddr(entry) - CpuAddr(workbuffer.data()) + + offsetof(PerformanceEntryVersion2, processed_time); + + std::memset(entry, 0, sizeof(PerformanceEntryVersion2)); + entry->node_id = node_id; + entry->entry_type = entry_type; + return true; +} + +template <> +bool PerformanceManagerImpl< + PerformanceVersion::Version2, PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, + PerformanceDetailVersion2>::GetNextEntry(PerformanceEntryAddresses& addresses, + const PerformanceDetailType detail_type, + const PerformanceEntryType entry_type, + const s32 node_id) { + if (!is_initialized || detail_count > MaxDetailEntries) { + return false; + } + + auto detail{&detail_buffer[detail_count++]}; + + addresses.translated_address = translated_buffer; + addresses.header_entry_count_offset = CpuAddr(frame_header) - CpuAddr(workbuffer.data()) + + offsetof(PerformanceFrameHeaderVersion2, detail_count); + addresses.entry_start_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) + + offsetof(PerformanceDetailVersion2, start_time); + addresses.entry_processed_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) + + offsetof(PerformanceDetailVersion2, processed_time); + + std::memset(detail, 0, sizeof(PerformanceDetailVersion2)); + detail->node_id = node_id; + detail->entry_type = entry_type; + detail->detail_type = detail_type; + return true; +} + +template <> +void PerformanceManagerImpl::TapFrame(const bool dsp_behind, + const u32 voices_dropped, + const u64 rendering_start_tick) { + if (!is_initialized) { + return; + } + + if (max_frames > 0) { + if (!frame_history.empty() && !workbuffer.empty()) { + auto history_frame{reinterpret_cast( + &frame_history[output_frame_index * frame_size])}; + std::memcpy(history_frame, workbuffer.data(), frame_size); + history_frame->render_time_exceeded = dsp_behind; + history_frame->voices_dropped = voices_dropped; + history_frame->start_time = rendering_start_tick; + history_frame->frame_index = history_frame_index++; + } + output_frame_index = (output_frame_index + 1) % max_frames; + } + + entry_count = 0; + detail_count = 0; + frame_header->entry_count = 0; + frame_header->detail_count = 0; +} + +template <> +bool PerformanceManagerImpl< + PerformanceVersion::Version2, PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, + PerformanceDetailVersion2>::IsDetailTarget(const u32 target_node_id_) const { + return target_node_id == target_node_id_; +} + +template <> +void PerformanceManagerImpl::SetDetailTarget(const u32 target_node_id_) { + target_node_id = target_node_id_; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/performance/performance_manager.h b/src/audio_core/renderer/performance/performance_manager.h new file mode 100644 index 0000000000..b82176bef1 --- /dev/null +++ b/src/audio_core/renderer/performance/performance_manager.h @@ -0,0 +1,273 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include + +#include "audio_core/common/audio_renderer_parameter.h" +#include "audio_core/renderer/performance/performance_detail.h" +#include "audio_core/renderer/performance/performance_entry.h" +#include "audio_core/renderer/performance/performance_entry_addresses.h" +#include "audio_core/renderer/performance/performance_frame_header.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +class BehaviorInfo; +class MemoryPoolInfo; + +enum class PerformanceVersion { + Version1, + Version2, +}; + +enum class PerformanceSysDetailType { + PcmInt16 = 15, + PcmFloat = 16, + Adpcm = 17, + LightLimiter = 37, +}; + +enum class PerformanceState { + Invalid, + Start, + Stop, +}; + +/** + * Manages performance information. + * + * The performance buffer is split into frames, each comprised of: + * Frame header - Information about the number of entries/details and some others + * Entries - Created when starting to generate types of commands, such as voice + * commands, mix commands, sink commands etc. Details - Created for specific commands + * within each group. Up to MaxDetailEntries per frame. + * + * A current frame is written to by the AudioRenderer, and before it processes the next command + * list, the current frame is copied to a ringbuffer of history frames. These frames are then + * output back to the game if it supplies a performance buffer to RequestUpdate. + * + * Two versions currently exist, version 2 adds a few extra fields to the header, and a new + * SysDetail type which is seemingly unused. + */ +class PerformanceManager { +public: + static constexpr size_t MaxDetailEntries = 100; + + struct InParameter { + /* 0x00 */ s32 target_node_id; + /* 0x04 */ char unk04[0xC]; + }; + static_assert(sizeof(InParameter) == 0x10, + "PerformanceManager::InParameter has the wrong size!"); + + struct OutStatus { + /* 0x00 */ s32 history_size; + /* 0x04 */ char unk04[0xC]; + }; + static_assert(sizeof(OutStatus) == 0x10, "PerformanceManager::OutStatus has the wrong size!"); + + /** + * Calculate the required size for the performance workbuffer. + * + * @param behavior - Check which version is supported. + * @param params - Input parameters. + * @return Required workbuffer size. + */ + static u64 GetRequiredBufferSizeForPerformanceMetricsPerFrame( + const BehaviorInfo& behavior, const AudioRendererParameterInternal& params) { + u64 entry_count{params.voices + params.effects + params.sub_mixes + params.sinks + 1}; + switch (behavior.GetPerformanceMetricsDataFormat()) { + case 1: + return sizeof(PerformanceFrameHeaderVersion1) + + PerformanceManager::MaxDetailEntries * sizeof(PerformanceDetailVersion1) + + entry_count * sizeof(PerformanceEntryVersion1); + case 2: + return sizeof(PerformanceFrameHeaderVersion2) + + PerformanceManager::MaxDetailEntries * sizeof(PerformanceDetailVersion2) + + entry_count * sizeof(PerformanceEntryVersion2); + } + + LOG_WARNING(Service_Audio, "Invalid PerformanceMetrics version, assuming version 1"); + return sizeof(PerformanceFrameHeaderVersion1) + + PerformanceManager::MaxDetailEntries * sizeof(PerformanceDetailVersion1) + + entry_count * sizeof(PerformanceEntryVersion1); + } + + virtual ~PerformanceManager() = default; + + /** + * Initialize the performance manager. + * + * @param workbuffer - Workbuffer to use for performance frames. + * @param workbuffer_size - Size of the workbuffer. + * @param params - Input parameters. + * @param behavior - Behaviour to check version and data format. + * @param memory_pool - Used to translate the workbuffer address for the DSP. + */ + virtual void Initialize(std::span workbuffer, u64 workbuffer_size, + const AudioRendererParameterInternal& params, + const BehaviorInfo& behavior, const MemoryPoolInfo& memory_pool); + + /** + * Check if the manager is initialized. + * + * @return True if initialized, otherwise false. + */ + virtual bool IsInitialized() const; + + /** + * Copy the waiting performance frames to the output buffer. + * + * @param out_buffer - Output buffer to store performance frames. + * @param out_size - Size of the output buffer. + * @return Size in bytes that were written to the buffer. + */ + virtual u32 CopyHistories(u8* out_buffer, u64 out_size); + + /** + * Setup a new sys detail in the current frame, filling in addresses with offsets to the + * current workbuffer, to be written by the AudioRenderer. Note: This version is + * unused/incomplete. + * + * @param addresses - Filled with pointers to the new entry, which should be passed to + * the AudioRenderer with Performance commands to be written. + * @param unk - Unknown. + * @param sys_detail_type - Sys detail type. + * @param node_id - Node id for this entry. + * @return True if a new entry was created and the offsets are valid, otherwise false. + */ + virtual bool GetNextEntry(PerformanceEntryAddresses& addresses, u32** unk, + PerformanceSysDetailType sys_detail_type, s32 node_id); + + /** + * Setup a new entry in the current frame, filling in addresses with offsets to the current + * workbuffer, to be written by the AudioRenderer. + * + * @param addresses - Filled with pointers to the new entry, which should be passed to + * the AudioRenderer with Performance commands to be written. + * @param entry_type - The type of this entry. See PerformanceEntryType + * @param node_id - Node id for this entry. + * @return True if a new entry was created and the offsets are valid, otherwise false. + */ + virtual bool GetNextEntry(PerformanceEntryAddresses& addresses, PerformanceEntryType entry_type, + s32 node_id); + + /** + * Setup a new detail in the current frame, filling in addresses with offsets to the current + * workbuffer, to be written by the AudioRenderer. + * + * @param addresses - Filled with pointers to the new detail, which should be passed + * to the AudioRenderer with Performance commands to be written. + * @param entry_type - The type of this detail. See PerformanceEntryType + * @param node_id - Node id for this detail. + * @return True if a new detail was created and the offsets are valid, otherwise false. + */ + virtual bool GetNextEntry(PerformanceEntryAddresses& addresses, + PerformanceDetailType detail_type, PerformanceEntryType entry_type, + s32 node_id); + + /** + * Save the current frame to the ring buffer. + * + * @param dsp_behind - Did the AudioRenderer fall behind and not + * finish processing the command list? + * @param voices_dropped - The number of voices that were dropped. + * @param rendering_start_tick - The tick rendering started. + */ + virtual void TapFrame(bool dsp_behind, u32 voices_dropped, u64 rendering_start_tick); + + /** + * Check if the node id is a detail type. + * + * @return True if the node is a detail type, otherwise false. + */ + virtual bool IsDetailTarget(u32 target_node_id) const; + + /** + * Set the given node to be a detail type. + * + * @param target_node_id - Node to set. + */ + virtual void SetDetailTarget(u32 target_node_id); + +private: + /** + * Create the performance manager. + * + * @param version - Performance version to create. + */ + void CreateImpl(size_t version); + + std::unique_ptr + /// Impl for the performance manager, may be version 1 or 2. + impl; +}; + +template +class PerformanceManagerImpl : public PerformanceManager { +public: + void Initialize(std::span workbuffer, u64 workbuffer_size, + const AudioRendererParameterInternal& params, const BehaviorInfo& behavior, + const MemoryPoolInfo& memory_pool) override; + bool IsInitialized() const override; + u32 CopyHistories(u8* out_buffer, u64 out_size) override; + bool GetNextEntry(PerformanceEntryAddresses& addresses, u32** unk, + PerformanceSysDetailType sys_detail_type, s32 node_id) override; + bool GetNextEntry(PerformanceEntryAddresses& addresses, PerformanceEntryType entry_type, + s32 node_id) override; + bool GetNextEntry(PerformanceEntryAddresses& addresses, PerformanceDetailType detail_type, + PerformanceEntryType entry_type, s32 node_id) override; + void TapFrame(bool dsp_behind, u32 voices_dropped, u64 rendering_start_tick) override; + bool IsDetailTarget(u32 target_node_id) const override; + void SetDetailTarget(u32 target_node_id) override; + +private: + /// Workbuffer used to store the current performance frame + std::span workbuffer{}; + /// DSP address of the workbuffer, used by the AudioRenderer + CpuAddr translated_buffer{}; + /// Current frame index + u32 history_frame_index{}; + /// Current frame header + FrameHeaderVersion* frame_header{}; + /// Current frame entry buffer + std::span entry_buffer{}; + /// Current frame detail buffer + std::span detail_buffer{}; + /// Current frame entry count + u32 entry_count{}; + /// Current frame detail count + u32 detail_count{}; + /// Ringbuffer of previous frames + std::span frame_history{}; + /// Current history frame header + FrameHeaderVersion* frame_history_header{}; + /// Current history entry buffer + std::span frame_history_entries{}; + /// Current history detail buffer + std::span frame_history_details{}; + /// Current history ringbuffer write index + u32 output_frame_index{}; + /// Last history frame index that was written back to the game + u32 last_output_frame_index{}; + /// Maximum number of history frames in the ringbuffer + u32 max_frames{}; + /// Number of entries per frame + u32 entries_per_frame{}; + /// Maximum number of details per frame + u32 max_detail_count{}; + /// Frame size in bytes + u64 frame_size{}; + /// Is the performance manager initialized? + bool is_initialized{}; + /// Target node id + u32 target_node_id{}; + /// Performance version in use + PerformanceVersion version{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/sink/circular_buffer_sink_info.cpp b/src/audio_core/renderer/sink/circular_buffer_sink_info.cpp new file mode 100644 index 0000000000..d91f104025 --- /dev/null +++ b/src/audio_core/renderer/sink/circular_buffer_sink_info.cpp @@ -0,0 +1,76 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/memory/pool_mapper.h" +#include "audio_core/renderer/sink/circular_buffer_sink_info.h" +#include "audio_core/renderer/upsampler/upsampler_manager.h" + +namespace AudioCore::AudioRenderer { + +CircularBufferSinkInfo::CircularBufferSinkInfo() { + state.fill(0); + parameter.fill(0); + type = Type::CircularBufferSink; + + auto state_{reinterpret_cast(state.data())}; + state_->address_info.Setup(0, 0); +} + +void CircularBufferSinkInfo::CleanUp() { + auto state_{reinterpret_cast(state.data())}; + + if (state_->upsampler_info) { + state_->upsampler_info->manager->Free(state_->upsampler_info); + state_->upsampler_info = nullptr; + } + + parameter.fill(0); + type = Type::Invalid; +} + +void CircularBufferSinkInfo::Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status, + const InParameter& in_params, const PoolMapper& pool_mapper) { + const auto buffer_params{ + reinterpret_cast(&in_params.circular_buffer)}; + auto current_params{reinterpret_cast(parameter.data())}; + auto current_state{reinterpret_cast(state.data())}; + + if (in_use == buffer_params->in_use && !buffer_unmapped) { + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); + out_status.writeOffset = current_state->last_pos2; + return; + } + + node_id = in_params.node_id; + in_use = in_params.in_use; + + if (in_use) { + buffer_unmapped = + !pool_mapper.TryAttachBuffer(error_info, current_state->address_info, + buffer_params->cpu_address, buffer_params->size); + *current_params = *buffer_params; + } else { + *current_params = *buffer_params; + } + out_status.writeOffset = current_state->last_pos2; +} + +void CircularBufferSinkInfo::UpdateForCommandGeneration() { + if (in_use) { + auto params{reinterpret_cast(parameter.data())}; + auto state_{reinterpret_cast(state.data())}; + + const auto pos{state_->current_pos}; + state_->last_pos2 = state_->last_pos; + state_->last_pos = pos; + + state_->current_pos += static_cast(params->input_count * params->sample_count * + GetSampleFormatByteSize(SampleFormat::PcmInt16)); + if (params->size > 0) { + state_->current_pos %= params->size; + } + } +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/sink/circular_buffer_sink_info.h b/src/audio_core/renderer/sink/circular_buffer_sink_info.h new file mode 100644 index 0000000000..3356213ea7 --- /dev/null +++ b/src/audio_core/renderer/sink/circular_buffer_sink_info.h @@ -0,0 +1,41 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "audio_core/renderer/sink/sink_info_base.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * Info for a circular buffer sink. + */ +class CircularBufferSinkInfo : public SinkInfoBase { +public: + CircularBufferSinkInfo(); + + /** + * Clean up for info, resetting it to a default state. + */ + void CleanUp() override; + + /** + * Update the info according to parameters, and write the current state to out_status. + * + * @param error_info - Output error code. + * @param out_status - Output status. + * @param in_params - Input parameters. + * @param pool_mapper - Used to map the circular buffer. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status, + const InParameter& in_params, const PoolMapper& pool_mapper) override; + + /** + * Update the circular buffer on command generation, incrementing its current offsets. + */ + void UpdateForCommandGeneration() override; +}; +static_assert(sizeof(CircularBufferSinkInfo) <= sizeof(SinkInfoBase), + "CircularBufferSinkInfo is too large!"); + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/sink/device_sink_info.cpp b/src/audio_core/renderer/sink/device_sink_info.cpp new file mode 100644 index 0000000000..b7b3d6f1db --- /dev/null +++ b/src/audio_core/renderer/sink/device_sink_info.cpp @@ -0,0 +1,57 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/sink/device_sink_info.h" +#include "audio_core/renderer/upsampler/upsampler_manager.h" + +namespace AudioCore::AudioRenderer { + +DeviceSinkInfo::DeviceSinkInfo() { + state.fill(0); + parameter.fill(0); + type = Type::DeviceSink; +} + +void DeviceSinkInfo::CleanUp() { + auto state_{reinterpret_cast(state.data())}; + + if (state_->upsampler_info) { + state_->upsampler_info->manager->Free(state_->upsampler_info); + state_->upsampler_info = nullptr; + } + + parameter.fill(0); + type = Type::Invalid; +} + +void DeviceSinkInfo::Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status, + const InParameter& in_params, + [[maybe_unused]] const PoolMapper& pool_mapper) { + + const auto device_params{reinterpret_cast(&in_params.device)}; + auto current_params{reinterpret_cast(parameter.data())}; + + if (in_use == in_params.in_use) { + current_params->downmix_enabled = device_params->downmix_enabled; + current_params->downmix_coeff = device_params->downmix_coeff; + } else { + type = in_params.type; + in_use = in_params.in_use; + node_id = in_params.node_id; + *current_params = *device_params; + } + + auto current_state{reinterpret_cast(state.data())}; + + for (size_t i = 0; i < current_state->downmix_coeff.size(); i++) { + current_state->downmix_coeff[i] = current_params->downmix_coeff[i]; + } + + std::memset(&out_status, 0, sizeof(OutStatus)); + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); +} + +void DeviceSinkInfo::UpdateForCommandGeneration() {} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/sink/device_sink_info.h b/src/audio_core/renderer/sink/device_sink_info.h new file mode 100644 index 0000000000..a1c4414547 --- /dev/null +++ b/src/audio_core/renderer/sink/device_sink_info.h @@ -0,0 +1,40 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "audio_core/renderer/sink/sink_info_base.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * Info for a device sink. + */ +class DeviceSinkInfo : public SinkInfoBase { +public: + DeviceSinkInfo(); + + /** + * Clean up for info, resetting it to a default state. + */ + void CleanUp() override; + + /** + * Update the info according to parameters, and write the current state to out_status. + * + * @param error_info - Output error code. + * @param out_status - Output status. + * @param in_params - Input parameters. + * @param pool_mapper - Unused. + */ + void Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status, + const InParameter& in_params, const PoolMapper& pool_mapper) override; + + /** + * Update the device sink on command generation, unused. + */ + void UpdateForCommandGeneration() override; +}; +static_assert(sizeof(DeviceSinkInfo) <= sizeof(SinkInfoBase), "DeviceSinkInfo is too large!"); + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/sink/sink_context.cpp b/src/audio_core/renderer/sink/sink_context.cpp new file mode 100644 index 0000000000..634bc1cf95 --- /dev/null +++ b/src/audio_core/renderer/sink/sink_context.cpp @@ -0,0 +1,21 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/sink/sink_context.h" + +namespace AudioCore::AudioRenderer { + +void SinkContext::Initialize(std::span sink_infos_, const u32 sink_count_) { + sink_infos = sink_infos_; + sink_count = sink_count_; +} + +SinkInfoBase* SinkContext::GetInfo(const u32 index) { + return &sink_infos[index]; +} + +u32 SinkContext::GetCount() const { + return sink_count; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/sink/sink_context.h b/src/audio_core/renderer/sink/sink_context.h new file mode 100644 index 0000000000..185572e290 --- /dev/null +++ b/src/audio_core/renderer/sink/sink_context.h @@ -0,0 +1,47 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/sink/sink_info_base.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * Manages output sinks. + */ +class SinkContext { +public: + /** + * Initialize the sink context. + * + * @param sink_infos - Workbuffer for the sinks. + * @param sink_count - Number of sinks in the buffer. + */ + void Initialize(std::span sink_infos, u32 sink_count); + + /** + * Get a given index's info. + * + * @param index - Sink index to get. + * @return The sink info base for the given index. + */ + SinkInfoBase* GetInfo(u32 index); + + /** + * Get the current number of sinks. + * + * @return The number of sinks. + */ + u32 GetCount() const; + +private: + /// Buffer of sink infos + std::span sink_infos{}; + /// Number of sinks in the buffer + u32 sink_count{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/sink/sink_info_base.cpp b/src/audio_core/renderer/sink/sink_info_base.cpp new file mode 100644 index 0000000000..4279beaa0e --- /dev/null +++ b/src/audio_core/renderer/sink/sink_info_base.cpp @@ -0,0 +1,51 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/memory/pool_mapper.h" +#include "audio_core/renderer/sink/sink_info_base.h" + +namespace AudioCore::AudioRenderer { + +void SinkInfoBase::CleanUp() { + type = Type::Invalid; +} + +void SinkInfoBase::Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status, + [[maybe_unused]] const InParameter& in_params, + [[maybe_unused]] const PoolMapper& pool_mapper) { + std::memset(&out_status, 0, sizeof(OutStatus)); + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); +} + +void SinkInfoBase::UpdateForCommandGeneration() {} + +SinkInfoBase::DeviceState* SinkInfoBase::GetDeviceState() { + return reinterpret_cast(state.data()); +} + +SinkInfoBase::Type SinkInfoBase::GetType() const { + return type; +} + +bool SinkInfoBase::IsUsed() const { + return in_use; +} + +bool SinkInfoBase::ShouldSkip() const { + return buffer_unmapped; +} + +u32 SinkInfoBase::GetNodeId() const { + return node_id; +} + +u8* SinkInfoBase::GetState() { + return state.data(); +} + +u8* SinkInfoBase::GetParameter() { + return parameter.data(); +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/sink/sink_info_base.h b/src/audio_core/renderer/sink/sink_info_base.h new file mode 100644 index 0000000000..a1b855f205 --- /dev/null +++ b/src/audio_core/renderer/sink/sink_info_base.h @@ -0,0 +1,177 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/common.h" +#include "audio_core/renderer/behavior/behavior_info.h" +#include "audio_core/renderer/memory/address_info.h" +#include "common/common_types.h" +#include "common/fixed_point.h" + +namespace AudioCore::AudioRenderer { +struct UpsamplerInfo; +class PoolMapper; + +/** + * Base for the circular buffer and device sinks, holding their states for the AudioRenderer and + * their parametetrs for generating sink commands. + */ +class SinkInfoBase { +public: + enum class Type : u8 { + Invalid, + DeviceSink, + CircularBufferSink, + }; + + struct DeviceInParameter { + /* 0x000 */ char name[0x100]; + /* 0x100 */ u32 input_count; + /* 0x104 */ std::array inputs; + /* 0x10A */ char unk10A[0x1]; + /* 0x10B */ bool downmix_enabled; + /* 0x10C */ std::array downmix_coeff; + }; + static_assert(sizeof(DeviceInParameter) == 0x11C, "DeviceInParameter has the wrong size!"); + + struct DeviceState { + /* 0x00 */ UpsamplerInfo* upsampler_info; + /* 0x08 */ std::array, 4> downmix_coeff; + /* 0x18 */ char unk18[0x18]; + }; + static_assert(sizeof(DeviceState) == 0x30, "DeviceState has the wrong size!"); + + struct CircularBufferInParameter { + /* 0x00 */ u64 cpu_address; + /* 0x08 */ u32 size; + /* 0x0C */ u32 input_count; + /* 0x10 */ u32 sample_count; + /* 0x14 */ u32 previous_pos; + /* 0x18 */ SampleFormat format; + /* 0x1C */ std::array inputs; + /* 0x22 */ bool in_use; + /* 0x23 */ char unk23[0x5]; + }; + static_assert(sizeof(CircularBufferInParameter) == 0x28, + "CircularBufferInParameter has the wrong size!"); + + struct CircularBufferState { + /* 0x00 */ u32 last_pos2; + /* 0x04 */ s32 current_pos; + /* 0x08 */ u32 last_pos; + /* 0x0C */ char unk0C[0x4]; + /* 0x10 */ AddressInfo address_info; + }; + static_assert(sizeof(CircularBufferState) == 0x30, "CircularBufferState has the wrong size!"); + + struct InParameter { + /* 0x000 */ Type type; + /* 0x001 */ bool in_use; + /* 0x004 */ u32 node_id; + /* 0x008 */ char unk08[0x18]; + union { + /* 0x020 */ DeviceInParameter device; + /* 0x020 */ CircularBufferInParameter circular_buffer; + }; + }; + static_assert(sizeof(InParameter) == 0x140, "SinkInfoBase::InParameter has the wrong size!"); + + struct OutStatus { + /* 0x00 */ u32 writeOffset; + /* 0x04 */ char unk04[0x1C]; + }; // size == 0x20 + static_assert(sizeof(OutStatus) == 0x20, "SinkInfoBase::OutStatus has the wrong size!"); + + virtual ~SinkInfoBase() = default; + + /** + * Clean up for info, resetting it to a default state. + */ + virtual void CleanUp(); + + /** + * Update the info according to parameters, and write the current state to out_status. + * + * @param error_info - Output error code. + * @param out_status - Output status. + * @param in_params - Input parameters. + * @param pool_mapper - Used to map the circular buffer. + */ + virtual void Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status, + [[maybe_unused]] const InParameter& in_params, + [[maybe_unused]] const PoolMapper& pool_mapper); + + /** + * Update the circular buffer on command generation, incrementing its current offsets. + */ + virtual void UpdateForCommandGeneration(); + + /** + * Get the state as a device sink. + * + * @return Device state. + */ + DeviceState* GetDeviceState(); + + /** + * Get the type of this sink. + * + * @return Either Device, Circular, or Invalid. + */ + Type GetType() const; + + /** + * Check if this sink is in use. + * + * @return True if used, otherwise false. + */ + bool IsUsed() const; + + /** + * Check if this sink should be skipped for updates. + * + * @return True if it should be skipped, otherwise false. + */ + bool ShouldSkip() const; + + /** + * Get the node if of this sink. + * + * @return Node id for this sink. + */ + u32 GetNodeId() const; + + /** + * Get the state of this sink. + * + * @return Pointer to the state, must be cast to the correct type. + */ + u8* GetState(); + + /** + * Get the parameters of this sink. + * + * @return Pointer to the parameters, must be cast to the correct type. + */ + u8* GetParameter(); + +protected: + /// Type of this sink + Type type{Type::Invalid}; + /// Is this sink in use? + bool in_use{}; + /// Is this sink's buffer unmapped? Circular only + bool buffer_unmapped{}; + /// Node id for this sink + u32 node_id{}; + /// State buffer for this sink + std::array state{}; + /// Parameter buffer for this sink + std::array + parameter{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/splitter/splitter_context.cpp b/src/audio_core/renderer/splitter/splitter_context.cpp new file mode 100644 index 0000000000..7a23ba43f7 --- /dev/null +++ b/src/audio_core/renderer/splitter/splitter_context.cpp @@ -0,0 +1,217 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/common/audio_renderer_parameter.h" +#include "audio_core/common/workbuffer_allocator.h" +#include "audio_core/renderer/behavior/behavior_info.h" +#include "audio_core/renderer/splitter/splitter_context.h" +#include "common/alignment.h" + +namespace AudioCore::AudioRenderer { + +SplitterDestinationData* SplitterContext::GetDesintationData(const s32 splitter_id, + const s32 destination_id) { + return splitter_infos[splitter_id].GetData(destination_id); +} + +SplitterInfo& SplitterContext::GetInfo(const s32 splitter_id) { + return splitter_infos[splitter_id]; +} + +u32 SplitterContext::GetDataCount() const { + return destinations_count; +} + +u32 SplitterContext::GetInfoCount() const { + return info_count; +} + +SplitterDestinationData& SplitterContext::GetData(const u32 index) { + return splitter_destinations[index]; +} + +void SplitterContext::Setup(std::span splitter_infos_, const u32 splitter_info_count_, + SplitterDestinationData* splitter_destinations_, + const u32 destination_count_, const bool splitter_bug_fixed_) { + splitter_infos = splitter_infos_; + info_count = splitter_info_count_; + splitter_destinations = splitter_destinations_; + destinations_count = destination_count_; + splitter_bug_fixed = splitter_bug_fixed_; +} + +bool SplitterContext::UsingSplitter() const { + return splitter_infos.size() > 0 && info_count > 0 && splitter_destinations != nullptr && + destinations_count > 0; +} + +void SplitterContext::ClearAllNewConnectionFlag() { + for (s32 i = 0; i < info_count; i++) { + splitter_infos[i].SetNewConnectionFlag(); + } +} + +bool SplitterContext::Initialize(const BehaviorInfo& behavior, + const AudioRendererParameterInternal& params, + WorkbufferAllocator& allocator) { + if (behavior.IsSplitterSupported() && params.splitter_infos > 0 && + params.splitter_destinations > 0) { + splitter_infos = allocator.Allocate(params.splitter_infos, 0x10); + + for (u32 i = 0; i < params.splitter_infos; i++) { + std::construct_at(&splitter_infos[i], static_cast(i)); + } + + if (splitter_infos.size() == 0) { + splitter_infos = {}; + return false; + } + + splitter_destinations = + allocator.Allocate(params.splitter_destinations, 0x10).data(); + + for (s32 i = 0; i < params.splitter_destinations; i++) { + std::construct_at(&splitter_destinations[i], i); + } + + if (params.splitter_destinations <= 0) { + splitter_infos = {}; + splitter_destinations = nullptr; + return false; + } + + Setup(splitter_infos, params.splitter_infos, splitter_destinations, + params.splitter_destinations, behavior.IsSplitterBugFixed()); + } + return true; +} + +bool SplitterContext::Update(const u8* input, u32& consumed_size) { + auto in_params{reinterpret_cast(input)}; + + if (destinations_count == 0 || info_count == 0) { + consumed_size = 0; + return true; + } + + if (in_params->magic != GetSplitterInParamHeaderMagic()) { + consumed_size = 0; + return false; + } + + for (auto& splitter_info : splitter_infos) { + splitter_info.ClearNewConnectionFlag(); + } + + u32 offset{sizeof(InParameterHeader)}; + offset = UpdateInfo(input, offset, in_params->info_count); + offset = UpdateData(input, offset, in_params->destination_count); + + consumed_size = Common::AlignUp(offset, 0x10); + return true; +} + +u32 SplitterContext::UpdateInfo(const u8* input, u32 offset, const u32 splitter_count) { + for (u32 i = 0; i < splitter_count; i++) { + auto info_header{reinterpret_cast(input + offset)}; + + if (info_header->magic != GetSplitterInfoMagic()) { + continue; + } + + if (info_header->id < 0 || info_header->id > info_count) { + break; + } + + auto& info{splitter_infos[info_header->id]}; + RecomposeDestination(info, info_header); + + offset += info.Update(info_header); + } + + return offset; +} + +u32 SplitterContext::UpdateData(const u8* input, u32 offset, const u32 count) { + for (u32 i = 0; i < count; i++) { + auto data_header{ + reinterpret_cast(input + offset)}; + + if (data_header->magic != GetSplitterSendDataMagic()) { + continue; + } + + if (data_header->id < 0 || data_header->id > destinations_count) { + continue; + } + + splitter_destinations[data_header->id].Update(*data_header); + offset += sizeof(SplitterDestinationData::InParameter); + } + + return offset; +} + +void SplitterContext::UpdateInternalState() { + for (s32 i = 0; i < info_count; i++) { + splitter_infos[i].UpdateInternalState(); + } +} + +void SplitterContext::RecomposeDestination(SplitterInfo& out_info, + const SplitterInfo::InParameter* info_header) { + auto destination{out_info.GetData(0)}; + while (destination != nullptr) { + auto dest{destination->GetNext()}; + destination->SetNext(nullptr); + destination = dest; + } + out_info.SetDestinations(nullptr); + + auto dest_count{info_header->destination_count}; + if (!splitter_bug_fixed) { + dest_count = std::min(dest_count, GetDestCountPerInfoForCompat()); + } + + if (dest_count == 0) { + return; + } + + std::span destination_ids{reinterpret_cast(&info_header[1]), dest_count}; + + auto head{&splitter_destinations[destination_ids[0]]}; + auto current_destination{head}; + for (u32 i = 1; i < dest_count; i++) { + auto next_destination{&splitter_destinations[destination_ids[i]]}; + current_destination->SetNext(next_destination); + current_destination = next_destination; + } + + out_info.SetDestinations(head); + out_info.SetDestinationCount(dest_count); +} + +u32 SplitterContext::GetDestCountPerInfoForCompat() const { + if (info_count <= 0) { + return 0; + } + return static_cast(destinations_count / info_count); +} + +u64 SplitterContext::CalcWorkBufferSize(const BehaviorInfo& behavior, + const AudioRendererParameterInternal& params) { + u64 size{0}; + if (!behavior.IsSplitterSupported()) { + return size; + } + + size += params.splitter_destinations * sizeof(SplitterDestinationData) + + params.splitter_infos * sizeof(SplitterInfo); + + if (behavior.IsSplitterBugFixed()) { + size += Common::AlignUp(params.splitter_destinations * sizeof(u32), 0x10); + } + return size; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/splitter/splitter_context.h b/src/audio_core/renderer/splitter/splitter_context.h new file mode 100644 index 0000000000..cfd092b4fb --- /dev/null +++ b/src/audio_core/renderer/splitter/splitter_context.h @@ -0,0 +1,189 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/splitter/splitter_destinations_data.h" +#include "audio_core/renderer/splitter/splitter_info.h" +#include "common/common_types.h" + +namespace AudioCore { +struct AudioRendererParameterInternal; +class WorkbufferAllocator; + +namespace AudioRenderer { +class BehaviorInfo; + +/** + * The splitter allows much more control over how sound is mixed together. + * Previously, one mix can only connect to one other, and you may need + * more mixes (and duplicate processing) to achieve the same result. + * With the splitter, many-to-one and one-to-many mixing is possible. + * This was added in revision 2. + * Had a bug with incorrect numbers of destinations, fixed in revision 5. + */ +class SplitterContext { + struct InParameterHeader { + /* 0x00 */ u32 magic; // 'SNDH' + /* 0x04 */ s32 info_count; + /* 0x08 */ s32 destination_count; + /* 0x0C */ char unk0C[0x14]; + }; + static_assert(sizeof(InParameterHeader) == 0x20, + "SplitterContext::InParameterHeader has the wrong size!"); + +public: + /** + * Get a destination mix from the given splitter and destination index. + * + * @param splitter_id - Splitter index to get from. + * @param destination_id - Destination index within the splitter. + * @return Pointer to the found destination. May be nullptr. + */ + SplitterDestinationData* GetDesintationData(s32 splitter_id, s32 destination_id); + + /** + * Get a splitter from the given index. + * + * @param index - Index of the desired splitter. + * @return Splitter requested. + */ + SplitterInfo& GetInfo(s32 index); + + /** + * Get the total number of splitter destinations. + * + * @return Number of destiantions. + */ + u32 GetDataCount() const; + + /** + * Get the total number of splitters. + * + * @return Number of splitters. + */ + u32 GetInfoCount() const; + + /** + * Get a specific global destination. + * + * @param index - Index of the desired destination. + * @return The requested destination. + */ + SplitterDestinationData& GetData(u32 index); + + /** + * Check if the splitter is in use. + * + * @return True if any splitter or destination is in use, otherwise false. + */ + bool UsingSplitter() const; + + /** + * Mark all splitters as having new connections. + */ + void ClearAllNewConnectionFlag(); + + /** + * Initialize the context. + * + * @param behavior - Used to check for splitter support. + * @param params - Input parameters. + * @param allocator - Allocator used to allocate workbuffer memory. + */ + bool Initialize(const BehaviorInfo& behavior, const AudioRendererParameterInternal& params, + WorkbufferAllocator& allocator); + + /** + * Update the context. + * + * @param input - Input buffer with the new info, + * expected to point to a InParameterHeader. + * @param consumed_size - Output with the number of bytes consumed from input. + */ + bool Update(const u8* input, u32& consumed_size); + + /** + * Update the splitters. + * + * @param input - Input buffer with the new info. + * @param offset - Current offset within the input buffer, + * input + offset should point to a SplitterInfo::InParameter. + * @param splitter_count - Number of splitters in the input buffer. + * @return Number of bytes consumed in input. + */ + u32 UpdateInfo(const u8* input, u32 offset, u32 splitter_count); + + /** + * Update the splitters. + * + * @param input - Input buffer with the new info. + * @param offset - Current offset within the input buffer, + * input + offset should point to a + * SplitterDestinationData::InParameter. + * @param destination_count - Number of destinations in the input buffer. + * @return Number of bytes consumed in input. + */ + u32 UpdateData(const u8* input, u32 offset, u32 destination_count); + + /** + * Update the state of all destinations in all splitters. + */ + void UpdateInternalState(); + + /** + * Replace the given splitter's destinations with new ones. + * + * @param out_info - Splitter to recompose. + * @param info_header - Input parameters containing new destination ids. + */ + void RecomposeDestination(SplitterInfo& out_info, const SplitterInfo::InParameter* info_header); + + /** + * Old calculation for destinations, this is the thing the splitter bug fixes. + * Left for compatibility, and now min'd with the actual count to not bug. + * + * @return Number of splitter destinations. + */ + u32 GetDestCountPerInfoForCompat() const; + + /** + * Calculate the size of the required workbuffer for splitters and destinations. + * + * @param behavior - Used to check splitter features. + * @param params - Input parameters with splitter/destination counts. + * @return Required buffer size. + */ + static u64 CalcWorkBufferSize(const BehaviorInfo& behavior, + const AudioRendererParameterInternal& params); + +private: + /** + * Setup the context. + * + * @param splitter_infos - Workbuffer for splitters. + * @param splitter_info_count - Number of splitters in the workbuffer. + * @param splitter_destinations - Workbuffer for splitter destinations. + * @param destination_count - Number of destinations in the workbuffer. + * @param splitter_bug_fixed - Is the splitter bug fixed? + */ + void Setup(std::span splitter_infos, u32 splitter_info_count, + SplitterDestinationData* splitter_destinations, u32 destination_count, + bool splitter_bug_fixed); + + /// Workbuffer for splitters + std::span splitter_infos{}; + /// Number of splitters in buffer + s32 info_count{}; + /// Workbuffer for destinations + SplitterDestinationData* splitter_destinations{}; + /// Number of destinations in buffer + s32 destinations_count{}; + /// Is the splitter bug fixed? + bool splitter_bug_fixed{}; +}; + +} // namespace AudioRenderer +} // namespace AudioCore diff --git a/src/audio_core/renderer/splitter/splitter_destinations_data.cpp b/src/audio_core/renderer/splitter/splitter_destinations_data.cpp new file mode 100644 index 0000000000..b27d44896d --- /dev/null +++ b/src/audio_core/renderer/splitter/splitter_destinations_data.cpp @@ -0,0 +1,87 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/splitter/splitter_destinations_data.h" + +namespace AudioCore::AudioRenderer { + +SplitterDestinationData::SplitterDestinationData(const s32 id_) : id{id_} {} + +void SplitterDestinationData::ClearMixVolume() { + mix_volumes.fill(0.0f); + prev_mix_volumes.fill(0.0f); +} + +s32 SplitterDestinationData::GetId() const { + return id; +} + +bool SplitterDestinationData::IsConfigured() const { + return in_use && destination_id != UnusedMixId; +} + +s32 SplitterDestinationData::GetMixId() const { + return destination_id; +} + +f32 SplitterDestinationData::GetMixVolume(const u32 index) const { + if (index >= mix_volumes.size()) { + LOG_ERROR(Service_Audio, "SplitterDestinationData::GetMixVolume Invalid index {}", index); + return 0.0f; + } + return mix_volumes[index]; +} + +std::span SplitterDestinationData::GetMixVolume() { + return mix_volumes; +} + +f32 SplitterDestinationData::GetMixVolumePrev(const u32 index) const { + if (index >= prev_mix_volumes.size()) { + LOG_ERROR(Service_Audio, "SplitterDestinationData::GetMixVolumePrev Invalid index {}", + index); + return 0.0f; + } + return prev_mix_volumes[index]; +} + +std::span SplitterDestinationData::GetMixVolumePrev() { + return prev_mix_volumes; +} + +void SplitterDestinationData::Update(const InParameter& params) { + if (params.id != id || params.magic != GetSplitterSendDataMagic()) { + return; + } + + destination_id = params.mix_id; + mix_volumes = params.mix_volumes; + + if (!in_use && params.in_use) { + prev_mix_volumes = mix_volumes; + need_update = false; + } + + in_use = params.in_use; +} + +void SplitterDestinationData::MarkAsNeedToUpdateInternalState() { + need_update = true; +} + +void SplitterDestinationData::UpdateInternalState() { + if (in_use && need_update) { + prev_mix_volumes = mix_volumes; + } + need_update = false; +} + +SplitterDestinationData* SplitterDestinationData::GetNext() const { + return next; +} + +void SplitterDestinationData::SetNext(SplitterDestinationData* next_) { + next = next_; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/splitter/splitter_destinations_data.h b/src/audio_core/renderer/splitter/splitter_destinations_data.h new file mode 100644 index 0000000000..bd3d55748a --- /dev/null +++ b/src/audio_core/renderer/splitter/splitter_destinations_data.h @@ -0,0 +1,135 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/common/common.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * Represents a mixing node, can be connected to a previous and next destination forming a chain + * that a certain mix buffer will pass through to output. + */ +class SplitterDestinationData { +public: + struct InParameter { + /* 0x00 */ u32 magic; // 'SNDD' + /* 0x04 */ s32 id; + /* 0x08 */ std::array mix_volumes; + /* 0x68 */ u32 mix_id; + /* 0x6C */ bool in_use; + }; + static_assert(sizeof(InParameter) == 0x70, + "SplitterDestinationData::InParameter has the wrong size!"); + + SplitterDestinationData(s32 id); + + /** + * Reset the mix volumes for this destination. + */ + void ClearMixVolume(); + + /** + * Get the id of this destination. + * + * @return Id for this destination. + */ + s32 GetId() const; + + /** + * Check if this destination is correctly configured. + * + * @return True if configured, otherwise false. + */ + bool IsConfigured() const; + + /** + * Get the mix id for this destination. + * + * @return Mix id for this destination. + */ + s32 GetMixId() const; + + /** + * Get the current mix volume of a given index in this destination. + * + * @param index - Mix buffer index to get the volume for. + * @return Current volume of the specified mix. + */ + f32 GetMixVolume(u32 index) const; + + /** + * Get the current mix volumes for all mix buffers in this destination. + * + * @return Span of current mix buffer volumes. + */ + std::span GetMixVolume(); + + /** + * Get the previous mix volume of a given index in this destination. + * + * @param index - Mix buffer index to get the volume for. + * @return Previous volume of the specified mix. + */ + f32 GetMixVolumePrev(u32 index) const; + + /** + * Get the previous mix volumes for all mix buffers in this destination. + * + * @return Span of previous mix buffer volumes. + */ + std::span GetMixVolumePrev(); + + /** + * Update this destination. + * + * @param params - Inpout parameters to update the destination. + */ + void Update(const InParameter& params); + + /** + * Mark this destination as needing its volumes updated. + */ + void MarkAsNeedToUpdateInternalState(); + + /** + * Copy current volumes to previous if an update is required. + */ + void UpdateInternalState(); + + /** + * Get the next destination in the mix chain. + * + * @return The next splitter destination, may be nullptr if this is the last in the chain. + */ + SplitterDestinationData* GetNext() const; + + /** + * Set the next destination in the mix chain. + * + * @param next - Destination this one is to be connected to. + */ + void SetNext(SplitterDestinationData* next); + +private: + /// Id of this destination + const s32 id; + /// Mix id this destination represents + s32 destination_id{UnusedMixId}; + /// Current mix volumes + std::array mix_volumes{0.0f}; + /// Previous mix volumes + std::array prev_mix_volumes{0.0f}; + /// Next destination in the mix chain + SplitterDestinationData* next{}; + /// Is this destiantion in use? + bool in_use{}; + /// Does this destiantion need its volumes updated? + bool need_update{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/splitter/splitter_info.cpp b/src/audio_core/renderer/splitter/splitter_info.cpp new file mode 100644 index 0000000000..1aee6720b7 --- /dev/null +++ b/src/audio_core/renderer/splitter/splitter_info.cpp @@ -0,0 +1,79 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/splitter/splitter_info.h" + +namespace AudioCore::AudioRenderer { + +SplitterInfo::SplitterInfo(const s32 id_) : id{id_} {} + +void SplitterInfo::InitializeInfos(SplitterInfo* splitters, const u32 count) { + if (splitters == nullptr) { + return; + } + + for (u32 i = 0; i < count; i++) { + auto& splitter{splitters[i]}; + splitter.destinations = nullptr; + splitter.destination_count = 0; + splitter.has_new_connection = true; + } +} + +u32 SplitterInfo::Update(const InParameter* params) { + if (params->id != id) { + return 0; + } + sample_rate = params->sample_rate; + has_new_connection = true; + return static_cast((sizeof(InParameter) + 3 * sizeof(s32)) + + params->destination_count * sizeof(s32)); +} + +SplitterDestinationData* SplitterInfo::GetData(const u32 destination_id) { + auto out_destination{destinations}; + u32 i{0}; + while (i < destination_id) { + if (out_destination == nullptr) { + break; + } + out_destination = out_destination->GetNext(); + i++; + } + + return out_destination; +} + +u32 SplitterInfo::GetDestinationCount() const { + return destination_count; +} + +void SplitterInfo::SetDestinationCount(const u32 count) { + destination_count = count; +} + +bool SplitterInfo::HasNewConnection() const { + return has_new_connection; +} + +void SplitterInfo::ClearNewConnectionFlag() { + has_new_connection = false; +} + +void SplitterInfo::SetNewConnectionFlag() { + has_new_connection = true; +} + +void SplitterInfo::UpdateInternalState() { + auto destination{destinations}; + while (destination != nullptr) { + destination->UpdateInternalState(); + destination = destination->GetNext(); + } +} + +void SplitterInfo::SetDestinations(SplitterDestinationData* destinations_) { + destinations = destinations_; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/splitter/splitter_info.h b/src/audio_core/renderer/splitter/splitter_info.h new file mode 100644 index 0000000000..d1d75064cc --- /dev/null +++ b/src/audio_core/renderer/splitter/splitter_info.h @@ -0,0 +1,107 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "audio_core/renderer/splitter/splitter_destinations_data.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * Represents a splitter, wraps multiple output destinations to split an input mix into. + */ +class SplitterInfo { +public: + struct InParameter { + /* 0x00 */ u32 magic; // 'SNDI' + /* 0x04 */ s32 id; + /* 0x08 */ u32 sample_rate; + /* 0x0C */ u32 destination_count; + }; + static_assert(sizeof(InParameter) == 0x10, "SplitterInfo::InParameter has the wrong size!"); + + explicit SplitterInfo(s32 id); + + /** + * Initialize the given splitters. + * + * @param splitters - Splitters to initialize. + * @param count - Number of splitters given. + */ + static void InitializeInfos(SplitterInfo* splitters, u32 count); + + /** + * Update this splitter. + * + * @param params - Input parameters to update with. + * @return The size in bytes of this splitter. + */ + u32 Update(const InParameter* params); + + /** + * Get a destination in this splitter. + * + * @param id - Destination id to get. + * @return Pointer to the destination, may be nullptr. + */ + SplitterDestinationData* GetData(u32 id); + + /** + * Get the number of destinations in this splitter. + * + * @return The number of destiantions. + */ + u32 GetDestinationCount() const; + + /** + * Set the number of destinations in this splitter. + * + * @param count - The new number of destiantions. + */ + void SetDestinationCount(u32 count); + + /** + * Check if the splitter has a new connection. + * + * @return True if there is a new connection, otherwise false. + */ + bool HasNewConnection() const; + + /** + * Reset the new connection flag. + */ + void ClearNewConnectionFlag(); + + /** + * Mark as having a new connection. + */ + void SetNewConnectionFlag(); + + /** + * Update the state of all destinations. + */ + void UpdateInternalState(); + + /** + * Set this splitter's destinations. + * + * @param destinations - The new destination list for this splitter. + */ + void SetDestinations(SplitterDestinationData* destinations); + +private: + /// Id of this splitter + s32 id; + /// Sample rate of this splitter + u32 sample_rate{}; + /// Number of destinations in this splitter + u32 destination_count{}; + /// Does this splitter have a new connection? + bool has_new_connection{true}; + /// Pointer to the destinations of this splitter + SplitterDestinationData* destinations{}; + /// Number of channels this splitter manages + u32 channel_count{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/system.cpp b/src/audio_core/renderer/system.cpp new file mode 100644 index 0000000000..7a217969e9 --- /dev/null +++ b/src/audio_core/renderer/system.cpp @@ -0,0 +1,802 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include + +#include "audio_core/audio_core.h" +#include "audio_core/common/audio_renderer_parameter.h" +#include "audio_core/common/common.h" +#include "audio_core/common/feature_support.h" +#include "audio_core/common/workbuffer_allocator.h" +#include "audio_core/renderer/adsp/adsp.h" +#include "audio_core/renderer/behavior/info_updater.h" +#include "audio_core/renderer/command/command_buffer.h" +#include "audio_core/renderer/command/command_generator.h" +#include "audio_core/renderer/command/command_list_header.h" +#include "audio_core/renderer/effect/effect_info_base.h" +#include "audio_core/renderer/effect/effect_result_state.h" +#include "audio_core/renderer/memory/memory_pool_info.h" +#include "audio_core/renderer/memory/pool_mapper.h" +#include "audio_core/renderer/mix/mix_info.h" +#include "audio_core/renderer/nodes/edge_matrix.h" +#include "audio_core/renderer/nodes/node_states.h" +#include "audio_core/renderer/sink/sink_info_base.h" +#include "audio_core/renderer/system.h" +#include "audio_core/renderer/upsampler/upsampler_info.h" +#include "audio_core/renderer/voice/voice_channel_resource.h" +#include "audio_core/renderer/voice/voice_info.h" +#include "audio_core/renderer/voice/voice_state.h" +#include "common/alignment.h" +#include "core/core.h" +#include "core/core_timing.h" +#include "core/hle/kernel/k_event.h" +#include "core/hle/kernel/k_transfer_memory.h" +#include "core/memory.h" + +namespace AudioCore::AudioRenderer { + +u64 System::GetWorkBufferSize(const AudioRendererParameterInternal& params) { + BehaviorInfo behavior; + behavior.SetUserLibRevision(params.revision); + + u64 size{0}; + + size += Common::AlignUp(params.mixes * sizeof(s32), 0x40); + size += params.sub_mixes * MaxEffects * sizeof(s32); + size += (params.sub_mixes + 1) * sizeof(MixInfo); + size += params.voices * (sizeof(VoiceInfo) + sizeof(VoiceChannelResource) + sizeof(VoiceState)); + size += Common::AlignUp((params.sub_mixes + 1) * sizeof(MixInfo*), 0x10); + size += Common::AlignUp(params.voices * sizeof(VoiceInfo*), 0x10); + size += Common::AlignUp(((params.sinks + params.sub_mixes) * TargetSampleCount * sizeof(s32) + + params.sample_count * sizeof(s32)) * + (params.mixes + MaxChannels), + 0x40); + + if (behavior.IsSplitterSupported()) { + const auto node_size{NodeStates::GetWorkBufferSize(params.sub_mixes + 1)}; + const auto edge_size{EdgeMatrix::GetWorkBufferSize(params.sub_mixes + 1)}; + size += Common::AlignUp(node_size + edge_size, 0x10); + } + + size += SplitterContext::CalcWorkBufferSize(behavior, params); + size += (params.effects + params.voices * MaxWaveBuffers) * sizeof(MemoryPoolInfo); + + if (behavior.IsEffectInfoVersion2Supported()) { + size += params.effects * sizeof(EffectResultState); + } + size += 0x50; + + size = Common::AlignUp(size, 0x40); + + size += (params.sinks + params.sub_mixes) * sizeof(UpsamplerInfo); + size += params.effects * sizeof(EffectInfoBase); + size += Common::AlignUp(params.voices * sizeof(VoiceState), 0x40); + size += params.sinks * sizeof(SinkInfoBase); + + if (behavior.IsEffectInfoVersion2Supported()) { + size += params.effects * sizeof(EffectResultState); + } + + if (params.perf_frames > 0) { + auto perf_size{PerformanceManager::GetRequiredBufferSizeForPerformanceMetricsPerFrame( + behavior, params)}; + size += Common::AlignUp(perf_size * (params.perf_frames + 1) + 0xC0, 0x100); + } + + if (behavior.IsVariadicCommandBufferSizeSupported()) { + size += CommandGenerator::CalculateCommandBufferSize(behavior, params) + (0x40 - 1) * 2; + } else { + size += 0x18000 + (0x40 - 1) * 2; + } + + size = Common::AlignUp(size, 0x1000); + return size; +} + +System::System(Core::System& core_, Kernel::KEvent* adsp_rendered_event_) + : core{core_}, adsp{core.AudioCore().GetADSP()}, adsp_rendered_event{adsp_rendered_event_} {} + +Result System::Initialize(const AudioRendererParameterInternal& params, + Kernel::KTransferMemory* transfer_memory, const u64 transfer_memory_size, + const u32 process_handle_, const u64 applet_resource_user_id_, + const s32 session_id_) { + if (!CheckValidRevision(params.revision)) { + return Service::Audio::ERR_INVALID_REVISION; + } + + if (GetWorkBufferSize(params) > transfer_memory_size) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + if (process_handle_ == 0) { + return Service::Audio::ERR_INVALID_PROCESS_HANDLE; + } + + behavior.SetUserLibRevision(params.revision); + + process_handle = process_handle_; + applet_resource_user_id = applet_resource_user_id_; + session_id = session_id_; + + sample_rate = params.sample_rate; + sample_count = params.sample_count; + mix_buffer_count = static_cast(params.mixes); + voice_channels = MaxChannels; + upsampler_count = params.sinks + params.sub_mixes; + memory_pool_count = params.effects + params.voices * MaxWaveBuffers; + render_device = params.rendering_device; + execution_mode = params.execution_mode; + + core.Memory().ZeroBlock(*core.Kernel().CurrentProcess(), transfer_memory->GetSourceAddress(), + transfer_memory_size); + + // Note: We're not actually using the transfer memory because it's a pain to code for. + // Allocate the memory normally instead and hope the game doesn't try to read anything back + workbuffer = std::make_unique(transfer_memory_size); + workbuffer_size = transfer_memory_size; + + PoolMapper pool_mapper(process_handle, false); + pool_mapper.InitializeSystemPool(memory_pool_info, workbuffer.get(), workbuffer_size); + + WorkbufferAllocator allocator({workbuffer.get(), workbuffer_size}, workbuffer_size); + + samples_workbuffer = + allocator.Allocate((voice_channels + mix_buffer_count) * sample_count, 0x10); + if (samples_workbuffer.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + auto upsampler_workbuffer{allocator.Allocate( + (voice_channels + mix_buffer_count) * TargetSampleCount * upsampler_count, 0x10)}; + if (upsampler_workbuffer.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + depop_buffer = + allocator.Allocate(Common::AlignUp(static_cast(mix_buffer_count), 0x40), 0x40); + if (depop_buffer.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + // invalidate samples_workbuffer DSP cache + + auto voice_infos{allocator.Allocate(params.voices, 0x10)}; + for (auto& voice_info : voice_infos) { + std::construct_at(&voice_info); + } + + if (voice_infos.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + auto sorted_voice_infos{allocator.Allocate(params.voices, 0x10)}; + if (sorted_voice_infos.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + std::memset(sorted_voice_infos.data(), 0, sorted_voice_infos.size_bytes()); + + auto voice_channel_resources{allocator.Allocate(params.voices, 0x10)}; + u32 i{0}; + for (auto& voice_channel_resource : voice_channel_resources) { + std::construct_at(&voice_channel_resource, i++); + } + + if (voice_channel_resources.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + auto voice_cpu_states{allocator.Allocate(params.voices, 0x10)}; + if (voice_cpu_states.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + for (auto& voice_state : voice_cpu_states) { + voice_state = {}; + } + + auto mix_infos{allocator.Allocate(params.sub_mixes + 1, 0x10)}; + + if (mix_infos.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + u32 effect_process_order_count{0}; + std::span effect_process_order_buffer{}; + + if (params.effects > 0) { + effect_process_order_count = params.effects * (params.sub_mixes + 1); + effect_process_order_buffer = allocator.Allocate(effect_process_order_count, 0x10); + if (effect_process_order_buffer.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + } + + i = 0; + for (auto& mix_info : mix_infos) { + std::construct_at( + &mix_info, effect_process_order_buffer.subspan(i * params.effects, params.effects), + params.effects, this->behavior); + i++; + } + + auto sorted_mix_infos{allocator.Allocate(params.sub_mixes + 1, 0x10)}; + if (sorted_mix_infos.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + std::memset(sorted_mix_infos.data(), 0, sorted_mix_infos.size_bytes()); + + if (behavior.IsSplitterSupported()) { + u64 node_state_size{NodeStates::GetWorkBufferSize(params.sub_mixes + 1)}; + u64 edge_matrix_size{EdgeMatrix::GetWorkBufferSize(params.sub_mixes + 1)}; + + auto node_states_workbuffer{allocator.Allocate(node_state_size, 1)}; + auto edge_matrix_workbuffer{allocator.Allocate(edge_matrix_size, 1)}; + + if (node_states_workbuffer.empty() || edge_matrix_workbuffer.size() == 0) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + mix_context.Initialize(sorted_mix_infos, mix_infos, params.sub_mixes + 1, + effect_process_order_buffer, effect_process_order_count, + node_states_workbuffer, node_state_size, edge_matrix_workbuffer, + edge_matrix_size); + } else { + mix_context.Initialize(sorted_mix_infos, mix_infos, params.sub_mixes + 1, + effect_process_order_buffer, effect_process_order_count, {}, 0, {}, + 0); + } + + upsampler_manager = allocator.Allocate(1, 0x10).data(); + if (upsampler_manager == nullptr) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + memory_pool_workbuffer = allocator.Allocate(memory_pool_count, 0x10); + for (auto& memory_pool : memory_pool_workbuffer) { + std::construct_at(&memory_pool, MemoryPoolInfo::Location::DSP); + } + + if (memory_pool_workbuffer.empty() && memory_pool_count > 0) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + if (!splitter_context.Initialize(behavior, params, allocator)) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + std::span effect_result_states_cpu{}; + if (behavior.IsEffectInfoVersion2Supported() && params.effects > 0) { + effect_result_states_cpu = allocator.Allocate(params.effects, 0x10); + if (effect_result_states_cpu.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + std::memset(effect_result_states_cpu.data(), 0, effect_result_states_cpu.size_bytes()); + } + + allocator.Align(0x40); + + unk_2B0 = allocator.GetSize() - allocator.GetCurrentOffset(); + unk_2A8 = {&workbuffer[allocator.GetCurrentOffset()], unk_2B0}; + + upsampler_infos = allocator.Allocate(upsampler_count, 0x40); + for (auto& upsampler_info : upsampler_infos) { + std::construct_at(&upsampler_info); + } + + std::construct_at(upsampler_manager, upsampler_count, upsampler_infos, + upsampler_workbuffer); + + if (upsampler_infos.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + auto effect_infos{allocator.Allocate(params.effects, 0x40)}; + for (auto& effect_info : effect_infos) { + std::construct_at(&effect_info); + } + + if (effect_infos.empty() && params.effects > 0) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + std::span effect_result_states_dsp{}; + if (behavior.IsEffectInfoVersion2Supported() && params.effects > 0) { + effect_result_states_dsp = allocator.Allocate(params.effects, 0x40); + if (effect_result_states_dsp.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + std::memset(effect_result_states_dsp.data(), 0, effect_result_states_dsp.size_bytes()); + } + + effect_context.Initialize(effect_infos, params.effects, effect_result_states_cpu, + effect_result_states_dsp, effect_result_states_dsp.size()); + + auto sinks{allocator.Allocate(params.sinks, 0x10)}; + for (auto& sink : sinks) { + std::construct_at(&sink); + } + + if (sinks.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + sink_context.Initialize(sinks, params.sinks); + + auto voice_dsp_states{allocator.Allocate(params.voices, 0x40)}; + if (voice_dsp_states.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + for (auto& voice_state : voice_dsp_states) { + voice_state = {}; + } + + voice_context.Initialize(sorted_voice_infos, voice_infos, voice_channel_resources, + voice_cpu_states, voice_dsp_states, params.voices); + + if (params.perf_frames > 0) { + const auto perf_workbuffer_size{ + PerformanceManager::GetRequiredBufferSizeForPerformanceMetricsPerFrame(behavior, + params) * + (params.perf_frames + 1) + + 0xC}; + performance_workbuffer = allocator.Allocate(perf_workbuffer_size, 0x40); + if (performance_workbuffer.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + std::memset(performance_workbuffer.data(), 0, performance_workbuffer.size_bytes()); + performance_manager.Initialize(performance_workbuffer, performance_workbuffer.size_bytes(), + params, behavior, memory_pool_info); + } + + render_time_limit_percent = 100; + drop_voice = params.voice_drop_enabled && params.execution_mode == ExecutionMode::Auto; + + allocator.Align(0x40); + command_workbuffer_size = allocator.GetRemainingSize(); + command_workbuffer = allocator.Allocate(command_workbuffer_size, 0x40); + if (command_workbuffer.empty()) { + return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE; + } + + command_buffer_size = 0; + reset_command_buffers = true; + + // nn::audio::dsp::FlushDataCache(transferMemory, transferMemorySize); + + if (behavior.IsCommandProcessingTimeEstimatorVersion5Supported()) { + command_processing_time_estimator = + std::make_unique(sample_count, + mix_buffer_count); + } else if (behavior.IsCommandProcessingTimeEstimatorVersion4Supported()) { + command_processing_time_estimator = + std::make_unique(sample_count, + mix_buffer_count); + } else if (behavior.IsCommandProcessingTimeEstimatorVersion3Supported()) { + command_processing_time_estimator = + std::make_unique(sample_count, + mix_buffer_count); + } else if (behavior.IsCommandProcessingTimeEstimatorVersion2Supported()) { + command_processing_time_estimator = + std::make_unique(sample_count, + mix_buffer_count); + } else { + command_processing_time_estimator = + std::make_unique(sample_count, + mix_buffer_count); + } + + initialized = true; + return ResultSuccess; +} + +void System::Finalize() { + if (!initialized) { + return; + } + + if (active) { + Stop(); + } + + applet_resource_user_id = 0; + + PoolMapper pool_mapper(process_handle, false); + pool_mapper.Unmap(memory_pool_info); + + if (process_handle) { + pool_mapper.ClearUseState(memory_pool_workbuffer, memory_pool_count); + for (auto& memory_pool : memory_pool_workbuffer) { + if (memory_pool.IsMapped()) { + pool_mapper.Unmap(memory_pool); + } + } + + // dsp::ProcessCleanup + // close handle + } + initialized = false; +} + +void System::Start() { + std::scoped_lock l{lock}; + frames_elapsed = 0; + state = State::Started; + active = true; +} + +void System::Stop() { + { + std::scoped_lock l{lock}; + state = State::Stopped; + active = false; + } + + if (execution_mode == ExecutionMode::Auto) { + // Should wait for the system to terminate here, but core timing (should have) already + // stopped, so this isn't needed. Find a way to make this definite. + + // terminate_event.Wait(); + } +} + +Result System::Update(std::span input, std::span performance, std::span output) { + std::scoped_lock l{lock}; + + const auto start_time{core.CoreTiming().GetClockTicks()}; + + InfoUpdater info_updater(input, output, process_handle, behavior); + + auto result{info_updater.UpdateBehaviorInfo(behavior)}; + if (result.IsError()) { + LOG_ERROR(Service_Audio, "Failed to update BehaviorInfo!"); + return result; + } + + result = info_updater.UpdateMemoryPools(memory_pool_workbuffer, memory_pool_count); + if (result.IsError()) { + LOG_ERROR(Service_Audio, "Failed to update MemoryPools!"); + return result; + } + + result = info_updater.UpdateVoiceChannelResources(voice_context); + if (result.IsError()) { + LOG_ERROR(Service_Audio, "Failed to update VoiceChannelResources!"); + return result; + } + + result = info_updater.UpdateVoices(voice_context, memory_pool_workbuffer, memory_pool_count); + if (result.IsError()) { + LOG_ERROR(Service_Audio, "Failed to update Voices!"); + return result; + } + + result = info_updater.UpdateEffects(effect_context, active, memory_pool_workbuffer, + memory_pool_count); + if (result.IsError()) { + LOG_ERROR(Service_Audio, "Failed to update Effects!"); + return result; + } + + if (behavior.IsSplitterSupported()) { + result = info_updater.UpdateSplitterInfo(splitter_context); + if (result.IsError()) { + LOG_ERROR(Service_Audio, "Failed to update SplitterInfo!"); + return result; + } + } + + result = + info_updater.UpdateMixes(mix_context, mix_buffer_count, effect_context, splitter_context); + if (result.IsError()) { + LOG_ERROR(Service_Audio, "Failed to update Mixes!"); + return result; + } + + result = info_updater.UpdateSinks(sink_context, memory_pool_workbuffer, memory_pool_count); + if (result.IsError()) { + LOG_ERROR(Service_Audio, "Failed to update Sinks!"); + return result; + } + + PerformanceManager* perf_manager{nullptr}; + if (performance_manager.IsInitialized()) { + perf_manager = &performance_manager; + } + + result = + info_updater.UpdatePerformanceBuffer(performance, performance.size_bytes(), perf_manager); + if (result.IsError()) { + LOG_ERROR(Service_Audio, "Failed to update PerformanceBuffer!"); + return result; + } + + result = info_updater.UpdateErrorInfo(behavior); + if (result.IsError()) { + LOG_ERROR(Service_Audio, "Failed to update ErrorInfo!"); + return result; + } + + if (behavior.IsElapsedFrameCountSupported()) { + result = info_updater.UpdateRendererInfo(frames_elapsed); + if (result.IsError()) { + LOG_ERROR(Service_Audio, "Failed to update RendererInfo!"); + return result; + } + } + + result = info_updater.CheckConsumedSize(); + if (result.IsError()) { + LOG_ERROR(Service_Audio, "Invalid consume size!"); + return result; + } + + adsp_rendered_event->GetWritableEvent().Clear(); + num_times_updated++; + + const auto end_time{core.CoreTiming().GetClockTicks()}; + ticks_spent_updating += end_time - start_time; + + return ResultSuccess; +} + +u32 System::GetRenderingTimeLimit() const { + return render_time_limit_percent; +} + +void System::SetRenderingTimeLimit(const u32 limit) { + render_time_limit_percent = limit; +} + +u32 System::GetSessionId() const { + return session_id; +} + +u32 System::GetSampleRate() const { + return sample_rate; +} + +u32 System::GetSampleCount() const { + return sample_count; +} + +u32 System::GetMixBufferCount() const { + return mix_buffer_count; +} + +ExecutionMode System::GetExecutionMode() const { + return execution_mode; +} + +u32 System::GetRenderingDevice() const { + return render_device; +} + +bool System::IsActive() const { + return active; +} + +void System::SendCommandToDsp() { + std::scoped_lock l{lock}; + + if (initialized) { + if (active) { + terminate_event.Reset(); + const auto remaining_command_count{adsp.GetRemainCommandCount(session_id)}; + u64 command_size{0}; + + if (remaining_command_count) { + adsp_behind = true; + command_size = command_buffer_size; + } else { + command_size = GenerateCommand(command_workbuffer, command_workbuffer_size); + } + + auto translated_addr{ + memory_pool_info.Translate(CpuAddr(command_workbuffer.data()), command_size)}; + + auto time_limit_percent{70.0f}; + if (behavior.IsAudioRendererProcessingTimeLimit80PercentSupported()) { + time_limit_percent = 80.0f; + } else if (behavior.IsAudioRendererProcessingTimeLimit75PercentSupported()) { + time_limit_percent = 75.0f; + } else { + // result ignored and 70 is used anyway + behavior.IsAudioRendererProcessingTimeLimit70PercentSupported(); + time_limit_percent = 70.0f; + } + + ADSP::CommandBuffer command_buffer{ + .buffer{translated_addr}, + .size{command_size}, + .time_limit{ + static_cast((time_limit_percent / 100) * 2'880'000.0 * + (static_cast(render_time_limit_percent) / 100.0f))}, + .remaining_command_count{remaining_command_count}, + .reset_buffers{reset_command_buffers}, + .applet_resource_user_id{applet_resource_user_id}, + .render_time_taken{adsp.GetRenderTimeTaken(session_id)}, + }; + + adsp.SendCommandBuffer(session_id, command_buffer); + reset_command_buffers = false; + command_buffer_size = command_size; + if (remaining_command_count == 0) { + adsp_rendered_event->GetWritableEvent().Signal(); + } + } else { + adsp.ClearRemainCount(session_id); + terminate_event.Set(); + } + } +} + +u64 System::GenerateCommand(std::span in_command_buffer, + [[maybe_unused]] const u64 command_buffer_size_) { + PoolMapper::ClearUseState(memory_pool_workbuffer, memory_pool_count); + const auto start_time{core.CoreTiming().GetClockTicks()}; + + auto command_list_header{reinterpret_cast(in_command_buffer.data())}; + + command_list_header->buffer_count = static_cast(voice_channels + mix_buffer_count); + command_list_header->sample_count = sample_count; + command_list_header->sample_rate = sample_rate; + command_list_header->samples_buffer = samples_workbuffer; + + const auto performance_initialized{performance_manager.IsInitialized()}; + if (performance_initialized) { + performance_manager.TapFrame(adsp_behind, num_voices_dropped, render_start_tick); + adsp_behind = false; + num_voices_dropped = 0; + render_start_tick = 0; + } + + s8 channel_count{2}; + if (execution_mode == ExecutionMode::Auto) { + const auto& sink{core.AudioCore().GetOutputSink()}; + channel_count = static_cast(sink.GetDeviceChannels()); + } + + AudioRendererSystemContext render_context{ + .session_id{session_id}, + .channels{channel_count}, + .mix_buffer_count{mix_buffer_count}, + .behavior{&behavior}, + .depop_buffer{depop_buffer}, + .upsampler_manager{upsampler_manager}, + .memory_pool_info{&memory_pool_info}, + }; + + CommandBuffer command_buffer{ + .command_list{in_command_buffer}, + .sample_count{sample_count}, + .sample_rate{sample_rate}, + .size{sizeof(CommandListHeader)}, + .count{0}, + .estimated_process_time{0}, + .memory_pool{&memory_pool_info}, + .time_estimator{command_processing_time_estimator.get()}, + .behavior{&behavior}, + }; + + PerformanceManager* perf_manager{nullptr}; + if (performance_initialized) { + perf_manager = &performance_manager; + } + + CommandGenerator command_generator{command_buffer, *command_list_header, render_context, + voice_context, mix_context, effect_context, + sink_context, splitter_context, perf_manager}; + + voice_context.SortInfo(); + + const auto start_estimated_time{command_buffer.estimated_process_time}; + + command_generator.GenerateVoiceCommands(); + command_generator.GenerateSubMixCommands(); + command_generator.GenerateFinalMixCommands(); + command_generator.GenerateSinkCommands(); + + if (drop_voice) { + f32 time_limit_percent{70.0f}; + if (render_context.behavior->IsAudioRendererProcessingTimeLimit80PercentSupported()) { + time_limit_percent = 80.0f; + } else if (render_context.behavior + ->IsAudioRendererProcessingTimeLimit75PercentSupported()) { + time_limit_percent = 75.0f; + } else { + // result is ignored + render_context.behavior->IsAudioRendererProcessingTimeLimit70PercentSupported(); + time_limit_percent = 70.0f; + } + const auto time_limit{static_cast( + static_cast(start_estimated_time - command_buffer.estimated_process_time) + + (((time_limit_percent / 100.0f) * 2'880'000.0) * + (static_cast(render_time_limit_percent) / 100.0f)))}; + num_voices_dropped = DropVoices(command_buffer, start_estimated_time, time_limit); + } + + command_list_header->buffer_size = command_buffer.size; + command_list_header->command_count = command_buffer.count; + + voice_context.UpdateStateByDspShared(); + + if (render_context.behavior->IsEffectInfoVersion2Supported()) { + effect_context.UpdateStateByDspShared(); + } + + const auto end_time{core.CoreTiming().GetClockTicks()}; + total_ticks_elapsed += end_time - start_time; + num_command_lists_generated++; + render_start_tick = adsp.GetRenderingStartTick(session_id); + frames_elapsed++; + + return command_buffer.size; +} + +u32 System::DropVoices(CommandBuffer& command_buffer, const u32 estimated_process_time, + const u32 time_limit) { + u32 i{0}; + auto command_list{command_buffer.command_list.data() + sizeof(CommandListHeader)}; + ICommand* cmd{}; + + for (; i < command_buffer.count; i++) { + cmd = reinterpret_cast(command_list); + if (cmd->type != CommandId::Performance && + cmd->type != CommandId::DataSourcePcmInt16Version1 && + cmd->type != CommandId::DataSourcePcmInt16Version2 && + cmd->type != CommandId::DataSourcePcmFloatVersion1 && + cmd->type != CommandId::DataSourcePcmFloatVersion2 && + cmd->type != CommandId::DataSourceAdpcmVersion1 && + cmd->type != CommandId::DataSourceAdpcmVersion2) { + break; + } + command_list += cmd->size; + } + + if (cmd == nullptr || command_buffer.count == 0 || i >= command_buffer.count) { + return 0; + } + + auto voices_dropped{0}; + while (i < command_buffer.count) { + const auto node_id{cmd->node_id}; + const auto node_id_type{cmd->node_id >> 28}; + const auto node_id_base{cmd->node_id & 0xFFF}; + + if (estimated_process_time <= time_limit) { + break; + } + + if (node_id_type != 1) { + break; + } + + auto& voice_info{voice_context.GetInfo(node_id_base)}; + if (voice_info.priority == HighestVoicePriority) { + break; + } + + voices_dropped++; + voice_info.voice_dropped = true; + + if (i < command_buffer.count) { + while (cmd->node_id == node_id) { + if (cmd->type == CommandId::DepopPrepare) { + cmd->enabled = true; + } else if (cmd->type == CommandId::Performance || !cmd->enabled) { + cmd->enabled = false; + } + i++; + command_list += cmd->size; + cmd = reinterpret_cast(command_list); + } + } + } + return voices_dropped; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/system.h b/src/audio_core/renderer/system.h new file mode 100644 index 0000000000..bcbe65b070 --- /dev/null +++ b/src/audio_core/renderer/system.h @@ -0,0 +1,307 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include + +#include "audio_core/renderer/behavior/behavior_info.h" +#include "audio_core/renderer/command/command_processing_time_estimator.h" +#include "audio_core/renderer/effect/effect_context.h" +#include "audio_core/renderer/memory/memory_pool_info.h" +#include "audio_core/renderer/mix/mix_context.h" +#include "audio_core/renderer/performance/performance_manager.h" +#include "audio_core/renderer/sink/sink_context.h" +#include "audio_core/renderer/splitter/splitter_context.h" +#include "audio_core/renderer/upsampler/upsampler_manager.h" +#include "audio_core/renderer/voice/voice_context.h" +#include "common/thread.h" +#include "core/hle/service/audio/errors.h" + +namespace Core { +namespace Memory { +class Memory; +} +class System; +} // namespace Core + +namespace Kernel { +class KEvent; +class KTransferMemory; +} // namespace Kernel + +namespace AudioCore { +struct AudioRendererParameterInternal; + +namespace AudioRenderer { +class CommandBuffer; +namespace ADSP { +class ADSP; +} + +/** + * Audio Renderer System, the main worker for audio rendering. + */ +class System { + enum class State { + Started = 0, + Stopped = 2, + }; + +public: + explicit System(Core::System& core, Kernel::KEvent* adsp_rendered_event); + + /** + * Calculate the total size required for all audio render workbuffers. + * + * @param params - Input parameters with the numbers of voices/mixes/sinks/etc. + * @return Size (in bytes) required for the audio renderer. + */ + static u64 GetWorkBufferSize(const AudioRendererParameterInternal& params); + + /** + * Initialize the renderer system. + * Allocates workbuffers and initializes everything to a default state, ready to receive a + * RequestUpdate. + * + * @param params - Input parameters to initialize the system with. + * @param transfer_memory - Game-supplied memory for all workbuffers. Unused. + * @param transfer_memory_size - Size of the transfer memory. Unused. + * @param process_handle - Process handle, also used for memory. Unused. + * @param applet_resource_user_id - Applet id for this renderer. Unused. + * @param session_id - Session id of this renderer. + * @return Result code. + */ + Result Initialize(const AudioRendererParameterInternal& params, + Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size, + u32 process_handle, u64 applet_resource_user_id, s32 session_id); + + /** + * Finalize the system. + */ + void Finalize(); + + /** + * Start the system. + */ + void Start(); + + /** + * Stop the system. + */ + void Stop(); + + /** + * Update the system. + * + * @param input - Inout buffer containing the update data. + * @param performance - Optional buffer for writing back performance metrics. + * @param output - Output information from rendering. + * @return Result code. + */ + Result Update(std::span input, std::span performance, std::span output); + + /** + * Get the time limit (percent) for rendering + * + * @return Time limit as a percent. + */ + u32 GetRenderingTimeLimit() const; + + /** + * Set the time limit (percent) for rendering + * + * @param limit - New time limit. + */ + void SetRenderingTimeLimit(u32 limit); + + /** + * Get the session id for this system. + * + * @return Session id of this system. + */ + u32 GetSessionId() const; + + /** + * Get the sample rate of this system. + * + * @return Sample rate of this system. + */ + u32 GetSampleRate() const; + + /** + * Get the sample count of this system. + * + * @return Sample count of this system. + */ + u32 GetSampleCount() const; + + /** + * Get the number of mix buffers for this system. + * + * @return Number of mix buffers in the system. + */ + u32 GetMixBufferCount() const; + + /** + * Get the execution mode of this system. + * Note: Only Auto is implemented. + * + * @return Execution mode for this system. + */ + ExecutionMode GetExecutionMode() const; + + /** + * Get the rendering deivce for this system. + * This is unused. + * + * @return Rendering device for this system. + */ + u32 GetRenderingDevice() const; + + /** + * Check if this system is currently active. + * + * @return True if active, otherwise false. + */ + bool IsActive() const; + + /** + * Prepare and generate a list of commands for the AudioRenderer based on current state, + * signalling the buffer event when all processed. + */ + void SendCommandToDsp(); + + /** + * Generate a list of commands for the AudioRenderer based on current state. + * + * @param command_buffer - Buffer for commands to be written to. + * @param command_buffer_size - Size of the command_buffer. + * + * @return Number of bytes written. + */ + u64 GenerateCommand(std::span command_buffer, u64 command_buffer_size); + + /** + * Try to drop some voices if the AudioRenderer fell behind. + * + * @param command_buffer - Command buffer to drop voices from. + * @param estimated_process_time - Current estimated processing time of all commands. + * @param time_limit - Time limit for rendering, voices are dropped if estimated + * exceeds this. + * + * @return Number of voices dropped. + */ + u32 DropVoices(CommandBuffer& command_buffer, u32 estimated_process_time, u32 time_limit); + +private: + /// Core system + Core::System& core; + /// Reference to the ADSP for communication + ADSP::ADSP& adsp; + /// Is this system initialized? + bool initialized{}; + /// Is this system currently active? + std::atomic active{}; + /// State of the system + State state{State::Stopped}; + /// Sample rate for the system + u32 sample_rate{}; + /// Sample count of the system + u32 sample_count{}; + /// Number of mix buffers in use by the system + s16 mix_buffer_count{}; + /// Workbuffer for mix buffers, used by the AudioRenderer + std::span samples_workbuffer{}; + /// Depop samples for depopping commands + std::span depop_buffer{}; + /// Number of memory pools in the buffer + u32 memory_pool_count{}; + /// Workbuffer for memory pools + std::span memory_pool_workbuffer{}; + /// System memory pool info + MemoryPoolInfo memory_pool_info{}; + /// Workbuffer that commands will be generated into + std::span command_workbuffer{}; + /// Size of command workbuffer + u64 command_workbuffer_size{}; + /// Numebr of commands in the workbuffer + u64 command_buffer_size{}; + /// Manager for upsamplers + UpsamplerManager* upsampler_manager{}; + /// Upsampler workbuffer + std::span upsampler_infos{}; + /// Number of upsamplers in the workbuffer + u32 upsampler_count{}; + /// Holds and controls all voices + VoiceContext voice_context{}; + /// Holds and controls all mixes + MixContext mix_context{}; + /// Holds and controls all effects + EffectContext effect_context{}; + /// Holds and controls all sinks + SinkContext sink_context{}; + /// Holds and controls all splitters + SplitterContext splitter_context{}; + /// Estimates the time taken for each command + std::unique_ptr command_processing_time_estimator{}; + /// Session id of this system + s32 session_id{}; + /// Number of channels in use by voices + s32 voice_channels{}; + /// Event to be called when the AudioRenderer processes a command list + Kernel::KEvent* adsp_rendered_event{}; + /// Event signalled on system terminate + Common::Event terminate_event{}; + /// Does what locks do + std::mutex lock{}; + /// Handle for the process for this system, unused + u32 process_handle{}; + /// Applet resource id for this system, unused + u64 applet_resource_user_id{}; + /// Controls performance input and output + PerformanceManager performance_manager{}; + /// Workbuffer for performance metrics + std::span performance_workbuffer{}; + /// Main workbuffer, from which all other workbuffers here allocate into + std::unique_ptr workbuffer{}; + /// Size of the main workbuffer + u64 workbuffer_size{}; + /// Unknown buffer/marker + std::span unk_2A8{}; + /// Size of the above unknown buffer/marker + u64 unk_2B0{}; + /// Rendering time limit (percent) + u32 render_time_limit_percent{}; + /// Should any voices be dropped? + bool drop_voice{}; + /// Should the backend stream have its buffers flushed? + bool reset_command_buffers{}; + /// Execution mode of this system, only Auto is supported + ExecutionMode execution_mode{ExecutionMode::Auto}; + /// Render device, unused + u32 render_device{}; + /// Behaviour to check which features are supported by the user revision + BehaviorInfo behavior{}; + /// Total ticks the audio system has been running + u64 total_ticks_elapsed{}; + /// Ticks the system has spent in updates + u64 ticks_spent_updating{}; + /// Number of times a command list was generated + u64 num_command_lists_generated{}; + /// Number of times the system has updated + u64 num_times_updated{}; + /// Number of frames generated, written back to the game + std::atomic frames_elapsed{}; + /// Is the AudioRenderer running too slow? + bool adsp_behind{}; + /// Number of voices dropped + u32 num_voices_dropped{}; + /// Tick that rendering started + u64 render_start_tick{}; +}; + +} // namespace AudioRenderer +} // namespace AudioCore diff --git a/src/audio_core/renderer/system_manager.cpp b/src/audio_core/renderer/system_manager.cpp new file mode 100644 index 0000000000..b326819eda --- /dev/null +++ b/src/audio_core/renderer/system_manager.cpp @@ -0,0 +1,162 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "audio_core/audio_core.h" +#include "audio_core/renderer/adsp/adsp.h" +#include "audio_core/renderer/system_manager.h" +#include "common/microprofile.h" +#include "common/thread.h" +#include "core/core.h" +#include "core/core_timing.h" + +MICROPROFILE_DEFINE(Audio_RenderSystemManager, "Audio", "Render System Manager", + MP_RGB(60, 19, 97)); + +namespace AudioCore::AudioRenderer { +constexpr std::chrono::nanoseconds BaseRenderTime{5'000'000UL}; +constexpr std::chrono::nanoseconds RenderTimeOffset{400'000UL}; + +SystemManager::SystemManager(Core::System& core_) + : core{core_}, adsp{core.AudioCore().GetADSP()}, mailbox{adsp.GetRenderMailbox()}, + thread_event{Core::Timing::CreateEvent( + "AudioRendererSystemManager", [this](std::uintptr_t, s64 time, std::chrono::nanoseconds) { + return ThreadFunc2(time); + })} { + core.CoreTiming().RegisterPauseCallback([this](bool paused) { PauseCallback(paused); }); +} + +SystemManager::~SystemManager() { + Stop(); +} + +bool SystemManager::InitializeUnsafe() { + if (!active) { + if (adsp.Start()) { + active = true; + thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(); }); + core.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), + BaseRenderTime - RenderTimeOffset, thread_event); + } + } + + return adsp.GetState() == ADSP::State::Started; +} + +void SystemManager::Stop() { + if (!active) { + return; + } + core.CoreTiming().UnscheduleEvent(thread_event, {}); + active = false; + update.store(true); + update.notify_all(); + thread.join(); + adsp.Stop(); +} + +bool SystemManager::Add(System& system_) { + std::scoped_lock l2{mutex2}; + + if (systems.size() + 1 > MaxRendererSessions) { + LOG_ERROR(Service_Audio, "Maximum AudioRenderer Systems active, cannot add more!"); + return false; + } + + { + std::scoped_lock l{mutex1}; + if (systems.empty()) { + if (!InitializeUnsafe()) { + LOG_ERROR(Service_Audio, "Failed to start the AudioRenderer SystemManager"); + return false; + } + } + } + + systems.push_back(&system_); + return true; +} + +bool SystemManager::Remove(System& system_) { + std::scoped_lock l2{mutex2}; + + { + std::scoped_lock l{mutex1}; + if (systems.remove(&system_) == 0) { + LOG_ERROR(Service_Audio, + "Failed to remove a render system, it was not found in the list!"); + return false; + } + } + + if (systems.empty()) { + Stop(); + } + return true; +} + +void SystemManager::ThreadFunc() { + constexpr char name[]{"yuzu:AudioRenderSystemManager"}; + MicroProfileOnThreadCreate(name); + Common::SetCurrentThreadName(name); + Common::SetCurrentThreadPriority(Common::ThreadPriority::High); + while (active) { + { + std::scoped_lock l{mutex1}; + + MICROPROFILE_SCOPE(Audio_RenderSystemManager); + + for (auto system : systems) { + system->SendCommandToDsp(); + } + } + + adsp.Signal(); + adsp.Wait(); + + update.wait(false); + update.store(false); + } +} + +std::optional SystemManager::ThreadFunc2(s64 time) { + std::optional new_schedule_time{std::nullopt}; + const auto queue_size{core.AudioCore().GetStreamQueue()}; + switch (state) { + case StreamState::Filling: + if (queue_size >= 5) { + new_schedule_time = BaseRenderTime; + state = StreamState::Steady; + } + break; + case StreamState::Steady: + if (queue_size <= 2) { + new_schedule_time = BaseRenderTime - RenderTimeOffset; + state = StreamState::Filling; + } else if (queue_size > 5) { + new_schedule_time = BaseRenderTime + RenderTimeOffset; + state = StreamState::Draining; + } + break; + case StreamState::Draining: + if (queue_size <= 5) { + new_schedule_time = BaseRenderTime; + state = StreamState::Steady; + } + break; + } + + update.store(true); + update.notify_all(); + return new_schedule_time; +} + +void SystemManager::PauseCallback(bool paused) { + if (paused && core.IsPoweredOn() && core.IsShuttingDown()) { + update.store(true); + update.notify_all(); + } +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/system_manager.h b/src/audio_core/renderer/system_manager.h new file mode 100644 index 0000000000..1291e9e0ef --- /dev/null +++ b/src/audio_core/renderer/system_manager.h @@ -0,0 +1,113 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include +#include +#include + +#include "audio_core/renderer/system.h" + +namespace Core { +namespace Timing { +struct EventType; +} +class System; +} // namespace Core + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class ADSP; +class AudioRenderer_Mailbox; +} // namespace ADSP + +/** + * Manages all audio renderers, responsible for triggering command list generation and signalling + * the ADSP. + */ +class SystemManager { +public: + explicit SystemManager(Core::System& core); + ~SystemManager(); + + /** + * Initialize the system manager, called when any system is registered. + * + * @return True if sucessfully initialized, otherwise false. + */ + bool InitializeUnsafe(); + + /** + * Stop the system manager. + */ + void Stop(); + + /** + * Add an audio render system to the manager. + * The manager does not own the system, so do not free it without calling Remove. + * + * @param system - The system to add. + * @return True if succesfully added, otherwise false. + */ + bool Add(System& system); + + /** + * Remove an audio render system from the manager. + * + * @param system - The system to remove. + * @return True if succesfully removed, otherwise false. + */ + bool Remove(System& system); + +private: + /** + * Main thread responsible for command generation. + */ + void ThreadFunc(); + + /** + * Signalling core timing thread to run ThreadFunc. + */ + std::optional ThreadFunc2(s64 time); + + /** + * Callback from core timing when pausing, used to detect shutdowns and stop ThreadFunc. + * + * @param paused - Are we pausing or resuming? + */ + void PauseCallback(bool paused); + + enum class StreamState { + Filling, + Steady, + Draining, + }; + + /// Core system + Core::System& core; + /// List of pointers to managed systems + std::list systems{}; + /// Main worker thread for generating command lists + std::jthread thread; + /// Mutex for the systems + std::mutex mutex1{}; + /// Mutex for adding/removing systems + std::mutex mutex2{}; + /// Is the system manager thread active? + std::atomic active{}; + /// Reference to the ADSP for communication + ADSP::ADSP& adsp; + /// AudioRenderer mailbox for communication + ADSP::AudioRenderer_Mailbox* mailbox{}; + /// Core timing event to signal main thread + std::shared_ptr thread_event; + /// Atomic for main thread to wait on + std::atomic update{}; + /// Current state of the streams + StreamState state{StreamState::Filling}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/upsampler/upsampler_info.cpp b/src/audio_core/renderer/upsampler/upsampler_info.cpp new file mode 100644 index 0000000000..e3d2f7db06 --- /dev/null +++ b/src/audio_core/renderer/upsampler/upsampler_info.cpp @@ -0,0 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/upsampler/upsampler_info.h" + +namespace AudioCore::AudioRenderer {} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/upsampler/upsampler_info.h b/src/audio_core/renderer/upsampler/upsampler_info.h new file mode 100644 index 0000000000..a43c15af31 --- /dev/null +++ b/src/audio_core/renderer/upsampler/upsampler_info.h @@ -0,0 +1,35 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/common.h" +#include "audio_core/renderer/upsampler/upsampler_state.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +class UpsamplerManager; + +/** + * Manages information needed to upsample a mix buffer. + */ +struct UpsamplerInfo { + /// States used by the AudioRenderer across calls. + std::array states{}; + /// Pointer to the manager + UpsamplerManager* manager{}; + /// Pointer to the samples to be upsampled + CpuAddr samples_pos{}; + /// Target number of samples to upsample to + u32 sample_count{}; + /// Number of channels to upsample + u32 input_count{}; + /// Is this upsampler enabled? + bool enabled{}; + /// Mix buffer indexes to be upsampled + std::array inputs{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/upsampler/upsampler_manager.cpp b/src/audio_core/renderer/upsampler/upsampler_manager.cpp new file mode 100644 index 0000000000..4c76a50660 --- /dev/null +++ b/src/audio_core/renderer/upsampler/upsampler_manager.cpp @@ -0,0 +1,44 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/upsampler/upsampler_manager.h" + +namespace AudioCore::AudioRenderer { + +UpsamplerManager::UpsamplerManager(const u32 count_, std::span infos_, + std::span workbuffer_) + : count{count_}, upsampler_infos{infos_}, workbuffer{workbuffer_} {} + +UpsamplerInfo* UpsamplerManager::Allocate() { + std::scoped_lock l{lock}; + + if (count == 0) { + return nullptr; + } + + u32 free_index{0}; + for (auto& upsampler : upsampler_infos) { + if (!upsampler.enabled) { + break; + } + free_index++; + } + + if (free_index >= count) { + return nullptr; + } + + auto& upsampler{upsampler_infos[free_index]}; + upsampler.manager = this; + upsampler.sample_count = TargetSampleCount; + upsampler.samples_pos = CpuAddr(&workbuffer[upsampler.sample_count * MaxChannels]); + upsampler.enabled = true; + return &upsampler; +} + +void UpsamplerManager::Free(UpsamplerInfo* info) { + std::scoped_lock l{lock}; + info->enabled = false; +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/upsampler/upsampler_manager.h b/src/audio_core/renderer/upsampler/upsampler_manager.h new file mode 100644 index 0000000000..70cd42b08d --- /dev/null +++ b/src/audio_core/renderer/upsampler/upsampler_manager.h @@ -0,0 +1,45 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/renderer/upsampler/upsampler_info.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * Manages and has utility functions for upsampler infos. + */ +class UpsamplerManager { +public: + UpsamplerManager(u32 count, std::span infos, std::span workbuffer); + + /** + * Allocate a new UpsamplerInfo. + * + * @return The allocated upsampler, may be nullptr if alloc failed. + */ + UpsamplerInfo* Allocate(); + + /** + * Free the given upsampler. + * + * @param The upsampler to be freed. + */ + void Free(UpsamplerInfo* info); + +private: + /// Maximum number of upsamplers in the buffer + const u32 count; + /// Upsamplers buffer + std::span upsampler_infos; + /// Workbuffer for upsampling samples + std::span workbuffer; + /// Lock for allocate/free + std::mutex lock{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/upsampler/upsampler_state.h b/src/audio_core/renderer/upsampler/upsampler_state.h new file mode 100644 index 0000000000..28cebe2004 --- /dev/null +++ b/src/audio_core/renderer/upsampler/upsampler_state.h @@ -0,0 +1,40 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "common/common_types.h" +#include "common/fixed_point.h" + +namespace AudioCore::AudioRenderer { +/** + * Upsampling state used by the AudioRenderer across calls. + */ +struct UpsamplerState { + static constexpr u16 HistorySize = 20; + + /// Source data to target data ratio. E.g 48'000/32'000 = 1.5 + Common::FixedPoint<16, 16> ratio; + /// Sample history + std::array, HistorySize> history; + /// Size of the sinc coefficient window + u16 window_size; + /// Read index for the history + u16 history_output_index; + /// Write index for the history + u16 history_input_index; + /// Start offset within the history, fixed to 0 + u16 history_start_index; + /// Ebd offset within the history, fixed to HistorySize + u16 history_end_index; + /// Is this state initialized? + bool initialized; + /// Index of the current sample. + /// E.g 16K -> 48K has a ratio of 3, so this will be 0-2. + /// See the Upsample command in the AudioRenderer for more information. + u8 sample_index; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/voice/voice_channel_resource.h b/src/audio_core/renderer/voice/voice_channel_resource.h new file mode 100644 index 0000000000..26ab4ccceb --- /dev/null +++ b/src/audio_core/renderer/voice/voice_channel_resource.h @@ -0,0 +1,38 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/common.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * Represents one channel for mixing a voice. + */ +class VoiceChannelResource { +public: + struct InParameter { + /* 0x00 */ u32 id; + /* 0x04 */ std::array mix_volumes; + /* 0x64 */ bool in_use; + /* 0x65 */ char unk65[0xB]; + }; + static_assert(sizeof(InParameter) == 0x70, + "VoiceChannelResource::InParameter has the wrong size!"); + + explicit VoiceChannelResource(u32 id_) : id{id_} {} + + /// Current volume for each mix buffer + std::array mix_volumes{}; + /// Previous volume for each mix buffer + std::array prev_mix_volumes{}; + /// Id of this resource + const u32 id; + /// Is this resource in use? + bool in_use{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/voice/voice_context.cpp b/src/audio_core/renderer/voice/voice_context.cpp new file mode 100644 index 0000000000..eafb51b011 --- /dev/null +++ b/src/audio_core/renderer/voice/voice_context.cpp @@ -0,0 +1,86 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "audio_core/renderer/voice/voice_context.h" + +namespace AudioCore::AudioRenderer { + +VoiceState& VoiceContext::GetDspSharedState(const u32 index) { + if (index >= dsp_states.size()) { + LOG_ERROR(Service_Audio, "Invalid voice dsp state index {:04X}", index); + } + return dsp_states[index]; +} + +VoiceChannelResource& VoiceContext::GetChannelResource(const u32 index) { + if (index >= channel_resources.size()) { + LOG_ERROR(Service_Audio, "Invalid voice channel resource index {:04X}", index); + } + return channel_resources[index]; +} + +void VoiceContext::Initialize(std::span sorted_voice_infos_, + std::span voice_infos_, + std::span voice_channel_resources_, + std::span cpu_states_, std::span dsp_states_, + const u32 voice_count_) { + sorted_voice_info = sorted_voice_infos_; + voices = voice_infos_; + channel_resources = voice_channel_resources_; + cpu_states = cpu_states_; + dsp_states = dsp_states_; + voice_count = voice_count_; + active_count = 0; +} + +VoiceInfo* VoiceContext::GetSortedInfo(const u32 index) { + if (index >= sorted_voice_info.size()) { + LOG_ERROR(Service_Audio, "Invalid voice sorted info index {:04X}", index); + } + return sorted_voice_info[index]; +} + +VoiceInfo& VoiceContext::GetInfo(const u32 index) { + if (index >= voices.size()) { + LOG_ERROR(Service_Audio, "Invalid voice info index {:04X}", index); + } + return voices[index]; +} + +VoiceState& VoiceContext::GetState(const u32 index) { + if (index >= cpu_states.size()) { + LOG_ERROR(Service_Audio, "Invalid voice cpu state index {:04X}", index); + } + return cpu_states[index]; +} + +u32 VoiceContext::GetCount() const { + return voice_count; +} + +u32 VoiceContext::GetActiveCount() const { + return active_count; +} + +void VoiceContext::SetActiveCount(const u32 active_count_) { + active_count = active_count_; +} + +void VoiceContext::SortInfo() { + for (u32 i = 0; i < voice_count; i++) { + sorted_voice_info[i] = &voices[i]; + } + + std::ranges::sort(sorted_voice_info, [](const VoiceInfo* a, const VoiceInfo* b) { + return a->priority != b->priority ? a->priority < b->priority + : a->sort_order < b->sort_order; + }); +} + +void VoiceContext::UpdateStateByDspShared() { + std::memcpy(cpu_states.data(), dsp_states.data(), voice_count * sizeof(VoiceState)); +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/voice/voice_context.h b/src/audio_core/renderer/voice/voice_context.h new file mode 100644 index 0000000000..43b6771547 --- /dev/null +++ b/src/audio_core/renderer/voice/voice_context.h @@ -0,0 +1,126 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/voice/voice_channel_resource.h" +#include "audio_core/renderer/voice/voice_info.h" +#include "audio_core/renderer/voice/voice_state.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +/** + * Contains all voices, with utility functions for managing them. + */ +class VoiceContext { +public: + /** + * Get the AudioRenderer state for a given index + * + * @param index - State index to get. + * @return The requested voice state. + */ + VoiceState& GetDspSharedState(u32 index); + + /** + * Get the channel resource for a given index + * + * @param index - Resource index to get. + * @return The requested voice resource. + */ + VoiceChannelResource& GetChannelResource(u32 index); + + /** + * Initialize the voice context. + * + * @param sorted_voice_infos - Workbuffer for the sorted voices. + * @param voice_infos - Workbuffer for the voices. + * @param voice_channel_resources - Workbuffer for the voice channel resources. + * @param cpu_states - Workbuffer for the host-side voice states. + * @param dsp_states - Workbuffer for the AudioRenderer-side voice states. + * @param voice_count - The number of voices in each workbuffer. + */ + void Initialize(std::span sorted_voice_infos, std::span voice_infos, + std::span voice_channel_resources, + std::span cpu_states, std::span dsp_states, + u32 voice_count); + + /** + * Get a sorted voice with the given index. + * + * @param index - The sorted voice index to get. + * @return The sorted voice. + */ + VoiceInfo* GetSortedInfo(u32 index); + + /** + * Get a voice with the given index. + * + * @param index - The voice index to get. + * @return The voice. + */ + VoiceInfo& GetInfo(u32 index); + + /** + * Get a host voice state with the given index. + * + * @param index - The host voice state index to get. + * @return The voice state. + */ + VoiceState& GetState(u32 index); + + /** + * Get the maximum number of voices. + * Not all voices in the buffers may be in use, see GetActiveCount. + * + * @return The maximum number of voices. + */ + u32 GetCount() const; + + /** + * Get the number of active voices. + * Can be less than or equal to the maximum number of voices. + * + * @return The number of active voices. + */ + u32 GetActiveCount() const; + + /** + * Set the number of active voices. + * Can be less than or equal to the maximum number of voices. + * + * @param active_count - The new number of active voices. + */ + void SetActiveCount(u32 active_count); + + /** + * Sort all voices. Results are available via GetSortedInfo. + * Voices are sorted descendingly, according to priority, and then sort order. + */ + void SortInfo(); + + /** + * Update all voice states, copying AudioRenderer-side states to host-side states. + */ + void UpdateStateByDspShared(); + +private: + /// Sorted voices + std::span sorted_voice_info{}; + /// Voices + std::span voices{}; + /// Channel resources + std::span channel_resources{}; + /// Host-side voice states + std::span cpu_states{}; + /// AudioRenderer-side voice states + std::span dsp_states{}; + /// Maximum number of voices + u32 voice_count{}; + /// Number of active voices + u32 active_count{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/voice/voice_info.cpp b/src/audio_core/renderer/voice/voice_info.cpp new file mode 100644 index 0000000000..1849eeb579 --- /dev/null +++ b/src/audio_core/renderer/voice/voice_info.cpp @@ -0,0 +1,408 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/renderer/memory/pool_mapper.h" +#include "audio_core/renderer/voice/voice_context.h" +#include "audio_core/renderer/voice/voice_info.h" +#include "audio_core/renderer/voice/voice_state.h" + +namespace AudioCore::AudioRenderer { + +VoiceInfo::VoiceInfo() { + Initialize(); +} + +void VoiceInfo::Initialize() { + in_use = false; + is_new = false; + id = 0; + node_id = 0; + current_play_state = ServerPlayState::Stopped; + src_quality = SrcQuality::Medium; + priority = LowestVoicePriority; + sample_format = SampleFormat::Invalid; + sample_rate = 0; + channel_count = 0; + wave_buffer_count = 0; + wave_buffer_index = 0; + pitch = 0.0f; + volume = 0.0f; + prev_volume = 0.0f; + mix_id = UnusedMixId; + splitter_id = UnusedSplitterId; + biquads = {}; + biquad_initialized = {}; + voice_dropped = false; + data_unmapped = false; + buffer_unmapped = false; + flush_buffer_count = 0; + + data_address.Setup(0, 0); + for (auto& wavebuffer : wavebuffers) { + wavebuffer.Initialize(); + } +} + +bool VoiceInfo::ShouldUpdateParameters(const InParameter& params) const { + return data_address.GetCpuAddr() != params.src_data_address || + data_address.GetSize() != params.src_data_size || data_unmapped; +} + +void VoiceInfo::UpdateParameters(BehaviorInfo::ErrorInfo& error_info, const InParameter& params, + const PoolMapper& pool_mapper, const BehaviorInfo& behavior) { + in_use = params.in_use; + id = params.id; + node_id = params.node_id; + UpdatePlayState(params.play_state); + UpdateSrcQuality(params.src_quality); + priority = params.priority; + sort_order = params.sort_order; + sample_rate = params.sample_rate; + sample_format = params.sample_format; + channel_count = static_cast(params.channel_count); + pitch = params.pitch; + volume = params.volume; + biquads = params.biquads; + wave_buffer_count = params.wave_buffer_count; + wave_buffer_index = params.wave_buffer_index; + + if (behavior.IsFlushVoiceWaveBuffersSupported()) { + flush_buffer_count += params.flush_buffer_count; + } + + mix_id = params.mix_id; + + if (behavior.IsSplitterSupported()) { + splitter_id = params.splitter_id; + } else { + splitter_id = UnusedSplitterId; + } + + channel_resource_ids = params.channel_resource_ids; + + flags &= u16(~0b11); + if (behavior.IsVoicePlayedSampleCountResetAtLoopPointSupported()) { + flags |= u16(params.flags.IsVoicePlayedSampleCountResetAtLoopPointSupported); + } + + if (behavior.IsVoicePitchAndSrcSkippedSupported()) { + flags |= u16(params.flags.IsVoicePitchAndSrcSkippedSupported); + } + + if (params.clear_voice_drop) { + voice_dropped = false; + } + + if (ShouldUpdateParameters(params)) { + data_unmapped = !pool_mapper.TryAttachBuffer(error_info, data_address, + params.src_data_address, params.src_data_size); + } else { + error_info.error_code = ResultSuccess; + error_info.address = CpuAddr(0); + } +} + +void VoiceInfo::UpdatePlayState(const PlayState state) { + last_play_state = current_play_state; + + switch (state) { + case PlayState::Started: + current_play_state = ServerPlayState::Started; + break; + case PlayState::Stopped: + if (current_play_state != ServerPlayState::Stopped) { + current_play_state = ServerPlayState::RequestStop; + } + break; + case PlayState::Paused: + current_play_state = ServerPlayState::Paused; + break; + default: + LOG_ERROR(Service_Audio, "Invalid input play state {}", static_cast(state)); + break; + } +} + +void VoiceInfo::UpdateSrcQuality(const SrcQuality quality) { + switch (quality) { + case SrcQuality::Medium: + src_quality = quality; + break; + case SrcQuality::High: + src_quality = quality; + break; + case SrcQuality::Low: + src_quality = quality; + break; + default: + LOG_ERROR(Service_Audio, "Invalid input src quality {}", static_cast(quality)); + break; + } +} + +void VoiceInfo::UpdateWaveBuffers(std::span> error_infos, + [[maybe_unused]] u32 error_count, const InParameter& params, + std::span voice_states, + const PoolMapper& pool_mapper, const BehaviorInfo& behavior) { + if (params.is_new) { + for (size_t i = 0; i < wavebuffers.size(); i++) { + wavebuffers[i].Initialize(); + } + + for (s8 channel = 0; channel < static_cast(params.channel_count); channel++) { + voice_states[channel]->wave_buffer_valid.fill(false); + } + } + + for (u32 i = 0; i < MaxWaveBuffers; i++) { + UpdateWaveBuffer(error_infos[i], wavebuffers[i], params.wave_buffer_internal[i], + params.sample_format, voice_states[0]->wave_buffer_valid[i], pool_mapper, + behavior); + } +} + +void VoiceInfo::UpdateWaveBuffer(std::span error_info, + WaveBuffer& wave_buffer, + const WaveBufferInternal& wave_buffer_internal, + const SampleFormat sample_format_, const bool valid, + const PoolMapper& pool_mapper, const BehaviorInfo& behavior) { + if (!valid && wave_buffer.sent_to_DSP && wave_buffer.buffer_address.GetCpuAddr() != 0) { + pool_mapper.ForceUnmapPointer(wave_buffer.buffer_address); + wave_buffer.buffer_address.Setup(0, 0); + } + + if (!ShouldUpdateWaveBuffer(wave_buffer_internal)) { + return; + } + + switch (sample_format_) { + case SampleFormat::PcmInt16: { + constexpr auto byte_size{GetSampleFormatByteSize(SampleFormat::PcmInt16)}; + if (wave_buffer_internal.start_offset * byte_size > wave_buffer_internal.size || + wave_buffer_internal.end_offset * byte_size > wave_buffer_internal.size) { + LOG_ERROR(Service_Audio, "Invalid PCM16 start/end wavebuffer sizes!"); + error_info[0].error_code = Service::Audio::ERR_INVALID_UPDATE_DATA; + error_info[0].address = wave_buffer_internal.address; + return; + } + } break; + + case SampleFormat::PcmFloat: { + constexpr auto byte_size{GetSampleFormatByteSize(SampleFormat::PcmFloat)}; + if (wave_buffer_internal.start_offset * byte_size > wave_buffer_internal.size || + wave_buffer_internal.end_offset * byte_size > wave_buffer_internal.size) { + LOG_ERROR(Service_Audio, "Invalid PCMFloat start/end wavebuffer sizes!"); + error_info[0].error_code = Service::Audio::ERR_INVALID_UPDATE_DATA; + error_info[0].address = wave_buffer_internal.address; + return; + } + } break; + + case SampleFormat::Adpcm: { + const auto start_frame{wave_buffer_internal.start_offset / 14}; + auto start_extra{wave_buffer_internal.start_offset % 14 == 0 + ? 0 + : (wave_buffer_internal.start_offset % 14) / 2 + 1 + + ((wave_buffer_internal.start_offset % 14) % 2)}; + const auto start{start_frame * 8 + start_extra}; + + const auto end_frame{wave_buffer_internal.end_offset / 14}; + const auto end_extra{wave_buffer_internal.end_offset % 14 == 0 + ? 0 + : (wave_buffer_internal.end_offset % 14) / 2 + 1 + + ((wave_buffer_internal.end_offset % 14) % 2)}; + const auto end{end_frame * 8 + end_extra}; + + if (start > static_cast(wave_buffer_internal.size) || + end > static_cast(wave_buffer_internal.size)) { + LOG_ERROR(Service_Audio, "Invalid ADPCM start/end wavebuffer sizes!"); + error_info[0].error_code = Service::Audio::ERR_INVALID_UPDATE_DATA; + error_info[0].address = wave_buffer_internal.address; + return; + } + } break; + + default: + break; + } + + if (wave_buffer_internal.start_offset < 0 || wave_buffer_internal.end_offset < 0) { + LOG_ERROR(Service_Audio, "Invalid input start/end wavebuffer sizes!"); + error_info[0].error_code = Service::Audio::ERR_INVALID_UPDATE_DATA; + error_info[0].address = wave_buffer_internal.address; + return; + } + + wave_buffer.start_offset = wave_buffer_internal.start_offset; + wave_buffer.end_offset = wave_buffer_internal.end_offset; + wave_buffer.loop = wave_buffer_internal.loop; + wave_buffer.stream_ended = wave_buffer_internal.stream_ended; + wave_buffer.sent_to_DSP = false; + wave_buffer.loop_start_offset = wave_buffer_internal.loop_start; + wave_buffer.loop_end_offset = wave_buffer_internal.loop_end; + wave_buffer.loop_count = wave_buffer_internal.loop_count; + + buffer_unmapped = + !pool_mapper.TryAttachBuffer(error_info[0], wave_buffer.buffer_address, + wave_buffer_internal.address, wave_buffer_internal.size); + + if (sample_format_ == SampleFormat::Adpcm && behavior.IsAdpcmLoopContextBugFixed() && + wave_buffer_internal.context_address != 0) { + buffer_unmapped = !pool_mapper.TryAttachBuffer(error_info[1], wave_buffer.context_address, + wave_buffer_internal.context_address, + wave_buffer_internal.context_size) || + data_unmapped; + } else { + wave_buffer.context_address.Setup(0, 0); + } +} + +bool VoiceInfo::ShouldUpdateWaveBuffer(const WaveBufferInternal& wave_buffer_internal) const { + return !wave_buffer_internal.sent_to_DSP || buffer_unmapped; +} + +void VoiceInfo::WriteOutStatus(OutStatus& out_status, const InParameter& params, + std::span voice_states) { + if (params.is_new) { + is_new = true; + } + + if (params.is_new || is_new) { + out_status.played_sample_count = 0; + out_status.wave_buffers_consumed = 0; + out_status.voice_dropped = false; + } else { + out_status.played_sample_count = voice_states[0]->played_sample_count; + out_status.wave_buffers_consumed = voice_states[0]->wave_buffers_consumed; + out_status.voice_dropped = voice_dropped; + } +} + +bool VoiceInfo::ShouldSkip() const { + return !in_use || wave_buffer_count == 0 || data_unmapped || buffer_unmapped || voice_dropped; +} + +bool VoiceInfo::HasAnyConnection() const { + return mix_id != UnusedMixId || splitter_id != UnusedSplitterId; +} + +void VoiceInfo::FlushWaveBuffers(const u32 flush_count, std::span voice_states, + const s8 channel_count_) { + auto wave_index{wave_buffer_index}; + + for (size_t i = 0; i < flush_count; i++) { + wavebuffers[wave_index].sent_to_DSP = true; + + for (s8 j = 0; j < channel_count_; j++) { + auto voice_state{voice_states[j]}; + if (voice_state->wave_buffer_index == wave_index) { + voice_state->wave_buffer_index = + (voice_state->wave_buffer_index + 1) % MaxWaveBuffers; + voice_state->wave_buffers_consumed++; + } + voice_state->wave_buffer_valid[wave_index] = false; + } + + wave_index = (wave_index + 1) % MaxWaveBuffers; + } +} + +bool VoiceInfo::UpdateParametersForCommandGeneration(std::span voice_states) { + if (flush_buffer_count > 0) { + FlushWaveBuffers(flush_buffer_count, voice_states, channel_count); + flush_buffer_count = 0; + } + + switch (current_play_state) { + case ServerPlayState::Started: + for (u32 i = 0; i < MaxWaveBuffers; i++) { + if (!wavebuffers[i].sent_to_DSP) { + for (s8 channel = 0; channel < channel_count; channel++) { + voice_states[channel]->wave_buffer_valid[i] = true; + } + wavebuffers[i].sent_to_DSP = true; + } + } + + was_playing = false; + + for (u32 i = 0; i < MaxWaveBuffers; i++) { + if (voice_states[0]->wave_buffer_valid[i]) { + return true; + } + } + break; + + case ServerPlayState::Stopped: + case ServerPlayState::Paused: + for (auto& wavebuffer : wavebuffers) { + if (!wavebuffer.sent_to_DSP) { + wavebuffer.buffer_address.GetReference(true); + wavebuffer.context_address.GetReference(true); + } + } + + if (sample_format == SampleFormat::Adpcm && data_address.GetCpuAddr() != 0) { + data_address.GetReference(true); + } + + was_playing = last_play_state == ServerPlayState::Started; + break; + + case ServerPlayState::RequestStop: + for (u32 i = 0; i < MaxWaveBuffers; i++) { + wavebuffers[i].sent_to_DSP = true; + + for (s8 channel = 0; channel < channel_count; channel++) { + if (voice_states[channel]->wave_buffer_valid[i]) { + voice_states[channel]->wave_buffer_index = + (voice_states[channel]->wave_buffer_index + 1) % MaxWaveBuffers; + voice_states[channel]->wave_buffers_consumed++; + } + voice_states[channel]->wave_buffer_valid[i] = false; + } + } + + for (s8 channel = 0; channel < channel_count; channel++) { + voice_states[channel]->offset = 0; + voice_states[channel]->played_sample_count = 0; + voice_states[channel]->adpcm_context = {}; + voice_states[channel]->sample_history.fill(0); + voice_states[channel]->fraction = 0; + } + + current_play_state = ServerPlayState::Stopped; + was_playing = last_play_state == ServerPlayState::Started; + break; + } + + return was_playing; +} + +bool VoiceInfo::UpdateForCommandGeneration(VoiceContext& voice_context) { + std::array voice_states{}; + + if (is_new) { + ResetResources(voice_context); + prev_volume = volume; + is_new = false; + } + + for (s8 channel = 0; channel < channel_count; channel++) { + voice_states[channel] = &voice_context.GetDspSharedState(channel_resource_ids[channel]); + } + + return UpdateParametersForCommandGeneration(voice_states); +} + +void VoiceInfo::ResetResources(VoiceContext& voice_context) const { + for (s8 channel = 0; channel < channel_count; channel++) { + auto& state{voice_context.GetDspSharedState(channel_resource_ids[channel])}; + state = {}; + + auto& channel_resource{voice_context.GetChannelResource(channel_resource_ids[channel])}; + channel_resource.prev_mix_volumes = channel_resource.mix_volumes; + } +} + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/voice/voice_info.h b/src/audio_core/renderer/voice/voice_info.h new file mode 100644 index 0000000000..896723e0c7 --- /dev/null +++ b/src/audio_core/renderer/voice/voice_info.h @@ -0,0 +1,378 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/common/common.h" +#include "audio_core/common/wave_buffer.h" +#include "audio_core/renderer/behavior/behavior_info.h" +#include "audio_core/renderer/memory/address_info.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +class PoolMapper; +class VoiceContext; +struct VoiceState; + +/** + * Represents one voice. Voices are essentially noises, and they can be further mixed and have + * effects applied to them, but voices are the basis of all sounds. + */ +class VoiceInfo { +public: + enum class ServerPlayState { + Started, + Stopped, + RequestStop, + Paused, + }; + + struct Flags { + u8 IsVoicePlayedSampleCountResetAtLoopPointSupported : 1; + u8 IsVoicePitchAndSrcSkippedSupported : 1; + }; + + /** + * A wavebuffer contains information on the data source buffers. + */ + struct WaveBuffer { + void Copy(WaveBufferVersion1& other) { + other.buffer = buffer_address.GetReference(true); + other.buffer_size = buffer_address.GetSize(); + other.start_offset = start_offset; + other.end_offset = end_offset; + other.loop = loop; + other.stream_ended = stream_ended; + + if (context_address.GetCpuAddr()) { + other.context = context_address.GetReference(true); + other.context_size = context_address.GetSize(); + } else { + other.context = CpuAddr(0); + other.context_size = 0; + } + } + + void Copy(WaveBufferVersion2& other) { + other.buffer = buffer_address.GetReference(true); + other.buffer_size = buffer_address.GetSize(); + other.start_offset = start_offset; + other.end_offset = end_offset; + other.loop_start_offset = loop_start_offset; + other.loop_end_offset = loop_end_offset; + other.loop = loop; + other.loop_count = loop_count; + other.stream_ended = stream_ended; + + if (context_address.GetCpuAddr()) { + other.context = context_address.GetReference(true); + other.context_size = context_address.GetSize(); + } else { + other.context = CpuAddr(0); + other.context_size = 0; + } + } + + void Initialize() { + buffer_address.Setup(0, 0); + context_address.Setup(0, 0); + start_offset = 0; + end_offset = 0; + loop = false; + stream_ended = false; + sent_to_DSP = true; + loop_start_offset = 0; + loop_end_offset = 0; + loop_count = 0; + } + /// Game memory address of the wavebuffer data + AddressInfo buffer_address{0, 0}; + /// Context for decoding, used for ADPCM + AddressInfo context_address{0, 0}; + /// Starting offset for the wavebuffer + u32 start_offset{}; + /// Ending offset the wavebuffer + u32 end_offset{}; + /// Should this wavebuffer loop? + bool loop{}; + /// Has this wavebuffer ended? + bool stream_ended{}; + /// Has this wavebuffer been sent to the AudioRenderer? + bool sent_to_DSP{true}; + /// Starting offset when looping, can differ from start_offset + u32 loop_start_offset{}; + /// Ending offset when looping, can differ from end_offset + u32 loop_end_offset{}; + /// Number of times to loop this wavebuffer + s32 loop_count{}; + }; + + struct WaveBufferInternal { + /* 0x00 */ CpuAddr address; + /* 0x08 */ u64 size; + /* 0x10 */ s32 start_offset; + /* 0x14 */ s32 end_offset; + /* 0x18 */ bool loop; + /* 0x19 */ bool stream_ended; + /* 0x1A */ bool sent_to_DSP; + /* 0x1C */ s32 loop_count; + /* 0x20 */ CpuAddr context_address; + /* 0x28 */ u64 context_size; + /* 0x30 */ u32 loop_start; + /* 0x34 */ u32 loop_end; + }; + static_assert(sizeof(WaveBufferInternal) == 0x38, + "VoiceInfo::WaveBufferInternal has the wrong size!"); + + struct BiquadFilterParameter { + /* 0x00 */ bool enabled; + /* 0x02 */ std::array b; + /* 0x08 */ std::array a; + }; + static_assert(sizeof(BiquadFilterParameter) == 0xC, + "VoiceInfo::BiquadFilterParameter has the wrong size!"); + + struct InParameter { + /* 0x000 */ u32 id; + /* 0x004 */ u32 node_id; + /* 0x008 */ bool is_new; + /* 0x009 */ bool in_use; + /* 0x00A */ PlayState play_state; + /* 0x00B */ SampleFormat sample_format; + /* 0x00C */ u32 sample_rate; + /* 0x010 */ s32 priority; + /* 0x014 */ s32 sort_order; + /* 0x018 */ u32 channel_count; + /* 0x01C */ f32 pitch; + /* 0x020 */ f32 volume; + /* 0x024 */ std::array biquads; + /* 0x03C */ u32 wave_buffer_count; + /* 0x040 */ u16 wave_buffer_index; + /* 0x042 */ char unk042[0x6]; + /* 0x048 */ CpuAddr src_data_address; + /* 0x050 */ u64 src_data_size; + /* 0x058 */ u32 mix_id; + /* 0x05C */ u32 splitter_id; + /* 0x060 */ std::array wave_buffer_internal; + /* 0x140 */ std::array channel_resource_ids; + /* 0x158 */ bool clear_voice_drop; + /* 0x159 */ u8 flush_buffer_count; + /* 0x15A */ char unk15A[0x2]; + /* 0x15C */ Flags flags; + /* 0x15D */ char unk15D[0x1]; + /* 0x15E */ SrcQuality src_quality; + /* 0x15F */ char unk15F[0x11]; + }; + static_assert(sizeof(InParameter) == 0x170, "VoiceInfo::InParameter has the wrong size!"); + + struct OutStatus { + /* 0x00 */ u64 played_sample_count; + /* 0x08 */ u32 wave_buffers_consumed; + /* 0x0C */ bool voice_dropped; + }; + static_assert(sizeof(OutStatus) == 0x10, "OutStatus::InParameter has the wrong size!"); + + VoiceInfo(); + + /** + * Initialize this voice. + */ + void Initialize(); + + /** + * Does this voice ned an update? + * + * @param params - Input parametetrs to check matching. + * @return True if this voice needs an update, otherwise false. + */ + bool ShouldUpdateParameters(const InParameter& params) const; + + /** + * Update the parameters of this voice. + * + * @param error_info - Output error code. + * @param params - Input parametters to udpate from. + * @param pool_mapper - Used to map buffers. + * @param behavior - behavior to check supported features. + */ + void UpdateParameters(BehaviorInfo::ErrorInfo& error_info, const InParameter& params, + const PoolMapper& pool_mapper, const BehaviorInfo& behavior); + + /** + * Update the current play state. + * + * @param state - New play state for this voice. + */ + void UpdatePlayState(PlayState state); + + /** + * Update the current sample rate conversion quality. + * + * @param quality - New quality. + */ + void UpdateSrcQuality(SrcQuality quality); + + /** + * Update all wavebuffers. + * + * @param error_infos - Output 2D array of errors, 2 per wavebuffer. + * @param error_count - Number of errors provided. Unused. + * @param params - Input parametters to be used for the update. + * @param voice_states - The voice states for each channel in this voice to be updated. + * @param pool_mapper - Used to map the wavebuffers. + * @param behavior - Used to check for supported features. + */ + void UpdateWaveBuffers(std::span> error_infos, + u32 error_count, const InParameter& params, + std::span voice_states, const PoolMapper& pool_mapper, + const BehaviorInfo& behavior); + + /** + * Update a wavebuffer. + * + * @param error_infos - Output array of errors. + * @param wave_buffer - The wavebuffer to be updated. + * @param wave_buffer_internal - Input parametters to be used for the update. + * @param sample_format - Sample format of the wavebuffer. + * @param valid - Is this wavebuffer valid? + * @param pool_mapper - Used to map the wavebuffers. + * @param behavior - Used to check for supported features. + */ + void UpdateWaveBuffer(std::span error_info, WaveBuffer& wave_buffer, + const WaveBufferInternal& wave_buffer_internal, + SampleFormat sample_format, bool valid, const PoolMapper& pool_mapper, + const BehaviorInfo& behavior); + + /** + * Check if the input wavebuffer needs an update. + * + * @param wave_buffer_internal - Input wavebuffer parameters to check. + * @return True if the given wavebuffer needs an update, otherwise false. + */ + bool ShouldUpdateWaveBuffer(const WaveBufferInternal& wave_buffer_internal) const; + + /** + * Write the number of played samples, number of consumed wavebuffers and if this voice was + * dropped, to the given out_status. + * + * @param out_status - Output status to be written to. + * @param in_params - Input parameters to check if the wavebuffer is new. + * @param voice_states - Current host voice states for this voice, source of the output. + */ + void WriteOutStatus(OutStatus& out_status, const InParameter& in_params, + std::span voice_states); + + /** + * Check if this voice should be skipped for command generation. + * Checks various things such as usage state, whether data is mapped etc. + * + * @return True if this voice should not be generated, otherwise false. + */ + bool ShouldSkip() const; + + /** + * Check if this voice has any mixing connections. + * + * @return True if this voice participes in mixing, otherwise false. + */ + bool HasAnyConnection() const; + + /** + * Flush flush_count wavebuffers, marking them as consumed. + * + * @param flush_count - Number of wavebuffers to flush. + * @param voice_states - Voice states for these wavebuffers. + * @param channel_count - Number of active channels. + */ + void FlushWaveBuffers(u32 flush_count, std::span voice_states, s8 channel_count); + + /** + * Update this voice's parameters on command generation, + * updating voice states and flushing if needed. + * + * @param voice_states - Voice states for these wavebuffers. + * @return True if this voice should be generated, otherwise false. + */ + bool UpdateParametersForCommandGeneration(std::span voice_states); + + /** + * Update this voice on command generation. + * + * @param voice_states - Voice states for these wavebuffers. + * @return True if this voice should be generated, otherwise false. + */ + bool UpdateForCommandGeneration(VoiceContext& voice_context); + + /** + * Reset the AudioRenderer-side voice states, and the channel resources for this voice. + * + * @param voice_context - Context from which to get the resources. + */ + void ResetResources(VoiceContext& voice_context) const; + + /// Is this voice in use? + bool in_use{}; + /// Is this voice new? + bool is_new{}; + /// Was this voice last playing? Used for depopping + bool was_playing{}; + /// Sample format of the wavebuffers in this voice + SampleFormat sample_format{}; + /// Sample rate of the wavebuffers in this voice + u32 sample_rate{}; + /// Number of channels in this voice + s8 channel_count{}; + /// Id of this voice + u32 id{}; + /// Node id of this voice + u32 node_id{}; + /// Mix id this voice is mixed to + u32 mix_id{}; + /// Play state of this voice + ServerPlayState current_play_state{ServerPlayState::Stopped}; + /// Last play state of this voice + ServerPlayState last_play_state{ServerPlayState::Started}; + /// Priority of this voice, lower is higher + s32 priority{}; + /// Sort order of this voice, used when same priority + s32 sort_order{}; + /// Pitch of this voice (for sample rate conversion) + f32 pitch{}; + /// Current volume of this voice + f32 volume{}; + /// Previous volume of this voice + f32 prev_volume{}; + /// Biquad filters for generating filter commands on this voice + std::array biquads{}; + /// Number of active wavebuffers + u32 wave_buffer_count{}; + /// Current playing wavebuffer index + u16 wave_buffer_index{}; + /// Flags controlling decode behavior + u16 flags{}; + /// Game memory for ADPCM coefficients + AddressInfo data_address{0, 0}; + /// Wavebuffers + std::array wavebuffers{}; + /// Channel resources for this voice + std::array channel_resource_ids{}; + /// Splitter id this voice is connected with + s32 splitter_id{UnusedSplitterId}; + /// Sample rate conversion quality + SrcQuality src_quality{SrcQuality::Medium}; + /// Was this voice dropped due to limited time? + bool voice_dropped{}; + /// Is this voice's coefficient (data_address) unmapped? + bool data_unmapped{}; + /// Is this voice's buffers (wavebuffer data and ADPCM context) unmapped? + bool buffer_unmapped{}; + /// Initialisation state of the biquads + std::array biquad_initialized{}; + /// Number of wavebuffers to flush + u8 flush_buffer_count{}; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/renderer/voice/voice_state.h b/src/audio_core/renderer/voice/voice_state.h new file mode 100644 index 0000000000..d5497e2fb6 --- /dev/null +++ b/src/audio_core/renderer/voice/voice_state.h @@ -0,0 +1,70 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/common/common.h" +#include "common/common_types.h" +#include "common/fixed_point.h" + +namespace AudioCore::AudioRenderer { +/** + * Holds a state for a voice. One is kept host-side, and one is used by the AudioRenderer, + * host-side is updated on the next iteration. + */ +struct VoiceState { + /** + * State of the voice's biquad filter. + */ + struct BiquadFilterState { + Common::FixedPoint<50, 14> s0; + Common::FixedPoint<50, 14> s1; + Common::FixedPoint<50, 14> s2; + Common::FixedPoint<50, 14> s3; + }; + + /** + * Context for ADPCM decoding. + */ + struct AdpcmContext { + u16 header; + s16 yn0; + s16 yn1; + }; + + /// Number of samples played + u64 played_sample_count; + /// Current offset from the starting offset + u32 offset; + /// Currently active wavebuffer index + u32 wave_buffer_index; + /// Array of which wavebuffers are currently valid + + std::array wave_buffer_valid; + /// Number of wavebuffers consumed, given back to the game + u32 wave_buffers_consumed; + /// History of samples, used for rate conversion + + std::array sample_history; + /// Current read fraction, used for resampling + Common::FixedPoint<49, 15> fraction; + /// Current adpcm context + AdpcmContext adpcm_context; + /// Current biquad states, used when filtering + + std::array, MaxBiquadFilters> biquad_states; + /// Previous samples + std::array previous_samples; + /// Unused + u32 external_context_size; + /// Unused + bool external_context_enabled; + /// Was this voice dropped? + bool voice_dropped; + /// Number of times the wavebuffer has looped + s32 loop_count; +}; + +} // namespace AudioCore::AudioRenderer diff --git a/src/audio_core/sdl2_sink.cpp b/src/audio_core/sdl2_sink.cpp deleted file mode 100644 index a10ba40441..0000000000 --- a/src/audio_core/sdl2_sink.cpp +++ /dev/null @@ -1,160 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include -#include -#include -#include "audio_core/sdl2_sink.h" -#include "audio_core/stream.h" -#include "common/assert.h" -#include "common/logging/log.h" -//#include "common/settings.h" - -// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307 -#ifdef __clang__ -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wimplicit-fallthrough" -#endif -#include -#ifdef __clang__ -#pragma clang diagnostic pop -#endif - -namespace AudioCore { - -class SDLSinkStream final : public SinkStream { -public: - SDLSinkStream(u32 sample_rate, u32 num_channels_, const std::string& output_device) - : num_channels{std::min(num_channels_, 6u)} { - - SDL_AudioSpec spec; - spec.freq = sample_rate; - spec.channels = static_cast(num_channels); - spec.format = AUDIO_S16SYS; - spec.samples = 4096; - spec.callback = nullptr; - - SDL_AudioSpec obtained; - if (output_device.empty()) { - dev = SDL_OpenAudioDevice(nullptr, 0, &spec, &obtained, 0); - } else { - dev = SDL_OpenAudioDevice(output_device.c_str(), 0, &spec, &obtained, 0); - } - - if (dev == 0) { - LOG_CRITICAL(Audio_Sink, "Error opening sdl audio device: {}", SDL_GetError()); - return; - } - - SDL_PauseAudioDevice(dev, 0); - } - - ~SDLSinkStream() override { - if (dev == 0) { - return; - } - - SDL_CloseAudioDevice(dev); - } - - void EnqueueSamples(u32 source_num_channels, const std::vector& samples) override { - if (source_num_channels > num_channels) { - // Downsample 6 channels to 2 - ASSERT_MSG(source_num_channels == 6, "Channel count must be 6"); - - std::vector buf; - buf.reserve(samples.size() * num_channels / source_num_channels); - for (std::size_t i = 0; i < samples.size(); i += source_num_channels) { - // Downmixing implementation taken from the ATSC standard - const s16 left{samples[i + 0]}; - const s16 right{samples[i + 1]}; - const s16 center{samples[i + 2]}; - const s16 surround_left{samples[i + 4]}; - const s16 surround_right{samples[i + 5]}; - // Not used in the ATSC reference implementation - [[maybe_unused]] const s16 low_frequency_effects{samples[i + 3]}; - - constexpr s32 clev{707}; // center mixing level coefficient - constexpr s32 slev{707}; // surround mixing level coefficient - - buf.push_back(static_cast(left + (clev * center / 1000) + - (slev * surround_left / 1000))); - buf.push_back(static_cast(right + (clev * center / 1000) + - (slev * surround_right / 1000))); - } - int ret = SDL_QueueAudio(dev, static_cast(buf.data()), - static_cast(buf.size() * sizeof(s16))); - if (ret < 0) - LOG_WARNING(Audio_Sink, "Could not queue audio buffer: {}", SDL_GetError()); - return; - } - - int ret = SDL_QueueAudio(dev, static_cast(samples.data()), - static_cast(samples.size() * sizeof(s16))); - if (ret < 0) - LOG_WARNING(Audio_Sink, "Could not queue audio buffer: {}", SDL_GetError()); - } - - std::size_t SamplesInQueue(u32 channel_count) const override { - if (dev == 0) - return 0; - - return SDL_GetQueuedAudioSize(dev) / (channel_count * sizeof(s16)); - } - - void Flush() override { - should_flush = true; - } - - u32 GetNumChannels() const { - return num_channels; - } - -private: - SDL_AudioDeviceID dev = 0; - u32 num_channels{}; - std::atomic should_flush{}; -}; - -SDLSink::SDLSink(std::string_view target_device_name) { - if (!SDL_WasInit(SDL_INIT_AUDIO)) { - if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { - LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); - return; - } - } - - if (target_device_name != auto_device_name && !target_device_name.empty()) { - output_device = target_device_name; - } else { - output_device.clear(); - } -} - -SDLSink::~SDLSink() = default; - -SinkStream& SDLSink::AcquireSinkStream(u32 sample_rate, u32 num_channels, const std::string&) { - sink_streams.push_back( - std::make_unique(sample_rate, num_channels, output_device)); - return *sink_streams.back(); -} - -std::vector ListSDLSinkDevices() { - std::vector device_list; - - if (!SDL_WasInit(SDL_INIT_AUDIO)) { - if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { - LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); - return {}; - } - } - - const int device_count = SDL_GetNumAudioDevices(0); - for (int i = 0; i < device_count; ++i) { - device_list.emplace_back(SDL_GetAudioDeviceName(i, 0)); - } - - return device_list; -} - -} // namespace AudioCore diff --git a/src/audio_core/sdl2_sink.h b/src/audio_core/sdl2_sink.h deleted file mode 100644 index f1dd1d677c..0000000000 --- a/src/audio_core/sdl2_sink.h +++ /dev/null @@ -1,28 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include - -#include "audio_core/sink.h" - -namespace AudioCore { - -class SDLSink final : public Sink { -public: - explicit SDLSink(std::string_view device_id); - ~SDLSink() override; - - SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels, - const std::string& name) override; - -private: - std::string output_device; - std::vector sink_streams; -}; - -std::vector ListSDLSinkDevices(); - -} // namespace AudioCore diff --git a/src/audio_core/sink.h b/src/audio_core/sink.h deleted file mode 100644 index 3c03554fa3..0000000000 --- a/src/audio_core/sink.h +++ /dev/null @@ -1,30 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include - -#include "audio_core/sink_stream.h" -#include "common/common_types.h" - -namespace AudioCore { - -constexpr char auto_device_name[] = "auto"; - -/** - * This class is an interface for an audio sink. An audio sink accepts samples in stereo signed - * PCM16 format to be output. Sinks *do not* handle resampling and expect the correct sample rate. - * They are dumb outputs. - */ -class Sink { -public: - virtual ~Sink() = default; - virtual SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels, - const std::string& name) = 0; -}; - -using SinkPtr = std::unique_ptr; - -} // namespace AudioCore diff --git a/src/audio_core/sink/cubeb_sink.cpp b/src/audio_core/sink/cubeb_sink.cpp new file mode 100644 index 0000000000..a4e28de6de --- /dev/null +++ b/src/audio_core/sink/cubeb_sink.cpp @@ -0,0 +1,651 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include +#include + +#include "audio_core/audio_core.h" +#include "audio_core/audio_event.h" +#include "audio_core/audio_manager.h" +#include "audio_core/sink/cubeb_sink.h" +#include "audio_core/sink/sink_stream.h" +#include "common/assert.h" +#include "common/fixed_point.h" +#include "common/logging/log.h" +#include "common/reader_writer_queue.h" +#include "common/ring_buffer.h" +#include "common/settings.h" +#include "core/core.h" + +#ifdef _WIN32 +#include +#undef CreateEvent +#endif + +namespace AudioCore::Sink { +/** + * Cubeb sink stream, responsible for sinking samples to hardware. + */ +class CubebSinkStream final : public SinkStream { +public: + /** + * Create a new sink stream. + * + * @param ctx_ - Cubeb context to create this stream with. + * @param device_channels_ - Number of channels supported by the hardware. + * @param system_channels_ - Number of channels the audio systems expect. + * @param output_device - Cubeb output device id. + * @param input_device - Cubeb input device id. + * @param name_ - Name of this stream. + * @param type_ - Type of this stream. + * @param system_ - Core system. + * @param event - Event used only for audio renderer, signalled on buffer consume. + */ + CubebSinkStream(cubeb* ctx_, const u32 device_channels_, const u32 system_channels_, + cubeb_devid output_device, cubeb_devid input_device, const std::string& name_, + const StreamType type_, Core::System& system_) + : ctx{ctx_}, type{type_}, system{system_} { +#ifdef _WIN32 + CoInitializeEx(nullptr, COINIT_MULTITHREADED); +#endif + name = name_; + device_channels = device_channels_; + system_channels = system_channels_; + + cubeb_stream_params params{}; + params.rate = TargetSampleRate; + params.channels = device_channels; + params.format = CUBEB_SAMPLE_S16LE; + params.prefs = CUBEB_STREAM_PREF_NONE; + switch (params.channels) { + case 1: + params.layout = CUBEB_LAYOUT_MONO; + break; + case 2: + params.layout = CUBEB_LAYOUT_STEREO; + break; + case 6: + params.layout = CUBEB_LAYOUT_3F2_LFE; + break; + } + + u32 minimum_latency{0}; + const auto latency_error = cubeb_get_min_latency(ctx, ¶ms, &minimum_latency); + if (latency_error != CUBEB_OK) { + LOG_CRITICAL(Audio_Sink, "Error getting minimum latency, error: {}", latency_error); + minimum_latency = 256U; + } + + minimum_latency = std::max(minimum_latency, 256u); + + playing_buffer.consumed = true; + + LOG_DEBUG(Service_Audio, + "Opening cubeb stream {} type {} with: rate {} channels {} (system channels {}) " + "latency {}", + name, type, params.rate, params.channels, system_channels, minimum_latency); + + auto init_error{0}; + if (type == StreamType::In) { + init_error = cubeb_stream_init(ctx, &stream_backend, name.c_str(), input_device, + ¶ms, output_device, nullptr, minimum_latency, + &CubebSinkStream::DataCallback, + &CubebSinkStream::StateCallback, this); + } else { + init_error = cubeb_stream_init(ctx, &stream_backend, name.c_str(), input_device, + nullptr, output_device, ¶ms, minimum_latency, + &CubebSinkStream::DataCallback, + &CubebSinkStream::StateCallback, this); + } + + if (init_error != CUBEB_OK) { + LOG_CRITICAL(Audio_Sink, "Error initializing cubeb stream, error: {}", init_error); + return; + } + } + + /** + * Destroy the sink stream. + */ + ~CubebSinkStream() override { + LOG_DEBUG(Service_Audio, "Destructing cubeb stream {}", name); + + if (!ctx) { + return; + } + + Finalize(); + +#ifdef _WIN32 + CoUninitialize(); +#endif + } + + /** + * Finalize the sink stream. + */ + void Finalize() override { + Stop(); + cubeb_stream_destroy(stream_backend); + } + + /** + * Start the sink stream. + * + * @param resume - Set to true if this is resuming the stream a previously-active stream. + * Default false. + */ + void Start(const bool resume = false) override { + if (!ctx) { + return; + } + + if (resume && was_playing) { + if (cubeb_stream_start(stream_backend) != CUBEB_OK) { + LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream"); + } + paused = false; + } else if (!resume) { + if (cubeb_stream_start(stream_backend) != CUBEB_OK) { + LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream"); + } + paused = false; + } + } + + /** + * Stop the sink stream. + */ + void Stop() override { + if (!ctx) { + return; + } + + if (cubeb_stream_stop(stream_backend) != CUBEB_OK) { + LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream"); + } + + was_playing.store(!paused); + paused = true; + } + + /** + * Append a new buffer and its samples to a waiting queue to play. + * + * @param buffer - Audio buffer information to be queued. + * @param samples - The s16 samples to be queue for playback. + */ + void AppendBuffer(::AudioCore::Sink::SinkBuffer& buffer, std::vector& samples) override { + if (type == StreamType::In) { + queue.enqueue(buffer); + queued_buffers++; + } else { + constexpr s32 min{std::numeric_limits::min()}; + constexpr s32 max{std::numeric_limits::max()}; + + auto yuzu_volume{Settings::Volume()}; + auto volume{system_volume * device_volume * yuzu_volume}; + + if (system_channels == 6 && device_channels == 2) { + // We're given 6 channels, but our device only outputs 2, so downmix. + constexpr std::array down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f}; + + for (u32 read_index = 0, write_index = 0; read_index < samples.size(); + read_index += system_channels, write_index += device_channels) { + const auto left_sample{ + ((Common::FixedPoint<49, 15>( + samples[read_index + static_cast(Channels::FrontLeft)]) * + down_mix_coeff[0] + + samples[read_index + static_cast(Channels::Center)] * + down_mix_coeff[1] + + samples[read_index + static_cast(Channels::LFE)] * + down_mix_coeff[2] + + samples[read_index + static_cast(Channels::BackLeft)] * + down_mix_coeff[3]) * + volume) + .to_int()}; + + const auto right_sample{ + ((Common::FixedPoint<49, 15>( + samples[read_index + static_cast(Channels::FrontRight)]) * + down_mix_coeff[0] + + samples[read_index + static_cast(Channels::Center)] * + down_mix_coeff[1] + + samples[read_index + static_cast(Channels::LFE)] * + down_mix_coeff[2] + + samples[read_index + static_cast(Channels::BackRight)] * + down_mix_coeff[3]) * + volume) + .to_int()}; + + samples[write_index + static_cast(Channels::FrontLeft)] = + static_cast(std::clamp(left_sample, min, max)); + samples[write_index + static_cast(Channels::FrontRight)] = + static_cast(std::clamp(right_sample, min, max)); + } + + samples.resize(samples.size() / system_channels * device_channels); + + } else if (system_channels == 2 && device_channels == 6) { + // We need moar samples! Not all games will provide 6 channel audio. + // TODO: Implement some upmixing here. Currently just passthrough, with other + // channels left as silence. + std::vector new_samples(samples.size() / system_channels * device_channels, 0); + + for (u32 read_index = 0, write_index = 0; read_index < samples.size(); + read_index += system_channels, write_index += device_channels) { + const auto left_sample{static_cast(std::clamp( + static_cast( + static_cast( + samples[read_index + static_cast(Channels::FrontLeft)]) * + volume), + min, max))}; + + new_samples[write_index + static_cast(Channels::FrontLeft)] = left_sample; + + const auto right_sample{static_cast(std::clamp( + static_cast( + static_cast( + samples[read_index + static_cast(Channels::FrontRight)]) * + volume), + min, max))}; + + new_samples[write_index + static_cast(Channels::FrontRight)] = + right_sample; + } + samples = std::move(new_samples); + + } else if (volume != 1.0f) { + for (u32 i = 0; i < samples.size(); i++) { + samples[i] = static_cast(std::clamp( + static_cast(static_cast(samples[i]) * volume), min, max)); + } + } + + samples_buffer.Push(samples); + queue.enqueue(buffer); + queued_buffers++; + } + } + + /** + * Release a buffer. Audio In only, will fill a buffer with recorded samples. + * + * @param num_samples - Maximum number of samples to receive. + * @return Vector of recorded samples. May have fewer than num_samples. + */ + std::vector ReleaseBuffer(const u64 num_samples) override { + static constexpr s32 min = std::numeric_limits::min(); + static constexpr s32 max = std::numeric_limits::max(); + + auto samples{samples_buffer.Pop(num_samples)}; + + // TODO: Up-mix to 6 channels if the game expects it. + // For audio input this is unlikely to ever be the case though. + + // Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here. + // TODO: Play with this and find something that works better. + auto volume{system_volume * device_volume * 8}; + for (u32 i = 0; i < samples.size(); i++) { + samples[i] = static_cast( + std::clamp(static_cast(static_cast(samples[i]) * volume), min, max)); + } + + if (samples.size() < num_samples) { + samples.resize(num_samples, 0); + } + return samples; + } + + /** + * Check if a certain buffer has been consumed (fully played). + * + * @param tag - Unique tag of a buffer to check for. + * @return True if the buffer has been played, otherwise false. + */ + bool IsBufferConsumed(const u64 tag) override { + if (released_buffer.tag == 0) { + if (!released_buffers.try_dequeue(released_buffer)) { + return false; + } + } + + if (released_buffer.tag == tag) { + released_buffer.tag = 0; + return true; + } + return false; + } + + /** + * Empty out the buffer queue. + */ + void ClearQueue() override { + samples_buffer.Pop(); + while (queue.pop()) { + } + while (released_buffers.pop()) { + } + queued_buffers = 0; + released_buffer = {}; + playing_buffer = {}; + playing_buffer.consumed = true; + } + +private: + /** + * Signal events back to the audio system that a buffer was played/can be filled. + * + * @param buffer - Consumed audio buffer to be released. + */ + void SignalEvent(const ::AudioCore::Sink::SinkBuffer& buffer) { + auto& manager{system.AudioCore().GetAudioManager()}; + switch (type) { + case StreamType::Out: + released_buffers.enqueue(buffer); + manager.SetEvent(Event::Type::AudioOutManager, true); + break; + case StreamType::In: + released_buffers.enqueue(buffer); + manager.SetEvent(Event::Type::AudioInManager, true); + break; + case StreamType::Render: + break; + } + } + + /** + * Main callback from Cubeb. Either expects samples from us (audio render/audio out), or will + * provide samples to be copied (audio in). + * + * @param stream - Cubeb-specific data about the stream. + * @param user_data - Custom data pointer passed along, points to a CubebSinkStream. + * @param in_buff - Input buffer to be used if the stream is an input type. + * @param out_buff - Output buffer to be used if the stream is an output type. + * @param num_frames_ - Number of frames of audio in the buffers. Note: Not number of samples. + */ + static long DataCallback([[maybe_unused]] cubeb_stream* stream, void* user_data, + [[maybe_unused]] const void* in_buff, void* out_buff, + long num_frames_) { + auto* impl = static_cast(user_data); + if (!impl) { + return -1; + } + + const std::size_t num_channels = impl->GetDeviceChannels(); + const std::size_t frame_size = num_channels; + const std::size_t frame_size_bytes = frame_size * sizeof(s16); + const std::size_t num_frames{static_cast(num_frames_)}; + size_t frames_written{0}; + [[maybe_unused]] bool underrun{false}; + + if (impl->type == StreamType::In) { + // INPUT + std::span input_buffer{reinterpret_cast(in_buff), + num_frames * frame_size}; + + while (frames_written < num_frames) { + auto& playing_buffer{impl->playing_buffer}; + + // If the playing buffer has been consumed or has no frames, we need a new one + if (playing_buffer.consumed || playing_buffer.frames == 0) { + if (!impl->queue.try_dequeue(impl->playing_buffer)) { + // If no buffer was available we've underrun, just push the samples and + // continue. + underrun = true; + impl->samples_buffer.Push(&input_buffer[frames_written * frame_size], + (num_frames - frames_written) * frame_size); + frames_written = num_frames; + continue; + } else { + // Successfully got a new buffer, mark the old one as consumed and signal. + impl->queued_buffers--; + impl->SignalEvent(impl->playing_buffer); + } + } + + // Get the minimum frames available between the currently playing buffer, and the + // amount we have left to fill + size_t frames_available{ + std::min(playing_buffer.frames - playing_buffer.frames_played, + num_frames - frames_written)}; + + impl->samples_buffer.Push(&input_buffer[frames_written * frame_size], + frames_available * frame_size); + + frames_written += frames_available; + playing_buffer.frames_played += frames_available; + + // If that's all the frames in the current buffer, add its samples and mark it as + // consumed + if (playing_buffer.frames_played >= playing_buffer.frames) { + impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels); + impl->playing_buffer.consumed = true; + } + } + + std::memcpy(&impl->last_frame[0], &input_buffer[(frames_written - 1) * frame_size], + frame_size_bytes); + } else { + // OUTPUT + std::span output_buffer{reinterpret_cast(out_buff), num_frames * frame_size}; + + while (frames_written < num_frames) { + auto& playing_buffer{impl->playing_buffer}; + + // If the playing buffer has been consumed or has no frames, we need a new one + if (playing_buffer.consumed || playing_buffer.frames == 0) { + if (!impl->queue.try_dequeue(impl->playing_buffer)) { + // If no buffer was available we've underrun, fill the remaining buffer with + // the last written frame and continue. + underrun = true; + for (size_t i = frames_written; i < num_frames; i++) { + std::memcpy(&output_buffer[i * frame_size], &impl->last_frame[0], + frame_size_bytes); + } + frames_written = num_frames; + continue; + } else { + // Successfully got a new buffer, mark the old one as consumed and signal. + impl->queued_buffers--; + impl->SignalEvent(impl->playing_buffer); + } + } + + // Get the minimum frames available between the currently playing buffer, and the + // amount we have left to fill + size_t frames_available{ + std::min(playing_buffer.frames - playing_buffer.frames_played, + num_frames - frames_written)}; + + impl->samples_buffer.Pop(&output_buffer[frames_written * frame_size], + frames_available * frame_size); + + frames_written += frames_available; + playing_buffer.frames_played += frames_available; + + // If that's all the frames in the current buffer, add its samples and mark it as + // consumed + if (playing_buffer.frames_played >= playing_buffer.frames) { + impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels); + impl->playing_buffer.consumed = true; + } + } + + std::memcpy(&impl->last_frame[0], &output_buffer[(frames_written - 1) * frame_size], + frame_size_bytes); + } + + return num_frames_; + } + + /** + * Cubeb callback for if a device state changes. Unused currently. + * + * @param stream - Cubeb-specific data about the stream. + * @param user_data - Custom data pointer passed along, points to a CubebSinkStream. + * @param state - New state of the device. + */ + static void StateCallback([[maybe_unused]] cubeb_stream* stream, + [[maybe_unused]] void* user_data, + [[maybe_unused]] cubeb_state state) {} + + /// Main Cubeb context + cubeb* ctx{}; + /// Cubeb stream backend + cubeb_stream* stream_backend{}; + /// Name of this stream + std::string name{}; + /// Type of this stream + StreamType type; + /// Core system + Core::System& system; + /// Ring buffer of the samples waiting to be played or consumed + Common::RingBuffer samples_buffer; + /// Audio buffers queued and waiting to play + Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> queue; + /// The currently-playing audio buffer + ::AudioCore::Sink::SinkBuffer playing_buffer{}; + /// Audio buffers which have been played and are in queue to be released by the audio system + Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> released_buffers{}; + /// Currently released buffer waiting to be taken by the audio system + ::AudioCore::Sink::SinkBuffer released_buffer{}; + /// The last played (or received) frame of audio, used when the callback underruns + std::array last_frame{}; +}; + +CubebSink::CubebSink(std::string_view target_device_name) { + // Cubeb requires COM to be initialized on the thread calling cubeb_init on Windows +#ifdef _WIN32 + com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED); +#endif + + if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) { + LOG_CRITICAL(Audio_Sink, "cubeb_init failed"); + return; + } + + if (target_device_name != auto_device_name && !target_device_name.empty()) { + cubeb_device_collection collection; + if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) { + LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported"); + } else { + const auto collection_end{collection.device + collection.count}; + const auto device{ + std::find_if(collection.device, collection_end, [&](const cubeb_device_info& info) { + return info.friendly_name != nullptr && + target_device_name == std::string(info.friendly_name); + })}; + if (device != collection_end) { + output_device = device->devid; + } + cubeb_device_collection_destroy(ctx, &collection); + } + } + + cubeb_get_max_channel_count(ctx, &device_channels); + device_channels = device_channels >= 6U ? 6U : 2U; +} + +CubebSink::~CubebSink() { + if (!ctx) { + return; + } + + for (auto& sink_stream : sink_streams) { + sink_stream.reset(); + } + + cubeb_destroy(ctx); + +#ifdef _WIN32 + if (SUCCEEDED(com_init_result)) { + CoUninitialize(); + } +#endif +} + +SinkStream* CubebSink::AcquireSinkStream(Core::System& system, const u32 system_channels, + const std::string& name, const StreamType type) { + SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique( + ctx, device_channels, system_channels, output_device, input_device, name, type, system)); + + return stream.get(); +} + +void CubebSink::CloseStream(const SinkStream* stream) { + for (size_t i = 0; i < sink_streams.size(); i++) { + if (sink_streams[i].get() == stream) { + sink_streams[i].reset(); + sink_streams.erase(sink_streams.begin() + i); + break; + } + } +} + +void CubebSink::CloseStreams() { + sink_streams.clear(); +} + +void CubebSink::PauseStreams() { + for (auto& stream : sink_streams) { + stream->Stop(); + } +} + +void CubebSink::UnpauseStreams() { + for (auto& stream : sink_streams) { + stream->Start(true); + } +} + +f32 CubebSink::GetDeviceVolume() const { + if (sink_streams.empty()) { + return 1.0f; + } + + return sink_streams[0]->GetDeviceVolume(); +} + +void CubebSink::SetDeviceVolume(const f32 volume) { + for (auto& stream : sink_streams) { + stream->SetDeviceVolume(volume); + } +} + +void CubebSink::SetSystemVolume(const f32 volume) { + for (auto& stream : sink_streams) { + stream->SetSystemVolume(volume); + } +} + +std::vector ListCubebSinkDevices(const bool capture) { + std::vector device_list; + cubeb* ctx; + + if (cubeb_init(&ctx, "yuzu Device Enumerator", nullptr) != CUBEB_OK) { + LOG_CRITICAL(Audio_Sink, "cubeb_init failed"); + return {}; + } + + auto type{capture ? CUBEB_DEVICE_TYPE_INPUT : CUBEB_DEVICE_TYPE_OUTPUT}; + cubeb_device_collection collection; + if (cubeb_enumerate_devices(ctx, type, &collection) != CUBEB_OK) { + LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported"); + } else { + for (std::size_t i = 0; i < collection.count; i++) { + const cubeb_device_info& device = collection.device[i]; + if (device.friendly_name && device.friendly_name[0] != '\0' && + device.state == CUBEB_DEVICE_STATE_ENABLED) { + device_list.emplace_back(device.friendly_name); + } + } + cubeb_device_collection_destroy(ctx, &collection); + } + + cubeb_destroy(ctx); + return device_list; +} + +} // namespace AudioCore::Sink diff --git a/src/audio_core/sink/cubeb_sink.h b/src/audio_core/sink/cubeb_sink.h new file mode 100644 index 0000000000..f0f43dfa12 --- /dev/null +++ b/src/audio_core/sink/cubeb_sink.h @@ -0,0 +1,110 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include + +#include "audio_core/sink/sink.h" + +namespace Core { +class System; +} + +namespace AudioCore::Sink { +class SinkStream; + +/** + * Cubeb backend sink, holds multiple output streams and is responsible for sinking samples to + * hardware. Used by Audio Render, Audio In and Audio Out. + */ +class CubebSink final : public Sink { +public: + explicit CubebSink(std::string_view device_id); + ~CubebSink() override; + + /** + * Create a new sink stream. + * + * @param system - Core system. + * @param system_channels - Number of channels the audio system expects. + * May differ from the device's channel count. + * @param name - Name of this stream. + * @param type - Type of this stream, render/in/out. + * @param event - Audio render only, a signal used to prevent the renderer running too + * fast. + * @return A pointer to the created SinkStream + */ + SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels, + const std::string& name, StreamType type) override; + + /** + * Close a given stream. + * + * @param stream - The stream to close. + */ + void CloseStream(const SinkStream* stream) override; + + /** + * Close all streams. + */ + void CloseStreams() override; + + /** + * Pause all streams. + */ + void PauseStreams() override; + + /** + * Unpause all streams. + */ + void UnpauseStreams() override; + + /** + * Get the device volume. Set from calls to the IAudioDevice service. + * + * @return Volume of the device. + */ + f32 GetDeviceVolume() const override; + + /** + * Set the device volume. Set from calls to the IAudioDevice service. + * + * @param volume - New volume of the device. + */ + void SetDeviceVolume(f32 volume) override; + + /** + * Set the system volume. Comes from the audio system using this stream. + * + * @param volume - New volume of the system. + */ + void SetSystemVolume(f32 volume) override; + +private: + /// Backend Cubeb context + cubeb* ctx{}; + /// Cubeb id of the actual hardware output device + cubeb_devid output_device{}; + /// Cubeb id of the actual hardware input device + cubeb_devid input_device{}; + /// Vector of streams managed by this sink + std::vector sink_streams{}; + +#ifdef _WIN32 + /// Cubeb required COM to be initialized multi-threaded on Windows + u32 com_init_result = 0; +#endif +}; + +/** + * Get a list of conencted devices from Cubeb. + * + * @param capture - Return input (capture) devices if true, otherwise output devices. + */ +std::vector ListCubebSinkDevices(bool capture); + +} // namespace AudioCore::Sink diff --git a/src/audio_core/sink/null_sink.h b/src/audio_core/sink/null_sink.h new file mode 100644 index 0000000000..47a3421719 --- /dev/null +++ b/src/audio_core/sink/null_sink.h @@ -0,0 +1,52 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "audio_core/sink/sink.h" +#include "audio_core/sink/sink_stream.h" + +namespace AudioCore::Sink { +/** + * A no-op sink for when no audio out is wanted. + */ +class NullSink final : public Sink { +public: + explicit NullSink(std::string_view) {} + ~NullSink() override = default; + + SinkStream* AcquireSinkStream([[maybe_unused]] Core::System& system, + [[maybe_unused]] u32 system_channels, + [[maybe_unused]] const std::string& name, + [[maybe_unused]] StreamType type) override { + return &null_sink_stream; + } + + void CloseStream([[maybe_unused]] const SinkStream* stream) override {} + void CloseStreams() override {} + void PauseStreams() override {} + void UnpauseStreams() override {} + f32 GetDeviceVolume() const override { + return 1.0f; + } + void SetDeviceVolume(f32 volume) override {} + void SetSystemVolume(f32 volume) override {} + +private: + struct NullSinkStreamImpl final : SinkStream { + void Finalize() override {} + void Start(bool resume = false) override {} + void Stop() override {} + void AppendBuffer([[maybe_unused]] ::AudioCore::Sink::SinkBuffer& buffer, + [[maybe_unused]] std::vector& samples) override {} + std::vector ReleaseBuffer([[maybe_unused]] u64 num_samples) override { + return {}; + } + bool IsBufferConsumed([[maybe_unused]] const u64 tag) { + return true; + } + void ClearQueue() override {} + } null_sink_stream; +}; + +} // namespace AudioCore::Sink diff --git a/src/audio_core/sink/sdl2_sink.cpp b/src/audio_core/sink/sdl2_sink.cpp new file mode 100644 index 0000000000..d6c9ec90dd --- /dev/null +++ b/src/audio_core/sink/sdl2_sink.cpp @@ -0,0 +1,556 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include + +#include "audio_core/audio_core.h" +#include "audio_core/audio_event.h" +#include "audio_core/audio_manager.h" +#include "audio_core/sink/sdl2_sink.h" +#include "audio_core/sink/sink_stream.h" +#include "common/assert.h" +#include "common/fixed_point.h" +#include "common/logging/log.h" +#include "common/reader_writer_queue.h" +#include "common/ring_buffer.h" +#include "common/settings.h" +#include "core/core.h" + +// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307 +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wimplicit-fallthrough" +#endif +#include +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +namespace AudioCore::Sink { +/** + * SDL sink stream, responsible for sinking samples to hardware. + */ +class SDLSinkStream final : public SinkStream { +public: + /** + * Create a new sink stream. + * + * @param device_channels_ - Number of channels supported by the hardware. + * @param system_channels_ - Number of channels the audio systems expect. + * @param output_device - Name of the output device to use for this stream. + * @param input_device - Name of the input device to use for this stream. + * @param type_ - Type of this stream. + * @param system_ - Core system. + * @param event - Event used only for audio renderer, signalled on buffer consume. + */ + SDLSinkStream(u32 device_channels_, const u32 system_channels_, + const std::string& output_device, const std::string& input_device, + const StreamType type_, Core::System& system_) + : type{type_}, system{system_} { + system_channels = system_channels_; + device_channels = device_channels_; + + SDL_AudioSpec spec; + spec.freq = TargetSampleRate; + spec.channels = static_cast(device_channels); + spec.format = AUDIO_S16SYS; + if (type == StreamType::Render) { + spec.samples = TargetSampleCount; + } else { + spec.samples = 1024; + } + spec.callback = &SDLSinkStream::DataCallback; + spec.userdata = this; + + playing_buffer.consumed = true; + + std::string device_name{output_device}; + bool capture{false}; + if (type == StreamType::In) { + device_name = input_device; + capture = true; + } + + SDL_AudioSpec obtained; + if (device_name.empty()) { + device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false); + } else { + device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false); + } + + if (device == 0) { + LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError()); + return; + } + + LOG_DEBUG(Service_Audio, + "Opening sdl stream {} with: rate {} channels {} (system channels {}) " + " samples {}", + device, obtained.freq, obtained.channels, system_channels, obtained.samples); + } + + /** + * Destroy the sink stream. + */ + ~SDLSinkStream() override { + if (device == 0) { + return; + } + + SDL_CloseAudioDevice(device); + } + + /** + * Finalize the sink stream. + */ + void Finalize() override { + if (device == 0) { + return; + } + + SDL_CloseAudioDevice(device); + } + + /** + * Start the sink stream. + * + * @param resume - Set to true if this is resuming the stream a previously-active stream. + * Default false. + */ + void Start(const bool resume = false) override { + if (device == 0) { + return; + } + + if (resume && was_playing) { + SDL_PauseAudioDevice(device, 0); + paused = false; + } else if (!resume) { + SDL_PauseAudioDevice(device, 0); + paused = false; + } + } + + /** + * Stop the sink stream. + */ + void Stop() { + if (device == 0) { + return; + } + SDL_PauseAudioDevice(device, 1); + paused = true; + } + + /** + * Append a new buffer and its samples to a waiting queue to play. + * + * @param buffer - Audio buffer information to be queued. + * @param samples - The s16 samples to be queue for playback. + */ + void AppendBuffer(::AudioCore::Sink::SinkBuffer& buffer, std::vector& samples) override { + if (type == StreamType::In) { + queue.enqueue(buffer); + queued_buffers++; + } else { + constexpr s32 min = std::numeric_limits::min(); + constexpr s32 max = std::numeric_limits::max(); + + auto yuzu_volume{Settings::Volume()}; + auto volume{system_volume * device_volume * yuzu_volume}; + + if (system_channels == 6 && device_channels == 2) { + // We're given 6 channels, but our device only outputs 2, so downmix. + constexpr std::array down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f}; + + for (u32 read_index = 0, write_index = 0; read_index < samples.size(); + read_index += system_channels, write_index += device_channels) { + const auto left_sample{ + ((Common::FixedPoint<49, 15>( + samples[read_index + static_cast(Channels::FrontLeft)]) * + down_mix_coeff[0] + + samples[read_index + static_cast(Channels::Center)] * + down_mix_coeff[1] + + samples[read_index + static_cast(Channels::LFE)] * + down_mix_coeff[2] + + samples[read_index + static_cast(Channels::BackLeft)] * + down_mix_coeff[3]) * + volume) + .to_int()}; + + const auto right_sample{ + ((Common::FixedPoint<49, 15>( + samples[read_index + static_cast(Channels::FrontRight)]) * + down_mix_coeff[0] + + samples[read_index + static_cast(Channels::Center)] * + down_mix_coeff[1] + + samples[read_index + static_cast(Channels::LFE)] * + down_mix_coeff[2] + + samples[read_index + static_cast(Channels::BackRight)] * + down_mix_coeff[3]) * + volume) + .to_int()}; + + samples[write_index + static_cast(Channels::FrontLeft)] = + static_cast(std::clamp(left_sample, min, max)); + samples[write_index + static_cast(Channels::FrontRight)] = + static_cast(std::clamp(right_sample, min, max)); + } + + samples.resize(samples.size() / system_channels * device_channels); + + } else if (system_channels == 2 && device_channels == 6) { + // We need moar samples! Not all games will provide 6 channel audio. + // TODO: Implement some upmixing here. Currently just passthrough, with other + // channels left as silence. + std::vector new_samples(samples.size() / system_channels * device_channels, 0); + + for (u32 read_index = 0, write_index = 0; read_index < samples.size(); + read_index += system_channels, write_index += device_channels) { + const auto left_sample{static_cast(std::clamp( + static_cast( + static_cast( + samples[read_index + static_cast(Channels::FrontLeft)]) * + volume), + min, max))}; + + new_samples[write_index + static_cast(Channels::FrontLeft)] = left_sample; + + const auto right_sample{static_cast(std::clamp( + static_cast( + static_cast( + samples[read_index + static_cast(Channels::FrontRight)]) * + volume), + min, max))}; + + new_samples[write_index + static_cast(Channels::FrontRight)] = + right_sample; + } + samples = std::move(new_samples); + + } else if (volume != 1.0f) { + for (u32 i = 0; i < samples.size(); i++) { + samples[i] = static_cast(std::clamp( + static_cast(static_cast(samples[i]) * volume), min, max)); + } + } + + samples_buffer.Push(samples); + queue.enqueue(buffer); + queued_buffers++; + } + } + + /** + * Release a buffer. Audio In only, will fill a buffer with recorded samples. + * + * @param num_samples - Maximum number of samples to receive. + * @return Vector of recorded samples. May have fewer than num_samples. + */ + std::vector ReleaseBuffer(const u64 num_samples) override { + static constexpr s32 min = std::numeric_limits::min(); + static constexpr s32 max = std::numeric_limits::max(); + + auto samples{samples_buffer.Pop(num_samples)}; + + // TODO: Up-mix to 6 channels if the game expects it. + // For audio input this is unlikely to ever be the case though. + + // Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here. + // TODO: Play with this and find something that works better. + auto volume{system_volume * device_volume * 8}; + for (u32 i = 0; i < samples.size(); i++) { + samples[i] = static_cast( + std::clamp(static_cast(static_cast(samples[i]) * volume), min, max)); + } + + if (samples.size() < num_samples) { + samples.resize(num_samples, 0); + } + return samples; + } + + /** + * Check if a certain buffer has been consumed (fully played). + * + * @param tag - Unique tag of a buffer to check for. + * @return True if the buffer has been played, otherwise false. + */ + bool IsBufferConsumed(const u64 tag) override { + if (released_buffer.tag == 0) { + if (!released_buffers.try_dequeue(released_buffer)) { + return false; + } + } + + if (released_buffer.tag == tag) { + released_buffer.tag = 0; + return true; + } + return false; + } + + /** + * Empty out the buffer queue. + */ + void ClearQueue() override { + samples_buffer.Pop(); + while (queue.pop()) { + } + while (released_buffers.pop()) { + } + released_buffer = {}; + playing_buffer = {}; + playing_buffer.consumed = true; + queued_buffers = 0; + } + +private: + /** + * Signal events back to the audio system that a buffer was played/can be filled. + * + * @param buffer - Consumed audio buffer to be released. + */ + void SignalEvent(const ::AudioCore::Sink::SinkBuffer& buffer) { + auto& manager{system.AudioCore().GetAudioManager()}; + switch (type) { + case StreamType::Out: + released_buffers.enqueue(buffer); + manager.SetEvent(Event::Type::AudioOutManager, true); + break; + case StreamType::In: + released_buffers.enqueue(buffer); + manager.SetEvent(Event::Type::AudioInManager, true); + break; + case StreamType::Render: + break; + } + } + + /** + * Main callback from SDL. Either expects samples from us (audio render/audio out), or will + * provide samples to be copied (audio in). + * + * @param userdata - Custom data pointer passed along, points to a SDLSinkStream. + * @param stream - Buffer of samples to be filled or read. + * @param len - Length of the stream in bytes. + */ + static void DataCallback(void* userdata, Uint8* stream, int len) { + auto* impl = static_cast(userdata); + + if (!impl) { + return; + } + + const std::size_t num_channels = impl->GetDeviceChannels(); + const std::size_t frame_size = num_channels; + const std::size_t frame_size_bytes = frame_size * sizeof(s16); + const std::size_t num_frames{len / num_channels / sizeof(s16)}; + size_t frames_written{0}; + [[maybe_unused]] bool underrun{false}; + + if (impl->type == StreamType::In) { + std::span input_buffer{reinterpret_cast(stream), num_frames * frame_size}; + + while (frames_written < num_frames) { + auto& playing_buffer{impl->playing_buffer}; + + // If the playing buffer has been consumed or has no frames, we need a new one + if (playing_buffer.consumed || playing_buffer.frames == 0) { + if (!impl->queue.try_dequeue(impl->playing_buffer)) { + // If no buffer was available we've underrun, just push the samples and + // continue. + underrun = true; + impl->samples_buffer.Push(&input_buffer[frames_written * frame_size], + (num_frames - frames_written) * frame_size); + frames_written = num_frames; + continue; + } else { + impl->queued_buffers--; + impl->SignalEvent(impl->playing_buffer); + } + } + + // Get the minimum frames available between the currently playing buffer, and the + // amount we have left to fill + size_t frames_available{ + std::min(playing_buffer.frames - playing_buffer.frames_played, + num_frames - frames_written)}; + + impl->samples_buffer.Push(&input_buffer[frames_written * frame_size], + frames_available * frame_size); + + frames_written += frames_available; + playing_buffer.frames_played += frames_available; + + // If that's all the frames in the current buffer, add its samples and mark it as + // consumed + if (playing_buffer.frames_played >= playing_buffer.frames) { + impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels); + impl->playing_buffer.consumed = true; + } + } + + std::memcpy(&impl->last_frame[0], &input_buffer[(frames_written - 1) * frame_size], + frame_size_bytes); + } else { + std::span output_buffer{reinterpret_cast(stream), num_frames * frame_size}; + + while (frames_written < num_frames) { + auto& playing_buffer{impl->playing_buffer}; + + // If the playing buffer has been consumed or has no frames, we need a new one + if (playing_buffer.consumed || playing_buffer.frames == 0) { + if (!impl->queue.try_dequeue(impl->playing_buffer)) { + // If no buffer was available we've underrun, fill the remaining buffer with + // the last written frame and continue. + underrun = true; + for (size_t i = frames_written; i < num_frames; i++) { + std::memcpy(&output_buffer[i * frame_size], &impl->last_frame[0], + frame_size_bytes); + } + frames_written = num_frames; + continue; + } else { + impl->queued_buffers--; + impl->SignalEvent(impl->playing_buffer); + } + } + + // Get the minimum frames available between the currently playing buffer, and the + // amount we have left to fill + size_t frames_available{ + std::min(playing_buffer.frames - playing_buffer.frames_played, + num_frames - frames_written)}; + + impl->samples_buffer.Pop(&output_buffer[frames_written * frame_size], + frames_available * frame_size); + + frames_written += frames_available; + playing_buffer.frames_played += frames_available; + + // If that's all the frames in the current buffer, add its samples and mark it as + // consumed + if (playing_buffer.frames_played >= playing_buffer.frames) { + impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels); + impl->playing_buffer.consumed = true; + } + } + + std::memcpy(&impl->last_frame[0], &output_buffer[(frames_written - 1) * frame_size], + frame_size_bytes); + } + } + + /// SDL device id of the opened input/output device + SDL_AudioDeviceID device{}; + /// Type of this stream + StreamType type; + /// Core system + Core::System& system; + /// Ring buffer of the samples waiting to be played or consumed + Common::RingBuffer samples_buffer; + /// Audio buffers queued and waiting to play + Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> queue; + /// The currently-playing audio buffer + ::AudioCore::Sink::SinkBuffer playing_buffer{}; + /// Audio buffers which have been played and are in queue to be released by the audio system + Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> released_buffers{}; + /// Currently released buffer waiting to be taken by the audio system + ::AudioCore::Sink::SinkBuffer released_buffer{}; + /// The last played (or received) frame of audio, used when the callback underruns + std::array last_frame{}; +}; + +SDLSink::SDLSink(std::string_view target_device_name) { + if (!SDL_WasInit(SDL_INIT_AUDIO)) { + if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { + LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); + return; + } + } + + if (target_device_name != auto_device_name && !target_device_name.empty()) { + output_device = target_device_name; + } else { + output_device.clear(); + } + + device_channels = 2; +} + +SDLSink::~SDLSink() = default; + +SinkStream* SDLSink::AcquireSinkStream(Core::System& system, const u32 system_channels, + const std::string&, const StreamType type) { + SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique( + device_channels, system_channels, output_device, input_device, type, system)); + return stream.get(); +} + +void SDLSink::CloseStream(const SinkStream* stream) { + for (size_t i = 0; i < sink_streams.size(); i++) { + if (sink_streams[i].get() == stream) { + sink_streams[i].reset(); + sink_streams.erase(sink_streams.begin() + i); + break; + } + } +} + +void SDLSink::CloseStreams() { + sink_streams.clear(); +} + +void SDLSink::PauseStreams() { + for (auto& stream : sink_streams) { + stream->Stop(); + } +} + +void SDLSink::UnpauseStreams() { + for (auto& stream : sink_streams) { + stream->Start(); + } +} + +f32 SDLSink::GetDeviceVolume() const { + if (sink_streams.empty()) { + return 1.0f; + } + + return sink_streams[0]->GetDeviceVolume(); +} + +void SDLSink::SetDeviceVolume(const f32 volume) { + for (auto& stream : sink_streams) { + stream->SetDeviceVolume(volume); + } +} + +void SDLSink::SetSystemVolume(const f32 volume) { + for (auto& stream : sink_streams) { + stream->SetSystemVolume(volume); + } +} + +std::vector ListSDLSinkDevices(const bool capture) { + std::vector device_list; + + if (!SDL_WasInit(SDL_INIT_AUDIO)) { + if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { + LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); + return {}; + } + } + + const int device_count = SDL_GetNumAudioDevices(capture); + for (int i = 0; i < device_count; ++i) { + device_list.emplace_back(SDL_GetAudioDeviceName(i, 0)); + } + + return device_list; +} + +} // namespace AudioCore::Sink diff --git a/src/audio_core/sink/sdl2_sink.h b/src/audio_core/sink/sdl2_sink.h new file mode 100644 index 0000000000..186bc2fa3a --- /dev/null +++ b/src/audio_core/sink/sdl2_sink.h @@ -0,0 +1,101 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/sink/sink.h" + +namespace Core { +class System; +} + +namespace AudioCore::Sink { +class SinkStream; + +/** + * SDL backend sink, holds multiple output streams and is responsible for sinking samples to + * hardware. Used by Audio Render, Audio In and Audio Out. + */ +class SDLSink final : public Sink { +public: + explicit SDLSink(std::string_view device_id); + ~SDLSink() override; + + /** + * Create a new sink stream. + * + * @param system - Core system. + * @param system_channels - Number of channels the audio system expects. + * May differ from the device's channel count. + * @param name - Name of this stream. + * @param type - Type of this stream, render/in/out. + * @param event - Audio render only, a signal used to prevent the renderer running too + * fast. + * @return A pointer to the created SinkStream + */ + SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels, + const std::string& name, StreamType type) override; + + /** + * Close a given stream. + * + * @param stream - The stream to close. + */ + void CloseStream(const SinkStream* stream) override; + + /** + * Close all streams. + */ + void CloseStreams() override; + + /** + * Pause all streams. + */ + void PauseStreams() override; + + /** + * Unpause all streams. + */ + void UnpauseStreams() override; + + /** + * Get the device volume. Set from calls to the IAudioDevice service. + * + * @return Volume of the device. + */ + f32 GetDeviceVolume() const override; + + /** + * Set the device volume. Set from calls to the IAudioDevice service. + * + * @param volume - New volume of the device. + */ + void SetDeviceVolume(f32 volume) override; + + /** + * Set the system volume. Comes from the audio system using this stream. + * + * @param volume - New volume of the system. + */ + void SetSystemVolume(f32 volume) override; + +private: + /// Name of the output device used by streams + std::string output_device; + /// Name of the input device used by streams + std::string input_device; + /// Vector of streams managed by this sink + std::vector sink_streams; +}; + +/** + * Get a list of conencted devices from Cubeb. + * + * @param capture - Return input (capture) devices if true, otherwise output devices. + */ +std::vector ListSDLSinkDevices(bool capture); + +} // namespace AudioCore::Sink diff --git a/src/audio_core/sink/sink.h b/src/audio_core/sink/sink.h new file mode 100644 index 0000000000..91fe455e48 --- /dev/null +++ b/src/audio_core/sink/sink.h @@ -0,0 +1,106 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include "audio_core/sink/sink_stream.h" +#include "common/common_types.h" + +namespace Common { +class Event; +} +namespace Core { +class System; +} + +namespace AudioCore::Sink { + +constexpr char auto_device_name[] = "auto"; + +/** + * This class is an interface for an audio sink, holds multiple output streams and is responsible + * for sinking samples to hardware. Used by Audio Render, Audio In and Audio Out. + */ +class Sink { +public: + virtual ~Sink() = default; + /** + * Close a given stream. + * + * @param stream - The stream to close. + */ + virtual void CloseStream(const SinkStream* stream) = 0; + + /** + * Close all streams. + */ + virtual void CloseStreams() = 0; + + /** + * Pause all streams. + */ + virtual void PauseStreams() = 0; + + /** + * Unpause all streams. + */ + virtual void UnpauseStreams() = 0; + + /** + * Create a new sink stream, kept within this sink, with a pointer returned for use. + * Do not free the returned pointer. When done with the stream, call CloseStream on the sink. + * + * @param system - Core system. + * @param system_channels - Number of channels the audio system expects. + * May differ from the device's channel count. + * @param name - Name of this stream. + * @param type - Type of this stream, render/in/out. + * @param event - Audio render only, a signal used to prevent the renderer running too + * fast. + * @return A pointer to the created SinkStream + */ + virtual SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels, + const std::string& name, StreamType type) = 0; + + /** + * Get the number of channels the hardware device supports. + * Either 2 or 6. + * + * @return Number of device channels. + */ + u32 GetDeviceChannels() const { + return device_channels; + } + + /** + * Get the device volume. Set from calls to the IAudioDevice service. + * + * @return Volume of the device. + */ + virtual f32 GetDeviceVolume() const = 0; + + /** + * Set the device volume. Set from calls to the IAudioDevice service. + * + * @param volume - New volume of the device. + */ + virtual void SetDeviceVolume(f32 volume) = 0; + + /** + * Set the system volume. Comes from the audio system using this stream. + * + * @param volume - New volume of the system. + */ + virtual void SetSystemVolume(f32 volume) = 0; + +protected: + /// Number of device channels supported by the hardware + u32 device_channels{2}; +}; + +using SinkPtr = std::unique_ptr; + +} // namespace AudioCore::Sink diff --git a/src/audio_core/sink_details.cpp b/src/audio_core/sink/sink_details.cpp similarity index 76% rename from src/audio_core/sink_details.cpp rename to src/audio_core/sink/sink_details.cpp index c4cc661119..253c0fd1e5 100644 --- a/src/audio_core/sink_details.cpp +++ b/src/audio_core/sink/sink_details.cpp @@ -5,21 +5,21 @@ #include #include #include -#include "audio_core/null_sink.h" -#include "audio_core/sink_details.h" +#include "audio_core/sink/null_sink.h" +#include "audio_core/sink/sink_details.h" #ifdef HAVE_CUBEB -#include "audio_core/cubeb_sink.h" +#include "audio_core/sink/cubeb_sink.h" #endif #ifdef HAVE_SDL2 -#include "audio_core/sdl2_sink.h" +#include "audio_core/sink/sdl2_sink.h" #endif #include "common/logging/log.h" -namespace AudioCore { +namespace AudioCore::Sink { namespace { struct SinkDetails { using FactoryFn = std::unique_ptr (*)(std::string_view); - using ListDevicesFn = std::vector (*)(); + using ListDevicesFn = std::vector (*)(bool); /// Name for this sink. const char* id; @@ -49,17 +49,18 @@ constexpr SinkDetails sink_details[] = { [](std::string_view device_id) -> std::unique_ptr { return std::make_unique(device_id); }, - [] { return std::vector{"null"}; }}, + [](bool capture) { return std::vector{"null"}; }}, }; -const SinkDetails& GetSinkDetails(std::string_view sink_id) { +const SinkDetails& GetOutputSinkDetails(std::string_view sink_id) { auto iter = std::find_if(std::begin(sink_details), std::end(sink_details), [sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; }); if (sink_id == "auto" || iter == std::end(sink_details)) { if (sink_id != "auto") { - LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id); + LOG_ERROR(Audio, "AudioCore::Sink::GetOutputSinkDetails given invalid sink_id {}", + sink_id); } // Auto-select. // sink_details is ordered in terms of desirability, with the best choice at the front. @@ -79,12 +80,12 @@ std::vector GetSinkIDs() { return sink_ids; } -std::vector GetDeviceListForSink(std::string_view sink_id) { - return GetSinkDetails(sink_id).list_devices(); +std::vector GetDeviceListForSink(std::string_view sink_id, bool capture) { + return GetOutputSinkDetails(sink_id).list_devices(capture); } std::unique_ptr CreateSinkFromID(std::string_view sink_id, std::string_view device_id) { - return GetSinkDetails(sink_id).factory(device_id); + return GetOutputSinkDetails(sink_id).factory(device_id); } -} // namespace AudioCore +} // namespace AudioCore::Sink diff --git a/src/audio_core/sink/sink_details.h b/src/audio_core/sink/sink_details.h new file mode 100644 index 0000000000..3ebdb1e305 --- /dev/null +++ b/src/audio_core/sink/sink_details.h @@ -0,0 +1,43 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include + +namespace AudioCore { +class AudioManager; + +namespace Sink { + +class Sink; + +/** + * Retrieves the IDs for all available audio sinks. + * + * @return Vector of available sink names. + */ +std::vector GetSinkIDs(); + +/** + * Gets the list of devices for a particular sink identified by the given ID. + * + * @param sink_id - Id of the sink to get devices from. + * @param capture - Get capture (input) devices, or output devices? + * @return Vector of device names. + */ +std::vector GetDeviceListForSink(std::string_view sink_id, bool capture); + +/** + * Creates an audio sink identified by the given device ID. + * + * @param sink_id - Id of the sink to create. + * @param device_id - Name of the device to create. + * @return Pointer to the created sink. + */ +std::unique_ptr CreateSinkFromID(std::string_view sink_id, std::string_view device_id); + +} // namespace Sink +} // namespace AudioCore diff --git a/src/audio_core/sink/sink_stream.h b/src/audio_core/sink/sink_stream.h new file mode 100644 index 0000000000..17ed6593fb --- /dev/null +++ b/src/audio_core/sink/sink_stream.h @@ -0,0 +1,224 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include + +#include "audio_core/common/common.h" +#include "common/common_types.h" + +namespace AudioCore::Sink { + +enum class StreamType { + Render, + Out, + In, +}; + +struct SinkBuffer { + u64 frames; + u64 frames_played; + u64 tag; + bool consumed; +}; + +/** + * Contains a real backend stream for outputting samples to hardware, + * created only via a Sink (See Sink::AcquireSinkStream). + * + * Accepts a SinkBuffer and samples in PCM16 format to be output (see AppendBuffer). + * Appended buffers act as a FIFO queue, and will be held until played. + * You should regularly call IsBufferConsumed with the unique SinkBuffer tag to check if the buffer + * has been consumed. + * + * Since these are a FIFO queue, always check IsBufferConsumed in the same order you appended the + * buffers, skipping a buffer will result in all following buffers to never release. + * + * If the buffers appear to be stuck, you can stop and re-open an IAudioIn/IAudioOut service (this + * is what games do), or call ClearQueue to flush all of the buffers without a full restart. + */ +class SinkStream { +public: + virtual ~SinkStream() = default; + + /** + * Finalize the sink stream. + */ + virtual void Finalize() = 0; + + /** + * Start the sink stream. + * + * @param resume - Set to true if this is resuming the stream a previously-active stream. + * Default false. + */ + virtual void Start(bool resume = false) = 0; + + /** + * Stop the sink stream. + */ + virtual void Stop() = 0; + + /** + * Append a new buffer and its samples to a waiting queue to play. + * + * @param buffer - Audio buffer information to be queued. + * @param samples - The s16 samples to be queue for playback. + */ + virtual void AppendBuffer(SinkBuffer& buffer, std::vector& samples) = 0; + + /** + * Release a buffer. Audio In only, will fill a buffer with recorded samples. + * + * @param num_samples - Maximum number of samples to receive. + * @return Vector of recorded samples. May have fewer than num_samples. + */ + virtual std::vector ReleaseBuffer(u64 num_samples) = 0; + + /** + * Check if a certain buffer has been consumed (fully played). + * + * @param tag - Unique tag of a buffer to check for. + * @return True if the buffer has been played, otherwise false. + */ + virtual bool IsBufferConsumed(u64 tag) = 0; + + /** + * Empty out the buffer queue. + */ + virtual void ClearQueue() = 0; + + /** + * Check if the stream is paused. + * + * @return True if paused, otherwise false. + */ + bool IsPaused() { + return paused; + } + + /** + * Get the number of system channels in this stream. + * + * @return Number of system channels. + */ + u32 GetSystemChannels() const { + return system_channels; + } + + /** + * Set the number of channels the system expects. + * + * @param channels - New number of system channels. + */ + void SetSystemChannels(u32 channels) { + system_channels = channels; + } + + /** + * Get the number of channels the hardware supports. + * + * @return Number of channels supported. + */ + u32 GetDeviceChannels() const { + return device_channels; + } + + /** + * Get the total number of samples played by this stream. + * + * @return Number of samples played. + */ + u64 GetPlayedSampleCount() const { + return played_sample_count; + } + + /** + * Set the number of samples played. + * This is started and stopped on system start/stop. + * + * @param played_sample_count_ - Number of samples to set. + */ + void SetPlayedSampleCount(u64 played_sample_count_) { + played_sample_count = played_sample_count_; + } + + /** + * Add to the played sample count. + * + * @param num_samples - Number of samples to add. + */ + void AddPlayedSampleCount(u64 num_samples) { + played_sample_count += num_samples; + } + + /** + * Get the system volume. + * + * @return The current system volume. + */ + f32 GetSystemVolume() const { + return system_volume; + } + + /** + * Get the device volume. + * + * @return The current device volume. + */ + f32 GetDeviceVolume() const { + return device_volume; + } + + /** + * Set the system volume. + * + * @param volume_ - The new system volume. + */ + void SetSystemVolume(f32 volume_) { + system_volume = volume_; + } + + /** + * Set the device volume. + * + * @param volume_ - The new device volume. + */ + void SetDeviceVolume(f32 volume_) { + device_volume = volume_; + } + + /** + * Get the number of queued audio buffers. + * + * @return The number of queued buffers. + */ + u32 GetQueueSize() { + return queued_buffers.load(); + } + +protected: + /// Number of buffers waiting to be played + std::atomic queued_buffers{}; + /// Total samples played by this stream + std::atomic played_sample_count{}; + /// Set by the audio render/in/out system which uses this stream + f32 system_volume{1.0f}; + /// Set via IAudioDevice service calls + f32 device_volume{1.0f}; + /// Set by the audio render/in/out systen which uses this stream + u32 system_channels{2}; + /// Channels supported by hardware + u32 device_channels{2}; + /// Is this stream currently paused? + std::atomic paused{true}; + /// Was this stream previously playing? + std::atomic was_playing{false}; +}; + +using SinkStreamPtr = std::unique_ptr; + +} // namespace AudioCore::Sink diff --git a/src/audio_core/sink_context.cpp b/src/audio_core/sink_context.cpp deleted file mode 100644 index 835e12f67a..0000000000 --- a/src/audio_core/sink_context.cpp +++ /dev/null @@ -1,47 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include "audio_core/sink_context.h" - -namespace AudioCore { -SinkContext::SinkContext(std::size_t sink_count_) : sink_count{sink_count_} {} -SinkContext::~SinkContext() = default; - -std::size_t SinkContext::GetCount() const { - return sink_count; -} - -void SinkContext::UpdateMainSink(const SinkInfo::InParams& in) { - ASSERT(in.type == SinkTypes::Device); - - if (in.device.down_matrix_enabled) { - downmix_coefficients = in.device.down_matrix_coef; - } else { - downmix_coefficients = { - 1.0f, // front - 0.707f, // center - 0.0f, // lfe - 0.707f, // back - }; - } - - in_use = in.in_use; - use_count = in.device.input_count; - buffers = in.device.input; -} - -bool SinkContext::InUse() const { - return in_use; -} - -std::vector SinkContext::OutputBuffers() const { - std::vector buffer_ret(use_count); - std::memcpy(buffer_ret.data(), buffers.data(), use_count); - return buffer_ret; -} - -const DownmixCoefficients& SinkContext::GetDownmixCoefficients() const { - return downmix_coefficients; -} - -} // namespace AudioCore diff --git a/src/audio_core/sink_context.h b/src/audio_core/sink_context.h deleted file mode 100644 index cc5a90d804..0000000000 --- a/src/audio_core/sink_context.h +++ /dev/null @@ -1,95 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include -#include "audio_core/common.h" -#include "common/common_funcs.h" -#include "common/common_types.h" -#include "common/swap.h" - -namespace AudioCore { - -using DownmixCoefficients = std::array; - -enum class SinkTypes : u8 { - Invalid = 0, - Device = 1, - Circular = 2, -}; - -enum class SinkSampleFormat : u32_le { - None = 0, - Pcm8 = 1, - Pcm16 = 2, - Pcm24 = 3, - Pcm32 = 4, - PcmFloat = 5, - Adpcm = 6, -}; - -class SinkInfo { -public: - struct CircularBufferIn { - u64_le address; - u32_le size; - u32_le input_count; - u32_le sample_count; - u32_le previous_position; - SinkSampleFormat sample_format; - std::array input; - bool in_use; - INSERT_PADDING_BYTES_NOINIT(5); - }; - static_assert(sizeof(CircularBufferIn) == 0x28, - "SinkInfo::CircularBufferIn is in invalid size"); - - struct DeviceIn { - std::array device_name; - INSERT_PADDING_BYTES_NOINIT(1); - s32_le input_count; - std::array input; - INSERT_PADDING_BYTES_NOINIT(1); - bool down_matrix_enabled; - DownmixCoefficients down_matrix_coef; - }; - static_assert(sizeof(DeviceIn) == 0x11c, "SinkInfo::DeviceIn is an invalid size"); - - struct InParams { - SinkTypes type{}; - bool in_use{}; - INSERT_PADDING_BYTES(2); - u32_le node_id{}; - INSERT_PADDING_WORDS(6); - union { - // std::array raw{}; - DeviceIn device; - CircularBufferIn circular_buffer; - }; - }; - static_assert(sizeof(InParams) == 0x140, "SinkInfo::InParams are an invalid size!"); -}; - -class SinkContext { -public: - explicit SinkContext(std::size_t sink_count_); - ~SinkContext(); - - [[nodiscard]] std::size_t GetCount() const; - - void UpdateMainSink(const SinkInfo::InParams& in); - [[nodiscard]] bool InUse() const; - [[nodiscard]] std::vector OutputBuffers() const; - - [[nodiscard]] const DownmixCoefficients& GetDownmixCoefficients() const; - -private: - bool in_use{false}; - s32 use_count{}; - std::array buffers{}; - std::size_t sink_count{}; - DownmixCoefficients downmix_coefficients{}; -}; -} // namespace AudioCore diff --git a/src/audio_core/sink_details.h b/src/audio_core/sink_details.h deleted file mode 100644 index 0427663582..0000000000 --- a/src/audio_core/sink_details.h +++ /dev/null @@ -1,23 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include -#include - -namespace AudioCore { - -class Sink; - -/// Retrieves the IDs for all available audio sinks. -std::vector GetSinkIDs(); - -/// Gets the list of devices for a particular sink identified by the given ID. -std::vector GetDeviceListForSink(std::string_view sink_id); - -/// Creates an audio sink identified by the given device ID. -std::unique_ptr CreateSinkFromID(std::string_view sink_id, std::string_view device_id); - -} // namespace AudioCore diff --git a/src/audio_core/sink_stream.h b/src/audio_core/sink_stream.h deleted file mode 100644 index 0449b90afa..0000000000 --- a/src/audio_core/sink_stream.h +++ /dev/null @@ -1,35 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include - -#include "common/common_types.h" - -namespace AudioCore { - -/** - * Accepts samples in stereo signed PCM16 format to be output. Sinks *do not* handle resampling and - * expect the correct sample rate. They are dumb outputs. - */ -class SinkStream { -public: - virtual ~SinkStream() = default; - - /** - * Feed stereo samples to sink. - * @param num_channels Number of channels used. - * @param samples Samples in interleaved stereo PCM16 format. - */ - virtual void EnqueueSamples(u32 num_channels, const std::vector& samples) = 0; - - virtual std::size_t SamplesInQueue(u32 num_channels) const = 0; - - virtual void Flush() = 0; -}; - -using SinkStreamPtr = std::unique_ptr; - -} // namespace AudioCore diff --git a/src/audio_core/splitter_context.cpp b/src/audio_core/splitter_context.cpp deleted file mode 100644 index 10646dc059..0000000000 --- a/src/audio_core/splitter_context.cpp +++ /dev/null @@ -1,616 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include "audio_core/behavior_info.h" -#include "audio_core/splitter_context.h" -#include "common/alignment.h" -#include "common/assert.h" -#include "common/logging/log.h" - -namespace AudioCore { - -ServerSplitterDestinationData::ServerSplitterDestinationData(s32 id_) : id{id_} {} -ServerSplitterDestinationData::~ServerSplitterDestinationData() = default; - -void ServerSplitterDestinationData::Update(SplitterInfo::InDestinationParams& header) { - // Log error as these are not actually failure states - if (header.magic != SplitterMagic::DataHeader) { - LOG_ERROR(Audio, "Splitter destination header is invalid!"); - return; - } - - // Incorrect splitter id - if (header.splitter_id != id) { - LOG_ERROR(Audio, "Splitter destination ids do not match!"); - return; - } - - mix_id = header.mix_id; - // Copy our mix volumes - std::copy(header.mix_volumes.begin(), header.mix_volumes.end(), current_mix_volumes.begin()); - if (!in_use && header.in_use) { - // Update mix volumes - std::copy(current_mix_volumes.begin(), current_mix_volumes.end(), last_mix_volumes.begin()); - needs_update = false; - } - in_use = header.in_use; -} - -ServerSplitterDestinationData* ServerSplitterDestinationData::GetNextDestination() { - return next; -} - -const ServerSplitterDestinationData* ServerSplitterDestinationData::GetNextDestination() const { - return next; -} - -void ServerSplitterDestinationData::SetNextDestination(ServerSplitterDestinationData* dest) { - next = dest; -} - -bool ServerSplitterDestinationData::ValidMixId() const { - return GetMixId() != AudioCommon::NO_MIX; -} - -s32 ServerSplitterDestinationData::GetMixId() const { - return mix_id; -} - -bool ServerSplitterDestinationData::IsConfigured() const { - return in_use && ValidMixId(); -} - -float ServerSplitterDestinationData::GetMixVolume(std::size_t i) const { - ASSERT(i < AudioCommon::MAX_MIX_BUFFERS); - return current_mix_volumes.at(i); -} - -const std::array& -ServerSplitterDestinationData::CurrentMixVolumes() const { - return current_mix_volumes; -} - -const std::array& -ServerSplitterDestinationData::LastMixVolumes() const { - return last_mix_volumes; -} - -void ServerSplitterDestinationData::MarkDirty() { - needs_update = true; -} - -void ServerSplitterDestinationData::UpdateInternalState() { - if (in_use && needs_update) { - std::copy(current_mix_volumes.begin(), current_mix_volumes.end(), last_mix_volumes.begin()); - } - needs_update = false; -} - -ServerSplitterInfo::ServerSplitterInfo(s32 id_) : id(id_) {} -ServerSplitterInfo::~ServerSplitterInfo() = default; - -void ServerSplitterInfo::InitializeInfos() { - send_length = 0; - head = nullptr; - new_connection = true; -} - -void ServerSplitterInfo::ClearNewConnectionFlag() { - new_connection = false; -} - -std::size_t ServerSplitterInfo::Update(SplitterInfo::InInfoPrams& header) { - if (header.send_id != id) { - return 0; - } - - sample_rate = header.sample_rate; - new_connection = true; - // We need to update the size here due to the splitter bug being present and providing an - // incorrect size. We're suppose to also update the header here but we just ignore and continue - return (sizeof(s32_le) * (header.length - 1)) + (sizeof(s32_le) * 3); -} - -ServerSplitterDestinationData* ServerSplitterInfo::GetHead() { - return head; -} - -const ServerSplitterDestinationData* ServerSplitterInfo::GetHead() const { - return head; -} - -ServerSplitterDestinationData* ServerSplitterInfo::GetData(std::size_t depth) { - auto* current_head = head; - for (std::size_t i = 0; i < depth; i++) { - if (current_head == nullptr) { - return nullptr; - } - current_head = current_head->GetNextDestination(); - } - return current_head; -} - -const ServerSplitterDestinationData* ServerSplitterInfo::GetData(std::size_t depth) const { - auto* current_head = head; - for (std::size_t i = 0; i < depth; i++) { - if (current_head == nullptr) { - return nullptr; - } - current_head = current_head->GetNextDestination(); - } - return current_head; -} - -bool ServerSplitterInfo::HasNewConnection() const { - return new_connection; -} - -s32 ServerSplitterInfo::GetLength() const { - return send_length; -} - -void ServerSplitterInfo::SetHead(ServerSplitterDestinationData* new_head) { - head = new_head; -} - -void ServerSplitterInfo::SetHeadDepth(s32 length) { - send_length = length; -} - -SplitterContext::SplitterContext() = default; -SplitterContext::~SplitterContext() = default; - -void SplitterContext::Initialize(BehaviorInfo& behavior_info, std::size_t _info_count, - std::size_t _data_count) { - if (!behavior_info.IsSplitterSupported() || _data_count == 0 || _info_count == 0) { - Setup(0, 0, false); - return; - } - // Only initialize if we're using splitters - Setup(_info_count, _data_count, behavior_info.IsSplitterBugFixed()); -} - -bool SplitterContext::Update(const std::vector& input, std::size_t& input_offset, - std::size_t& bytes_read) { - const auto UpdateOffsets = [&](std::size_t read) { - input_offset += read; - bytes_read += read; - }; - - if (info_count == 0 || data_count == 0) { - bytes_read = 0; - return true; - } - - if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset, - sizeof(SplitterInfo::InHeader))) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - SplitterInfo::InHeader header{}; - std::memcpy(&header, input.data() + input_offset, sizeof(SplitterInfo::InHeader)); - UpdateOffsets(sizeof(SplitterInfo::InHeader)); - - if (header.magic != SplitterMagic::SplitterHeader) { - LOG_ERROR(Audio, "Invalid header magic! Expecting {:X} but got {:X}", - SplitterMagic::SplitterHeader, header.magic); - return false; - } - - // Clear all connections - for (auto& info : infos) { - info.ClearNewConnectionFlag(); - } - - UpdateInfo(input, input_offset, bytes_read, header.info_count); - UpdateData(input, input_offset, bytes_read, header.data_count); - const auto aligned_bytes_read = Common::AlignUp(bytes_read, 16); - input_offset += aligned_bytes_read - bytes_read; - bytes_read = aligned_bytes_read; - return true; -} - -bool SplitterContext::UsingSplitter() const { - return info_count > 0 && data_count > 0; -} - -ServerSplitterInfo& SplitterContext::GetInfo(std::size_t i) { - ASSERT(i < info_count); - return infos.at(i); -} - -const ServerSplitterInfo& SplitterContext::GetInfo(std::size_t i) const { - ASSERT(i < info_count); - return infos.at(i); -} - -ServerSplitterDestinationData& SplitterContext::GetData(std::size_t i) { - ASSERT(i < data_count); - return datas.at(i); -} - -const ServerSplitterDestinationData& SplitterContext::GetData(std::size_t i) const { - ASSERT(i < data_count); - return datas.at(i); -} - -ServerSplitterDestinationData* SplitterContext::GetDestinationData(std::size_t info, - std::size_t data) { - ASSERT(info < info_count); - auto& cur_info = GetInfo(info); - return cur_info.GetData(data); -} - -const ServerSplitterDestinationData* SplitterContext::GetDestinationData(std::size_t info, - std::size_t data) const { - ASSERT(info < info_count); - const auto& cur_info = GetInfo(info); - return cur_info.GetData(data); -} - -void SplitterContext::UpdateInternalState() { - if (data_count == 0) { - return; - } - - for (auto& data : datas) { - data.UpdateInternalState(); - } -} - -std::size_t SplitterContext::GetInfoCount() const { - return info_count; -} - -std::size_t SplitterContext::GetDataCount() const { - return data_count; -} - -void SplitterContext::Setup(std::size_t info_count_, std::size_t data_count_, - bool is_splitter_bug_fixed) { - - info_count = info_count_; - data_count = data_count_; - - for (std::size_t i = 0; i < info_count; i++) { - auto& splitter = infos.emplace_back(static_cast(i)); - splitter.InitializeInfos(); - } - for (std::size_t i = 0; i < data_count; i++) { - datas.emplace_back(static_cast(i)); - } - - bug_fixed = is_splitter_bug_fixed; -} - -bool SplitterContext::UpdateInfo(const std::vector& input, std::size_t& input_offset, - std::size_t& bytes_read, s32 in_splitter_count) { - const auto UpdateOffsets = [&](std::size_t read) { - input_offset += read; - bytes_read += read; - }; - - for (s32 i = 0; i < in_splitter_count; i++) { - if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset, - sizeof(SplitterInfo::InInfoPrams))) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - SplitterInfo::InInfoPrams header{}; - std::memcpy(&header, input.data() + input_offset, sizeof(SplitterInfo::InInfoPrams)); - - // Logged as warning as these don't actually cause a bailout for some reason - if (header.magic != SplitterMagic::InfoHeader) { - LOG_ERROR(Audio, "Bad splitter data header"); - break; - } - - if (header.send_id < 0 || static_cast(header.send_id) > info_count) { - LOG_ERROR(Audio, "Bad splitter data id"); - break; - } - - UpdateOffsets(sizeof(SplitterInfo::InInfoPrams)); - auto& info = GetInfo(header.send_id); - if (!RecomposeDestination(info, header, input, input_offset)) { - LOG_ERROR(Audio, "Failed to recompose destination for splitter!"); - return false; - } - const std::size_t read = info.Update(header); - bytes_read += read; - input_offset += read; - } - return true; -} - -bool SplitterContext::UpdateData(const std::vector& input, std::size_t& input_offset, - std::size_t& bytes_read, s32 in_data_count) { - const auto UpdateOffsets = [&](std::size_t read) { - input_offset += read; - bytes_read += read; - }; - - for (s32 i = 0; i < in_data_count; i++) { - if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset, - sizeof(SplitterInfo::InDestinationParams))) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - SplitterInfo::InDestinationParams header{}; - std::memcpy(&header, input.data() + input_offset, - sizeof(SplitterInfo::InDestinationParams)); - UpdateOffsets(sizeof(SplitterInfo::InDestinationParams)); - - // Logged as warning as these don't actually cause a bailout for some reason - if (header.magic != SplitterMagic::DataHeader) { - LOG_ERROR(Audio, "Bad splitter data header"); - break; - } - - if (header.splitter_id < 0 || static_cast(header.splitter_id) > data_count) { - LOG_ERROR(Audio, "Bad splitter data id"); - break; - } - GetData(header.splitter_id).Update(header); - } - return true; -} - -bool SplitterContext::RecomposeDestination(ServerSplitterInfo& info, - SplitterInfo::InInfoPrams& header, - const std::vector& input, - const std::size_t& input_offset) { - // Clear our current destinations - auto* current_head = info.GetHead(); - while (current_head != nullptr) { - auto* next_head = current_head->GetNextDestination(); - current_head->SetNextDestination(nullptr); - current_head = next_head; - } - info.SetHead(nullptr); - - s32 size = header.length; - // If the splitter bug is present, calculate fixed size - if (!bug_fixed) { - if (info_count > 0) { - const auto factor = data_count / info_count; - size = std::min(header.length, static_cast(factor)); - } else { - size = 0; - } - } - - if (size < 1) { - LOG_ERROR(Audio, "Invalid splitter info size! size={:X}", size); - return true; - } - - auto* start_head = &GetData(header.resource_id_base); - current_head = start_head; - std::vector resource_ids(size - 1); - if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset, - resource_ids.size() * sizeof(s32_le))) { - LOG_ERROR(Audio, "Buffer is an invalid size!"); - return false; - } - std::memcpy(resource_ids.data(), input.data() + input_offset, - resource_ids.size() * sizeof(s32_le)); - - for (auto resource_id : resource_ids) { - auto* head = &GetData(resource_id); - current_head->SetNextDestination(head); - current_head = head; - } - - info.SetHead(start_head); - info.SetHeadDepth(size); - - return true; -} - -NodeStates::NodeStates() = default; -NodeStates::~NodeStates() = default; - -void NodeStates::Initialize(std::size_t node_count_) { - // Setup our work parameters - node_count = node_count_; - was_node_found.resize(node_count); - was_node_completed.resize(node_count); - index_list.resize(node_count); - index_stack.Reset(node_count * node_count); -} - -bool NodeStates::Tsort(EdgeMatrix& edge_matrix) { - return DepthFirstSearch(edge_matrix); -} - -std::size_t NodeStates::GetIndexPos() const { - return index_pos; -} - -const std::vector& NodeStates::GetIndexList() const { - return index_list; -} - -void NodeStates::PushTsortResult(s32 index) { - ASSERT(index < static_cast(node_count)); - index_list[index_pos++] = index; -} - -bool NodeStates::DepthFirstSearch(EdgeMatrix& edge_matrix) { - ResetState(); - for (std::size_t i = 0; i < node_count; i++) { - const auto node_id = static_cast(i); - - // If we don't have a state, send to our index stack for work - if (GetState(i) == NodeStates::State::NoState) { - index_stack.push(node_id); - } - - // While we have work to do in our stack - while (index_stack.Count() > 0) { - // Get the current node - const auto current_stack_index = index_stack.top(); - // Check if we've seen the node yet - const auto index_state = GetState(current_stack_index); - if (index_state == NodeStates::State::NoState) { - // Mark the node as seen - UpdateState(NodeStates::State::InFound, current_stack_index); - } else if (index_state == NodeStates::State::InFound) { - // We've seen this node before, mark it as completed - UpdateState(NodeStates::State::InCompleted, current_stack_index); - // Update our index list - PushTsortResult(current_stack_index); - // Pop the stack - index_stack.pop(); - continue; - } else if (index_state == NodeStates::State::InCompleted) { - // If our node is already sorted, clear it - index_stack.pop(); - continue; - } - - const auto edge_node_count = edge_matrix.GetNodeCount(); - for (s32 j = 0; j < static_cast(edge_node_count); j++) { - // Check if our node is connected to our edge matrix - if (!edge_matrix.Connected(current_stack_index, j)) { - continue; - } - - // Check if our node exists - const auto node_state = GetState(j); - if (node_state == NodeStates::State::NoState) { - // Add more work - index_stack.push(j); - } else if (node_state == NodeStates::State::InFound) { - ASSERT_MSG(false, "Node start marked as found"); - ResetState(); - return false; - } - } - } - } - return true; -} - -void NodeStates::ResetState() { - // Reset to the start of our index stack - index_pos = 0; - for (std::size_t i = 0; i < node_count; i++) { - // Mark all nodes as not found - was_node_found[i] = false; - // Mark all nodes as uncompleted - was_node_completed[i] = false; - // Mark all indexes as invalid - index_list[i] = -1; - } -} - -void NodeStates::UpdateState(NodeStates::State state, std::size_t i) { - switch (state) { - case NodeStates::State::NoState: - was_node_found[i] = false; - was_node_completed[i] = false; - break; - case NodeStates::State::InFound: - was_node_found[i] = true; - was_node_completed[i] = false; - break; - case NodeStates::State::InCompleted: - was_node_found[i] = false; - was_node_completed[i] = true; - break; - } -} - -NodeStates::State NodeStates::GetState(std::size_t i) { - ASSERT(i < node_count); - if (was_node_found[i]) { - // If our node exists in our found list - return NodeStates::State::InFound; - } else if (was_node_completed[i]) { - // If node is in the completed list - return NodeStates::State::InCompleted; - } else { - // If in neither - return NodeStates::State::NoState; - } -} - -NodeStates::Stack::Stack() = default; -NodeStates::Stack::~Stack() = default; - -void NodeStates::Stack::Reset(std::size_t size) { - // Mark our stack as empty - stack.resize(size); - stack_size = size; - stack_pos = 0; - std::fill(stack.begin(), stack.end(), 0); -} - -void NodeStates::Stack::push(s32 val) { - ASSERT(stack_pos < stack_size); - stack[stack_pos++] = val; -} - -std::size_t NodeStates::Stack::Count() const { - return stack_pos; -} - -s32 NodeStates::Stack::top() const { - ASSERT(stack_pos > 0); - return stack[stack_pos - 1]; -} - -s32 NodeStates::Stack::pop() { - ASSERT(stack_pos > 0); - stack_pos--; - return stack[stack_pos]; -} - -EdgeMatrix::EdgeMatrix() = default; -EdgeMatrix::~EdgeMatrix() = default; - -void EdgeMatrix::Initialize(std::size_t _node_count) { - node_count = _node_count; - edge_matrix.resize(node_count * node_count); -} - -bool EdgeMatrix::Connected(s32 a, s32 b) { - return GetState(a, b); -} - -void EdgeMatrix::Connect(s32 a, s32 b) { - SetState(a, b, true); -} - -void EdgeMatrix::Disconnect(s32 a, s32 b) { - SetState(a, b, false); -} - -void EdgeMatrix::RemoveEdges(s32 edge) { - for (std::size_t i = 0; i < node_count; i++) { - SetState(edge, static_cast(i), false); - } -} - -std::size_t EdgeMatrix::GetNodeCount() const { - return node_count; -} - -void EdgeMatrix::SetState(s32 a, s32 b, bool state) { - ASSERT(InRange(a, b)); - edge_matrix.at(a * node_count + b) = state; -} - -bool EdgeMatrix::GetState(s32 a, s32 b) { - ASSERT(InRange(a, b)); - return edge_matrix.at(a * node_count + b); -} - -bool EdgeMatrix::InRange(s32 a, s32 b) const { - const std::size_t pos = a * node_count + b; - return pos < (node_count * node_count); -} - -} // namespace AudioCore diff --git a/src/audio_core/splitter_context.h b/src/audio_core/splitter_context.h deleted file mode 100644 index 3a4b055eb5..0000000000 --- a/src/audio_core/splitter_context.h +++ /dev/null @@ -1,218 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include -#include "audio_core/common.h" -#include "common/common_funcs.h" -#include "common/common_types.h" -#include "common/swap.h" - -namespace AudioCore { -class BehaviorInfo; - -class EdgeMatrix { -public: - EdgeMatrix(); - ~EdgeMatrix(); - - void Initialize(std::size_t _node_count); - bool Connected(s32 a, s32 b); - void Connect(s32 a, s32 b); - void Disconnect(s32 a, s32 b); - void RemoveEdges(s32 edge); - std::size_t GetNodeCount() const; - -private: - void SetState(s32 a, s32 b, bool state); - bool GetState(s32 a, s32 b); - - bool InRange(s32 a, s32 b) const; - std::vector edge_matrix{}; - std::size_t node_count{}; -}; - -class NodeStates { -public: - enum class State { - NoState = 0, - InFound = 1, - InCompleted = 2, - }; - - // Looks to be a fixed size stack. Placed within the NodeStates class based on symbols - class Stack { - public: - Stack(); - ~Stack(); - - void Reset(std::size_t size); - void push(s32 val); - std::size_t Count() const; - s32 top() const; - s32 pop(); - - private: - std::vector stack{}; - std::size_t stack_size{}; - std::size_t stack_pos{}; - }; - NodeStates(); - ~NodeStates(); - - void Initialize(std::size_t node_count_); - bool Tsort(EdgeMatrix& edge_matrix); - std::size_t GetIndexPos() const; - const std::vector& GetIndexList() const; - -private: - void PushTsortResult(s32 index); - bool DepthFirstSearch(EdgeMatrix& edge_matrix); - void ResetState(); - void UpdateState(State state, std::size_t i); - State GetState(std::size_t i); - - std::size_t node_count{}; - std::vector was_node_found{}; - std::vector was_node_completed{}; - std::size_t index_pos{}; - std::vector index_list{}; - Stack index_stack{}; -}; - -enum class SplitterMagic : u32_le { - SplitterHeader = Common::MakeMagic('S', 'N', 'D', 'H'), - DataHeader = Common::MakeMagic('S', 'N', 'D', 'D'), - InfoHeader = Common::MakeMagic('S', 'N', 'D', 'I'), -}; - -class SplitterInfo { -public: - struct InHeader { - SplitterMagic magic{}; - s32_le info_count{}; - s32_le data_count{}; - INSERT_PADDING_WORDS(5); - }; - static_assert(sizeof(InHeader) == 0x20, "SplitterInfo::InHeader is an invalid size"); - - struct InInfoPrams { - SplitterMagic magic{}; - s32_le send_id{}; - s32_le sample_rate{}; - s32_le length{}; - s32_le resource_id_base{}; - }; - static_assert(sizeof(InInfoPrams) == 0x14, "SplitterInfo::InInfoPrams is an invalid size"); - - struct InDestinationParams { - SplitterMagic magic{}; - s32_le splitter_id{}; - std::array mix_volumes{}; - s32_le mix_id{}; - bool in_use{}; - INSERT_PADDING_BYTES(3); - }; - static_assert(sizeof(InDestinationParams) == 0x70, - "SplitterInfo::InDestinationParams is an invalid size"); -}; - -class ServerSplitterDestinationData { -public: - explicit ServerSplitterDestinationData(s32 id_); - ~ServerSplitterDestinationData(); - - void Update(SplitterInfo::InDestinationParams& header); - - ServerSplitterDestinationData* GetNextDestination(); - const ServerSplitterDestinationData* GetNextDestination() const; - void SetNextDestination(ServerSplitterDestinationData* dest); - bool ValidMixId() const; - s32 GetMixId() const; - bool IsConfigured() const; - float GetMixVolume(std::size_t i) const; - const std::array& CurrentMixVolumes() const; - const std::array& LastMixVolumes() const; - void MarkDirty(); - void UpdateInternalState(); - -private: - bool needs_update{}; - bool in_use{}; - s32 id{}; - s32 mix_id{}; - std::array current_mix_volumes{}; - std::array last_mix_volumes{}; - ServerSplitterDestinationData* next = nullptr; -}; - -class ServerSplitterInfo { -public: - explicit ServerSplitterInfo(s32 id_); - ~ServerSplitterInfo(); - - void InitializeInfos(); - void ClearNewConnectionFlag(); - std::size_t Update(SplitterInfo::InInfoPrams& header); - - ServerSplitterDestinationData* GetHead(); - const ServerSplitterDestinationData* GetHead() const; - ServerSplitterDestinationData* GetData(std::size_t depth); - const ServerSplitterDestinationData* GetData(std::size_t depth) const; - - bool HasNewConnection() const; - s32 GetLength() const; - - void SetHead(ServerSplitterDestinationData* new_head); - void SetHeadDepth(s32 length); - -private: - s32 sample_rate{}; - s32 id{}; - s32 send_length{}; - ServerSplitterDestinationData* head = nullptr; - bool new_connection{}; -}; - -class SplitterContext { -public: - SplitterContext(); - ~SplitterContext(); - - void Initialize(BehaviorInfo& behavior_info, std::size_t splitter_count, - std::size_t data_count); - - bool Update(const std::vector& input, std::size_t& input_offset, std::size_t& bytes_read); - bool UsingSplitter() const; - - ServerSplitterInfo& GetInfo(std::size_t i); - const ServerSplitterInfo& GetInfo(std::size_t i) const; - ServerSplitterDestinationData& GetData(std::size_t i); - const ServerSplitterDestinationData& GetData(std::size_t i) const; - ServerSplitterDestinationData* GetDestinationData(std::size_t info, std::size_t data); - const ServerSplitterDestinationData* GetDestinationData(std::size_t info, - std::size_t data) const; - void UpdateInternalState(); - - std::size_t GetInfoCount() const; - std::size_t GetDataCount() const; - -private: - void Setup(std::size_t info_count, std::size_t data_count, bool is_splitter_bug_fixed); - bool UpdateInfo(const std::vector& input, std::size_t& input_offset, - std::size_t& bytes_read, s32 in_splitter_count); - bool UpdateData(const std::vector& input, std::size_t& input_offset, - std::size_t& bytes_read, s32 in_data_count); - bool RecomposeDestination(ServerSplitterInfo& info, SplitterInfo::InInfoPrams& header, - const std::vector& input, const std::size_t& input_offset); - - std::vector infos{}; - std::vector datas{}; - - std::size_t info_count{}; - std::size_t data_count{}; - bool bug_fixed{}; -}; -} // namespace AudioCore diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp deleted file mode 100644 index cf3d94c537..0000000000 --- a/src/audio_core/stream.cpp +++ /dev/null @@ -1,175 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include -#include - -#include "audio_core/sink.h" -#include "audio_core/sink_details.h" -#include "audio_core/sink_stream.h" -#include "audio_core/stream.h" -#include "common/assert.h" -#include "common/logging/log.h" -#include "common/settings.h" -#include "core/core_timing.h" - -namespace AudioCore { - -constexpr std::size_t MaxAudioBufferCount{32}; - -u32 Stream::GetNumChannels() const { - switch (format) { - case Format::Mono16: - return 1; - case Format::Stereo16: - return 2; - case Format::Multi51Channel16: - return 6; - } - UNIMPLEMENTED_MSG("Unimplemented format={}", static_cast(format)); - return {}; -} - -Stream::Stream(Core::Timing::CoreTiming& core_timing_, u32 sample_rate_, Format format_, - ReleaseCallback&& release_callback_, SinkStream& sink_stream_, std::string&& name_) - : sample_rate{sample_rate_}, format{format_}, release_callback{std::move(release_callback_)}, - sink_stream{sink_stream_}, core_timing{core_timing_}, name{std::move(name_)} { - release_event = Core::Timing::CreateEvent( - name, [this](std::uintptr_t, s64 time, std::chrono::nanoseconds ns_late) { - ReleaseActiveBuffer(ns_late); - return std::nullopt; - }); -} - -void Stream::Play() { - state = State::Playing; - PlayNextBuffer(); -} - -void Stream::Stop() { - state = State::Stopped; - UNIMPLEMENTED(); -} - -bool Stream::Flush() { - const bool had_buffers = !queued_buffers.empty(); - while (!queued_buffers.empty()) { - queued_buffers.pop(); - } - return had_buffers; -} - -void Stream::SetVolume(float volume) { - game_volume = volume; -} - -Stream::State Stream::GetState() const { - return state; -} - -std::chrono::nanoseconds Stream::GetBufferReleaseNS(const Buffer& buffer) const { - const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()}; - return std::chrono::nanoseconds((static_cast(num_samples) * 1000000000ULL) / sample_rate); -} - -static void VolumeAdjustSamples(std::vector& samples, float game_volume) { - const float volume{std::clamp(Settings::Volume() - (1.0f - game_volume), 0.0f, 1.0f)}; - - if (volume == 1.0f) { - return; - } - - // Perceived volume is not the same as the volume level - const float volume_scale_factor = (0.85f * ((volume * volume) - volume)) + volume; - for (auto& sample : samples) { - sample = static_cast(sample * volume_scale_factor); - } -} - -void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) { - if (!IsPlaying()) { - // Ensure we are in playing state before playing the next buffer - sink_stream.Flush(); - return; - } - - if (active_buffer) { - // Do not queue a new buffer if we are already playing a buffer - return; - } - - if (queued_buffers.empty()) { - // No queued buffers - we are effectively paused - sink_stream.Flush(); - return; - } - - active_buffer = queued_buffers.front(); - queued_buffers.pop(); - - auto& samples = active_buffer->GetSamples(); - - VolumeAdjustSamples(samples, game_volume); - - sink_stream.EnqueueSamples(GetNumChannels(), samples); - played_samples += samples.size(); - - const auto buffer_release_ns = GetBufferReleaseNS(*active_buffer); - - // If ns_late is higher than the update rate ignore the delay - if (ns_late > buffer_release_ns) { - ns_late = {}; - } - - core_timing.ScheduleEvent(buffer_release_ns - ns_late, release_event, {}); -} - -void Stream::ReleaseActiveBuffer(std::chrono::nanoseconds ns_late) { - ASSERT(active_buffer); - released_buffers.push(std::move(active_buffer)); - release_callback(); - PlayNextBuffer(ns_late); -} - -bool Stream::QueueBuffer(BufferPtr&& buffer) { - if (queued_buffers.size() < MaxAudioBufferCount) { - queued_buffers.push(std::move(buffer)); - PlayNextBuffer(); - return true; - } - return false; -} - -bool Stream::ContainsBuffer([[maybe_unused]] Buffer::Tag tag) const { - UNIMPLEMENTED(); - return {}; -} - -std::vector Stream::GetTagsAndReleaseBuffers(std::size_t max_count) { - std::vector tags; - for (std::size_t count = 0; count < max_count && !released_buffers.empty(); ++count) { - if (released_buffers.front()) { - tags.push_back(released_buffers.front()->GetTag()); - } else { - ASSERT_MSG(false, "Invalid tag in released_buffers!"); - } - released_buffers.pop(); - } - return tags; -} - -std::vector Stream::GetTagsAndReleaseBuffers() { - std::vector tags; - tags.reserve(released_buffers.size()); - while (!released_buffers.empty()) { - if (released_buffers.front()) { - tags.push_back(released_buffers.front()->GetTag()); - } else { - ASSERT_MSG(false, "Invalid tag in released_buffers!"); - } - released_buffers.pop(); - } - return tags; -} - -} // namespace AudioCore diff --git a/src/audio_core/stream.h b/src/audio_core/stream.h deleted file mode 100644 index f5de703962..0000000000 --- a/src/audio_core/stream.h +++ /dev/null @@ -1,130 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include -#include -#include -#include -#include - -#include "audio_core/buffer.h" -#include "common/common_types.h" - -namespace Core::Timing { -class CoreTiming; -struct EventType; -} // namespace Core::Timing - -namespace AudioCore { - -class SinkStream; - -/** - * Represents an audio stream, which is a sequence of queued buffers, to be outputed by AudioOut - */ -class Stream { -public: - /// Audio format of the stream - enum class Format { - Mono16, - Stereo16, - Multi51Channel16, - }; - - /// Current state of the stream - enum class State { - Stopped, - Playing, - }; - - /// Callback function type, used to change guest state on a buffer being released - using ReleaseCallback = std::function; - - Stream(Core::Timing::CoreTiming& core_timing_, u32 sample_rate_, Format format_, - ReleaseCallback&& release_callback_, SinkStream& sink_stream_, std::string&& name_); - - /// Plays the audio stream - void Play(); - - /// Stops the audio stream - void Stop(); - - /// Queues a buffer into the audio stream, returns true on success - bool QueueBuffer(BufferPtr&& buffer); - - /// Flush audio buffers - bool Flush(); - - /// Returns true if the audio stream contains a buffer with the specified tag - [[nodiscard]] bool ContainsBuffer(Buffer::Tag tag) const; - - /// Returns a vector of recently released buffers specified by tag - [[nodiscard]] std::vector GetTagsAndReleaseBuffers(std::size_t max_count); - - /// Returns a vector of all recently released buffers specified by tag - [[nodiscard]] std::vector GetTagsAndReleaseBuffers(); - - void SetVolume(float volume); - - [[nodiscard]] float GetVolume() const { - return game_volume; - } - - /// Returns true if the stream is currently playing - [[nodiscard]] bool IsPlaying() const { - return state == State::Playing; - } - - /// Returns the number of queued buffers - [[nodiscard]] std::size_t GetQueueSize() const { - return queued_buffers.size(); - } - - /// Gets the sample rate - [[nodiscard]] u32 GetSampleRate() const { - return sample_rate; - } - - /// Gets the number of samples played so far - [[nodiscard]] u64 GetPlayedSampleCount() const { - return played_samples; - } - - /// Gets the number of channels - [[nodiscard]] u32 GetNumChannels() const; - - /// Get the state - [[nodiscard]] State GetState() const; - -private: - /// Plays the next queued buffer in the audio stream, starting playback if necessary - void PlayNextBuffer(std::chrono::nanoseconds ns_late = {}); - - /// Releases the actively playing buffer, signalling that it has been completed - void ReleaseActiveBuffer(std::chrono::nanoseconds ns_late = {}); - - /// Gets the number of core cycles when the specified buffer will be released - [[nodiscard]] std::chrono::nanoseconds GetBufferReleaseNS(const Buffer& buffer) const; - - u32 sample_rate; ///< Sample rate of the stream - u64 played_samples{}; ///< The current played sample count - Format format; ///< Format of the stream - float game_volume = 1.0f; ///< The volume the game currently has set - ReleaseCallback release_callback; ///< Buffer release callback for the stream - State state{State::Stopped}; ///< Playback state of the stream - std::shared_ptr - release_event; ///< Core timing release event for the stream - BufferPtr active_buffer; ///< Actively playing buffer in the stream - std::queue queued_buffers; ///< Buffers queued to be played in the stream - std::queue released_buffers; ///< Buffers recently released from the stream - SinkStream& sink_stream; ///< Output sink for the stream - Core::Timing::CoreTiming& core_timing; ///< Core timing instance. - std::string name; ///< Name of the stream, must be unique -}; - -using StreamPtr = std::shared_ptr; - -} // namespace AudioCore diff --git a/src/audio_core/voice_context.cpp b/src/audio_core/voice_context.cpp deleted file mode 100644 index f58a5c7545..0000000000 --- a/src/audio_core/voice_context.cpp +++ /dev/null @@ -1,579 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include - -#include "audio_core/behavior_info.h" -#include "audio_core/voice_context.h" -#include "core/memory.h" - -namespace AudioCore { - -ServerVoiceChannelResource::ServerVoiceChannelResource(s32 id_) : id(id_) {} -ServerVoiceChannelResource::~ServerVoiceChannelResource() = default; - -bool ServerVoiceChannelResource::InUse() const { - return in_use; -} - -float ServerVoiceChannelResource::GetCurrentMixVolumeAt(std::size_t i) const { - ASSERT(i < AudioCommon::MAX_MIX_BUFFERS); - return mix_volume.at(i); -} - -float ServerVoiceChannelResource::GetLastMixVolumeAt(std::size_t i) const { - ASSERT(i < AudioCommon::MAX_MIX_BUFFERS); - return last_mix_volume.at(i); -} - -void ServerVoiceChannelResource::Update(VoiceChannelResource::InParams& in_params) { - in_use = in_params.in_use; - // Update our mix volumes only if it's in use - if (in_params.in_use) { - mix_volume = in_params.mix_volume; - } -} - -void ServerVoiceChannelResource::UpdateLastMixVolumes() { - last_mix_volume = mix_volume; -} - -const std::array& -ServerVoiceChannelResource::GetCurrentMixVolume() const { - return mix_volume; -} - -const std::array& -ServerVoiceChannelResource::GetLastMixVolume() const { - return last_mix_volume; -} - -ServerVoiceInfo::ServerVoiceInfo() { - Initialize(); -} -ServerVoiceInfo::~ServerVoiceInfo() = default; - -void ServerVoiceInfo::Initialize() { - in_params.in_use = false; - in_params.node_id = 0; - in_params.id = 0; - in_params.current_playstate = ServerPlayState::Stop; - in_params.priority = 255; - in_params.sample_rate = 0; - in_params.sample_format = SampleFormat::Invalid; - in_params.channel_count = 0; - in_params.pitch = 0.0f; - in_params.volume = 0.0f; - in_params.last_volume = 0.0f; - in_params.biquad_filter.fill({}); - in_params.wave_buffer_count = 0; - in_params.wave_buffer_head = 0; - in_params.mix_id = AudioCommon::NO_MIX; - in_params.splitter_info_id = AudioCommon::NO_SPLITTER; - in_params.additional_params_address = 0; - in_params.additional_params_size = 0; - in_params.is_new = false; - out_params.played_sample_count = 0; - out_params.wave_buffer_consumed = 0; - in_params.voice_drop_flag = false; - in_params.buffer_mapped = true; - in_params.wave_buffer_flush_request_count = 0; - in_params.was_biquad_filter_enabled.fill(false); - - for (auto& wave_buffer : in_params.wave_buffer) { - wave_buffer.start_sample_offset = 0; - wave_buffer.end_sample_offset = 0; - wave_buffer.is_looping = false; - wave_buffer.end_of_stream = false; - wave_buffer.buffer_address = 0; - wave_buffer.buffer_size = 0; - wave_buffer.context_address = 0; - wave_buffer.context_size = 0; - wave_buffer.sent_to_dsp = true; - } - - stored_samples.clear(); -} - -void ServerVoiceInfo::UpdateParameters(const VoiceInfo::InParams& voice_in, - BehaviorInfo& behavior_info) { - in_params.in_use = voice_in.is_in_use; - in_params.id = voice_in.id; - in_params.node_id = voice_in.node_id; - in_params.last_playstate = in_params.current_playstate; - switch (voice_in.play_state) { - case PlayState::Paused: - in_params.current_playstate = ServerPlayState::Paused; - break; - case PlayState::Stopped: - if (in_params.current_playstate != ServerPlayState::Stop) { - in_params.current_playstate = ServerPlayState::RequestStop; - } - break; - case PlayState::Started: - in_params.current_playstate = ServerPlayState::Play; - break; - default: - ASSERT_MSG(false, "Unknown playstate {}", voice_in.play_state); - break; - } - - in_params.priority = voice_in.priority; - in_params.sorting_order = voice_in.sorting_order; - in_params.sample_rate = voice_in.sample_rate; - in_params.sample_format = voice_in.sample_format; - in_params.channel_count = voice_in.channel_count; - in_params.pitch = voice_in.pitch; - in_params.volume = voice_in.volume; - in_params.biquad_filter = voice_in.biquad_filter; - in_params.wave_buffer_count = voice_in.wave_buffer_count; - in_params.wave_buffer_head = voice_in.wave_buffer_head; - if (behavior_info.IsFlushVoiceWaveBuffersSupported()) { - const auto in_request_count = in_params.wave_buffer_flush_request_count; - const auto voice_request_count = voice_in.wave_buffer_flush_request_count; - in_params.wave_buffer_flush_request_count = - static_cast(in_request_count + voice_request_count); - } - in_params.mix_id = voice_in.mix_id; - if (behavior_info.IsSplitterSupported()) { - in_params.splitter_info_id = voice_in.splitter_info_id; - } else { - in_params.splitter_info_id = AudioCommon::NO_SPLITTER; - } - - std::memcpy(in_params.voice_channel_resource_id.data(), - voice_in.voice_channel_resource_ids.data(), - sizeof(s32) * in_params.voice_channel_resource_id.size()); - - if (behavior_info.IsVoicePlayedSampleCountResetAtLoopPointSupported()) { - in_params.behavior_flags.is_played_samples_reset_at_loop_point = - voice_in.behavior_flags.is_played_samples_reset_at_loop_point; - } else { - in_params.behavior_flags.is_played_samples_reset_at_loop_point.Assign(0); - } - if (behavior_info.IsVoicePitchAndSrcSkippedSupported()) { - in_params.behavior_flags.is_pitch_and_src_skipped = - voice_in.behavior_flags.is_pitch_and_src_skipped; - } else { - in_params.behavior_flags.is_pitch_and_src_skipped.Assign(0); - } - - if (voice_in.is_voice_drop_flag_clear_requested) { - in_params.voice_drop_flag = false; - } - - if (in_params.additional_params_address != voice_in.additional_params_address || - in_params.additional_params_size != voice_in.additional_params_size) { - in_params.additional_params_address = voice_in.additional_params_address; - in_params.additional_params_size = voice_in.additional_params_size; - // TODO(ogniK): Reattach buffer, do we actually need to? Maybe just signal to the DSP that - // our context is new - } -} - -void ServerVoiceInfo::UpdateWaveBuffers( - const VoiceInfo::InParams& voice_in, - std::array& voice_states, - BehaviorInfo& behavior_info) { - if (voice_in.is_new) { - // Initialize our wave buffers - for (auto& wave_buffer : in_params.wave_buffer) { - wave_buffer.start_sample_offset = 0; - wave_buffer.end_sample_offset = 0; - wave_buffer.is_looping = false; - wave_buffer.end_of_stream = false; - wave_buffer.buffer_address = 0; - wave_buffer.buffer_size = 0; - wave_buffer.context_address = 0; - wave_buffer.context_size = 0; - wave_buffer.loop_start_sample = 0; - wave_buffer.loop_end_sample = 0; - wave_buffer.sent_to_dsp = true; - } - - // Mark all our wave buffers as invalid - for (std::size_t channel = 0; channel < static_cast(in_params.channel_count); - channel++) { - for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; ++i) { - voice_states[channel]->is_wave_buffer_valid[i] = false; - } - } - } - - // Update our wave buffers - for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; i++) { - // Assume that we have at least 1 channel voice state - const auto have_valid_wave_buffer = voice_states[0]->is_wave_buffer_valid[i]; - - UpdateWaveBuffer(in_params.wave_buffer[i], voice_in.wave_buffer[i], in_params.sample_format, - have_valid_wave_buffer, behavior_info); - } -} - -void ServerVoiceInfo::UpdateWaveBuffer(ServerWaveBuffer& out_wavebuffer, - const WaveBuffer& in_wave_buffer, SampleFormat sample_format, - bool is_buffer_valid, - [[maybe_unused]] BehaviorInfo& behavior_info) { - if (!is_buffer_valid && out_wavebuffer.sent_to_dsp && out_wavebuffer.buffer_address != 0) { - out_wavebuffer.buffer_address = 0; - out_wavebuffer.buffer_size = 0; - } - - if (!in_wave_buffer.sent_to_server || !in_params.buffer_mapped) { - // Validate sample offset sizings - if (sample_format == SampleFormat::Pcm16) { - const s64 buffer_size = static_cast(in_wave_buffer.buffer_size); - const s64 start = sizeof(s16) * in_wave_buffer.start_sample_offset; - const s64 end = sizeof(s16) * in_wave_buffer.end_sample_offset; - if (0 > start || start > buffer_size || 0 > end || end > buffer_size) { - // TODO(ogniK): Write error info - LOG_ERROR(Audio, - "PCM16 wavebuffer has an invalid size. Buffer has size 0x{:08X}, but " - "offsets were " - "{:08X} - 0x{:08X}", - buffer_size, sizeof(s16) * in_wave_buffer.start_sample_offset, - sizeof(s16) * in_wave_buffer.end_sample_offset); - return; - } - } else if (sample_format == SampleFormat::Adpcm) { - const s64 buffer_size = static_cast(in_wave_buffer.buffer_size); - const s64 start_frames = in_wave_buffer.start_sample_offset / 14; - const s64 start_extra = in_wave_buffer.start_sample_offset % 14 == 0 - ? 0 - : (in_wave_buffer.start_sample_offset % 14) / 2 + 1 + - (in_wave_buffer.start_sample_offset % 2); - const s64 start = start_frames * 8 + start_extra; - const s64 end_frames = in_wave_buffer.end_sample_offset / 14; - const s64 end_extra = in_wave_buffer.end_sample_offset % 14 == 0 - ? 0 - : (in_wave_buffer.end_sample_offset % 14) / 2 + 1 + - (in_wave_buffer.end_sample_offset % 2); - const s64 end = end_frames * 8 + end_extra; - if (in_wave_buffer.start_sample_offset < 0 || start > buffer_size || - in_wave_buffer.end_sample_offset < 0 || end > buffer_size) { - LOG_ERROR(Audio, - "ADPMC wavebuffer has an invalid size. Buffer has size 0x{:08X}, but " - "offsets were " - "{:08X} - 0x{:08X}", - in_wave_buffer.buffer_size, start, end); - return; - } - } - // TODO(ogniK): ADPCM Size error - - out_wavebuffer.sent_to_dsp = false; - out_wavebuffer.start_sample_offset = in_wave_buffer.start_sample_offset; - out_wavebuffer.end_sample_offset = in_wave_buffer.end_sample_offset; - out_wavebuffer.is_looping = in_wave_buffer.is_looping; - out_wavebuffer.end_of_stream = in_wave_buffer.end_of_stream; - - out_wavebuffer.buffer_address = in_wave_buffer.buffer_address; - out_wavebuffer.buffer_size = in_wave_buffer.buffer_size; - out_wavebuffer.context_address = in_wave_buffer.context_address; - out_wavebuffer.context_size = in_wave_buffer.context_size; - out_wavebuffer.loop_start_sample = in_wave_buffer.loop_start_sample; - out_wavebuffer.loop_end_sample = in_wave_buffer.loop_end_sample; - in_params.buffer_mapped = - in_wave_buffer.buffer_address != 0 && in_wave_buffer.buffer_size != 0; - // TODO(ogniK): Pool mapper attachment - // TODO(ogniK): IsAdpcmLoopContextBugFixed - if (sample_format == SampleFormat::Adpcm && in_wave_buffer.context_address != 0 && - in_wave_buffer.context_size != 0 && behavior_info.IsAdpcmLoopContextBugFixed()) { - } else { - out_wavebuffer.context_address = 0; - out_wavebuffer.context_size = 0; - } - } -} - -void ServerVoiceInfo::WriteOutStatus( - VoiceInfo::OutParams& voice_out, VoiceInfo::InParams& voice_in, - std::array& voice_states) { - if (voice_in.is_new || in_params.is_new) { - in_params.is_new = true; - voice_out.wave_buffer_consumed = 0; - voice_out.played_sample_count = 0; - voice_out.voice_dropped = false; - } else { - const auto& state = voice_states[0]; - voice_out.wave_buffer_consumed = state->wave_buffer_consumed; - voice_out.played_sample_count = state->played_sample_count; - voice_out.voice_dropped = state->voice_dropped; - } -} - -const ServerVoiceInfo::InParams& ServerVoiceInfo::GetInParams() const { - return in_params; -} - -ServerVoiceInfo::InParams& ServerVoiceInfo::GetInParams() { - return in_params; -} - -const ServerVoiceInfo::OutParams& ServerVoiceInfo::GetOutParams() const { - return out_params; -} - -ServerVoiceInfo::OutParams& ServerVoiceInfo::GetOutParams() { - return out_params; -} - -bool ServerVoiceInfo::ShouldSkip() const { - // TODO(ogniK): Handle unmapped wave buffers or parameters - return !in_params.in_use || in_params.wave_buffer_count == 0 || !in_params.buffer_mapped || - in_params.voice_drop_flag; -} - -bool ServerVoiceInfo::UpdateForCommandGeneration(VoiceContext& voice_context) { - std::array dsp_voice_states{}; - if (in_params.is_new) { - ResetResources(voice_context); - in_params.last_volume = in_params.volume; - in_params.is_new = false; - } - - const s32 channel_count = in_params.channel_count; - for (s32 i = 0; i < channel_count; i++) { - const auto channel_resource = in_params.voice_channel_resource_id[i]; - dsp_voice_states[i] = - &voice_context.GetDspSharedState(static_cast(channel_resource)); - } - return UpdateParametersForCommandGeneration(dsp_voice_states); -} - -void ServerVoiceInfo::ResetResources(VoiceContext& voice_context) { - const s32 channel_count = in_params.channel_count; - for (s32 i = 0; i < channel_count; i++) { - const auto channel_resource = in_params.voice_channel_resource_id[i]; - auto& dsp_state = - voice_context.GetDspSharedState(static_cast(channel_resource)); - dsp_state = {}; - voice_context.GetChannelResource(static_cast(channel_resource)) - .UpdateLastMixVolumes(); - } -} - -bool ServerVoiceInfo::UpdateParametersForCommandGeneration( - std::array& dsp_voice_states) { - const s32 channel_count = in_params.channel_count; - if (in_params.wave_buffer_flush_request_count > 0) { - FlushWaveBuffers(in_params.wave_buffer_flush_request_count, dsp_voice_states, - channel_count); - in_params.wave_buffer_flush_request_count = 0; - } - - switch (in_params.current_playstate) { - case ServerPlayState::Play: { - for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; i++) { - if (!in_params.wave_buffer[i].sent_to_dsp) { - for (s32 channel = 0; channel < channel_count; channel++) { - dsp_voice_states[channel]->is_wave_buffer_valid[i] = true; - } - in_params.wave_buffer[i].sent_to_dsp = true; - } - } - in_params.should_depop = false; - return HasValidWaveBuffer(dsp_voice_states[0]); - } - case ServerPlayState::Paused: - case ServerPlayState::Stop: { - in_params.should_depop = in_params.last_playstate == ServerPlayState::Play; - return in_params.should_depop; - } - case ServerPlayState::RequestStop: { - for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; i++) { - in_params.wave_buffer[i].sent_to_dsp = true; - for (s32 channel = 0; channel < channel_count; channel++) { - auto* dsp_state = dsp_voice_states[channel]; - - if (dsp_state->is_wave_buffer_valid[i]) { - dsp_state->wave_buffer_index = - (dsp_state->wave_buffer_index + 1) % AudioCommon::MAX_WAVE_BUFFERS; - dsp_state->wave_buffer_consumed++; - } - - dsp_state->is_wave_buffer_valid[i] = false; - } - } - - for (s32 channel = 0; channel < channel_count; channel++) { - auto* dsp_state = dsp_voice_states[channel]; - dsp_state->offset = 0; - dsp_state->played_sample_count = 0; - dsp_state->fraction = 0; - dsp_state->sample_history.fill(0); - dsp_state->context = {}; - } - - in_params.current_playstate = ServerPlayState::Stop; - in_params.should_depop = in_params.last_playstate == ServerPlayState::Play; - return in_params.should_depop; - } - default: - ASSERT_MSG(false, "Invalid playstate {}", in_params.current_playstate); - } - - return false; -} - -void ServerVoiceInfo::FlushWaveBuffers( - u8 flush_count, std::array& dsp_voice_states, - s32 channel_count) { - auto wave_head = in_params.wave_buffer_head; - - for (u8 i = 0; i < flush_count; i++) { - in_params.wave_buffer[wave_head].sent_to_dsp = true; - for (s32 channel = 0; channel < channel_count; channel++) { - auto* dsp_state = dsp_voice_states[channel]; - dsp_state->wave_buffer_consumed++; - dsp_state->is_wave_buffer_valid[wave_head] = false; - dsp_state->wave_buffer_index = - (dsp_state->wave_buffer_index + 1) % AudioCommon::MAX_WAVE_BUFFERS; - } - wave_head = (wave_head + 1) % AudioCommon::MAX_WAVE_BUFFERS; - } -} - -bool ServerVoiceInfo::HasValidWaveBuffer(const VoiceState* state) const { - const auto& valid_wb = state->is_wave_buffer_valid; - return std::find(valid_wb.begin(), valid_wb.end(), true) != valid_wb.end(); -} - -void ServerVoiceInfo::SetWaveBufferCompleted(VoiceState& dsp_state, - const ServerWaveBuffer& wave_buffer) { - dsp_state.is_wave_buffer_valid[dsp_state.wave_buffer_index] = false; - dsp_state.wave_buffer_consumed++; - dsp_state.wave_buffer_index = (dsp_state.wave_buffer_index + 1) % AudioCommon::MAX_WAVE_BUFFERS; - dsp_state.loop_count = 0; - if (wave_buffer.end_of_stream) { - dsp_state.played_sample_count = 0; - } -} - -VoiceContext::VoiceContext(std::size_t voice_count_) : voice_count{voice_count_} { - for (std::size_t i = 0; i < voice_count; i++) { - voice_channel_resources.emplace_back(static_cast(i)); - sorted_voice_info.push_back(&voice_info.emplace_back()); - voice_states.emplace_back(); - dsp_voice_states.emplace_back(); - } -} - -VoiceContext::~VoiceContext() { - sorted_voice_info.clear(); -} - -std::size_t VoiceContext::GetVoiceCount() const { - return voice_count; -} - -ServerVoiceChannelResource& VoiceContext::GetChannelResource(std::size_t i) { - ASSERT(i < voice_count); - return voice_channel_resources.at(i); -} - -const ServerVoiceChannelResource& VoiceContext::GetChannelResource(std::size_t i) const { - ASSERT(i < voice_count); - return voice_channel_resources.at(i); -} - -VoiceState& VoiceContext::GetState(std::size_t i) { - ASSERT(i < voice_count); - return voice_states.at(i); -} - -const VoiceState& VoiceContext::GetState(std::size_t i) const { - ASSERT(i < voice_count); - return voice_states.at(i); -} - -VoiceState& VoiceContext::GetDspSharedState(std::size_t i) { - ASSERT(i < voice_count); - return dsp_voice_states.at(i); -} - -const VoiceState& VoiceContext::GetDspSharedState(std::size_t i) const { - ASSERT(i < voice_count); - return dsp_voice_states.at(i); -} - -ServerVoiceInfo& VoiceContext::GetInfo(std::size_t i) { - ASSERT(i < voice_count); - return voice_info.at(i); -} - -const ServerVoiceInfo& VoiceContext::GetInfo(std::size_t i) const { - ASSERT(i < voice_count); - return voice_info.at(i); -} - -ServerVoiceInfo& VoiceContext::GetSortedInfo(std::size_t i) { - ASSERT(i < voice_count); - return *sorted_voice_info.at(i); -} - -const ServerVoiceInfo& VoiceContext::GetSortedInfo(std::size_t i) const { - ASSERT(i < voice_count); - return *sorted_voice_info.at(i); -} - -s32 VoiceContext::DecodePcm16(s32* output_buffer, ServerWaveBuffer* wave_buffer, s32 channel, - s32 channel_count, s32 buffer_offset, s32 sample_count, - Core::Memory::Memory& memory) { - if (wave_buffer->buffer_address == 0) { - return 0; - } - if (wave_buffer->buffer_size == 0) { - return 0; - } - if (wave_buffer->end_sample_offset < wave_buffer->start_sample_offset) { - return 0; - } - - const auto samples_remaining = - (wave_buffer->end_sample_offset - wave_buffer->start_sample_offset) - buffer_offset; - const auto start_offset = (wave_buffer->start_sample_offset + buffer_offset) * channel_count; - const auto buffer_pos = wave_buffer->buffer_address + start_offset; - - s16* buffer_data = reinterpret_cast(memory.GetPointer(buffer_pos)); - - const auto samples_processed = std::min(sample_count, samples_remaining); - - // Fast path - if (channel_count == 1) { - for (std::ptrdiff_t i = 0; i < samples_processed; i++) { - output_buffer[i] = buffer_data[i]; - } - } else { - for (std::ptrdiff_t i = 0; i < samples_processed; i++) { - output_buffer[i] = buffer_data[i * channel_count + channel]; - } - } - - return samples_processed; -} - -void VoiceContext::SortInfo() { - for (std::size_t i = 0; i < voice_count; i++) { - sorted_voice_info[i] = &voice_info[i]; - } - - std::sort(sorted_voice_info.begin(), sorted_voice_info.end(), - [](const ServerVoiceInfo* lhs, const ServerVoiceInfo* rhs) { - const auto& lhs_in = lhs->GetInParams(); - const auto& rhs_in = rhs->GetInParams(); - // Sort by priority - if (lhs_in.priority != rhs_in.priority) { - return lhs_in.priority > rhs_in.priority; - } else { - // If the priorities match, sort by sorting order - return lhs_in.sorting_order > rhs_in.sorting_order; - } - }); -} - -void VoiceContext::UpdateStateByDspShared() { - voice_states = dsp_voice_states; -} - -} // namespace AudioCore diff --git a/src/audio_core/voice_context.h b/src/audio_core/voice_context.h deleted file mode 100644 index 259220dc76..0000000000 --- a/src/audio_core/voice_context.h +++ /dev/null @@ -1,302 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include "audio_core/algorithm/interpolate.h" -#include "audio_core/codec.h" -#include "audio_core/common.h" -#include "common/bit_field.h" -#include "common/common_funcs.h" -#include "common/common_types.h" - -namespace Core::Memory { -class Memory; -} - -namespace AudioCore { - -class BehaviorInfo; -class VoiceContext; - -enum class SampleFormat : u8 { - Invalid = 0, - Pcm8 = 1, - Pcm16 = 2, - Pcm24 = 3, - Pcm32 = 4, - PcmFloat = 5, - Adpcm = 6, -}; - -enum class PlayState : u8 { - Started = 0, - Stopped = 1, - Paused = 2, -}; - -enum class ServerPlayState { - Play = 0, - Stop = 1, - RequestStop = 2, - Paused = 3, -}; - -struct BiquadFilterParameter { - bool enabled{}; - INSERT_PADDING_BYTES(1); - std::array numerator{}; - std::array denominator{}; -}; -static_assert(sizeof(BiquadFilterParameter) == 0xc, "BiquadFilterParameter is an invalid size"); - -struct WaveBuffer { - u64_le buffer_address{}; - u64_le buffer_size{}; - s32_le start_sample_offset{}; - s32_le end_sample_offset{}; - u8 is_looping{}; - u8 end_of_stream{}; - u8 sent_to_server{}; - INSERT_PADDING_BYTES(1); - s32 loop_count{}; - u64 context_address{}; - u64 context_size{}; - u32 loop_start_sample{}; - u32 loop_end_sample{}; -}; -static_assert(sizeof(WaveBuffer) == 0x38, "WaveBuffer is an invalid size"); - -struct ServerWaveBuffer { - VAddr buffer_address{}; - std::size_t buffer_size{}; - s32 start_sample_offset{}; - s32 end_sample_offset{}; - bool is_looping{}; - bool end_of_stream{}; - VAddr context_address{}; - std::size_t context_size{}; - s32 loop_count{}; - u32 loop_start_sample{}; - u32 loop_end_sample{}; - bool sent_to_dsp{true}; -}; - -struct BehaviorFlags { - BitField<0, 1, u16> is_played_samples_reset_at_loop_point; - BitField<1, 1, u16> is_pitch_and_src_skipped; -}; -static_assert(sizeof(BehaviorFlags) == 0x4, "BehaviorFlags is an invalid size"); - -struct ADPCMContext { - u16 header; - s16 yn1; - s16 yn2; -}; -static_assert(sizeof(ADPCMContext) == 0x6, "ADPCMContext is an invalid size"); - -struct VoiceState { - s64 played_sample_count; - s32 offset; - s32 wave_buffer_index; - std::array is_wave_buffer_valid; - s32 wave_buffer_consumed; - std::array sample_history; - s32 fraction; - VAddr context_address; - Codec::ADPCM_Coeff coeff; - ADPCMContext context; - std::array biquad_filter_state; - std::array previous_samples; - u32 external_context_size; - bool is_external_context_used; - bool voice_dropped; - s32 loop_count; -}; - -class VoiceChannelResource { -public: - struct InParams { - s32_le id{}; - std::array mix_volume{}; - bool in_use{}; - INSERT_PADDING_BYTES(11); - }; - static_assert(sizeof(InParams) == 0x70, "InParams is an invalid size"); -}; - -class ServerVoiceChannelResource { -public: - explicit ServerVoiceChannelResource(s32 id_); - ~ServerVoiceChannelResource(); - - bool InUse() const; - float GetCurrentMixVolumeAt(std::size_t i) const; - float GetLastMixVolumeAt(std::size_t i) const; - void Update(VoiceChannelResource::InParams& in_params); - void UpdateLastMixVolumes(); - - const std::array& GetCurrentMixVolume() const; - const std::array& GetLastMixVolume() const; - -private: - s32 id{}; - std::array mix_volume{}; - std::array last_mix_volume{}; - bool in_use{}; -}; - -class VoiceInfo { -public: - struct InParams { - s32_le id{}; - u32_le node_id{}; - u8 is_new{}; - u8 is_in_use{}; - PlayState play_state{}; - SampleFormat sample_format{}; - s32_le sample_rate{}; - s32_le priority{}; - s32_le sorting_order{}; - s32_le channel_count{}; - float_le pitch{}; - float_le volume{}; - std::array biquad_filter{}; - s32_le wave_buffer_count{}; - s16_le wave_buffer_head{}; - INSERT_PADDING_BYTES(6); - u64_le additional_params_address{}; - u64_le additional_params_size{}; - s32_le mix_id{}; - s32_le splitter_info_id{}; - std::array wave_buffer{}; - std::array voice_channel_resource_ids{}; - // TODO(ogniK): Remaining flags - u8 is_voice_drop_flag_clear_requested{}; - u8 wave_buffer_flush_request_count{}; - INSERT_PADDING_BYTES(2); - BehaviorFlags behavior_flags{}; - INSERT_PADDING_BYTES(16); - }; - static_assert(sizeof(InParams) == 0x170, "InParams is an invalid size"); - - struct OutParams { - u64_le played_sample_count{}; - u32_le wave_buffer_consumed{}; - u8 voice_dropped{}; - INSERT_PADDING_BYTES(3); - }; - static_assert(sizeof(OutParams) == 0x10, "OutParams is an invalid size"); -}; - -class ServerVoiceInfo { -public: - struct InParams { - bool in_use{}; - bool is_new{}; - bool should_depop{}; - SampleFormat sample_format{}; - s32 sample_rate{}; - s32 channel_count{}; - s32 id{}; - s32 node_id{}; - s32 mix_id{}; - ServerPlayState current_playstate{}; - ServerPlayState last_playstate{}; - s32 priority{}; - s32 sorting_order{}; - float pitch{}; - float volume{}; - float last_volume{}; - std::array biquad_filter{}; - s32 wave_buffer_count{}; - s16 wave_buffer_head{}; - INSERT_PADDING_BYTES(2); - BehaviorFlags behavior_flags{}; - VAddr additional_params_address{}; - std::size_t additional_params_size{}; - std::array wave_buffer{}; - std::array voice_channel_resource_id{}; - s32 splitter_info_id{}; - u8 wave_buffer_flush_request_count{}; - bool voice_drop_flag{}; - bool buffer_mapped{}; - std::array was_biquad_filter_enabled{}; - }; - - struct OutParams { - s64 played_sample_count{}; - s32 wave_buffer_consumed{}; - }; - - ServerVoiceInfo(); - ~ServerVoiceInfo(); - void Initialize(); - void UpdateParameters(const VoiceInfo::InParams& voice_in, BehaviorInfo& behavior_info); - void UpdateWaveBuffers(const VoiceInfo::InParams& voice_in, - std::array& voice_states, - BehaviorInfo& behavior_info); - void UpdateWaveBuffer(ServerWaveBuffer& out_wavebuffer, const WaveBuffer& in_wave_buffer, - SampleFormat sample_format, bool is_buffer_valid, - BehaviorInfo& behavior_info); - void WriteOutStatus(VoiceInfo::OutParams& voice_out, VoiceInfo::InParams& voice_in, - std::array& voice_states); - - const InParams& GetInParams() const; - InParams& GetInParams(); - - const OutParams& GetOutParams() const; - OutParams& GetOutParams(); - - bool ShouldSkip() const; - bool UpdateForCommandGeneration(VoiceContext& voice_context); - void ResetResources(VoiceContext& voice_context); - bool UpdateParametersForCommandGeneration( - std::array& dsp_voice_states); - void FlushWaveBuffers(u8 flush_count, - std::array& dsp_voice_states, - s32 channel_count); - void SetWaveBufferCompleted(VoiceState& dsp_state, const ServerWaveBuffer& wave_buffer); - -private: - std::vector stored_samples; - InParams in_params{}; - OutParams out_params{}; - - bool HasValidWaveBuffer(const VoiceState* state) const; -}; - -class VoiceContext { -public: - explicit VoiceContext(std::size_t voice_count_); - ~VoiceContext(); - - std::size_t GetVoiceCount() const; - ServerVoiceChannelResource& GetChannelResource(std::size_t i); - const ServerVoiceChannelResource& GetChannelResource(std::size_t i) const; - VoiceState& GetState(std::size_t i); - const VoiceState& GetState(std::size_t i) const; - VoiceState& GetDspSharedState(std::size_t i); - const VoiceState& GetDspSharedState(std::size_t i) const; - ServerVoiceInfo& GetInfo(std::size_t i); - const ServerVoiceInfo& GetInfo(std::size_t i) const; - ServerVoiceInfo& GetSortedInfo(std::size_t i); - const ServerVoiceInfo& GetSortedInfo(std::size_t i) const; - - s32 DecodePcm16(s32* output_buffer, ServerWaveBuffer* wave_buffer, s32 channel, - s32 channel_count, s32 buffer_offset, s32 sample_count, - Core::Memory::Memory& memory); - void SortInfo(); - void UpdateStateByDspShared(); - -private: - std::size_t voice_count{}; - std::vector voice_channel_resources{}; - std::vector voice_states{}; - std::vector dsp_voice_states{}; - std::vector voice_info{}; - std::vector sorted_voice_info{}; -}; - -} // namespace AudioCore diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 73bf626d4c..64bb753e64 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -43,6 +43,7 @@ add_library(common STATIC alignment.h assert.cpp assert.h + atomic_helpers.h atomic_ops.h detached_tasks.cpp detached_tasks.h @@ -64,6 +65,7 @@ add_library(common STATIC expected.h fiber.cpp fiber.h + fixed_point.h fs/file.cpp fs/file.h fs/fs.cpp @@ -109,6 +111,7 @@ add_library(common STATIC parent_of_member.h point.h quaternion.h + reader_writer_queue.h ring_buffer.h scm_rev.cpp scm_rev.h diff --git a/src/common/atomic_helpers.h b/src/common/atomic_helpers.h new file mode 100644 index 0000000000..6d912b52e1 --- /dev/null +++ b/src/common/atomic_helpers.h @@ -0,0 +1,772 @@ +// ©2013-2016 Cameron Desrochers. +// Distributed under the simplified BSD license (see the license file that +// should have come with this header). +// Uses Jeff Preshing's semaphore implementation (under the terms of its +// separate zlib license, embedded below). + +#pragma once + +// Provides portable (VC++2010+, Intel ICC 13, GCC 4.7+, and anything C++11 compliant) +// implementation of low-level memory barriers, plus a few semi-portable utility macros (for +// inlining and alignment). Also has a basic atomic type (limited to hardware-supported atomics with +// no memory ordering guarantees). Uses the AE_* prefix for macros (historical reasons), and the +// "moodycamel" namespace for symbols. + +#include +#include +#include +#include +#include + +// Platform detection +#if defined(__INTEL_COMPILER) +#define AE_ICC +#elif defined(_MSC_VER) +#define AE_VCPP +#elif defined(__GNUC__) +#define AE_GCC +#endif + +#if defined(_M_IA64) || defined(__ia64__) +#define AE_ARCH_IA64 +#elif defined(_WIN64) || defined(__amd64__) || defined(_M_X64) || defined(__x86_64__) +#define AE_ARCH_X64 +#elif defined(_M_IX86) || defined(__i386__) +#define AE_ARCH_X86 +#elif defined(_M_PPC) || defined(__powerpc__) +#define AE_ARCH_PPC +#else +#define AE_ARCH_UNKNOWN +#endif + +// AE_UNUSED +#define AE_UNUSED(x) ((void)x) + +// AE_NO_TSAN/AE_TSAN_ANNOTATE_* +#if defined(__has_feature) +#if __has_feature(thread_sanitizer) +#if __cplusplus >= 201703L // inline variables require C++17 +namespace Common { +inline int ae_tsan_global; +} +#define AE_TSAN_ANNOTATE_RELEASE() \ + AnnotateHappensBefore(__FILE__, __LINE__, (void*)(&::moodycamel::ae_tsan_global)) +#define AE_TSAN_ANNOTATE_ACQUIRE() \ + AnnotateHappensAfter(__FILE__, __LINE__, (void*)(&::moodycamel::ae_tsan_global)) +extern "C" void AnnotateHappensBefore(const char*, int, void*); +extern "C" void AnnotateHappensAfter(const char*, int, void*); +#else // when we can't work with tsan, attempt to disable its warnings +#define AE_NO_TSAN __attribute__((no_sanitize("thread"))) +#endif +#endif +#endif +#ifndef AE_NO_TSAN +#define AE_NO_TSAN +#endif +#ifndef AE_TSAN_ANNOTATE_RELEASE +#define AE_TSAN_ANNOTATE_RELEASE() +#define AE_TSAN_ANNOTATE_ACQUIRE() +#endif + +// AE_FORCEINLINE +#if defined(AE_VCPP) || defined(AE_ICC) +#define AE_FORCEINLINE __forceinline +#elif defined(AE_GCC) +//#define AE_FORCEINLINE __attribute__((always_inline)) +#define AE_FORCEINLINE inline +#else +#define AE_FORCEINLINE inline +#endif + +// AE_ALIGN +#if defined(AE_VCPP) || defined(AE_ICC) +#define AE_ALIGN(x) __declspec(align(x)) +#elif defined(AE_GCC) +#define AE_ALIGN(x) __attribute__((aligned(x))) +#else +// Assume GCC compliant syntax... +#define AE_ALIGN(x) __attribute__((aligned(x))) +#endif + +// Portable atomic fences implemented below: + +namespace Common { + +enum memory_order { + memory_order_relaxed, + memory_order_acquire, + memory_order_release, + memory_order_acq_rel, + memory_order_seq_cst, + + // memory_order_sync: Forces a full sync: + // #LoadLoad, #LoadStore, #StoreStore, and most significantly, #StoreLoad + memory_order_sync = memory_order_seq_cst +}; + +} // namespace Common + +#if (defined(AE_VCPP) && (_MSC_VER < 1700 || defined(__cplusplus_cli))) || \ + (defined(AE_ICC) && __INTEL_COMPILER < 1600) +// VS2010 and ICC13 don't support std::atomic_*_fence, implement our own fences + +#include + +#if defined(AE_ARCH_X64) || defined(AE_ARCH_X86) +#define AeFullSync _mm_mfence +#define AeLiteSync _mm_mfence +#elif defined(AE_ARCH_IA64) +#define AeFullSync __mf +#define AeLiteSync __mf +#elif defined(AE_ARCH_PPC) +#include +#define AeFullSync __sync +#define AeLiteSync __lwsync +#endif + +#ifdef AE_VCPP +#pragma warning(push) +#pragma warning(disable : 4365) // Disable erroneous 'conversion from long to unsigned int, + // signed/unsigned mismatch' error when using `assert` +#ifdef __cplusplus_cli +#pragma managed(push, off) +#endif +#endif + +namespace Common { + +AE_FORCEINLINE void compiler_fence(memory_order order) AE_NO_TSAN { + switch (order) { + case memory_order_relaxed: + break; + case memory_order_acquire: + _ReadBarrier(); + break; + case memory_order_release: + _WriteBarrier(); + break; + case memory_order_acq_rel: + _ReadWriteBarrier(); + break; + case memory_order_seq_cst: + _ReadWriteBarrier(); + break; + default: + assert(false); + } +} + +// x86/x64 have a strong memory model -- all loads and stores have +// acquire and release semantics automatically (so only need compiler +// barriers for those). +#if defined(AE_ARCH_X86) || defined(AE_ARCH_X64) +AE_FORCEINLINE void fence(memory_order order) AE_NO_TSAN { + switch (order) { + case memory_order_relaxed: + break; + case memory_order_acquire: + _ReadBarrier(); + break; + case memory_order_release: + _WriteBarrier(); + break; + case memory_order_acq_rel: + _ReadWriteBarrier(); + break; + case memory_order_seq_cst: + _ReadWriteBarrier(); + AeFullSync(); + _ReadWriteBarrier(); + break; + default: + assert(false); + } +} +#else +AE_FORCEINLINE void fence(memory_order order) AE_NO_TSAN { + // Non-specialized arch, use heavier memory barriers everywhere just in case :-( + switch (order) { + case memory_order_relaxed: + break; + case memory_order_acquire: + _ReadBarrier(); + AeLiteSync(); + _ReadBarrier(); + break; + case memory_order_release: + _WriteBarrier(); + AeLiteSync(); + _WriteBarrier(); + break; + case memory_order_acq_rel: + _ReadWriteBarrier(); + AeLiteSync(); + _ReadWriteBarrier(); + break; + case memory_order_seq_cst: + _ReadWriteBarrier(); + AeFullSync(); + _ReadWriteBarrier(); + break; + default: + assert(false); + } +} +#endif +} // namespace Common +#else +// Use standard library of atomics +#include + +namespace Common { + +AE_FORCEINLINE void compiler_fence(memory_order order) AE_NO_TSAN { + switch (order) { + case memory_order_relaxed: + break; + case memory_order_acquire: + std::atomic_signal_fence(std::memory_order_acquire); + break; + case memory_order_release: + std::atomic_signal_fence(std::memory_order_release); + break; + case memory_order_acq_rel: + std::atomic_signal_fence(std::memory_order_acq_rel); + break; + case memory_order_seq_cst: + std::atomic_signal_fence(std::memory_order_seq_cst); + break; + default: + assert(false); + } +} + +AE_FORCEINLINE void fence(memory_order order) AE_NO_TSAN { + switch (order) { + case memory_order_relaxed: + break; + case memory_order_acquire: + AE_TSAN_ANNOTATE_ACQUIRE(); + std::atomic_thread_fence(std::memory_order_acquire); + break; + case memory_order_release: + AE_TSAN_ANNOTATE_RELEASE(); + std::atomic_thread_fence(std::memory_order_release); + break; + case memory_order_acq_rel: + AE_TSAN_ANNOTATE_ACQUIRE(); + AE_TSAN_ANNOTATE_RELEASE(); + std::atomic_thread_fence(std::memory_order_acq_rel); + break; + case memory_order_seq_cst: + AE_TSAN_ANNOTATE_ACQUIRE(); + AE_TSAN_ANNOTATE_RELEASE(); + std::atomic_thread_fence(std::memory_order_seq_cst); + break; + default: + assert(false); + } +} + +} // namespace Common + +#endif + +#if !defined(AE_VCPP) || (_MSC_VER >= 1700 && !defined(__cplusplus_cli)) +#define AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC +#endif + +#ifdef AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC +#include +#endif +#include + +// WARNING: *NOT* A REPLACEMENT FOR std::atomic. READ CAREFULLY: +// Provides basic support for atomic variables -- no memory ordering guarantees are provided. +// The guarantee of atomicity is only made for types that already have atomic load and store +// guarantees at the hardware level -- on most platforms this generally means aligned pointers and +// integers (only). +namespace Common { +template +class weak_atomic { +public: + AE_NO_TSAN weak_atomic() : value() {} +#ifdef AE_VCPP +#pragma warning(push) +#pragma warning(disable : 4100) // Get rid of (erroneous) 'unreferenced formal parameter' warning +#endif + template + AE_NO_TSAN weak_atomic(U&& x) : value(std::forward(x)) {} +#ifdef __cplusplus_cli + // Work around bug with universal reference/nullptr combination that only appears when /clr is + // on + AE_NO_TSAN weak_atomic(nullptr_t) : value(nullptr) {} +#endif + AE_NO_TSAN weak_atomic(weak_atomic const& other) : value(other.load()) {} + AE_NO_TSAN weak_atomic(weak_atomic&& other) : value(std::move(other.load())) {} +#ifdef AE_VCPP +#pragma warning(pop) +#endif + + AE_FORCEINLINE operator T() const AE_NO_TSAN { + return load(); + } + +#ifndef AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC + template + AE_FORCEINLINE weak_atomic const& operator=(U&& x) AE_NO_TSAN { + value = std::forward(x); + return *this; + } + AE_FORCEINLINE weak_atomic const& operator=(weak_atomic const& other) AE_NO_TSAN { + value = other.value; + return *this; + } + + AE_FORCEINLINE T load() const AE_NO_TSAN { + return value; + } + + AE_FORCEINLINE T fetch_add_acquire(T increment) AE_NO_TSAN { +#if defined(AE_ARCH_X64) || defined(AE_ARCH_X86) + if (sizeof(T) == 4) + return _InterlockedExchangeAdd((long volatile*)&value, (long)increment); +#if defined(_M_AMD64) + else if (sizeof(T) == 8) + return _InterlockedExchangeAdd64((long long volatile*)&value, (long long)increment); +#endif +#else +#error Unsupported platform +#endif + assert(false && "T must be either a 32 or 64 bit type"); + return value; + } + + AE_FORCEINLINE T fetch_add_release(T increment) AE_NO_TSAN { +#if defined(AE_ARCH_X64) || defined(AE_ARCH_X86) + if (sizeof(T) == 4) + return _InterlockedExchangeAdd((long volatile*)&value, (long)increment); +#if defined(_M_AMD64) + else if (sizeof(T) == 8) + return _InterlockedExchangeAdd64((long long volatile*)&value, (long long)increment); +#endif +#else +#error Unsupported platform +#endif + assert(false && "T must be either a 32 or 64 bit type"); + return value; + } +#else + template + AE_FORCEINLINE weak_atomic const& operator=(U&& x) AE_NO_TSAN { + value.store(std::forward(x), std::memory_order_relaxed); + return *this; + } + + AE_FORCEINLINE weak_atomic const& operator=(weak_atomic const& other) AE_NO_TSAN { + value.store(other.value.load(std::memory_order_relaxed), std::memory_order_relaxed); + return *this; + } + + AE_FORCEINLINE T load() const AE_NO_TSAN { + return value.load(std::memory_order_relaxed); + } + + AE_FORCEINLINE T fetch_add_acquire(T increment) AE_NO_TSAN { + return value.fetch_add(increment, std::memory_order_acquire); + } + + AE_FORCEINLINE T fetch_add_release(T increment) AE_NO_TSAN { + return value.fetch_add(increment, std::memory_order_release); + } +#endif + +private: +#ifndef AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC + // No std::atomic support, but still need to circumvent compiler optimizations. + // `volatile` will make memory access slow, but is guaranteed to be reliable. + volatile T value; +#else + std::atomic value; +#endif +}; + +} // namespace Common + +// Portable single-producer, single-consumer semaphore below: + +#if defined(_WIN32) +// Avoid including windows.h in a header; we only need a handful of +// items, so we'll redeclare them here (this is relatively safe since +// the API generally has to remain stable between Windows versions). +// I know this is an ugly hack but it still beats polluting the global +// namespace with thousands of generic names or adding a .cpp for nothing. +extern "C" { +struct _SECURITY_ATTRIBUTES; +__declspec(dllimport) void* __stdcall CreateSemaphoreW(_SECURITY_ATTRIBUTES* lpSemaphoreAttributes, + long lInitialCount, long lMaximumCount, + const wchar_t* lpName); +__declspec(dllimport) int __stdcall CloseHandle(void* hObject); +__declspec(dllimport) unsigned long __stdcall WaitForSingleObject(void* hHandle, + unsigned long dwMilliseconds); +__declspec(dllimport) int __stdcall ReleaseSemaphore(void* hSemaphore, long lReleaseCount, + long* lpPreviousCount); +} +#elif defined(__MACH__) +#include +#elif defined(__unix__) +#include +#elif defined(FREERTOS) +#include +#include +#include +#endif + +namespace Common { +// Code in the spsc_sema namespace below is an adaptation of Jeff Preshing's +// portable + lightweight semaphore implementations, originally from +// https://github.com/preshing/cpp11-on-multicore/blob/master/common/sema.h +// LICENSE: +// Copyright (c) 2015 Jeff Preshing +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgement in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +namespace spsc_sema { +#if defined(_WIN32) +class Semaphore { +private: + void* m_hSema; + + Semaphore(const Semaphore& other); + Semaphore& operator=(const Semaphore& other); + +public: + AE_NO_TSAN Semaphore(int initialCount = 0) : m_hSema() { + assert(initialCount >= 0); + const long maxLong = 0x7fffffff; + m_hSema = CreateSemaphoreW(nullptr, initialCount, maxLong, nullptr); + assert(m_hSema); + } + + AE_NO_TSAN ~Semaphore() { + CloseHandle(m_hSema); + } + + bool wait() AE_NO_TSAN { + const unsigned long infinite = 0xffffffff; + return WaitForSingleObject(m_hSema, infinite) == 0; + } + + bool try_wait() AE_NO_TSAN { + return WaitForSingleObject(m_hSema, 0) == 0; + } + + bool timed_wait(std::uint64_t usecs) AE_NO_TSAN { + return WaitForSingleObject(m_hSema, (unsigned long)(usecs / 1000)) == 0; + } + + void signal(int count = 1) AE_NO_TSAN { + while (!ReleaseSemaphore(m_hSema, count, nullptr)) + ; + } +}; +#elif defined(__MACH__) +//--------------------------------------------------------- +// Semaphore (Apple iOS and OSX) +// Can't use POSIX semaphores due to +// http://lists.apple.com/archives/darwin-kernel/2009/Apr/msg00010.html +//--------------------------------------------------------- +class Semaphore { +private: + semaphore_t m_sema; + + Semaphore(const Semaphore& other); + Semaphore& operator=(const Semaphore& other); + +public: + AE_NO_TSAN Semaphore(int initialCount = 0) : m_sema() { + assert(initialCount >= 0); + kern_return_t rc = + semaphore_create(mach_task_self(), &m_sema, SYNC_POLICY_FIFO, initialCount); + assert(rc == KERN_SUCCESS); + AE_UNUSED(rc); + } + + AE_NO_TSAN ~Semaphore() { + semaphore_destroy(mach_task_self(), m_sema); + } + + bool wait() AE_NO_TSAN { + return semaphore_wait(m_sema) == KERN_SUCCESS; + } + + bool try_wait() AE_NO_TSAN { + return timed_wait(0); + } + + bool timed_wait(std::uint64_t timeout_usecs) AE_NO_TSAN { + mach_timespec_t ts; + ts.tv_sec = static_cast(timeout_usecs / 1000000); + ts.tv_nsec = static_cast((timeout_usecs % 1000000) * 1000); + + // added in OSX 10.10: + // https://developer.apple.com/library/prerelease/mac/documentation/General/Reference/APIDiffsMacOSX10_10SeedDiff/modules/Darwin.html + kern_return_t rc = semaphore_timedwait(m_sema, ts); + return rc == KERN_SUCCESS; + } + + void signal() AE_NO_TSAN { + while (semaphore_signal(m_sema) != KERN_SUCCESS) + ; + } + + void signal(int count) AE_NO_TSAN { + while (count-- > 0) { + while (semaphore_signal(m_sema) != KERN_SUCCESS) + ; + } + } +}; +#elif defined(__unix__) +//--------------------------------------------------------- +// Semaphore (POSIX, Linux) +//--------------------------------------------------------- +class Semaphore { +private: + sem_t m_sema; + + Semaphore(const Semaphore& other); + Semaphore& operator=(const Semaphore& other); + +public: + AE_NO_TSAN Semaphore(int initialCount = 0) : m_sema() { + assert(initialCount >= 0); + int rc = sem_init(&m_sema, 0, static_cast(initialCount)); + assert(rc == 0); + AE_UNUSED(rc); + } + + AE_NO_TSAN ~Semaphore() { + sem_destroy(&m_sema); + } + + bool wait() AE_NO_TSAN { + // http://stackoverflow.com/questions/2013181/gdb-causes-sem-wait-to-fail-with-eintr-error + int rc; + do { + rc = sem_wait(&m_sema); + } while (rc == -1 && errno == EINTR); + return rc == 0; + } + + bool try_wait() AE_NO_TSAN { + int rc; + do { + rc = sem_trywait(&m_sema); + } while (rc == -1 && errno == EINTR); + return rc == 0; + } + + bool timed_wait(std::uint64_t usecs) AE_NO_TSAN { + struct timespec ts; + const int usecs_in_1_sec = 1000000; + const int nsecs_in_1_sec = 1000000000; + clock_gettime(CLOCK_REALTIME, &ts); + ts.tv_sec += static_cast(usecs / usecs_in_1_sec); + ts.tv_nsec += static_cast(usecs % usecs_in_1_sec) * 1000; + // sem_timedwait bombs if you have more than 1e9 in tv_nsec + // so we have to clean things up before passing it in + if (ts.tv_nsec >= nsecs_in_1_sec) { + ts.tv_nsec -= nsecs_in_1_sec; + ++ts.tv_sec; + } + + int rc; + do { + rc = sem_timedwait(&m_sema, &ts); + } while (rc == -1 && errno == EINTR); + return rc == 0; + } + + void signal() AE_NO_TSAN { + while (sem_post(&m_sema) == -1) + ; + } + + void signal(int count) AE_NO_TSAN { + while (count-- > 0) { + while (sem_post(&m_sema) == -1) + ; + } + } +}; +#elif defined(FREERTOS) +//--------------------------------------------------------- +// Semaphore (FreeRTOS) +//--------------------------------------------------------- +class Semaphore { +private: + SemaphoreHandle_t m_sema; + + Semaphore(const Semaphore& other); + Semaphore& operator=(const Semaphore& other); + +public: + AE_NO_TSAN Semaphore(int initialCount = 0) : m_sema() { + assert(initialCount >= 0); + m_sema = xSemaphoreCreateCounting(static_cast(~0ull), + static_cast(initialCount)); + assert(m_sema); + } + + AE_NO_TSAN ~Semaphore() { + vSemaphoreDelete(m_sema); + } + + bool wait() AE_NO_TSAN { + return xSemaphoreTake(m_sema, portMAX_DELAY) == pdTRUE; + } + + bool try_wait() AE_NO_TSAN { + // Note: In an ISR context, if this causes a task to unblock, + // the caller won't know about it + if (xPortIsInsideInterrupt()) + return xSemaphoreTakeFromISR(m_sema, NULL) == pdTRUE; + return xSemaphoreTake(m_sema, 0) == pdTRUE; + } + + bool timed_wait(std::uint64_t usecs) AE_NO_TSAN { + std::uint64_t msecs = usecs / 1000; + TickType_t ticks = static_cast(msecs / portTICK_PERIOD_MS); + if (ticks == 0) + return try_wait(); + return xSemaphoreTake(m_sema, ticks) == pdTRUE; + } + + void signal() AE_NO_TSAN { + // Note: In an ISR context, if this causes a task to unblock, + // the caller won't know about it + BaseType_t rc; + if (xPortIsInsideInterrupt()) + rc = xSemaphoreGiveFromISR(m_sema, NULL); + else + rc = xSemaphoreGive(m_sema); + assert(rc == pdTRUE); + AE_UNUSED(rc); + } + + void signal(int count) AE_NO_TSAN { + while (count-- > 0) + signal(); + } +}; +#else +#error Unsupported platform! (No semaphore wrapper available) +#endif + +//--------------------------------------------------------- +// LightweightSemaphore +//--------------------------------------------------------- +class LightweightSemaphore { +public: + typedef std::make_signed::type ssize_t; + +private: + weak_atomic m_count; + Semaphore m_sema; + + bool waitWithPartialSpinning(std::int64_t timeout_usecs = -1) AE_NO_TSAN { + ssize_t oldCount; + // Is there a better way to set the initial spin count? + // If we lower it to 1000, testBenaphore becomes 15x slower on my Core i7-5930K Windows PC, + // as threads start hitting the kernel semaphore. + int spin = 1024; + while (--spin >= 0) { + if (m_count.load() > 0) { + m_count.fetch_add_acquire(-1); + return true; + } + compiler_fence(memory_order_acquire); // Prevent the compiler from collapsing the loop. + } + oldCount = m_count.fetch_add_acquire(-1); + if (oldCount > 0) + return true; + if (timeout_usecs < 0) { + if (m_sema.wait()) + return true; + } + if (timeout_usecs > 0 && m_sema.timed_wait(static_cast(timeout_usecs))) + return true; + // At this point, we've timed out waiting for the semaphore, but the + // count is still decremented indicating we may still be waiting on + // it. So we have to re-adjust the count, but only if the semaphore + // wasn't signaled enough times for us too since then. If it was, we + // need to release the semaphore too. + while (true) { + oldCount = m_count.fetch_add_release(1); + if (oldCount < 0) + return false; // successfully restored things to the way they were + // Oh, the producer thread just signaled the semaphore after all. Try again: + oldCount = m_count.fetch_add_acquire(-1); + if (oldCount > 0 && m_sema.try_wait()) + return true; + } + } + +public: + AE_NO_TSAN LightweightSemaphore(ssize_t initialCount = 0) : m_count(initialCount), m_sema() { + assert(initialCount >= 0); + } + + bool tryWait() AE_NO_TSAN { + if (m_count.load() > 0) { + m_count.fetch_add_acquire(-1); + return true; + } + return false; + } + + bool wait() AE_NO_TSAN { + return tryWait() || waitWithPartialSpinning(); + } + + bool wait(std::int64_t timeout_usecs) AE_NO_TSAN { + return tryWait() || waitWithPartialSpinning(timeout_usecs); + } + + void signal(ssize_t count = 1) AE_NO_TSAN { + assert(count >= 0); + ssize_t oldCount = m_count.fetch_add_release(count); + assert(oldCount >= -1); + if (oldCount < 0) { + m_sema.signal(1); + } + } + + std::size_t availableApprox() const AE_NO_TSAN { + ssize_t count = m_count.load(); + return count > 0 ? static_cast(count) : 0; + } +}; +} // namespace spsc_sema +} // namespace Common + +#if defined(AE_VCPP) && (_MSC_VER < 1700 || defined(__cplusplus_cli)) +#pragma warning(pop) +#ifdef __cplusplus_cli +#pragma managed(pop) +#endif +#endif diff --git a/src/common/fixed_point.h b/src/common/fixed_point.h new file mode 100644 index 0000000000..1d45e51b32 --- /dev/null +++ b/src/common/fixed_point.h @@ -0,0 +1,726 @@ +// From: https://github.com/eteran/cpp-utilities/blob/master/fixed/include/cpp-utilities/fixed.h +// See also: http://stackoverflow.com/questions/79677/whats-the-best-way-to-do-fixed-point-math +/* + * The MIT License (MIT) + * + * Copyright (c) 2015 Evan Teran + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef FIXED_H_ +#define FIXED_H_ + +#if __cplusplus >= 201402L +#define CONSTEXPR14 constexpr +#else +#define CONSTEXPR14 +#endif + +#include // for size_t +#include +#include +#include +#include + +namespace Common { + +template +class FixedPoint; + +namespace detail { + +// helper templates to make magic with types :) +// these allow us to determine resonable types from +// a desired size, they also let us infer the next largest type +// from a type which is nice for the division op +template +struct type_from_size { + using value_type = void; + using unsigned_type = void; + using signed_type = void; + static constexpr bool is_specialized = false; +}; + +#if defined(__GNUC__) && defined(__x86_64__) && !defined(__STRICT_ANSI__) +template <> +struct type_from_size<128> { + static constexpr bool is_specialized = true; + static constexpr size_t size = 128; + + using value_type = __int128; + using unsigned_type = unsigned __int128; + using signed_type = __int128; + using next_size = type_from_size<256>; +}; +#endif + +template <> +struct type_from_size<64> { + static constexpr bool is_specialized = true; + static constexpr size_t size = 64; + + using value_type = int64_t; + using unsigned_type = std::make_unsigned::type; + using signed_type = std::make_signed::type; + using next_size = type_from_size<128>; +}; + +template <> +struct type_from_size<32> { + static constexpr bool is_specialized = true; + static constexpr size_t size = 32; + + using value_type = int32_t; + using unsigned_type = std::make_unsigned::type; + using signed_type = std::make_signed::type; + using next_size = type_from_size<64>; +}; + +template <> +struct type_from_size<16> { + static constexpr bool is_specialized = true; + static constexpr size_t size = 16; + + using value_type = int16_t; + using unsigned_type = std::make_unsigned::type; + using signed_type = std::make_signed::type; + using next_size = type_from_size<32>; +}; + +template <> +struct type_from_size<8> { + static constexpr bool is_specialized = true; + static constexpr size_t size = 8; + + using value_type = int8_t; + using unsigned_type = std::make_unsigned::type; + using signed_type = std::make_signed::type; + using next_size = type_from_size<16>; +}; + +// this is to assist in adding support for non-native base +// types (for adding big-int support), this should be fine +// unless your bit-int class doesn't nicely support casting +template +constexpr B next_to_base(N rhs) { + return static_cast(rhs); +} + +struct divide_by_zero : std::exception {}; + +template +CONSTEXPR14 FixedPoint divide( + FixedPoint numerator, FixedPoint denominator, FixedPoint& remainder, + typename std::enable_if::next_size::is_specialized>::type* = nullptr) { + + using next_type = typename FixedPoint::next_type; + using base_type = typename FixedPoint::base_type; + constexpr size_t fractional_bits = FixedPoint::fractional_bits; + + next_type t(numerator.to_raw()); + t <<= fractional_bits; + + FixedPoint quotient; + + quotient = FixedPoint::from_base(next_to_base(t / denominator.to_raw())); + remainder = FixedPoint::from_base(next_to_base(t % denominator.to_raw())); + + return quotient; +} + +template +CONSTEXPR14 FixedPoint divide( + FixedPoint numerator, FixedPoint denominator, FixedPoint& remainder, + typename std::enable_if::next_size::is_specialized>::type* = nullptr) { + + using unsigned_type = typename FixedPoint::unsigned_type; + + constexpr int bits = FixedPoint::total_bits; + + if (denominator == 0) { + throw divide_by_zero(); + } else { + + int sign = 0; + + FixedPoint quotient; + + if (numerator < 0) { + sign ^= 1; + numerator = -numerator; + } + + if (denominator < 0) { + sign ^= 1; + denominator = -denominator; + } + + unsigned_type n = numerator.to_raw(); + unsigned_type d = denominator.to_raw(); + unsigned_type x = 1; + unsigned_type answer = 0; + + // egyptian division algorithm + while ((n >= d) && (((d >> (bits - 1)) & 1) == 0)) { + x <<= 1; + d <<= 1; + } + + while (x != 0) { + if (n >= d) { + n -= d; + answer += x; + } + + x >>= 1; + d >>= 1; + } + + unsigned_type l1 = n; + unsigned_type l2 = denominator.to_raw(); + + // calculate the lower bits (needs to be unsigned) + while (l1 >> (bits - F) > 0) { + l1 >>= 1; + l2 >>= 1; + } + const unsigned_type lo = (l1 << F) / l2; + + quotient = FixedPoint::from_base((answer << F) | lo); + remainder = n; + + if (sign) { + quotient = -quotient; + } + + return quotient; + } +} + +// this is the usual implementation of multiplication +template +CONSTEXPR14 FixedPoint multiply( + FixedPoint lhs, FixedPoint rhs, + typename std::enable_if::next_size::is_specialized>::type* = nullptr) { + + using next_type = typename FixedPoint::next_type; + using base_type = typename FixedPoint::base_type; + + constexpr size_t fractional_bits = FixedPoint::fractional_bits; + + next_type t(static_cast(lhs.to_raw()) * static_cast(rhs.to_raw())); + t >>= fractional_bits; + + return FixedPoint::from_base(next_to_base(t)); +} + +// this is the fall back version we use when we don't have a next size +// it is slightly slower, but is more robust since it doesn't +// require and upgraded type +template +CONSTEXPR14 FixedPoint multiply( + FixedPoint lhs, FixedPoint rhs, + typename std::enable_if::next_size::is_specialized>::type* = nullptr) { + + using base_type = typename FixedPoint::base_type; + + constexpr size_t fractional_bits = FixedPoint::fractional_bits; + constexpr base_type integer_mask = FixedPoint::integer_mask; + constexpr base_type fractional_mask = FixedPoint::fractional_mask; + + // more costly but doesn't need a larger type + const base_type a_hi = (lhs.to_raw() & integer_mask) >> fractional_bits; + const base_type b_hi = (rhs.to_raw() & integer_mask) >> fractional_bits; + const base_type a_lo = (lhs.to_raw() & fractional_mask); + const base_type b_lo = (rhs.to_raw() & fractional_mask); + + const base_type x1 = a_hi * b_hi; + const base_type x2 = a_hi * b_lo; + const base_type x3 = a_lo * b_hi; + const base_type x4 = a_lo * b_lo; + + return FixedPoint::from_base((x1 << fractional_bits) + (x3 + x2) + + (x4 >> fractional_bits)); +} +} // namespace detail + +template +class FixedPoint { + static_assert(detail::type_from_size::is_specialized, "invalid combination of sizes"); + +public: + static constexpr size_t fractional_bits = F; + static constexpr size_t integer_bits = I; + static constexpr size_t total_bits = I + F; + + using base_type_info = detail::type_from_size; + + using base_type = typename base_type_info::value_type; + using next_type = typename base_type_info::next_size::value_type; + using unsigned_type = typename base_type_info::unsigned_type; + +public: +#ifdef __GNUC__ +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Woverflow" +#endif + static constexpr base_type fractional_mask = + ~(static_cast(~base_type(0)) << fractional_bits); + static constexpr base_type integer_mask = ~fractional_mask; +#ifdef __GNUC__ +#pragma GCC diagnostic pop +#endif + +public: + static constexpr base_type one = base_type(1) << fractional_bits; + +public: // constructors + FixedPoint() = default; + FixedPoint(const FixedPoint&) = default; + FixedPoint(FixedPoint&&) = default; + FixedPoint& operator=(const FixedPoint&) = default; + + template + constexpr FixedPoint( + Number n, typename std::enable_if::value>::type* = nullptr) + : data_(static_cast(n * one)) {} + +public: // conversion + template + CONSTEXPR14 explicit FixedPoint(FixedPoint other) { + static_assert(I2 <= I && F2 <= F, "Scaling conversion can only upgrade types"); + using T = FixedPoint; + + const base_type fractional = (other.data_ & T::fractional_mask); + const base_type integer = (other.data_ & T::integer_mask) >> T::fractional_bits; + data_ = + (integer << fractional_bits) | (fractional << (fractional_bits - T::fractional_bits)); + } + +private: + // this makes it simpler to create a FixedPoint point object from + // a native type without scaling + // use "FixedPoint::from_base" in order to perform this. + struct NoScale {}; + + constexpr FixedPoint(base_type n, const NoScale&) : data_(n) {} + +public: + static constexpr FixedPoint from_base(base_type n) { + return FixedPoint(n, NoScale()); + } + +public: // comparison operators + constexpr bool operator==(FixedPoint rhs) const { + return data_ == rhs.data_; + } + + constexpr bool operator!=(FixedPoint rhs) const { + return data_ != rhs.data_; + } + + constexpr bool operator<(FixedPoint rhs) const { + return data_ < rhs.data_; + } + + constexpr bool operator>(FixedPoint rhs) const { + return data_ > rhs.data_; + } + + constexpr bool operator<=(FixedPoint rhs) const { + return data_ <= rhs.data_; + } + + constexpr bool operator>=(FixedPoint rhs) const { + return data_ >= rhs.data_; + } + +public: // unary operators + constexpr bool operator!() const { + return !data_; + } + + constexpr FixedPoint operator~() const { + // NOTE(eteran): this will often appear to "just negate" the value + // that is not an error, it is because -x == (~x+1) + // and that "+1" is adding an infinitesimally small fraction to the + // complimented value + return FixedPoint::from_base(~data_); + } + + constexpr FixedPoint operator-() const { + return FixedPoint::from_base(-data_); + } + + constexpr FixedPoint operator+() const { + return FixedPoint::from_base(+data_); + } + + CONSTEXPR14 FixedPoint& operator++() { + data_ += one; + return *this; + } + + CONSTEXPR14 FixedPoint& operator--() { + data_ -= one; + return *this; + } + + CONSTEXPR14 FixedPoint operator++(int) { + FixedPoint tmp(*this); + data_ += one; + return tmp; + } + + CONSTEXPR14 FixedPoint operator--(int) { + FixedPoint tmp(*this); + data_ -= one; + return tmp; + } + +public: // basic math operators + CONSTEXPR14 FixedPoint& operator+=(FixedPoint n) { + data_ += n.data_; + return *this; + } + + CONSTEXPR14 FixedPoint& operator-=(FixedPoint n) { + data_ -= n.data_; + return *this; + } + + CONSTEXPR14 FixedPoint& operator*=(FixedPoint n) { + return assign(detail::multiply(*this, n)); + } + + CONSTEXPR14 FixedPoint& operator/=(FixedPoint n) { + FixedPoint temp; + return assign(detail::divide(*this, n, temp)); + } + +private: + CONSTEXPR14 FixedPoint& assign(FixedPoint rhs) { + data_ = rhs.data_; + return *this; + } + +public: // binary math operators, effects underlying bit pattern since these + // don't really typically make sense for non-integer values + CONSTEXPR14 FixedPoint& operator&=(FixedPoint n) { + data_ &= n.data_; + return *this; + } + + CONSTEXPR14 FixedPoint& operator|=(FixedPoint n) { + data_ |= n.data_; + return *this; + } + + CONSTEXPR14 FixedPoint& operator^=(FixedPoint n) { + data_ ^= n.data_; + return *this; + } + + template ::value>::type> + CONSTEXPR14 FixedPoint& operator>>=(Integer n) { + data_ >>= n; + return *this; + } + + template ::value>::type> + CONSTEXPR14 FixedPoint& operator<<=(Integer n) { + data_ <<= n; + return *this; + } + +public: // conversion to basic types + constexpr void round_up() { + data_ += (data_ & fractional_mask) >> 1; + } + + constexpr int to_int() { + round_up(); + return static_cast((data_ & integer_mask) >> fractional_bits); + } + + constexpr unsigned int to_uint() const { + round_up(); + return static_cast((data_ & integer_mask) >> fractional_bits); + } + + constexpr int64_t to_long() { + round_up(); + return static_cast((data_ & integer_mask) >> fractional_bits); + } + + constexpr int to_int_floor() const { + return static_cast((data_ & integer_mask) >> fractional_bits); + } + + constexpr int64_t to_long_floor() { + return static_cast((data_ & integer_mask) >> fractional_bits); + } + + constexpr unsigned int to_uint_floor() const { + return static_cast((data_ & integer_mask) >> fractional_bits); + } + + constexpr float to_float() const { + return static_cast(data_) / FixedPoint::one; + } + + constexpr double to_double() const { + return static_cast(data_) / FixedPoint::one; + } + + constexpr base_type to_raw() const { + return data_; + } + + constexpr void clear_int() { + data_ &= fractional_mask; + } + + constexpr base_type get_frac() const { + return data_ & fractional_mask; + } + +public: + CONSTEXPR14 void swap(FixedPoint& rhs) { + using std::swap; + swap(data_, rhs.data_); + } + +public: + base_type data_; +}; + +// if we have the same fractional portion, but differing integer portions, we trivially upgrade the +// smaller type +template +CONSTEXPR14 typename std::conditional= I2, FixedPoint, FixedPoint>::type +operator+(FixedPoint lhs, FixedPoint rhs) { + + using T = typename std::conditional= I2, FixedPoint, FixedPoint>::type; + + const T l = T::from_base(lhs.to_raw()); + const T r = T::from_base(rhs.to_raw()); + return l + r; +} + +template +CONSTEXPR14 typename std::conditional= I2, FixedPoint, FixedPoint>::type +operator-(FixedPoint lhs, FixedPoint rhs) { + + using T = typename std::conditional= I2, FixedPoint, FixedPoint>::type; + + const T l = T::from_base(lhs.to_raw()); + const T r = T::from_base(rhs.to_raw()); + return l - r; +} + +template +CONSTEXPR14 typename std::conditional= I2, FixedPoint, FixedPoint>::type +operator*(FixedPoint lhs, FixedPoint rhs) { + + using T = typename std::conditional= I2, FixedPoint, FixedPoint>::type; + + const T l = T::from_base(lhs.to_raw()); + const T r = T::from_base(rhs.to_raw()); + return l * r; +} + +template +CONSTEXPR14 typename std::conditional= I2, FixedPoint, FixedPoint>::type +operator/(FixedPoint lhs, FixedPoint rhs) { + + using T = typename std::conditional= I2, FixedPoint, FixedPoint>::type; + + const T l = T::from_base(lhs.to_raw()); + const T r = T::from_base(rhs.to_raw()); + return l / r; +} + +template +std::ostream& operator<<(std::ostream& os, FixedPoint f) { + os << f.to_double(); + return os; +} + +// basic math operators +template +CONSTEXPR14 FixedPoint operator+(FixedPoint lhs, FixedPoint rhs) { + lhs += rhs; + return lhs; +} +template +CONSTEXPR14 FixedPoint operator-(FixedPoint lhs, FixedPoint rhs) { + lhs -= rhs; + return lhs; +} +template +CONSTEXPR14 FixedPoint operator*(FixedPoint lhs, FixedPoint rhs) { + lhs *= rhs; + return lhs; +} +template +CONSTEXPR14 FixedPoint operator/(FixedPoint lhs, FixedPoint rhs) { + lhs /= rhs; + return lhs; +} + +template ::value>::type> +CONSTEXPR14 FixedPoint operator+(FixedPoint lhs, Number rhs) { + lhs += FixedPoint(rhs); + return lhs; +} +template ::value>::type> +CONSTEXPR14 FixedPoint operator-(FixedPoint lhs, Number rhs) { + lhs -= FixedPoint(rhs); + return lhs; +} +template ::value>::type> +CONSTEXPR14 FixedPoint operator*(FixedPoint lhs, Number rhs) { + lhs *= FixedPoint(rhs); + return lhs; +} +template ::value>::type> +CONSTEXPR14 FixedPoint operator/(FixedPoint lhs, Number rhs) { + lhs /= FixedPoint(rhs); + return lhs; +} + +template ::value>::type> +CONSTEXPR14 FixedPoint operator+(Number lhs, FixedPoint rhs) { + FixedPoint tmp(lhs); + tmp += rhs; + return tmp; +} +template ::value>::type> +CONSTEXPR14 FixedPoint operator-(Number lhs, FixedPoint rhs) { + FixedPoint tmp(lhs); + tmp -= rhs; + return tmp; +} +template ::value>::type> +CONSTEXPR14 FixedPoint operator*(Number lhs, FixedPoint rhs) { + FixedPoint tmp(lhs); + tmp *= rhs; + return tmp; +} +template ::value>::type> +CONSTEXPR14 FixedPoint operator/(Number lhs, FixedPoint rhs) { + FixedPoint tmp(lhs); + tmp /= rhs; + return tmp; +} + +// shift operators +template ::value>::type> +CONSTEXPR14 FixedPoint operator<<(FixedPoint lhs, Integer rhs) { + lhs <<= rhs; + return lhs; +} +template ::value>::type> +CONSTEXPR14 FixedPoint operator>>(FixedPoint lhs, Integer rhs) { + lhs >>= rhs; + return lhs; +} + +// comparison operators +template ::value>::type> +constexpr bool operator>(FixedPoint lhs, Number rhs) { + return lhs > FixedPoint(rhs); +} +template ::value>::type> +constexpr bool operator<(FixedPoint lhs, Number rhs) { + return lhs < FixedPoint(rhs); +} +template ::value>::type> +constexpr bool operator>=(FixedPoint lhs, Number rhs) { + return lhs >= FixedPoint(rhs); +} +template ::value>::type> +constexpr bool operator<=(FixedPoint lhs, Number rhs) { + return lhs <= FixedPoint(rhs); +} +template ::value>::type> +constexpr bool operator==(FixedPoint lhs, Number rhs) { + return lhs == FixedPoint(rhs); +} +template ::value>::type> +constexpr bool operator!=(FixedPoint lhs, Number rhs) { + return lhs != FixedPoint(rhs); +} + +template ::value>::type> +constexpr bool operator>(Number lhs, FixedPoint rhs) { + return FixedPoint(lhs) > rhs; +} +template ::value>::type> +constexpr bool operator<(Number lhs, FixedPoint rhs) { + return FixedPoint(lhs) < rhs; +} +template ::value>::type> +constexpr bool operator>=(Number lhs, FixedPoint rhs) { + return FixedPoint(lhs) >= rhs; +} +template ::value>::type> +constexpr bool operator<=(Number lhs, FixedPoint rhs) { + return FixedPoint(lhs) <= rhs; +} +template ::value>::type> +constexpr bool operator==(Number lhs, FixedPoint rhs) { + return FixedPoint(lhs) == rhs; +} +template ::value>::type> +constexpr bool operator!=(Number lhs, FixedPoint rhs) { + return FixedPoint(lhs) != rhs; +} + +} // namespace Common + +#undef CONSTEXPR14 + +#endif diff --git a/src/common/reader_writer_queue.h b/src/common/reader_writer_queue.h new file mode 100644 index 0000000000..8d2c9408cb --- /dev/null +++ b/src/common/reader_writer_queue.h @@ -0,0 +1,941 @@ +// ©2013-2020 Cameron Desrochers. +// Distributed under the simplified BSD license (see the license file that +// should have come with this header). + +#pragma once + +#include +#include +#include // For malloc/free/abort & size_t +#include +#include +#include +#include +#include + +#include "common/atomic_helpers.h" + +#if __cplusplus > 199711L || _MSC_VER >= 1700 // C++11 or VS2012 +#include +#endif + +// A lock-free queue for a single-consumer, single-producer architecture. +// The queue is also wait-free in the common path (except if more memory +// needs to be allocated, in which case malloc is called). +// Allocates memory sparingly, and only once if the original maximum size +// estimate is never exceeded. +// Tested on x86/x64 processors, but semantics should be correct for all +// architectures (given the right implementations in atomicops.h), provided +// that aligned integer and pointer accesses are naturally atomic. +// Note that there should only be one consumer thread and producer thread; +// Switching roles of the threads, or using multiple consecutive threads for +// one role, is not safe unless properly synchronized. +// Using the queue exclusively from one thread is fine, though a bit silly. + +#ifndef MOODYCAMEL_CACHE_LINE_SIZE +#define MOODYCAMEL_CACHE_LINE_SIZE 64 +#endif + +#ifndef MOODYCAMEL_EXCEPTIONS_ENABLED +#if (defined(_MSC_VER) && defined(_CPPUNWIND)) || (defined(__GNUC__) && defined(__EXCEPTIONS)) || \ + (!defined(_MSC_VER) && !defined(__GNUC__)) +#define MOODYCAMEL_EXCEPTIONS_ENABLED +#endif +#endif + +#ifndef MOODYCAMEL_HAS_EMPLACE +#if !defined(_MSC_VER) || \ + _MSC_VER >= 1800 // variadic templates: either a non-MS compiler or VS >= 2013 +#define MOODYCAMEL_HAS_EMPLACE 1 +#endif +#endif + +#ifndef MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE +#if defined(__APPLE__) && defined(__MACH__) && __cplusplus >= 201703L +// This is required to find out what deployment target we are using +#include +#if !defined(MAC_OS_X_VERSION_MIN_REQUIRED) || \ + MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_14 +// C++17 new(size_t, align_val_t) is not backwards-compatible with older versions of macOS, so we +// can't support over-alignment in this case +#define MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE +#endif +#endif +#endif + +#ifndef MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE +#define MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE AE_ALIGN(MOODYCAMEL_CACHE_LINE_SIZE) +#endif + +#ifdef AE_VCPP +#pragma warning(push) +#pragma warning(disable : 4324) // structure was padded due to __declspec(align()) +#pragma warning(disable : 4820) // padding was added +#pragma warning(disable : 4127) // conditional expression is constant +#endif + +namespace Common { + +template +class MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE ReaderWriterQueue { + // Design: Based on a queue-of-queues. The low-level queues are just + // circular buffers with front and tail indices indicating where the + // next element to dequeue is and where the next element can be enqueued, + // respectively. Each low-level queue is called a "block". Each block + // wastes exactly one element's worth of space to keep the design simple + // (if front == tail then the queue is empty, and can't be full). + // The high-level queue is a circular linked list of blocks; again there + // is a front and tail, but this time they are pointers to the blocks. + // The front block is where the next element to be dequeued is, provided + // the block is not empty. The back block is where elements are to be + // enqueued, provided the block is not full. + // The producer thread owns all the tail indices/pointers. The consumer + // thread owns all the front indices/pointers. Both threads read each + // other's variables, but only the owning thread updates them. E.g. After + // the consumer reads the producer's tail, the tail may change before the + // consumer is done dequeuing an object, but the consumer knows the tail + // will never go backwards, only forwards. + // If there is no room to enqueue an object, an additional block (of + // equal size to the last block) is added. Blocks are never removed. + +public: + typedef T value_type; + + // Constructs a queue that can hold at least `size` elements without further + // allocations. If more than MAX_BLOCK_SIZE elements are requested, + // then several blocks of MAX_BLOCK_SIZE each are reserved (including + // at least one extra buffer block). + AE_NO_TSAN explicit ReaderWriterQueue(size_t size = 15) +#ifndef NDEBUG + : enqueuing(false), dequeuing(false) +#endif + { + assert(MAX_BLOCK_SIZE == ceilToPow2(MAX_BLOCK_SIZE) && + "MAX_BLOCK_SIZE must be a power of 2"); + assert(MAX_BLOCK_SIZE >= 2 && "MAX_BLOCK_SIZE must be at least 2"); + + Block* firstBlock = nullptr; + + largestBlockSize = + ceilToPow2(size + 1); // We need a spare slot to fit size elements in the block + if (largestBlockSize > MAX_BLOCK_SIZE * 2) { + // We need a spare block in case the producer is writing to a different block the + // consumer is reading from, and wants to enqueue the maximum number of elements. We + // also need a spare element in each block to avoid the ambiguity between front == tail + // meaning "empty" and "full". So the effective number of slots that are guaranteed to + // be usable at any time is the block size - 1 times the number of blocks - 1. Solving + // for size and applying a ceiling to the division gives us (after simplifying): + size_t initialBlockCount = (size + MAX_BLOCK_SIZE * 2 - 3) / (MAX_BLOCK_SIZE - 1); + largestBlockSize = MAX_BLOCK_SIZE; + Block* lastBlock = nullptr; + for (size_t i = 0; i != initialBlockCount; ++i) { + auto block = make_block(largestBlockSize); + if (block == nullptr) { +#ifdef MOODYCAMEL_EXCEPTIONS_ENABLED + throw std::bad_alloc(); +#else + abort(); +#endif + } + if (firstBlock == nullptr) { + firstBlock = block; + } else { + lastBlock->next = block; + } + lastBlock = block; + block->next = firstBlock; + } + } else { + firstBlock = make_block(largestBlockSize); + if (firstBlock == nullptr) { +#ifdef MOODYCAMEL_EXCEPTIONS_ENABLED + throw std::bad_alloc(); +#else + abort(); +#endif + } + firstBlock->next = firstBlock; + } + frontBlock = firstBlock; + tailBlock = firstBlock; + + // Make sure the reader/writer threads will have the initialized memory setup above: + fence(memory_order_sync); + } + + // Note: The queue should not be accessed concurrently while it's + // being moved. It's up to the user to synchronize this. + AE_NO_TSAN ReaderWriterQueue(ReaderWriterQueue&& other) + : frontBlock(other.frontBlock.load()), tailBlock(other.tailBlock.load()), + largestBlockSize(other.largestBlockSize) +#ifndef NDEBUG + , + enqueuing(false), dequeuing(false) +#endif + { + other.largestBlockSize = 32; + Block* b = other.make_block(other.largestBlockSize); + if (b == nullptr) { +#ifdef MOODYCAMEL_EXCEPTIONS_ENABLED + throw std::bad_alloc(); +#else + abort(); +#endif + } + b->next = b; + other.frontBlock = b; + other.tailBlock = b; + } + + // Note: The queue should not be accessed concurrently while it's + // being moved. It's up to the user to synchronize this. + ReaderWriterQueue& operator=(ReaderWriterQueue&& other) AE_NO_TSAN { + Block* b = frontBlock.load(); + frontBlock = other.frontBlock.load(); + other.frontBlock = b; + b = tailBlock.load(); + tailBlock = other.tailBlock.load(); + other.tailBlock = b; + std::swap(largestBlockSize, other.largestBlockSize); + return *this; + } + + // Note: The queue should not be accessed concurrently while it's + // being deleted. It's up to the user to synchronize this. + AE_NO_TSAN ~ReaderWriterQueue() { + // Make sure we get the latest version of all variables from other CPUs: + fence(memory_order_sync); + + // Destroy any remaining objects in queue and free memory + Block* frontBlock_ = frontBlock; + Block* block = frontBlock_; + do { + Block* nextBlock = block->next; + size_t blockFront = block->front; + size_t blockTail = block->tail; + + for (size_t i = blockFront; i != blockTail; i = (i + 1) & block->sizeMask) { + auto element = reinterpret_cast(block->data + i * sizeof(T)); + element->~T(); + (void)element; + } + + auto rawBlock = block->rawThis; + block->~Block(); + std::free(rawBlock); + block = nextBlock; + } while (block != frontBlock_); + } + + // Enqueues a copy of element if there is room in the queue. + // Returns true if the element was enqueued, false otherwise. + // Does not allocate memory. + AE_FORCEINLINE bool try_enqueue(T const& element) AE_NO_TSAN { + return inner_enqueue(element); + } + + // Enqueues a moved copy of element if there is room in the queue. + // Returns true if the element was enqueued, false otherwise. + // Does not allocate memory. + AE_FORCEINLINE bool try_enqueue(T&& element) AE_NO_TSAN { + return inner_enqueue(std::forward(element)); + } + +#if MOODYCAMEL_HAS_EMPLACE + // Like try_enqueue() but with emplace semantics (i.e. construct-in-place). + template + AE_FORCEINLINE bool try_emplace(Args&&... args) AE_NO_TSAN { + return inner_enqueue(std::forward(args)...); + } +#endif + + // Enqueues a copy of element on the queue. + // Allocates an additional block of memory if needed. + // Only fails (returns false) if memory allocation fails. + AE_FORCEINLINE bool enqueue(T const& element) AE_NO_TSAN { + return inner_enqueue(element); + } + + // Enqueues a moved copy of element on the queue. + // Allocates an additional block of memory if needed. + // Only fails (returns false) if memory allocation fails. + AE_FORCEINLINE bool enqueue(T&& element) AE_NO_TSAN { + return inner_enqueue(std::forward(element)); + } + +#if MOODYCAMEL_HAS_EMPLACE + // Like enqueue() but with emplace semantics (i.e. construct-in-place). + template + AE_FORCEINLINE bool emplace(Args&&... args) AE_NO_TSAN { + return inner_enqueue(std::forward(args)...); + } +#endif + + // Attempts to dequeue an element; if the queue is empty, + // returns false instead. If the queue has at least one element, + // moves front to result using operator=, then returns true. + template + bool try_dequeue(U& result) AE_NO_TSAN { +#ifndef NDEBUG + ReentrantGuard guard(this->dequeuing); +#endif + + // High-level pseudocode: + // Remember where the tail block is + // If the front block has an element in it, dequeue it + // Else + // If front block was the tail block when we entered the function, return false + // Else advance to next block and dequeue the item there + + // Note that we have to use the value of the tail block from before we check if the front + // block is full or not, in case the front block is empty and then, before we check if the + // tail block is at the front block or not, the producer fills up the front block *and + // moves on*, which would make us skip a filled block. Seems unlikely, but was consistently + // reproducible in practice. + // In order to avoid overhead in the common case, though, we do a double-checked pattern + // where we have the fast path if the front block is not empty, then read the tail block, + // then re-read the front block and check if it's not empty again, then check if the tail + // block has advanced. + + Block* frontBlock_ = frontBlock.load(); + size_t blockTail = frontBlock_->localTail; + size_t blockFront = frontBlock_->front.load(); + + if (blockFront != blockTail || + blockFront != (frontBlock_->localTail = frontBlock_->tail.load())) { + fence(memory_order_acquire); + + non_empty_front_block: + // Front block not empty, dequeue from here + auto element = reinterpret_cast(frontBlock_->data + blockFront * sizeof(T)); + result = std::move(*element); + element->~T(); + + blockFront = (blockFront + 1) & frontBlock_->sizeMask; + + fence(memory_order_release); + frontBlock_->front = blockFront; + } else if (frontBlock_ != tailBlock.load()) { + fence(memory_order_acquire); + + frontBlock_ = frontBlock.load(); + blockTail = frontBlock_->localTail = frontBlock_->tail.load(); + blockFront = frontBlock_->front.load(); + fence(memory_order_acquire); + + if (blockFront != blockTail) { + // Oh look, the front block isn't empty after all + goto non_empty_front_block; + } + + // Front block is empty but there's another block ahead, advance to it + Block* nextBlock = frontBlock_->next; + // Don't need an acquire fence here since next can only ever be set on the tailBlock, + // and we're not the tailBlock, and we did an acquire earlier after reading tailBlock + // which ensures next is up-to-date on this CPU in case we recently were at tailBlock. + + size_t nextBlockFront = nextBlock->front.load(); + size_t nextBlockTail = nextBlock->localTail = nextBlock->tail.load(); + fence(memory_order_acquire); + + // Since the tailBlock is only ever advanced after being written to, + // we know there's for sure an element to dequeue on it + assert(nextBlockFront != nextBlockTail); + AE_UNUSED(nextBlockTail); + + // We're done with this block, let the producer use it if it needs + fence(memory_order_release); // Expose possibly pending changes to frontBlock->front + // from last dequeue + frontBlock = frontBlock_ = nextBlock; + + compiler_fence(memory_order_release); // Not strictly needed + + auto element = reinterpret_cast(frontBlock_->data + nextBlockFront * sizeof(T)); + + result = std::move(*element); + element->~T(); + + nextBlockFront = (nextBlockFront + 1) & frontBlock_->sizeMask; + + fence(memory_order_release); + frontBlock_->front = nextBlockFront; + } else { + // No elements in current block and no other block to advance to + return false; + } + + return true; + } + + // Returns a pointer to the front element in the queue (the one that + // would be removed next by a call to `try_dequeue` or `pop`). If the + // queue appears empty at the time the method is called, nullptr is + // returned instead. + // Must be called only from the consumer thread. + T* peek() const AE_NO_TSAN { +#ifndef NDEBUG + ReentrantGuard guard(this->dequeuing); +#endif + // See try_dequeue() for reasoning + + Block* frontBlock_ = frontBlock.load(); + size_t blockTail = frontBlock_->localTail; + size_t blockFront = frontBlock_->front.load(); + + if (blockFront != blockTail || + blockFront != (frontBlock_->localTail = frontBlock_->tail.load())) { + fence(memory_order_acquire); + non_empty_front_block: + return reinterpret_cast(frontBlock_->data + blockFront * sizeof(T)); + } else if (frontBlock_ != tailBlock.load()) { + fence(memory_order_acquire); + frontBlock_ = frontBlock.load(); + blockTail = frontBlock_->localTail = frontBlock_->tail.load(); + blockFront = frontBlock_->front.load(); + fence(memory_order_acquire); + + if (blockFront != blockTail) { + goto non_empty_front_block; + } + + Block* nextBlock = frontBlock_->next; + + size_t nextBlockFront = nextBlock->front.load(); + fence(memory_order_acquire); + + assert(nextBlockFront != nextBlock->tail.load()); + return reinterpret_cast(nextBlock->data + nextBlockFront * sizeof(T)); + } + + return nullptr; + } + + // Removes the front element from the queue, if any, without returning it. + // Returns true on success, or false if the queue appeared empty at the time + // `pop` was called. + bool pop() AE_NO_TSAN { +#ifndef NDEBUG + ReentrantGuard guard(this->dequeuing); +#endif + // See try_dequeue() for reasoning + + Block* frontBlock_ = frontBlock.load(); + size_t blockTail = frontBlock_->localTail; + size_t blockFront = frontBlock_->front.load(); + + if (blockFront != blockTail || + blockFront != (frontBlock_->localTail = frontBlock_->tail.load())) { + fence(memory_order_acquire); + + non_empty_front_block: + auto element = reinterpret_cast(frontBlock_->data + blockFront * sizeof(T)); + element->~T(); + + blockFront = (blockFront + 1) & frontBlock_->sizeMask; + + fence(memory_order_release); + frontBlock_->front = blockFront; + } else if (frontBlock_ != tailBlock.load()) { + fence(memory_order_acquire); + frontBlock_ = frontBlock.load(); + blockTail = frontBlock_->localTail = frontBlock_->tail.load(); + blockFront = frontBlock_->front.load(); + fence(memory_order_acquire); + + if (blockFront != blockTail) { + goto non_empty_front_block; + } + + // Front block is empty but there's another block ahead, advance to it + Block* nextBlock = frontBlock_->next; + + size_t nextBlockFront = nextBlock->front.load(); + size_t nextBlockTail = nextBlock->localTail = nextBlock->tail.load(); + fence(memory_order_acquire); + + assert(nextBlockFront != nextBlockTail); + AE_UNUSED(nextBlockTail); + + fence(memory_order_release); + frontBlock = frontBlock_ = nextBlock; + + compiler_fence(memory_order_release); + + auto element = reinterpret_cast(frontBlock_->data + nextBlockFront * sizeof(T)); + element->~T(); + + nextBlockFront = (nextBlockFront + 1) & frontBlock_->sizeMask; + + fence(memory_order_release); + frontBlock_->front = nextBlockFront; + } else { + // No elements in current block and no other block to advance to + return false; + } + + return true; + } + + // Returns the approximate number of items currently in the queue. + // Safe to call from both the producer and consumer threads. + inline size_t size_approx() const AE_NO_TSAN { + size_t result = 0; + Block* frontBlock_ = frontBlock.load(); + Block* block = frontBlock_; + do { + fence(memory_order_acquire); + size_t blockFront = block->front.load(); + size_t blockTail = block->tail.load(); + result += (blockTail - blockFront) & block->sizeMask; + block = block->next.load(); + } while (block != frontBlock_); + return result; + } + + // Returns the total number of items that could be enqueued without incurring + // an allocation when this queue is empty. + // Safe to call from both the producer and consumer threads. + // + // NOTE: The actual capacity during usage may be different depending on the consumer. + // If the consumer is removing elements concurrently, the producer cannot add to + // the block the consumer is removing from until it's completely empty, except in + // the case where the producer was writing to the same block the consumer was + // reading from the whole time. + inline size_t max_capacity() const { + size_t result = 0; + Block* frontBlock_ = frontBlock.load(); + Block* block = frontBlock_; + do { + fence(memory_order_acquire); + result += block->sizeMask; + block = block->next.load(); + } while (block != frontBlock_); + return result; + } + +private: + enum AllocationMode { CanAlloc, CannotAlloc }; + +#if MOODYCAMEL_HAS_EMPLACE + template + bool inner_enqueue(Args&&... args) AE_NO_TSAN +#else + template + bool inner_enqueue(U&& element) AE_NO_TSAN +#endif + { +#ifndef NDEBUG + ReentrantGuard guard(this->enqueuing); +#endif + + // High-level pseudocode (assuming we're allowed to alloc a new block): + // If room in tail block, add to tail + // Else check next block + // If next block is not the head block, enqueue on next block + // Else create a new block and enqueue there + // Advance tail to the block we just enqueued to + + Block* tailBlock_ = tailBlock.load(); + size_t blockFront = tailBlock_->localFront; + size_t blockTail = tailBlock_->tail.load(); + + size_t nextBlockTail = (blockTail + 1) & tailBlock_->sizeMask; + if (nextBlockTail != blockFront || + nextBlockTail != (tailBlock_->localFront = tailBlock_->front.load())) { + fence(memory_order_acquire); + // This block has room for at least one more element + char* location = tailBlock_->data + blockTail * sizeof(T); +#if MOODYCAMEL_HAS_EMPLACE + new (location) T(std::forward(args)...); +#else + new (location) T(std::forward(element)); +#endif + + fence(memory_order_release); + tailBlock_->tail = nextBlockTail; + } else { + fence(memory_order_acquire); + if (tailBlock_->next.load() != frontBlock) { + // Note that the reason we can't advance to the frontBlock and start adding new + // entries there is because if we did, then dequeue would stay in that block, + // eventually reading the new values, instead of advancing to the next full block + // (whose values were enqueued first and so should be consumed first). + + fence(memory_order_acquire); // Ensure we get latest writes if we got the latest + // frontBlock + + // tailBlock is full, but there's a free block ahead, use it + Block* tailBlockNext = tailBlock_->next.load(); + size_t nextBlockFront = tailBlockNext->localFront = tailBlockNext->front.load(); + nextBlockTail = tailBlockNext->tail.load(); + fence(memory_order_acquire); + + // This block must be empty since it's not the head block and we + // go through the blocks in a circle + assert(nextBlockFront == nextBlockTail); + tailBlockNext->localFront = nextBlockFront; + + char* location = tailBlockNext->data + nextBlockTail * sizeof(T); +#if MOODYCAMEL_HAS_EMPLACE + new (location) T(std::forward(args)...); +#else + new (location) T(std::forward(element)); +#endif + + tailBlockNext->tail = (nextBlockTail + 1) & tailBlockNext->sizeMask; + + fence(memory_order_release); + tailBlock = tailBlockNext; + } else if (canAlloc == CanAlloc) { + // tailBlock is full and there's no free block ahead; create a new block + auto newBlockSize = + largestBlockSize >= MAX_BLOCK_SIZE ? largestBlockSize : largestBlockSize * 2; + auto newBlock = make_block(newBlockSize); + if (newBlock == nullptr) { + // Could not allocate a block! + return false; + } + largestBlockSize = newBlockSize; + +#if MOODYCAMEL_HAS_EMPLACE + new (newBlock->data) T(std::forward(args)...); +#else + new (newBlock->data) T(std::forward(element)); +#endif + assert(newBlock->front == 0); + newBlock->tail = newBlock->localTail = 1; + + newBlock->next = tailBlock_->next.load(); + tailBlock_->next = newBlock; + + // Might be possible for the dequeue thread to see the new tailBlock->next + // *without* seeing the new tailBlock value, but this is OK since it can't + // advance to the next block until tailBlock is set anyway (because the only + // case where it could try to read the next is if it's already at the tailBlock, + // and it won't advance past tailBlock in any circumstance). + + fence(memory_order_release); + tailBlock = newBlock; + } else if (canAlloc == CannotAlloc) { + // Would have had to allocate a new block to enqueue, but not allowed + return false; + } else { + assert(false && "Should be unreachable code"); + return false; + } + } + + return true; + } + + // Disable copying + ReaderWriterQueue(ReaderWriterQueue const&) {} + + // Disable assignment + ReaderWriterQueue& operator=(ReaderWriterQueue const&) {} + + AE_FORCEINLINE static size_t ceilToPow2(size_t x) { + // From http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2 + --x; + x |= x >> 1; + x |= x >> 2; + x |= x >> 4; + for (size_t i = 1; i < sizeof(size_t); i <<= 1) { + x |= x >> (i << 3); + } + ++x; + return x; + } + + template + static AE_FORCEINLINE char* align_for(char* ptr) AE_NO_TSAN { + const std::size_t alignment = std::alignment_of::value; + return ptr + (alignment - (reinterpret_cast(ptr) % alignment)) % alignment; + } + +private: +#ifndef NDEBUG + struct ReentrantGuard { + AE_NO_TSAN ReentrantGuard(weak_atomic& _inSection) : inSection(_inSection) { + assert(!inSection && + "Concurrent (or re-entrant) enqueue or dequeue operation detected (only one " + "thread at a time may hold the producer or consumer role)"); + inSection = true; + } + + AE_NO_TSAN ~ReentrantGuard() { + inSection = false; + } + + private: + ReentrantGuard& operator=(ReentrantGuard const&); + + private: + weak_atomic& inSection; + }; +#endif + + struct Block { + // Avoid false-sharing by putting highly contended variables on their own cache lines + weak_atomic front; // (Atomic) Elements are read from here + size_t localTail; // An uncontended shadow copy of tail, owned by the consumer + + char cachelineFiller0[MOODYCAMEL_CACHE_LINE_SIZE - sizeof(weak_atomic) - + sizeof(size_t)]; + weak_atomic tail; // (Atomic) Elements are enqueued here + size_t localFront; + + char cachelineFiller1[MOODYCAMEL_CACHE_LINE_SIZE - sizeof(weak_atomic) - + sizeof(size_t)]; // next isn't very contended, but we don't want it on + // the same cache line as tail (which is) + weak_atomic next; // (Atomic) + + char* data; // Contents (on heap) are aligned to T's alignment + + const size_t sizeMask; + + // size must be a power of two (and greater than 0) + AE_NO_TSAN Block(size_t const& _size, char* _rawThis, char* _data) + : front(0UL), localTail(0), tail(0UL), localFront(0), next(nullptr), data(_data), + sizeMask(_size - 1), rawThis(_rawThis) {} + + private: + // C4512 - Assignment operator could not be generated + Block& operator=(Block const&); + + public: + char* rawThis; + }; + + static Block* make_block(size_t capacity) AE_NO_TSAN { + // Allocate enough memory for the block itself, as well as all the elements it will contain + auto size = sizeof(Block) + std::alignment_of::value - 1; + size += sizeof(T) * capacity + std::alignment_of::value - 1; + auto newBlockRaw = static_cast(std::malloc(size)); + if (newBlockRaw == nullptr) { + return nullptr; + } + + auto newBlockAligned = align_for(newBlockRaw); + auto newBlockData = align_for(newBlockAligned + sizeof(Block)); + return new (newBlockAligned) Block(capacity, newBlockRaw, newBlockData); + } + +private: + weak_atomic frontBlock; // (Atomic) Elements are dequeued from this block + + char cachelineFiller[MOODYCAMEL_CACHE_LINE_SIZE - sizeof(weak_atomic)]; + weak_atomic tailBlock; // (Atomic) Elements are enqueued to this block + + size_t largestBlockSize; + +#ifndef NDEBUG + weak_atomic enqueuing; + mutable weak_atomic dequeuing; +#endif +}; + +// Like ReaderWriterQueue, but also providees blocking operations +template +class BlockingReaderWriterQueue { +private: + typedef ::Common::ReaderWriterQueue ReaderWriterQueue; + +public: + explicit BlockingReaderWriterQueue(size_t size = 15) AE_NO_TSAN + : inner(size), + sema(new spsc_sema::LightweightSemaphore()) {} + + BlockingReaderWriterQueue(BlockingReaderWriterQueue&& other) AE_NO_TSAN + : inner(std::move(other.inner)), + sema(std::move(other.sema)) {} + + BlockingReaderWriterQueue& operator=(BlockingReaderWriterQueue&& other) AE_NO_TSAN { + std::swap(sema, other.sema); + std::swap(inner, other.inner); + return *this; + } + + // Enqueues a copy of element if there is room in the queue. + // Returns true if the element was enqueued, false otherwise. + // Does not allocate memory. + AE_FORCEINLINE bool try_enqueue(T const& element) AE_NO_TSAN { + if (inner.try_enqueue(element)) { + sema->signal(); + return true; + } + return false; + } + + // Enqueues a moved copy of element if there is room in the queue. + // Returns true if the element was enqueued, false otherwise. + // Does not allocate memory. + AE_FORCEINLINE bool try_enqueue(T&& element) AE_NO_TSAN { + if (inner.try_enqueue(std::forward(element))) { + sema->signal(); + return true; + } + return false; + } + +#if MOODYCAMEL_HAS_EMPLACE + // Like try_enqueue() but with emplace semantics (i.e. construct-in-place). + template + AE_FORCEINLINE bool try_emplace(Args&&... args) AE_NO_TSAN { + if (inner.try_emplace(std::forward(args)...)) { + sema->signal(); + return true; + } + return false; + } +#endif + + // Enqueues a copy of element on the queue. + // Allocates an additional block of memory if needed. + // Only fails (returns false) if memory allocation fails. + AE_FORCEINLINE bool enqueue(T const& element) AE_NO_TSAN { + if (inner.enqueue(element)) { + sema->signal(); + return true; + } + return false; + } + + // Enqueues a moved copy of element on the queue. + // Allocates an additional block of memory if needed. + // Only fails (returns false) if memory allocation fails. + AE_FORCEINLINE bool enqueue(T&& element) AE_NO_TSAN { + if (inner.enqueue(std::forward(element))) { + sema->signal(); + return true; + } + return false; + } + +#if MOODYCAMEL_HAS_EMPLACE + // Like enqueue() but with emplace semantics (i.e. construct-in-place). + template + AE_FORCEINLINE bool emplace(Args&&... args) AE_NO_TSAN { + if (inner.emplace(std::forward(args)...)) { + sema->signal(); + return true; + } + return false; + } +#endif + + // Attempts to dequeue an element; if the queue is empty, + // returns false instead. If the queue has at least one element, + // moves front to result using operator=, then returns true. + template + bool try_dequeue(U& result) AE_NO_TSAN { + if (sema->tryWait()) { + bool success = inner.try_dequeue(result); + assert(success); + AE_UNUSED(success); + return true; + } + return false; + } + + // Attempts to dequeue an element; if the queue is empty, + // waits until an element is available, then dequeues it. + template + void wait_dequeue(U& result) AE_NO_TSAN { + while (!sema->wait()) + ; + bool success = inner.try_dequeue(result); + AE_UNUSED(result); + assert(success); + AE_UNUSED(success); + } + + // Attempts to dequeue an element; if the queue is empty, + // waits until an element is available up to the specified timeout, + // then dequeues it and returns true, or returns false if the timeout + // expires before an element can be dequeued. + // Using a negative timeout indicates an indefinite timeout, + // and is thus functionally equivalent to calling wait_dequeue. + template + bool wait_dequeue_timed(U& result, std::int64_t timeout_usecs) AE_NO_TSAN { + if (!sema->wait(timeout_usecs)) { + return false; + } + bool success = inner.try_dequeue(result); + AE_UNUSED(result); + assert(success); + AE_UNUSED(success); + return true; + } + +#if __cplusplus > 199711L || _MSC_VER >= 1700 + // Attempts to dequeue an element; if the queue is empty, + // waits until an element is available up to the specified timeout, + // then dequeues it and returns true, or returns false if the timeout + // expires before an element can be dequeued. + // Using a negative timeout indicates an indefinite timeout, + // and is thus functionally equivalent to calling wait_dequeue. + template + inline bool wait_dequeue_timed(U& result, + std::chrono::duration const& timeout) AE_NO_TSAN { + return wait_dequeue_timed( + result, std::chrono::duration_cast(timeout).count()); + } +#endif + + // Returns a pointer to the front element in the queue (the one that + // would be removed next by a call to `try_dequeue` or `pop`). If the + // queue appears empty at the time the method is called, nullptr is + // returned instead. + // Must be called only from the consumer thread. + AE_FORCEINLINE T* peek() const AE_NO_TSAN { + return inner.peek(); + } + + // Removes the front element from the queue, if any, without returning it. + // Returns true on success, or false if the queue appeared empty at the time + // `pop` was called. + AE_FORCEINLINE bool pop() AE_NO_TSAN { + if (sema->tryWait()) { + bool result = inner.pop(); + assert(result); + AE_UNUSED(result); + return true; + } + return false; + } + + // Returns the approximate number of items currently in the queue. + // Safe to call from both the producer and consumer threads. + AE_FORCEINLINE size_t size_approx() const AE_NO_TSAN { + return sema->availableApprox(); + } + + // Returns the total number of items that could be enqueued without incurring + // an allocation when this queue is empty. + // Safe to call from both the producer and consumer threads. + // + // NOTE: The actual capacity during usage may be different depending on the consumer. + // If the consumer is removing elements concurrently, the producer cannot add to + // the block the consumer is removing from until it's completely empty, except in + // the case where the producer was writing to the same block the consumer was + // reading from the whole time. + AE_FORCEINLINE size_t max_capacity() const { + return inner.max_capacity(); + } + +private: + // Disable copying & assignment + BlockingReaderWriterQueue(BlockingReaderWriterQueue const&) {} + BlockingReaderWriterQueue& operator=(BlockingReaderWriterQueue const&) {} + +private: + ReaderWriterQueue inner; + std::unique_ptr sema; +}; + +} // namespace Common + +#ifdef AE_VCPP +#pragma warning(pop) +#endif diff --git a/src/common/settings.cpp b/src/common/settings.cpp index d4c52989a9..1c7b6dfae6 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -62,7 +62,8 @@ void LogSettings() { log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Audio_OutputEngine", values.sink_id.GetValue()); - log_setting("Audio_OutputDevice", values.audio_device_id.GetValue()); + log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue()); + log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue()); log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue()); log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir)); log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir)); diff --git a/src/common/settings.h b/src/common/settings.h index 2bccb8642c..06d72c8bff 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -370,10 +370,12 @@ struct TouchFromButtonMap { struct Values { // Audio - Setting audio_device_id{"auto", "output_device"}; Setting sink_id{"auto", "output_engine"}; + Setting audio_output_device_id{"auto", "output_device"}; + Setting audio_input_device_id{"auto", "input_device"}; Setting audio_muted{false, "audio_muted"}; SwitchableSetting volume{100, 0, 100, "volume"}; + Setting dump_audio_commands{false, "dump_audio_commands"}; // Core SwitchableSetting use_multi_core{true, "use_multi_core"}; diff --git a/src/core/core.cpp b/src/core/core.cpp index 7723d9782a..0ede0d85c0 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -8,6 +8,7 @@ #include #include +#include "audio_core/audio_core.h" #include "common/fs/fs.h" #include "common/logging/log.h" #include "common/microprofile.h" @@ -140,6 +141,8 @@ struct System::Impl { core_timing.SyncPause(false); is_paused = false; + audio_core->PauseSinks(false); + return status; } @@ -147,6 +150,8 @@ struct System::Impl { std::unique_lock lk(suspend_guard); status = SystemResultStatus::Success; + audio_core->PauseSinks(true); + core_timing.SyncPause(true); kernel.Suspend(true); is_paused = true; @@ -154,6 +159,11 @@ struct System::Impl { return status; } + bool IsPaused() const { + std::unique_lock lk(suspend_guard); + return is_paused; + } + std::unique_lock StallProcesses() { std::unique_lock lk(suspend_guard); kernel.Suspend(true); @@ -214,6 +224,8 @@ struct System::Impl { return SystemResultStatus::ErrorVideoCore; } + audio_core = std::make_unique(system); + service_manager = std::make_shared(kernel); services = std::make_unique(service_manager, system); interrupt_manager = std::make_unique(system); @@ -290,7 +302,7 @@ struct System::Impl { if (Settings::values.gamecard_current_game) { fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath)); } else if (!Settings::values.gamecard_path.GetValue().empty()) { - const auto gamecard_path = Settings::values.gamecard_path.GetValue(); + const auto& gamecard_path = Settings::values.gamecard_path.GetValue(); fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path)); } } @@ -308,6 +320,8 @@ struct System::Impl { } void Shutdown() { + SetShuttingDown(true); + // Log last frame performance stats if game was loded if (perf_stats) { const auto perf_results = GetAndResetPerfStats(); @@ -333,14 +347,15 @@ struct System::Impl { kernel.ShutdownCores(); cpu_manager.Shutdown(); debugger.reset(); + kernel.CloseServices(); services.reset(); service_manager.reset(); cheat_engine.reset(); telemetry_session.reset(); - cpu_manager.Shutdown(); time_manager.Shutdown(); core_timing.Shutdown(); app_loader.reset(); + audio_core.reset(); gpu_core.reset(); perf_stats.reset(); kernel.Shutdown(); @@ -350,6 +365,14 @@ struct System::Impl { LOG_DEBUG(Core, "Shutdown OK"); } + bool IsShuttingDown() const { + return is_shutting_down; + } + + void SetShuttingDown(bool shutting_down) { + is_shutting_down = shutting_down; + } + Loader::ResultStatus GetGameName(std::string& out) const { if (app_loader == nullptr) return Loader::ResultStatus::ErrorNotInitialized; @@ -392,8 +415,9 @@ struct System::Impl { return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs()); } - std::mutex suspend_guard; + mutable std::mutex suspend_guard; bool is_paused{}; + std::atomic is_shutting_down{}; Timing::CoreTiming core_timing; Kernel::KernelCore kernel; @@ -407,6 +431,7 @@ struct System::Impl { std::unique_ptr gpu_core; std::unique_ptr interrupt_manager; std::unique_ptr device_memory; + std::unique_ptr audio_core; Core::Memory::Memory memory; Core::HID::HIDCore hid_core; CpuManager cpu_manager; @@ -479,6 +504,10 @@ SystemResultStatus System::Pause() { return impl->Pause(); } +bool System::IsPaused() const { + return impl->IsPaused(); +} + void System::InvalidateCpuInstructionCaches() { impl->kernel.InvalidateAllInstructionCaches(); } @@ -491,6 +520,14 @@ void System::Shutdown() { impl->Shutdown(); } +bool System::IsShuttingDown() const { + return impl->IsShuttingDown(); +} + +void System::SetShuttingDown(bool shutting_down) { + impl->SetShuttingDown(shutting_down); +} + void System::DetachDebugger() { if (impl->debugger) { impl->debugger->NotifyShutdown(); @@ -640,6 +677,14 @@ const HID::HIDCore& System::HIDCore() const { return impl->hid_core; } +AudioCore::AudioCore& System::AudioCore() { + return *impl->audio_core; +} + +const AudioCore::AudioCore& System::AudioCore() const { + return *impl->audio_core; +} + Timing::CoreTiming& System::CoreTiming() { return impl->core_timing; } diff --git a/src/core/core.h b/src/core/core.h index 60efe44103..a49d1214b7 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -81,6 +81,10 @@ namespace VideoCore { class RendererBase; } // namespace VideoCore +namespace AudioCore { +class AudioCore; +} // namespace AudioCore + namespace Core::Timing { class CoreTiming; } @@ -148,6 +152,9 @@ public: */ [[nodiscard]] SystemResultStatus Pause(); + /// Check if the core is currently paused. + [[nodiscard]] bool IsPaused() const; + /** * Invalidate the CPU instruction caches * This function should only be used by GDB Stub to support breakpoints, memory updates and @@ -160,6 +167,12 @@ public: /// Shutdown the emulated system. void Shutdown(); + /// Check if the core is shutting down. + [[nodiscard]] bool IsShuttingDown() const; + + /// Set the shutting down state. + void SetShuttingDown(bool shutting_down); + /// Forcibly detach the debugger if it is running. void DetachDebugger(); @@ -250,6 +263,12 @@ public: /// Gets an immutable reference to the renderer. [[nodiscard]] const VideoCore::RendererBase& Renderer() const; + /// Gets a mutable reference to the audio interface + [[nodiscard]] AudioCore::AudioCore& AudioCore(); + + /// Gets an immutable reference to the audio interface. + [[nodiscard]] const AudioCore::AudioCore& AudioCore() const; + /// Gets the global scheduler [[nodiscard]] Kernel::GlobalSchedulerContext& GlobalSchedulerContext(); diff --git a/src/core/hle/kernel/hle_ipc.cpp b/src/core/hle/kernel/hle_ipc.cpp index 45135a07ff..5b3feec662 100644 --- a/src/core/hle/kernel/hle_ipc.cpp +++ b/src/core/hle/kernel/hle_ipc.cpp @@ -287,18 +287,52 @@ std::size_t HLERequestContext::WriteBuffer(const void* buffer, std::size_t size, BufferDescriptorB().size() > buffer_index && BufferDescriptorB()[buffer_index].Size() >= size, { return 0; }, "BufferDescriptorB is invalid, index={}, size={}", buffer_index, size); - memory.WriteBlock(BufferDescriptorB()[buffer_index].Address(), buffer, size); + WriteBufferB(buffer, size, buffer_index); } else { ASSERT_OR_EXECUTE_MSG( BufferDescriptorC().size() > buffer_index && BufferDescriptorC()[buffer_index].Size() >= size, { return 0; }, "BufferDescriptorC is invalid, index={}, size={}", buffer_index, size); - memory.WriteBlock(BufferDescriptorC()[buffer_index].Address(), buffer, size); + WriteBufferC(buffer, size, buffer_index); } return size; } +std::size_t HLERequestContext::WriteBufferB(const void* buffer, std::size_t size, + std::size_t buffer_index) const { + if (buffer_index >= BufferDescriptorB().size() || size == 0) { + return 0; + } + + const auto buffer_size{BufferDescriptorB()[buffer_index].Size()}; + if (size > buffer_size) { + LOG_CRITICAL(Core, "size ({:016X}) is greater than buffer_size ({:016X})", size, + buffer_size); + size = buffer_size; // TODO(bunnei): This needs to be HW tested + } + + memory.WriteBlock(BufferDescriptorB()[buffer_index].Address(), buffer, size); + return size; +} + +std::size_t HLERequestContext::WriteBufferC(const void* buffer, std::size_t size, + std::size_t buffer_index) const { + if (buffer_index >= BufferDescriptorC().size() || size == 0) { + return 0; + } + + const auto buffer_size{BufferDescriptorC()[buffer_index].Size()}; + if (size > buffer_size) { + LOG_CRITICAL(Core, "size ({:016X}) is greater than buffer_size ({:016X})", size, + buffer_size); + size = buffer_size; // TODO(bunnei): This needs to be HW tested + } + + memory.WriteBlock(BufferDescriptorC()[buffer_index].Address(), buffer, size); + return size; +} + std::size_t HLERequestContext::GetReadBufferSize(std::size_t buffer_index) const { const bool is_buffer_a{BufferDescriptorA().size() > buffer_index && BufferDescriptorA()[buffer_index].Size()}; diff --git a/src/core/hle/kernel/hle_ipc.h b/src/core/hle/kernel/hle_ipc.h index d3abeee85b..99265ce90a 100644 --- a/src/core/hle/kernel/hle_ipc.h +++ b/src/core/hle/kernel/hle_ipc.h @@ -277,6 +277,14 @@ public: std::size_t WriteBuffer(const void* buffer, std::size_t size, std::size_t buffer_index = 0) const; + /// Helper function to write buffer B + std::size_t WriteBufferB(const void* buffer, std::size_t size, + std::size_t buffer_index = 0) const; + + /// Helper function to write buffer C + std::size_t WriteBufferC(const void* buffer, std::size_t size, + std::size_t buffer_index = 0) const; + /* Helper function to write a buffer using the appropriate buffer descriptor * * @tparam T an arbitrary container that satisfies the diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index 7307cf262b..f23c629dc3 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -95,19 +95,7 @@ struct KernelCore::Impl { process_list.clear(); - // Close all open server sessions and ports. - std::unordered_set server_objects_; - { - std::scoped_lock lk(server_objects_lock); - server_objects_ = server_objects; - server_objects.clear(); - } - for (auto* server_object : server_objects_) { - server_object->Close(); - } - - // Ensures all service threads gracefully shutdown. - ClearServiceThreads(); + CloseServices(); next_object_id = 0; next_kernel_process_id = KProcess::InitialKIPIDMin; @@ -191,6 +179,22 @@ struct KernelCore::Impl { global_object_list_container.reset(); } + void CloseServices() { + // Close all open server sessions and ports. + std::unordered_set server_objects_; + { + std::scoped_lock lk(server_objects_lock); + server_objects_ = server_objects; + server_objects.clear(); + } + for (auto* server_object : server_objects_) { + server_object->Close(); + } + + // Ensures all service threads gracefully shutdown. + ClearServiceThreads(); + } + void InitializePhysicalCores() { exclusive_monitor = Core::MakeExclusiveMonitor(system.Memory(), Core::Hardware::NUM_CPU_CORES); @@ -813,6 +817,10 @@ void KernelCore::Shutdown() { impl->Shutdown(); } +void KernelCore::CloseServices() { + impl->CloseServices(); +} + const KResourceLimit* KernelCore::GetSystemResourceLimit() const { return impl->system_resource_limit; } diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h index aa0ebaa02c..6c7cf6af2e 100644 --- a/src/core/hle/kernel/kernel.h +++ b/src/core/hle/kernel/kernel.h @@ -109,6 +109,9 @@ public: /// Clears all resources in use by the kernel instance. void Shutdown(); + /// Close all active services in use by the kernel instance. + void CloseServices(); + /// Retrieves a shared pointer to the system resource limit instance. const KResourceLimit* GetSystemResourceLimit() const; diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index 9116dd77c9..118f226e41 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -5,7 +5,6 @@ #include #include #include -#include "audio_core/audio_renderer.h" #include "common/settings.h" #include "core/core.h" #include "core/file_sys/control_metadata.h" @@ -286,7 +285,7 @@ ISelfController::ISelfController(Core::System& system_, NVFlinger::NVFlinger& nv {62, &ISelfController::SetIdleTimeDetectionExtension, "SetIdleTimeDetectionExtension"}, {63, &ISelfController::GetIdleTimeDetectionExtension, "GetIdleTimeDetectionExtension"}, {64, nullptr, "SetInputDetectionSourceSet"}, - {65, nullptr, "ReportUserIsActive"}, + {65, &ISelfController::ReportUserIsActive, "ReportUserIsActive"}, {66, nullptr, "GetCurrentIlluminance"}, {67, nullptr, "IsIlluminanceAvailable"}, {68, &ISelfController::SetAutoSleepDisabled, "SetAutoSleepDisabled"}, @@ -518,6 +517,13 @@ void ISelfController::GetIdleTimeDetectionExtension(Kernel::HLERequestContext& c rb.Push(idle_time_detection_extension); } +void ISelfController::ReportUserIsActive(Kernel::HLERequestContext& ctx) { + LOG_WARNING(Service_AM, "(STUBBED) called"); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultSuccess); +} + void ISelfController::SetAutoSleepDisabled(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; is_auto_sleep_disabled = rp.Pop(); diff --git a/src/core/hle/service/am/am.h b/src/core/hle/service/am/am.h index 53144427b4..bb75c62817 100644 --- a/src/core/hle/service/am/am.h +++ b/src/core/hle/service/am/am.h @@ -175,6 +175,7 @@ private: void SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx); void SetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx); void GetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx); + void ReportUserIsActive(Kernel::HLERequestContext& ctx); void SetAutoSleepDisabled(Kernel::HLERequestContext& ctx); void IsAutoSleepDisabled(Kernel::HLERequestContext& ctx); void GetAccumulatedSuspendedTickValue(Kernel::HLERequestContext& ctx); diff --git a/src/core/hle/service/audio/audin_u.cpp b/src/core/hle/service/audio/audin_u.cpp index 18d3ae6829..48a9a73a0e 100644 --- a/src/core/hle/service/audio/audin_u.cpp +++ b/src/core/hle/service/audio/audin_u.cpp @@ -1,68 +1,211 @@ // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include "audio_core/in/audio_in_system.h" +#include "audio_core/renderer/audio_device.h" +#include "common/common_funcs.h" #include "common/logging/log.h" +#include "common/string_util.h" #include "core/core.h" #include "core/hle/ipc_helpers.h" #include "core/hle/kernel/k_event.h" #include "core/hle/service/audio/audin_u.h" namespace Service::Audio { +using namespace AudioCore::AudioIn; -IAudioIn::IAudioIn(Core::System& system_) - : ServiceFramework{system_, "IAudioIn"}, service_context{system_, "IAudioIn"} { - // clang-format off - static const FunctionInfo functions[] = { - {0, nullptr, "GetAudioInState"}, - {1, &IAudioIn::Start, "Start"}, - {2, nullptr, "Stop"}, - {3, nullptr, "AppendAudioInBuffer"}, - {4, &IAudioIn::RegisterBufferEvent, "RegisterBufferEvent"}, - {5, nullptr, "GetReleasedAudioInBuffer"}, - {6, nullptr, "ContainsAudioInBuffer"}, - {7, nullptr, "AppendUacInBuffer"}, - {8, &IAudioIn::AppendAudioInBufferAuto, "AppendAudioInBufferAuto"}, - {9, nullptr, "GetReleasedAudioInBuffersAuto"}, - {10, nullptr, "AppendUacInBufferAuto"}, - {11, nullptr, "GetAudioInBufferCount"}, - {12, nullptr, "SetDeviceGain"}, - {13, nullptr, "GetDeviceGain"}, - {14, nullptr, "FlushAudioInBuffers"}, - }; - // clang-format on +class IAudioIn final : public ServiceFramework { +public: + explicit IAudioIn(Core::System& system_, Manager& manager, size_t session_id, + std::string& device_name, const AudioInParameter& in_params, u32 handle, + u64 applet_resource_user_id) + : ServiceFramework{system_, "IAudioIn"}, + service_context{system_, "IAudioIn"}, event{service_context.CreateEvent("AudioInEvent")}, + impl{std::make_shared(system_, manager, event, session_id)} { + // clang-format off + static const FunctionInfo functions[] = { + {0, &IAudioIn::GetAudioInState, "GetAudioInState"}, + {1, &IAudioIn::Start, "Start"}, + {2, &IAudioIn::Stop, "Stop"}, + {3, &IAudioIn::AppendAudioInBuffer, "AppendAudioInBuffer"}, + {4, &IAudioIn::RegisterBufferEvent, "RegisterBufferEvent"}, + {5, &IAudioIn::GetReleasedAudioInBuffer, "GetReleasedAudioInBuffer"}, + {6, &IAudioIn::ContainsAudioInBuffer, "ContainsAudioInBuffer"}, + {7, &IAudioIn::AppendAudioInBuffer, "AppendUacInBuffer"}, + {8, &IAudioIn::AppendAudioInBuffer, "AppendAudioInBufferAuto"}, + {9, &IAudioIn::GetReleasedAudioInBuffer, "GetReleasedAudioInBuffersAuto"}, + {10, &IAudioIn::AppendAudioInBuffer, "AppendUacInBufferAuto"}, + {11, &IAudioIn::GetAudioInBufferCount, "GetAudioInBufferCount"}, + {12, &IAudioIn::SetDeviceGain, "SetDeviceGain"}, + {13, &IAudioIn::GetDeviceGain, "GetDeviceGain"}, + {14, &IAudioIn::FlushAudioInBuffers, "FlushAudioInBuffers"}, + }; + // clang-format on - RegisterHandlers(functions); + RegisterHandlers(functions); - buffer_event = service_context.CreateEvent("IAudioIn:BufferEvent"); -} + if (impl->GetSystem() + .Initialize(device_name, in_params, handle, applet_resource_user_id) + .IsError()) { + LOG_ERROR(Service_Audio, "Failed to initialize the AudioIn System!"); + } + } -IAudioIn::~IAudioIn() { - service_context.CloseEvent(buffer_event); -} + ~IAudioIn() override { + impl->Free(); + service_context.CloseEvent(event); + } -void IAudioIn::Start(Kernel::HLERequestContext& ctx) { - LOG_WARNING(Service_Audio, "(STUBBED) called"); + [[nodiscard]] std::shared_ptr GetImpl() { + return impl; + } - IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); -} +private: + void GetAudioInState(Kernel::HLERequestContext& ctx) { + const auto state = static_cast(impl->GetState()); -void IAudioIn::RegisterBufferEvent(Kernel::HLERequestContext& ctx) { - LOG_WARNING(Service_Audio, "(STUBBED) called"); + LOG_DEBUG(Service_Audio, "called. State={}", state); - IPC::ResponseBuilder rb{ctx, 2, 1}; - rb.Push(ResultSuccess); - rb.PushCopyObjects(buffer_event->GetReadableEvent()); -} + IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(ResultSuccess); + rb.Push(state); + } -void IAudioIn::AppendAudioInBufferAuto(Kernel::HLERequestContext& ctx) { - LOG_WARNING(Service_Audio, "(STUBBED) called"); + void Start(Kernel::HLERequestContext& ctx) { + LOG_DEBUG(Service_Audio, "called"); - IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); -} + auto result = impl->StartSystem(); -AudInU::AudInU(Core::System& system_) : ServiceFramework{system_, "audin:u"} { + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(result); + } + + void Stop(Kernel::HLERequestContext& ctx) { + LOG_DEBUG(Service_Audio, "called"); + + auto result = impl->StopSystem(); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(result); + } + + void AppendAudioInBuffer(Kernel::HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + u64 tag = rp.PopRaw(); + + const auto in_buffer_size{ctx.GetReadBufferSize()}; + if (in_buffer_size < sizeof(AudioInBuffer)) { + LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioInBuffer!"); + } + + const auto& in_buffer = ctx.ReadBuffer(); + AudioInBuffer buffer{}; + std::memcpy(&buffer, in_buffer.data(), sizeof(AudioInBuffer)); + + [[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()}; + LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", sessionid, tag); + + auto result = impl->AppendBuffer(buffer, tag); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(result); + } + + void RegisterBufferEvent(Kernel::HLERequestContext& ctx) { + LOG_DEBUG(Service_Audio, "called"); + + auto& buffer_event = impl->GetBufferEvent(); + + IPC::ResponseBuilder rb{ctx, 2, 1}; + rb.Push(ResultSuccess); + rb.PushCopyObjects(buffer_event); + } + + void GetReleasedAudioInBuffer(Kernel::HLERequestContext& ctx) { + auto write_buffer_size = ctx.GetWriteBufferSize() / sizeof(u64); + std::vector released_buffers(write_buffer_size, 0); + + auto count = impl->GetReleasedBuffers(released_buffers); + + [[maybe_unused]] std::string tags{}; + for (u32 i = 0; i < count; i++) { + tags += fmt::format("{:08X}, ", released_buffers[i]); + } + [[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()}; + LOG_TRACE(Service_Audio, "called. Session {} released {} buffers: {}", sessionid, count, + tags); + + ctx.WriteBuffer(released_buffers); + IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(ResultSuccess); + rb.Push(count); + } + + void ContainsAudioInBuffer(Kernel::HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + + const u64 tag{rp.Pop()}; + const auto buffer_queued{impl->ContainsAudioBuffer(tag)}; + + LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", tag, buffer_queued); + + IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(ResultSuccess); + rb.Push(buffer_queued); + } + + void GetAudioInBufferCount(Kernel::HLERequestContext& ctx) { + const auto buffer_count = impl->GetBufferCount(); + + LOG_DEBUG(Service_Audio, "called. Buffer count={}", buffer_count); + + IPC::ResponseBuilder rb{ctx, 3}; + + rb.Push(ResultSuccess); + rb.Push(buffer_count); + } + + void SetDeviceGain(Kernel::HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + + const auto volume{rp.Pop()}; + LOG_DEBUG(Service_Audio, "called. Gain {}", volume); + + impl->SetVolume(volume); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultSuccess); + } + + void GetDeviceGain(Kernel::HLERequestContext& ctx) { + auto volume{impl->GetVolume()}; + + LOG_DEBUG(Service_Audio, "called. Gain {}", volume); + + IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(ResultSuccess); + rb.Push(volume); + } + + void FlushAudioInBuffers(Kernel::HLERequestContext& ctx) { + bool flushed{impl->FlushAudioInBuffers()}; + + LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", flushed); + + IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(ResultSuccess); + rb.Push(flushed); + } + + KernelHelpers::ServiceContext service_context; + Kernel::KEvent* event; + std::shared_ptr impl; +}; + +AudInU::AudInU(Core::System& system_) + : ServiceFramework{system_, "audin:u", ServiceThreadType::CreateNew}, + service_context{system_, "AudInU"}, impl{std::make_unique( + system_)} { // clang-format off static const FunctionInfo functions[] = { {0, &AudInU::ListAudioIns, "ListAudioIns"}, @@ -80,59 +223,152 @@ AudInU::AudInU(Core::System& system_) : ServiceFramework{system_, "audin:u"} { AudInU::~AudInU() = default; void AudInU::ListAudioIns(Kernel::HLERequestContext& ctx) { + using namespace AudioCore::AudioRenderer; + LOG_DEBUG(Service_Audio, "called"); - const std::size_t count = ctx.GetWriteBufferSize() / sizeof(AudioInDeviceName); - const std::size_t device_count = std::min(count, audio_device_names.size()); - std::vector device_names; - device_names.reserve(device_count); + const auto write_count = + static_cast(ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName)); + std::vector device_names{}; - for (std::size_t i = 0; i < device_count; i++) { - const auto& device_name = audio_device_names[i]; - auto& entry = device_names.emplace_back(); - device_name.copy(entry.data(), device_name.size()); + u32 out_count{0}; + if (write_count > 0) { + out_count = impl->GetDeviceNames(device_names, write_count, false); + ctx.WriteBuffer(device_names); } - ctx.WriteBuffer(device_names); - IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - rb.Push(static_cast(device_names.size())); + rb.Push(out_count); } void AudInU::ListAudioInsAutoFiltered(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "called"); - constexpr u32 device_count = 0; + using namespace AudioCore::AudioRenderer; - // Since we don't actually use any other audio input devices, we return 0 devices. Filtered - // device listing just omits the default input device + LOG_DEBUG(Service_Audio, "called"); + + const auto write_count = + static_cast(ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName)); + std::vector device_names{}; + + u32 out_count{0}; + if (write_count > 0) { + out_count = impl->GetDeviceNames(device_names, write_count, true); + ctx.WriteBuffer(device_names); + } IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - rb.Push(static_cast(device_count)); -} - -void AudInU::OpenInOutImpl(Kernel::HLERequestContext& ctx) { - AudInOutParams params{}; - params.channel_count = 2; - params.sample_format = SampleFormat::PCM16; - params.sample_rate = 48000; - params.state = State::Started; - - IPC::ResponseBuilder rb{ctx, 6, 0, 1}; - rb.Push(ResultSuccess); - rb.PushRaw(params); - rb.PushIpcInterface(system); + rb.Push(out_count); } void AudInU::OpenAudioIn(Kernel::HLERequestContext& ctx) { - LOG_WARNING(Service_Audio, "(STUBBED) called"); - OpenInOutImpl(ctx); + IPC::RequestParser rp{ctx}; + auto in_params{rp.PopRaw()}; + auto applet_resource_user_id{rp.PopRaw()}; + const auto device_name_data{ctx.ReadBuffer()}; + auto device_name = Common::StringFromBuffer(device_name_data); + auto handle{ctx.GetCopyHandle(0)}; + + std::scoped_lock l{impl->mutex}; + auto link{impl->LinkToManager()}; + if (link.IsError()) { + LOG_ERROR(Service_Audio, "Failed to link Audio In to Audio Manager"); + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(link); + return; + } + + size_t new_session_id{}; + auto result{impl->AcquireSessionId(new_session_id)}; + if (result.IsError()) { + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(result); + return; + } + + LOG_DEBUG(Service_Audio, "Opening new AudioIn, sessionid={}, free sessions={}", new_session_id, + impl->num_free_sessions); + + auto audio_in = std::make_shared(system, *impl, new_session_id, device_name, + in_params, handle, applet_resource_user_id); + impl->sessions[new_session_id] = audio_in->GetImpl(); + impl->applet_resource_user_ids[new_session_id] = applet_resource_user_id; + + auto& out_system = impl->sessions[new_session_id]->GetSystem(); + AudioInParameterInternal out_params{.sample_rate = out_system.GetSampleRate(), + .channel_count = out_system.GetChannelCount(), + .sample_format = + static_cast(out_system.GetSampleFormat()), + .state = static_cast(out_system.GetState())}; + + IPC::ResponseBuilder rb{ctx, 6, 0, 1}; + + std::string out_name{out_system.GetName()}; + ctx.WriteBuffer(out_name); + + rb.Push(ResultSuccess); + rb.PushRaw(out_params); + rb.PushIpcInterface(audio_in); } void AudInU::OpenAudioInProtocolSpecified(Kernel::HLERequestContext& ctx) { - LOG_WARNING(Service_Audio, "(STUBBED) called"); - OpenInOutImpl(ctx); + IPC::RequestParser rp{ctx}; + auto protocol_specified{rp.PopRaw()}; + auto in_params{rp.PopRaw()}; + auto applet_resource_user_id{rp.PopRaw()}; + const auto device_name_data{ctx.ReadBuffer()}; + auto device_name = Common::StringFromBuffer(device_name_data); + auto handle{ctx.GetCopyHandle(0)}; + + std::scoped_lock l{impl->mutex}; + auto link{impl->LinkToManager()}; + if (link.IsError()) { + LOG_ERROR(Service_Audio, "Failed to link Audio In to Audio Manager"); + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(link); + return; + } + + size_t new_session_id{}; + auto result{impl->AcquireSessionId(new_session_id)}; + if (result.IsError()) { + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(result); + return; + } + + LOG_DEBUG(Service_Audio, "Opening new AudioIn, sessionid={}, free sessions={}", new_session_id, + impl->num_free_sessions); + + auto audio_in = std::make_shared(system, *impl, new_session_id, device_name, + in_params, handle, applet_resource_user_id); + impl->sessions[new_session_id] = audio_in->GetImpl(); + impl->applet_resource_user_ids[new_session_id] = applet_resource_user_id; + + auto& out_system = impl->sessions[new_session_id]->GetSystem(); + AudioInParameterInternal out_params{.sample_rate = out_system.GetSampleRate(), + .channel_count = out_system.GetChannelCount(), + .sample_format = + static_cast(out_system.GetSampleFormat()), + .state = static_cast(out_system.GetState())}; + + IPC::ResponseBuilder rb{ctx, 6, 0, 1}; + + std::string out_name{out_system.GetName()}; + if (protocol_specified == 0) { + if (out_system.IsUac()) { + out_name = "UacIn"; + } else { + out_name = "DeviceIn"; + } + } + + ctx.WriteBuffer(out_name); + + rb.Push(ResultSuccess); + rb.PushRaw(out_params); + rb.PushIpcInterface(audio_in); } } // namespace Service::Audio diff --git a/src/core/hle/service/audio/audin_u.h b/src/core/hle/service/audio/audin_u.h index 2bfa38eccb..b45fda78ac 100644 --- a/src/core/hle/service/audio/audin_u.h +++ b/src/core/hle/service/audio/audin_u.h @@ -3,6 +3,8 @@ #pragma once +#include "audio_core/audio_in_manager.h" +#include "audio_core/in/audio_in.h" #include "core/hle/service/kernel_helpers.h" #include "core/hle/service/service.h" @@ -14,56 +16,27 @@ namespace Kernel { class HLERequestContext; } +namespace AudioCore::AudioOut { +class Manager; +class In; +} // namespace AudioCore::AudioOut + namespace Service::Audio { -class IAudioIn final : public ServiceFramework { -public: - explicit IAudioIn(Core::System& system_); - ~IAudioIn() override; - -private: - void Start(Kernel::HLERequestContext& ctx); - void RegisterBufferEvent(Kernel::HLERequestContext& ctx); - void AppendAudioInBufferAuto(Kernel::HLERequestContext& ctx); - - KernelHelpers::ServiceContext service_context; - - Kernel::KEvent* buffer_event; -}; - class AudInU final : public ServiceFramework { public: explicit AudInU(Core::System& system_); ~AudInU() override; private: - enum class SampleFormat : u32_le { - PCM16 = 2, - }; - - enum class State : u32_le { - Started = 0, - Stopped = 1, - }; - - struct AudInOutParams { - u32_le sample_rate{}; - u32_le channel_count{}; - SampleFormat sample_format{}; - State state{}; - }; - static_assert(sizeof(AudInOutParams) == 0x10, "AudInOutParams is an invalid size"); - - using AudioInDeviceName = std::array; - static constexpr std::array audio_device_names{{ - "BuiltInHeadset", - }}; - void ListAudioIns(Kernel::HLERequestContext& ctx); void ListAudioInsAutoFiltered(Kernel::HLERequestContext& ctx); void OpenInOutImpl(Kernel::HLERequestContext& ctx); void OpenAudioIn(Kernel::HLERequestContext& ctx); void OpenAudioInProtocolSpecified(Kernel::HLERequestContext& ctx); + + KernelHelpers::ServiceContext service_context; + std::unique_ptr impl; }; } // namespace Service::Audio diff --git a/src/core/hle/service/audio/audout_u.cpp b/src/core/hle/service/audio/audout_u.cpp index b0dad60535..a44dd842a0 100644 --- a/src/core/hle/service/audio/audout_u.cpp +++ b/src/core/hle/service/audio/audout_u.cpp @@ -5,56 +5,43 @@ #include #include -#include "audio_core/audio_out.h" -#include "audio_core/codec.h" +#include "audio_core/out/audio_out_system.h" +#include "audio_core/renderer/audio_device.h" #include "common/common_funcs.h" #include "common/logging/log.h" +#include "common/string_util.h" #include "common/swap.h" #include "core/core.h" #include "core/hle/ipc_helpers.h" #include "core/hle/kernel/k_event.h" #include "core/hle/service/audio/audout_u.h" #include "core/hle/service/audio/errors.h" -#include "core/hle/service/kernel_helpers.h" #include "core/memory.h" namespace Service::Audio { - -constexpr std::array DefaultDevice{{"DeviceOut"}}; -constexpr int DefaultSampleRate{48000}; - -struct AudoutParams { - s32_le sample_rate; - u16_le channel_count; - INSERT_PADDING_BYTES_NOINIT(2); -}; -static_assert(sizeof(AudoutParams) == 0x8, "AudoutParams is an invalid size"); - -enum class AudioState : u32 { - Started, - Stopped, -}; +using namespace AudioCore::AudioOut; class IAudioOut final : public ServiceFramework { public: - explicit IAudioOut(Core::System& system_, AudoutParams audio_params_, - AudioCore::AudioOut& audio_core_, std::string&& device_name_, - std::string&& unique_name) + explicit IAudioOut(Core::System& system_, AudioCore::AudioOut::Manager& manager, + size_t session_id, std::string& device_name, + const AudioOutParameter& in_params, u32 handle, u64 applet_resource_user_id) : ServiceFramework{system_, "IAudioOut", ServiceThreadType::CreateNew}, - audio_core{audio_core_}, device_name{std::move(device_name_)}, - audio_params{audio_params_}, main_memory{system.Memory()}, service_context{system_, - "IAudioOut"} { + service_context{system_, "IAudioOut"}, event{service_context.CreateEvent( + "AudioOutEvent")}, + impl{std::make_shared(system_, manager, event, session_id)} { + // clang-format off static const FunctionInfo functions[] = { {0, &IAudioOut::GetAudioOutState, "GetAudioOutState"}, - {1, &IAudioOut::StartAudioOut, "Start"}, - {2, &IAudioOut::StopAudioOut, "Stop"}, - {3, &IAudioOut::AppendAudioOutBufferImpl, "AppendAudioOutBuffer"}, + {1, &IAudioOut::Start, "Start"}, + {2, &IAudioOut::Stop, "Stop"}, + {3, &IAudioOut::AppendAudioOutBuffer, "AppendAudioOutBuffer"}, {4, &IAudioOut::RegisterBufferEvent, "RegisterBufferEvent"}, - {5, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBuffers"}, + {5, &IAudioOut::GetReleasedAudioOutBuffers, "GetReleasedAudioOutBuffers"}, {6, &IAudioOut::ContainsAudioOutBuffer, "ContainsAudioOutBuffer"}, - {7, &IAudioOut::AppendAudioOutBufferImpl, "AppendAudioOutBufferAuto"}, - {8, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBufferAuto"}, + {7, &IAudioOut::AppendAudioOutBuffer, "AppendAudioOutBufferAuto"}, + {8, &IAudioOut::GetReleasedAudioOutBuffers, "GetReleasedAudioOutBuffersAuto"}, {9, &IAudioOut::GetAudioOutBufferCount, "GetAudioOutBufferCount"}, {10, &IAudioOut::GetAudioOutPlayedSampleCount, "GetAudioOutPlayedSampleCount"}, {11, &IAudioOut::FlushAudioOutBuffers, "FlushAudioOutBuffers"}, @@ -64,241 +51,263 @@ public: // clang-format on RegisterHandlers(functions); - // This is the event handle used to check if the audio buffer was released - buffer_event = service_context.CreateEvent("IAudioOutBufferReleased"); - - stream = audio_core.OpenStream(system.CoreTiming(), audio_params.sample_rate, - audio_params.channel_count, std::move(unique_name), [this] { - const auto guard = LockService(); - buffer_event->GetWritableEvent().Signal(); - }); + if (impl->GetSystem() + .Initialize(device_name, in_params, handle, applet_resource_user_id) + .IsError()) { + LOG_ERROR(Service_Audio, "Failed to initialize the AudioOut System!"); + } } ~IAudioOut() override { - service_context.CloseEvent(buffer_event); + impl->Free(); + service_context.CloseEvent(event); + } + + [[nodiscard]] std::shared_ptr GetImpl() { + return impl; } private: - struct AudioBuffer { - u64_le next; - u64_le buffer; - u64_le buffer_capacity; - u64_le buffer_size; - u64_le offset; - }; - static_assert(sizeof(AudioBuffer) == 0x28, "AudioBuffer is an invalid size"); - void GetAudioOutState(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "called"); + const auto state = static_cast(impl->GetState()); + + LOG_DEBUG(Service_Audio, "called. State={}", state); IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - rb.Push(static_cast(stream->IsPlaying() ? AudioState::Started : AudioState::Stopped)); + rb.Push(state); } - void StartAudioOut(Kernel::HLERequestContext& ctx) { + void Start(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_Audio, "called"); - if (stream->IsPlaying()) { - IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ERR_OPERATION_FAILED); - return; - } - - audio_core.StartStream(stream); + auto result = impl->StartSystem(); IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } - void StopAudioOut(Kernel::HLERequestContext& ctx) { + void Stop(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_Audio, "called"); - if (stream->IsPlaying()) { - audio_core.StopStream(stream); - } + auto result = impl->StopSystem(); IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); + } + + void AppendAudioOutBuffer(Kernel::HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + u64 tag = rp.PopRaw(); + + const auto in_buffer_size{ctx.GetReadBufferSize()}; + if (in_buffer_size < sizeof(AudioOutBuffer)) { + LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioOutBuffer!"); + } + + const auto& in_buffer = ctx.ReadBuffer(); + AudioOutBuffer buffer{}; + std::memcpy(&buffer, in_buffer.data(), sizeof(AudioOutBuffer)); + + [[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()}; + LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", sessionid, tag); + + auto result = impl->AppendBuffer(buffer, tag); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(result); } void RegisterBufferEvent(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_Audio, "called"); + auto& buffer_event = impl->GetBufferEvent(); + IPC::ResponseBuilder rb{ctx, 2, 1}; rb.Push(ResultSuccess); - rb.PushCopyObjects(buffer_event->GetReadableEvent()); + rb.PushCopyObjects(buffer_event); } - void AppendAudioOutBufferImpl(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "(STUBBED) called {}", ctx.Description()); - IPC::RequestParser rp{ctx}; + void GetReleasedAudioOutBuffers(Kernel::HLERequestContext& ctx) { + auto write_buffer_size = ctx.GetWriteBufferSize() / sizeof(u64); + std::vector released_buffers(write_buffer_size, 0); - const auto& input_buffer{ctx.ReadBuffer()}; - ASSERT_MSG(input_buffer.size() == sizeof(AudioBuffer), - "AudioBuffer input is an invalid size!"); - AudioBuffer audio_buffer{}; - std::memcpy(&audio_buffer, input_buffer.data(), sizeof(AudioBuffer)); - const u64 tag{rp.Pop()}; + auto count = impl->GetReleasedBuffers(released_buffers); - std::vector samples(audio_buffer.buffer_size / sizeof(s16)); - main_memory.ReadBlock(audio_buffer.buffer, samples.data(), audio_buffer.buffer_size); - - if (!audio_core.QueueBuffer(stream, tag, std::move(samples))) { - IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ERR_BUFFER_COUNT_EXCEEDED); - return; + [[maybe_unused]] std::string tags{}; + for (u32 i = 0; i < count; i++) { + tags += fmt::format("{:08X}, ", released_buffers[i]); } + [[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()}; + LOG_TRACE(Service_Audio, "called. Session {} released {} buffers: {}", sessionid, count, + tags); - IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); - } - - void GetReleasedAudioOutBufferImpl(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "called {}", ctx.Description()); - - const u64 max_count{ctx.GetWriteBufferSize() / sizeof(u64)}; - const auto released_buffers{audio_core.GetTagsAndReleaseBuffers(stream, max_count)}; - - std::vector tags{released_buffers}; - tags.resize(max_count); - ctx.WriteBuffer(tags); - + ctx.WriteBuffer(released_buffers); IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - rb.Push(static_cast(released_buffers.size())); + rb.Push(count); } void ContainsAudioOutBuffer(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "called"); - IPC::RequestParser rp{ctx}; + const u64 tag{rp.Pop()}; + const auto buffer_queued{impl->ContainsAudioBuffer(tag)}; + + LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", tag, buffer_queued); + IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - rb.Push(stream->ContainsBuffer(tag)); + rb.Push(buffer_queued); } void GetAudioOutBufferCount(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "called"); + const auto buffer_count = impl->GetBufferCount(); + + LOG_DEBUG(Service_Audio, "called. Buffer count={}", buffer_count); IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(ResultSuccess); - rb.Push(static_cast(stream->GetQueueSize())); + rb.Push(buffer_count); } void GetAudioOutPlayedSampleCount(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "called"); + const auto samples_played = impl->GetPlayedSampleCount(); + + LOG_DEBUG(Service_Audio, "called. Played samples={}", samples_played); IPC::ResponseBuilder rb{ctx, 4}; + rb.Push(ResultSuccess); - rb.Push(stream->GetPlayedSampleCount()); + rb.Push(samples_played); } void FlushAudioOutBuffers(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "called"); + bool flushed{impl->FlushAudioOutBuffers()}; + + LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", flushed); IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - rb.Push(stream->Flush()); + rb.Push(flushed); } void SetAudioOutVolume(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const float volume = rp.Pop(); - LOG_DEBUG(Service_Audio, "called, volume={}", volume); + const auto volume = rp.Pop(); - stream->SetVolume(volume); + LOG_DEBUG(Service_Audio, "called. Volume={}", volume); + + impl->SetVolume(volume); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); } void GetAudioOutVolume(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "called"); + const auto volume = impl->GetVolume(); + + LOG_DEBUG(Service_Audio, "called. Volume={}", volume); IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - rb.Push(stream->GetVolume()); + rb.Push(volume); } - AudioCore::AudioOut& audio_core; - AudioCore::StreamPtr stream; - std::string device_name; - - [[maybe_unused]] AudoutParams audio_params{}; - - Core::Memory::Memory& main_memory; - KernelHelpers::ServiceContext service_context; - - /// This is the event handle used to check if the audio buffer was released - Kernel::KEvent* buffer_event; + Kernel::KEvent* event; + std::shared_ptr impl; }; -AudOutU::AudOutU(Core::System& system_) : ServiceFramework{system_, "audout:u"} { +AudOutU::AudOutU(Core::System& system_) + : ServiceFramework{system_, "audout:u", ServiceThreadType::CreateNew}, + service_context{system_, "AudOutU"}, impl{std::make_unique( + system_)} { // clang-format off static const FunctionInfo functions[] = { - {0, &AudOutU::ListAudioOutsImpl, "ListAudioOuts"}, - {1, &AudOutU::OpenAudioOutImpl, "OpenAudioOut"}, - {2, &AudOutU::ListAudioOutsImpl, "ListAudioOutsAuto"}, - {3, &AudOutU::OpenAudioOutImpl, "OpenAudioOutAuto"}, + {0, &AudOutU::ListAudioOuts, "ListAudioOuts"}, + {1, &AudOutU::OpenAudioOut, "OpenAudioOut"}, + {2, &AudOutU::ListAudioOuts, "ListAudioOutsAuto"}, + {3, &AudOutU::OpenAudioOut, "OpenAudioOutAuto"}, }; // clang-format on RegisterHandlers(functions); - audio_core = std::make_unique(); } AudOutU::~AudOutU() = default; -void AudOutU::ListAudioOutsImpl(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "called"); +void AudOutU::ListAudioOuts(Kernel::HLERequestContext& ctx) { + using namespace AudioCore::AudioRenderer; - ctx.WriteBuffer(DefaultDevice); + std::scoped_lock l{impl->mutex}; + + const auto write_count = + static_cast(ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName)); + std::vector device_names{}; + std::string print_names{}; + if (write_count > 0) { + device_names.push_back(AudioDevice::AudioDeviceName("DeviceOut")); + LOG_DEBUG(Service_Audio, "called. \nName=DeviceOut"); + } else { + LOG_DEBUG(Service_Audio, "called. Empty buffer passed in."); + } + + ctx.WriteBuffer(device_names); IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - rb.Push(1); // Amount of audio devices + rb.Push(static_cast(device_names.size())); } -void AudOutU::OpenAudioOutImpl(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "called"); - - const auto device_name_data{ctx.ReadBuffer()}; - std::string device_name; - if (device_name_data[0] != '\0') { - device_name.assign(device_name_data.begin(), device_name_data.end()); - } else { - device_name.assign(DefaultDevice.begin(), DefaultDevice.end()); - } - ctx.WriteBuffer(device_name); - +void AudOutU::OpenAudioOut(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - auto params{rp.PopRaw()}; - if (params.channel_count <= 2) { - // Mono does not exist for audout - params.channel_count = 2; - } else { - params.channel_count = 6; - } - if (!params.sample_rate) { - params.sample_rate = DefaultSampleRate; + auto in_params{rp.PopRaw()}; + auto applet_resource_user_id{rp.PopRaw()}; + const auto device_name_data{ctx.ReadBuffer()}; + auto device_name = Common::StringFromBuffer(device_name_data); + auto handle{ctx.GetCopyHandle(0)}; + + auto link{impl->LinkToManager()}; + if (link.IsError()) { + LOG_ERROR(Service_Audio, "Failed to link Audio Out to Audio Manager"); + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(link); + return; } - std::string unique_name{fmt::format("{}-{}", device_name, audio_out_interfaces.size())}; - auto audio_out_interface = std::make_shared( - system, params, *audio_core, std::move(device_name), std::move(unique_name)); + size_t new_session_id{}; + auto result{impl->AcquireSessionId(new_session_id)}; + if (result.IsError()) { + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(result); + return; + } + + LOG_DEBUG(Service_Audio, "Opening new AudioOut, sessionid={}, free sessions={}", new_session_id, + impl->num_free_sessions); + + auto audio_out = std::make_shared(system, *impl, new_session_id, device_name, + in_params, handle, applet_resource_user_id); + + impl->sessions[new_session_id] = audio_out->GetImpl(); + impl->applet_resource_user_ids[new_session_id] = applet_resource_user_id; + + auto& out_system = impl->sessions[new_session_id]->GetSystem(); + AudioOutParameterInternal out_params{.sample_rate = out_system.GetSampleRate(), + .channel_count = out_system.GetChannelCount(), + .sample_format = + static_cast(out_system.GetSampleFormat()), + .state = static_cast(out_system.GetState())}; IPC::ResponseBuilder rb{ctx, 6, 0, 1}; - rb.Push(ResultSuccess); - rb.Push(DefaultSampleRate); - rb.Push(params.channel_count); - rb.Push(static_cast(AudioCore::Codec::PcmFormat::Int16)); - rb.Push(static_cast(AudioState::Stopped)); - rb.PushIpcInterface(audio_out_interface); - audio_out_interfaces.push_back(std::move(audio_out_interface)); + ctx.WriteBuffer(out_system.GetName()); + + rb.Push(ResultSuccess); + rb.PushRaw(out_params); + rb.PushIpcInterface(audio_out); } } // namespace Service::Audio diff --git a/src/core/hle/service/audio/audout_u.h b/src/core/hle/service/audio/audout_u.h index d82004c2e1..fdc0ee754e 100644 --- a/src/core/hle/service/audio/audout_u.h +++ b/src/core/hle/service/audio/audout_u.h @@ -3,13 +3,11 @@ #pragma once -#include +#include "audio_core/audio_out_manager.h" +#include "audio_core/out/audio_out.h" +#include "core/hle/service/kernel_helpers.h" #include "core/hle/service/service.h" -namespace AudioCore { -class AudioOut; -} - namespace Core { class System; } @@ -18,6 +16,11 @@ namespace Kernel { class HLERequestContext; } +namespace AudioCore::AudioOut { +class Manager; +class Out; +} // namespace AudioCore::AudioOut + namespace Service::Audio { class IAudioOut; @@ -28,11 +31,11 @@ public: ~AudOutU() override; private: - void ListAudioOutsImpl(Kernel::HLERequestContext& ctx); - void OpenAudioOutImpl(Kernel::HLERequestContext& ctx); + void ListAudioOuts(Kernel::HLERequestContext& ctx); + void OpenAudioOut(Kernel::HLERequestContext& ctx); - std::vector> audio_out_interfaces; - std::unique_ptr audio_core; + KernelHelpers::ServiceContext service_context; + std::unique_ptr impl; }; } // namespace Service::Audio diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp index 2ce63c0041..381a66ba52 100644 --- a/src/core/hle/service/audio/audren_u.cpp +++ b/src/core/hle/service/audio/audren_u.cpp @@ -4,7 +4,12 @@ #include #include -#include "audio_core/audio_renderer.h" +#include "audio_core/audio_core.h" +#include "audio_core/common/audio_renderer_parameter.h" +#include "audio_core/common/feature_support.h" +#include "audio_core/renderer/audio_device.h" +#include "audio_core/renderer/audio_renderer.h" +#include "audio_core/renderer/voice/voice_info.h" #include "common/alignment.h" #include "common/bit_util.h" #include "common/common_funcs.h" @@ -13,91 +18,112 @@ #include "core/core.h" #include "core/hle/ipc_helpers.h" #include "core/hle/kernel/k_event.h" +#include "core/hle/kernel/k_process.h" +#include "core/hle/kernel/k_transfer_memory.h" #include "core/hle/service/audio/audren_u.h" #include "core/hle/service/audio/errors.h" +#include "core/memory.h" + +using namespace AudioCore::AudioRenderer; namespace Service::Audio { class IAudioRenderer final : public ServiceFramework { public: - explicit IAudioRenderer(Core::System& system_, - const AudioCommon::AudioRendererParameter& audren_params, - const std::size_t instance_number) + explicit IAudioRenderer(Core::System& system_, Manager& manager_, + AudioCore::AudioRendererParameterInternal& params, + Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size, + u32 process_handle, u64 applet_resource_user_id, s32 session_id) : ServiceFramework{system_, "IAudioRenderer", ServiceThreadType::CreateNew}, - service_context{system_, "IAudioRenderer"} { + service_context{system_, "IAudioRenderer"}, rendered_event{service_context.CreateEvent( + "IAudioRendererEvent")}, + manager{manager_}, impl{std::make_unique(system_, manager, rendered_event)} { // clang-format off static const FunctionInfo functions[] = { {0, &IAudioRenderer::GetSampleRate, "GetSampleRate"}, {1, &IAudioRenderer::GetSampleCount, "GetSampleCount"}, {2, &IAudioRenderer::GetMixBufferCount, "GetMixBufferCount"}, {3, &IAudioRenderer::GetState, "GetState"}, - {4, &IAudioRenderer::RequestUpdateImpl, "RequestUpdate"}, + {4, &IAudioRenderer::RequestUpdate, "RequestUpdate"}, {5, &IAudioRenderer::Start, "Start"}, {6, &IAudioRenderer::Stop, "Stop"}, {7, &IAudioRenderer::QuerySystemEvent, "QuerySystemEvent"}, {8, &IAudioRenderer::SetRenderingTimeLimit, "SetRenderingTimeLimit"}, {9, &IAudioRenderer::GetRenderingTimeLimit, "GetRenderingTimeLimit"}, - {10, &IAudioRenderer::RequestUpdateImpl, "RequestUpdateAuto"}, - {11, &IAudioRenderer::ExecuteAudioRendererRendering, "ExecuteAudioRendererRendering"}, + {10, nullptr, "RequestUpdateAuto"}, + {11, nullptr, "ExecuteAudioRendererRendering"}, }; // clang-format on RegisterHandlers(functions); - system_event = service_context.CreateEvent("IAudioRenderer:SystemEvent"); - renderer = std::make_unique( - system.CoreTiming(), system.Memory(), audren_params, - [this]() { - const auto guard = LockService(); - system_event->GetWritableEvent().Signal(); - }, - instance_number); + impl->Initialize(params, transfer_memory, transfer_memory_size, process_handle, + applet_resource_user_id, session_id); } ~IAudioRenderer() override { - service_context.CloseEvent(system_event); + impl->Finalize(); + service_context.CloseEvent(rendered_event); } private: void GetSampleRate(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "called"); + const auto sample_rate{impl->GetSystem().GetSampleRate()}; + + LOG_DEBUG(Service_Audio, "called. Sample rate {}", sample_rate); IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - rb.Push(renderer->GetSampleRate()); + rb.Push(sample_rate); } void GetSampleCount(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "called"); + const auto sample_count{impl->GetSystem().GetSampleCount()}; + + LOG_DEBUG(Service_Audio, "called. Sample count {}", sample_count); IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - rb.Push(renderer->GetSampleCount()); + rb.Push(sample_count); } void GetState(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "called"); + const u32 state{!impl->GetSystem().IsActive()}; + + LOG_DEBUG(Service_Audio, "called, state {}", state); IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - rb.Push(static_cast(renderer->GetStreamState())); + rb.Push(state); } void GetMixBufferCount(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_Audio, "called"); + const auto buffer_count{impl->GetSystem().GetMixBufferCount()}; + IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - rb.Push(renderer->GetMixBufferCount()); + rb.Push(buffer_count); } - void RequestUpdateImpl(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "(STUBBED) called"); + void RequestUpdate(Kernel::HLERequestContext& ctx) { + LOG_TRACE(Service_Audio, "called"); - std::vector output_params(ctx.GetWriteBufferSize(), 0); - auto result = renderer->UpdateAudioRenderer(ctx.ReadBuffer(), output_params); + std::vector input{ctx.ReadBuffer(0)}; + + // These buffers are written manually to avoid an issue with WriteBuffer throwing errors for + // checking size 0. Performance size is 0 for most games. + const auto buffers{ctx.BufferDescriptorB()}; + std::vector output(buffers[0].Size(), 0); + std::vector performance(buffers[1].Size(), 0); + + auto result = impl->RequestUpdate(input, performance, output); if (result.IsSuccess()) { - ctx.WriteBuffer(output_params); + ctx.WriteBufferB(output.data(), output.size(), 0); + ctx.WriteBufferB(performance.data(), performance.size(), 1); + } else { + LOG_ERROR(Service_Audio, "RequestUpdate failed error 0x{:02X}!", result.description); } IPC::ResponseBuilder rb{ctx, 2}; @@ -105,38 +131,45 @@ private: } void Start(Kernel::HLERequestContext& ctx) { - LOG_WARNING(Service_Audio, "(STUBBED) called"); + LOG_DEBUG(Service_Audio, "called"); - const auto result = renderer->Start(); + impl->Start(); IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(result); + rb.Push(ResultSuccess); } void Stop(Kernel::HLERequestContext& ctx) { - LOG_WARNING(Service_Audio, "(STUBBED) called"); + LOG_DEBUG(Service_Audio, "called"); - const auto result = renderer->Stop(); + impl->Stop(); IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(result); + rb.Push(ResultSuccess); } void QuerySystemEvent(Kernel::HLERequestContext& ctx) { - LOG_WARNING(Service_Audio, "(STUBBED) called"); + LOG_DEBUG(Service_Audio, "called"); + + if (impl->GetSystem().GetExecutionMode() == AudioCore::ExecutionMode::Manual) { + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ERR_NOT_SUPPORTED); + return; + } IPC::ResponseBuilder rb{ctx, 2, 1}; rb.Push(ResultSuccess); - rb.PushCopyObjects(system_event->GetReadableEvent()); + rb.PushCopyObjects(rendered_event->GetReadableEvent()); } void SetRenderingTimeLimit(Kernel::HLERequestContext& ctx) { - IPC::RequestParser rp{ctx}; - rendering_time_limit_percent = rp.Pop(); - LOG_DEBUG(Service_Audio, "called. rendering_time_limit_percent={}", - rendering_time_limit_percent); + LOG_DEBUG(Service_Audio, "called"); - ASSERT(rendering_time_limit_percent <= 100); + IPC::RequestParser rp{ctx}; + auto limit = rp.PopRaw(); + + auto& system_ = impl->GetSystem(); + system_.SetRenderingTimeLimit(limit); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); @@ -145,34 +178,34 @@ private: void GetRenderingTimeLimit(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_Audio, "called"); + auto& system_ = impl->GetSystem(); + auto time = system_.GetRenderingTimeLimit(); + IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - rb.Push(rendering_time_limit_percent); + rb.Push(time); } void ExecuteAudioRendererRendering(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_Audio, "called"); - - // This service command currently only reports an unsupported operation - // error code, or aborts. Given that, we just always return an error - // code in this case. - - IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ERR_NOT_SUPPORTED); } KernelHelpers::ServiceContext service_context; - - Kernel::KEvent* system_event; - std::unique_ptr renderer; - u32 rendering_time_limit_percent = 100; + Kernel::KEvent* rendered_event; + Manager& manager; + std::unique_ptr impl; }; class IAudioDevice final : public ServiceFramework { + public: - explicit IAudioDevice(Core::System& system_, Kernel::KEvent* buffer_event_, u32_le revision_) - : ServiceFramework{system_, "IAudioDevice"}, buffer_event{buffer_event_}, revision{ - revision_} { + explicit IAudioDevice(Core::System& system_, u64 applet_resource_user_id, u32 revision, + u32 device_num) + : ServiceFramework{system_, "IAudioDevice", ServiceThreadType::CreateNew}, + service_context{system_, "IAudioDevice"}, impl{std::make_unique( + system_, applet_resource_user_id, + revision)}, + event{service_context.CreateEvent(fmt::format("IAudioDeviceEvent-{}", device_num))} { static const FunctionInfo functions[] = { {0, &IAudioDevice::ListAudioDeviceName, "ListAudioDeviceName"}, {1, &IAudioDevice::SetAudioDeviceOutputVolume, "SetAudioDeviceOutputVolume"}, @@ -186,54 +219,45 @@ public: {10, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceNameAuto"}, {11, &IAudioDevice::QueryAudioDeviceInputEvent, "QueryAudioDeviceInputEvent"}, {12, &IAudioDevice::QueryAudioDeviceOutputEvent, "QueryAudioDeviceOutputEvent"}, - {13, nullptr, "GetActiveAudioOutputDeviceName"}, - {14, nullptr, "ListAudioOutputDeviceName"}, + {13, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioOutputDeviceName"}, + {14, &IAudioDevice::ListAudioOutputDeviceName, "ListAudioOutputDeviceName"}, }; RegisterHandlers(functions); + + event->GetWritableEvent().Signal(); + } + + ~IAudioDevice() override { + service_context.CloseEvent(event); } private: - using AudioDeviceName = std::array; - static constexpr std::array audio_device_names{{ - "AudioStereoJackOutput", - "AudioBuiltInSpeakerOutput", - "AudioTvOutput", - "AudioUsbDeviceOutput", - }}; - enum class DeviceType { - AHUBHeadphones, - AHUBSpeakers, - HDA, - USBOutput, - }; - void ListAudioDeviceName(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "called"); + const size_t in_count = ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName); - const bool usb_output_supported = - IsFeatureSupported(AudioFeatures::AudioUSBDeviceOutput, revision); - const std::size_t count = ctx.GetWriteBufferSize() / sizeof(AudioDeviceName); + std::vector out_names{}; - std::vector name_buffer; - name_buffer.reserve(audio_device_names.size()); + u32 out_count = impl->ListAudioDeviceName(out_names, in_count); - for (std::size_t i = 0; i < count && i < audio_device_names.size(); i++) { - const auto type = static_cast(i); - - if (!usb_output_supported && type == DeviceType::USBOutput) { - continue; + std::string out{}; + for (u32 i = 0; i < out_count; i++) { + std::string a{}; + u32 j = 0; + while (out_names[i].name[j] != '\0') { + a += out_names[i].name[j]; + j++; } - - const auto& device_name = audio_device_names[i]; - auto& entry = name_buffer.emplace_back(); - device_name.copy(entry.data(), device_name.size()); + out += "\n\t" + a; } - ctx.WriteBuffer(name_buffer); + LOG_DEBUG(Service_Audio, "called.\nNames={}", out); IPC::ResponseBuilder rb{ctx, 3}; + + ctx.WriteBuffer(out_names); + rb.Push(ResultSuccess); - rb.Push(static_cast(name_buffer.size())); + rb.Push(out_count); } void SetAudioDeviceOutputVolume(Kernel::HLERequestContext& ctx) { @@ -243,7 +267,11 @@ private: const auto device_name_buffer = ctx.ReadBuffer(); const std::string name = Common::StringFromBuffer(device_name_buffer); - LOG_WARNING(Service_Audio, "(STUBBED) called. name={}, volume={}", name, volume); + LOG_DEBUG(Service_Audio, "called. name={}, volume={}", name, volume); + + if (name == "AudioTvOutput") { + impl->SetDeviceVolumes(volume); + } IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); @@ -253,53 +281,60 @@ private: const auto device_name_buffer = ctx.ReadBuffer(); const std::string name = Common::StringFromBuffer(device_name_buffer); - LOG_WARNING(Service_Audio, "(STUBBED) called. name={}", name); + LOG_DEBUG(Service_Audio, "called. Name={}", name); + + f32 volume{1.0f}; + if (name == "AudioTvOutput") { + volume = impl->GetDeviceVolume(name); + } IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - rb.Push(1.0f); + rb.Push(volume); } void GetActiveAudioDeviceName(Kernel::HLERequestContext& ctx) { - LOG_WARNING(Service_Audio, "(STUBBED) called"); + const auto write_size = ctx.GetWriteBufferSize() / sizeof(char); + std::string out_name{"AudioTvOutput"}; - // Currently set to always be TV audio output. - const auto& device_name = audio_device_names[2]; + LOG_DEBUG(Service_Audio, "(STUBBED) called. Name={}", out_name); - AudioDeviceName out_device_name{}; - device_name.copy(out_device_name.data(), device_name.size()); + out_name.resize(write_size); - ctx.WriteBuffer(out_device_name); + ctx.WriteBuffer(out_name); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); } void QueryAudioDeviceSystemEvent(Kernel::HLERequestContext& ctx) { - LOG_WARNING(Service_Audio, "(STUBBED) called"); + LOG_DEBUG(Service_Audio, "(STUBBED) called"); - buffer_event->GetWritableEvent().Signal(); + event->GetWritableEvent().Signal(); IPC::ResponseBuilder rb{ctx, 2, 1}; rb.Push(ResultSuccess); - rb.PushCopyObjects(buffer_event->GetReadableEvent()); + rb.PushCopyObjects(event->GetReadableEvent()); } void GetActiveChannelCount(Kernel::HLERequestContext& ctx) { - LOG_WARNING(Service_Audio, "(STUBBED) called"); + const auto& sink{system.AudioCore().GetOutputSink()}; + u32 channel_count{sink.GetDeviceChannels()}; + + LOG_DEBUG(Service_Audio, "(STUBBED) called. Channels={}", channel_count); IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(ResultSuccess); - rb.Push(2); + rb.Push(channel_count); } - // Should be similar to QueryAudioDeviceOutputEvent void QueryAudioDeviceInputEvent(Kernel::HLERequestContext& ctx) { - LOG_WARNING(Service_Audio, "(STUBBED) called"); + LOG_DEBUG(Service_Audio, "(STUBBED) called"); IPC::ResponseBuilder rb{ctx, 2, 1}; rb.Push(ResultSuccess); - rb.PushCopyObjects(buffer_event->GetReadableEvent()); + rb.PushCopyObjects(event->GetReadableEvent()); } void QueryAudioDeviceOutputEvent(Kernel::HLERequestContext& ctx) { @@ -307,402 +342,167 @@ private: IPC::ResponseBuilder rb{ctx, 2, 1}; rb.Push(ResultSuccess); - rb.PushCopyObjects(buffer_event->GetReadableEvent()); + rb.PushCopyObjects(event->GetReadableEvent()); } - Kernel::KEvent* buffer_event; - u32_le revision = 0; + void ListAudioOutputDeviceName(Kernel::HLERequestContext& ctx) { + const size_t in_count = ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName); + + std::vector out_names{}; + + u32 out_count = impl->ListAudioOutputDeviceName(out_names, in_count); + + std::string out{}; + for (u32 i = 0; i < out_count; i++) { + std::string a{}; + u32 j = 0; + while (out_names[i].name[j] != '\0') { + a += out_names[i].name[j]; + j++; + } + out += "\n\t" + a; + } + + LOG_DEBUG(Service_Audio, "called.\nNames={}", out); + + IPC::ResponseBuilder rb{ctx, 3}; + + ctx.WriteBuffer(out_names); + + rb.Push(ResultSuccess); + rb.Push(out_count); + } + + KernelHelpers::ServiceContext service_context; + std::unique_ptr impl; + Kernel::KEvent* event; }; AudRenU::AudRenU(Core::System& system_) - : ServiceFramework{system_, "audren:u"}, service_context{system_, "audren:u"} { + : ServiceFramework{system_, "audren:u", ServiceThreadType::CreateNew}, + service_context{system_, "audren:u"}, impl{std::make_unique(system_)} { // clang-format off static const FunctionInfo functions[] = { {0, &AudRenU::OpenAudioRenderer, "OpenAudioRenderer"}, - {1, &AudRenU::GetAudioRendererWorkBufferSize, "GetWorkBufferSize"}, + {1, &AudRenU::GetWorkBufferSize, "GetWorkBufferSize"}, {2, &AudRenU::GetAudioDeviceService, "GetAudioDeviceService"}, - {3, &AudRenU::OpenAudioRendererForManualExecution, "OpenAudioRendererForManualExecution"}, + {3, nullptr, "OpenAudioRendererForManualExecution"}, {4, &AudRenU::GetAudioDeviceServiceWithRevisionInfo, "GetAudioDeviceServiceWithRevisionInfo"}, }; // clang-format on RegisterHandlers(functions); - - buffer_event = service_context.CreateEvent("IAudioOutBufferReleasedEvent"); } -AudRenU::~AudRenU() { - service_context.CloseEvent(buffer_event); -} +AudRenU::~AudRenU() = default; void AudRenU::OpenAudioRenderer(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "called"); + IPC::RequestParser rp{ctx}; - OpenAudioRendererImpl(ctx); + AudioCore::AudioRendererParameterInternal params; + rp.PopRaw(params); + auto transfer_memory_handle = ctx.GetCopyHandle(0); + auto process_handle = ctx.GetCopyHandle(1); + auto transfer_memory_size = rp.Pop(); + auto applet_resource_user_id = rp.Pop(); + + if (impl->GetSessionCount() + 1 > AudioCore::MaxRendererSessions) { + LOG_ERROR(Service_Audio, "Too many AudioRenderer sessions open!"); + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ERR_MAXIMUM_SESSIONS_REACHED); + return; + } + + const auto& handle_table{system.CurrentProcess()->GetHandleTable()}; + auto process{handle_table.GetObject(process_handle)}; + auto transfer_memory{ + process->GetHandleTable().GetObject(transfer_memory_handle)}; + + const auto session_id{impl->GetSessionId()}; + if (session_id == -1) { + LOG_ERROR(Service_Audio, "Tried to open a session that's already in use!"); + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ERR_MAXIMUM_SESSIONS_REACHED); + return; + } + + LOG_DEBUG(Service_Audio, "Opened new AudioRenderer session {} sessions open {}", session_id, + impl->GetSessionCount()); + + IPC::ResponseBuilder rb{ctx, 2, 0, 1}; + rb.Push(ResultSuccess); + rb.PushIpcInterface(system, *impl, params, transfer_memory.GetPointerUnsafe(), + transfer_memory_size, process_handle, + applet_resource_user_id, session_id); } -static u64 CalculateNumPerformanceEntries(const AudioCommon::AudioRendererParameter& params) { - // +1 represents the final mix. - return u64{params.effect_count} + params.submix_count + params.sink_count + params.voice_count + - 1; -} - -void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Service_Audio, "called"); - - // Several calculations below align the sizes being calculated - // onto a 64 byte boundary. - static constexpr u64 buffer_alignment_size = 64; - - // Some calculations that calculate portions of the buffer - // that will contain information, on the other hand, align - // the result of some of their calcularions on a 16 byte boundary. - static constexpr u64 info_field_alignment_size = 16; - - // Maximum detail entries that may exist at one time for performance - // frame statistics. - static constexpr u64 max_perf_detail_entries = 100; - - // Size of the data structure representing the bulk of the voice-related state. - static constexpr u64 voice_state_size_bytes = 0x100; - - // Size of the upsampler manager data structure - constexpr u64 upsampler_manager_size = 0x48; - - // Calculates the part of the size that relates to mix buffers. - const auto calculate_mix_buffer_sizes = [](const AudioCommon::AudioRendererParameter& params) { - // As of 8.0.0 this is the maximum on voice channels. - constexpr u64 max_voice_channels = 6; - - // The service expects the sample_count member of the parameters to either be - // a value of 160 or 240, so the maximum sample count is assumed in order - // to adequately handle all values at runtime. - constexpr u64 default_max_sample_count = 240; - - const u64 total_mix_buffers = params.mix_buffer_count + max_voice_channels; - - u64 size = 0; - size += total_mix_buffers * (sizeof(s32) * params.sample_count); - size += total_mix_buffers * (sizeof(s32) * default_max_sample_count); - size += u64{params.submix_count} + params.sink_count; - size = Common::AlignUp(size, buffer_alignment_size); - size += Common::AlignUp(params.unknown_30, buffer_alignment_size); - size += Common::AlignUp(sizeof(s32) * params.mix_buffer_count, buffer_alignment_size); - return size; - }; - - // Calculates the portion of the size related to the mix data (and the sorting thereof). - const auto calculate_mix_info_size = [](const AudioCommon::AudioRendererParameter& params) { - // The size of the mixing info data structure. - constexpr u64 mix_info_size = 0x940; - - // Consists of total submixes with the final mix included. - const u64 total_mix_count = u64{params.submix_count} + 1; - - // The total number of effects that may be available to the audio renderer at any time. - constexpr u64 max_effects = 256; - - // Calculates the part of the size related to the audio node state. - // This will only be used if the audio revision supports the splitter. - const auto calculate_node_state_size = [](std::size_t num_nodes) { - // Internally within a nodestate, it appears to use a data structure - // similar to a std::bitset<64> twice. - constexpr u64 bit_size = Common::BitSize(); - constexpr u64 num_bitsets = 2; - - // Node state instances have three states internally for performing - // depth-first searches of nodes. Initialized, Found, and Done Sorting. - constexpr u64 num_states = 3; - - u64 size = 0; - size += (num_nodes * num_nodes) * sizeof(s32); - size += num_states * (num_nodes * sizeof(s32)); - size += num_bitsets * (Common::AlignUp(num_nodes, bit_size) / Common::BitSize()); - return size; - }; - - // Calculates the part of the size related to the adjacency (aka edge) matrix. - const auto calculate_edge_matrix_size = [](std::size_t num_nodes) { - return (num_nodes * num_nodes) * sizeof(s32); - }; - - u64 size = 0; - size += Common::AlignUp(sizeof(void*) * total_mix_count, info_field_alignment_size); - size += Common::AlignUp(mix_info_size * total_mix_count, info_field_alignment_size); - size += Common::AlignUp(sizeof(s32) * max_effects * params.submix_count, - info_field_alignment_size); - - if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) { - size += Common::AlignUp(calculate_node_state_size(total_mix_count) + - calculate_edge_matrix_size(total_mix_count), - info_field_alignment_size); - } - - return size; - }; - - // Calculates the part of the size related to voice channel info. - const auto calculate_voice_info_size = [](const AudioCommon::AudioRendererParameter& params) { - constexpr u64 voice_info_size = 0x220; - constexpr u64 voice_resource_size = 0xD0; - - u64 size = 0; - size += Common::AlignUp(sizeof(void*) * params.voice_count, info_field_alignment_size); - size += Common::AlignUp(voice_info_size * params.voice_count, info_field_alignment_size); - size += - Common::AlignUp(voice_resource_size * params.voice_count, info_field_alignment_size); - size += - Common::AlignUp(voice_state_size_bytes * params.voice_count, info_field_alignment_size); - return size; - }; - - // Calculates the part of the size related to memory pools. - const auto calculate_memory_pools_size = [](const AudioCommon::AudioRendererParameter& params) { - const u64 num_memory_pools = sizeof(s32) * (u64{params.effect_count} + params.voice_count); - const u64 memory_pool_info_size = 0x20; - return Common::AlignUp(num_memory_pools * memory_pool_info_size, info_field_alignment_size); - }; - - // Calculates the part of the size related to the splitter context. - const auto calculate_splitter_context_size = - [](const AudioCommon::AudioRendererParameter& params) -> u64 { - if (!IsFeatureSupported(AudioFeatures::Splitter, params.revision)) { - return 0; - } - - constexpr u64 splitter_info_size = 0x20; - constexpr u64 splitter_destination_data_size = 0xE0; - - u64 size = 0; - size += params.num_splitter_send_channels; - size += - Common::AlignUp(splitter_info_size * params.splitter_count, info_field_alignment_size); - size += Common::AlignUp(splitter_destination_data_size * params.num_splitter_send_channels, - info_field_alignment_size); - - return size; - }; - - // Calculates the part of the size related to the upsampler info. - const auto calculate_upsampler_info_size = - [](const AudioCommon::AudioRendererParameter& params) { - constexpr u64 upsampler_info_size = 0x280; - // Yes, using the buffer size over info alignment size is intentional here. - return Common::AlignUp(upsampler_info_size * - (u64{params.submix_count} + params.sink_count), - buffer_alignment_size); - }; - - // Calculates the part of the size related to effect info. - const auto calculate_effect_info_size = [](const AudioCommon::AudioRendererParameter& params) { - constexpr u64 effect_info_size = 0x2B0; - return Common::AlignUp(effect_info_size * params.effect_count, info_field_alignment_size); - }; - - // Calculates the part of the size related to audio sink info. - const auto calculate_sink_info_size = [](const AudioCommon::AudioRendererParameter& params) { - const u64 sink_info_size = 0x170; - return Common::AlignUp(sink_info_size * params.sink_count, info_field_alignment_size); - }; - - // Calculates the part of the size related to voice state info. - const auto calculate_voice_state_size = [](const AudioCommon::AudioRendererParameter& params) { - const u64 voice_state_size = 0x100; - const u64 additional_size = buffer_alignment_size - 1; - return Common::AlignUp(voice_state_size * params.voice_count + additional_size, - info_field_alignment_size); - }; - - // Calculates the part of the size related to performance statistics. - const auto calculate_perf_size = [](const AudioCommon::AudioRendererParameter& params) { - // Extra size value appended to the end of the calculation. - constexpr u64 appended = 128; - - // Whether or not we assume the newer version of performance metrics data structures. - const bool is_v2 = - IsFeatureSupported(AudioFeatures::PerformanceMetricsVersion2, params.revision); - - // Data structure sizes - constexpr u64 perf_statistics_size = 0x0C; - const u64 header_size = is_v2 ? 0x30 : 0x18; - const u64 entry_size = is_v2 ? 0x18 : 0x10; - const u64 detail_size = is_v2 ? 0x18 : 0x10; - - const u64 entry_count = CalculateNumPerformanceEntries(params); - const u64 size_per_frame = - header_size + (entry_size * entry_count) + (detail_size * max_perf_detail_entries); - - u64 size = 0; - size += Common::AlignUp(size_per_frame * params.performance_frame_count + 1, - buffer_alignment_size); - size += Common::AlignUp(perf_statistics_size, buffer_alignment_size); - size += appended; - return size; - }; - - // Calculates the part of the size that relates to the audio command buffer. - const auto calculate_command_buffer_size = - [](const AudioCommon::AudioRendererParameter& params) { - constexpr u64 alignment = (buffer_alignment_size - 1) * 2; - - if (!IsFeatureSupported(AudioFeatures::VariadicCommandBuffer, params.revision)) { - constexpr u64 command_buffer_size = 0x18000; - - return command_buffer_size + alignment; - } - - // When the variadic command buffer is supported, this means - // the command generator for the audio renderer can issue commands - // that are (as one would expect), variable in size. So what we need to do - // is determine the maximum possible size for a few command data structures - // then multiply them by the amount of present commands indicated by the given - // respective audio parameters. - - constexpr u64 max_biquad_filters = 2; - constexpr u64 max_mix_buffers = 24; - - constexpr u64 biquad_filter_command_size = 0x2C; - - constexpr u64 depop_mix_command_size = 0x24; - constexpr u64 depop_setup_command_size = 0x50; - - constexpr u64 effect_command_max_size = 0x540; - - constexpr u64 mix_command_size = 0x1C; - constexpr u64 mix_ramp_command_size = 0x24; - constexpr u64 mix_ramp_grouped_command_size = 0x13C; - - constexpr u64 perf_command_size = 0x28; - - constexpr u64 sink_command_size = 0x130; - - constexpr u64 submix_command_max_size = - depop_mix_command_size + (mix_command_size * max_mix_buffers) * max_mix_buffers; - - constexpr u64 volume_command_size = 0x1C; - constexpr u64 volume_ramp_command_size = 0x20; - - constexpr u64 voice_biquad_filter_command_size = - biquad_filter_command_size * max_biquad_filters; - constexpr u64 voice_data_command_size = 0x9C; - const u64 voice_command_max_size = - (params.splitter_count * depop_setup_command_size) + - (voice_data_command_size + voice_biquad_filter_command_size + - volume_ramp_command_size + mix_ramp_grouped_command_size); - - // Now calculate the individual elements that comprise the size and add them together. - const u64 effect_commands_size = params.effect_count * effect_command_max_size; - - const u64 final_mix_commands_size = - depop_mix_command_size + volume_command_size * max_mix_buffers; - - const u64 perf_commands_size = - perf_command_size * - (CalculateNumPerformanceEntries(params) + max_perf_detail_entries); - - const u64 sink_commands_size = params.sink_count * sink_command_size; - - const u64 splitter_commands_size = - params.num_splitter_send_channels * max_mix_buffers * mix_ramp_command_size; - - const u64 submix_commands_size = params.submix_count * submix_command_max_size; - - const u64 voice_commands_size = params.voice_count * voice_command_max_size; - - return effect_commands_size + final_mix_commands_size + perf_commands_size + - sink_commands_size + splitter_commands_size + submix_commands_size + - voice_commands_size + alignment; - }; +void AudRenU::GetWorkBufferSize(Kernel::HLERequestContext& ctx) { + AudioCore::AudioRendererParameterInternal params; IPC::RequestParser rp{ctx}; - const auto params = rp.PopRaw(); + rp.PopRaw(params); - u64 size = 0; - size += calculate_mix_buffer_sizes(params); - size += calculate_mix_info_size(params); - size += calculate_voice_info_size(params); - size += upsampler_manager_size; - size += calculate_memory_pools_size(params); - size += calculate_splitter_context_size(params); + u64 size{0}; + auto result = impl->GetWorkBufferSize(params, size); - size = Common::AlignUp(size, buffer_alignment_size); + std::string output_info{}; + output_info += fmt::format("\tRevision {}", AudioCore::GetRevisionNum(params.revision)); + output_info += + fmt::format("\n\tSample Rate {}, Sample Count {}", params.sample_rate, params.sample_count); + output_info += fmt::format("\n\tExecution Mode {}, Voice Drop Enabled {}", + static_cast(params.execution_mode), params.voice_drop_enabled); + output_info += fmt::format( + "\n\tSizes: Effects {:04X}, Mixes {:04X}, Sinks {:04X}, Submixes {:04X}, Splitter Infos " + "{:04X}, Splitter Destinations {:04X}, Voices {:04X}, Performance Frames {:04X} External " + "Context {:04X}", + params.effects, params.mixes, params.sinks, params.sub_mixes, params.splitter_infos, + params.splitter_destinations, params.voices, params.perf_frames, + params.external_context_size); - size += calculate_upsampler_info_size(params); - size += calculate_effect_info_size(params); - size += calculate_sink_info_size(params); - size += calculate_voice_state_size(params); - size += calculate_perf_size(params); - size += calculate_command_buffer_size(params); - - // finally, 4KB page align the size, and we're done. - size = Common::AlignUp(size, 4096); + LOG_DEBUG(Service_Audio, "called.\nInput params:\n{}\nOutput params:\n\tWorkbuffer size {:08X}", + output_info, size); IPC::ResponseBuilder rb{ctx, 4}; - rb.Push(ResultSuccess); + rb.Push(result); rb.Push(size); - - LOG_DEBUG(Service_Audio, "buffer_size=0x{:X}", size); } void AudRenU::GetAudioDeviceService(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const u64 aruid = rp.Pop(); - LOG_DEBUG(Service_Audio, "called. aruid={:016X}", aruid); + const auto applet_resource_user_id = rp.Pop(); + + LOG_DEBUG(Service_Audio, "called. Applet resource id {}", applet_resource_user_id); - // Revisionless variant of GetAudioDeviceServiceWithRevisionInfo that - // always assumes the initial release revision (REV1). IPC::ResponseBuilder rb{ctx, 2, 0, 1}; + rb.Push(ResultSuccess); - rb.PushIpcInterface(system, buffer_event, Common::MakeMagic('R', 'E', 'V', '1')); + rb.PushIpcInterface(system, applet_resource_user_id, + ::Common::MakeMagic('R', 'E', 'V', '1'), num_audio_devices++); } void AudRenU::OpenAudioRendererForManualExecution(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_Audio, "called"); - - OpenAudioRendererImpl(ctx); } void AudRenU::GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& ctx) { struct Parameters { u32 revision; - u64 aruid; + u64 applet_resource_user_id; }; IPC::RequestParser rp{ctx}; - const auto [revision, aruid] = rp.PopRaw(); - LOG_DEBUG(Service_Audio, "called. revision={:08X}, aruid={:016X}", revision, aruid); + const auto [revision, applet_resource_user_id] = rp.PopRaw(); - IPC::ResponseBuilder rb{ctx, 2, 0, 1}; - rb.Push(ResultSuccess); - rb.PushIpcInterface(system, buffer_event, revision); -} + LOG_DEBUG(Service_Audio, "called. Revision {} Applet resource id {}", + AudioCore::GetRevisionNum(revision), applet_resource_user_id); -void AudRenU::OpenAudioRendererImpl(Kernel::HLERequestContext& ctx) { - IPC::RequestParser rp{ctx}; - const auto params = rp.PopRaw(); IPC::ResponseBuilder rb{ctx, 2, 0, 1}; rb.Push(ResultSuccess); - rb.PushIpcInterface(system, params, audren_instance_count++); -} - -bool IsFeatureSupported(AudioFeatures feature, u32_le revision) { - // Byte swap - const u32_be version_num = revision - Common::MakeMagic('R', 'E', 'V', '0'); - - switch (feature) { - case AudioFeatures::AudioUSBDeviceOutput: - return version_num >= 4U; - case AudioFeatures::Splitter: - return version_num >= 2U; - case AudioFeatures::PerformanceMetricsVersion2: - case AudioFeatures::VariadicCommandBuffer: - return version_num >= 5U; - default: - return false; - } + rb.PushIpcInterface(system, applet_resource_user_id, revision, + num_audio_devices++); } } // namespace Service::Audio diff --git a/src/core/hle/service/audio/audren_u.h b/src/core/hle/service/audio/audren_u.h index 869d390027..4384a9b3c7 100644 --- a/src/core/hle/service/audio/audren_u.h +++ b/src/core/hle/service/audio/audren_u.h @@ -3,6 +3,7 @@ #pragma once +#include "audio_core/audio_render_manager.h" #include "core/hle/service/kernel_helpers.h" #include "core/hle/service/service.h" @@ -15,6 +16,7 @@ class HLERequestContext; } namespace Service::Audio { +class IAudioRenderer; class AudRenU final : public ServiceFramework { public: @@ -23,28 +25,14 @@ public: private: void OpenAudioRenderer(Kernel::HLERequestContext& ctx); - void GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx); + void GetWorkBufferSize(Kernel::HLERequestContext& ctx); void GetAudioDeviceService(Kernel::HLERequestContext& ctx); void OpenAudioRendererForManualExecution(Kernel::HLERequestContext& ctx); void GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& ctx); - void OpenAudioRendererImpl(Kernel::HLERequestContext& ctx); - KernelHelpers::ServiceContext service_context; - - std::size_t audren_instance_count = 0; - Kernel::KEvent* buffer_event; + std::unique_ptr impl; + u32 num_audio_devices{0}; }; -// Describes a particular audio feature that may be supported in a particular revision. -enum class AudioFeatures : u32 { - AudioUSBDeviceOutput, - Splitter, - PerformanceMetricsVersion2, - VariadicCommandBuffer, -}; - -// Tests if a particular audio feature is supported with a given audio revision. -bool IsFeatureSupported(AudioFeatures feature, u32_le revision); - } // namespace Service::Audio diff --git a/src/core/hle/service/audio/errors.h b/src/core/hle/service/audio/errors.h index ac6c514af1..d706978cb5 100644 --- a/src/core/hle/service/audio/errors.h +++ b/src/core/hle/service/audio/errors.h @@ -7,8 +7,17 @@ namespace Service::Audio { +constexpr Result ERR_INVALID_DEVICE_NAME{ErrorModule::Audio, 1}; constexpr Result ERR_OPERATION_FAILED{ErrorModule::Audio, 2}; +constexpr Result ERR_INVALID_SAMPLE_RATE{ErrorModule::Audio, 3}; +constexpr Result ERR_INSUFFICIENT_BUFFER_SIZE{ErrorModule::Audio, 4}; +constexpr Result ERR_MAXIMUM_SESSIONS_REACHED{ErrorModule::Audio, 5}; constexpr Result ERR_BUFFER_COUNT_EXCEEDED{ErrorModule::Audio, 8}; +constexpr Result ERR_INVALID_CHANNEL_COUNT{ErrorModule::Audio, 10}; +constexpr Result ERR_INVALID_UPDATE_DATA{ErrorModule::Audio, 41}; +constexpr Result ERR_POOL_MAPPING_FAILED{ErrorModule::Audio, 42}; constexpr Result ERR_NOT_SUPPORTED{ErrorModule::Audio, 513}; +constexpr Result ERR_INVALID_PROCESS_HANDLE{ErrorModule::Audio, 1536}; +constexpr Result ERR_INVALID_REVISION{ErrorModule::Audio, 1537}; } // namespace Service::Audio diff --git a/src/core/hle/service/audio/hwopus.cpp b/src/core/hle/service/audio/hwopus.cpp index 75da659e55..4f2ed2d52e 100644 --- a/src/core/hle/service/audio/hwopus.cpp +++ b/src/core/hle/service/audio/hwopus.cpp @@ -298,7 +298,7 @@ void HwOpus::OpenHardwareOpusDecoderEx(Kernel::HLERequestContext& ctx) { const auto sample_rate = rp.Pop(); const auto channel_count = rp.Pop(); - LOG_CRITICAL(Audio, "called sample_rate={}, channel_count={}", sample_rate, channel_count); + LOG_DEBUG(Audio, "called sample_rate={}, channel_count={}", sample_rate, channel_count); ASSERT_MSG(sample_rate == 48000 || sample_rate == 24000 || sample_rate == 16000 || sample_rate == 12000 || sample_rate == 8000, diff --git a/src/core/memory.cpp b/src/core/memory.cpp index 584808d50d..635449fce0 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp @@ -511,7 +511,7 @@ struct Memory::Impl { [[nodiscard]] u8* GetPointerImpl(VAddr vaddr, auto on_unmapped, auto on_rasterizer) const { // AARCH64 masks the upper 16 bit of all memory accesses - vaddr &= 0xffffffffffffLL; + vaddr &= 0xffffffffffffULL; if (vaddr >= 1uLL << current_page_table->GetAddressSpaceBits()) { on_unmapped(); @@ -776,6 +776,10 @@ void Memory::CopyBlock(const Kernel::KProcess& process, VAddr dest_addr, VAddr s impl->CopyBlock(process, dest_addr, src_addr, size); } +void Memory::ZeroBlock(const Kernel::KProcess& process, VAddr dest_addr, const std::size_t size) { + impl->ZeroBlock(process, dest_addr, size); +} + void Memory::RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached) { impl->RasterizerMarkRegionCached(vaddr, size, cached); } diff --git a/src/core/memory.h b/src/core/memory.h index f22c0a2d87..780c45385f 100644 --- a/src/core/memory.h +++ b/src/core/memory.h @@ -436,6 +436,19 @@ public: void CopyBlock(const Kernel::KProcess& process, VAddr dest_addr, VAddr src_addr, std::size_t size); + /** + * Zeros a range of bytes within the current process' address space at the specified + * virtual address. + * + * @param process The process that will have data zeroed within its address space. + * @param dest_addr The destination virtual address to zero the data from. + * @param size The size of the range to zero out, in bytes. + * + * @post The range [dest_addr, size) within the process' address space contains the + * value 0. + */ + void ZeroBlock(const Kernel::KProcess& process, VAddr dest_addr, std::size_t size); + /** * Marks each page within the specified address range as cached or uncached. * diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 0a61839da9..2840bc5eb1 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -372,8 +372,9 @@ void Config::ReadAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); if (global) { - ReadBasicSetting(Settings::values.audio_device_id); ReadBasicSetting(Settings::values.sink_id); + ReadBasicSetting(Settings::values.audio_output_device_id); + ReadBasicSetting(Settings::values.audio_input_device_id); } ReadGlobalSetting(Settings::values.volume); @@ -1027,7 +1028,8 @@ void Config::SaveAudioValues() { if (global) { WriteBasicSetting(Settings::values.sink_id); - WriteBasicSetting(Settings::values.audio_device_id); + WriteBasicSetting(Settings::values.audio_output_device_id); + WriteBasicSetting(Settings::values.audio_input_device_id); } WriteGlobalSetting(Settings::values.volume); diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp index 512bdfc229..19b8b15ef5 100644 --- a/src/yuzu/configuration/configure_audio.cpp +++ b/src/yuzu/configuration/configure_audio.cpp @@ -3,8 +3,8 @@ #include -#include "audio_core/sink.h" -#include "audio_core/sink_details.h" +#include "audio_core/sink/sink.h" +#include "audio_core/sink/sink_details.h" #include "common/settings.h" #include "core/core.h" #include "ui_configure_audio.h" @@ -15,11 +15,11 @@ ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent) : QWidget(parent), ui(std::make_unique()), system{system_} { ui->setupUi(this); - InitializeAudioOutputSinkComboBox(); + InitializeAudioSinkComboBox(); connect(ui->volume_slider, &QSlider::valueChanged, this, &ConfigureAudio::SetVolumeIndicatorText); - connect(ui->output_sink_combo_box, qOverload(&QComboBox::currentIndexChanged), this, + connect(ui->sink_combo_box, qOverload(&QComboBox::currentIndexChanged), this, &ConfigureAudio::UpdateAudioDevices); ui->volume_label->setVisible(Settings::IsConfiguringGlobal()); @@ -30,8 +30,9 @@ ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent) SetConfiguration(); const bool is_powered_on = system_.IsPoweredOn(); - ui->output_sink_combo_box->setEnabled(!is_powered_on); - ui->audio_device_combo_box->setEnabled(!is_powered_on); + ui->sink_combo_box->setEnabled(!is_powered_on); + ui->output_combo_box->setEnabled(!is_powered_on); + ui->input_combo_box->setEnabled(!is_powered_on); } ConfigureAudio::~ConfigureAudio() = default; @@ -40,9 +41,9 @@ void ConfigureAudio::SetConfiguration() { SetOutputSinkFromSinkID(); // The device list cannot be pre-populated (nor listed) until the output sink is known. - UpdateAudioDevices(ui->output_sink_combo_box->currentIndex()); + UpdateAudioDevices(ui->sink_combo_box->currentIndex()); - SetAudioDeviceFromDeviceID(); + SetAudioDevicesFromDeviceID(); const auto volume_value = static_cast(Settings::values.volume.GetValue()); ui->volume_slider->setValue(volume_value); @@ -62,32 +63,45 @@ void ConfigureAudio::SetConfiguration() { } void ConfigureAudio::SetOutputSinkFromSinkID() { - [[maybe_unused]] const QSignalBlocker blocker(ui->output_sink_combo_box); + [[maybe_unused]] const QSignalBlocker blocker(ui->sink_combo_box); int new_sink_index = 0; const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue()); - for (int index = 0; index < ui->output_sink_combo_box->count(); index++) { - if (ui->output_sink_combo_box->itemText(index) == sink_id) { + for (int index = 0; index < ui->sink_combo_box->count(); index++) { + if (ui->sink_combo_box->itemText(index) == sink_id) { new_sink_index = index; break; } } - ui->output_sink_combo_box->setCurrentIndex(new_sink_index); + ui->sink_combo_box->setCurrentIndex(new_sink_index); } -void ConfigureAudio::SetAudioDeviceFromDeviceID() { +void ConfigureAudio::SetAudioDevicesFromDeviceID() { int new_device_index = -1; - const QString device_id = QString::fromStdString(Settings::values.audio_device_id.GetValue()); - for (int index = 0; index < ui->audio_device_combo_box->count(); index++) { - if (ui->audio_device_combo_box->itemText(index) == device_id) { + const QString output_device_id = + QString::fromStdString(Settings::values.audio_output_device_id.GetValue()); + for (int index = 0; index < ui->output_combo_box->count(); index++) { + if (ui->output_combo_box->itemText(index) == output_device_id) { new_device_index = index; break; } } - ui->audio_device_combo_box->setCurrentIndex(new_device_index); + ui->output_combo_box->setCurrentIndex(new_device_index); + + new_device_index = -1; + const QString input_device_id = + QString::fromStdString(Settings::values.audio_input_device_id.GetValue()); + for (int index = 0; index < ui->input_combo_box->count(); index++) { + if (ui->input_combo_box->itemText(index) == input_device_id) { + new_device_index = index; + break; + } + } + + ui->input_combo_box->setCurrentIndex(new_device_index); } void ConfigureAudio::SetVolumeIndicatorText(int percentage) { @@ -95,14 +109,13 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) { } void ConfigureAudio::ApplyConfiguration() { - if (Settings::IsConfiguringGlobal()) { Settings::values.sink_id = - ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex()) - .toStdString(); - Settings::values.audio_device_id.SetValue( - ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex()) - .toStdString()); + ui->sink_combo_box->itemText(ui->sink_combo_box->currentIndex()).toStdString(); + Settings::values.audio_output_device_id.SetValue( + ui->output_combo_box->itemText(ui->output_combo_box->currentIndex()).toStdString()); + Settings::values.audio_input_device_id.SetValue( + ui->input_combo_box->itemText(ui->input_combo_box->currentIndex()).toStdString()); // Guard if during game and set to game-specific value if (Settings::values.volume.UsingGlobal()) { @@ -129,21 +142,27 @@ void ConfigureAudio::changeEvent(QEvent* event) { } void ConfigureAudio::UpdateAudioDevices(int sink_index) { - ui->audio_device_combo_box->clear(); - ui->audio_device_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name)); + ui->output_combo_box->clear(); + ui->output_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name)); - const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString(); - for (const auto& device : AudioCore::GetDeviceListForSink(sink_id)) { - ui->audio_device_combo_box->addItem(QString::fromStdString(device)); + const std::string sink_id = ui->sink_combo_box->itemText(sink_index).toStdString(); + for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, false)) { + ui->output_combo_box->addItem(QString::fromStdString(device)); + } + + ui->input_combo_box->clear(); + ui->input_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name)); + for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, true)) { + ui->input_combo_box->addItem(QString::fromStdString(device)); } } -void ConfigureAudio::InitializeAudioOutputSinkComboBox() { - ui->output_sink_combo_box->clear(); - ui->output_sink_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name)); +void ConfigureAudio::InitializeAudioSinkComboBox() { + ui->sink_combo_box->clear(); + ui->sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name)); - for (const char* id : AudioCore::GetSinkIDs()) { - ui->output_sink_combo_box->addItem(QString::fromUtf8(id)); + for (const char* id : AudioCore::Sink::GetSinkIDs()) { + ui->sink_combo_box->addItem(QString::fromUtf8(id)); } } @@ -164,8 +183,10 @@ void ConfigureAudio::SetupPerGameUI() { ConfigurationShared::SetHighlight(ui->volume_layout, index == 1); }); - ui->output_sink_combo_box->setVisible(false); - ui->output_sink_label->setVisible(false); - ui->audio_device_combo_box->setVisible(false); - ui->audio_device_label->setVisible(false); + ui->sink_combo_box->setVisible(false); + ui->sink_label->setVisible(false); + ui->output_combo_box->setVisible(false); + ui->output_label->setVisible(false); + ui->input_combo_box->setVisible(false); + ui->input_label->setVisible(false); } diff --git a/src/yuzu/configuration/configure_audio.h b/src/yuzu/configuration/configure_audio.h index 08c278eeb5..0d03aae1df 100644 --- a/src/yuzu/configuration/configure_audio.h +++ b/src/yuzu/configuration/configure_audio.h @@ -31,14 +31,14 @@ public: private: void changeEvent(QEvent* event) override; - void InitializeAudioOutputSinkComboBox(); + void InitializeAudioSinkComboBox(); void RetranslateUI(); void UpdateAudioDevices(int sink_index); void SetOutputSinkFromSinkID(); - void SetAudioDeviceFromDeviceID(); + void SetAudioDevicesFromDeviceID(); void SetVolumeIndicatorText(int percentage); void SetupPerGameUI(); diff --git a/src/yuzu/configuration/configure_audio.ui b/src/yuzu/configuration/configure_audio.ui index d1ac8ad02d..a5bcee4152 100644 --- a/src/yuzu/configuration/configure_audio.ui +++ b/src/yuzu/configuration/configure_audio.ui @@ -21,30 +21,44 @@ - + - + Output Engine: - + - + - + - Audio Device: + Output Device - + + + + + + + + + + Input Device + + + + + diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp index 343d2aee11..84808f678a 100644 --- a/src/yuzu/configuration/configure_debug.cpp +++ b/src/yuzu/configuration/configure_debug.cpp @@ -44,6 +44,7 @@ void ConfigureDebug::SetConfiguration() { ui->fs_access_log->setEnabled(runtime_lock); ui->fs_access_log->setChecked(Settings::values.enable_fs_access_log.GetValue()); ui->reporting_services->setChecked(Settings::values.reporting_services.GetValue()); + ui->dump_audio_commands->setChecked(Settings::values.dump_audio_commands.GetValue()); ui->quest_flag->setChecked(Settings::values.quest_flag.GetValue()); ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue()); ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue()); @@ -83,6 +84,7 @@ void ConfigureDebug::ApplyConfiguration() { Settings::values.program_args = ui->homebrew_args_edit->text().toStdString(); Settings::values.enable_fs_access_log = ui->fs_access_log->isChecked(); Settings::values.reporting_services = ui->reporting_services->isChecked(); + Settings::values.dump_audio_commands = ui->dump_audio_commands->isChecked(); Settings::values.quest_flag = ui->quest_flag->isChecked(); Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked(); Settings::values.use_auto_stub = ui->use_auto_stub->isChecked(); diff --git a/src/yuzu/configuration/configure_debug.ui b/src/yuzu/configuration/configure_debug.ui index 1152fa6c6b..4c16274fc6 100644 --- a/src/yuzu/configuration/configure_debug.ui +++ b/src/yuzu/configuration/configure_debug.ui @@ -235,6 +235,16 @@ + + + Dump Audio Commands To Console** + + + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. + + + + Enable Verbose Reporting Services** @@ -325,6 +335,7 @@ disable_loop_safety_checks fs_access_log reporting_services + dump_audio_commands quest_flag enable_cpu_debugging use_debug_asserts diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index e60d840548..a120f26623 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1498,6 +1498,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t if (!LoadROM(filename, program_id, program_index)) return; + system->SetShuttingDown(false); + // Create and start the emulation thread emu_thread = std::make_unique(*system); emit EmulationStarting(emu_thread.get()); @@ -1588,6 +1590,7 @@ void GMainWindow::ShutdownGame() { AllowOSSleep(); + system->SetShuttingDown(true); system->DetachDebugger(); discord_rpc->Pause(); emu_thread->RequestStop(); diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 5576fb7954..ad7f9d2393 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -322,7 +322,7 @@ void Config::ReadValues() { // Audio ReadSetting("Audio", Settings::values.sink_id); - ReadSetting("Audio", Settings::values.audio_device_id); + ReadSetting("Audio", Settings::values.audio_output_device_id); ReadSetting("Audio", Settings::values.volume); // Miscellaneous From 4b93ea59dbf15ba82bf711c9713ee7dee7784217 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Fri, 22 Jul 2022 00:51:01 -0400 Subject: [PATCH 112/429] ci,CMake: Drop Conan support for vcpkg Between packages breaking, Conan always being a moving target for minimum required CMake support, and now their moves to Conan 2.0 causing existing packages to break, I suppose this was a long time coming. vcpkg isn't without its drawbacks, but at the moment it seems easier on the project to use for external packages. Mostly removes the logic for Conan from the root CMakeLists file, leaving basic find_package()'s in its place. Sets only the find_package()'s that require CONFIG mode as necessary. clang and linux CI now use the vcpkg toolchain file configured in the Docker container when possible. mingw CI turns off YUZU_TESTS because there's no way on the container to run Windows executables on a Linux host anyway, and it's not easy to get Catch2 there. --- .ci/scripts/clang/docker.sh | 13 ++- .ci/scripts/linux/docker.sh | 1 + .ci/scripts/windows/docker.sh | 5 +- CMakeLists.txt | 160 ++++------------------------------ src/common/CMakeLists.txt | 5 +- 5 files changed, 35 insertions(+), 149 deletions(-) diff --git a/.ci/scripts/clang/docker.sh b/.ci/scripts/clang/docker.sh index 94a9ca0ece..e9719645c1 100755 --- a/.ci/scripts/clang/docker.sh +++ b/.ci/scripts/clang/docker.sh @@ -6,7 +6,18 @@ set -e ccache -s mkdir build || true && cd build -cmake .. -GNinja -DDISPLAY_VERSION=$1 -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/clang -DCMAKE_CXX_COMPILER=/usr/lib/ccache/clang++ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DCMAKE_INSTALL_PREFIX="/usr" +cmake .. \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_CXX_COMPILER=/usr/lib/ccache/clang++ \ + -DCMAKE_C_COMPILER=/usr/lib/ccache/clang \ + -DCMAKE_INSTALL_PREFIX="/usr" \ + -DCMAKE_TOOLCHAIN_FILE=${VCPKG_TOOLCHAIN_FILE} \ + -DDISPLAY_VERSION=$1 \ + -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \ + -DENABLE_QT_TRANSLATION=ON \ + -DUSE_DISCORD_PRESENCE=ON \ + -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} \ + -GNinja ninja diff --git a/.ci/scripts/linux/docker.sh b/.ci/scripts/linux/docker.sh index 436155b3de..d4787f6846 100755 --- a/.ci/scripts/linux/docker.sh +++ b/.ci/scripts/linux/docker.sh @@ -12,6 +12,7 @@ cmake .. \ -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ \ -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc \ -DCMAKE_INSTALL_PREFIX="/usr" \ + -DCMAKE_TOOLCHAIN_FILE=${VCPKG_TOOLCHAIN_FILE} \ -DDISPLAY_VERSION=$1 \ -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \ -DENABLE_QT_TRANSLATION=ON \ diff --git a/.ci/scripts/windows/docker.sh b/.ci/scripts/windows/docker.sh index 5bd5f0b6b8..9f34530d6e 100755 --- a/.ci/scripts/windows/docker.sh +++ b/.ci/scripts/windows/docker.sh @@ -6,10 +6,6 @@ set -e ccache -sv -mkdir -p "$HOME/.conan/profiles" -wget -c "https://github.com/yuzu-emu/build-environments/raw/master/linux-mingw/default" -O "$HOME/.conan/profiles/default" -wget -c "https://github.com/yuzu-emu/build-environments/raw/master/linux-mingw/settings.yml" -O "$HOME/.conan/settings.yml" - mkdir -p build && cd build export LDFLAGS="-fuse-ld=lld" # -femulated-tls required due to an incompatibility between GCC and Clang @@ -24,6 +20,7 @@ cmake .. \ -DUSE_CCACHE=ON \ -DYUZU_USE_BUNDLED_SDL2=OFF \ -DYUZU_USE_EXTERNAL_SDL2=OFF \ + -DYUZU_TESTS=OFF \ -GNinja ninja yuzu yuzu-cmd diff --git a/CMakeLists.txt b/CMakeLists.txt index 80a8d4ed81..aed076deaa 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -144,82 +144,34 @@ endif() set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin) # System imported libraries -# If not found, download any missing through Conan # ======================================================================= -set(CONAN_CMAKE_SILENT_OUTPUT TRUE) -set(CMAKE_FIND_PACKAGE_PREFER_CONFIG TRUE) -if (YUZU_CONAN_INSTALLED) - if (IS_MULTI_CONFIG) - include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake) - else() - include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake) - endif() - list(APPEND CMAKE_MODULE_PATH "${CMAKE_BINARY_DIR}") - list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}") - conan_basic_setup() - message(STATUS "Adding conan installed libraries to the search path") + +find_package(fmt 8.0.1 REQUIRED CONFIG) +find_package(lz4 1.8 REQUIRED) +find_package(nlohmann_json 3.8 REQUIRED CONFIG) +find_package(ZLIB 1.2 REQUIRED) + +# Search for config-only package first (for vcpkg), then try non-config +find_package(zstd 1.5 CONFIG) +if (NOT zstd_FOUND) + find_package(zstd 1.5 REQUIRED) endif() -macro(yuzu_find_packages) - set(options FORCE_REQUIRED) - cmake_parse_arguments(FN "${options}" "" "" ${ARGN}) +if (YUZU_TESTS) + find_package(Catch2 2.13.7 REQUIRED CONFIG) +endif() - # Cmake has a *serious* lack of 2D array or associative array... - # Capitalization matters here. We need the naming to match the generated paths from Conan - set(REQUIRED_LIBS - # Cmake Pkg Prefix Version Conan Pkg - "fmt 8.0.1 fmt/8.1.1" - "lz4 1.8 lz4/1.9.2" - "nlohmann_json 3.8 nlohmann_json/3.8.0" - "ZLIB 1.2 zlib/1.2.11" - "zstd 1.5 zstd/1.5.0" - # can't use opus until AVX check is fixed: https://github.com/yuzu-emu/yuzu/pull/4068 - #"opus 1.3 opus/1.3.1" - ) - if (YUZU_TESTS) - list(APPEND REQUIRED_LIBS - "Catch2 2.13.7 catch2/2.13.7" - ) - endif() - - foreach(PACKAGE ${REQUIRED_LIBS}) - string(REGEX REPLACE "[ \t\r\n]+" ";" PACKAGE_SPLIT ${PACKAGE}) - list(GET PACKAGE_SPLIT 0 PACKAGE_PREFIX) - list(GET PACKAGE_SPLIT 1 PACKAGE_VERSION) - list(GET PACKAGE_SPLIT 2 PACKAGE_CONAN) - # This function is called twice, once to check if the packages exist on the system already - # and a second time to check if conan installed them properly. The second check passes in FORCE_REQUIRED - if (NOT ${PACKAGE_PREFIX}_FOUND) - if (FN_FORCE_REQUIRED) - find_package(${PACKAGE_PREFIX} ${PACKAGE_VERSION} REQUIRED) - else() - find_package(${PACKAGE_PREFIX} ${PACKAGE_VERSION}) - endif() - endif() - if (NOT ${PACKAGE_PREFIX}_FOUND) - list(APPEND CONAN_REQUIRED_LIBS ${PACKAGE_CONAN}) - else() - # Set a legacy findPackage.cmake style PACKAGE_LIBRARIES variable for subprojects that rely on this - set(${PACKAGE_PREFIX}_LIBRARIES "${PACKAGE_PREFIX}::${PACKAGE_PREFIX}") - endif() - endforeach() - unset(FN_FORCE_REQUIRED) -endmacro() - -find_package(Boost 1.73.0 COMPONENTS context headers) +find_package(Boost 1.73.0 COMPONENTS context) if (Boost_FOUND) set(Boost_LIBRARIES Boost::boost) - # Conditionally add Boost::context only if the active version of the Conan or system Boost package provides it + # Conditionally add Boost::context only if the found Boost package provides it # The old version is missing Boost::context, so we want to avoid adding in that case # The new version requires adding Boost::context to prevent linking issues - # - # This one is used by Conan on subsequent CMake configures, not the first configure. if (TARGET Boost::context) list(APPEND Boost_LIBRARIES Boost::context) endif() else() - message(STATUS "Boost 1.79.0 or newer not found, falling back to Conan") - list(APPEND CONAN_REQUIRED_LIBS "boost/1.79.0") + message(FATAL_ERROR "Boost 1.73.0 or newer not found") endif() # boost:asio has functions that require AcceptEx et al @@ -227,19 +179,9 @@ if (MINGW) find_library(MSWSOCK_LIBRARY mswsock REQUIRED) endif() -# Attempt to locate any packages that are required and report the missing ones in CONAN_REQUIRED_LIBS -yuzu_find_packages() - # Qt5 requires that we find components, so it doesn't fit our pretty little find package function if(ENABLE_QT) set(QT_VERSION 5.15) - # We want to load the generated conan qt config so that we get the QT_ROOT var so that we can use the official - # Qt5Config inside the root folder instead of the conan generated one. - if(EXISTS ${CMAKE_BINARY_DIR}/qtConfig.cmake) - include(${CMAKE_BINARY_DIR}/qtConfig.cmake) - list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}") - list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}") - endif() # Check for system Qt on Linux, fallback to bundled Qt if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux") @@ -330,9 +272,6 @@ if(ENABLE_QT) set(YUZU_QT_NO_CMAKE_SYSTEM_PATH) - # Workaround for an issue where conan tries to build Qt from scratch instead of download prebuilt binaries - set(QT_PREFIX_HINT) - if(YUZU_USE_BUNDLED_QT) if ((MSVC_VERSION GREATER_EQUAL 1920 AND MSVC_VERSION LESS 1940) AND ARCHITECTURE_x86_64) set(QT_BUILD qt-5.15.2-msvc2019_64) @@ -403,71 +342,8 @@ if (ENABLE_SDL2) endif() endif() -# Install any missing dependencies with conan install -if (CONAN_REQUIRED_LIBS) - message(STATUS "Packages ${CONAN_REQUIRED_LIBS} not found!") - # Use Conan to fetch the libraries that aren't found - # Download conan.cmake automatically, you can also just copy the conan.cmake file - if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan.cmake") - message(STATUS "Downloading conan.cmake from https://github.com/conan-io/cmake-conan") - file(DOWNLOAD "https://raw.githubusercontent.com/conan-io/cmake-conan/release/0.18/conan.cmake" "${CMAKE_BINARY_DIR}/conan.cmake") - endif() - include(${CMAKE_BINARY_DIR}/conan.cmake) - - conan_check(VERSION 1.45.0 REQUIRED) - - # Manually add iconv to fix a dep conflict between qt and sdl2 - # We don't need to add it through find_package or anything since the other two can find it just fine - if ("${CONAN_REQUIRED_LIBS}" MATCHES "qt" AND "${CONAN_REQUIRED_LIBS}" MATCHES "sdl") - list(APPEND CONAN_REQUIRED_LIBS "libiconv/1.16") - endif() - if (IS_MULTI_CONFIG) - conan_cmake_run(REQUIRES ${CONAN_REQUIRED_LIBS} - OPTIONS ${CONAN_LIB_OPTIONS} - BUILD missing - CONFIGURATION_TYPES "Release;Debug" - GENERATORS cmake_multi cmake_find_package_multi) - include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake) - else() - conan_cmake_run(REQUIRES ${CONAN_REQUIRED_LIBS} - OPTIONS ${CONAN_LIB_OPTIONS} - BUILD missing - GENERATORS cmake cmake_find_package_multi) - include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake) - endif() - list(APPEND CMAKE_MODULE_PATH "${CMAKE_BINARY_DIR}") - list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}") - conan_basic_setup() - - set(YUZU_CONAN_INSTALLED TRUE CACHE BOOL "If true, the following builds will add conan to the lib search path" FORCE) - - # Now that we've installed what we are missing, try to locate them again, - # this time with required, so we bail if its not found. - yuzu_find_packages(FORCE_REQUIRED) - - if (NOT Boost_FOUND) - find_package(Boost 1.73.0 REQUIRED COMPONENTS context headers) - set(Boost_LIBRARIES Boost::boost) - # Conditionally add Boost::context only if the active version of the Conan Boost package provides it - # The old version is missing Boost::context, so we want to avoid adding in that case - # The new version requires adding Boost::context to prevent linking issues - if (TARGET Boost::context) - list(APPEND Boost_LIBRARIES Boost::context) - endif() - endif() - - # Due to issues with variable scopes in functions, we need to also find_package(qt5) outside of the function - if(ENABLE_QT) - list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}") - list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}") - find_package(Qt5 5.15 REQUIRED COMPONENTS Widgets) - if (YUZU_USE_QT_WEB_ENGINE) - find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets) - endif() - endif() - -endif() - +# TODO(lat9nq): Determine what if any of this we still need +# # Reexport some targets that are named differently when using the upstream CmakeConfig vs the generated Conan config # In order to ALIAS targets to a new name, they first need to be IMPORTED_GLOBAL # Dynarmic checks for target `boost` and so we want to make sure it can find it through our system instead of using their external diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 73bf626d4c..566695fde7 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -182,8 +182,9 @@ create_target_directory_groups(common) target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile Threads::Threads) target_link_libraries(common PRIVATE lz4::lz4 xbyak) -if (MSVC) +if (TARGET zstd::zstd) target_link_libraries(common PRIVATE zstd::zstd) else() - target_link_libraries(common PRIVATE zstd) + target_link_libraries(common PRIVATE + $,zstd::libzstd_shared,zstd::libzstd_static>) endif() From 265d1d697935ec65e31d55fc424d96276d41a8c9 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Fri, 22 Jul 2022 14:49:43 -0400 Subject: [PATCH 113/429] ci,CMake: Integrate vcpkg into CMakeLists Uses manifest mode if the bundled vcpkg is used. --- .ci/scripts/clang/docker.sh | 1 - .ci/scripts/linux/docker.sh | 1 - .ci/templates/build-msvc.yml | 4 +--- .github/workflows/verify.yml | 3 +-- .gitmodules | 3 +++ CMakeLists.txt | 10 ++++++++++ externals/vcpkg | 1 + vcpkg.json | 29 +++++++++++++++++++++++++++++ 8 files changed, 45 insertions(+), 7 deletions(-) create mode 160000 externals/vcpkg create mode 100644 vcpkg.json diff --git a/.ci/scripts/clang/docker.sh b/.ci/scripts/clang/docker.sh index e9719645c1..db736f72b8 100755 --- a/.ci/scripts/clang/docker.sh +++ b/.ci/scripts/clang/docker.sh @@ -11,7 +11,6 @@ cmake .. \ -DCMAKE_CXX_COMPILER=/usr/lib/ccache/clang++ \ -DCMAKE_C_COMPILER=/usr/lib/ccache/clang \ -DCMAKE_INSTALL_PREFIX="/usr" \ - -DCMAKE_TOOLCHAIN_FILE=${VCPKG_TOOLCHAIN_FILE} \ -DDISPLAY_VERSION=$1 \ -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \ -DENABLE_QT_TRANSLATION=ON \ diff --git a/.ci/scripts/linux/docker.sh b/.ci/scripts/linux/docker.sh index d4787f6846..436155b3de 100755 --- a/.ci/scripts/linux/docker.sh +++ b/.ci/scripts/linux/docker.sh @@ -12,7 +12,6 @@ cmake .. \ -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ \ -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc \ -DCMAKE_INSTALL_PREFIX="/usr" \ - -DCMAKE_TOOLCHAIN_FILE=${VCPKG_TOOLCHAIN_FILE} \ -DDISPLAY_VERSION=$1 \ -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \ -DENABLE_QT_TRANSLATION=ON \ diff --git a/.ci/templates/build-msvc.yml b/.ci/templates/build-msvc.yml index cca3189faf..5d2e861794 100644 --- a/.ci/templates/build-msvc.yml +++ b/.ci/templates/build-msvc.yml @@ -6,9 +6,7 @@ parameters: steps: - script: choco install vulkan-sdk displayName: 'Install vulkan-sdk' -- script: python -m pip install --upgrade pip conan - displayName: 'Install conan' -- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 17 2022" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release .. && cd .. +- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 17 2022" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release -DYUZU_TESTS=OFF -DYUZU_USE_BUNDLED_VCPKG=ON .. && cd .. displayName: 'Configure CMake' - task: MSBuild@1 displayName: 'Build' diff --git a/.github/workflows/verify.yml b/.github/workflows/verify.yml index c1886b9f3c..88e3a9a724 100644 --- a/.github/workflows/verify.yml +++ b/.github/workflows/verify.yml @@ -80,7 +80,6 @@ jobs: shell: cmd run: | choco install vulkan-sdk wget - python -m pip install --upgrade pip conan call refreshenv wget https://github.com/mbitsnbites/buildcache/releases/download/v0.27.6/buildcache-windows.zip 7z x buildcache-windows.zip @@ -100,7 +99,7 @@ jobs: run: | glslangValidator --version mkdir build - cmake . -B build -GNinja -DCMAKE_TOOLCHAIN_FILE="CMakeModules/MSVCCache.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=ON -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DCMAKE_BUILD_TYPE=Release + cmake . -B build -GNinja -DCMAKE_TOOLCHAIN_FILE="CMakeModules/MSVCCache.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=ON -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DCMAKE_BUILD_TYPE=Release -DYUZU_TESTS=OFF -DYUZU_USE_BUNDLED_VCPKG=ON - name: Build run: cmake --build build - name: Cache Summary diff --git a/.gitmodules b/.gitmodules index dc92d0a4b5..846e41d263 100644 --- a/.gitmodules +++ b/.gitmodules @@ -40,3 +40,6 @@ [submodule "externals/ffmpeg/ffmpeg"] path = externals/ffmpeg/ffmpeg url = https://git.ffmpeg.org/ffmpeg.git +[submodule "externals/vcpkg"] + path = externals/vcpkg + url = https://github.com/Microsoft/vcpkg.git diff --git a/CMakeLists.txt b/CMakeLists.txt index aed076deaa..6993b6967b 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -35,6 +35,16 @@ option(YUZU_USE_BUNDLED_OPUS "Compile bundled opus" ON) option(YUZU_TESTS "Compile tests" ON) +option(YUZU_USE_BUNDLED_VCPKG "Use vcpkg for yuzu dependencies" OFF) + +if (YUZU_USE_BUNDLED_VCPKG) + include(${CMAKE_SOURCE_DIR}/externals/vcpkg/scripts/buildsystems/vcpkg.cmake) +elseif(NOT "$ENV{VCPKG_TOOLCHAIN_FILE}" STREQUAL "") + # Disable manifest mode (use vcpkg classic mode) when using a custom vcpkg installation + option(VCPKG_MANIFEST_MODE "") + include("$ENV{VCPKG_TOOLCHAIN_FILE}") +endif() + # Default to a Release build get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE) diff --git a/externals/vcpkg b/externals/vcpkg new file mode 160000 index 0000000000..cef0b3ec76 --- /dev/null +++ b/externals/vcpkg @@ -0,0 +1 @@ +Subproject commit cef0b3ec767df6e83806899fe9525f6cf8d7bc91 diff --git a/vcpkg.json b/vcpkg.json new file mode 100644 index 0000000000..8d3c5919ac --- /dev/null +++ b/vcpkg.json @@ -0,0 +1,29 @@ +{ + "$schema": "https://raw.githubusercontent.com/microsoft/vcpkg/master/scripts/vcpkg.schema.json", + "name": "yuzu", + "version": "1.0", + "dependencies": [ + "boost-algorithm", + "boost-asio", + "boost-bind", + "boost-config", + "boost-container", + "boost-context", + "boost-crc", + "boost-functional", + "boost-icl", + "boost-intrusive", + "boost-mpl", + "boost-process", + "boost-range", + "boost-spirit", + "boost-test", + "boost-timer", + "boost-variant", + "fmt", + "lz4", + "nlohmann-json", + "zlib", + "zstd" + ] +} From 5b4bef13e7daae9b4280a33490b231a6f4baab6b Mon Sep 17 00:00:00 2001 From: lat9nq Date: Fri, 22 Jul 2022 18:37:42 -0400 Subject: [PATCH 114/429] gitmodules: Remove 'externals' from names of submodules --- .gitmodules | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/.gitmodules b/.gitmodules index 846e41d263..76f13164c9 100644 --- a/.gitmodules +++ b/.gitmodules @@ -34,12 +34,12 @@ [submodule "SDL"] path = externals/SDL url = https://github.com/libsdl-org/SDL.git -[submodule "externals/cpp-httplib"] +[submodule "cpp-httplib"] path = externals/cpp-httplib url = https://github.com/yhirose/cpp-httplib.git -[submodule "externals/ffmpeg/ffmpeg"] +[submodule "ffmpeg"] path = externals/ffmpeg/ffmpeg url = https://git.ffmpeg.org/ffmpeg.git -[submodule "externals/vcpkg"] +[submodule "vcpkg"] path = externals/vcpkg url = https://github.com/Microsoft/vcpkg.git From 3f37e228a3e1092741da08eeee74fa360908b1cf Mon Sep 17 00:00:00 2001 From: bunnei Date: Tue, 17 May 2022 00:15:29 -0700 Subject: [PATCH 115/429] Revert "ci: Enable building with Visual Studio 2022" --- .ci/templates/build-msvc.yml | 2 +- .ci/yuzu-mainline-step2.yml | 2 +- .ci/yuzu-patreon-step2.yml | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/.ci/templates/build-msvc.yml b/.ci/templates/build-msvc.yml index 5d2e861794..2a20dc9d5d 100644 --- a/.ci/templates/build-msvc.yml +++ b/.ci/templates/build-msvc.yml @@ -6,7 +6,7 @@ parameters: steps: - script: choco install vulkan-sdk displayName: 'Install vulkan-sdk' -- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 17 2022" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release -DYUZU_TESTS=OFF -DYUZU_USE_BUNDLED_VCPKG=ON .. && cd .. +- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 16 2019" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release -DYUZU_TESTS=OFF -DYUZU_USE_BUNDLED_VCPKG=ON .. && cd .. displayName: 'Configure CMake' - task: MSBuild@1 displayName: 'Build' diff --git a/.ci/yuzu-mainline-step2.yml b/.ci/yuzu-mainline-step2.yml index b37eab6cd7..91e21a126d 100644 --- a/.ci/yuzu-mainline-step2.yml +++ b/.ci/yuzu-mainline-step2.yml @@ -47,7 +47,7 @@ stages: timeoutInMinutes: 120 displayName: 'msvc' pool: - vmImage: windows-2022 + vmImage: windows-2019 steps: - template: ./templates/sync-source.yml parameters: diff --git a/.ci/yuzu-patreon-step2.yml b/.ci/yuzu-patreon-step2.yml index 119123a632..ad61ac74e4 100644 --- a/.ci/yuzu-patreon-step2.yml +++ b/.ci/yuzu-patreon-step2.yml @@ -12,7 +12,7 @@ stages: timeoutInMinutes: 120 displayName: 'windows-msvc' pool: - vmImage: windows-2022 + vmImage: windows-2019 steps: - template: ./templates/sync-source.yml parameters: From dc45147736136f5f3c8b63cbeb0dda5e8df19dc5 Mon Sep 17 00:00:00 2001 From: Kyle K <190571+Docteh@users.noreply.github.com> Date: Fri, 22 Jul 2022 02:36:46 -0700 Subject: [PATCH 116/429] ci: pass environment variables to linux docker (AppImage) Variables in question: AZURECIREPO TITLEBARFORMATIDLE TITLEBARFORMATRUNNING DISPLAYVERSION CMakeModules/GenerateSCMRev.cmake has some logic that looks at BUILD_REPOSITORY variable inside CMake src/common/CMakeLists.txt has some logic that takes some items from environment variables and sets variables inside CMake This is the whole section at the moment. if (DEFINED ENV{AZURECIREPO}) set(BUILD_REPOSITORY $ENV{AZURECIREPO}) endif() if (DEFINED ENV{TITLEBARFORMATIDLE}) set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE}) endif () if (DEFINED ENV{TITLEBARFORMATRUNNING}) set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING}) endif () if (DEFINED ENV{DISPLAYVERSION}) set(DISPLAY_VERSION $ENV{DISPLAYVERSION}) endif () --- .ci/scripts/linux/exec.sh | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/.ci/scripts/linux/exec.sh b/.ci/scripts/linux/exec.sh index fc4594d659..78e8aeabf8 100644 --- a/.ci/scripts/linux/exec.sh +++ b/.ci/scripts/linux/exec.sh @@ -4,5 +4,10 @@ mkdir -p "ccache" || true chmod a+x ./.ci/scripts/linux/docker.sh # the UID for the container yuzu user is 1027 sudo chown -R 1027 ./ -docker run -e ENABLE_COMPATIBILITY_REPORTING -e CCACHE_DIR=/yuzu/ccache -v "$(pwd):/yuzu" -w /yuzu yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.ci/scripts/linux/docker.sh "$1" + +# The environment variables listed below: +# AZURECIREPO TITLEBARFORMATIDLE TITLEBARFORMATRUNNING DISPLAYVERSION +# are requested in src/common/CMakeLists.txt and appear to be provided somewhere in Azure DevOps + +docker run -e AZURECIREPO -e TITLEBARFORMATIDLE -e TITLEBARFORMATRUNNING -e DISPLAYVERSION -e ENABLE_COMPATIBILITY_REPORTING -e CCACHE_DIR=/yuzu/ccache -v "$(pwd):/yuzu" -w /yuzu yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.ci/scripts/linux/docker.sh "$1" sudo chown -R $UID ./ From 1d700f1dfa6a594792a9f6dfdcf6925ce09a49fc Mon Sep 17 00:00:00 2001 From: lat9nq Date: Sat, 23 Jul 2022 10:16:44 -0400 Subject: [PATCH 117/429] ci/windows: Cleanup unused data before packaging vcpkg data takes up a lot of space, and currently the scripts will package all that data with the source archive which is unnecessary. --- .ci/scripts/windows/upload.ps1 | 3 +++ 1 file changed, 3 insertions(+) diff --git a/.ci/scripts/windows/upload.ps1 b/.ci/scripts/windows/upload.ps1 index 62483607ba..818fd07705 100644 --- a/.ci/scripts/windows/upload.ps1 +++ b/.ci/scripts/windows/upload.ps1 @@ -25,6 +25,9 @@ $env:BUILD_UPDATE = $MSVC_SEVENZIP $BUILD_DIR = ".\build\bin\Release" +# Cleanup unneeded data in submodules +git submodule foreach git clean -fxd + # Upload debugging symbols mkdir pdb Get-ChildItem "$BUILD_DIR\" -Recurse -Filter "*.pdb" | Copy-Item -destination .\pdb From 5cda63041749bdaaf39c8c2ccf25660b3c13f76d Mon Sep 17 00:00:00 2001 From: Kyle Kienapfel Date: Fri, 15 Jul 2022 19:29:44 -0700 Subject: [PATCH 118/429] package MSVC CI Builds differently, and include yuzu.exe This is related to 8486 Ninja places the exe files into .\build\bin while MSBuild may place them into .\build\bin\Release upload.ps1 was originally written for use with Azure Dev Ops to cough up about 5 files and the script appears to be used for both CI and mainline builds GHA (GitHub Actions) makes available a single zip of the items uploaded by each Upload action (artifacts directory), so we want to work with that. I'm doing changes to upload.ps1 to accomplish this. The changes to the verify.yml are as follows -DGIT_BRANCH=pr-verify changes the header in yuzu, instead of saying HEAD--dirty it'll say pr-verify- -DCLANG_FORMAT_SUFFIX=discordplzdontclang tricks the CMake stuff for discord-rpc to NOT run clang-format, as this was marking CI builds as dirty I'm also making it upload just the exe by itself, as the msvc builds are quite chunky. but maybe this is unnecessary. Currently the MSVC artifact option is a 274MB zip that contains 3 copies of the DLLs, and 4 copies of the source tarball, and zero copies of yuzu.exe This PR should have msvc artifacts of about 190MB that downloads as 81 MB zip --- .ci/scripts/windows/upload.ps1 | 47 ++++++++++++++++++++++++++++++++++ .github/workflows/verify.yml | 9 ++++++- 2 files changed, 55 insertions(+), 1 deletion(-) diff --git a/.ci/scripts/windows/upload.ps1 b/.ci/scripts/windows/upload.ps1 index 62483607ba..230dd69543 100644 --- a/.ci/scripts/windows/upload.ps1 +++ b/.ci/scripts/windows/upload.ps1 @@ -47,6 +47,49 @@ Copy-Item .\CMakeModules -Recurse -Destination $MSVC_SOURCE 7z a -r -ttar $MSVC_SOURCE_TAR $MSVC_SOURCE 7z a -r -txz $MSVC_SOURCE_TARXZ $MSVC_SOURCE_TAR +# Following section is quick hack to package artifacts differently for GitHub Actions +if ("$env:GITHUB_ACTIONS" -eq "true") { + echo "Hello GitHub Actions" + + # Hopefully there is an exe in either .\build\bin or .\build\bin\Release + cp .\build\bin\yuzu*.exe .\artifacts\ + Copy-Item "$BUILD_DIR\*" -Destination "artifacts" -Recurse + Remove-Item .\artifacts\tests.exe -ErrorAction ignore + + # None of the other GHA builds are including source, so commenting out today + #Copy-Item $MSVC_SOURCE_TARXZ -Destination "artifacts" + + # Are debug symbols important? + # cp .\build\bin\yuzu*.pdb .\pdb\ + + # Write out a tag BUILD_TAG to environment for the Upload step + # We're getting ${{ github.event.number }} as $env:PR_NUMBER" + echo "env:PR_NUMBER: $env:PR_NUMBER" + if (Test-Path env:PR_NUMBER) { + $PR_NUMBER = $env:PR_NUMBER.Substring(2) -as [int] + $PR_NUMBER_TAG = "pr"+([string]$PR_NUMBER).PadLeft(5,'0') + if ($PR_NUMBER -gt 1){ + $BUILD_TAG="verify-$PR_NUMBER_TAG-$GITDATE-$GITREV" + } else { + $BUILD_TAG = "verify-$GITDATE-$GITREV" + } + } else { + # If env:PR_NUMBER isn't set, we should still write out a variable + $BUILD_TAG = "verify-$GITDATE-$GITREV" + } + echo "BUILD_TAG=$BUILD_TAG" + echo "BUILD_TAG=$BUILD_TAG" >> $env:GITHUB_ENV + + # For extra job, just the exe + $INDIVIDUAL_EXE = "yuzu-msvc-$BUILD_TAG.exe" + echo "INDIVIDUAL_EXE=$INDIVIDUAL_EXE" + echo "INDIVIDUAL_EXE=$INDIVIDUAL_EXE" >> $env:GITHUB_ENV + echo "Just the exe: $INDIVIDUAL_EXE" + cp .\artifacts\yuzu.exe .\$INDIVIDUAL_EXE + + +} else { + # Build the final release artifacts Copy-Item $MSVC_SOURCE_TARXZ -Destination $RELEASE_DIST Copy-Item "$BUILD_DIR\*" -Destination $RELEASE_DIST -Recurse @@ -62,3 +105,7 @@ Get-ChildItem "$BUILD_DIR" -Recurse -Filter "QtWebEngineProcess*.exe" | Copy-Ite Get-ChildItem . -Filter "*.zip" | Copy-Item -destination "artifacts" Get-ChildItem . -Filter "*.7z" | Copy-Item -destination "artifacts" Get-ChildItem . -Filter "*.tar.xz" | Copy-Item -destination "artifacts" +} +# Extra items +git status +cp .\build\src\common\scm_rev.cpp .\artifacts diff --git a/.github/workflows/verify.yml b/.github/workflows/verify.yml index 88e3a9a724..8872204415 100644 --- a/.github/workflows/verify.yml +++ b/.github/workflows/verify.yml @@ -3,6 +3,8 @@ name: 'yuzu verify' on: pull_request: branches: [ master ] +env: + PR_NUMBER: pr${{ github.event.number }} jobs: format: @@ -99,7 +101,7 @@ jobs: run: | glslangValidator --version mkdir build - cmake . -B build -GNinja -DCMAKE_TOOLCHAIN_FILE="CMakeModules/MSVCCache.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=ON -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DCMAKE_BUILD_TYPE=Release -DYUZU_TESTS=OFF -DYUZU_USE_BUNDLED_VCPKG=ON + cmake . -B build -GNinja -DCMAKE_TOOLCHAIN_FILE="CMakeModules/MSVCCache.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=ON -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DCMAKE_BUILD_TYPE=Release -DGIT_BRANCH=pr-verify -DCLANG_FORMAT_SUFFIX=discordplzdontclang -DYUZU_TESTS=OFF -DYUZU_USE_BUNDLED_VCPKG=ON - name: Build run: cmake --build build - name: Cache Summary @@ -112,3 +114,8 @@ jobs: with: name: msvc path: artifacts/ + - name: Upload EXE + uses: actions/upload-artifact@v3 + with: + name: ${{ env.INDIVIDUAL_EXE }} + path: ${{ env.INDIVIDUAL_EXE }} From 5878eb34f493fba74727c610bbb8d86b81d68f02 Mon Sep 17 00:00:00 2001 From: Kyle Kienapfel Date: Sat, 23 Jul 2022 10:09:59 -0700 Subject: [PATCH 119/429] ci,transifex: enable vcpkg on transifex step The slim docker container that runs transifex needs a few packages added in, curl zip unzip I've tested everything except actually pushing to transifex, but it's not November 2022 yet so we're fine for now. Or we're actually using the newer client and all is well. --- .ci/scripts/transifex/docker.sh | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/.ci/scripts/transifex/docker.sh b/.ci/scripts/transifex/docker.sh index bafd326f94..05e1a98f54 100755 --- a/.ci/scripts/transifex/docker.sh +++ b/.ci/scripts/transifex/docker.sh @@ -16,8 +16,11 @@ cmake --version gcc -v tx --version +# vcpkg needs these: curl zip unzip tar, have tar +apt-get install -y curl zip unzip + mkdir build && cd build -cmake .. -DENABLE_QT_TRANSLATION=ON -DGENERATE_QT_TRANSLATION=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_SDL2=OFF +cmake .. -DENABLE_QT_TRANSLATION=ON -DGENERATE_QT_TRANSLATION=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_SDL2=OFF -DYUZU_TESTS=OFF -DYUZU_USE_BUNDLED_VCPKG=ON make translation cd .. From f19e7be6e84357234c9fdae3395f988a9bb1ac5b Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 18 Jun 2022 23:32:07 -0500 Subject: [PATCH 120/429] input_common: Add camera driver --- src/common/input.h | 29 +++++++++- src/common/settings.h | 3 ++ src/input_common/CMakeLists.txt | 2 + src/input_common/drivers/camera.cpp | 82 +++++++++++++++++++++++++++++ src/input_common/drivers/camera.h | 29 ++++++++++ src/input_common/input_engine.cpp | 38 +++++++++++++ src/input_common/input_engine.h | 21 ++++++-- src/input_common/input_poller.cpp | 60 +++++++++++++++++++++ src/input_common/input_poller.h | 11 ++++ src/input_common/main.cpp | 21 ++++++++ src/input_common/main.h | 9 +++- 11 files changed, 299 insertions(+), 6 deletions(-) create mode 100644 src/input_common/drivers/camera.cpp create mode 100644 src/input_common/drivers/camera.h diff --git a/src/common/input.h b/src/common/input.h index bb42aaacc0..995c35d9d5 100644 --- a/src/common/input.h +++ b/src/common/input.h @@ -28,7 +28,7 @@ enum class InputType { Color, Vibration, Nfc, - Ir, + IrSensor, }; // Internal battery charge level @@ -53,6 +53,15 @@ enum class PollingMode { IR, }; +enum class CameraFormat { + Size320x240, + Size160x120, + Size80x60, + Size40x30, + Size20x15, + None, +}; + // Vibration reply from the controller enum class VibrationError { None, @@ -68,6 +77,13 @@ enum class PollingError { Unknown, }; +// Ir camera reply from the controller +enum class CameraError { + None, + NotSupported, + Unknown, +}; + // Hint for amplification curve to be used enum class VibrationAmplificationType { Linear, @@ -176,6 +192,12 @@ struct LedStatus { bool led_4{}; }; +// Raw data fom camera +struct CameraStatus { + CameraFormat format{CameraFormat::None}; + std::vector data{}; +}; + // List of buttons to be passed to Qt that can be translated enum class ButtonNames { Undefined, @@ -233,6 +255,7 @@ struct CallbackStatus { BodyColorStatus color_status{}; BatteryStatus battery_status{}; VibrationStatus vibration_status{}; + CameraStatus camera_status{}; }; // Triggered once every input change @@ -281,6 +304,10 @@ public: virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) { return PollingError::NotSupported; } + + virtual CameraError SetCameraFormat([[maybe_unused]] CameraFormat camera_format) { + return CameraError::NotSupported; + } }; /// An abstract class template for a factory that can create input devices. diff --git a/src/common/settings.h b/src/common/settings.h index 06d72c8bff..20959ec89d 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -503,6 +503,9 @@ struct Values { Setting enable_ring_controller{true, "enable_ring_controller"}; RingconRaw ringcon_analogs; + BasicSetting enable_ir_sensor{false, "enable_ir_sensor"}; + BasicSetting ir_sensor_device{"auto", "ir_sensor_device"}; + // Data Storage Setting use_virtual_sd{true, "use_virtual_sd"}; Setting gamecard_inserted{false, "gamecard_inserted"}; diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt index 48e799cf58..90dd629c66 100644 --- a/src/input_common/CMakeLists.txt +++ b/src/input_common/CMakeLists.txt @@ -1,4 +1,6 @@ add_library(input_common STATIC + drivers/camera.cpp + drivers/camera.h drivers/gc_adapter.cpp drivers/gc_adapter.h drivers/keyboard.cpp diff --git a/src/input_common/drivers/camera.cpp b/src/input_common/drivers/camera.cpp new file mode 100644 index 0000000000..dceea67e04 --- /dev/null +++ b/src/input_common/drivers/camera.cpp @@ -0,0 +1,82 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "common/param_package.h" +#include "input_common/drivers/camera.h" + +namespace InputCommon { +constexpr PadIdentifier identifier = { + .guid = Common::UUID{}, + .port = 0, + .pad = 0, +}; + +Camera::Camera(std::string input_engine_) : InputEngine(std::move(input_engine_)) { + PreSetController(identifier); +} + +void Camera::SetCameraData(std::size_t width, std::size_t height, std::vector data) { + const std::size_t desired_width = getImageWidth(); + const std::size_t desired_height = getImageHeight(); + status.data.resize(desired_width * desired_height); + + // Resize image to desired format + for (std::size_t y = 0; y < desired_height; y++) { + for (std::size_t x = 0; x < desired_width; x++) { + const std::size_t pixel_index = y * desired_width + x; + const std::size_t old_x = width * x / desired_width; + const std::size_t old_y = height * y / desired_height; + const std::size_t data_pixel_index = old_y * width + old_x; + status.data[pixel_index] = static_cast(data[data_pixel_index] & 0xFF); + } + } + + SetCamera(identifier, status); +} + +std::size_t Camera::getImageWidth() const { + switch (status.format) { + case Common::Input::CameraFormat::Size320x240: + return 320; + case Common::Input::CameraFormat::Size160x120: + return 160; + case Common::Input::CameraFormat::Size80x60: + return 80; + case Common::Input::CameraFormat::Size40x30: + return 40; + case Common::Input::CameraFormat::Size20x15: + return 20; + case Common::Input::CameraFormat::None: + default: + return 0; + } +} + +std::size_t Camera::getImageHeight() const { + switch (status.format) { + case Common::Input::CameraFormat::Size320x240: + return 240; + case Common::Input::CameraFormat::Size160x120: + return 120; + case Common::Input::CameraFormat::Size80x60: + return 60; + case Common::Input::CameraFormat::Size40x30: + return 30; + case Common::Input::CameraFormat::Size20x15: + return 15; + case Common::Input::CameraFormat::None: + default: + return 0; + } +} + +Common::Input::CameraError Camera::SetCameraFormat( + [[maybe_unused]] const PadIdentifier& identifier_, + const Common::Input::CameraFormat camera_format) { + status.format = camera_format; + return Common::Input::CameraError::None; +} + +} // namespace InputCommon diff --git a/src/input_common/drivers/camera.h b/src/input_common/drivers/camera.h new file mode 100644 index 0000000000..b8a7c75e55 --- /dev/null +++ b/src/input_common/drivers/camera.h @@ -0,0 +1,29 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "input_common/input_engine.h" + +namespace InputCommon { + +/** + * A button device factory representing a keyboard. It receives keyboard events and forward them + * to all button devices it created. + */ +class Camera final : public InputEngine { +public: + explicit Camera(std::string input_engine_); + + void SetCameraData(std::size_t width, std::size_t height, std::vector data); + + std::size_t getImageWidth() const; + std::size_t getImageHeight() const; + + Common::Input::CameraError SetCameraFormat(const PadIdentifier& identifier_, + Common::Input::CameraFormat camera_format) override; + + Common::Input::CameraStatus status{}; +}; + +} // namespace InputCommon diff --git a/src/input_common/input_engine.cpp b/src/input_common/input_engine.cpp index 12214d1462..6ede0e4b0e 100644 --- a/src/input_common/input_engine.cpp +++ b/src/input_common/input_engine.cpp @@ -90,6 +90,18 @@ void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, const B TriggerOnMotionChange(identifier, motion, value); } +void InputEngine::SetCamera(const PadIdentifier& identifier, + const Common::Input::CameraStatus& value) { + { + std::scoped_lock lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + if (!configuring) { + controller.camera = value; + } + } + TriggerOnCameraChange(identifier, value); +} + bool InputEngine::GetButton(const PadIdentifier& identifier, int button) const { std::scoped_lock lock{mutex}; const auto controller_iter = controller_list.find(identifier); @@ -165,6 +177,18 @@ BasicMotion InputEngine::GetMotion(const PadIdentifier& identifier, int motion) return controller.motions.at(motion); } +Common::Input::CameraStatus InputEngine::GetCamera(const PadIdentifier& identifier) const { + std::scoped_lock lock{mutex}; + const auto controller_iter = controller_list.find(identifier); + if (controller_iter == controller_list.cend()) { + LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.RawString(), + identifier.pad, identifier.port); + return {}; + } + const ControllerData& controller = controller_iter->second; + return controller.camera; +} + void InputEngine::ResetButtonState() { for (const auto& controller : controller_list) { for (const auto& button : controller.second.buttons) { @@ -317,6 +341,20 @@ void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int mot }); } +void InputEngine::TriggerOnCameraChange(const PadIdentifier& identifier, + [[maybe_unused]] const Common::Input::CameraStatus& value) { + std::scoped_lock lock{mutex_callback}; + for (const auto& poller_pair : callback_list) { + const InputIdentifier& poller = poller_pair.second; + if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Camera, 0)) { + continue; + } + if (poller.callback.on_change) { + poller.callback.on_change(); + } + } +} + bool InputEngine::IsInputIdentifierEqual(const InputIdentifier& input_identifier, const PadIdentifier& identifier, EngineInputType type, int index) const { diff --git a/src/input_common/input_engine.h b/src/input_common/input_engine.h index 13295bd493..f6b3c46104 100644 --- a/src/input_common/input_engine.h +++ b/src/input_common/input_engine.h @@ -36,11 +36,12 @@ struct BasicMotion { // Types of input that are stored in the engine enum class EngineInputType { None, - Button, - HatButton, Analog, - Motion, Battery, + Button, + Camera, + HatButton, + Motion, }; namespace std { @@ -115,10 +116,17 @@ public: // Sets polling mode to a controller virtual Common::Input::PollingError SetPollingMode( [[maybe_unused]] const PadIdentifier& identifier, - [[maybe_unused]] const Common::Input::PollingMode vibration) { + [[maybe_unused]] const Common::Input::PollingMode polling_mode) { return Common::Input::PollingError::NotSupported; } + // Sets camera format to a controller + virtual Common::Input::CameraError SetCameraFormat( + [[maybe_unused]] const PadIdentifier& identifier, + [[maybe_unused]] Common::Input::CameraFormat camera_format) { + return Common::Input::CameraError::NotSupported; + } + // Returns the engine name [[nodiscard]] const std::string& GetEngineName() const; @@ -174,6 +182,7 @@ public: f32 GetAxis(const PadIdentifier& identifier, int axis) const; Common::Input::BatteryLevel GetBattery(const PadIdentifier& identifier) const; BasicMotion GetMotion(const PadIdentifier& identifier, int motion) const; + Common::Input::CameraStatus GetCamera(const PadIdentifier& identifier) const; int SetCallback(InputIdentifier input_identifier); void SetMappingCallback(MappingCallback callback); @@ -185,6 +194,7 @@ protected: void SetAxis(const PadIdentifier& identifier, int axis, f32 value); void SetBattery(const PadIdentifier& identifier, Common::Input::BatteryLevel value); void SetMotion(const PadIdentifier& identifier, int motion, const BasicMotion& value); + void SetCamera(const PadIdentifier& identifier, const Common::Input::CameraStatus& value); virtual std::string GetHatButtonName([[maybe_unused]] u8 direction_value) const { return "Unknown"; @@ -197,6 +207,7 @@ private: std::unordered_map axes; std::unordered_map motions; Common::Input::BatteryLevel battery{}; + Common::Input::CameraStatus camera{}; }; void TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value); @@ -205,6 +216,8 @@ private: void TriggerOnBatteryChange(const PadIdentifier& identifier, Common::Input::BatteryLevel value); void TriggerOnMotionChange(const PadIdentifier& identifier, int motion, const BasicMotion& value); + void TriggerOnCameraChange(const PadIdentifier& identifier, + const Common::Input::CameraStatus& value); bool IsInputIdentifierEqual(const InputIdentifier& input_identifier, const PadIdentifier& identifier, EngineInputType type, diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp index 49ccb44223..133422d5cd 100644 --- a/src/input_common/input_poller.cpp +++ b/src/input_common/input_poller.cpp @@ -664,6 +664,47 @@ private: InputEngine* input_engine; }; +class InputFromCamera final : public Common::Input::InputDevice { +public: + explicit InputFromCamera(PadIdentifier identifier_, InputEngine* input_engine_) + : identifier(identifier_), input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier input_identifier{ + .identifier = identifier, + .type = EngineInputType::Camera, + .index = 0, + .callback = engine_callback, + }; + callback_key = input_engine->SetCallback(input_identifier); + } + + ~InputFromCamera() override { + input_engine->DeleteCallback(callback_key); + } + + Common::Input::CameraStatus GetStatus() const { + return input_engine->GetCamera(identifier); + } + + void ForceUpdate() override { + OnChange(); + } + + void OnChange() { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::IrSensor, + .camera_status = GetStatus(), + }; + + TriggerOnChange(status); + } + +private: + const PadIdentifier identifier; + int callback_key; + InputEngine* input_engine; +}; + class OutputFromIdentifier final : public Common::Input::OutputDevice { public: explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_) @@ -682,6 +723,10 @@ public: return input_engine->SetPollingMode(identifier, polling_mode); } + Common::Input::CameraError SetCameraFormat(Common::Input::CameraFormat camera_format) override { + return input_engine->SetCameraFormat(identifier, camera_format); + } + private: const PadIdentifier identifier; InputEngine* input_engine; @@ -920,6 +965,18 @@ std::unique_ptr InputFactory::CreateMotionDevice( properties_y, properties_z, input_engine.get()); } +std::unique_ptr InputFactory::CreateCameraDevice( + const Common::ParamPackage& params) { + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast(params.Get("port", 0)), + .pad = static_cast(params.Get("pad", 0)), + }; + + input_engine->PreSetController(identifier); + return std::make_unique(identifier, input_engine.get()); +} + InputFactory::InputFactory(std::shared_ptr input_engine_) : input_engine(std::move(input_engine_)) {} @@ -928,6 +985,9 @@ std::unique_ptr InputFactory::Create( if (params.Has("battery")) { return CreateBatteryDevice(params); } + if (params.Has("camera")) { + return CreateCameraDevice(params); + } if (params.Has("button") && params.Has("axis")) { return CreateTriggerDevice(params); } diff --git a/src/input_common/input_poller.h b/src/input_common/input_poller.h index 6ebe0dbf51..4410a84154 100644 --- a/src/input_common/input_poller.h +++ b/src/input_common/input_poller.h @@ -211,6 +211,17 @@ private: */ std::unique_ptr CreateMotionDevice(Common::ParamPackage params); + /** + * Creates a camera device from the parameters given. + * @param params contains parameters for creating the device: + * - "guid": text string for identifying controllers + * - "port": port of the connected device + * - "pad": slot of the connected controller + * @returns a unique input device with the parameters specified + */ + std::unique_ptr CreateCameraDevice( + const Common::ParamPackage& params); + std::shared_ptr input_engine; }; } // namespace InputCommon diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index 21834fb6b3..ca1cb95426 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -5,6 +5,7 @@ #include #include "common/input.h" #include "common/param_package.h" +#include "input_common/drivers/camera.h" #include "input_common/drivers/gc_adapter.h" #include "input_common/drivers/keyboard.h" #include "input_common/drivers/mouse.h" @@ -78,6 +79,15 @@ struct InputSubsystem::Impl { Common::Input::RegisterFactory(tas_input->GetEngineName(), tas_output_factory); + camera = std::make_shared("camera"); + camera->SetMappingCallback(mapping_callback); + camera_input_factory = std::make_shared(camera); + camera_output_factory = std::make_shared(camera); + Common::Input::RegisterFactory(camera->GetEngineName(), + camera_input_factory); + Common::Input::RegisterFactory(camera->GetEngineName(), + camera_output_factory); + #ifdef HAVE_SDL2 sdl = std::make_shared("sdl"); sdl->SetMappingCallback(mapping_callback); @@ -317,6 +327,7 @@ struct InputSubsystem::Impl { std::shared_ptr touch_screen; std::shared_ptr tas_input; std::shared_ptr udp_client; + std::shared_ptr camera; std::shared_ptr keyboard_factory; std::shared_ptr mouse_factory; @@ -324,12 +335,14 @@ struct InputSubsystem::Impl { std::shared_ptr touch_screen_factory; std::shared_ptr udp_client_input_factory; std::shared_ptr tas_input_factory; + std::shared_ptr camera_input_factory; std::shared_ptr keyboard_output_factory; std::shared_ptr mouse_output_factory; std::shared_ptr gcadapter_output_factory; std::shared_ptr udp_client_output_factory; std::shared_ptr tas_output_factory; + std::shared_ptr camera_output_factory; #ifdef HAVE_SDL2 std::shared_ptr sdl; @@ -382,6 +395,14 @@ const TasInput::Tas* InputSubsystem::GetTas() const { return impl->tas_input.get(); } +Camera* InputSubsystem::GetCamera() { + return impl->camera.get(); +} + +const Camera* InputSubsystem::GetCamera() const { + return impl->camera.get(); +} + std::vector InputSubsystem::GetInputDevices() const { return impl->GetInputDevices(); } diff --git a/src/input_common/main.h b/src/input_common/main.h index 147c310c4e..b756bb5c63 100644 --- a/src/input_common/main.h +++ b/src/input_common/main.h @@ -30,6 +30,7 @@ enum Values : int; } namespace InputCommon { +class Camera; class Keyboard; class Mouse; class TouchScreen; @@ -92,9 +93,15 @@ public: /// Retrieves the underlying tas input device. [[nodiscard]] TasInput::Tas* GetTas(); - /// Retrieves the underlying tas input device. + /// Retrieves the underlying tas input device. [[nodiscard]] const TasInput::Tas* GetTas() const; + /// Retrieves the underlying camera input device. + [[nodiscard]] Camera* GetCamera(); + + /// Retrieves the underlying camera input device. + [[nodiscard]] const Camera* GetCamera() const; + /** * Returns all available input devices that this Factory can create a new device with. * Each returned ParamPackage should have a `display` field used for display, a `engine` field From cc83e0a6006667d126a7a83dde23a7f8ae3af994 Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 18 Jun 2022 23:34:28 -0500 Subject: [PATCH 121/429] yuzu: Hook qt camera to camera driver --- CMakeLists.txt | 6 +- CMakeModules/CopyYuzuQt5Deps.cmake | 7 + src/yuzu/CMakeLists.txt | 5 +- src/yuzu/bootmanager.cpp | 71 ++++++++ src/yuzu/bootmanager.h | 12 ++ src/yuzu/configuration/config.cpp | 12 ++ src/yuzu/configuration/config.h | 2 + src/yuzu/configuration/configure_camera.cpp | 126 +++++++++++++ src/yuzu/configuration/configure_camera.h | 52 ++++++ src/yuzu/configuration/configure_camera.ui | 170 ++++++++++++++++++ src/yuzu/configuration/configure_input.cpp | 5 + .../configure_input_advanced.cpp | 3 + .../configuration/configure_input_advanced.h | 1 + .../configuration/configure_input_advanced.ui | 14 ++ src/yuzu/main.cpp | 9 + 15 files changed, 491 insertions(+), 4 deletions(-) create mode 100644 src/yuzu/configuration/configure_camera.cpp create mode 100644 src/yuzu/configuration/configure_camera.h create mode 100644 src/yuzu/configuration/configure_camera.ui diff --git a/CMakeLists.txt b/CMakeLists.txt index 3f7dcc9247..40ca8b149f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -196,7 +196,7 @@ if(ENABLE_QT) # Check for system Qt on Linux, fallback to bundled Qt if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux") if (NOT YUZU_USE_BUNDLED_QT) - find_package(Qt5 ${QT_VERSION} COMPONENTS Widgets DBus) + find_package(Qt5 ${QT_VERSION} COMPONENTS Widgets DBus Multimedia) endif() if (NOT Qt5_FOUND OR YUZU_USE_BUNDLED_QT) # Check for dependencies, then enable bundled Qt download @@ -300,9 +300,9 @@ if(ENABLE_QT) set(YUZU_QT_NO_CMAKE_SYSTEM_PATH "NO_CMAKE_SYSTEM_PATH") endif() if ((${CMAKE_SYSTEM_NAME} STREQUAL "Linux") AND YUZU_USE_BUNDLED_QT) - find_package(Qt5 ${QT_VERSION} REQUIRED COMPONENTS Widgets Concurrent DBus ${QT_PREFIX_HINT} ${YUZU_QT_NO_CMAKE_SYSTEM_PATH}) + find_package(Qt5 ${QT_VERSION} REQUIRED COMPONENTS Widgets Concurrent Multimedia DBus ${QT_PREFIX_HINT} ${YUZU_QT_NO_CMAKE_SYSTEM_PATH}) else() - find_package(Qt5 ${QT_VERSION} REQUIRED COMPONENTS Widgets Concurrent ${QT_PREFIX_HINT} ${YUZU_QT_NO_CMAKE_SYSTEM_PATH}) + find_package(Qt5 ${QT_VERSION} REQUIRED COMPONENTS Widgets Concurrent Multimedia ${QT_PREFIX_HINT} ${YUZU_QT_NO_CMAKE_SYSTEM_PATH}) endif() if (YUZU_USE_QT_WEB_ENGINE) find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets) diff --git a/CMakeModules/CopyYuzuQt5Deps.cmake b/CMakeModules/CopyYuzuQt5Deps.cmake index 0c27d51a65..4702a504c6 100644 --- a/CMakeModules/CopyYuzuQt5Deps.cmake +++ b/CMakeModules/CopyYuzuQt5Deps.cmake @@ -10,11 +10,13 @@ function(copy_yuzu_Qt5_deps target_dir) set(Qt5_PLATFORMS_DIR "${Qt5_DIR}/../../../plugins/platforms/") set(Qt5_PLATFORMTHEMES_DIR "${Qt5_DIR}/../../../plugins/platformthemes/") set(Qt5_PLATFORMINPUTCONTEXTS_DIR "${Qt5_DIR}/../../../plugins/platforminputcontexts/") + set(Qt5_MEDIASERVICE_DIR "${Qt5_DIR}/../../../plugins/mediaservice/") set(Qt5_XCBGLINTEGRATIONS_DIR "${Qt5_DIR}/../../../plugins/xcbglintegrations/") set(Qt5_STYLES_DIR "${Qt5_DIR}/../../../plugins/styles/") set(Qt5_IMAGEFORMATS_DIR "${Qt5_DIR}/../../../plugins/imageformats/") set(Qt5_RESOURCES_DIR "${Qt5_DIR}/../../../resources/") set(PLATFORMS ${DLL_DEST}plugins/platforms/) + set(MEDIASERVICE ${DLL_DEST}mediaservice/) set(STYLES ${DLL_DEST}plugins/styles/) set(IMAGEFORMATS ${DLL_DEST}plugins/imageformats/) if (MSVC) @@ -22,6 +24,7 @@ function(copy_yuzu_Qt5_deps target_dir) Qt5Core$<$:d>.* Qt5Gui$<$:d>.* Qt5Widgets$<$:d>.* + Qt5Multimedia$<$:d>.* ) if (YUZU_USE_QT_WEB_ENGINE) @@ -53,6 +56,10 @@ function(copy_yuzu_Qt5_deps target_dir) qjpeg$<$:d>.* qgif$<$:d>.* ) + windows_copy_files(yuzu ${Qt5_MEDIASERVICE_DIR} ${MEDIASERVICE} + dsengine$<$:d>.* + wmfengine$<$:d>.* + ) else() set(Qt5_DLLS "${Qt5_DLL_DIR}libQt5Core.so.5" diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index 242867a4f0..a11a3b9084 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -43,6 +43,9 @@ add_executable(yuzu configuration/configure_audio.cpp configuration/configure_audio.h configuration/configure_audio.ui + configuration/configure_camera.cpp + configuration/configure_camera.h + configuration/configure_camera.ui configuration/configure_cpu.cpp configuration/configure_cpu.h configuration/configure_cpu.ui @@ -254,7 +257,7 @@ endif() create_target_directory_groups(yuzu) target_link_libraries(yuzu PRIVATE common core input_common video_core) -target_link_libraries(yuzu PRIVATE Boost::boost glad Qt::Widgets) +target_link_libraries(yuzu PRIVATE Boost::boost glad Qt::Widgets Qt::Multimedia) target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads) target_include_directories(yuzu PRIVATE ../../externals/Vulkan-Headers/include) diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 01acda22b7..7740858097 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -5,6 +5,8 @@ #include #include +#include +#include #include #include #include @@ -31,6 +33,7 @@ #include "core/core.h" #include "core/cpu_manager.h" #include "core/frontend/framebuffer_layout.h" +#include "input_common/drivers/camera.h" #include "input_common/drivers/keyboard.h" #include "input_common/drivers/mouse.h" #include "input_common/drivers/tas_input.h" @@ -801,6 +804,74 @@ void GRenderWindow::TouchEndEvent() { input_subsystem->GetTouchScreen()->ReleaseAllTouch(); } +void GRenderWindow::InitializeCamera() { + if (!Settings::values.enable_ir_sensor) { + return; + } + + bool camera_found = false; + const QList cameras = QCameraInfo::availableCameras(); + for (const QCameraInfo& cameraInfo : cameras) { + if (Settings::values.ir_sensor_device.GetValue() == cameraInfo.deviceName().toStdString() || + Settings::values.ir_sensor_device.GetValue() == "Auto") { + camera = std::make_unique(cameraInfo); + camera_found = true; + break; + } + } + + if (!camera_found) { + return; + } + + camera_capture = std::make_unique(camera.get()); + connect(camera_capture.get(), &QCameraImageCapture::imageCaptured, this, + &GRenderWindow::OnCameraCapture); + camera->unload(); + camera->setCaptureMode(QCamera::CaptureViewfinder); + camera->load(); + + camera_timer = std::make_unique(); + connect(camera_timer.get(), &QTimer::timeout, [this] { RequestCameraCapture(); }); + // This timer should be dependent of camera resolution 5ms for every 100 pixels + camera_timer->start(100); +} + +void GRenderWindow::FinalizeCamera() { + if (camera_timer) { + camera_timer->stop(); + } + if (camera) { + camera->unload(); + } +} + +void GRenderWindow::RequestCameraCapture() { + if (!Settings::values.enable_ir_sensor) { + return; + } + + // Idealy one should only call capture but Qt refuses to take a second capture without + // stopping the camera + camera->stop(); + camera->start(); + + camera_capture->capture(); +} + +void GRenderWindow::OnCameraCapture(int requestId, const QImage& img) { + constexpr std::size_t camera_width = 320; + constexpr std::size_t camera_height = 240; + const auto converted = + img.scaled(camera_width, camera_height, Qt::AspectRatioMode::IgnoreAspectRatio, + Qt::TransformationMode::SmoothTransformation) + .mirrored(false, true); + std::vector camera_data{}; + camera_data.resize(camera_width * camera_height); + std::memcpy(camera_data.data(), converted.bits(), camera_width * camera_height * sizeof(u32)); + input_subsystem->GetCamera()->SetCameraData(camera_width, camera_height, camera_data); +} + bool GRenderWindow::event(QEvent* event) { if (event->type() == QEvent::TouchBegin) { TouchBeginEvent(static_cast(event)); diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h index 81fe52c0e6..346201768a 100644 --- a/src/yuzu/bootmanager.h +++ b/src/yuzu/bootmanager.h @@ -20,6 +20,8 @@ class GRenderWindow; class GMainWindow; +class QCamera; +class QCameraImageCapture; class QKeyEvent; namespace Core { @@ -164,6 +166,9 @@ public: void mouseReleaseEvent(QMouseEvent* event) override; void wheelEvent(QWheelEvent* event) override; + void InitializeCamera(); + void FinalizeCamera(); + bool event(QEvent* event) override; void focusOutEvent(QFocusEvent* event) override; @@ -207,6 +212,9 @@ private: void TouchUpdateEvent(const QTouchEvent* event); void TouchEndEvent(); + void RequestCameraCapture(); + void OnCameraCapture(int requestId, const QImage& img); + void OnMinimalClientAreaChangeRequest(std::pair minimal_size) override; bool InitializeOpenGL(); @@ -232,6 +240,10 @@ private: bool first_frame = false; InputCommon::TasInput::TasState last_tas_state; + std::unique_ptr camera; + std::unique_ptr camera_capture; + std::unique_ptr camera_timer; + Core::System& system; protected: diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 2840bc5eb1..1f76e86b9a 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -368,6 +368,11 @@ void Config::ReadHidbusValues() { } } +void Config::ReadIrCameraValues() { + ReadBasicSetting(Settings::values.enable_ir_sensor); + ReadBasicSetting(Settings::values.ir_sensor_device); +} + void Config::ReadAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); @@ -393,6 +398,7 @@ void Config::ReadControlValues() { ReadTouchscreenValues(); ReadMotionTouchValues(); ReadHidbusValues(); + ReadIrCameraValues(); #ifdef _WIN32 ReadBasicSetting(Settings::values.enable_raw_input); @@ -1005,6 +1011,11 @@ void Config::SaveHidbusValues() { QString::fromStdString(default_param)); } +void Config::SaveIrCameraValues() { + WriteBasicSetting(Settings::values.enable_ir_sensor); + WriteBasicSetting(Settings::values.ir_sensor_device); +} + void Config::SaveValues() { if (global) { SaveControlValues(); @@ -1047,6 +1058,7 @@ void Config::SaveControlValues() { SaveTouchscreenValues(); SaveMotionTouchValues(); SaveHidbusValues(); + SaveIrCameraValues(); WriteGlobalSetting(Settings::values.use_docked_mode); WriteGlobalSetting(Settings::values.vibration_enabled); diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index d511b3dbd9..a71eabe8ea 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -68,6 +68,7 @@ private: void ReadTouchscreenValues(); void ReadMotionTouchValues(); void ReadHidbusValues(); + void ReadIrCameraValues(); // Read functions bases off the respective config section names. void ReadAudioValues(); @@ -96,6 +97,7 @@ private: void SaveTouchscreenValues(); void SaveMotionTouchValues(); void SaveHidbusValues(); + void SaveIrCameraValues(); // Save functions based off the respective config section names. void SaveAudioValues(); diff --git a/src/yuzu/configuration/configure_camera.cpp b/src/yuzu/configuration/configure_camera.cpp new file mode 100644 index 0000000000..97febb33c6 --- /dev/null +++ b/src/yuzu/configuration/configure_camera.cpp @@ -0,0 +1,126 @@ +// Text : Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include +#include +#include +#include +#include + +#include "input_common/drivers/camera.h" +#include "input_common/main.h" +#include "ui_configure_camera.h" +#include "yuzu/configuration/config.h" +#include "yuzu/configuration/configure_camera.h" + +ConfigureCamera::ConfigureCamera(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_) + : QDialog(parent), input_subsystem{input_subsystem_}, + ui(std::make_unique()) { + ui->setupUi(this); + + connect(ui->restore_defaults_button, &QPushButton::clicked, this, + &ConfigureCamera::RestoreDefaults); + connect(ui->preview_button, &QPushButton::clicked, this, &ConfigureCamera::PreviewCamera); + + auto blank_image = QImage(320, 240, QImage::Format::Format_RGB32); + blank_image.fill(Qt::black); + DisplayCapturedFrame(0, blank_image); + + LoadConfiguration(); + resize(0, 0); +} + +ConfigureCamera::~ConfigureCamera() = default; + +void ConfigureCamera::PreviewCamera() { + const auto index = ui->ir_sensor_combo_box->currentIndex(); + bool camera_found = false; + const QList cameras = QCameraInfo::availableCameras(); + for (const QCameraInfo& cameraInfo : cameras) { + if (input_devices[index] == cameraInfo.deviceName().toStdString() || + input_devices[index] == "Auto") { + LOG_ERROR(Frontend, "Selected Camera {} {}", cameraInfo.description().toStdString(), + cameraInfo.deviceName().toStdString()); + camera = std::make_unique(cameraInfo); + camera_found = true; + break; + } + } + + // Clear previous frame + auto blank_image = QImage(320, 240, QImage::Format::Format_RGB32); + blank_image.fill(Qt::black); + DisplayCapturedFrame(0, blank_image); + + if (!camera_found) { + return; + } + + camera_capture = std::make_unique(camera.get()); + connect(camera_capture.get(), &QCameraImageCapture::imageCaptured, this, + &ConfigureCamera::DisplayCapturedFrame); + camera->unload(); + camera->setCaptureMode(QCamera::CaptureViewfinder); + camera->load(); + + camera_timer = std::make_unique(); + connect(camera_timer.get(), &QTimer::timeout, [this] { + camera->stop(); + camera->start(); + + camera_capture->capture(); + }); + + camera_timer->start(250); +} + +void ConfigureCamera::DisplayCapturedFrame(int requestId, const QImage& img) { + LOG_ERROR(Frontend, "ImageCaptured {} {}", img.width(), img.height()); + const auto converted = img.scaled(320, 240, Qt::AspectRatioMode::IgnoreAspectRatio, + Qt::TransformationMode::SmoothTransformation); + ui->preview_box->setPixmap(QPixmap::fromImage(converted)); +} + +void ConfigureCamera::changeEvent(QEvent* event) { + if (event->type() == QEvent::LanguageChange) { + RetranslateUI(); + } + + QDialog::changeEvent(event); +} + +void ConfigureCamera::RetranslateUI() { + ui->retranslateUi(this); +} + +void ConfigureCamera::ApplyConfiguration() { + const auto index = ui->ir_sensor_combo_box->currentIndex(); + Settings::values.ir_sensor_device.SetValue(input_devices[index]); +} + +void ConfigureCamera::LoadConfiguration() { + input_devices.clear(); + ui->ir_sensor_combo_box->clear(); + input_devices.push_back("Auto"); + ui->ir_sensor_combo_box->addItem(tr("Auto")); + const auto cameras = QCameraInfo::availableCameras(); + for (const QCameraInfo& cameraInfo : cameras) { + input_devices.push_back(cameraInfo.deviceName().toStdString()); + ui->ir_sensor_combo_box->addItem(cameraInfo.description()); + } + + const auto current_device = Settings::values.ir_sensor_device.GetValue(); + + const auto devices_it = std::find_if( + input_devices.begin(), input_devices.end(), + [current_device](const std::string& device) { return device == current_device; }); + const int device_index = + devices_it != input_devices.end() + ? static_cast(std::distance(input_devices.begin(), devices_it)) + : 0; + ui->ir_sensor_combo_box->setCurrentIndex(device_index); +} + +void ConfigureCamera::RestoreDefaults() { + ui->ir_sensor_combo_box->setCurrentIndex(0); +} diff --git a/src/yuzu/configuration/configure_camera.h b/src/yuzu/configuration/configure_camera.h new file mode 100644 index 0000000000..af7551c030 --- /dev/null +++ b/src/yuzu/configuration/configure_camera.h @@ -0,0 +1,52 @@ +// Text : Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include +#include + +class QTimer; +class QCamera; +class QCameraImageCapture; + +namespace InputCommon { +class InputSubsystem; +} // namespace InputCommon + +namespace Ui { +class ConfigureCamera; +} + +class ConfigureCamera : public QDialog { + Q_OBJECT + +public: + explicit ConfigureCamera(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_); + ~ConfigureCamera() override; + + void ApplyConfiguration(); + +private: + void changeEvent(QEvent* event) override; + void RetranslateUI(); + + /// Load configuration settings. + void LoadConfiguration(); + + /// Restore all buttons to their default values. + void RestoreDefaults(); + + void DisplayCapturedFrame(int requestId, const QImage& img); + + /// Loads and signals the current selected camera to display a frame + void PreviewCamera(); + + InputCommon::InputSubsystem* input_subsystem; + + std::unique_ptr camera; + std::unique_ptr camera_capture; + std::unique_ptr camera_timer; + std::vector input_devices; + std::unique_ptr ui; +}; diff --git a/src/yuzu/configuration/configure_camera.ui b/src/yuzu/configuration/configure_camera.ui new file mode 100644 index 0000000000..976a9b1ec1 --- /dev/null +++ b/src/yuzu/configuration/configure_camera.ui @@ -0,0 +1,170 @@ + + + ConfigureCamera + + + + 0 + 0 + 298 + 339 + + + + Configure Infrared Camera + + + + + + + 280 + 0 + + + + Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera. + + + true + + + + + + + Qt::Vertical + + + QSizePolicy::Fixed + + + + 20 + 20 + + + + + + + + Camera Image Source: + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + Input device: + + + + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + + + Preview + + + + + + + 320 + 240 + + + + Resolution: 320*240 + + + + + + + Click to preview + + + + + + + + + + Qt::Vertical + + + + 20 + 40 + + + + + + + + + + Restore Defaults + + + + + + + QDialogButtonBox::Cancel|QDialogButtonBox::Ok + + + + + + + + + + + buttonBox + accepted() + ConfigureCamera + accept() + + + buttonBox + rejected() + ConfigureCamera + reject() + + + diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 73d7ba24ba..f1b061b13a 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -15,6 +15,7 @@ #include "ui_configure_input.h" #include "ui_configure_input_advanced.h" #include "ui_configure_input_player.h" +#include "yuzu/configuration/configure_camera.h" #include "yuzu/configuration/configure_debug_controller.h" #include "yuzu/configuration/configure_input.h" #include "yuzu/configuration/configure_input_advanced.h" @@ -163,6 +164,10 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, [this, input_subsystem, &hid_core] { CallConfigureDialog(*this, input_subsystem, hid_core); }); + connect(advanced, &ConfigureInputAdvanced::CallCameraDialog, + [this, input_subsystem, &hid_core] { + CallConfigureDialog(*this, input_subsystem); + }); connect(ui->vibrationButton, &QPushButton::clicked, [this, &hid_core] { CallConfigureDialog(*this, hid_core); }); diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp index f14bdc831f..10f841b98e 100644 --- a/src/yuzu/configuration/configure_input_advanced.cpp +++ b/src/yuzu/configuration/configure_input_advanced.cpp @@ -89,6 +89,7 @@ ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent) [this] { CallMotionTouchConfigDialog(); }); connect(ui->ring_controller_configure, &QPushButton::clicked, this, [this] { CallRingControllerDialog(); }); + connect(ui->camera_configure, &QPushButton::clicked, this, [this] { CallCameraDialog(); }); #ifndef _WIN32 ui->enable_raw_input->setVisible(false); @@ -136,6 +137,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() { Settings::values.enable_udp_controller = ui->enable_udp_controller->isChecked(); Settings::values.controller_navigation = ui->controller_navigation->isChecked(); Settings::values.enable_ring_controller = ui->enable_ring_controller->isChecked(); + Settings::values.enable_ir_sensor = ui->enable_ir_sensor->isChecked(); } void ConfigureInputAdvanced::LoadConfiguration() { @@ -169,6 +171,7 @@ void ConfigureInputAdvanced::LoadConfiguration() { ui->enable_udp_controller->setChecked(Settings::values.enable_udp_controller.GetValue()); ui->controller_navigation->setChecked(Settings::values.controller_navigation.GetValue()); ui->enable_ring_controller->setChecked(Settings::values.enable_ring_controller.GetValue()); + ui->enable_ir_sensor->setChecked(Settings::values.enable_ir_sensor.GetValue()); UpdateUIEnabled(); } diff --git a/src/yuzu/configuration/configure_input_advanced.h b/src/yuzu/configuration/configure_input_advanced.h index 644e56dd8c..fc12302844 100644 --- a/src/yuzu/configuration/configure_input_advanced.h +++ b/src/yuzu/configuration/configure_input_advanced.h @@ -29,6 +29,7 @@ signals: void CallTouchscreenConfigDialog(); void CallMotionTouchConfigDialog(); void CallRingControllerDialog(); + void CallCameraDialog(); private: void changeEvent(QEvent* event) override; diff --git a/src/yuzu/configuration/configure_input_advanced.ui b/src/yuzu/configuration/configure_input_advanced.ui index 14403cb102..fac8cf827d 100644 --- a/src/yuzu/configuration/configure_input_advanced.ui +++ b/src/yuzu/configuration/configure_input_advanced.ui @@ -2617,6 +2617,20 @@ + + + + Infrared Camera + + + + + + + Configure + + + diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index a120f26623..08ccc1555e 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1542,6 +1542,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t mouse_hide_timer.start(); } + render_window->InitializeCamera(); + std::string title_name; std::string title_version; const auto res = system->GetGameName(title_name); @@ -1623,6 +1625,7 @@ void GMainWindow::ShutdownGame() { tas_label->clear(); input_subsystem->GetTas()->Stop(); OnTasStateChanged(); + render_window->FinalizeCamera(); // Enable all controllers system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All}); @@ -2862,6 +2865,12 @@ void GMainWindow::OnConfigure() { mouse_hide_timer.start(); } + // Restart camera config + if (emulation_running) { + render_window->FinalizeCamera(); + render_window->InitializeCamera(); + } + if (!UISettings::values.has_broken_vulkan) { renderer_status_button->setEnabled(!emulation_running); } From 57311b2c8b1b9ee1d2c5775866e9591605815246 Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 18 Jun 2022 23:36:29 -0500 Subject: [PATCH 122/429] core: hid: Add cammera support --- src/core/CMakeLists.txt | 1 + src/core/hid/emulated_controller.cpp | 59 ++++++ src/core/hid/emulated_controller.h | 40 +++- src/core/hid/input_converter.cpp | 14 ++ src/core/hid/input_converter.h | 8 + src/core/hid/irs_types.h | 304 +++++++++++++++++++++++++++ 6 files changed, 423 insertions(+), 3 deletions(-) create mode 100644 src/core/hid/irs_types.h diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index 11d554bad2..1f8439f91b 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -158,6 +158,7 @@ add_library(core STATIC hid/input_converter.h hid/input_interpreter.cpp hid/input_interpreter.h + hid/irs_types.h hid/motion_input.cpp hid/motion_input.h hle/api_version.h diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index bd2384515b..8c3895937d 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -126,10 +126,14 @@ void EmulatedController::LoadDevices() { battery_params[LeftIndex].Set("battery", true); battery_params[RightIndex].Set("battery", true); + camera_params = Common::ParamPackage{"engine:camera,camera:1"}; + output_params[LeftIndex] = left_joycon; output_params[RightIndex] = right_joycon; + output_params[2] = camera_params; output_params[LeftIndex].Set("output", true); output_params[RightIndex].Set("output", true); + output_params[2].Set("output", true); LoadTASParams(); @@ -146,6 +150,7 @@ void EmulatedController::LoadDevices() { Common::Input::CreateDevice); std::transform(battery_params.begin(), battery_params.end(), battery_devices.begin(), Common::Input::CreateDevice); + camera_devices = Common::Input::CreateDevice(camera_params); std::transform(output_params.begin(), output_params.end(), output_devices.begin(), Common::Input::CreateDevice); @@ -267,6 +272,14 @@ void EmulatedController::ReloadInput() { motion_devices[index]->ForceUpdate(); } + if (camera_devices) { + camera_devices->SetCallback({ + .on_change = + [this](const Common::Input::CallbackStatus& callback) { SetCamera(callback); }, + }); + camera_devices->ForceUpdate(); + } + // Use a common UUID for TAS static constexpr Common::UUID TAS_UUID = Common::UUID{ {0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}}; @@ -851,6 +864,25 @@ void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callbac TriggerOnChange(ControllerTriggerType::Battery, true); } +void EmulatedController::SetCamera(const Common::Input::CallbackStatus& callback) { + std::unique_lock lock{mutex}; + controller.camera_values = TransformToCamera(callback); + + if (is_configuring) { + lock.unlock(); + TriggerOnChange(ControllerTriggerType::IrSensor, false); + return; + } + + controller.camera_state.sample++; + controller.camera_state.format = + static_cast(controller.camera_values.format); + controller.camera_state.data = controller.camera_values.data; + + lock.unlock(); + TriggerOnChange(ControllerTriggerType::IrSensor, true); +} + bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) { if (device_index >= output_devices.size()) { return false; @@ -928,6 +960,23 @@ bool EmulatedController::SetPollingMode(Common::Input::PollingMode polling_mode) return output_device->SetPollingMode(polling_mode) == Common::Input::PollingError::None; } +bool EmulatedController::SetCameraFormat( + Core::IrSensor::ImageTransferProcessorFormat camera_format) { + LOG_INFO(Service_HID, "Set camera format {}", camera_format); + + auto& right_output_device = output_devices[static_cast(DeviceIndex::Right)]; + auto& camera_output_device = output_devices[2]; + + if (right_output_device->SetCameraFormat(static_cast( + camera_format)) == Common::Input::CameraError::None) { + return true; + } + + // Fallback to Qt camera if native device doesn't have support + return camera_output_device->SetCameraFormat(static_cast( + camera_format)) == Common::Input::CameraError::None; +} + void EmulatedController::SetLedPattern() { for (auto& device : output_devices) { if (!device) { @@ -1163,6 +1212,11 @@ BatteryValues EmulatedController::GetBatteryValues() const { return controller.battery_values; } +CameraValues EmulatedController::GetCameraValues() const { + std::scoped_lock lock{mutex}; + return controller.camera_values; +} + HomeButtonState EmulatedController::GetHomeButtons() const { std::scoped_lock lock{mutex}; if (is_configuring) { @@ -1251,6 +1305,11 @@ BatteryLevelState EmulatedController::GetBattery() const { return controller.battery_state; } +const CameraState& EmulatedController::GetCamera() const { + std::scoped_lock lock{mutex}; + return controller.camera_state; +} + void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) { std::scoped_lock lock{callback_mutex}; for (const auto& poller_pair : callback_list) { diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h index 3f02ed3c07..823c1700c6 100644 --- a/src/core/hid/emulated_controller.h +++ b/src/core/hid/emulated_controller.h @@ -15,10 +15,12 @@ #include "common/settings.h" #include "common/vector_math.h" #include "core/hid/hid_types.h" +#include "core/hid/irs_types.h" #include "core/hid/motion_input.h" namespace Core::HID { const std::size_t max_emulated_controllers = 2; +const std::size_t output_devices = 3; struct ControllerMotionInfo { Common::Input::MotionStatus raw_status{}; MotionInput emulated{}; @@ -34,15 +36,16 @@ using TriggerDevices = std::array, Settings::NativeTrigger::NumTriggers>; using BatteryDevices = std::array, max_emulated_controllers>; -using OutputDevices = - std::array, max_emulated_controllers>; +using CameraDevices = std::unique_ptr; +using OutputDevices = std::array, output_devices>; using ButtonParams = std::array; using StickParams = std::array; using ControllerMotionParams = std::array; using TriggerParams = std::array; using BatteryParams = std::array; -using OutputParams = std::array; +using CameraParams = Common::ParamPackage; +using OutputParams = std::array; using ButtonValues = std::array; using SticksValues = std::array; @@ -51,6 +54,7 @@ using TriggerValues = using ControllerMotionValues = std::array; using ColorValues = std::array; using BatteryValues = std::array; +using CameraValues = Common::Input::CameraStatus; using VibrationValues = std::array; struct AnalogSticks { @@ -70,6 +74,12 @@ struct BatteryLevelState { NpadPowerInfo right{}; }; +struct CameraState { + Core::IrSensor::ImageTransferProcessorFormat format{}; + std::vector data{}; + std::size_t sample{}; +}; + struct ControllerMotion { Common::Vec3f accel{}; Common::Vec3f gyro{}; @@ -96,6 +106,7 @@ struct ControllerStatus { ColorValues color_values{}; BatteryValues battery_values{}; VibrationValues vibration_values{}; + CameraValues camera_values{}; // Data for HID serices HomeButtonState home_button_state{}; @@ -107,6 +118,7 @@ struct ControllerStatus { NpadGcTriggerState gc_trigger_state{}; ControllerColors colors_state{}; BatteryLevelState battery_state{}; + CameraState camera_state{}; }; enum class ControllerTriggerType { @@ -117,6 +129,7 @@ enum class ControllerTriggerType { Color, Battery, Vibration, + IrSensor, Connected, Disconnected, Type, @@ -269,6 +282,9 @@ public: /// Returns the latest battery status from the controller with parameters BatteryValues GetBatteryValues() const; + /// Returns the latest camera status from the controller with parameters + CameraValues GetCameraValues() const; + /// Returns the latest status of button input for the hid::HomeButton service HomeButtonState GetHomeButtons() const; @@ -296,6 +312,9 @@ public: /// Returns the latest battery status from the controller BatteryLevelState GetBattery() const; + /// Returns the latest camera status from the controller + const CameraState& GetCamera() const; + /** * Sends a specific vibration to the output device * @return true if vibration had no errors @@ -315,6 +334,13 @@ public: */ bool SetPollingMode(Common::Input::PollingMode polling_mode); + /** + * Sets the desired camera format to be polled from a controller + * @param camera_format size of each frame + * @return true if SetCameraFormat was successfull + */ + bool SetCameraFormat(Core::IrSensor::ImageTransferProcessorFormat camera_format); + /// Returns the led pattern corresponding to this emulated controller LedPattern GetLedPattern() const; @@ -392,6 +418,12 @@ private: */ void SetBattery(const Common::Input::CallbackStatus& callback, std::size_t index); + /** + * Updates the camera status of the controller + * @param callback A CallbackStatus containing the camera status + */ + void SetCamera(const Common::Input::CallbackStatus& callback); + /** * Triggers a callback that something has changed on the controller status * @param type Input type of the event to trigger @@ -417,6 +449,7 @@ private: ControllerMotionParams motion_params; TriggerParams trigger_params; BatteryParams battery_params; + CameraParams camera_params; OutputParams output_params; ButtonDevices button_devices; @@ -424,6 +457,7 @@ private: ControllerMotionDevices motion_devices; TriggerDevices trigger_devices; BatteryDevices battery_devices; + CameraDevices camera_devices; OutputDevices output_devices; // TAS related variables diff --git a/src/core/hid/input_converter.cpp b/src/core/hid/input_converter.cpp index 18d9f042da..68d143a013 100644 --- a/src/core/hid/input_converter.cpp +++ b/src/core/hid/input_converter.cpp @@ -270,6 +270,20 @@ Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatu return status; } +Common::Input::CameraStatus TransformToCamera(const Common::Input::CallbackStatus& callback) { + Common::Input::CameraStatus camera{}; + switch (callback.type) { + case Common::Input::InputType::IrSensor: + camera = callback.camera_status; + break; + default: + LOG_ERROR(Input, "Conversion from type {} to camera not implemented", callback.type); + break; + } + + return camera; +} + void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value) { const auto& properties = analog.properties; float& raw_value = analog.raw_value; diff --git a/src/core/hid/input_converter.h b/src/core/hid/input_converter.h index 2be36889fd..143c50cc06 100644 --- a/src/core/hid/input_converter.h +++ b/src/core/hid/input_converter.h @@ -76,6 +76,14 @@ Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackSta */ Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback); +/** + * Converts raw input data into a valid camera status. + * + * @param callback Supported callbacks: Camera. + * @return A valid CameraObject object. + */ +Common::Input::CameraStatus TransformToCamera(const Common::Input::CallbackStatus& callback); + /** * Converts raw analog data into a valid analog value * @param analog An analog object containing raw data and properties diff --git a/src/core/hid/irs_types.h b/src/core/hid/irs_types.h new file mode 100644 index 0000000000..c73d008a07 --- /dev/null +++ b/src/core/hid/irs_types.h @@ -0,0 +1,304 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include "common/common_funcs.h" +#include "common/common_types.h" +#include "core/hid/hid_types.h" + +namespace Core::IrSensor { + +// This is nn::irsensor::CameraAmbientNoiseLevel +enum class CameraAmbientNoiseLevel : u32 { + Low, + Medium, + High, + Unkown3, // This level can't be reached +}; + +// This is nn::irsensor::CameraLightTarget +enum class CameraLightTarget : u32 { + AllLeds, + BrightLeds, + DimLeds, + None, +}; + +// This is nn::irsensor::PackedCameraLightTarget +enum class PackedCameraLightTarget : u8 { + AllLeds, + BrightLeds, + DimLeds, + None, +}; + +// This is nn::irsensor::AdaptiveClusteringMode +enum class AdaptiveClusteringMode : u32 { + StaticFov, + DynamicFov, +}; + +// This is nn::irsensor::AdaptiveClusteringTargetDistance +enum class AdaptiveClusteringTargetDistance : u32 { + Near, + Middle, + Far, +}; + +// This is nn::irsensor::ImageTransferProcessorFormat +enum class ImageTransferProcessorFormat : u32 { + Size320x240, + Size160x120, + Size80x60, + Size40x30, + Size20x15, +}; + +// This is nn::irsensor::PackedImageTransferProcessorFormat +enum class PackedImageTransferProcessorFormat : u8 { + Size320x240, + Size160x120, + Size80x60, + Size40x30, + Size20x15, +}; + +// This is nn::irsensor::IrCameraStatus +enum class IrCameraStatus : u32 { + Available, + Unsupported, + Unconnected, +}; + +// This is nn::irsensor::IrCameraInternalStatus +enum class IrCameraInternalStatus : u32 { + Stopped, + FirmwareUpdateNeeded, + Unkown2, + Unkown3, + Unkown4, + FirmwareVersionRequested, + FirmwareVersionIsInvalid, + Ready, + Setting, +}; + +// This is nn::irsensor::detail::StatusManager::IrSensorMode +enum class IrSensorMode : u64 { + None, + MomentProcessor, + ClusteringProcessor, + ImageTransferProcessor, + PointingProcessorMarker, + TeraPluginProcessor, + IrLedProcessor, +}; + +// This is nn::irsensor::ImageProcessorStatus +enum ImageProcessorStatus : u32 { + Stopped, + Running, +}; + +// This is nn::irsensor::HandAnalysisMode +enum class HandAnalysisMode : u32 { + None, + Silhouette, + Image, + SilhoueteAndImage, + SilhuetteOnly, +}; + +// This is nn::irsensor::IrSensorFunctionLevel +enum class IrSensorFunctionLevel : u8 { + unknown0, + unknown1, + unknown2, + unknown3, + unknown4, +}; + +// This is nn::irsensor::MomentProcessorPreprocess +enum class MomentProcessorPreprocess : u32 { + Unkown0, + Unkown1, +}; + +// This is nn::irsensor::PackedMomentProcessorPreprocess +enum class PackedMomentProcessorPreprocess : u8 { + Unkown0, + Unkown1, +}; + +// This is nn::irsensor::PointingStatus +enum class PointingStatus : u32 { + Unkown0, + Unkown1, +}; + +struct IrsRect { + s16 x; + s16 y; + s16 width; + s16 height; +}; + +struct IrsCentroid { + f32 x; + f32 y; +}; + +struct CameraConfig { + u64 exposure_time; + CameraLightTarget light_target; + u32 gain; + bool is_negative_used; + INSERT_PADDING_BYTES(7); +}; +static_assert(sizeof(CameraConfig) == 0x18, "CameraConfig is an invalid size"); + +struct PackedCameraConfig { + u64 exposure_time; + PackedCameraLightTarget light_target; + u8 gain; + bool is_negative_used; + INSERT_PADDING_BYTES(5); +}; +static_assert(sizeof(PackedCameraConfig) == 0x10, "PackedCameraConfig is an invalid size"); + +// This is nn::irsensor::IrCameraHandle +struct IrCameraHandle { + u8 npad_id{}; + Core::HID::NpadStyleIndex npad_type{Core::HID::NpadStyleIndex::None}; + INSERT_PADDING_BYTES(2); +}; +static_assert(sizeof(IrCameraHandle) == 4, "IrCameraHandle is an invalid size"); + +// This is nn::irsensor::PackedMcuVersion +struct PackedMcuVersion { + u16 major; + u16 minor; +}; +static_assert(sizeof(PackedMcuVersion) == 4, "PackedMcuVersion is an invalid size"); + +// This is nn::irsensor::PackedMomentProcessorConfig +struct PackedMomentProcessorConfig { + PackedCameraConfig camera_config; + IrsRect window_of_interest; + PackedMcuVersion required_mcu_version; + PackedMomentProcessorPreprocess preprocess; + u8 preprocess_intensity_threshold; + INSERT_PADDING_BYTES(2); +}; +static_assert(sizeof(PackedMomentProcessorConfig) == 0x20, + "PackedMomentProcessorConfig is an invalid size"); + +// This is nn::irsensor::PackedClusteringProcessorConfig +struct PackedClusteringProcessorConfig { + PackedCameraConfig camera_config; + IrsRect window_of_interest; + PackedMcuVersion required_mcu_version; + u32 pixel_count_min; + u32 pixel_count_max; + u32 object_intensity_min; + bool is_external_light_filter_enabled; + INSERT_PADDING_BYTES(2); +}; +static_assert(sizeof(PackedClusteringProcessorConfig) == 0x30, + "PackedClusteringProcessorConfig is an invalid size"); + +// This is nn::irsensor::PackedImageTransferProcessorConfig +struct PackedImageTransferProcessorConfig { + PackedCameraConfig camera_config; + PackedMcuVersion required_mcu_version; + PackedImageTransferProcessorFormat format; + INSERT_PADDING_BYTES(3); +}; +static_assert(sizeof(PackedImageTransferProcessorConfig) == 0x18, + "PackedImageTransferProcessorConfig is an invalid size"); + +// This is nn::irsensor::PackedTeraPluginProcessorConfig +struct PackedTeraPluginProcessorConfig { + PackedMcuVersion required_mcu_version; + u8 mode; + u8 unknown_1; + u8 unknown_2; + u8 unknown_3; +}; +static_assert(sizeof(PackedTeraPluginProcessorConfig) == 0x8, + "PackedTeraPluginProcessorConfig is an invalid size"); + +// This is nn::irsensor::PackedPointingProcessorConfig +struct PackedPointingProcessorConfig { + IrsRect window_of_interest; + PackedMcuVersion required_mcu_version; +}; +static_assert(sizeof(PackedPointingProcessorConfig) == 0xC, + "PackedPointingProcessorConfig is an invalid size"); + +// This is nn::irsensor::PackedFunctionLevel +struct PackedFunctionLevel { + IrSensorFunctionLevel function_level; + INSERT_PADDING_BYTES(3); +}; +static_assert(sizeof(PackedFunctionLevel) == 0x4, "PackedFunctionLevel is an invalid size"); + +// This is nn::irsensor::PackedImageTransferProcessorExConfig +struct PackedImageTransferProcessorExConfig { + PackedCameraConfig camera_config; + PackedMcuVersion required_mcu_version; + PackedImageTransferProcessorFormat origin_format; + PackedImageTransferProcessorFormat trimming_format; + u16 trimming_start_x; + u16 trimming_start_y; + bool is_external_light_filter_enabled; + INSERT_PADDING_BYTES(5); +}; +static_assert(sizeof(PackedImageTransferProcessorExConfig) == 0x20, + "PackedImageTransferProcessorExConfig is an invalid size"); + +// This is nn::irsensor::PackedIrLedProcessorConfig +struct PackedIrLedProcessorConfig { + PackedMcuVersion required_mcu_version; + u8 light_target; + INSERT_PADDING_BYTES(3); +}; +static_assert(sizeof(PackedIrLedProcessorConfig) == 0x8, + "PackedIrLedProcessorConfig is an invalid size"); + +// This is nn::irsensor::HandAnalysisConfig +struct HandAnalysisConfig { + HandAnalysisMode mode; +}; +static_assert(sizeof(HandAnalysisConfig) == 0x4, "HandAnalysisConfig is an invalid size"); + +// This is nn::irsensor::detail::ProcessorState +struct ProcessorState { + u64 start{}; + u32 count{}; + INSERT_PADDING_BYTES(4); + std::array processor_raw_data{}; +}; +static_assert(sizeof(ProcessorState) == 0xE20, "ProcessorState is an invalid size"); + +// This is nn::irsensor::detail::DeviceFormat +struct DeviceFormat { + Core::IrSensor::IrCameraStatus camera_status{Core::IrSensor::IrCameraStatus::Unconnected}; + Core::IrSensor::IrCameraInternalStatus camera_internal_status{ + Core::IrSensor::IrCameraInternalStatus::Ready}; + Core::IrSensor::IrSensorMode mode{Core::IrSensor::IrSensorMode::None}; + ProcessorState state{}; +}; +static_assert(sizeof(DeviceFormat) == 0xE30, "DeviceFormat is an invalid size"); + +// This is nn::irsensor::ImageTransferProcessorState +struct ImageTransferProcessorState { + u64 sampling_number; + Core::IrSensor::CameraAmbientNoiseLevel ambient_noise_level; + INSERT_PADDING_BYTES(4); +}; +static_assert(sizeof(ImageTransferProcessorState) == 0x10, + "ImageTransferProcessorState is an invalid size"); + +} // namespace Core::IrSensor From 453970059528d564d9ef88f7f9096c05946fbefe Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 18 Jun 2022 23:45:06 -0500 Subject: [PATCH 123/429] service: irs: Split processors and implement ImageTransferProcessor --- src/core/CMakeLists.txt | 14 + src/core/hle/service/hid/errors.h | 3 + src/core/hle/service/hid/irs.cpp | 288 +++++++++++++---- src/core/hle/service/hid/irs.h | 291 ++++-------------- .../hid/irsensor/clustering_processor.cpp | 36 +++ .../hid/irsensor/clustering_processor.h | 74 +++++ .../hid/irsensor/image_transfer_processor.cpp | 154 +++++++++ .../hid/irsensor/image_transfer_processor.h | 73 +++++ .../service/hid/irsensor/ir_led_processor.cpp | 29 ++ .../service/hid/irsensor/ir_led_processor.h | 47 +++ .../service/hid/irsensor/moment_processor.cpp | 36 +++ .../service/hid/irsensor/moment_processor.h | 61 ++++ .../hid/irsensor/pointing_processor.cpp | 28 ++ .../service/hid/irsensor/pointing_processor.h | 62 ++++ .../service/hid/irsensor/processor_base.cpp | 67 ++++ .../hle/service/hid/irsensor/processor_base.h | 33 ++ .../hid/irsensor/tera_plugin_processor.cpp | 31 ++ .../hid/irsensor/tera_plugin_processor.h | 53 ++++ 18 files changed, 1090 insertions(+), 290 deletions(-) create mode 100644 src/core/hle/service/hid/irsensor/clustering_processor.cpp create mode 100644 src/core/hle/service/hid/irsensor/clustering_processor.h create mode 100644 src/core/hle/service/hid/irsensor/image_transfer_processor.cpp create mode 100644 src/core/hle/service/hid/irsensor/image_transfer_processor.h create mode 100644 src/core/hle/service/hid/irsensor/ir_led_processor.cpp create mode 100644 src/core/hle/service/hid/irsensor/ir_led_processor.h create mode 100644 src/core/hle/service/hid/irsensor/moment_processor.cpp create mode 100644 src/core/hle/service/hid/irsensor/moment_processor.h create mode 100644 src/core/hle/service/hid/irsensor/pointing_processor.cpp create mode 100644 src/core/hle/service/hid/irsensor/pointing_processor.h create mode 100644 src/core/hle/service/hid/irsensor/processor_base.cpp create mode 100644 src/core/hle/service/hid/irsensor/processor_base.h create mode 100644 src/core/hle/service/hid/irsensor/tera_plugin_processor.cpp create mode 100644 src/core/hle/service/hid/irsensor/tera_plugin_processor.h diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index 1f8439f91b..32cc2f3920 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -478,6 +478,20 @@ add_library(core STATIC hle/service/hid/hidbus/starlink.h hle/service/hid/hidbus/stubbed.cpp hle/service/hid/hidbus/stubbed.h + hle/service/hid/irsensor/clustering_processor.cpp + hle/service/hid/irsensor/clustering_processor.h + hle/service/hid/irsensor/image_transfer_processor.cpp + hle/service/hid/irsensor/image_transfer_processor.h + hle/service/hid/irsensor/ir_led_processor.cpp + hle/service/hid/irsensor/ir_led_processor.h + hle/service/hid/irsensor/moment_processor.cpp + hle/service/hid/irsensor/moment_processor.h + hle/service/hid/irsensor/pointing_processor.cpp + hle/service/hid/irsensor/pointing_processor.h + hle/service/hid/irsensor/processor_base.cpp + hle/service/hid/irsensor/processor_base.h + hle/service/hid/irsensor/tera_plugin_processor.cpp + hle/service/hid/irsensor/tera_plugin_processor.h hle/service/jit/jit_context.cpp hle/service/jit/jit_context.h hle/service/jit/jit.cpp diff --git a/src/core/hle/service/hid/errors.h b/src/core/hle/service/hid/errors.h index 46282f42ec..1bd62461cc 100644 --- a/src/core/hle/service/hid/errors.h +++ b/src/core/hle/service/hid/errors.h @@ -18,4 +18,7 @@ constexpr Result NpadIsSameType{ErrorModule::HID, 602}; constexpr Result InvalidNpadId{ErrorModule::HID, 709}; constexpr Result NpadNotConnected{ErrorModule::HID, 710}; +constexpr ResultCode InvalidProcessorState{ErrorModule::Irsensor, 78}; +constexpr ResultCode InvalidIrCameraHandle{ErrorModule::Irsensor, 204}; + } // namespace Service::HID diff --git a/src/core/hle/service/hid/irs.cpp b/src/core/hle/service/hid/irs.cpp index d2a91d9136..53a31df79c 100644 --- a/src/core/hle/service/hid/irs.cpp +++ b/src/core/hle/service/hid/irs.cpp @@ -1,14 +1,26 @@ // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include +#include + #include "core/core.h" #include "core/core_timing.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" #include "core/hle/ipc_helpers.h" #include "core/hle/kernel/k_shared_memory.h" #include "core/hle/kernel/k_transfer_memory.h" #include "core/hle/kernel/kernel.h" #include "core/hle/service/hid/errors.h" #include "core/hle/service/hid/irs.h" +#include "core/hle/service/hid/irsensor/clustering_processor.h" +#include "core/hle/service/hid/irsensor/image_transfer_processor.h" +#include "core/hle/service/hid/irsensor/ir_led_processor.h" +#include "core/hle/service/hid/irsensor/moment_processor.h" +#include "core/hle/service/hid/irsensor/pointing_processor.h" +#include "core/hle/service/hid/irsensor/tera_plugin_processor.h" +#include "core/memory.h" namespace Service::HID { @@ -36,8 +48,13 @@ IRS::IRS(Core::System& system_) : ServiceFramework{system_, "irs"} { }; // clang-format on + u8* raw_shared_memory = system.Kernel().GetIrsSharedMem().GetPointer(); RegisterHandlers(functions); + shared_memory = std::construct_at(reinterpret_cast(raw_shared_memory)); + + npad_device = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); } +IRS::~IRS() = default; void IRS::ActivateIrsensor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; @@ -75,7 +92,7 @@ void IRS::GetIrsensorSharedMemoryHandle(Kernel::HLERequestContext& ctx) { void IRS::StopImageProcessor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - IrCameraHandle camera_handle; + Core::IrSensor::IrCameraHandle camera_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; @@ -88,17 +105,23 @@ void IRS::StopImageProcessor(Kernel::HLERequestContext& ctx) { parameters.camera_handle.npad_type, parameters.camera_handle.npad_id, parameters.applet_resource_user_id); + auto result = IsIrCameraHandleValid(parameters.camera_handle); + if (result.IsSuccess()) { + // TODO: Stop Image processor + result = ResultSuccess; + } + IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IRS::RunMomentProcessor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - IrCameraHandle camera_handle; + Core::IrSensor::IrCameraHandle camera_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; - PackedMomentProcessorConfig processor_config; + Core::IrSensor::PackedMomentProcessorConfig processor_config; }; static_assert(sizeof(Parameters) == 0x30, "Parameters has incorrect size."); @@ -109,17 +132,26 @@ void IRS::RunMomentProcessor(Kernel::HLERequestContext& ctx) { parameters.camera_handle.npad_type, parameters.camera_handle.npad_id, parameters.applet_resource_user_id); + const auto result = IsIrCameraHandleValid(parameters.camera_handle); + + if (result.IsSuccess()) { + auto& device = GetIrCameraSharedMemoryDeviceEntry(parameters.camera_handle); + MakeProcessor(parameters.camera_handle, device); + auto& image_transfer_processor = GetProcessor(parameters.camera_handle); + image_transfer_processor.SetConfig(parameters.processor_config); + } + IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IRS::RunClusteringProcessor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - IrCameraHandle camera_handle; + Core::IrSensor::IrCameraHandle camera_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; - PackedClusteringProcessorConfig processor_config; + Core::IrSensor::PackedClusteringProcessorConfig processor_config; }; static_assert(sizeof(Parameters) == 0x40, "Parameters has incorrect size."); @@ -130,17 +162,27 @@ void IRS::RunClusteringProcessor(Kernel::HLERequestContext& ctx) { parameters.camera_handle.npad_type, parameters.camera_handle.npad_id, parameters.applet_resource_user_id); + auto result = IsIrCameraHandleValid(parameters.camera_handle); + + if (result.IsSuccess()) { + auto& device = GetIrCameraSharedMemoryDeviceEntry(parameters.camera_handle); + MakeProcessor(parameters.camera_handle, device); + auto& image_transfer_processor = + GetProcessor(parameters.camera_handle); + image_transfer_processor.SetConfig(parameters.processor_config); + } + IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IRS::RunImageTransferProcessor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - IrCameraHandle camera_handle; + Core::IrSensor::IrCameraHandle camera_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; - PackedImageTransferProcessorConfig processor_config; + Core::IrSensor::PackedImageTransferProcessorConfig processor_config; u32 transfer_memory_size; }; static_assert(sizeof(Parameters) == 0x30, "Parameters has incorrect size."); @@ -151,20 +193,42 @@ void IRS::RunImageTransferProcessor(Kernel::HLERequestContext& ctx) { auto t_mem = system.CurrentProcess()->GetHandleTable().GetObject(t_mem_handle); - LOG_WARNING(Service_IRS, - "(STUBBED) called, npad_type={}, npad_id={}, transfer_memory_size={}, " - "applet_resource_user_id={}", - parameters.camera_handle.npad_type, parameters.camera_handle.npad_id, - parameters.transfer_memory_size, parameters.applet_resource_user_id); + if (t_mem.IsNull()) { + LOG_ERROR(Service_HID, "t_mem is a nullptr for handle=0x{:08X}", t_mem_handle); + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultUnknown); + return; + } + + ASSERT_MSG(t_mem->GetSize() == parameters.transfer_memory_size, "t_mem has incorrect size"); + + u8* transfer_memory = system.Memory().GetPointer(t_mem->GetSourceAddress()); + + LOG_INFO(Service_IRS, + "called, npad_type={}, npad_id={}, transfer_memory_size={}, transfer_memory_size={}, " + "applet_resource_user_id={}", + parameters.camera_handle.npad_type, parameters.camera_handle.npad_id, + parameters.transfer_memory_size, t_mem->GetSize(), parameters.applet_resource_user_id); + + const auto result = IsIrCameraHandleValid(parameters.camera_handle); + + if (result.IsSuccess()) { + auto& device = GetIrCameraSharedMemoryDeviceEntry(parameters.camera_handle); + MakeProcessorWithCoreContext(parameters.camera_handle, device); + auto& image_transfer_processor = + GetProcessor(parameters.camera_handle); + image_transfer_processor.SetConfig(parameters.processor_config); + image_transfer_processor.SetTransferMemoryPointer(transfer_memory); + } IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IRS::GetImageTransferProcessorState(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - IrCameraHandle camera_handle; + Core::IrSensor::IrCameraHandle camera_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; @@ -172,21 +236,40 @@ void IRS::GetImageTransferProcessorState(Kernel::HLERequestContext& ctx) { const auto parameters{rp.PopRaw()}; - LOG_WARNING(Service_IRS, - "(STUBBED) called, npad_type={}, npad_id={}, applet_resource_user_id={}", - parameters.camera_handle.npad_type, parameters.camera_handle.npad_id, - parameters.applet_resource_user_id); + LOG_DEBUG(Service_IRS, "(STUBBED) called, npad_type={}, npad_id={}, applet_resource_user_id={}", + parameters.camera_handle.npad_type, parameters.camera_handle.npad_id, + parameters.applet_resource_user_id); - IPC::ResponseBuilder rb{ctx, 5}; + const auto result = IsIrCameraHandleValid(parameters.camera_handle); + if (result.IsError()) { + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(result); + return; + } + + const auto& device = GetIrCameraSharedMemoryDeviceEntry(parameters.camera_handle); + + if (device.mode != Core::IrSensor::IrSensorMode::ImageTransferProcessor) { + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(InvalidProcessorState); + return; + } + + std::vector data{}; + const auto& image_transfer_processor = + GetProcessor(parameters.camera_handle); + const auto& state = image_transfer_processor.GetState(data); + + ctx.WriteBuffer(data); + IPC::ResponseBuilder rb{ctx, 6}; rb.Push(ResultSuccess); - rb.PushRaw(system.CoreTiming().GetCPUTicks()); - rb.PushRaw(0); + rb.PushRaw(state); } void IRS::RunTeraPluginProcessor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const auto camera_handle{rp.PopRaw()}; - const auto processor_config{rp.PopRaw()}; + const auto camera_handle{rp.PopRaw()}; + const auto processor_config{rp.PopRaw()}; const auto applet_resource_user_id{rp.Pop()}; LOG_WARNING(Service_IRS, @@ -196,8 +279,17 @@ void IRS::RunTeraPluginProcessor(Kernel::HLERequestContext& ctx) { processor_config.required_mcu_version.major, processor_config.required_mcu_version.minor, applet_resource_user_id); + const auto result = IsIrCameraHandleValid(camera_handle); + + if (result.IsSuccess()) { + auto& device = GetIrCameraSharedMemoryDeviceEntry(camera_handle); + MakeProcessor(camera_handle, device); + auto& image_transfer_processor = GetProcessor(camera_handle); + image_transfer_processor.SetConfig(processor_config); + } + IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IRS::GetNpadIrCameraHandle(Kernel::HLERequestContext& ctx) { @@ -211,13 +303,13 @@ void IRS::GetNpadIrCameraHandle(Kernel::HLERequestContext& ctx) { return; } - IrCameraHandle camera_handle{ + Core::IrSensor::IrCameraHandle camera_handle{ .npad_id = static_cast(NpadIdTypeToIndex(npad_id)), .npad_type = Core::HID::NpadStyleIndex::None, }; - LOG_WARNING(Service_IRS, "(STUBBED) called, npad_id={}, camera_npad_id={}, camera_npad_type={}", - npad_id, camera_handle.npad_id, camera_handle.npad_type); + LOG_INFO(Service_IRS, "called, npad_id={}, camera_npad_id={}, camera_npad_type={}", npad_id, + camera_handle.npad_id, camera_handle.npad_type); IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); @@ -226,8 +318,8 @@ void IRS::GetNpadIrCameraHandle(Kernel::HLERequestContext& ctx) { void IRS::RunPointingProcessor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const auto camera_handle{rp.PopRaw()}; - const auto processor_config{rp.PopRaw()}; + const auto camera_handle{rp.PopRaw()}; + const auto processor_config{rp.PopRaw()}; const auto applet_resource_user_id{rp.Pop()}; LOG_WARNING( @@ -236,14 +328,23 @@ void IRS::RunPointingProcessor(Kernel::HLERequestContext& ctx) { camera_handle.npad_type, camera_handle.npad_id, processor_config.required_mcu_version.major, processor_config.required_mcu_version.minor, applet_resource_user_id); + auto result = IsIrCameraHandleValid(camera_handle); + + if (result.IsSuccess()) { + auto& device = GetIrCameraSharedMemoryDeviceEntry(camera_handle); + MakeProcessor(camera_handle, device); + auto& image_transfer_processor = GetProcessor(camera_handle); + image_transfer_processor.SetConfig(processor_config); + } + IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IRS::SuspendImageProcessor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - IrCameraHandle camera_handle; + Core::IrSensor::IrCameraHandle camera_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; @@ -256,14 +357,20 @@ void IRS::SuspendImageProcessor(Kernel::HLERequestContext& ctx) { parameters.camera_handle.npad_type, parameters.camera_handle.npad_id, parameters.applet_resource_user_id); + auto result = IsIrCameraHandleValid(parameters.camera_handle); + if (result.IsSuccess()) { + // TODO: Suspend image processor + result = ResultSuccess; + } + IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IRS::CheckFirmwareVersion(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const auto camera_handle{rp.PopRaw()}; - const auto mcu_version{rp.PopRaw()}; + const auto camera_handle{rp.PopRaw()}; + const auto mcu_version{rp.PopRaw()}; const auto applet_resource_user_id{rp.Pop()}; LOG_WARNING( @@ -272,37 +379,45 @@ void IRS::CheckFirmwareVersion(Kernel::HLERequestContext& ctx) { camera_handle.npad_type, camera_handle.npad_id, applet_resource_user_id, mcu_version.major, mcu_version.minor); + auto result = IsIrCameraHandleValid(camera_handle); + if (result.IsSuccess()) { + // TODO: Check firmware version + result = ResultSuccess; + } + IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IRS::SetFunctionLevel(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - struct Parameters { - IrCameraHandle camera_handle; - PackedFunctionLevel function_level; - u64 applet_resource_user_id; - }; - static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); + const auto camera_handle{rp.PopRaw()}; + const auto function_level{rp.PopRaw()}; + const auto applet_resource_user_id{rp.Pop()}; - const auto parameters{rp.PopRaw()}; + LOG_WARNING( + Service_IRS, + "(STUBBED) called, npad_type={}, npad_id={}, function_level={}, applet_resource_user_id={}", + camera_handle.npad_type, camera_handle.npad_id, function_level.function_level, + applet_resource_user_id); - LOG_WARNING(Service_IRS, - "(STUBBED) called, npad_type={}, npad_id={}, applet_resource_user_id={}", - parameters.camera_handle.npad_type, parameters.camera_handle.npad_id, - parameters.applet_resource_user_id); + auto result = IsIrCameraHandleValid(camera_handle); + if (result.IsSuccess()) { + // TODO: Set Function level + result = ResultSuccess; + } IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IRS::RunImageTransferExProcessor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - IrCameraHandle camera_handle; + Core::IrSensor::IrCameraHandle camera_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; - PackedImageTransferProcessorExConfig processor_config; + Core::IrSensor::PackedImageTransferProcessorExConfig processor_config; u64 transfer_memory_size; }; static_assert(sizeof(Parameters) == 0x38, "Parameters has incorrect size."); @@ -313,20 +428,33 @@ void IRS::RunImageTransferExProcessor(Kernel::HLERequestContext& ctx) { auto t_mem = system.CurrentProcess()->GetHandleTable().GetObject(t_mem_handle); - LOG_WARNING(Service_IRS, - "(STUBBED) called, npad_type={}, npad_id={}, transfer_memory_size={}, " - "applet_resource_user_id={}", - parameters.camera_handle.npad_type, parameters.camera_handle.npad_id, - parameters.transfer_memory_size, parameters.applet_resource_user_id); + u8* transfer_memory = system.Memory().GetPointer(t_mem->GetSourceAddress()); + + LOG_INFO(Service_IRS, + "called, npad_type={}, npad_id={}, transfer_memory_size={}, " + "applet_resource_user_id={}", + parameters.camera_handle.npad_type, parameters.camera_handle.npad_id, + parameters.transfer_memory_size, parameters.applet_resource_user_id); + + auto result = IsIrCameraHandleValid(parameters.camera_handle); + + if (result.IsSuccess()) { + auto& device = GetIrCameraSharedMemoryDeviceEntry(parameters.camera_handle); + MakeProcessorWithCoreContext(parameters.camera_handle, device); + auto& image_transfer_processor = + GetProcessor(parameters.camera_handle); + image_transfer_processor.SetConfig(parameters.processor_config); + image_transfer_processor.SetTransferMemoryPointer(transfer_memory); + } IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IRS::RunIrLedProcessor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const auto camera_handle{rp.PopRaw()}; - const auto processor_config{rp.PopRaw()}; + const auto camera_handle{rp.PopRaw()}; + const auto processor_config{rp.PopRaw()}; const auto applet_resource_user_id{rp.Pop()}; LOG_WARNING(Service_IRS, @@ -336,14 +464,23 @@ void IRS::RunIrLedProcessor(Kernel::HLERequestContext& ctx) { processor_config.required_mcu_version.major, processor_config.required_mcu_version.minor, applet_resource_user_id); + auto result = IsIrCameraHandleValid(camera_handle); + + if (result.IsSuccess()) { + auto& device = GetIrCameraSharedMemoryDeviceEntry(camera_handle); + MakeProcessor(camera_handle, device); + auto& image_transfer_processor = GetProcessor(camera_handle); + image_transfer_processor.SetConfig(processor_config); + } + IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IRS::StopImageProcessorAsync(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - IrCameraHandle camera_handle; + Core::IrSensor::IrCameraHandle camera_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; @@ -356,14 +493,20 @@ void IRS::StopImageProcessorAsync(Kernel::HLERequestContext& ctx) { parameters.camera_handle.npad_type, parameters.camera_handle.npad_id, parameters.applet_resource_user_id); + auto result = IsIrCameraHandleValid(parameters.camera_handle); + if (result.IsSuccess()) { + // TODO: Stop image processor async + result = ResultSuccess; + } + IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IRS::ActivateIrsensorWithFunctionLevel(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - PackedFunctionLevel function_level; + Core::IrSensor::PackedFunctionLevel function_level; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; @@ -378,7 +521,22 @@ void IRS::ActivateIrsensorWithFunctionLevel(Kernel::HLERequestContext& ctx) { rb.Push(ResultSuccess); } -IRS::~IRS() = default; +ResultCode IRS::IsIrCameraHandleValid(const Core::IrSensor::IrCameraHandle& camera_handle) const { + if (camera_handle.npad_id > + static_cast(NpadIdTypeToIndex(Core::HID::NpadIdType::Handheld))) { + return InvalidIrCameraHandle; + } + if (camera_handle.npad_type != Core::HID::NpadStyleIndex::None) { + return InvalidIrCameraHandle; + } + return ResultSuccess; +} + +Core::IrSensor::DeviceFormat& IRS::GetIrCameraSharedMemoryDeviceEntry( + const Core::IrSensor::IrCameraHandle& camera_handle) { + ASSERT_MSG(sizeof(StatusManager::device) > camera_handle.npad_id, "invalid npad_id"); + return shared_memory->device[camera_handle.npad_id]; +} IRS_SYS::IRS_SYS(Core::System& system_) : ServiceFramework{system_, "irs:sys"} { // clang-format off diff --git a/src/core/hle/service/hid/irs.h b/src/core/hle/service/hid/irs.h index 361dc22136..ae7f7719b2 100644 --- a/src/core/hle/service/hid/irs.h +++ b/src/core/hle/service/hid/irs.h @@ -4,12 +4,18 @@ #pragma once #include "core/hid/hid_types.h" +#include "core/hid/irs_types.h" +#include "core/hle/service/hid/irsensor/processor_base.h" #include "core/hle/service/service.h" namespace Core { class System; } +namespace Core::HID { +class EmulatedController; +} // namespace Core::HID + namespace Service::HID { class IRS final : public ServiceFramework { @@ -18,234 +24,19 @@ public: ~IRS() override; private: - // This is nn::irsensor::IrCameraStatus - enum IrCameraStatus : u32 { - Available, - Unsupported, - Unconnected, + // This is nn::irsensor::detail::AruidFormat + struct AruidFormat { + u64 sensor_aruid; + u64 sensor_aruid_status; }; + static_assert(sizeof(AruidFormat) == 0x10, "AruidFormat is an invalid size"); - // This is nn::irsensor::IrCameraInternalStatus - enum IrCameraInternalStatus : u32 { - Stopped, - FirmwareUpdateNeeded, - Unkown2, - Unkown3, - Unkown4, - FirmwareVersionRequested, - FirmwareVersionIsInvalid, - Ready, - Setting, + // This is nn::irsensor::detail::StatusManager + struct StatusManager { + std::array device; + std::array aruid; }; - - // This is nn::irsensor::detail::StatusManager::IrSensorMode - enum IrSensorMode : u64 { - None, - MomentProcessor, - ClusteringProcessor, - ImageTransferProcessor, - PointingProcessorMarker, - TeraPluginProcessor, - IrLedProcessor, - }; - - // This is nn::irsensor::ImageProcessorStatus - enum ImageProcessorStatus : u8 { - stopped, - running, - }; - - // This is nn::irsensor::ImageTransferProcessorFormat - enum ImageTransferProcessorFormat : u8 { - Size320x240, - Size160x120, - Size80x60, - Size40x30, - Size20x15, - }; - - // This is nn::irsensor::AdaptiveClusteringMode - enum AdaptiveClusteringMode : u8 { - StaticFov, - DynamicFov, - }; - - // This is nn::irsensor::AdaptiveClusteringTargetDistance - enum AdaptiveClusteringTargetDistance : u8 { - Near, - Middle, - Far, - }; - - // This is nn::irsensor::IrsHandAnalysisMode - enum IrsHandAnalysisMode : u8 { - Silhouette, - Image, - SilhoueteAndImage, - SilhuetteOnly, - }; - - // This is nn::irsensor::IrSensorFunctionLevel - enum IrSensorFunctionLevel : u8 { - unknown0, - unknown1, - unknown2, - unknown3, - unknown4, - }; - - // This is nn::irsensor::IrCameraHandle - struct IrCameraHandle { - u8 npad_id{}; - Core::HID::NpadStyleIndex npad_type{Core::HID::NpadStyleIndex::None}; - INSERT_PADDING_BYTES(2); - }; - static_assert(sizeof(IrCameraHandle) == 4, "IrCameraHandle is an invalid size"); - - struct IrsRect { - s16 x; - s16 y; - s16 width; - s16 height; - }; - - // This is nn::irsensor::PackedMcuVersion - struct PackedMcuVersion { - u16 major; - u16 minor; - }; - static_assert(sizeof(PackedMcuVersion) == 4, "PackedMcuVersion is an invalid size"); - - // This is nn::irsensor::MomentProcessorConfig - struct MomentProcessorConfig { - u64 exposire_time; - u8 light_target; - u8 gain; - u8 is_negative_used; - INSERT_PADDING_BYTES(7); - IrsRect window_of_interest; - u8 preprocess; - u8 preprocess_intensity_threshold; - INSERT_PADDING_BYTES(5); - }; - static_assert(sizeof(MomentProcessorConfig) == 0x28, - "MomentProcessorConfig is an invalid size"); - - // This is nn::irsensor::PackedMomentProcessorConfig - struct PackedMomentProcessorConfig { - u64 exposire_time; - u8 light_target; - u8 gain; - u8 is_negative_used; - INSERT_PADDING_BYTES(5); - IrsRect window_of_interest; - PackedMcuVersion required_mcu_version; - u8 preprocess; - u8 preprocess_intensity_threshold; - INSERT_PADDING_BYTES(2); - }; - static_assert(sizeof(PackedMomentProcessorConfig) == 0x20, - "PackedMomentProcessorConfig is an invalid size"); - - // This is nn::irsensor::ClusteringProcessorConfig - struct ClusteringProcessorConfig { - u64 exposire_time; - u32 light_target; - u32 gain; - u8 is_negative_used; - INSERT_PADDING_BYTES(7); - IrsRect window_of_interest; - u32 pixel_count_min; - u32 pixel_count_max; - u32 object_intensity_min; - u8 is_external_light_filter_enabled; - INSERT_PADDING_BYTES(3); - }; - static_assert(sizeof(ClusteringProcessorConfig) == 0x30, - "ClusteringProcessorConfig is an invalid size"); - - // This is nn::irsensor::PackedClusteringProcessorConfig - struct PackedClusteringProcessorConfig { - u64 exposire_time; - u8 light_target; - u8 gain; - u8 is_negative_used; - INSERT_PADDING_BYTES(5); - IrsRect window_of_interest; - PackedMcuVersion required_mcu_version; - u32 pixel_count_min; - u32 pixel_count_max; - u32 object_intensity_min; - u8 is_external_light_filter_enabled; - INSERT_PADDING_BYTES(2); - }; - static_assert(sizeof(PackedClusteringProcessorConfig) == 0x30, - "PackedClusteringProcessorConfig is an invalid size"); - - // This is nn::irsensor::PackedImageTransferProcessorConfig - struct PackedImageTransferProcessorConfig { - u64 exposire_time; - u8 light_target; - u8 gain; - u8 is_negative_used; - INSERT_PADDING_BYTES(5); - PackedMcuVersion required_mcu_version; - u8 format; - INSERT_PADDING_BYTES(3); - }; - static_assert(sizeof(PackedImageTransferProcessorConfig) == 0x18, - "PackedImageTransferProcessorConfig is an invalid size"); - - // This is nn::irsensor::PackedTeraPluginProcessorConfig - struct PackedTeraPluginProcessorConfig { - PackedMcuVersion required_mcu_version; - u8 mode; - INSERT_PADDING_BYTES(3); - }; - static_assert(sizeof(PackedTeraPluginProcessorConfig) == 0x8, - "PackedTeraPluginProcessorConfig is an invalid size"); - - // This is nn::irsensor::PackedPointingProcessorConfig - struct PackedPointingProcessorConfig { - IrsRect window_of_interest; - PackedMcuVersion required_mcu_version; - }; - static_assert(sizeof(PackedPointingProcessorConfig) == 0xC, - "PackedPointingProcessorConfig is an invalid size"); - - // This is nn::irsensor::PackedFunctionLevel - struct PackedFunctionLevel { - IrSensorFunctionLevel function_level; - INSERT_PADDING_BYTES(3); - }; - static_assert(sizeof(PackedFunctionLevel) == 0x4, "PackedFunctionLevel is an invalid size"); - - // This is nn::irsensor::PackedImageTransferProcessorExConfig - struct PackedImageTransferProcessorExConfig { - u64 exposire_time; - u8 light_target; - u8 gain; - u8 is_negative_used; - INSERT_PADDING_BYTES(5); - PackedMcuVersion required_mcu_version; - ImageTransferProcessorFormat origin_format; - ImageTransferProcessorFormat trimming_format; - u16 trimming_start_x; - u16 trimming_start_y; - u8 is_external_light_filter_enabled; - INSERT_PADDING_BYTES(3); - }; - static_assert(sizeof(PackedImageTransferProcessorExConfig) == 0x20, - "PackedImageTransferProcessorExConfig is an invalid size"); - - // This is nn::irsensor::PackedIrLedProcessorConfig - struct PackedIrLedProcessorConfig { - PackedMcuVersion required_mcu_version; - u8 light_target; - INSERT_PADDING_BYTES(3); - }; - static_assert(sizeof(PackedIrLedProcessorConfig) == 0x8, - "PackedIrLedProcessorConfig is an invalid size"); + static_assert(sizeof(StatusManager) == 0x8000, "StatusManager is an invalid size"); void ActivateIrsensor(Kernel::HLERequestContext& ctx); void DeactivateIrsensor(Kernel::HLERequestContext& ctx); @@ -265,6 +56,56 @@ private: void RunIrLedProcessor(Kernel::HLERequestContext& ctx); void StopImageProcessorAsync(Kernel::HLERequestContext& ctx); void ActivateIrsensorWithFunctionLevel(Kernel::HLERequestContext& ctx); + + ResultCode IsIrCameraHandleValid(const Core::IrSensor::IrCameraHandle& camera_handle) const; + Core::IrSensor::DeviceFormat& GetIrCameraSharedMemoryDeviceEntry( + const Core::IrSensor::IrCameraHandle& camera_handle); + + template + void MakeProcessor(const Core::IrSensor::IrCameraHandle& handle, + Core::IrSensor::DeviceFormat& device_state) { + const auto index = static_cast(handle.npad_id); + if (index > sizeof(processors)) { + LOG_CRITICAL(Service_IRS, "Invalid index {}", index); + return; + } + processors[index] = std::make_unique(device_state); + } + + template + void MakeProcessorWithCoreContext(const Core::IrSensor::IrCameraHandle& handle, + Core::IrSensor::DeviceFormat& device_state) { + const auto index = static_cast(handle.npad_id); + if (index > sizeof(processors)) { + LOG_CRITICAL(Service_IRS, "Invalid index {}", index); + return; + } + processors[index] = std::make_unique(system.HIDCore(), device_state, index); + } + + template + T& GetProcessor(const Core::IrSensor::IrCameraHandle& handle) { + const auto index = static_cast(handle.npad_id); + if (index > sizeof(processors)) { + LOG_CRITICAL(Service_IRS, "Invalid index {}", index); + return static_cast(*processors[0]); + } + return static_cast(*processors[index]); + } + + template + const T& GetProcessor(const Core::IrSensor::IrCameraHandle& handle) const { + const auto index = static_cast(handle.npad_id); + if (index > sizeof(processors)) { + LOG_CRITICAL(Service_IRS, "Invalid index {}", index); + return static_cast(*processors[0]); + } + return static_cast(*processors[index]); + } + + Core::HID::EmulatedController* npad_device = nullptr; + StatusManager* shared_memory = nullptr; + std::array, 9> processors{}; }; class IRS_SYS final : public ServiceFramework { diff --git a/src/core/hle/service/hid/irsensor/clustering_processor.cpp b/src/core/hle/service/hid/irsensor/clustering_processor.cpp new file mode 100644 index 0000000000..aac3e4fec9 --- /dev/null +++ b/src/core/hle/service/hid/irsensor/clustering_processor.cpp @@ -0,0 +1,36 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include "core/hle/service/hid/irsensor/clustering_processor.h" + +namespace Service::HID { +ClusteringProcessor::ClusteringProcessor(Core::IrSensor::DeviceFormat& device_format) + : device(device_format) { + device.mode = Core::IrSensor::IrSensorMode::ClusteringProcessor; + device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected; + device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped; + device.state.start = 0; + device.state.count = 0; +} + +ClusteringProcessor::~ClusteringProcessor() = default; + +void ClusteringProcessor::StartProcessor() {} + +void ClusteringProcessor::SuspendProcessor() {} + +void ClusteringProcessor::StopProcessor() {} + +void ClusteringProcessor::SetConfig(Core::IrSensor::PackedClusteringProcessorConfig config) { + current_config.camera_config.exposure_time = config.camera_config.exposure_time; + current_config.camera_config.gain = config.camera_config.gain; + current_config.camera_config.is_negative_used = config.camera_config.is_negative_used; + current_config.camera_config.light_target = + static_cast(config.camera_config.light_target); + current_config.pixel_count_min = config.pixel_count_min; + current_config.pixel_count_max = config.pixel_count_max; + current_config.is_external_light_filter_enabled = config.is_external_light_filter_enabled; + current_config.object_intensity_min = config.object_intensity_min; +} + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/irsensor/clustering_processor.h b/src/core/hle/service/hid/irsensor/clustering_processor.h new file mode 100644 index 0000000000..58b2acf1c2 --- /dev/null +++ b/src/core/hle/service/hid/irsensor/clustering_processor.h @@ -0,0 +1,74 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include "common/common_types.h" +#include "core/hid/irs_types.h" +#include "core/hle/service/hid/irsensor/processor_base.h" + +namespace Service::HID { +class ClusteringProcessor final : public ProcessorBase { +public: + explicit ClusteringProcessor(Core::IrSensor::DeviceFormat& device_format); + ~ClusteringProcessor() override; + + // Called when the processor is initialized + void StartProcessor() override; + + // Called when the processor is suspended + void SuspendProcessor() override; + + // Called when the processor is stopped + void StopProcessor() override; + + // Sets config parameters of the camera + void SetConfig(Core::IrSensor::PackedClusteringProcessorConfig config); + +private: + // This is nn::irsensor::ClusteringProcessorConfig + struct ClusteringProcessorConfig { + Core::IrSensor::CameraConfig camera_config; + Core::IrSensor::IrsRect window_of_interest; + u32 pixel_count_min; + u32 pixel_count_max; + u32 object_intensity_min; + bool is_external_light_filter_enabled; + INSERT_PADDING_BYTES(3); + }; + static_assert(sizeof(ClusteringProcessorConfig) == 0x30, + "ClusteringProcessorConfig is an invalid size"); + + // This is nn::irsensor::AdaptiveClusteringProcessorConfig + struct AdaptiveClusteringProcessorConfig { + Core::IrSensor::AdaptiveClusteringMode mode; + Core::IrSensor::AdaptiveClusteringTargetDistance target_distance; + }; + static_assert(sizeof(AdaptiveClusteringProcessorConfig) == 0x8, + "AdaptiveClusteringProcessorConfig is an invalid size"); + + // This is nn::irsensor::ClusteringData + struct ClusteringData { + f32 average_intensity; + Core::IrSensor::IrsCentroid centroid; + u32 pixel_count; + Core::IrSensor::IrsRect bound; + }; + static_assert(sizeof(ClusteringData) == 0x18, "ClusteringData is an invalid size"); + + // This is nn::irsensor::ClusteringProcessorState + struct ClusteringProcessorState { + s64 sampling_number; + u64 timestamp; + u8 object_count; + INSERT_PADDING_BYTES(3); + Core::IrSensor::CameraAmbientNoiseLevel ambient_noise_level; + std::array data; + }; + static_assert(sizeof(ClusteringProcessorState) == 0x198, + "ClusteringProcessorState is an invalid size"); + + ClusteringProcessorConfig current_config{}; + Core::IrSensor::DeviceFormat& device; +}; +} // namespace Service::HID diff --git a/src/core/hle/service/hid/irsensor/image_transfer_processor.cpp b/src/core/hle/service/hid/irsensor/image_transfer_processor.cpp new file mode 100644 index 0000000000..703e825e64 --- /dev/null +++ b/src/core/hle/service/hid/irsensor/image_transfer_processor.cpp @@ -0,0 +1,154 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" +#include "core/hle/service/hid/irsensor/image_transfer_processor.h" + +namespace Service::HID { +ImageTransferProcessor::ImageTransferProcessor(Core::HID::HIDCore& hid_core_, + Core::IrSensor::DeviceFormat& device_format, + std::size_t npad_index) + : device{device_format} { + npad_device = hid_core_.GetEmulatedControllerByIndex(npad_index); + + Core::HID::ControllerUpdateCallback engine_callback{ + .on_change = [this](Core::HID::ControllerTriggerType type) { OnControllerUpdate(type); }, + .is_npad_service = true, + }; + callback_key = npad_device->SetCallback(engine_callback); + + device.mode = Core::IrSensor::IrSensorMode::ImageTransferProcessor; + device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected; + device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped; + device.state.start = 0; + device.state.count = 0; +} + +ImageTransferProcessor::~ImageTransferProcessor() { + npad_device->DeleteCallback(callback_key); +}; + +void ImageTransferProcessor::StartProcessor() { + is_active = true; + device.camera_status = Core::IrSensor::IrCameraStatus::Available; + device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Ready; + device.state.start = 0; + device.state.count = 1; + processor_state.sampling_number = 0; + processor_state.ambient_noise_level = Core::IrSensor::CameraAmbientNoiseLevel::Low; +} + +void ImageTransferProcessor::SuspendProcessor() {} + +void ImageTransferProcessor::StopProcessor() {} + +void ImageTransferProcessor::OnControllerUpdate(Core::HID::ControllerTriggerType type) { + if (type != Core::HID::ControllerTriggerType::IrSensor) { + return; + } + if (!is_transfer_memory_set) { + return; + } + + const auto camera_data = npad_device->GetCamera(); + + // This indicates how much ambient light is precent + processor_state.ambient_noise_level = Core::IrSensor::CameraAmbientNoiseLevel::Low; + processor_state.sampling_number = camera_data.sample; + + if (camera_data.format != current_config.origin_format) { + LOG_WARNING(Service_IRS, "Wrong Input format {} expected {}", camera_data.format, + current_config.origin_format); + memset(transfer_memory, 0, GetDataSize(current_config.trimming_format)); + return; + } + + if (current_config.origin_format > current_config.trimming_format) { + LOG_WARNING(Service_IRS, "Origin format {} is smaller than trimming format {}", + current_config.origin_format, current_config.trimming_format); + memset(transfer_memory, 0, GetDataSize(current_config.trimming_format)); + return; + } + + std::vector window_data{}; + const auto origin_width = GetDataWidth(current_config.origin_format); + const auto origin_height = GetDataHeight(current_config.origin_format); + const auto trimming_width = GetDataWidth(current_config.trimming_format); + const auto trimming_height = GetDataHeight(current_config.trimming_format); + window_data.resize(GetDataSize(current_config.trimming_format)); + + if (trimming_width + current_config.trimming_start_x > origin_width || + trimming_height + current_config.trimming_start_y > origin_height) { + LOG_WARNING(Service_IRS, + "Trimming area ({}, {}, {}, {}) is outside of origin area ({}, {})", + current_config.trimming_start_x, current_config.trimming_start_y, + trimming_width, trimming_height, origin_width, origin_height); + memset(transfer_memory, 0, GetDataSize(current_config.trimming_format)); + return; + } + + for (std::size_t y = 0; y < trimming_height; y++) { + for (std::size_t x = 0; x < trimming_width; x++) { + const std::size_t window_index = (y * trimming_width) + x; + const std::size_t origin_index = + ((y + current_config.trimming_start_y) * origin_width) + x + + current_config.trimming_start_x; + window_data[window_index] = camera_data.data[origin_index]; + } + } + + memcpy(transfer_memory, window_data.data(), GetDataSize(current_config.trimming_format)); + + if (!IsProcessorActive()) { + StartProcessor(); + } +} + +void ImageTransferProcessor::SetConfig(Core::IrSensor::PackedImageTransferProcessorConfig config) { + current_config.camera_config.exposure_time = config.camera_config.exposure_time; + current_config.camera_config.gain = config.camera_config.gain; + current_config.camera_config.is_negative_used = config.camera_config.is_negative_used; + current_config.camera_config.light_target = + static_cast(config.camera_config.light_target); + current_config.origin_format = + static_cast(config.format); + current_config.trimming_format = + static_cast(config.format); + current_config.trimming_start_x = 0; + current_config.trimming_start_y = 0; + + npad_device->SetCameraFormat(current_config.origin_format); +} + +void ImageTransferProcessor::SetConfig( + Core::IrSensor::PackedImageTransferProcessorExConfig config) { + current_config.camera_config.exposure_time = config.camera_config.exposure_time; + current_config.camera_config.gain = config.camera_config.gain; + current_config.camera_config.is_negative_used = config.camera_config.is_negative_used; + current_config.camera_config.light_target = + static_cast(config.camera_config.light_target); + current_config.origin_format = + static_cast(config.origin_format); + current_config.trimming_format = + static_cast(config.trimming_format); + current_config.trimming_start_x = config.trimming_start_x; + current_config.trimming_start_y = config.trimming_start_y; + + npad_device->SetCameraFormat(current_config.origin_format); +} + +void ImageTransferProcessor::SetTransferMemoryPointer(u8* t_mem) { + is_transfer_memory_set = true; + transfer_memory = t_mem; +} + +Core::IrSensor::ImageTransferProcessorState ImageTransferProcessor::GetState( + std::vector& data) const { + const auto size = GetDataSize(current_config.trimming_format); + data.resize(size); + memcpy(data.data(), transfer_memory, size); + return processor_state; +} + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/irsensor/image_transfer_processor.h b/src/core/hle/service/hid/irsensor/image_transfer_processor.h new file mode 100644 index 0000000000..b557eaf204 --- /dev/null +++ b/src/core/hle/service/hid/irsensor/image_transfer_processor.h @@ -0,0 +1,73 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include "common/common_types.h" +#include "core/hid/irs_types.h" +#include "core/hle/service/hid/irsensor/processor_base.h" + +namespace Core::HID { +class EmulatedController; +} // namespace Core::HID + +namespace Service::HID { +class ImageTransferProcessor final : public ProcessorBase { +public: + explicit ImageTransferProcessor(Core::HID::HIDCore& hid_core_, + Core::IrSensor::DeviceFormat& device_format, + std::size_t npad_index); + ~ImageTransferProcessor() override; + + // Called when the processor is initialized + void StartProcessor() override; + + // Called when the processor is suspended + void SuspendProcessor() override; + + // Called when the processor is stopped + void StopProcessor() override; + + // Sets config parameters of the camera + void SetConfig(Core::IrSensor::PackedImageTransferProcessorConfig config); + void SetConfig(Core::IrSensor::PackedImageTransferProcessorExConfig config); + + // Transfer memory where the image data will be stored + void SetTransferMemoryPointer(u8* t_mem); + + Core::IrSensor::ImageTransferProcessorState GetState(std::vector& data) const; + +private: + // This is nn::irsensor::ImageTransferProcessorConfig + struct ImageTransferProcessorConfig { + Core::IrSensor::CameraConfig camera_config; + Core::IrSensor::ImageTransferProcessorFormat format; + }; + static_assert(sizeof(ImageTransferProcessorConfig) == 0x20, + "ImageTransferProcessorConfig is an invalid size"); + + // This is nn::irsensor::ImageTransferProcessorExConfig + struct ImageTransferProcessorExConfig { + Core::IrSensor::CameraConfig camera_config; + Core::IrSensor::ImageTransferProcessorFormat origin_format; + Core::IrSensor::ImageTransferProcessorFormat trimming_format; + u16 trimming_start_x; + u16 trimming_start_y; + bool is_external_light_filter_enabled; + INSERT_PADDING_BYTES(3); + }; + static_assert(sizeof(ImageTransferProcessorExConfig) == 0x28, + "ImageTransferProcessorExConfig is an invalid size"); + + void OnControllerUpdate(Core::HID::ControllerTriggerType type); + + ImageTransferProcessorExConfig current_config{}; + Core::IrSensor::ImageTransferProcessorState processor_state{}; + Core::IrSensor::DeviceFormat& device; + Core::HID::EmulatedController* npad_device; + int callback_key{}; + + u8* transfer_memory = nullptr; + bool is_transfer_memory_set = false; +}; +} // namespace Service::HID diff --git a/src/core/hle/service/hid/irsensor/ir_led_processor.cpp b/src/core/hle/service/hid/irsensor/ir_led_processor.cpp new file mode 100644 index 0000000000..656e17c955 --- /dev/null +++ b/src/core/hle/service/hid/irsensor/ir_led_processor.cpp @@ -0,0 +1,29 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include "core/hle/service/hid/irsensor/ir_led_processor.h" + +namespace Service::HID { +IrLedProcessor::IrLedProcessor(Core::IrSensor::DeviceFormat& device_format) + : device(device_format) { + device.mode = Core::IrSensor::IrSensorMode::IrLedProcessor; + device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected; + device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped; + device.state.start = 0; + device.state.count = 0; +} + +IrLedProcessor::~IrLedProcessor() = default; + +void IrLedProcessor::StartProcessor() {} + +void IrLedProcessor::SuspendProcessor() {} + +void IrLedProcessor::StopProcessor() {} + +void IrLedProcessor::SetConfig(Core::IrSensor::PackedIrLedProcessorConfig config) { + current_config.light_target = + static_cast(config.light_target); +} + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/irsensor/ir_led_processor.h b/src/core/hle/service/hid/irsensor/ir_led_processor.h new file mode 100644 index 0000000000..cb04d0b941 --- /dev/null +++ b/src/core/hle/service/hid/irsensor/ir_led_processor.h @@ -0,0 +1,47 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include "common/bit_field.h" +#include "common/common_types.h" +#include "core/hid/irs_types.h" +#include "core/hle/service/hid/irsensor/processor_base.h" + +namespace Service::HID { +class IrLedProcessor final : public ProcessorBase { +public: + explicit IrLedProcessor(Core::IrSensor::DeviceFormat& device_format); + ~IrLedProcessor() override; + + // Called when the processor is initialized + void StartProcessor() override; + + // Called when the processor is suspended + void SuspendProcessor() override; + + // Called when the processor is stopped + void StopProcessor() override; + + // Sets config parameters of the camera + void SetConfig(Core::IrSensor::PackedIrLedProcessorConfig config); + +private: + // This is nn::irsensor::IrLedProcessorConfig + struct IrLedProcessorConfig { + Core::IrSensor::CameraLightTarget light_target; + }; + static_assert(sizeof(IrLedProcessorConfig) == 0x4, "IrLedProcessorConfig is an invalid size"); + + struct IrLedProcessorState { + s64 sampling_number; + u64 timestamp; + std::array data; + }; + static_assert(sizeof(IrLedProcessorState) == 0x18, "IrLedProcessorState is an invalid size"); + + IrLedProcessorConfig current_config{}; + Core::IrSensor::DeviceFormat& device; +}; + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/irsensor/moment_processor.cpp b/src/core/hle/service/hid/irsensor/moment_processor.cpp new file mode 100644 index 0000000000..fb36be577c --- /dev/null +++ b/src/core/hle/service/hid/irsensor/moment_processor.cpp @@ -0,0 +1,36 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include "core/hle/service/hid/irsensor/moment_processor.h" + +namespace Service::HID { +MomentProcessor::MomentProcessor(Core::IrSensor::DeviceFormat& device_format) + : device(device_format) { + device.mode = Core::IrSensor::IrSensorMode::MomentProcessor; + device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected; + device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped; + device.state.start = 0; + device.state.count = 0; +} + +MomentProcessor::~MomentProcessor() = default; + +void MomentProcessor::StartProcessor() {} + +void MomentProcessor::SuspendProcessor() {} + +void MomentProcessor::StopProcessor() {} + +void MomentProcessor::SetConfig(Core::IrSensor::PackedMomentProcessorConfig config) { + current_config.camera_config.exposure_time = config.camera_config.exposure_time; + current_config.camera_config.gain = config.camera_config.gain; + current_config.camera_config.is_negative_used = config.camera_config.is_negative_used; + current_config.camera_config.light_target = + static_cast(config.camera_config.light_target); + current_config.window_of_interest = config.window_of_interest; + current_config.preprocess = + static_cast(config.preprocess); + current_config.preprocess_intensity_threshold = config.preprocess_intensity_threshold; +} + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/irsensor/moment_processor.h b/src/core/hle/service/hid/irsensor/moment_processor.h new file mode 100644 index 0000000000..63cdadfda7 --- /dev/null +++ b/src/core/hle/service/hid/irsensor/moment_processor.h @@ -0,0 +1,61 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include "common/bit_field.h" +#include "common/common_types.h" +#include "core/hid/irs_types.h" +#include "core/hle/service/hid/irsensor/processor_base.h" + +namespace Service::HID { +class MomentProcessor final : public ProcessorBase { +public: + explicit MomentProcessor(Core::IrSensor::DeviceFormat& device_format); + ~MomentProcessor() override; + + // Called when the processor is initialized + void StartProcessor() override; + + // Called when the processor is suspended + void SuspendProcessor() override; + + // Called when the processor is stopped + void StopProcessor() override; + + // Sets config parameters of the camera + void SetConfig(Core::IrSensor::PackedMomentProcessorConfig config); + +private: + // This is nn::irsensor::MomentProcessorConfig + struct MomentProcessorConfig { + Core::IrSensor::CameraConfig camera_config; + Core::IrSensor::IrsRect window_of_interest; + Core::IrSensor::MomentProcessorPreprocess preprocess; + u32 preprocess_intensity_threshold; + }; + static_assert(sizeof(MomentProcessorConfig) == 0x28, + "MomentProcessorConfig is an invalid size"); + + // This is nn::irsensor::MomentStatistic + struct MomentStatistic { + f32 average_intensity; + Core::IrSensor::IrsCentroid centroid; + }; + static_assert(sizeof(MomentStatistic) == 0xC, "MomentStatistic is an invalid size"); + + // This is nn::irsensor::MomentProcessorState + struct MomentProcessorState { + s64 sampling_number; + u64 timestamp; + Core::IrSensor::CameraAmbientNoiseLevel ambient_noise_level; + INSERT_PADDING_BYTES(4); + std::array stadistic; + }; + static_assert(sizeof(MomentProcessorState) == 0x258, "MomentProcessorState is an invalid size"); + + MomentProcessorConfig current_config{}; + Core::IrSensor::DeviceFormat& device; +}; + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/irsensor/pointing_processor.cpp b/src/core/hle/service/hid/irsensor/pointing_processor.cpp new file mode 100644 index 0000000000..7eb1236363 --- /dev/null +++ b/src/core/hle/service/hid/irsensor/pointing_processor.cpp @@ -0,0 +1,28 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include "core/hle/service/hid/irsensor/pointing_processor.h" + +namespace Service::HID { +PointingProcessor::PointingProcessor(Core::IrSensor::DeviceFormat& device_format) + : device(device_format) { + device.mode = Core::IrSensor::IrSensorMode::PointingProcessorMarker; + device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected; + device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped; + device.state.start = 0; + device.state.count = 0; +} + +PointingProcessor::~PointingProcessor() = default; + +void PointingProcessor::StartProcessor() {} + +void PointingProcessor::SuspendProcessor() {} + +void PointingProcessor::StopProcessor() {} + +void PointingProcessor::SetConfig(Core::IrSensor::PackedPointingProcessorConfig config) { + current_config.window_of_interest = config.window_of_interest; +} + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/irsensor/pointing_processor.h b/src/core/hle/service/hid/irsensor/pointing_processor.h new file mode 100644 index 0000000000..2f67eff919 --- /dev/null +++ b/src/core/hle/service/hid/irsensor/pointing_processor.h @@ -0,0 +1,62 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include "common/bit_field.h" +#include "common/common_types.h" +#include "core/hid/irs_types.h" +#include "core/hle/service/hid/irsensor/processor_base.h" + +namespace Service::HID { +class PointingProcessor final : public ProcessorBase { +public: + explicit PointingProcessor(Core::IrSensor::DeviceFormat& device_format); + ~PointingProcessor() override; + + // Called when the processor is initialized + void StartProcessor() override; + + // Called when the processor is suspended + void SuspendProcessor() override; + + // Called when the processor is stopped + void StopProcessor() override; + + // Sets config parameters of the camera + void SetConfig(Core::IrSensor::PackedPointingProcessorConfig config); + +private: + // This is nn::irsensor::PointingProcessorConfig + struct PointingProcessorConfig { + Core::IrSensor::IrsRect window_of_interest; + }; + static_assert(sizeof(PointingProcessorConfig) == 0x8, + "PointingProcessorConfig is an invalid size"); + + struct PointingProcessorMarkerData { + u8 pointing_status; + INSERT_PADDING_BYTES(3); + u32 unknown; + float unkown_float1; + float position_x; + float position_y; + float unkown_float2; + Core::IrSensor::IrsRect window_of_interest; + }; + static_assert(sizeof(PointingProcessorMarkerData) == 0x20, + "PointingProcessorMarkerData is an invalid size"); + + struct PointingProcessorMarkerState { + s64 sampling_number; + u64 timestamp; + std::array data; + }; + static_assert(sizeof(PointingProcessorMarkerState) == 0x70, + "PointingProcessorMarkerState is an invalid size"); + + PointingProcessorConfig current_config{}; + Core::IrSensor::DeviceFormat& device; +}; + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/irsensor/processor_base.cpp b/src/core/hle/service/hid/irsensor/processor_base.cpp new file mode 100644 index 0000000000..bc8025375c --- /dev/null +++ b/src/core/hle/service/hid/irsensor/processor_base.cpp @@ -0,0 +1,67 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include "core/hle/service/hid/irsensor/processor_base.h" + +namespace Service::HID { + +ProcessorBase::ProcessorBase() {} +ProcessorBase::~ProcessorBase() = default; + +bool ProcessorBase::IsProcessorActive() const { + return is_active; +} + +std::size_t ProcessorBase::GetDataSize(Core::IrSensor::ImageTransferProcessorFormat format) const { + switch (format) { + case Core::IrSensor::ImageTransferProcessorFormat::Size320x240: + return 320 * 240; + case Core::IrSensor::ImageTransferProcessorFormat::Size160x120: + return 160 * 120; + case Core::IrSensor::ImageTransferProcessorFormat::Size80x60: + return 80 * 60; + case Core::IrSensor::ImageTransferProcessorFormat::Size40x30: + return 40 * 30; + case Core::IrSensor::ImageTransferProcessorFormat::Size20x15: + return 20 * 15; + default: + return 0; + } +} + +std::size_t ProcessorBase::GetDataWidth(Core::IrSensor::ImageTransferProcessorFormat format) const { + switch (format) { + case Core::IrSensor::ImageTransferProcessorFormat::Size320x240: + return 320; + case Core::IrSensor::ImageTransferProcessorFormat::Size160x120: + return 160; + case Core::IrSensor::ImageTransferProcessorFormat::Size80x60: + return 80; + case Core::IrSensor::ImageTransferProcessorFormat::Size40x30: + return 40; + case Core::IrSensor::ImageTransferProcessorFormat::Size20x15: + return 20; + default: + return 0; + } +} + +std::size_t ProcessorBase::GetDataHeight( + Core::IrSensor::ImageTransferProcessorFormat format) const { + switch (format) { + case Core::IrSensor::ImageTransferProcessorFormat::Size320x240: + return 240; + case Core::IrSensor::ImageTransferProcessorFormat::Size160x120: + return 120; + case Core::IrSensor::ImageTransferProcessorFormat::Size80x60: + return 60; + case Core::IrSensor::ImageTransferProcessorFormat::Size40x30: + return 30; + case Core::IrSensor::ImageTransferProcessorFormat::Size20x15: + return 15; + default: + return 0; + } +} + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/irsensor/processor_base.h b/src/core/hle/service/hid/irsensor/processor_base.h new file mode 100644 index 0000000000..49831aab6b --- /dev/null +++ b/src/core/hle/service/hid/irsensor/processor_base.h @@ -0,0 +1,33 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include "common/common_types.h" +#include "core/hid/irs_types.h" + +namespace Service::HID { +class ProcessorBase { +public: + explicit ProcessorBase(); + virtual ~ProcessorBase(); + + virtual void StartProcessor() = 0; + virtual void SuspendProcessor() = 0; + virtual void StopProcessor() = 0; + + bool IsProcessorActive() const; + +protected: + /// Returns the number of bytes the image uses + std::size_t GetDataSize(Core::IrSensor::ImageTransferProcessorFormat format) const; + + /// Returns the width of the image + std::size_t GetDataWidth(Core::IrSensor::ImageTransferProcessorFormat format) const; + + /// Returns the height of the image + std::size_t GetDataHeight(Core::IrSensor::ImageTransferProcessorFormat format) const; + + bool is_active{false}; +}; +} // namespace Service::HID diff --git a/src/core/hle/service/hid/irsensor/tera_plugin_processor.cpp b/src/core/hle/service/hid/irsensor/tera_plugin_processor.cpp new file mode 100644 index 0000000000..deec22072e --- /dev/null +++ b/src/core/hle/service/hid/irsensor/tera_plugin_processor.cpp @@ -0,0 +1,31 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include "core/hle/service/hid/irsensor/tera_plugin_processor.h" + +namespace Service::HID { +TeraPluginProcessor::TeraPluginProcessor(Core::IrSensor::DeviceFormat& device_format) + : device(device_format) { + device.mode = Core::IrSensor::IrSensorMode::TeraPluginProcessor; + device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected; + device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped; + device.state.start = 0; + device.state.count = 0; +} + +TeraPluginProcessor::~TeraPluginProcessor() = default; + +void TeraPluginProcessor::StartProcessor() {} + +void TeraPluginProcessor::SuspendProcessor() {} + +void TeraPluginProcessor::StopProcessor() {} + +void TeraPluginProcessor::SetConfig(Core::IrSensor::PackedTeraPluginProcessorConfig config) { + current_config.mode = config.mode; + current_config.unknown_1 = config.unknown_1; + current_config.unknown_2 = config.unknown_2; + current_config.unknown_3 = config.unknown_3; +} + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/irsensor/tera_plugin_processor.h b/src/core/hle/service/hid/irsensor/tera_plugin_processor.h new file mode 100644 index 0000000000..60f8057a5d --- /dev/null +++ b/src/core/hle/service/hid/irsensor/tera_plugin_processor.h @@ -0,0 +1,53 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include "common/bit_field.h" +#include "common/common_types.h" +#include "core/hid/irs_types.h" +#include "core/hle/service/hid/irsensor/processor_base.h" + +namespace Service::HID { +class TeraPluginProcessor final : public ProcessorBase { +public: + explicit TeraPluginProcessor(Core::IrSensor::DeviceFormat& device_format); + ~TeraPluginProcessor() override; + + // Called when the processor is initialized + void StartProcessor() override; + + // Called when the processor is suspended + void SuspendProcessor() override; + + // Called when the processor is stopped + void StopProcessor() override; + + // Sets config parameters of the camera + void SetConfig(Core::IrSensor::PackedTeraPluginProcessorConfig config); + +private: + // This is nn::irsensor::TeraPluginProcessorConfig + struct TeraPluginProcessorConfig { + u8 mode; + u8 unknown_1; + u8 unknown_2; + u8 unknown_3; + }; + static_assert(sizeof(TeraPluginProcessorConfig) == 0x4, + "TeraPluginProcessorConfig is an invalid size"); + + struct TeraPluginProcessorState { + s64 sampling_number; + u64 timestamp; + Core::IrSensor::CameraAmbientNoiseLevel ambient_noise_level; + std::array data; + }; + static_assert(sizeof(TeraPluginProcessorState) == 0x140, + "TeraPluginProcessorState is an invalid size"); + + TeraPluginProcessorConfig current_config{}; + Core::IrSensor::DeviceFormat& device; +}; + +} // namespace Service::HID From 097785e19e3865ac1060b9fae564a3a1e36c695d Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 19 Jun 2022 16:27:48 -0500 Subject: [PATCH 124/429] service: irs: Move to IRS namespace and minor fixes --- CMakeModules/CopyYuzuQt5Deps.cmake | 1 + src/core/hid/irs_types.h | 11 ++-- src/core/hle/service/hid/errors.h | 6 ++- src/core/hle/service/hid/hid.cpp | 4 +- src/core/hle/service/hid/irs.cpp | 50 +++++++++++-------- src/core/hle/service/hid/irs.h | 4 +- .../hid/irsensor/clustering_processor.cpp | 6 +-- .../hid/irsensor/clustering_processor.h | 4 +- .../hid/irsensor/image_transfer_processor.cpp | 8 +-- .../hid/irsensor/image_transfer_processor.h | 4 +- .../service/hid/irsensor/ir_led_processor.cpp | 6 +-- .../service/hid/irsensor/ir_led_processor.h | 4 +- .../service/hid/irsensor/moment_processor.cpp | 6 +-- .../service/hid/irsensor/moment_processor.h | 4 +- .../hid/irsensor/pointing_processor.cpp | 6 +-- .../service/hid/irsensor/pointing_processor.h | 5 +- .../service/hid/irsensor/processor_base.cpp | 4 +- .../hle/service/hid/irsensor/processor_base.h | 4 +- .../hid/irsensor/tera_plugin_processor.cpp | 6 +-- .../hid/irsensor/tera_plugin_processor.h | 4 +- 20 files changed, 71 insertions(+), 76 deletions(-) diff --git a/CMakeModules/CopyYuzuQt5Deps.cmake b/CMakeModules/CopyYuzuQt5Deps.cmake index 4702a504c6..6c5044caa7 100644 --- a/CMakeModules/CopyYuzuQt5Deps.cmake +++ b/CMakeModules/CopyYuzuQt5Deps.cmake @@ -25,6 +25,7 @@ function(copy_yuzu_Qt5_deps target_dir) Qt5Gui$<$:d>.* Qt5Widgets$<$:d>.* Qt5Multimedia$<$:d>.* + Qt5Network$<$:d>.* ) if (YUZU_USE_QT_WEB_ENGINE) diff --git a/src/core/hid/irs_types.h b/src/core/hid/irs_types.h index c73d008a07..88c5b016d4 100644 --- a/src/core/hid/irs_types.h +++ b/src/core/hid/irs_types.h @@ -201,11 +201,11 @@ struct PackedClusteringProcessorConfig { PackedMcuVersion required_mcu_version; u32 pixel_count_min; u32 pixel_count_max; - u32 object_intensity_min; + u8 object_intensity_min; bool is_external_light_filter_enabled; INSERT_PADDING_BYTES(2); }; -static_assert(sizeof(PackedClusteringProcessorConfig) == 0x30, +static_assert(sizeof(PackedClusteringProcessorConfig) == 0x28, "PackedClusteringProcessorConfig is an invalid size"); // This is nn::irsensor::PackedImageTransferProcessorConfig @@ -273,12 +273,9 @@ struct HandAnalysisConfig { }; static_assert(sizeof(HandAnalysisConfig) == 0x4, "HandAnalysisConfig is an invalid size"); -// This is nn::irsensor::detail::ProcessorState +// This is nn::irsensor::detail::ProcessorState contents are different for each processor struct ProcessorState { - u64 start{}; - u32 count{}; - INSERT_PADDING_BYTES(4); - std::array processor_raw_data{}; + std::array processor_raw_data{}; }; static_assert(sizeof(ProcessorState) == 0xE20, "ProcessorState is an invalid size"); diff --git a/src/core/hle/service/hid/errors.h b/src/core/hle/service/hid/errors.h index 1bd62461cc..accc2b646c 100644 --- a/src/core/hle/service/hid/errors.h +++ b/src/core/hle/service/hid/errors.h @@ -18,7 +18,11 @@ constexpr Result NpadIsSameType{ErrorModule::HID, 602}; constexpr Result InvalidNpadId{ErrorModule::HID, 709}; constexpr Result NpadNotConnected{ErrorModule::HID, 710}; +} // namespace Service::HID + +namespace Service::IRS { + constexpr ResultCode InvalidProcessorState{ErrorModule::Irsensor, 78}; constexpr ResultCode InvalidIrCameraHandle{ErrorModule::Irsensor, 204}; -} // namespace Service::HID +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 89bb124429..5ecbddf94d 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -2345,8 +2345,8 @@ void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system std::make_shared(system)->InstallAsService(service_manager); std::make_shared(system)->InstallAsService(service_manager); - std::make_shared(system)->InstallAsService(service_manager); - std::make_shared(system)->InstallAsService(service_manager); + std::make_shared(system)->InstallAsService(service_manager); + std::make_shared(system)->InstallAsService(service_manager); std::make_shared(system)->InstallAsService(service_manager); } diff --git a/src/core/hle/service/hid/irs.cpp b/src/core/hle/service/hid/irs.cpp index 53a31df79c..b6e7c07922 100644 --- a/src/core/hle/service/hid/irs.cpp +++ b/src/core/hle/service/hid/irs.cpp @@ -22,7 +22,7 @@ #include "core/hle/service/hid/irsensor/tera_plugin_processor.h" #include "core/memory.h" -namespace Service::HID { +namespace Service::IRS { IRS::IRS(Core::System& system_) : ServiceFramework{system_, "irs"} { // clang-format off @@ -60,7 +60,7 @@ void IRS::ActivateIrsensor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const auto applet_resource_user_id{rp.Pop()}; - LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}", + LOG_WARNING(Service_IRS, "(STUBBED) called, applet_resource_user_id={}", applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; @@ -71,7 +71,7 @@ void IRS::DeactivateIrsensor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const auto applet_resource_user_id{rp.Pop()}; - LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}", + LOG_WARNING(Service_IRS, "(STUBBED) called, applet_resource_user_id={}", applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; @@ -153,7 +153,7 @@ void IRS::RunClusteringProcessor(Kernel::HLERequestContext& ctx) { u64 applet_resource_user_id; Core::IrSensor::PackedClusteringProcessorConfig processor_config; }; - static_assert(sizeof(Parameters) == 0x40, "Parameters has incorrect size."); + static_assert(sizeof(Parameters) == 0x38, "Parameters has incorrect size."); const auto parameters{rp.PopRaw()}; @@ -194,7 +194,7 @@ void IRS::RunImageTransferProcessor(Kernel::HLERequestContext& ctx) { system.CurrentProcess()->GetHandleTable().GetObject(t_mem_handle); if (t_mem.IsNull()) { - LOG_ERROR(Service_HID, "t_mem is a nullptr for handle=0x{:08X}", t_mem_handle); + LOG_ERROR(Service_IRS, "t_mem is a nullptr for handle=0x{:08X}", t_mem_handle); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultUnknown); return; @@ -268,24 +268,32 @@ void IRS::GetImageTransferProcessorState(Kernel::HLERequestContext& ctx) { void IRS::RunTeraPluginProcessor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const auto camera_handle{rp.PopRaw()}; - const auto processor_config{rp.PopRaw()}; - const auto applet_resource_user_id{rp.Pop()}; + struct Parameters { + Core::IrSensor::IrCameraHandle camera_handle; + Core::IrSensor::PackedTeraPluginProcessorConfig processor_config; + INSERT_PADDING_WORDS_NOINIT(1); + u64 applet_resource_user_id; + }; + static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size."); - LOG_WARNING(Service_IRS, - "(STUBBED) called, npad_type={}, npad_id={}, mode={}, mcu_version={}.{}, " - "applet_resource_user_id={}", - camera_handle.npad_type, camera_handle.npad_id, processor_config.mode, - processor_config.required_mcu_version.major, - processor_config.required_mcu_version.minor, applet_resource_user_id); + const auto parameters{rp.PopRaw()}; - const auto result = IsIrCameraHandleValid(camera_handle); + LOG_WARNING( + Service_IRS, + "(STUBBED) called, npad_type={}, npad_id={}, mode={}, mcu_version={}.{}, " + "applet_resource_user_id={}", + parameters.camera_handle.npad_type, parameters.camera_handle.npad_id, + parameters.processor_config.mode, parameters.processor_config.required_mcu_version.major, + parameters.processor_config.required_mcu_version.minor, parameters.applet_resource_user_id); + + const auto result = IsIrCameraHandleValid(parameters.camera_handle); if (result.IsSuccess()) { - auto& device = GetIrCameraSharedMemoryDeviceEntry(camera_handle); - MakeProcessor(camera_handle, device); - auto& image_transfer_processor = GetProcessor(camera_handle); - image_transfer_processor.SetConfig(processor_config); + auto& device = GetIrCameraSharedMemoryDeviceEntry(parameters.camera_handle); + MakeProcessor(parameters.camera_handle, device); + auto& image_transfer_processor = + GetProcessor(parameters.camera_handle); + image_transfer_processor.SetConfig(parameters.processor_config); } IPC::ResponseBuilder rb{ctx, 2}; @@ -299,7 +307,7 @@ void IRS::GetNpadIrCameraHandle(Kernel::HLERequestContext& ctx) { if (npad_id > Core::HID::NpadIdType::Player8 && npad_id != Core::HID::NpadIdType::Invalid && npad_id != Core::HID::NpadIdType::Handheld) { IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(InvalidNpadId); + rb.Push(Service::HID::InvalidNpadId); return; } @@ -553,4 +561,4 @@ IRS_SYS::IRS_SYS(Core::System& system_) : ServiceFramework{system_, "irs:sys"} { IRS_SYS::~IRS_SYS() = default; -} // namespace Service::HID +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/irs.h b/src/core/hle/service/hid/irs.h index ae7f7719b2..516620b4d7 100644 --- a/src/core/hle/service/hid/irs.h +++ b/src/core/hle/service/hid/irs.h @@ -16,7 +16,7 @@ namespace Core::HID { class EmulatedController; } // namespace Core::HID -namespace Service::HID { +namespace Service::IRS { class IRS final : public ServiceFramework { public: @@ -114,4 +114,4 @@ public: ~IRS_SYS() override; }; -} // namespace Service::HID +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/irsensor/clustering_processor.cpp b/src/core/hle/service/hid/irsensor/clustering_processor.cpp index aac3e4fec9..6479af2129 100644 --- a/src/core/hle/service/hid/irsensor/clustering_processor.cpp +++ b/src/core/hle/service/hid/irsensor/clustering_processor.cpp @@ -3,14 +3,12 @@ #include "core/hle/service/hid/irsensor/clustering_processor.h" -namespace Service::HID { +namespace Service::IRS { ClusteringProcessor::ClusteringProcessor(Core::IrSensor::DeviceFormat& device_format) : device(device_format) { device.mode = Core::IrSensor::IrSensorMode::ClusteringProcessor; device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected; device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped; - device.state.start = 0; - device.state.count = 0; } ClusteringProcessor::~ClusteringProcessor() = default; @@ -33,4 +31,4 @@ void ClusteringProcessor::SetConfig(Core::IrSensor::PackedClusteringProcessorCon current_config.object_intensity_min = config.object_intensity_min; } -} // namespace Service::HID +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/irsensor/clustering_processor.h b/src/core/hle/service/hid/irsensor/clustering_processor.h index 58b2acf1c2..6e2ba8846b 100644 --- a/src/core/hle/service/hid/irsensor/clustering_processor.h +++ b/src/core/hle/service/hid/irsensor/clustering_processor.h @@ -7,7 +7,7 @@ #include "core/hid/irs_types.h" #include "core/hle/service/hid/irsensor/processor_base.h" -namespace Service::HID { +namespace Service::IRS { class ClusteringProcessor final : public ProcessorBase { public: explicit ClusteringProcessor(Core::IrSensor::DeviceFormat& device_format); @@ -71,4 +71,4 @@ private: ClusteringProcessorConfig current_config{}; Core::IrSensor::DeviceFormat& device; }; -} // namespace Service::HID +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/irsensor/image_transfer_processor.cpp b/src/core/hle/service/hid/irsensor/image_transfer_processor.cpp index 703e825e64..98f0c579de 100644 --- a/src/core/hle/service/hid/irsensor/image_transfer_processor.cpp +++ b/src/core/hle/service/hid/irsensor/image_transfer_processor.cpp @@ -5,7 +5,7 @@ #include "core/hid/hid_core.h" #include "core/hle/service/hid/irsensor/image_transfer_processor.h" -namespace Service::HID { +namespace Service::IRS { ImageTransferProcessor::ImageTransferProcessor(Core::HID::HIDCore& hid_core_, Core::IrSensor::DeviceFormat& device_format, std::size_t npad_index) @@ -21,8 +21,6 @@ ImageTransferProcessor::ImageTransferProcessor(Core::HID::HIDCore& hid_core_, device.mode = Core::IrSensor::IrSensorMode::ImageTransferProcessor; device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected; device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped; - device.state.start = 0; - device.state.count = 0; } ImageTransferProcessor::~ImageTransferProcessor() { @@ -33,8 +31,6 @@ void ImageTransferProcessor::StartProcessor() { is_active = true; device.camera_status = Core::IrSensor::IrCameraStatus::Available; device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Ready; - device.state.start = 0; - device.state.count = 1; processor_state.sampling_number = 0; processor_state.ambient_noise_level = Core::IrSensor::CameraAmbientNoiseLevel::Low; } @@ -151,4 +147,4 @@ Core::IrSensor::ImageTransferProcessorState ImageTransferProcessor::GetState( return processor_state; } -} // namespace Service::HID +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/irsensor/image_transfer_processor.h b/src/core/hle/service/hid/irsensor/image_transfer_processor.h index b557eaf204..393df492d7 100644 --- a/src/core/hle/service/hid/irsensor/image_transfer_processor.h +++ b/src/core/hle/service/hid/irsensor/image_transfer_processor.h @@ -11,7 +11,7 @@ namespace Core::HID { class EmulatedController; } // namespace Core::HID -namespace Service::HID { +namespace Service::IRS { class ImageTransferProcessor final : public ProcessorBase { public: explicit ImageTransferProcessor(Core::HID::HIDCore& hid_core_, @@ -70,4 +70,4 @@ private: u8* transfer_memory = nullptr; bool is_transfer_memory_set = false; }; -} // namespace Service::HID +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/irsensor/ir_led_processor.cpp b/src/core/hle/service/hid/irsensor/ir_led_processor.cpp index 656e17c955..8e6dd99e49 100644 --- a/src/core/hle/service/hid/irsensor/ir_led_processor.cpp +++ b/src/core/hle/service/hid/irsensor/ir_led_processor.cpp @@ -3,14 +3,12 @@ #include "core/hle/service/hid/irsensor/ir_led_processor.h" -namespace Service::HID { +namespace Service::IRS { IrLedProcessor::IrLedProcessor(Core::IrSensor::DeviceFormat& device_format) : device(device_format) { device.mode = Core::IrSensor::IrSensorMode::IrLedProcessor; device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected; device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped; - device.state.start = 0; - device.state.count = 0; } IrLedProcessor::~IrLedProcessor() = default; @@ -26,4 +24,4 @@ void IrLedProcessor::SetConfig(Core::IrSensor::PackedIrLedProcessorConfig config static_cast(config.light_target); } -} // namespace Service::HID +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/irsensor/ir_led_processor.h b/src/core/hle/service/hid/irsensor/ir_led_processor.h index cb04d0b941..c3d8693c9e 100644 --- a/src/core/hle/service/hid/irsensor/ir_led_processor.h +++ b/src/core/hle/service/hid/irsensor/ir_led_processor.h @@ -8,7 +8,7 @@ #include "core/hid/irs_types.h" #include "core/hle/service/hid/irsensor/processor_base.h" -namespace Service::HID { +namespace Service::IRS { class IrLedProcessor final : public ProcessorBase { public: explicit IrLedProcessor(Core::IrSensor::DeviceFormat& device_format); @@ -44,4 +44,4 @@ private: Core::IrSensor::DeviceFormat& device; }; -} // namespace Service::HID +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/irsensor/moment_processor.cpp b/src/core/hle/service/hid/irsensor/moment_processor.cpp index fb36be577c..dbaca420ad 100644 --- a/src/core/hle/service/hid/irsensor/moment_processor.cpp +++ b/src/core/hle/service/hid/irsensor/moment_processor.cpp @@ -3,14 +3,12 @@ #include "core/hle/service/hid/irsensor/moment_processor.h" -namespace Service::HID { +namespace Service::IRS { MomentProcessor::MomentProcessor(Core::IrSensor::DeviceFormat& device_format) : device(device_format) { device.mode = Core::IrSensor::IrSensorMode::MomentProcessor; device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected; device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped; - device.state.start = 0; - device.state.count = 0; } MomentProcessor::~MomentProcessor() = default; @@ -33,4 +31,4 @@ void MomentProcessor::SetConfig(Core::IrSensor::PackedMomentProcessorConfig conf current_config.preprocess_intensity_threshold = config.preprocess_intensity_threshold; } -} // namespace Service::HID +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/irsensor/moment_processor.h b/src/core/hle/service/hid/irsensor/moment_processor.h index 63cdadfda7..d4bd22e0f2 100644 --- a/src/core/hle/service/hid/irsensor/moment_processor.h +++ b/src/core/hle/service/hid/irsensor/moment_processor.h @@ -8,7 +8,7 @@ #include "core/hid/irs_types.h" #include "core/hle/service/hid/irsensor/processor_base.h" -namespace Service::HID { +namespace Service::IRS { class MomentProcessor final : public ProcessorBase { public: explicit MomentProcessor(Core::IrSensor::DeviceFormat& device_format); @@ -58,4 +58,4 @@ private: Core::IrSensor::DeviceFormat& device; }; -} // namespace Service::HID +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/irsensor/pointing_processor.cpp b/src/core/hle/service/hid/irsensor/pointing_processor.cpp index 7eb1236363..929f177fc6 100644 --- a/src/core/hle/service/hid/irsensor/pointing_processor.cpp +++ b/src/core/hle/service/hid/irsensor/pointing_processor.cpp @@ -3,14 +3,12 @@ #include "core/hle/service/hid/irsensor/pointing_processor.h" -namespace Service::HID { +namespace Service::IRS { PointingProcessor::PointingProcessor(Core::IrSensor::DeviceFormat& device_format) : device(device_format) { device.mode = Core::IrSensor::IrSensorMode::PointingProcessorMarker; device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected; device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped; - device.state.start = 0; - device.state.count = 0; } PointingProcessor::~PointingProcessor() = default; @@ -25,4 +23,4 @@ void PointingProcessor::SetConfig(Core::IrSensor::PackedPointingProcessorConfig current_config.window_of_interest = config.window_of_interest; } -} // namespace Service::HID +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/irsensor/pointing_processor.h b/src/core/hle/service/hid/irsensor/pointing_processor.h index 2f67eff919..cf49307944 100644 --- a/src/core/hle/service/hid/irsensor/pointing_processor.h +++ b/src/core/hle/service/hid/irsensor/pointing_processor.h @@ -3,12 +3,11 @@ #pragma once -#include "common/bit_field.h" #include "common/common_types.h" #include "core/hid/irs_types.h" #include "core/hle/service/hid/irsensor/processor_base.h" -namespace Service::HID { +namespace Service::IRS { class PointingProcessor final : public ProcessorBase { public: explicit PointingProcessor(Core::IrSensor::DeviceFormat& device_format); @@ -59,4 +58,4 @@ private: Core::IrSensor::DeviceFormat& device; }; -} // namespace Service::HID +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/irsensor/processor_base.cpp b/src/core/hle/service/hid/irsensor/processor_base.cpp index bc8025375c..4d43ca17ac 100644 --- a/src/core/hle/service/hid/irsensor/processor_base.cpp +++ b/src/core/hle/service/hid/irsensor/processor_base.cpp @@ -3,7 +3,7 @@ #include "core/hle/service/hid/irsensor/processor_base.h" -namespace Service::HID { +namespace Service::IRS { ProcessorBase::ProcessorBase() {} ProcessorBase::~ProcessorBase() = default; @@ -64,4 +64,4 @@ std::size_t ProcessorBase::GetDataHeight( } } -} // namespace Service::HID +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/irsensor/processor_base.h b/src/core/hle/service/hid/irsensor/processor_base.h index 49831aab6b..bc0d2977bc 100644 --- a/src/core/hle/service/hid/irsensor/processor_base.h +++ b/src/core/hle/service/hid/irsensor/processor_base.h @@ -6,7 +6,7 @@ #include "common/common_types.h" #include "core/hid/irs_types.h" -namespace Service::HID { +namespace Service::IRS { class ProcessorBase { public: explicit ProcessorBase(); @@ -30,4 +30,4 @@ protected: bool is_active{false}; }; -} // namespace Service::HID +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/irsensor/tera_plugin_processor.cpp b/src/core/hle/service/hid/irsensor/tera_plugin_processor.cpp index deec22072e..e691c840a4 100644 --- a/src/core/hle/service/hid/irsensor/tera_plugin_processor.cpp +++ b/src/core/hle/service/hid/irsensor/tera_plugin_processor.cpp @@ -3,14 +3,12 @@ #include "core/hle/service/hid/irsensor/tera_plugin_processor.h" -namespace Service::HID { +namespace Service::IRS { TeraPluginProcessor::TeraPluginProcessor(Core::IrSensor::DeviceFormat& device_format) : device(device_format) { device.mode = Core::IrSensor::IrSensorMode::TeraPluginProcessor; device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected; device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped; - device.state.start = 0; - device.state.count = 0; } TeraPluginProcessor::~TeraPluginProcessor() = default; @@ -28,4 +26,4 @@ void TeraPluginProcessor::SetConfig(Core::IrSensor::PackedTeraPluginProcessorCon current_config.unknown_3 = config.unknown_3; } -} // namespace Service::HID +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/irsensor/tera_plugin_processor.h b/src/core/hle/service/hid/irsensor/tera_plugin_processor.h index 60f8057a5d..bbea7ed0b5 100644 --- a/src/core/hle/service/hid/irsensor/tera_plugin_processor.h +++ b/src/core/hle/service/hid/irsensor/tera_plugin_processor.h @@ -8,7 +8,7 @@ #include "core/hid/irs_types.h" #include "core/hle/service/hid/irsensor/processor_base.h" -namespace Service::HID { +namespace Service::IRS { class TeraPluginProcessor final : public ProcessorBase { public: explicit TeraPluginProcessor(Core::IrSensor::DeviceFormat& device_format); @@ -50,4 +50,4 @@ private: Core::IrSensor::DeviceFormat& device; }; -} // namespace Service::HID +} // namespace Service::IRS From 403bdc4dafe89a463f3d93b9a389a1010ca5ff16 Mon Sep 17 00:00:00 2001 From: Narr the Reg Date: Tue, 28 Jun 2022 19:35:51 -0500 Subject: [PATCH 125/429] yuzu: Add webcam support and rebase to latest master --- src/common/settings.h | 4 ++-- src/core/hle/service/hid/errors.h | 4 ++-- src/core/hle/service/hid/irs.cpp | 2 +- src/core/hle/service/hid/irs.h | 2 +- src/yuzu/bootmanager.cpp | 19 ++++++++++++---- src/yuzu/bootmanager.h | 2 ++ src/yuzu/configuration/configure_camera.cpp | 24 +++++++++++++++------ src/yuzu/configuration/configure_camera.h | 2 ++ 8 files changed, 43 insertions(+), 16 deletions(-) diff --git a/src/common/settings.h b/src/common/settings.h index 20959ec89d..1079cf8cb4 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -503,8 +503,8 @@ struct Values { Setting enable_ring_controller{true, "enable_ring_controller"}; RingconRaw ringcon_analogs; - BasicSetting enable_ir_sensor{false, "enable_ir_sensor"}; - BasicSetting ir_sensor_device{"auto", "ir_sensor_device"}; + Setting enable_ir_sensor{false, "enable_ir_sensor"}; + Setting ir_sensor_device{"auto", "ir_sensor_device"}; // Data Storage Setting use_virtual_sd{true, "use_virtual_sd"}; diff --git a/src/core/hle/service/hid/errors.h b/src/core/hle/service/hid/errors.h index accc2b646c..4613a4e607 100644 --- a/src/core/hle/service/hid/errors.h +++ b/src/core/hle/service/hid/errors.h @@ -22,7 +22,7 @@ constexpr Result NpadNotConnected{ErrorModule::HID, 710}; namespace Service::IRS { -constexpr ResultCode InvalidProcessorState{ErrorModule::Irsensor, 78}; -constexpr ResultCode InvalidIrCameraHandle{ErrorModule::Irsensor, 204}; +constexpr Result InvalidProcessorState{ErrorModule::Irsensor, 78}; +constexpr Result InvalidIrCameraHandle{ErrorModule::Irsensor, 204}; } // namespace Service::IRS diff --git a/src/core/hle/service/hid/irs.cpp b/src/core/hle/service/hid/irs.cpp index b6e7c07922..d5107e41f1 100644 --- a/src/core/hle/service/hid/irs.cpp +++ b/src/core/hle/service/hid/irs.cpp @@ -529,7 +529,7 @@ void IRS::ActivateIrsensorWithFunctionLevel(Kernel::HLERequestContext& ctx) { rb.Push(ResultSuccess); } -ResultCode IRS::IsIrCameraHandleValid(const Core::IrSensor::IrCameraHandle& camera_handle) const { +Result IRS::IsIrCameraHandleValid(const Core::IrSensor::IrCameraHandle& camera_handle) const { if (camera_handle.npad_id > static_cast(NpadIdTypeToIndex(Core::HID::NpadIdType::Handheld))) { return InvalidIrCameraHandle; diff --git a/src/core/hle/service/hid/irs.h b/src/core/hle/service/hid/irs.h index 516620b4d7..2e6115c73e 100644 --- a/src/core/hle/service/hid/irs.h +++ b/src/core/hle/service/hid/irs.h @@ -57,7 +57,7 @@ private: void StopImageProcessorAsync(Kernel::HLERequestContext& ctx); void ActivateIrsensorWithFunctionLevel(Kernel::HLERequestContext& ctx); - ResultCode IsIrCameraHandleValid(const Core::IrSensor::IrCameraHandle& camera_handle) const; + Result IsIrCameraHandleValid(const Core::IrSensor::IrCameraHandle& camera_handle) const; Core::IrSensor::DeviceFormat& GetIrCameraSharedMemoryDeviceEntry( const Core::IrSensor::IrCameraHandle& camera_handle); diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 7740858097..0ee3820a2d 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -830,6 +830,10 @@ void GRenderWindow::InitializeCamera() { camera->unload(); camera->setCaptureMode(QCamera::CaptureViewfinder); camera->load(); + camera->start(); + + pending_camera_snapshots = 0; + is_virtual_camera = false; camera_timer = std::make_unique(); connect(camera_timer.get(), &QTimer::timeout, [this] { RequestCameraCapture(); }); @@ -851,11 +855,17 @@ void GRenderWindow::RequestCameraCapture() { return; } - // Idealy one should only call capture but Qt refuses to take a second capture without - // stopping the camera - camera->stop(); - camera->start(); + // If the camera doesn't capture, test for virtual cameras + if (pending_camera_snapshots > 5) { + is_virtual_camera = true; + } + // Virtual cameras like obs need to reset the camera every capture + if (is_virtual_camera) { + camera->stop(); + camera->start(); + } + pending_camera_snapshots++; camera_capture->capture(); } @@ -870,6 +880,7 @@ void GRenderWindow::OnCameraCapture(int requestId, const QImage& img) { camera_data.resize(camera_width * camera_height); std::memcpy(camera_data.data(), converted.bits(), camera_width * camera_height * sizeof(u32)); input_subsystem->GetCamera()->SetCameraData(camera_width, camera_height, camera_data); + pending_camera_snapshots = 0; } bool GRenderWindow::event(QEvent* event) { diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h index 346201768a..b4781e6975 100644 --- a/src/yuzu/bootmanager.h +++ b/src/yuzu/bootmanager.h @@ -240,6 +240,8 @@ private: bool first_frame = false; InputCommon::TasInput::TasState last_tas_state; + bool is_virtual_camera; + int pending_camera_snapshots; std::unique_ptr camera; std::unique_ptr camera_capture; std::unique_ptr camera_timer; diff --git a/src/yuzu/configuration/configure_camera.cpp b/src/yuzu/configuration/configure_camera.cpp index 97febb33c6..73cdcf3f21 100644 --- a/src/yuzu/configuration/configure_camera.cpp +++ b/src/yuzu/configuration/configure_camera.cpp @@ -39,8 +39,8 @@ void ConfigureCamera::PreviewCamera() { for (const QCameraInfo& cameraInfo : cameras) { if (input_devices[index] == cameraInfo.deviceName().toStdString() || input_devices[index] == "Auto") { - LOG_ERROR(Frontend, "Selected Camera {} {}", cameraInfo.description().toStdString(), - cameraInfo.deviceName().toStdString()); + LOG_INFO(Frontend, "Selected Camera {} {}", cameraInfo.description().toStdString(), + cameraInfo.deviceName().toStdString()); camera = std::make_unique(cameraInfo); camera_found = true; break; @@ -62,12 +62,23 @@ void ConfigureCamera::PreviewCamera() { camera->unload(); camera->setCaptureMode(QCamera::CaptureViewfinder); camera->load(); + camera->start(); + + pending_snapshots = 0; + is_virtual_camera = false; camera_timer = std::make_unique(); connect(camera_timer.get(), &QTimer::timeout, [this] { - camera->stop(); - camera->start(); - + // If the camera doesn't capture, test for virtual cameras + if (pending_snapshots > 5) { + is_virtual_camera = true; + } + // Virtual cameras like obs need to reset the camera every capture + if (is_virtual_camera) { + camera->stop(); + camera->start(); + } + pending_snapshots++; camera_capture->capture(); }); @@ -75,10 +86,11 @@ void ConfigureCamera::PreviewCamera() { } void ConfigureCamera::DisplayCapturedFrame(int requestId, const QImage& img) { - LOG_ERROR(Frontend, "ImageCaptured {} {}", img.width(), img.height()); + LOG_INFO(Frontend, "ImageCaptured {} {}", img.width(), img.height()); const auto converted = img.scaled(320, 240, Qt::AspectRatioMode::IgnoreAspectRatio, Qt::TransformationMode::SmoothTransformation); ui->preview_box->setPixmap(QPixmap::fromImage(converted)); + pending_snapshots = 0; } void ConfigureCamera::changeEvent(QEvent* event) { diff --git a/src/yuzu/configuration/configure_camera.h b/src/yuzu/configuration/configure_camera.h index af7551c030..db9833b5c2 100644 --- a/src/yuzu/configuration/configure_camera.h +++ b/src/yuzu/configuration/configure_camera.h @@ -44,6 +44,8 @@ private: InputCommon::InputSubsystem* input_subsystem; + bool is_virtual_camera; + int pending_snapshots; std::unique_ptr camera; std::unique_ptr camera_capture; std::unique_ptr camera_timer; From bee823db3a4c464cea910c7db7f208ab7f64030f Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Sun, 24 Jul 2022 07:21:02 -0400 Subject: [PATCH 126/429] applet/swkbd: Implement optional symbol keys These are only used in the numeric keyboard, and correspond to the keys to the left and right of the "0" key on the numeric keyboard. --- src/core/frontend/applets/software_keyboard.h | 2 + .../am/applets/applet_software_keyboard.cpp | 6 +++ src/yuzu/applets/qt_software_keyboard.cpp | 23 +++++++++-- src/yuzu/applets/qt_software_keyboard.h | 2 +- src/yuzu/applets/qt_software_keyboard.ui | 38 +++++++++++++++++++ 5 files changed, 67 insertions(+), 4 deletions(-) diff --git a/src/core/frontend/applets/software_keyboard.h b/src/core/frontend/applets/software_keyboard.h index a405e3c94f..094d1e713d 100644 --- a/src/core/frontend/applets/software_keyboard.h +++ b/src/core/frontend/applets/software_keyboard.h @@ -17,6 +17,8 @@ struct KeyboardInitializeParameters { std::u16string sub_text; std::u16string guide_text; std::u16string initial_text; + char16_t left_optional_symbol_key; + char16_t right_optional_symbol_key; u32 max_text_length; u32 min_text_length; s32 initial_cursor_position; diff --git a/src/core/hle/service/am/applets/applet_software_keyboard.cpp b/src/core/hle/service/am/applets/applet_software_keyboard.cpp index faa092957c..c182360453 100644 --- a/src/core/hle/service/am/applets/applet_software_keyboard.cpp +++ b/src/core/hle/service/am/applets/applet_software_keyboard.cpp @@ -536,6 +536,8 @@ void SoftwareKeyboard::InitializeFrontendNormalKeyboard() { .sub_text{std::move(sub_text)}, .guide_text{std::move(guide_text)}, .initial_text{initial_text}, + .left_optional_symbol_key{swkbd_config_common.left_optional_symbol_key}, + .right_optional_symbol_key{swkbd_config_common.right_optional_symbol_key}, .max_text_length{max_text_length}, .min_text_length{min_text_length}, .initial_cursor_position{initial_cursor_position}, @@ -591,6 +593,8 @@ void SoftwareKeyboard::InitializeFrontendInlineKeyboardOld() { .sub_text{}, .guide_text{}, .initial_text{current_text}, + .left_optional_symbol_key{appear_arg.left_optional_symbol_key}, + .right_optional_symbol_key{appear_arg.right_optional_symbol_key}, .max_text_length{max_text_length}, .min_text_length{min_text_length}, .initial_cursor_position{initial_cursor_position}, @@ -632,6 +636,8 @@ void SoftwareKeyboard::InitializeFrontendInlineKeyboardNew() { .sub_text{}, .guide_text{}, .initial_text{current_text}, + .left_optional_symbol_key{appear_arg.left_optional_symbol_key}, + .right_optional_symbol_key{appear_arg.right_optional_symbol_key}, .max_text_length{max_text_length}, .min_text_length{min_text_length}, .initial_cursor_position{initial_cursor_position}, diff --git a/src/yuzu/applets/qt_software_keyboard.cpp b/src/yuzu/applets/qt_software_keyboard.cpp index e8b217d90e..91dca2760f 100644 --- a/src/yuzu/applets/qt_software_keyboard.cpp +++ b/src/yuzu/applets/qt_software_keyboard.cpp @@ -213,9 +213,9 @@ QtSoftwareKeyboardDialog::QtSoftwareKeyboardDialog( ui->button_ok_num, }, { - nullptr, + ui->button_left_optional_num, ui->button_0_num, - nullptr, + ui->button_right_optional_num, ui->button_ok_num, }, }}; @@ -330,7 +330,9 @@ QtSoftwareKeyboardDialog::QtSoftwareKeyboardDialog( ui->button_7_num, ui->button_8_num, ui->button_9_num, + ui->button_left_optional_num, ui->button_0_num, + ui->button_right_optional_num, }; SetupMouseHover(); @@ -342,6 +344,9 @@ QtSoftwareKeyboardDialog::QtSoftwareKeyboardDialog( ui->label_header->setText(QString::fromStdU16String(initialize_parameters.header_text)); ui->label_sub->setText(QString::fromStdU16String(initialize_parameters.sub_text)); + ui->button_left_optional_num->setText(QChar{initialize_parameters.left_optional_symbol_key}); + ui->button_right_optional_num->setText(QChar{initialize_parameters.right_optional_symbol_key}); + current_text = initialize_parameters.initial_text; cursor_position = initialize_parameters.initial_cursor_position; @@ -932,6 +937,15 @@ void QtSoftwareKeyboardDialog::DisableKeyboardButtons() { button->setEnabled(true); } } + + const auto enable_left_optional = initialize_parameters.left_optional_symbol_key != '\0'; + const auto enable_right_optional = initialize_parameters.right_optional_symbol_key != '\0'; + + ui->button_left_optional_num->setEnabled(enable_left_optional); + ui->button_left_optional_num->setVisible(enable_left_optional); + + ui->button_right_optional_num->setEnabled(enable_right_optional); + ui->button_right_optional_num->setVisible(enable_right_optional); break; } } @@ -1019,7 +1033,10 @@ bool QtSoftwareKeyboardDialog::ValidateInputText(const QString& input_text) { } if (bottom_osk_index == BottomOSKIndex::NumberPad && - std::any_of(input_text.begin(), input_text.end(), [](QChar c) { return !c.isDigit(); })) { + std::any_of(input_text.begin(), input_text.end(), [this](QChar c) { + return !c.isDigit() && c != QChar{initialize_parameters.left_optional_symbol_key} && + c != QChar{initialize_parameters.right_optional_symbol_key}; + })) { return false; } diff --git a/src/yuzu/applets/qt_software_keyboard.h b/src/yuzu/applets/qt_software_keyboard.h index 1c489fbb6c..35d4ee2ef9 100644 --- a/src/yuzu/applets/qt_software_keyboard.h +++ b/src/yuzu/applets/qt_software_keyboard.h @@ -211,7 +211,7 @@ private: std::array, NUM_ROWS_NUMPAD> numberpad_buttons; // Contains a set of all buttons used in keyboard_buttons and numberpad_buttons. - std::array all_buttons; + std::array all_buttons; std::size_t row{0}; std::size_t column{0}; diff --git a/src/yuzu/applets/qt_software_keyboard.ui b/src/yuzu/applets/qt_software_keyboard.ui index b0a1fcde9d..9661cb260e 100644 --- a/src/yuzu/applets/qt_software_keyboard.ui +++ b/src/yuzu/applets/qt_software_keyboard.ui @@ -3298,6 +3298,24 @@ p, li { white-space: pre-wrap; } + + + + + 1 + 1 + + + + + 28 + + + + + + + @@ -3316,6 +3334,24 @@ p, li { white-space: pre-wrap; } + + + + + 1 + 1 + + + + + 28 + + + + + + + @@ -3494,7 +3530,9 @@ p, li { white-space: pre-wrap; } button_7_num button_8_num button_9_num + button_left_optional_num button_0_num + button_right_optional_num From d7d09355e723270870fde85c1000988bfd48f2ca Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Sun, 24 Jul 2022 07:27:10 -0400 Subject: [PATCH 127/429] qt_software_keyboard: Fix infinite loop when moving between buttons There was a bug where, when using the numeric keyboard, moving between buttons resulted in an infinite loop, resulting in a stuck state. This was due to prev_button being the only one enabled in that row or column, causing the condition in the while loop to always be true. To fix this, detect whether we have returned to that initial row/column and break out of the loop. --- src/yuzu/applets/qt_software_keyboard.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/yuzu/applets/qt_software_keyboard.cpp b/src/yuzu/applets/qt_software_keyboard.cpp index 91dca2760f..e60506197f 100644 --- a/src/yuzu/applets/qt_software_keyboard.cpp +++ b/src/yuzu/applets/qt_software_keyboard.cpp @@ -1401,6 +1401,10 @@ void QtSoftwareKeyboardDialog::MoveButtonDirection(Direction direction) { } }; + // Store the initial row and column. + const auto initial_row = row; + const auto initial_column = column; + switch (bottom_osk_index) { case BottomOSKIndex::LowerCase: case BottomOSKIndex::UpperCase: { @@ -1411,6 +1415,11 @@ void QtSoftwareKeyboardDialog::MoveButtonDirection(Direction direction) { auto* curr_button = keyboard_buttons[index][row][column]; while (!curr_button || !curr_button->isEnabled() || curr_button == prev_button) { + // If we returned back to where we started from, break the loop. + if (row == initial_row && column == initial_column) { + break; + } + move_direction(NUM_ROWS_NORMAL, NUM_COLUMNS_NORMAL); curr_button = keyboard_buttons[index][row][column]; } @@ -1425,6 +1434,11 @@ void QtSoftwareKeyboardDialog::MoveButtonDirection(Direction direction) { auto* curr_button = numberpad_buttons[row][column]; while (!curr_button || !curr_button->isEnabled() || curr_button == prev_button) { + // If we returned back to where we started from, break the loop. + if (row == initial_row && column == initial_column) { + break; + } + move_direction(NUM_ROWS_NUMPAD, NUM_COLUMNS_NUMPAD); curr_button = numberpad_buttons[row][column]; } From 862142213f576669568fac9ad8f406f8b2763ac9 Mon Sep 17 00:00:00 2001 From: Liam Date: Thu, 21 Jul 2022 19:47:01 -0400 Subject: [PATCH 128/429] qt: reset progress bar after shader compilation --- src/yuzu/loading_screen.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp index e273744fd0..e263a07a78 100644 --- a/src/yuzu/loading_screen.cpp +++ b/src/yuzu/loading_screen.cpp @@ -147,6 +147,10 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size ui->progress_bar->setMaximum(static_cast(total)); previous_total = total; } + // Reset the progress bar ranges if compilation is done + if (stage == VideoCore::LoadCallbackStage::Complete) { + ui->progress_bar->setRange(0, 0); + } QString estimate; // If theres a drastic slowdown in the rate, then display an estimate From 3ac4f3a2521e421a625fe1d7dcba05b8441fe056 Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 19 Jun 2022 15:54:21 -0500 Subject: [PATCH 129/429] service: irs: Implement clustering processor --- src/core/CMakeLists.txt | 1 + src/core/hle/service/hid/irs.cpp | 2 +- src/core/hle/service/hid/irs_ring_lifo.h | 47 ++++ .../hid/irsensor/clustering_processor.cpp | 237 +++++++++++++++++- .../hid/irsensor/clustering_processor.h | 38 ++- src/yuzu/bootmanager.cpp | 2 +- 6 files changed, 320 insertions(+), 7 deletions(-) create mode 100644 src/core/hle/service/hid/irs_ring_lifo.h diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index 32cc2f3920..db7bc7a8bb 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -446,6 +446,7 @@ add_library(core STATIC hle/service/hid/hidbus.h hle/service/hid/irs.cpp hle/service/hid/irs.h + hle/service/hid/irs_ring_lifo.h hle/service/hid/ring_lifo.h hle/service/hid/xcd.cpp hle/service/hid/xcd.h diff --git a/src/core/hle/service/hid/irs.cpp b/src/core/hle/service/hid/irs.cpp index d5107e41f1..c4b44cbf93 100644 --- a/src/core/hle/service/hid/irs.cpp +++ b/src/core/hle/service/hid/irs.cpp @@ -166,7 +166,7 @@ void IRS::RunClusteringProcessor(Kernel::HLERequestContext& ctx) { if (result.IsSuccess()) { auto& device = GetIrCameraSharedMemoryDeviceEntry(parameters.camera_handle); - MakeProcessor(parameters.camera_handle, device); + MakeProcessorWithCoreContext(parameters.camera_handle, device); auto& image_transfer_processor = GetProcessor(parameters.camera_handle); image_transfer_processor.SetConfig(parameters.processor_config); diff --git a/src/core/hle/service/hid/irs_ring_lifo.h b/src/core/hle/service/hid/irs_ring_lifo.h new file mode 100644 index 0000000000..a31e610375 --- /dev/null +++ b/src/core/hle/service/hid/irs_ring_lifo.h @@ -0,0 +1,47 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include + +#include "common/common_types.h" + +namespace Service::IRS { + +template +struct Lifo { + s64 sampling_number{}; + s64 buffer_count{}; + std::array entries{}; + + const State& ReadCurrentEntry() const { + return entries[GetBufferTail()]; + } + + const State& ReadPreviousEntry() const { + return entries[GetPreviousEntryIndex()]; + } + + s64 GetBufferTail() const { + return sampling_number % max_buffer_size; + } + + std::size_t GetPreviousEntryIndex() const { + return static_cast((GetBufferTail() + max_buffer_size - 1) % max_buffer_size); + } + + std::size_t GetNextEntryIndex() const { + return static_cast((GetBufferTail() + 1) % max_buffer_size); + } + + void WriteNextEntry(const State& new_state) { + if (buffer_count < max_buffer_size) { + buffer_count++; + } + sampling_number++; + entries[GetBufferTail()] = new_state; + } +}; + +} // namespace Service::IRS diff --git a/src/core/hle/service/hid/irsensor/clustering_processor.cpp b/src/core/hle/service/hid/irsensor/clustering_processor.cpp index 6479af2129..57e1831b45 100644 --- a/src/core/hle/service/hid/irsensor/clustering_processor.cpp +++ b/src/core/hle/service/hid/irsensor/clustering_processor.cpp @@ -1,34 +1,263 @@ // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later +#include + +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" #include "core/hle/service/hid/irsensor/clustering_processor.h" namespace Service::IRS { -ClusteringProcessor::ClusteringProcessor(Core::IrSensor::DeviceFormat& device_format) - : device(device_format) { +ClusteringProcessor::ClusteringProcessor(Core::HID::HIDCore& hid_core_, + Core::IrSensor::DeviceFormat& device_format, + std::size_t npad_index) + : device{device_format} { + npad_device = hid_core_.GetEmulatedControllerByIndex(npad_index); + device.mode = Core::IrSensor::IrSensorMode::ClusteringProcessor; device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected; device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped; + SetDefaultConfig(); + + shared_memory = std::construct_at( + reinterpret_cast(&device_format.state.processor_raw_data)); + + Core::HID::ControllerUpdateCallback engine_callback{ + .on_change = [this](Core::HID::ControllerTriggerType type) { OnControllerUpdate(type); }, + .is_npad_service = true, + }; + callback_key = npad_device->SetCallback(engine_callback); } -ClusteringProcessor::~ClusteringProcessor() = default; +ClusteringProcessor::~ClusteringProcessor() { + npad_device->DeleteCallback(callback_key); +}; -void ClusteringProcessor::StartProcessor() {} +void ClusteringProcessor::StartProcessor() { + device.camera_status = Core::IrSensor::IrCameraStatus::Available; + device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Ready; +} void ClusteringProcessor::SuspendProcessor() {} void ClusteringProcessor::StopProcessor() {} +void ClusteringProcessor::OnControllerUpdate(Core::HID::ControllerTriggerType type) { + if (type != Core::HID::ControllerTriggerType::IrSensor) { + return; + } + + next_state = {}; + const auto camera_data = npad_device->GetCamera(); + auto filtered_image = camera_data.data; + + RemoveLowIntensityData(filtered_image); + + const std::size_t window_start_x = + static_cast(current_config.window_of_interest.x); + const std::size_t window_start_y = + static_cast(current_config.window_of_interest.y); + const std::size_t window_end_x = + window_start_x + static_cast(current_config.window_of_interest.width); + const std::size_t window_end_y = + window_start_y + static_cast(current_config.window_of_interest.height); + + for (std::size_t y = window_start_y; y < window_end_y; y++) { + for (std::size_t x = window_start_x; x < window_end_x; x++) { + u8 pixel = GetPixel(filtered_image, x, y); + if (pixel == 0) { + continue; + } + const auto cluster = GetClusterProperties(filtered_image, x, y); + if (cluster.pixel_count > current_config.pixel_count_max) { + continue; + } + if (cluster.pixel_count < current_config.pixel_count_min) { + continue; + } + // Cluster object limit reached + if (next_state.object_count >= 0x10) { + continue; + } + next_state.data[next_state.object_count] = cluster; + next_state.object_count++; + } + } + + next_state.sampling_number = camera_data.sample; + next_state.timestamp = next_state.timestamp + 131; + next_state.ambient_noise_level = Core::IrSensor::CameraAmbientNoiseLevel::Low; + shared_memory->clustering_lifo.WriteNextEntry(next_state); + + if (!IsProcessorActive()) { + StartProcessor(); + } +} + +void ClusteringProcessor::RemoveLowIntensityData(std::vector& data) { + for (u8& pixel : data) { + if (pixel < current_config.pixel_count_min) { + pixel = 0; + } + } +} + +ClusteringProcessor::ClusteringData ClusteringProcessor::GetClusterProperties(std::vector& data, + std::size_t x, + std::size_t y) { + std::queue> search_points{}; + ClusteringData current_cluster = GetPixelProperties(data, x, y); + SetPixel(data, x, y, 0); + search_points.push({x, y}); + + while (!search_points.empty()) { + const auto point = search_points.front(); + search_points.pop(); + + // Avoid negative numbers + if (point.x == 0 || point.y == 0) { + continue; + } + + std::array, 4> new_points{ + Common::Point{point.x - 1, point.y}, + {point.x, point.y - 1}, + {point.x + 1, point.y}, + {point.x, point.y + 1}, + }; + + for (const auto new_point : new_points) { + if (new_point.x < 0 || new_point.x >= width) { + continue; + } + if (new_point.y < 0 || new_point.y >= height) { + continue; + } + if (GetPixel(data, new_point.x, new_point.y) < current_config.object_intensity_min) { + continue; + } + const ClusteringData cluster = GetPixelProperties(data, new_point.x, new_point.y); + current_cluster = MergeCluster(current_cluster, cluster); + SetPixel(data, new_point.x, new_point.y, 0); + search_points.push({new_point.x, new_point.y}); + } + } + + return current_cluster; +} + +ClusteringProcessor::ClusteringData ClusteringProcessor::GetPixelProperties( + const std::vector& data, std::size_t x, std::size_t y) const { + return { + .average_intensity = GetPixel(data, x, y) / 255.0f, + .centroid = + { + .x = static_cast(x), + .y = static_cast(y), + + }, + .pixel_count = 1, + .bound = + { + .x = static_cast(x), + .y = static_cast(y), + .width = 1, + .height = 1, + }, + }; +} + +ClusteringProcessor::ClusteringData ClusteringProcessor::MergeCluster( + const ClusteringData a, const ClusteringData b) const { + const u32 pixel_count = a.pixel_count + b.pixel_count; + const f32 average_intensitiy = + (a.average_intensity * a.pixel_count + b.average_intensity * b.pixel_count) / pixel_count; + const Core::IrSensor::IrsCentroid centroid = { + .x = (a.centroid.x * a.pixel_count + b.centroid.x * b.pixel_count) / pixel_count, + .y = (a.centroid.y * a.pixel_count + b.centroid.y * b.pixel_count) / pixel_count, + }; + s16 bound_start_x = a.bound.x < b.bound.x ? a.bound.x : b.bound.x; + s16 bound_start_y = a.bound.y < b.bound.y ? a.bound.y : b.bound.y; + s16 a_bound_end_x = a.bound.x + a.bound.width; + s16 a_bound_end_y = a.bound.y + a.bound.height; + s16 b_bound_end_x = b.bound.x + b.bound.width; + s16 b_bound_end_y = b.bound.y + b.bound.height; + + const Core::IrSensor::IrsRect bound = { + .x = bound_start_x, + .y = bound_start_y, + .width = a_bound_end_x > b_bound_end_x ? a_bound_end_x - bound_start_x + : b_bound_end_x - bound_start_x, + .height = a_bound_end_y > b_bound_end_y ? a_bound_end_y - bound_start_y + : b_bound_end_y - bound_start_y, + }; + + return { + .average_intensity = average_intensitiy, + .centroid = centroid, + .pixel_count = pixel_count, + .bound = bound, + }; +} + +u8 ClusteringProcessor::GetPixel(const std::vector& data, std::size_t x, std::size_t y) const { + if ((y * width) + x > data.size()) { + return 0; + } + return data[(y * width) + x]; +} + +void ClusteringProcessor::SetPixel(std::vector& data, std::size_t x, std::size_t y, u8 value) { + if ((y * width) + x > data.size()) { + return; + } + data[(y * width) + x] = value; +} + +void ClusteringProcessor::SetDefaultConfig() { + current_config.camera_config.exposure_time = 200000; + current_config.camera_config.gain = 2; + current_config.camera_config.is_negative_used = false; + current_config.camera_config.light_target = Core::IrSensor::CameraLightTarget::BrightLeds; + current_config.window_of_interest = { + .x = 0, + .y = 0, + .width = width, + .height = height, + }; + current_config.pixel_count_min = 3; + current_config.pixel_count_max = 0x12C00; + current_config.is_external_light_filter_enabled = true; + current_config.object_intensity_min = 150; + + npad_device->SetCameraFormat(format); +} + void ClusteringProcessor::SetConfig(Core::IrSensor::PackedClusteringProcessorConfig config) { current_config.camera_config.exposure_time = config.camera_config.exposure_time; current_config.camera_config.gain = config.camera_config.gain; current_config.camera_config.is_negative_used = config.camera_config.is_negative_used; current_config.camera_config.light_target = static_cast(config.camera_config.light_target); + current_config.window_of_interest = config.window_of_interest; current_config.pixel_count_min = config.pixel_count_min; current_config.pixel_count_max = config.pixel_count_max; current_config.is_external_light_filter_enabled = config.is_external_light_filter_enabled; current_config.object_intensity_min = config.object_intensity_min; + + LOG_INFO(Service_IRS, + "Processor config, exposure_time={}, gain={}, is_negative_used={}, " + "light_target={}, window_of_interest=({}, {}, {}, {}), pixel_count_min={}, " + "pixel_count_max={}, is_external_light_filter_enabled={}, object_intensity_min={}", + current_config.camera_config.exposure_time, current_config.camera_config.gain, + current_config.camera_config.is_negative_used, + current_config.camera_config.light_target, current_config.window_of_interest.x, + current_config.window_of_interest.y, current_config.window_of_interest.width, + current_config.window_of_interest.height, current_config.pixel_count_min, + current_config.pixel_count_max, current_config.is_external_light_filter_enabled, + current_config.object_intensity_min); + + npad_device->SetCameraFormat(format); } } // namespace Service::IRS diff --git a/src/core/hle/service/hid/irsensor/clustering_processor.h b/src/core/hle/service/hid/irsensor/clustering_processor.h index 6e2ba8846b..dc01a8ea78 100644 --- a/src/core/hle/service/hid/irsensor/clustering_processor.h +++ b/src/core/hle/service/hid/irsensor/clustering_processor.h @@ -5,12 +5,19 @@ #include "common/common_types.h" #include "core/hid/irs_types.h" +#include "core/hle/service/hid/irs_ring_lifo.h" #include "core/hle/service/hid/irsensor/processor_base.h" +namespace Core::HID { +class EmulatedController; +} // namespace Core::HID + namespace Service::IRS { class ClusteringProcessor final : public ProcessorBase { public: - explicit ClusteringProcessor(Core::IrSensor::DeviceFormat& device_format); + explicit ClusteringProcessor(Core::HID::HIDCore& hid_core_, + Core::IrSensor::DeviceFormat& device_format, + std::size_t npad_index); ~ClusteringProcessor() override; // Called when the processor is initialized @@ -26,6 +33,10 @@ public: void SetConfig(Core::IrSensor::PackedClusteringProcessorConfig config); private: + static constexpr auto format = Core::IrSensor::ImageTransferProcessorFormat::Size320x240; + static constexpr std::size_t width = 320; + static constexpr std::size_t height = 240; + // This is nn::irsensor::ClusteringProcessorConfig struct ClusteringProcessorConfig { Core::IrSensor::CameraConfig camera_config; @@ -68,7 +79,32 @@ private: static_assert(sizeof(ClusteringProcessorState) == 0x198, "ClusteringProcessorState is an invalid size"); + struct ClusteringSharedMemory { + Service::IRS::Lifo clustering_lifo; + static_assert(sizeof(clustering_lifo) == 0x9A0, "clustering_lifo is an invalid size"); + INSERT_PADDING_WORDS(0x11F); + }; + static_assert(sizeof(ClusteringSharedMemory) == 0xE20, + "ClusteringSharedMemory is an invalid size"); + + void OnControllerUpdate(Core::HID::ControllerTriggerType type); + void RemoveLowIntensityData(std::vector& data); + ClusteringData GetClusterProperties(std::vector& data, std::size_t x, std::size_t y); + ClusteringData GetPixelProperties(const std::vector& data, std::size_t x, + std::size_t y) const; + ClusteringData MergeCluster(const ClusteringData a, const ClusteringData b) const; + u8 GetPixel(const std::vector& data, std::size_t x, std::size_t y) const; + void SetPixel(std::vector& data, std::size_t x, std::size_t y, u8 value); + + // Sets config parameters of the camera + void SetDefaultConfig(); + + ClusteringSharedMemory* shared_memory = nullptr; + ClusteringProcessorState next_state{}; + ClusteringProcessorConfig current_config{}; Core::IrSensor::DeviceFormat& device; + Core::HID::EmulatedController* npad_device; + int callback_key{}; }; } // namespace Service::IRS diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 0ee3820a2d..3acb61f03f 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -838,7 +838,7 @@ void GRenderWindow::InitializeCamera() { camera_timer = std::make_unique(); connect(camera_timer.get(), &QTimer::timeout, [this] { RequestCameraCapture(); }); // This timer should be dependent of camera resolution 5ms for every 100 pixels - camera_timer->start(100); + camera_timer->start(50); } void GRenderWindow::FinalizeCamera() { From 21b1e9c21afa5d79b9de850166a375f9b050cc1f Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 24 Jul 2022 16:39:32 -0500 Subject: [PATCH 130/429] fix compiler errors --- src/core/hle/service/hid/irs_ring_lifo.h | 2 +- .../hid/irsensor/clustering_processor.cpp | 24 ++++++++++--------- 2 files changed, 14 insertions(+), 12 deletions(-) diff --git a/src/core/hle/service/hid/irs_ring_lifo.h b/src/core/hle/service/hid/irs_ring_lifo.h index a31e610375..255d1d2968 100644 --- a/src/core/hle/service/hid/irs_ring_lifo.h +++ b/src/core/hle/service/hid/irs_ring_lifo.h @@ -36,7 +36,7 @@ struct Lifo { } void WriteNextEntry(const State& new_state) { - if (buffer_count < max_buffer_size) { + if (buffer_count < static_cast(max_buffer_size)) { buffer_count++; } sampling_number++; diff --git a/src/core/hle/service/hid/irsensor/clustering_processor.cpp b/src/core/hle/service/hid/irsensor/clustering_processor.cpp index 57e1831b45..e5b999b9f2 100644 --- a/src/core/hle/service/hid/irsensor/clustering_processor.cpp +++ b/src/core/hle/service/hid/irsensor/clustering_processor.cpp @@ -127,10 +127,10 @@ ClusteringProcessor::ClusteringData ClusteringProcessor::GetClusterProperties(st }; for (const auto new_point : new_points) { - if (new_point.x < 0 || new_point.x >= width) { + if (new_point.x >= width) { continue; } - if (new_point.y < 0 || new_point.y >= height) { + if (new_point.y >= height) { continue; } if (GetPixel(data, new_point.x, new_point.y) < current_config.object_intensity_min) { @@ -169,12 +169,14 @@ ClusteringProcessor::ClusteringData ClusteringProcessor::GetPixelProperties( ClusteringProcessor::ClusteringData ClusteringProcessor::MergeCluster( const ClusteringData a, const ClusteringData b) const { - const u32 pixel_count = a.pixel_count + b.pixel_count; + const f32 a_pixel_count = static_cast(a.pixel_count); + const f32 b_pixel_count = static_cast(b.pixel_count); + const f32 pixel_count = a_pixel_count + b_pixel_count; const f32 average_intensitiy = - (a.average_intensity * a.pixel_count + b.average_intensity * b.pixel_count) / pixel_count; + (a.average_intensity * a_pixel_count + b.average_intensity * b_pixel_count) / pixel_count; const Core::IrSensor::IrsCentroid centroid = { - .x = (a.centroid.x * a.pixel_count + b.centroid.x * b.pixel_count) / pixel_count, - .y = (a.centroid.y * a.pixel_count + b.centroid.y * b.pixel_count) / pixel_count, + .x = (a.centroid.x * a_pixel_count + b.centroid.x * b_pixel_count) / pixel_count, + .y = (a.centroid.y * a_pixel_count + b.centroid.y * b_pixel_count) / pixel_count, }; s16 bound_start_x = a.bound.x < b.bound.x ? a.bound.x : b.bound.x; s16 bound_start_y = a.bound.y < b.bound.y ? a.bound.y : b.bound.y; @@ -186,16 +188,16 @@ ClusteringProcessor::ClusteringData ClusteringProcessor::MergeCluster( const Core::IrSensor::IrsRect bound = { .x = bound_start_x, .y = bound_start_y, - .width = a_bound_end_x > b_bound_end_x ? a_bound_end_x - bound_start_x - : b_bound_end_x - bound_start_x, - .height = a_bound_end_y > b_bound_end_y ? a_bound_end_y - bound_start_y - : b_bound_end_y - bound_start_y, + .width = a_bound_end_x > b_bound_end_x ? static_cast(a_bound_end_x - bound_start_x) + : static_cast(b_bound_end_x - bound_start_x), + .height = a_bound_end_y > b_bound_end_y ? static_cast(a_bound_end_y - bound_start_y) + : static_cast(b_bound_end_y - bound_start_y), }; return { .average_intensity = average_intensitiy, .centroid = centroid, - .pixel_count = pixel_count, + .pixel_count = static_cast(pixel_count), .bound = bound, }; } From 6523854dd6ac2d202dacb2110bc83b8e61621e9a Mon Sep 17 00:00:00 2001 From: Liam Date: Thu, 7 Jul 2022 20:06:46 -0400 Subject: [PATCH 131/429] kernel: unlayer CPU interrupt handling --- src/core/CMakeLists.txt | 2 -- src/core/arm/arm_interface.h | 11 +++--- src/core/arm/cpu_interrupt_handler.cpp | 24 ------------- src/core/arm/cpu_interrupt_handler.h | 39 --------------------- src/core/arm/dynarmic/arm_dynarmic_32.cpp | 13 +++---- src/core/arm/dynarmic/arm_dynarmic_32.h | 5 +-- src/core/arm/dynarmic/arm_dynarmic_64.cpp | 12 ++++--- src/core/arm/dynarmic/arm_dynarmic_64.h | 6 ++-- src/core/debugger/debugger.cpp | 9 ++--- src/core/hle/kernel/kernel.cpp | 41 +++++++---------------- src/core/hle/kernel/kernel.h | 8 ----- src/core/hle/kernel/physical_core.cpp | 29 ++++++++-------- src/core/hle/kernel/physical_core.h | 17 ++++------ 13 files changed, 64 insertions(+), 152 deletions(-) delete mode 100644 src/core/arm/cpu_interrupt_handler.cpp delete mode 100644 src/core/arm/cpu_interrupt_handler.h diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index 32cc2f3920..83d8199388 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -1,8 +1,6 @@ add_library(core STATIC arm/arm_interface.h arm/arm_interface.cpp - arm/cpu_interrupt_handler.cpp - arm/cpu_interrupt_handler.h arm/dynarmic/arm_dynarmic_32.cpp arm/dynarmic/arm_dynarmic_32.h arm/dynarmic/arm_dynarmic_64.cpp diff --git a/src/core/arm/arm_interface.h b/src/core/arm/arm_interface.h index c092db9ff3..d0c9f88572 100644 --- a/src/core/arm/arm_interface.h +++ b/src/core/arm/arm_interface.h @@ -28,7 +28,6 @@ namespace Core { class System; class CPUInterruptHandler; -using CPUInterrupts = std::array; using WatchpointArray = std::array; /// Generic ARMv8 CPU interface @@ -37,10 +36,8 @@ public: YUZU_NON_COPYABLE(ARM_Interface); YUZU_NON_MOVEABLE(ARM_Interface); - explicit ARM_Interface(System& system_, CPUInterrupts& interrupt_handlers_, - bool uses_wall_clock_) - : system{system_}, interrupt_handlers{interrupt_handlers_}, uses_wall_clock{ - uses_wall_clock_} {} + explicit ARM_Interface(System& system_, bool uses_wall_clock_) + : system{system_}, uses_wall_clock{uses_wall_clock_} {} virtual ~ARM_Interface() = default; struct ThreadContext32 { @@ -182,6 +179,9 @@ public: /// Signal an interrupt and ask the core to halt as soon as possible. virtual void SignalInterrupt() = 0; + /// Clear a previous interrupt. + virtual void ClearInterrupt() = 0; + struct BacktraceEntry { std::string module; u64 address; @@ -209,7 +209,6 @@ public: protected: /// System context that this ARM interface is running under. System& system; - CPUInterrupts& interrupt_handlers; const WatchpointArray* watchpoints; bool uses_wall_clock; diff --git a/src/core/arm/cpu_interrupt_handler.cpp b/src/core/arm/cpu_interrupt_handler.cpp deleted file mode 100644 index 77b6194d7d..0000000000 --- a/src/core/arm/cpu_interrupt_handler.cpp +++ /dev/null @@ -1,24 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include "common/thread.h" -#include "core/arm/cpu_interrupt_handler.h" - -namespace Core { - -CPUInterruptHandler::CPUInterruptHandler() : interrupt_event{std::make_unique()} {} - -CPUInterruptHandler::~CPUInterruptHandler() = default; - -void CPUInterruptHandler::SetInterrupt(bool is_interrupted_) { - if (is_interrupted_) { - interrupt_event->Set(); - } - is_interrupted = is_interrupted_; -} - -void CPUInterruptHandler::AwaitInterrupt() { - interrupt_event->Wait(); -} - -} // namespace Core diff --git a/src/core/arm/cpu_interrupt_handler.h b/src/core/arm/cpu_interrupt_handler.h deleted file mode 100644 index 286e12e53a..0000000000 --- a/src/core/arm/cpu_interrupt_handler.h +++ /dev/null @@ -1,39 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include - -namespace Common { -class Event; -} - -namespace Core { - -class CPUInterruptHandler { -public: - CPUInterruptHandler(); - ~CPUInterruptHandler(); - - CPUInterruptHandler(const CPUInterruptHandler&) = delete; - CPUInterruptHandler& operator=(const CPUInterruptHandler&) = delete; - - CPUInterruptHandler(CPUInterruptHandler&&) = delete; - CPUInterruptHandler& operator=(CPUInterruptHandler&&) = delete; - - bool IsInterrupted() const { - return is_interrupted; - } - - void SetInterrupt(bool is_interrupted); - - void AwaitInterrupt(); - -private: - std::unique_ptr interrupt_event; - std::atomic_bool is_interrupted{false}; -}; - -} // namespace Core diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.cpp b/src/core/arm/dynarmic/arm_dynarmic_32.cpp index b8d2ce224b..7b2a3b3693 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_32.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_32.cpp @@ -11,7 +11,6 @@ #include "common/logging/log.h" #include "common/page_table.h" #include "common/settings.h" -#include "core/arm/cpu_interrupt_handler.h" #include "core/arm/dynarmic/arm_dynarmic_32.h" #include "core/arm/dynarmic/arm_dynarmic_cp15.h" #include "core/arm/dynarmic/arm_exclusive_monitor.h" @@ -311,11 +310,9 @@ void ARM_Dynarmic_32::RewindBreakpointInstruction() { LoadContext(breakpoint_context); } -ARM_Dynarmic_32::ARM_Dynarmic_32(System& system_, CPUInterrupts& interrupt_handlers_, - bool uses_wall_clock_, ExclusiveMonitor& exclusive_monitor_, - std::size_t core_index_) - : ARM_Interface{system_, interrupt_handlers_, uses_wall_clock_}, - cb(std::make_unique(*this)), +ARM_Dynarmic_32::ARM_Dynarmic_32(System& system_, bool uses_wall_clock_, + ExclusiveMonitor& exclusive_monitor_, std::size_t core_index_) + : ARM_Interface{system_, uses_wall_clock_}, cb(std::make_unique(*this)), cp15(std::make_shared(*this)), core_index{core_index_}, exclusive_monitor{dynamic_cast(exclusive_monitor_)}, null_jit{MakeJit(nullptr)}, jit{null_jit.get()} {} @@ -394,6 +391,10 @@ void ARM_Dynarmic_32::SignalInterrupt() { jit.load()->HaltExecution(break_loop); } +void ARM_Dynarmic_32::ClearInterrupt() { + jit.load()->ClearHalt(break_loop); +} + void ARM_Dynarmic_32::ClearInstructionCache() { jit.load()->ClearCache(); } diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.h b/src/core/arm/dynarmic/arm_dynarmic_32.h index 346e9abf82..d24ba2289f 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_32.h +++ b/src/core/arm/dynarmic/arm_dynarmic_32.h @@ -28,8 +28,8 @@ class System; class ARM_Dynarmic_32 final : public ARM_Interface { public: - ARM_Dynarmic_32(System& system_, CPUInterrupts& interrupt_handlers_, bool uses_wall_clock_, - ExclusiveMonitor& exclusive_monitor_, std::size_t core_index_); + ARM_Dynarmic_32(System& system_, bool uses_wall_clock_, ExclusiveMonitor& exclusive_monitor_, + std::size_t core_index_); ~ARM_Dynarmic_32() override; void SetPC(u64 pc) override; @@ -56,6 +56,7 @@ public: void LoadContext(const ThreadContext64& ctx) override {} void SignalInterrupt() override; + void ClearInterrupt() override; void ClearExclusiveState() override; void ClearInstructionCache() override; diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.cpp b/src/core/arm/dynarmic/arm_dynarmic_64.cpp index 1a4d37cbc6..17d631b2ec 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_64.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_64.cpp @@ -10,7 +10,6 @@ #include "common/logging/log.h" #include "common/page_table.h" #include "common/settings.h" -#include "core/arm/cpu_interrupt_handler.h" #include "core/arm/dynarmic/arm_dynarmic_64.h" #include "core/arm/dynarmic/arm_exclusive_monitor.h" #include "core/core.h" @@ -371,10 +370,9 @@ void ARM_Dynarmic_64::RewindBreakpointInstruction() { LoadContext(breakpoint_context); } -ARM_Dynarmic_64::ARM_Dynarmic_64(System& system_, CPUInterrupts& interrupt_handlers_, - bool uses_wall_clock_, ExclusiveMonitor& exclusive_monitor_, - std::size_t core_index_) - : ARM_Interface{system_, interrupt_handlers_, uses_wall_clock_}, +ARM_Dynarmic_64::ARM_Dynarmic_64(System& system_, bool uses_wall_clock_, + ExclusiveMonitor& exclusive_monitor_, std::size_t core_index_) + : ARM_Interface{system_, uses_wall_clock_}, cb(std::make_unique(*this)), core_index{core_index_}, exclusive_monitor{dynamic_cast(exclusive_monitor_)}, null_jit{MakeJit(nullptr, 48)}, jit{null_jit.get()} {} @@ -461,6 +459,10 @@ void ARM_Dynarmic_64::SignalInterrupt() { jit.load()->HaltExecution(break_loop); } +void ARM_Dynarmic_64::ClearInterrupt() { + jit.load()->ClearHalt(break_loop); +} + void ARM_Dynarmic_64::ClearInstructionCache() { jit.load()->ClearCache(); } diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.h b/src/core/arm/dynarmic/arm_dynarmic_64.h index c77a83ad7a..ed1a5eb962 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_64.h +++ b/src/core/arm/dynarmic/arm_dynarmic_64.h @@ -20,14 +20,13 @@ class Memory; namespace Core { class DynarmicCallbacks64; -class CPUInterruptHandler; class DynarmicExclusiveMonitor; class System; class ARM_Dynarmic_64 final : public ARM_Interface { public: - ARM_Dynarmic_64(System& system_, CPUInterrupts& interrupt_handlers_, bool uses_wall_clock_, - ExclusiveMonitor& exclusive_monitor_, std::size_t core_index_); + ARM_Dynarmic_64(System& system_, bool uses_wall_clock_, ExclusiveMonitor& exclusive_monitor_, + std::size_t core_index_); ~ARM_Dynarmic_64() override; void SetPC(u64 pc) override; @@ -50,6 +49,7 @@ public: void LoadContext(const ThreadContext64& ctx) override; void SignalInterrupt() override; + void ClearInterrupt() override; void ClearExclusiveState() override; void ClearInstructionCache() override; diff --git a/src/core/debugger/debugger.cpp b/src/core/debugger/debugger.cpp index ac64d2f9d3..e42bdd17db 100644 --- a/src/core/debugger/debugger.cpp +++ b/src/core/debugger/debugger.cpp @@ -15,6 +15,7 @@ #include "core/debugger/debugger_interface.h" #include "core/debugger/gdbstub.h" #include "core/hle/kernel/global_scheduler_context.h" +#include "core/hle/kernel/k_scheduler.h" template static void AsyncReceiveInto(Readable& r, Buffer& buffer, Callback&& c) { @@ -230,13 +231,12 @@ private: } void PauseEmulation() { + Kernel::KScopedSchedulerLock sl{system.Kernel()}; + // Put all threads to sleep on next scheduler round. for (auto* thread : ThreadList()) { thread->RequestSuspend(Kernel::SuspendType::Debug); } - - // Signal an interrupt so that scheduler will fire. - system.Kernel().InterruptAllPhysicalCores(); } void ResumeEmulation(Kernel::KThread* except = nullptr) { @@ -253,7 +253,8 @@ private: template void MarkResumed(Callback&& cb) { - std::scoped_lock lk{connection_lock}; + Kernel::KScopedSchedulerLock sl{system.Kernel()}; + std::scoped_lock cl{connection_lock}; stopped = false; cb(); } diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index f4072e1c30..ce7fa82757 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -17,7 +17,6 @@ #include "common/thread.h" #include "common/thread_worker.h" #include "core/arm/arm_interface.h" -#include "core/arm/cpu_interrupt_handler.h" #include "core/arm/exclusive_monitor.h" #include "core/core.h" #include "core/core_timing.h" @@ -82,7 +81,7 @@ struct KernelCore::Impl { void InitializeCores() { for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) { - cores[core_id].Initialize((*current_process).Is64BitProcess()); + cores[core_id]->Initialize((*current_process).Is64BitProcess()); system.Memory().SetCurrentPageTable(*current_process, core_id); } } @@ -100,7 +99,9 @@ struct KernelCore::Impl { next_user_process_id = KProcess::ProcessIDMin; next_thread_id = 1; - cores.clear(); + for (auto& core : cores) { + core = nullptr; + } global_handle_table->Finalize(); global_handle_table.reset(); @@ -199,7 +200,7 @@ struct KernelCore::Impl { const s32 core{static_cast(i)}; schedulers[i] = std::make_unique(system.Kernel()); - cores.emplace_back(i, system, *schedulers[i], interrupts); + cores[i] = std::make_unique(i, system, *schedulers[i]); auto* main_thread{Kernel::KThread::Create(system.Kernel())}; main_thread->SetName(fmt::format("MainThread:{}", core)); @@ -761,7 +762,7 @@ struct KernelCore::Impl { std::unordered_set registered_in_use_objects; std::unique_ptr exclusive_monitor; - std::vector cores; + std::array, Core::Hardware::NUM_CPU_CORES> cores; // Next host thead ID to use, 0-3 IDs represent core threads, >3 represent others std::atomic next_host_thread_id{Core::Hardware::NUM_CPU_CORES}; @@ -785,7 +786,6 @@ struct KernelCore::Impl { Common::ThreadWorker service_threads_manager; std::array shutdown_threads; - std::array interrupts{}; std::array, Core::Hardware::NUM_CPU_CORES> schedulers{}; bool is_multicore{}; @@ -874,11 +874,11 @@ const Kernel::KScheduler& KernelCore::Scheduler(std::size_t id) const { } Kernel::PhysicalCore& KernelCore::PhysicalCore(std::size_t id) { - return impl->cores[id]; + return *impl->cores[id]; } const Kernel::PhysicalCore& KernelCore::PhysicalCore(std::size_t id) const { - return impl->cores[id]; + return *impl->cores[id]; } size_t KernelCore::CurrentPhysicalCoreIndex() const { @@ -890,11 +890,11 @@ size_t KernelCore::CurrentPhysicalCoreIndex() const { } Kernel::PhysicalCore& KernelCore::CurrentPhysicalCore() { - return impl->cores[CurrentPhysicalCoreIndex()]; + return *impl->cores[CurrentPhysicalCoreIndex()]; } const Kernel::PhysicalCore& KernelCore::CurrentPhysicalCore() const { - return impl->cores[CurrentPhysicalCoreIndex()]; + return *impl->cores[CurrentPhysicalCoreIndex()]; } Kernel::KScheduler* KernelCore::CurrentScheduler() { @@ -906,15 +906,6 @@ Kernel::KScheduler* KernelCore::CurrentScheduler() { return impl->schedulers[core_id].get(); } -std::array& KernelCore::Interrupts() { - return impl->interrupts; -} - -const std::array& KernelCore::Interrupts() - const { - return impl->interrupts; -} - Kernel::TimeManager& KernelCore::TimeManager() { return impl->time_manager; } @@ -939,24 +930,18 @@ const KAutoObjectWithListContainer& KernelCore::ObjectListContainer() const { return *impl->global_object_list_container; } -void KernelCore::InterruptAllPhysicalCores() { - for (auto& physical_core : impl->cores) { - physical_core.Interrupt(); - } -} - void KernelCore::InvalidateAllInstructionCaches() { for (auto& physical_core : impl->cores) { - physical_core.ArmInterface().ClearInstructionCache(); + physical_core->ArmInterface().ClearInstructionCache(); } } void KernelCore::InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size) { for (auto& physical_core : impl->cores) { - if (!physical_core.IsInitialized()) { + if (!physical_core->IsInitialized()) { continue; } - physical_core.ArmInterface().InvalidateCacheRange(addr, size); + physical_core->ArmInterface().InvalidateCacheRange(addr, size); } } diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h index 6c7cf6af2e..bcf016a971 100644 --- a/src/core/hle/kernel/kernel.h +++ b/src/core/hle/kernel/kernel.h @@ -9,14 +9,12 @@ #include #include #include -#include "core/arm/cpu_interrupt_handler.h" #include "core/hardware_properties.h" #include "core/hle/kernel/k_auto_object.h" #include "core/hle/kernel/k_slab_heap.h" #include "core/hle/kernel/svc_common.h" namespace Core { -class CPUInterruptHandler; class ExclusiveMonitor; class System; } // namespace Core @@ -183,12 +181,6 @@ public: const KAutoObjectWithListContainer& ObjectListContainer() const; - std::array& Interrupts(); - - const std::array& Interrupts() const; - - void InterruptAllPhysicalCores(); - void InvalidateAllInstructionCaches(); void InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size); diff --git a/src/core/hle/kernel/physical_core.cpp b/src/core/hle/kernel/physical_core.cpp index 6e7dacf97a..d4375962f7 100644 --- a/src/core/hle/kernel/physical_core.cpp +++ b/src/core/hle/kernel/physical_core.cpp @@ -1,7 +1,6 @@ // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "core/arm/cpu_interrupt_handler.h" #include "core/arm/dynarmic/arm_dynarmic_32.h" #include "core/arm/dynarmic/arm_dynarmic_64.h" #include "core/core.h" @@ -11,16 +10,14 @@ namespace Kernel { -PhysicalCore::PhysicalCore(std::size_t core_index_, Core::System& system_, KScheduler& scheduler_, - Core::CPUInterrupts& interrupts_) - : core_index{core_index_}, system{system_}, scheduler{scheduler_}, - interrupts{interrupts_}, guard{std::make_unique()} { +PhysicalCore::PhysicalCore(std::size_t core_index_, Core::System& system_, KScheduler& scheduler_) + : core_index{core_index_}, system{system_}, scheduler{scheduler_} { #ifdef ARCHITECTURE_x86_64 // TODO(bunnei): Initialization relies on a core being available. We may later replace this with // a 32-bit instance of Dynarmic. This should be abstracted out to a CPU manager. auto& kernel = system.Kernel(); arm_interface = std::make_unique( - system, interrupts, kernel.IsMulticore(), kernel.GetExclusiveMonitor(), core_index); + system, kernel.IsMulticore(), kernel.GetExclusiveMonitor(), core_index); #else #error Platform not supported yet. #endif @@ -34,7 +31,7 @@ void PhysicalCore::Initialize([[maybe_unused]] bool is_64_bit) { if (!is_64_bit) { // We already initialized a 64-bit core, replace with a 32-bit one. arm_interface = std::make_unique( - system, interrupts, kernel.IsMulticore(), kernel.GetExclusiveMonitor(), core_index); + system, kernel.IsMulticore(), kernel.GetExclusiveMonitor(), core_index); } #else #error Platform not supported yet. @@ -47,24 +44,26 @@ void PhysicalCore::Run() { } void PhysicalCore::Idle() { - interrupts[core_index].AwaitInterrupt(); + std::unique_lock lk{guard}; + on_interrupt.wait(lk, [this] { return is_interrupted; }); } bool PhysicalCore::IsInterrupted() const { - return interrupts[core_index].IsInterrupted(); + return is_interrupted; } void PhysicalCore::Interrupt() { - guard->lock(); - interrupts[core_index].SetInterrupt(true); + std::unique_lock lk{guard}; + is_interrupted = true; arm_interface->SignalInterrupt(); - guard->unlock(); + on_interrupt.notify_all(); } void PhysicalCore::ClearInterrupt() { - guard->lock(); - interrupts[core_index].SetInterrupt(false); - guard->unlock(); + std::unique_lock lk{guard}; + is_interrupted = false; + arm_interface->ClearInterrupt(); + on_interrupt.notify_all(); } } // namespace Kernel diff --git a/src/core/hle/kernel/physical_core.h b/src/core/hle/kernel/physical_core.h index 898d1e5db1..2fc8d4be26 100644 --- a/src/core/hle/kernel/physical_core.h +++ b/src/core/hle/kernel/physical_core.h @@ -14,7 +14,6 @@ class KScheduler; } // namespace Kernel namespace Core { -class CPUInterruptHandler; class ExclusiveMonitor; class System; } // namespace Core @@ -23,15 +22,11 @@ namespace Kernel { class PhysicalCore { public: - PhysicalCore(std::size_t core_index_, Core::System& system_, KScheduler& scheduler_, - Core::CPUInterrupts& interrupts_); + PhysicalCore(std::size_t core_index_, Core::System& system_, KScheduler& scheduler_); ~PhysicalCore(); - PhysicalCore(const PhysicalCore&) = delete; - PhysicalCore& operator=(const PhysicalCore&) = delete; - - PhysicalCore(PhysicalCore&&) = default; - PhysicalCore& operator=(PhysicalCore&&) = delete; + YUZU_NON_COPYABLE(PhysicalCore); + YUZU_NON_MOVEABLE(PhysicalCore); /// Initialize the core for the specified parameters. void Initialize(bool is_64_bit); @@ -86,9 +81,11 @@ private: const std::size_t core_index; Core::System& system; Kernel::KScheduler& scheduler; - Core::CPUInterrupts& interrupts; - std::unique_ptr guard; + + std::mutex guard; + std::condition_variable on_interrupt; std::unique_ptr arm_interface; + bool is_interrupted; }; } // namespace Kernel From ceb70b2139f5a938813fd97e9feaa216c53ac318 Mon Sep 17 00:00:00 2001 From: Narr the Reg Date: Mon, 25 Jul 2022 10:30:18 -0500 Subject: [PATCH 132/429] Address comments --- .../hid/irsensor/clustering_processor.cpp | 32 +++++++++---------- src/yuzu/bootmanager.cpp | 3 +- 2 files changed, 18 insertions(+), 17 deletions(-) diff --git a/src/core/hle/service/hid/irsensor/clustering_processor.cpp b/src/core/hle/service/hid/irsensor/clustering_processor.cpp index e5b999b9f2..e2f4ae876c 100644 --- a/src/core/hle/service/hid/irsensor/clustering_processor.cpp +++ b/src/core/hle/service/hid/irsensor/clustering_processor.cpp @@ -53,13 +53,11 @@ void ClusteringProcessor::OnControllerUpdate(Core::HID::ControllerTriggerType ty RemoveLowIntensityData(filtered_image); - const std::size_t window_start_x = - static_cast(current_config.window_of_interest.x); - const std::size_t window_start_y = - static_cast(current_config.window_of_interest.y); - const std::size_t window_end_x = + const auto window_start_x = static_cast(current_config.window_of_interest.x); + const auto window_start_y = static_cast(current_config.window_of_interest.y); + const auto window_end_x = window_start_x + static_cast(current_config.window_of_interest.width); - const std::size_t window_end_y = + const auto window_end_y = window_start_y + static_cast(current_config.window_of_interest.height); for (std::size_t y = window_start_y; y < window_end_y; y++) { @@ -76,7 +74,7 @@ void ClusteringProcessor::OnControllerUpdate(Core::HID::ControllerTriggerType ty continue; } // Cluster object limit reached - if (next_state.object_count >= 0x10) { + if (next_state.object_count >= next_state.data.size()) { continue; } next_state.data[next_state.object_count] = cluster; @@ -105,10 +103,11 @@ void ClusteringProcessor::RemoveLowIntensityData(std::vector& data) { ClusteringProcessor::ClusteringData ClusteringProcessor::GetClusterProperties(std::vector& data, std::size_t x, std::size_t y) { - std::queue> search_points{}; + using DataPoint = Common::Point; + std::queue search_points{}; ClusteringData current_cluster = GetPixelProperties(data, x, y); SetPixel(data, x, y, 0); - search_points.push({x, y}); + search_points.emplace({x, y}); while (!search_points.empty()) { const auto point = search_points.front(); @@ -119,8 +118,8 @@ ClusteringProcessor::ClusteringData ClusteringProcessor::GetClusterProperties(st continue; } - std::array, 4> new_points{ - Common::Point{point.x - 1, point.y}, + std::array new_points{ + DataPoint{point.x - 1, point.y}, {point.x, point.y - 1}, {point.x + 1, point.y}, {point.x, point.y + 1}, @@ -139,7 +138,7 @@ ClusteringProcessor::ClusteringData ClusteringProcessor::GetClusterProperties(st const ClusteringData cluster = GetPixelProperties(data, new_point.x, new_point.y); current_cluster = MergeCluster(current_cluster, cluster); SetPixel(data, new_point.x, new_point.y, 0); - search_points.push({new_point.x, new_point.y}); + search_points.emplace({new_point.x, new_point.y}); } } @@ -172,7 +171,7 @@ ClusteringProcessor::ClusteringData ClusteringProcessor::MergeCluster( const f32 a_pixel_count = static_cast(a.pixel_count); const f32 b_pixel_count = static_cast(b.pixel_count); const f32 pixel_count = a_pixel_count + b_pixel_count; - const f32 average_intensitiy = + const f32 average_intensity = (a.average_intensity * a_pixel_count + b.average_intensity * b_pixel_count) / pixel_count; const Core::IrSensor::IrsCentroid centroid = { .x = (a.centroid.x * a_pixel_count + b.centroid.x * b_pixel_count) / pixel_count, @@ -195,7 +194,7 @@ ClusteringProcessor::ClusteringData ClusteringProcessor::MergeCluster( }; return { - .average_intensity = average_intensitiy, + .average_intensity = average_intensity, .centroid = centroid, .pixel_count = static_cast(pixel_count), .bound = bound, @@ -217,7 +216,8 @@ void ClusteringProcessor::SetPixel(std::vector& data, std::size_t x, std::si } void ClusteringProcessor::SetDefaultConfig() { - current_config.camera_config.exposure_time = 200000; + using namespace std::literals::chrono_literals; + current_config.camera_config.exposure_time = std::chrono::microseconds(200ms).count(); current_config.camera_config.gain = 2; current_config.camera_config.is_negative_used = false; current_config.camera_config.light_target = Core::IrSensor::CameraLightTarget::BrightLeds; @@ -228,7 +228,7 @@ void ClusteringProcessor::SetDefaultConfig() { .height = height, }; current_config.pixel_count_min = 3; - current_config.pixel_count_max = 0x12C00; + current_config.pixel_count_max = static_cast(GetDataSize(format)); current_config.is_external_light_filter_enabled = true; current_config.object_intensity_min = 150; diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 3acb61f03f..8feb85b711 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -805,6 +805,7 @@ void GRenderWindow::TouchEndEvent() { } void GRenderWindow::InitializeCamera() { + constexpr auto camera_update_ms = std::chrono::milliseconds{50}; // (50ms, 20Hz) if (!Settings::values.enable_ir_sensor) { return; } @@ -838,7 +839,7 @@ void GRenderWindow::InitializeCamera() { camera_timer = std::make_unique(); connect(camera_timer.get(), &QTimer::timeout, [this] { RequestCameraCapture(); }); // This timer should be dependent of camera resolution 5ms for every 100 pixels - camera_timer->start(50); + camera_timer->start(camera_update_ms); } void GRenderWindow::FinalizeCamera() { From dcfe0a5febb252e3a4f40c1b25765740a269467f Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Wed, 6 Jul 2022 02:20:39 +0200 Subject: [PATCH 133/429] network: Add initial files and enet dependency --- .gitmodules | 3 + externals/CMakeLists.txt | 4 + externals/enet | 1 + src/CMakeLists.txt | 1 + src/network/CMakeLists.txt | 16 + src/network/network.cpp | 50 ++ src/network/network.h | 25 + src/network/packet.cpp | 263 +++++++++ src/network/packet.h | 166 ++++++ src/network/room.cpp | 1111 +++++++++++++++++++++++++++++++++++ src/network/room.h | 173 ++++++ src/network/room_member.cpp | 694 ++++++++++++++++++++++ src/network/room_member.h | 327 +++++++++++ src/network/verify_user.cpp | 18 + src/network/verify_user.h | 46 ++ 15 files changed, 2898 insertions(+) create mode 160000 externals/enet create mode 100644 src/network/CMakeLists.txt create mode 100644 src/network/network.cpp create mode 100644 src/network/network.h create mode 100644 src/network/packet.cpp create mode 100644 src/network/packet.h create mode 100644 src/network/room.cpp create mode 100644 src/network/room.h create mode 100644 src/network/room_member.cpp create mode 100644 src/network/room_member.h create mode 100644 src/network/verify_user.cpp create mode 100644 src/network/verify_user.h diff --git a/.gitmodules b/.gitmodules index 3c0d15951d..d8e04923ad 100644 --- a/.gitmodules +++ b/.gitmodules @@ -1,3 +1,6 @@ +[submodule "enet"] + path = externals/enet + url = https://github.com/lsalzman/enet.git [submodule "inih"] path = externals/inih/inih url = https://github.com/benhoyt/inih.git diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt index bd01f4c4db..b4570bb697 100644 --- a/externals/CMakeLists.txt +++ b/externals/CMakeLists.txt @@ -73,6 +73,10 @@ if (YUZU_USE_EXTERNAL_SDL2) add_library(SDL2 ALIAS SDL2-static) endif() +# ENet +add_subdirectory(enet) +target_include_directories(enet INTERFACE ./enet/include) + # Cubeb if(ENABLE_CUBEB) set(BUILD_TESTS OFF CACHE BOOL "") diff --git a/externals/enet b/externals/enet new file mode 160000 index 0000000000..39a72ab199 --- /dev/null +++ b/externals/enet @@ -0,0 +1 @@ +Subproject commit 39a72ab1990014eb399cee9d538fd529df99c6a0 diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 39ae573b26..9367f67c10 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -156,6 +156,7 @@ add_subdirectory(common) add_subdirectory(core) add_subdirectory(audio_core) add_subdirectory(video_core) +add_subdirectory(network) add_subdirectory(input_common) add_subdirectory(shader_recompiler) diff --git a/src/network/CMakeLists.txt b/src/network/CMakeLists.txt new file mode 100644 index 0000000000..382a69e2f7 --- /dev/null +++ b/src/network/CMakeLists.txt @@ -0,0 +1,16 @@ +add_library(network STATIC + network.cpp + network.h + packet.cpp + packet.h + room.cpp + room.h + room_member.cpp + room_member.h + verify_user.cpp + verify_user.h +) + +create_target_directory_groups(network) + +target_link_libraries(network PRIVATE common enet Boost::boost) diff --git a/src/network/network.cpp b/src/network/network.cpp new file mode 100644 index 0000000000..51b5d6a9fa --- /dev/null +++ b/src/network/network.cpp @@ -0,0 +1,50 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/logging/log.h" +#include "enet/enet.h" +#include "network/network.h" + +namespace Network { + +static std::shared_ptr g_room_member; ///< RoomMember (Client) for network games +static std::shared_ptr g_room; ///< Room (Server) for network games +// TODO(B3N30): Put these globals into a networking class + +bool Init() { + if (enet_initialize() != 0) { + LOG_ERROR(Network, "Error initalizing ENet"); + return false; + } + g_room = std::make_shared(); + g_room_member = std::make_shared(); + LOG_DEBUG(Network, "initialized OK"); + return true; +} + +std::weak_ptr GetRoom() { + return g_room; +} + +std::weak_ptr GetRoomMember() { + return g_room_member; +} + +void Shutdown() { + if (g_room_member) { + if (g_room_member->IsConnected()) + g_room_member->Leave(); + g_room_member.reset(); + } + if (g_room) { + if (g_room->GetState() == Room::State::Open) + g_room->Destroy(); + g_room.reset(); + } + enet_deinitialize(); + LOG_DEBUG(Network, "shutdown OK"); +} + +} // namespace Network diff --git a/src/network/network.h b/src/network/network.h new file mode 100644 index 0000000000..6d002d693f --- /dev/null +++ b/src/network/network.h @@ -0,0 +1,25 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include "network/room.h" +#include "network/room_member.h" + +namespace Network { + +/// Initializes and registers the network device, the room, and the room member. +bool Init(); + +/// Returns a pointer to the room handle +std::weak_ptr GetRoom(); + +/// Returns a pointer to the room member handle +std::weak_ptr GetRoomMember(); + +/// Unregisters the network device, the room, and the room member and shut them down. +void Shutdown(); + +} // namespace Network diff --git a/src/network/packet.cpp b/src/network/packet.cpp new file mode 100644 index 0000000000..8fc5feabd4 --- /dev/null +++ b/src/network/packet.cpp @@ -0,0 +1,263 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#ifdef _WIN32 +#include +#else +#include +#endif +#include +#include +#include "network/packet.h" + +namespace Network { + +#ifndef htonll +u64 htonll(u64 x) { + return ((1 == htonl(1)) ? (x) : ((uint64_t)htonl((x)&0xFFFFFFFF) << 32) | htonl((x) >> 32)); +} +#endif + +#ifndef ntohll +u64 ntohll(u64 x) { + return ((1 == ntohl(1)) ? (x) : ((uint64_t)ntohl((x)&0xFFFFFFFF) << 32) | ntohl((x) >> 32)); +} +#endif + +void Packet::Append(const void* in_data, std::size_t size_in_bytes) { + if (in_data && (size_in_bytes > 0)) { + std::size_t start = data.size(); + data.resize(start + size_in_bytes); + std::memcpy(&data[start], in_data, size_in_bytes); + } +} + +void Packet::Read(void* out_data, std::size_t size_in_bytes) { + if (out_data && CheckSize(size_in_bytes)) { + std::memcpy(out_data, &data[read_pos], size_in_bytes); + read_pos += size_in_bytes; + } +} + +void Packet::Clear() { + data.clear(); + read_pos = 0; + is_valid = true; +} + +const void* Packet::GetData() const { + return !data.empty() ? &data[0] : nullptr; +} + +void Packet::IgnoreBytes(u32 length) { + read_pos += length; +} + +std::size_t Packet::GetDataSize() const { + return data.size(); +} + +bool Packet::EndOfPacket() const { + return read_pos >= data.size(); +} + +Packet::operator bool() const { + return is_valid; +} + +Packet& Packet::operator>>(bool& out_data) { + u8 value; + if (*this >> value) { + out_data = (value != 0); + } + return *this; +} + +Packet& Packet::operator>>(s8& out_data) { + Read(&out_data, sizeof(out_data)); + return *this; +} + +Packet& Packet::operator>>(u8& out_data) { + Read(&out_data, sizeof(out_data)); + return *this; +} + +Packet& Packet::operator>>(s16& out_data) { + s16 value; + Read(&value, sizeof(value)); + out_data = ntohs(value); + return *this; +} + +Packet& Packet::operator>>(u16& out_data) { + u16 value; + Read(&value, sizeof(value)); + out_data = ntohs(value); + return *this; +} + +Packet& Packet::operator>>(s32& out_data) { + s32 value; + Read(&value, sizeof(value)); + out_data = ntohl(value); + return *this; +} + +Packet& Packet::operator>>(u32& out_data) { + u32 value; + Read(&value, sizeof(value)); + out_data = ntohl(value); + return *this; +} + +Packet& Packet::operator>>(s64& out_data) { + s64 value; + Read(&value, sizeof(value)); + out_data = ntohll(value); + return *this; +} + +Packet& Packet::operator>>(u64& out_data) { + u64 value; + Read(&value, sizeof(value)); + out_data = ntohll(value); + return *this; +} + +Packet& Packet::operator>>(float& out_data) { + Read(&out_data, sizeof(out_data)); + return *this; +} + +Packet& Packet::operator>>(double& out_data) { + Read(&out_data, sizeof(out_data)); + return *this; +} + +Packet& Packet::operator>>(char* out_data) { + // First extract string length + u32 length = 0; + *this >> length; + + if ((length > 0) && CheckSize(length)) { + // Then extract characters + std::memcpy(out_data, &data[read_pos], length); + out_data[length] = '\0'; + + // Update reading position + read_pos += length; + } + + return *this; +} + +Packet& Packet::operator>>(std::string& out_data) { + // First extract string length + u32 length = 0; + *this >> length; + + out_data.clear(); + if ((length > 0) && CheckSize(length)) { + // Then extract characters + out_data.assign(&data[read_pos], length); + + // Update reading position + read_pos += length; + } + + return *this; +} + +Packet& Packet::operator<<(bool in_data) { + *this << static_cast(in_data); + return *this; +} + +Packet& Packet::operator<<(s8 in_data) { + Append(&in_data, sizeof(in_data)); + return *this; +} + +Packet& Packet::operator<<(u8 in_data) { + Append(&in_data, sizeof(in_data)); + return *this; +} + +Packet& Packet::operator<<(s16 in_data) { + s16 toWrite = htons(in_data); + Append(&toWrite, sizeof(toWrite)); + return *this; +} + +Packet& Packet::operator<<(u16 in_data) { + u16 toWrite = htons(in_data); + Append(&toWrite, sizeof(toWrite)); + return *this; +} + +Packet& Packet::operator<<(s32 in_data) { + s32 toWrite = htonl(in_data); + Append(&toWrite, sizeof(toWrite)); + return *this; +} + +Packet& Packet::operator<<(u32 in_data) { + u32 toWrite = htonl(in_data); + Append(&toWrite, sizeof(toWrite)); + return *this; +} + +Packet& Packet::operator<<(s64 in_data) { + s64 toWrite = htonll(in_data); + Append(&toWrite, sizeof(toWrite)); + return *this; +} + +Packet& Packet::operator<<(u64 in_data) { + u64 toWrite = htonll(in_data); + Append(&toWrite, sizeof(toWrite)); + return *this; +} + +Packet& Packet::operator<<(float in_data) { + Append(&in_data, sizeof(in_data)); + return *this; +} + +Packet& Packet::operator<<(double in_data) { + Append(&in_data, sizeof(in_data)); + return *this; +} + +Packet& Packet::operator<<(const char* in_data) { + // First insert string length + u32 length = static_cast(std::strlen(in_data)); + *this << length; + + // Then insert characters + Append(in_data, length * sizeof(char)); + + return *this; +} + +Packet& Packet::operator<<(const std::string& in_data) { + // First insert string length + u32 length = static_cast(in_data.size()); + *this << length; + + // Then insert characters + if (length > 0) + Append(in_data.c_str(), length * sizeof(std::string::value_type)); + + return *this; +} + +bool Packet::CheckSize(std::size_t size) { + is_valid = is_valid && (read_pos + size <= data.size()); + + return is_valid; +} + +} // namespace Network diff --git a/src/network/packet.h b/src/network/packet.h new file mode 100644 index 0000000000..7bdc3da958 --- /dev/null +++ b/src/network/packet.h @@ -0,0 +1,166 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include "common/common_types.h" + +namespace Network { + +/// A class that serializes data for network transfer. It also handles endianess +class Packet { +public: + Packet() = default; + ~Packet() = default; + + /** + * Append data to the end of the packet + * @param data Pointer to the sequence of bytes to append + * @param size_in_bytes Number of bytes to append + */ + void Append(const void* data, std::size_t size_in_bytes); + + /** + * Reads data from the current read position of the packet + * @param out_data Pointer where the data should get written to + * @param size_in_bytes Number of bytes to read + */ + void Read(void* out_data, std::size_t size_in_bytes); + + /** + * Clear the packet + * After calling Clear, the packet is empty. + */ + void Clear(); + + /** + * Ignores bytes while reading + * @param length THe number of bytes to ignore + */ + void IgnoreBytes(u32 length); + + /** + * Get a pointer to the data contained in the packet + * @return Pointer to the data + */ + const void* GetData() const; + + /** + * This function returns the number of bytes pointed to by + * what getData returns. + * @return Data size, in bytes + */ + std::size_t GetDataSize() const; + + /** + * This function is useful to know if there is some data + * left to be read, without actually reading it. + * @return True if all data was read, false otherwise + */ + bool EndOfPacket() const; + + explicit operator bool() const; + + /// Overloads of operator >> to read data from the packet + Packet& operator>>(bool& out_data); + Packet& operator>>(s8& out_data); + Packet& operator>>(u8& out_data); + Packet& operator>>(s16& out_data); + Packet& operator>>(u16& out_data); + Packet& operator>>(s32& out_data); + Packet& operator>>(u32& out_data); + Packet& operator>>(s64& out_data); + Packet& operator>>(u64& out_data); + Packet& operator>>(float& out_data); + Packet& operator>>(double& out_data); + Packet& operator>>(char* out_data); + Packet& operator>>(std::string& out_data); + template + Packet& operator>>(std::vector& out_data); + template + Packet& operator>>(std::array& out_data); + + /// Overloads of operator << to write data into the packet + Packet& operator<<(bool in_data); + Packet& operator<<(s8 in_data); + Packet& operator<<(u8 in_data); + Packet& operator<<(s16 in_data); + Packet& operator<<(u16 in_data); + Packet& operator<<(s32 in_data); + Packet& operator<<(u32 in_data); + Packet& operator<<(s64 in_data); + Packet& operator<<(u64 in_data); + Packet& operator<<(float in_data); + Packet& operator<<(double in_data); + Packet& operator<<(const char* in_data); + Packet& operator<<(const std::string& in_data); + template + Packet& operator<<(const std::vector& in_data); + template + Packet& operator<<(const std::array& data); + +private: + /** + * Check if the packet can extract a given number of bytes + * This function updates accordingly the state of the packet. + * @param size Size to check + * @return True if size bytes can be read from the packet + */ + bool CheckSize(std::size_t size); + + // Member data + std::vector data; ///< Data stored in the packet + std::size_t read_pos = 0; ///< Current reading position in the packet + bool is_valid = true; ///< Reading state of the packet +}; + +template +Packet& Packet::operator>>(std::vector& out_data) { + // First extract the size + u32 size = 0; + *this >> size; + out_data.resize(size); + + // Then extract the data + for (std::size_t i = 0; i < out_data.size(); ++i) { + T character; + *this >> character; + out_data[i] = character; + } + return *this; +} + +template +Packet& Packet::operator>>(std::array& out_data) { + for (std::size_t i = 0; i < out_data.size(); ++i) { + T character; + *this >> character; + out_data[i] = character; + } + return *this; +} + +template +Packet& Packet::operator<<(const std::vector& in_data) { + // First insert the size + *this << static_cast(in_data.size()); + + // Then insert the data + for (std::size_t i = 0; i < in_data.size(); ++i) { + *this << in_data[i]; + } + return *this; +} + +template +Packet& Packet::operator<<(const std::array& in_data) { + for (std::size_t i = 0; i < in_data.size(); ++i) { + *this << in_data[i]; + } + return *this; +} + +} // namespace Network diff --git a/src/network/room.cpp b/src/network/room.cpp new file mode 100644 index 0000000000..cd0c0ebc49 --- /dev/null +++ b/src/network/room.cpp @@ -0,0 +1,1111 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include +#include +#include +#include +#include +#include +#include "common/logging/log.h" +#include "enet/enet.h" +#include "network/packet.h" +#include "network/room.h" +#include "network/verify_user.h" + +namespace Network { + +class Room::RoomImpl { +public: + // This MAC address is used to generate a 'Nintendo' like Mac address. + const MacAddress NintendoOUI; + std::mt19937 random_gen; ///< Random number generator. Used for GenerateMacAddress + + ENetHost* server = nullptr; ///< Network interface. + + std::atomic state{State::Closed}; ///< Current state of the room. + RoomInformation room_information; ///< Information about this room. + + std::string verify_UID; ///< A GUID which may be used for verfication. + mutable std::mutex verify_UID_mutex; ///< Mutex for verify_UID + + std::string password; ///< The password required to connect to this room. + + struct Member { + std::string nickname; ///< The nickname of the member. + std::string console_id_hash; ///< A hash of the console ID of the member. + GameInfo game_info; ///< The current game of the member + MacAddress mac_address; ///< The assigned mac address of the member. + /// Data of the user, often including authenticated forum username. + VerifyUser::UserData user_data; + ENetPeer* peer; ///< The remote peer. + }; + using MemberList = std::vector; + MemberList members; ///< Information about the members of this room + mutable std::mutex member_mutex; ///< Mutex for locking the members list + /// This should be a std::shared_mutex as soon as C++17 is supported + + UsernameBanList username_ban_list; ///< List of banned usernames + IPBanList ip_ban_list; ///< List of banned IP addresses + mutable std::mutex ban_list_mutex; ///< Mutex for the ban lists + + RoomImpl() + : NintendoOUI{0x00, 0x1F, 0x32, 0x00, 0x00, 0x00}, random_gen(std::random_device()()) {} + + /// Thread that receives and dispatches network packets + std::unique_ptr room_thread; + + /// Verification backend of the room + std::unique_ptr verify_backend; + + /// Thread function that will receive and dispatch messages until the room is destroyed. + void ServerLoop(); + void StartLoop(); + + /** + * Parses and answers a room join request from a client. + * Validates the uniqueness of the username and assigns the MAC address + * that the client will use for the remainder of the connection. + */ + void HandleJoinRequest(const ENetEvent* event); + + /** + * Parses and answers a kick request from a client. + * Validates the permissions and that the given user exists and then kicks the member. + */ + void HandleModKickPacket(const ENetEvent* event); + + /** + * Parses and answers a ban request from a client. + * Validates the permissions and bans the user (by forum username or IP). + */ + void HandleModBanPacket(const ENetEvent* event); + + /** + * Parses and answers a unban request from a client. + * Validates the permissions and unbans the address. + */ + void HandleModUnbanPacket(const ENetEvent* event); + + /** + * Parses and answers a get ban list request from a client. + * Validates the permissions and returns the ban list. + */ + void HandleModGetBanListPacket(const ENetEvent* event); + + /** + * Returns whether the nickname is valid, ie. isn't already taken by someone else in the room. + */ + bool IsValidNickname(const std::string& nickname) const; + + /** + * Returns whether the MAC address is valid, ie. isn't already taken by someone else in the + * room. + */ + bool IsValidMacAddress(const MacAddress& address) const; + + /** + * Returns whether the console ID (hash) is valid, ie. isn't already taken by someone else in + * the room. + */ + bool IsValidConsoleId(const std::string& console_id_hash) const; + + /** + * Returns whether a user has mod permissions. + */ + bool HasModPermission(const ENetPeer* client) const; + + /** + * Sends a ID_ROOM_IS_FULL message telling the client that the room is full. + */ + void SendRoomIsFull(ENetPeer* client); + + /** + * Sends a ID_ROOM_NAME_COLLISION message telling the client that the name is invalid. + */ + void SendNameCollision(ENetPeer* client); + + /** + * Sends a ID_ROOM_MAC_COLLISION message telling the client that the MAC is invalid. + */ + void SendMacCollision(ENetPeer* client); + + /** + * Sends a IdConsoleIdCollison message telling the client that another member with the same + * console ID exists. + */ + void SendConsoleIdCollision(ENetPeer* client); + + /** + * Sends a ID_ROOM_VERSION_MISMATCH message telling the client that the version is invalid. + */ + void SendVersionMismatch(ENetPeer* client); + + /** + * Sends a ID_ROOM_WRONG_PASSWORD message telling the client that the password is wrong. + */ + void SendWrongPassword(ENetPeer* client); + + /** + * Notifies the member that its connection attempt was successful, + * and it is now part of the room. + */ + void SendJoinSuccess(ENetPeer* client, MacAddress mac_address); + + /** + * Notifies the member that its connection attempt was successful, + * and it is now part of the room, and it has been granted mod permissions. + */ + void SendJoinSuccessAsMod(ENetPeer* client, MacAddress mac_address); + + /** + * Sends a IdHostKicked message telling the client that they have been kicked. + */ + void SendUserKicked(ENetPeer* client); + + /** + * Sends a IdHostBanned message telling the client that they have been banned. + */ + void SendUserBanned(ENetPeer* client); + + /** + * Sends a IdModPermissionDenied message telling the client that they do not have mod + * permission. + */ + void SendModPermissionDenied(ENetPeer* client); + + /** + * Sends a IdModNoSuchUser message telling the client that the given user could not be found. + */ + void SendModNoSuchUser(ENetPeer* client); + + /** + * Sends the ban list in response to a client's request for getting ban list. + */ + void SendModBanListResponse(ENetPeer* client); + + /** + * Notifies the members that the room is closed, + */ + void SendCloseMessage(); + + /** + * Sends a system message to all the connected clients. + */ + void SendStatusMessage(StatusMessageTypes type, const std::string& nickname, + const std::string& username, const std::string& ip); + + /** + * Sends the information about the room, along with the list of members + * to every connected client in the room. + * The packet has the structure: + * ID_ROOM_INFORMATION + * room_name + * room_description + * member_slots: The max number of clients allowed in this room + * uid + * port + * num_members: the number of currently joined clients + * This is followed by the following three values for each member: + * nickname of that member + * mac_address of that member + * game_name of that member + */ + void BroadcastRoomInformation(); + + /** + * Generates a free MAC address to assign to a new client. + * The first 3 bytes are the NintendoOUI 0x00, 0x1F, 0x32 + */ + MacAddress GenerateMacAddress(); + + /** + * Broadcasts this packet to all members except the sender. + * @param event The ENet event containing the data + */ + void HandleWifiPacket(const ENetEvent* event); + + /** + * Extracts a chat entry from a received ENet packet and adds it to the chat queue. + * @param event The ENet event that was received. + */ + void HandleChatPacket(const ENetEvent* event); + + /** + * Extracts the game name from a received ENet packet and broadcasts it. + * @param event The ENet event that was received. + */ + void HandleGameNamePacket(const ENetEvent* event); + + /** + * Removes the client from the members list if it was in it and announces the change + * to all other clients. + */ + void HandleClientDisconnection(ENetPeer* client); +}; + +// RoomImpl +void Room::RoomImpl::ServerLoop() { + while (state != State::Closed) { + ENetEvent event; + if (enet_host_service(server, &event, 50) > 0) { + switch (event.type) { + case ENET_EVENT_TYPE_RECEIVE: + switch (event.packet->data[0]) { + case IdJoinRequest: + HandleJoinRequest(&event); + break; + case IdSetGameInfo: + HandleGameNamePacket(&event); + break; + case IdWifiPacket: + HandleWifiPacket(&event); + break; + case IdChatMessage: + HandleChatPacket(&event); + break; + // Moderation + case IdModKick: + HandleModKickPacket(&event); + break; + case IdModBan: + HandleModBanPacket(&event); + break; + case IdModUnban: + HandleModUnbanPacket(&event); + break; + case IdModGetBanList: + HandleModGetBanListPacket(&event); + break; + } + enet_packet_destroy(event.packet); + break; + case ENET_EVENT_TYPE_DISCONNECT: + HandleClientDisconnection(event.peer); + break; + case ENET_EVENT_TYPE_NONE: + case ENET_EVENT_TYPE_CONNECT: + break; + } + } + } + // Close the connection to all members: + SendCloseMessage(); +} + +void Room::RoomImpl::StartLoop() { + room_thread = std::make_unique(&Room::RoomImpl::ServerLoop, this); +} + +void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) { + { + std::lock_guard lock(member_mutex); + if (members.size() >= room_information.member_slots) { + SendRoomIsFull(event->peer); + return; + } + } + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + packet.IgnoreBytes(sizeof(u8)); // Ignore the message type + std::string nickname; + packet >> nickname; + + std::string console_id_hash; + packet >> console_id_hash; + + MacAddress preferred_mac; + packet >> preferred_mac; + + u32 client_version; + packet >> client_version; + + std::string pass; + packet >> pass; + + std::string token; + packet >> token; + + if (pass != password) { + SendWrongPassword(event->peer); + return; + } + + if (!IsValidNickname(nickname)) { + SendNameCollision(event->peer); + return; + } + + if (preferred_mac != NoPreferredMac) { + // Verify if the preferred mac is available + if (!IsValidMacAddress(preferred_mac)) { + SendMacCollision(event->peer); + return; + } + } else { + // Assign a MAC address of this client automatically + preferred_mac = GenerateMacAddress(); + } + + if (!IsValidConsoleId(console_id_hash)) { + SendConsoleIdCollision(event->peer); + return; + } + + if (client_version != network_version) { + SendVersionMismatch(event->peer); + return; + } + + // At this point the client is ready to be added to the room. + Member member{}; + member.mac_address = preferred_mac; + member.console_id_hash = console_id_hash; + member.nickname = nickname; + member.peer = event->peer; + + std::string uid; + { + std::lock_guard lock(verify_UID_mutex); + uid = verify_UID; + } + member.user_data = verify_backend->LoadUserData(uid, token); + + std::string ip; + { + std::lock_guard lock(ban_list_mutex); + + // Check username ban + if (!member.user_data.username.empty() && + std::find(username_ban_list.begin(), username_ban_list.end(), + member.user_data.username) != username_ban_list.end()) { + + SendUserBanned(event->peer); + return; + } + + // Check IP ban + char ip_raw[256]; + enet_address_get_host_ip(&event->peer->address, ip_raw, sizeof(ip_raw) - 1); + ip = ip_raw; + + if (std::find(ip_ban_list.begin(), ip_ban_list.end(), ip) != ip_ban_list.end()) { + SendUserBanned(event->peer); + return; + } + } + + // Notify everyone that the user has joined. + SendStatusMessage(IdMemberJoin, member.nickname, member.user_data.username, ip); + + { + std::lock_guard lock(member_mutex); + members.push_back(std::move(member)); + } + + // Notify everyone that the room information has changed. + BroadcastRoomInformation(); + if (HasModPermission(event->peer)) { + SendJoinSuccessAsMod(event->peer, preferred_mac); + } else { + SendJoinSuccess(event->peer, preferred_mac); + } +} + +void Room::RoomImpl::HandleModKickPacket(const ENetEvent* event) { + if (!HasModPermission(event->peer)) { + SendModPermissionDenied(event->peer); + return; + } + + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + packet.IgnoreBytes(sizeof(u8)); // Ignore the message type + + std::string nickname; + packet >> nickname; + + std::string username, ip; + { + std::lock_guard lock(member_mutex); + const auto target_member = + std::find_if(members.begin(), members.end(), + [&nickname](const auto& member) { return member.nickname == nickname; }); + if (target_member == members.end()) { + SendModNoSuchUser(event->peer); + return; + } + + // Notify the kicked member + SendUserKicked(target_member->peer); + + username = target_member->user_data.username; + + char ip_raw[256]; + enet_address_get_host_ip(&target_member->peer->address, ip_raw, sizeof(ip_raw) - 1); + ip = ip_raw; + + enet_peer_disconnect(target_member->peer, 0); + members.erase(target_member); + } + + // Announce the change to all clients. + SendStatusMessage(IdMemberKicked, nickname, username, ip); + BroadcastRoomInformation(); +} + +void Room::RoomImpl::HandleModBanPacket(const ENetEvent* event) { + if (!HasModPermission(event->peer)) { + SendModPermissionDenied(event->peer); + return; + } + + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + packet.IgnoreBytes(sizeof(u8)); // Ignore the message type + + std::string nickname; + packet >> nickname; + + std::string username, ip; + { + std::lock_guard lock(member_mutex); + const auto target_member = + std::find_if(members.begin(), members.end(), + [&nickname](const auto& member) { return member.nickname == nickname; }); + if (target_member == members.end()) { + SendModNoSuchUser(event->peer); + return; + } + + // Notify the banned member + SendUserBanned(target_member->peer); + + nickname = target_member->nickname; + username = target_member->user_data.username; + + char ip_raw[256]; + enet_address_get_host_ip(&target_member->peer->address, ip_raw, sizeof(ip_raw) - 1); + ip = ip_raw; + + enet_peer_disconnect(target_member->peer, 0); + members.erase(target_member); + } + + { + std::lock_guard lock(ban_list_mutex); + + if (!username.empty()) { + // Ban the forum username + if (std::find(username_ban_list.begin(), username_ban_list.end(), username) == + username_ban_list.end()) { + + username_ban_list.emplace_back(username); + } + } + + // Ban the member's IP as well + if (std::find(ip_ban_list.begin(), ip_ban_list.end(), ip) == ip_ban_list.end()) { + ip_ban_list.emplace_back(ip); + } + } + + // Announce the change to all clients. + SendStatusMessage(IdMemberBanned, nickname, username, ip); + BroadcastRoomInformation(); +} + +void Room::RoomImpl::HandleModUnbanPacket(const ENetEvent* event) { + if (!HasModPermission(event->peer)) { + SendModPermissionDenied(event->peer); + return; + } + + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + packet.IgnoreBytes(sizeof(u8)); // Ignore the message type + + std::string address; + packet >> address; + + bool unbanned = false; + { + std::lock_guard lock(ban_list_mutex); + + auto it = std::find(username_ban_list.begin(), username_ban_list.end(), address); + if (it != username_ban_list.end()) { + unbanned = true; + username_ban_list.erase(it); + } + + it = std::find(ip_ban_list.begin(), ip_ban_list.end(), address); + if (it != ip_ban_list.end()) { + unbanned = true; + ip_ban_list.erase(it); + } + } + + if (unbanned) { + SendStatusMessage(IdAddressUnbanned, address, "", ""); + } else { + SendModNoSuchUser(event->peer); + } +} + +void Room::RoomImpl::HandleModGetBanListPacket(const ENetEvent* event) { + if (!HasModPermission(event->peer)) { + SendModPermissionDenied(event->peer); + return; + } + + SendModBanListResponse(event->peer); +} + +bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const { + // A nickname is valid if it matches the regex and is not already taken by anybody else in the + // room. + const std::regex nickname_regex("^[ a-zA-Z0-9._-]{4,20}$"); + if (!std::regex_match(nickname, nickname_regex)) + return false; + + std::lock_guard lock(member_mutex); + return std::all_of(members.begin(), members.end(), + [&nickname](const auto& member) { return member.nickname != nickname; }); +} + +bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const { + // A MAC address is valid if it is not already taken by anybody else in the room. + std::lock_guard lock(member_mutex); + return std::all_of(members.begin(), members.end(), + [&address](const auto& member) { return member.mac_address != address; }); +} + +bool Room::RoomImpl::IsValidConsoleId(const std::string& console_id_hash) const { + // A Console ID is valid if it is not already taken by anybody else in the room. + std::lock_guard lock(member_mutex); + return std::all_of(members.begin(), members.end(), [&console_id_hash](const auto& member) { + return member.console_id_hash != console_id_hash; + }); +} + +bool Room::RoomImpl::HasModPermission(const ENetPeer* client) const { + std::lock_guard lock(member_mutex); + const auto sending_member = + std::find_if(members.begin(), members.end(), + [client](const auto& member) { return member.peer == client; }); + if (sending_member == members.end()) { + return false; + } + if (room_information.enable_citra_mods && + sending_member->user_data.moderator) { // Community moderator + + return true; + } + if (!room_information.host_username.empty() && + sending_member->user_data.username == room_information.host_username) { // Room host + + return true; + } + return false; +} + +void Room::RoomImpl::SendNameCollision(ENetPeer* client) { + Packet packet; + packet << static_cast(IdNameCollision); + + ENetPacket* enet_packet = + enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(client, 0, enet_packet); + enet_host_flush(server); +} + +void Room::RoomImpl::SendMacCollision(ENetPeer* client) { + Packet packet; + packet << static_cast(IdMacCollision); + + ENetPacket* enet_packet = + enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(client, 0, enet_packet); + enet_host_flush(server); +} + +void Room::RoomImpl::SendConsoleIdCollision(ENetPeer* client) { + Packet packet; + packet << static_cast(IdConsoleIdCollision); + + ENetPacket* enet_packet = + enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(client, 0, enet_packet); + enet_host_flush(server); +} + +void Room::RoomImpl::SendWrongPassword(ENetPeer* client) { + Packet packet; + packet << static_cast(IdWrongPassword); + + ENetPacket* enet_packet = + enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(client, 0, enet_packet); + enet_host_flush(server); +} + +void Room::RoomImpl::SendRoomIsFull(ENetPeer* client) { + Packet packet; + packet << static_cast(IdRoomIsFull); + + ENetPacket* enet_packet = + enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(client, 0, enet_packet); + enet_host_flush(server); +} + +void Room::RoomImpl::SendVersionMismatch(ENetPeer* client) { + Packet packet; + packet << static_cast(IdVersionMismatch); + packet << network_version; + + ENetPacket* enet_packet = + enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(client, 0, enet_packet); + enet_host_flush(server); +} + +void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, MacAddress mac_address) { + Packet packet; + packet << static_cast(IdJoinSuccess); + packet << mac_address; + ENetPacket* enet_packet = + enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(client, 0, enet_packet); + enet_host_flush(server); +} + +void Room::RoomImpl::SendJoinSuccessAsMod(ENetPeer* client, MacAddress mac_address) { + Packet packet; + packet << static_cast(IdJoinSuccessAsMod); + packet << mac_address; + ENetPacket* enet_packet = + enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(client, 0, enet_packet); + enet_host_flush(server); +} + +void Room::RoomImpl::SendUserKicked(ENetPeer* client) { + Packet packet; + packet << static_cast(IdHostKicked); + + ENetPacket* enet_packet = + enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(client, 0, enet_packet); + enet_host_flush(server); +} + +void Room::RoomImpl::SendUserBanned(ENetPeer* client) { + Packet packet; + packet << static_cast(IdHostBanned); + + ENetPacket* enet_packet = + enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(client, 0, enet_packet); + enet_host_flush(server); +} + +void Room::RoomImpl::SendModPermissionDenied(ENetPeer* client) { + Packet packet; + packet << static_cast(IdModPermissionDenied); + + ENetPacket* enet_packet = + enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(client, 0, enet_packet); + enet_host_flush(server); +} + +void Room::RoomImpl::SendModNoSuchUser(ENetPeer* client) { + Packet packet; + packet << static_cast(IdModNoSuchUser); + + ENetPacket* enet_packet = + enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(client, 0, enet_packet); + enet_host_flush(server); +} + +void Room::RoomImpl::SendModBanListResponse(ENetPeer* client) { + Packet packet; + packet << static_cast(IdModBanListResponse); + { + std::lock_guard lock(ban_list_mutex); + packet << username_ban_list; + packet << ip_ban_list; + } + + ENetPacket* enet_packet = + enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(client, 0, enet_packet); + enet_host_flush(server); +} + +void Room::RoomImpl::SendCloseMessage() { + Packet packet; + packet << static_cast(IdCloseRoom); + std::lock_guard lock(member_mutex); + if (!members.empty()) { + ENetPacket* enet_packet = + enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + for (auto& member : members) { + enet_peer_send(member.peer, 0, enet_packet); + } + } + enet_host_flush(server); + for (auto& member : members) { + enet_peer_disconnect(member.peer, 0); + } +} + +void Room::RoomImpl::SendStatusMessage(StatusMessageTypes type, const std::string& nickname, + const std::string& username, const std::string& ip) { + Packet packet; + packet << static_cast(IdStatusMessage); + packet << static_cast(type); + packet << nickname; + packet << username; + std::lock_guard lock(member_mutex); + if (!members.empty()) { + ENetPacket* enet_packet = + enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + for (auto& member : members) { + enet_peer_send(member.peer, 0, enet_packet); + } + } + enet_host_flush(server); + + const std::string display_name = + username.empty() ? nickname : fmt::format("{} ({})", nickname, username); + + switch (type) { + case IdMemberJoin: + LOG_INFO(Network, "[{}] {} has joined.", ip, display_name); + break; + case IdMemberLeave: + LOG_INFO(Network, "[{}] {} has left.", ip, display_name); + break; + case IdMemberKicked: + LOG_INFO(Network, "[{}] {} has been kicked.", ip, display_name); + break; + case IdMemberBanned: + LOG_INFO(Network, "[{}] {} has been banned.", ip, display_name); + break; + case IdAddressUnbanned: + LOG_INFO(Network, "{} has been unbanned.", display_name); + break; + } +} + +void Room::RoomImpl::BroadcastRoomInformation() { + Packet packet; + packet << static_cast(IdRoomInformation); + packet << room_information.name; + packet << room_information.description; + packet << room_information.member_slots; + packet << room_information.port; + packet << room_information.preferred_game; + packet << room_information.host_username; + + packet << static_cast(members.size()); + { + std::lock_guard lock(member_mutex); + for (const auto& member : members) { + packet << member.nickname; + packet << member.mac_address; + packet << member.game_info.name; + packet << member.game_info.id; + packet << member.user_data.username; + packet << member.user_data.display_name; + packet << member.user_data.avatar_url; + } + } + + ENetPacket* enet_packet = + enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + enet_host_broadcast(server, 0, enet_packet); + enet_host_flush(server); +} + +MacAddress Room::RoomImpl::GenerateMacAddress() { + MacAddress result_mac = + NintendoOUI; // The first three bytes of each MAC address will be the NintendoOUI + std::uniform_int_distribution<> dis(0x00, 0xFF); // Random byte between 0 and 0xFF + do { + for (std::size_t i = 3; i < result_mac.size(); ++i) { + result_mac[i] = dis(random_gen); + } + } while (!IsValidMacAddress(result_mac)); + return result_mac; +} + +void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) { + Packet in_packet; + in_packet.Append(event->packet->data, event->packet->dataLength); + in_packet.IgnoreBytes(sizeof(u8)); // Message type + in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Type + in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Channel + in_packet.IgnoreBytes(sizeof(MacAddress)); // WifiPacket Transmitter Address + MacAddress destination_address; + in_packet >> destination_address; + + Packet out_packet; + out_packet.Append(event->packet->data, event->packet->dataLength); + ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(), + ENET_PACKET_FLAG_RELIABLE); + + if (destination_address == BroadcastMac) { // Send the data to everyone except the sender + std::lock_guard lock(member_mutex); + bool sent_packet = false; + for (const auto& member : members) { + if (member.peer != event->peer) { + sent_packet = true; + enet_peer_send(member.peer, 0, enet_packet); + } + } + + if (!sent_packet) { + enet_packet_destroy(enet_packet); + } + } else { // Send the data only to the destination client + std::lock_guard lock(member_mutex); + auto member = std::find_if(members.begin(), members.end(), + [destination_address](const Member& member) -> bool { + return member.mac_address == destination_address; + }); + if (member != members.end()) { + enet_peer_send(member->peer, 0, enet_packet); + } else { + LOG_ERROR(Network, + "Attempting to send to unknown MAC address: " + "{:02X}:{:02X}:{:02X}:{:02X}:{:02X}:{:02X}", + destination_address[0], destination_address[1], destination_address[2], + destination_address[3], destination_address[4], destination_address[5]); + enet_packet_destroy(enet_packet); + } + } + enet_host_flush(server); +} + +void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) { + Packet in_packet; + in_packet.Append(event->packet->data, event->packet->dataLength); + + in_packet.IgnoreBytes(sizeof(u8)); // Ignore the message type + std::string message; + in_packet >> message; + auto CompareNetworkAddress = [event](const Member member) -> bool { + return member.peer == event->peer; + }; + + std::lock_guard lock(member_mutex); + const auto sending_member = std::find_if(members.begin(), members.end(), CompareNetworkAddress); + if (sending_member == members.end()) { + return; // Received a chat message from a unknown sender + } + + // Limit the size of chat messages to MaxMessageSize + message.resize(std::min(static_cast(message.size()), MaxMessageSize)); + + Packet out_packet; + out_packet << static_cast(IdChatMessage); + out_packet << sending_member->nickname; + out_packet << sending_member->user_data.username; + out_packet << message; + + ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(), + ENET_PACKET_FLAG_RELIABLE); + bool sent_packet = false; + for (const auto& member : members) { + if (member.peer != event->peer) { + sent_packet = true; + enet_peer_send(member.peer, 0, enet_packet); + } + } + + if (!sent_packet) { + enet_packet_destroy(enet_packet); + } + + enet_host_flush(server); + + if (sending_member->user_data.username.empty()) { + LOG_INFO(Network, "{}: {}", sending_member->nickname, message); + } else { + LOG_INFO(Network, "{} ({}): {}", sending_member->nickname, + sending_member->user_data.username, message); + } +} + +void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) { + Packet in_packet; + in_packet.Append(event->packet->data, event->packet->dataLength); + + in_packet.IgnoreBytes(sizeof(u8)); // Ignore the message type + GameInfo game_info; + in_packet >> game_info.name; + in_packet >> game_info.id; + + { + std::lock_guard lock(member_mutex); + auto member = + std::find_if(members.begin(), members.end(), [event](const Member& member) -> bool { + return member.peer == event->peer; + }); + if (member != members.end()) { + member->game_info = game_info; + + const std::string display_name = + member->user_data.username.empty() + ? member->nickname + : fmt::format("{} ({})", member->nickname, member->user_data.username); + + if (game_info.name.empty()) { + LOG_INFO(Network, "{} is not playing", display_name); + } else { + LOG_INFO(Network, "{} is playing {}", display_name, game_info.name); + } + } + } + BroadcastRoomInformation(); +} + +void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) { + // Remove the client from the members list. + std::string nickname, username, ip; + { + std::lock_guard lock(member_mutex); + auto member = std::find_if(members.begin(), members.end(), [client](const Member& member) { + return member.peer == client; + }); + if (member != members.end()) { + nickname = member->nickname; + username = member->user_data.username; + + char ip_raw[256]; + enet_address_get_host_ip(&member->peer->address, ip_raw, sizeof(ip_raw) - 1); + ip = ip_raw; + + members.erase(member); + } + } + + // Announce the change to all clients. + enet_peer_disconnect(client, 0); + if (!nickname.empty()) + SendStatusMessage(IdMemberLeave, nickname, username, ip); + BroadcastRoomInformation(); +} + +// Room +Room::Room() : room_impl{std::make_unique()} {} + +Room::~Room() = default; + +bool Room::Create(const std::string& name, const std::string& description, + const std::string& server_address, u16 server_port, const std::string& password, + const u32 max_connections, const std::string& host_username, + const std::string& preferred_game, u64 preferred_game_id, + std::unique_ptr verify_backend, + const Room::BanList& ban_list, bool enable_citra_mods) { + ENetAddress address; + address.host = ENET_HOST_ANY; + if (!server_address.empty()) { + enet_address_set_host(&address, server_address.c_str()); + } + address.port = server_port; + + // In order to send the room is full message to the connecting client, we need to leave one + // slot open so enet won't reject the incoming connection without telling us + room_impl->server = enet_host_create(&address, max_connections + 1, NumChannels, 0, 0); + if (!room_impl->server) { + return false; + } + room_impl->state = State::Open; + + room_impl->room_information.name = name; + room_impl->room_information.description = description; + room_impl->room_information.member_slots = max_connections; + room_impl->room_information.port = server_port; + room_impl->room_information.preferred_game = preferred_game; + room_impl->room_information.preferred_game_id = preferred_game_id; + room_impl->room_information.host_username = host_username; + room_impl->room_information.enable_citra_mods = enable_citra_mods; + room_impl->password = password; + room_impl->verify_backend = std::move(verify_backend); + room_impl->username_ban_list = ban_list.first; + room_impl->ip_ban_list = ban_list.second; + + room_impl->StartLoop(); + return true; +} + +Room::State Room::GetState() const { + return room_impl->state; +} + +const RoomInformation& Room::GetRoomInformation() const { + return room_impl->room_information; +} + +std::string Room::GetVerifyUID() const { + std::lock_guard lock(room_impl->verify_UID_mutex); + return room_impl->verify_UID; +} + +Room::BanList Room::GetBanList() const { + std::lock_guard lock(room_impl->ban_list_mutex); + return {room_impl->username_ban_list, room_impl->ip_ban_list}; +} + +std::vector Room::GetRoomMemberList() const { + std::vector member_list; + std::lock_guard lock(room_impl->member_mutex); + for (const auto& member_impl : room_impl->members) { + Member member; + member.nickname = member_impl.nickname; + member.username = member_impl.user_data.username; + member.display_name = member_impl.user_data.display_name; + member.avatar_url = member_impl.user_data.avatar_url; + member.mac_address = member_impl.mac_address; + member.game_info = member_impl.game_info; + member_list.push_back(member); + } + return member_list; +} + +bool Room::HasPassword() const { + return !room_impl->password.empty(); +} + +void Room::SetVerifyUID(const std::string& uid) { + std::lock_guard lock(room_impl->verify_UID_mutex); + room_impl->verify_UID = uid; +} + +void Room::Destroy() { + room_impl->state = State::Closed; + room_impl->room_thread->join(); + room_impl->room_thread.reset(); + + if (room_impl->server) { + enet_host_destroy(room_impl->server); + } + room_impl->room_information = {}; + room_impl->server = nullptr; + { + std::lock_guard lock(room_impl->member_mutex); + room_impl->members.clear(); + } + room_impl->room_information.member_slots = 0; + room_impl->room_information.name.clear(); +} + +} // namespace Network diff --git a/src/network/room.h b/src/network/room.h new file mode 100644 index 0000000000..a679848370 --- /dev/null +++ b/src/network/room.h @@ -0,0 +1,173 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include +#include "common/common_types.h" +#include "network/verify_user.h" + +namespace Network { + +constexpr u32 network_version = 4; ///< The version of this Room and RoomMember + +constexpr u16 DefaultRoomPort = 24872; + +constexpr u32 MaxMessageSize = 500; + +/// Maximum number of concurrent connections allowed to this room. +static constexpr u32 MaxConcurrentConnections = 254; + +constexpr std::size_t NumChannels = 1; // Number of channels used for the connection + +struct RoomInformation { + std::string name; ///< Name of the server + std::string description; ///< Server description + u32 member_slots; ///< Maximum number of members in this room + u16 port; ///< The port of this room + std::string preferred_game; ///< Game to advertise that you want to play + u64 preferred_game_id; ///< Title ID for the advertised game + std::string host_username; ///< Forum username of the host + bool enable_citra_mods; ///< Allow Citra Moderators to moderate on this room +}; + +struct GameInfo { + std::string name{""}; + u64 id{0}; +}; + +using MacAddress = std::array; +/// A special MAC address that tells the room we're joining to assign us a MAC address +/// automatically. +constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; + +// 802.11 broadcast MAC address +constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; + +// The different types of messages that can be sent. The first byte of each packet defines the type +enum RoomMessageTypes : u8 { + IdJoinRequest = 1, + IdJoinSuccess, + IdRoomInformation, + IdSetGameInfo, + IdWifiPacket, + IdChatMessage, + IdNameCollision, + IdMacCollision, + IdVersionMismatch, + IdWrongPassword, + IdCloseRoom, + IdRoomIsFull, + IdConsoleIdCollision, + IdStatusMessage, + IdHostKicked, + IdHostBanned, + /// Moderation requests + IdModKick, + IdModBan, + IdModUnban, + IdModGetBanList, + // Moderation responses + IdModBanListResponse, + IdModPermissionDenied, + IdModNoSuchUser, + IdJoinSuccessAsMod, +}; + +/// Types of system status messages +enum StatusMessageTypes : u8 { + IdMemberJoin = 1, ///< Member joining + IdMemberLeave, ///< Member leaving + IdMemberKicked, ///< A member is kicked from the room + IdMemberBanned, ///< A member is banned from the room + IdAddressUnbanned, ///< A username / ip address is unbanned from the room +}; + +/// This is what a server [person creating a server] would use. +class Room final { +public: + enum class State : u8 { + Open, ///< The room is open and ready to accept connections. + Closed, ///< The room is not opened and can not accept connections. + }; + + struct Member { + std::string nickname; ///< The nickname of the member. + std::string username; ///< The web services username of the member. Can be empty. + std::string display_name; ///< The web services display name of the member. Can be empty. + std::string avatar_url; ///< Url to the member's avatar. Can be empty. + GameInfo game_info; ///< The current game of the member + MacAddress mac_address; ///< The assigned mac address of the member. + }; + + Room(); + ~Room(); + + /** + * Gets the current state of the room. + */ + State GetState() const; + + /** + * Gets the room information of the room. + */ + const RoomInformation& GetRoomInformation() const; + + /** + * Gets the verify UID of this room. + */ + std::string GetVerifyUID() const; + + /** + * Gets a list of the mbmers connected to the room. + */ + std::vector GetRoomMemberList() const; + + /** + * Checks if the room is password protected + */ + bool HasPassword() const; + + using UsernameBanList = std::vector; + using IPBanList = std::vector; + + using BanList = std::pair; + + /** + * Creates the socket for this room. Will bind to default address if + * server is empty string. + */ + bool Create(const std::string& name, const std::string& description = "", + const std::string& server = "", u16 server_port = DefaultRoomPort, + const std::string& password = "", + const u32 max_connections = MaxConcurrentConnections, + const std::string& host_username = "", const std::string& preferred_game = "", + u64 preferred_game_id = 0, + std::unique_ptr verify_backend = nullptr, + const BanList& ban_list = {}, bool enable_citra_mods = false); + + /** + * Sets the verification GUID of the room. + */ + void SetVerifyUID(const std::string& uid); + + /** + * Gets the ban list (including banned forum usernames and IPs) of the room. + */ + BanList GetBanList() const; + + /** + * Destroys the socket + */ + void Destroy(); + +private: + class RoomImpl; + std::unique_ptr room_impl; +}; + +} // namespace Network diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp new file mode 100644 index 0000000000..e430040271 --- /dev/null +++ b/src/network/room_member.cpp @@ -0,0 +1,694 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include +#include +#include +#include "common/assert.h" +#include "enet/enet.h" +#include "network/packet.h" +#include "network/room_member.h" + +namespace Network { + +constexpr u32 ConnectionTimeoutMs = 5000; + +class RoomMember::RoomMemberImpl { +public: + ENetHost* client = nullptr; ///< ENet network interface. + ENetPeer* server = nullptr; ///< The server peer the client is connected to + + /// Information about the clients connected to the same room as us. + MemberList member_information; + /// Information about the room we're connected to. + RoomInformation room_information; + + /// The current game name, id and version + GameInfo current_game_info; + + std::atomic state{State::Idle}; ///< Current state of the RoomMember. + void SetState(const State new_state); + void SetError(const Error new_error); + bool IsConnected() const; + + std::string nickname; ///< The nickname of this member. + + std::string username; ///< The username of this member. + mutable std::mutex username_mutex; ///< Mutex for locking username. + + MacAddress mac_address; ///< The mac_address of this member. + + std::mutex network_mutex; ///< Mutex that controls access to the `client` variable. + /// Thread that receives and dispatches network packets + std::unique_ptr loop_thread; + std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable. + std::list send_list; ///< A list that stores all packets to send the async + + template + using CallbackSet = std::set>; + std::mutex callback_mutex; ///< The mutex used for handling callbacks + + class Callbacks { + public: + template + CallbackSet& Get(); + + private: + CallbackSet callback_set_wifi_packet; + CallbackSet callback_set_chat_messages; + CallbackSet callback_set_status_messages; + CallbackSet callback_set_room_information; + CallbackSet callback_set_state; + CallbackSet callback_set_error; + CallbackSet callback_set_ban_list; + }; + Callbacks callbacks; ///< All CallbackSets to all events + + void MemberLoop(); + + void StartLoop(); + + /** + * Sends data to the room. It will be send on channel 0 with flag RELIABLE + * @param packet The data to send + */ + void Send(Packet&& packet); + + /** + * Sends a request to the server, asking for permission to join a room with the specified + * nickname and preferred mac. + * @params nickname The desired nickname. + * @params console_id_hash A hash of the Console ID. + * @params preferred_mac The preferred MAC address to use in the room, the NoPreferredMac tells + * @params password The password for the room + * the server to assign one for us. + */ + void SendJoinRequest(const std::string& nickname, const std::string& console_id_hash, + const MacAddress& preferred_mac = NoPreferredMac, + const std::string& password = "", const std::string& token = ""); + + /** + * Extracts a MAC Address from a received ENet packet. + * @param event The ENet event that was received. + */ + void HandleJoinPacket(const ENetEvent* event); + /** + * Extracts RoomInformation and MemberInformation from a received ENet packet. + * @param event The ENet event that was received. + */ + void HandleRoomInformationPacket(const ENetEvent* event); + + /** + * Extracts a WifiPacket from a received ENet packet. + * @param event The ENet event that was received. + */ + void HandleWifiPackets(const ENetEvent* event); + + /** + * Extracts a chat entry from a received ENet packet and adds it to the chat queue. + * @param event The ENet event that was received. + */ + void HandleChatPacket(const ENetEvent* event); + + /** + * Extracts a system message entry from a received ENet packet and adds it to the system message + * queue. + * @param event The ENet event that was received. + */ + void HandleStatusMessagePacket(const ENetEvent* event); + + /** + * Extracts a ban list request response from a received ENet packet. + * @param event The ENet event that was received. + */ + void HandleModBanListResponsePacket(const ENetEvent* event); + + /** + * Disconnects the RoomMember from the Room + */ + void Disconnect(); + + template + void Invoke(const T& data); + + template + CallbackHandle Bind(std::function callback); +}; + +// RoomMemberImpl +void RoomMember::RoomMemberImpl::SetState(const State new_state) { + if (state != new_state) { + state = new_state; + Invoke(state); + } +} + +void RoomMember::RoomMemberImpl::SetError(const Error new_error) { + Invoke(new_error); +} + +bool RoomMember::RoomMemberImpl::IsConnected() const { + return state == State::Joining || state == State::Joined || state == State::Moderator; +} + +void RoomMember::RoomMemberImpl::MemberLoop() { + // Receive packets while the connection is open + while (IsConnected()) { + std::lock_guard lock(network_mutex); + ENetEvent event; + if (enet_host_service(client, &event, 100) > 0) { + switch (event.type) { + case ENET_EVENT_TYPE_RECEIVE: + switch (event.packet->data[0]) { + case IdWifiPacket: + HandleWifiPackets(&event); + break; + case IdChatMessage: + HandleChatPacket(&event); + break; + case IdStatusMessage: + HandleStatusMessagePacket(&event); + break; + case IdRoomInformation: + HandleRoomInformationPacket(&event); + break; + case IdJoinSuccess: + case IdJoinSuccessAsMod: + // The join request was successful, we are now in the room. + // If we joined successfully, there must be at least one client in the room: us. + ASSERT_MSG(member_information.size() > 0, + "We have not yet received member information."); + HandleJoinPacket(&event); // Get the MAC Address for the client + if (event.packet->data[0] == IdJoinSuccessAsMod) { + SetState(State::Moderator); + } else { + SetState(State::Joined); + } + break; + case IdModBanListResponse: + HandleModBanListResponsePacket(&event); + break; + case IdRoomIsFull: + SetState(State::Idle); + SetError(Error::RoomIsFull); + break; + case IdNameCollision: + SetState(State::Idle); + SetError(Error::NameCollision); + break; + case IdMacCollision: + SetState(State::Idle); + SetError(Error::MacCollision); + break; + case IdConsoleIdCollision: + SetState(State::Idle); + SetError(Error::ConsoleIdCollision); + break; + case IdVersionMismatch: + SetState(State::Idle); + SetError(Error::WrongVersion); + break; + case IdWrongPassword: + SetState(State::Idle); + SetError(Error::WrongPassword); + break; + case IdCloseRoom: + SetState(State::Idle); + SetError(Error::LostConnection); + break; + case IdHostKicked: + SetState(State::Idle); + SetError(Error::HostKicked); + break; + case IdHostBanned: + SetState(State::Idle); + SetError(Error::HostBanned); + break; + case IdModPermissionDenied: + SetError(Error::PermissionDenied); + break; + case IdModNoSuchUser: + SetError(Error::NoSuchUser); + break; + } + enet_packet_destroy(event.packet); + break; + case ENET_EVENT_TYPE_DISCONNECT: + if (state == State::Joined || state == State::Moderator) { + SetState(State::Idle); + SetError(Error::LostConnection); + } + break; + case ENET_EVENT_TYPE_NONE: + break; + case ENET_EVENT_TYPE_CONNECT: + // The ENET_EVENT_TYPE_CONNECT event can not possibly happen here because we're + // already connected + ASSERT_MSG(false, "Received unexpected connect event while already connected"); + break; + } + } + { + std::lock_guard lock(send_list_mutex); + for (const auto& packet : send_list) { + ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(), + ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(server, 0, enetPacket); + } + enet_host_flush(client); + send_list.clear(); + } + } + Disconnect(); +}; + +void RoomMember::RoomMemberImpl::StartLoop() { + loop_thread = std::make_unique(&RoomMember::RoomMemberImpl::MemberLoop, this); +} + +void RoomMember::RoomMemberImpl::Send(Packet&& packet) { + std::lock_guard lock(send_list_mutex); + send_list.push_back(std::move(packet)); +} + +void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname, + const std::string& console_id_hash, + const MacAddress& preferred_mac, + const std::string& password, + const std::string& token) { + Packet packet; + packet << static_cast(IdJoinRequest); + packet << nickname; + packet << console_id_hash; + packet << preferred_mac; + packet << network_version; + packet << password; + packet << token; + Send(std::move(packet)); +} + +void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* event) { + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + + // Ignore the first byte, which is the message id. + packet.IgnoreBytes(sizeof(u8)); // Ignore the message type + + RoomInformation info{}; + packet >> info.name; + packet >> info.description; + packet >> info.member_slots; + packet >> info.port; + packet >> info.preferred_game; + packet >> info.host_username; + room_information.name = info.name; + room_information.description = info.description; + room_information.member_slots = info.member_slots; + room_information.port = info.port; + room_information.preferred_game = info.preferred_game; + room_information.host_username = info.host_username; + + u32 num_members; + packet >> num_members; + member_information.resize(num_members); + + for (auto& member : member_information) { + packet >> member.nickname; + packet >> member.mac_address; + packet >> member.game_info.name; + packet >> member.game_info.id; + packet >> member.username; + packet >> member.display_name; + packet >> member.avatar_url; + + { + std::lock_guard lock(username_mutex); + if (member.nickname == nickname) { + username = member.username; + } + } + } + Invoke(room_information); +} + +void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) { + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + + // Ignore the first byte, which is the message id. + packet.IgnoreBytes(sizeof(u8)); // Ignore the message type + + // Parse the MAC Address from the packet + packet >> mac_address; +} + +void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) { + WifiPacket wifi_packet{}; + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + + // Ignore the first byte, which is the message id. + packet.IgnoreBytes(sizeof(u8)); // Ignore the message type + + // Parse the WifiPacket from the packet + u8 frame_type; + packet >> frame_type; + WifiPacket::PacketType type = static_cast(frame_type); + + wifi_packet.type = type; + packet >> wifi_packet.channel; + packet >> wifi_packet.transmitter_address; + packet >> wifi_packet.destination_address; + packet >> wifi_packet.data; + + Invoke(wifi_packet); +} + +void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) { + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + + // Ignore the first byte, which is the message id. + packet.IgnoreBytes(sizeof(u8)); + + ChatEntry chat_entry{}; + packet >> chat_entry.nickname; + packet >> chat_entry.username; + packet >> chat_entry.message; + Invoke(chat_entry); +} + +void RoomMember::RoomMemberImpl::HandleStatusMessagePacket(const ENetEvent* event) { + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + + // Ignore the first byte, which is the message id. + packet.IgnoreBytes(sizeof(u8)); + + StatusMessageEntry status_message_entry{}; + u8 type{}; + packet >> type; + status_message_entry.type = static_cast(type); + packet >> status_message_entry.nickname; + packet >> status_message_entry.username; + Invoke(status_message_entry); +} + +void RoomMember::RoomMemberImpl::HandleModBanListResponsePacket(const ENetEvent* event) { + Packet packet; + packet.Append(event->packet->data, event->packet->dataLength); + + // Ignore the first byte, which is the message id. + packet.IgnoreBytes(sizeof(u8)); + + Room::BanList ban_list = {}; + packet >> ban_list.first; + packet >> ban_list.second; + Invoke(ban_list); +} + +void RoomMember::RoomMemberImpl::Disconnect() { + member_information.clear(); + room_information.member_slots = 0; + room_information.name.clear(); + + if (!server) + return; + enet_peer_disconnect(server, 0); + + ENetEvent event; + while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) { + switch (event.type) { + case ENET_EVENT_TYPE_RECEIVE: + enet_packet_destroy(event.packet); // Ignore all incoming data + break; + case ENET_EVENT_TYPE_DISCONNECT: + server = nullptr; + return; + case ENET_EVENT_TYPE_NONE: + case ENET_EVENT_TYPE_CONNECT: + break; + } + } + // didn't disconnect gracefully force disconnect + enet_peer_reset(server); + server = nullptr; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet& RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_wifi_packet; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet& +RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_state; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet& +RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_error; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet& +RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_room_information; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet& RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_chat_messages; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet& +RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_status_messages; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet& +RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_ban_list; +} + +template +void RoomMember::RoomMemberImpl::Invoke(const T& data) { + std::lock_guard lock(callback_mutex); + CallbackSet callback_set = callbacks.Get(); + for (auto const& callback : callback_set) + (*callback)(data); +} + +template +RoomMember::CallbackHandle RoomMember::RoomMemberImpl::Bind( + std::function callback) { + std::lock_guard lock(callback_mutex); + CallbackHandle handle; + handle = std::make_shared>(callback); + callbacks.Get().insert(handle); + return handle; +} + +// RoomMember +RoomMember::RoomMember() : room_member_impl{std::make_unique()} {} + +RoomMember::~RoomMember() { + ASSERT_MSG(!IsConnected(), "RoomMember is being destroyed while connected"); + if (room_member_impl->loop_thread) { + Leave(); + } +} + +RoomMember::State RoomMember::GetState() const { + return room_member_impl->state; +} + +const RoomMember::MemberList& RoomMember::GetMemberInformation() const { + return room_member_impl->member_information; +} + +const std::string& RoomMember::GetNickname() const { + return room_member_impl->nickname; +} + +const std::string& RoomMember::GetUsername() const { + std::lock_guard lock(room_member_impl->username_mutex); + return room_member_impl->username; +} + +const MacAddress& RoomMember::GetMacAddress() const { + ASSERT_MSG(IsConnected(), "Tried to get MAC address while not connected"); + return room_member_impl->mac_address; +} + +RoomInformation RoomMember::GetRoomInformation() const { + return room_member_impl->room_information; +} + +void RoomMember::Join(const std::string& nick, const std::string& console_id_hash, + const char* server_addr, u16 server_port, u16 client_port, + const MacAddress& preferred_mac, const std::string& password, + const std::string& token) { + // If the member is connected, kill the connection first + if (room_member_impl->loop_thread && room_member_impl->loop_thread->joinable()) { + Leave(); + } + // If the thread isn't running but the ptr still exists, reset it + else if (room_member_impl->loop_thread) { + room_member_impl->loop_thread.reset(); + } + + if (!room_member_impl->client) { + room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0); + ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client"); + } + + room_member_impl->SetState(State::Joining); + + ENetAddress address{}; + enet_address_set_host(&address, server_addr); + address.port = server_port; + room_member_impl->server = + enet_host_connect(room_member_impl->client, &address, NumChannels, 0); + + if (!room_member_impl->server) { + room_member_impl->SetState(State::Idle); + room_member_impl->SetError(Error::UnknownError); + return; + } + + ENetEvent event{}; + int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs); + if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) { + room_member_impl->nickname = nick; + room_member_impl->StartLoop(); + room_member_impl->SendJoinRequest(nick, console_id_hash, preferred_mac, password, token); + SendGameInfo(room_member_impl->current_game_info); + } else { + enet_peer_disconnect(room_member_impl->server, 0); + room_member_impl->SetState(State::Idle); + room_member_impl->SetError(Error::CouldNotConnect); + } +} + +bool RoomMember::IsConnected() const { + return room_member_impl->IsConnected(); +} + +void RoomMember::SendWifiPacket(const WifiPacket& wifi_packet) { + Packet packet; + packet << static_cast(IdWifiPacket); + packet << static_cast(wifi_packet.type); + packet << wifi_packet.channel; + packet << wifi_packet.transmitter_address; + packet << wifi_packet.destination_address; + packet << wifi_packet.data; + room_member_impl->Send(std::move(packet)); +} + +void RoomMember::SendChatMessage(const std::string& message) { + Packet packet; + packet << static_cast(IdChatMessage); + packet << message; + room_member_impl->Send(std::move(packet)); +} + +void RoomMember::SendGameInfo(const GameInfo& game_info) { + room_member_impl->current_game_info = game_info; + if (!IsConnected()) + return; + + Packet packet; + packet << static_cast(IdSetGameInfo); + packet << game_info.name; + packet << game_info.id; + room_member_impl->Send(std::move(packet)); +} + +void RoomMember::SendModerationRequest(RoomMessageTypes type, const std::string& nickname) { + ASSERT_MSG(type == IdModKick || type == IdModBan || type == IdModUnban, + "type is not a moderation request"); + if (!IsConnected()) + return; + + Packet packet; + packet << static_cast(type); + packet << nickname; + room_member_impl->Send(std::move(packet)); +} + +void RoomMember::RequestBanList() { + if (!IsConnected()) + return; + + Packet packet; + packet << static_cast(IdModGetBanList); + room_member_impl->Send(std::move(packet)); +} + +RoomMember::CallbackHandle RoomMember::BindOnStateChanged( + std::function callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle RoomMember::BindOnError( + std::function callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle RoomMember::BindOnWifiPacketReceived( + std::function callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle RoomMember::BindOnRoomInformationChanged( + std::function callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle RoomMember::BindOnChatMessageRecieved( + std::function callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle RoomMember::BindOnStatusMessageReceived( + std::function callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle RoomMember::BindOnBanListReceived( + std::function callback) { + return room_member_impl->Bind(callback); +} + +template +void RoomMember::Unbind(CallbackHandle handle) { + std::lock_guard lock(room_member_impl->callback_mutex); + room_member_impl->callbacks.Get().erase(handle); +} + +void RoomMember::Leave() { + room_member_impl->SetState(State::Idle); + room_member_impl->loop_thread->join(); + room_member_impl->loop_thread.reset(); + + enet_host_destroy(room_member_impl->client); + room_member_impl->client = nullptr; +} + +template void RoomMember::Unbind(CallbackHandle); +template void RoomMember::Unbind(CallbackHandle); +template void RoomMember::Unbind(CallbackHandle); +template void RoomMember::Unbind(CallbackHandle); +template void RoomMember::Unbind(CallbackHandle); +template void RoomMember::Unbind(CallbackHandle); +template void RoomMember::Unbind(CallbackHandle); + +} // namespace Network diff --git a/src/network/room_member.h b/src/network/room_member.h new file mode 100644 index 0000000000..ee1c921d46 --- /dev/null +++ b/src/network/room_member.h @@ -0,0 +1,327 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include +#include +#include "common/common_types.h" +#include "network/room.h" + +namespace Network { + +/// Information about the received WiFi packets. +/// Acts as our own 802.11 header. +struct WifiPacket { + enum class PacketType : u8 { + Beacon, + Data, + Authentication, + AssociationResponse, + Deauthentication, + NodeMap + }; + PacketType type; ///< The type of 802.11 frame. + std::vector data; ///< Raw 802.11 frame data, starting at the management frame header + /// for management frames. + MacAddress transmitter_address; ///< Mac address of the transmitter. + MacAddress destination_address; ///< Mac address of the receiver. + u8 channel; ///< WiFi channel where this frame was transmitted. + +private: + template + void serialize(Archive& ar, const unsigned int) { + ar& type; + ar& data; + ar& transmitter_address; + ar& destination_address; + ar& channel; + } + friend class boost::serialization::access; +}; + +/// Represents a chat message. +struct ChatEntry { + std::string nickname; ///< Nickname of the client who sent this message. + /// Web services username of the client who sent this message, can be empty. + std::string username; + std::string message; ///< Body of the message. +}; + +/// Represents a system status message. +struct StatusMessageEntry { + StatusMessageTypes type; ///< Type of the message + /// Subject of the message. i.e. the user who is joining/leaving/being banned, etc. + std::string nickname; + std::string username; +}; + +/** + * This is what a client [person joining a server] would use. + * It also has to be used if you host a game yourself (You'd create both, a Room and a + * RoomMembership for yourself) + */ +class RoomMember final { +public: + enum class State : u8 { + Uninitialized, ///< Not initialized + Idle, ///< Default state (i.e. not connected) + Joining, ///< The client is attempting to join a room. + Joined, ///< The client is connected to the room and is ready to send/receive packets. + Moderator, ///< The client is connnected to the room and is granted mod permissions. + }; + + enum class Error : u8 { + // Reasons why connection was closed + LostConnection, ///< Connection closed + HostKicked, ///< Kicked by the host + + // Reasons why connection was rejected + UnknownError, ///< Some error [permissions to network device missing or something] + NameCollision, ///< Somebody is already using this name + MacCollision, ///< Somebody is already using that mac-address + ConsoleIdCollision, ///< Somebody in the room has the same Console ID + WrongVersion, ///< The room version is not the same as for this RoomMember + WrongPassword, ///< The password doesn't match the one from the Room + CouldNotConnect, ///< The room is not responding to a connection attempt + RoomIsFull, ///< Room is already at the maximum number of players + HostBanned, ///< The user is banned by the host + + // Reasons why moderation request failed + PermissionDenied, ///< The user does not have mod permissions + NoSuchUser, ///< The nickname the user attempts to kick/ban does not exist + }; + + struct MemberInformation { + std::string nickname; ///< Nickname of the member. + std::string username; ///< The web services username of the member. Can be empty. + std::string display_name; ///< The web services display name of the member. Can be empty. + std::string avatar_url; ///< Url to the member's avatar. Can be empty. + GameInfo game_info; ///< Name of the game they're currently playing, or empty if they're + /// not playing anything. + MacAddress mac_address; ///< MAC address associated with this member. + }; + using MemberList = std::vector; + + // The handle for the callback functions + template + using CallbackHandle = std::shared_ptr>; + + /** + * Unbinds a callback function from the events. + * @param handle The connection handle to disconnect + */ + template + void Unbind(CallbackHandle handle); + + RoomMember(); + ~RoomMember(); + + /** + * Returns the status of our connection to the room. + */ + State GetState() const; + + /** + * Returns information about the members in the room we're currently connected to. + */ + const MemberList& GetMemberInformation() const; + + /** + * Returns the nickname of the RoomMember. + */ + const std::string& GetNickname() const; + + /** + * Returns the username of the RoomMember. + */ + const std::string& GetUsername() const; + + /** + * Returns the MAC address of the RoomMember. + */ + const MacAddress& GetMacAddress() const; + + /** + * Returns information about the room we're currently connected to. + */ + RoomInformation GetRoomInformation() const; + + /** + * Returns whether we're connected to a server or not. + */ + bool IsConnected() const; + + /** + * Attempts to join a room at the specified address and port, using the specified nickname. + * A console ID hash is passed in to check console ID conflicts. + * This may fail if the username or console ID is already taken. + */ + void Join(const std::string& nickname, const std::string& console_id_hash, + const char* server_addr = "127.0.0.1", u16 server_port = DefaultRoomPort, + u16 client_port = 0, const MacAddress& preferred_mac = NoPreferredMac, + const std::string& password = "", const std::string& token = ""); + + /** + * Sends a WiFi packet to the room. + * @param packet The WiFi packet to send. + */ + void SendWifiPacket(const WifiPacket& packet); + + /** + * Sends a chat message to the room. + * @param message The contents of the message. + */ + void SendChatMessage(const std::string& message); + + /** + * Sends the current game info to the room. + * @param game_info The game information. + */ + void SendGameInfo(const GameInfo& game_info); + + /** + * Sends a moderation request to the room. + * @param type Moderation request type. + * @param nickname The subject of the request. (i.e. the user you want to kick/ban) + */ + void SendModerationRequest(RoomMessageTypes type, const std::string& nickname); + + /** + * Attempts to retrieve ban list from the room. + * If success, the ban list callback would be called. Otherwise an error would be emitted. + */ + void RequestBanList(); + + /** + * Binds a function to an event that will be triggered every time the State of the member + * changed. The function wil be called every time the event is triggered. The callback function + * must not bind or unbind a function. Doing so will cause a deadlock + * @param callback The function to call + * @return A handle used for removing the function from the registered list + */ + CallbackHandle BindOnStateChanged(std::function callback); + + /** + * Binds a function to an event that will be triggered every time an error happened. The + * function wil be called every time the event is triggered. The callback function must not bind + * or unbind a function. Doing so will cause a deadlock + * @param callback The function to call + * @return A handle used for removing the function from the registered list + */ + CallbackHandle BindOnError(std::function callback); + + /** + * Binds a function to an event that will be triggered every time a WifiPacket is received. + * The function wil be called everytime the event is triggered. + * The callback function must not bind or unbind a function. Doing so will cause a deadlock + * @param callback The function to call + * @return A handle used for removing the function from the registered list + */ + CallbackHandle BindOnWifiPacketReceived( + std::function callback); + + /** + * Binds a function to an event that will be triggered every time the RoomInformation changes. + * The function wil be called every time the event is triggered. + * The callback function must not bind or unbind a function. Doing so will cause a deadlock + * @param callback The function to call + * @return A handle used for removing the function from the registered list + */ + CallbackHandle BindOnRoomInformationChanged( + std::function callback); + + /** + * Binds a function to an event that will be triggered every time a ChatMessage is received. + * The function wil be called every time the event is triggered. + * The callback function must not bind or unbind a function. Doing so will cause a deadlock + * @param callback The function to call + * @return A handle used for removing the function from the registered list + */ + CallbackHandle BindOnChatMessageRecieved( + std::function callback); + + /** + * Binds a function to an event that will be triggered every time a StatusMessage is + * received. The function will be called every time the event is triggered. The callback + * function must not bind or unbind a function. Doing so will cause a deadlock + * @param callback The function to call + * @return A handle used for removing the function from the registered list + */ + CallbackHandle BindOnStatusMessageReceived( + std::function callback); + + /** + * Binds a function to an event that will be triggered every time a requested ban list + * received. The function will be called every time the event is triggered. The callback + * function must not bind or unbind a function. Doing so will cause a deadlock + * @param callback The function to call + * @return A handle used for removing the function from the registered list + */ + CallbackHandle BindOnBanListReceived( + std::function callback); + + /** + * Leaves the current room. + */ + void Leave(); + +private: + class RoomMemberImpl; + std::unique_ptr room_member_impl; +}; + +inline const char* GetStateStr(const RoomMember::State& s) { + switch (s) { + case RoomMember::State::Uninitialized: + return "Uninitialized"; + case RoomMember::State::Idle: + return "Idle"; + case RoomMember::State::Joining: + return "Joining"; + case RoomMember::State::Joined: + return "Joined"; + case RoomMember::State::Moderator: + return "Moderator"; + } + return "Unknown"; +} + +inline const char* GetErrorStr(const RoomMember::Error& e) { + switch (e) { + case RoomMember::Error::LostConnection: + return "LostConnection"; + case RoomMember::Error::HostKicked: + return "HostKicked"; + case RoomMember::Error::UnknownError: + return "UnknownError"; + case RoomMember::Error::NameCollision: + return "NameCollision"; + case RoomMember::Error::MacCollision: + return "MaxCollision"; + case RoomMember::Error::ConsoleIdCollision: + return "ConsoleIdCollision"; + case RoomMember::Error::WrongVersion: + return "WrongVersion"; + case RoomMember::Error::WrongPassword: + return "WrongPassword"; + case RoomMember::Error::CouldNotConnect: + return "CouldNotConnect"; + case RoomMember::Error::RoomIsFull: + return "RoomIsFull"; + case RoomMember::Error::HostBanned: + return "HostBanned"; + case RoomMember::Error::PermissionDenied: + return "PermissionDenied"; + case RoomMember::Error::NoSuchUser: + return "NoSuchUser"; + default: + return "Unknown"; + } +} + +} // namespace Network diff --git a/src/network/verify_user.cpp b/src/network/verify_user.cpp new file mode 100644 index 0000000000..d9d98e4955 --- /dev/null +++ b/src/network/verify_user.cpp @@ -0,0 +1,18 @@ +// Copyright 2018 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "network/verify_user.h" + +namespace Network::VerifyUser { + +Backend::~Backend() = default; + +NullBackend::~NullBackend() = default; + +UserData NullBackend::LoadUserData([[maybe_unused]] const std::string& verify_UID, + [[maybe_unused]] const std::string& token) { + return {}; +} + +} // namespace Network::VerifyUser diff --git a/src/network/verify_user.h b/src/network/verify_user.h new file mode 100644 index 0000000000..01b9877c86 --- /dev/null +++ b/src/network/verify_user.h @@ -0,0 +1,46 @@ +// Copyright 2018 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include "common/logging/log.h" + +namespace Network::VerifyUser { + +struct UserData { + std::string username; + std::string display_name; + std::string avatar_url; + bool moderator = false; ///< Whether the user is a Citra Moderator. +}; + +/** + * A backend used for verifying users and loading user data. + */ +class Backend { +public: + virtual ~Backend(); + + /** + * Verifies the given token and loads the information into a UserData struct. + * @param verify_UID A GUID that may be used for verification. + * @param token A token that contains user data and verification data. The format and content is + * decided by backends. + */ + virtual UserData LoadUserData(const std::string& verify_UID, const std::string& token) = 0; +}; + +/** + * A null backend where the token is ignored. + * No verification is performed here and the function returns an empty UserData. + */ +class NullBackend final : public Backend { +public: + ~NullBackend(); + + UserData LoadUserData(const std::string& verify_UID, const std::string& token) override; +}; + +} // namespace Network::VerifyUser From 705f7db84dd85555a6aef1e136cf251725cef293 Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Sat, 25 Dec 2021 20:27:52 +0100 Subject: [PATCH 134/429] yuzu: Add ui files for multiplayer rooms --- dist/license.md | 9 + .../colorful/icons/16x16/connected.png | Bin 0 -> 362 bytes .../icons/16x16/connected_notification.png | Bin 0 -> 607 bytes .../colorful/icons/16x16/disconnected.png | Bin 0 -> 784 bytes dist/qt_themes/colorful/style.qrc | 3 + dist/qt_themes/colorful_dark/style.qrc | 4 + dist/qt_themes/default/default.qrc | 4 + .../default/icons/16x16/connected.png | Bin 0 -> 269 bytes .../icons/16x16/connected_notification.png | Bin 0 -> 517 bytes .../default/icons/16x16/disconnected.png | Bin 0 -> 306 bytes .../default/icons/48x48/no_avatar.png | Bin 0 -> 588 bytes .../qdarkstyle/icons/16x16/connected.png | Bin 0 -> 397 bytes .../icons/16x16/connected_notification.png | Bin 0 -> 526 bytes .../qdarkstyle/icons/16x16/disconnected.png | Bin 0 -> 444 bytes .../qdarkstyle/icons/48x48/no_avatar.png | Bin 0 -> 708 bytes dist/qt_themes/qdarkstyle/style.qrc | 4 + externals/cpp-jwt | 1 + src/common/CMakeLists.txt | 1 + src/common/announce_multiplayer_room.h | 138 +++++ src/core/CMakeLists.txt | 14 +- src/core/announce_multiplayer_session.cpp | 165 ++++++ src/core/announce_multiplayer_session.h | 96 ++++ src/core/core.cpp | 17 +- src/core/hle/service/nifm/nifm.cpp | 4 +- src/core/hle/service/sockets/bsd.cpp | 4 +- src/core/hle/service/sockets/bsd.h | 2 +- .../hle/service/sockets/sockets_translate.cpp | 2 +- .../hle/service/sockets/sockets_translate.h | 2 +- .../{network => internal_network}/network.cpp | 6 +- .../{network => internal_network}/network.h | 0 .../network_interface.cpp | 2 +- .../network_interface.h | 0 .../{network => internal_network}/sockets.h | 3 +- src/network/room.cpp | 8 +- src/network/room.h | 4 +- src/network/room_member.cpp | 25 +- src/network/verify_user.h | 2 +- src/tests/CMakeLists.txt | 2 +- .../{network => internal_network}/network.cpp | 4 +- src/web_service/CMakeLists.txt | 4 +- src/web_service/announce_room_json.cpp | 157 ++++++ src/web_service/announce_room_json.h | 46 ++ src/yuzu/CMakeLists.txt | 28 +- src/yuzu/configuration/config.cpp | 79 +++ src/yuzu/configuration/config.h | 2 + src/yuzu/configuration/configure_dialog.cpp | 8 +- src/yuzu/configuration/configure_dialog.h | 3 +- src/yuzu/configuration/configure_network.cpp | 2 +- src/yuzu/configuration/configure_web.cpp | 5 + src/yuzu/configuration/configure_web.h | 1 + src/yuzu/configuration/configure_web.ui | 10 + src/yuzu/game_list.cpp | 6 + src/yuzu/game_list.h | 8 + src/yuzu/main.cpp | 39 +- src/yuzu/main.h | 5 + src/yuzu/main.ui | 52 ++ src/yuzu/multiplayer/chat_room.cpp | 490 ++++++++++++++++++ src/yuzu/multiplayer/chat_room.h | 74 +++ src/yuzu/multiplayer/chat_room.ui | 59 +++ src/yuzu/multiplayer/client_room.cpp | 115 ++++ src/yuzu/multiplayer/client_room.h | 39 ++ src/yuzu/multiplayer/client_room.ui | 80 +++ src/yuzu/multiplayer/direct_connect.cpp | 129 +++++ src/yuzu/multiplayer/direct_connect.h | 43 ++ src/yuzu/multiplayer/direct_connect.ui | 168 ++++++ src/yuzu/multiplayer/host_room.cpp | 237 +++++++++ src/yuzu/multiplayer/host_room.h | 74 +++ src/yuzu/multiplayer/host_room.ui | 207 ++++++++ src/yuzu/multiplayer/lobby.cpp | 360 +++++++++++++ src/yuzu/multiplayer/lobby.h | 127 +++++ src/yuzu/multiplayer/lobby.ui | 123 +++++ src/yuzu/multiplayer/lobby_p.h | 239 +++++++++ src/yuzu/multiplayer/message.cpp | 79 +++ src/yuzu/multiplayer/message.h | 65 +++ src/yuzu/multiplayer/moderation_dialog.cpp | 113 ++++ src/yuzu/multiplayer/moderation_dialog.h | 42 ++ src/yuzu/multiplayer/moderation_dialog.ui | 84 +++ src/yuzu/multiplayer/state.cpp | 299 +++++++++++ src/yuzu/multiplayer/state.h | 92 ++++ src/yuzu/multiplayer/validation.h | 49 ++ src/yuzu/uisettings.h | 13 + src/yuzu/util/clickable_label.cpp | 12 + src/yuzu/util/clickable_label.h | 22 + src/yuzu_cmd/yuzu.cpp | 158 ++++++ 84 files changed, 4524 insertions(+), 49 deletions(-) create mode 100644 dist/qt_themes/colorful/icons/16x16/connected.png create mode 100644 dist/qt_themes/colorful/icons/16x16/connected_notification.png create mode 100644 dist/qt_themes/colorful/icons/16x16/disconnected.png create mode 100644 dist/qt_themes/default/icons/16x16/connected.png create mode 100644 dist/qt_themes/default/icons/16x16/connected_notification.png create mode 100644 dist/qt_themes/default/icons/16x16/disconnected.png create mode 100644 dist/qt_themes/default/icons/48x48/no_avatar.png create mode 100644 dist/qt_themes/qdarkstyle/icons/16x16/connected.png create mode 100644 dist/qt_themes/qdarkstyle/icons/16x16/connected_notification.png create mode 100644 dist/qt_themes/qdarkstyle/icons/16x16/disconnected.png create mode 100644 dist/qt_themes/qdarkstyle/icons/48x48/no_avatar.png create mode 160000 externals/cpp-jwt create mode 100644 src/common/announce_multiplayer_room.h create mode 100644 src/core/announce_multiplayer_session.cpp create mode 100644 src/core/announce_multiplayer_session.h rename src/core/{network => internal_network}/network.cpp (99%) rename src/core/{network => internal_network}/network.h (100%) rename src/core/{network => internal_network}/network_interface.cpp (99%) rename src/core/{network => internal_network}/network_interface.h (100%) rename src/core/{network => internal_network}/sockets.h (97%) rename src/tests/core/{network => internal_network}/network.cpp (90%) create mode 100644 src/web_service/announce_room_json.cpp create mode 100644 src/web_service/announce_room_json.h create mode 100644 src/yuzu/multiplayer/chat_room.cpp create mode 100644 src/yuzu/multiplayer/chat_room.h create mode 100644 src/yuzu/multiplayer/chat_room.ui create mode 100644 src/yuzu/multiplayer/client_room.cpp create mode 100644 src/yuzu/multiplayer/client_room.h create mode 100644 src/yuzu/multiplayer/client_room.ui create mode 100644 src/yuzu/multiplayer/direct_connect.cpp create mode 100644 src/yuzu/multiplayer/direct_connect.h create mode 100644 src/yuzu/multiplayer/direct_connect.ui create mode 100644 src/yuzu/multiplayer/host_room.cpp create mode 100644 src/yuzu/multiplayer/host_room.h create mode 100644 src/yuzu/multiplayer/host_room.ui create mode 100644 src/yuzu/multiplayer/lobby.cpp create mode 100644 src/yuzu/multiplayer/lobby.h create mode 100644 src/yuzu/multiplayer/lobby.ui create mode 100644 src/yuzu/multiplayer/lobby_p.h create mode 100644 src/yuzu/multiplayer/message.cpp create mode 100644 src/yuzu/multiplayer/message.h create mode 100644 src/yuzu/multiplayer/moderation_dialog.cpp create mode 100644 src/yuzu/multiplayer/moderation_dialog.h create mode 100644 src/yuzu/multiplayer/moderation_dialog.ui create mode 100644 src/yuzu/multiplayer/state.cpp create mode 100644 src/yuzu/multiplayer/state.h create mode 100644 src/yuzu/multiplayer/validation.h create mode 100644 src/yuzu/util/clickable_label.cpp create mode 100644 src/yuzu/util/clickable_label.h diff --git a/dist/license.md b/dist/license.md index 7bdebfec1f..c5ebe9c003 100644 --- a/dist/license.md +++ b/dist/license.md @@ -3,6 +3,9 @@ The icons in this folder and its subfolders have the following licenses: Icon Name | License | Origin/Author --- | --- | --- qt_themes/default/icons/16x16/checked.png | CC BY-ND 3.0 | https://icons8.com +qt_themes/default/icons/16x16/connected.png | CC BY-ND 3.0 | https://icons8.com +qt_themes/default/icons/16x16/connected_notification.png | CC BY-ND 3.0 | https://icons8.com +qt_themes/default/icons/16x16/disconnected.png | CC BY-ND 3.0 | https://icons8.com qt_themes/default/icons/16x16/failed.png | CC BY-ND 3.0 | https://icons8.com qt_themes/default/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com qt_themes/default/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io @@ -10,18 +13,24 @@ qt_themes/default/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8. qt_themes/default/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com qt_themes/default/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com qt_themes/default/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com +qt_themes/default/icons/48x48/no_avatar.png | CC BY-ND 3.0 | https://icons8.com qt_themes/default/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team qt_themes/default/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com qt_themes/default/icons/48x48/star.png | CC BY-ND 3.0 | https://icons8.com +qt_themes/qdarkstyle/icons/16x16/connected.png | CC BY-ND 3.0 | https://icons8.com +qt_themes/qdarkstyle/icons/16x16/connected_notification.png | CC BY-ND 3.0 | https://icons8.com qt_themes/qdarkstyle/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com qt_themes/qdarkstyle/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io qt_themes/qdarkstyle/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com qt_themes/qdarkstyle/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com qt_themes/qdarkstyle/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com qt_themes/qdarkstyle/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com +qt_themes/qdarkstyle/icons/48x48/no_avatar.png | CC BY-ND 3.0 | https://icons8.com qt_themes/qdarkstyle/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team qt_themes/qdarkstyle/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com qt_themes/qdarkstyle/icons/48x48/star.png | CC BY-ND 3.0 | https://icons8.com +qt_themes/colorful/icons/16x16/connected.png | CC BY-ND 3.0 | https://icons8.com +qt_themes/colorful/icons/16x16/connected_notification.png | CC BY-ND 3.0 | https://icons8.com qt_themes/colorful/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com qt_themes/colorful/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io qt_themes/colorful/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com diff --git a/dist/qt_themes/colorful/icons/16x16/connected.png b/dist/qt_themes/colorful/icons/16x16/connected.png new file mode 100644 index 0000000000000000000000000000000000000000..d6052f1a09a9a828bf8d43ad1827d4d9d9cbae0f GIT binary patch literal 362 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61|;P_|4#%`jKx9jP7LeL$-D$|SkfJR9T^xl z_H+M9WCij$3p^r=85sBugD~Uq{1quc!T+8vjv*HQ$r4owhbC=p{o8&0tK-fV$N!7I zG75{Wk2Xy_x$CCz^fmhIm;O7pIV>$~UU0|jc-Os|kq&3=6=xmz@v22N`_uxjg657l 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icons/16x16/lock.png icons/16x16/view-refresh.png icons/48x48/bad_folder.png icons/48x48/chip.png icons/48x48/folder.png + icons/48x48/no_avatar.png icons/48x48/plus.png icons/48x48/sd_card.png icons/48x48/star.png diff --git a/externals/cpp-jwt b/externals/cpp-jwt new file mode 160000 index 0000000000..e12ef06218 --- /dev/null +++ b/externals/cpp-jwt @@ -0,0 +1 @@ +Subproject commit e12ef06218596b52d9b5d6e1639484866a8e7067 diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index d574e4b792..05fdfea829 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -41,6 +41,7 @@ add_custom_command(OUTPUT scm_rev.cpp add_library(common STATIC algorithm.h alignment.h + announce_multiplayer_room.h assert.cpp assert.h atomic_helpers.h diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h new file mode 100644 index 0000000000..5ca5893ef0 --- /dev/null +++ b/src/common/announce_multiplayer_room.h @@ -0,0 +1,138 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include +#include "common/common_types.h" +#include "web_service/web_result.h" + +namespace AnnounceMultiplayerRoom { + +using MacAddress = std::array; + +struct Room { + struct Member { + std::string username; + std::string nickname; + std::string avatar_url; + MacAddress mac_address; + std::string game_name; + u64 game_id; + }; + std::string id; + std::string verify_UID; ///< UID used for verification + std::string name; + std::string description; + std::string owner; + std::string ip; + u16 port; + u32 max_player; + u32 net_version; + bool has_password; + std::string preferred_game; + u64 preferred_game_id; + + std::vector members; +}; +using RoomList = std::vector; + +/** + * A AnnounceMultiplayerRoom interface class. A backend to submit/get to/from a web service should + * implement this interface. + */ +class Backend { +public: + virtual ~Backend() = default; + + /** + * Sets the Information that gets used for the announce + * @param uid The Id of the room + * @param name The name of the room + * @param description The room description + * @param port The port of the room + * @param net_version The version of the libNetwork that gets used + * @param has_password True if the room is passowrd protected + * @param preferred_game The preferred game of the room + * @param preferred_game_id The title id of the preferred game + */ + virtual void SetRoomInformation(const std::string& name, const std::string& description, + const u16 port, const u32 max_player, const u32 net_version, + const bool has_password, const std::string& preferred_game, + const u64 preferred_game_id) = 0; + /** + * Adds a player information to the data that gets announced + * @param nickname The nickname of the player + * @param mac_address The MAC Address of the player + * @param game_id The title id of the game the player plays + * @param game_name The name of the game the player plays + */ + virtual void AddPlayer(const std::string& username, const std::string& nickname, + const std::string& avatar_url, const MacAddress& mac_address, + const u64 game_id, const std::string& game_name) = 0; + + /** + * Updates the data in the announce service. Re-register the room when required. + * @result The result of the update attempt + */ + virtual WebService::WebResult Update() = 0; + + /** + * Registers the data in the announce service + * @result The result of the register attempt. When the result code is Success, A global Guid of + * the room which may be used for verification will be in the result's returned_data. + */ + virtual WebService::WebResult Register() = 0; + + /** + * Empties the stored players + */ + virtual void ClearPlayers() = 0; + + /** + * Get the room information from the announce service + * @result A list of all rooms the announce service has + */ + virtual RoomList GetRoomList() = 0; + + /** + * Sends a delete message to the announce service + */ + virtual void Delete() = 0; +}; + +/** + * Empty implementation of AnnounceMultiplayerRoom interface that drops all data. Used when a + * functional backend implementation is not available. + */ +class NullBackend : public Backend { +public: + ~NullBackend() = default; + void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/, + const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/, + const bool /*has_password*/, const std::string& /*preferred_game*/, + const u64 /*preferred_game_id*/) override {} + void AddPlayer(const std::string& /*username*/, const std::string& /*nickname*/, + const std::string& /*avatar_url*/, const MacAddress& /*mac_address*/, + const u64 /*game_id*/, const std::string& /*game_name*/) override {} + WebService::WebResult Update() override { + return WebService::WebResult{WebService::WebResult::Code::NoWebservice, + "WebService is missing"}; + } + WebService::WebResult Register() override { + return WebService::WebResult{WebService::WebResult::Code::NoWebservice, + "WebService is missing"}; + } + void ClearPlayers() override {} + RoomList GetRoomList() override { + return RoomList{}; + } + + void Delete() override {} +}; + +} // namespace AnnounceMultiplayerRoom diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index 32cc2f3920..48f5c1ee0a 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -1,4 +1,6 @@ add_library(core STATIC + announce_multiplayer_session.cpp + announce_multiplayer_session.h arm/arm_interface.h arm/arm_interface.cpp arm/cpu_interrupt_handler.cpp @@ -741,11 +743,11 @@ add_library(core STATIC memory/dmnt_cheat_vm.h memory.cpp memory.h - network/network.cpp - network/network.h - network/network_interface.cpp - network/network_interface.h - network/sockets.h + internal_network/network.cpp + internal_network/network.h + internal_network/network_interface.cpp + internal_network/network_interface.h + internal_network/sockets.h perf_stats.cpp perf_stats.h reporter.cpp @@ -780,7 +782,7 @@ endif() create_target_directory_groups(core) -target_link_libraries(core PUBLIC common PRIVATE audio_core video_core) +target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core) target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls Opus::Opus) if (MINGW) target_link_libraries(core PRIVATE ${MSWSOCK_LIBRARY}) diff --git a/src/core/announce_multiplayer_session.cpp b/src/core/announce_multiplayer_session.cpp new file mode 100644 index 0000000000..a680ad202e --- /dev/null +++ b/src/core/announce_multiplayer_session.cpp @@ -0,0 +1,165 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include +#include "announce_multiplayer_session.h" +#include "common/announce_multiplayer_room.h" +#include "common/assert.h" +#include "common/settings.h" +#include "network/network.h" + +#ifdef ENABLE_WEB_SERVICE +#include "web_service/announce_room_json.h" +#endif + +namespace Core { + +// Time between room is announced to web_service +static constexpr std::chrono::seconds announce_time_interval(15); + +AnnounceMultiplayerSession::AnnounceMultiplayerSession() { +#ifdef ENABLE_WEB_SERVICE + backend = std::make_unique(Settings::values.web_api_url.GetValue(), + Settings::values.yuzu_username.GetValue(), + Settings::values.yuzu_token.GetValue()); +#else + backend = std::make_unique(); +#endif +} + +WebService::WebResult AnnounceMultiplayerSession::Register() { + std::shared_ptr room = Network::GetRoom().lock(); + if (!room) { + return WebService::WebResult{WebService::WebResult::Code::LibError, + "Network is not initialized"}; + } + if (room->GetState() != Network::Room::State::Open) { + return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open"}; + } + UpdateBackendData(room); + WebService::WebResult result = backend->Register(); + if (result.result_code != WebService::WebResult::Code::Success) { + return result; + } + LOG_INFO(WebService, "Room has been registered"); + room->SetVerifyUID(result.returned_data); + registered = true; + return WebService::WebResult{WebService::WebResult::Code::Success}; +} + +void AnnounceMultiplayerSession::Start() { + if (announce_multiplayer_thread) { + Stop(); + } + shutdown_event.Reset(); + announce_multiplayer_thread = + std::make_unique(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this); +} + +void AnnounceMultiplayerSession::Stop() { + if (announce_multiplayer_thread) { + shutdown_event.Set(); + announce_multiplayer_thread->join(); + announce_multiplayer_thread.reset(); + backend->Delete(); + registered = false; + } +} + +AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback( + std::function function) { + std::lock_guard lock(callback_mutex); + auto handle = std::make_shared>(function); + error_callbacks.insert(handle); + return handle; +} + +void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) { + std::lock_guard lock(callback_mutex); + error_callbacks.erase(handle); +} + +AnnounceMultiplayerSession::~AnnounceMultiplayerSession() { + Stop(); +} + +void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr room) { + Network::RoomInformation room_information = room->GetRoomInformation(); + std::vector memberlist = room->GetRoomMemberList(); + backend->SetRoomInformation( + room_information.name, room_information.description, room_information.port, + room_information.member_slots, Network::network_version, room->HasPassword(), + room_information.preferred_game, room_information.preferred_game_id); + backend->ClearPlayers(); + for (const auto& member : memberlist) { + backend->AddPlayer(member.username, member.nickname, member.avatar_url, member.mac_address, + member.game_info.id, member.game_info.name); + } +} + +void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() { + // Invokes all current bound error callbacks. + const auto ErrorCallback = [this](WebService::WebResult result) { + std::lock_guard lock(callback_mutex); + for (auto callback : error_callbacks) { + (*callback)(result); + } + }; + + if (!registered) { + WebService::WebResult result = Register(); + if (result.result_code != WebService::WebResult::Code::Success) { + ErrorCallback(result); + return; + } + } + + auto update_time = std::chrono::steady_clock::now(); + std::future future; + while (!shutdown_event.WaitUntil(update_time)) { + update_time += announce_time_interval; + std::shared_ptr room = Network::GetRoom().lock(); + if (!room) { + break; + } + if (room->GetState() != Network::Room::State::Open) { + break; + } + UpdateBackendData(room); + WebService::WebResult result = backend->Update(); + if (result.result_code != WebService::WebResult::Code::Success) { + ErrorCallback(result); + } + if (result.result_string == "404") { + registered = false; + // Needs to register the room again + WebService::WebResult register_result = Register(); + if (register_result.result_code != WebService::WebResult::Code::Success) { + ErrorCallback(register_result); + } + } + } +} + +AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() { + return backend->GetRoomList(); +} + +bool AnnounceMultiplayerSession::IsRunning() const { + return announce_multiplayer_thread != nullptr; +} + +void AnnounceMultiplayerSession::UpdateCredentials() { + ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running"); + +#ifdef ENABLE_WEB_SERVICE + backend = std::make_unique(Settings::values.web_api_url.GetValue(), + Settings::values.yuzu_username.GetValue(), + Settings::values.yuzu_token.GetValue()); +#endif +} + +} // namespace Core diff --git a/src/core/announce_multiplayer_session.h b/src/core/announce_multiplayer_session.h new file mode 100644 index 0000000000..2aaf550177 --- /dev/null +++ b/src/core/announce_multiplayer_session.h @@ -0,0 +1,96 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include +#include +#include +#include "common/announce_multiplayer_room.h" +#include "common/common_types.h" +#include "common/thread.h" + +namespace Network { +class Room; +} + +namespace Core { + +/** + * Instruments AnnounceMultiplayerRoom::Backend. + * Creates a thread that regularly updates the room information and submits them + * An async get of room information is also possible + */ +class AnnounceMultiplayerSession { +public: + using CallbackHandle = std::shared_ptr>; + AnnounceMultiplayerSession(); + ~AnnounceMultiplayerSession(); + + /** + * Allows to bind a function that will get called if the announce encounters an error + * @param function The function that gets called + * @return A handle that can be used the unbind the function + */ + CallbackHandle BindErrorCallback(std::function function); + + /** + * Unbind a function from the error callbacks + * @param handle The handle for the function that should get unbind + */ + void UnbindErrorCallback(CallbackHandle handle); + + /** + * Registers a room to web services + * @return The result of the registration attempt. + */ + WebService::WebResult Register(); + + /** + * Starts the announce of a room to web services + */ + void Start(); + + /** + * Stops the announce to web services + */ + void Stop(); + + /** + * Returns a list of all room information the backend got + * @param func A function that gets executed when the async get finished, e.g. a signal + * @return a list of rooms received from the web service + */ + AnnounceMultiplayerRoom::RoomList GetRoomList(); + + /** + * Whether the announce session is still running + */ + bool IsRunning() const; + + /** + * Recreates the backend, updating the credentials. + * This can only be used when the announce session is not running. + */ + void UpdateCredentials(); + +private: + Common::Event shutdown_event; + std::mutex callback_mutex; + std::set error_callbacks; + std::unique_ptr announce_multiplayer_thread; + + /// Backend interface that logs fields + std::unique_ptr backend; + + std::atomic_bool registered = false; ///< Whether the room has been registered + + void UpdateBackendData(std::shared_ptr room); + void AnnounceMultiplayerLoop(); +}; + +} // namespace Core diff --git a/src/core/core.cpp b/src/core/core.cpp index 0ede0d85c0..5df32c1e7d 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -43,14 +43,15 @@ #include "core/hle/service/service.h" #include "core/hle/service/sm/sm.h" #include "core/hle/service/time/time_manager.h" +#include "core/internal_network/network.h" #include "core/loader/loader.h" #include "core/memory.h" #include "core/memory/cheat_engine.h" -#include "core/network/network.h" #include "core/perf_stats.h" #include "core/reporter.h" #include "core/telemetry_session.h" #include "core/tools/freezer.h" +#include "network/network.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" @@ -315,6 +316,15 @@ struct System::Impl { GetAndResetPerfStats(); perf_stats->BeginSystemFrame(); + std::string name = "Unknown Game"; + const Loader::ResultStatus res{app_loader->ReadTitle(name)}; + if (auto room_member = Network::GetRoomMember().lock()) { + Network::GameInfo game_info; + game_info.name = name; + game_info.id = program_id; + room_member->SendGameInfo(game_info); + } + status = SystemResultStatus::Success; return status; } @@ -362,6 +372,11 @@ struct System::Impl { memory.Reset(); applet_manager.ClearAll(); + if (auto room_member = Network::GetRoomMember().lock()) { + Network::GameInfo game_info{}; + room_member->SendGameInfo(game_info); + } + LOG_DEBUG(Core, "Shutdown OK"); } diff --git a/src/core/hle/service/nifm/nifm.cpp b/src/core/hle/service/nifm/nifm.cpp index 7055ea93e7..2889973e46 100644 --- a/src/core/hle/service/nifm/nifm.cpp +++ b/src/core/hle/service/nifm/nifm.cpp @@ -18,8 +18,8 @@ namespace { } // Anonymous namespace -#include "core/network/network.h" -#include "core/network/network_interface.h" +#include "core/internal_network/network.h" +#include "core/internal_network/network_interface.h" namespace Service::NIFM { diff --git a/src/core/hle/service/sockets/bsd.cpp b/src/core/hle/service/sockets/bsd.cpp index 3e9dc4a139..c7194731ed 100644 --- a/src/core/hle/service/sockets/bsd.cpp +++ b/src/core/hle/service/sockets/bsd.cpp @@ -13,8 +13,8 @@ #include "core/hle/kernel/k_thread.h" #include "core/hle/service/sockets/bsd.h" #include "core/hle/service/sockets/sockets_translate.h" -#include "core/network/network.h" -#include "core/network/sockets.h" +#include "core/internal_network/network.h" +#include "core/internal_network/sockets.h" namespace Service::Sockets { diff --git a/src/core/hle/service/sockets/bsd.h b/src/core/hle/service/sockets/bsd.h index fed740d878..9ea36428d6 100644 --- a/src/core/hle/service/sockets/bsd.h +++ b/src/core/hle/service/sockets/bsd.h @@ -16,7 +16,7 @@ class System; namespace Network { class Socket; -} +} // namespace Network namespace Service::Sockets { diff --git a/src/core/hle/service/sockets/sockets_translate.cpp b/src/core/hle/service/sockets/sockets_translate.cpp index 9c0936d973..2db10ec810 100644 --- a/src/core/hle/service/sockets/sockets_translate.cpp +++ b/src/core/hle/service/sockets/sockets_translate.cpp @@ -7,7 +7,7 @@ #include "common/common_types.h" #include "core/hle/service/sockets/sockets.h" #include "core/hle/service/sockets/sockets_translate.h" -#include "core/network/network.h" +#include "core/internal_network/network.h" namespace Service::Sockets { diff --git a/src/core/hle/service/sockets/sockets_translate.h b/src/core/hle/service/sockets/sockets_translate.h index 5e9809add2..c93291d3ee 100644 --- a/src/core/hle/service/sockets/sockets_translate.h +++ b/src/core/hle/service/sockets/sockets_translate.h @@ -7,7 +7,7 @@ #include "common/common_types.h" #include "core/hle/service/sockets/sockets.h" -#include "core/network/network.h" +#include "core/internal_network/network.h" namespace Service::Sockets { diff --git a/src/core/network/network.cpp b/src/core/internal_network/network.cpp similarity index 99% rename from src/core/network/network.cpp rename to src/core/internal_network/network.cpp index fdafbea923..36c43cc8ff 100644 --- a/src/core/network/network.cpp +++ b/src/core/internal_network/network.cpp @@ -29,9 +29,9 @@ #include "common/common_types.h" #include "common/logging/log.h" #include "common/settings.h" -#include "core/network/network.h" -#include "core/network/network_interface.h" -#include "core/network/sockets.h" +#include "core/internal_network/network.h" +#include "core/internal_network/network_interface.h" +#include "core/internal_network/sockets.h" namespace Network { diff --git a/src/core/network/network.h b/src/core/internal_network/network.h similarity index 100% rename from src/core/network/network.h rename to src/core/internal_network/network.h diff --git a/src/core/network/network_interface.cpp b/src/core/internal_network/network_interface.cpp similarity index 99% rename from src/core/network/network_interface.cpp rename to src/core/internal_network/network_interface.cpp index 15ecc6abf5..0f0a661606 100644 --- a/src/core/network/network_interface.cpp +++ b/src/core/internal_network/network_interface.cpp @@ -11,7 +11,7 @@ #include "common/logging/log.h" #include "common/settings.h" #include "common/string_util.h" -#include "core/network/network_interface.h" +#include "core/internal_network/network_interface.h" #ifdef _WIN32 #include diff --git a/src/core/network/network_interface.h b/src/core/internal_network/network_interface.h similarity index 100% rename from src/core/network/network_interface.h rename to src/core/internal_network/network_interface.h diff --git a/src/core/network/sockets.h b/src/core/internal_network/sockets.h similarity index 97% rename from src/core/network/sockets.h rename to src/core/internal_network/sockets.h index f889159f5f..77e27e9280 100644 --- a/src/core/network/sockets.h +++ b/src/core/internal_network/sockets.h @@ -3,6 +3,7 @@ #pragma once +#include #include #include @@ -12,7 +13,7 @@ #endif #include "common/common_types.h" -#include "core/network/network.h" +#include "core/internal_network/network.h" // TODO: C++20 Replace std::vector usages with std::span diff --git a/src/network/room.cpp b/src/network/room.cpp index cd0c0ebc49..5288671469 100644 --- a/src/network/room.cpp +++ b/src/network/room.cpp @@ -251,7 +251,7 @@ public: void Room::RoomImpl::ServerLoop() { while (state != State::Closed) { ENetEvent event; - if (enet_host_service(server, &event, 50) > 0) { + if (enet_host_service(server, &event, 16) > 0) { switch (event.type) { case ENET_EVENT_TYPE_RECEIVE: switch (event.packet->data[0]) { @@ -599,7 +599,7 @@ bool Room::RoomImpl::HasModPermission(const ENetPeer* client) const { if (sending_member == members.end()) { return false; } - if (room_information.enable_citra_mods && + if (room_information.enable_yuzu_mods && sending_member->user_data.moderator) { // Community moderator return true; @@ -1014,7 +1014,7 @@ bool Room::Create(const std::string& name, const std::string& description, const u32 max_connections, const std::string& host_username, const std::string& preferred_game, u64 preferred_game_id, std::unique_ptr verify_backend, - const Room::BanList& ban_list, bool enable_citra_mods) { + const Room::BanList& ban_list, bool enable_yuzu_mods) { ENetAddress address; address.host = ENET_HOST_ANY; if (!server_address.empty()) { @@ -1037,7 +1037,7 @@ bool Room::Create(const std::string& name, const std::string& description, room_impl->room_information.preferred_game = preferred_game; room_impl->room_information.preferred_game_id = preferred_game_id; room_impl->room_information.host_username = host_username; - room_impl->room_information.enable_citra_mods = enable_citra_mods; + room_impl->room_information.enable_yuzu_mods = enable_yuzu_mods; room_impl->password = password; room_impl->verify_backend = std::move(verify_backend); room_impl->username_ban_list = ban_list.first; diff --git a/src/network/room.h b/src/network/room.h index a679848370..5d4371c166 100644 --- a/src/network/room.h +++ b/src/network/room.h @@ -32,7 +32,7 @@ struct RoomInformation { std::string preferred_game; ///< Game to advertise that you want to play u64 preferred_game_id; ///< Title ID for the advertised game std::string host_username; ///< Forum username of the host - bool enable_citra_mods; ///< Allow Citra Moderators to moderate on this room + bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room }; struct GameInfo { @@ -148,7 +148,7 @@ public: const std::string& host_username = "", const std::string& preferred_game = "", u64 preferred_game_id = 0, std::unique_ptr verify_backend = nullptr, - const BanList& ban_list = {}, bool enable_citra_mods = false); + const BanList& ban_list = {}, bool enable_yuzu_mods = false); /** * Sets the verification GUID of the room. diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp index e430040271..d6ace9b39d 100644 --- a/src/network/room_member.cpp +++ b/src/network/room_member.cpp @@ -86,7 +86,7 @@ public: * @params password The password for the room * the server to assign one for us. */ - void SendJoinRequest(const std::string& nickname, const std::string& console_id_hash, + void SendJoinRequest(const std::string& nickname_, const std::string& console_id_hash, const MacAddress& preferred_mac = NoPreferredMac, const std::string& password = "", const std::string& token = ""); @@ -159,7 +159,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() { while (IsConnected()) { std::lock_guard lock(network_mutex); ENetEvent event; - if (enet_host_service(client, &event, 100) > 0) { + if (enet_host_service(client, &event, 16) > 0) { switch (event.type) { case ENET_EVENT_TYPE_RECEIVE: switch (event.packet->data[0]) { @@ -251,16 +251,17 @@ void RoomMember::RoomMemberImpl::MemberLoop() { break; } } + std::list packets; { - std::lock_guard lock(send_list_mutex); - for (const auto& packet : send_list) { - ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(), - ENET_PACKET_FLAG_RELIABLE); - enet_peer_send(server, 0, enetPacket); - } - enet_host_flush(client); - send_list.clear(); + std::lock_guard send_lock(send_list_mutex); + packets.swap(send_list); } + for (const auto& packet : packets) { + ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(), + ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(server, 0, enetPacket); + } + enet_host_flush(client); } Disconnect(); }; @@ -274,14 +275,14 @@ void RoomMember::RoomMemberImpl::Send(Packet&& packet) { send_list.push_back(std::move(packet)); } -void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname, +void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname_, const std::string& console_id_hash, const MacAddress& preferred_mac, const std::string& password, const std::string& token) { Packet packet; packet << static_cast(IdJoinRequest); - packet << nickname; + packet << nickname_; packet << console_id_hash; packet << preferred_mac; packet << network_version; diff --git a/src/network/verify_user.h b/src/network/verify_user.h index 01b9877c86..5c3852d4aa 100644 --- a/src/network/verify_user.h +++ b/src/network/verify_user.h @@ -13,7 +13,7 @@ struct UserData { std::string username; std::string display_name; std::string avatar_url; - bool moderator = false; ///< Whether the user is a Citra Moderator. + bool moderator = false; ///< Whether the user is a yuzu Moderator. }; /** diff --git a/src/tests/CMakeLists.txt b/src/tests/CMakeLists.txt index a69ccb2644..fbbcf673ac 100644 --- a/src/tests/CMakeLists.txt +++ b/src/tests/CMakeLists.txt @@ -7,7 +7,7 @@ add_executable(tests common/ring_buffer.cpp common/unique_function.cpp core/core_timing.cpp - core/network/network.cpp + core/internal_network/network.cpp tests.cpp video_core/buffer_base.cpp input_common/calibration_configuration_job.cpp diff --git a/src/tests/core/network/network.cpp b/src/tests/core/internal_network/network.cpp similarity index 90% rename from src/tests/core/network/network.cpp rename to src/tests/core/internal_network/network.cpp index 1bbb8372fb..164b0ff245 100644 --- a/src/tests/core/network/network.cpp +++ b/src/tests/core/internal_network/network.cpp @@ -3,8 +3,8 @@ #include -#include "core/network/network.h" -#include "core/network/sockets.h" +#include "core/internal_network/network.h" +#include "core/internal_network/sockets.h" TEST_CASE("Network::Errors", "[core]") { Network::NetworkInstance network_instance; // initialize network diff --git a/src/web_service/CMakeLists.txt b/src/web_service/CMakeLists.txt index ae85a72ea0..aff81f26d8 100644 --- a/src/web_service/CMakeLists.txt +++ b/src/web_service/CMakeLists.txt @@ -1,4 +1,6 @@ add_library(web_service STATIC + announce_room_json.cpp + announce_room_json.h telemetry_json.cpp telemetry_json.h verify_login.cpp @@ -9,4 +11,4 @@ add_library(web_service STATIC ) create_target_directory_groups(web_service) -target_link_libraries(web_service PRIVATE common nlohmann_json::nlohmann_json httplib) +target_link_libraries(web_service PRIVATE common network nlohmann_json::nlohmann_json httplib) diff --git a/src/web_service/announce_room_json.cpp b/src/web_service/announce_room_json.cpp new file mode 100644 index 0000000000..31804d2b1c --- /dev/null +++ b/src/web_service/announce_room_json.cpp @@ -0,0 +1,157 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include "common/detached_tasks.h" +#include "common/logging/log.h" +#include "web_service/announce_room_json.h" +#include "web_service/web_backend.h" + +namespace AnnounceMultiplayerRoom { + +void to_json(nlohmann::json& json, const Room::Member& member) { + if (!member.username.empty()) { + json["username"] = member.username; + } + json["nickname"] = member.nickname; + if (!member.avatar_url.empty()) { + json["avatarUrl"] = member.avatar_url; + } + json["gameName"] = member.game_name; + json["gameId"] = member.game_id; +} + +void from_json(const nlohmann::json& json, Room::Member& member) { + member.nickname = json.at("nickname").get(); + member.game_name = json.at("gameName").get(); + member.game_id = json.at("gameId").get(); + try { + member.username = json.at("username").get(); + member.avatar_url = json.at("avatarUrl").get(); + } catch (const nlohmann::detail::out_of_range&) { + member.username = member.avatar_url = ""; + LOG_DEBUG(Network, "Member \'{}\' isn't authenticated", member.nickname); + } +} + +void to_json(nlohmann::json& json, const Room& room) { + json["port"] = room.port; + json["name"] = room.name; + if (!room.description.empty()) { + json["description"] = room.description; + } + json["preferredGameName"] = room.preferred_game; + json["preferredGameId"] = room.preferred_game_id; + json["maxPlayers"] = room.max_player; + json["netVersion"] = room.net_version; + json["hasPassword"] = room.has_password; + if (room.members.size() > 0) { + nlohmann::json member_json = room.members; + json["players"] = member_json; + } +} + +void from_json(const nlohmann::json& json, Room& room) { + room.verify_UID = json.at("externalGuid").get(); + room.ip = json.at("address").get(); + room.name = json.at("name").get(); + try { + room.description = json.at("description").get(); + } catch (const nlohmann::detail::out_of_range&) { + room.description = ""; + LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.name); + } + room.owner = json.at("owner").get(); + room.port = json.at("port").get(); + room.preferred_game = json.at("preferredGameName").get(); + room.preferred_game_id = json.at("preferredGameId").get(); + room.max_player = json.at("maxPlayers").get(); + room.net_version = json.at("netVersion").get(); + room.has_password = json.at("hasPassword").get(); + try { + room.members = json.at("players").get>(); + } catch (const nlohmann::detail::out_of_range& e) { + LOG_DEBUG(Network, "Out of range {}", e.what()); + } +} + +} // namespace AnnounceMultiplayerRoom + +namespace WebService { + +void RoomJson::SetRoomInformation(const std::string& name, const std::string& description, + const u16 port, const u32 max_player, const u32 net_version, + const bool has_password, const std::string& preferred_game, + const u64 preferred_game_id) { + room.name = name; + room.description = description; + room.port = port; + room.max_player = max_player; + room.net_version = net_version; + room.has_password = has_password; + room.preferred_game = preferred_game; + room.preferred_game_id = preferred_game_id; +} +void RoomJson::AddPlayer(const std::string& username_, const std::string& nickname_, + const std::string& avatar_url, + const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id, + const std::string& game_name) { + AnnounceMultiplayerRoom::Room::Member member; + member.username = username_; + member.nickname = nickname_; + member.avatar_url = avatar_url; + member.mac_address = mac_address; + member.game_id = game_id; + member.game_name = game_name; + room.members.push_back(member); +} + +WebService::WebResult RoomJson::Update() { + if (room_id.empty()) { + LOG_ERROR(WebService, "Room must be registered to be updated"); + return WebService::WebResult{WebService::WebResult::Code::LibError, + "Room is not registered"}; + } + nlohmann::json json{{"players", room.members}}; + return client.PostJson(fmt::format("/lobby/{}", room_id), json.dump(), false); +} + +WebService::WebResult RoomJson::Register() { + nlohmann::json json = room; + auto result = client.PostJson("/lobby", json.dump(), false); + if (result.result_code != WebService::WebResult::Code::Success) { + return result; + } + auto reply_json = nlohmann::json::parse(result.returned_data); + room = reply_json.get(); + room_id = reply_json.at("id").get(); + return WebService::WebResult{WebService::WebResult::Code::Success, "", room.verify_UID}; +} + +void RoomJson::ClearPlayers() { + room.members.clear(); +} + +AnnounceMultiplayerRoom::RoomList RoomJson::GetRoomList() { + auto reply = client.GetJson("/lobby", true).returned_data; + if (reply.empty()) { + return {}; + } + return nlohmann::json::parse(reply).at("rooms").get(); +} + +void RoomJson::Delete() { + if (room_id.empty()) { + LOG_ERROR(WebService, "Room must be registered to be deleted"); + return; + } + Common::DetachedTasks::AddTask( + [host{this->host}, username{this->username}, token{this->token}, room_id{this->room_id}]() { + // create a new client here because the this->client might be destroyed. + Client{host, username, token}.DeleteJson(fmt::format("/lobby/{}", room_id), "", false); + }); +} + +} // namespace WebService diff --git a/src/web_service/announce_room_json.h b/src/web_service/announce_room_json.h new file mode 100644 index 0000000000..ac02af5b17 --- /dev/null +++ b/src/web_service/announce_room_json.h @@ -0,0 +1,46 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include "common/announce_multiplayer_room.h" +#include "web_service/web_backend.h" + +namespace WebService { + +/** + * Implementation of AnnounceMultiplayerRoom::Backend that (de)serializes room information into/from + * JSON, and submits/gets it to/from the yuzu web service + */ +class RoomJson : public AnnounceMultiplayerRoom::Backend { +public: + RoomJson(const std::string& host, const std::string& username, const std::string& token) + : client(host, username, token), host(host), username(username), token(token) {} + ~RoomJson() = default; + void SetRoomInformation(const std::string& name, const std::string& description, const u16 port, + const u32 max_player, const u32 net_version, const bool has_password, + const std::string& preferred_game, + const u64 preferred_game_id) override; + void AddPlayer(const std::string& username_, const std::string& nickname_, + const std::string& avatar_url, + const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id, + const std::string& game_name) override; + WebResult Update() override; + WebResult Register() override; + void ClearPlayers() override; + AnnounceMultiplayerRoom::RoomList GetRoomList() override; + void Delete() override; + +private: + AnnounceMultiplayerRoom::Room room; + Client client; + std::string host; + std::string username; + std::string token; + std::string room_id; +}; + +} // namespace WebService diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index 57e0e70253..f3cad8f311 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -156,10 +156,36 @@ add_executable(yuzu main.cpp main.h main.ui + multiplayer/chat_room.cpp + multiplayer/chat_room.h + multiplayer/chat_room.ui + multiplayer/client_room.h + multiplayer/client_room.cpp + multiplayer/client_room.ui + multiplayer/direct_connect.cpp + multiplayer/direct_connect.h + multiplayer/direct_connect.ui + multiplayer/host_room.cpp + multiplayer/host_room.h + multiplayer/host_room.ui + multiplayer/lobby.cpp + multiplayer/lobby.h + multiplayer/lobby.ui + multiplayer/lobby_p.h + multiplayer/message.cpp + multiplayer/message.h + multiplayer/moderation_dialog.cpp + multiplayer/moderation_dialog.h + multiplayer/moderation_dialog.ui + multiplayer/state.cpp + multiplayer/state.h + multiplayer/validation.h startup_checks.cpp startup_checks.h uisettings.cpp uisettings.h + util/clickable_label.cpp + util/clickable_label.h util/controller_navigation.cpp util/controller_navigation.h util/limitable_input_dialog.cpp @@ -256,7 +282,7 @@ endif() create_target_directory_groups(yuzu) -target_link_libraries(yuzu PRIVATE common core input_common video_core) +target_link_libraries(yuzu PRIVATE common core input_common network video_core) target_link_libraries(yuzu PRIVATE Boost::boost glad Qt::Widgets Qt::Multimedia) target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads) diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index c841843f00..7c11e2c034 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -11,6 +11,7 @@ #include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/hid/controllers/npad.h" #include "input_common/main.h" +#include "network/network.h" #include "yuzu/configuration/config.h" namespace FS = Common::FS; @@ -584,6 +585,48 @@ void Config::ReadMiscellaneousValues() { qt_config->endGroup(); } +void Config::ReadMultiplayerValues() { + qt_config->beginGroup(QStringLiteral("Multiplayer")); + + UISettings::values.nickname = ReadSetting(QStringLiteral("nickname"), QString{}).toString(); + UISettings::values.ip = ReadSetting(QStringLiteral("ip"), QString{}).toString(); + UISettings::values.port = + ReadSetting(QStringLiteral("port"), Network::DefaultRoomPort).toString(); + UISettings::values.room_nickname = + ReadSetting(QStringLiteral("room_nickname"), QString{}).toString(); + UISettings::values.room_name = ReadSetting(QStringLiteral("room_name"), QString{}).toString(); + UISettings::values.room_port = + ReadSetting(QStringLiteral("room_port"), QStringLiteral("24872")).toString(); + bool ok; + UISettings::values.host_type = ReadSetting(QStringLiteral("host_type"), 0).toUInt(&ok); + if (!ok) { + UISettings::values.host_type = 0; + } + UISettings::values.max_player = ReadSetting(QStringLiteral("max_player"), 8).toUInt(); + UISettings::values.game_id = ReadSetting(QStringLiteral("game_id"), 0).toULongLong(); + UISettings::values.room_description = + ReadSetting(QStringLiteral("room_description"), QString{}).toString(); + // Read ban list back + int size = qt_config->beginReadArray(QStringLiteral("username_ban_list")); + UISettings::values.ban_list.first.resize(size); + for (int i = 0; i < size; ++i) { + qt_config->setArrayIndex(i); + UISettings::values.ban_list.first[i] = + ReadSetting(QStringLiteral("username")).toString().toStdString(); + } + qt_config->endArray(); + size = qt_config->beginReadArray(QStringLiteral("ip_ban_list")); + UISettings::values.ban_list.second.resize(size); + for (int i = 0; i < size; ++i) { + qt_config->setArrayIndex(i); + UISettings::values.ban_list.second[i] = + ReadSetting(QStringLiteral("ip")).toString().toStdString(); + } + qt_config->endArray(); + + qt_config->endGroup(); +} + void Config::ReadPathValues() { qt_config->beginGroup(QStringLiteral("Paths")); @@ -794,6 +837,7 @@ void Config::ReadUIValues() { ReadPathValues(); ReadScreenshotValues(); ReadShortcutValues(); + ReadMultiplayerValues(); ReadBasicSetting(UISettings::values.single_window_mode); ReadBasicSetting(UISettings::values.fullscreen); @@ -1161,6 +1205,40 @@ void Config::SaveMiscellaneousValues() { qt_config->endGroup(); } +void Config::SaveMultiplayerValues() { + qt_config->beginGroup(QStringLiteral("Multiplayer")); + + WriteSetting(QStringLiteral("nickname"), UISettings::values.nickname, QString{}); + WriteSetting(QStringLiteral("ip"), UISettings::values.ip, QString{}); + WriteSetting(QStringLiteral("port"), UISettings::values.port, Network::DefaultRoomPort); + WriteSetting(QStringLiteral("room_nickname"), UISettings::values.room_nickname, QString{}); + WriteSetting(QStringLiteral("room_name"), UISettings::values.room_name, QString{}); + WriteSetting(QStringLiteral("room_port"), UISettings::values.room_port, + QStringLiteral("24872")); + WriteSetting(QStringLiteral("host_type"), UISettings::values.host_type, 0); + WriteSetting(QStringLiteral("max_player"), UISettings::values.max_player, 8); + WriteSetting(QStringLiteral("game_id"), UISettings::values.game_id, 0); + WriteSetting(QStringLiteral("room_description"), UISettings::values.room_description, + QString{}); + // Write ban list + qt_config->beginWriteArray(QStringLiteral("username_ban_list")); + for (std::size_t i = 0; i < UISettings::values.ban_list.first.size(); ++i) { + qt_config->setArrayIndex(static_cast(i)); + WriteSetting(QStringLiteral("username"), + QString::fromStdString(UISettings::values.ban_list.first[i])); + } + qt_config->endArray(); + qt_config->beginWriteArray(QStringLiteral("ip_ban_list")); + for (std::size_t i = 0; i < UISettings::values.ban_list.second.size(); ++i) { + qt_config->setArrayIndex(static_cast(i)); + WriteSetting(QStringLiteral("ip"), + QString::fromStdString(UISettings::values.ban_list.second[i])); + } + qt_config->endArray(); + + qt_config->endGroup(); +} + void Config::SavePathValues() { qt_config->beginGroup(QStringLiteral("Paths")); @@ -1347,6 +1425,7 @@ void Config::SaveUIValues() { SavePathValues(); SaveScreenshotValues(); SaveShortcutValues(); + SaveMultiplayerValues(); WriteBasicSetting(UISettings::values.single_window_mode); WriteBasicSetting(UISettings::values.fullscreen); diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index a71eabe8ea..937b2d95bf 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -89,6 +89,7 @@ private: void ReadUIGamelistValues(); void ReadUILayoutValues(); void ReadWebServiceValues(); + void ReadMultiplayerValues(); void SaveValues(); void SavePlayerValue(std::size_t player_index); @@ -118,6 +119,7 @@ private: void SaveUIGamelistValues(); void SaveUILayoutValues(); void SaveWebServiceValues(); + void SaveMultiplayerValues(); /** * Reads a setting from the qt_config. diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp index e99657bd6a..92ef4467bd 100644 --- a/src/yuzu/configuration/configure_dialog.cpp +++ b/src/yuzu/configuration/configure_dialog.cpp @@ -29,9 +29,10 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_, InputCommon::InputSubsystem* input_subsystem, - Core::System& system_) - : QDialog(parent), ui{std::make_unique()}, registry{registry_}, - system{system_}, audio_tab{std::make_unique(system_, this)}, + Core::System& system_, bool enable_web_config) + : QDialog(parent), ui{std::make_unique()}, + registry(registry_), system{system_}, audio_tab{std::make_unique(system_, + this)}, cpu_tab{std::make_unique(system_, this)}, debug_tab_tab{std::make_unique(system_, this)}, filesystem_tab{std::make_unique(this)}, @@ -64,6 +65,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_, ui->tabWidget->addTab(ui_tab.get(), tr("Game List")); ui->tabWidget->addTab(web_tab.get(), tr("Web")); + web_tab->SetWebServiceConfigEnabled(enable_web_config); hotkeys_tab->Populate(registry); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); diff --git a/src/yuzu/configuration/configure_dialog.h b/src/yuzu/configuration/configure_dialog.h index 12cf25daf2..cec1610ad6 100644 --- a/src/yuzu/configuration/configure_dialog.h +++ b/src/yuzu/configuration/configure_dialog.h @@ -41,7 +41,8 @@ class ConfigureDialog : public QDialog { public: explicit ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_, - InputCommon::InputSubsystem* input_subsystem, Core::System& system_); + InputCommon::InputSubsystem* input_subsystem, Core::System& system_, + bool enable_web_config = true); ~ConfigureDialog() override; void ApplyConfiguration(); diff --git a/src/yuzu/configuration/configure_network.cpp b/src/yuzu/configuration/configure_network.cpp index 8ed08fa6a8..ba1986eb1b 100644 --- a/src/yuzu/configuration/configure_network.cpp +++ b/src/yuzu/configuration/configure_network.cpp @@ -4,7 +4,7 @@ #include #include "common/settings.h" #include "core/core.h" -#include "core/network/network_interface.h" +#include "core/internal_network/network_interface.h" #include "ui_configure_network.h" #include "yuzu/configuration/configure_network.h" diff --git a/src/yuzu/configuration/configure_web.cpp b/src/yuzu/configuration/configure_web.cpp index d779251b42..ff4bf44f44 100644 --- a/src/yuzu/configuration/configure_web.cpp +++ b/src/yuzu/configuration/configure_web.cpp @@ -169,3 +169,8 @@ void ConfigureWeb::OnLoginVerified() { "correctly, and that your internet connection is working.")); } } + +void ConfigureWeb::SetWebServiceConfigEnabled(bool enabled) { + ui->label_disable_info->setVisible(!enabled); + ui->groupBoxWebConfig->setEnabled(enabled); +} diff --git a/src/yuzu/configuration/configure_web.h b/src/yuzu/configuration/configure_web.h index 9054711ea3..041b511498 100644 --- a/src/yuzu/configuration/configure_web.h +++ b/src/yuzu/configuration/configure_web.h @@ -20,6 +20,7 @@ public: ~ConfigureWeb() override; void ApplyConfiguration(); + void SetWebServiceConfigEnabled(bool enabled); private: void changeEvent(QEvent* event) override; diff --git a/src/yuzu/configuration/configure_web.ui b/src/yuzu/configuration/configure_web.ui index 35b4274b0a..3ac3864bea 100644 --- a/src/yuzu/configuration/configure_web.ui +++ b/src/yuzu/configuration/configure_web.ui @@ -112,6 +112,16 @@ + + + + Web Service configuration can only be changed when a public room isn't being hosted. + + + true + + + diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 05d309827f..5bcf582bf6 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -499,6 +499,8 @@ void GameList::DonePopulating(const QStringList& watch_list) { } item_model->sort(tree_view->header()->sortIndicatorSection(), tree_view->header()->sortIndicatorOrder()); + + emit PopulatingCompleted(); } void GameList::PopupContextMenu(const QPoint& menu_location) { @@ -752,6 +754,10 @@ void GameList::LoadCompatibilityList() { } } +QStandardItemModel* GameList::GetModel() const { + return item_model; +} + void GameList::PopulateAsync(QVector& game_dirs) { tree_view->setEnabled(false); diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index bc36d015a9..9605985cc1 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -16,9 +16,14 @@ #include #include "common/common_types.h" +#include "core/core.h" #include "uisettings.h" #include "yuzu/compatibility_list.h" +namespace Core { +class System; +} + class ControllerNavigation; class GameListWorker; class GameListSearchField; @@ -84,6 +89,8 @@ public: void SaveInterfaceLayout(); void LoadInterfaceLayout(); + QStandardItemModel* GetModel() const; + /// Disables events from the emulated controller void UnloadController(); @@ -108,6 +115,7 @@ signals: void OpenDirectory(const QString& directory); void AddDirectory(); void ShowList(bool show); + void PopulatingCompleted(); private slots: void OnItemExpanded(const QModelIndex& item); diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 2814548eb9..5d81326739 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -32,6 +32,7 @@ #include "core/hle/service/am/applet_ae.h" #include "core/hle/service/am/applet_oe.h" #include "core/hle/service/am/applets/applets.h" +#include "yuzu/multiplayer/state.h" #include "yuzu/util/controller_navigation.h" // These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows @@ -132,6 +133,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "yuzu/main.h" #include "yuzu/startup_checks.h" #include "yuzu/uisettings.h" +#include "yuzu/util/clickable_label.h" using namespace Common::Literals; @@ -271,6 +273,8 @@ GMainWindow::GMainWindow(bool has_broken_vulkan) SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); discord_rpc->Update(); + Network::Init(); + RegisterMetaTypes(); InitializeWidgets(); @@ -459,6 +463,7 @@ GMainWindow::~GMainWindow() { if (render_window->parent() == nullptr) { delete render_window; } + Network::Shutdown(); } void GMainWindow::RegisterMetaTypes() { @@ -822,6 +827,10 @@ void GMainWindow::InitializeWidgets() { } }); + multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room, + ui->action_Show_Room); + multiplayer_state->setVisible(false); + // Create status bar message_label = new QLabel(); // Configured separately for left alignment @@ -854,6 +863,9 @@ void GMainWindow::InitializeWidgets() { statusBar()->addPermanentWidget(label); } + statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0); + statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0); + tas_label = new QLabel(); tas_label->setObjectName(QStringLiteral("TASlabel")); tas_label->setFocusPolicy(Qt::NoFocus); @@ -1163,6 +1175,8 @@ void GMainWindow::ConnectWidgetEvents() { connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); + connect(game_list, &GameList::PopulatingCompleted, + [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); connect(game_list, &GameList::OpenPerGameGeneralRequested, this, &GMainWindow::OnGameListOpenPerGameProperties); @@ -1180,6 +1194,9 @@ void GMainWindow::ConnectWidgetEvents() { connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit); connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); + + connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state, + &MultiplayerState::UpdateThemedIcons); } void GMainWindow::ConnectMenuEvents() { @@ -1223,6 +1240,18 @@ void GMainWindow::ConnectMenuEvents() { ui->action_Reset_Window_Size_900, ui->action_Reset_Window_Size_1080}); + // Multiplayer + connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnViewLobby); + connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnCreateRoom); + connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnCloseRoom); + connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnDirectConnectToRoom); + connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnOpenNetworkRoom); + // Tools connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning)); @@ -2783,7 +2812,8 @@ void GMainWindow::OnConfigure() { const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); Settings::SetConfiguringGlobal(true); - ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system); + ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system, + !multiplayer_state->IsHostingPublicRoom()); connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this, &GMainWindow::OnLanguageChanged); @@ -2840,6 +2870,11 @@ void GMainWindow::OnConfigure() { if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); } + + if (!multiplayer_state->IsHostingPublicRoom()) { + multiplayer_state->UpdateCredentials(); + } + emit UpdateThemedIcons(); const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); @@ -3660,6 +3695,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) { } render_window->close(); + multiplayer_state->Close(); QWidget::closeEvent(event); } @@ -3856,6 +3892,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) { UISettings::values.language = locale; LoadTranslation(); ui->retranslateUi(this); + multiplayer_state->retranslateUi(); UpdateWindowTitle(); } diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 27204f5a2c..8d5c1398f0 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -11,6 +11,7 @@ #include #include +#include "common/announce_multiplayer_room.h" #include "common/common_types.h" #include "yuzu/compatibility_list.h" #include "yuzu/hotkeys.h" @@ -22,6 +23,7 @@ #endif class Config; +class ClickableLabel; class EmuThread; class GameList; class GImageInfo; @@ -31,6 +33,7 @@ class MicroProfileDialog; class ProfilerWidget; class ControllerDialog; class QLabel; +class MultiplayerState; class QPushButton; class QProgressDialog; class WaitTreeWidget; @@ -200,6 +203,8 @@ private: void ConnectMenuEvents(); void UpdateMenuState(); + MultiplayerState* multiplayer_state = nullptr; + void PreventOSSleep(); void AllowOSSleep(); diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui index 6ab95b9a5d..60a8deab1c 100644 --- a/src/yuzu/main.ui +++ b/src/yuzu/main.ui @@ -120,6 +120,20 @@ + + + true + + + Multiplayer + + + + + + + + &Tools @@ -154,6 +168,7 @@ + @@ -245,6 +260,43 @@ Show Status Bar + + + true + + + Browse Public Game Lobby + + + + + true + + + Create Room + + + + + false + + + Leave Room + + + + + Direct Connect to Room + + + + + false + + + Show Current Room + + true diff --git a/src/yuzu/multiplayer/chat_room.cpp b/src/yuzu/multiplayer/chat_room.cpp new file mode 100644 index 0000000000..6dd4bc36d6 --- /dev/null +++ b/src/yuzu/multiplayer/chat_room.cpp @@ -0,0 +1,490 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include "common/logging/log.h" +#include "core/announce_multiplayer_session.h" +#include "ui_chat_room.h" +#include "yuzu/game_list_p.h" +#include "yuzu/multiplayer/chat_room.h" +#include "yuzu/multiplayer/message.h" +#ifdef ENABLE_WEB_SERVICE +#include "web_service/web_backend.h" +#endif + +class ChatMessage { +public: + explicit ChatMessage(const Network::ChatEntry& chat, QTime ts = {}) { + /// Convert the time to their default locale defined format + QLocale locale; + timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat); + nickname = QString::fromStdString(chat.nickname); + username = QString::fromStdString(chat.username); + message = QString::fromStdString(chat.message); + + // Check for user pings + QString cur_nickname, cur_username; + if (auto room = Network::GetRoomMember().lock()) { + cur_nickname = QString::fromStdString(room->GetNickname()); + cur_username = QString::fromStdString(room->GetUsername()); + } + + // Handle pings at the beginning and end of message + QString fixed_message = QStringLiteral(" %1 ").arg(message); + if (fixed_message.contains(QStringLiteral(" @%1 ").arg(cur_nickname)) || + (!cur_username.isEmpty() && + fixed_message.contains(QStringLiteral(" @%1 ").arg(cur_username)))) { + + contains_ping = true; + } else { + contains_ping = false; + } + } + + bool ContainsPing() const { + return contains_ping; + } + + /// Format the message using the players color + QString GetPlayerChatMessage(u16 player) const { + auto color = player_color[player % 16]; + QString name; + if (username.isEmpty() || username == nickname) { + name = nickname; + } else { + name = QStringLiteral("%1 (%2)").arg(nickname, username); + } + + QString style, text_color; + if (ContainsPing()) { + // Add a background color to these messages + style = QStringLiteral("background-color: %1").arg(QString::fromStdString(ping_color)); + // Add a font color + text_color = QStringLiteral("color='#000000'"); + } + + return QStringLiteral("[%1] <%3> %6") + .arg(timestamp, QString::fromStdString(color), name.toHtmlEscaped(), style, text_color, + message.toHtmlEscaped()); + } + +private: + static constexpr std::array player_color = { + {"#0000FF", "#FF0000", "#8A2BE2", "#FF69B4", "#1E90FF", "#008000", "#00FF7F", "#B22222", + "#DAA520", "#FF4500", "#2E8B57", "#5F9EA0", "#D2691E", "#9ACD32", "#FF7F50", "FFFF00"}}; + static constexpr char ping_color[] = "#FFFF00"; + + QString timestamp; + QString nickname; + QString username; + QString message; + bool contains_ping; +}; + +class StatusMessage { +public: + explicit StatusMessage(const QString& msg, QTime ts = {}) { + /// Convert the time to their default locale defined format + QLocale locale; + timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat); + message = msg; + } + + QString GetSystemChatMessage() const { + return QStringLiteral("[%1] * %3") + .arg(timestamp, QString::fromStdString(system_color), message); + } + +private: + static constexpr const char system_color[] = "#FF8C00"; + QString timestamp; + QString message; +}; + +class PlayerListItem : public QStandardItem { +public: + static const int NicknameRole = Qt::UserRole + 1; + static const int UsernameRole = Qt::UserRole + 2; + static const int AvatarUrlRole = Qt::UserRole + 3; + static const int GameNameRole = Qt::UserRole + 4; + + PlayerListItem() = default; + explicit PlayerListItem(const std::string& nickname, const std::string& username, + const std::string& avatar_url, const std::string& game_name) { + setEditable(false); + setData(QString::fromStdString(nickname), NicknameRole); + setData(QString::fromStdString(username), UsernameRole); + setData(QString::fromStdString(avatar_url), AvatarUrlRole); + if (game_name.empty()) { + setData(QObject::tr("Not playing a game"), GameNameRole); + } else { + setData(QString::fromStdString(game_name), GameNameRole); + } + } + + QVariant data(int role) const override { + if (role != Qt::DisplayRole) { + return QStandardItem::data(role); + } + QString name; + const QString nickname = data(NicknameRole).toString(); + const QString username = data(UsernameRole).toString(); + if (username.isEmpty() || username == nickname) { + name = nickname; + } else { + name = QStringLiteral("%1 (%2)").arg(nickname, username); + } + return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString()); + } +}; + +ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique()) { + ui->setupUi(this); + + // set the item_model for player_view + + player_list = new QStandardItemModel(ui->player_view); + ui->player_view->setModel(player_list); + ui->player_view->setContextMenuPolicy(Qt::CustomContextMenu); + // set a header to make it look better though there is only one column + player_list->insertColumns(0, 1); + player_list->setHeaderData(0, Qt::Horizontal, tr("Members")); + + ui->chat_history->document()->setMaximumBlockCount(max_chat_lines); + + // register the network structs to use in slots and signals + qRegisterMetaType(); + qRegisterMetaType(); + qRegisterMetaType(); + qRegisterMetaType(); + + // setup the callbacks for network updates + if (auto member = Network::GetRoomMember().lock()) { + member->BindOnChatMessageRecieved( + [this](const Network::ChatEntry& chat) { emit ChatReceived(chat); }); + member->BindOnStatusMessageReceived( + [this](const Network::StatusMessageEntry& status_message) { + emit StatusMessageReceived(status_message); + }); + connect(this, &ChatRoom::ChatReceived, this, &ChatRoom::OnChatReceive); + connect(this, &ChatRoom::StatusMessageReceived, this, &ChatRoom::OnStatusMessageReceive); + } else { + // TODO (jroweboy) network was not initialized? + } + + // Connect all the widgets to the appropriate events + connect(ui->player_view, &QTreeView::customContextMenuRequested, this, + &ChatRoom::PopupContextMenu); + connect(ui->chat_message, &QLineEdit::returnPressed, this, &ChatRoom::OnSendChat); + connect(ui->chat_message, &QLineEdit::textChanged, this, &ChatRoom::OnChatTextChanged); + connect(ui->send_message, &QPushButton::clicked, this, &ChatRoom::OnSendChat); +} + +ChatRoom::~ChatRoom() = default; + +void ChatRoom::SetModPerms(bool is_mod) { + has_mod_perms = is_mod; +} + +void ChatRoom::RetranslateUi() { + ui->retranslateUi(this); +} + +void ChatRoom::Clear() { + ui->chat_history->clear(); + block_list.clear(); +} + +void ChatRoom::AppendStatusMessage(const QString& msg) { + ui->chat_history->append(StatusMessage(msg).GetSystemChatMessage()); +} + +void ChatRoom::AppendChatMessage(const QString& msg) { + ui->chat_history->append(msg); +} + +void ChatRoom::SendModerationRequest(Network::RoomMessageTypes type, const std::string& nickname) { + if (auto room = Network::GetRoomMember().lock()) { + auto members = room->GetMemberInformation(); + auto it = std::find_if(members.begin(), members.end(), + [&nickname](const Network::RoomMember::MemberInformation& member) { + return member.nickname == nickname; + }); + if (it == members.end()) { + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::NO_SUCH_USER); + return; + } + room->SendModerationRequest(type, nickname); + } +} + +bool ChatRoom::ValidateMessage(const std::string& msg) { + return !msg.empty(); +} + +void ChatRoom::OnRoomUpdate(const Network::RoomInformation& info) { + // TODO(B3N30): change title + if (auto room_member = Network::GetRoomMember().lock()) { + SetPlayerList(room_member->GetMemberInformation()); + } +} + +void ChatRoom::Disable() { + ui->send_message->setDisabled(true); + ui->chat_message->setDisabled(true); +} + +void ChatRoom::Enable() { + ui->send_message->setEnabled(true); + ui->chat_message->setEnabled(true); +} + +void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) { + if (!ValidateMessage(chat.message)) { + return; + } + if (auto room = Network::GetRoomMember().lock()) { + // get the id of the player + auto members = room->GetMemberInformation(); + auto it = std::find_if(members.begin(), members.end(), + [&chat](const Network::RoomMember::MemberInformation& member) { + return member.nickname == chat.nickname && + member.username == chat.username; + }); + if (it == members.end()) { + LOG_INFO(Network, "Chat message received from unknown player. Ignoring it."); + return; + } + if (block_list.count(chat.nickname)) { + LOG_INFO(Network, "Chat message received from blocked player {}. Ignoring it.", + chat.nickname); + return; + } + auto player = std::distance(members.begin(), it); + ChatMessage m(chat); + if (m.ContainsPing()) { + emit UserPinged(); + } + AppendChatMessage(m.GetPlayerChatMessage(player)); + } +} + +void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_message) { + QString name; + if (status_message.username.empty() || status_message.username == status_message.nickname) { + name = QString::fromStdString(status_message.nickname); + } else { + name = QStringLiteral("%1 (%2)").arg(QString::fromStdString(status_message.nickname), + QString::fromStdString(status_message.username)); + } + QString message; + switch (status_message.type) { + case Network::IdMemberJoin: + message = tr("%1 has joined").arg(name); + break; + case Network::IdMemberLeave: + message = tr("%1 has left").arg(name); + break; + case Network::IdMemberKicked: + message = tr("%1 has been kicked").arg(name); + break; + case Network::IdMemberBanned: + message = tr("%1 has been banned").arg(name); + break; + case Network::IdAddressUnbanned: + message = tr("%1 has been unbanned").arg(name); + break; + } + if (!message.isEmpty()) + AppendStatusMessage(message); +} + +void ChatRoom::OnSendChat() { + if (auto room = Network::GetRoomMember().lock()) { + if (room->GetState() != Network::RoomMember::State::Joined && + room->GetState() != Network::RoomMember::State::Moderator) { + + return; + } + auto message = ui->chat_message->text().toStdString(); + if (!ValidateMessage(message)) { + return; + } + auto nick = room->GetNickname(); + auto username = room->GetUsername(); + Network::ChatEntry chat{nick, username, message}; + + auto members = room->GetMemberInformation(); + auto it = std::find_if(members.begin(), members.end(), + [&chat](const Network::RoomMember::MemberInformation& member) { + return member.nickname == chat.nickname && + member.username == chat.username; + }); + if (it == members.end()) { + LOG_INFO(Network, "Cannot find self in the player list when sending a message."); + } + auto player = std::distance(members.begin(), it); + ChatMessage m(chat); + room->SendChatMessage(message); + AppendChatMessage(m.GetPlayerChatMessage(player)); + ui->chat_message->clear(); + } +} + +void ChatRoom::UpdateIconDisplay() { + for (int row = 0; row < player_list->invisibleRootItem()->rowCount(); ++row) { + QStandardItem* item = player_list->invisibleRootItem()->child(row); + const std::string avatar_url = + item->data(PlayerListItem::AvatarUrlRole).toString().toStdString(); + if (icon_cache.count(avatar_url)) { + item->setData(icon_cache.at(avatar_url), Qt::DecorationRole); + } else { + item->setData(QIcon::fromTheme(QStringLiteral("no_avatar")).pixmap(48), + Qt::DecorationRole); + } + } +} + +void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list) { + // TODO(B3N30): Remember which row is selected + player_list->removeRows(0, player_list->rowCount()); + for (const auto& member : member_list) { + if (member.nickname.empty()) + continue; + QStandardItem* name_item = new PlayerListItem(member.nickname, member.username, + member.avatar_url, member.game_info.name); + +#ifdef ENABLE_WEB_SERVICE + if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) { + // Start a request to get the member's avatar + const QUrl url(QString::fromStdString(member.avatar_url)); + QFuture future = QtConcurrent::run([url] { + WebService::Client client( + QStringLiteral("%1://%2").arg(url.scheme(), url.host()).toStdString(), "", ""); + auto result = client.GetImage(url.path().toStdString(), true); + if (result.returned_data.empty()) { + LOG_ERROR(WebService, "Failed to get avatar"); + } + return result.returned_data; + }); + auto* future_watcher = new QFutureWatcher(this); + connect(future_watcher, &QFutureWatcher::finished, this, + [this, future_watcher, avatar_url = member.avatar_url] { + const std::string result = future_watcher->result(); + if (result.empty()) + return; + QPixmap pixmap; + if (!pixmap.loadFromData(reinterpret_cast(result.data()), + result.size())) + return; + icon_cache[avatar_url] = + pixmap.scaled(48, 48, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); + // Update all the displayed icons with the new icon_cache + UpdateIconDisplay(); + }); + future_watcher->setFuture(future); + } +#endif + + player_list->invisibleRootItem()->appendRow(name_item); + } + UpdateIconDisplay(); + // TODO(B3N30): Restore row selection +} + +void ChatRoom::OnChatTextChanged() { + if (ui->chat_message->text().length() > static_cast(Network::MaxMessageSize)) + ui->chat_message->setText( + ui->chat_message->text().left(static_cast(Network::MaxMessageSize))); +} + +void ChatRoom::PopupContextMenu(const QPoint& menu_location) { + QModelIndex item = ui->player_view->indexAt(menu_location); + if (!item.isValid()) + return; + + std::string nickname = + player_list->item(item.row())->data(PlayerListItem::NicknameRole).toString().toStdString(); + + QMenu context_menu; + + QString username = player_list->item(item.row())->data(PlayerListItem::UsernameRole).toString(); + if (!username.isEmpty()) { + QAction* view_profile_action = context_menu.addAction(tr("View Profile")); + connect(view_profile_action, &QAction::triggered, [username] { + QDesktopServices::openUrl( + QUrl(QStringLiteral("https://community.citra-emu.org/u/%1").arg(username))); + }); + } + + std::string cur_nickname; + if (auto room = Network::GetRoomMember().lock()) { + cur_nickname = room->GetNickname(); + } + + if (nickname != cur_nickname) { // You can't block yourself + QAction* block_action = context_menu.addAction(tr("Block Player")); + + block_action->setCheckable(true); + block_action->setChecked(block_list.count(nickname) > 0); + + connect(block_action, &QAction::triggered, [this, nickname] { + if (block_list.count(nickname)) { + block_list.erase(nickname); + } else { + QMessageBox::StandardButton result = QMessageBox::question( + this, tr("Block Player"), + tr("When you block a player, you will no longer receive chat messages from " + "them.

Are you sure you would like to block %1?") + .arg(QString::fromStdString(nickname)), + QMessageBox::Yes | QMessageBox::No); + if (result == QMessageBox::Yes) + block_list.emplace(nickname); + } + }); + } + + if (has_mod_perms && nickname != cur_nickname) { // You can't kick or ban yourself + context_menu.addSeparator(); + + QAction* kick_action = context_menu.addAction(tr("Kick")); + QAction* ban_action = context_menu.addAction(tr("Ban")); + + connect(kick_action, &QAction::triggered, [this, nickname] { + QMessageBox::StandardButton result = + QMessageBox::question(this, tr("Kick Player"), + tr("Are you sure you would like to kick %1?") + .arg(QString::fromStdString(nickname)), + QMessageBox::Yes | QMessageBox::No); + if (result == QMessageBox::Yes) + SendModerationRequest(Network::IdModKick, nickname); + }); + connect(ban_action, &QAction::triggered, [this, nickname] { + QMessageBox::StandardButton result = QMessageBox::question( + this, tr("Ban Player"), + tr("Are you sure you would like to kick and ban %1?\n\nThis would " + "ban both their forum username and their IP address.") + .arg(QString::fromStdString(nickname)), + QMessageBox::Yes | QMessageBox::No); + if (result == QMessageBox::Yes) + SendModerationRequest(Network::IdModBan, nickname); + }); + } + + context_menu.exec(ui->player_view->viewport()->mapToGlobal(menu_location)); +} diff --git a/src/yuzu/multiplayer/chat_room.h b/src/yuzu/multiplayer/chat_room.h new file mode 100644 index 0000000000..a810377f7a --- /dev/null +++ b/src/yuzu/multiplayer/chat_room.h @@ -0,0 +1,74 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include +#include +#include +#include "network/network.h" + +namespace Ui { +class ChatRoom; +} + +namespace Core { +class AnnounceMultiplayerSession; +} + +class ConnectionError; +class ComboBoxProxyModel; + +class ChatMessage; + +class ChatRoom : public QWidget { + Q_OBJECT + +public: + explicit ChatRoom(QWidget* parent); + void RetranslateUi(); + void SetPlayerList(const Network::RoomMember::MemberList& member_list); + void Clear(); + void AppendStatusMessage(const QString& msg); + ~ChatRoom(); + + void SetModPerms(bool is_mod); + void UpdateIconDisplay(); + +public slots: + void OnRoomUpdate(const Network::RoomInformation& info); + void OnChatReceive(const Network::ChatEntry&); + void OnStatusMessageReceive(const Network::StatusMessageEntry&); + void OnSendChat(); + void OnChatTextChanged(); + void PopupContextMenu(const QPoint& menu_location); + void Disable(); + void Enable(); + +signals: + void ChatReceived(const Network::ChatEntry&); + void StatusMessageReceived(const Network::StatusMessageEntry&); + void UserPinged(); + +private: + static constexpr u32 max_chat_lines = 1000; + void AppendChatMessage(const QString&); + bool ValidateMessage(const std::string&); + void SendModerationRequest(Network::RoomMessageTypes type, const std::string& nickname); + + bool has_mod_perms = false; + QStandardItemModel* player_list; + std::unique_ptr ui; + std::unordered_set block_list; + std::unordered_map icon_cache; +}; + +Q_DECLARE_METATYPE(Network::ChatEntry); +Q_DECLARE_METATYPE(Network::StatusMessageEntry); +Q_DECLARE_METATYPE(Network::RoomInformation); +Q_DECLARE_METATYPE(Network::RoomMember::State); +Q_DECLARE_METATYPE(Network::RoomMember::Error); diff --git a/src/yuzu/multiplayer/chat_room.ui b/src/yuzu/multiplayer/chat_room.ui new file mode 100644 index 0000000000..f2b31b5da1 --- /dev/null +++ b/src/yuzu/multiplayer/chat_room.ui @@ -0,0 +1,59 @@ + + + ChatRoom + + + + 0 + 0 + 807 + 432 + + + + Room Window + + + + + + + + + + + false + + + true + + + Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse + + + + + + + + + Send Chat Message + + + + + + + Send Message + + + + + + + + + + + + diff --git a/src/yuzu/multiplayer/client_room.cpp b/src/yuzu/multiplayer/client_room.cpp new file mode 100644 index 0000000000..7b2e16e06e --- /dev/null +++ b/src/yuzu/multiplayer/client_room.cpp @@ -0,0 +1,115 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include +#include +#include +#include +#include +#include +#include "common/logging/log.h" +#include "core/announce_multiplayer_session.h" +#include "ui_client_room.h" +#include "yuzu/game_list_p.h" +#include "yuzu/multiplayer/client_room.h" +#include "yuzu/multiplayer/message.h" +#include "yuzu/multiplayer/moderation_dialog.h" +#include "yuzu/multiplayer/state.h" + +ClientRoomWindow::ClientRoomWindow(QWidget* parent) + : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), + ui(std::make_unique()) { + ui->setupUi(this); + + // setup the callbacks for network updates + if (auto member = Network::GetRoomMember().lock()) { + member->BindOnRoomInformationChanged( + [this](const Network::RoomInformation& info) { emit RoomInformationChanged(info); }); + member->BindOnStateChanged( + [this](const Network::RoomMember::State& state) { emit StateChanged(state); }); + + connect(this, &ClientRoomWindow::RoomInformationChanged, this, + &ClientRoomWindow::OnRoomUpdate); + connect(this, &ClientRoomWindow::StateChanged, this, &::ClientRoomWindow::OnStateChange); + // Update the state + OnStateChange(member->GetState()); + } else { + // TODO (jroweboy) network was not initialized? + } + + connect(ui->disconnect, &QPushButton::clicked, this, &ClientRoomWindow::Disconnect); + ui->disconnect->setDefault(false); + ui->disconnect->setAutoDefault(false); + connect(ui->moderation, &QPushButton::clicked, [this] { + ModerationDialog dialog(this); + dialog.exec(); + }); + ui->moderation->setDefault(false); + ui->moderation->setAutoDefault(false); + connect(ui->chat, &ChatRoom::UserPinged, this, &ClientRoomWindow::ShowNotification); + UpdateView(); +} + +ClientRoomWindow::~ClientRoomWindow() = default; + +void ClientRoomWindow::SetModPerms(bool is_mod) { + ui->chat->SetModPerms(is_mod); + ui->moderation->setVisible(is_mod); + ui->moderation->setDefault(false); + ui->moderation->setAutoDefault(false); +} + +void ClientRoomWindow::RetranslateUi() { + ui->retranslateUi(this); + ui->chat->RetranslateUi(); +} + +void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) { + UpdateView(); +} + +void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) { + if (state == Network::RoomMember::State::Joined || + state == Network::RoomMember::State::Moderator) { + + ui->chat->Clear(); + ui->chat->AppendStatusMessage(tr("Connected")); + SetModPerms(state == Network::RoomMember::State::Moderator); + } + UpdateView(); +} + +void ClientRoomWindow::Disconnect() { + auto parent = static_cast(parentWidget()); + if (parent->OnCloseRoom()) { + ui->chat->AppendStatusMessage(tr("Disconnected")); + close(); + } +} + +void ClientRoomWindow::UpdateView() { + if (auto member = Network::GetRoomMember().lock()) { + if (member->IsConnected()) { + ui->chat->Enable(); + ui->disconnect->setEnabled(true); + auto memberlist = member->GetMemberInformation(); + ui->chat->SetPlayerList(memberlist); + const auto information = member->GetRoomInformation(); + setWindowTitle(QString(tr("%1 (%2/%3 members) - connected")) + .arg(QString::fromStdString(information.name)) + .arg(memberlist.size()) + .arg(information.member_slots)); + ui->description->setText(QString::fromStdString(information.description)); + return; + } + } + // TODO(B3N30): can't get RoomMember*, show error and close window + close(); +} + +void ClientRoomWindow::UpdateIconDisplay() { + ui->chat->UpdateIconDisplay(); +} diff --git a/src/yuzu/multiplayer/client_room.h b/src/yuzu/multiplayer/client_room.h new file mode 100644 index 0000000000..607b4073d0 --- /dev/null +++ b/src/yuzu/multiplayer/client_room.h @@ -0,0 +1,39 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "yuzu/multiplayer/chat_room.h" + +namespace Ui { +class ClientRoom; +} + +class ClientRoomWindow : public QDialog { + Q_OBJECT + +public: + explicit ClientRoomWindow(QWidget* parent); + ~ClientRoomWindow(); + + void RetranslateUi(); + void UpdateIconDisplay(); + +public slots: + void OnRoomUpdate(const Network::RoomInformation&); + void OnStateChange(const Network::RoomMember::State&); + +signals: + void RoomInformationChanged(const Network::RoomInformation&); + void StateChanged(const Network::RoomMember::State&); + void ShowNotification(); + +private: + void Disconnect(); + void UpdateView(); + void SetModPerms(bool is_mod); + + QStandardItemModel* player_list; + std::unique_ptr ui; +}; diff --git a/src/yuzu/multiplayer/client_room.ui b/src/yuzu/multiplayer/client_room.ui new file mode 100644 index 0000000000..97e88b502d --- /dev/null +++ b/src/yuzu/multiplayer/client_room.ui @@ -0,0 +1,80 @@ + + + ClientRoom + + + + 0 + 0 + 807 + 432 + + + + Room Window + + + + + + + + 0 + + + + + Room Description + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + Moderation... + + + false + + + + + + + Leave Room + + + + + + + + + + + + + + + ChatRoom + QWidget +
multiplayer/chat_room.h
+ 1 +
+
+ + +
diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp new file mode 100644 index 0000000000..27741d657f --- /dev/null +++ b/src/yuzu/multiplayer/direct_connect.cpp @@ -0,0 +1,129 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include +#include +#include +#include +#include "common/settings.h" +#include "network/network.h" +#include "ui_direct_connect.h" +#include "yuzu/main.h" +#include "yuzu/multiplayer/client_room.h" +#include "yuzu/multiplayer/direct_connect.h" +#include "yuzu/multiplayer/message.h" +#include "yuzu/multiplayer/state.h" +#include "yuzu/multiplayer/validation.h" +#include "yuzu/uisettings.h" + +enum class ConnectionType : u8 { TraversalServer, IP }; + +DirectConnectWindow::DirectConnectWindow(QWidget* parent) + : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), + ui(std::make_unique()) { + + ui->setupUi(this); + + // setup the watcher for background connections + watcher = new QFutureWatcher; + connect(watcher, &QFutureWatcher::finished, this, &DirectConnectWindow::OnConnection); + + ui->nickname->setValidator(validation.GetNickname()); + ui->nickname->setText(UISettings::values.nickname); + if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) { + // Use yuzu Web Service user name as nickname by default + ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue())); + } + ui->ip->setValidator(validation.GetIP()); + ui->ip->setText(UISettings::values.ip); + ui->port->setValidator(validation.GetPort()); + ui->port->setText(UISettings::values.port); + + // TODO(jroweboy): Show or hide the connection options based on the current value of the combo + // box. Add this back in when the traversal server support is added. + connect(ui->connect, &QPushButton::clicked, this, &DirectConnectWindow::Connect); +} + +DirectConnectWindow::~DirectConnectWindow() = default; + +void DirectConnectWindow::RetranslateUi() { + ui->retranslateUi(this); +} + +void DirectConnectWindow::Connect() { + if (!ui->nickname->hasAcceptableInput()) { + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID); + return; + } + if (const auto member = Network::GetRoomMember().lock()) { + // Prevent the user from trying to join a room while they are already joining. + if (member->GetState() == Network::RoomMember::State::Joining) { + return; + } else if (member->IsConnected()) { + // And ask if they want to leave the room if they are already in one. + if (!NetworkMessage::WarnDisconnect()) { + return; + } + } + } + switch (static_cast(ui->connection_type->currentIndex())) { + case ConnectionType::TraversalServer: + break; + case ConnectionType::IP: + if (!ui->ip->hasAcceptableInput()) { + NetworkMessage::ErrorManager::ShowError( + NetworkMessage::ErrorManager::IP_ADDRESS_NOT_VALID); + return; + } + if (!ui->port->hasAcceptableInput()) { + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID); + return; + } + break; + } + + // Store settings + UISettings::values.nickname = ui->nickname->text(); + UISettings::values.ip = ui->ip->text(); + UISettings::values.port = (ui->port->isModified() && !ui->port->text().isEmpty()) + ? ui->port->text() + : UISettings::values.port; + + // attempt to connect in a different thread + QFuture f = QtConcurrent::run([&] { + if (auto room_member = Network::GetRoomMember().lock()) { + auto port = UISettings::values.port.toUInt(); + room_member->Join(ui->nickname->text().toStdString(), "", + ui->ip->text().toStdString().c_str(), port, 0, + Network::NoPreferredMac, ui->password->text().toStdString().c_str()); + } + }); + watcher->setFuture(f); + // and disable widgets and display a connecting while we wait + BeginConnecting(); +} + +void DirectConnectWindow::BeginConnecting() { + ui->connect->setEnabled(false); + ui->connect->setText(tr("Connecting")); +} + +void DirectConnectWindow::EndConnecting() { + ui->connect->setEnabled(true); + ui->connect->setText(tr("Connect")); +} + +void DirectConnectWindow::OnConnection() { + EndConnecting(); + + if (auto room_member = Network::GetRoomMember().lock()) { + if (room_member->GetState() == Network::RoomMember::State::Joined || + room_member->GetState() == Network::RoomMember::State::Moderator) { + + close(); + } + } +} diff --git a/src/yuzu/multiplayer/direct_connect.h b/src/yuzu/multiplayer/direct_connect.h new file mode 100644 index 0000000000..e38961ed04 --- /dev/null +++ b/src/yuzu/multiplayer/direct_connect.h @@ -0,0 +1,43 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include "yuzu/multiplayer/validation.h" + +namespace Ui { +class DirectConnect; +} + +class DirectConnectWindow : public QDialog { + Q_OBJECT + +public: + explicit DirectConnectWindow(QWidget* parent = nullptr); + ~DirectConnectWindow(); + + void RetranslateUi(); + +signals: + /** + * Signalled by this widget when it is closing itself and destroying any state such as + * connections that it might have. + */ + void Closed(); + +private slots: + void OnConnection(); + +private: + void Connect(); + void BeginConnecting(); + void EndConnecting(); + + QFutureWatcher* watcher; + std::unique_ptr ui; + Validation validation; +}; diff --git a/src/yuzu/multiplayer/direct_connect.ui b/src/yuzu/multiplayer/direct_connect.ui new file mode 100644 index 0000000000..681b6bf69d --- /dev/null +++ b/src/yuzu/multiplayer/direct_connect.ui @@ -0,0 +1,168 @@ + + + DirectConnect + + + + 0 + 0 + 455 + 161 + + + + Direct Connect + + + + + + + + + + 0 + + + 0 + + + + + + IP Address + + + + + + + + + 5 + + + 0 + + + 0 + + + 0 + + + + + IP + + + + + + + <html><head/><body><p>IPv4 address of the host</p></body></html> + + + 16 + + + + + + + Port + + + + + + + <html><head/><body><p>Port number the host is listening on</p></body></html> + + + 5 + + + 24872 + + + + + + + + + + + + + + Nickname + + + + + + + 20 + + + + + + + Password + + + + + + + + + + + + + + Qt::Vertical + + + + 20 + 20 + + + + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + Connect + + + + + + + + + + + + diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp new file mode 100644 index 0000000000..1b73e2bec5 --- /dev/null +++ b/src/yuzu/multiplayer/host_room.cpp @@ -0,0 +1,237 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include "common/logging/log.h" +#include "common/settings.h" +#include "core/announce_multiplayer_session.h" +#include "ui_host_room.h" +#include "yuzu/game_list_p.h" +#include "yuzu/main.h" +#include "yuzu/multiplayer/host_room.h" +#include "yuzu/multiplayer/message.h" +#include "yuzu/multiplayer/state.h" +#include "yuzu/multiplayer/validation.h" +#include "yuzu/uisettings.h" +#ifdef ENABLE_WEB_SERVICE +#include "web_service/verify_user_jwt.h" +#endif + +HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list, + std::shared_ptr session) + : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), + ui(std::make_unique()), announce_multiplayer_session(session) { + ui->setupUi(this); + + // set up validation for all of the fields + ui->room_name->setValidator(validation.GetRoomName()); + ui->username->setValidator(validation.GetNickname()); + ui->port->setValidator(validation.GetPort()); + ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort)); + + // Create a proxy to the game list to display the list of preferred games + game_list = new QStandardItemModel; + UpdateGameList(list); + + proxy = new ComboBoxProxyModel; + proxy->setSourceModel(game_list); + proxy->sort(0, Qt::AscendingOrder); + ui->game_list->setModel(proxy); + + // Connect all the widgets to the appropriate events + connect(ui->host, &QPushButton::clicked, this, &HostRoomWindow::Host); + + // Restore the settings: + ui->username->setText(UISettings::values.room_nickname); + if (ui->username->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) { + // Use yuzu Web Service user name as nickname by default + ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue())); + } + ui->room_name->setText(UISettings::values.room_name); + ui->port->setText(UISettings::values.room_port); + ui->max_player->setValue(UISettings::values.max_player); + int index = UISettings::values.host_type; + if (index < ui->host_type->count()) { + ui->host_type->setCurrentIndex(index); + } + index = ui->game_list->findData(UISettings::values.game_id, GameListItemPath::ProgramIdRole); + if (index != -1) { + ui->game_list->setCurrentIndex(index); + } + ui->room_description->setText(UISettings::values.room_description); +} + +HostRoomWindow::~HostRoomWindow() = default; + +void HostRoomWindow::UpdateGameList(QStandardItemModel* list) { + game_list->clear(); + for (int i = 0; i < list->rowCount(); i++) { + auto parent = list->item(i, 0); + for (int j = 0; j < parent->rowCount(); j++) { + game_list->appendRow(parent->child(j)->clone()); + } + } +} + +void HostRoomWindow::RetranslateUi() { + ui->retranslateUi(this); +} + +std::unique_ptr HostRoomWindow::CreateVerifyBackend( + bool use_validation) const { + std::unique_ptr verify_backend; + if (use_validation) { +#ifdef ENABLE_WEB_SERVICE + verify_backend = std::make_unique(Settings::values.web_api_url); +#else + verify_backend = std::make_unique(); +#endif + } else { + verify_backend = std::make_unique(); + } + return verify_backend; +} + +void HostRoomWindow::Host() { + if (!ui->username->hasAcceptableInput()) { + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID); + return; + } + if (!ui->room_name->hasAcceptableInput()) { + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOMNAME_NOT_VALID); + return; + } + if (!ui->port->hasAcceptableInput()) { + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID); + return; + } + if (ui->game_list->currentIndex() == -1) { + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED); + return; + } + if (auto member = Network::GetRoomMember().lock()) { + if (member->GetState() == Network::RoomMember::State::Joining) { + return; + } else if (member->IsConnected()) { + auto parent = static_cast(parentWidget()); + if (!parent->OnCloseRoom()) { + close(); + return; + } + } + ui->host->setDisabled(true); + + auto game_name = ui->game_list->currentData(Qt::DisplayRole).toString(); + auto game_id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong(); + auto port = ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort; + auto password = ui->password->text().toStdString(); + const bool is_public = ui->host_type->currentIndex() == 0; + Network::Room::BanList ban_list{}; + if (ui->load_ban_list->isChecked()) { + ban_list = UISettings::values.ban_list; + } + if (auto room = Network::GetRoom().lock()) { + bool created = room->Create( + ui->room_name->text().toStdString(), + ui->room_description->toPlainText().toStdString(), "", port, password, + ui->max_player->value(), Settings::values.yuzu_username.GetValue(), + game_name.toStdString(), game_id, CreateVerifyBackend(is_public), ban_list); + if (!created) { + NetworkMessage::ErrorManager::ShowError( + NetworkMessage::ErrorManager::COULD_NOT_CREATE_ROOM); + LOG_ERROR(Network, "Could not create room!"); + ui->host->setEnabled(true); + return; + } + } + // Start the announce session if they chose Public + if (is_public) { + if (auto session = announce_multiplayer_session.lock()) { + // Register the room first to ensure verify_UID is present when we connect + WebService::WebResult result = session->Register(); + if (result.result_code != WebService::WebResult::Code::Success) { + QMessageBox::warning( + this, tr("Error"), + tr("Failed to announce the room to the public lobby. In order to host a " + "room publicly, you must have a valid yuzu account configured in " + "Emulation -> Configure -> Web. If you do not want to publish a room in " + "the public lobby, then select Unlisted instead.\nDebug Message: ") + + QString::fromStdString(result.result_string), + QMessageBox::Ok); + ui->host->setEnabled(true); + if (auto room = Network::GetRoom().lock()) { + room->Destroy(); + } + return; + } + session->Start(); + } else { + LOG_ERROR(Network, "Starting announce session failed"); + } + } + std::string token; +#ifdef ENABLE_WEB_SERVICE + if (is_public) { + WebService::Client client(Settings::values.web_api_url, Settings::values.yuzu_username, + Settings::values.yuzu_token); + if (auto room = Network::GetRoom().lock()) { + token = client.GetExternalJWT(room->GetVerifyUID()).returned_data; + } + if (token.empty()) { + LOG_ERROR(WebService, "Could not get external JWT, verification may fail"); + } else { + LOG_INFO(WebService, "Successfully requested external JWT: size={}", token.size()); + } + } +#endif + // TODO: Check what to do with this + member->Join(ui->username->text().toStdString(), "", "127.0.0.1", port, 0, + Network::NoPreferredMac, password, token); + + // Store settings + UISettings::values.room_nickname = ui->username->text(); + UISettings::values.room_name = ui->room_name->text(); + UISettings::values.game_id = + ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong(); + UISettings::values.max_player = ui->max_player->value(); + + UISettings::values.host_type = ui->host_type->currentIndex(); + UISettings::values.room_port = (ui->port->isModified() && !ui->port->text().isEmpty()) + ? ui->port->text() + : QString::number(Network::DefaultRoomPort); + UISettings::values.room_description = ui->room_description->toPlainText(); + ui->host->setEnabled(true); + close(); + } +} + +QVariant ComboBoxProxyModel::data(const QModelIndex& idx, int role) const { + if (role != Qt::DisplayRole) { + auto val = QSortFilterProxyModel::data(idx, role); + // If its the icon, shrink it to 16x16 + if (role == Qt::DecorationRole) + val = val.value().scaled(16, 16, Qt::KeepAspectRatio); + return val; + } + std::string filename; + Common::SplitPath( + QSortFilterProxyModel::data(idx, GameListItemPath::FullPathRole).toString().toStdString(), + nullptr, &filename, nullptr); + QString title = QSortFilterProxyModel::data(idx, GameListItemPath::TitleRole).toString(); + return title.isEmpty() ? QString::fromStdString(filename) : title; +} + +bool ComboBoxProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const { + auto leftData = left.data(GameListItemPath::TitleRole).toString(); + auto rightData = right.data(GameListItemPath::TitleRole).toString(); + return leftData.compare(rightData) < 0; +} diff --git a/src/yuzu/multiplayer/host_room.h b/src/yuzu/multiplayer/host_room.h new file mode 100644 index 0000000000..d84f93ffde --- /dev/null +++ b/src/yuzu/multiplayer/host_room.h @@ -0,0 +1,74 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include +#include +#include "network/network.h" +#include "yuzu/multiplayer/chat_room.h" +#include "yuzu/multiplayer/validation.h" + +namespace Ui { +class HostRoom; +} + +namespace Core { +class AnnounceMultiplayerSession; +} + +class ConnectionError; +class ComboBoxProxyModel; + +class ChatMessage; + +namespace Network::VerifyUser { +class Backend; +}; + +class HostRoomWindow : public QDialog { + Q_OBJECT + +public: + explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list, + std::shared_ptr session); + ~HostRoomWindow(); + + /** + * Updates the dialog with a new game list model. + * This model should be the original model of the game list. + */ + void UpdateGameList(QStandardItemModel* list); + void RetranslateUi(); + +private: + void Host(); + std::unique_ptr CreateVerifyBackend(bool use_validation) const; + + std::unique_ptr ui; + std::weak_ptr announce_multiplayer_session; + QStandardItemModel* game_list; + ComboBoxProxyModel* proxy; + Validation validation; +}; + +/** + * Proxy Model for the game list combo box so we can reuse the game list model while still + * displaying the fields slightly differently + */ +class ComboBoxProxyModel : public QSortFilterProxyModel { + Q_OBJECT + +public: + int columnCount(const QModelIndex& idx) const override { + return 1; + } + + QVariant data(const QModelIndex& idx, int role) const override; + + bool lessThan(const QModelIndex& left, const QModelIndex& right) const override; +}; diff --git a/src/yuzu/multiplayer/host_room.ui b/src/yuzu/multiplayer/host_room.ui new file mode 100644 index 0000000000..d54cf49c65 --- /dev/null +++ b/src/yuzu/multiplayer/host_room.ui @@ -0,0 +1,207 @@ + + + HostRoom + + + + 0 + 0 + 607 + 211 + + + + Create Room + + + + + + + 0 + + + 0 + + + 0 + + + + + Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter + + + + + Room Name + + + + + + + 50 + + + + + + + Preferred Game + + + + + + + + + + Max Players + + + + + + + 2 + + + 16 + + + 8 + + + + + + + + + Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter + + + + + + + + Username + + + + + + + QLineEdit::PasswordEchoOnEdit + + + (Leave blank for open game) + + + + + + + Qt::ImhDigitsOnly + + + 5 + + + + + + + Password + + + + + + + Port + + + + + + + + + + + + + + Room Description + + + + + + + + + + + + + + Load Previous Ban List + + + true + + + + + + + + + 0 + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + + Public + + + + + Unlisted + + + + + + + + Host Room + + + + + + + + + + diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp new file mode 100644 index 0000000000..fcaa7b517f --- /dev/null +++ b/src/yuzu/multiplayer/lobby.cpp @@ -0,0 +1,360 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include +#include "common/logging/log.h" +#include "common/settings.h" +#include "network/network.h" +#include "ui_lobby.h" +#include "yuzu/game_list_p.h" +#include "yuzu/main.h" +#include "yuzu/multiplayer/client_room.h" +#include "yuzu/multiplayer/lobby.h" +#include "yuzu/multiplayer/lobby_p.h" +#include "yuzu/multiplayer/message.h" +#include "yuzu/multiplayer/state.h" +#include "yuzu/multiplayer/validation.h" +#include "yuzu/uisettings.h" +#ifdef ENABLE_WEB_SERVICE +#include "web_service/web_backend.h" +#endif + +Lobby::Lobby(QWidget* parent, QStandardItemModel* list, + std::shared_ptr session) + : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), + ui(std::make_unique()), announce_multiplayer_session(session) { + ui->setupUi(this); + + // setup the watcher for background connections + watcher = new QFutureWatcher; + + model = new QStandardItemModel(ui->room_list); + + // Create a proxy to the game list to get the list of games owned + game_list = new QStandardItemModel; + UpdateGameList(list); + + proxy = new LobbyFilterProxyModel(this, game_list); + proxy->setSourceModel(model); + proxy->setDynamicSortFilter(true); + proxy->setFilterCaseSensitivity(Qt::CaseInsensitive); + proxy->setSortLocaleAware(true); + ui->room_list->setModel(proxy); + ui->room_list->header()->setSectionResizeMode(QHeaderView::Interactive); + ui->room_list->header()->stretchLastSection(); + ui->room_list->setAlternatingRowColors(true); + ui->room_list->setSelectionMode(QHeaderView::SingleSelection); + ui->room_list->setSelectionBehavior(QHeaderView::SelectRows); + ui->room_list->setVerticalScrollMode(QHeaderView::ScrollPerPixel); + ui->room_list->setHorizontalScrollMode(QHeaderView::ScrollPerPixel); + ui->room_list->setSortingEnabled(true); + ui->room_list->setEditTriggers(QHeaderView::NoEditTriggers); + ui->room_list->setExpandsOnDoubleClick(false); + ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu); + + ui->nickname->setValidator(validation.GetNickname()); + ui->nickname->setText(UISettings::values.nickname); + if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) { + // Use yuzu Web Service user name as nickname by default + ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue())); + } + + // UI Buttons + connect(ui->refresh_list, &QPushButton::clicked, this, &Lobby::RefreshLobby); + connect(ui->games_owned, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterOwned); + connect(ui->hide_full, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterFull); + connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch); + connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom); + connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom); + + // Actions + connect(&room_list_watcher, &QFutureWatcher::finished, this, + &Lobby::OnRefreshLobby); + + // manually start a refresh when the window is opening + // TODO(jroweboy): if this refresh is slow for people with bad internet, then don't do it as + // part of the constructor, but offload the refresh until after the window shown. perhaps emit a + // refreshroomlist signal from places that open the lobby + RefreshLobby(); +} + +Lobby::~Lobby() = default; + +void Lobby::UpdateGameList(QStandardItemModel* list) { + game_list->clear(); + for (int i = 0; i < list->rowCount(); i++) { + auto parent = list->item(i, 0); + for (int j = 0; j < parent->rowCount(); j++) { + game_list->appendRow(parent->child(j)->clone()); + } + } + if (proxy) + proxy->UpdateGameList(game_list); +} + +void Lobby::RetranslateUi() { + ui->retranslateUi(this); +} + +QString Lobby::PasswordPrompt() { + bool ok; + const QString text = + QInputDialog::getText(this, tr("Password Required to Join"), tr("Password:"), + QLineEdit::Password, QString(), &ok); + return ok ? text : QString(); +} + +void Lobby::OnExpandRoom(const QModelIndex& index) { + QModelIndex member_index = proxy->index(index.row(), Column::MEMBER); + auto member_list = proxy->data(member_index, LobbyItemMemberList::MemberListRole).toList(); +} + +void Lobby::OnJoinRoom(const QModelIndex& source) { + if (const auto member = Network::GetRoomMember().lock()) { + // Prevent the user from trying to join a room while they are already joining. + if (member->GetState() == Network::RoomMember::State::Joining) { + return; + } else if (member->IsConnected()) { + // And ask if they want to leave the room if they are already in one. + if (!NetworkMessage::WarnDisconnect()) { + return; + } + } + } + QModelIndex index = source; + // If the user double clicks on a child row (aka the player list) then use the parent instead + if (source.parent() != QModelIndex()) { + index = source.parent(); + } + if (!ui->nickname->hasAcceptableInput()) { + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID); + return; + } + + // Get a password to pass if the room is password protected + QModelIndex password_index = proxy->index(index.row(), Column::ROOM_NAME); + bool has_password = proxy->data(password_index, LobbyItemName::PasswordRole).toBool(); + const std::string password = has_password ? PasswordPrompt().toStdString() : ""; + if (has_password && password.empty()) { + return; + } + + QModelIndex connection_index = proxy->index(index.row(), Column::HOST); + const std::string nickname = ui->nickname->text().toStdString(); + const std::string ip = + proxy->data(connection_index, LobbyItemHost::HostIPRole).toString().toStdString(); + int port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt(); + const std::string verify_UID = + proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString(); + + // attempt to connect in a different thread + QFuture f = QtConcurrent::run([nickname, ip, port, password, verify_UID] { + std::string token; +#ifdef ENABLE_WEB_SERVICE + if (!Settings::values.yuzu_username.empty() && !Settings::values.yuzu_token.empty()) { + WebService::Client client(Settings::values.web_api_url, Settings::values.yuzu_username, + Settings::values.yuzu_token); + token = client.GetExternalJWT(verify_UID).returned_data; + if (token.empty()) { + LOG_ERROR(WebService, "Could not get external JWT, verification may fail"); + } else { + LOG_INFO(WebService, "Successfully requested external JWT: size={}", token.size()); + } + } +#endif + if (auto room_member = Network::GetRoomMember().lock()) { + room_member->Join(nickname, "", ip.c_str(), port, 0, Network::NoPreferredMac, password, + token); + } + }); + watcher->setFuture(f); + + // TODO(jroweboy): disable widgets and display a connecting while we wait + + // Save settings + UISettings::values.nickname = ui->nickname->text(); + UISettings::values.ip = proxy->data(connection_index, LobbyItemHost::HostIPRole).toString(); + UISettings::values.port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toString(); +} + +void Lobby::ResetModel() { + model->clear(); + model->insertColumns(0, Column::TOTAL); + model->setHeaderData(Column::EXPAND, Qt::Horizontal, QString(), Qt::DisplayRole); + model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole); + model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole); + model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole); + model->setHeaderData(Column::MEMBER, Qt::Horizontal, tr("Players"), Qt::DisplayRole); +} + +void Lobby::RefreshLobby() { + if (auto session = announce_multiplayer_session.lock()) { + ResetModel(); + ui->refresh_list->setEnabled(false); + ui->refresh_list->setText(tr("Refreshing")); + room_list_watcher.setFuture( + QtConcurrent::run([session]() { return session->GetRoomList(); })); + } else { + // TODO(jroweboy): Display an error box about announce couldn't be started + } +} + +void Lobby::OnRefreshLobby() { + AnnounceMultiplayerRoom::RoomList new_room_list = room_list_watcher.result(); + for (auto room : new_room_list) { + // find the icon for the game if this person owns that game. + QPixmap smdh_icon; + for (int r = 0; r < game_list->rowCount(); ++r) { + auto index = game_list->index(r, 0); + auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong(); + if (game_id != 0 && room.preferred_game_id == game_id) { + smdh_icon = game_list->data(index, Qt::DecorationRole).value(); + } + } + + QList members; + for (auto member : room.members) { + QVariant var; + var.setValue(LobbyMember{QString::fromStdString(member.username), + QString::fromStdString(member.nickname), member.game_id, + QString::fromStdString(member.game_name)}); + members.append(var); + } + + auto first_item = new LobbyItem(); + auto row = QList({ + first_item, + new LobbyItemName(room.has_password, QString::fromStdString(room.name)), + new LobbyItemGame(room.preferred_game_id, QString::fromStdString(room.preferred_game), + smdh_icon), + new LobbyItemHost(QString::fromStdString(room.owner), QString::fromStdString(room.ip), + room.port, QString::fromStdString(room.verify_UID)), + new LobbyItemMemberList(members, room.max_player), + }); + model->appendRow(row); + // To make the rows expandable, add the member data as a child of the first column of the + // rows with people in them and have qt set them to colspan after the model is finished + // resetting + if (!room.description.empty()) { + first_item->appendRow( + new LobbyItemDescription(QString::fromStdString(room.description))); + } + if (!room.members.empty()) { + first_item->appendRow(new LobbyItemExpandedMemberList(members)); + } + } + + // Reenable the refresh button and resize the columns + ui->refresh_list->setEnabled(true); + ui->refresh_list->setText(tr("Refresh List")); + ui->room_list->header()->stretchLastSection(); + for (int i = 0; i < Column::TOTAL - 1; ++i) { + ui->room_list->resizeColumnToContents(i); + } + + // Set the member list child items to span all columns + for (int i = 0; i < proxy->rowCount(); i++) { + auto parent = model->item(i, 0); + for (int j = 0; j < parent->rowCount(); j++) { + ui->room_list->setFirstColumnSpanned(j, proxy->index(i, 0), true); + } + } +} + +LobbyFilterProxyModel::LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list) + : QSortFilterProxyModel(parent), game_list(list) {} + +void LobbyFilterProxyModel::UpdateGameList(QStandardItemModel* list) { + game_list = list; +} + +bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const { + // Prioritize filters by fastest to compute + + // pass over any child rows (aka row that shows the players in the room) + if (sourceParent != QModelIndex()) { + return true; + } + + // filter by filled rooms + if (filter_full) { + QModelIndex member_list = sourceModel()->index(sourceRow, Column::MEMBER, sourceParent); + int player_count = + sourceModel()->data(member_list, LobbyItemMemberList::MemberListRole).toList().size(); + int max_players = + sourceModel()->data(member_list, LobbyItemMemberList::MaxPlayerRole).toInt(); + if (player_count >= max_players) { + return false; + } + } + + // filter by search parameters + if (!filter_search.isEmpty()) { + QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent); + QModelIndex room_name = sourceModel()->index(sourceRow, Column::ROOM_NAME, sourceParent); + QModelIndex host_name = sourceModel()->index(sourceRow, Column::HOST, sourceParent); + bool preferred_game_match = sourceModel() + ->data(game_name, LobbyItemGame::GameNameRole) + .toString() + .contains(filter_search, filterCaseSensitivity()); + bool room_name_match = sourceModel() + ->data(room_name, LobbyItemName::NameRole) + .toString() + .contains(filter_search, filterCaseSensitivity()); + bool username_match = sourceModel() + ->data(host_name, LobbyItemHost::HostUsernameRole) + .toString() + .contains(filter_search, filterCaseSensitivity()); + if (!preferred_game_match && !room_name_match && !username_match) { + return false; + } + } + + // filter by game owned + if (filter_owned) { + QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent); + QList owned_games; + for (int r = 0; r < game_list->rowCount(); ++r) { + owned_games.append(QModelIndex(game_list->index(r, 0))); + } + auto current_id = sourceModel()->data(game_name, LobbyItemGame::TitleIDRole).toLongLong(); + if (current_id == 0) { + // TODO(jroweboy): homebrew often doesn't have a game id and this hides them + return false; + } + bool owned = false; + for (const auto& game : owned_games) { + auto game_id = game_list->data(game, GameListItemPath::ProgramIdRole).toLongLong(); + if (current_id == game_id) { + owned = true; + } + } + if (!owned) { + return false; + } + } + + return true; +} + +void LobbyFilterProxyModel::sort(int column, Qt::SortOrder order) { + sourceModel()->sort(column, order); +} + +void LobbyFilterProxyModel::SetFilterOwned(bool filter) { + filter_owned = filter; + invalidate(); +} + +void LobbyFilterProxyModel::SetFilterFull(bool filter) { + filter_full = filter; + invalidate(); +} + +void LobbyFilterProxyModel::SetFilterSearch(const QString& filter) { + filter_search = filter; + invalidate(); +} diff --git a/src/yuzu/multiplayer/lobby.h b/src/yuzu/multiplayer/lobby.h new file mode 100644 index 0000000000..aea4a0e4e4 --- /dev/null +++ b/src/yuzu/multiplayer/lobby.h @@ -0,0 +1,127 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include +#include +#include "common/announce_multiplayer_room.h" +#include "core/announce_multiplayer_session.h" +#include "network/network.h" +#include "yuzu/multiplayer/validation.h" + +namespace Ui { +class Lobby; +} + +class LobbyModel; +class LobbyFilterProxyModel; + +/** + * Listing of all public games pulled from services. The lobby should be simple enough for users to + * find the game they want to play, and join it. + */ +class Lobby : public QDialog { + Q_OBJECT + +public: + explicit Lobby(QWidget* parent, QStandardItemModel* list, + std::shared_ptr session); + ~Lobby() override; + + /** + * Updates the lobby with a new game list model. + * This model should be the original model of the game list. + */ + void UpdateGameList(QStandardItemModel* list); + void RetranslateUi(); + +public slots: + /** + * Begin the process to pull the latest room list from web services. After the listing is + * returned from web services, `LobbyRefreshed` will be signalled + */ + void RefreshLobby(); + +private slots: + /** + * Pulls the list of rooms from network and fills out the lobby model with the results + */ + void OnRefreshLobby(); + + /** + * Handler for single clicking on a room in the list. Expands the treeitem to show player + * information for the people in the room + * + * index - The row of the proxy model that the user wants to join. + */ + void OnExpandRoom(const QModelIndex&); + + /** + * Handler for double clicking on a room in the list. Gathers the host ip and port and attempts + * to connect. Will also prompt for a password in case one is required. + * + * index - The row of the proxy model that the user wants to join. + */ + void OnJoinRoom(const QModelIndex&); + +signals: + void StateChanged(const Network::RoomMember::State&); + +private: + /** + * Removes all entries in the Lobby before refreshing. + */ + void ResetModel(); + + /** + * Prompts for a password. Returns an empty QString if the user either did not provide a + * password or if the user closed the window. + */ + QString PasswordPrompt(); + + std::unique_ptr ui; + + QStandardItemModel* model{}; + QStandardItemModel* game_list{}; + LobbyFilterProxyModel* proxy{}; + + QFutureWatcher room_list_watcher; + std::weak_ptr announce_multiplayer_session; + QFutureWatcher* watcher; + Validation validation; +}; + +/** + * Proxy Model for filtering the lobby + */ +class LobbyFilterProxyModel : public QSortFilterProxyModel { + Q_OBJECT; + +public: + explicit LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list); + + /** + * Updates the filter with a new game list model. + * This model should be the processed one created by the Lobby. + */ + void UpdateGameList(QStandardItemModel* list); + + bool filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const override; + void sort(int column, Qt::SortOrder order) override; + +public slots: + void SetFilterOwned(bool); + void SetFilterFull(bool); + void SetFilterSearch(const QString&); + +private: + QStandardItemModel* game_list; + bool filter_owned = false; + bool filter_full = false; + QString filter_search; +}; diff --git a/src/yuzu/multiplayer/lobby.ui b/src/yuzu/multiplayer/lobby.ui new file mode 100644 index 0000000000..4c9901c9af --- /dev/null +++ b/src/yuzu/multiplayer/lobby.ui @@ -0,0 +1,123 @@ + + + Lobby + + + + 0 + 0 + 903 + 487 + + + + Public Room Browser + + + + + + 3 + + + + + 6 + + + + + + + Nickname + + + + + + + Nickname + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + Filters + + + + + + + Search + + + true + + + + + + + Games I Own + + + + + + + Hide Full Rooms + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + Refresh Lobby + + + + + + + + + + + + + + + + + + + + diff --git a/src/yuzu/multiplayer/lobby_p.h b/src/yuzu/multiplayer/lobby_p.h new file mode 100644 index 0000000000..749ca627f2 --- /dev/null +++ b/src/yuzu/multiplayer/lobby_p.h @@ -0,0 +1,239 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include +#include "common/common_types.h" + +namespace Column { +enum List { + EXPAND, + ROOM_NAME, + GAME_NAME, + HOST, + MEMBER, + TOTAL, +}; +} + +class LobbyItem : public QStandardItem { +public: + LobbyItem() = default; + explicit LobbyItem(const QString& string) : QStandardItem(string) {} + virtual ~LobbyItem() override = default; +}; + +class LobbyItemName : public LobbyItem { +public: + static const int NameRole = Qt::UserRole + 1; + static const int PasswordRole = Qt::UserRole + 2; + + LobbyItemName() = default; + explicit LobbyItemName(bool has_password, QString name) : LobbyItem() { + setData(name, NameRole); + setData(has_password, PasswordRole); + } + + QVariant data(int role) const override { + if (role == Qt::DecorationRole) { + bool has_password = data(PasswordRole).toBool(); + return has_password ? QIcon::fromTheme(QStringLiteral("lock")).pixmap(16) : QIcon(); + } + if (role != Qt::DisplayRole) { + return LobbyItem::data(role); + } + return data(NameRole).toString(); + } + + bool operator<(const QStandardItem& other) const override { + return data(NameRole).toString().localeAwareCompare(other.data(NameRole).toString()) < 0; + } +}; + +class LobbyItemDescription : public LobbyItem { +public: + static const int DescriptionRole = Qt::UserRole + 1; + + LobbyItemDescription() = default; + explicit LobbyItemDescription(QString description) { + setData(description, DescriptionRole); + } + + QVariant data(int role) const override { + if (role != Qt::DisplayRole) { + return LobbyItem::data(role); + } + auto description = data(DescriptionRole).toString(); + description.prepend(QStringLiteral("Description: ")); + return description; + } + + bool operator<(const QStandardItem& other) const override { + return data(DescriptionRole) + .toString() + .localeAwareCompare(other.data(DescriptionRole).toString()) < 0; + } +}; + +class LobbyItemGame : public LobbyItem { +public: + static const int TitleIDRole = Qt::UserRole + 1; + static const int GameNameRole = Qt::UserRole + 2; + static const int GameIconRole = Qt::UserRole + 3; + + LobbyItemGame() = default; + explicit LobbyItemGame(u64 title_id, QString game_name, QPixmap smdh_icon) { + setData(static_cast(title_id), TitleIDRole); + setData(game_name, GameNameRole); + if (!smdh_icon.isNull()) { + setData(smdh_icon, GameIconRole); + } + } + + QVariant data(int role) const override { + if (role == Qt::DecorationRole) { + auto val = data(GameIconRole); + if (val.isValid()) { + val = val.value().scaled(16, 16, Qt::KeepAspectRatio); + } + return val; + } else if (role != Qt::DisplayRole) { + return LobbyItem::data(role); + } + return data(GameNameRole).toString(); + } + + bool operator<(const QStandardItem& other) const override { + return data(GameNameRole) + .toString() + .localeAwareCompare(other.data(GameNameRole).toString()) < 0; + } +}; + +class LobbyItemHost : public LobbyItem { +public: + static const int HostUsernameRole = Qt::UserRole + 1; + static const int HostIPRole = Qt::UserRole + 2; + static const int HostPortRole = Qt::UserRole + 3; + static const int HostVerifyUIDRole = Qt::UserRole + 4; + + LobbyItemHost() = default; + explicit LobbyItemHost(QString username, QString ip, u16 port, QString verify_UID) { + setData(username, HostUsernameRole); + setData(ip, HostIPRole); + setData(port, HostPortRole); + setData(verify_UID, HostVerifyUIDRole); + } + + QVariant data(int role) const override { + if (role != Qt::DisplayRole) { + return LobbyItem::data(role); + } + return data(HostUsernameRole).toString(); + } + + bool operator<(const QStandardItem& other) const override { + return data(HostUsernameRole) + .toString() + .localeAwareCompare(other.data(HostUsernameRole).toString()) < 0; + } +}; + +class LobbyMember { +public: + LobbyMember() = default; + LobbyMember(const LobbyMember& other) = default; + explicit LobbyMember(QString username, QString nickname, u64 title_id, QString game_name) + : username(std::move(username)), nickname(std::move(nickname)), title_id(title_id), + game_name(std::move(game_name)) {} + ~LobbyMember() = default; + + QString GetName() const { + if (username.isEmpty() || username == nickname) { + return nickname; + } else { + return QStringLiteral("%1 (%2)").arg(nickname, username); + } + } + u64 GetTitleId() const { + return title_id; + } + QString GetGameName() const { + return game_name; + } + +private: + QString username; + QString nickname; + u64 title_id; + QString game_name; +}; + +Q_DECLARE_METATYPE(LobbyMember); + +class LobbyItemMemberList : public LobbyItem { +public: + static const int MemberListRole = Qt::UserRole + 1; + static const int MaxPlayerRole = Qt::UserRole + 2; + + LobbyItemMemberList() = default; + explicit LobbyItemMemberList(QList members, u32 max_players) { + setData(members, MemberListRole); + setData(max_players, MaxPlayerRole); + } + + QVariant data(int role) const override { + if (role != Qt::DisplayRole) { + return LobbyItem::data(role); + } + auto members = data(MemberListRole).toList(); + return QStringLiteral("%1 / %2").arg(QString::number(members.size()), + data(MaxPlayerRole).toString()); + } + + bool operator<(const QStandardItem& other) const override { + // sort by rooms that have the most players + int left_members = data(MemberListRole).toList().size(); + int right_members = other.data(MemberListRole).toList().size(); + return left_members < right_members; + } +}; + +/** + * Member information for when a lobby is expanded in the UI + */ +class LobbyItemExpandedMemberList : public LobbyItem { +public: + static const int MemberListRole = Qt::UserRole + 1; + + LobbyItemExpandedMemberList() = default; + explicit LobbyItemExpandedMemberList(QList members) { + setData(members, MemberListRole); + } + + QVariant data(int role) const override { + if (role != Qt::DisplayRole) { + return LobbyItem::data(role); + } + auto members = data(MemberListRole).toList(); + QString out; + bool first = true; + for (const auto& member : members) { + if (!first) + out.append(QStringLiteral("\n")); + const auto& m = member.value(); + if (m.GetGameName().isEmpty()) { + out += QString(QObject::tr("%1 is not playing a game")).arg(m.GetName()); + } else { + out += QString(QObject::tr("%1 is playing %2")).arg(m.GetName(), m.GetGameName()); + } + first = false; + } + return out; + } +}; diff --git a/src/yuzu/multiplayer/message.cpp b/src/yuzu/multiplayer/message.cpp new file mode 100644 index 0000000000..458f1e7d1f --- /dev/null +++ b/src/yuzu/multiplayer/message.cpp @@ -0,0 +1,79 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include + +#include "yuzu/multiplayer/message.h" + +namespace NetworkMessage { +const ConnectionError ErrorManager::USERNAME_NOT_VALID( + QT_TR_NOOP("Username is not valid. Must be 4 to 20 alphanumeric characters.")); +const ConnectionError ErrorManager::ROOMNAME_NOT_VALID( + QT_TR_NOOP("Room name is not valid. Must be 4 to 20 alphanumeric characters.")); +const ConnectionError ErrorManager::USERNAME_NOT_VALID_SERVER( + QT_TR_NOOP("Username is already in use or not valid. Please choose another.")); +const ConnectionError ErrorManager::IP_ADDRESS_NOT_VALID( + QT_TR_NOOP("IP is not a valid IPv4 address.")); +const ConnectionError ErrorManager::PORT_NOT_VALID( + QT_TR_NOOP("Port must be a number between 0 to 65535.")); +const ConnectionError ErrorManager::GAME_NOT_SELECTED(QT_TR_NOOP( + "You must choose a Preferred Game to host a room. If you do not have any games in your game " + "list yet, add a game folder by clicking on the plus icon in the game list.")); +const ConnectionError ErrorManager::NO_INTERNET( + QT_TR_NOOP("Unable to find an internet connection. Check your internet settings.")); +const ConnectionError ErrorManager::UNABLE_TO_CONNECT( + QT_TR_NOOP("Unable to connect to the host. Verify that the connection settings are correct. If " + "you still cannot connect, contact the room host and verify that the host is " + "properly configured with the external port forwarded.")); +const ConnectionError ErrorManager::ROOM_IS_FULL( + QT_TR_NOOP("Unable to connect to the room because it is already full.")); +const ConnectionError ErrorManager::COULD_NOT_CREATE_ROOM( + QT_TR_NOOP("Creating a room failed. Please retry. Restarting yuzu might be necessary.")); +const ConnectionError ErrorManager::HOST_BANNED( + QT_TR_NOOP("The host of the room has banned you. Speak with the host to unban you " + "or try a different room.")); +const ConnectionError ErrorManager::WRONG_VERSION( + QT_TR_NOOP("Version mismatch! Please update to the latest version of yuzu. If the problem " + "persists, contact the room host and ask them to update the server.")); +const ConnectionError ErrorManager::WRONG_PASSWORD(QT_TR_NOOP("Incorrect password.")); +const ConnectionError ErrorManager::GENERIC_ERROR(QT_TR_NOOP( + "An unknown error occurred. If this error continues to occur, please open an issue")); +const ConnectionError ErrorManager::LOST_CONNECTION( + QT_TR_NOOP("Connection to room lost. Try to reconnect.")); +const ConnectionError ErrorManager::HOST_KICKED( + QT_TR_NOOP("You have been kicked by the room host.")); +const ConnectionError ErrorManager::MAC_COLLISION( + QT_TR_NOOP("MAC address is already in use. Please choose another.")); +const ConnectionError ErrorManager::CONSOLE_ID_COLLISION(QT_TR_NOOP( + "Your Console ID conflicted with someone else's in the room.\n\nPlease go to Emulation " + "> Configure > System to regenerate your Console ID.")); +const ConnectionError ErrorManager::PERMISSION_DENIED( + QT_TR_NOOP("You do not have enough permission to perform this action.")); +const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP( + "The user you are trying to kick/ban could not be found.\nThey may have left the room.")); + +static bool WarnMessage(const std::string& title, const std::string& text) { + return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()), + QObject::tr(text.c_str()), + QMessageBox::Ok | QMessageBox::Cancel); +} + +void ErrorManager::ShowError(const ConnectionError& e) { + QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str())); +} + +bool WarnCloseRoom() { + return WarnMessage( + QT_TR_NOOP("Leave Room"), + QT_TR_NOOP("You are about to close the room. Any network connections will be closed.")); +} + +bool WarnDisconnect() { + return WarnMessage( + QT_TR_NOOP("Disconnect"), + QT_TR_NOOP("You are about to leave the room. Any network connections will be closed.")); +} + +} // namespace NetworkMessage diff --git a/src/yuzu/multiplayer/message.h b/src/yuzu/multiplayer/message.h new file mode 100644 index 0000000000..49a31997dd --- /dev/null +++ b/src/yuzu/multiplayer/message.h @@ -0,0 +1,65 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include + +namespace NetworkMessage { + +class ConnectionError { + +public: + explicit ConnectionError(std::string str) : err(std::move(str)) {} + const std::string& GetString() const { + return err; + } + +private: + std::string err; +}; + +class ErrorManager : QObject { + Q_OBJECT +public: + /// When the nickname is considered invalid by the client + static const ConnectionError USERNAME_NOT_VALID; + static const ConnectionError ROOMNAME_NOT_VALID; + /// When the nickname is considered invalid by the room server + static const ConnectionError USERNAME_NOT_VALID_SERVER; + static const ConnectionError IP_ADDRESS_NOT_VALID; + static const ConnectionError PORT_NOT_VALID; + static const ConnectionError GAME_NOT_SELECTED; + static const ConnectionError NO_INTERNET; + static const ConnectionError UNABLE_TO_CONNECT; + static const ConnectionError ROOM_IS_FULL; + static const ConnectionError COULD_NOT_CREATE_ROOM; + static const ConnectionError HOST_BANNED; + static const ConnectionError WRONG_VERSION; + static const ConnectionError WRONG_PASSWORD; + static const ConnectionError GENERIC_ERROR; + static const ConnectionError LOST_CONNECTION; + static const ConnectionError HOST_KICKED; + static const ConnectionError MAC_COLLISION; + static const ConnectionError CONSOLE_ID_COLLISION; + static const ConnectionError PERMISSION_DENIED; + static const ConnectionError NO_SUCH_USER; + /** + * Shows a standard QMessageBox with a error message + */ + static void ShowError(const ConnectionError& e); +}; +/** + * Show a standard QMessageBox with a warning message about leaving the room + * return true if the user wants to close the network connection + */ +bool WarnCloseRoom(); + +/** + * Show a standard QMessageBox with a warning message about disconnecting from the room + * return true if the user wants to disconnect + */ +bool WarnDisconnect(); + +} // namespace NetworkMessage diff --git a/src/yuzu/multiplayer/moderation_dialog.cpp b/src/yuzu/multiplayer/moderation_dialog.cpp new file mode 100644 index 0000000000..e97f30ee5a --- /dev/null +++ b/src/yuzu/multiplayer/moderation_dialog.cpp @@ -0,0 +1,113 @@ +// Copyright 2018 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include "network/network.h" +#include "network/room_member.h" +#include "ui_moderation_dialog.h" +#include "yuzu/multiplayer/moderation_dialog.h" + +namespace Column { +enum { + SUBJECT, + TYPE, + COUNT, +}; +} + +ModerationDialog::ModerationDialog(QWidget* parent) + : QDialog(parent), ui(std::make_unique()) { + ui->setupUi(this); + + qRegisterMetaType(); + + if (auto member = Network::GetRoomMember().lock()) { + callback_handle_status_message = member->BindOnStatusMessageReceived( + [this](const Network::StatusMessageEntry& status_message) { + emit StatusMessageReceived(status_message); + }); + connect(this, &ModerationDialog::StatusMessageReceived, this, + &ModerationDialog::OnStatusMessageReceived); + callback_handle_ban_list = member->BindOnBanListReceived( + [this](const Network::Room::BanList& ban_list) { emit BanListReceived(ban_list); }); + connect(this, &ModerationDialog::BanListReceived, this, &ModerationDialog::PopulateBanList); + } + + // Initialize the UI + model = new QStandardItemModel(ui->ban_list_view); + model->insertColumns(0, Column::COUNT); + model->setHeaderData(Column::SUBJECT, Qt::Horizontal, tr("Subject")); + model->setHeaderData(Column::TYPE, Qt::Horizontal, tr("Type")); + + ui->ban_list_view->setModel(model); + + // Load the ban list in background + LoadBanList(); + + connect(ui->refresh, &QPushButton::clicked, this, [this] { LoadBanList(); }); + connect(ui->unban, &QPushButton::clicked, this, [this] { + auto index = ui->ban_list_view->currentIndex(); + SendUnbanRequest(model->item(index.row(), 0)->text()); + }); + connect(ui->ban_list_view, &QTreeView::clicked, [this] { ui->unban->setEnabled(true); }); +} + +ModerationDialog::~ModerationDialog() { + if (callback_handle_status_message) { + if (auto room = Network::GetRoomMember().lock()) { + room->Unbind(callback_handle_status_message); + } + } + + if (callback_handle_ban_list) { + if (auto room = Network::GetRoomMember().lock()) { + room->Unbind(callback_handle_ban_list); + } + } +} + +void ModerationDialog::LoadBanList() { + if (auto room = Network::GetRoomMember().lock()) { + ui->refresh->setEnabled(false); + ui->refresh->setText(tr("Refreshing")); + ui->unban->setEnabled(false); + room->RequestBanList(); + } +} + +void ModerationDialog::PopulateBanList(const Network::Room::BanList& ban_list) { + model->removeRows(0, model->rowCount()); + for (const auto& username : ban_list.first) { + QStandardItem* subject_item = new QStandardItem(QString::fromStdString(username)); + QStandardItem* type_item = new QStandardItem(tr("Forum Username")); + model->invisibleRootItem()->appendRow({subject_item, type_item}); + } + for (const auto& ip : ban_list.second) { + QStandardItem* subject_item = new QStandardItem(QString::fromStdString(ip)); + QStandardItem* type_item = new QStandardItem(tr("IP Address")); + model->invisibleRootItem()->appendRow({subject_item, type_item}); + } + for (int i = 0; i < Column::COUNT - 1; ++i) { + ui->ban_list_view->resizeColumnToContents(i); + } + ui->refresh->setEnabled(true); + ui->refresh->setText(tr("Refresh")); + ui->unban->setEnabled(false); +} + +void ModerationDialog::SendUnbanRequest(const QString& subject) { + if (auto room = Network::GetRoomMember().lock()) { + room->SendModerationRequest(Network::IdModUnban, subject.toStdString()); + } +} + +void ModerationDialog::OnStatusMessageReceived(const Network::StatusMessageEntry& status_message) { + if (status_message.type != Network::IdMemberBanned && + status_message.type != Network::IdAddressUnbanned) + return; + + // Update the ban list for ban/unban + LoadBanList(); +} diff --git a/src/yuzu/multiplayer/moderation_dialog.h b/src/yuzu/multiplayer/moderation_dialog.h new file mode 100644 index 0000000000..d10083d5b8 --- /dev/null +++ b/src/yuzu/multiplayer/moderation_dialog.h @@ -0,0 +1,42 @@ +// Copyright 2018 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include "network/room.h" +#include "network/room_member.h" + +namespace Ui { +class ModerationDialog; +} + +class QStandardItemModel; + +class ModerationDialog : public QDialog { + Q_OBJECT + +public: + explicit ModerationDialog(QWidget* parent = nullptr); + ~ModerationDialog(); + +signals: + void StatusMessageReceived(const Network::StatusMessageEntry&); + void BanListReceived(const Network::Room::BanList&); + +private: + void LoadBanList(); + void PopulateBanList(const Network::Room::BanList& ban_list); + void SendUnbanRequest(const QString& subject); + void OnStatusMessageReceived(const Network::StatusMessageEntry& status_message); + + std::unique_ptr ui; + QStandardItemModel* model; + Network::RoomMember::CallbackHandle callback_handle_status_message; + Network::RoomMember::CallbackHandle callback_handle_ban_list; +}; + +Q_DECLARE_METATYPE(Network::Room::BanList); diff --git a/src/yuzu/multiplayer/moderation_dialog.ui b/src/yuzu/multiplayer/moderation_dialog.ui new file mode 100644 index 0000000000..808d994142 --- /dev/null +++ b/src/yuzu/multiplayer/moderation_dialog.ui @@ -0,0 +1,84 @@ + + + ModerationDialog + + + Moderation + + + + 0 + 0 + 500 + 300 + + + + + + + Ban List + + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + Refreshing + + + false + + + + + + + Unban + + + false + + + + + + + + + + + + + + + QDialogButtonBox::Ok + + + + + + + + buttonBox + accepted() + ModerationDialog + accept() + + + + diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp new file mode 100644 index 0000000000..b2aaed9828 --- /dev/null +++ b/src/yuzu/multiplayer/state.cpp @@ -0,0 +1,299 @@ +// Copyright 2018 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include +#include +#include +#include "common/announce_multiplayer_room.h" +#include "common/logging/log.h" +#include "yuzu/game_list.h" +#include "yuzu/multiplayer/client_room.h" +#include "yuzu/multiplayer/direct_connect.h" +#include "yuzu/multiplayer/host_room.h" +#include "yuzu/multiplayer/lobby.h" +#include "yuzu/multiplayer/message.h" +#include "yuzu/multiplayer/state.h" +#include "yuzu/uisettings.h" +#include "yuzu/util/clickable_label.h" + +MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model, + QAction* leave_room, QAction* show_room) + : QWidget(parent), game_list_model(game_list_model), leave_room(leave_room), + show_room(show_room) { + if (auto member = Network::GetRoomMember().lock()) { + // register the network structs to use in slots and signals + state_callback_handle = member->BindOnStateChanged( + [this](const Network::RoomMember::State& state) { emit NetworkStateChanged(state); }); + connect(this, &MultiplayerState::NetworkStateChanged, this, + &MultiplayerState::OnNetworkStateChanged); + error_callback_handle = member->BindOnError( + [this](const Network::RoomMember::Error& error) { emit NetworkError(error); }); + connect(this, &MultiplayerState::NetworkError, this, &MultiplayerState::OnNetworkError); + } + + qRegisterMetaType(); + qRegisterMetaType(); + qRegisterMetaType(); + announce_multiplayer_session = std::make_shared(); + announce_multiplayer_session->BindErrorCallback( + [this](const WebService::WebResult& result) { emit AnnounceFailed(result); }); + connect(this, &MultiplayerState::AnnounceFailed, this, &MultiplayerState::OnAnnounceFailed); + + status_text = new ClickableLabel(this); + status_icon = new ClickableLabel(this); + status_text->setToolTip(tr("Current connection status")); + status_text->setText(tr("Not Connected. Click here to find a room!")); + status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16)); + + connect(status_text, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom); + connect(status_icon, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom); + + connect(static_cast(QApplication::instance()), &QApplication::focusChanged, this, + [this](QWidget* /*old*/, QWidget* now) { + if (client_room && client_room->isAncestorOf(now)) { + HideNotification(); + } + }); +} + +MultiplayerState::~MultiplayerState() { + if (state_callback_handle) { + if (auto member = Network::GetRoomMember().lock()) { + member->Unbind(state_callback_handle); + } + } + + if (error_callback_handle) { + if (auto member = Network::GetRoomMember().lock()) { + member->Unbind(error_callback_handle); + } + } +} + +void MultiplayerState::Close() { + if (host_room) + host_room->close(); + if (direct_connect) + direct_connect->close(); + if (client_room) + client_room->close(); + if (lobby) + lobby->close(); +} + +void MultiplayerState::retranslateUi() { + status_text->setToolTip(tr("Current connection status")); + + if (current_state == Network::RoomMember::State::Uninitialized) { + status_text->setText(tr("Not Connected. Click here to find a room!")); + } else if (current_state == Network::RoomMember::State::Joined || + current_state == Network::RoomMember::State::Moderator) { + + status_text->setText(tr("Connected")); + } else { + status_text->setText(tr("Not Connected")); + } + + if (lobby) + lobby->RetranslateUi(); + if (host_room) + host_room->RetranslateUi(); + if (client_room) + client_room->RetranslateUi(); + if (direct_connect) + direct_connect->RetranslateUi(); +} + +void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) { + LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state)); + if (state == Network::RoomMember::State::Joined || + state == Network::RoomMember::State::Moderator) { + + OnOpenNetworkRoom(); + status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16)); + status_text->setText(tr("Connected")); + leave_room->setEnabled(true); + show_room->setEnabled(true); + } else { + status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16)); + status_text->setText(tr("Not Connected")); + leave_room->setEnabled(false); + show_room->setEnabled(false); + } + + current_state = state; +} + +void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) { + LOG_DEBUG(Frontend, "Network Error: {}", Network::GetErrorStr(error)); + switch (error) { + case Network::RoomMember::Error::LostConnection: + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::LOST_CONNECTION); + break; + case Network::RoomMember::Error::HostKicked: + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::HOST_KICKED); + break; + case Network::RoomMember::Error::CouldNotConnect: + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::UNABLE_TO_CONNECT); + break; + case Network::RoomMember::Error::NameCollision: + NetworkMessage::ErrorManager::ShowError( + NetworkMessage::ErrorManager::USERNAME_NOT_VALID_SERVER); + break; + case Network::RoomMember::Error::MacCollision: + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::MAC_COLLISION); + break; + case Network::RoomMember::Error::ConsoleIdCollision: + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::CONSOLE_ID_COLLISION); + break; + case Network::RoomMember::Error::RoomIsFull: + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOM_IS_FULL); + break; + case Network::RoomMember::Error::WrongPassword: + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::WRONG_PASSWORD); + break; + case Network::RoomMember::Error::WrongVersion: + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::WRONG_VERSION); + break; + case Network::RoomMember::Error::HostBanned: + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::HOST_BANNED); + break; + case Network::RoomMember::Error::UnknownError: + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::UNABLE_TO_CONNECT); + break; + case Network::RoomMember::Error::PermissionDenied: + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PERMISSION_DENIED); + break; + case Network::RoomMember::Error::NoSuchUser: + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::NO_SUCH_USER); + break; + } +} + +void MultiplayerState::OnAnnounceFailed(const WebService::WebResult& result) { + announce_multiplayer_session->Stop(); + QMessageBox::warning(this, tr("Error"), + tr("Failed to update the room information. Please check your Internet " + "connection and try hosting the room again.\nDebug Message: ") + + QString::fromStdString(result.result_string), + QMessageBox::Ok); +} + +void MultiplayerState::UpdateThemedIcons() { + if (show_notification) { + status_icon->setPixmap( + QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16)); + } else if (current_state == Network::RoomMember::State::Joined || + current_state == Network::RoomMember::State::Moderator) { + + status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16)); + } else { + status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16)); + } + if (client_room) + client_room->UpdateIconDisplay(); +} + +static void BringWidgetToFront(QWidget* widget) { + widget->show(); + widget->activateWindow(); + widget->raise(); +} + +void MultiplayerState::OnViewLobby() { + if (lobby == nullptr) { + lobby = new Lobby(this, game_list_model, announce_multiplayer_session); + } + BringWidgetToFront(lobby); +} + +void MultiplayerState::OnCreateRoom() { + if (host_room == nullptr) { + host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session); + } + BringWidgetToFront(host_room); +} + +bool MultiplayerState::OnCloseRoom() { + if (!NetworkMessage::WarnCloseRoom()) + return false; + if (auto room = Network::GetRoom().lock()) { + // if you are in a room, leave it + if (auto member = Network::GetRoomMember().lock()) { + member->Leave(); + LOG_DEBUG(Frontend, "Left the room (as a client)"); + } + + // if you are hosting a room, also stop hosting + if (room->GetState() != Network::Room::State::Open) { + return true; + } + // Save ban list + UISettings::values.ban_list = std::move(room->GetBanList()); + + room->Destroy(); + announce_multiplayer_session->Stop(); + LOG_DEBUG(Frontend, "Closed the room (as a server)"); + } + return true; +} + +void MultiplayerState::ShowNotification() { + if (client_room && client_room->isAncestorOf(QApplication::focusWidget())) + return; // Do not show notification if the chat window currently has focus + show_notification = true; + QApplication::alert(nullptr); + status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16)); + status_text->setText(tr("New Messages Received")); +} + +void MultiplayerState::HideNotification() { + show_notification = false; + status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16)); + status_text->setText(tr("Connected")); +} + +void MultiplayerState::OnOpenNetworkRoom() { + if (auto member = Network::GetRoomMember().lock()) { + if (member->IsConnected()) { + if (client_room == nullptr) { + client_room = new ClientRoomWindow(this); + connect(client_room, &ClientRoomWindow::ShowNotification, this, + &MultiplayerState::ShowNotification); + } + BringWidgetToFront(client_room); + return; + } + } + // If the user is not a member of a room, show the lobby instead. + // This is currently only used on the clickable label in the status bar + OnViewLobby(); +} + +void MultiplayerState::OnDirectConnectToRoom() { + if (direct_connect == nullptr) { + direct_connect = new DirectConnectWindow(this); + } + BringWidgetToFront(direct_connect); +} + +bool MultiplayerState::IsHostingPublicRoom() const { + return announce_multiplayer_session->IsRunning(); +} + +void MultiplayerState::UpdateCredentials() { + announce_multiplayer_session->UpdateCredentials(); +} + +void MultiplayerState::UpdateGameList(QStandardItemModel* game_list) { + game_list_model = game_list; + if (lobby) { + lobby->UpdateGameList(game_list); + } + if (host_room) { + host_room->UpdateGameList(game_list); + } +} diff --git a/src/yuzu/multiplayer/state.h b/src/yuzu/multiplayer/state.h new file mode 100644 index 0000000000..414454acb9 --- /dev/null +++ b/src/yuzu/multiplayer/state.h @@ -0,0 +1,92 @@ +// Copyright 2018 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include "core/announce_multiplayer_session.h" +#include "network/network.h" + +class QStandardItemModel; +class Lobby; +class HostRoomWindow; +class ClientRoomWindow; +class DirectConnectWindow; +class ClickableLabel; + +class MultiplayerState : public QWidget { + Q_OBJECT; + +public: + explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room, + QAction* show_room); + ~MultiplayerState(); + + /** + * Close all open multiplayer related dialogs + */ + void Close(); + + ClickableLabel* GetStatusText() const { + return status_text; + } + + ClickableLabel* GetStatusIcon() const { + return status_icon; + } + + void retranslateUi(); + + /** + * Whether a public room is being hosted or not. + * When this is true, Web Services configuration should be disabled. + */ + bool IsHostingPublicRoom() const; + + void UpdateCredentials(); + + /** + * Updates the multiplayer dialogs with a new game list model. + * This model should be the original model of the game list. + */ + void UpdateGameList(QStandardItemModel* game_list); + +public slots: + void OnNetworkStateChanged(const Network::RoomMember::State& state); + void OnNetworkError(const Network::RoomMember::Error& error); + void OnViewLobby(); + void OnCreateRoom(); + bool OnCloseRoom(); + void OnOpenNetworkRoom(); + void OnDirectConnectToRoom(); + void OnAnnounceFailed(const WebService::WebResult&); + void UpdateThemedIcons(); + void ShowNotification(); + void HideNotification(); + +signals: + void NetworkStateChanged(const Network::RoomMember::State&); + void NetworkError(const Network::RoomMember::Error&); + void AnnounceFailed(const WebService::WebResult&); + +private: + Lobby* lobby = nullptr; + HostRoomWindow* host_room = nullptr; + ClientRoomWindow* client_room = nullptr; + DirectConnectWindow* direct_connect = nullptr; + ClickableLabel* status_icon = nullptr; + ClickableLabel* status_text = nullptr; + QStandardItemModel* game_list_model = nullptr; + QAction* leave_room; + QAction* show_room; + std::shared_ptr announce_multiplayer_session; + Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized; + bool has_mod_perms = false; + Network::RoomMember::CallbackHandle state_callback_handle; + Network::RoomMember::CallbackHandle error_callback_handle; + + bool show_notification = false; +}; + +Q_DECLARE_METATYPE(WebService::WebResult); diff --git a/src/yuzu/multiplayer/validation.h b/src/yuzu/multiplayer/validation.h new file mode 100644 index 0000000000..1c215a1909 --- /dev/null +++ b/src/yuzu/multiplayer/validation.h @@ -0,0 +1,49 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include + +class Validation { +public: + Validation() + : room_name(room_name_regex), nickname(nickname_regex), ip(ip_regex), port(0, 65535) {} + + ~Validation() = default; + + const QValidator* GetRoomName() const { + return &room_name; + } + const QValidator* GetNickname() const { + return &nickname; + } + const QValidator* GetIP() const { + return &ip; + } + const QValidator* GetPort() const { + return &port; + } + +private: + /// room name can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20 + QRegExp room_name_regex = QRegExp(QStringLiteral("^[a-zA-Z0-9._- ]{4,20}$")); + QRegExpValidator room_name; + + /// nickname can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20 + QRegExp nickname_regex = QRegExp(QStringLiteral("^[a-zA-Z0-9._- ]{4,20}$")); + QRegExpValidator nickname; + + /// ipv4 address only + // TODO remove this when we support hostnames in direct connect + QRegExp ip_regex = QRegExp(QStringLiteral( + "(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|" + "2[0-4][0-9]|25[0-5])")); + QRegExpValidator ip; + + /// port must be between 0 and 65535 + QIntValidator port; +}; diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index 2f6948243d..aca1a28e1d 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -102,6 +102,19 @@ struct Values { Settings::Setting callout_flags{0, "calloutFlags"}; + // multiplayer settings + QString nickname; + QString ip; + QString port; + QString room_nickname; + QString room_name; + quint32 max_player; + QString room_port; + uint host_type; + qulonglong game_id; + QString room_description; + std::pair, std::vector> ban_list; + // logging Settings::Setting show_console{false, "showConsole"}; diff --git a/src/yuzu/util/clickable_label.cpp b/src/yuzu/util/clickable_label.cpp new file mode 100644 index 0000000000..5bde838ca4 --- /dev/null +++ b/src/yuzu/util/clickable_label.cpp @@ -0,0 +1,12 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "yuzu/util/clickable_label.h" + +ClickableLabel::ClickableLabel(QWidget* parent, [[maybe_unused]] Qt::WindowFlags f) + : QLabel(parent) {} + +void ClickableLabel::mouseReleaseEvent([[maybe_unused]] QMouseEvent* event) { + emit clicked(); +} diff --git a/src/yuzu/util/clickable_label.h b/src/yuzu/util/clickable_label.h new file mode 100644 index 0000000000..3c65a74bec --- /dev/null +++ b/src/yuzu/util/clickable_label.h @@ -0,0 +1,22 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include + +class ClickableLabel : public QLabel { + Q_OBJECT + +public: + explicit ClickableLabel(QWidget* parent = nullptr, Qt::WindowFlags f = Qt::WindowFlags()); + ~ClickableLabel() = default; + +signals: + void clicked(); + +protected: + void mouseReleaseEvent(QMouseEvent* event); +}; diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index cb301e78b1..0194940be4 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -5,6 +5,7 @@ #include #include #include +#include #include #include @@ -29,6 +30,7 @@ #include "core/loader/loader.h" #include "core/telemetry_session.h" #include "input_common/main.h" +#include "network/network.h" #include "video_core/renderer_base.h" #include "yuzu_cmd/config.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" @@ -60,6 +62,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; static void PrintHelp(const char* argv0) { std::cout << "Usage: " << argv0 << " [options] \n" + "-m, --multiplayer=nick:password@address:port" + " Nickname, password, address and port for multiplayer\n" "-f, --fullscreen Start in fullscreen mode\n" "-h, --help Display this help and exit\n" "-v, --version Output version information and exit\n" @@ -71,6 +75,107 @@ static void PrintVersion() { std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl; } +static void OnStateChanged(const Network::RoomMember::State& state) { + switch (state) { + case Network::RoomMember::State::Idle: + LOG_DEBUG(Network, "Network is idle"); + break; + case Network::RoomMember::State::Joining: + LOG_DEBUG(Network, "Connection sequence to room started"); + break; + case Network::RoomMember::State::Joined: + LOG_DEBUG(Network, "Successfully joined to the room"); + break; + case Network::RoomMember::State::Moderator: + LOG_DEBUG(Network, "Successfully joined the room as a moderator"); + break; + default: + break; + } +} + +static void OnNetworkError(const Network::RoomMember::Error& error) { + switch (error) { + case Network::RoomMember::Error::LostConnection: + LOG_DEBUG(Network, "Lost connection to the room"); + break; + case Network::RoomMember::Error::CouldNotConnect: + LOG_ERROR(Network, "Error: Could not connect"); + exit(1); + break; + case Network::RoomMember::Error::NameCollision: + LOG_ERROR( + Network, + "You tried to use the same nickname as another user that is connected to the Room"); + exit(1); + break; + case Network::RoomMember::Error::MacCollision: + LOG_ERROR(Network, "You tried to use the same MAC-Address as another user that is " + "connected to the Room"); + exit(1); + break; + case Network::RoomMember::Error::ConsoleIdCollision: + LOG_ERROR(Network, "Your Console ID conflicted with someone else in the Room"); + exit(1); + break; + case Network::RoomMember::Error::WrongPassword: + LOG_ERROR(Network, "Room replied with: Wrong password"); + exit(1); + break; + case Network::RoomMember::Error::WrongVersion: + LOG_ERROR(Network, + "You are using a different version than the room you are trying to connect to"); + exit(1); + break; + case Network::RoomMember::Error::RoomIsFull: + LOG_ERROR(Network, "The room is full"); + exit(1); + break; + case Network::RoomMember::Error::HostKicked: + LOG_ERROR(Network, "You have been kicked by the host"); + break; + case Network::RoomMember::Error::HostBanned: + LOG_ERROR(Network, "You have been banned by the host"); + break; + case Network::RoomMember::Error::UnknownError: + LOG_ERROR(Network, "UnknownError"); + break; + case Network::RoomMember::Error::PermissionDenied: + LOG_ERROR(Network, "PermissionDenied"); + break; + case Network::RoomMember::Error::NoSuchUser: + LOG_ERROR(Network, "NoSuchUser"); + break; + } +} + +static void OnMessageReceived(const Network::ChatEntry& msg) { + std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl; +} + +static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) { + std::string message; + switch (msg.type) { + case Network::IdMemberJoin: + message = fmt::format("{} has joined", msg.nickname); + break; + case Network::IdMemberLeave: + message = fmt::format("{} has left", msg.nickname); + break; + case Network::IdMemberKicked: + message = fmt::format("{} has been kicked", msg.nickname); + break; + case Network::IdMemberBanned: + message = fmt::format("{} has been banned", msg.nickname); + break; + case Network::IdAddressUnbanned: + message = fmt::format("{} has been unbanned", msg.nickname); + break; + } + if (!message.empty()) + std::cout << std::endl << "* " << message << std::endl << std::endl; +} + /// Application entry point int main(int argc, char** argv) { Common::Log::Initialize(); @@ -92,10 +197,16 @@ int main(int argc, char** argv) { std::optional config_path; std::string program_args; + bool use_multiplayer = false; bool fullscreen = false; + std::string nickname{}; + std::string password{}; + std::string address{}; + u16 port = Network::DefaultRoomPort; static struct option long_options[] = { // clang-format off + {"multiplayer", required_argument, 0, 'm'}, {"fullscreen", no_argument, 0, 'f'}, {"help", no_argument, 0, 'h'}, {"version", no_argument, 0, 'v'}, @@ -109,6 +220,38 @@ int main(int argc, char** argv) { int arg = getopt_long(argc, argv, "g:fhvp::c:", long_options, &option_index); if (arg != -1) { switch (static_cast(arg)) { + case 'm': { + use_multiplayer = true; + const std::string str_arg(optarg); + // regex to check if the format is nickname:password@ip:port + // with optional :password + const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$"); + if (!std::regex_match(str_arg, re)) { + std::cout << "Wrong format for option --multiplayer\n"; + PrintHelp(argv[0]); + return 0; + } + + std::smatch match; + std::regex_search(str_arg, match, re); + ASSERT(match.size() == 5); + nickname = match[1]; + password = match[2]; + address = match[3]; + if (!match[4].str().empty()) + port = std::stoi(match[4]); + std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$"); + if (!std::regex_match(nickname, nickname_re)) { + std::cout + << "Nickname is not valid. Must be 4 to 20 alphanumeric characters.\n"; + return 0; + } + if (address.empty()) { + std::cout << "Address to room must not be empty.\n"; + return 0; + } + break; + } case 'f': fullscreen = true; LOG_INFO(Frontend, "Starting in fullscreen mode..."); @@ -215,6 +358,21 @@ int main(int argc, char** argv) { system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL"); + if (use_multiplayer) { + if (auto member = Network::GetRoomMember().lock()) { + member->BindOnChatMessageRecieved(OnMessageReceived); + member->BindOnStatusMessageReceived(OnStatusMessageReceived); + member->BindOnStateChanged(OnStateChanged); + member->BindOnError(OnNetworkError); + LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port, + nickname); + member->Join(nickname, "", address.c_str(), port, 0, Network::NoPreferredMac, password); + } else { + LOG_ERROR(Network, "Could not access RoomMember"); + return 0; + } + } + // Core is loaded, start the GPU (makes the GPU contexts current to this thread) system.GPU().Start(); system.GetCpuManager().OnGpuReady(); From 1b36542be23ad6c09864d862ad7b61d5db3185c6 Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Wed, 6 Jul 2022 04:19:18 +0200 Subject: [PATCH 135/429] yuzu: Hide multiplayer button and room status --- src/yuzu/main.cpp | 5 +++-- src/yuzu/main.ui | 14 -------------- 2 files changed, 3 insertions(+), 16 deletions(-) diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 5d81326739..f1cc910c04 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -863,8 +863,9 @@ void GMainWindow::InitializeWidgets() { statusBar()->addPermanentWidget(label); } - statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0); - statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0); + // TODO (flTobi): Add the widget when multiplayer is fully implemented + // statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0); + // statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0); tas_label = new QLabel(); tas_label->setObjectName(QStringLiteral("TASlabel")); diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui index 60a8deab1c..cdf31b417d 100644 --- a/src/yuzu/main.ui +++ b/src/yuzu/main.ui @@ -120,20 +120,6 @@ - - - true - - - Multiplayer - - - - - - - - &Tools From 7c3d241f0d03304df2c4d4449c2c8f1f9c7a16d3 Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Thu, 7 Jul 2022 04:12:12 +0200 Subject: [PATCH 136/429] common, core: fix -Wmissing-field-initializers --- src/common/announce_multiplayer_room.h | 4 ++-- src/core/announce_multiplayer_session.cpp | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h index 5ca5893ef0..8773ce4dbb 100644 --- a/src/common/announce_multiplayer_room.h +++ b/src/common/announce_multiplayer_room.h @@ -121,11 +121,11 @@ public: const u64 /*game_id*/, const std::string& /*game_name*/) override {} WebService::WebResult Update() override { return WebService::WebResult{WebService::WebResult::Code::NoWebservice, - "WebService is missing"}; + "WebService is missing", ""}; } WebService::WebResult Register() override { return WebService::WebResult{WebService::WebResult::Code::NoWebservice, - "WebService is missing"}; + "WebService is missing", ""}; } void ClearPlayers() override {} RoomList GetRoomList() override { diff --git a/src/core/announce_multiplayer_session.cpp b/src/core/announce_multiplayer_session.cpp index a680ad202e..aeca87aaca 100644 --- a/src/core/announce_multiplayer_session.cpp +++ b/src/core/announce_multiplayer_session.cpp @@ -34,10 +34,10 @@ WebService::WebResult AnnounceMultiplayerSession::Register() { std::shared_ptr room = Network::GetRoom().lock(); if (!room) { return WebService::WebResult{WebService::WebResult::Code::LibError, - "Network is not initialized"}; + "Network is not initialized", ""}; } if (room->GetState() != Network::Room::State::Open) { - return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open"}; + return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open", ""}; } UpdateBackendData(room); WebService::WebResult result = backend->Register(); @@ -47,7 +47,7 @@ WebService::WebResult AnnounceMultiplayerSession::Register() { LOG_INFO(WebService, "Room has been registered"); room->SetVerifyUID(result.returned_data); registered = true; - return WebService::WebResult{WebService::WebResult::Code::Success}; + return WebService::WebResult{WebService::WebResult::Code::Success, "", ""}; } void AnnounceMultiplayerSession::Start() { From 7fbd2916a17763b93a8401ba0d560000d56b48cf Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Thu, 7 Jul 2022 16:54:20 +0200 Subject: [PATCH 137/429] core: Fix -Wunused-variable --- src/core/core.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/core/core.cpp b/src/core/core.cpp index 5df32c1e7d..98fe6d39cc 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -317,7 +317,9 @@ struct System::Impl { perf_stats->BeginSystemFrame(); std::string name = "Unknown Game"; - const Loader::ResultStatus res{app_loader->ReadTitle(name)}; + if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) { + LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result); + } if (auto room_member = Network::GetRoomMember().lock()) { Network::GameInfo game_info; game_info.name = name; From ee5cb9c7b9a5416ae30cdf1e7ecb492ae9b75fc9 Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Fri, 8 Jul 2022 04:23:16 +0200 Subject: [PATCH 138/429] web_service: Fix -Wmissing-field-initializers --- src/web_service/announce_room_json.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/web_service/announce_room_json.cpp b/src/web_service/announce_room_json.cpp index 31804d2b1c..32249f28e9 100644 --- a/src/web_service/announce_room_json.cpp +++ b/src/web_service/announce_room_json.cpp @@ -112,7 +112,7 @@ WebService::WebResult RoomJson::Update() { if (room_id.empty()) { LOG_ERROR(WebService, "Room must be registered to be updated"); return WebService::WebResult{WebService::WebResult::Code::LibError, - "Room is not registered"}; + "Room is not registered", ""}; } nlohmann::json json{{"players", room.members}}; return client.PostJson(fmt::format("/lobby/{}", room_id), json.dump(), false); From ec407bd3f1988c6f5d147307c662703c7bc94751 Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Mon, 11 Jul 2022 20:40:57 +0200 Subject: [PATCH 139/429] Fix compilation on linux gcc --- src/network/packet.cpp | 18 +++++++++--------- src/network/room.cpp | 19 ++++++++++--------- src/web_service/announce_room_json.cpp | 8 ++++---- src/web_service/announce_room_json.h | 4 ++-- src/yuzu/multiplayer/lobby_p.h | 6 +++--- src/yuzu/multiplayer/state.cpp | 8 ++++---- 6 files changed, 32 insertions(+), 31 deletions(-) diff --git a/src/network/packet.cpp b/src/network/packet.cpp index 8fc5feabd4..a3c1e16440 100644 --- a/src/network/packet.cpp +++ b/src/network/packet.cpp @@ -14,13 +14,13 @@ namespace Network { #ifndef htonll -u64 htonll(u64 x) { +static u64 htonll(u64 x) { return ((1 == htonl(1)) ? (x) : ((uint64_t)htonl((x)&0xFFFFFFFF) << 32) | htonl((x) >> 32)); } #endif #ifndef ntohll -u64 ntohll(u64 x) { +static u64 ntohll(u64 x) { return ((1 == ntohl(1)) ? (x) : ((uint64_t)ntohl((x)&0xFFFFFFFF) << 32) | ntohl((x) >> 32)); } #endif @@ -67,7 +67,7 @@ Packet::operator bool() const { } Packet& Packet::operator>>(bool& out_data) { - u8 value; + u8 value{}; if (*this >> value) { out_data = (value != 0); } @@ -85,42 +85,42 @@ Packet& Packet::operator>>(u8& out_data) { } Packet& Packet::operator>>(s16& out_data) { - s16 value; + s16 value{}; Read(&value, sizeof(value)); out_data = ntohs(value); return *this; } Packet& Packet::operator>>(u16& out_data) { - u16 value; + u16 value{}; Read(&value, sizeof(value)); out_data = ntohs(value); return *this; } Packet& Packet::operator>>(s32& out_data) { - s32 value; + s32 value{}; Read(&value, sizeof(value)); out_data = ntohl(value); return *this; } Packet& Packet::operator>>(u32& out_data) { - u32 value; + u32 value{}; Read(&value, sizeof(value)); out_data = ntohl(value); return *this; } Packet& Packet::operator>>(s64& out_data) { - s64 value; + s64 value{}; Read(&value, sizeof(value)); out_data = ntohll(value); return *this; } Packet& Packet::operator>>(u64& out_data) { - u64 value; + u64 value{}; Read(&value, sizeof(value)); out_data = ntohll(value); return *this; diff --git a/src/network/room.cpp b/src/network/room.cpp index 5288671469..b82a757491 100644 --- a/src/network/room.cpp +++ b/src/network/room.cpp @@ -877,8 +877,8 @@ void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) { } else { // Send the data only to the destination client std::lock_guard lock(member_mutex); auto member = std::find_if(members.begin(), members.end(), - [destination_address](const Member& member) -> bool { - return member.mac_address == destination_address; + [destination_address](const Member& member_entry) -> bool { + return member_entry.mac_address == destination_address; }); if (member != members.end()) { enet_peer_send(member->peer, 0, enet_packet); @@ -955,10 +955,10 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) { { std::lock_guard lock(member_mutex); - auto member = - std::find_if(members.begin(), members.end(), [event](const Member& member) -> bool { - return member.peer == event->peer; - }); + auto member = std::find_if(members.begin(), members.end(), + [event](const Member& member_entry) -> bool { + return member_entry.peer == event->peer; + }); if (member != members.end()) { member->game_info = game_info; @@ -982,9 +982,10 @@ void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) { std::string nickname, username, ip; { std::lock_guard lock(member_mutex); - auto member = std::find_if(members.begin(), members.end(), [client](const Member& member) { - return member.peer == client; - }); + auto member = + std::find_if(members.begin(), members.end(), [client](const Member& member_entry) { + return member_entry.peer == client; + }); if (member != members.end()) { nickname = member->nickname; username = member->user_data.username; diff --git a/src/web_service/announce_room_json.cpp b/src/web_service/announce_room_json.cpp index 32249f28e9..984a59f777 100644 --- a/src/web_service/announce_room_json.cpp +++ b/src/web_service/announce_room_json.cpp @@ -11,7 +11,7 @@ namespace AnnounceMultiplayerRoom { -void to_json(nlohmann::json& json, const Room::Member& member) { +static void to_json(nlohmann::json& json, const Room::Member& member) { if (!member.username.empty()) { json["username"] = member.username; } @@ -23,7 +23,7 @@ void to_json(nlohmann::json& json, const Room::Member& member) { json["gameId"] = member.game_id; } -void from_json(const nlohmann::json& json, Room::Member& member) { +static void from_json(const nlohmann::json& json, Room::Member& member) { member.nickname = json.at("nickname").get(); member.game_name = json.at("gameName").get(); member.game_id = json.at("gameId").get(); @@ -36,7 +36,7 @@ void from_json(const nlohmann::json& json, Room::Member& member) { } } -void to_json(nlohmann::json& json, const Room& room) { +static void to_json(nlohmann::json& json, const Room& room) { json["port"] = room.port; json["name"] = room.name; if (!room.description.empty()) { @@ -53,7 +53,7 @@ void to_json(nlohmann::json& json, const Room& room) { } } -void from_json(const nlohmann::json& json, Room& room) { +static void from_json(const nlohmann::json& json, Room& room) { room.verify_UID = json.at("externalGuid").get(); room.ip = json.at("address").get(); room.name = json.at("name").get(); diff --git a/src/web_service/announce_room_json.h b/src/web_service/announce_room_json.h index ac02af5b17..f65c93214a 100644 --- a/src/web_service/announce_room_json.h +++ b/src/web_service/announce_room_json.h @@ -17,8 +17,8 @@ namespace WebService { */ class RoomJson : public AnnounceMultiplayerRoom::Backend { public: - RoomJson(const std::string& host, const std::string& username, const std::string& token) - : client(host, username, token), host(host), username(username), token(token) {} + RoomJson(const std::string& host_, const std::string& username_, const std::string& token_) + : client(host_, username_, token_), host(host_), username(username_), token(token_) {} ~RoomJson() = default; void SetRoomInformation(const std::string& name, const std::string& description, const u16 port, const u32 max_player, const u32 net_version, const bool has_password, diff --git a/src/yuzu/multiplayer/lobby_p.h b/src/yuzu/multiplayer/lobby_p.h index 749ca627f2..afb8b99dc0 100644 --- a/src/yuzu/multiplayer/lobby_p.h +++ b/src/yuzu/multiplayer/lobby_p.h @@ -148,9 +148,9 @@ class LobbyMember { public: LobbyMember() = default; LobbyMember(const LobbyMember& other) = default; - explicit LobbyMember(QString username, QString nickname, u64 title_id, QString game_name) - : username(std::move(username)), nickname(std::move(nickname)), title_id(title_id), - game_name(std::move(game_name)) {} + explicit LobbyMember(QString username_, QString nickname_, u64 title_id_, QString game_name_) + : username(std::move(username_)), nickname(std::move(nickname_)), title_id(title_id_), + game_name(std::move(game_name_)) {} ~LobbyMember() = default; QString GetName() const { diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp index b2aaed9828..e96b03e5df 100644 --- a/src/yuzu/multiplayer/state.cpp +++ b/src/yuzu/multiplayer/state.cpp @@ -19,10 +19,10 @@ #include "yuzu/uisettings.h" #include "yuzu/util/clickable_label.h" -MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model, - QAction* leave_room, QAction* show_room) - : QWidget(parent), game_list_model(game_list_model), leave_room(leave_room), - show_room(show_room) { +MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_, + QAction* leave_room_, QAction* show_room_) + : QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_), + show_room(show_room_) { if (auto member = Network::GetRoomMember().lock()) { // register the network structs to use in slots and signals state_callback_handle = member->BindOnStateChanged( From 6c8e45618578de1406c0bf4a7f976bd4903c339c Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Fri, 15 Jul 2022 19:45:35 +0200 Subject: [PATCH 140/429] Address first part of review comments --- .gitmodules | 3 + externals/CMakeLists.txt | 5 + src/core/CMakeLists.txt | 10 +- src/input_common/helpers/udp_protocol.h | 2 +- src/network/room.h | 2 +- src/web_service/CMakeLists.txt | 4 +- src/web_service/verify_user_jwt.cpp | 60 ++++++++++ src/web_service/verify_user_jwt.h | 25 ++++ src/yuzu/CMakeLists.txt | 4 + src/yuzu/configuration/config.cpp | 148 ++++++++++++------------ src/yuzu/multiplayer/chat_room.cpp | 2 +- src/yuzu/multiplayer/direct_connect.cpp | 20 ++-- src/yuzu/multiplayer/host_room.cpp | 45 +++---- src/yuzu/multiplayer/lobby.cpp | 18 +-- src/yuzu/multiplayer/state.cpp | 2 +- src/yuzu/uisettings.h | 22 ++-- 16 files changed, 239 insertions(+), 133 deletions(-) create mode 100644 src/web_service/verify_user_jwt.cpp create mode 100644 src/web_service/verify_user_jwt.h diff --git a/.gitmodules b/.gitmodules index d8e04923ad..26c6735cd9 100644 --- a/.gitmodules +++ b/.gitmodules @@ -46,3 +46,6 @@ [submodule "vcpkg"] path = externals/vcpkg url = https://github.com/Microsoft/vcpkg.git +[submodule "cpp-jwt"] + path = externals/cpp-jwt + url = https://github.com/arun11299/cpp-jwt.git diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt index b4570bb697..5b74a17731 100644 --- a/externals/CMakeLists.txt +++ b/externals/CMakeLists.txt @@ -116,6 +116,11 @@ if (ENABLE_WEB_SERVICE) if (WIN32) target_link_libraries(httplib INTERFACE crypt32 cryptui ws2_32) endif() + + # cpp-jwt + add_library(cpp-jwt INTERFACE) + target_include_directories(cpp-jwt INTERFACE ./cpp-jwt/include) + target_compile_definitions(cpp-jwt INTERFACE CPP_JWT_USE_VENDORED_NLOHMANN_JSON) endif() # Opus diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index 48f5c1ee0a..c1cc62a456 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -716,6 +716,11 @@ add_library(core STATIC hle/service/vi/vi_u.h hle/service/wlan/wlan.cpp hle/service/wlan/wlan.h + internal_network/network.cpp + internal_network/network.h + internal_network/network_interface.cpp + internal_network/network_interface.h + internal_network/sockets.h loader/deconstructed_rom_directory.cpp loader/deconstructed_rom_directory.h loader/elf.cpp @@ -743,11 +748,6 @@ add_library(core STATIC memory/dmnt_cheat_vm.h memory.cpp memory.h - internal_network/network.cpp - internal_network/network.h - internal_network/network_interface.cpp - internal_network/network_interface.h - internal_network/sockets.h perf_stats.cpp perf_stats.h reporter.cpp diff --git a/src/input_common/helpers/udp_protocol.h b/src/input_common/helpers/udp_protocol.h index 597f51cd37..889693e731 100644 --- a/src/input_common/helpers/udp_protocol.h +++ b/src/input_common/helpers/udp_protocol.h @@ -85,7 +85,7 @@ enum RegisterFlags : u8 { struct Version {}; /** * Requests the server to send information about what controllers are plugged into the ports - * In citra's case, we only have one controller, so for simplicity's sake, we can just send a + * In yuzu's case, we only have one controller, so for simplicity's sake, we can just send a * request explicitly for the first controller port and leave it at that. In the future it would be * nice to make this configurable */ diff --git a/src/network/room.h b/src/network/room.h index 5d4371c166..df2253bf81 100644 --- a/src/network/room.h +++ b/src/network/room.h @@ -13,7 +13,7 @@ namespace Network { -constexpr u32 network_version = 4; ///< The version of this Room and RoomMember +constexpr u32 network_version = 1; ///< The version of this Room and RoomMember constexpr u16 DefaultRoomPort = 24872; diff --git a/src/web_service/CMakeLists.txt b/src/web_service/CMakeLists.txt index aff81f26d8..753fb6e7ac 100644 --- a/src/web_service/CMakeLists.txt +++ b/src/web_service/CMakeLists.txt @@ -5,10 +5,12 @@ add_library(web_service STATIC telemetry_json.h verify_login.cpp verify_login.h + verify_user_jwt.cpp + verify_user_jwt.h web_backend.cpp web_backend.h web_result.h ) create_target_directory_groups(web_service) -target_link_libraries(web_service PRIVATE common network nlohmann_json::nlohmann_json httplib) +target_link_libraries(web_service PRIVATE common network nlohmann_json::nlohmann_json httplib cpp-jwt) diff --git a/src/web_service/verify_user_jwt.cpp b/src/web_service/verify_user_jwt.cpp new file mode 100644 index 0000000000..78fe7bed5a --- /dev/null +++ b/src/web_service/verify_user_jwt.cpp @@ -0,0 +1,60 @@ +// Copyright 2018 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include "common/logging/log.h" +#include "web_service/verify_user_jwt.h" +#include "web_service/web_backend.h" +#include "web_service/web_result.h" + +namespace WebService { + +static std::string public_key; +std::string GetPublicKey(const std::string& host) { + if (public_key.empty()) { + Client client(host, "", ""); // no need for credentials here + public_key = client.GetPlain("/jwt/external/key.pem", true).returned_data; + if (public_key.empty()) { + LOG_ERROR(WebService, "Could not fetch external JWT public key, verification may fail"); + } else { + LOG_INFO(WebService, "Fetched external JWT public key (size={})", public_key.size()); + } + } + return public_key; +} + +VerifyUserJWT::VerifyUserJWT(const std::string& host) : pub_key(GetPublicKey(host)) {} + +Network::VerifyUser::UserData VerifyUserJWT::LoadUserData(const std::string& verify_UID, + const std::string& token) { + const std::string audience = fmt::format("external-{}", verify_UID); + using namespace jwt::params; + std::error_code error; + auto decoded = + jwt::decode(token, algorithms({"rs256"}), error, secret(pub_key), issuer("yuzu-core"), + aud(audience), validate_iat(true), validate_jti(true)); + if (error) { + LOG_INFO(WebService, "Verification failed: category={}, code={}, message={}", + error.category().name(), error.value(), error.message()); + return {}; + } + Network::VerifyUser::UserData user_data{}; + if (decoded.payload().has_claim("username")) { + user_data.username = decoded.payload().get_claim_value("username"); + } + if (decoded.payload().has_claim("displayName")) { + user_data.display_name = decoded.payload().get_claim_value("displayName"); + } + if (decoded.payload().has_claim("avatarUrl")) { + user_data.avatar_url = decoded.payload().get_claim_value("avatarUrl"); + } + if (decoded.payload().has_claim("roles")) { + auto roles = decoded.payload().get_claim_value>("roles"); + user_data.moderator = std::find(roles.begin(), roles.end(), "moderator") != roles.end(); + } + return user_data; +} + +} // namespace WebService diff --git a/src/web_service/verify_user_jwt.h b/src/web_service/verify_user_jwt.h new file mode 100644 index 0000000000..826e01eed7 --- /dev/null +++ b/src/web_service/verify_user_jwt.h @@ -0,0 +1,25 @@ +// Copyright 2018 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include "network/verify_user.h" +#include "web_service/web_backend.h" + +namespace WebService { + +class VerifyUserJWT final : public Network::VerifyUser::Backend { +public: + VerifyUserJWT(const std::string& host); + ~VerifyUserJWT() = default; + + Network::VerifyUser::UserData LoadUserData(const std::string& verify_UID, + const std::string& token) override; + +private: + std::string pub_key; +}; + +} // namespace WebService diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index f3cad8f311..66873143e3 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -326,6 +326,10 @@ if (USE_DISCORD_PRESENCE) target_compile_definitions(yuzu PRIVATE -DUSE_DISCORD_PRESENCE) endif() +if (ENABLE_WEB_SERVICE) + target_compile_definitions(yuzu PRIVATE -DENABLE_WEB_SERVICE) +endif() + if (YUZU_USE_QT_WEB_ENGINE) target_link_libraries(yuzu PRIVATE Qt::WebEngineCore Qt::WebEngineWidgets) target_compile_definitions(yuzu PRIVATE -DYUZU_USE_QT_WEB_ENGINE) diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 7c11e2c034..3b22102a80 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -585,48 +585,6 @@ void Config::ReadMiscellaneousValues() { qt_config->endGroup(); } -void Config::ReadMultiplayerValues() { - qt_config->beginGroup(QStringLiteral("Multiplayer")); - - UISettings::values.nickname = ReadSetting(QStringLiteral("nickname"), QString{}).toString(); - UISettings::values.ip = ReadSetting(QStringLiteral("ip"), QString{}).toString(); - UISettings::values.port = - ReadSetting(QStringLiteral("port"), Network::DefaultRoomPort).toString(); - UISettings::values.room_nickname = - ReadSetting(QStringLiteral("room_nickname"), QString{}).toString(); - UISettings::values.room_name = ReadSetting(QStringLiteral("room_name"), QString{}).toString(); - UISettings::values.room_port = - ReadSetting(QStringLiteral("room_port"), QStringLiteral("24872")).toString(); - bool ok; - UISettings::values.host_type = ReadSetting(QStringLiteral("host_type"), 0).toUInt(&ok); - if (!ok) { - UISettings::values.host_type = 0; - } - UISettings::values.max_player = ReadSetting(QStringLiteral("max_player"), 8).toUInt(); - UISettings::values.game_id = ReadSetting(QStringLiteral("game_id"), 0).toULongLong(); - UISettings::values.room_description = - ReadSetting(QStringLiteral("room_description"), QString{}).toString(); - // Read ban list back - int size = qt_config->beginReadArray(QStringLiteral("username_ban_list")); - UISettings::values.ban_list.first.resize(size); - for (int i = 0; i < size; ++i) { - qt_config->setArrayIndex(i); - UISettings::values.ban_list.first[i] = - ReadSetting(QStringLiteral("username")).toString().toStdString(); - } - qt_config->endArray(); - size = qt_config->beginReadArray(QStringLiteral("ip_ban_list")); - UISettings::values.ban_list.second.resize(size); - for (int i = 0; i < size; ++i) { - qt_config->setArrayIndex(i); - UISettings::values.ban_list.second[i] = - ReadSetting(QStringLiteral("ip")).toString().toStdString(); - } - qt_config->endArray(); - - qt_config->endGroup(); -} - void Config::ReadPathValues() { qt_config->beginGroup(QStringLiteral("Paths")); @@ -904,6 +862,42 @@ void Config::ReadWebServiceValues() { qt_config->endGroup(); } +void Config::ReadMultiplayerValues() { + qt_config->beginGroup(QStringLiteral("Multiplayer")); + + ReadBasicSetting(UISettings::values.multiplayer_nickname); + ReadBasicSetting(UISettings::values.multiplayer_ip); + ReadBasicSetting(UISettings::values.multiplayer_port); + ReadBasicSetting(UISettings::values.multiplayer_room_nickname); + ReadBasicSetting(UISettings::values.multiplayer_room_name); + ReadBasicSetting(UISettings::values.multiplayer_room_port); + ReadBasicSetting(UISettings::values.multiplayer_host_type); + ReadBasicSetting(UISettings::values.multiplayer_port); + ReadBasicSetting(UISettings::values.multiplayer_max_player); + ReadBasicSetting(UISettings::values.multiplayer_game_id); + ReadBasicSetting(UISettings::values.multiplayer_room_description); + + // Read ban list back + int size = qt_config->beginReadArray(QStringLiteral("username_ban_list")); + UISettings::values.multiplayer_ban_list.first.resize(size); + for (int i = 0; i < size; ++i) { + qt_config->setArrayIndex(i); + UISettings::values.multiplayer_ban_list.first[i] = + ReadSetting(QStringLiteral("username")).toString().toStdString(); + } + qt_config->endArray(); + size = qt_config->beginReadArray(QStringLiteral("ip_ban_list")); + UISettings::values.multiplayer_ban_list.second.resize(size); + for (int i = 0; i < size; ++i) { + qt_config->setArrayIndex(i); + UISettings::values.multiplayer_ban_list.second[i] = + ReadSetting(QStringLiteral("ip")).toString().toStdString(); + } + qt_config->endArray(); + + qt_config->endGroup(); +} + void Config::ReadValues() { if (global) { ReadControlValues(); @@ -920,6 +914,7 @@ void Config::ReadValues() { ReadRendererValues(); ReadAudioValues(); ReadSystemValues(); + ReadMultiplayerValues(); } void Config::SavePlayerValue(std::size_t player_index) { @@ -1069,6 +1064,7 @@ void Config::SaveValues() { SaveRendererValues(); SaveAudioValues(); SaveSystemValues(); + SaveMultiplayerValues(); } void Config::SaveAudioValues() { @@ -1205,40 +1201,6 @@ void Config::SaveMiscellaneousValues() { qt_config->endGroup(); } -void Config::SaveMultiplayerValues() { - qt_config->beginGroup(QStringLiteral("Multiplayer")); - - WriteSetting(QStringLiteral("nickname"), UISettings::values.nickname, QString{}); - WriteSetting(QStringLiteral("ip"), UISettings::values.ip, QString{}); - WriteSetting(QStringLiteral("port"), UISettings::values.port, Network::DefaultRoomPort); - WriteSetting(QStringLiteral("room_nickname"), UISettings::values.room_nickname, QString{}); - WriteSetting(QStringLiteral("room_name"), UISettings::values.room_name, QString{}); - WriteSetting(QStringLiteral("room_port"), UISettings::values.room_port, - QStringLiteral("24872")); - WriteSetting(QStringLiteral("host_type"), UISettings::values.host_type, 0); - WriteSetting(QStringLiteral("max_player"), UISettings::values.max_player, 8); - WriteSetting(QStringLiteral("game_id"), UISettings::values.game_id, 0); - WriteSetting(QStringLiteral("room_description"), UISettings::values.room_description, - QString{}); - // Write ban list - qt_config->beginWriteArray(QStringLiteral("username_ban_list")); - for (std::size_t i = 0; i < UISettings::values.ban_list.first.size(); ++i) { - qt_config->setArrayIndex(static_cast(i)); - WriteSetting(QStringLiteral("username"), - QString::fromStdString(UISettings::values.ban_list.first[i])); - } - qt_config->endArray(); - qt_config->beginWriteArray(QStringLiteral("ip_ban_list")); - for (std::size_t i = 0; i < UISettings::values.ban_list.second.size(); ++i) { - qt_config->setArrayIndex(static_cast(i)); - WriteSetting(QStringLiteral("ip"), - QString::fromStdString(UISettings::values.ban_list.second[i])); - } - qt_config->endArray(); - - qt_config->endGroup(); -} - void Config::SavePathValues() { qt_config->beginGroup(QStringLiteral("Paths")); @@ -1490,6 +1452,40 @@ void Config::SaveWebServiceValues() { qt_config->endGroup(); } +void Config::SaveMultiplayerValues() { + qt_config->beginGroup(QStringLiteral("Multiplayer")); + + WriteBasicSetting(UISettings::values.multiplayer_nickname); + WriteBasicSetting(UISettings::values.multiplayer_ip); + WriteBasicSetting(UISettings::values.multiplayer_port); + WriteBasicSetting(UISettings::values.multiplayer_room_nickname); + WriteBasicSetting(UISettings::values.multiplayer_room_name); + WriteBasicSetting(UISettings::values.multiplayer_room_port); + WriteBasicSetting(UISettings::values.multiplayer_host_type); + WriteBasicSetting(UISettings::values.multiplayer_port); + WriteBasicSetting(UISettings::values.multiplayer_max_player); + WriteBasicSetting(UISettings::values.multiplayer_game_id); + WriteBasicSetting(UISettings::values.multiplayer_room_description); + + // Write ban list + qt_config->beginWriteArray(QStringLiteral("username_ban_list")); + for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) { + qt_config->setArrayIndex(static_cast(i)); + WriteSetting(QStringLiteral("username"), + QString::fromStdString(UISettings::values.multiplayer_ban_list.first[i])); + } + qt_config->endArray(); + qt_config->beginWriteArray(QStringLiteral("ip_ban_list")); + for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) { + qt_config->setArrayIndex(static_cast(i)); + WriteSetting(QStringLiteral("ip"), + QString::fromStdString(UISettings::values.multiplayer_ban_list.second[i])); + } + qt_config->endArray(); + + qt_config->endGroup(); +} + QVariant Config::ReadSetting(const QString& name) const { return qt_config->value(name); } diff --git a/src/yuzu/multiplayer/chat_room.cpp b/src/yuzu/multiplayer/chat_room.cpp index 6dd4bc36d6..7048ee1fce 100644 --- a/src/yuzu/multiplayer/chat_room.cpp +++ b/src/yuzu/multiplayer/chat_room.cpp @@ -390,7 +390,7 @@ void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list) return; QPixmap pixmap; if (!pixmap.loadFromData(reinterpret_cast(result.data()), - result.size())) + static_cast(result.size()))) return; icon_cache[avatar_url] = pixmap.scaled(48, 48, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp index 27741d657f..837baf85cc 100644 --- a/src/yuzu/multiplayer/direct_connect.cpp +++ b/src/yuzu/multiplayer/direct_connect.cpp @@ -32,15 +32,15 @@ DirectConnectWindow::DirectConnectWindow(QWidget* parent) connect(watcher, &QFutureWatcher::finished, this, &DirectConnectWindow::OnConnection); ui->nickname->setValidator(validation.GetNickname()); - ui->nickname->setText(UISettings::values.nickname); + ui->nickname->setText(UISettings::values.multiplayer_nickname.GetValue()); if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) { // Use yuzu Web Service user name as nickname by default ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue())); } ui->ip->setValidator(validation.GetIP()); - ui->ip->setText(UISettings::values.ip); + ui->ip->setText(UISettings::values.multiplayer_ip.GetValue()); ui->port->setValidator(validation.GetPort()); - ui->port->setText(UISettings::values.port); + ui->port->setText(QString::number(UISettings::values.multiplayer_port.GetValue())); // TODO(jroweboy): Show or hide the connection options based on the current value of the combo // box. Add this back in when the traversal server support is added. @@ -86,16 +86,18 @@ void DirectConnectWindow::Connect() { } // Store settings - UISettings::values.nickname = ui->nickname->text(); - UISettings::values.ip = ui->ip->text(); - UISettings::values.port = (ui->port->isModified() && !ui->port->text().isEmpty()) - ? ui->port->text() - : UISettings::values.port; + UISettings::values.multiplayer_nickname = ui->nickname->text(); + UISettings::values.multiplayer_ip = ui->ip->text(); + if (ui->port->isModified() && !ui->port->text().isEmpty()) { + UISettings::values.multiplayer_port = ui->port->text().toInt(); + } else { + UISettings::values.multiplayer_port = UISettings::values.multiplayer_port.GetDefault(); + } // attempt to connect in a different thread QFuture f = QtConcurrent::run([&] { if (auto room_member = Network::GetRoomMember().lock()) { - auto port = UISettings::values.port.toUInt(); + auto port = UISettings::values.multiplayer_port.GetValue(); room_member->Join(ui->nickname->text().toStdString(), "", ui->ip->text().toStdString().c_str(), port, 0, Network::NoPreferredMac, ui->password->text().toStdString().c_str()); diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp index 1b73e2bec5..5470b8b86e 100644 --- a/src/yuzu/multiplayer/host_room.cpp +++ b/src/yuzu/multiplayer/host_room.cpp @@ -51,23 +51,24 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list, connect(ui->host, &QPushButton::clicked, this, &HostRoomWindow::Host); // Restore the settings: - ui->username->setText(UISettings::values.room_nickname); + ui->username->setText(UISettings::values.multiplayer_room_nickname.GetValue()); if (ui->username->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) { // Use yuzu Web Service user name as nickname by default ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue())); } - ui->room_name->setText(UISettings::values.room_name); - ui->port->setText(UISettings::values.room_port); - ui->max_player->setValue(UISettings::values.max_player); - int index = UISettings::values.host_type; + ui->room_name->setText(UISettings::values.multiplayer_room_name.GetValue()); + ui->port->setText(QString::number(UISettings::values.multiplayer_room_port.GetValue())); + ui->max_player->setValue(UISettings::values.multiplayer_max_player.GetValue()); + int index = UISettings::values.multiplayer_host_type.GetValue(); if (index < ui->host_type->count()) { ui->host_type->setCurrentIndex(index); } - index = ui->game_list->findData(UISettings::values.game_id, GameListItemPath::ProgramIdRole); + index = ui->game_list->findData(UISettings::values.multiplayer_game_id.GetValue(), + GameListItemPath::ProgramIdRole); if (index != -1) { ui->game_list->setCurrentIndex(index); } - ui->room_description->setText(UISettings::values.room_description); + ui->room_description->setText(UISettings::values.multiplayer_room_description.GetValue()); } HostRoomWindow::~HostRoomWindow() = default; @@ -91,7 +92,8 @@ std::unique_ptr HostRoomWindow::CreateVerifyBacken std::unique_ptr verify_backend; if (use_validation) { #ifdef ENABLE_WEB_SERVICE - verify_backend = std::make_unique(Settings::values.web_api_url); + verify_backend = + std::make_unique(Settings::values.web_api_url.GetValue()); #else verify_backend = std::make_unique(); #endif @@ -137,7 +139,7 @@ void HostRoomWindow::Host() { const bool is_public = ui->host_type->currentIndex() == 0; Network::Room::BanList ban_list{}; if (ui->load_ban_list->isChecked()) { - ban_list = UISettings::values.ban_list; + ban_list = UISettings::values.multiplayer_ban_list; } if (auto room = Network::GetRoom().lock()) { bool created = room->Create( @@ -181,8 +183,9 @@ void HostRoomWindow::Host() { std::string token; #ifdef ENABLE_WEB_SERVICE if (is_public) { - WebService::Client client(Settings::values.web_api_url, Settings::values.yuzu_username, - Settings::values.yuzu_token); + WebService::Client client(Settings::values.web_api_url.GetValue(), + Settings::values.yuzu_username.GetValue(), + Settings::values.yuzu_token.GetValue()); if (auto room = Network::GetRoom().lock()) { token = client.GetExternalJWT(room->GetVerifyUID()).returned_data; } @@ -198,17 +201,19 @@ void HostRoomWindow::Host() { Network::NoPreferredMac, password, token); // Store settings - UISettings::values.room_nickname = ui->username->text(); - UISettings::values.room_name = ui->room_name->text(); - UISettings::values.game_id = + UISettings::values.multiplayer_room_nickname = ui->username->text(); + UISettings::values.multiplayer_room_name = ui->room_name->text(); + UISettings::values.multiplayer_game_id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong(); - UISettings::values.max_player = ui->max_player->value(); + UISettings::values.multiplayer_max_player = ui->max_player->value(); - UISettings::values.host_type = ui->host_type->currentIndex(); - UISettings::values.room_port = (ui->port->isModified() && !ui->port->text().isEmpty()) - ? ui->port->text() - : QString::number(Network::DefaultRoomPort); - UISettings::values.room_description = ui->room_description->toPlainText(); + UISettings::values.multiplayer_host_type = ui->host_type->currentIndex(); + if (ui->port->isModified() && !ui->port->text().isEmpty()) { + UISettings::values.multiplayer_room_port = ui->port->text().toInt(); + } else { + UISettings::values.multiplayer_room_port = Network::DefaultRoomPort; + } + UISettings::values.multiplayer_room_description = ui->room_description->toPlainText(); ui->host->setEnabled(true); close(); } diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp index fcaa7b517f..364b4605e6 100644 --- a/src/yuzu/multiplayer/lobby.cpp +++ b/src/yuzu/multiplayer/lobby.cpp @@ -56,7 +56,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list, ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu); ui->nickname->setValidator(validation.GetNickname()); - ui->nickname->setText(UISettings::values.nickname); + ui->nickname->setText(UISettings::values.multiplayer_nickname.GetValue()); if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) { // Use yuzu Web Service user name as nickname by default ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue())); @@ -154,9 +154,11 @@ void Lobby::OnJoinRoom(const QModelIndex& source) { QFuture f = QtConcurrent::run([nickname, ip, port, password, verify_UID] { std::string token; #ifdef ENABLE_WEB_SERVICE - if (!Settings::values.yuzu_username.empty() && !Settings::values.yuzu_token.empty()) { - WebService::Client client(Settings::values.web_api_url, Settings::values.yuzu_username, - Settings::values.yuzu_token); + if (!Settings::values.yuzu_username.GetValue().empty() && + !Settings::values.yuzu_token.GetValue().empty()) { + WebService::Client client(Settings::values.web_api_url.GetValue(), + Settings::values.yuzu_username.GetValue(), + Settings::values.yuzu_token.GetValue()); token = client.GetExternalJWT(verify_UID).returned_data; if (token.empty()) { LOG_ERROR(WebService, "Could not get external JWT, verification may fail"); @@ -175,9 +177,11 @@ void Lobby::OnJoinRoom(const QModelIndex& source) { // TODO(jroweboy): disable widgets and display a connecting while we wait // Save settings - UISettings::values.nickname = ui->nickname->text(); - UISettings::values.ip = proxy->data(connection_index, LobbyItemHost::HostIPRole).toString(); - UISettings::values.port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toString(); + UISettings::values.multiplayer_nickname = ui->nickname->text(); + UISettings::values.multiplayer_ip = + proxy->data(connection_index, LobbyItemHost::HostIPRole).toString(); + UISettings::values.multiplayer_port = + proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt(); } void Lobby::ResetModel() { diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp index e96b03e5df..ee138739b2 100644 --- a/src/yuzu/multiplayer/state.cpp +++ b/src/yuzu/multiplayer/state.cpp @@ -232,7 +232,7 @@ bool MultiplayerState::OnCloseRoom() { return true; } // Save ban list - UISettings::values.ban_list = std::move(room->GetBanList()); + UISettings::values.multiplayer_ban_list = std::move(room->GetBanList()); room->Destroy(); announce_multiplayer_session->Stop(); diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index aca1a28e1d..83a6cffa3e 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -103,17 +103,17 @@ struct Values { Settings::Setting callout_flags{0, "calloutFlags"}; // multiplayer settings - QString nickname; - QString ip; - QString port; - QString room_nickname; - QString room_name; - quint32 max_player; - QString room_port; - uint host_type; - qulonglong game_id; - QString room_description; - std::pair, std::vector> ban_list; + Settings::Setting multiplayer_nickname{QStringLiteral("yuzu"), "nickname"}; + Settings::Setting multiplayer_ip{{}, "ip"}; + Settings::SwitchableSetting multiplayer_port{24872, 0, 65535, "port"}; + Settings::Setting multiplayer_room_nickname{{}, "room_nickname"}; + Settings::Setting multiplayer_room_name{{}, "room_name"}; + Settings::SwitchableSetting multiplayer_max_player{8, 0, 8, "max_player"}; + Settings::SwitchableSetting multiplayer_room_port{24872, 0, 65535, "room_port"}; + Settings::SwitchableSetting multiplayer_host_type{0, 0, 1, "host_type"}; + Settings::Setting multiplayer_game_id{{}, "game_id"}; + Settings::Setting multiplayer_room_description{{}, "room_description"}; + std::pair, std::vector> multiplayer_ban_list; // logging Settings::Setting show_console{false, "showConsole"}; From 4b404191cf054ec3206676f1fccc452bc0a0e223 Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Fri, 15 Jul 2022 21:11:09 +0200 Subject: [PATCH 141/429] Address second part of review comments --- src/common/announce_multiplayer_room.h | 51 +++++++++++-------- src/core/announce_multiplayer_session.cpp | 5 +- src/network/room.cpp | 7 +-- src/network/room.h | 32 +++--------- src/network/room_member.h | 4 ++ src/web_service/announce_room_json.cpp | 62 ++++++++++------------- src/web_service/announce_room_json.h | 5 +- src/web_service/verify_user_jwt.cpp | 10 +++- src/yuzu/multiplayer/lobby.cpp | 19 +++---- 9 files changed, 92 insertions(+), 103 deletions(-) diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h index 8773ce4dbb..2ff38b6cfc 100644 --- a/src/common/announce_multiplayer_room.h +++ b/src/common/announce_multiplayer_room.h @@ -15,27 +15,40 @@ namespace AnnounceMultiplayerRoom { using MacAddress = std::array; +struct Member { + std::string username; + std::string nickname; + std::string display_name; + std::string avatar_url; + MacAddress mac_address; + std::string game_name; + u64 game_id; +}; + +struct RoomInformation { + std::string name; ///< Name of the server + std::string description; ///< Server description + u32 member_slots; ///< Maximum number of members in this room + u16 port; ///< The port of this room + std::string preferred_game; ///< Game to advertise that you want to play + u64 preferred_game_id; ///< Title ID for the advertised game + std::string host_username; ///< Forum username of the host + bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room +}; + +struct GameInfo { + std::string name{""}; + u64 id{0}; +}; + struct Room { - struct Member { - std::string username; - std::string nickname; - std::string avatar_url; - MacAddress mac_address; - std::string game_name; - u64 game_id; - }; + RoomInformation information; + std::string id; std::string verify_UID; ///< UID used for verification - std::string name; - std::string description; - std::string owner; std::string ip; - u16 port; - u32 max_player; u32 net_version; bool has_password; - std::string preferred_game; - u64 preferred_game_id; std::vector members; }; @@ -71,9 +84,7 @@ public: * @param game_id The title id of the game the player plays * @param game_name The name of the game the player plays */ - virtual void AddPlayer(const std::string& username, const std::string& nickname, - const std::string& avatar_url, const MacAddress& mac_address, - const u64 game_id, const std::string& game_name) = 0; + virtual void AddPlayer(const Member& member) = 0; /** * Updates the data in the announce service. Re-register the room when required. @@ -116,9 +127,7 @@ public: const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/, const bool /*has_password*/, const std::string& /*preferred_game*/, const u64 /*preferred_game_id*/) override {} - void AddPlayer(const std::string& /*username*/, const std::string& /*nickname*/, - const std::string& /*avatar_url*/, const MacAddress& /*mac_address*/, - const u64 /*game_id*/, const std::string& /*game_name*/) override {} + void AddPlayer(const Member& /*member*/) override {} WebService::WebResult Update() override { return WebService::WebResult{WebService::WebResult::Code::NoWebservice, "WebService is missing", ""}; diff --git a/src/core/announce_multiplayer_session.cpp b/src/core/announce_multiplayer_session.cpp index aeca87aaca..f8aa9bb0b2 100644 --- a/src/core/announce_multiplayer_session.cpp +++ b/src/core/announce_multiplayer_session.cpp @@ -88,15 +88,14 @@ AnnounceMultiplayerSession::~AnnounceMultiplayerSession() { void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr room) { Network::RoomInformation room_information = room->GetRoomInformation(); - std::vector memberlist = room->GetRoomMemberList(); + std::vector memberlist = room->GetRoomMemberList(); backend->SetRoomInformation( room_information.name, room_information.description, room_information.port, room_information.member_slots, Network::network_version, room->HasPassword(), room_information.preferred_game, room_information.preferred_game_id); backend->ClearPlayers(); for (const auto& member : memberlist) { - backend->AddPlayer(member.username, member.nickname, member.avatar_url, member.mac_address, - member.game_info.id, member.game_info.name); + backend->AddPlayer(member); } } diff --git a/src/network/room.cpp b/src/network/room.cpp index b82a757491..fe55d194c4 100644 --- a/src/network/room.cpp +++ b/src/network/room.cpp @@ -1066,8 +1066,8 @@ Room::BanList Room::GetBanList() const { return {room_impl->username_ban_list, room_impl->ip_ban_list}; } -std::vector Room::GetRoomMemberList() const { - std::vector member_list; +std::vector Room::GetRoomMemberList() const { + std::vector member_list; std::lock_guard lock(room_impl->member_mutex); for (const auto& member_impl : room_impl->members) { Member member; @@ -1076,7 +1076,8 @@ std::vector Room::GetRoomMemberList() const { member.display_name = member_impl.user_data.display_name; member.avatar_url = member_impl.user_data.avatar_url; member.mac_address = member_impl.mac_address; - member.game_info = member_impl.game_info; + member.game_name = member_impl.game_info.name; + member.game_id = member_impl.game_info.id; member_list.push_back(member); } return member_list; diff --git a/src/network/room.h b/src/network/room.h index df2253bf81..f282a5ac32 100644 --- a/src/network/room.h +++ b/src/network/room.h @@ -8,11 +8,17 @@ #include #include #include +#include "common/announce_multiplayer_room.h" #include "common/common_types.h" #include "network/verify_user.h" namespace Network { +using AnnounceMultiplayerRoom::GameInfo; +using AnnounceMultiplayerRoom::MacAddress; +using AnnounceMultiplayerRoom::Member; +using AnnounceMultiplayerRoom::RoomInformation; + constexpr u32 network_version = 1; ///< The version of this Room and RoomMember constexpr u16 DefaultRoomPort = 24872; @@ -24,23 +30,6 @@ static constexpr u32 MaxConcurrentConnections = 254; constexpr std::size_t NumChannels = 1; // Number of channels used for the connection -struct RoomInformation { - std::string name; ///< Name of the server - std::string description; ///< Server description - u32 member_slots; ///< Maximum number of members in this room - u16 port; ///< The port of this room - std::string preferred_game; ///< Game to advertise that you want to play - u64 preferred_game_id; ///< Title ID for the advertised game - std::string host_username; ///< Forum username of the host - bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room -}; - -struct GameInfo { - std::string name{""}; - u64 id{0}; -}; - -using MacAddress = std::array; /// A special MAC address that tells the room we're joining to assign us a MAC address /// automatically. constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; @@ -95,15 +84,6 @@ public: Closed, ///< The room is not opened and can not accept connections. }; - struct Member { - std::string nickname; ///< The nickname of the member. - std::string username; ///< The web services username of the member. Can be empty. - std::string display_name; ///< The web services display name of the member. Can be empty. - std::string avatar_url; ///< Url to the member's avatar. Can be empty. - GameInfo game_info; ///< The current game of the member - MacAddress mac_address; ///< The assigned mac address of the member. - }; - Room(); ~Room(); diff --git a/src/network/room_member.h b/src/network/room_member.h index ee1c921d46..c835ba8635 100644 --- a/src/network/room_member.h +++ b/src/network/room_member.h @@ -9,11 +9,15 @@ #include #include #include +#include "common/announce_multiplayer_room.h" #include "common/common_types.h" #include "network/room.h" namespace Network { +using AnnounceMultiplayerRoom::GameInfo; +using AnnounceMultiplayerRoom::RoomInformation; + /// Information about the received WiFi packets. /// Acts as our own 802.11 header. struct WifiPacket { diff --git a/src/web_service/announce_room_json.cpp b/src/web_service/announce_room_json.cpp index 984a59f777..84220b851a 100644 --- a/src/web_service/announce_room_json.cpp +++ b/src/web_service/announce_room_json.cpp @@ -11,7 +11,7 @@ namespace AnnounceMultiplayerRoom { -static void to_json(nlohmann::json& json, const Room::Member& member) { +static void to_json(nlohmann::json& json, const Member& member) { if (!member.username.empty()) { json["username"] = member.username; } @@ -23,7 +23,7 @@ static void to_json(nlohmann::json& json, const Room::Member& member) { json["gameId"] = member.game_id; } -static void from_json(const nlohmann::json& json, Room::Member& member) { +static void from_json(const nlohmann::json& json, Member& member) { member.nickname = json.at("nickname").get(); member.game_name = json.at("gameName").get(); member.game_id = json.at("gameId").get(); @@ -37,14 +37,14 @@ static void from_json(const nlohmann::json& json, Room::Member& member) { } static void to_json(nlohmann::json& json, const Room& room) { - json["port"] = room.port; - json["name"] = room.name; - if (!room.description.empty()) { - json["description"] = room.description; + json["port"] = room.information.port; + json["name"] = room.information.name; + if (!room.information.description.empty()) { + json["description"] = room.information.description; } - json["preferredGameName"] = room.preferred_game; - json["preferredGameId"] = room.preferred_game_id; - json["maxPlayers"] = room.max_player; + json["preferredGameName"] = room.information.preferred_game; + json["preferredGameId"] = room.information.preferred_game_id; + json["maxPlayers"] = room.information.member_slots; json["netVersion"] = room.net_version; json["hasPassword"] = room.has_password; if (room.members.size() > 0) { @@ -56,22 +56,22 @@ static void to_json(nlohmann::json& json, const Room& room) { static void from_json(const nlohmann::json& json, Room& room) { room.verify_UID = json.at("externalGuid").get(); room.ip = json.at("address").get(); - room.name = json.at("name").get(); + room.information.name = json.at("name").get(); try { - room.description = json.at("description").get(); + room.information.description = json.at("description").get(); } catch (const nlohmann::detail::out_of_range&) { - room.description = ""; - LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.name); + room.information.description = ""; + LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.information.name); } - room.owner = json.at("owner").get(); - room.port = json.at("port").get(); - room.preferred_game = json.at("preferredGameName").get(); - room.preferred_game_id = json.at("preferredGameId").get(); - room.max_player = json.at("maxPlayers").get(); + room.information.host_username = json.at("owner").get(); + room.information.port = json.at("port").get(); + room.information.preferred_game = json.at("preferredGameName").get(); + room.information.preferred_game_id = json.at("preferredGameId").get(); + room.information.member_slots = json.at("maxPlayers").get(); room.net_version = json.at("netVersion").get(); room.has_password = json.at("hasPassword").get(); try { - room.members = json.at("players").get>(); + room.members = json.at("players").get>(); } catch (const nlohmann::detail::out_of_range& e) { LOG_DEBUG(Network, "Out of range {}", e.what()); } @@ -85,26 +85,16 @@ void RoomJson::SetRoomInformation(const std::string& name, const std::string& de const u16 port, const u32 max_player, const u32 net_version, const bool has_password, const std::string& preferred_game, const u64 preferred_game_id) { - room.name = name; - room.description = description; - room.port = port; - room.max_player = max_player; + room.information.name = name; + room.information.description = description; + room.information.port = port; + room.information.member_slots = max_player; room.net_version = net_version; room.has_password = has_password; - room.preferred_game = preferred_game; - room.preferred_game_id = preferred_game_id; + room.information.preferred_game = preferred_game; + room.information.preferred_game_id = preferred_game_id; } -void RoomJson::AddPlayer(const std::string& username_, const std::string& nickname_, - const std::string& avatar_url, - const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id, - const std::string& game_name) { - AnnounceMultiplayerRoom::Room::Member member; - member.username = username_; - member.nickname = nickname_; - member.avatar_url = avatar_url; - member.mac_address = mac_address; - member.game_id = game_id; - member.game_name = game_name; +void RoomJson::AddPlayer(const AnnounceMultiplayerRoom::Member& member) { room.members.push_back(member); } diff --git a/src/web_service/announce_room_json.h b/src/web_service/announce_room_json.h index f65c93214a..811c76fbd2 100644 --- a/src/web_service/announce_room_json.h +++ b/src/web_service/announce_room_json.h @@ -24,10 +24,7 @@ public: const u32 max_player, const u32 net_version, const bool has_password, const std::string& preferred_game, const u64 preferred_game_id) override; - void AddPlayer(const std::string& username_, const std::string& nickname_, - const std::string& avatar_url, - const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id, - const std::string& game_name) override; + void AddPlayer(const AnnounceMultiplayerRoom::Member& member) override; WebResult Update() override; WebResult Register() override; void ClearPlayers() override; diff --git a/src/web_service/verify_user_jwt.cpp b/src/web_service/verify_user_jwt.cpp index 78fe7bed5a..3133dcbe26 100644 --- a/src/web_service/verify_user_jwt.cpp +++ b/src/web_service/verify_user_jwt.cpp @@ -2,8 +2,16 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wimplicit-fallthrough" +#endif #include +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic pop +#endif + +#include #include "common/logging/log.h" #include "web_service/verify_user_jwt.h" #include "web_service/web_backend.h" diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp index 364b4605e6..6cc5f8f7eb 100644 --- a/src/yuzu/multiplayer/lobby.cpp +++ b/src/yuzu/multiplayer/lobby.cpp @@ -214,7 +214,7 @@ void Lobby::OnRefreshLobby() { for (int r = 0; r < game_list->rowCount(); ++r) { auto index = game_list->index(r, 0); auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong(); - if (game_id != 0 && room.preferred_game_id == game_id) { + if (game_id != 0 && room.information.preferred_game_id == game_id) { smdh_icon = game_list->data(index, Qt::DecorationRole).value(); } } @@ -231,20 +231,21 @@ void Lobby::OnRefreshLobby() { auto first_item = new LobbyItem(); auto row = QList({ first_item, - new LobbyItemName(room.has_password, QString::fromStdString(room.name)), - new LobbyItemGame(room.preferred_game_id, QString::fromStdString(room.preferred_game), - smdh_icon), - new LobbyItemHost(QString::fromStdString(room.owner), QString::fromStdString(room.ip), - room.port, QString::fromStdString(room.verify_UID)), - new LobbyItemMemberList(members, room.max_player), + new LobbyItemName(room.has_password, QString::fromStdString(room.information.name)), + new LobbyItemGame(room.information.preferred_game_id, + QString::fromStdString(room.information.preferred_game), smdh_icon), + new LobbyItemHost(QString::fromStdString(room.information.host_username), + QString::fromStdString(room.ip), room.information.port, + QString::fromStdString(room.verify_UID)), + new LobbyItemMemberList(members, room.information.member_slots), }); model->appendRow(row); // To make the rows expandable, add the member data as a child of the first column of the // rows with people in them and have qt set them to colspan after the model is finished // resetting - if (!room.description.empty()) { + if (!room.information.description.empty()) { first_item->appendRow( - new LobbyItemDescription(QString::fromStdString(room.description))); + new LobbyItemDescription(QString::fromStdString(room.information.description))); } if (!room.members.empty()) { first_item->appendRow(new LobbyItemExpandedMemberList(members)); From 899c8bb33094f43fbd8df9afb4ca84718ebac87e Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 17 Jul 2022 22:53:44 -0500 Subject: [PATCH 142/429] common: multiplayer: Use GameInfo type --- src/common/announce_multiplayer_room.h | 35 +++++++++++------------ src/core/announce_multiplayer_session.cpp | 8 +++--- src/network/room.cpp | 8 ++---- src/network/room.h | 3 +- src/network/room_member.cpp | 2 +- src/web_service/announce_room_json.cpp | 21 +++++++------- src/web_service/announce_room_json.h | 3 +- src/web_service/verify_user_jwt.h | 2 ++ src/yuzu/multiplayer/host_room.cpp | 21 ++++++++------ src/yuzu/multiplayer/lobby.cpp | 11 +++---- src/yuzu/uisettings.h | 8 +++--- 11 files changed, 60 insertions(+), 62 deletions(-) diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h index 2ff38b6cfc..a9e2f89b7a 100644 --- a/src/common/announce_multiplayer_room.h +++ b/src/common/announce_multiplayer_room.h @@ -15,30 +15,28 @@ namespace AnnounceMultiplayerRoom { using MacAddress = std::array; +struct GameInfo { + std::string name{""}; + u64 id{0}; +}; + struct Member { std::string username; std::string nickname; std::string display_name; std::string avatar_url; MacAddress mac_address; - std::string game_name; - u64 game_id; + GameInfo game; }; struct RoomInformation { - std::string name; ///< Name of the server - std::string description; ///< Server description - u32 member_slots; ///< Maximum number of members in this room - u16 port; ///< The port of this room - std::string preferred_game; ///< Game to advertise that you want to play - u64 preferred_game_id; ///< Title ID for the advertised game - std::string host_username; ///< Forum username of the host - bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room -}; - -struct GameInfo { - std::string name{""}; - u64 id{0}; + std::string name; ///< Name of the server + std::string description; ///< Server description + u32 member_slots; ///< Maximum number of members in this room + u16 port; ///< The port of this room + GameInfo preferred_game; ///< Game to advertise that you want to play + std::string host_username; ///< Forum username of the host + bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room }; struct Room { @@ -75,8 +73,7 @@ public: */ virtual void SetRoomInformation(const std::string& name, const std::string& description, const u16 port, const u32 max_player, const u32 net_version, - const bool has_password, const std::string& preferred_game, - const u64 preferred_game_id) = 0; + const bool has_password, const GameInfo& preferred_game) = 0; /** * Adds a player information to the data that gets announced * @param nickname The nickname of the player @@ -125,8 +122,8 @@ public: ~NullBackend() = default; void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/, const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/, - const bool /*has_password*/, const std::string& /*preferred_game*/, - const u64 /*preferred_game_id*/) override {} + const bool /*has_password*/, + const GameInfo& /*preferred_game*/) override {} void AddPlayer(const Member& /*member*/) override {} WebService::WebResult Update() override { return WebService::WebResult{WebService::WebResult::Code::NoWebservice, diff --git a/src/core/announce_multiplayer_session.cpp b/src/core/announce_multiplayer_session.cpp index f8aa9bb0b2..db9eaeac83 100644 --- a/src/core/announce_multiplayer_session.cpp +++ b/src/core/announce_multiplayer_session.cpp @@ -89,10 +89,10 @@ AnnounceMultiplayerSession::~AnnounceMultiplayerSession() { void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr room) { Network::RoomInformation room_information = room->GetRoomInformation(); std::vector memberlist = room->GetRoomMemberList(); - backend->SetRoomInformation( - room_information.name, room_information.description, room_information.port, - room_information.member_slots, Network::network_version, room->HasPassword(), - room_information.preferred_game, room_information.preferred_game_id); + backend->SetRoomInformation(room_information.name, room_information.description, + room_information.port, room_information.member_slots, + Network::network_version, room->HasPassword(), + room_information.preferred_game); backend->ClearPlayers(); for (const auto& member : memberlist) { backend->AddPlayer(member); diff --git a/src/network/room.cpp b/src/network/room.cpp index fe55d194c4..22491b2996 100644 --- a/src/network/room.cpp +++ b/src/network/room.cpp @@ -811,7 +811,7 @@ void Room::RoomImpl::BroadcastRoomInformation() { packet << room_information.description; packet << room_information.member_slots; packet << room_information.port; - packet << room_information.preferred_game; + packet << room_information.preferred_game.name; packet << room_information.host_username; packet << static_cast(members.size()); @@ -1013,7 +1013,7 @@ Room::~Room() = default; bool Room::Create(const std::string& name, const std::string& description, const std::string& server_address, u16 server_port, const std::string& password, const u32 max_connections, const std::string& host_username, - const std::string& preferred_game, u64 preferred_game_id, + const GameInfo preferred_game, std::unique_ptr verify_backend, const Room::BanList& ban_list, bool enable_yuzu_mods) { ENetAddress address; @@ -1036,7 +1036,6 @@ bool Room::Create(const std::string& name, const std::string& description, room_impl->room_information.member_slots = max_connections; room_impl->room_information.port = server_port; room_impl->room_information.preferred_game = preferred_game; - room_impl->room_information.preferred_game_id = preferred_game_id; room_impl->room_information.host_username = host_username; room_impl->room_information.enable_yuzu_mods = enable_yuzu_mods; room_impl->password = password; @@ -1076,8 +1075,7 @@ std::vector Room::GetRoomMemberList() const { member.display_name = member_impl.user_data.display_name; member.avatar_url = member_impl.user_data.avatar_url; member.mac_address = member_impl.mac_address; - member.game_name = member_impl.game_info.name; - member.game_id = member_impl.game_info.id; + member.game = member_impl.game_info; member_list.push_back(member); } return member_list; diff --git a/src/network/room.h b/src/network/room.h index f282a5ac32..90a82563f2 100644 --- a/src/network/room.h +++ b/src/network/room.h @@ -125,8 +125,7 @@ public: const std::string& server = "", u16 server_port = DefaultRoomPort, const std::string& password = "", const u32 max_connections = MaxConcurrentConnections, - const std::string& host_username = "", const std::string& preferred_game = "", - u64 preferred_game_id = 0, + const std::string& host_username = "", const GameInfo = {}, std::unique_ptr verify_backend = nullptr, const BanList& ban_list = {}, bool enable_yuzu_mods = false); diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp index d6ace9b39d..11a2e276ea 100644 --- a/src/network/room_member.cpp +++ b/src/network/room_member.cpp @@ -303,7 +303,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev packet >> info.description; packet >> info.member_slots; packet >> info.port; - packet >> info.preferred_game; + packet >> info.preferred_game.name; packet >> info.host_username; room_information.name = info.name; room_information.description = info.description; diff --git a/src/web_service/announce_room_json.cpp b/src/web_service/announce_room_json.cpp index 84220b851a..082bebaa92 100644 --- a/src/web_service/announce_room_json.cpp +++ b/src/web_service/announce_room_json.cpp @@ -19,14 +19,14 @@ static void to_json(nlohmann::json& json, const Member& member) { if (!member.avatar_url.empty()) { json["avatarUrl"] = member.avatar_url; } - json["gameName"] = member.game_name; - json["gameId"] = member.game_id; + json["gameName"] = member.game.name; + json["gameId"] = member.game.id; } static void from_json(const nlohmann::json& json, Member& member) { member.nickname = json.at("nickname").get(); - member.game_name = json.at("gameName").get(); - member.game_id = json.at("gameId").get(); + member.game.name = json.at("gameName").get(); + member.game.id = json.at("gameId").get(); try { member.username = json.at("username").get(); member.avatar_url = json.at("avatarUrl").get(); @@ -42,8 +42,8 @@ static void to_json(nlohmann::json& json, const Room& room) { if (!room.information.description.empty()) { json["description"] = room.information.description; } - json["preferredGameName"] = room.information.preferred_game; - json["preferredGameId"] = room.information.preferred_game_id; + json["preferredGameName"] = room.information.preferred_game.name; + json["preferredGameId"] = room.information.preferred_game.id; json["maxPlayers"] = room.information.member_slots; json["netVersion"] = room.net_version; json["hasPassword"] = room.has_password; @@ -65,8 +65,8 @@ static void from_json(const nlohmann::json& json, Room& room) { } room.information.host_username = json.at("owner").get(); room.information.port = json.at("port").get(); - room.information.preferred_game = json.at("preferredGameName").get(); - room.information.preferred_game_id = json.at("preferredGameId").get(); + room.information.preferred_game.name = json.at("preferredGameName").get(); + room.information.preferred_game.id = json.at("preferredGameId").get(); room.information.member_slots = json.at("maxPlayers").get(); room.net_version = json.at("netVersion").get(); room.has_password = json.at("hasPassword").get(); @@ -83,8 +83,8 @@ namespace WebService { void RoomJson::SetRoomInformation(const std::string& name, const std::string& description, const u16 port, const u32 max_player, const u32 net_version, - const bool has_password, const std::string& preferred_game, - const u64 preferred_game_id) { + const bool has_password, + const AnnounceMultiplayerRoom::GameInfo& preferred_game) { room.information.name = name; room.information.description = description; room.information.port = port; @@ -92,7 +92,6 @@ void RoomJson::SetRoomInformation(const std::string& name, const std::string& de room.net_version = net_version; room.has_password = has_password; room.information.preferred_game = preferred_game; - room.information.preferred_game_id = preferred_game_id; } void RoomJson::AddPlayer(const AnnounceMultiplayerRoom::Member& member) { room.members.push_back(member); diff --git a/src/web_service/announce_room_json.h b/src/web_service/announce_room_json.h index 811c76fbd2..24ec29c65e 100644 --- a/src/web_service/announce_room_json.h +++ b/src/web_service/announce_room_json.h @@ -22,8 +22,7 @@ public: ~RoomJson() = default; void SetRoomInformation(const std::string& name, const std::string& description, const u16 port, const u32 max_player, const u32 net_version, const bool has_password, - const std::string& preferred_game, - const u64 preferred_game_id) override; + const AnnounceMultiplayerRoom::GameInfo& preferred_game) override; void AddPlayer(const AnnounceMultiplayerRoom::Member& member) override; WebResult Update() override; WebResult Register() override; diff --git a/src/web_service/verify_user_jwt.h b/src/web_service/verify_user_jwt.h index 826e01eed7..6db74c2089 100644 --- a/src/web_service/verify_user_jwt.h +++ b/src/web_service/verify_user_jwt.h @@ -10,6 +10,8 @@ namespace WebService { +std::string GetPublicKey(const std::string& host); + class VerifyUserJWT final : public Network::VerifyUser::Backend { public: VerifyUserJWT(const std::string& host); diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp index 5470b8b86e..053e22fe4b 100644 --- a/src/yuzu/multiplayer/host_room.cpp +++ b/src/yuzu/multiplayer/host_room.cpp @@ -132,21 +132,24 @@ void HostRoomWindow::Host() { } ui->host->setDisabled(true); - auto game_name = ui->game_list->currentData(Qt::DisplayRole).toString(); - auto game_id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong(); - auto port = ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort; - auto password = ui->password->text().toStdString(); + const AnnounceMultiplayerRoom::GameInfo game{ + .name = ui->game_list->currentData(Qt::DisplayRole).toString().toStdString(), + .id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toULongLong(), + }; + const auto port = + ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort; + const auto password = ui->password->text().toStdString(); const bool is_public = ui->host_type->currentIndex() == 0; Network::Room::BanList ban_list{}; if (ui->load_ban_list->isChecked()) { ban_list = UISettings::values.multiplayer_ban_list; } if (auto room = Network::GetRoom().lock()) { - bool created = room->Create( - ui->room_name->text().toStdString(), - ui->room_description->toPlainText().toStdString(), "", port, password, - ui->max_player->value(), Settings::values.yuzu_username.GetValue(), - game_name.toStdString(), game_id, CreateVerifyBackend(is_public), ban_list); + const bool created = + room->Create(ui->room_name->text().toStdString(), + ui->room_description->toPlainText().toStdString(), "", port, password, + ui->max_player->value(), Settings::values.yuzu_username.GetValue(), + game, CreateVerifyBackend(is_public), ban_list); if (!created) { NetworkMessage::ErrorManager::ShowError( NetworkMessage::ErrorManager::COULD_NOT_CREATE_ROOM); diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp index 6cc5f8f7eb..1b6b782d99 100644 --- a/src/yuzu/multiplayer/lobby.cpp +++ b/src/yuzu/multiplayer/lobby.cpp @@ -214,7 +214,7 @@ void Lobby::OnRefreshLobby() { for (int r = 0; r < game_list->rowCount(); ++r) { auto index = game_list->index(r, 0); auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong(); - if (game_id != 0 && room.information.preferred_game_id == game_id) { + if (game_id != 0 && room.information.preferred_game.id == game_id) { smdh_icon = game_list->data(index, Qt::DecorationRole).value(); } } @@ -223,8 +223,8 @@ void Lobby::OnRefreshLobby() { for (auto member : room.members) { QVariant var; var.setValue(LobbyMember{QString::fromStdString(member.username), - QString::fromStdString(member.nickname), member.game_id, - QString::fromStdString(member.game_name)}); + QString::fromStdString(member.nickname), member.game.id, + QString::fromStdString(member.game.name)}); members.append(var); } @@ -232,8 +232,9 @@ void Lobby::OnRefreshLobby() { auto row = QList({ first_item, new LobbyItemName(room.has_password, QString::fromStdString(room.information.name)), - new LobbyItemGame(room.information.preferred_game_id, - QString::fromStdString(room.information.preferred_game), smdh_icon), + new LobbyItemGame(room.information.preferred_game.id, + QString::fromStdString(room.information.preferred_game.name), + smdh_icon), new LobbyItemHost(QString::fromStdString(room.information.host_username), QString::fromStdString(room.ip), room.information.port, QString::fromStdString(room.verify_UID)), diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index 83a6cffa3e..6cd4d6cb2e 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -105,12 +105,12 @@ struct Values { // multiplayer settings Settings::Setting multiplayer_nickname{QStringLiteral("yuzu"), "nickname"}; Settings::Setting multiplayer_ip{{}, "ip"}; - Settings::SwitchableSetting multiplayer_port{24872, 0, 65535, "port"}; + Settings::SwitchableSetting multiplayer_port{24872, 0, 65535, "port"}; Settings::Setting multiplayer_room_nickname{{}, "room_nickname"}; Settings::Setting multiplayer_room_name{{}, "room_name"}; - Settings::SwitchableSetting multiplayer_max_player{8, 0, 8, "max_player"}; - Settings::SwitchableSetting multiplayer_room_port{24872, 0, 65535, "room_port"}; - Settings::SwitchableSetting multiplayer_host_type{0, 0, 1, "host_type"}; + Settings::SwitchableSetting multiplayer_max_player{8, 0, 8, "max_player"}; + Settings::SwitchableSetting multiplayer_room_port{24872, 0, 65535, "room_port"}; + Settings::SwitchableSetting multiplayer_host_type{0, 0, 1, "host_type"}; Settings::Setting multiplayer_game_id{{}, "game_id"}; Settings::Setting multiplayer_room_description{{}, "room_description"}; std::pair, std::vector> multiplayer_ban_list; From 7d82e57b91dee30e0fe6fed36550ea7cc9eb778e Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Fri, 22 Jul 2022 16:31:13 +0200 Subject: [PATCH 143/429] network: Move global state into a seperate class Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com> --- src/core/announce_multiplayer_session.cpp | 7 ++-- src/core/announce_multiplayer_session.h | 11 +++-- src/core/core.cpp | 16 ++++++-- src/core/core.h | 10 +++++ src/network/network.cpp | 15 +++---- src/network/network.h | 25 +++++++---- src/yuzu/main.cpp | 6 +-- src/yuzu/multiplayer/chat_room.cpp | 48 +++++++++++----------- src/yuzu/multiplayer/chat_room.h | 2 + src/yuzu/multiplayer/client_room.cpp | 11 ++--- src/yuzu/multiplayer/client_room.h | 3 +- src/yuzu/multiplayer/direct_connect.cpp | 10 ++--- src/yuzu/multiplayer/direct_connect.h | 3 +- src/yuzu/multiplayer/host_room.cpp | 14 ++++--- src/yuzu/multiplayer/host_room.h | 4 +- src/yuzu/multiplayer/lobby.cpp | 12 +++--- src/yuzu/multiplayer/lobby.h | 4 +- src/yuzu/multiplayer/moderation_dialog.cpp | 14 +++---- src/yuzu/multiplayer/moderation_dialog.h | 4 +- src/yuzu/multiplayer/state.cpp | 28 +++++++------ src/yuzu/multiplayer/state.h | 3 +- 21 files changed, 152 insertions(+), 98 deletions(-) diff --git a/src/core/announce_multiplayer_session.cpp b/src/core/announce_multiplayer_session.cpp index db9eaeac83..8f96b4ee87 100644 --- a/src/core/announce_multiplayer_session.cpp +++ b/src/core/announce_multiplayer_session.cpp @@ -20,7 +20,8 @@ namespace Core { // Time between room is announced to web_service static constexpr std::chrono::seconds announce_time_interval(15); -AnnounceMultiplayerSession::AnnounceMultiplayerSession() { +AnnounceMultiplayerSession::AnnounceMultiplayerSession(Network::RoomNetwork& room_network_) + : room_network{room_network_} { #ifdef ENABLE_WEB_SERVICE backend = std::make_unique(Settings::values.web_api_url.GetValue(), Settings::values.yuzu_username.GetValue(), @@ -31,7 +32,7 @@ AnnounceMultiplayerSession::AnnounceMultiplayerSession() { } WebService::WebResult AnnounceMultiplayerSession::Register() { - std::shared_ptr room = Network::GetRoom().lock(); + std::shared_ptr room = room_network.GetRoom().lock(); if (!room) { return WebService::WebResult{WebService::WebResult::Code::LibError, "Network is not initialized", ""}; @@ -120,7 +121,7 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() { std::future future; while (!shutdown_event.WaitUntil(update_time)) { update_time += announce_time_interval; - std::shared_ptr room = Network::GetRoom().lock(); + std::shared_ptr room = room_network.GetRoom().lock(); if (!room) { break; } diff --git a/src/core/announce_multiplayer_session.h b/src/core/announce_multiplayer_session.h index 2aaf550177..5da3c1f8d0 100644 --- a/src/core/announce_multiplayer_session.h +++ b/src/core/announce_multiplayer_session.h @@ -16,7 +16,8 @@ namespace Network { class Room; -} +class RoomNetwork; +} // namespace Network namespace Core { @@ -28,7 +29,7 @@ namespace Core { class AnnounceMultiplayerSession { public: using CallbackHandle = std::shared_ptr>; - AnnounceMultiplayerSession(); + AnnounceMultiplayerSession(Network::RoomNetwork& room_network_); ~AnnounceMultiplayerSession(); /** @@ -79,6 +80,9 @@ public: void UpdateCredentials(); private: + void UpdateBackendData(std::shared_ptr room); + void AnnounceMultiplayerLoop(); + Common::Event shutdown_event; std::mutex callback_mutex; std::set error_callbacks; @@ -89,8 +93,7 @@ private: std::atomic_bool registered = false; ///< Whether the room has been registered - void UpdateBackendData(std::shared_ptr room); - void AnnounceMultiplayerLoop(); + Network::RoomNetwork& room_network; }; } // namespace Core diff --git a/src/core/core.cpp b/src/core/core.cpp index 98fe6d39cc..95791a07f1 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -131,7 +131,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, struct System::Impl { explicit Impl(System& system) - : kernel{system}, fs_controller{system}, memory{system}, hid_core{}, + : kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{}, cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {} SystemResultStatus Run() { @@ -320,7 +320,7 @@ struct System::Impl { if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) { LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result); } - if (auto room_member = Network::GetRoomMember().lock()) { + if (auto room_member = room_network.GetRoomMember().lock()) { Network::GameInfo game_info; game_info.name = name; game_info.id = program_id; @@ -374,7 +374,7 @@ struct System::Impl { memory.Reset(); applet_manager.ClearAll(); - if (auto room_member = Network::GetRoomMember().lock()) { + if (auto room_member = room_network.GetRoomMember().lock()) { Network::GameInfo game_info{}; room_member->SendGameInfo(game_info); } @@ -451,6 +451,8 @@ struct System::Impl { std::unique_ptr audio_core; Core::Memory::Memory memory; Core::HID::HIDCore hid_core; + Network::RoomNetwork room_network; + CpuManager cpu_manager; std::atomic_bool is_powered_on{}; bool exit_lock = false; @@ -896,6 +898,14 @@ const Core::Debugger& System::GetDebugger() const { return *impl->debugger; } +Network::RoomNetwork& System::GetRoomNetwork() { + return impl->room_network; +} + +const Network::RoomNetwork& System::GetRoomNetwork() const { + return impl->room_network; +} + void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) { impl->execute_program_callback = std::move(callback); } diff --git a/src/core/core.h b/src/core/core.h index a49d1214b7..13122dd619 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -97,6 +97,10 @@ namespace Core::HID { class HIDCore; } +namespace Network { +class RoomNetwork; +} + namespace Core { class ARM_Interface; @@ -379,6 +383,12 @@ public: [[nodiscard]] Core::Debugger& GetDebugger(); [[nodiscard]] const Core::Debugger& GetDebugger() const; + /// Gets a mutable reference to the Room Network. + [[nodiscard]] Network::RoomNetwork& GetRoomNetwork(); + + /// Gets an immutable reference to the Room Network. + [[nodiscard]] const Network::RoomNetwork& GetRoomNetwork() const; + void SetExitLock(bool locked); [[nodiscard]] bool GetExitLock() const; diff --git a/src/network/network.cpp b/src/network/network.cpp index 51b5d6a9fa..e1401a4031 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -9,11 +9,12 @@ namespace Network { -static std::shared_ptr g_room_member; ///< RoomMember (Client) for network games -static std::shared_ptr g_room; ///< Room (Server) for network games -// TODO(B3N30): Put these globals into a networking class +RoomNetwork::RoomNetwork() { + g_room = std::make_shared(); + g_room_member = std::make_shared(); +} -bool Init() { +bool RoomNetwork::Init() { if (enet_initialize() != 0) { LOG_ERROR(Network, "Error initalizing ENet"); return false; @@ -24,15 +25,15 @@ bool Init() { return true; } -std::weak_ptr GetRoom() { +std::weak_ptr RoomNetwork::GetRoom() { return g_room; } -std::weak_ptr GetRoomMember() { +std::weak_ptr RoomNetwork::GetRoomMember() { return g_room_member; } -void Shutdown() { +void RoomNetwork::Shutdown() { if (g_room_member) { if (g_room_member->IsConnected()) g_room_member->Leave(); diff --git a/src/network/network.h b/src/network/network.h index 6d002d693f..74eb42bf5c 100644 --- a/src/network/network.h +++ b/src/network/network.h @@ -10,16 +10,25 @@ namespace Network { -/// Initializes and registers the network device, the room, and the room member. -bool Init(); +class RoomNetwork { +public: + RoomNetwork(); -/// Returns a pointer to the room handle -std::weak_ptr GetRoom(); + /// Initializes and registers the network device, the room, and the room member. + bool Init(); -/// Returns a pointer to the room member handle -std::weak_ptr GetRoomMember(); + /// Returns a pointer to the room handle + std::weak_ptr GetRoom(); -/// Unregisters the network device, the room, and the room member and shut them down. -void Shutdown(); + /// Returns a pointer to the room member handle + std::weak_ptr GetRoomMember(); + + /// Unregisters the network device, the room, and the room member and shut them down. + void Shutdown(); + +private: + std::shared_ptr g_room_member; ///< RoomMember (Client) for network games + std::shared_ptr g_room; ///< Room (Server) for network games +}; } // namespace Network diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index f1cc910c04..e56fcabffb 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -273,7 +273,7 @@ GMainWindow::GMainWindow(bool has_broken_vulkan) SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); discord_rpc->Update(); - Network::Init(); + system->GetRoomNetwork().Init(); RegisterMetaTypes(); @@ -463,7 +463,7 @@ GMainWindow::~GMainWindow() { if (render_window->parent() == nullptr) { delete render_window; } - Network::Shutdown(); + system->GetRoomNetwork().Shutdown(); } void GMainWindow::RegisterMetaTypes() { @@ -828,7 +828,7 @@ void GMainWindow::InitializeWidgets() { }); multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room, - ui->action_Show_Room); + ui->action_Show_Room, system->GetRoomNetwork()); multiplayer_state->setVisible(false); // Create status bar diff --git a/src/yuzu/multiplayer/chat_room.cpp b/src/yuzu/multiplayer/chat_room.cpp index 7048ee1fce..9f2c57eee3 100644 --- a/src/yuzu/multiplayer/chat_room.cpp +++ b/src/yuzu/multiplayer/chat_room.cpp @@ -28,7 +28,8 @@ class ChatMessage { public: - explicit ChatMessage(const Network::ChatEntry& chat, QTime ts = {}) { + explicit ChatMessage(const Network::ChatEntry& chat, Network::RoomNetwork& room_network, + QTime ts = {}) { /// Convert the time to their default locale defined format QLocale locale; timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat); @@ -38,7 +39,7 @@ public: // Check for user pings QString cur_nickname, cur_username; - if (auto room = Network::GetRoomMember().lock()) { + if (auto room = room_network.GetRoomMember().lock()) { cur_nickname = QString::fromStdString(room->GetNickname()); cur_username = QString::fromStdString(room->GetUsername()); } @@ -173,20 +174,6 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique(); qRegisterMetaType(); - // setup the callbacks for network updates - if (auto member = Network::GetRoomMember().lock()) { - member->BindOnChatMessageRecieved( - [this](const Network::ChatEntry& chat) { emit ChatReceived(chat); }); - member->BindOnStatusMessageReceived( - [this](const Network::StatusMessageEntry& status_message) { - emit StatusMessageReceived(status_message); - }); - connect(this, &ChatRoom::ChatReceived, this, &ChatRoom::OnChatReceive); - connect(this, &ChatRoom::StatusMessageReceived, this, &ChatRoom::OnStatusMessageReceive); - } else { - // TODO (jroweboy) network was not initialized? - } - // Connect all the widgets to the appropriate events connect(ui->player_view, &QTreeView::customContextMenuRequested, this, &ChatRoom::PopupContextMenu); @@ -197,6 +184,21 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_uniqueGetRoomMember().lock()) { + member->BindOnChatMessageRecieved( + [this](const Network::ChatEntry& chat) { emit ChatReceived(chat); }); + member->BindOnStatusMessageReceived( + [this](const Network::StatusMessageEntry& status_message) { + emit StatusMessageReceived(status_message); + }); + connect(this, &ChatRoom::ChatReceived, this, &ChatRoom::OnChatReceive); + connect(this, &ChatRoom::StatusMessageReceived, this, &ChatRoom::OnStatusMessageReceive); + } +} + void ChatRoom::SetModPerms(bool is_mod) { has_mod_perms = is_mod; } @@ -219,7 +221,7 @@ void ChatRoom::AppendChatMessage(const QString& msg) { } void ChatRoom::SendModerationRequest(Network::RoomMessageTypes type, const std::string& nickname) { - if (auto room = Network::GetRoomMember().lock()) { + if (auto room = room_network->GetRoomMember().lock()) { auto members = room->GetMemberInformation(); auto it = std::find_if(members.begin(), members.end(), [&nickname](const Network::RoomMember::MemberInformation& member) { @@ -239,7 +241,7 @@ bool ChatRoom::ValidateMessage(const std::string& msg) { void ChatRoom::OnRoomUpdate(const Network::RoomInformation& info) { // TODO(B3N30): change title - if (auto room_member = Network::GetRoomMember().lock()) { + if (auto room_member = room_network->GetRoomMember().lock()) { SetPlayerList(room_member->GetMemberInformation()); } } @@ -258,7 +260,7 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) { if (!ValidateMessage(chat.message)) { return; } - if (auto room = Network::GetRoomMember().lock()) { + if (auto room = room_network->GetRoomMember().lock()) { // get the id of the player auto members = room->GetMemberInformation(); auto it = std::find_if(members.begin(), members.end(), @@ -276,7 +278,7 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) { return; } auto player = std::distance(members.begin(), it); - ChatMessage m(chat); + ChatMessage m(chat, *room_network); if (m.ContainsPing()) { emit UserPinged(); } @@ -315,7 +317,7 @@ void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_ } void ChatRoom::OnSendChat() { - if (auto room = Network::GetRoomMember().lock()) { + if (auto room = room_network->GetRoomMember().lock()) { if (room->GetState() != Network::RoomMember::State::Joined && room->GetState() != Network::RoomMember::State::Moderator) { @@ -339,7 +341,7 @@ void ChatRoom::OnSendChat() { LOG_INFO(Network, "Cannot find self in the player list when sending a message."); } auto player = std::distance(members.begin(), it); - ChatMessage m(chat); + ChatMessage m(chat, *room_network); room->SendChatMessage(message); AppendChatMessage(m.GetPlayerChatMessage(player)); ui->chat_message->clear(); @@ -433,7 +435,7 @@ void ChatRoom::PopupContextMenu(const QPoint& menu_location) { } std::string cur_nickname; - if (auto room = Network::GetRoomMember().lock()) { + if (auto room = room_network->GetRoomMember().lock()) { cur_nickname = room->GetNickname(); } diff --git a/src/yuzu/multiplayer/chat_room.h b/src/yuzu/multiplayer/chat_room.h index a810377f7a..9179d16fbb 100644 --- a/src/yuzu/multiplayer/chat_room.h +++ b/src/yuzu/multiplayer/chat_room.h @@ -30,6 +30,7 @@ class ChatRoom : public QWidget { public: explicit ChatRoom(QWidget* parent); + void Initialize(Network::RoomNetwork* room_network); void RetranslateUi(); void SetPlayerList(const Network::RoomMember::MemberList& member_list); void Clear(); @@ -65,6 +66,7 @@ private: std::unique_ptr ui; std::unordered_set block_list; std::unordered_map icon_cache; + Network::RoomNetwork* room_network; }; Q_DECLARE_METATYPE(Network::ChatEntry); diff --git a/src/yuzu/multiplayer/client_room.cpp b/src/yuzu/multiplayer/client_room.cpp index 7b2e16e06e..9bef9bdfcd 100644 --- a/src/yuzu/multiplayer/client_room.cpp +++ b/src/yuzu/multiplayer/client_room.cpp @@ -19,13 +19,14 @@ #include "yuzu/multiplayer/moderation_dialog.h" #include "yuzu/multiplayer/state.h" -ClientRoomWindow::ClientRoomWindow(QWidget* parent) +ClientRoomWindow::ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_) : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), - ui(std::make_unique()) { + ui(std::make_unique()), room_network{room_network_} { ui->setupUi(this); + ui->chat->Initialize(&room_network); // setup the callbacks for network updates - if (auto member = Network::GetRoomMember().lock()) { + if (auto member = room_network.GetRoomMember().lock()) { member->BindOnRoomInformationChanged( [this](const Network::RoomInformation& info) { emit RoomInformationChanged(info); }); member->BindOnStateChanged( @@ -44,7 +45,7 @@ ClientRoomWindow::ClientRoomWindow(QWidget* parent) ui->disconnect->setDefault(false); ui->disconnect->setAutoDefault(false); connect(ui->moderation, &QPushButton::clicked, [this] { - ModerationDialog dialog(this); + ModerationDialog dialog(room_network, this); dialog.exec(); }); ui->moderation->setDefault(false); @@ -91,7 +92,7 @@ void ClientRoomWindow::Disconnect() { } void ClientRoomWindow::UpdateView() { - if (auto member = Network::GetRoomMember().lock()) { + if (auto member = room_network.GetRoomMember().lock()) { if (member->IsConnected()) { ui->chat->Enable(); ui->disconnect->setEnabled(true); diff --git a/src/yuzu/multiplayer/client_room.h b/src/yuzu/multiplayer/client_room.h index 607b4073d0..6303b2595f 100644 --- a/src/yuzu/multiplayer/client_room.h +++ b/src/yuzu/multiplayer/client_room.h @@ -14,7 +14,7 @@ class ClientRoomWindow : public QDialog { Q_OBJECT public: - explicit ClientRoomWindow(QWidget* parent); + explicit ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_); ~ClientRoomWindow(); void RetranslateUi(); @@ -36,4 +36,5 @@ private: QStandardItemModel* player_list; std::unique_ptr ui; + Network::RoomNetwork& room_network; }; diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp index 837baf85cc..360d66beae 100644 --- a/src/yuzu/multiplayer/direct_connect.cpp +++ b/src/yuzu/multiplayer/direct_connect.cpp @@ -21,9 +21,9 @@ enum class ConnectionType : u8 { TraversalServer, IP }; -DirectConnectWindow::DirectConnectWindow(QWidget* parent) +DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent) : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), - ui(std::make_unique()) { + ui(std::make_unique()), room_network{room_network_} { ui->setupUi(this); @@ -58,7 +58,7 @@ void DirectConnectWindow::Connect() { NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID); return; } - if (const auto member = Network::GetRoomMember().lock()) { + if (const auto member = room_network.GetRoomMember().lock()) { // Prevent the user from trying to join a room while they are already joining. if (member->GetState() == Network::RoomMember::State::Joining) { return; @@ -96,7 +96,7 @@ void DirectConnectWindow::Connect() { // attempt to connect in a different thread QFuture f = QtConcurrent::run([&] { - if (auto room_member = Network::GetRoomMember().lock()) { + if (auto room_member = room_network.GetRoomMember().lock()) { auto port = UISettings::values.multiplayer_port.GetValue(); room_member->Join(ui->nickname->text().toStdString(), "", ui->ip->text().toStdString().c_str(), port, 0, @@ -121,7 +121,7 @@ void DirectConnectWindow::EndConnecting() { void DirectConnectWindow::OnConnection() { EndConnecting(); - if (auto room_member = Network::GetRoomMember().lock()) { + if (auto room_member = room_network.GetRoomMember().lock()) { if (room_member->GetState() == Network::RoomMember::State::Joined || room_member->GetState() == Network::RoomMember::State::Moderator) { diff --git a/src/yuzu/multiplayer/direct_connect.h b/src/yuzu/multiplayer/direct_connect.h index e38961ed04..719030d29c 100644 --- a/src/yuzu/multiplayer/direct_connect.h +++ b/src/yuzu/multiplayer/direct_connect.h @@ -17,7 +17,7 @@ class DirectConnectWindow : public QDialog { Q_OBJECT public: - explicit DirectConnectWindow(QWidget* parent = nullptr); + explicit DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent = nullptr); ~DirectConnectWindow(); void RetranslateUi(); @@ -40,4 +40,5 @@ private: QFutureWatcher* watcher; std::unique_ptr ui; Validation validation; + Network::RoomNetwork& room_network; }; diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp index 053e22fe4b..a48077544d 100644 --- a/src/yuzu/multiplayer/host_room.cpp +++ b/src/yuzu/multiplayer/host_room.cpp @@ -27,9 +27,11 @@ #endif HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list, - std::shared_ptr session) + std::shared_ptr session, + Network::RoomNetwork& room_network_) : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), - ui(std::make_unique()), announce_multiplayer_session(session) { + ui(std::make_unique()), + announce_multiplayer_session(session), room_network{room_network_} { ui->setupUi(this); // set up validation for all of the fields @@ -120,7 +122,7 @@ void HostRoomWindow::Host() { NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED); return; } - if (auto member = Network::GetRoomMember().lock()) { + if (auto member = room_network.GetRoomMember().lock()) { if (member->GetState() == Network::RoomMember::State::Joining) { return; } else if (member->IsConnected()) { @@ -144,7 +146,7 @@ void HostRoomWindow::Host() { if (ui->load_ban_list->isChecked()) { ban_list = UISettings::values.multiplayer_ban_list; } - if (auto room = Network::GetRoom().lock()) { + if (auto room = room_network.GetRoom().lock()) { const bool created = room->Create(ui->room_name->text().toStdString(), ui->room_description->toPlainText().toStdString(), "", port, password, @@ -173,7 +175,7 @@ void HostRoomWindow::Host() { QString::fromStdString(result.result_string), QMessageBox::Ok); ui->host->setEnabled(true); - if (auto room = Network::GetRoom().lock()) { + if (auto room = room_network.GetRoom().lock()) { room->Destroy(); } return; @@ -189,7 +191,7 @@ void HostRoomWindow::Host() { WebService::Client client(Settings::values.web_api_url.GetValue(), Settings::values.yuzu_username.GetValue(), Settings::values.yuzu_token.GetValue()); - if (auto room = Network::GetRoom().lock()) { + if (auto room = room_network.GetRoom().lock()) { token = client.GetExternalJWT(room->GetVerifyUID()).returned_data; } if (token.empty()) { diff --git a/src/yuzu/multiplayer/host_room.h b/src/yuzu/multiplayer/host_room.h index d84f93ffde..98a56458f9 100644 --- a/src/yuzu/multiplayer/host_room.h +++ b/src/yuzu/multiplayer/host_room.h @@ -35,7 +35,8 @@ class HostRoomWindow : public QDialog { public: explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list, - std::shared_ptr session); + std::shared_ptr session, + Network::RoomNetwork& room_network_); ~HostRoomWindow(); /** @@ -54,6 +55,7 @@ private: QStandardItemModel* game_list; ComboBoxProxyModel* proxy; Validation validation; + Network::RoomNetwork& room_network; }; /** diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp index 1b6b782d99..0c6648ab5d 100644 --- a/src/yuzu/multiplayer/lobby.cpp +++ b/src/yuzu/multiplayer/lobby.cpp @@ -23,9 +23,11 @@ #endif Lobby::Lobby(QWidget* parent, QStandardItemModel* list, - std::shared_ptr session) + std::shared_ptr session, + Network::RoomNetwork& room_network_) : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), - ui(std::make_unique()), announce_multiplayer_session(session) { + ui(std::make_unique()), + announce_multiplayer_session(session), room_network{room_network_} { ui->setupUi(this); // setup the watcher for background connections @@ -113,7 +115,7 @@ void Lobby::OnExpandRoom(const QModelIndex& index) { } void Lobby::OnJoinRoom(const QModelIndex& source) { - if (const auto member = Network::GetRoomMember().lock()) { + if (const auto member = room_network.GetRoomMember().lock()) { // Prevent the user from trying to join a room while they are already joining. if (member->GetState() == Network::RoomMember::State::Joining) { return; @@ -151,7 +153,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) { proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString(); // attempt to connect in a different thread - QFuture f = QtConcurrent::run([nickname, ip, port, password, verify_UID] { + QFuture f = QtConcurrent::run([nickname, ip, port, password, verify_UID, this] { std::string token; #ifdef ENABLE_WEB_SERVICE if (!Settings::values.yuzu_username.GetValue().empty() && @@ -167,7 +169,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) { } } #endif - if (auto room_member = Network::GetRoomMember().lock()) { + if (auto room_member = room_network.GetRoomMember().lock()) { room_member->Join(nickname, "", ip.c_str(), port, 0, Network::NoPreferredMac, password, token); } diff --git a/src/yuzu/multiplayer/lobby.h b/src/yuzu/multiplayer/lobby.h index aea4a0e4e4..ec6ec26628 100644 --- a/src/yuzu/multiplayer/lobby.h +++ b/src/yuzu/multiplayer/lobby.h @@ -30,7 +30,8 @@ class Lobby : public QDialog { public: explicit Lobby(QWidget* parent, QStandardItemModel* list, - std::shared_ptr session); + std::shared_ptr session, + Network::RoomNetwork& room_network_); ~Lobby() override; /** @@ -94,6 +95,7 @@ private: std::weak_ptr announce_multiplayer_session; QFutureWatcher* watcher; Validation validation; + Network::RoomNetwork& room_network; }; /** diff --git a/src/yuzu/multiplayer/moderation_dialog.cpp b/src/yuzu/multiplayer/moderation_dialog.cpp index e97f30ee5a..fc3f36c57e 100644 --- a/src/yuzu/multiplayer/moderation_dialog.cpp +++ b/src/yuzu/multiplayer/moderation_dialog.cpp @@ -17,13 +17,13 @@ enum { }; } -ModerationDialog::ModerationDialog(QWidget* parent) - : QDialog(parent), ui(std::make_unique()) { +ModerationDialog::ModerationDialog(Network::RoomNetwork& room_network_, QWidget* parent) + : QDialog(parent), ui(std::make_unique()), room_network{room_network_} { ui->setupUi(this); qRegisterMetaType(); - if (auto member = Network::GetRoomMember().lock()) { + if (auto member = room_network.GetRoomMember().lock()) { callback_handle_status_message = member->BindOnStatusMessageReceived( [this](const Network::StatusMessageEntry& status_message) { emit StatusMessageReceived(status_message); @@ -56,20 +56,20 @@ ModerationDialog::ModerationDialog(QWidget* parent) ModerationDialog::~ModerationDialog() { if (callback_handle_status_message) { - if (auto room = Network::GetRoomMember().lock()) { + if (auto room = room_network.GetRoomMember().lock()) { room->Unbind(callback_handle_status_message); } } if (callback_handle_ban_list) { - if (auto room = Network::GetRoomMember().lock()) { + if (auto room = room_network.GetRoomMember().lock()) { room->Unbind(callback_handle_ban_list); } } } void ModerationDialog::LoadBanList() { - if (auto room = Network::GetRoomMember().lock()) { + if (auto room = room_network.GetRoomMember().lock()) { ui->refresh->setEnabled(false); ui->refresh->setText(tr("Refreshing")); ui->unban->setEnabled(false); @@ -98,7 +98,7 @@ void ModerationDialog::PopulateBanList(const Network::Room::BanList& ban_list) { } void ModerationDialog::SendUnbanRequest(const QString& subject) { - if (auto room = Network::GetRoomMember().lock()) { + if (auto room = room_network.GetRoomMember().lock()) { room->SendModerationRequest(Network::IdModUnban, subject.toStdString()); } } diff --git a/src/yuzu/multiplayer/moderation_dialog.h b/src/yuzu/multiplayer/moderation_dialog.h index d10083d5b8..8adec0cd89 100644 --- a/src/yuzu/multiplayer/moderation_dialog.h +++ b/src/yuzu/multiplayer/moderation_dialog.h @@ -20,7 +20,7 @@ class ModerationDialog : public QDialog { Q_OBJECT public: - explicit ModerationDialog(QWidget* parent = nullptr); + explicit ModerationDialog(Network::RoomNetwork& room_network_, QWidget* parent = nullptr); ~ModerationDialog(); signals: @@ -37,6 +37,8 @@ private: QStandardItemModel* model; Network::RoomMember::CallbackHandle callback_handle_status_message; Network::RoomMember::CallbackHandle callback_handle_ban_list; + + Network::RoomNetwork& room_network; }; Q_DECLARE_METATYPE(Network::Room::BanList); diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp index ee138739b2..de25225dda 100644 --- a/src/yuzu/multiplayer/state.cpp +++ b/src/yuzu/multiplayer/state.cpp @@ -20,10 +20,11 @@ #include "yuzu/util/clickable_label.h" MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_, - QAction* leave_room_, QAction* show_room_) + QAction* leave_room_, QAction* show_room_, + Network::RoomNetwork& room_network_) : QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_), - show_room(show_room_) { - if (auto member = Network::GetRoomMember().lock()) { + show_room(show_room_), room_network{room_network_} { + if (auto member = room_network.GetRoomMember().lock()) { // register the network structs to use in slots and signals state_callback_handle = member->BindOnStateChanged( [this](const Network::RoomMember::State& state) { emit NetworkStateChanged(state); }); @@ -37,7 +38,7 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis qRegisterMetaType(); qRegisterMetaType(); qRegisterMetaType(); - announce_multiplayer_session = std::make_shared(); + announce_multiplayer_session = std::make_shared(room_network); announce_multiplayer_session->BindErrorCallback( [this](const WebService::WebResult& result) { emit AnnounceFailed(result); }); connect(this, &MultiplayerState::AnnounceFailed, this, &MultiplayerState::OnAnnounceFailed); @@ -61,13 +62,13 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis MultiplayerState::~MultiplayerState() { if (state_callback_handle) { - if (auto member = Network::GetRoomMember().lock()) { + if (auto member = room_network.GetRoomMember().lock()) { member->Unbind(state_callback_handle); } } if (error_callback_handle) { - if (auto member = Network::GetRoomMember().lock()) { + if (auto member = room_network.GetRoomMember().lock()) { member->Unbind(error_callback_handle); } } @@ -205,14 +206,15 @@ static void BringWidgetToFront(QWidget* widget) { void MultiplayerState::OnViewLobby() { if (lobby == nullptr) { - lobby = new Lobby(this, game_list_model, announce_multiplayer_session); + lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network); } BringWidgetToFront(lobby); } void MultiplayerState::OnCreateRoom() { if (host_room == nullptr) { - host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session); + host_room = + new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network); } BringWidgetToFront(host_room); } @@ -220,9 +222,9 @@ void MultiplayerState::OnCreateRoom() { bool MultiplayerState::OnCloseRoom() { if (!NetworkMessage::WarnCloseRoom()) return false; - if (auto room = Network::GetRoom().lock()) { + if (auto room = room_network.GetRoom().lock()) { // if you are in a room, leave it - if (auto member = Network::GetRoomMember().lock()) { + if (auto member = room_network.GetRoomMember().lock()) { member->Leave(); LOG_DEBUG(Frontend, "Left the room (as a client)"); } @@ -257,10 +259,10 @@ void MultiplayerState::HideNotification() { } void MultiplayerState::OnOpenNetworkRoom() { - if (auto member = Network::GetRoomMember().lock()) { + if (auto member = room_network.GetRoomMember().lock()) { if (member->IsConnected()) { if (client_room == nullptr) { - client_room = new ClientRoomWindow(this); + client_room = new ClientRoomWindow(this, room_network); connect(client_room, &ClientRoomWindow::ShowNotification, this, &MultiplayerState::ShowNotification); } @@ -275,7 +277,7 @@ void MultiplayerState::OnOpenNetworkRoom() { void MultiplayerState::OnDirectConnectToRoom() { if (direct_connect == nullptr) { - direct_connect = new DirectConnectWindow(this); + direct_connect = new DirectConnectWindow(room_network, this); } BringWidgetToFront(direct_connect); } diff --git a/src/yuzu/multiplayer/state.h b/src/yuzu/multiplayer/state.h index 414454acb9..bdd5cc954e 100644 --- a/src/yuzu/multiplayer/state.h +++ b/src/yuzu/multiplayer/state.h @@ -20,7 +20,7 @@ class MultiplayerState : public QWidget { public: explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room, - QAction* show_room); + QAction* show_room, Network::RoomNetwork& room_network_); ~MultiplayerState(); /** @@ -87,6 +87,7 @@ private: Network::RoomMember::CallbackHandle error_callback_handle; bool show_notification = false; + Network::RoomNetwork& room_network; }; Q_DECLARE_METATYPE(WebService::WebResult); From 6b5667dfa55c2c0c9537a2f46537158e316d0508 Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Sat, 23 Jul 2022 19:28:19 +0200 Subject: [PATCH 144/429] yuzu_cmd: Fix compilation --- src/network/room_member.h | 12 ------------ src/yuzu_cmd/yuzu.cpp | 2 +- 2 files changed, 1 insertion(+), 13 deletions(-) diff --git a/src/network/room_member.h b/src/network/room_member.h index c835ba8635..8d6254023e 100644 --- a/src/network/room_member.h +++ b/src/network/room_member.h @@ -8,7 +8,6 @@ #include #include #include -#include #include "common/announce_multiplayer_room.h" #include "common/common_types.h" #include "network/room.h" @@ -35,17 +34,6 @@ struct WifiPacket { MacAddress transmitter_address; ///< Mac address of the transmitter. MacAddress destination_address; ///< Mac address of the receiver. u8 channel; ///< WiFi channel where this frame was transmitted. - -private: - template - void serialize(Archive& ar, const unsigned int) { - ar& type; - ar& data; - ar& transmitter_address; - ar& destination_address; - ar& channel; - } - friend class boost::serialization::access; }; /// Represents a chat message. diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 0194940be4..e10d3f5b43 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -359,7 +359,7 @@ int main(int argc, char** argv) { system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL"); if (use_multiplayer) { - if (auto member = Network::GetRoomMember().lock()) { + if (auto member = system.GetRoomNetwork().GetRoomMember().lock()) { member->BindOnChatMessageRecieved(OnMessageReceived); member->BindOnStatusMessageReceived(OnStatusMessageReceived); member->BindOnStateChanged(OnStateChanged); From 6a2dcc8b3d4ed0940e33d60fee701bcdb063eb6b Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Mon, 25 Jul 2022 17:08:20 +0200 Subject: [PATCH 145/429] network, yuzu: Improve variable naming and style consistency --- src/common/announce_multiplayer_room.h | 2 +- src/network/network.cpp | 28 +++++++++++++------------- src/network/network.h | 4 ++-- src/network/room.cpp | 16 +++++++-------- src/network/room_member.cpp | 6 ++++-- src/network/verify_user.cpp | 2 +- src/network/verify_user.h | 6 +++--- src/web_service/announce_room_json.cpp | 4 ++-- src/web_service/verify_user_jwt.cpp | 4 ++-- src/web_service/verify_user_jwt.h | 2 +- src/yuzu/multiplayer/host_room.cpp | 2 +- src/yuzu/multiplayer/lobby.cpp | 8 ++++---- src/yuzu/multiplayer/lobby_p.h | 4 ++-- src/yuzu/multiplayer/state.cpp | 12 +++++++---- 14 files changed, 53 insertions(+), 47 deletions(-) diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h index a9e2f89b7a..11a80aa8ee 100644 --- a/src/common/announce_multiplayer_room.h +++ b/src/common/announce_multiplayer_room.h @@ -43,7 +43,7 @@ struct Room { RoomInformation information; std::string id; - std::string verify_UID; ///< UID used for verification + std::string verify_uid; ///< UID used for verification std::string ip; u32 net_version; bool has_password; diff --git a/src/network/network.cpp b/src/network/network.cpp index e1401a4031..36b70c36f2 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -10,8 +10,8 @@ namespace Network { RoomNetwork::RoomNetwork() { - g_room = std::make_shared(); - g_room_member = std::make_shared(); + m_room = std::make_shared(); + m_room_member = std::make_shared(); } bool RoomNetwork::Init() { @@ -19,30 +19,30 @@ bool RoomNetwork::Init() { LOG_ERROR(Network, "Error initalizing ENet"); return false; } - g_room = std::make_shared(); - g_room_member = std::make_shared(); + m_room = std::make_shared(); + m_room_member = std::make_shared(); LOG_DEBUG(Network, "initialized OK"); return true; } std::weak_ptr RoomNetwork::GetRoom() { - return g_room; + return m_room; } std::weak_ptr RoomNetwork::GetRoomMember() { - return g_room_member; + return m_room_member; } void RoomNetwork::Shutdown() { - if (g_room_member) { - if (g_room_member->IsConnected()) - g_room_member->Leave(); - g_room_member.reset(); + if (m_room_member) { + if (m_room_member->IsConnected()) + m_room_member->Leave(); + m_room_member.reset(); } - if (g_room) { - if (g_room->GetState() == Room::State::Open) - g_room->Destroy(); - g_room.reset(); + if (m_room) { + if (m_room->GetState() == Room::State::Open) + m_room->Destroy(); + m_room.reset(); } enet_deinitialize(); LOG_DEBUG(Network, "shutdown OK"); diff --git a/src/network/network.h b/src/network/network.h index 74eb42bf5c..a38f040293 100644 --- a/src/network/network.h +++ b/src/network/network.h @@ -27,8 +27,8 @@ public: void Shutdown(); private: - std::shared_ptr g_room_member; ///< RoomMember (Client) for network games - std::shared_ptr g_room; ///< Room (Server) for network games + std::shared_ptr m_room_member; ///< RoomMember (Client) for network games + std::shared_ptr m_room; ///< Room (Server) for network games }; } // namespace Network diff --git a/src/network/room.cpp b/src/network/room.cpp index 22491b2996..b22c5fb89c 100644 --- a/src/network/room.cpp +++ b/src/network/room.cpp @@ -29,8 +29,8 @@ public: std::atomic state{State::Closed}; ///< Current state of the room. RoomInformation room_information; ///< Information about this room. - std::string verify_UID; ///< A GUID which may be used for verfication. - mutable std::mutex verify_UID_mutex; ///< Mutex for verify_UID + std::string verify_uid; ///< A GUID which may be used for verfication. + mutable std::mutex verify_uid_mutex; ///< Mutex for verify_uid std::string password; ///< The password required to connect to this room. @@ -369,8 +369,8 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) { std::string uid; { - std::lock_guard lock(verify_UID_mutex); - uid = verify_UID; + std::lock_guard lock(verify_uid_mutex); + uid = verify_uid; } member.user_data = verify_backend->LoadUserData(uid, token); @@ -1056,8 +1056,8 @@ const RoomInformation& Room::GetRoomInformation() const { } std::string Room::GetVerifyUID() const { - std::lock_guard lock(room_impl->verify_UID_mutex); - return room_impl->verify_UID; + std::lock_guard lock(room_impl->verify_uid_mutex); + return room_impl->verify_uid; } Room::BanList Room::GetBanList() const { @@ -1086,8 +1086,8 @@ bool Room::HasPassword() const { } void Room::SetVerifyUID(const std::string& uid) { - std::lock_guard lock(room_impl->verify_UID_mutex); - room_impl->verify_UID = uid; + std::lock_guard lock(room_impl->verify_uid_mutex); + room_impl->verify_uid = uid; } void Room::Destroy() { diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp index 11a2e276ea..d8cb327210 100644 --- a/src/network/room_member.cpp +++ b/src/network/room_member.cpp @@ -416,8 +416,9 @@ void RoomMember::RoomMemberImpl::Disconnect() { room_information.member_slots = 0; room_information.name.clear(); - if (!server) + if (!server) { return; + } enet_peer_disconnect(server, 0); ENetEvent event; @@ -483,8 +484,9 @@ template void RoomMember::RoomMemberImpl::Invoke(const T& data) { std::lock_guard lock(callback_mutex); CallbackSet callback_set = callbacks.Get(); - for (auto const& callback : callback_set) + for (auto const& callback : callback_set) { (*callback)(data); + } } template diff --git a/src/network/verify_user.cpp b/src/network/verify_user.cpp index d9d98e4955..51094e9bc4 100644 --- a/src/network/verify_user.cpp +++ b/src/network/verify_user.cpp @@ -10,7 +10,7 @@ Backend::~Backend() = default; NullBackend::~NullBackend() = default; -UserData NullBackend::LoadUserData([[maybe_unused]] const std::string& verify_UID, +UserData NullBackend::LoadUserData([[maybe_unused]] const std::string& verify_uid, [[maybe_unused]] const std::string& token) { return {}; } diff --git a/src/network/verify_user.h b/src/network/verify_user.h index 5c3852d4aa..ddae67e99a 100644 --- a/src/network/verify_user.h +++ b/src/network/verify_user.h @@ -25,11 +25,11 @@ public: /** * Verifies the given token and loads the information into a UserData struct. - * @param verify_UID A GUID that may be used for verification. + * @param verify_uid A GUID that may be used for verification. * @param token A token that contains user data and verification data. The format and content is * decided by backends. */ - virtual UserData LoadUserData(const std::string& verify_UID, const std::string& token) = 0; + virtual UserData LoadUserData(const std::string& verify_uid, const std::string& token) = 0; }; /** @@ -40,7 +40,7 @@ class NullBackend final : public Backend { public: ~NullBackend(); - UserData LoadUserData(const std::string& verify_UID, const std::string& token) override; + UserData LoadUserData(const std::string& verify_uid, const std::string& token) override; }; } // namespace Network::VerifyUser diff --git a/src/web_service/announce_room_json.cpp b/src/web_service/announce_room_json.cpp index 082bebaa92..0aae8e2155 100644 --- a/src/web_service/announce_room_json.cpp +++ b/src/web_service/announce_room_json.cpp @@ -54,7 +54,7 @@ static void to_json(nlohmann::json& json, const Room& room) { } static void from_json(const nlohmann::json& json, Room& room) { - room.verify_UID = json.at("externalGuid").get(); + room.verify_uid = json.at("externalGuid").get(); room.ip = json.at("address").get(); room.information.name = json.at("name").get(); try { @@ -116,7 +116,7 @@ WebService::WebResult RoomJson::Register() { auto reply_json = nlohmann::json::parse(result.returned_data); room = reply_json.get(); room_id = reply_json.at("id").get(); - return WebService::WebResult{WebService::WebResult::Code::Success, "", room.verify_UID}; + return WebService::WebResult{WebService::WebResult::Code::Success, "", room.verify_uid}; } void RoomJson::ClearPlayers() { diff --git a/src/web_service/verify_user_jwt.cpp b/src/web_service/verify_user_jwt.cpp index 3133dcbe26..2f294d378a 100644 --- a/src/web_service/verify_user_jwt.cpp +++ b/src/web_service/verify_user_jwt.cpp @@ -35,9 +35,9 @@ std::string GetPublicKey(const std::string& host) { VerifyUserJWT::VerifyUserJWT(const std::string& host) : pub_key(GetPublicKey(host)) {} -Network::VerifyUser::UserData VerifyUserJWT::LoadUserData(const std::string& verify_UID, +Network::VerifyUser::UserData VerifyUserJWT::LoadUserData(const std::string& verify_uid, const std::string& token) { - const std::string audience = fmt::format("external-{}", verify_UID); + const std::string audience = fmt::format("external-{}", verify_uid); using namespace jwt::params; std::error_code error; auto decoded = diff --git a/src/web_service/verify_user_jwt.h b/src/web_service/verify_user_jwt.h index 6db74c2089..ec3cc29043 100644 --- a/src/web_service/verify_user_jwt.h +++ b/src/web_service/verify_user_jwt.h @@ -17,7 +17,7 @@ public: VerifyUserJWT(const std::string& host); ~VerifyUserJWT() = default; - Network::VerifyUser::UserData LoadUserData(const std::string& verify_UID, + Network::VerifyUser::UserData LoadUserData(const std::string& verify_uid, const std::string& token) override; private: diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp index a48077544d..f59c6a28d5 100644 --- a/src/yuzu/multiplayer/host_room.cpp +++ b/src/yuzu/multiplayer/host_room.cpp @@ -163,7 +163,7 @@ void HostRoomWindow::Host() { // Start the announce session if they chose Public if (is_public) { if (auto session = announce_multiplayer_session.lock()) { - // Register the room first to ensure verify_UID is present when we connect + // Register the room first to ensure verify_uid is present when we connect WebService::WebResult result = session->Register(); if (result.result_code != WebService::WebResult::Code::Success) { QMessageBox::warning( diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp index 0c6648ab5d..6daef97129 100644 --- a/src/yuzu/multiplayer/lobby.cpp +++ b/src/yuzu/multiplayer/lobby.cpp @@ -149,11 +149,11 @@ void Lobby::OnJoinRoom(const QModelIndex& source) { const std::string ip = proxy->data(connection_index, LobbyItemHost::HostIPRole).toString().toStdString(); int port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt(); - const std::string verify_UID = + const std::string verify_uid = proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString(); // attempt to connect in a different thread - QFuture f = QtConcurrent::run([nickname, ip, port, password, verify_UID, this] { + QFuture f = QtConcurrent::run([nickname, ip, port, password, verify_uid, this] { std::string token; #ifdef ENABLE_WEB_SERVICE if (!Settings::values.yuzu_username.GetValue().empty() && @@ -161,7 +161,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) { WebService::Client client(Settings::values.web_api_url.GetValue(), Settings::values.yuzu_username.GetValue(), Settings::values.yuzu_token.GetValue()); - token = client.GetExternalJWT(verify_UID).returned_data; + token = client.GetExternalJWT(verify_uid).returned_data; if (token.empty()) { LOG_ERROR(WebService, "Could not get external JWT, verification may fail"); } else { @@ -239,7 +239,7 @@ void Lobby::OnRefreshLobby() { smdh_icon), new LobbyItemHost(QString::fromStdString(room.information.host_username), QString::fromStdString(room.ip), room.information.port, - QString::fromStdString(room.verify_UID)), + QString::fromStdString(room.verify_uid)), new LobbyItemMemberList(members, room.information.member_slots), }); model->appendRow(row); diff --git a/src/yuzu/multiplayer/lobby_p.h b/src/yuzu/multiplayer/lobby_p.h index afb8b99dc0..bb2de4af31 100644 --- a/src/yuzu/multiplayer/lobby_p.h +++ b/src/yuzu/multiplayer/lobby_p.h @@ -123,11 +123,11 @@ public: static const int HostVerifyUIDRole = Qt::UserRole + 4; LobbyItemHost() = default; - explicit LobbyItemHost(QString username, QString ip, u16 port, QString verify_UID) { + explicit LobbyItemHost(QString username, QString ip, u16 port, QString verify_uid) { setData(username, HostUsernameRole); setData(ip, HostIPRole); setData(port, HostPortRole); - setData(verify_UID, HostVerifyUIDRole); + setData(verify_uid, HostVerifyUIDRole); } QVariant data(int role) const override { diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp index de25225dda..661a32b3e5 100644 --- a/src/yuzu/multiplayer/state.cpp +++ b/src/yuzu/multiplayer/state.cpp @@ -98,14 +98,18 @@ void MultiplayerState::retranslateUi() { status_text->setText(tr("Not Connected")); } - if (lobby) + if (lobby) { lobby->RetranslateUi(); - if (host_room) + } + if (host_room) { host_room->RetranslateUi(); - if (client_room) + } + if (client_room) { client_room->RetranslateUi(); - if (direct_connect) + } + if (direct_connect) { direct_connect->RetranslateUi(); + } } void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) { From 61ce57b5242984c297283de5868ea4938391a911 Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Mon, 25 Jul 2022 17:18:30 +0200 Subject: [PATCH 146/429] network, yuzu: Make copyright headers SPDX-compliant --- src/common/announce_multiplayer_room.h | 5 ++--- src/core/announce_multiplayer_session.cpp | 5 ++--- src/core/announce_multiplayer_session.h | 5 ++--- src/network/network.cpp | 5 ++--- src/network/network.h | 5 ++--- src/network/packet.cpp | 5 ++--- src/network/packet.h | 5 ++--- src/network/room.cpp | 5 ++--- src/network/room.h | 5 ++--- src/network/room_member.cpp | 5 ++--- src/network/room_member.h | 5 ++--- src/network/verify_user.cpp | 5 ++--- src/network/verify_user.h | 5 ++--- src/web_service/announce_room_json.cpp | 5 ++--- src/web_service/announce_room_json.h | 5 ++--- src/web_service/verify_user_jwt.cpp | 5 ++--- src/web_service/verify_user_jwt.h | 5 ++--- src/yuzu/multiplayer/chat_room.cpp | 5 ++--- src/yuzu/multiplayer/chat_room.h | 5 ++--- src/yuzu/multiplayer/client_room.cpp | 5 ++--- src/yuzu/multiplayer/client_room.h | 5 ++--- src/yuzu/multiplayer/direct_connect.cpp | 5 ++--- src/yuzu/multiplayer/direct_connect.h | 5 ++--- src/yuzu/multiplayer/host_room.cpp | 5 ++--- src/yuzu/multiplayer/host_room.h | 5 ++--- src/yuzu/multiplayer/lobby.cpp | 5 ++--- src/yuzu/multiplayer/lobby.h | 5 ++--- src/yuzu/multiplayer/lobby_p.h | 5 ++--- src/yuzu/multiplayer/message.cpp | 5 ++--- src/yuzu/multiplayer/message.h | 5 ++--- src/yuzu/multiplayer/moderation_dialog.cpp | 5 ++--- src/yuzu/multiplayer/moderation_dialog.h | 5 ++--- src/yuzu/multiplayer/state.cpp | 5 ++--- src/yuzu/multiplayer/state.h | 5 ++--- src/yuzu/multiplayer/validation.h | 5 ++--- src/yuzu/util/clickable_label.cpp | 5 ++--- src/yuzu/util/clickable_label.h | 5 ++--- 37 files changed, 74 insertions(+), 111 deletions(-) diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h index 11a80aa8ee..0ad9da2be9 100644 --- a/src/common/announce_multiplayer_room.h +++ b/src/common/announce_multiplayer_room.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/core/announce_multiplayer_session.cpp b/src/core/announce_multiplayer_session.cpp index 8f96b4ee87..d73a488cf2 100644 --- a/src/core/announce_multiplayer_session.cpp +++ b/src/core/announce_multiplayer_session.cpp @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include #include diff --git a/src/core/announce_multiplayer_session.h b/src/core/announce_multiplayer_session.h index 5da3c1f8d0..db790f7d2d 100644 --- a/src/core/announce_multiplayer_session.h +++ b/src/core/announce_multiplayer_session.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/network/network.cpp b/src/network/network.cpp index 36b70c36f2..0841e41347 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include "common/assert.h" #include "common/logging/log.h" diff --git a/src/network/network.h b/src/network/network.h index a38f040293..e4de207b27 100644 --- a/src/network/network.h +++ b/src/network/network.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/network/packet.cpp b/src/network/packet.cpp index a3c1e16440..d6c8dc6463 100644 --- a/src/network/packet.cpp +++ b/src/network/packet.cpp @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #ifdef _WIN32 #include diff --git a/src/network/packet.h b/src/network/packet.h index 7bdc3da958..aa9fa39e2d 100644 --- a/src/network/packet.h +++ b/src/network/packet.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/network/room.cpp b/src/network/room.cpp index b22c5fb89c..d5f0bb723d 100644 --- a/src/network/room.cpp +++ b/src/network/room.cpp @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include #include diff --git a/src/network/room.h b/src/network/room.h index 90a82563f2..6f7e3b5b53 100644 --- a/src/network/room.h +++ b/src/network/room.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp index d8cb327210..38a6f6bfd7 100644 --- a/src/network/room_member.cpp +++ b/src/network/room_member.cpp @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include #include diff --git a/src/network/room_member.h b/src/network/room_member.h index 8d6254023e..bbb7d13d4c 100644 --- a/src/network/room_member.h +++ b/src/network/room_member.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/network/verify_user.cpp b/src/network/verify_user.cpp index 51094e9bc4..f84cfe59b6 100644 --- a/src/network/verify_user.cpp +++ b/src/network/verify_user.cpp @@ -1,6 +1,5 @@ -// Copyright 2018 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include "network/verify_user.h" diff --git a/src/network/verify_user.h b/src/network/verify_user.h index ddae67e99a..6fc64d8a3e 100644 --- a/src/network/verify_user.h +++ b/src/network/verify_user.h @@ -1,6 +1,5 @@ -// Copyright 2018 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/web_service/announce_room_json.cpp b/src/web_service/announce_room_json.cpp index 0aae8e2155..4c3195efda 100644 --- a/src/web_service/announce_room_json.cpp +++ b/src/web_service/announce_room_json.cpp @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include #include diff --git a/src/web_service/announce_room_json.h b/src/web_service/announce_room_json.h index 24ec29c65e..32c08858dd 100644 --- a/src/web_service/announce_room_json.h +++ b/src/web_service/announce_room_json.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/web_service/verify_user_jwt.cpp b/src/web_service/verify_user_jwt.cpp index 2f294d378a..3bff46f0ac 100644 --- a/src/web_service/verify_user_jwt.cpp +++ b/src/web_service/verify_user_jwt.cpp @@ -1,6 +1,5 @@ -// Copyright 2018 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #if defined(__GNUC__) || defined(__clang__) #pragma GCC diagnostic push diff --git a/src/web_service/verify_user_jwt.h b/src/web_service/verify_user_jwt.h index ec3cc29043..27b0a100c6 100644 --- a/src/web_service/verify_user_jwt.h +++ b/src/web_service/verify_user_jwt.h @@ -1,6 +1,5 @@ -// Copyright 2018 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/yuzu/multiplayer/chat_room.cpp b/src/yuzu/multiplayer/chat_room.cpp index 9f2c57eee3..5837b36ab5 100644 --- a/src/yuzu/multiplayer/chat_room.cpp +++ b/src/yuzu/multiplayer/chat_room.cpp @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include #include diff --git a/src/yuzu/multiplayer/chat_room.h b/src/yuzu/multiplayer/chat_room.h index 9179d16fbb..01c70fad07 100644 --- a/src/yuzu/multiplayer/chat_room.h +++ b/src/yuzu/multiplayer/chat_room.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/yuzu/multiplayer/client_room.cpp b/src/yuzu/multiplayer/client_room.cpp index 9bef9bdfcd..a9859ed702 100644 --- a/src/yuzu/multiplayer/client_room.cpp +++ b/src/yuzu/multiplayer/client_room.cpp @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include #include diff --git a/src/yuzu/multiplayer/client_room.h b/src/yuzu/multiplayer/client_room.h index 6303b2595f..f338e3c592 100644 --- a/src/yuzu/multiplayer/client_room.h +++ b/src/yuzu/multiplayer/client_room.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp index 360d66beae..9000c45312 100644 --- a/src/yuzu/multiplayer/direct_connect.cpp +++ b/src/yuzu/multiplayer/direct_connect.cpp @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include #include diff --git a/src/yuzu/multiplayer/direct_connect.h b/src/yuzu/multiplayer/direct_connect.h index 719030d29c..4e10430532 100644 --- a/src/yuzu/multiplayer/direct_connect.h +++ b/src/yuzu/multiplayer/direct_connect.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp index f59c6a28d5..cb9464b2bc 100644 --- a/src/yuzu/multiplayer/host_room.cpp +++ b/src/yuzu/multiplayer/host_room.cpp @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include #include diff --git a/src/yuzu/multiplayer/host_room.h b/src/yuzu/multiplayer/host_room.h index 98a56458f9..a968042d03 100644 --- a/src/yuzu/multiplayer/host_room.h +++ b/src/yuzu/multiplayer/host_room.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp index 6daef97129..23c2f21ab0 100644 --- a/src/yuzu/multiplayer/lobby.cpp +++ b/src/yuzu/multiplayer/lobby.cpp @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include #include diff --git a/src/yuzu/multiplayer/lobby.h b/src/yuzu/multiplayer/lobby.h index ec6ec26628..82744ca945 100644 --- a/src/yuzu/multiplayer/lobby.h +++ b/src/yuzu/multiplayer/lobby.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/yuzu/multiplayer/lobby_p.h b/src/yuzu/multiplayer/lobby_p.h index bb2de4af31..8071cede4d 100644 --- a/src/yuzu/multiplayer/lobby_p.h +++ b/src/yuzu/multiplayer/lobby_p.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/yuzu/multiplayer/message.cpp b/src/yuzu/multiplayer/message.cpp index 458f1e7d1f..76ec276ad7 100644 --- a/src/yuzu/multiplayer/message.cpp +++ b/src/yuzu/multiplayer/message.cpp @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include #include diff --git a/src/yuzu/multiplayer/message.h b/src/yuzu/multiplayer/message.h index 49a31997dd..eb5c8d1be5 100644 --- a/src/yuzu/multiplayer/message.h +++ b/src/yuzu/multiplayer/message.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/yuzu/multiplayer/moderation_dialog.cpp b/src/yuzu/multiplayer/moderation_dialog.cpp index fc3f36c57e..c9b8ed397a 100644 --- a/src/yuzu/multiplayer/moderation_dialog.cpp +++ b/src/yuzu/multiplayer/moderation_dialog.cpp @@ -1,6 +1,5 @@ -// Copyright 2018 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include #include diff --git a/src/yuzu/multiplayer/moderation_dialog.h b/src/yuzu/multiplayer/moderation_dialog.h index 8adec0cd89..e9e5daff79 100644 --- a/src/yuzu/multiplayer/moderation_dialog.h +++ b/src/yuzu/multiplayer/moderation_dialog.h @@ -1,6 +1,5 @@ -// Copyright 2018 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp index 661a32b3e5..015c59788a 100644 --- a/src/yuzu/multiplayer/state.cpp +++ b/src/yuzu/multiplayer/state.cpp @@ -1,6 +1,5 @@ -// Copyright 2018 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include #include diff --git a/src/yuzu/multiplayer/state.h b/src/yuzu/multiplayer/state.h index bdd5cc954e..9c60712d51 100644 --- a/src/yuzu/multiplayer/state.h +++ b/src/yuzu/multiplayer/state.h @@ -1,6 +1,5 @@ -// Copyright 2018 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/yuzu/multiplayer/validation.h b/src/yuzu/multiplayer/validation.h index 1c215a1909..7d48e589d4 100644 --- a/src/yuzu/multiplayer/validation.h +++ b/src/yuzu/multiplayer/validation.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once diff --git a/src/yuzu/util/clickable_label.cpp b/src/yuzu/util/clickable_label.cpp index 5bde838ca4..89d14190ac 100644 --- a/src/yuzu/util/clickable_label.cpp +++ b/src/yuzu/util/clickable_label.cpp @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include "yuzu/util/clickable_label.h" diff --git a/src/yuzu/util/clickable_label.h b/src/yuzu/util/clickable_label.h index 3c65a74bec..4fe7441506 100644 --- a/src/yuzu/util/clickable_label.h +++ b/src/yuzu/util/clickable_label.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #pragma once From a41baaa181f30229d3552caa69135be978c1ddb5 Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Mon, 25 Jul 2022 19:16:59 +0200 Subject: [PATCH 147/429] network: Address review comments --- src/network/packet.cpp | 64 +++++++-------- src/network/packet.h | 84 ++++++++++---------- src/network/room.cpp | 140 ++++++++++++++++----------------- src/network/room_member.cpp | 98 +++++++++++------------ src/yuzu/multiplayer/state.cpp | 12 ++- 5 files changed, 201 insertions(+), 197 deletions(-) diff --git a/src/network/packet.cpp b/src/network/packet.cpp index d6c8dc6463..0e22f1eb4d 100644 --- a/src/network/packet.cpp +++ b/src/network/packet.cpp @@ -65,80 +65,80 @@ Packet::operator bool() const { return is_valid; } -Packet& Packet::operator>>(bool& out_data) { +Packet& Packet::Read(bool& out_data) { u8 value{}; - if (*this >> value) { + if (Read(value)) { out_data = (value != 0); } return *this; } -Packet& Packet::operator>>(s8& out_data) { +Packet& Packet::Read(s8& out_data) { Read(&out_data, sizeof(out_data)); return *this; } -Packet& Packet::operator>>(u8& out_data) { +Packet& Packet::Read(u8& out_data) { Read(&out_data, sizeof(out_data)); return *this; } -Packet& Packet::operator>>(s16& out_data) { +Packet& Packet::Read(s16& out_data) { s16 value{}; Read(&value, sizeof(value)); out_data = ntohs(value); return *this; } -Packet& Packet::operator>>(u16& out_data) { +Packet& Packet::Read(u16& out_data) { u16 value{}; Read(&value, sizeof(value)); out_data = ntohs(value); return *this; } -Packet& Packet::operator>>(s32& out_data) { +Packet& Packet::Read(s32& out_data) { s32 value{}; Read(&value, sizeof(value)); out_data = ntohl(value); return *this; } -Packet& Packet::operator>>(u32& out_data) { +Packet& Packet::Read(u32& out_data) { u32 value{}; Read(&value, sizeof(value)); out_data = ntohl(value); return *this; } -Packet& Packet::operator>>(s64& out_data) { +Packet& Packet::Read(s64& out_data) { s64 value{}; Read(&value, sizeof(value)); out_data = ntohll(value); return *this; } -Packet& Packet::operator>>(u64& out_data) { +Packet& Packet::Read(u64& out_data) { u64 value{}; Read(&value, sizeof(value)); out_data = ntohll(value); return *this; } -Packet& Packet::operator>>(float& out_data) { +Packet& Packet::Read(float& out_data) { Read(&out_data, sizeof(out_data)); return *this; } -Packet& Packet::operator>>(double& out_data) { +Packet& Packet::Read(double& out_data) { Read(&out_data, sizeof(out_data)); return *this; } -Packet& Packet::operator>>(char* out_data) { +Packet& Packet::Read(char* out_data) { // First extract string length u32 length = 0; - *this >> length; + Read(length); if ((length > 0) && CheckSize(length)) { // Then extract characters @@ -152,10 +152,10 @@ Packet& Packet::operator>>(char* out_data) { return *this; } -Packet& Packet::operator>>(std::string& out_data) { +Packet& Packet::Read(std::string& out_data) { // First extract string length u32 length = 0; - *this >> length; + Read(length); out_data.clear(); if ((length > 0) && CheckSize(length)) { @@ -169,71 +169,71 @@ Packet& Packet::operator>>(std::string& out_data) { return *this; } -Packet& Packet::operator<<(bool in_data) { - *this << static_cast(in_data); +Packet& Packet::Write(bool in_data) { + Write(static_cast(in_data)); return *this; } -Packet& Packet::operator<<(s8 in_data) { +Packet& Packet::Write(s8 in_data) { Append(&in_data, sizeof(in_data)); return *this; } -Packet& Packet::operator<<(u8 in_data) { +Packet& Packet::Write(u8 in_data) { Append(&in_data, sizeof(in_data)); return *this; } -Packet& Packet::operator<<(s16 in_data) { +Packet& Packet::Write(s16 in_data) { s16 toWrite = htons(in_data); Append(&toWrite, sizeof(toWrite)); return *this; } -Packet& Packet::operator<<(u16 in_data) { +Packet& Packet::Write(u16 in_data) { u16 toWrite = htons(in_data); Append(&toWrite, sizeof(toWrite)); return *this; } -Packet& Packet::operator<<(s32 in_data) { +Packet& Packet::Write(s32 in_data) { s32 toWrite = htonl(in_data); Append(&toWrite, sizeof(toWrite)); return *this; } -Packet& Packet::operator<<(u32 in_data) { +Packet& Packet::Write(u32 in_data) { u32 toWrite = htonl(in_data); Append(&toWrite, sizeof(toWrite)); return *this; } -Packet& Packet::operator<<(s64 in_data) { +Packet& Packet::Write(s64 in_data) { s64 toWrite = htonll(in_data); Append(&toWrite, sizeof(toWrite)); return *this; } -Packet& Packet::operator<<(u64 in_data) { +Packet& Packet::Write(u64 in_data) { u64 toWrite = htonll(in_data); Append(&toWrite, sizeof(toWrite)); return *this; } -Packet& Packet::operator<<(float in_data) { +Packet& Packet::Write(float in_data) { Append(&in_data, sizeof(in_data)); return *this; } -Packet& Packet::operator<<(double in_data) { +Packet& Packet::Write(double in_data) { Append(&in_data, sizeof(in_data)); return *this; } -Packet& Packet::operator<<(const char* in_data) { +Packet& Packet::Write(const char* in_data) { // First insert string length u32 length = static_cast(std::strlen(in_data)); - *this << length; + Write(length); // Then insert characters Append(in_data, length * sizeof(char)); @@ -241,10 +241,10 @@ Packet& Packet::operator<<(const char* in_data) { return *this; } -Packet& Packet::operator<<(const std::string& in_data) { +Packet& Packet::Write(const std::string& in_data) { // First insert string length u32 length = static_cast(in_data.size()); - *this << length; + Write(length); // Then insert characters if (length > 0) diff --git a/src/network/packet.h b/src/network/packet.h index aa9fa39e2d..e69217488c 100644 --- a/src/network/packet.h +++ b/src/network/packet.h @@ -63,43 +63,43 @@ public: explicit operator bool() const; - /// Overloads of operator >> to read data from the packet - Packet& operator>>(bool& out_data); - Packet& operator>>(s8& out_data); - Packet& operator>>(u8& out_data); - Packet& operator>>(s16& out_data); - Packet& operator>>(u16& out_data); - Packet& operator>>(s32& out_data); - Packet& operator>>(u32& out_data); - Packet& operator>>(s64& out_data); - Packet& operator>>(u64& out_data); - Packet& operator>>(float& out_data); - Packet& operator>>(double& out_data); - Packet& operator>>(char* out_data); - Packet& operator>>(std::string& out_data); + /// Overloads of read function to read data from the packet + Packet& Read(bool& out_data); + Packet& Read(s8& out_data); + Packet& Read(u8& out_data); + Packet& Read(s16& out_data); + Packet& Read(u16& out_data); + Packet& Read(s32& out_data); + Packet& Read(u32& out_data); + Packet& Read(s64& out_data); + Packet& Read(u64& out_data); + Packet& Read(float& out_data); + Packet& Read(double& out_data); + Packet& Read(char* out_data); + Packet& Read(std::string& out_data); template - Packet& operator>>(std::vector& out_data); + Packet& Read(std::vector& out_data); template - Packet& operator>>(std::array& out_data); + Packet& Read(std::array& out_data); - /// Overloads of operator << to write data into the packet - Packet& operator<<(bool in_data); - Packet& operator<<(s8 in_data); - Packet& operator<<(u8 in_data); - Packet& operator<<(s16 in_data); - Packet& operator<<(u16 in_data); - Packet& operator<<(s32 in_data); - Packet& operator<<(u32 in_data); - Packet& operator<<(s64 in_data); - Packet& operator<<(u64 in_data); - Packet& operator<<(float in_data); - Packet& operator<<(double in_data); - Packet& operator<<(const char* in_data); - Packet& operator<<(const std::string& in_data); + /// Overloads of write function to write data into the packet + Packet& Write(bool in_data); + Packet& Write(s8 in_data); + Packet& Write(u8 in_data); + Packet& Write(s16 in_data); + Packet& Write(u16 in_data); + Packet& Write(s32 in_data); + Packet& Write(u32 in_data); + Packet& Write(s64 in_data); + Packet& Write(u64 in_data); + Packet& Write(float in_data); + Packet& Write(double in_data); + Packet& Write(const char* in_data); + Packet& Write(const std::string& in_data); template - Packet& operator<<(const std::vector& in_data); + Packet& Write(const std::vector& in_data); template - Packet& operator<<(const std::array& data); + Packet& Write(const std::array& data); private: /** @@ -117,47 +117,47 @@ private: }; template -Packet& Packet::operator>>(std::vector& out_data) { +Packet& Packet::Read(std::vector& out_data) { // First extract the size u32 size = 0; - *this >> size; + Read(size); out_data.resize(size); // Then extract the data for (std::size_t i = 0; i < out_data.size(); ++i) { T character; - *this >> character; + Read(character); out_data[i] = character; } return *this; } template -Packet& Packet::operator>>(std::array& out_data) { +Packet& Packet::Read(std::array& out_data) { for (std::size_t i = 0; i < out_data.size(); ++i) { T character; - *this >> character; + Read(character); out_data[i] = character; } return *this; } template -Packet& Packet::operator<<(const std::vector& in_data) { +Packet& Packet::Write(const std::vector& in_data) { // First insert the size - *this << static_cast(in_data.size()); + Write(static_cast(in_data.size())); // Then insert the data for (std::size_t i = 0; i < in_data.size(); ++i) { - *this << in_data[i]; + Write(in_data[i]); } return *this; } template -Packet& Packet::operator<<(const std::array& in_data) { +Packet& Packet::Write(const std::array& in_data) { for (std::size_t i = 0; i < in_data.size(); ++i) { - *this << in_data[i]; + Write(in_data[i]); } return *this; } diff --git a/src/network/room.cpp b/src/network/room.cpp index d5f0bb723d..3fc3a0383c 100644 --- a/src/network/room.cpp +++ b/src/network/room.cpp @@ -7,6 +7,7 @@ #include #include #include +#include #include #include #include "common/logging/log.h" @@ -43,9 +44,8 @@ public: ENetPeer* peer; ///< The remote peer. }; using MemberList = std::vector; - MemberList members; ///< Information about the members of this room - mutable std::mutex member_mutex; ///< Mutex for locking the members list - /// This should be a std::shared_mutex as soon as C++17 is supported + MemberList members; ///< Information about the members of this room + mutable std::shared_mutex member_mutex; ///< Mutex for locking the members list UsernameBanList username_ban_list; ///< List of banned usernames IPBanList ip_ban_list; ///< List of banned IP addresses @@ -311,22 +311,22 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) { packet.Append(event->packet->data, event->packet->dataLength); packet.IgnoreBytes(sizeof(u8)); // Ignore the message type std::string nickname; - packet >> nickname; + packet.Read(nickname); std::string console_id_hash; - packet >> console_id_hash; + packet.Read(console_id_hash); MacAddress preferred_mac; - packet >> preferred_mac; + packet.Read(preferred_mac); u32 client_version; - packet >> client_version; + packet.Read(client_version); std::string pass; - packet >> pass; + packet.Read(pass); std::string token; - packet >> token; + packet.Read(token); if (pass != password) { SendWrongPassword(event->peer); @@ -387,9 +387,9 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) { } // Check IP ban - char ip_raw[256]; - enet_address_get_host_ip(&event->peer->address, ip_raw, sizeof(ip_raw) - 1); - ip = ip_raw; + std::array ip_raw{}; + enet_address_get_host_ip(&event->peer->address, ip_raw.data(), sizeof(ip_raw) - 1); + ip = ip_raw.data(); if (std::find(ip_ban_list.begin(), ip_ban_list.end(), ip) != ip_ban_list.end()) { SendUserBanned(event->peer); @@ -425,7 +425,7 @@ void Room::RoomImpl::HandleModKickPacket(const ENetEvent* event) { packet.IgnoreBytes(sizeof(u8)); // Ignore the message type std::string nickname; - packet >> nickname; + packet.Read(nickname); std::string username, ip; { @@ -443,9 +443,9 @@ void Room::RoomImpl::HandleModKickPacket(const ENetEvent* event) { username = target_member->user_data.username; - char ip_raw[256]; - enet_address_get_host_ip(&target_member->peer->address, ip_raw, sizeof(ip_raw) - 1); - ip = ip_raw; + std::array ip_raw{}; + enet_address_get_host_ip(&target_member->peer->address, ip_raw.data(), sizeof(ip_raw) - 1); + ip = ip_raw.data(); enet_peer_disconnect(target_member->peer, 0); members.erase(target_member); @@ -467,7 +467,7 @@ void Room::RoomImpl::HandleModBanPacket(const ENetEvent* event) { packet.IgnoreBytes(sizeof(u8)); // Ignore the message type std::string nickname; - packet >> nickname; + packet.Read(nickname); std::string username, ip; { @@ -486,9 +486,9 @@ void Room::RoomImpl::HandleModBanPacket(const ENetEvent* event) { nickname = target_member->nickname; username = target_member->user_data.username; - char ip_raw[256]; - enet_address_get_host_ip(&target_member->peer->address, ip_raw, sizeof(ip_raw) - 1); - ip = ip_raw; + std::array ip_raw{}; + enet_address_get_host_ip(&target_member->peer->address, ip_raw.data(), sizeof(ip_raw) - 1); + ip = ip_raw.data(); enet_peer_disconnect(target_member->peer, 0); members.erase(target_member); @@ -528,7 +528,7 @@ void Room::RoomImpl::HandleModUnbanPacket(const ENetEvent* event) { packet.IgnoreBytes(sizeof(u8)); // Ignore the message type std::string address; - packet >> address; + packet.Read(address); bool unbanned = false; { @@ -613,7 +613,7 @@ bool Room::RoomImpl::HasModPermission(const ENetPeer* client) const { void Room::RoomImpl::SendNameCollision(ENetPeer* client) { Packet packet; - packet << static_cast(IdNameCollision); + packet.Write(static_cast(IdNameCollision)); ENetPacket* enet_packet = enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); @@ -623,7 +623,7 @@ void Room::RoomImpl::SendNameCollision(ENetPeer* client) { void Room::RoomImpl::SendMacCollision(ENetPeer* client) { Packet packet; - packet << static_cast(IdMacCollision); + packet.Write(static_cast(IdMacCollision)); ENetPacket* enet_packet = enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); @@ -633,7 +633,7 @@ void Room::RoomImpl::SendMacCollision(ENetPeer* client) { void Room::RoomImpl::SendConsoleIdCollision(ENetPeer* client) { Packet packet; - packet << static_cast(IdConsoleIdCollision); + packet.Write(static_cast(IdConsoleIdCollision)); ENetPacket* enet_packet = enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); @@ -643,7 +643,7 @@ void Room::RoomImpl::SendConsoleIdCollision(ENetPeer* client) { void Room::RoomImpl::SendWrongPassword(ENetPeer* client) { Packet packet; - packet << static_cast(IdWrongPassword); + packet.Write(static_cast(IdWrongPassword)); ENetPacket* enet_packet = enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); @@ -653,7 +653,7 @@ void Room::RoomImpl::SendWrongPassword(ENetPeer* client) { void Room::RoomImpl::SendRoomIsFull(ENetPeer* client) { Packet packet; - packet << static_cast(IdRoomIsFull); + packet.Write(static_cast(IdRoomIsFull)); ENetPacket* enet_packet = enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); @@ -663,8 +663,8 @@ void Room::RoomImpl::SendRoomIsFull(ENetPeer* client) { void Room::RoomImpl::SendVersionMismatch(ENetPeer* client) { Packet packet; - packet << static_cast(IdVersionMismatch); - packet << network_version; + packet.Write(static_cast(IdVersionMismatch)); + packet.Write(network_version); ENetPacket* enet_packet = enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); @@ -674,8 +674,8 @@ void Room::RoomImpl::SendVersionMismatch(ENetPeer* client) { void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, MacAddress mac_address) { Packet packet; - packet << static_cast(IdJoinSuccess); - packet << mac_address; + packet.Write(static_cast(IdJoinSuccess)); + packet.Write(mac_address); ENetPacket* enet_packet = enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); enet_peer_send(client, 0, enet_packet); @@ -684,8 +684,8 @@ void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, MacAddress mac_address) { void Room::RoomImpl::SendJoinSuccessAsMod(ENetPeer* client, MacAddress mac_address) { Packet packet; - packet << static_cast(IdJoinSuccessAsMod); - packet << mac_address; + packet.Write(static_cast(IdJoinSuccessAsMod)); + packet.Write(mac_address); ENetPacket* enet_packet = enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); enet_peer_send(client, 0, enet_packet); @@ -694,7 +694,7 @@ void Room::RoomImpl::SendJoinSuccessAsMod(ENetPeer* client, MacAddress mac_addre void Room::RoomImpl::SendUserKicked(ENetPeer* client) { Packet packet; - packet << static_cast(IdHostKicked); + packet.Write(static_cast(IdHostKicked)); ENetPacket* enet_packet = enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); @@ -704,7 +704,7 @@ void Room::RoomImpl::SendUserKicked(ENetPeer* client) { void Room::RoomImpl::SendUserBanned(ENetPeer* client) { Packet packet; - packet << static_cast(IdHostBanned); + packet.Write(static_cast(IdHostBanned)); ENetPacket* enet_packet = enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); @@ -714,7 +714,7 @@ void Room::RoomImpl::SendUserBanned(ENetPeer* client) { void Room::RoomImpl::SendModPermissionDenied(ENetPeer* client) { Packet packet; - packet << static_cast(IdModPermissionDenied); + packet.Write(static_cast(IdModPermissionDenied)); ENetPacket* enet_packet = enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); @@ -724,7 +724,7 @@ void Room::RoomImpl::SendModPermissionDenied(ENetPeer* client) { void Room::RoomImpl::SendModNoSuchUser(ENetPeer* client) { Packet packet; - packet << static_cast(IdModNoSuchUser); + packet.Write(static_cast(IdModNoSuchUser)); ENetPacket* enet_packet = enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); @@ -734,11 +734,11 @@ void Room::RoomImpl::SendModNoSuchUser(ENetPeer* client) { void Room::RoomImpl::SendModBanListResponse(ENetPeer* client) { Packet packet; - packet << static_cast(IdModBanListResponse); + packet.Write(static_cast(IdModBanListResponse)); { std::lock_guard lock(ban_list_mutex); - packet << username_ban_list; - packet << ip_ban_list; + packet.Write(username_ban_list); + packet.Write(ip_ban_list); } ENetPacket* enet_packet = @@ -749,7 +749,7 @@ void Room::RoomImpl::SendModBanListResponse(ENetPeer* client) { void Room::RoomImpl::SendCloseMessage() { Packet packet; - packet << static_cast(IdCloseRoom); + packet.Write(static_cast(IdCloseRoom)); std::lock_guard lock(member_mutex); if (!members.empty()) { ENetPacket* enet_packet = @@ -767,10 +767,10 @@ void Room::RoomImpl::SendCloseMessage() { void Room::RoomImpl::SendStatusMessage(StatusMessageTypes type, const std::string& nickname, const std::string& username, const std::string& ip) { Packet packet; - packet << static_cast(IdStatusMessage); - packet << static_cast(type); - packet << nickname; - packet << username; + packet.Write(static_cast(IdStatusMessage)); + packet.Write(static_cast(type)); + packet.Write(nickname); + packet.Write(username); std::lock_guard lock(member_mutex); if (!members.empty()) { ENetPacket* enet_packet = @@ -805,25 +805,25 @@ void Room::RoomImpl::SendStatusMessage(StatusMessageTypes type, const std::strin void Room::RoomImpl::BroadcastRoomInformation() { Packet packet; - packet << static_cast(IdRoomInformation); - packet << room_information.name; - packet << room_information.description; - packet << room_information.member_slots; - packet << room_information.port; - packet << room_information.preferred_game.name; - packet << room_information.host_username; + packet.Write(static_cast(IdRoomInformation)); + packet.Write(room_information.name); + packet.Write(room_information.description); + packet.Write(room_information.member_slots); + packet.Write(room_information.port); + packet.Write(room_information.preferred_game.name); + packet.Write(room_information.host_username); - packet << static_cast(members.size()); + packet.Write(static_cast(members.size())); { std::lock_guard lock(member_mutex); for (const auto& member : members) { - packet << member.nickname; - packet << member.mac_address; - packet << member.game_info.name; - packet << member.game_info.id; - packet << member.user_data.username; - packet << member.user_data.display_name; - packet << member.user_data.avatar_url; + packet.Write(member.nickname); + packet.Write(member.mac_address); + packet.Write(member.game_info.name); + packet.Write(member.game_info.id); + packet.Write(member.user_data.username); + packet.Write(member.user_data.display_name); + packet.Write(member.user_data.avatar_url); } } @@ -853,7 +853,7 @@ void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) { in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Channel in_packet.IgnoreBytes(sizeof(MacAddress)); // WifiPacket Transmitter Address MacAddress destination_address; - in_packet >> destination_address; + in_packet.Read(destination_address); Packet out_packet; out_packet.Append(event->packet->data, event->packet->dataLength); @@ -899,7 +899,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) { in_packet.IgnoreBytes(sizeof(u8)); // Ignore the message type std::string message; - in_packet >> message; + in_packet.Read(message); auto CompareNetworkAddress = [event](const Member member) -> bool { return member.peer == event->peer; }; @@ -914,10 +914,10 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) { message.resize(std::min(static_cast(message.size()), MaxMessageSize)); Packet out_packet; - out_packet << static_cast(IdChatMessage); - out_packet << sending_member->nickname; - out_packet << sending_member->user_data.username; - out_packet << message; + out_packet.Write(static_cast(IdChatMessage)); + out_packet.Write(sending_member->nickname); + out_packet.Write(sending_member->user_data.username); + out_packet.Write(message); ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); @@ -949,8 +949,8 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) { in_packet.IgnoreBytes(sizeof(u8)); // Ignore the message type GameInfo game_info; - in_packet >> game_info.name; - in_packet >> game_info.id; + in_packet.Read(game_info.name); + in_packet.Read(game_info.id); { std::lock_guard lock(member_mutex); @@ -989,9 +989,9 @@ void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) { nickname = member->nickname; username = member->user_data.username; - char ip_raw[256]; - enet_address_get_host_ip(&member->peer->address, ip_raw, sizeof(ip_raw) - 1); - ip = ip_raw; + std::array ip_raw{}; + enet_address_get_host_ip(&member->peer->address, ip_raw.data(), sizeof(ip_raw) - 1); + ip = ip_raw.data(); members.erase(member); } diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp index 38a6f6bfd7..e4f823e981 100644 --- a/src/network/room_member.cpp +++ b/src/network/room_member.cpp @@ -280,13 +280,13 @@ void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname_, const std::string& password, const std::string& token) { Packet packet; - packet << static_cast(IdJoinRequest); - packet << nickname_; - packet << console_id_hash; - packet << preferred_mac; - packet << network_version; - packet << password; - packet << token; + packet.Write(static_cast(IdJoinRequest)); + packet.Write(nickname_); + packet.Write(console_id_hash); + packet.Write(preferred_mac); + packet.Write(network_version); + packet.Write(password); + packet.Write(token); Send(std::move(packet)); } @@ -298,12 +298,12 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev packet.IgnoreBytes(sizeof(u8)); // Ignore the message type RoomInformation info{}; - packet >> info.name; - packet >> info.description; - packet >> info.member_slots; - packet >> info.port; - packet >> info.preferred_game.name; - packet >> info.host_username; + packet.Read(info.name); + packet.Read(info.description); + packet.Read(info.member_slots); + packet.Read(info.port); + packet.Read(info.preferred_game.name); + packet.Read(info.host_username); room_information.name = info.name; room_information.description = info.description; room_information.member_slots = info.member_slots; @@ -312,17 +312,17 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev room_information.host_username = info.host_username; u32 num_members; - packet >> num_members; + packet.Read(num_members); member_information.resize(num_members); for (auto& member : member_information) { - packet >> member.nickname; - packet >> member.mac_address; - packet >> member.game_info.name; - packet >> member.game_info.id; - packet >> member.username; - packet >> member.display_name; - packet >> member.avatar_url; + packet.Read(member.nickname); + packet.Read(member.mac_address); + packet.Read(member.game_info.name); + packet.Read(member.game_info.id); + packet.Read(member.username); + packet.Read(member.display_name); + packet.Read(member.avatar_url); { std::lock_guard lock(username_mutex); @@ -342,7 +342,7 @@ void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) { packet.IgnoreBytes(sizeof(u8)); // Ignore the message type // Parse the MAC Address from the packet - packet >> mac_address; + packet.Read(mac_address); } void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) { @@ -355,14 +355,14 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) { // Parse the WifiPacket from the packet u8 frame_type; - packet >> frame_type; + packet.Read(frame_type); WifiPacket::PacketType type = static_cast(frame_type); wifi_packet.type = type; - packet >> wifi_packet.channel; - packet >> wifi_packet.transmitter_address; - packet >> wifi_packet.destination_address; - packet >> wifi_packet.data; + packet.Read(wifi_packet.channel); + packet.Read(wifi_packet.transmitter_address); + packet.Read(wifi_packet.destination_address); + packet.Read(wifi_packet.data); Invoke(wifi_packet); } @@ -375,9 +375,9 @@ void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) { packet.IgnoreBytes(sizeof(u8)); ChatEntry chat_entry{}; - packet >> chat_entry.nickname; - packet >> chat_entry.username; - packet >> chat_entry.message; + packet.Read(chat_entry.nickname); + packet.Read(chat_entry.username); + packet.Read(chat_entry.message); Invoke(chat_entry); } @@ -390,10 +390,10 @@ void RoomMember::RoomMemberImpl::HandleStatusMessagePacket(const ENetEvent* even StatusMessageEntry status_message_entry{}; u8 type{}; - packet >> type; + packet.Read(type); status_message_entry.type = static_cast(type); - packet >> status_message_entry.nickname; - packet >> status_message_entry.username; + packet.Read(status_message_entry.nickname); + packet.Read(status_message_entry.username); Invoke(status_message_entry); } @@ -405,8 +405,8 @@ void RoomMember::RoomMemberImpl::HandleModBanListResponsePacket(const ENetEvent* packet.IgnoreBytes(sizeof(u8)); Room::BanList ban_list = {}; - packet >> ban_list.first; - packet >> ban_list.second; + packet.Read(ban_list.first); + packet.Read(ban_list.second); Invoke(ban_list); } @@ -586,19 +586,19 @@ bool RoomMember::IsConnected() const { void RoomMember::SendWifiPacket(const WifiPacket& wifi_packet) { Packet packet; - packet << static_cast(IdWifiPacket); - packet << static_cast(wifi_packet.type); - packet << wifi_packet.channel; - packet << wifi_packet.transmitter_address; - packet << wifi_packet.destination_address; - packet << wifi_packet.data; + packet.Write(static_cast(IdWifiPacket)); + packet.Write(static_cast(wifi_packet.type)); + packet.Write(wifi_packet.channel); + packet.Write(wifi_packet.transmitter_address); + packet.Write(wifi_packet.destination_address); + packet.Write(wifi_packet.data); room_member_impl->Send(std::move(packet)); } void RoomMember::SendChatMessage(const std::string& message) { Packet packet; - packet << static_cast(IdChatMessage); - packet << message; + packet.Write(static_cast(IdChatMessage)); + packet.Write(message); room_member_impl->Send(std::move(packet)); } @@ -608,9 +608,9 @@ void RoomMember::SendGameInfo(const GameInfo& game_info) { return; Packet packet; - packet << static_cast(IdSetGameInfo); - packet << game_info.name; - packet << game_info.id; + packet.Write(static_cast(IdSetGameInfo)); + packet.Write(game_info.name); + packet.Write(game_info.id); room_member_impl->Send(std::move(packet)); } @@ -621,8 +621,8 @@ void RoomMember::SendModerationRequest(RoomMessageTypes type, const std::string& return; Packet packet; - packet << static_cast(type); - packet << nickname; + packet.Write(static_cast(type)); + packet.Write(nickname); room_member_impl->Send(std::move(packet)); } @@ -631,7 +631,7 @@ void RoomMember::RequestBanList() { return; Packet packet; - packet << static_cast(IdModGetBanList); + packet.Write(static_cast(IdModGetBanList)); room_member_impl->Send(std::move(packet)); } diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp index 015c59788a..4149b52321 100644 --- a/src/yuzu/multiplayer/state.cpp +++ b/src/yuzu/multiplayer/state.cpp @@ -74,14 +74,18 @@ MultiplayerState::~MultiplayerState() { } void MultiplayerState::Close() { - if (host_room) + if (host_room) { host_room->close(); - if (direct_connect) + } + if (direct_connect) { direct_connect->close(); - if (client_room) + } + if (client_room) { client_room->close(); - if (lobby) + } + if (lobby) { lobby->close(); + } } void MultiplayerState::retranslateUi() { From 5e27d37edc869cb18ae064f50a645101093292c7 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Tue, 26 Jul 2022 00:17:18 -0400 Subject: [PATCH 148/429] ci/linux: Delete libwayland-client from AppDir This library causes issues in Vulkan driver detection. libQt5MultimediaGstTools's dependencies seem to be the issue. --- .ci/scripts/linux/docker.sh | 3 +++ 1 file changed, 3 insertions(+) diff --git a/.ci/scripts/linux/docker.sh b/.ci/scripts/linux/docker.sh index 436155b3de..7f3ea38600 100755 --- a/.ci/scripts/linux/docker.sh +++ b/.ci/scripts/linux/docker.sh @@ -51,6 +51,9 @@ mkdir -p AppDir/usr/optional/libgcc_s # Deploy yuzu's needed dependencies ./linuxdeploy-x86_64.AppImage --appdir AppDir --plugin qt +# Workaround for libQt5MultimediaGstTools indirectly requiring libwayland-client and breaking Vulkan usage on end-user systems +find AppDir -type f -regex '.*libwayland-client\.so.*' -delete -print + # Workaround for building yuzu with GCC 10 but also trying to distribute it to Ubuntu 18.04 et al. # See https://github.com/darealshinji/AppImageKit-checkrt cp exec-x86_64.so AppDir/usr/optional/exec.so From bf14790f084e1bf842bb9eb929767b97c2a20579 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Tue, 26 Jul 2022 18:01:19 -0400 Subject: [PATCH 149/429] externals: Use GitHub for FFmpeg FFmpeg's own git repo seems to be down, so switch to GitHub like we use for most externals. --- .gitmodules | 2 +- externals/ffmpeg/ffmpeg | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/.gitmodules b/.gitmodules index 26c6735cd9..6ba7b131ab 100644 --- a/.gitmodules +++ b/.gitmodules @@ -42,7 +42,7 @@ url = https://github.com/yhirose/cpp-httplib.git [submodule "ffmpeg"] path = externals/ffmpeg/ffmpeg - url = https://git.ffmpeg.org/ffmpeg.git + url = https://github.com/FFmpeg/FFmpeg.git [submodule "vcpkg"] path = externals/vcpkg url = https://github.com/Microsoft/vcpkg.git diff --git a/externals/ffmpeg/ffmpeg b/externals/ffmpeg/ffmpeg index dc91b913b6..6b6b9e593d 160000 --- a/externals/ffmpeg/ffmpeg +++ b/externals/ffmpeg/ffmpeg @@ -1 +1 @@ -Subproject commit dc91b913b6260e85e1304c74ff7bb3c22a8c9fb1 +Subproject commit 6b6b9e593dd4d3aaf75f48d40a13ef03bdef9fdb From 81f66eec0c59d9d1270f571202c4e32a1fb0a7b4 Mon Sep 17 00:00:00 2001 From: Kyle Kienapfel Date: Mon, 25 Jul 2022 15:56:10 -0700 Subject: [PATCH 150/429] build: Ship vcpkg dlls with MSVC pr-verify builds With our recent switchover from conan to vcpkg, we're shipping a few more dll files, these need to be in the full zip. cp .\build\bin\*.dll .\artifacts\ also tacking on the fix where we're shipping scm_rev.cpp accidentally --- .ci/scripts/windows/upload.ps1 | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/.ci/scripts/windows/upload.ps1 b/.ci/scripts/windows/upload.ps1 index ac2a38f1d0..3bb0c5fe5a 100644 --- a/.ci/scripts/windows/upload.ps1 +++ b/.ci/scripts/windows/upload.ps1 @@ -54,6 +54,10 @@ Copy-Item .\CMakeModules -Recurse -Destination $MSVC_SOURCE if ("$env:GITHUB_ACTIONS" -eq "true") { echo "Hello GitHub Actions" + # With vcpkg we now have a few more dll files + ls .\build\bin\*.dll + cp .\build\bin\*.dll .\artifacts\ + # Hopefully there is an exe in either .\build\bin or .\build\bin\Release cp .\build\bin\yuzu*.exe .\artifacts\ Copy-Item "$BUILD_DIR\*" -Destination "artifacts" -Recurse @@ -109,6 +113,3 @@ Get-ChildItem . -Filter "*.zip" | Copy-Item -destination "artifacts" Get-ChildItem . -Filter "*.7z" | Copy-Item -destination "artifacts" Get-ChildItem . -Filter "*.tar.xz" | Copy-Item -destination "artifacts" } -# Extra items -git status -cp .\build\src\common\scm_rev.cpp .\artifacts From cdb240f3d4d9c0d6d56e6660d8c45da4ab60ff59 Mon Sep 17 00:00:00 2001 From: Andrea Pappacoda Date: Sun, 15 May 2022 02:06:02 +0200 Subject: [PATCH 151/429] chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 --- .ci/scripts/clang/docker.sh | 3 + .ci/scripts/clang/exec.sh | 3 + .ci/scripts/clang/upload.sh | 3 + .ci/scripts/common/post-upload.sh | 7 +- .ci/scripts/common/pre-upload.sh | 3 + .ci/scripts/format/docker.sh | 3 + .ci/scripts/format/exec.sh | 3 + .ci/scripts/format/script.sh | 3 + .ci/scripts/linux/docker.sh | 3 + .ci/scripts/linux/exec.sh | 3 + .ci/scripts/linux/upload.sh | 3 + .../merge/apply-patches-by-label-private.py | 3 + .ci/scripts/merge/apply-patches-by-label.py | 3 + .ci/scripts/merge/check-label-presence.py | 3 + .ci/scripts/merge/yuzubot-git-config.sh | 3 + .ci/scripts/transifex/docker.sh | 3 + .ci/scripts/windows/docker.sh | 3 + .ci/scripts/windows/exec.sh | 3 + .ci/scripts/windows/scan_dll.py | 3 + .ci/scripts/windows/upload.ps1 | 5 +- .ci/scripts/windows/upload.sh | 3 + .ci/templates/build-mock.yml | 3 + .ci/templates/build-msvc.yml | 3 + .ci/templates/build-single.yml | 3 + .ci/templates/build-standard.yml | 3 + .ci/templates/build-testing.yml | 3 + .ci/templates/format-check.yml | 3 + .ci/templates/merge-private.yml | 3 + .ci/templates/merge.yml | 3 + .ci/templates/mergebot-private.yml | 3 + .ci/templates/mergebot.yml | 3 + .ci/templates/release-download.yml | 3 + .ci/templates/release-github.yml | 3 + .ci/templates/release-private-tag.yml | 3 + .ci/templates/release-universal.yml | 3 + .ci/templates/retrieve-artifact-source.yml | 3 + .ci/templates/retrieve-master-source.yml | 3 + .ci/templates/sync-source.yml | 3 + .ci/yuzu-mainline-step1.yml | 3 + .ci/yuzu-mainline-step2.yml | 3 + .ci/yuzu-patreon-step1.yml | 3 + .ci/yuzu-patreon-step2.yml | 3 + .ci/yuzu-repo-sync.yml | 3 + .ci/yuzu-verify.yml | 3 + .gitattributes | 3 + .github/FUNDING.yml | 3 + .../bug-report-feature-request.md | 5 + .github/ISSUE_TEMPLATE/config.yml | 3 + .github/workflows/ci.yml | 3 + .github/workflows/verify.yml | 3 + .gitignore | 3 + .gitmodules | 3 + .lgtm.yml | 3 + .reuse/dep5 | 106 ++++++ CMakeLists.txt | 3 + CMakeModules/CopyYuzuFFmpegDeps.cmake | 3 + CMakeModules/CopyYuzuQt5Deps.cmake | 3 + CMakeModules/CopyYuzuSDLDeps.cmake | 3 + CMakeModules/DownloadExternals.cmake | 2 + CMakeModules/GenerateSCMRev.cmake | 3 + CMakeModules/MSVCCache.cmake | 3 + CMakeModules/MinGWClangCross.cmake | 3 + CMakeModules/MinGWCross.cmake | 3 + CONTRIBUTING.md | 5 + Doxyfile | 3 + license.txt => LICENSE.txt | 2 +- LICENSES/Apache-2.0.txt | 73 +++++ LICENSES/BSD-2-Clause.txt | 9 + LICENSES/BSD-3-Clause.txt | 11 + LICENSES/BSL-1.0.txt | 7 + LICENSES/CC-BY-4.0.txt | 156 +++++++++ LICENSES/CC-BY-ND-3.0.txt | 87 +++++ LICENSES/CC0-1.0.txt | 121 +++++++ LICENSES/GPL-2.0-or-later.txt | 117 +++++++ LICENSES/GPL-3.0-or-later.txt | 232 +++++++++++++ LICENSES/LGPL-3.0-or-later.txt | 304 ++++++++++++++++++ LICENSES/MIT.txt | 9 + LICENSES/Unlicense.txt | 10 + LICENSES/WTFPL.txt | 11 + LICENSES/Zlib.txt | 11 + README.md | 7 +- .../compatibility_list/compatibility_list.qrc | 5 + dist/icons/controller/controller.qrc | 5 + dist/icons/overlay/overlay.qrc | 5 + dist/license.md | 44 --- dist/org.yuzu_emu.yuzu.desktop | 3 + dist/org.yuzu_emu.yuzu.metainfo.xml | 6 + dist/org.yuzu_emu.yuzu.xml | 6 + dist/qt_themes/colorful/style.qrc | 5 + dist/qt_themes/colorful_dark/style.qrc | 5 + .../colorful_midnight_blue/style.qrc | 5 + dist/qt_themes/default/default.qrc | 5 + dist/yuzu.manifest | 6 + externals/CMakeLists.txt | 3 +- .../GetGitRevisionDescription.cmake | 4 + .../GetGitRevisionDescription.cmake.in | 5 +- .../cmake-modules/WindowsCopyFiles.cmake | 5 +- externals/ffmpeg/CMakeLists.txt | 3 + externals/find-modules/FindCatch2.cmake | 2 + externals/find-modules/FindFFmpeg.cmake | 6 +- externals/find-modules/FindLibUSB.cmake | 5 +- externals/find-modules/Findfmt.cmake | 2 + externals/find-modules/Findlz4.cmake | 2 + .../find-modules/Findnlohmann_json.cmake | 2 + externals/find-modules/Findopus.cmake | 2 + externals/find-modules/Findzstd.cmake | 2 + externals/getopt/CMakeLists.txt | 3 + externals/glad/CMakeLists.txt | 3 + externals/glad/Readme.md | 5 + externals/inih/CMakeLists.txt | 3 + externals/libusb/CMakeLists.txt | 3 + externals/libusb/config.h.in | 5 + externals/opus/CMakeLists.txt | 3 + hooks/pre-commit | 3 + src/.clang-format | 3 + src/CMakeLists.txt | 3 + src/audio_core/CMakeLists.txt | 3 + src/common/CMakeLists.txt | 3 + src/common/alignment.h | 3 +- src/common/atomic_helpers.h | 5 +- src/common/detached_tasks.cpp | 5 +- src/common/detached_tasks.h | 5 +- src/common/error.cpp | 6 +- src/common/error.h | 6 +- src/common/fixed_point.h | 26 +- src/common/hash.h | 5 +- src/common/input.h | 5 +- src/common/logging/backend.cpp | 5 +- src/common/logging/backend.h | 5 +- src/common/logging/filter.cpp | 5 +- src/common/logging/filter.h | 5 +- src/common/logging/log.h | 5 +- src/common/logging/text_formatter.cpp | 5 +- src/common/logging/text_formatter.h | 5 +- src/common/microprofile.cpp | 5 +- src/common/microprofile.h | 5 +- src/common/microprofileui.h | 5 +- src/common/param_package.cpp | 5 +- src/common/param_package.h | 5 +- src/common/quaternion.h | 5 +- src/common/reader_writer_queue.h | 5 +- src/common/scm_rev.cpp.in | 5 +- src/common/scm_rev.h | 5 +- src/common/scope_exit.h | 5 +- src/common/telemetry.cpp | 5 +- src/common/telemetry.h | 5 +- src/common/x64/xbyak_abi.h | 5 +- src/common/x64/xbyak_util.h | 5 +- src/core/CMakeLists.txt | 3 + src/core/arm/arm_interface.h | 5 +- src/core/arm/dynarmic/arm_dynarmic_cp15.cpp | 5 +- src/core/arm/dynarmic/arm_dynarmic_cp15.h | 5 +- src/core/core.cpp | 5 +- src/core/core.h | 5 +- src/core/file_sys/errors.h | 5 +- src/core/frontend/emu_window.cpp | 5 +- src/core/frontend/emu_window.h | 5 +- src/core/hle/ipc.h | 5 +- src/core/hle/ipc_helpers.h | 5 +- src/core/hle/kernel/k_client_port.cpp | 5 +- src/core/hle/kernel/k_client_port.h | 5 +- src/core/hle/kernel/k_process.cpp | 5 +- src/core/hle/kernel/k_process.h | 5 +- src/core/hle/kernel/k_shared_memory.cpp | 5 +- src/core/hle/kernel/k_shared_memory.h | 5 +- src/core/hle/result.h | 5 +- src/core/memory.cpp | 5 +- src/core/memory.h | 5 +- src/core/perf_stats.cpp | 5 +- src/core/perf_stats.h | 5 +- src/core/telemetry_session.cpp | 5 +- src/core/telemetry_session.h | 5 +- src/input_common/CMakeLists.txt | 3 + src/input_common/drivers/sdl_driver.cpp | 5 +- src/input_common/drivers/sdl_driver.h | 5 +- src/input_common/drivers/tas_input.cpp | 2 +- src/input_common/drivers/udp_client.cpp | 5 +- src/input_common/drivers/udp_client.h | 5 +- .../helpers/stick_from_buttons.cpp | 5 +- src/input_common/helpers/stick_from_buttons.h | 5 +- .../helpers/touch_from_buttons.cpp | 5 +- src/input_common/helpers/touch_from_buttons.h | 5 +- src/input_common/helpers/udp_protocol.cpp | 5 +- src/input_common/helpers/udp_protocol.h | 5 +- src/input_common/main.cpp | 5 +- src/input_common/main.h | 5 +- src/network/CMakeLists.txt | 3 + src/shader_recompiler/CMakeLists.txt | 3 + .../impl/logic_operation_three_input_lut3.py | 6 +- src/tests/CMakeLists.txt | 3 + src/tests/common/bit_field.cpp | 5 +- src/tests/common/param_package.cpp | 5 +- src/tests/tests.cpp | 5 +- src/video_core/CMakeLists.txt | 3 + src/video_core/host_shaders/CMakeLists.txt | 3 + .../host_shaders/StringShaderHeader.cmake | 3 + .../host_shaders/source_shader.h.in | 3 + .../vulkan_present_scaleforce_fp16.frag | 3 + .../vulkan_present_scaleforce_fp32.frag | 3 + src/video_core/renderer_base.cpp | 5 +- src/video_core/renderer_base.h | 5 +- .../renderer_opengl/gl_rasterizer.cpp | 5 +- .../renderer_opengl/gl_rasterizer.h | 5 +- .../renderer_opengl/gl_resource_manager.cpp | 5 +- .../renderer_opengl/gl_resource_manager.h | 5 +- .../renderer_opengl/gl_shader_util.cpp | 5 +- .../renderer_opengl/gl_shader_util.h | 5 +- .../renderer_opengl/renderer_opengl.cpp | 5 +- .../renderer_opengl/renderer_opengl.h | 5 +- src/video_core/surface.cpp | 5 +- src/video_core/surface.h | 5 +- src/video_core/video_core.cpp | 5 +- src/video_core/video_core.h | 5 +- src/web_service/CMakeLists.txt | 3 + src/web_service/telemetry_json.cpp | 5 +- src/web_service/telemetry_json.h | 5 +- src/web_service/verify_login.cpp | 5 +- src/web_service/verify_login.h | 5 +- src/web_service/web_backend.cpp | 5 +- src/web_service/web_backend.h | 5 +- src/yuzu/CMakeLists.txt | 3 + src/yuzu/Info.plist | 6 + src/yuzu/aboutdialog.ui | 2 +- src/yuzu/bootmanager.cpp | 5 +- src/yuzu/bootmanager.h | 5 +- src/yuzu/compatdb.cpp | 5 +- src/yuzu/compatdb.h | 5 +- src/yuzu/configuration/config.cpp | 5 +- src/yuzu/configuration/config.h | 5 +- .../configuration/configuration_shared.cpp | 5 +- src/yuzu/configuration/configuration_shared.h | 5 +- src/yuzu/configuration/configure_debug.cpp | 5 +- src/yuzu/configuration/configure_debug.h | 5 +- src/yuzu/configuration/configure_dialog.cpp | 5 +- src/yuzu/configuration/configure_dialog.h | 5 +- src/yuzu/configuration/configure_general.cpp | 5 +- src/yuzu/configuration/configure_general.h | 5 +- src/yuzu/configuration/configure_graphics.cpp | 5 +- src/yuzu/configuration/configure_graphics.h | 5 +- src/yuzu/configuration/configure_hotkeys.cpp | 5 +- src/yuzu/configuration/configure_hotkeys.h | 5 +- src/yuzu/configuration/configure_input.cpp | 5 +- src/yuzu/configuration/configure_input.h | 5 +- .../configuration/configure_input_player.cpp | 5 +- .../configuration/configure_input_player.h | 5 +- .../configuration/configure_motion_touch.cpp | 5 +- .../configuration/configure_motion_touch.h | 5 +- .../configure_per_game_addons.cpp | 5 +- .../configuration/configure_per_game_addons.h | 5 +- .../configure_profile_manager.cpp | 5 +- .../configuration/configure_profile_manager.h | 5 +- src/yuzu/configuration/configure_system.cpp | 5 +- src/yuzu/configuration/configure_system.h | 5 +- .../configure_touch_from_button.cpp | 5 +- .../configure_touch_from_button.h | 5 +- .../configuration/configure_touch_widget.h | 5 +- .../configure_touchscreen_advanced.cpp | 5 +- .../configure_touchscreen_advanced.h | 5 +- src/yuzu/configuration/configure_ui.cpp | 5 +- src/yuzu/configuration/configure_ui.h | 5 +- src/yuzu/configuration/configure_web.cpp | 5 +- src/yuzu/configuration/configure_web.h | 5 +- src/yuzu/debugger/controller.cpp | 5 +- src/yuzu/debugger/controller.h | 5 +- src/yuzu/debugger/profiler.cpp | 5 +- src/yuzu/debugger/profiler.h | 5 +- src/yuzu/debugger/wait_tree.cpp | 5 +- src/yuzu/debugger/wait_tree.h | 5 +- src/yuzu/discord.h | 5 +- src/yuzu/discord_impl.cpp | 5 +- src/yuzu/discord_impl.h | 5 +- src/yuzu/game_list.cpp | 5 +- src/yuzu/game_list.h | 5 +- src/yuzu/game_list_p.h | 5 +- src/yuzu/hotkeys.cpp | 5 +- src/yuzu/hotkeys.h | 5 +- src/yuzu/main.cpp | 5 +- src/yuzu/main.h | 5 +- src/yuzu/uisettings.cpp | 5 +- src/yuzu/uisettings.h | 5 +- .../util/sequence_dialog/sequence_dialog.cpp | 5 +- .../util/sequence_dialog/sequence_dialog.h | 5 +- src/yuzu/util/util.cpp | 5 +- src/yuzu/util/util.h | 5 +- src/yuzu/yuzu.qrc | 5 + src/yuzu/yuzu.rc | 3 + src/yuzu_cmd/CMakeLists.txt | 3 + src/yuzu_cmd/config.cpp | 5 +- src/yuzu_cmd/config.h | 5 +- src/yuzu_cmd/default_ini.h | 5 +- src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 5 +- src/yuzu_cmd/emu_window/emu_window_sdl2.h | 5 +- src/yuzu_cmd/yuzu.cpp | 5 +- src/yuzu_cmd/yuzu.rc | 3 + 294 files changed, 1976 insertions(+), 546 deletions(-) create mode 100644 .reuse/dep5 rename license.txt => LICENSE.txt (99%) create mode 100644 LICENSES/Apache-2.0.txt create mode 100644 LICENSES/BSD-2-Clause.txt create mode 100644 LICENSES/BSD-3-Clause.txt create mode 100644 LICENSES/BSL-1.0.txt create mode 100644 LICENSES/CC-BY-4.0.txt create mode 100644 LICENSES/CC-BY-ND-3.0.txt create mode 100644 LICENSES/CC0-1.0.txt create mode 100644 LICENSES/GPL-2.0-or-later.txt create mode 100644 LICENSES/GPL-3.0-or-later.txt create mode 100644 LICENSES/LGPL-3.0-or-later.txt create mode 100644 LICENSES/MIT.txt create mode 100644 LICENSES/Unlicense.txt create mode 100644 LICENSES/WTFPL.txt create mode 100644 LICENSES/Zlib.txt delete mode 100644 dist/license.md diff --git a/.ci/scripts/clang/docker.sh b/.ci/scripts/clang/docker.sh index db736f72b8..792ef4aa80 100755 --- a/.ci/scripts/clang/docker.sh +++ b/.ci/scripts/clang/docker.sh @@ -1,5 +1,8 @@ #!/bin/bash -ex +# SPDX-FileCopyrightText: 2021 yuzu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later + # Exit on error, rather than continuing with the rest of the script. set -e diff --git a/.ci/scripts/clang/exec.sh b/.ci/scripts/clang/exec.sh index a213aac27c..664fce5f84 100644 --- a/.ci/scripts/clang/exec.sh +++ b/.ci/scripts/clang/exec.sh @@ -1,5 +1,8 @@ #!/bin/bash -ex +# SPDX-FileCopyrightText: 2021 yuzu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later + mkdir -p "ccache" || true chmod a+x ./.ci/scripts/clang/docker.sh # the UID for the container yuzu user is 1027 diff --git a/.ci/scripts/clang/upload.sh b/.ci/scripts/clang/upload.sh index fe4e6b2acd..0b4b3e330b 100755 --- a/.ci/scripts/clang/upload.sh +++ b/.ci/scripts/clang/upload.sh @@ -1,5 +1,8 @@ #!/bin/bash -ex +# SPDX-FileCopyrightText: 2021 yuzu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later + . .ci/scripts/common/pre-upload.sh REV_NAME="yuzu-linux-${GITDATE}-${GITREV}" diff --git a/.ci/scripts/common/post-upload.sh b/.ci/scripts/common/post-upload.sh index a4e3070fde..7f910b2b38 100644 --- a/.ci/scripts/common/post-upload.sh +++ b/.ci/scripts/common/post-upload.sh @@ -1,11 +1,14 @@ #!/bin/bash -ex +# SPDX-FileCopyrightText: 2019 yuzu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later + # Copy documentation -cp license.txt "$DIR_NAME" +cp LICENSE.txt "$DIR_NAME" cp README.md "$DIR_NAME" if [[ -z "${NO_SOURCE_PACK}" ]]; then - tar -cJvf "${REV_NAME}-source.tar.xz" src externals CMakeLists.txt README.md license.txt + tar -cJvf "${REV_NAME}-source.tar.xz" src externals CMakeLists.txt README.md LICENSE.txt cp -v "${REV_NAME}-source.tar.xz" "$DIR_NAME" fi diff --git a/.ci/scripts/common/pre-upload.sh b/.ci/scripts/common/pre-upload.sh index a49e3fff3b..705362a3c0 100644 --- a/.ci/scripts/common/pre-upload.sh +++ b/.ci/scripts/common/pre-upload.sh @@ -1,5 +1,8 @@ #!/bin/bash -ex +# SPDX-FileCopyrightText: 2019 yuzu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later + GITDATE="`git show -s --date=short --format='%ad' | sed 's/-//g'`" GITREV="`git show -s --format='%h'`" ARTIFACTS_DIR="artifacts" diff --git a/.ci/scripts/format/docker.sh b/.ci/scripts/format/docker.sh index 778411e4a4..a0f7a61cce 100644 --- a/.ci/scripts/format/docker.sh +++ b/.ci/scripts/format/docker.sh @@ -1,5 +1,8 @@ #!/bin/bash -ex +# SPDX-FileCopyrightText: 2019 yuzu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later + # Run clang-format cd /yuzu chmod a+x ./.ci/scripts/format/script.sh diff --git a/.ci/scripts/format/exec.sh b/.ci/scripts/format/exec.sh index c50e90d661..40ab41abda 100644 --- a/.ci/scripts/format/exec.sh +++ b/.ci/scripts/format/exec.sh @@ -1,5 +1,8 @@ #!/bin/bash -ex +# SPDX-FileCopyrightText: 2019 yuzu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later + chmod a+x ./.ci/scripts/format/docker.sh # the UID for the container yuzu user is 1027 sudo chown -R 1027 ./ diff --git a/.ci/scripts/format/script.sh b/.ci/scripts/format/script.sh index c2550c9666..119abae6ad 100644 --- a/.ci/scripts/format/script.sh +++ b/.ci/scripts/format/script.sh @@ -1,5 +1,8 @@ #!/bin/bash -ex +# SPDX-FileCopyrightText: 2019 yuzu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later + if grep -nrI '\s$' src *.yml *.txt *.md Doxyfile .gitignore .gitmodules .ci* dist/*.desktop \ dist/*.svg dist/*.xml; then echo Trailing whitespace found, aborting diff --git a/.ci/scripts/linux/docker.sh b/.ci/scripts/linux/docker.sh index 436155b3de..dc7446dd1b 100755 --- a/.ci/scripts/linux/docker.sh +++ b/.ci/scripts/linux/docker.sh @@ -1,5 +1,8 @@ #!/bin/bash -ex +# SPDX-FileCopyrightText: 2019 yuzu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later + # Exit on error, rather than continuing with the rest of the script. set -e diff --git a/.ci/scripts/linux/exec.sh b/.ci/scripts/linux/exec.sh index 78e8aeabf8..fa3d78cc26 100644 --- a/.ci/scripts/linux/exec.sh +++ b/.ci/scripts/linux/exec.sh @@ -1,5 +1,8 @@ #!/bin/bash -ex +# SPDX-FileCopyrightText: 2019 yuzu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later + mkdir -p "ccache" || true chmod a+x ./.ci/scripts/linux/docker.sh # the UID for the container yuzu user is 1027 diff --git a/.ci/scripts/linux/upload.sh b/.ci/scripts/linux/upload.sh index 3f2c2f2083..8173c5728a 100755 --- a/.ci/scripts/linux/upload.sh +++ b/.ci/scripts/linux/upload.sh @@ -1,5 +1,8 @@ #!/bin/bash -ex +# SPDX-FileCopyrightText: 2019 yuzu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later + . .ci/scripts/common/pre-upload.sh APPIMAGE_NAME="yuzu-${GITDATE}-${GITREV}.AppImage" diff --git a/.ci/scripts/merge/apply-patches-by-label-private.py b/.ci/scripts/merge/apply-patches-by-label-private.py index 16b45043ed..c640c4c4da 100644 --- a/.ci/scripts/merge/apply-patches-by-label-private.py +++ b/.ci/scripts/merge/apply-patches-by-label-private.py @@ -1,3 +1,6 @@ +# SPDX-FileCopyrightText: 2019 yuzu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later + # Download all pull requests as patches that match a specific label # Usage: python download-patches-by-label.py