glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
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@@ -9,6 +9,6 @@
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namespace Shader::Maxwell {
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void Translate(Environment& env, IR::Block* block);
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void Translate(Environment& env, IR::Block* block, u32 location_begin, u32 location_end);
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} // namespace Shader::Maxwell
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