glue: Correct missing bytes in ApplicationLaunchParameter
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@@ -4,6 +4,9 @@
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#pragma once
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#include <map>
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#include <vector>
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#include "common/common_types.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/romfs_factory.h"
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#include "core/hle/result.h"
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@@ -15,31 +18,45 @@ struct ApplicationLaunchProperty {
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u32 version;
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FileSys::StorageId base_game_storage_id;
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FileSys::StorageId update_storage_id;
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INSERT_PADDING_BYTES(0x2);
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u8 program_index;
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u8 reserved;
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};
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static_assert(sizeof(ApplicationLaunchProperty) == 0x10,
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"ApplicationLaunchProperty has incorrect size.");
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// A class to manage state related to the arp:w and arp:r services, specifically the registration
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// and unregistration of launch and control properties.
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class ARPManager {
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public:
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ARPManager();
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~ARPManager();
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// Returns the ApplicationLaunchProperty corresponding to the provided title ID if it was
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// previously registered, otherwise ERR_NOT_REGISTERED if it was never registered or
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// ERR_INVALID_PROCESS_ID if the title ID is 0.
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ResultVal<ApplicationLaunchProperty> GetLaunchProperty(u64 title_id) const;
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// Returns a vector of the raw bytes of NACP data (necessarily 0x4000 in size) corresponding to
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// the provided title ID if it was previously registered, otherwise ERR_NOT_REGISTERED if it was
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// never registered or ERR_INVALID_PROCESS_ID if the title ID is 0.
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ResultVal<std::vector<u8>> GetControlProperty(u64 title_id) const;
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// Adds a new entry to the internal database with the provided parameters, returning
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// ERR_INVALID_ACCESS if attempting to re-register a title ID without an intermediate Unregister
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// step, and ERR_INVALID_PROCESS_ID if the title ID is 0.
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ResultCode Register(u64 title_id, ApplicationLaunchProperty launch, std::vector<u8> control);
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// Removes the registration for the provided title ID from the database, returning
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// ERR_NOT_REGISTERED if it doesn't exist in the database and ERR_INVALID_PROCESS_ID if the
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// title ID is 0.
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ResultCode Unregister(u64 title_id);
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// Removes all entries from the database, always succeeds. Should only be used when resetting
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// system state.
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void ResetAll();
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private:
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struct MapEntry {
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ApplicationLaunchProperty launch;
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std::vector<u8> control;
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};
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struct MapEntry;
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std::map<u64, MapEntry> entries;
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};
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