gl_rasterizer: Use GPU virtual addr when possible for framebuffers.
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@@ -48,7 +48,8 @@ struct FramebufferConfig {
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UNREACHABLE();
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}
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VAddr address;
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VAddr cpu_addr;
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Tegra::GPUVAddr gpu_addr;
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u32 offset;
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u32 width;
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u32 height;
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