gl_rasterizer: Use GPU virtual addr when possible for framebuffers.

This commit is contained in:
bunnei
2018-06-29 22:59:52 -04:00
parent 50ef2beb58
commit b614f9d96f
11 changed files with 53 additions and 57 deletions
+2 -1
View File
@@ -48,7 +48,8 @@ struct FramebufferConfig {
UNREACHABLE();
}
VAddr address;
VAddr cpu_addr;
Tegra::GPUVAddr gpu_addr;
u32 offset;
u32 width;
u32 height;