android: vulkan: Recreate surface after suspension & adapt to async. presentation.

This commit is contained in:
bunnei
2023-05-03 21:54:31 -07:00
parent 11294796e9
commit adcfcf2cf1
8 changed files with 39 additions and 26 deletions
+1 -4
View File
@@ -217,6 +217,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.accelerate_astc);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
ReadSetting("Renderer", Settings::values.async_presentation);
// Use GPU accuracy normal by default on Android
Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
@@ -230,10 +231,6 @@ void Config::ReadValues() {
Settings::values.renderer_force_max_clock =
config->GetBoolean("Renderer", "force_max_clock", true);
// Enable asynchronous presentation by default on Android
Settings::values.async_presentation =
config->GetBoolean("Renderer", "async_presentation", true);
// Audio
ReadSetting("Audio", Settings::values.sink_id);
ReadSetting("Audio", Settings::values.audio_output_device_id);