vi: fix confusion between closing and destroying layers

This commit is contained in:
Liam
2023-12-10 12:32:44 -05:00
parent 875568bb3e
commit adc3079613
8 changed files with 74 additions and 42 deletions
+21 -4
View File
@@ -51,11 +51,24 @@ Display::~Display() {
}
Layer& Display::GetLayer(std::size_t index) {
return *layers.at(index);
size_t i = 0;
for (auto& layer : layers) {
if (!layer->IsOpen()) {
continue;
}
if (i == index) {
return *layer;
}
i++;
}
UNREACHABLE();
}
const Layer& Display::GetLayer(std::size_t index) const {
return *layers.at(index);
size_t Display::GetNumLayers() const {
return std::ranges::count_if(layers, [](auto& l) { return l->IsOpen(); });
}
Result Display::GetVSyncEvent(Kernel::KReadableEvent** out_vsync_event) {
@@ -92,7 +105,11 @@ void Display::CreateLayer(u64 layer_id, u32 binder_id,
hos_binder_driver_server.RegisterProducer(std::move(producer));
}
void Display::CloseLayer(u64 layer_id) {
void Display::DestroyLayer(u64 layer_id) {
if (auto* layer = this->FindLayer(layer_id); layer != nullptr) {
layer->GetConsumer().Abandon();
}
std::erase_if(layers,
[layer_id](const auto& layer) { return layer->GetLayerId() == layer_id; });
}
+5 -10
View File
@@ -66,18 +66,13 @@ public:
/// Whether or not this display has any layers added to it.
bool HasLayers() const {
return !layers.empty();
return GetNumLayers() > 0;
}
/// Gets a layer for this display based off an index.
Layer& GetLayer(std::size_t index);
/// Gets a layer for this display based off an index.
const Layer& GetLayer(std::size_t index) const;
std::size_t GetNumLayers() const {
return layers.size();
}
std::size_t GetNumLayers() const;
/**
* Gets the internal vsync event.
@@ -100,11 +95,11 @@ public:
///
void CreateLayer(u64 layer_id, u32 binder_id, Service::Nvidia::NvCore::Container& core);
/// Closes and removes a layer from this display with the given ID.
/// Removes a layer from this display with the given ID.
///
/// @param layer_id The ID assigned to the layer to close.
/// @param layer_id The ID assigned to the layer to destroy.
///
void CloseLayer(u64 layer_id);
void DestroyLayer(u64 layer_id);
/// Resets the display for a new connection.
void Reset() {