shader_recompiler: patch small float image writes on broken drivers
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@@ -42,6 +42,7 @@ enum class TexturePixelFormat : u32 {
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R16G16B16A16_SNORM,
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R16G16_SNORM,
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R16_SNORM,
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B10G11R11_FLOAT,
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OTHER
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};
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@@ -129,6 +130,7 @@ struct ImageDescriptor {
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ImageFormat format;
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bool is_written;
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bool is_read;
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bool is_float;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 count;
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