textures: add BC1 and BC3 compressors and recompression setting
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/textures/workers.h"
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namespace Tegra::Texture {
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Common::ThreadWorker& GetThreadWorkers() {
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static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2,
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"ImageTranscode"};
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return workers;
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}
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} // namespace Tegra::Texture
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