textures: add BC1 and BC3 compressors and recompression setting
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <span>
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#include <stdint.h>
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namespace Tegra::Texture::BCN {
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void CompressBC1(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
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std::span<uint8_t> output);
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void CompressBC3(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
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std::span<uint8_t> output);
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} // namespace Tegra::Texture::BCN
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