nvnflinger/gpu: implement applet capture
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@@ -34,7 +34,7 @@ GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
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std::array<ScreenRectVertex, 4>& out_vertices,
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ProgramManager& program_manager,
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const Tegra::FramebufferConfig& framebuffer,
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const Layout::FramebufferLayout& layout) {
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const Layout::FramebufferLayout& layout, bool invert_y) {
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FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
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auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
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GLuint texture = info.display_texture;
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@@ -83,10 +83,15 @@ GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
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const auto w = screen.GetWidth();
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const auto h = screen.GetHeight();
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out_vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
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out_vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
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out_vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
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out_vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
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const auto left = crop.left;
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const auto right = crop.right;
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const auto top = invert_y ? crop.bottom : crop.top;
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const auto bottom = invert_y ? crop.top : crop.bottom;
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out_vertices[0] = ScreenRectVertex(x, y, left, top);
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out_vertices[1] = ScreenRectVertex(x + w, y, right, top);
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out_vertices[2] = ScreenRectVertex(x, y + h, left, bottom);
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out_vertices[3] = ScreenRectVertex(x + w, y + h, right, bottom);
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return texture;
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}
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@@ -51,7 +51,7 @@ public:
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std::array<ScreenRectVertex, 4>& out_vertices,
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ProgramManager& program_manager,
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const Tegra::FramebufferConfig& framebuffer,
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const Layout::FramebufferLayout& layout);
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const Layout::FramebufferLayout& layout, bool invert_y);
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private:
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/// Loads framebuffer from emulated memory into the active OpenGL texture.
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@@ -37,7 +37,7 @@ WindowAdaptPass::~WindowAdaptPass() = default;
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void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
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std::span<const Tegra::FramebufferConfig> framebuffers,
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const Layout::FramebufferLayout& layout) {
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const Layout::FramebufferLayout& layout, bool invert_y) {
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GLint old_read_fb;
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GLint old_draw_fb;
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
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@@ -51,7 +51,7 @@ void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::li
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auto layer_it = layers.begin();
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for (size_t i = 0; i < layer_count; i++) {
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textures[i] = layer_it->ConfigureDraw(matrices[i], vertices[i], program_manager,
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framebuffers[i], layout);
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framebuffers[i], layout, invert_y);
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layer_it++;
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}
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@@ -31,7 +31,7 @@ public:
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void DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
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std::span<const Tegra::FramebufferConfig> framebuffers,
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const Layout::FramebufferLayout& layout);
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const Layout::FramebufferLayout& layout, bool invert_y);
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private:
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const Device& device;
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