12 lines
241 B
GLSL
12 lines
241 B
GLSL
#version 310 es
|
|
precision highp float;
|
|
|
|
layout (location = 0) in vec2 in_pos;
|
|
layout (location = 1) in vec2 in_uv;
|
|
layout (location = 0) out vec2 out_uv;
|
|
|
|
void main() {
|
|
out_uv = in_uv;
|
|
gl_Position = vec4(in_pos * 2. - 1., 0., 1.);
|
|
}
|