Files
wayvr/wlx-overlay-s/src/shaders/quad.vert
2025-06-18 01:14:04 +09:00

12 lines
241 B
GLSL

#version 310 es
precision highp float;
layout (location = 0) in vec2 in_pos;
layout (location = 1) in vec2 in_uv;
layout (location = 0) out vec2 out_uv;
void main() {
out_uv = in_uv;
gl_Position = vec4(in_pos * 2. - 1., 0., 1.);
}