Files
wayvr/wlx-overlay-s/src/shaders/grid.frag
2025-06-18 01:14:04 +09:00

20 lines
415 B
GLSL

#version 310 es
precision highp float;
layout (location = 0) in vec2 in_uv;
layout (location = 0) out vec4 out_color;
void main()
{
float fade = max(1.0 - 2.0 * length(in_uv.xy + vec2(-0.5, -0.5)), 0.0);
float grid;
if (fract(in_uv.x / 0.0005) < 0.01 || fract(in_uv.y / 0.0005) < 0.01) {
grid = 1.0;
} else {
grid = 0.0;
}
out_color = vec4(1.0, 1.0, 1.0, grid * fade);
}