Files
wayvr/wgui/src/drawing.rs
2025-06-18 01:14:04 +09:00

201 lines
4.0 KiB
Rust

use std::{cell::RefCell, rc::Rc};
use cosmic_text::Buffer;
use glam::{Mat4, Vec2};
use taffy::TraversePartialTree;
use crate::{
layout::BoxWidget,
renderer_vk::text::custom_glyph::CustomGlyph,
transform_stack::{self, TransformStack},
widget::{self},
};
use super::{layout::Layout, widget::DrawState};
pub struct ImageHandle {
// to be implemented, will contain pixel data (RGB or RGBA) loaded via "ImageBank" or something by the gui
}
#[derive(Debug, Default, Clone, Copy, PartialEq)]
pub struct Boundary {
pub pos: Vec2,
pub size: Vec2,
}
impl Boundary {
pub fn from_pos_size(pos: Vec2, size: Vec2) -> Self {
Self { pos, size }
}
pub fn construct(transform_stack: &TransformStack) -> Self {
let transform = transform_stack.get();
Self {
pos: Vec2::new(transform.pos.x, transform.pos.y),
size: Vec2::new(transform.dim.x, transform.dim.y),
}
}
}
#[derive(Copy, Clone)]
pub struct Color {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}
impl Color {
pub fn new(r: f32, g: f32, b: f32, a: f32) -> Self {
Self { r, g, b, a }
}
}
impl Default for Color {
fn default() -> Self {
// opaque black
Self::new(0.0, 0.0, 0.0, 1.0)
}
}
#[repr(u8)]
#[derive(Default, Clone, Copy)]
pub enum GradientMode {
#[default]
None,
Horizontal,
Vertical,
Radial,
}
#[derive(Default, Clone, Copy)]
pub struct Rectangle {
pub color: Color,
pub color2: Color,
pub gradient: GradientMode,
pub border: f32, // width in pixels
pub border_color: Color,
pub round_units: u8,
}
pub struct RenderPrimitive {
pub(super) boundary: Boundary,
pub(super) transform: Mat4,
pub(super) depth: f32,
pub(super) payload: PrimitivePayload,
}
pub enum PrimitivePayload {
Rectangle(Rectangle),
Text(Rc<RefCell<Buffer>>),
Sprite(Option<CustomGlyph>), //option because we want as_slice
}
fn draw_widget(
layout: &Layout,
state: &mut DrawState,
node_id: taffy::NodeId,
style: &taffy::Style,
widget: &BoxWidget,
parent_transform: &glam::Mat4,
) {
let Ok(l) = layout.tree.layout(node_id) else {
debug_assert!(false);
return;
};
let mut widget_state = widget.lock().unwrap();
let transform = widget_state.data.transform * *parent_transform;
let (shift, info) = match widget::get_scrollbar_info(l) {
Some(info) => (widget_state.get_scroll_shift(&info, l), Some(info)),
None => (Vec2::default(), None),
};
state.transform_stack.push(transform_stack::Transform {
pos: Vec2::new(l.location.x, l.location.y) - shift,
transform,
dim: Vec2::new(l.size.width, l.size.height),
});
let draw_params = widget::DrawParams {
node_id,
taffy_layout: l,
style,
};
widget_state.draw_all(state, &draw_params);
draw_children(layout, state, node_id, &transform);
state.transform_stack.pop();
if let Some(info) = &info {
widget_state.draw_scrollbars(state, &draw_params, info);
}
}
fn draw_children(
layout: &Layout,
state: &mut DrawState,
parent_node_id: taffy::NodeId,
model: &glam::Mat4,
) {
for node_id in layout.tree.child_ids(parent_node_id) {
let Some(widget_id) = layout.tree.get_node_context(node_id).cloned() else {
debug_assert!(false);
continue;
};
let Ok(style) = layout.tree.style(node_id) else {
debug_assert!(false);
continue;
};
let Some(widget) = layout.widget_states.get(widget_id) else {
debug_assert!(false);
continue;
};
state.depth += 0.01;
draw_widget(layout, state, node_id, style, widget, model);
state.depth -= 0.01;
}
}
pub fn draw(layout: &Layout) -> anyhow::Result<Vec<RenderPrimitive>> {
let mut primitives = Vec::<RenderPrimitive>::new();
let mut transform_stack = TransformStack::new();
let model = glam::Mat4::IDENTITY;
let Some(root_widget) = layout.widget_states.get(layout.root_widget) else {
panic!();
};
let Ok(style) = layout.tree.style(layout.root_node) else {
panic!();
};
let mut params = DrawState {
primitives: &mut primitives,
transform_stack: &mut transform_stack,
layout,
depth: 0.0,
};
draw_widget(
layout,
&mut params,
layout.root_node,
style,
root_widget,
&model,
);
Ok(primitives)
}