Files
wayvr/src/gui/modular/mod.rs
Aleksander d9dddbad11 WayVR: Initial GUI integration
The format of the wayvr.yaml configuration file is subject to change at any time.
2024-10-21 20:46:52 +02:00

499 lines
17 KiB
Rust

pub mod button;
pub mod label;
use std::{fs::File, sync::Arc};
use glam::Vec4;
use serde::Deserialize;
use vulkano::{command_buffer::CommandBufferUsage, image::view::ImageView};
use crate::{
backend::common::OverlaySelector, config::AStrMapExt, config_io::CONFIG_ROOT_PATH,
graphics::dds::WlxCommandBufferDds, state::AppState,
};
use self::{
button::{modular_button_init, ButtonAction, ButtonData, OverlayAction},
label::{modular_label_init, LabelContent, LabelData},
};
use super::{
canvas::{builder::CanvasBuilder, control::Control, Canvas},
color_parse, GuiColor, FALLBACK_COLOR,
};
type ModularControl = Control<(), ModularData>;
type ExecArgs = Vec<Arc<str>>;
#[derive(Deserialize)]
pub struct ModularUiConfig {
pub width: f32,
pub size: [u32; 2],
pub spawn_pos: Option<[f32; 3]>,
pub elements: Vec<ModularElement>,
}
#[derive(Deserialize)]
pub struct OverlayListTemplate {
click_down: Option<OverlayAction>,
click_up: Option<OverlayAction>,
long_click_up: Option<OverlayAction>,
right_down: Option<OverlayAction>,
right_up: Option<OverlayAction>,
long_right_up: Option<OverlayAction>,
middle_down: Option<OverlayAction>,
middle_up: Option<OverlayAction>,
long_middle_up: Option<OverlayAction>,
scroll_down: Option<OverlayAction>,
scroll_up: Option<OverlayAction>,
}
#[allow(dead_code)]
#[derive(Deserialize)]
#[serde(tag = "type")]
pub enum ModularElement {
Panel {
rect: [f32; 4],
corner_radius: Option<f32>,
bg_color: Arc<str>,
},
Label {
rect: [f32; 4],
corner_radius: Option<f32>,
font_size: isize,
fg_color: Arc<str>,
#[serde(flatten)]
data: LabelContent,
},
CenteredLabel {
rect: [f32; 4],
corner_radius: Option<f32>,
font_size: isize,
fg_color: Arc<str>,
#[serde(flatten)]
data: LabelContent,
},
Sprite {
rect: [f32; 4],
sprite: Arc<str>,
sprite_st: Option<[f32; 4]>,
},
Button {
rect: [f32; 4],
corner_radius: Option<f32>,
font_size: isize,
fg_color: Arc<str>,
bg_color: Arc<str>,
text: Arc<str>,
#[serde(flatten)]
data: Box<ButtonData>,
},
/// Convenience type to save you from having to create a bunch of labels
BatteryList {
rect: [f32; 4],
corner_radius: Option<f32>,
font_size: isize,
fg_color: Arc<str>,
fg_color_low: Arc<str>,
fg_color_charging: Arc<str>,
low_threshold: f32,
num_devices: usize,
layout: ListLayout,
},
OverlayList {
rect: [f32; 4],
corner_radius: Option<f32>,
font_size: isize,
fg_color: Arc<str>,
bg_color: Arc<str>,
layout: ListLayout,
#[serde(flatten)]
template: Box<OverlayListTemplate>,
},
// Ignored if "wayvr" feature is not enabled
WayVRLauncher {
rect: [f32; 4],
corner_radius: Option<f32>,
font_size: isize,
fg_color: Arc<str>,
bg_color: Arc<str>,
catalog_name: Arc<str>,
},
}
#[derive(Deserialize, Clone)]
pub enum ButtonFunc {
HideWatch,
SwitchWatchHand,
}
#[derive(Deserialize)]
pub enum ListLayout {
Horizontal,
Vertical,
}
pub enum ModularData {
Label(Box<LabelData>),
Button(Box<ButtonData>),
}
pub fn modular_canvas(
size: &[u32; 2],
elements: &[ModularElement],
state: &mut AppState,
) -> anyhow::Result<Canvas<(), ModularData>> {
let mut canvas = CanvasBuilder::new(
size[0] as _,
size[1] as _,
state.graphics.clone(),
state.graphics.native_format,
(),
)?;
let empty_str: Arc<str> = Arc::from("");
for elem in elements.iter() {
match elem {
ModularElement::Panel {
rect: [x, y, w, h],
corner_radius,
bg_color,
} => {
canvas.bg_color = color_parse(bg_color).unwrap_or(*FALLBACK_COLOR);
canvas.panel(*x, *y, *w, *h, corner_radius.unwrap_or_default());
}
ModularElement::Label {
rect: [x, y, w, h],
corner_radius,
font_size,
fg_color,
data,
} => {
canvas.font_size = *font_size;
canvas.fg_color = color_parse(fg_color).unwrap_or(*FALLBACK_COLOR);
let label = canvas.label(
*x,
*y,
*w,
*h,
corner_radius.unwrap_or_default(),
empty_str.clone(),
);
modular_label_init(label, data);
}
ModularElement::CenteredLabel {
rect: [x, y, w, h],
corner_radius,
font_size,
fg_color,
data,
} => {
canvas.font_size = *font_size;
canvas.fg_color = color_parse(fg_color).unwrap_or(*FALLBACK_COLOR);
let label = canvas.label_centered(
*x,
*y,
*w,
*h,
corner_radius.unwrap_or_default(),
empty_str.clone(),
);
modular_label_init(label, data);
}
ModularElement::Sprite {
rect: [x, y, w, h],
sprite,
sprite_st,
} => match sprite_from_path(sprite.clone(), state) {
Ok(view) => {
let sprite = canvas.sprite(*x, *y, *w, *h);
sprite.fg_color = Vec4::ONE;
sprite.set_sprite(view);
let st = sprite_st
.map(|st| Vec4::from_slice(&st))
.unwrap_or_else(|| Vec4::new(1., 1., 0., 0.));
sprite.set_sprite_st(st);
}
Err(e) => {
log::warn!("Could not load custom UI sprite: {:?}", e);
}
},
ModularElement::Button {
rect: [x, y, w, h],
corner_radius,
font_size,
bg_color,
fg_color,
text,
data,
} => {
canvas.bg_color = color_parse(bg_color).unwrap_or(*FALLBACK_COLOR);
canvas.fg_color = color_parse(fg_color).unwrap_or(*FALLBACK_COLOR);
canvas.font_size = *font_size;
let button = canvas.button(
*x,
*y,
*w,
*h,
corner_radius.unwrap_or_default(),
text.clone(),
);
modular_button_init(button, data);
}
ModularElement::BatteryList {
rect: [x, y, w, h],
corner_radius,
font_size,
fg_color,
fg_color_low,
fg_color_charging,
low_threshold,
num_devices,
layout,
} => {
let num_buttons = *num_devices as f32;
let mut button_x = *x;
let mut button_y = *y;
let low_threshold = low_threshold * 0.01;
let (button_w, button_h) = match layout {
ListLayout::Horizontal => (*w / num_buttons, *h),
ListLayout::Vertical => (*w, *h / num_buttons),
};
let fg_color = color_parse(fg_color).unwrap_or(*FALLBACK_COLOR);
canvas.font_size = *font_size;
canvas.fg_color = fg_color;
for i in 0..*num_devices {
let label = canvas.label_centered(
button_x + 2.,
button_y + 2.,
button_w - 4.,
button_h - 4.,
corner_radius.unwrap_or_default(),
empty_str.clone(),
);
modular_label_init(
label,
&LabelContent::Battery {
device: i,
low_threshold,
low_color: fg_color_low.clone(),
charging_color: fg_color_charging.clone(),
},
);
button_x += match layout {
ListLayout::Horizontal => button_w,
ListLayout::Vertical => 0.,
};
button_y += match layout {
ListLayout::Horizontal => 0.,
ListLayout::Vertical => button_h,
};
}
}
ModularElement::OverlayList {
rect: [x, y, w, h],
corner_radius,
font_size,
fg_color,
bg_color,
layout,
template,
} => {
let num_buttons = state.screens.len() as f32;
let mut button_x = *x;
let mut button_y = *y;
let (button_w, button_h) = match layout {
ListLayout::Horizontal => (*w / num_buttons, *h),
ListLayout::Vertical => (*w, *h / num_buttons),
};
canvas.bg_color = color_parse(bg_color).unwrap_or(*FALLBACK_COLOR);
canvas.fg_color = color_parse(fg_color).unwrap_or(*FALLBACK_COLOR);
canvas.font_size = *font_size;
for screen in state.screens.iter() {
let button = canvas.button(
button_x + 2.,
button_y + 2.,
button_w - 4.,
button_h - 4.,
corner_radius.unwrap_or_default(),
screen.name.clone(),
);
// cursed
let data = ButtonData {
click_down: template.click_down.as_ref().map(|f| {
vec![ButtonAction::Overlay {
target: OverlaySelector::Id(screen.id),
action: f.clone(),
}]
}),
click_up: template.click_up.as_ref().map(|f| {
vec![ButtonAction::Overlay {
target: OverlaySelector::Id(screen.id),
action: f.clone(),
}]
}),
long_click_up: template.long_click_up.as_ref().map(|f| {
vec![ButtonAction::Overlay {
target: OverlaySelector::Id(screen.id),
action: f.clone(),
}]
}),
right_down: template.right_down.as_ref().map(|f| {
vec![ButtonAction::Overlay {
target: OverlaySelector::Id(screen.id),
action: f.clone(),
}]
}),
right_up: template.right_up.as_ref().map(|f| {
vec![ButtonAction::Overlay {
target: OverlaySelector::Id(screen.id),
action: f.clone(),
}]
}),
long_right_up: template.long_right_up.as_ref().map(|f| {
vec![ButtonAction::Overlay {
target: OverlaySelector::Id(screen.id),
action: f.clone(),
}]
}),
middle_down: template.middle_down.as_ref().map(|f| {
vec![ButtonAction::Overlay {
target: OverlaySelector::Id(screen.id),
action: f.clone(),
}]
}),
middle_up: template.middle_up.as_ref().map(|f| {
vec![ButtonAction::Overlay {
target: OverlaySelector::Id(screen.id),
action: f.clone(),
}]
}),
long_middle_up: template.long_middle_up.as_ref().map(|f| {
vec![ButtonAction::Overlay {
target: OverlaySelector::Id(screen.id),
action: f.clone(),
}]
}),
scroll_down: template.scroll_down.as_ref().map(|f| {
vec![ButtonAction::Overlay {
target: OverlaySelector::Id(screen.id),
action: f.clone(),
}]
}),
scroll_up: template.scroll_up.as_ref().map(|f| {
vec![ButtonAction::Overlay {
target: OverlaySelector::Id(screen.id),
action: f.clone(),
}]
}),
..Default::default()
};
modular_button_init(button, &data);
button_x += match layout {
ListLayout::Horizontal => button_w,
ListLayout::Vertical => 0.,
};
button_y += match layout {
ListLayout::Horizontal => 0.,
ListLayout::Vertical => button_h,
};
}
}
#[allow(unused_variables)] // needed in case if wayvr feature is not enabled
ModularElement::WayVRLauncher {
rect: [x, y, w, h],
corner_radius,
font_size,
fg_color,
bg_color,
catalog_name,
} => {
#[cfg(feature = "wayvr")]
{
if let Some(catalog) = state.session.wayvr_config.get_catalog(catalog_name) {
let mut button_x = *x;
let button_y = *y;
for app in &catalog.apps {
let button_w: f32 = *w / catalog.apps.len() as f32;
let button_h: f32 = *h;
canvas.bg_color = color_parse(bg_color).unwrap_or(*FALLBACK_COLOR);
canvas.fg_color = color_parse(fg_color).unwrap_or(*FALLBACK_COLOR);
canvas.font_size = *font_size;
let button = canvas.button(
button_x + 2.,
button_y + 2.,
button_w - 4.,
button_h - 4.,
corner_radius.unwrap_or_default(),
Arc::from(app.name.as_str()),
);
let data = ButtonData {
click_down: Some(vec![ButtonAction::WayVR {
catalog_name: catalog_name.clone(),
app_name: Arc::from(app.name.as_str()),
}]),
..Default::default()
};
modular_button_init(button, &data);
button_x += button_w;
}
} else {
log::error!("WayVR catalog \"{}\" not found", catalog_name);
}
}
#[cfg(not(feature = "wayvr"))]
{
log::error!("WayVR feature is not available, ignoring");
}
}
}
}
Ok(canvas.build())
}
pub fn color_parse_or_default(color: &str) -> GuiColor {
color_parse(color).unwrap_or_else(|e| {
log::error!("Failed to parse color '{}': {}", color, e);
*FALLBACK_COLOR
})
}
fn sprite_from_path(path: Arc<str>, app: &mut AppState) -> anyhow::Result<Arc<ImageView>> {
if let Some(view) = app.sprites.arc_get(&path) {
return Ok(view.clone());
}
let real_path = CONFIG_ROOT_PATH.join(&*path);
let Ok(f) = File::open(real_path) else {
anyhow::bail!("Could not open custom sprite at: {}", path);
};
let mut command_buffer = app
.graphics
.create_command_buffer(CommandBufferUsage::OneTimeSubmit)?;
match command_buffer.texture2d_dds(f) {
Ok(image) => {
command_buffer.build_and_execute_now()?;
Ok(ImageView::new_default(image)?)
}
Err(e) => {
anyhow::bail!("Could not use custom sprite at: {}\n{:?}", path, e);
}
}
}