Fixes mouse buttons getting stuck if trigger is released in a different mode than the initial click.
829 lines
24 KiB
Rust
829 lines
24 KiB
Rust
use std::f32::consts::PI;
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use std::process::{Child, Command};
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use std::{collections::VecDeque, time::Instant};
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use glam::{Affine3A, Vec2, Vec3A, Vec3Swizzles};
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use smallvec::{smallvec, SmallVec};
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use crate::overlays::anchor::ANCHOR_NAME;
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use crate::state::{AppSession, AppState};
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use crate::subsystem::hid::WheelDelta;
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use crate::subsystem::input::KeyboardFocus;
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use crate::windowing::manager::OverlayWindowManager;
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use crate::windowing::window::{realign, OverlayWindowData, OverlayWindowState, Positioning};
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use crate::windowing::{OverlayID, OverlaySelector};
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use super::task::TaskType;
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#[derive(Clone, Default)]
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pub struct HoverResult {
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pub haptics: Option<Haptics>,
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/// If true, the laser shows at this position and no further raycasting will be done.
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pub consume: bool,
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}
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pub struct TrackedDevice {
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pub soc: Option<f32>,
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pub charging: bool,
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pub role: TrackedDeviceRole,
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}
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#[repr(u8)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum TrackedDeviceRole {
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None,
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Hmd,
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LeftHand,
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RightHand,
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Tracker,
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}
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pub struct InputState {
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pub hmd: Affine3A,
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pub ipd: f32,
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pub pointers: [Pointer; 2],
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pub devices: Vec<TrackedDevice>,
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processes: Vec<Child>,
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}
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impl InputState {
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pub fn new() -> Self {
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Self {
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hmd: Affine3A::IDENTITY,
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ipd: 0.0,
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pointers: [Pointer::new(0), Pointer::new(1)],
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devices: Vec::new(),
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processes: Vec::new(),
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}
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}
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pub const fn pre_update(&mut self) {
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self.pointers[0].before = self.pointers[0].now;
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self.pointers[1].before = self.pointers[1].now;
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}
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pub fn post_update(&mut self, session: &AppSession) {
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for hand in &mut self.pointers {
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#[cfg(debug_assertions)]
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debug_print_hand(hand);
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if hand.now.click {
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hand.last_click = Instant::now();
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}
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// Prevent the mode from changing during a click
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if !hand.before.click {
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if hand.now.click_modifier_right {
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hand.interaction.mode = PointerMode::Right;
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continue;
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}
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if hand.now.click_modifier_middle {
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hand.interaction.mode = PointerMode::Middle;
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continue;
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}
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let hmd_up = self.hmd.transform_vector3a(Vec3A::Y);
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let dot = hmd_up.dot(hand.pose.transform_vector3a(Vec3A::X))
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* 2.0f32.mul_add(-(hand.idx as f32), 1.0);
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hand.interaction.mode = if dot < -0.85 {
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PointerMode::Right
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} else if dot > 0.7 {
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PointerMode::Middle
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} else {
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PointerMode::Left
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};
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let middle_click_orientation = false;
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let right_click_orientation = false;
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match hand.interaction.mode {
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PointerMode::Middle => {
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if !middle_click_orientation {
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hand.interaction.mode = PointerMode::Left;
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}
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}
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PointerMode::Right => {
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if !right_click_orientation {
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hand.interaction.mode = PointerMode::Left;
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}
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}
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_ => {}
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}
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}
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if hand.now.alt_click != hand.before.alt_click {
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// Reap previous processes
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self.processes
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.retain_mut(|child| !matches!(child.try_wait(), Ok(Some(_))));
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let mut args = if hand.now.alt_click {
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session.config.alt_click_down.iter()
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} else {
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session.config.alt_click_up.iter()
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};
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if let Some(program) = args.next()
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&& let Ok(child) = Command::new(program).args(args).spawn()
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{
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self.processes.push(child);
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}
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}
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}
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}
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}
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#[cfg(debug_assertions)]
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fn debug_print_hand(hand: &Pointer) {
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{
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if hand.now.click != hand.before.click {
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log::debug!("Hand {}: click {}", hand.idx, hand.now.click);
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}
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if hand.now.grab != hand.before.grab {
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log::debug!("Hand {}: grab {}", hand.idx, hand.now.grab);
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}
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if hand.now.alt_click != hand.before.alt_click {
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log::debug!("Hand {}: alt_click {}", hand.idx, hand.now.alt_click);
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}
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if hand.now.show_hide != hand.before.show_hide {
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log::debug!("Hand {}: show_hide {}", hand.idx, hand.now.show_hide);
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}
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if hand.now.toggle_dashboard != hand.before.toggle_dashboard {
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log::debug!(
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"Hand {}: toggle_dashboard {}",
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hand.idx,
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hand.now.toggle_dashboard
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);
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}
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if hand.now.space_drag != hand.before.space_drag {
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log::debug!("Hand {}: space_drag {}", hand.idx, hand.now.space_drag);
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}
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if hand.now.space_rotate != hand.before.space_rotate {
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log::debug!("Hand {}: space_rotate {}", hand.idx, hand.now.space_rotate);
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}
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if hand.now.space_reset != hand.before.space_reset {
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log::debug!("Hand {}: space_reset {}", hand.idx, hand.now.space_reset);
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}
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if hand.now.click_modifier_right != hand.before.click_modifier_right {
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log::debug!(
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"Hand {}: click_modifier_right {}",
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hand.idx,
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hand.now.click_modifier_right
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);
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}
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if hand.now.click_modifier_middle != hand.before.click_modifier_middle {
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log::debug!(
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"Hand {}: click_modifier_middle {}",
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hand.idx,
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hand.now.click_modifier_middle
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);
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}
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}
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}
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pub struct InteractionState {
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pub mode: PointerMode,
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pub grabbed: Option<GrabData>,
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pub clicked_id: Option<OverlayID>,
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pub hovered_id: Option<OverlayID>,
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pub release_actions: VecDeque<Box<dyn Fn()>>,
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pub next_push: Instant,
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pub haptics: Option<f32>,
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}
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impl Default for InteractionState {
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fn default() -> Self {
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Self {
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mode: PointerMode::Left,
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grabbed: None,
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clicked_id: None,
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hovered_id: None,
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release_actions: VecDeque::new(),
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next_push: Instant::now(),
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haptics: None,
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}
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}
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}
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pub struct Pointer {
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pub idx: usize,
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pub pose: Affine3A,
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pub raw_pose: Affine3A,
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pub now: PointerState,
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pub before: PointerState,
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pub last_click: Instant,
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pub(super) interaction: InteractionState,
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}
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impl Pointer {
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pub fn new(idx: usize) -> Self {
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debug_assert!(idx == 0 || idx == 1);
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Self {
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idx,
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pose: Affine3A::IDENTITY,
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raw_pose: Affine3A::IDENTITY,
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now: PointerState::default(),
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before: PointerState::default(),
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last_click: Instant::now(),
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interaction: InteractionState::default(),
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}
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}
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}
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#[derive(Clone, Copy, Default)]
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pub struct PointerState {
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pub scroll_x: f32,
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pub scroll_y: f32,
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pub click: bool,
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pub grab: bool,
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pub alt_click: bool,
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pub show_hide: bool,
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pub toggle_dashboard: bool,
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pub space_drag: bool,
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pub space_rotate: bool,
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pub space_reset: bool,
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pub click_modifier_right: bool,
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pub click_modifier_middle: bool,
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pub move_mouse: bool,
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct PointerHit {
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pub pointer: usize,
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pub overlay: OverlayID,
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pub mode: PointerMode,
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pub primary: bool,
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pub uv: Vec2,
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pub dist: f32,
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}
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#[derive(Clone, Copy)]
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pub struct Haptics {
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pub intensity: f32,
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pub duration: f32,
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pub frequency: f32,
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}
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#[derive(Debug, Clone, Copy, Default)]
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struct RayHit {
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overlay: OverlayID,
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global_pos: Vec3A,
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local_pos: Vec2,
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dist: f32,
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct GrabData {
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pub offset: Vec3A,
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pub grabbed_id: OverlayID,
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pub grab_anchor: bool,
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}
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#[repr(u8)]
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#[derive(Debug, Clone, Copy, Default)]
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pub enum PointerMode {
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#[default]
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Left,
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Right,
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Middle,
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Special,
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}
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fn update_focus(focus: &mut KeyboardFocus, overlay_keyboard_focus: Option<KeyboardFocus>) {
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if let Some(f) = &overlay_keyboard_focus
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&& *focus != *f
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{
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log::debug!("Setting keyboard focus to {:?}", *f);
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*focus = *f;
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}
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}
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pub fn interact<O>(
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overlays: &mut OverlayWindowManager<O>,
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app: &mut AppState,
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) -> [(f32, Option<Haptics>); 2]
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where
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O: Default,
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{
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if app.input_state.pointers[1].last_click > app.input_state.pointers[0].last_click {
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let right = interact_hand(1, overlays, app);
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let left = interact_hand(0, overlays, app);
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[left, right]
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} else {
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let left = interact_hand(0, overlays, app);
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let right = interact_hand(1, overlays, app);
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[left, right]
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}
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}
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fn interact_hand<O>(
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idx: usize,
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overlays: &mut OverlayWindowManager<O>,
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app: &mut AppState,
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) -> (f32, Option<Haptics>)
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where
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O: Default,
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{
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// already grabbing, ignore everything else
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let mut pointer = &mut app.input_state.pointers[idx];
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if let Some(grab_data) = pointer.interaction.grabbed {
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if let Some(grabbed) = overlays.mut_by_id(grab_data.grabbed_id) {
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handle_grabbed(idx, grabbed, app);
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} else {
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log::warn!("Grabbed overlay {:?} does not exist", grab_data.grabbed_id);
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pointer.interaction.grabbed = None;
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}
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return (0.1, None);
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}
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let hovered_id = pointer.interaction.hovered_id.take();
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let (Some(mut hit), haptics) = get_nearest_hit(idx, overlays, app) else {
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handle_no_hit(idx, hovered_id, overlays, app);
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return (0.0, None); // no hit
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};
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// focus change
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if let Some(hovered_id) = hovered_id
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&& hovered_id != hit.overlay
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{
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if let Some(old_hovered) = overlays.mut_by_id(hovered_id) {
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if old_hovered.primary_pointer.is_some_and(|i| i == idx) {
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old_hovered.primary_pointer = None;
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}
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log::debug!("{} on_left (focus changed)", old_hovered.config.name);
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old_hovered.config.backend.on_left(app, idx);
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}
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overlays.edit_overlay(hovered_id, false, app);
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}
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overlays.edit_overlay(hit.overlay, true, app);
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let edit_mode = overlays.get_edit_mode();
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let Some(hovered) = overlays.mut_by_id(hit.overlay) else {
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log::warn!("Hit overlay {:?} does not exist", hit.overlay);
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return (0.0, None); // no hit
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};
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pointer = &mut app.input_state.pointers[idx];
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pointer.interaction.hovered_id = Some(hit.overlay);
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if let Some(primary_pointer) = hovered.primary_pointer {
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if hit.pointer <= primary_pointer {
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hovered.primary_pointer = Some(hit.pointer);
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hit.primary = true;
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}
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} else {
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hovered.primary_pointer = Some(hit.pointer);
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hit.primary = true;
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}
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#[cfg(debug_assertions)]
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log::trace!("Hit: {} {:?}", hovered.config.name, hit);
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let hovered_state = hovered.config.active_state.as_mut().unwrap();
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// grab
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if pointer.now.grab && !pointer.before.grab && hovered_state.grabbable {
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update_focus(
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&mut app.hid_provider.keyboard_focus,
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hovered.config.keyboard_focus,
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);
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start_grab(idx, hit.overlay, hovered_state, app, edit_mode);
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log::debug!("Hand {}: grabbed {}", hit.pointer, hovered.config.name);
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return (
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hit.dist,
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Some(Haptics {
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intensity: 0.25,
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duration: 0.1,
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frequency: 0.1,
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}),
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);
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}
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handle_scroll(&hit, hovered, app);
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// click / release
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let pointer = &mut app.input_state.pointers[hit.pointer];
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if pointer.now.click && !pointer.before.click {
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pointer.interaction.clicked_id = Some(hit.overlay);
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update_focus(
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&mut app.hid_provider.keyboard_focus,
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hovered.config.keyboard_focus,
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);
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hovered.config.backend.on_pointer(app, &hit, true);
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} else if !pointer.now.click && pointer.before.click {
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// send release event to overlay that was originally clicked
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if let Some(clicked_id) = pointer.interaction.clicked_id.take() {
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if let Some(clicked) = overlays.mut_by_id(clicked_id) {
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clicked.config.backend.on_pointer(app, &hit, false);
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}
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} else {
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hovered.config.backend.on_pointer(app, &hit, false);
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}
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}
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(hit.dist, haptics)
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}
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fn handle_no_hit<O>(
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pointer_idx: usize,
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hovered_id: Option<OverlayID>,
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overlays: &mut OverlayWindowManager<O>,
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app: &mut AppState,
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) {
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if let Some(hovered_id) = hovered_id {
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if let Some(hovered) = overlays.mut_by_id(hovered_id) {
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log::debug!("{} on_left (no hit)", hovered.config.name);
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hovered.config.backend.on_left(app, pointer_idx);
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}
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overlays.edit_overlay(hovered_id, false, app);
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}
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// in case click released while not aiming at anything
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// send release event to overlay that was originally clicked
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let pointer = &mut app.input_state.pointers[pointer_idx];
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if !pointer.now.click
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&& pointer.before.click
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&& let Some(clicked_id) = pointer.interaction.clicked_id.take()
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&& let Some(clicked) = overlays.mut_by_id(clicked_id)
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{
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let hit = PointerHit {
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pointer: pointer.idx,
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overlay: clicked_id,
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mode: pointer.interaction.mode,
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..Default::default()
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};
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clicked.config.backend.on_pointer(app, &hit, false);
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}
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}
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fn handle_scroll<O>(hit: &PointerHit, hovered: &mut OverlayWindowData<O>, app: &mut AppState) {
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let pointer = &mut app.input_state.pointers[hit.pointer];
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if pointer.now.scroll_x.abs() <= 0.1 && pointer.now.scroll_y.abs() <= 0.1 {
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return;
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}
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let config = &app.session.config;
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let scroll_x = pointer.now.scroll_x
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* config.scroll_speed
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* if config.invert_scroll_direction_x {
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-1.0
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} else {
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1.0
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};
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let scroll_y = pointer.now.scroll_y
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* config.scroll_speed
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* if config.invert_scroll_direction_x {
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-1.0
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} else {
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1.0
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};
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|
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if app.input_state.pointers[1 - hit.pointer]
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.interaction
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.grabbed
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.is_some_and(|x| x.grabbed_id == hit.overlay)
|
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{
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let can_curve = hovered
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.frame_meta()
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.is_some_and(|e| e.extent[0] >= e.extent[1]);
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// re-borrow
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let hovered_state = hovered.config.active_state.as_mut().unwrap();
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if can_curve {
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let cur = hovered_state.curvature.unwrap_or(0.0);
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let new = scroll_y.mul_add(-0.01, cur).min(0.5);
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if new <= f32::EPSILON {
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hovered_state.curvature = None;
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} else {
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hovered_state.curvature = Some(new);
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}
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} else {
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hovered_state.curvature = None;
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}
|
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} else {
|
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hovered.config.backend.on_scroll(
|
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app,
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hit,
|
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WheelDelta {
|
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x: scroll_x,
|
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y: scroll_y,
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},
|
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);
|
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}
|
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}
|
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|
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fn get_nearest_hit<O>(
|
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pointer_idx: usize,
|
|
overlays: &mut OverlayWindowManager<O>,
|
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app: &mut AppState,
|
|
) -> (Option<PointerHit>, Option<Haptics>)
|
|
where
|
|
O: Default,
|
|
{
|
|
let pointer = &mut app.input_state.pointers[pointer_idx];
|
|
let ray_origin = pointer.pose;
|
|
let mode = pointer.interaction.mode;
|
|
let edit_mode = overlays.get_edit_mode();
|
|
|
|
let mut hits: SmallVec<[RayHit; 8]> = smallvec!();
|
|
|
|
for (id, overlay) in overlays.iter() {
|
|
let Some(overlay_state) = overlay.config.active_state.as_ref() else {
|
|
continue;
|
|
};
|
|
if !overlay_state.interactable && !edit_mode {
|
|
continue;
|
|
}
|
|
|
|
if let Some(hit) = ray_test(
|
|
&ray_origin,
|
|
id,
|
|
&overlay_state.transform,
|
|
overlay_state.curvature.as_ref(),
|
|
) && hit.dist.is_finite()
|
|
{
|
|
hits.push(hit);
|
|
}
|
|
}
|
|
|
|
hits.sort_by(|a, b| a.dist.total_cmp(&b.dist));
|
|
|
|
for hit in &hits {
|
|
let overlay = overlays.mut_by_id(hit.overlay).unwrap(); // safe because we just got the id from the overlay
|
|
|
|
let Some(uv) = overlay
|
|
.config
|
|
.backend
|
|
.as_mut()
|
|
.get_interaction_transform()
|
|
.map(|a| a.transform_point2(hit.local_pos))
|
|
else {
|
|
continue;
|
|
};
|
|
|
|
if uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0 {
|
|
continue;
|
|
}
|
|
|
|
let hit = PointerHit {
|
|
pointer: pointer_idx,
|
|
overlay: hit.overlay,
|
|
mode,
|
|
primary: false,
|
|
uv,
|
|
dist: hit.dist,
|
|
};
|
|
|
|
let result = overlay.config.backend.on_hover(app, &hit);
|
|
if result.consume || overlay.config.editing {
|
|
return (Some(hit), result.haptics);
|
|
}
|
|
}
|
|
|
|
(None, None)
|
|
}
|
|
|
|
fn start_grab(
|
|
idx: usize,
|
|
id: OverlayID,
|
|
state: &mut OverlayWindowState,
|
|
app: &mut AppState,
|
|
edit_mode: bool,
|
|
) {
|
|
let pointer = &mut app.input_state.pointers[idx];
|
|
|
|
// Grab anchor if:
|
|
// - grabbed overlay is Anchored
|
|
// - not in editmode
|
|
// - grabbing with one hand. (grabbing with the 2nd hand will grab the individual overlay instead)
|
|
let grab_anchor =
|
|
!edit_mode && !app.anchor_grabbed && matches!(state.positioning, Positioning::Anchored);
|
|
|
|
let relative_grab_point = if grab_anchor {
|
|
app.anchor.translation
|
|
} else {
|
|
state.transform.translation
|
|
};
|
|
|
|
let offset = pointer
|
|
.pose
|
|
.inverse()
|
|
.transform_point3a(relative_grab_point);
|
|
|
|
app.anchor_grabbed = grab_anchor;
|
|
|
|
pointer.interaction.grabbed = Some(GrabData {
|
|
offset,
|
|
grabbed_id: id,
|
|
grab_anchor,
|
|
});
|
|
|
|
state.positioning = match state.positioning {
|
|
Positioning::FollowHand { hand, lerp } => Positioning::FollowHandPaused { hand, lerp },
|
|
Positioning::FollowHead { lerp } => Positioning::FollowHeadPaused { lerp },
|
|
Positioning::Anchored if !grab_anchor => Positioning::AnchoredPaused,
|
|
x => x,
|
|
};
|
|
|
|
// Show anchor
|
|
app.tasks.enqueue(TaskType::Overlay(
|
|
OverlaySelector::Name(ANCHOR_NAME.clone()),
|
|
Box::new(|app, o| {
|
|
o.activate(app);
|
|
}),
|
|
));
|
|
}
|
|
|
|
fn handle_scale(transform: &mut Affine3A, scroll_y: f32) {
|
|
let cur_scale = transform.x_axis.length();
|
|
if cur_scale < 0.1 && scroll_y > 0.0 {
|
|
return;
|
|
}
|
|
if cur_scale > 20. && scroll_y < 0.0 {
|
|
return;
|
|
}
|
|
|
|
transform.matrix3 = transform
|
|
.matrix3
|
|
.mul_scalar(0.025f32.mul_add(-scroll_y, 1.0));
|
|
}
|
|
|
|
fn handle_grabbed<O>(idx: usize, overlay: &mut OverlayWindowData<O>, app: &mut AppState)
|
|
where
|
|
O: Default,
|
|
{
|
|
let pointer = &mut app.input_state.pointers[idx];
|
|
let Some(grab_data) = pointer.interaction.grabbed.as_mut() else {
|
|
log::error!("Grabbed overlay does not exist");
|
|
return;
|
|
};
|
|
let grab_anchor = grab_data.grab_anchor;
|
|
|
|
let Some(overlay_state) = overlay.config.active_state.as_mut() else {
|
|
return;
|
|
};
|
|
|
|
if pointer.now.grab {
|
|
if grab_anchor {
|
|
if pointer.now.click {
|
|
pointer.interaction.mode = PointerMode::Special;
|
|
handle_scale(&mut app.anchor, pointer.now.scroll_y);
|
|
} else if app.session.config.allow_sliding && pointer.now.scroll_y.is_finite() {
|
|
// single grab push/pull
|
|
grab_data.offset.z -= pointer.now.scroll_y * 0.05;
|
|
}
|
|
app.anchor.translation = pointer.pose.transform_point3a(grab_data.offset);
|
|
realign(&mut app.anchor, &app.input_state.hmd);
|
|
} else {
|
|
// single grab resize
|
|
if pointer.now.click {
|
|
pointer.interaction.mode = PointerMode::Special;
|
|
handle_scale(&mut overlay_state.transform, pointer.now.scroll_y);
|
|
} else if app.session.config.allow_sliding && pointer.now.scroll_y.is_finite() {
|
|
// single grab push/pull
|
|
grab_data.offset.z -= pointer.now.scroll_y * 0.05;
|
|
}
|
|
overlay_state.transform.translation = pointer.pose.transform_point3a(grab_data.offset);
|
|
realign(&mut overlay_state.transform, &app.input_state.hmd);
|
|
overlay.config.dirty = true;
|
|
}
|
|
} else {
|
|
// not now.grab
|
|
pointer.interaction.grabbed = None;
|
|
if grab_anchor {
|
|
app.anchor_grabbed = false;
|
|
} else {
|
|
// single grab released
|
|
overlay_state.positioning = match overlay_state.positioning {
|
|
Positioning::FollowHandPaused { hand, lerp } => {
|
|
Positioning::FollowHand { hand, lerp }
|
|
}
|
|
Positioning::FollowHeadPaused { lerp } => Positioning::FollowHead { lerp },
|
|
Positioning::AnchoredPaused => Positioning::Anchored,
|
|
x => x,
|
|
};
|
|
|
|
overlay_state.save_transform(app);
|
|
}
|
|
|
|
// Hide anchor
|
|
app.tasks.enqueue(TaskType::Overlay(
|
|
OverlaySelector::Name(ANCHOR_NAME.clone()),
|
|
Box::new(|_app, o| {
|
|
o.deactivate();
|
|
}),
|
|
));
|
|
log::debug!("Hand {}: dropped {}", idx, overlay.config.name);
|
|
}
|
|
}
|
|
|
|
fn ray_test(
|
|
ray_origin: &Affine3A,
|
|
overlay: OverlayID,
|
|
overlay_pose: &Affine3A,
|
|
curvature: Option<&f32>,
|
|
) -> Option<RayHit> {
|
|
let (dist, local_pos) = curvature.map_or_else(
|
|
|| {
|
|
Some(raycast_plane(
|
|
ray_origin,
|
|
Vec3A::NEG_Z,
|
|
overlay_pose,
|
|
Vec3A::NEG_Z,
|
|
))
|
|
},
|
|
|curvature| raycast_cylinder(ray_origin, Vec3A::NEG_Z, overlay_pose, *curvature),
|
|
)?;
|
|
|
|
if dist < 0.0 {
|
|
// hit is behind us
|
|
return None;
|
|
}
|
|
|
|
Some(RayHit {
|
|
overlay,
|
|
global_pos: ray_origin.transform_point3a(Vec3A::NEG_Z * dist),
|
|
local_pos,
|
|
dist,
|
|
})
|
|
}
|
|
|
|
fn raycast_plane(
|
|
source: &Affine3A,
|
|
source_fwd: Vec3A,
|
|
plane: &Affine3A,
|
|
plane_norm: Vec3A,
|
|
) -> (f32, Vec2) {
|
|
let plane_normal = plane.transform_vector3a(plane_norm);
|
|
let ray_dir = source.transform_vector3a(source_fwd);
|
|
|
|
let d = plane.translation.dot(-plane_normal);
|
|
let dist = -(d + source.translation.dot(plane_normal)) / ray_dir.dot(plane_normal);
|
|
|
|
let hit_local = plane
|
|
.inverse()
|
|
.transform_point3a(source.translation + ray_dir * dist)
|
|
.xy();
|
|
|
|
(dist, hit_local)
|
|
}
|
|
|
|
fn raycast_cylinder(
|
|
source: &Affine3A,
|
|
source_fwd: Vec3A,
|
|
plane: &Affine3A,
|
|
curvature: f32,
|
|
) -> Option<(f32, Vec2)> {
|
|
// this is solved locally; (0,0) is the center of the cylinder, and the cylinder is aligned with the Y axis
|
|
let size = plane.x_axis.length();
|
|
let to_local = Affine3A {
|
|
matrix3: plane.matrix3.mul_scalar(1.0 / size),
|
|
translation: plane.translation,
|
|
}
|
|
.inverse();
|
|
|
|
let radius = size / (2.0 * PI * curvature);
|
|
|
|
let ray_dir = to_local.transform_vector3a(source.transform_vector3a(source_fwd));
|
|
let ray_origin = to_local.transform_point3a(source.translation) + Vec3A::NEG_Z * radius;
|
|
|
|
let v_dir = ray_dir.xz();
|
|
let v_pos = ray_origin.xz();
|
|
|
|
let l_dir = v_dir.dot(v_dir);
|
|
let l_pos = v_dir.dot(v_pos);
|
|
let c = radius.mul_add(-radius, v_pos.dot(v_pos));
|
|
|
|
let d = l_pos.mul_add(l_pos, -(l_dir * c));
|
|
if d < f32::EPSILON {
|
|
return None;
|
|
}
|
|
|
|
let sqrt_d = d.sqrt();
|
|
|
|
let t1 = (-l_pos - sqrt_d) / l_dir;
|
|
let t2 = (-l_pos + sqrt_d) / l_dir;
|
|
|
|
let t = t1.max(t2);
|
|
|
|
if t < f32::EPSILON {
|
|
return None;
|
|
}
|
|
|
|
let mut hit_local = ray_origin + ray_dir * t;
|
|
if hit_local.z > 0.0 {
|
|
// hitting the opposite half of the cylinder
|
|
return None;
|
|
}
|
|
|
|
let max_angle = 2.0 * (size / (2.0 * radius));
|
|
let x_angle = (hit_local.x / radius).asin();
|
|
|
|
hit_local.x = x_angle / max_angle;
|
|
hit_local.y /= size;
|
|
|
|
Some((t, hit_local.xy()))
|
|
}
|