393 lines
9.0 KiB
Rust
393 lines
9.0 KiB
Rust
use std::{cell::RefCell, rc::Rc};
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use cosmic_text::Buffer;
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use glam::{Mat4, Vec2};
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use taffy::TraversePartialTree;
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use crate::{
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drawing,
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event::EventAlterables,
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globals::Globals,
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layout::Widget,
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renderer_vk::text::{TextShadow, custom_glyph::CustomGlyph},
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stack::{self, ScissorBoundary, ScissorStack, TransformStack},
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widget::{self, ScrollbarInfo, WidgetState},
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};
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use super::{layout::Layout, widget::DrawState};
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pub struct ImageHandle {
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// to be implemented, will contain pixel data (RGB or RGBA) loaded via "ImageBank" or something by the gui
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}
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#[derive(Debug, Default, Clone, Copy, PartialEq)]
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pub struct Boundary {
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pub pos: Vec2,
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pub size: Vec2,
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}
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impl Boundary {
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pub const fn from_pos_size(pos: Vec2, size: Vec2) -> Self {
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Self { pos, size }
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}
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/// top-left is an absolute position
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pub const fn construct_absolute(transform_stack: &TransformStack) -> Self {
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let transform = transform_stack.get();
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Self {
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pos: transform.abs_pos,
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size: transform.raw_dim,
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}
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}
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/// top-left is zero
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pub const fn construct_relative(transform_stack: &TransformStack) -> Self {
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let transform = transform_stack.get();
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Self {
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pos: Vec2::ZERO,
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size: transform.raw_dim,
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}
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}
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pub const fn top(&self) -> f32 {
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self.pos.y
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}
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pub const fn bottom(&self) -> f32 {
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self.pos.y + self.size.y
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}
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pub const fn left(&self) -> f32 {
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self.pos.x
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}
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pub const fn right(&self) -> f32 {
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self.pos.x + self.size.x
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}
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}
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#[derive(Debug, Copy, Clone)]
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pub struct Color {
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pub r: f32,
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pub g: f32,
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pub b: f32,
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pub a: f32,
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}
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pub const ANSI_RESET_CODE: &str = "\x1b[39m\x1b[49m";
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pub const ANSI_BOLD_CODE: &str = "\x1b[1m";
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impl Color {
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pub const fn new(r: f32, g: f32, b: f32, a: f32) -> Self {
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Self { r, g, b, a }
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}
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#[must_use]
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pub fn add_rgb(&self, n: f32) -> Self {
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Self {
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r: self.r + n,
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g: self.g + n,
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b: self.b + n,
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a: self.a,
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}
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}
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#[must_use]
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pub fn mult_rgb(&self, n: f32) -> Self {
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Self {
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r: self.r * n,
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g: self.g * n,
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b: self.b * n,
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a: self.a,
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}
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}
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#[must_use]
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pub fn lerp(&self, other: &Self, n: f32) -> Self {
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Self {
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r: self.r * (1.0 - n) + other.r * n,
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g: self.g * (1.0 - n) + other.g * n,
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b: self.b * (1.0 - n) + other.b * n,
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a: self.a * (1.0 - n) + other.a * n,
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}
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}
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pub fn debug_ansi_format(&self) -> String {
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let r = (self.r * 255.0).clamp(0.0, 255.0) as u8;
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let g = (self.g * 255.0).clamp(0.0, 255.0) as u8;
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let b = (self.b * 255.0).clamp(0.0, 255.0) as u8;
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format!("\x1b[38;2;{r};{g};{b}m")
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}
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// pretty-print ansi escape code color
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pub fn debug_ansi_block(&self) -> String {
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format!("{}███{}", self.debug_ansi_format(), ANSI_RESET_CODE)
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}
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#[must_use]
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pub const fn with_alpha(&self, n: f32) -> Self {
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Self {
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r: self.r,
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g: self.g,
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b: self.b,
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a: n,
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}
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}
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#[must_use]
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pub fn to_hex(&self) -> String {
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let r = (self.r.clamp(0.0, 1.0) * 255.0).round() as u8;
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let g = (self.g.clamp(0.0, 1.0) * 255.0).round() as u8;
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let b = (self.b.clamp(0.0, 1.0) * 255.0).round() as u8;
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let a = (self.a.clamp(0.0, 1.0) * 255.0).round() as u8;
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format!("#{r:02X}{g:02X}{b:02X}{a:02X}")
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}
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}
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impl Default for Color {
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fn default() -> Self {
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// opaque black
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Self::new(0.0, 0.0, 0.0, 1.0)
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}
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}
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#[repr(u8)]
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#[derive(Debug, Default, Clone, Copy)]
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pub enum GradientMode {
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#[default]
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None,
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Horizontal,
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Vertical,
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Radial,
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}
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#[derive(Default, Clone, Copy)]
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pub struct Rectangle {
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pub color: Color,
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pub color2: Color,
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pub gradient: GradientMode,
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pub border: f32, // width in pixels
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pub border_color: Color,
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pub round_units: u8,
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}
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pub struct PrimitiveExtent {
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pub(super) boundary: Boundary,
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pub(super) transform: Mat4,
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}
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pub enum RenderPrimitive {
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NewPass,
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Rectangle(PrimitiveExtent, Rectangle),
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Text(PrimitiveExtent, Rc<RefCell<Buffer>>, Option<TextShadow>),
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Sprite(PrimitiveExtent, Option<CustomGlyph>), //option because we want as_slice
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ScissorSet(ScissorBoundary),
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}
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pub struct DrawParams<'a> {
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pub globals: &'a Globals,
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pub layout: &'a mut Layout,
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pub debug_draw: bool,
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pub timestep_alpha: f32, // timestep alpha, 0.0 - 1.0, used for motion interpolation if rendering above tick rate: smoother animations or scrolling
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}
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pub fn has_overflow_clip(style: &taffy::Style) -> bool {
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style.overflow.x != taffy::Overflow::Visible || style.overflow.y != taffy::Overflow::Visible
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}
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fn primitive_debug_rect(boundary: &Boundary, transform: &Mat4, color: drawing::Color) -> drawing::RenderPrimitive {
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drawing::RenderPrimitive::Rectangle(
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PrimitiveExtent {
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boundary: *boundary,
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transform: *transform,
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},
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Rectangle {
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border: 1.0,
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border_color: color,
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color: Color::new(0.0, 0.0, 0.0, 0.0),
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..Default::default()
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},
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)
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}
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pub fn push_transform_stack(
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transform_stack: &mut TransformStack,
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l: &taffy::Layout,
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scroll_shift: Vec2,
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widget_state: &WidgetState,
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) {
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let raw_dim = Vec2::new(l.size.width, l.size.height);
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let visual_dim = raw_dim + scroll_shift;
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transform_stack.push(stack::Transform {
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rel_pos: Vec2::new(l.location.x, l.location.y) - scroll_shift,
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transform: widget_state.data.transform,
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raw_dim,
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visual_dim,
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abs_pos: Default::default(),
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transform_rel: Default::default(),
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});
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}
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/// returns true if scissor has been pushed
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pub fn push_scissor_stack(
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transform_stack: &mut TransformStack,
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scissor_stack: &mut ScissorStack,
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scroll_shift: Vec2,
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info: &Option<ScrollbarInfo>,
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style: &taffy::Style,
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) -> bool {
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let scissor_pushed = info.is_some() && has_overflow_clip(style);
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if !scissor_pushed {
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return false;
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}
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let mut boundary_absolute = drawing::Boundary::construct_absolute(transform_stack);
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boundary_absolute.pos += scroll_shift;
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scissor_stack.push(ScissorBoundary(boundary_absolute));
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true
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}
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fn draw_widget(
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params: &DrawParams,
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state: &mut DrawState,
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node_id: taffy::NodeId,
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style: &taffy::Style,
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widget: &Widget,
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) {
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let Ok(l) = params.layout.state.tree.layout(node_id) else {
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debug_assert!(false);
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return;
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};
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let mut widget_state = widget.state();
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if widget_state.flags.new_pass {
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state.primitives.push(RenderPrimitive::NewPass);
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}
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let (scroll_shift, wants_redraw, info) = match widget::get_scrollbar_info(l) {
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Some(info) => {
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let (scrolling, wants_redraw) = widget_state.get_scroll_shift_smooth(&info, l, params.timestep_alpha);
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(scrolling, wants_redraw, Some(info))
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}
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None => (Vec2::default(), false, None),
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};
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// see layout.rs push_event_widget too
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push_transform_stack(state.transform_stack, l, scroll_shift, &widget_state);
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if params.debug_draw {
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let boundary = drawing::Boundary::construct_relative(state.transform_stack);
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state.primitives.push(primitive_debug_rect(
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&boundary,
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&state.transform_stack.get().transform,
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Color::new(0.0, 1.0, 1.0, 0.5),
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));
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}
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let scissor_pushed = push_scissor_stack(state.transform_stack, state.scissor_stack, scroll_shift, &info, style);
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if scissor_pushed {
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if params.debug_draw {
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let mut boundary_relative = drawing::Boundary::construct_relative(state.transform_stack);
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boundary_relative.pos += scroll_shift;
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state.primitives.push(primitive_debug_rect(
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&boundary_relative,
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&state.transform_stack.get().transform,
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Color::new(1.0, 0.0, 1.0, 1.0),
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));
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}
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state
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.primitives
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.push(drawing::RenderPrimitive::ScissorSet(*state.scissor_stack.get()));
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}
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let draw_params = widget::DrawParams {
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node_id,
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taffy_layout: l,
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style,
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};
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widget_state.draw_all(state, &draw_params);
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draw_children(params, state, node_id, false);
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if scissor_pushed {
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state.scissor_stack.pop();
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state
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.primitives
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.push(drawing::RenderPrimitive::ScissorSet(*state.scissor_stack.get()));
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}
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state.transform_stack.pop();
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if let Some(info) = &info {
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widget_state.draw_scrollbars(state, &draw_params, info);
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}
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if wants_redraw {
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state.alterables.mark_redraw();
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}
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}
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fn draw_children(params: &DrawParams, state: &mut DrawState, parent_node_id: taffy::NodeId, is_topmost: bool) {
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let layout = ¶ms.layout;
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for node_id in layout.state.tree.child_ids(parent_node_id) {
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let Ok(style) = layout.state.tree.style(node_id) else {
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debug_assert!(false);
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continue;
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};
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if style.display == taffy::Display::None {
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continue;
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}
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let Some(widget_id) = layout.state.tree.get_node_context(node_id).copied() else {
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debug_assert!(false);
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continue;
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};
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let Some(widget) = layout.state.widgets.get(widget_id) else {
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debug_assert!(false);
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continue;
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};
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draw_widget(params, state, node_id, style, widget);
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if is_topmost {
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state.primitives.push(RenderPrimitive::NewPass);
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}
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}
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}
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pub fn draw(params: &mut DrawParams) -> anyhow::Result<Vec<RenderPrimitive>> {
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let mut primitives = Vec::<RenderPrimitive>::new();
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let mut transform_stack = TransformStack::new();
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let mut scissor_stack = ScissorStack::new();
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let mut alterables = EventAlterables::default();
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let mut state = DrawState {
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globals: params.globals,
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primitives: &mut primitives,
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transform_stack: &mut transform_stack,
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scissor_stack: &mut scissor_stack,
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layout: params.layout,
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alterables: &mut alterables,
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};
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draw_children(params, &mut state, params.layout.tree_root_node, true);
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params.layout.process_alterables(alterables)?;
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Ok(primitives)
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}
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