Files
wayvr/wgui/src/drawing.rs

393 lines
9.0 KiB
Rust

use std::{cell::RefCell, rc::Rc};
use cosmic_text::Buffer;
use glam::{Mat4, Vec2};
use taffy::TraversePartialTree;
use crate::{
drawing,
event::EventAlterables,
globals::Globals,
layout::Widget,
renderer_vk::text::{TextShadow, custom_glyph::CustomGlyph},
stack::{self, ScissorBoundary, ScissorStack, TransformStack},
widget::{self, ScrollbarInfo, WidgetState},
};
use super::{layout::Layout, widget::DrawState};
pub struct ImageHandle {
// to be implemented, will contain pixel data (RGB or RGBA) loaded via "ImageBank" or something by the gui
}
#[derive(Debug, Default, Clone, Copy, PartialEq)]
pub struct Boundary {
pub pos: Vec2,
pub size: Vec2,
}
impl Boundary {
pub const fn from_pos_size(pos: Vec2, size: Vec2) -> Self {
Self { pos, size }
}
/// top-left is an absolute position
pub const fn construct_absolute(transform_stack: &TransformStack) -> Self {
let transform = transform_stack.get();
Self {
pos: transform.abs_pos,
size: transform.raw_dim,
}
}
/// top-left is zero
pub const fn construct_relative(transform_stack: &TransformStack) -> Self {
let transform = transform_stack.get();
Self {
pos: Vec2::ZERO,
size: transform.raw_dim,
}
}
pub const fn top(&self) -> f32 {
self.pos.y
}
pub const fn bottom(&self) -> f32 {
self.pos.y + self.size.y
}
pub const fn left(&self) -> f32 {
self.pos.x
}
pub const fn right(&self) -> f32 {
self.pos.x + self.size.x
}
}
#[derive(Debug, Copy, Clone)]
pub struct Color {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}
pub const ANSI_RESET_CODE: &str = "\x1b[39m\x1b[49m";
pub const ANSI_BOLD_CODE: &str = "\x1b[1m";
impl Color {
pub const fn new(r: f32, g: f32, b: f32, a: f32) -> Self {
Self { r, g, b, a }
}
#[must_use]
pub fn add_rgb(&self, n: f32) -> Self {
Self {
r: self.r + n,
g: self.g + n,
b: self.b + n,
a: self.a,
}
}
#[must_use]
pub fn mult_rgb(&self, n: f32) -> Self {
Self {
r: self.r * n,
g: self.g * n,
b: self.b * n,
a: self.a,
}
}
#[must_use]
pub fn lerp(&self, other: &Self, n: f32) -> Self {
Self {
r: self.r * (1.0 - n) + other.r * n,
g: self.g * (1.0 - n) + other.g * n,
b: self.b * (1.0 - n) + other.b * n,
a: self.a * (1.0 - n) + other.a * n,
}
}
pub fn debug_ansi_format(&self) -> String {
let r = (self.r * 255.0).clamp(0.0, 255.0) as u8;
let g = (self.g * 255.0).clamp(0.0, 255.0) as u8;
let b = (self.b * 255.0).clamp(0.0, 255.0) as u8;
format!("\x1b[38;2;{r};{g};{b}m")
}
// pretty-print ansi escape code color
pub fn debug_ansi_block(&self) -> String {
format!("{}███{}", self.debug_ansi_format(), ANSI_RESET_CODE)
}
#[must_use]
pub const fn with_alpha(&self, n: f32) -> Self {
Self {
r: self.r,
g: self.g,
b: self.b,
a: n,
}
}
#[must_use]
pub fn to_hex(&self) -> String {
let r = (self.r.clamp(0.0, 1.0) * 255.0).round() as u8;
let g = (self.g.clamp(0.0, 1.0) * 255.0).round() as u8;
let b = (self.b.clamp(0.0, 1.0) * 255.0).round() as u8;
let a = (self.a.clamp(0.0, 1.0) * 255.0).round() as u8;
format!("#{r:02X}{g:02X}{b:02X}{a:02X}")
}
}
impl Default for Color {
fn default() -> Self {
// opaque black
Self::new(0.0, 0.0, 0.0, 1.0)
}
}
#[repr(u8)]
#[derive(Debug, Default, Clone, Copy)]
pub enum GradientMode {
#[default]
None,
Horizontal,
Vertical,
Radial,
}
#[derive(Default, Clone, Copy)]
pub struct Rectangle {
pub color: Color,
pub color2: Color,
pub gradient: GradientMode,
pub border: f32, // width in pixels
pub border_color: Color,
pub round_units: u8,
}
pub struct PrimitiveExtent {
pub(super) boundary: Boundary,
pub(super) transform: Mat4,
}
pub enum RenderPrimitive {
NewPass,
Rectangle(PrimitiveExtent, Rectangle),
Text(PrimitiveExtent, Rc<RefCell<Buffer>>, Option<TextShadow>),
Sprite(PrimitiveExtent, Option<CustomGlyph>), //option because we want as_slice
ScissorSet(ScissorBoundary),
}
pub struct DrawParams<'a> {
pub globals: &'a Globals,
pub layout: &'a mut Layout,
pub debug_draw: bool,
pub timestep_alpha: f32, // timestep alpha, 0.0 - 1.0, used for motion interpolation if rendering above tick rate: smoother animations or scrolling
}
pub fn has_overflow_clip(style: &taffy::Style) -> bool {
style.overflow.x != taffy::Overflow::Visible || style.overflow.y != taffy::Overflow::Visible
}
fn primitive_debug_rect(boundary: &Boundary, transform: &Mat4, color: drawing::Color) -> drawing::RenderPrimitive {
drawing::RenderPrimitive::Rectangle(
PrimitiveExtent {
boundary: *boundary,
transform: *transform,
},
Rectangle {
border: 1.0,
border_color: color,
color: Color::new(0.0, 0.0, 0.0, 0.0),
..Default::default()
},
)
}
pub fn push_transform_stack(
transform_stack: &mut TransformStack,
l: &taffy::Layout,
scroll_shift: Vec2,
widget_state: &WidgetState,
) {
let raw_dim = Vec2::new(l.size.width, l.size.height);
let visual_dim = raw_dim + scroll_shift;
transform_stack.push(stack::Transform {
rel_pos: Vec2::new(l.location.x, l.location.y) - scroll_shift,
transform: widget_state.data.transform,
raw_dim,
visual_dim,
abs_pos: Default::default(),
transform_rel: Default::default(),
});
}
/// returns true if scissor has been pushed
pub fn push_scissor_stack(
transform_stack: &mut TransformStack,
scissor_stack: &mut ScissorStack,
scroll_shift: Vec2,
info: &Option<ScrollbarInfo>,
style: &taffy::Style,
) -> bool {
let scissor_pushed = info.is_some() && has_overflow_clip(style);
if !scissor_pushed {
return false;
}
let mut boundary_absolute = drawing::Boundary::construct_absolute(transform_stack);
boundary_absolute.pos += scroll_shift;
scissor_stack.push(ScissorBoundary(boundary_absolute));
true
}
fn draw_widget(
params: &DrawParams,
state: &mut DrawState,
node_id: taffy::NodeId,
style: &taffy::Style,
widget: &Widget,
) {
let Ok(l) = params.layout.state.tree.layout(node_id) else {
debug_assert!(false);
return;
};
let mut widget_state = widget.state();
if widget_state.flags.new_pass {
state.primitives.push(RenderPrimitive::NewPass);
}
let (scroll_shift, wants_redraw, info) = match widget::get_scrollbar_info(l) {
Some(info) => {
let (scrolling, wants_redraw) = widget_state.get_scroll_shift_smooth(&info, l, params.timestep_alpha);
(scrolling, wants_redraw, Some(info))
}
None => (Vec2::default(), false, None),
};
// see layout.rs push_event_widget too
push_transform_stack(state.transform_stack, l, scroll_shift, &widget_state);
if params.debug_draw {
let boundary = drawing::Boundary::construct_relative(state.transform_stack);
state.primitives.push(primitive_debug_rect(
&boundary,
&state.transform_stack.get().transform,
Color::new(0.0, 1.0, 1.0, 0.5),
));
}
let scissor_pushed = push_scissor_stack(state.transform_stack, state.scissor_stack, scroll_shift, &info, style);
if scissor_pushed {
if params.debug_draw {
let mut boundary_relative = drawing::Boundary::construct_relative(state.transform_stack);
boundary_relative.pos += scroll_shift;
state.primitives.push(primitive_debug_rect(
&boundary_relative,
&state.transform_stack.get().transform,
Color::new(1.0, 0.0, 1.0, 1.0),
));
}
state
.primitives
.push(drawing::RenderPrimitive::ScissorSet(*state.scissor_stack.get()));
}
let draw_params = widget::DrawParams {
node_id,
taffy_layout: l,
style,
};
widget_state.draw_all(state, &draw_params);
draw_children(params, state, node_id, false);
if scissor_pushed {
state.scissor_stack.pop();
state
.primitives
.push(drawing::RenderPrimitive::ScissorSet(*state.scissor_stack.get()));
}
state.transform_stack.pop();
if let Some(info) = &info {
widget_state.draw_scrollbars(state, &draw_params, info);
}
if wants_redraw {
state.alterables.mark_redraw();
}
}
fn draw_children(params: &DrawParams, state: &mut DrawState, parent_node_id: taffy::NodeId, is_topmost: bool) {
let layout = &params.layout;
for node_id in layout.state.tree.child_ids(parent_node_id) {
let Ok(style) = layout.state.tree.style(node_id) else {
debug_assert!(false);
continue;
};
if style.display == taffy::Display::None {
continue;
}
let Some(widget_id) = layout.state.tree.get_node_context(node_id).copied() else {
debug_assert!(false);
continue;
};
let Some(widget) = layout.state.widgets.get(widget_id) else {
debug_assert!(false);
continue;
};
draw_widget(params, state, node_id, style, widget);
if is_topmost {
state.primitives.push(RenderPrimitive::NewPass);
}
}
}
pub fn draw(params: &mut DrawParams) -> anyhow::Result<Vec<RenderPrimitive>> {
let mut primitives = Vec::<RenderPrimitive>::new();
let mut transform_stack = TransformStack::new();
let mut scissor_stack = ScissorStack::new();
let mut alterables = EventAlterables::default();
let mut state = DrawState {
globals: params.globals,
primitives: &mut primitives,
transform_stack: &mut transform_stack,
scissor_stack: &mut scissor_stack,
layout: params.layout,
alterables: &mut alterables,
};
draw_children(params, &mut state, params.layout.tree_root_node, true);
params.layout.process_alterables(alterables)?;
Ok(primitives)
}