Files
wayvr/wgui/src/renderer_vk/rect.rs
2025-09-24 21:53:43 +02:00

184 lines
4.3 KiB
Rust

use std::sync::Arc;
use glam::Mat4;
use vulkano::{
buffer::{BufferContents, BufferUsage, Subbuffer},
format::Format,
pipeline::graphics::{self, input_assembly::PrimitiveTopology, vertex_input::Vertex},
};
use crate::{
drawing::{Boundary, Rectangle},
gfx::{BLEND_ALPHA, WGfx, cmd::GfxCommandBuffer, pass::WGfxPass, pipeline::WGfxPipeline},
renderer_vk::model_buffer::ModelBuffer,
};
use super::viewport::Viewport;
#[repr(C)]
#[derive(BufferContents, Vertex, Copy, Clone, Debug)]
pub struct RectVertex {
#[format(R32_UINT)]
pub in_model_idx: u32,
#[format(R32_UINT)]
pub in_rect_dim: [u16; 2],
#[format(R32_UINT)]
pub in_color: u32,
#[format(R32_UINT)]
pub in_color2: u32,
#[format(R32_UINT)]
pub in_border_color: u32,
#[format(R32_UINT)]
pub round_border_gradient: [u8; 4],
#[format(R32_SFLOAT)]
pub depth: f32,
}
/// Cloneable pipeline & shaders to be shared between `RectRenderer` instances.
#[derive(Clone)]
pub struct RectPipeline {
gfx: Arc<WGfx>,
pub(super) color_rect: Arc<WGfxPipeline<RectVertex>>,
}
impl RectPipeline {
pub fn new(gfx: Arc<WGfx>, format: Format) -> anyhow::Result<Self> {
let vert = vert_rect::load(gfx.device.clone())?;
let frag = frag_rect::load(gfx.device.clone())?;
let color_rect = gfx.create_pipeline::<RectVertex>(
&vert,
&frag,
format,
Some(BLEND_ALPHA),
PrimitiveTopology::TriangleStrip,
true,
)?;
Ok(Self { gfx, color_rect })
}
}
struct CachedPass {
pass: WGfxPass<RectVertex>,
res: [u32; 2],
}
pub struct RectRenderer {
pipeline: RectPipeline,
rect_vertices: Vec<RectVertex>,
vert_buffer: Subbuffer<[RectVertex]>,
vert_buffer_size: usize,
model_buffer: ModelBuffer,
pass: Option<CachedPass>,
}
impl RectRenderer {
pub fn new(pipeline: RectPipeline) -> anyhow::Result<Self> {
const BUFFER_SIZE: usize = 32;
let vert_buffer = pipeline
.gfx
.empty_buffer(BufferUsage::VERTEX_BUFFER | BufferUsage::TRANSFER_DST, BUFFER_SIZE as _)?;
Ok(Self {
model_buffer: ModelBuffer::new(&pipeline.gfx)?,
pipeline,
rect_vertices: vec![],
vert_buffer,
vert_buffer_size: BUFFER_SIZE,
pass: None,
})
}
pub fn begin(&mut self) {
self.rect_vertices.clear();
self.model_buffer.begin();
}
pub fn add_rect(&mut self, boundary: Boundary, rectangle: Rectangle, transform: &Mat4, depth: f32) {
let in_model_idx = self
.model_buffer
.register_pos_size(&boundary.pos, &boundary.size, transform);
self.rect_vertices.push(RectVertex {
in_model_idx,
in_rect_dim: [boundary.size.x as u16, boundary.size.y as u16],
in_color: cosmic_text::Color::from(rectangle.color).0,
in_color2: cosmic_text::Color::from(rectangle.color2).0,
in_border_color: cosmic_text::Color::from(rectangle.border_color).0,
round_border_gradient: [
rectangle.round_units,
(rectangle.border) as u8,
rectangle.gradient as u8,
0, // unused
],
depth,
});
}
fn upload_verts(&mut self) -> anyhow::Result<()> {
if self.vert_buffer_size < self.rect_vertices.len() {
let new_size = self.vert_buffer_size * 2;
self.vert_buffer = self
.pipeline
.gfx
.empty_buffer(BufferUsage::VERTEX_BUFFER | BufferUsage::TRANSFER_DST, new_size as _)?;
self.vert_buffer_size = new_size;
}
self.vert_buffer.write()?[0..self.rect_vertices.len()].clone_from_slice(&self.rect_vertices);
Ok(())
}
pub fn render(
&mut self,
gfx: &Arc<WGfx>,
viewport: &mut Viewport,
vk_scissor: &graphics::viewport::Scissor,
cmd_buf: &mut GfxCommandBuffer,
) -> anyhow::Result<()> {
let res = viewport.resolution();
self.model_buffer.upload(gfx)?;
self.upload_verts()?;
let cache = match self.pass.take() {
Some(p) if p.res == res => p,
_ => {
let set0 = viewport.get_rect_descriptor(&self.pipeline);
let set1 = self.model_buffer.get_rect_descriptor(&self.pipeline);
let pass = self.pipeline.color_rect.create_pass(
[res[0] as _, res[1] as _],
self.vert_buffer.clone(),
0..4,
0..self.rect_vertices.len() as _,
vec![set0, set1],
vk_scissor,
)?;
CachedPass { pass, res }
}
};
self.rect_vertices.clear();
cmd_buf.run_ref(&cache.pass)?;
self.pass = Some(cache);
Ok(())
}
}
pub mod vert_rect {
vulkano_shaders::shader! {
ty: "vertex",
path: "src/renderer_vk/shaders/rect.vert",
}
}
pub mod frag_rect {
vulkano_shaders::shader! {
ty: "fragment",
path: "src/renderer_vk/shaders/rect.frag",
}
}