Files
wayvr/wgui/src/renderer_vk/text/mod.rs
Aleksander 71898056f3 add WguiFontSystem, remove FONT_SYSTEM singleton, custom fonts, add Light font weight
there are a few gzip-compressed ttf as for now, looks like variable fonts aren't parsed properly by cosmic_text. Not sure why. Also, we probably need to have a fallback for CJK characters in the future, or just fallback to the built-in ones in the OS.
2025-11-07 22:21:57 +01:00

228 lines
5.2 KiB
Rust

pub mod custom_glyph;
mod shaders;
pub mod text_atlas;
pub mod text_renderer;
use std::{cell::RefCell, rc::Rc, sync::LazyLock};
use cosmic_text::{Align, Attrs, Buffer, Color, FontSystem, Metrics, Style, SwashCache, Weight, Wrap};
use custom_glyph::{ContentType, CustomGlyph};
use etagere::AllocId;
use glam::Mat4;
use parking_lot::Mutex;
use crate::drawing::{self};
pub static SWASH_CACHE: LazyLock<Mutex<SwashCache>> = LazyLock::new(|| Mutex::new(SwashCache::new()));
/// Used in case no `font_size` is defined
const DEFAULT_FONT_SIZE: f32 = 14.;
/// In case no `line_height` is defined, use `font_size` * `DEFAULT_LINE_HEIGHT_RATIO`
const DEFAULT_LINE_HEIGHT_RATIO: f32 = 1.43;
pub(crate) const DEFAULT_METRICS: Metrics =
Metrics::new(DEFAULT_FONT_SIZE, DEFAULT_FONT_SIZE * DEFAULT_LINE_HEIGHT_RATIO);
#[derive(Debug, Clone)]
pub struct TextShadow {
pub y: f32,
pub x: f32,
pub color: drawing::Color,
}
impl Default for TextShadow {
fn default() -> Self {
Self {
y: 1.5,
x: 1.5,
color: drawing::Color::default(),
}
}
}
#[derive(Debug, Default, Clone)]
pub struct TextStyle {
pub size: Option<f32>,
pub line_height: Option<f32>,
pub color: Option<drawing::Color>,
pub style: Option<FontStyle>,
pub weight: Option<FontWeight>,
pub align: Option<HorizontalAlign>,
pub wrap: bool,
pub shadow: Option<TextShadow>,
}
impl From<&TextStyle> for Attrs<'_> {
fn from(style: &TextStyle) -> Self {
Attrs::new()
.color(style.color.unwrap_or_default().into())
.style(style.style.unwrap_or_default().into())
.weight(style.weight.unwrap_or_default().into())
}
}
impl From<&TextStyle> for Metrics {
fn from(style: &TextStyle) -> Self {
let font_size = style.size.unwrap_or(DEFAULT_FONT_SIZE);
Self {
font_size,
line_height: style
.size
.unwrap_or_else(|| (font_size * DEFAULT_LINE_HEIGHT_RATIO).round()),
}
}
}
impl From<&TextStyle> for Wrap {
fn from(value: &TextStyle) -> Self {
if value.wrap { Self::WordOrGlyph } else { Self::None }
}
}
// helper structs for serde
#[derive(Default, Debug, Clone, Copy)]
pub enum FontStyle {
#[default]
Normal,
Italic,
}
impl From<FontStyle> for Style {
fn from(value: FontStyle) -> Self {
match value {
FontStyle::Normal => Self::Normal,
FontStyle::Italic => Self::Italic,
}
}
}
#[derive(Default, Debug, Clone, Copy)]
pub enum FontWeight {
Light,
#[default]
Normal,
Bold,
}
impl From<FontWeight> for Weight {
fn from(value: FontWeight) -> Self {
match value {
FontWeight::Light => Self::LIGHT,
FontWeight::Normal => Self::NORMAL,
FontWeight::Bold => Self::BOLD,
}
}
}
#[derive(Default, Debug, Clone, Copy)]
pub enum HorizontalAlign {
#[default]
Left,
Right,
Center,
Justified,
End,
}
impl From<HorizontalAlign> for Align {
fn from(value: HorizontalAlign) -> Self {
match value {
HorizontalAlign::Left => Self::Left,
HorizontalAlign::Right => Self::Right,
HorizontalAlign::Center => Self::Center,
HorizontalAlign::Justified => Self::Justified,
HorizontalAlign::End => Self::End,
}
}
}
impl From<drawing::Color> for cosmic_text::Color {
fn from(value: drawing::Color) -> Self {
Self::rgba(
(value.r * 255.999) as _,
(value.g * 255.999) as _,
(value.b * 255.999) as _,
(value.a * 255.999) as _,
)
}
}
impl From<cosmic_text::Color> for drawing::Color {
fn from(value: cosmic_text::Color) -> Self {
Self::new(
f32::from(value.r()) / 255.999,
f32::from(value.g()) / 255.999,
f32::from(value.b()) / 255.999,
f32::from(value.a()) / 255.999,
)
}
}
// glyphon types below
pub(super) enum GpuCacheStatus {
InAtlas { x: u16, y: u16, content_type: ContentType },
SkipRasterization,
}
pub(super) struct GlyphDetails {
width: u16,
height: u16,
gpu_cache: GpuCacheStatus,
atlas_id: Option<AllocId>,
top: i16,
left: i16,
}
/// Controls the visible area of the text. Any text outside of the visible area will be clipped.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct TextBounds {
/// The position of the left edge of the visible area.
pub left: i32,
/// The position of the top edge of the visible area.
pub top: i32,
/// The position of the right edge of the visible area.
pub right: i32,
/// The position of the bottom edge of the visible area.
pub bottom: i32,
}
/// The default visible area doesn't clip any text.
impl Default for TextBounds {
fn default() -> Self {
Self {
left: i32::MIN,
top: i32::MIN,
right: i32::MAX,
bottom: i32::MAX,
}
}
}
/// A text area containing text to be rendered along with its overflow behavior.
#[derive(Clone)]
pub struct TextArea<'a> {
/// The buffer containing the text to be rendered.
pub buffer: Rc<RefCell<Buffer>>,
/// The left edge of the buffer.
pub left: f32,
/// The top edge of the buffer.
pub top: f32,
/// The scaling to apply to the buffer.
pub scale: f32,
/// The visible bounds of the text area. This is used to clip the text and doesn't have to
/// match the `left` and `top` values.
pub bounds: TextBounds,
/// The default color of the text area.
pub default_color: Color,
/// Override text color. Used for shadow.
pub override_color: Option<Color>,
/// Additional custom glyphs to render.
pub custom_glyphs: &'a [CustomGlyph],
/// Text transformation
pub transform: Mat4,
}