Files
wayvr/wlx-overlay-s/src/gui/panel.rs
Aleksander 4e46c45bcf wgui: Refactoring, various changes (see desc)
- use parking_lot for mutex (less restrictive and easier to use)
- simplify event callbacks and widget type casting
- defer component initialization at start (required for setting the initial state of sliders)
- fix non-working scroll events
- update testbed.xml
- replace slider with the real one in bar.xml
- show slider text on its handle
2025-07-29 22:12:01 +02:00

258 lines
7.7 KiB
Rust

use std::sync::Arc;
use glam::{Affine2, Vec2, vec2};
use vulkano::{command_buffer::CommandBufferUsage, image::view::ImageView};
use wgui::{
event::{
Event as WguiEvent, EventListenerCollection, InternalStateChangeEvent, ListenerHandleVec,
MouseButtonIndex, MouseDownEvent, MouseLeaveEvent, MouseMotionEvent, MouseUpEvent,
MouseWheelEvent,
},
layout::Layout,
parser::ParserState,
renderer_vk::context::Context as WguiContext,
};
use crate::{
backend::{
input::{Haptics, PointerHit, PointerMode},
overlay::{FrameMeta, OverlayBackend, ShouldRender, ui_transform},
},
graphics::{CommandBuffers, ExtentExt},
gui,
state::AppState,
};
use super::{asset::GuiAsset, timer::GuiTimer, timestep::Timestep};
const MAX_SIZE: u32 = 2048;
const MAX_SIZE_VEC2: Vec2 = vec2(MAX_SIZE as _, MAX_SIZE as _);
pub struct GuiPanel<S> {
pub layout: Layout,
pub state: S,
pub timers: Vec<GuiTimer>,
pub listeners: EventListenerCollection<AppState, S>,
pub listener_handles: ListenerHandleVec,
pub parser_state: ParserState,
interaction_transform: Option<Affine2>,
context: WguiContext,
timestep: Timestep,
}
impl<S> GuiPanel<S> {
pub fn new_from_template(app: &mut AppState, path: &str, state: S) -> anyhow::Result<Self> {
let mut listeners = EventListenerCollection::<AppState, S>::default();
let (layout, parser_state) = wgui::parser::new_layout_from_assets(
Box::new(gui::asset::GuiAsset {}),
&mut listeners,
path,
)?;
let context = WguiContext::new(&mut app.wgui_shared, 1.0)?;
let mut timestep = Timestep::new();
timestep.set_tps(60.0);
Ok(Self {
layout,
context,
timestep,
state,
listener_handles: ListenerHandleVec::default(),
parser_state,
timers: vec![],
listeners,
interaction_transform: None,
})
}
pub fn new_blank(app: &mut AppState, state: S) -> anyhow::Result<Self> {
let layout = Layout::new(Box::new(GuiAsset {}))?;
let context = WguiContext::new(&mut app.wgui_shared, 1.0)?;
let mut timestep = Timestep::new();
timestep.set_tps(60.0);
Ok(Self {
layout,
context,
timestep,
state,
parser_state: ParserState::default(),
listener_handles: ListenerHandleVec::default(),
timers: vec![],
listeners: EventListenerCollection::default(),
interaction_transform: None,
})
}
pub fn update_layout(&mut self) -> anyhow::Result<()> {
self.layout.update(MAX_SIZE_VEC2, 0.0)
}
pub fn push_event(&mut self, app: &mut AppState, event: &WguiEvent) {
if let Err(e) = self
.layout
.push_event(&mut self.listeners, event, (app, &mut self.state))
{
log::error!("Failed to push event: {e:?}");
}
}
}
impl<S> OverlayBackend for GuiPanel<S> {
fn init(&mut self, _app: &mut AppState) -> anyhow::Result<()> {
if self.layout.content_size.x * self.layout.content_size.y == 0.0 {
self.update_layout()?;
self.interaction_transform = Some(ui_transform([
//TODO: dynamic
self.layout.content_size.x as _,
self.layout.content_size.y as _,
]));
}
Ok(())
}
fn pause(&mut self, _app: &mut AppState) -> anyhow::Result<()> {
Ok(())
}
fn resume(&mut self, _app: &mut AppState) -> anyhow::Result<()> {
self.timestep.reset();
Ok(())
}
fn should_render(&mut self, app: &mut AppState) -> anyhow::Result<ShouldRender> {
//TODO: this only executes one timer event per frame
if let Some(signal) = self.timers.iter_mut().find_map(GuiTimer::check_tick) {
self.push_event(
app,
&WguiEvent::InternalStateChange(InternalStateChangeEvent { metadata: signal }),
);
}
while self.timestep.on_tick() {
self.layout.tick()?;
}
if self.layout.content_size.x * self.layout.content_size.y == 0.0 {
return Ok(ShouldRender::Unable);
}
Ok(if self.layout.check_toggle_needs_redraw() {
ShouldRender::Should
} else {
ShouldRender::Can
})
}
fn render(
&mut self,
app: &mut AppState,
tgt: Arc<ImageView>,
buf: &mut CommandBuffers,
_alpha: f32,
) -> anyhow::Result<bool> {
self.context
.update_viewport(&mut app.wgui_shared, tgt.extent_u32arr(), 1.0)?;
self.layout.update(MAX_SIZE_VEC2, self.timestep.alpha)?;
let mut cmd_buf = app
.gfx
.create_gfx_command_buffer(CommandBufferUsage::OneTimeSubmit)
.unwrap(); // want panic
cmd_buf.begin_rendering(tgt)?;
let primitives = wgui::drawing::draw(&self.layout)?;
self.context
.draw(&mut app.wgui_shared, &mut cmd_buf, &primitives)?;
cmd_buf.end_rendering()?;
buf.push(cmd_buf.build()?);
Ok(true)
}
fn frame_meta(&mut self) -> Option<FrameMeta> {
Some(FrameMeta {
extent: [
MAX_SIZE.min(self.layout.content_size.x as _),
MAX_SIZE.min(self.layout.content_size.y as _),
1,
],
..Default::default()
})
}
fn on_scroll(&mut self, app: &mut AppState, hit: &PointerHit, delta_y: f32, delta_x: f32) {
self.layout
.push_event(
&mut self.listeners,
&WguiEvent::MouseWheel(MouseWheelEvent {
shift: vec2(delta_x, delta_y),
pos: hit.uv * self.layout.content_size,
device: hit.pointer,
}),
(app, &mut self.state),
)
.unwrap(); // want panic
}
fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit) -> Option<Haptics> {
self.push_event(
app,
&WguiEvent::MouseMotion(MouseMotionEvent {
pos: hit.uv * self.layout.content_size,
device: hit.pointer,
}),
);
self.layout
.check_toggle_haptics_triggered()
.then_some(Haptics {
intensity: 0.1,
duration: 0.01,
frequency: 5.0,
})
}
fn on_left(&mut self, app: &mut AppState, pointer: usize) {
self.push_event(
app,
&WguiEvent::MouseLeave(MouseLeaveEvent { device: pointer }),
);
}
fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool) {
let index = match hit.mode {
PointerMode::Left => MouseButtonIndex::Left,
PointerMode::Right => MouseButtonIndex::Right,
PointerMode::Middle => MouseButtonIndex::Middle,
_ => return,
};
if pressed {
self.push_event(
app,
&WguiEvent::MouseDown(MouseDownEvent {
pos: hit.uv * self.layout.content_size,
index,
device: hit.pointer,
}),
);
} else {
self.push_event(
app,
&WguiEvent::MouseUp(MouseUpEvent {
pos: hit.uv * self.layout.content_size,
index,
device: hit.pointer,
}),
);
}
}
fn get_interaction_transform(&mut self) -> Option<Affine2> {
self.interaction_transform
}
}