Files
wayvr/src/backend/openvr/helpers.rs
2024-03-07 13:17:12 +01:00

190 lines
5.2 KiB
Rust

use std::ffi::CStr;
use glam::Affine3A;
use ovr_overlay::{pose::Matrix3x4, settings::SettingsManager, sys::HmdMatrix34_t};
use thiserror::Error;
use crate::backend::common::{BackendError, ColorChannel};
pub trait Affine3AConvert {
fn from_affine(affine: &Affine3A) -> Self;
fn to_affine(&self) -> Affine3A;
}
impl Affine3AConvert for Matrix3x4 {
fn from_affine(affine: &Affine3A) -> Self {
Matrix3x4([
[
affine.matrix3.x_axis.x,
affine.matrix3.y_axis.x,
affine.matrix3.z_axis.x,
affine.translation.x,
],
[
affine.matrix3.x_axis.y,
affine.matrix3.y_axis.y,
affine.matrix3.z_axis.y,
affine.translation.y,
],
[
affine.matrix3.x_axis.z,
affine.matrix3.y_axis.z,
affine.matrix3.z_axis.z,
affine.translation.z,
],
])
}
fn to_affine(&self) -> Affine3A {
Affine3A::from_cols_array_2d(&[
[self.0[0][0], self.0[1][0], self.0[2][0]],
[self.0[0][1], self.0[1][1], self.0[2][1]],
[self.0[0][2], self.0[1][2], self.0[2][2]],
[self.0[0][3], self.0[1][3], self.0[2][3]],
])
}
}
impl Affine3AConvert for HmdMatrix34_t {
fn from_affine(affine: &Affine3A) -> Self {
HmdMatrix34_t {
m: [
[
affine.matrix3.x_axis.x,
affine.matrix3.y_axis.x,
affine.matrix3.z_axis.x,
affine.translation.x,
],
[
affine.matrix3.x_axis.y,
affine.matrix3.y_axis.y,
affine.matrix3.z_axis.y,
affine.translation.y,
],
[
affine.matrix3.x_axis.z,
affine.matrix3.y_axis.z,
affine.matrix3.z_axis.z,
affine.translation.z,
],
],
}
}
fn to_affine(&self) -> Affine3A {
Affine3A::from_cols_array_2d(&[
[self.m[0][0], self.m[1][0], self.m[2][0]],
[self.m[0][1], self.m[1][1], self.m[2][1]],
[self.m[0][2], self.m[1][2], self.m[2][2]],
[self.m[0][3], self.m[1][3], self.m[2][3]],
])
}
}
#[derive(Error, Debug)]
pub(super) enum OVRError {
#[error("ovr input error: {0}")]
InputError(&'static str),
}
impl From<ovr_overlay::errors::EVRInputError> for OVRError {
fn from(e: ovr_overlay::errors::EVRInputError) -> Self {
OVRError::InputError(e.description())
}
}
impl From<OVRError> for BackendError {
fn from(e: OVRError) -> Self {
BackendError::Fatal(anyhow::Error::new(e))
}
}
use cstr::cstr;
const STEAMVR_SECTION: &CStr = cstr!("steamvr");
const COLOR_GAIN_CSTR: [&CStr; 3] = [
cstr!("hmdDisplayColorGainR"),
cstr!("hmdDisplayColorGainG"),
cstr!("hmdDisplayColorGainB"),
];
pub(super) fn adjust_gain(
settings: &mut SettingsManager,
ch: ColorChannel,
delta: f32,
) -> Option<()> {
let current = [
settings
.get_float(STEAMVR_SECTION, COLOR_GAIN_CSTR[0])
.ok()?,
settings
.get_float(STEAMVR_SECTION, COLOR_GAIN_CSTR[1])
.ok()?,
settings
.get_float(STEAMVR_SECTION, COLOR_GAIN_CSTR[2])
.ok()?,
];
// prevent user from turning everything black
let mut min = if current[0] + current[1] + current[2] < 0.11 {
0.1
} else {
0.0
};
match ch {
ColorChannel::R => {
settings
.set_float(
STEAMVR_SECTION,
COLOR_GAIN_CSTR[0],
(current[0] + delta).clamp(min, 1.0),
)
.ok()?;
}
ColorChannel::G => {
settings
.set_float(
STEAMVR_SECTION,
COLOR_GAIN_CSTR[1],
(current[1] + delta).clamp(min, 1.0),
)
.ok()?;
}
ColorChannel::B => {
settings
.set_float(
STEAMVR_SECTION,
COLOR_GAIN_CSTR[2],
(current[2] + delta).clamp(min, 1.0),
)
.ok()?;
}
ColorChannel::All => {
min *= 0.3333;
settings
.set_float(
STEAMVR_SECTION,
COLOR_GAIN_CSTR[0],
(current[0] + delta).clamp(min, 1.0),
)
.ok()?;
settings
.set_float(
STEAMVR_SECTION,
COLOR_GAIN_CSTR[1],
(current[1] + delta).clamp(min, 1.0),
)
.ok()?;
settings
.set_float(
STEAMVR_SECTION,
COLOR_GAIN_CSTR[2],
(current[2] + delta).clamp(min, 1.0),
)
.ok()?;
}
}
Some(())
}