Files
wayvr/wlx-common/src/audio.rs
2026-01-06 17:09:39 +01:00

147 lines
3.9 KiB
Rust

use std::{collections::HashMap, io::Cursor};
use rodio::Source;
use wgui::{assets::AssetProvider, sound::WguiSoundType};
pub struct AudioSystem {
audio_stream: Option<rodio::OutputStream>,
first_try: bool,
}
pub struct AudioSample {
buffer: rodio::buffer::SamplesBuffer,
}
pub struct SamplePlayer {
samples: HashMap<String, AudioSample>,
}
fn get_sample_name_from_wgui_sound_type(sound: WguiSoundType) -> &'static str {
match sound {
WguiSoundType::ButtonMouseEnter => "wgui_mouse_enter",
WguiSoundType::ButtonPress => "wgui_button_press",
WguiSoundType::ButtonRelease => "wgui_button_release",
WguiSoundType::CheckboxCheck => "wgui_checkbox_check",
WguiSoundType::CheckboxUncheck => "wgui_checkbox_uncheck",
}
}
impl SamplePlayer {
pub fn new() -> Self {
Self {
samples: HashMap::new(),
}
}
pub fn register_sample(&mut self, sample_name: &str, sample: AudioSample) {
log::debug!("registering audio sample \"{sample_name}\"");
self.samples.insert(String::from(sample_name), sample);
}
pub fn register_mp3_sample_from_assets(
&mut self,
sample_name: &str,
assets: &mut dyn AssetProvider,
path: &str,
) -> anyhow::Result<()> {
// load only once
if self.samples.contains_key(sample_name) {
return Ok(());
}
let data = assets.load_from_path(path)?;
self.register_sample(sample_name, AudioSample::from_mp3(&data)?);
Ok(())
}
pub fn register_wgui_samples(&mut self, assets: &mut dyn AssetProvider) -> anyhow::Result<()> {
let mut load = |sound: WguiSoundType| -> anyhow::Result<()> {
let sample_name = get_sample_name_from_wgui_sound_type(sound);
self.register_mp3_sample_from_assets(sample_name, assets, &format!("sound/{}.mp3", sample_name))
};
load(WguiSoundType::ButtonPress)?;
load(WguiSoundType::ButtonRelease)?;
load(WguiSoundType::ButtonMouseEnter)?;
load(WguiSoundType::CheckboxCheck)?;
load(WguiSoundType::CheckboxUncheck)?;
Ok(())
}
pub fn play_sample(&mut self, system: &mut AudioSystem, sample_name: &str) {
let Some(sample) = self.samples.get(sample_name) else {
log::error!("failed to play sample by name {}", sample_name);
return;
};
system.play_sample(sample);
}
pub fn play_wgui_samples(&mut self, system: &mut AudioSystem, samples: Vec<WguiSoundType>) {
for sample in samples {
self.play_sample(system, get_sample_name_from_wgui_sound_type(sample));
}
}
}
impl Default for SamplePlayer {
fn default() -> Self {
Self::new()
}
}
impl AudioSystem {
pub const fn new() -> Self {
Self {
audio_stream: None,
first_try: true,
}
}
fn get_handle(&mut self) -> Option<&rodio::OutputStream> {
if self.audio_stream.is_none() && self.first_try {
self.first_try = false;
if let Ok(stream) = rodio::OutputStreamBuilder::open_default_stream() {
self.audio_stream = Some(stream);
} else {
log::error!("Failed to open audio stream. Audio will not work.");
return None;
}
}
self.audio_stream.as_ref()
}
pub fn play_sample(&mut self, sample: &AudioSample) -> Option<()> {
let handle = self.get_handle()?;
handle.mixer().add(sample.buffer.clone());
Some(())
}
}
impl Default for AudioSystem {
fn default() -> Self {
Self::new()
}
}
impl AudioSample {
pub fn from_mp3(encoded_bin: &[u8]) -> anyhow::Result<Self> {
// SAFETY: this is safe
// rodio requires us to provide 'static data to decode it
// we are casting &T into &'static T just to prevent unnecessary memory copy into Vec<u8>.
// `encoded_bin` data will be always valid, because we are dropping `decoder` in this scope afterwards.
// Compliant and slower version would be: Cursor::new(encoded_bin.to_vec())
let cursor = unsafe { Cursor::new(std::mem::transmute::<&[u8], &'static [u8]>(encoded_bin)) };
let decoder = rodio::Decoder::new_mp3(cursor)?;
Ok(Self {
buffer: rodio::buffer::SamplesBuffer::new(
decoder.channels(),
decoder.sample_rate(),
decoder.collect::<Vec<rodio::Sample>>(),
),
})
}
}