Files
wayvr/wgui/src/layout.rs

425 lines
9.5 KiB
Rust

use std::{
cell::{RefCell, RefMut},
collections::VecDeque,
rc::Rc,
};
use crate::{
animation::Animations,
components::{Component, InitData},
event::{self, EventAlterables, EventListenerCollection},
globals::WguiGlobals,
transform_stack::Transform,
widget::{self, EventParams, WidgetObj, WidgetState, div::WidgetDiv},
};
use glam::{Vec2, vec2};
use slotmap::{HopSlotMap, SecondaryMap, new_key_type};
use taffy::{TaffyTree, TraversePartialTree};
new_key_type! {
pub struct WidgetID;
}
#[derive(Clone)]
pub struct Widget(Rc<RefCell<WidgetState>>);
impl Widget {
pub fn new(widget_state: WidgetState) -> Self {
Self(Rc::new(RefCell::new(widget_state)))
}
// panics on failure
// TODO: panic-less alternative
pub fn get_as_mut<T: 'static>(&self) -> RefMut<T> {
RefMut::map(self.0.borrow_mut(), |w| w.obj.get_as_mut::<T>())
}
pub fn state(&self) -> RefMut<WidgetState> {
self.0.borrow_mut()
}
}
pub struct WidgetMap(HopSlotMap<WidgetID, Widget>);
pub type WidgetNodeMap = SecondaryMap<WidgetID, taffy::NodeId>;
impl WidgetMap {
fn new() -> Self {
Self(HopSlotMap::with_key())
}
pub fn get_as<T: 'static>(&self, handle: WidgetID) -> Option<RefMut<T>> {
Some(self.0.get(handle)?.get_as_mut::<T>())
}
pub fn get(&self, handle: WidgetID) -> Option<&Widget> {
self.0.get(handle)
}
pub fn insert(&mut self, obj: Widget) -> WidgetID {
self.0.insert(obj)
}
// cast to specific widget type, does nothing if widget ID is expired
// panics in case if the widget type is wrong
// TODO: panic-less alternative
pub fn call<WIDGET, FUNC>(&self, widget_id: WidgetID, func: FUNC)
where
WIDGET: WidgetObj,
FUNC: FnOnce(&mut WIDGET),
{
let Some(widget) = self.get(widget_id) else {
debug_assert!(false);
return;
};
func(&mut widget.get_as_mut::<WIDGET>());
}
}
pub struct LayoutState {
pub globals: WguiGlobals,
pub widgets: WidgetMap,
pub nodes: WidgetNodeMap,
pub tree: taffy::tree::TaffyTree<WidgetID>,
}
pub struct Layout {
pub state: LayoutState,
pub components_to_init: VecDeque<Component>,
pub root_widget: WidgetID,
pub root_node: taffy::NodeId,
pub prev_size: Vec2,
pub content_size: Vec2,
pub needs_redraw: bool,
pub haptics_triggered: bool,
pub animations: Animations,
}
fn add_child_internal(
tree: &mut taffy::TaffyTree<WidgetID>,
widgets: &mut WidgetMap,
nodes: &mut WidgetNodeMap,
parent_node: Option<taffy::NodeId>,
widget_state: WidgetState,
style: taffy::Style,
) -> anyhow::Result<(WidgetID, taffy::NodeId)> {
#[allow(clippy::arc_with_non_send_sync)]
let child_id = widgets.insert(Widget::new(widget_state));
let child_node = tree.new_leaf_with_context(style, child_id)?;
if let Some(parent_node) = parent_node {
tree.add_child(parent_node, child_node)?;
}
nodes.insert(child_id, child_node);
Ok((child_id, child_node))
}
impl Layout {
pub fn add_child(
&mut self,
parent_widget_id: WidgetID,
widget: WidgetState,
style: taffy::Style,
) -> anyhow::Result<(WidgetID, taffy::NodeId)> {
let parent_node = *self.state.nodes.get(parent_widget_id).unwrap();
self.needs_redraw = true;
add_child_internal(
&mut self.state.tree,
&mut self.state.widgets,
&mut self.state.nodes,
Some(parent_node),
widget,
style,
)
}
fn process_pending_components(&mut self) -> anyhow::Result<()> {
let mut alterables = EventAlterables::default();
while let Some(c) = self.components_to_init.pop_front() {
c.0.init(&mut InitData {
state: &self.state,
alterables: &mut alterables,
});
}
self.process_alterables(alterables)?;
Ok(())
}
pub fn defer_component_init(&mut self, component: Component) {
self.components_to_init.push_back(component);
}
fn push_event_children<U1, U2>(
&self,
listeners: &EventListenerCollection<U1, U2>,
parent_node_id: taffy::NodeId,
event: &event::Event,
alterables: &mut EventAlterables,
user_data: &mut (&mut U1, &mut U2),
) -> anyhow::Result<()> {
for child_id in self.state.tree.child_ids(parent_node_id) {
self.push_event_widget(listeners, child_id, event, alterables, user_data)?;
}
Ok(())
}
fn push_event_widget<U1, U2>(
&self,
listeners: &EventListenerCollection<U1, U2>,
node_id: taffy::NodeId,
event: &event::Event,
alterables: &mut EventAlterables,
user_data: &mut (&mut U1, &mut U2),
) -> anyhow::Result<()> {
let l = self.state.tree.layout(node_id)?;
let Some(widget_id) = self.state.tree.get_node_context(node_id).copied() else {
anyhow::bail!("invalid widget ID");
};
let style = self.state.tree.style(node_id)?;
let Some(widget) = self.state.widgets.get(widget_id) else {
debug_assert!(false);
anyhow::bail!("invalid widget");
};
let transform = Transform {
pos: Vec2::new(l.location.x, l.location.y),
dim: Vec2::new(l.size.width, l.size.height),
transform: glam::Mat4::IDENTITY, // TODO: event transformations? Not needed for now
};
alterables.transform_stack.push(transform);
let mut iter_children = true;
let mut params = EventParams {
state: &self.state,
layout: l,
alterables,
node_id,
style,
};
let listeners_vec = listeners.get(widget_id);
let mut widget = widget.0.borrow_mut();
match widget.process_event(
widget_id,
listeners_vec,
node_id,
event,
user_data,
&mut params,
)? {
widget::EventResult::Pass => {
// go on
}
widget::EventResult::Consumed
| widget::EventResult::Outside
| widget::EventResult::Unused => {
iter_children = false;
}
}
drop(widget); // free mutex
if iter_children {
self.push_event_children(listeners, node_id, event, alterables, user_data)?;
}
alterables.transform_stack.pop();
Ok(())
}
pub const fn check_toggle_needs_redraw(&mut self) -> bool {
if self.needs_redraw {
self.needs_redraw = false;
true
} else {
false
}
}
pub const fn check_toggle_haptics_triggered(&mut self) -> bool {
if self.haptics_triggered {
self.haptics_triggered = false;
true
} else {
false
}
}
pub fn push_event<U1, U2>(
&mut self,
listeners: &mut EventListenerCollection<U1, U2>,
event: &event::Event,
mut user_data: (&mut U1, &mut U2),
) -> anyhow::Result<()> {
let mut alterables = EventAlterables::default();
self.push_event_widget(
listeners,
self.root_node,
event,
&mut alterables,
&mut user_data,
)?;
self.process_alterables(alterables)?;
listeners.gc();
Ok(())
}
pub fn new(globals: WguiGlobals) -> anyhow::Result<Self> {
let mut state = LayoutState {
tree: TaffyTree::new(),
widgets: WidgetMap::new(),
nodes: WidgetNodeMap::default(),
globals,
};
let (root_widget, root_node) = add_child_internal(
&mut state.tree,
&mut state.widgets,
&mut state.nodes,
None, // no parent
WidgetDiv::create(),
taffy::Style {
size: taffy::Size::auto(),
..Default::default()
},
)?;
Ok(Self {
state,
prev_size: Vec2::default(),
content_size: Vec2::default(),
root_node,
root_widget,
needs_redraw: true,
haptics_triggered: false,
animations: Animations::default(),
components_to_init: VecDeque::new(),
})
}
pub fn update(&mut self, size: Vec2, timestep_alpha: f32) -> anyhow::Result<()> {
let mut alterables = EventAlterables::default();
self
.animations
.process(&self.state, &mut alterables, timestep_alpha);
self.process_alterables(alterables)?;
if self.state.tree.dirty(self.root_node)? || self.prev_size != size {
self.needs_redraw = true;
log::debug!("re-computing layout, size {}x{}", size.x, size.y);
self.prev_size = size;
self.state.tree.compute_layout_with_measure(
self.root_node,
taffy::Size {
width: taffy::AvailableSpace::Definite(size.x),
height: taffy::AvailableSpace::Definite(size.y),
},
|known_dimensions, available_space, _node_id, node_context, _style| {
if let taffy::Size {
width: Some(width),
height: Some(height),
} = known_dimensions
{
return taffy::Size { width, height };
}
match node_context {
None => taffy::Size::ZERO,
Some(h) => {
if let Some(w) = self.state.widgets.get(*h) {
w.0
.borrow_mut()
.obj
.measure(known_dimensions, available_space)
} else {
taffy::Size::ZERO
}
}
}
},
)?;
let root_size = self.state.tree.layout(self.root_node).unwrap().size;
if self.content_size.x != root_size.width || self.content_size.y != root_size.height {
log::debug!(
"content size changed: {:.0}x{:.0} → {:.0}x{:.0}",
self.content_size.x,
self.content_size.y,
root_size.width,
root_size.height
);
}
self.content_size = vec2(root_size.width, root_size.height);
}
Ok(())
}
pub fn tick(&mut self) -> anyhow::Result<()> {
let mut alterables = EventAlterables::default();
self.animations.tick(&self.state, &mut alterables);
self.process_pending_components()?;
self.process_alterables(alterables)?;
Ok(())
}
fn process_alterables(&mut self, alterables: EventAlterables) -> anyhow::Result<()> {
for node in alterables.dirty_nodes {
self.state.tree.mark_dirty(node)?;
}
if alterables.needs_redraw {
self.needs_redraw = true;
}
if alterables.trigger_haptics {
self.haptics_triggered = true;
}
if !alterables.animations.is_empty() {
self.needs_redraw = true;
for anim in alterables.animations {
self.animations.add(anim);
}
}
for request in alterables.style_set_requests {
if let Err(e) = self.state.tree.set_style(request.0, request.1) {
log::error!(
"failed to set style for taffy widget ID {:?}: {:?}",
request.0,
e
);
}
}
Ok(())
}
}