Files
wayvr/src/gui/canvas/builder.rs
2025-02-28 21:05:27 +00:00

268 lines
8.0 KiB
Rust

use glam::Vec4;
use std::sync::Arc;
use vulkano::format::Format;
use crate::{
graphics::WlxGraphics,
gui::{canvas::control::ControlRenderer, GuiColor, KeyCapType},
};
use super::{control::Control, Canvas, Rect};
pub struct CanvasBuilder<D, S> {
canvas: Canvas<D, S>,
pub fg_color: GuiColor,
pub bg_color: GuiColor,
pub font_size: isize,
}
impl<D, S> CanvasBuilder<D, S> {
pub fn new(
width: usize,
height: usize,
graphics: Arc<WlxGraphics>,
format: Format,
data: D,
) -> anyhow::Result<Self> {
Ok(Self {
canvas: Canvas::new(width, height, graphics, format, data)?,
bg_color: Vec4::ZERO,
fg_color: Vec4::ONE,
font_size: 16,
})
}
pub fn build(self) -> Canvas<D, S> {
self.canvas
}
// Creates a panel with bg_color inherited from the canvas
pub fn panel(&mut self, x: f32, y: f32, w: f32, h: f32, radius: f32) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
corner_radius: radius,
bg_color: self.bg_color,
on_render_bg: Some(Control::render_rounded_rect),
..Control::new()
});
&mut self.canvas.controls[idx]
}
// Creates a label with fg_color, font_size inherited from the canvas
pub fn label(
&mut self,
x: f32,
y: f32,
w: f32,
h: f32,
radius: f32,
text: Arc<str>,
) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
corner_radius: radius,
text,
fg_color: self.fg_color,
size: self.font_size,
on_render_fg: Some(Control::render_text),
..Control::new()
});
&mut self.canvas.controls[idx]
}
// Creates a label with fg_color, font_size inherited from the canvas
#[allow(dead_code)]
pub fn label_centered(
&mut self,
x: f32,
y: f32,
w: f32,
h: f32,
radius: f32,
text: Arc<str>,
) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
corner_radius: radius,
text,
fg_color: self.fg_color,
size: self.font_size,
on_render_fg: Some(Control::render_text_centered),
..Control::new()
});
&mut self.canvas.controls[idx]
}
// Creates a sprite. Will not draw anything until set_sprite is called.
pub fn sprite(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
corner_radius: 0.,
on_render_bg: Some(Control::render_sprite_bg),
..Control::new()
});
&mut self.canvas.controls[idx]
}
// Creates a sprite that highlights on pointer hover. Will not draw anything until set_sprite is called.
#[allow(dead_code)]
pub fn sprite_interactive(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
corner_radius: 0.,
on_render_bg: Some(Control::render_sprite_bg),
on_render_hl: Some(Control::render_sprite_hl),
..Control::new()
});
&mut self.canvas.controls[idx]
}
// Creates a button with fg_color, bg_color, font_size inherited from the canvas
pub fn button(
&mut self,
x: f32,
y: f32,
w: f32,
h: f32,
radius: f32,
text: Arc<str>,
) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.interactive_set_idx(x, y, w, h, idx);
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
corner_radius: radius,
text,
fg_color: self.fg_color,
bg_color: self.bg_color,
size: self.font_size,
on_render_bg: Some(Control::render_rounded_rect),
on_render_fg: Some(Control::render_text_centered),
on_render_hl: Some(Control::render_highlight),
..Control::new()
});
&mut self.canvas.controls[idx]
}
#[allow(clippy::too_many_arguments)]
pub fn key_button(
&mut self,
x: f32,
y: f32,
w: f32,
h: f32,
radius: f32,
cap_type: KeyCapType,
label: &[String],
) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.interactive_set_idx(x, y, w, h, idx);
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
corner_radius: radius,
bg_color: self.bg_color,
on_render_bg: Some(Control::render_rounded_rect),
on_render_hl: Some(Control::render_highlight),
..Control::new()
});
let renders = match cap_type {
KeyCapType::Regular => {
let render: ControlRenderer<D, S> = Control::render_text_centered;
let rect = Rect {
x,
y,
w,
h: h - self.font_size as f32,
};
vec![(render, rect, 1f32)]
}
KeyCapType::RegularAltGr => {
let render: ControlRenderer<D, S> = Control::render_text;
let rect0 = Rect {
x: x + 12.,
y: y + (self.font_size as f32) + 12.,
w,
h,
};
let rect1 = Rect {
x: x + w * 0.5 + 12.,
y: y + h - (self.font_size as f32) + 8.,
w,
h,
};
vec![(render, rect0, 1.0), (render, rect1, 0.8)]
}
KeyCapType::Reversed => {
let render: ControlRenderer<D, S> = Control::render_text_centered;
let rect0 = Rect {
x,
y: y + 2.0,
w,
h: h * 0.5,
};
let rect1 = Rect {
x,
y: y + h * 0.5 + 2.0,
w,
h: h * 0.5,
};
vec![(render, rect1, 1.0), (render, rect0, 0.8)]
}
KeyCapType::ReversedAltGr => {
let render: ControlRenderer<D, S> = Control::render_text;
let rect0 = Rect {
x: x + 12.,
y: y + (self.font_size as f32) + 8.,
w,
h,
};
let rect1 = Rect {
x: x + 12.,
y: y + h - (self.font_size as f32) + 4.,
w,
h,
};
let rect2 = Rect {
x: x + w * 0.5 + 8.,
y: y + h - (self.font_size as f32) + 4.,
w,
h,
};
vec![
(render, rect1, 1.0),
(render, rect0, 0.8),
(render, rect2, 0.8),
]
}
};
for (idx, (render, rect, alpha)) in renders.into_iter().enumerate() {
if idx >= label.len() {
break;
}
self.canvas.controls.push(Control {
rect,
text: Arc::from(label[idx].as_str()),
fg_color: self.fg_color * alpha,
size: self.font_size,
on_render_fg: Some(render),
..Control::new()
});
}
&mut self.canvas.controls[idx]
}
}