use std::{cell::RefCell, collections::VecDeque, rc::Rc}; use chrono::Timelike; use glam::Vec2; use wgui::{ assets::AssetPath, components::button::ComponentButton, event::{CallbackDataCommon, EventAlterables}, globals::WguiGlobals, i18n::Translation, layout::{LayoutParams, RcLayout, WidgetID}, parser::{Fetchable, ParseDocumentParams, ParserState}, widget::label::WidgetLabel, }; use crate::{ assets, settings, tab::{ Tab, TabParams, TabType, apps::TabApps, games::TabGames, home::TabHome, monado::TabMonado, processes::TabProcesses, settings::TabSettings, }, }; pub struct Frontend { pub layout: RcLayout, globals: WguiGlobals, settings: settings::Settings, #[allow(dead_code)] state: ParserState, current_tab: Option>, tasks: VecDeque, ticks: u32, label_time_id: WidgetID, } pub struct InitParams { pub settings: settings::Settings, } pub type RcFrontend = Rc>; pub enum FrontendTask { SetTab(TabType), } impl Frontend { pub fn new(params: InitParams) -> anyhow::Result<(RcFrontend, RcLayout)> { let globals = WguiGlobals::new(Box::new(assets::Asset {}), wgui::globals::Defaults::default())?; let (layout, state) = wgui::parser::new_layout_from_assets( &ParseDocumentParams { globals: globals.clone(), path: AssetPath::BuiltIn("gui/dashboard.xml"), extra: Default::default(), }, &LayoutParams { resize_to_parent: true }, )?; let rc_layout = layout.as_rc(); let mut tasks = VecDeque::::new(); tasks.push_back(FrontendTask::SetTab(TabType::Home)); let label_time_id = state.get_widget_id("label_time")?; let res = Rc::new(RefCell::new(Self { layout: rc_layout.clone(), state, current_tab: None, globals, tasks, ticks: 0, label_time_id, settings: params.settings, })); Frontend::register_widgets(&res)?; Ok((res, rc_layout)) } pub fn update(&mut self, rc_this: &RcFrontend, width: f32, height: f32, timestep_alpha: f32) -> anyhow::Result<()> { while let Some(task) = self.tasks.pop_front() { self.process_task(rc_this, task)?; } self.tick(width, height, timestep_alpha)?; self.ticks += 1; Ok(()) } fn tick(&mut self, width: f32, height: f32, timestep_alpha: f32) -> anyhow::Result<()> { let mut layout = self.layout.borrow_mut(); let mut alterables = EventAlterables::default(); let mut common = CallbackDataCommon { alterables: &mut alterables, state: &layout.state, }; // fixme: timer events instead of this thing if self.ticks.is_multiple_of(1000) { self.update_time(&mut common); } layout.update(Vec2::new(width, height), timestep_alpha)?; layout.process_alterables(alterables)?; Ok(()) } fn update_time(&self, common: &mut CallbackDataCommon) { let Some(mut label) = common.state.widgets.get_as::(self.label_time_id) else { return; }; let now = chrono::Local::now(); let hours = now.hour(); let minutes = now.minute(); label.set_text(common, Translation::from_raw_text(&format!("{hours:02}:{minutes:02}"))); } pub fn get_layout(&self) -> &RcLayout { &self.layout } pub fn push_task(&mut self, task: FrontendTask) { self.tasks.push_back(task); } fn process_task(&mut self, rc_this: &RcFrontend, task: FrontendTask) -> anyhow::Result<()> { match task { FrontendTask::SetTab(tab_type) => self.set_tab(tab_type, rc_this)?, } Ok(()) } fn set_tab(&mut self, tab_type: TabType, rc_this: &RcFrontend) -> anyhow::Result<()> { log::info!("Setting tab to {tab_type:?}"); let mut layout = self.layout.borrow_mut(); let widget_content = self.state.fetch_widget(&layout.state, "content")?; layout.remove_children(widget_content.id); let tab_params = TabParams { globals: &self.globals, layout: &mut layout, parent_id: widget_content.id, frontend: rc_this, }; let tab: Box = match tab_type { TabType::Home => Box::new(TabHome::new(tab_params)?), TabType::Apps => Box::new(TabApps::new(tab_params)?), TabType::Games => Box::new(TabGames::new(tab_params)?), TabType::Monado => Box::new(TabMonado::new(tab_params)?), TabType::Processes => Box::new(TabProcesses::new(tab_params)?), TabType::Settings => Box::new(TabSettings::new(tab_params)?), }; self.current_tab = Some(tab); Ok(()) } fn register_widgets(rc_this: &RcFrontend) -> anyhow::Result<()> { let this = rc_this.borrow_mut(); let btn_home = this.state.fetch_component_as::("btn_side_home")?; let btn_apps = this.state.fetch_component_as::("btn_side_apps")?; let btn_games = this.state.fetch_component_as::("btn_side_games")?; let btn_monado = this.state.fetch_component_as::("btn_side_monado")?; let btn_processes = this.state.fetch_component_as::("btn_side_processes")?; let btn_settings = this.state.fetch_component_as::("btn_side_settings")?; TabType::register_button(rc_this.clone(), &btn_home, TabType::Home); TabType::register_button(rc_this.clone(), &btn_apps, TabType::Apps); TabType::register_button(rc_this.clone(), &btn_games, TabType::Games); TabType::register_button(rc_this.clone(), &btn_monado, TabType::Monado); TabType::register_button(rc_this.clone(), &btn_processes, TabType::Processes); TabType::register_button(rc_this.clone(), &btn_settings, TabType::Settings); Ok(()) } }