use slotmap::Key; use crate::{layout::WidgetID, widget::WidgetStateFlags}; use super::{WidgetObj, WidgetState}; pub struct WidgetDiv { id: WidgetID, } impl WidgetDiv { pub fn create() -> WidgetState { WidgetState::new(WidgetStateFlags::default(), Box::new(Self { id: WidgetID::null() })) } } impl WidgetObj for WidgetDiv { fn draw(&mut self, _state: &mut super::DrawState, _params: &super::DrawParams) { // no-op } fn get_id(&self) -> WidgetID { self.id } fn set_id(&mut self, id: WidgetID) { self.id = id; } fn get_type(&self) -> super::WidgetType { super::WidgetType::Div } fn debug_print(&self) -> String { String::default() } }