use std::{f32::consts::PI, ops::Add, sync::Arc, time::Instant}; use glam::{vec3a, Quat}; use idmap_derive::IntegerId; use once_cell::sync::Lazy; use serde::{Deserialize, Serialize}; use crate::{ backend::{ common::OverlaySelector, overlay::{OverlayBackend, OverlayState, RelativeTo, Z_ORDER_TOAST}, task::TaskType, }, gui::{canvas::builder::CanvasBuilder, color_parse}, state::{AppState, LeftRight}, }; const FONT_SIZE: isize = 16; const PADDING: (f32, f32) = (25., 7.); const PIXELS_TO_METERS: f32 = 1. / 2000.; static TOAST_NAME: Lazy> = Lazy::new(|| "toast".into()); #[derive(Debug, Clone, Copy, Serialize, Deserialize)] pub enum DisplayMethod { Hide, Center, Watch, } #[derive(Debug, Clone, Copy, PartialEq, Eq, IntegerId, Serialize, Deserialize)] pub enum ToastTopic { System, DesktopNotification, XSNotification, IpdChange, } pub struct Toast { pub title: Arc, pub body: Arc, pub opacity: f32, pub timeout: f32, pub sound: bool, pub topic: ToastTopic, } #[allow(dead_code)] impl Toast { pub const fn new(topic: ToastTopic, title: Arc, body: Arc) -> Self { Self { title, body, opacity: 1.0, timeout: 3.0, sound: false, topic, } } pub const fn with_timeout(mut self, timeout: f32) -> Self { self.timeout = timeout; self } pub const fn with_opacity(mut self, opacity: f32) -> Self { self.opacity = opacity; self } pub const fn with_sound(mut self, sound: bool) -> Self { self.sound = sound; self } pub fn submit(self, app: &mut AppState) { self.submit_at(app, Instant::now()); } pub fn submit_at(self, app: &mut AppState, instant: Instant) { let selector = OverlaySelector::Name(TOAST_NAME.clone()); let destroy_at = instant.add(std::time::Duration::from_secs_f32(self.timeout)); let has_sound = self.sound && app.session.config.notifications_sound_enabled; if has_sound { app.audio.play(app.toast_sound); } // drop any toast that was created before us. // (DropOverlay only drops overlays that were // created before current frame) app.tasks .enqueue_at(TaskType::DropOverlay(selector.clone()), instant); // CreateOverlay only creates the overlay if // the selector doesn't exist yet, so in case // multiple toasts are submitted for the same // frame, only the first one gets created app.tasks.enqueue_at( TaskType::CreateOverlay( selector, Box::new(move |app| { let mut maybe_toast = new_toast(self, app); if let Some((state, _)) = maybe_toast.as_mut() { state.auto_movement(app); app.tasks.enqueue_at( // at timeout, drop the overlay by ID instead // in order to avoid dropping any newer toasts TaskType::DropOverlay(OverlaySelector::Id(state.id)), destroy_at, ); } maybe_toast }), ), instant, ); } } fn new_toast(toast: Toast, app: &mut AppState) -> Option<(OverlayState, Box)> { let current_method = app .session .toast_topics .get(toast.topic) .copied() .unwrap_or(DisplayMethod::Hide); let (spawn_point, spawn_rotation, relative_to) = match current_method { DisplayMethod::Hide => return None, DisplayMethod::Center => (vec3a(0., -0.2, -0.5), Quat::IDENTITY, RelativeTo::Head), DisplayMethod::Watch => { let mut watch_pos = app.session.config.watch_pos + vec3a(-0.005, -0.05, 0.02); let mut watch_rot = app.session.config.watch_rot; let relative_to = match app.session.config.watch_hand { LeftRight::Left => RelativeTo::Hand(0), LeftRight::Right => { watch_pos.x = -watch_pos.x; watch_rot = watch_rot * Quat::from_rotation_x(PI) * Quat::from_rotation_z(PI); RelativeTo::Hand(1) } }; (watch_pos, watch_rot, relative_to) } }; let title = if toast.title.is_empty() { "Notification".into() } else { toast.title }; let mut size = if toast.body.is_empty() { let (w, h) = app .fc .get_text_size(&title, FONT_SIZE, app.graphics.clone()) .ok()?; (w, h + 20.) } else { let (w0, _) = app .fc .get_text_size(&title, FONT_SIZE, app.graphics.clone()) .ok()?; let (w1, h1) = app .fc .get_text_size(&toast.body, FONT_SIZE, app.graphics.clone()) .ok()?; (w0.max(w1), h1 + 50.) }; let og_width = size.0; size.0 += PADDING.0 * 2.; let mut canvas = CanvasBuilder::<(), ()>::new( size.0 as _, size.1 as _, app.graphics.clone(), app.graphics.native_format, (), ) .ok()?; canvas.font_size = FONT_SIZE; canvas.fg_color = color_parse("#cad3f5").unwrap(); // want panic canvas.bg_color = color_parse("#1e2030").unwrap(); // want panic canvas.panel(0., 0., size.0, size.1, 16.); if toast.body.is_empty() { canvas.label_centered(PADDING.0, 0., og_width, size.1, 16., title); } else { canvas.label(PADDING.0, 54., og_width, size.1 - 54., 3., toast.body); canvas.fg_color = color_parse("#b8c0e0").unwrap(); // want panic canvas.bg_color = color_parse("#24273a").unwrap(); // want panic canvas.panel(0., 0., size.0, 30., 16.); canvas.label_centered(PADDING.0, 16., og_width, FONT_SIZE as f32 + 2., 16., title); } let state = OverlayState { name: TOAST_NAME.clone(), want_visible: true, spawn_scale: size.0 * PIXELS_TO_METERS, spawn_rotation, spawn_point, z_order: Z_ORDER_TOAST, relative_to, ..Default::default() }; let backend = Box::new(canvas.build()); Some((state, backend)) } fn msg_err(app: &mut AppState, message: &str) { Toast::new(ToastTopic::System, "Error".into(), message.into()) .with_timeout(3.) .submit(app); } // Display the same error in the terminal and as a toast in VR. // Formatted as "Failed to XYZ: Object is not defined" pub fn error_toast(app: &mut AppState, title: &str, err: ErrorType) where ErrorType: std::fmt::Display + std::fmt::Debug, { log::error!("{title}: {err:?}"); // More detailed version (use Debug) // Brief version (use Display) msg_err(app, &format!("{title}: {err}")); } pub fn error_toast_str(app: &mut AppState, message: &str) { log::error!("{message}"); msg_err(app, message); }