use glam::{Affine3A, Vec3, Vec3A}; use slotmap::{HopSlotMap, Key}; use crate::{ overlays::{ anchor::create_anchor, keyboard::builder::create_keyboard, screen::create_screens, watch::create_watch, }, state::AppState, windowing::{ set::OverlayWindowSet, snap_upright, window::OverlayWindowData, OverlayID, OverlaySelector, }, }; pub struct OverlayWindowManager { overlays: HopSlotMap>, sets: Vec, /// The set that is currently visible. current_set: Option, /// The set that will be restored by show_hide. /// Usually the same as current_set, except it keeps its value when current_set is hidden. restore_set: usize, anchor_local: Affine3A, watch_id: OverlayID, } impl OverlayWindowManager where T: Default, { pub fn new(app: &mut AppState, headless: bool) -> anyhow::Result { let mut maybe_keymap = None; let mut me = Self { overlays: HopSlotMap::with_key(), current_set: Some(0), restore_set: 0, sets: vec![OverlayWindowSet::default()], anchor_local: Affine3A::from_translation(Vec3::NEG_Z), watch_id: OverlayID::null(), // set down below }; if headless { log::info!("Running in headless mode; keyboard will be en-US"); } else { // create one work set for each screen. match create_screens(app) { Ok((data, keymap)) => { let last_idx = data.screens.len() - 1; for (idx, (meta, mut config)) in data.screens.into_iter().enumerate() { config.show_on_spawn = true; me.add(OverlayWindowData::from_config(config), app); if idx < last_idx { me.sets.push(OverlayWindowSet::default()); me.switch_to_set(app, Some(me.current_set.unwrap() + 1)); } app.screens.push(meta); } maybe_keymap = keymap; } Err(e) => log::error!("Unable to initialize screens: {e:?}"), } } let mut keyboard = OverlayWindowData::from_config(create_keyboard(app, maybe_keymap)?); keyboard.config.show_on_spawn = true; let keyboard_id = me.add(keyboard, app); me.switch_to_set(app, None); // copy keyboard to all sets let kbd_state = me .sets .last() .and_then(|s| s.overlays.get(keyboard_id)) .unwrap() .clone(); for set in me.sets.iter_mut() { set.overlays.insert(keyboard_id, kbd_state.clone()); } let anchor = OverlayWindowData::from_config(create_anchor(app)?); me.add(anchor, app); let watch = OverlayWindowData::from_config(create_watch(app, me.sets.len())?); me.watch_id = me.add(watch, app); me.switch_to_set(app, None); Ok(me) } pub fn mut_by_selector( &mut self, selector: &OverlaySelector, ) -> Option<&mut OverlayWindowData> { match selector { OverlaySelector::Id(id) => self.mut_by_id(*id), OverlaySelector::Name(name) => self.lookup(name).and_then(|id| self.mut_by_id(id)), } } pub fn remove_by_selector( &mut self, selector: &OverlaySelector, ) -> Option> { match selector { OverlaySelector::Id(id) => self.overlays.remove(*id), OverlaySelector::Name(name) => { self.lookup(name).and_then(|id| self.overlays.remove(id)) } } } pub fn get_by_id(&mut self, id: OverlayID) -> Option<&OverlayWindowData> { self.overlays.get(id) } pub fn mut_by_id(&mut self, id: OverlayID) -> Option<&mut OverlayWindowData> { self.overlays.get_mut(id) } pub fn iter(&self) -> impl Iterator)> { self.overlays.iter() } pub fn iter_mut(&mut self) -> impl Iterator)> { self.overlays.iter_mut() } pub fn values(&self) -> impl Iterator> { self.overlays.values() } pub fn values_mut(&mut self) -> impl Iterator> { self.overlays.values_mut() } pub fn lookup(&self, name: &str) -> Option { self.overlays .iter() .find(|(_, v)| v.config.name.as_ref() == name) .map(|(k, _)| k) } pub fn add(&mut self, mut overlay: OverlayWindowData, app: &mut AppState) -> OverlayID { if overlay.config.show_on_spawn { overlay.config.activate(app); } let id = self.overlays.insert(overlay); id } pub fn switch_or_toggle_set(&mut self, app: &mut AppState, set: usize) { let new_set = if self.current_set.iter().any(|cur| *cur == set) { None } else { Some(set) }; self.switch_to_set(app, new_set); } pub fn switch_to_set(&mut self, app: &mut AppState, new_set: Option) { if new_set == self.current_set { return; } if let Some(current_set) = self.current_set.as_ref() { let ws = &mut self.sets[*current_set]; ws.overlays.clear(); for (id, data) in self.overlays.iter_mut().filter(|(_, d)| !d.config.global) { if let Some(mut state) = data.config.active_state.take() { if let Some(transform) = data.config.saved_transform.take() { state.transform = transform; } else { state.transform = Affine3A::ZERO; } log::debug!("{}: active_state → ws{}", data.config.name, current_set); ws.overlays.insert(id, state); } } } if let Some(new_set) = new_set { if new_set >= self.sets.len() { log::warn!("switch_to_set: new_set is out of range ({new_set:?})"); return; } let ws = &mut self.sets[new_set]; for (id, data) in self.overlays.iter_mut().filter(|(_, d)| !d.config.global) { if let Some(mut state) = ws.overlays.remove(id) { if state.transform.x_axis.length_squared() > f32::EPSILON { data.config.saved_transform = Some(state.transform); } state.transform = Affine3A::IDENTITY; log::debug!("{}: ws{} → active_state", data.config.name, new_set); data.config.active_state = Some(state); data.config.reset(app, false); } } self.restore_set = new_set; } self.current_set = new_set; } pub fn show_hide(&mut self, app: &mut AppState) { if self.current_set.is_none() { let hmd = snap_upright(app.input_state.hmd, Vec3A::Y); app.anchor = hmd * self.anchor_local; self.switch_to_set(app, Some(self.restore_set)); } else { self.switch_to_set(app, None); } // toggle watch back on if it was hidden self.mut_by_id(self.watch_id).unwrap().config.activate(app); } }