feat: rounded corners

A proof of concept commit for rounded corners. Currently unoptimized and in need of reorganization too. May also make keyboard keys invisible
This commit is contained in:
Adalyn Black
2024-07-19 08:57:32 -07:00
committed by galister
parent a56ed68b44
commit f27c320231
9 changed files with 276 additions and 112 deletions

View File

@@ -39,22 +39,22 @@ impl<D, S> CanvasBuilder<D, S> {
}
// Creates a panel with bg_color inherited from the canvas
pub fn panel(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
pub fn panel(&mut self, x: f32, y: f32, w: f32, h: f32, r: f32) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
rect: Rect { x, y, w, h, r },
bg_color: self.bg_color,
on_render_bg: Some(Control::render_rect),
on_render_bg: Some(Control::render_rounded_rect),
..Control::new()
});
&mut self.canvas.controls[idx]
}
// Creates a label with fg_color, font_size inherited from the canvas
pub fn label(&mut self, x: f32, y: f32, w: f32, h: f32, text: Arc<str>) -> &mut Control<D, S> {
pub fn label(&mut self, x: f32, y: f32, w: f32, h: f32, r: f32, text: Arc<str>) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
rect: Rect { x, y, w, h, r },
text,
fg_color: self.fg_color,
size: self.font_size,
@@ -72,11 +72,12 @@ impl<D, S> CanvasBuilder<D, S> {
y: f32,
w: f32,
h: f32,
r: f32,
text: Arc<str>,
) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
rect: Rect { x, y, w, h, r },
text,
fg_color: self.fg_color,
size: self.font_size,
@@ -90,7 +91,7 @@ impl<D, S> CanvasBuilder<D, S> {
pub fn sprite(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
rect: Rect { x, y, w, h, r: 0. },
on_render_bg: Some(Control::render_sprite_bg),
..Control::new()
});
@@ -101,7 +102,7 @@ impl<D, S> CanvasBuilder<D, S> {
pub fn sprite_interactive(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
rect: Rect { x, y, w, h, r: 0. },
on_render_bg: Some(Control::render_sprite_bg),
on_render_hl: Some(Control::render_sprite_hl),
..Control::new()
@@ -110,17 +111,17 @@ impl<D, S> CanvasBuilder<D, S> {
}
// Creates a button with fg_color, bg_color, font_size inherited from the canvas
pub fn button(&mut self, x: f32, y: f32, w: f32, h: f32, text: Arc<str>) -> &mut Control<D, S> {
pub fn button(&mut self, x: f32, y: f32, w: f32, h: f32, r: f32, text: Arc<str>) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.interactive_set_idx(x, y, w, h, idx);
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
rect: Rect { x, y, w, h, r },
text,
fg_color: self.fg_color,
bg_color: self.bg_color,
size: self.font_size,
on_render_bg: Some(Control::render_rect),
on_render_bg: Some(Control::render_rounded_rect),
on_render_fg: Some(Control::render_text_centered),
on_render_hl: Some(Control::render_highlight),
..Control::new()
@@ -135,6 +136,7 @@ impl<D, S> CanvasBuilder<D, S> {
y: f32,
w: f32,
h: f32,
r: f32,
cap_type: KeyCapType,
label: &[String],
) -> &mut Control<D, S> {
@@ -142,9 +144,9 @@ impl<D, S> CanvasBuilder<D, S> {
self.canvas.interactive_set_idx(x, y, w, h, idx);
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
rect: Rect { x, y, w, h, r },
bg_color: self.bg_color,
on_render_bg: Some(Control::render_rect),
on_render_bg: Some(Control::render_rounded_rect),
on_render_hl: Some(Control::render_highlight),
..Control::new()
});
@@ -157,6 +159,7 @@ impl<D, S> CanvasBuilder<D, S> {
y,
w,
h: h - self.font_size as f32,
r: 0.,
};
vec![(render, rect, 1f32)]
}
@@ -167,12 +170,14 @@ impl<D, S> CanvasBuilder<D, S> {
y: y + (self.font_size as f32) + 12.,
w,
h,
r: 0.,
};
let rect1 = Rect {
x: x + w * 0.5 + 12.,
y: y + h - (self.font_size as f32) + 8.,
w,
h,
r: 0.,
};
vec![(render, rect0, 1.0), (render, rect1, 0.8)]
}
@@ -183,12 +188,14 @@ impl<D, S> CanvasBuilder<D, S> {
y: y + 2.0,
w,
h: h * 0.5,
r: 0.,
};
let rect1 = Rect {
x,
y: y + h * 0.5 + 2.0,
w,
h: h * 0.5,
r: 0.,
};
vec![(render, rect1, 1.0), (render, rect0, 0.8)]
}
@@ -199,18 +206,21 @@ impl<D, S> CanvasBuilder<D, S> {
y: y + (self.font_size as f32) + 8.,
w,
h,
r: 0.,
};
let rect1 = Rect {
x: x + 12.,
y: y + h - (self.font_size as f32) + 4.,
w,
h,
r: 0.,
};
let rect2 = Rect {
x: x + w * 0.5 + 8.,
y: y + h - (self.font_size as f32) + 4.,
w,
h,
r: 0.,
};
vec![
(render, rect1, 1.0),