feat: rounded corners
A proof of concept commit for rounded corners. Currently unoptimized and in need of reorganization too. May also make keyboard keys invisible
This commit is contained in:
@@ -39,22 +39,22 @@ impl<D, S> CanvasBuilder<D, S> {
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}
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// Creates a panel with bg_color inherited from the canvas
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pub fn panel(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
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pub fn panel(&mut self, x: f32, y: f32, w: f32, h: f32, r: f32) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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rect: Rect { x, y, w, h, r },
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bg_color: self.bg_color,
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on_render_bg: Some(Control::render_rect),
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on_render_bg: Some(Control::render_rounded_rect),
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..Control::new()
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});
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&mut self.canvas.controls[idx]
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}
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// Creates a label with fg_color, font_size inherited from the canvas
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pub fn label(&mut self, x: f32, y: f32, w: f32, h: f32, text: Arc<str>) -> &mut Control<D, S> {
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pub fn label(&mut self, x: f32, y: f32, w: f32, h: f32, r: f32, text: Arc<str>) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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rect: Rect { x, y, w, h, r },
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text,
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fg_color: self.fg_color,
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size: self.font_size,
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@@ -72,11 +72,12 @@ impl<D, S> CanvasBuilder<D, S> {
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y: f32,
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w: f32,
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h: f32,
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r: f32,
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text: Arc<str>,
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) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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rect: Rect { x, y, w, h, r },
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text,
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fg_color: self.fg_color,
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size: self.font_size,
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@@ -90,7 +91,7 @@ impl<D, S> CanvasBuilder<D, S> {
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pub fn sprite(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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rect: Rect { x, y, w, h, r: 0. },
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on_render_bg: Some(Control::render_sprite_bg),
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..Control::new()
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});
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@@ -101,7 +102,7 @@ impl<D, S> CanvasBuilder<D, S> {
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pub fn sprite_interactive(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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rect: Rect { x, y, w, h, r: 0. },
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on_render_bg: Some(Control::render_sprite_bg),
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on_render_hl: Some(Control::render_sprite_hl),
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..Control::new()
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@@ -110,17 +111,17 @@ impl<D, S> CanvasBuilder<D, S> {
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}
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// Creates a button with fg_color, bg_color, font_size inherited from the canvas
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pub fn button(&mut self, x: f32, y: f32, w: f32, h: f32, text: Arc<str>) -> &mut Control<D, S> {
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pub fn button(&mut self, x: f32, y: f32, w: f32, h: f32, r: f32, text: Arc<str>) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.interactive_set_idx(x, y, w, h, idx);
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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rect: Rect { x, y, w, h, r },
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text,
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fg_color: self.fg_color,
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bg_color: self.bg_color,
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size: self.font_size,
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on_render_bg: Some(Control::render_rect),
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on_render_bg: Some(Control::render_rounded_rect),
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on_render_fg: Some(Control::render_text_centered),
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on_render_hl: Some(Control::render_highlight),
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..Control::new()
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@@ -135,6 +136,7 @@ impl<D, S> CanvasBuilder<D, S> {
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y: f32,
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w: f32,
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h: f32,
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r: f32,
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cap_type: KeyCapType,
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label: &[String],
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) -> &mut Control<D, S> {
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@@ -142,9 +144,9 @@ impl<D, S> CanvasBuilder<D, S> {
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self.canvas.interactive_set_idx(x, y, w, h, idx);
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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rect: Rect { x, y, w, h, r },
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bg_color: self.bg_color,
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on_render_bg: Some(Control::render_rect),
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on_render_bg: Some(Control::render_rounded_rect),
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on_render_hl: Some(Control::render_highlight),
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..Control::new()
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});
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@@ -157,6 +159,7 @@ impl<D, S> CanvasBuilder<D, S> {
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y,
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w,
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h: h - self.font_size as f32,
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r: 0.,
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};
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vec![(render, rect, 1f32)]
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}
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@@ -167,12 +170,14 @@ impl<D, S> CanvasBuilder<D, S> {
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y: y + (self.font_size as f32) + 12.,
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w,
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h,
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r: 0.,
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};
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let rect1 = Rect {
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x: x + w * 0.5 + 12.,
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y: y + h - (self.font_size as f32) + 8.,
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w,
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h,
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r: 0.,
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};
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vec![(render, rect0, 1.0), (render, rect1, 0.8)]
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}
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@@ -183,12 +188,14 @@ impl<D, S> CanvasBuilder<D, S> {
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y: y + 2.0,
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w,
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h: h * 0.5,
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r: 0.,
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};
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let rect1 = Rect {
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x,
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y: y + h * 0.5 + 2.0,
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w,
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h: h * 0.5,
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r: 0.,
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};
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vec![(render, rect1, 1.0), (render, rect0, 0.8)]
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}
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@@ -199,18 +206,21 @@ impl<D, S> CanvasBuilder<D, S> {
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y: y + (self.font_size as f32) + 8.,
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w,
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h,
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r: 0.,
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};
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let rect1 = Rect {
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x: x + 12.,
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y: y + h - (self.font_size as f32) + 4.,
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w,
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h,
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r: 0.,
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};
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let rect2 = Rect {
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x: x + w * 0.5 + 8.,
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y: y + h - (self.font_size as f32) + 4.,
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w,
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h,
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r: 0.,
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};
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vec![
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(render, rect1, 1.0),
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@@ -1,9 +1,12 @@
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use glam::Vec4;
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use std::sync::Arc;
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use vulkano::image::view::ImageView;
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use std::{sync::Arc, f32::consts::PI};
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use vulkano::{
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buffer::{Buffer, BufferUsage, BufferCreateInfo},
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image::view::ImageView,
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memory::allocator::{AllocationCreateInfo, MemoryTypeFilter}};
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use crate::{
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backend::input::PointerMode, graphics::WlxCommandBuffer, gui::GuiColor, state::AppState,
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backend::input::PointerMode, graphics::{WlxCommandBuffer, Vert2Uv}, gui::GuiColor, state::AppState,
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};
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use super::{CanvasData, Rect};
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@@ -49,6 +52,7 @@ impl<D, S> Control<D, S> {
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y: 0.,
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w: 0.,
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h: 0.,
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r: 0.,
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},
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fg_color: Vec4::ONE,
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bg_color: Vec4::ZERO,
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@@ -102,6 +106,153 @@ impl<D, S> Control<D, S> {
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self.dirty = true;
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}
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pub fn render_rounded_rect(
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&self,
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canvas: &CanvasData<D>,
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_: &mut AppState,
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cmd_buffer: &mut WlxCommandBuffer,
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) -> anyhow::Result<()> {
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let pass = {
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let r = self.rect.r.min(self.rect.w / 2.0).min(self.rect.h / 2.0);
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let rw = r / canvas.width as f32;
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let ruw = r / self.rect.w as f32;
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let rh = r / canvas.height as f32;
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let ruh = r / self.rect.h as f32;
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let x0 = self.rect.x / canvas.width as f32 + rw;
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let y0 = self.rect.y / canvas.height as f32 + rh;
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let x1 = self.rect.w / canvas.width as f32 + x0 - rw - rw;
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let y1 = self.rect.h / canvas.height as f32 + y0 - rh - rh;
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let pi6s = (PI/6.).sin();
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let pi6c = (PI/6.).cos();
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let pi3s = (PI/3.).sin();
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let pi3c = (PI/3.).cos();
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let vertices = [
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// Top Left Corner (0-3)
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Vert2Uv {
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in_pos: [x0 - rw, y0],
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in_uv: [0.0, ruh],
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},
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Vert2Uv {
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in_pos: [x0 - rw * pi6c, y0 - rh * pi6s],
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in_uv: [ruw - ruw * pi6c, ruh - ruh * pi6s],
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},
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Vert2Uv {
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in_pos: [x0 - rw * pi3c, y0 - rh * pi3s],
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in_uv: [ruw - ruw * pi3c, ruh - ruh * pi3s],
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},
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Vert2Uv {
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in_pos: [x0, y0 - rh],
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in_uv: [ruw, 0.0],
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},
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// Top Right Corner (4-7)
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Vert2Uv {
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in_pos: [x1, y0 - rh],
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in_uv: [1.0 - ruw, 0.0],
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},
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Vert2Uv {
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in_pos: [x1 + rw * pi3c, y0 - rh * pi3s],
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in_uv: [1.0 - ruw + ruw * pi3c, ruh - ruh * pi3s],
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},
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Vert2Uv {
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in_pos: [x1 + rw * pi6c, y0 - rh * pi6s],
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in_uv: [1.0 - ruw + ruw * pi6c, ruh - ruh * pi6s],
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},
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Vert2Uv {
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in_pos: [x1 + rw, y0],
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in_uv: [1.0, ruh],
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},
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// Bottom Right Corner (8-11)
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Vert2Uv {
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in_pos: [x1 + rw, y1],
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in_uv: [1.0, 1.0 - ruh],
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},
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Vert2Uv {
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in_pos: [x1 + rw * pi6c, y1 + rh * pi6s],
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in_uv: [1.0 - ruw + ruw * pi6c, 1.0 - ruh + ruh * pi6s],
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},
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Vert2Uv {
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in_pos: [x1 + rw * pi3c, y1 + rh * pi3s],
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in_uv: [1.0 - ruw + ruw * pi3c, 1.0 - ruh + ruh * pi3s],
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},
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Vert2Uv {
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in_pos: [x1, y1 + rh],
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in_uv: [1.0 - ruw, 1.0],
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},
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// Bottom Left Corner (12-15)
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Vert2Uv {
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in_pos: [x0, y1 + rh],
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in_uv: [ruw, 1.0],
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},
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Vert2Uv {
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in_pos: [x0 - rw * pi3c, y1 + rh * pi3s],
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in_uv: [ruw - ruw * pi3c, 1.0 - ruh + ruh * pi3s],
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},
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Vert2Uv {
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in_pos: [x0 - rw * pi6c, y1 + rh * pi6s],
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in_uv: [ruw - ruw * pi6c, 1.0 - ruh + ruh * pi6s],
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},
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Vert2Uv {
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in_pos: [x0 - rw, y1],
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in_uv: [0.0, 1.0 - ruh],
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},
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];
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let mut vertex_string = String::from("[");
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for vertex in vertices.iter() {
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vertex_string.push('(');
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vertex_string.push_str(&vertex.in_uv[0].to_string());
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vertex_string.push(',');
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vertex_string.push_str(&vertex.in_uv[1].to_string());
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vertex_string.push_str("),");
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}
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vertex_string.push(']');
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//log::info!("{}", vertex_string);
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let vertex_buffer = canvas.graphics.upload_buffer(BufferUsage::VERTEX_BUFFER, vertices.iter())?;
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let set0 = canvas
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.pipeline_bg_color
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.uniform_buffer(0, self.bg_color.to_array().to_vec())?;
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let indices: [u16; 42] =
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[0,1,15, 14,15,1
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,1,2,14, 13,14,2
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,2,3,13, 12,13,3
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,3,4,12, 11,12,4
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,4,5,11, 10,12,5
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,5,6,10, 9,10,6
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,6,7,9, 8, 9,7];
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canvas.pipeline_bg_color.create_pass(
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[canvas.width as _, canvas.height as _],
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vertex_buffer,
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Buffer::from_iter(
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canvas.graphics.memory_allocator.clone(),
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BufferCreateInfo {
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usage: BufferUsage::INDEX_BUFFER,
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..Default::default()
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},
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AllocationCreateInfo {
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memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
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| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
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..Default::default()
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},
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indices.iter().cloned(),
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)?,
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vec![set0],
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)?
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};
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cmd_buffer.run_ref(&pass)
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}
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pub(super) fn render_rect(
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&self,
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canvas: &CanvasData<D>,
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@@ -26,6 +26,7 @@ pub struct Rect {
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y: f32,
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w: f32,
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h: f32,
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r: f32,
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}
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pub struct CanvasData<D> {
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@@ -53,18 +53,18 @@ pub struct OverlayListTemplate {
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#[serde(tag = "type")]
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pub enum ModularElement {
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Panel {
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rect: [f32; 4],
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rect: [f32; 5],
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bg_color: Arc<str>,
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},
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Label {
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rect: [f32; 4],
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rect: [f32; 5],
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font_size: isize,
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fg_color: Arc<str>,
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#[serde(flatten)]
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data: LabelContent,
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},
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CenteredLabel {
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rect: [f32; 4],
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rect: [f32; 5],
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font_size: isize,
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fg_color: Arc<str>,
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#[serde(flatten)]
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@@ -76,7 +76,7 @@ pub enum ModularElement {
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sprite_st: Option<[f32; 4]>,
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},
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Button {
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rect: [f32; 4],
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rect: [f32; 5],
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font_size: isize,
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fg_color: Arc<str>,
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bg_color: Arc<str>,
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@@ -86,7 +86,7 @@ pub enum ModularElement {
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},
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/// Convenience type to save you from having to create a bunch of labels
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BatteryList {
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rect: [f32; 4],
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rect: [f32; 5],
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font_size: isize,
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fg_color: Arc<str>,
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fg_color_low: Arc<str>,
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@@ -96,7 +96,7 @@ pub enum ModularElement {
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layout: ListLayout,
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},
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OverlayList {
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rect: [f32; 4],
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rect: [f32; 5],
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font_size: isize,
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fg_color: Arc<str>,
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bg_color: Arc<str>,
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@@ -139,32 +139,32 @@ pub fn modular_canvas(
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for elem in elements.iter() {
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match elem {
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ModularElement::Panel {
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rect: [x, y, w, h],
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rect: [x, y, w, h, r],
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bg_color,
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} => {
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canvas.bg_color = color_parse(bg_color).unwrap_or(*FALLBACK_COLOR);
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canvas.panel(*x, *y, *w, *h);
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canvas.panel(*x, *y, *w, *h, *r);
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}
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ModularElement::Label {
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rect: [x, y, w, h],
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rect: [x, y, w, h, r],
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font_size,
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fg_color,
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data,
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} => {
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canvas.font_size = *font_size;
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canvas.fg_color = color_parse(fg_color).unwrap_or(*FALLBACK_COLOR);
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let label = canvas.label(*x, *y, *w, *h, empty_str.clone());
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let label = canvas.label(*x, *y, *w, *h, *r, empty_str.clone());
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modular_label_init(label, data);
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}
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ModularElement::CenteredLabel {
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rect: [x, y, w, h],
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rect: [x, y, w, h, r],
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font_size,
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fg_color,
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data,
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} => {
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canvas.font_size = *font_size;
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canvas.fg_color = color_parse(fg_color).unwrap_or(*FALLBACK_COLOR);
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let label = canvas.label_centered(*x, *y, *w, *h, empty_str.clone());
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let label = canvas.label_centered(*x, *y, *w, *h, *r, empty_str.clone());
|
||||
modular_label_init(label, data);
|
||||
}
|
||||
ModularElement::Sprite {
|
||||
@@ -187,7 +187,7 @@ pub fn modular_canvas(
|
||||
}
|
||||
},
|
||||
ModularElement::Button {
|
||||
rect: [x, y, w, h],
|
||||
rect: [x, y, w, h, r],
|
||||
font_size,
|
||||
bg_color,
|
||||
fg_color,
|
||||
@@ -197,11 +197,11 @@ pub fn modular_canvas(
|
||||
canvas.bg_color = color_parse(bg_color).unwrap_or(*FALLBACK_COLOR);
|
||||
canvas.fg_color = color_parse(fg_color).unwrap_or(*FALLBACK_COLOR);
|
||||
canvas.font_size = *font_size;
|
||||
let button = canvas.button(*x, *y, *w, *h, text.clone());
|
||||
let button = canvas.button(*x, *y, *w, *h, *r, text.clone());
|
||||
modular_button_init(button, data);
|
||||
}
|
||||
ModularElement::BatteryList {
|
||||
rect: [x, y, w, h],
|
||||
rect: [x, y, w, h, r],
|
||||
font_size,
|
||||
fg_color,
|
||||
fg_color_low,
|
||||
@@ -229,6 +229,7 @@ pub fn modular_canvas(
|
||||
button_y + 2.,
|
||||
button_w - 4.,
|
||||
button_h - 4.,
|
||||
*r,
|
||||
empty_str.clone(),
|
||||
);
|
||||
modular_label_init(
|
||||
@@ -252,7 +253,7 @@ pub fn modular_canvas(
|
||||
}
|
||||
}
|
||||
ModularElement::OverlayList {
|
||||
rect: [x, y, w, h],
|
||||
rect: [x, y, w, h, r],
|
||||
font_size,
|
||||
fg_color,
|
||||
bg_color,
|
||||
@@ -277,6 +278,7 @@ pub fn modular_canvas(
|
||||
button_y + 2.,
|
||||
button_w - 4.,
|
||||
button_h - 4.,
|
||||
*r,
|
||||
screen.name.clone(),
|
||||
);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user