nothing works
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152
src/backend/common.rs
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152
src/backend/common.rs
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use std::{collections::VecDeque, time::Instant};
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use glam::{Affine3A, Vec2, Vec3, Vec3A};
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use ovr_overlay::TrackedDeviceIndex;
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pub struct InputState<TState, THand> {
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pub hmd: Affine3A,
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pub pointers: [Pointer<THand>; 2],
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pub devices: Vec<TrackedDevice>,
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pub(super) data: TState,
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}
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impl<TState, THand> InputState<TState, THand> {
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pub fn pre_update(&mut self) {
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self.pointers[0].before = self.pointers[0].now;
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self.pointers[1].before = self.pointers[1].now;
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}
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pub fn post_update(&mut self) {
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for hand in &mut self.pointers {
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if hand.now.click_modifier_right {
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hand.interaction.mode = PointerMode::Right;
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continue;
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}
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if hand.now.click_modifier_middle {
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hand.interaction.mode = PointerMode::Middle;
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continue;
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}
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let hmd_up = self.hmd.transform_vector3a(Vec3A::Y);
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let dot =
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hmd_up.dot(hand.pose.transform_vector3a(Vec3A::X)) * (1.0 - 2.0 * hand.hand as f32);
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hand.interaction.mode = if dot < -0.85 {
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PointerMode::Right
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} else if dot > 0.7 {
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PointerMode::Middle
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} else {
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PointerMode::Left
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};
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let middle_click_orientation = false;
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let right_click_orientation = false;
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match hand.interaction.mode {
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PointerMode::Middle => {
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if !middle_click_orientation {
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hand.interaction.mode = PointerMode::Left;
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}
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}
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PointerMode::Right => {
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if !right_click_orientation {
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hand.interaction.mode = PointerMode::Left;
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}
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}
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_ => {}
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};
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}
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}
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}
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pub struct Pointer<THand> {
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pub hand: usize,
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pub pose: Affine3A,
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pub now: PointerState,
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pub before: PointerState,
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pub(super) interaction: InteractionState,
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pub(super) data: THand,
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct PointerState {
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pub scroll: f32,
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pub click: bool,
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pub grab: bool,
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pub alt_click: bool,
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pub show_hide: bool,
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pub space_drag: bool,
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pub click_modifier_right: bool,
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pub click_modifier_middle: bool,
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}
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pub struct InteractionState {
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pub mode: PointerMode,
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pub grabbed: Option<GrabData>,
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pub clicked_id: Option<usize>,
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pub hovered_id: Option<usize>,
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pub release_actions: VecDeque<Box<dyn Fn()>>,
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pub next_push: Instant,
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}
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impl Default for InteractionState {
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fn default() -> Self {
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Self {
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mode: PointerMode::Left,
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grabbed: None,
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clicked_id: None,
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hovered_id: None,
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release_actions: VecDeque::new(),
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next_push: Instant::now(),
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}
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}
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}
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pub struct PointerHit {
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pub hand: usize,
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pub mode: PointerMode,
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pub primary: bool,
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pub uv: Vec2,
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pub dist: f32,
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}
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struct RayHit {
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idx: usize,
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ray_pos: Vec3,
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hit_pos: Vec3,
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uv: Vec2,
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dist: f32,
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct GrabData {
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pub offset: Vec3,
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pub grabbed_id: usize,
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}
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#[repr(u8)]
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#[derive(Debug, Clone, Copy, Default)]
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pub enum PointerMode {
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#[default]
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Left,
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Right,
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Middle,
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}
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pub struct TrackedDevice {
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pub index: TrackedDeviceIndex,
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pub valid: bool,
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pub soc: Option<f32>,
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pub charging: bool,
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pub role: TrackedDeviceRole,
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}
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#[repr(u8)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum TrackedDeviceRole {
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None,
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Hmd,
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LeftHand,
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RightHand,
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Tracker,
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}
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