Integrate WayVR into wlx directly

This commit is contained in:
Aleksander
2024-10-18 20:21:23 +02:00
committed by galister
parent f84d57dc42
commit edfa77e07c
27 changed files with 2256 additions and 59 deletions

272
src/overlays/wayvr.rs Normal file
View File

@@ -0,0 +1,272 @@
use glam::{vec3a, Affine2};
use std::{cell::RefCell, rc::Rc, sync::Arc};
use vulkano::image::SubresourceLayout;
use wlx_capture::frame::{DmabufFrame, FourCC, FrameFormat, FramePlane};
use crate::{
backend::{
input::{self, InteractionHandler},
overlay::{ui_transform, OverlayData, OverlayRenderer, OverlayState, SplitOverlayBackend},
wayvr,
},
graphics::WlxGraphics,
state::{self, KeyboardFocus},
};
pub struct WayVRContext {
wayvr: Rc<RefCell<wayvr::WayVR>>,
display: wayvr::display::DisplayHandle,
width: u32,
height: u32,
}
#[derive(Default)]
pub struct WayVRProcess<'a> {
pub exec_path: &'a str,
pub args: &'a [&'a str],
pub env: &'a [(&'a str, &'a str)],
}
impl WayVRContext {
pub fn new(
wvr: Rc<RefCell<wayvr::WayVR>>,
width: u32,
height: u32,
processes: &[WayVRProcess],
) -> anyhow::Result<Self> {
let mut wayvr = wvr.borrow_mut();
let display = wayvr.create_display(width, height)?;
for process in processes {
wayvr.spawn_process(display, process.exec_path, process.args, process.env)?;
}
Ok(Self {
wayvr: wvr.clone(),
display,
width,
height,
})
}
}
pub struct WayVRInteractionHandler {
context: Rc<RefCell<WayVRContext>>,
mouse_transform: Affine2,
}
impl WayVRInteractionHandler {
pub fn new(context: Rc<RefCell<WayVRContext>>, mouse_transform: Affine2) -> Self {
Self {
context,
mouse_transform,
}
}
}
impl InteractionHandler for WayVRInteractionHandler {
fn on_hover(
&mut self,
_app: &mut state::AppState,
hit: &input::PointerHit,
) -> Option<input::Haptics> {
let ctx = self.context.borrow();
let pos = self.mouse_transform.transform_point2(hit.uv);
let x = ((pos.x * ctx.width as f32) as i32).max(0);
let y = ((pos.y * ctx.height as f32) as i32).max(0);
let ctx = self.context.borrow();
ctx.wayvr
.borrow_mut()
.send_mouse_move(ctx.display, x as u32, y as u32);
None
}
fn on_left(&mut self, _app: &mut state::AppState, _pointer: usize) {
// Ignore event
}
fn on_pointer(&mut self, _app: &mut state::AppState, hit: &input::PointerHit, pressed: bool) {
if let Some(index) = match hit.mode {
input::PointerMode::Left => Some(wayvr::MouseIndex::Left),
input::PointerMode::Middle => Some(wayvr::MouseIndex::Center),
input::PointerMode::Right => Some(wayvr::MouseIndex::Right),
_ => {
// Unknown pointer event, ignore
None
}
} {
let ctx = self.context.borrow();
let mut wayvr = ctx.wayvr.borrow_mut();
if pressed {
wayvr.send_mouse_down(ctx.display, index);
} else {
wayvr.send_mouse_up(ctx.display, index);
}
}
}
fn on_scroll(&mut self, _app: &mut state::AppState, _hit: &input::PointerHit, delta: f32) {
let ctx = self.context.borrow();
ctx.wayvr.borrow_mut().send_mouse_scroll(ctx.display, delta);
}
}
pub struct WayVRRenderer {
dmabuf_image: Option<Arc<vulkano::image::Image>>,
view: Option<Arc<vulkano::image::view::ImageView>>,
context: Rc<RefCell<WayVRContext>>,
graphics: Arc<WlxGraphics>,
width: u32,
height: u32,
}
impl WayVRRenderer {
pub fn new(
app: &mut state::AppState,
wvr: Rc<RefCell<wayvr::WayVR>>,
width: u32,
height: u32,
processes: &[WayVRProcess],
) -> anyhow::Result<Self> {
Ok(Self {
context: Rc::new(RefCell::new(WayVRContext::new(
wvr, width, height, processes,
)?)),
width,
height,
dmabuf_image: None,
view: None,
graphics: app.graphics.clone(),
})
}
}
impl WayVRRenderer {
fn ensure_dmabuf(&mut self, data: wayvr::egl_data::DMAbufData) -> anyhow::Result<()> {
if self.dmabuf_image.is_none() {
// First init
let mut planes = [FramePlane::default(); 4];
planes[0].fd = Some(data.fd);
planes[0].offset = data.offset as u32;
planes[0].stride = data.stride;
let frame = DmabufFrame {
format: FrameFormat {
width: self.width,
height: self.height,
fourcc: FourCC {
value: data.mod_info.fourcc,
},
modifier: data.mod_info.modifiers[0], /* possibly not proper? */
},
num_planes: 1,
planes,
};
let layouts: Vec<SubresourceLayout> = vec![SubresourceLayout {
offset: data.offset as _,
size: 0,
row_pitch: data.stride as _,
array_pitch: None,
depth_pitch: None,
}];
let tex = self.graphics.dmabuf_texture_ex(
frame,
vulkano::image::ImageTiling::DrmFormatModifier,
layouts,
data.mod_info.modifiers,
)?;
self.dmabuf_image = Some(tex.clone());
self.view = Some(vulkano::image::view::ImageView::new_default(tex).unwrap());
}
Ok(())
}
}
impl OverlayRenderer for WayVRRenderer {
fn init(&mut self, _app: &mut state::AppState) -> anyhow::Result<()> {
Ok(())
}
fn pause(&mut self, _app: &mut state::AppState) -> anyhow::Result<()> {
Ok(())
}
fn resume(&mut self, _app: &mut state::AppState) -> anyhow::Result<()> {
Ok(())
}
fn render(&mut self, _app: &mut state::AppState) -> anyhow::Result<()> {
let ctx = self.context.borrow();
let mut wayvr = ctx.wayvr.borrow_mut();
wayvr.tick_display(ctx.display)?;
let dmabuf_data = wayvr
.get_dmabuf_data(ctx.display)
.ok_or(anyhow::anyhow!("Failed to fetch dmabuf data"))?
.clone();
drop(wayvr);
drop(ctx);
self.ensure_dmabuf(dmabuf_data.clone())?;
Ok(())
}
fn view(&mut self) -> Option<Arc<vulkano::image::view::ImageView>> {
self.view.clone()
}
fn extent(&mut self) -> Option<[u32; 3]> {
self.view.as_ref().map(|view| view.image().extent())
}
}
#[allow(dead_code)]
pub fn create_wayvr<O>(
app: &mut state::AppState,
width: u32,
height: u32,
processes: &[WayVRProcess],
) -> anyhow::Result<OverlayData<O>>
where
O: Default,
{
let transform = ui_transform(&[width, height]);
let state = OverlayState {
name: format!("WayVR Screen ({}x{})", width, height).into(),
keyboard_focus: Some(KeyboardFocus::WayVR),
want_visible: true,
interactable: true,
recenter: true,
grabbable: true,
spawn_scale: 1.0,
spawn_point: vec3a(0.0, -0.5, 0.0),
interaction_transform: transform,
..Default::default()
};
let wayvr = app.get_wayvr()?;
let renderer = WayVRRenderer::new(app, wayvr, width, height, processes)?;
let context = renderer.context.clone();
let backend = Box::new(SplitOverlayBackend {
renderer: Box::new(renderer),
interaction: Box::new(WayVRInteractionHandler::new(context, Affine2::IDENTITY)),
});
Ok(OverlayData {
state,
backend,
..Default::default()
})
}