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@@ -74,9 +74,7 @@ pub mod frag_sprite {
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void main()
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{
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vec4 c = texture(in_texture, in_uv);
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out_color.rgb = c.rgb;
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out_color.a = min((c.r + c.g + c.b)*100.0, 1.0);
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out_color = texture(in_texture, in_uv);
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}
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",
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}
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