initial commit

This commit is contained in:
galister
2023-11-10 09:15:37 +09:00
parent f193f33f4e
commit e5ab46be91
25 changed files with 2721 additions and 1014 deletions

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@@ -1,41 +0,0 @@
use std::{collections::VecDeque, time::Instant};
use glam::{Affine3A, Vec2, Vec3};
use crate::state::AppState;
pub const HAND_LEFT: usize = 0;
pub const HAND_RIGHT: usize = 1;
pub const POINTER_NORM: u16 = 0;
pub const POINTER_SHIFT: u16 = 1;
pub const POINTER_ALT: u16 = 2;
pub trait InteractionHandler {
fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit);
fn on_left(&mut self, app: &mut AppState, hand: usize);
fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool);
fn on_scroll(&mut self, app: &mut AppState, hit: &PointerHit, delta: f32);
}
// --- Dummies & plumbing below ---
impl Default for PointerState {
fn default() -> Self {
Self {
click: false,
grab: false,
show_hide: false,
scroll: 0.,
}
}
}
pub struct DummyInteractionHandler;
impl InteractionHandler for DummyInteractionHandler {
fn on_left(&mut self, _app: &mut AppState, _hand: usize) {}
fn on_hover(&mut self, _app: &mut AppState, _hit: &PointerHit) {}
fn on_pointer(&mut self, _app: &mut AppState, _hit: &PointerHit, _pressed: bool) {}
fn on_scroll(&mut self, _app: &mut AppState, _hit: &PointerHit, _delta: f32) {}
}

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@@ -10,23 +10,25 @@ use std::{
};
use crate::{
backend::overlay::{OverlayData, OverlayState},
gui::{color_parse, CanvasBuilder, Control},
input::{KeyModifier, VirtualKey, KEYS_TO_MODS},
state::AppState,
};
use glam::{vec2, vec3};
use glam::{vec2, vec3a};
use log::error;
use once_cell::sync::Lazy;
use regex::Regex;
use rodio::{Decoder, OutputStream, Source};
use serde::{Deserialize, Serialize};
use super::OverlayData;
const PIXELS_PER_UNIT: f32 = 80.;
const BUTTON_PADDING: f32 = 4.;
pub fn create_keyboard(app: &AppState) -> OverlayData {
pub fn create_keyboard<O>(app: &AppState) -> OverlayData<O>
where
O: Default,
{
let size = vec2(
LAYOUT.row_size * PIXELS_PER_UNIT,
(LAYOUT.main_layout.len() as f32) * PIXELS_PER_UNIT,
@@ -106,12 +108,15 @@ pub fn create_keyboard(app: &AppState) -> OverlayData {
let canvas = canvas.build();
OverlayData {
name: Arc::from("Kbd"),
show_hide: true,
width: LAYOUT.row_size * 0.05,
size: (size.x as _, size.y as _),
grabbable: true,
spawn_point: vec3(0., -0.5, -1.),
state: OverlayState {
name: Arc::from("Kbd"),
show_hide: true,
width: LAYOUT.row_size * 0.05,
size: (size.x as _, size.y as _),
grabbable: true,
spawn_point: vec3a(0., -0.5, -1.),
..Default::default()
},
backend: Box::new(canvas),
..Default::default()
}

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@@ -1,145 +1,3 @@
use std::sync::{
atomic::{AtomicUsize, Ordering},
Arc,
};
use glam::{Affine3A, Quat, Vec3};
use vulkano::image::ImageViewAbstract;
use crate::state::AppState;
use self::interactions::{DummyInteractionHandler, InteractionHandler, PointerHit};
pub mod interactions;
pub mod keyboard;
pub mod screen;
pub mod watch;
static AUTO_INCREMENT: AtomicUsize = AtomicUsize::new(0);
pub enum RelativeTo {
None,
Head,
Hand(usize),
}
pub trait OverlayBackend: OverlayRenderer + InteractionHandler {}
pub struct OverlayData {
pub id: usize,
pub name: Arc<str>,
pub width: f32,
pub size: (i32, i32),
pub want_visible: bool,
pub show_hide: bool,
pub grabbable: bool,
pub transform: Affine3A,
pub spawn_point: Vec3,
pub spawn_rotation: Quat,
pub relative_to: RelativeTo,
pub interaction_transform: Affine3A,
pub backend: Box<dyn OverlayBackend>,
pub primary_pointer: Option<usize>,
}
impl Default for OverlayData {
fn default() -> OverlayData {
OverlayData {
id: AUTO_INCREMENT.fetch_add(1, Ordering::Relaxed),
name: Arc::from(""),
width: 1.,
size: (0, 0),
want_visible: false,
show_hide: false,
grabbable: false,
relative_to: RelativeTo::None,
spawn_point: Vec3::NEG_Z,
spawn_rotation: Quat::IDENTITY,
transform: Affine3A::IDENTITY,
interaction_transform: Affine3A::IDENTITY,
backend: Box::new(SplitOverlayBackend::default()),
primary_pointer: None,
}
}
}
impl OverlayData {
pub fn reset(&mut self, app: &mut AppState) {
todo!()
}
pub fn init(&mut self, app: &mut AppState) {
self.backend.init(app);
}
pub fn render(&mut self, app: &mut AppState) {
self.backend.render(app);
}
pub fn view(&mut self) -> Arc<dyn ImageViewAbstract> {
self.backend.view()
}
}
pub trait OverlayRenderer {
fn init(&mut self, app: &mut AppState);
fn pause(&mut self, app: &mut AppState);
fn resume(&mut self, app: &mut AppState);
fn render(&mut self, app: &mut AppState);
fn view(&mut self) -> Arc<dyn ImageViewAbstract>;
}
pub struct FallbackRenderer;
impl OverlayRenderer for FallbackRenderer {
fn init(&mut self, _app: &mut AppState) {}
fn pause(&mut self, _app: &mut AppState) {}
fn resume(&mut self, _app: &mut AppState) {}
fn render(&mut self, _app: &mut AppState) {}
fn view(&mut self) -> Arc<dyn ImageViewAbstract> {
unimplemented!()
}
}
// Boilerplate and dummies
pub struct SplitOverlayBackend {
pub renderer: Box<dyn OverlayRenderer>,
pub interaction: Box<dyn InteractionHandler>,
}
impl Default for SplitOverlayBackend {
fn default() -> SplitOverlayBackend {
SplitOverlayBackend {
renderer: Box::new(FallbackRenderer),
interaction: Box::new(DummyInteractionHandler),
}
}
}
impl OverlayBackend for SplitOverlayBackend {}
impl OverlayRenderer for SplitOverlayBackend {
fn init(&mut self, app: &mut AppState) {
self.renderer.init(app);
}
fn pause(&mut self, app: &mut AppState) {
self.renderer.pause(app);
}
fn resume(&mut self, app: &mut AppState) {
self.renderer.resume(app);
}
fn render(&mut self, app: &mut AppState) {
self.renderer.render(app);
}
fn view(&mut self) -> Arc<dyn ImageViewAbstract> {
self.renderer.view()
}
}
impl InteractionHandler for SplitOverlayBackend {
fn on_left(&mut self, app: &mut AppState, hand: usize) {
self.interaction.on_left(app, hand);
}
fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit) {
self.interaction.on_hover(app, hit);
}
fn on_scroll(&mut self, app: &mut AppState, hit: &PointerHit, delta: f32) {
self.interaction.on_scroll(app, hit, delta);
}
fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool) {
self.interaction.on_pointer(app, hit, pressed);
}
}

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@@ -1,20 +1,59 @@
use log::{info, warn};
use std::{
f32::consts::PI,
path::Path,
sync::{mpsc::Receiver, Arc},
time::{Duration, Instant},
};
use vulkano::{
command_buffer::CommandBufferUsage,
format::Format,
image::{view::ImageView, ImageAccess, ImageViewAbstract, ImmutableImage},
Handle, VulkanObject,
};
use wlx_capture::{
frame::WlxFrame,
pipewire::{pipewire_select_screen, PipewireCapture},
wayland::{Transform, WlxClient, WlxOutput},
wlr::WlrDmabufCapture,
WlxCapture,
};
pub struct ScreenInteractionData {
use glam::{vec2, Affine2, Quat, Vec2, Vec3};
use crate::{
backend::{
input::{InteractionHandler, PointerHit, PointerMode},
overlay::{OverlayData, OverlayRenderer, OverlayState, SplitOverlayBackend},
},
input::{MOUSE_LEFT, MOUSE_MIDDLE, MOUSE_RIGHT},
state::{AppSession, AppState},
};
pub struct ScreenInteractionHandler {
next_scroll: Instant,
next_move: Instant,
mouse_transform: Affine2,
}
impl ScreenInteractionData {
impl ScreenInteractionHandler {
fn new(pos: Vec2, size: Vec2, transform: Transform) -> ScreenInteractionHandler {
let transform = match transform {
Transform::_90 | Transform::Flipped90 =>
Affine2::from_cols(vec2(0., size.y), vec2(-size.x, 0.), vec2(pos.x + size.x, pos.y)),
Transform::_180 | Transform::Flipped180 =>
Affine2::from_cols(vec2(-size.x, 0.), vec2(0., -size.y), vec2(pos.x + size.x, pos.y + size.y)),
Transform::_270 | Transform::Flipped270 =>
Affine2::from_cols(vec2(0., -size.y), vec2(size.x, 0.), vec2(pos.x, pos.y + size.y)),
_ =>
Affine2::from_cols(vec2(size.x, 0.), vec2(0., size.y), pos),
Transform::_90 | Transform::Flipped90 => Affine2::from_cols(
vec2(0., size.y),
vec2(-size.x, 0.),
vec2(pos.x + size.x, pos.y),
),
Transform::_180 | Transform::Flipped180 => Affine2::from_cols(
vec2(-size.x, 0.),
vec2(0., -size.y),
vec2(pos.x + size.x, pos.y + size.y),
),
Transform::_270 | Transform::Flipped270 => Affine2::from_cols(
vec2(0., -size.y),
vec2(size.x, 0.),
vec2(pos.x, pos.y + size.y),
),
_ => Affine2::from_cols(vec2(size.x, 0.), vec2(0., size.y), pos),
};
ScreenInteractionHandler {
@@ -25,7 +64,222 @@ impl ScreenInteractionData {
}
}
struct ScreenInteractionHandler {
impl InteractionHandler for ScreenInteractionHandler {
fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit) {
if self.next_move < Instant::now() {
let pos = self.mouse_transform.transform_point2(hit.uv);
app.input.mouse_move(pos);
}
}
fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool) {
let pos = self.mouse_transform.transform_point2(hit.uv);
app.input.mouse_move(pos);
let btn = match hit.mode {
PointerMode::Right => MOUSE_RIGHT,
PointerMode::Middle => MOUSE_MIDDLE,
_ => MOUSE_LEFT,
};
if pressed {
self.next_move = Instant::now() + Duration::from_millis(300);
}
app.input.send_button(btn, pressed);
}
fn on_scroll(&mut self, app: &mut AppState, _hit: &PointerHit, delta: f32) {
let millis = (1. - delta.abs()) * delta;
if let Some(next_scroll) = Instant::now().checked_add(Duration::from_millis(millis as _)) {
self.next_scroll = next_scroll;
}
app.input.wheel(if delta < 0. { -1 } else { 1 })
}
fn on_left(&mut self, _app: &mut AppState, _hand: usize) {}
}
pub struct ScreenRenderer {
capture: Box<dyn WlxCapture>,
resolution: (i32, i32),
receiver: Option<Receiver<WlxFrame>>,
view: Option<Arc<dyn ImageViewAbstract>>,
}
impl ScreenRenderer {
pub fn new_wlr(output: &WlxOutput) -> Option<ScreenRenderer> {
let Some(client) = WlxClient::new() else {
return None;
};
let Some(capture) = WlrDmabufCapture::new(client, output.id) else {
return None;
};
Some(ScreenRenderer {
capture: Box::new(capture),
resolution: output.size,
receiver: None,
view: None,
})
}
pub fn new_pw(
output: &WlxOutput,
token: Option<&str>,
_fallback: bool,
) -> Option<ScreenRenderer> {
let name = output.name.clone();
let node_id = futures::executor::block_on(pipewire_select_screen(token)).ok()?;
let capture = PipewireCapture::new(name, node_id, 60);
Some(ScreenRenderer {
capture: Box::new(capture),
resolution: output.size,
receiver: None,
view: None,
})
}
pub fn new_xshm() -> ScreenRenderer {
todo!()
}
}
impl OverlayRenderer for ScreenRenderer {
fn init(&mut self, app: &mut AppState) {
self.receiver = Some(self.capture.init());
let mut cmd = app
.graphics
.create_command_buffer(CommandBufferUsage::OneTimeSubmit);
let default_image = cmd.texture2d(1, 1, Format::R8G8B8A8_UNORM, vec![255, 0, 255, 255]);
let _ = cmd.end_and_execute();
}
fn render(&mut self, app: &mut AppState) {
let Some(receiver) = self.receiver.as_mut() else {
log::error!("No receiver");
return;
};
for frame in receiver.try_iter() {
match frame {
WlxFrame::Dmabuf(frame) => {
if let Ok(new) = app.graphics.dmabuf_texture(frame) {
if let Some(current) = self.view.as_ref() {
if current.image().inner().image.handle().as_raw()
== new.inner().image.handle().as_raw()
{
return;
}
}
self.view = Some(ImageView::new_default(new).unwrap());
}
}
WlxFrame::MemFd(frame) => {
todo!()
}
WlxFrame::MemPtr(frame) => {
todo!()
}
_ => {}
};
}
self.capture.request_new_frame();
}
fn pause(&mut self, _app: &mut AppState) {
self.capture.pause();
}
fn resume(&mut self, _app: &mut AppState) {
self.capture.resume();
}
fn view(&mut self) -> Option<Arc<dyn ImageViewAbstract>> {
self.view.as_ref().and_then(|v| Some(v.clone()))
}
}
fn try_create_screen<O>(wl: &WlxClient, idx: usize, session: &AppSession) -> Option<OverlayData<O>>
where
O: Default,
{
let output = &wl.outputs[idx];
info!(
"{}: Res {}x{} Size {:?} Pos {:?}",
output.name, output.size.0, output.size.1, output.logical_size, output.logical_pos,
);
let size = (output.size.0, output.size.1);
let mut capture: Option<ScreenRenderer> = None;
if session.capture_method == "auto" && wl.maybe_wlr_dmabuf_mgr.is_some() {
info!("{}: Using Wlr DMA-Buf", &output.name);
capture = ScreenRenderer::new_wlr(output);
}
if capture.is_none() {
info!("{}: Using Pipewire capture", &output.name);
let file_name = format!("{}.token", &output.name);
let full_path = Path::new(&session.config_path).join(file_name);
let token = std::fs::read_to_string(full_path).ok();
capture = ScreenRenderer::new_pw(
output,
token.as_deref(),
session.capture_method == "pw_fallback",
);
}
if let Some(capture) = capture {
let backend = Box::new(SplitOverlayBackend {
renderer: Box::new(capture),
interaction: Box::new(ScreenInteractionHandler::new(
vec2(output.logical_pos.0 as f32, output.logical_pos.1 as f32),
vec2(output.logical_size.0 as f32, output.logical_size.1 as f32),
output.transform,
)),
});
let axis = Vec3::new(0., 0., 1.);
let angle = match output.transform {
Transform::_90 | Transform::Flipped90 => PI / 2.,
Transform::_180 | Transform::Flipped180 => PI,
Transform::_270 | Transform::Flipped270 => -PI / 2.,
_ => 0.,
};
Some(OverlayData {
state: OverlayState {
name: output.name.clone(),
size,
want_visible: idx == 0,
show_hide: true,
grabbable: true,
spawn_rotation: Quat::from_axis_angle(axis, angle),
..Default::default()
},
backend,
..Default::default()
})
} else {
warn!("{}: Will not be used", &output.name);
None
}
}
pub fn get_screens_wayland<O>(session: &AppSession) -> Vec<OverlayData<O>>
where
O: Default,
{
let mut overlays = vec![];
let wl = WlxClient::new().unwrap();
for idx in 0..wl.outputs.len() {
if let Some(overlay) = try_create_screen(&wl, idx, &session) {
overlays.push(overlay);
}
}
overlays
}
pub fn get_screens_x11<O>() -> Vec<OverlayData<O>>
where
O: Default,
{
todo!()
}

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@@ -1,19 +1,20 @@
use std::{sync::Arc, time::Instant};
use chrono::Local;
use glam::{Quat, Vec3};
use crate::{
backend::{
common::{OverlaySelector, TaskType},
overlay::{OverlayData, OverlayState, RelativeTo},
},
gui::{color_parse, CanvasBuilder},
state::AppState,
};
use super::{OverlayData, RelativeTo};
pub const WATCH_DEFAULT_POS: Vec3 = Vec3::new(0., 0., 0.15);
pub const WATCH_DEFAULT_ROT: Quat = Quat::from_xyzw(0.7071066, 0., 0.7071066, 0.0007963);
pub fn create_watch(state: &AppState, screens: Vec<(usize, Arc<str>)>) -> OverlayData {
pub fn create_watch<O>(state: &AppState, screens: &[OverlayData<O>]) -> OverlayData<O>
where
O: Default,
{
let mut canvas = CanvasBuilder::new(400, 200, state.graphics.clone(), state.format, ());
let empty_str: Arc<str> = Arc::from("");
@@ -93,22 +94,19 @@ pub fn create_watch(state: &AppState, screens: Vec<(usize, Arc<str>)>) -> Overla
.as_millis()
< 2000
{
app.tasks.push_back(Box::new(|_app, o| {
for overlay in o {
if &*overlay.name == "Kbd" {
overlay.want_visible = !overlay.want_visible;
return;
}
}
}));
app.tasks.enqueue(TaskType::Overlay(
OverlaySelector::Name("Kbd".into()),
Box::new(|_app, o| {
o.want_visible = !o.want_visible;
}),
));
} else {
app.tasks.push_back(Box::new(|app, o| {
for overlay in o {
if &*overlay.name == "Kbd" {
overlay.reset(app);
}
}
}));
app.tasks.enqueue(TaskType::Overlay(
OverlaySelector::Name("Kbd".into()),
Box::new(|app, o| {
o.reset(app);
}),
));
}
}
});
@@ -116,11 +114,17 @@ pub fn create_watch(state: &AppState, screens: Vec<(usize, Arc<str>)>) -> Overla
canvas.bg_color = color_parse("#405060");
for (scr_idx, scr_name) in screens.into_iter() {
let button = canvas.button(button_x + 2., 162., button_width - 4., 36., scr_name);
for screen in screens.into_iter() {
let button = canvas.button(
button_x + 2.,
162.,
button_width - 4.,
36.,
screen.state.name.clone(),
);
button.state = Some(WatchButtonState {
pressed_at: Instant::now(),
scr_idx,
scr_idx: screen.state.id,
});
button.on_press = Some(|control, _data, _app| {
@@ -136,13 +140,19 @@ pub fn create_watch(state: &AppState, screens: Vec<(usize, Arc<str>)>) -> Overla
.as_millis()
< 2000
{
app.tasks.push_back(Box::new(move |_app, o| {
o[scr_idx].want_visible = !o[scr_idx].want_visible;
}));
app.tasks.enqueue(TaskType::Overlay(
OverlaySelector::Id(scr_idx),
Box::new(|_app, o| {
o.want_visible = !o.want_visible;
}),
));
} else {
app.tasks.push_back(Box::new(move |app, o| {
o[scr_idx].reset(app);
}));
app.tasks.enqueue(TaskType::Overlay(
OverlaySelector::Id(scr_idx),
Box::new(|app, o| {
o.reset(app);
}),
));
}
}
});
@@ -152,14 +162,17 @@ pub fn create_watch(state: &AppState, screens: Vec<(usize, Arc<str>)>) -> Overla
let relative_to = RelativeTo::Hand(state.session.watch_hand);
OverlayData {
name: "Watch".into(),
size: (400, 200),
width: 0.065,
state: OverlayState {
name: "Watch".into(),
size: (400, 200),
width: 0.065,
want_visible: true,
spawn_point: state.session.watch_pos.into(),
spawn_rotation: state.session.watch_rot,
relative_to,
..Default::default()
},
backend: Box::new(canvas.build()),
want_visible: true,
relative_to,
spawn_point: state.session.watch_pos,
spawn_rotation: state.session.watch_rot,
..Default::default()
}
}