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This commit is contained in:
362
src/backend/input.rs
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362
src/backend/input.rs
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use std::{collections::VecDeque, time::Instant};
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use glam::{Affine3A, Vec2, Vec3A};
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use log::warn;
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use ovr_overlay::TrackedDeviceIndex;
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use tinyvec::array_vec;
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use crate::state::AppState;
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use super::{common::OverlayContainer, overlay::OverlayData};
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pub struct TrackedDevice {
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pub index: TrackedDeviceIndex,
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pub valid: bool,
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pub soc: Option<f32>,
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pub charging: bool,
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pub role: TrackedDeviceRole,
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}
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#[repr(u8)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum TrackedDeviceRole {
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None,
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Hmd,
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LeftHand,
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RightHand,
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Tracker,
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}
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pub struct InputState<TState, THand> {
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pub hmd: Affine3A,
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pub pointers: [Pointer<THand>; 2],
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pub devices: Vec<TrackedDevice>,
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pub(super) data: TState,
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}
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impl<TState, THand> InputState<TState, THand> {
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pub fn pre_update(&mut self) {
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self.pointers[0].before = self.pointers[0].now;
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self.pointers[1].before = self.pointers[1].now;
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}
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pub fn post_update(&mut self) {
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for hand in &mut self.pointers {
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if hand.now.click_modifier_right {
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hand.interaction.mode = PointerMode::Right;
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continue;
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}
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if hand.now.click_modifier_middle {
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hand.interaction.mode = PointerMode::Middle;
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continue;
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}
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let hmd_up = self.hmd.transform_vector3a(Vec3A::Y);
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let dot =
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hmd_up.dot(hand.pose.transform_vector3a(Vec3A::X)) * (1.0 - 2.0 * hand.hand as f32);
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hand.interaction.mode = if dot < -0.85 {
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PointerMode::Right
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} else if dot > 0.7 {
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PointerMode::Middle
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} else {
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PointerMode::Left
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};
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let middle_click_orientation = false;
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let right_click_orientation = false;
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match hand.interaction.mode {
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PointerMode::Middle => {
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if !middle_click_orientation {
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hand.interaction.mode = PointerMode::Left;
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}
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}
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PointerMode::Right => {
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if !right_click_orientation {
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hand.interaction.mode = PointerMode::Left;
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}
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}
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_ => {}
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};
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}
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}
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}
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pub struct InteractionState {
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pub mode: PointerMode,
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pub grabbed: Option<GrabData>,
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pub clicked_id: Option<usize>,
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pub hovered_id: Option<usize>,
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pub release_actions: VecDeque<Box<dyn Fn()>>,
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pub next_push: Instant,
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}
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impl Default for InteractionState {
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fn default() -> Self {
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Self {
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mode: PointerMode::Left,
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grabbed: None,
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clicked_id: None,
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hovered_id: None,
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release_actions: VecDeque::new(),
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next_push: Instant::now(),
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}
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}
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}
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pub struct Pointer<THand> {
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pub idx: usize,
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pub hand: u8,
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pub pose: Affine3A,
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pub now: PointerState,
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pub before: PointerState,
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pub(super) interaction: InteractionState,
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pub(super) data: THand,
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct PointerState {
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pub scroll: f32,
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pub click: bool,
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pub grab: bool,
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pub alt_click: bool,
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pub show_hide: bool,
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pub space_drag: bool,
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pub click_modifier_right: bool,
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pub click_modifier_middle: bool,
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct PointerHit {
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pub pointer: usize,
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pub overlay: usize,
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pub mode: PointerMode,
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pub primary: bool,
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pub uv: Vec2,
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pub dist: f32,
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}
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pub trait InteractionHandler {
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fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit);
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fn on_left(&mut self, app: &mut AppState, pointer: usize);
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fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool);
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fn on_scroll(&mut self, app: &mut AppState, hit: &PointerHit, delta: f32);
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}
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pub struct DummyInteractionHandler;
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impl InteractionHandler for DummyInteractionHandler {
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fn on_left(&mut self, _app: &mut AppState, _pointer: usize) {}
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fn on_hover(&mut self, _app: &mut AppState, _hit: &PointerHit) {}
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fn on_pointer(&mut self, _app: &mut AppState, _hit: &PointerHit, _pressed: bool) {}
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fn on_scroll(&mut self, _app: &mut AppState, _hit: &PointerHit, _delta: f32) {}
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}
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#[derive(Debug, Clone, Copy, Default)]
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struct RayHit {
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overlay: usize,
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hit_pos: Vec3A,
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dist: f32,
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct GrabData {
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pub offset: Vec3A,
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pub grabbed_id: usize,
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}
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#[repr(u8)]
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#[derive(Debug, Clone, Copy, Default)]
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pub enum PointerMode {
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#[default]
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Left,
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Right,
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Middle,
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}
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impl<THand> Pointer<THand> {
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pub fn interact<O>(&mut self, overlays: &mut OverlayContainer<O>, app: &mut AppState)
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where
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O: Default,
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{
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if let Some(grab_data) = self.interaction.grabbed {
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if let Some(grabbed) = overlays.mut_by_id(grab_data.grabbed_id) {
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self.handle_grabbed(grabbed, grab_data.offset);
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} else {
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warn!("Grabbed overlay {} does not exist", grab_data.grabbed_id);
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self.interaction.grabbed = None;
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}
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return;
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}
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let Some(mut hit) = self.get_nearest_hit(overlays) else {
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if let Some(hovered_id) = self.interaction.hovered_id.take() {
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if let Some(hovered) = overlays.mut_by_id(hovered_id) {
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hovered.backend.on_left(app, self.idx);
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}
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self.interaction.hovered_id = None;
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}
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if let Some(clicked_id) = self.interaction.clicked_id.take() {
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if let Some(clicked) = overlays.mut_by_id(clicked_id) {
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let hit = PointerHit {
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pointer: self.idx,
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overlay: clicked_id,
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mode: self.interaction.mode,
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..Default::default()
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};
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clicked.backend.on_pointer(app, &hit, false);
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}
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}
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return;
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};
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if let Some(hovered_id) = self.interaction.hovered_id {
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if hovered_id != hit.overlay {
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if let Some(old_hovered) = overlays.mut_by_id(hovered_id) {
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if Some(self.idx) == old_hovered.primary_pointer {
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old_hovered.primary_pointer = None;
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}
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old_hovered.backend.on_left(app, self.idx);
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}
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}
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}
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let Some(hovered) = overlays.mut_by_id(hit.overlay) else {
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warn!("Hit overlay {} does not exist", hit.overlay);
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return;
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};
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self.interaction.hovered_id = Some(hit.overlay);
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if let Some(primary_pointer) = hovered.primary_pointer {
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if hit.pointer < primary_pointer {
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hovered.primary_pointer = Some(hit.pointer);
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hit.primary = true;
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}
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} else {
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hovered.primary_pointer = Some(hit.pointer);
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hit.primary = true;
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}
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hovered.backend.on_hover(app, &hit);
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if self.now.scroll.abs() > 0.1 {
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hovered.backend.on_scroll(app, &hit, self.now.scroll);
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}
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if self.now.click && !self.before.click {
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self.interaction.clicked_id = Some(hit.overlay);
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hovered.backend.on_pointer(app, &hit, true);
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} else if !self.now.click && self.before.click {
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if let Some(clicked_id) = self.interaction.clicked_id.take() {
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if let Some(clicked) = overlays.mut_by_id(clicked_id) {
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clicked.backend.on_pointer(app, &hit, false);
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}
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} else {
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hovered.backend.on_pointer(app, &hit, false);
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}
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}
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}
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fn get_nearest_hit<O>(&mut self, overlays: &mut OverlayContainer<O>) -> Option<PointerHit>
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where
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O: Default,
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{
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let mut hits = array_vec!([RayHit; 8]);
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for overlay in overlays.iter() {
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if !overlay.state.want_visible {
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continue;
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}
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if let Some(hit) = self.ray_test(overlay.state.id, &overlay.state.transform) {
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hits.try_push(hit);
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}
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}
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hits.sort_by(|a, b| a.dist.partial_cmp(&b.dist).unwrap());
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for hit in hits.iter() {
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let uv = overlays
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.get_by_id(hit.overlay)
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.unwrap() // this is safe
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.state
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.transform
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.inverse()
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.transform_point3a(hit.hit_pos)
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.truncate();
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if uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0 {
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continue;
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}
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return Some(PointerHit {
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pointer: self.idx,
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overlay: hit.overlay,
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mode: self.interaction.mode,
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primary: false,
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uv,
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dist: hit.dist,
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});
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}
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None
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}
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fn start_grab<O>(&mut self, overlay: &mut OverlayData<O>)
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where
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O: Default,
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{
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let offset = self
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.pose
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.inverse()
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.transform_point3a(overlay.state.transform.translation);
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self.interaction.grabbed = Some(GrabData {
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offset,
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grabbed_id: overlay.state.id,
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});
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}
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fn handle_grabbed<O>(&mut self, overlay: &mut OverlayData<O>, offset: Vec3A)
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where
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O: Default,
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{
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if self.now.grab {
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overlay.state.transform.translation = self.pose.transform_point3a(offset);
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if self.now.click && !self.before.click {
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warn!("todo: click-while-grabbed");
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}
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match self.interaction.mode {
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PointerMode::Left => {
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overlay.state.transform.translation.y += self.now.scroll * 0.01;
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}
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_ => {
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overlay.state.transform.matrix3 = overlay
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.state
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.transform
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.matrix3
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.mul_scalar(1.0 + 0.01 * self.now.scroll);
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}
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}
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} else {
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overlay.state.spawn_point = overlay.state.transform.translation;
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self.interaction.grabbed = None;
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}
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}
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fn ray_test(&self, overlay: usize, plane: &Affine3A) -> Option<RayHit> {
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let plane_normal = plane.transform_vector3a(Vec3A::NEG_Z);
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let ray_dir = self.pose.transform_vector3a(Vec3A::NEG_Z);
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let d = plane.translation.dot(-plane_normal);
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let dist = -(d + self.pose.translation.dot(plane_normal)) / ray_dir.dot(plane_normal);
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let hit_pos = self.pose.translation + ray_dir * dist;
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Some(RayHit {
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overlay,
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hit_pos,
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dist,
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})
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}
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}
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