initial commit

This commit is contained in:
galister
2023-11-10 09:15:37 +09:00
parent f193f33f4e
commit e5ab46be91
25 changed files with 2721 additions and 1014 deletions

362
src/backend/input.rs Normal file
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use std::{collections::VecDeque, time::Instant};
use glam::{Affine3A, Vec2, Vec3A};
use log::warn;
use ovr_overlay::TrackedDeviceIndex;
use tinyvec::array_vec;
use crate::state::AppState;
use super::{common::OverlayContainer, overlay::OverlayData};
pub struct TrackedDevice {
pub index: TrackedDeviceIndex,
pub valid: bool,
pub soc: Option<f32>,
pub charging: bool,
pub role: TrackedDeviceRole,
}
#[repr(u8)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum TrackedDeviceRole {
None,
Hmd,
LeftHand,
RightHand,
Tracker,
}
pub struct InputState<TState, THand> {
pub hmd: Affine3A,
pub pointers: [Pointer<THand>; 2],
pub devices: Vec<TrackedDevice>,
pub(super) data: TState,
}
impl<TState, THand> InputState<TState, THand> {
pub fn pre_update(&mut self) {
self.pointers[0].before = self.pointers[0].now;
self.pointers[1].before = self.pointers[1].now;
}
pub fn post_update(&mut self) {
for hand in &mut self.pointers {
if hand.now.click_modifier_right {
hand.interaction.mode = PointerMode::Right;
continue;
}
if hand.now.click_modifier_middle {
hand.interaction.mode = PointerMode::Middle;
continue;
}
let hmd_up = self.hmd.transform_vector3a(Vec3A::Y);
let dot =
hmd_up.dot(hand.pose.transform_vector3a(Vec3A::X)) * (1.0 - 2.0 * hand.hand as f32);
hand.interaction.mode = if dot < -0.85 {
PointerMode::Right
} else if dot > 0.7 {
PointerMode::Middle
} else {
PointerMode::Left
};
let middle_click_orientation = false;
let right_click_orientation = false;
match hand.interaction.mode {
PointerMode::Middle => {
if !middle_click_orientation {
hand.interaction.mode = PointerMode::Left;
}
}
PointerMode::Right => {
if !right_click_orientation {
hand.interaction.mode = PointerMode::Left;
}
}
_ => {}
};
}
}
}
pub struct InteractionState {
pub mode: PointerMode,
pub grabbed: Option<GrabData>,
pub clicked_id: Option<usize>,
pub hovered_id: Option<usize>,
pub release_actions: VecDeque<Box<dyn Fn()>>,
pub next_push: Instant,
}
impl Default for InteractionState {
fn default() -> Self {
Self {
mode: PointerMode::Left,
grabbed: None,
clicked_id: None,
hovered_id: None,
release_actions: VecDeque::new(),
next_push: Instant::now(),
}
}
}
pub struct Pointer<THand> {
pub idx: usize,
pub hand: u8,
pub pose: Affine3A,
pub now: PointerState,
pub before: PointerState,
pub(super) interaction: InteractionState,
pub(super) data: THand,
}
#[derive(Debug, Clone, Copy, Default)]
pub struct PointerState {
pub scroll: f32,
pub click: bool,
pub grab: bool,
pub alt_click: bool,
pub show_hide: bool,
pub space_drag: bool,
pub click_modifier_right: bool,
pub click_modifier_middle: bool,
}
#[derive(Debug, Clone, Copy, Default)]
pub struct PointerHit {
pub pointer: usize,
pub overlay: usize,
pub mode: PointerMode,
pub primary: bool,
pub uv: Vec2,
pub dist: f32,
}
pub trait InteractionHandler {
fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit);
fn on_left(&mut self, app: &mut AppState, pointer: usize);
fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool);
fn on_scroll(&mut self, app: &mut AppState, hit: &PointerHit, delta: f32);
}
pub struct DummyInteractionHandler;
impl InteractionHandler for DummyInteractionHandler {
fn on_left(&mut self, _app: &mut AppState, _pointer: usize) {}
fn on_hover(&mut self, _app: &mut AppState, _hit: &PointerHit) {}
fn on_pointer(&mut self, _app: &mut AppState, _hit: &PointerHit, _pressed: bool) {}
fn on_scroll(&mut self, _app: &mut AppState, _hit: &PointerHit, _delta: f32) {}
}
#[derive(Debug, Clone, Copy, Default)]
struct RayHit {
overlay: usize,
hit_pos: Vec3A,
dist: f32,
}
#[derive(Debug, Clone, Copy, Default)]
pub struct GrabData {
pub offset: Vec3A,
pub grabbed_id: usize,
}
#[repr(u8)]
#[derive(Debug, Clone, Copy, Default)]
pub enum PointerMode {
#[default]
Left,
Right,
Middle,
}
impl<THand> Pointer<THand> {
pub fn interact<O>(&mut self, overlays: &mut OverlayContainer<O>, app: &mut AppState)
where
O: Default,
{
if let Some(grab_data) = self.interaction.grabbed {
if let Some(grabbed) = overlays.mut_by_id(grab_data.grabbed_id) {
self.handle_grabbed(grabbed, grab_data.offset);
} else {
warn!("Grabbed overlay {} does not exist", grab_data.grabbed_id);
self.interaction.grabbed = None;
}
return;
}
let Some(mut hit) = self.get_nearest_hit(overlays) else {
if let Some(hovered_id) = self.interaction.hovered_id.take() {
if let Some(hovered) = overlays.mut_by_id(hovered_id) {
hovered.backend.on_left(app, self.idx);
}
self.interaction.hovered_id = None;
}
if let Some(clicked_id) = self.interaction.clicked_id.take() {
if let Some(clicked) = overlays.mut_by_id(clicked_id) {
let hit = PointerHit {
pointer: self.idx,
overlay: clicked_id,
mode: self.interaction.mode,
..Default::default()
};
clicked.backend.on_pointer(app, &hit, false);
}
}
return;
};
if let Some(hovered_id) = self.interaction.hovered_id {
if hovered_id != hit.overlay {
if let Some(old_hovered) = overlays.mut_by_id(hovered_id) {
if Some(self.idx) == old_hovered.primary_pointer {
old_hovered.primary_pointer = None;
}
old_hovered.backend.on_left(app, self.idx);
}
}
}
let Some(hovered) = overlays.mut_by_id(hit.overlay) else {
warn!("Hit overlay {} does not exist", hit.overlay);
return;
};
self.interaction.hovered_id = Some(hit.overlay);
if let Some(primary_pointer) = hovered.primary_pointer {
if hit.pointer < primary_pointer {
hovered.primary_pointer = Some(hit.pointer);
hit.primary = true;
}
} else {
hovered.primary_pointer = Some(hit.pointer);
hit.primary = true;
}
hovered.backend.on_hover(app, &hit);
if self.now.scroll.abs() > 0.1 {
hovered.backend.on_scroll(app, &hit, self.now.scroll);
}
if self.now.click && !self.before.click {
self.interaction.clicked_id = Some(hit.overlay);
hovered.backend.on_pointer(app, &hit, true);
} else if !self.now.click && self.before.click {
if let Some(clicked_id) = self.interaction.clicked_id.take() {
if let Some(clicked) = overlays.mut_by_id(clicked_id) {
clicked.backend.on_pointer(app, &hit, false);
}
} else {
hovered.backend.on_pointer(app, &hit, false);
}
}
}
fn get_nearest_hit<O>(&mut self, overlays: &mut OverlayContainer<O>) -> Option<PointerHit>
where
O: Default,
{
let mut hits = array_vec!([RayHit; 8]);
for overlay in overlays.iter() {
if !overlay.state.want_visible {
continue;
}
if let Some(hit) = self.ray_test(overlay.state.id, &overlay.state.transform) {
hits.try_push(hit);
}
}
hits.sort_by(|a, b| a.dist.partial_cmp(&b.dist).unwrap());
for hit in hits.iter() {
let uv = overlays
.get_by_id(hit.overlay)
.unwrap() // this is safe
.state
.transform
.inverse()
.transform_point3a(hit.hit_pos)
.truncate();
if uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0 {
continue;
}
return Some(PointerHit {
pointer: self.idx,
overlay: hit.overlay,
mode: self.interaction.mode,
primary: false,
uv,
dist: hit.dist,
});
}
None
}
fn start_grab<O>(&mut self, overlay: &mut OverlayData<O>)
where
O: Default,
{
let offset = self
.pose
.inverse()
.transform_point3a(overlay.state.transform.translation);
self.interaction.grabbed = Some(GrabData {
offset,
grabbed_id: overlay.state.id,
});
}
fn handle_grabbed<O>(&mut self, overlay: &mut OverlayData<O>, offset: Vec3A)
where
O: Default,
{
if self.now.grab {
overlay.state.transform.translation = self.pose.transform_point3a(offset);
if self.now.click && !self.before.click {
warn!("todo: click-while-grabbed");
}
match self.interaction.mode {
PointerMode::Left => {
overlay.state.transform.translation.y += self.now.scroll * 0.01;
}
_ => {
overlay.state.transform.matrix3 = overlay
.state
.transform
.matrix3
.mul_scalar(1.0 + 0.01 * self.now.scroll);
}
}
} else {
overlay.state.spawn_point = overlay.state.transform.translation;
self.interaction.grabbed = None;
}
}
fn ray_test(&self, overlay: usize, plane: &Affine3A) -> Option<RayHit> {
let plane_normal = plane.transform_vector3a(Vec3A::NEG_Z);
let ray_dir = self.pose.transform_vector3a(Vec3A::NEG_Z);
let d = plane.translation.dot(-plane_normal);
let dist = -(d + self.pose.translation.dot(plane_normal)) / ray_dir.dot(plane_normal);
let hit_pos = self.pose.translation + ray_dir * dist;
Some(RayHit {
overlay,
hit_pos,
dist,
})
}
}