initial commit

This commit is contained in:
galister
2023-11-10 09:15:37 +09:00
parent f193f33f4e
commit e5ab46be91
25 changed files with 2721 additions and 1014 deletions

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@@ -1,152 +1,158 @@
use std::{collections::VecDeque, time::Instant};
use std::{
collections::{BinaryHeap, VecDeque},
sync::Arc,
time::Instant,
};
use glam::{Affine3A, Vec2, Vec3, Vec3A};
use ovr_overlay::TrackedDeviceIndex;
use idmap::IdMap;
pub struct InputState<TState, THand> {
pub hmd: Affine3A,
pub pointers: [Pointer<THand>; 2],
pub devices: Vec<TrackedDevice>,
pub(super) data: TState,
use crate::{
overlays::{
keyboard::create_keyboard,
screen::{get_screens_wayland, get_screens_x11},
watch::create_watch,
},
state::AppState,
};
use super::overlay::{OverlayData, OverlayState};
pub struct OverlayContainer<T>
where
T: Default,
{
overlays: IdMap<usize, OverlayData<T>>,
}
impl<TState, THand> InputState<TState, THand> {
pub fn pre_update(&mut self) {
self.pointers[0].before = self.pointers[0].now;
self.pointers[1].before = self.pointers[1].now;
impl<T> OverlayContainer<T>
where
T: Default,
{
pub fn new(app: &mut AppState) -> Self {
let mut overlays = IdMap::new();
let screens = if std::env::var("WAYLAND_DISPLAY").is_ok() {
get_screens_wayland(&app.session)
} else {
get_screens_x11()
};
let watch = create_watch::<T>(&app, &screens);
overlays.insert(watch.state.id, watch);
let keyboard = create_keyboard(&app);
overlays.insert(keyboard.state.id, keyboard);
let mut first = true;
for mut screen in screens {
if first {
screen.state.want_visible = true;
first = false;
}
overlays.insert(screen.state.id, screen);
}
Self { overlays }
}
pub fn post_update(&mut self) {
for hand in &mut self.pointers {
if hand.now.click_modifier_right {
hand.interaction.mode = PointerMode::Right;
continue;
}
if hand.now.click_modifier_middle {
hand.interaction.mode = PointerMode::Middle;
continue;
}
let hmd_up = self.hmd.transform_vector3a(Vec3A::Y);
let dot =
hmd_up.dot(hand.pose.transform_vector3a(Vec3A::X)) * (1.0 - 2.0 * hand.hand as f32);
hand.interaction.mode = if dot < -0.85 {
PointerMode::Right
} else if dot > 0.7 {
PointerMode::Middle
} else {
PointerMode::Left
};
let middle_click_orientation = false;
let right_click_orientation = false;
match hand.interaction.mode {
PointerMode::Middle => {
if !middle_click_orientation {
hand.interaction.mode = PointerMode::Left;
}
}
PointerMode::Right => {
if !right_click_orientation {
hand.interaction.mode = PointerMode::Left;
}
}
_ => {}
};
pub fn mut_by_selector(&mut self, selector: &OverlaySelector) -> Option<&mut OverlayData<T>> {
match selector {
OverlaySelector::Id(id) => self.mut_by_id(*id),
OverlaySelector::Name(name) => self.mut_by_name(name),
}
}
pub fn get_by_id<'a>(&'a mut self, id: usize) -> Option<&'a OverlayData<T>> {
self.overlays.get(&id)
}
pub fn mut_by_id<'a>(&'a mut self, id: usize) -> Option<&'a mut OverlayData<T>> {
self.overlays.get_mut(&id)
}
pub fn get_by_name<'a>(&'a mut self, name: &str) -> Option<&'a OverlayData<T>> {
self.overlays.values().find(|o| *o.state.name == *name)
}
pub fn mut_by_name<'a>(&'a mut self, name: &str) -> Option<&'a mut OverlayData<T>> {
self.overlays.values_mut().find(|o| *o.state.name == *name)
}
pub fn iter<'a>(&'a self) -> impl Iterator<Item = &'a OverlayData<T>> {
self.overlays.values()
}
pub fn iter_mut<'a>(&'a mut self) -> impl Iterator<Item = &'a mut OverlayData<T>> {
self.overlays.values_mut()
}
}
pub struct Pointer<THand> {
pub hand: usize,
pub pose: Affine3A,
pub now: PointerState,
pub before: PointerState,
pub(super) interaction: InteractionState,
pub(super) data: THand,
pub enum OverlaySelector {
Id(usize),
Name(Arc<str>),
}
#[derive(Debug, Clone, Copy, Default)]
pub struct PointerState {
pub scroll: f32,
pub click: bool,
pub grab: bool,
pub alt_click: bool,
pub show_hide: bool,
pub space_drag: bool,
pub click_modifier_right: bool,
pub click_modifier_middle: bool,
struct AppTask {
pub not_before: Instant,
pub task: TaskType,
}
pub struct InteractionState {
pub mode: PointerMode,
pub grabbed: Option<GrabData>,
pub clicked_id: Option<usize>,
pub hovered_id: Option<usize>,
pub release_actions: VecDeque<Box<dyn Fn()>>,
pub next_push: Instant,
impl PartialEq<AppTask> for AppTask {
fn eq(&self, other: &Self) -> bool {
self.not_before == other.not_before
}
}
impl PartialOrd<AppTask> for AppTask {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.not_before.cmp(&other.not_before).reverse())
}
}
impl Eq for AppTask {}
impl Ord for AppTask {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.not_before.cmp(&other.not_before).reverse()
}
}
impl Default for InteractionState {
fn default() -> Self {
pub enum TaskType {
Global(Box<dyn FnOnce(&mut AppState) + Send>),
Overlay(
OverlaySelector,
Box<dyn FnOnce(&mut AppState, &mut OverlayState) + Send>,
),
}
pub struct TaskContainer {
tasks: BinaryHeap<AppTask>,
}
impl TaskContainer {
pub fn new() -> Self {
Self {
mode: PointerMode::Left,
grabbed: None,
clicked_id: None,
hovered_id: None,
release_actions: VecDeque::new(),
next_push: Instant::now(),
tasks: BinaryHeap::new(),
}
}
pub fn enqueue(&mut self, task: TaskType) {
self.tasks.push(AppTask {
not_before: Instant::now(),
task,
});
}
pub fn enqueue_at(&mut self, task: TaskType, not_before: Instant) {
self.tasks.push(AppTask { not_before, task });
}
pub fn retrieve_due(&mut self, dest_buf: &mut VecDeque<TaskType>) {
let now = Instant::now();
while let Some(task) = self.tasks.peek() {
if task.not_before > now {
break;
}
dest_buf.push_back(self.tasks.pop().unwrap().task);
}
}
}
pub struct PointerHit {
pub hand: usize,
pub mode: PointerMode,
pub primary: bool,
pub uv: Vec2,
pub dist: f32,
}
struct RayHit {
idx: usize,
ray_pos: Vec3,
hit_pos: Vec3,
uv: Vec2,
dist: f32,
}
#[derive(Debug, Clone, Copy, Default)]
pub struct GrabData {
pub offset: Vec3,
pub grabbed_id: usize,
}
#[repr(u8)]
#[derive(Debug, Clone, Copy, Default)]
pub enum PointerMode {
#[default]
Left,
Right,
Middle,
}
pub struct TrackedDevice {
pub index: TrackedDeviceIndex,
pub valid: bool,
pub soc: Option<f32>,
pub charging: bool,
pub role: TrackedDeviceRole,
}
#[repr(u8)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum TrackedDeviceRole {
None,
Hmd,
LeftHand,
RightHand,
Tracker,
}

362
src/backend/input.rs Normal file
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@@ -0,0 +1,362 @@
use std::{collections::VecDeque, time::Instant};
use glam::{Affine3A, Vec2, Vec3A};
use log::warn;
use ovr_overlay::TrackedDeviceIndex;
use tinyvec::array_vec;
use crate::state::AppState;
use super::{common::OverlayContainer, overlay::OverlayData};
pub struct TrackedDevice {
pub index: TrackedDeviceIndex,
pub valid: bool,
pub soc: Option<f32>,
pub charging: bool,
pub role: TrackedDeviceRole,
}
#[repr(u8)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum TrackedDeviceRole {
None,
Hmd,
LeftHand,
RightHand,
Tracker,
}
pub struct InputState<TState, THand> {
pub hmd: Affine3A,
pub pointers: [Pointer<THand>; 2],
pub devices: Vec<TrackedDevice>,
pub(super) data: TState,
}
impl<TState, THand> InputState<TState, THand> {
pub fn pre_update(&mut self) {
self.pointers[0].before = self.pointers[0].now;
self.pointers[1].before = self.pointers[1].now;
}
pub fn post_update(&mut self) {
for hand in &mut self.pointers {
if hand.now.click_modifier_right {
hand.interaction.mode = PointerMode::Right;
continue;
}
if hand.now.click_modifier_middle {
hand.interaction.mode = PointerMode::Middle;
continue;
}
let hmd_up = self.hmd.transform_vector3a(Vec3A::Y);
let dot =
hmd_up.dot(hand.pose.transform_vector3a(Vec3A::X)) * (1.0 - 2.0 * hand.hand as f32);
hand.interaction.mode = if dot < -0.85 {
PointerMode::Right
} else if dot > 0.7 {
PointerMode::Middle
} else {
PointerMode::Left
};
let middle_click_orientation = false;
let right_click_orientation = false;
match hand.interaction.mode {
PointerMode::Middle => {
if !middle_click_orientation {
hand.interaction.mode = PointerMode::Left;
}
}
PointerMode::Right => {
if !right_click_orientation {
hand.interaction.mode = PointerMode::Left;
}
}
_ => {}
};
}
}
}
pub struct InteractionState {
pub mode: PointerMode,
pub grabbed: Option<GrabData>,
pub clicked_id: Option<usize>,
pub hovered_id: Option<usize>,
pub release_actions: VecDeque<Box<dyn Fn()>>,
pub next_push: Instant,
}
impl Default for InteractionState {
fn default() -> Self {
Self {
mode: PointerMode::Left,
grabbed: None,
clicked_id: None,
hovered_id: None,
release_actions: VecDeque::new(),
next_push: Instant::now(),
}
}
}
pub struct Pointer<THand> {
pub idx: usize,
pub hand: u8,
pub pose: Affine3A,
pub now: PointerState,
pub before: PointerState,
pub(super) interaction: InteractionState,
pub(super) data: THand,
}
#[derive(Debug, Clone, Copy, Default)]
pub struct PointerState {
pub scroll: f32,
pub click: bool,
pub grab: bool,
pub alt_click: bool,
pub show_hide: bool,
pub space_drag: bool,
pub click_modifier_right: bool,
pub click_modifier_middle: bool,
}
#[derive(Debug, Clone, Copy, Default)]
pub struct PointerHit {
pub pointer: usize,
pub overlay: usize,
pub mode: PointerMode,
pub primary: bool,
pub uv: Vec2,
pub dist: f32,
}
pub trait InteractionHandler {
fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit);
fn on_left(&mut self, app: &mut AppState, pointer: usize);
fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool);
fn on_scroll(&mut self, app: &mut AppState, hit: &PointerHit, delta: f32);
}
pub struct DummyInteractionHandler;
impl InteractionHandler for DummyInteractionHandler {
fn on_left(&mut self, _app: &mut AppState, _pointer: usize) {}
fn on_hover(&mut self, _app: &mut AppState, _hit: &PointerHit) {}
fn on_pointer(&mut self, _app: &mut AppState, _hit: &PointerHit, _pressed: bool) {}
fn on_scroll(&mut self, _app: &mut AppState, _hit: &PointerHit, _delta: f32) {}
}
#[derive(Debug, Clone, Copy, Default)]
struct RayHit {
overlay: usize,
hit_pos: Vec3A,
dist: f32,
}
#[derive(Debug, Clone, Copy, Default)]
pub struct GrabData {
pub offset: Vec3A,
pub grabbed_id: usize,
}
#[repr(u8)]
#[derive(Debug, Clone, Copy, Default)]
pub enum PointerMode {
#[default]
Left,
Right,
Middle,
}
impl<THand> Pointer<THand> {
pub fn interact<O>(&mut self, overlays: &mut OverlayContainer<O>, app: &mut AppState)
where
O: Default,
{
if let Some(grab_data) = self.interaction.grabbed {
if let Some(grabbed) = overlays.mut_by_id(grab_data.grabbed_id) {
self.handle_grabbed(grabbed, grab_data.offset);
} else {
warn!("Grabbed overlay {} does not exist", grab_data.grabbed_id);
self.interaction.grabbed = None;
}
return;
}
let Some(mut hit) = self.get_nearest_hit(overlays) else {
if let Some(hovered_id) = self.interaction.hovered_id.take() {
if let Some(hovered) = overlays.mut_by_id(hovered_id) {
hovered.backend.on_left(app, self.idx);
}
self.interaction.hovered_id = None;
}
if let Some(clicked_id) = self.interaction.clicked_id.take() {
if let Some(clicked) = overlays.mut_by_id(clicked_id) {
let hit = PointerHit {
pointer: self.idx,
overlay: clicked_id,
mode: self.interaction.mode,
..Default::default()
};
clicked.backend.on_pointer(app, &hit, false);
}
}
return;
};
if let Some(hovered_id) = self.interaction.hovered_id {
if hovered_id != hit.overlay {
if let Some(old_hovered) = overlays.mut_by_id(hovered_id) {
if Some(self.idx) == old_hovered.primary_pointer {
old_hovered.primary_pointer = None;
}
old_hovered.backend.on_left(app, self.idx);
}
}
}
let Some(hovered) = overlays.mut_by_id(hit.overlay) else {
warn!("Hit overlay {} does not exist", hit.overlay);
return;
};
self.interaction.hovered_id = Some(hit.overlay);
if let Some(primary_pointer) = hovered.primary_pointer {
if hit.pointer < primary_pointer {
hovered.primary_pointer = Some(hit.pointer);
hit.primary = true;
}
} else {
hovered.primary_pointer = Some(hit.pointer);
hit.primary = true;
}
hovered.backend.on_hover(app, &hit);
if self.now.scroll.abs() > 0.1 {
hovered.backend.on_scroll(app, &hit, self.now.scroll);
}
if self.now.click && !self.before.click {
self.interaction.clicked_id = Some(hit.overlay);
hovered.backend.on_pointer(app, &hit, true);
} else if !self.now.click && self.before.click {
if let Some(clicked_id) = self.interaction.clicked_id.take() {
if let Some(clicked) = overlays.mut_by_id(clicked_id) {
clicked.backend.on_pointer(app, &hit, false);
}
} else {
hovered.backend.on_pointer(app, &hit, false);
}
}
}
fn get_nearest_hit<O>(&mut self, overlays: &mut OverlayContainer<O>) -> Option<PointerHit>
where
O: Default,
{
let mut hits = array_vec!([RayHit; 8]);
for overlay in overlays.iter() {
if !overlay.state.want_visible {
continue;
}
if let Some(hit) = self.ray_test(overlay.state.id, &overlay.state.transform) {
hits.try_push(hit);
}
}
hits.sort_by(|a, b| a.dist.partial_cmp(&b.dist).unwrap());
for hit in hits.iter() {
let uv = overlays
.get_by_id(hit.overlay)
.unwrap() // this is safe
.state
.transform
.inverse()
.transform_point3a(hit.hit_pos)
.truncate();
if uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0 {
continue;
}
return Some(PointerHit {
pointer: self.idx,
overlay: hit.overlay,
mode: self.interaction.mode,
primary: false,
uv,
dist: hit.dist,
});
}
None
}
fn start_grab<O>(&mut self, overlay: &mut OverlayData<O>)
where
O: Default,
{
let offset = self
.pose
.inverse()
.transform_point3a(overlay.state.transform.translation);
self.interaction.grabbed = Some(GrabData {
offset,
grabbed_id: overlay.state.id,
});
}
fn handle_grabbed<O>(&mut self, overlay: &mut OverlayData<O>, offset: Vec3A)
where
O: Default,
{
if self.now.grab {
overlay.state.transform.translation = self.pose.transform_point3a(offset);
if self.now.click && !self.before.click {
warn!("todo: click-while-grabbed");
}
match self.interaction.mode {
PointerMode::Left => {
overlay.state.transform.translation.y += self.now.scroll * 0.01;
}
_ => {
overlay.state.transform.matrix3 = overlay
.state
.transform
.matrix3
.mul_scalar(1.0 + 0.01 * self.now.scroll);
}
}
} else {
overlay.state.spawn_point = overlay.state.transform.translation;
self.interaction.grabbed = None;
}
}
fn ray_test(&self, overlay: usize, plane: &Affine3A) -> Option<RayHit> {
let plane_normal = plane.transform_vector3a(Vec3A::NEG_Z);
let ray_dir = self.pose.transform_vector3a(Vec3A::NEG_Z);
let d = plane.translation.dot(-plane_normal);
let dist = -(d + self.pose.translation.dot(plane_normal)) / ray_dir.dot(plane_normal);
let hit_pos = self.pose.translation + ray_dir * dist;
Some(RayHit {
overlay,
hit_pos,
dist,
})
}
}

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@@ -1,3 +1,5 @@
pub mod common;
pub mod input;
pub mod openvr;
pub mod openxr;
pub mod overlay;

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@@ -1,4 +1,4 @@
use std::array;
use std::{array, io::Write, path::Path};
use glam::Affine3A;
use ovr_overlay::{
@@ -11,7 +11,7 @@ use ovr_overlay::{
TrackedDeviceIndex,
};
use crate::backend::common::{
use crate::backend::input::{
InputState, InteractionState, Pointer, PointerState, TrackedDevice, TrackedDeviceRole,
};
@@ -96,7 +96,8 @@ impl InputState<OpenVrInputState, OpenVrHandState> {
.collect::<Result<_, &'static str>>()?;
let hands: [Pointer<OpenVrHandState>; 2] = array::from_fn(|i| Pointer::<OpenVrHandState> {
hand: i,
idx: i,
hand: i as u8,
now: PointerState::default(),
before: PointerState::default(),
pose: Affine3A::IDENTITY,
@@ -286,3 +287,30 @@ fn copy_from_hmd(in_mat: &HmdMatrix34_t, out_mat: &mut Affine3A) {
out_mat.w_axis[1] = in_mat.m[1][3];
out_mat.w_axis[2] = in_mat.m[2][3];
}
pub fn action_manifest_path() -> &'static Path {
let action_path = "/tmp/wlxoverlay-s/actions.json";
std::fs::create_dir_all("/tmp/wlxoverlay-s").unwrap();
std::fs::File::create(action_path)
.unwrap()
.write_all(include_bytes!("../../res/actions.json"))
.unwrap();
std::fs::File::create("/tmp/wlxoverlay-s/actions_binding_knuckles.json")
.unwrap()
.write_all(include_bytes!("../../res/actions_binding_knuckles.json"))
.unwrap();
std::fs::File::create("/tmp/wlxoverlay-s/actions_binding_vive.json")
.unwrap()
.write_all(include_bytes!("../../res/actions_binding_vive.json"))
.unwrap();
std::fs::File::create("/tmp/wlxoverlay-s/actions_binding_oculus.json")
.unwrap()
.write_all(include_bytes!("../../res/actions_binding_oculus.json"))
.unwrap();
Path::new(action_path)
}

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@@ -1,4 +1,5 @@
use std::{
collections::VecDeque,
path::Path,
time::{Duration, Instant},
};
@@ -8,45 +9,73 @@ use ovr_overlay::{
sys::{ETrackedDeviceProperty, EVRApplicationType, EVREventType},
TrackedDeviceIndex,
};
use vulkano::{
device::{physical::PhysicalDevice, DeviceExtensions},
instance::InstanceExtensions,
Handle, VulkanObject,
};
use super::common::InputState;
use crate::state::AppState;
use self::{input::action_manifest_path, overlay::OpenVrOverlayData};
use super::{
common::{OverlayContainer, TaskType},
input::InputState,
};
pub mod input;
pub mod overlay;
fn openvr_run() {
pub fn openvr_run() {
let app_type = EVRApplicationType::VRApplication_Overlay;
let Ok(context) = ovr_overlay::Context::init(app_type) else {
error!("Failed to initialize OpenVR");
return;
};
let mut overlay = context.overlay_mngr();
let mut settings = context.settings_mngr();
let mut input = context.input_mngr();
let mut system = context.system_mngr();
let mut compositor = context.compositor_mngr();
let mut overlay_mngr = context.overlay_mngr();
//let mut settings_mngr = context.settings_mngr();
let mut input_mngr = context.input_mngr();
let mut system_mngr = context.system_mngr();
let mut compositor_mngr = context.compositor_mngr();
let Ok(_) = input.set_action_manifest(Path::new("resources/actions.json")) else {
error!("Failed to set action manifest");
let device_extensions_fn = |device: &PhysicalDevice| {
let names = compositor_mngr.get_vulkan_device_extensions_required(device.handle().as_raw());
let ext = DeviceExtensions::from_iter(names.iter().map(|s| s.as_str()));
ext
};
let mut compositor_mngr = context.compositor_mngr();
let instance_extensions = {
let names = compositor_mngr.get_vulkan_instance_extensions_required();
InstanceExtensions::from_iter(names.iter().map(|s| s.as_str()))
};
let mut state = AppState::new(instance_extensions, device_extensions_fn);
let mut overlays = OverlayContainer::<OpenVrOverlayData>::new(&mut state);
if let Err(e) = input_mngr.set_action_manifest(action_manifest_path()) {
error!("Failed to set action manifest: {}", e.description());
return;
};
let Ok(mut input_state) = InputState::new(&mut input) else {
let Ok(mut input) = InputState::new(&mut input_mngr) else {
error!("Failed to initialize input");
return;
};
let Ok(refresh_rate) = system.get_tracked_device_property::<f32>(TrackedDeviceIndex::HMD, ETrackedDeviceProperty::Prop_DisplayFrequency_Float) else {
let Ok(refresh_rate) = system_mngr.get_tracked_device_property::<f32>(TrackedDeviceIndex::HMD, ETrackedDeviceProperty::Prop_DisplayFrequency_Float) else {
error!("Failed to get display refresh rate");
return;
};
let frame_time = (1000.0 / refresh_rate).floor() * 0.001;
let mut next_device_update = Instant::now();
let mut due_tasks = VecDeque::with_capacity(4);
loop {
while let Some(event) = system.poll_next_event() {
while let Some(event) = system_mngr.poll_next_event() {
match event.event_type {
EVREventType::VREvent_Quit => {
info!("Received quit event, shutting down.");
@@ -61,35 +90,57 @@ fn openvr_run() {
}
if next_device_update <= Instant::now() {
input_state.update_devices(&mut system);
input.update_devices(&mut system_mngr);
next_device_update = Instant::now() + Duration::from_secs(30);
}
input_state.pre_update();
input_state.update(&mut input, &mut system);
input_state.post_update();
state.tasks.retrieve_due(&mut due_tasks);
while let Some(task) = due_tasks.pop_front() {
match task {
TaskType::Global(f) => f(&mut state),
TaskType::Overlay(sel, f) => {
if let Some(o) = overlays.mut_by_selector(&sel) {
f(&mut state, &mut o.state);
}
}
}
}
// task scheduler
input.pre_update();
input.update(&mut input_mngr, &mut system_mngr);
input.post_update();
// after input
input
.pointers
.iter_mut()
.for_each(|p| p.interact(&mut overlays, &mut state));
// interactions
overlays
.iter_mut()
.for_each(|o| o.after_input(&mut overlay_mngr, &mut state));
// show overlays
log::debug!("Rendering frame");
overlays
.iter_mut()
.filter(|o| o.state.want_visible)
.for_each(|o| o.render(&mut state));
log::debug!("Rendering overlays");
overlays
.iter_mut()
.for_each(|o| o.after_render(&mut overlay_mngr, &state.graphics));
// chaperone
// render overlays
// hide overlays
// close font handles
// close font handles?
// playspace moved end frame
let mut seconds_since_vsync = 0f32;
std::thread::sleep(Duration::from_secs_f32(
if system.get_time_since_last_vsync(&mut seconds_since_vsync, &mut 0u64) {
if system_mngr.get_time_since_last_vsync(&mut seconds_since_vsync, &mut 0u64) {
frame_time - seconds_since_vsync
} else {
0.011

View File

@@ -1,15 +1,207 @@
use ovr_overlay::sys::VRVulkanTextureData_t;
use glam::Vec4;
use ovr_overlay::{
overlay::{OverlayHandle, OverlayManager},
sys::VRVulkanTextureData_t,
};
use vulkano::{
command_buffer::{
synced::{
SyncCommandBuffer, SyncCommandBufferBuilder, SyncCommandBufferBuilderExecuteCommands,
},
AutoCommandBufferBuilder, CommandBufferExecFuture,
},
image::{ImageAccess, ImageLayout},
sync::{future::NowFuture, ImageMemoryBarrier},
Handle, VulkanObject,
};
use crate::overlays::OverlayData;
use crate::{backend::overlay::OverlayData, graphics::WlxGraphics, state::AppState};
pub(super) struct OpenVrOverlayManager {
pub(super) overlays: Vec<OpenVrOverlay>,
}
pub(super) struct OpenVrOverlay {
#[derive(Default)]
pub(super) struct OpenVrOverlayData {
handle: Option<OverlayHandle>,
last_image: Option<u64>,
pub(super) visible: bool,
pub(super) color: [f32; 4],
overlay: OverlayData,
handle: u32,
ovr_texture: VRVulkanTextureData_t,
pub(super) color: Vec4,
pub(super) curvature: f32,
pub(super) sort_order: u32,
}
impl OverlayData<OpenVrOverlayData> {
pub fn initialize(
&mut self,
overlay: &mut OverlayManager,
app: &mut AppState,
) -> OverlayHandle {
let key = format!("wlx-{}", self.state.name);
let handle = match overlay.create_overlay(&key, &key) {
Ok(handle) => handle,
Err(e) => {
panic!("Failed to create overlay: {}", e);
}
};
log::debug!("{}: initialize", self.state.name);
self.data.handle = Some(handle);
self.init(app);
self.upload_width(overlay);
self.upload_color(overlay);
self.upload_curvature(overlay);
handle
}
pub fn after_input(&mut self, overlay: &mut OverlayManager, app: &mut AppState) {
if self.state.want_visible && !self.data.visible {
self.show(overlay, app);
} else if !self.state.want_visible && self.data.visible {
self.hide(overlay);
}
}
pub fn after_render(&mut self, overlay: &mut OverlayManager, graphics: &WlxGraphics) {
if self.data.visible {
self.upload_texture(overlay, graphics);
}
}
fn show(&mut self, overlay: &mut OverlayManager, app: &mut AppState) {
let handle = match self.data.handle {
Some(handle) => handle,
None => self.initialize(overlay, app),
};
log::debug!("{}: show", self.state.name);
if let Err(e) = overlay.set_visibility(handle, true) {
panic!("Failed to show overlay: {}", e);
}
self.data.visible = true;
}
fn hide(&mut self, overlay: &mut OverlayManager) {
let Some(handle) = self.data.handle else {
return;
};
log::debug!("{}: hide", self.state.name);
if let Err(e) = overlay.set_visibility(handle, false) {
panic!("Failed to hide overlay: {}", e);
}
self.data.visible = false;
}
fn upload_color(&self, overlay: &mut OverlayManager) {
let Some(handle) = self.data.handle else {
log::debug!("{}: No overlay handle", self.state.name);
return;
};
if let Err(e) = overlay.set_opacity(handle, self.data.color.w) {
panic!("Failed to set overlay opacity: {}", e);
}
if let Err(e) = overlay.set_tint(
handle,
ovr_overlay::ColorTint {
r: self.data.color.x,
g: self.data.color.y,
b: self.data.color.z,
a: 1.0,
},
) {
panic!("Failed to set overlay tint: {}", e);
}
}
fn upload_width(&self, overlay: &mut OverlayManager) {
let Some(handle) = self.data.handle else {
log::debug!("{}: No overlay handle", self.state.name);
return;
};
if let Err(e) = overlay.set_width(handle, self.state.width) {
panic!("Failed to set overlay width: {}", e);
}
}
fn upload_curvature(&self, overlay: &mut OverlayManager) {
let Some(handle) = self.data.handle else {
log::debug!("{}: No overlay handle", self.state.name);
return;
};
if let Err(e) = overlay.set_curvature(handle, self.data.curvature) {
panic!("Failed to set overlay curvature: {}", e);
}
}
fn upload_sort_order(&self, overlay: &mut OverlayManager) {
let Some(handle) = self.data.handle else {
log::debug!("{}: No overlay handle", self.state.name);
return;
};
if let Err(e) = overlay.set_sort_order(handle, self.data.sort_order) {
panic!("Failed to set overlay z order: {}", e);
}
}
fn upload_texture(&mut self, overlay: &mut OverlayManager, graphics: &WlxGraphics) {
let Some(handle) = self.data.handle else {
log::debug!("{}: No overlay handle", self.state.name);
return;
};
let Some(view) = self.backend.view() else {
log::debug!("{}: Not rendered", self.state.name);
return;
};
let image = view.image().inner().image.clone();
let raw_image = image.handle().as_raw();
if let Some(last_image) = self.data.last_image {
if last_image == raw_image {
return;
}
}
let Some(format) = image.format() else {
panic!("{}: Image format is None", self.state.name);
};
let dimensions = image.dimensions();
let mut texture = VRVulkanTextureData_t {
m_nImage: raw_image,
m_nFormat: format as _,
m_nWidth: dimensions.width(),
m_nHeight: dimensions.height(),
m_nSampleCount: image.samples() as u32,
m_pDevice: graphics.device.handle().as_raw() as *mut _,
m_pPhysicalDevice: graphics.device.physical_device().handle().as_raw() as *mut _,
m_pInstance: graphics.instance.handle().as_raw() as *mut _,
m_pQueue: graphics.queue.handle().as_raw() as *mut _,
m_nQueueFamilyIndex: graphics.queue.queue_family_index(),
};
graphics
.transition_layout(
image.clone(),
ImageLayout::ColorAttachmentOptimal,
ImageLayout::TransferSrcOptimal,
)
.wait(None)
.unwrap();
log::info!("nImage: {}, nFormat: {:?}, nWidth: {}, nHeight: {}, nSampleCount: {}, nQueueFamilyIndex: {}", texture.m_nImage, format, texture.m_nWidth, texture.m_nHeight, texture.m_nSampleCount, texture.m_nQueueFamilyIndex);
if let Err(e) = overlay.set_image_vulkan(handle, &mut texture) {
panic!("Failed to set overlay texture: {}", e);
}
graphics
.transition_layout(
image,
ImageLayout::TransferSrcOptimal,
ImageLayout::ColorAttachmentOptimal,
)
.wait(None)
.unwrap();
}
}

170
src/backend/overlay.rs Normal file
View File

@@ -0,0 +1,170 @@
use std::sync::{
atomic::{AtomicUsize, Ordering},
Arc,
};
use glam::{Affine3A, Quat, Vec3A};
use vulkano::image::ImageViewAbstract;
use crate::state::AppState;
use super::input::{DummyInteractionHandler, InteractionHandler, PointerHit};
static AUTO_INCREMENT: AtomicUsize = AtomicUsize::new(0);
pub trait OverlayBackend: OverlayRenderer + InteractionHandler {}
pub struct OverlayState {
pub id: usize,
pub name: Arc<str>,
pub width: f32,
pub size: (i32, i32),
pub want_visible: bool,
pub show_hide: bool,
pub grabbable: bool,
pub transform: Affine3A,
pub spawn_point: Vec3A,
pub spawn_rotation: Quat,
pub relative_to: RelativeTo,
pub primary_pointer: Option<usize>,
pub interaction_transform: Affine3A,
}
impl Default for OverlayState {
fn default() -> Self {
OverlayState {
id: AUTO_INCREMENT.fetch_add(1, Ordering::Relaxed),
name: Arc::from(""),
width: 1.,
size: (0, 0),
want_visible: false,
show_hide: false,
grabbable: false,
relative_to: RelativeTo::None,
spawn_point: Vec3A::NEG_Z,
spawn_rotation: Quat::IDENTITY,
transform: Affine3A::IDENTITY,
primary_pointer: None,
interaction_transform: Affine3A::IDENTITY,
}
}
}
pub struct OverlayData<T>
where
T: Default,
{
pub state: OverlayState,
pub backend: Box<dyn OverlayBackend>,
pub primary_pointer: Option<usize>,
pub data: T,
}
impl<T> Default for OverlayData<T>
where
T: Default,
{
fn default() -> Self {
OverlayData {
state: Default::default(),
backend: Box::new(SplitOverlayBackend::default()),
primary_pointer: None,
data: Default::default(),
}
}
}
impl OverlayState {
pub fn reset(&mut self, _app: &mut AppState) {
todo!()
}
}
impl<T> OverlayData<T>
where
T: Default,
{
pub fn init(&mut self, app: &mut AppState) {
self.backend.init(app);
}
pub fn render(&mut self, app: &mut AppState) {
self.backend.render(app);
}
pub fn view(&mut self) -> Option<Arc<dyn ImageViewAbstract>> {
self.backend.view()
}
}
pub trait OverlayRenderer {
fn init(&mut self, app: &mut AppState);
fn pause(&mut self, app: &mut AppState);
fn resume(&mut self, app: &mut AppState);
fn render(&mut self, app: &mut AppState);
fn view(&mut self) -> Option<Arc<dyn ImageViewAbstract>>;
}
pub struct FallbackRenderer;
impl OverlayRenderer for FallbackRenderer {
fn init(&mut self, _app: &mut AppState) {}
fn pause(&mut self, _app: &mut AppState) {}
fn resume(&mut self, _app: &mut AppState) {}
fn render(&mut self, _app: &mut AppState) {}
fn view(&mut self) -> Option<Arc<dyn ImageViewAbstract>> {
unimplemented!()
}
}
// Boilerplate and dummies
pub enum RelativeTo {
None,
Head,
Hand(usize),
}
pub struct SplitOverlayBackend {
pub renderer: Box<dyn OverlayRenderer>,
pub interaction: Box<dyn InteractionHandler>,
}
impl Default for SplitOverlayBackend {
fn default() -> SplitOverlayBackend {
SplitOverlayBackend {
renderer: Box::new(FallbackRenderer),
interaction: Box::new(DummyInteractionHandler),
}
}
}
impl OverlayBackend for SplitOverlayBackend {}
impl OverlayRenderer for SplitOverlayBackend {
fn init(&mut self, app: &mut AppState) {
self.renderer.init(app);
}
fn pause(&mut self, app: &mut AppState) {
self.renderer.pause(app);
}
fn resume(&mut self, app: &mut AppState) {
self.renderer.resume(app);
}
fn render(&mut self, app: &mut AppState) {
self.renderer.render(app);
}
fn view(&mut self) -> Option<Arc<dyn ImageViewAbstract>> {
self.renderer.view()
}
}
impl InteractionHandler for SplitOverlayBackend {
fn on_left(&mut self, app: &mut AppState, pointer: usize) {
self.interaction.on_left(app, pointer);
}
fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit) {
self.interaction.on_hover(app, hit);
}
fn on_scroll(&mut self, app: &mut AppState, hit: &PointerHit, delta: f32) {
self.interaction.on_scroll(app, hit, delta);
}
fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool) {
self.interaction.on_pointer(app, hit, pressed);
}
}