remove screen shader
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@@ -10,7 +10,7 @@ use crate::{
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graphics::WlxGraphics,
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graphics::WlxGraphics,
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gui::font::FontCache,
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gui::font::FontCache,
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hid::HidProvider,
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hid::HidProvider,
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shaders::{frag_color, frag_glyph, frag_screen, frag_sprite, frag_srgb, vert_common},
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shaders::{frag_color, frag_glyph, frag_sprite, frag_srgb, vert_common},
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};
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};
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pub const WATCH_DEFAULT_POS: Vec3 = Vec3::new(-0.03, -0.01, 0.1);
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pub const WATCH_DEFAULT_POS: Vec3 = Vec3::new(-0.03, -0.01, 0.1);
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@@ -53,9 +53,6 @@ impl AppState {
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let shader = frag_glyph::load(graphics.device.clone()).unwrap();
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let shader = frag_glyph::load(graphics.device.clone()).unwrap();
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shaders.insert("frag_glyph", shader);
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shaders.insert("frag_glyph", shader);
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let shader = frag_screen::load(graphics.device.clone()).unwrap();
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shaders.insert("frag_screen", shader);
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let shader = frag_sprite::load(graphics.device.clone()).unwrap();
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let shader = frag_sprite::load(graphics.device.clone()).unwrap();
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shaders.insert("frag_sprite", shader);
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shaders.insert("frag_sprite", shader);
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