Game launcher (wip), wgui refactor

[skip ci]
This commit is contained in:
Aleksander
2025-12-26 23:22:17 +01:00
parent e0c51492b8
commit d70b51184c
16 changed files with 379 additions and 93 deletions

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@@ -0,0 +1,103 @@
use anyhow::Context;
use serde::Deserialize;
use wlx_common::cache_dir;
use crate::util::{http_client, steam_utils::AppID, various::AsyncExecutor};
pub struct CoverArt {
// can be empty in case if data couldn't be fetched (use a fallback image then)
pub compressed_image_data: Vec<u8>,
}
pub async fn request_image(executor: AsyncExecutor, app_id: AppID) -> anyhow::Result<CoverArt> {
let cache_file_path = format!("cover_arts/{}.bin", app_id);
// check if file already exists in cache directory
if let Some(data) = cache_dir::get_data(&cache_file_path).await {
return Ok(CoverArt {
compressed_image_data: data,
});
}
let url = format!(
"https://shared.steamstatic.com/store_item_assets/steam/apps/{}/library_600x900.jpg",
app_id
);
match http_client::get(&executor, &url).await {
Ok(response) => {
log::info!("Success");
cache_dir::set_data(&cache_file_path, &response.data).await?;
Ok(CoverArt {
compressed_image_data: response.data,
})
}
Err(e) => {
// fetch failed, write an empty file
log::error!("CoverArtFetcher: failed fetch for AppID {}: {}", app_id, e);
cache_dir::set_data(&cache_file_path, &[]).await?;
Ok(CoverArt {
compressed_image_data: Vec::new(),
})
}
}
}
#[derive(Deserialize, Clone)]
pub struct AppDetailsJSONData {
#[allow(dead_code)]
pub r#type: String, // "game"
#[allow(dead_code)]
pub name: String, // "Half-Life 3"
#[allow(dead_code)]
pub is_free: Option<bool>, // "false"
pub detailed_description: Option<String>, //
pub short_description: Option<String>, //
pub developers: Vec<String>, // ["Valve"]
}
async fn get_app_details_json_internal(
executor: AsyncExecutor,
cache_file_path: &str,
app_id: AppID,
) -> anyhow::Result<AppDetailsJSONData> {
// check if file already exists in cache directory
if let Some(data) = cache_dir::get_data(cache_file_path).await {
return Ok(serde_json::from_value(serde_json::from_slice(&data)?)?);
}
// Fetch from Steam API
log::info!("Fetching app detail ID {}", app_id);
let url = format!("https://store.steampowered.com/api/appdetails?appids={}", app_id);
let response = http_client::get(&executor, &url).await?;
let res_utf8 = String::from_utf8(response.data)?;
let root = serde_json::from_str::<serde_json::Value>(&res_utf8)?;
let body = root.get(&app_id).context("invalid body")?;
if !body.get("success").is_some_and(|v| v.as_bool().unwrap_or(false)) {
anyhow::bail!("Failed");
}
let data = body.get("data").context("data null")?;
let data_bytes = serde_json::to_vec(&data)?;
let app_details: AppDetailsJSONData = serde_json::from_value(data.clone())?;
// cache for future use
cache_dir::set_data(cache_file_path, &data_bytes).await?;
Ok(app_details)
}
pub async fn get_app_details_json(executor: AsyncExecutor, app_id: AppID) -> Option<AppDetailsJSONData> {
let cache_file_path = format!("app_details/{}.json", app_id);
match get_app_details_json_internal(executor, &cache_file_path, app_id).await {
Ok(r) => Some(r),
Err(e) => {
log::error!("Failed to get app details: {:?}", e);
let _ = cache_dir::set_data(&cache_file_path, &[]).await; // write empty data
None
}
}
}

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@@ -1,42 +0,0 @@
use wlx_common::cache_dir;
use crate::util::{http_client, steam_utils::AppID, various::AsyncExecutor};
pub struct CoverArt {
// can be empty in case if data couldn't be fetched (use a fallback image then)
pub compressed_image_data: Vec<u8>,
}
pub async fn request_image(executor: AsyncExecutor, app_id: AppID) -> anyhow::Result<CoverArt> {
let cache_file_path = format!("cover_arts/{}.bin", app_id);
// check if file already exists in cache directory
if let Some(data) = cache_dir::get_data(&cache_file_path).await {
return Ok(CoverArt {
compressed_image_data: data,
});
}
let url = format!(
"https://shared.steamstatic.com/store_item_assets/steam/apps/{}/library_600x900.jpg",
app_id
);
match http_client::get(&executor, &url).await {
Ok(response) => {
log::info!("Success");
cache_dir::set_data(&cache_file_path, &response.data).await?;
Ok(CoverArt {
compressed_image_data: response.data,
})
}
Err(e) => {
// fetch failed, write an empty file
log::error!("CoverArtFetcher: failed fetch for AppID {}: {}", app_id, e);
cache_dir::set_data(&cache_file_path, &[]).await?;
Ok(CoverArt {
compressed_image_data: Vec::new(),
})
}
}
}

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@@ -1,4 +1,4 @@
pub mod cover_art_fetcher;
pub mod cached_fetcher;
pub mod desktop_finder;
pub mod http_client;
pub mod pactl_wrapper;