openxr: support changing overlay opacity
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@@ -92,6 +92,10 @@ pub mod frag_srgb {
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layout (location = 0) out vec4 out_color;
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layout (set = 0, binding = 0) uniform sampler2D in_texture;
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layout (set = 1, binding = 0) uniform AlphaBlock {
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uniform float alpha;
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};
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void main()
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{
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@@ -102,6 +106,7 @@ pub mod frag_srgb {
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vec4 lower = out_color/vec4(12.92);
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out_color = mix(higher, lower, cutoff);
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out_color.a = alpha;
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}
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",
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}
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