feat: persist layout between sessions
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@@ -1,6 +1,6 @@
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use std::{f32::consts::PI, ops::Add, sync::Arc, time::Instant};
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use glam::{vec3a, Quat, Vec3A};
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use glam::{vec3a, Quat};
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use idmap_derive::IntegerId;
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use once_cell::sync::Lazy;
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use serde::{Deserialize, Serialize};
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@@ -127,9 +127,8 @@ fn new_toast(toast: Toast, app: &mut AppState) -> Option<(OverlayState, Box<dyn
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DisplayMethod::Hide => return None,
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DisplayMethod::Center => (vec3a(0., -0.2, -0.5), Quat::IDENTITY, RelativeTo::Head),
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DisplayMethod::Watch => {
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let mut watch_pos =
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Vec3A::from_slice(&app.session.config.watch_pos) + vec3a(-0.005, -0.05, 0.02);
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let mut watch_rot = Quat::from_slice(&app.session.config.watch_rot);
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let mut watch_pos = app.session.config.watch_pos + vec3a(-0.005, -0.05, 0.02);
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let mut watch_rot = app.session.config.watch_rot;
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let relative_to = match app.session.config.watch_hand {
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LeftRight::Left => RelativeTo::Hand(0),
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LeftRight::Right => {
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@@ -1,4 +1,4 @@
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use glam::{Quat, Vec3A};
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use glam::Vec3A;
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use crate::{
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backend::overlay::{ui_transform, OverlayData, OverlayState, RelativeTo},
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@@ -26,8 +26,8 @@ where
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want_visible: true,
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interactable: true,
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spawn_scale: config.width,
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spawn_point: Vec3A::from_slice(&state.session.config.watch_pos),
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spawn_rotation: Quat::from_slice(&state.session.config.watch_rot),
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spawn_point: state.session.config.watch_pos,
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spawn_rotation: state.session.config.watch_rot,
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interaction_transform: ui_transform(&config.size),
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relative_to,
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..Default::default()
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