feat: handle screen changes at runtime
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@@ -514,7 +514,10 @@ impl<D, S> OverlayRenderer for Canvas<D, S> {
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}
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}
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impl<D, S> OverlayBackend for Canvas<D, S> {}
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impl<D, S> OverlayBackend for Canvas<D, S> {
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fn set_renderer(&mut self, _renderer: Box<dyn OverlayRenderer>) {}
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fn set_interaction(&mut self, _interaction: Box<dyn InteractionHandler>) {}
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}
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pub struct Control<D, S> {
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pub state: Option<S>,
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