wgui: perf: scissor render culling
Greatly increases rendering performance and minimizes drawcall count for large lists.
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@@ -359,7 +359,11 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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.unwrap();
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if debug_draw_enabled {
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log::debug!("pass count: {}", draw_result.pass_count);
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log::debug!(
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"pass count: {}, primitive commands count: {}",
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draw_result.pass_count,
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draw_result.primitive_commands_count
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);
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}
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cmd_buf.end_rendering().unwrap();
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