refactor overlay windowing
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@@ -0,0 +1,45 @@
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use glam::{Affine3A, Vec3A};
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use slotmap::new_key_type;
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use std::sync::Arc;
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pub mod backend;
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pub mod manager;
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mod set;
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pub mod window;
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new_key_type! {
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pub struct OverlayID;
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}
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#[derive(Clone, Debug)]
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pub enum OverlaySelector {
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Id(OverlayID),
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Name(Arc<str>),
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}
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pub const Z_ORDER_TOAST: u32 = 70;
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pub const Z_ORDER_LINES: u32 = 69;
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pub const Z_ORDER_WATCH: u32 = 68;
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pub const Z_ORDER_ANCHOR: u32 = 67;
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pub const Z_ORDER_DEFAULT: u32 = 0;
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pub const Z_ORDER_DASHBOARD: u32 = Z_ORDER_DEFAULT;
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pub fn snap_upright(transform: Affine3A, up_dir: Vec3A) -> Affine3A {
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if transform.x_axis.dot(up_dir).abs() < 0.2 {
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let scale = transform.x_axis.length();
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let col_z = transform.z_axis.normalize();
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let col_y = up_dir;
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let col_x = col_y.cross(col_z);
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let col_y = col_z.cross(col_x).normalize();
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let col_x = col_x.normalize();
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Affine3A::from_cols(
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col_x * scale,
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col_y * scale,
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col_z * scale,
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transform.translation,
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)
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} else {
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transform
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}
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}
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