refactor overlay windowing

This commit is contained in:
galister
2025-10-05 18:49:59 +09:00
parent 40cc27f7b0
commit aa64310d96
46 changed files with 1329 additions and 1342 deletions

View File

@@ -0,0 +1,219 @@
use glam::{Affine3A, Vec3, Vec3A};
use slotmap::{HopSlotMap, Key};
use crate::{
overlays::{
anchor::create_anchor, keyboard::builder::create_keyboard, screen::create_screens,
watch::create_watch,
},
state::AppState,
windowing::{
set::OverlayWindowSet, snap_upright, window::OverlayWindowData, OverlayID, OverlaySelector,
},
};
pub struct OverlayWindowManager<T> {
overlays: HopSlotMap<OverlayID, OverlayWindowData<T>>,
sets: Vec<OverlayWindowSet>,
current_set: Option<usize>,
last_set: usize,
anchor_local: Affine3A,
watch_id: OverlayID,
}
impl<T> OverlayWindowManager<T>
where
T: Default,
{
pub fn new(app: &mut AppState, headless: bool) -> anyhow::Result<Self> {
let mut maybe_keymap = None;
let mut me = Self {
overlays: HopSlotMap::with_key(),
current_set: Some(0),
last_set: 0,
sets: vec![OverlayWindowSet::default()],
anchor_local: Affine3A::from_translation(Vec3::NEG_Z),
watch_id: OverlayID::null(), // set down below
};
if headless {
log::info!("Running in headless mode; keyboard will be en-US");
} else {
// create one work set for each screen.
match create_screens(app) {
Ok((data, keymap)) => {
let last_idx = data.screens.len() - 1;
for (idx, (meta, mut config)) in data.screens.into_iter().enumerate() {
config.show_on_spawn = true;
me.add(OverlayWindowData::from_config(config), app);
if idx < last_idx {
me.sets.push(OverlayWindowSet::default());
me.switch_to_set(app, Some(me.current_set.unwrap() + 1));
}
app.screens.push(meta);
}
maybe_keymap = keymap;
}
Err(e) => log::error!("Unable to initialize screens: {e:?}"),
}
}
let mut keyboard = OverlayWindowData::from_config(create_keyboard(app, maybe_keymap)?);
keyboard.config.show_on_spawn = true;
let keyboard_id = me.add(keyboard, app);
me.switch_to_set(app, None);
// copy keyboard to all sets
let kbd_state = me
.sets
.last()
.and_then(|s| s.overlays.get(keyboard_id))
.unwrap()
.clone();
for set in me.sets.iter_mut() {
set.overlays.insert(keyboard_id, kbd_state.clone());
}
let anchor = OverlayWindowData::from_config(create_anchor(app)?);
me.add(anchor, app);
let watch = OverlayWindowData::from_config(create_watch(app, me.sets.len())?);
me.watch_id = me.add(watch, app);
me.switch_to_set(app, None);
Ok(me)
}
pub fn mut_by_selector(
&mut self,
selector: &OverlaySelector,
) -> Option<&mut OverlayWindowData<T>> {
match selector {
OverlaySelector::Id(id) => self.mut_by_id(*id),
OverlaySelector::Name(name) => self.lookup(name).and_then(|id| self.mut_by_id(id)),
}
}
pub fn remove_by_selector(
&mut self,
selector: &OverlaySelector,
) -> Option<OverlayWindowData<T>> {
match selector {
OverlaySelector::Id(id) => self.overlays.remove(*id),
OverlaySelector::Name(name) => {
self.lookup(name).and_then(|id| self.overlays.remove(id))
}
}
}
pub fn get_by_id(&mut self, id: OverlayID) -> Option<&OverlayWindowData<T>> {
self.overlays.get(id)
}
pub fn mut_by_id(&mut self, id: OverlayID) -> Option<&mut OverlayWindowData<T>> {
self.overlays.get_mut(id)
}
pub fn iter(&self) -> impl Iterator<Item = (OverlayID, &'_ OverlayWindowData<T>)> {
self.overlays.iter()
}
pub fn iter_mut(&mut self) -> impl Iterator<Item = (OverlayID, &'_ mut OverlayWindowData<T>)> {
self.overlays.iter_mut()
}
pub fn values(&self) -> impl Iterator<Item = &'_ OverlayWindowData<T>> {
self.overlays.values()
}
pub fn values_mut(&mut self) -> impl Iterator<Item = &'_ mut OverlayWindowData<T>> {
self.overlays.values_mut()
}
pub fn lookup(&self, name: &str) -> Option<OverlayID> {
self.overlays
.iter()
.find(|(_, v)| v.config.name.as_ref() == name)
.map(|(k, _)| k)
}
pub fn add(&mut self, mut overlay: OverlayWindowData<T>, app: &mut AppState) -> OverlayID {
if overlay.config.show_on_spawn {
overlay.config.activate(app);
}
let id = self.overlays.insert(overlay);
id
}
pub fn switch_or_toggle_set(&mut self, app: &mut AppState, set: usize) {
let new_set = if self.current_set.iter().any(|cur| *cur == set) {
None
} else {
Some(set)
};
self.switch_to_set(app, new_set);
}
pub fn switch_to_set(&mut self, app: &mut AppState, new_set: Option<usize>) {
if new_set == self.current_set {
return;
}
if let Some(current_set) = self.current_set.as_ref() {
let ws = &mut self.sets[*current_set];
ws.overlays.clear();
for (id, data) in self.overlays.iter_mut().filter(|(_, d)| !d.config.global) {
if let Some(mut state) = data.config.active_state.take() {
if let Some(transform) = data.config.saved_transform.take() {
state.transform = transform;
} else {
state.transform = Affine3A::ZERO;
}
log::warn!("{}: active_state → ws{}", data.config.name, current_set);
ws.overlays.insert(id, state);
}
}
}
if let Some(new_set) = new_set {
if new_set >= self.sets.len() {
log::warn!("switch_to_set: new_set is out of range ({new_set:?})");
return;
}
let ws = &mut self.sets[new_set];
for (id, data) in self.overlays.iter_mut().filter(|(_, d)| !d.config.global) {
if let Some(mut state) = ws.overlays.remove(id) {
if state.transform.x_axis.length_squared() > f32::EPSILON {
data.config.saved_transform = Some(state.transform);
}
state.transform = Affine3A::IDENTITY;
log::warn!("{}: ws{} → active_state", data.config.name, new_set);
data.config.active_state = Some(state);
data.config.reset(app, false);
}
}
}
self.current_set = new_set;
}
pub fn show_hide(&mut self, app: &mut AppState) {
if self.current_set.is_none() {
let hmd = snap_upright(app.input_state.hmd, Vec3A::Y);
app.anchor = hmd * self.anchor_local;
self.switch_to_set(app, Some(self.last_set));
} else {
self.switch_to_set(app, None);
}
// toggle watch back on if it was hidden
self.mut_by_id(self.watch_id).unwrap().config.activate(app);
}
}