refactor overlay windowing
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70
wlx-overlay-s/src/windowing/backend.rs
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70
wlx-overlay-s/src/windowing/backend.rs
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use glam::{Affine2, Affine3A, Vec2};
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use std::sync::Arc;
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use vulkano::{format::Format, image::view::ImageView};
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use crate::{
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backend::input::{Haptics, PointerHit},
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graphics::CommandBuffers,
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state::AppState,
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};
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#[derive(Default, Clone, Copy)]
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pub struct FrameMeta {
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pub extent: [u32; 3],
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pub transform: Affine3A,
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pub format: Format,
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}
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pub enum ShouldRender {
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/// The overlay is dirty and needs to be rendered.
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Should,
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/// The overlay is not dirty but is ready to be rendered.
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Can,
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/// The overlay is not ready to be rendered.
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Unable,
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}
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pub trait OverlayBackend {
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/// Called once, before the first frame is rendered
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fn init(&mut self, app: &mut AppState) -> anyhow::Result<()>;
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fn pause(&mut self, app: &mut AppState) -> anyhow::Result<()>;
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fn resume(&mut self, app: &mut AppState) -> anyhow::Result<()>;
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/// Called when the presentation layer is ready to present a new frame
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fn should_render(&mut self, app: &mut AppState) -> anyhow::Result<ShouldRender>;
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/// Called when the contents need to be rendered to the swapchain
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fn render(
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&mut self,
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app: &mut AppState,
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tgt: Arc<ImageView>,
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buf: &mut CommandBuffers,
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alpha: f32,
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) -> anyhow::Result<bool>;
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/// Called to retrieve the effective extent of the image
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/// Used for creating swapchains.
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///
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/// Must be true if should_render was also true on the same frame.
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fn frame_meta(&mut self) -> Option<FrameMeta>;
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fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit) -> Option<Haptics>;
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fn on_left(&mut self, app: &mut AppState, pointer: usize);
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fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool);
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fn on_scroll(&mut self, app: &mut AppState, hit: &PointerHit, delta_y: f32, delta_x: f32);
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fn get_interaction_transform(&mut self) -> Option<Affine2>;
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}
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pub fn ui_transform(extent: [u32; 2]) -> Affine2 {
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let aspect = extent[0] as f32 / extent[1] as f32;
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let scale = if aspect < 1.0 {
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Vec2 {
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x: 1.0 / aspect,
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y: -1.0,
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}
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} else {
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Vec2 { x: 1.0, y: -aspect }
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};
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let center = Vec2 { x: 0.5, y: 0.5 };
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Affine2::from_scale_angle_translation(scale, 0.0, center)
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}
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