refactor overlay windowing

This commit is contained in:
galister
2025-10-05 18:49:59 +09:00
parent 40cc27f7b0
commit aa64310d96
46 changed files with 1329 additions and 1342 deletions
+16 -15
View File
@@ -1,30 +1,31 @@
use glam::Vec3A;
use glam::{Affine3A, Quat, Vec3};
use std::sync::{Arc, LazyLock};
use crate::backend::overlay::{OverlayData, OverlayState, Positioning, Z_ORDER_ANCHOR};
use crate::gui::panel::GuiPanel;
use crate::state::AppState;
use crate::windowing::window::{OverlayWindowConfig, OverlayWindowState, Positioning};
use crate::windowing::Z_ORDER_ANCHOR;
pub static ANCHOR_NAME: LazyLock<Arc<str>> = LazyLock::new(|| Arc::from("anchor"));
pub fn create_anchor<O>(app: &mut AppState) -> anyhow::Result<OverlayData<O>>
where
O: Default,
{
pub fn create_anchor(app: &mut AppState) -> anyhow::Result<OverlayWindowConfig> {
let panel = GuiPanel::new_from_template(app, "gui/anchor.xml", (), None)?;
Ok(OverlayData {
state: OverlayState {
name: ANCHOR_NAME.clone(),
want_visible: false,
Ok(OverlayWindowConfig {
name: ANCHOR_NAME.clone(),
z_order: Z_ORDER_ANCHOR,
default_state: OverlayWindowState {
interactable: false,
grabbable: false,
z_order: Z_ORDER_ANCHOR,
spawn_scale: 0.1,
spawn_point: Vec3A::NEG_Z * 0.5,
positioning: Positioning::Static,
..Default::default()
transform: Affine3A::from_scale_rotation_translation(
Vec3::ONE * 0.1,
Quat::IDENTITY,
Vec3::NEG_Z * 0.5,
),
..OverlayWindowState::default()
},
..OverlayData::from_backend(Box::new(panel))
global: true,
..OverlayWindowConfig::from_backend(Box::new(panel))
})
}