screens & basic interactions
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@@ -3,7 +3,7 @@ use std::sync::{
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Arc,
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};
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use glam::{Affine3A, Quat, Vec3A};
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use glam::{Affine2, Affine3A, Quat, Vec3A};
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use vulkano::image::ImageViewAbstract;
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use crate::state::AppState;
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@@ -22,12 +22,13 @@ pub struct OverlayState {
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pub want_visible: bool,
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pub show_hide: bool,
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pub grabbable: bool,
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pub dirty: bool,
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pub transform: Affine3A,
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pub spawn_point: Vec3A,
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pub spawn_rotation: Quat,
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pub relative_to: RelativeTo,
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pub primary_pointer: Option<usize>,
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pub interaction_transform: Affine3A,
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pub interaction_transform: Affine2,
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}
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impl Default for OverlayState {
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@@ -40,12 +41,13 @@ impl Default for OverlayState {
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want_visible: false,
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show_hide: false,
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grabbable: false,
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dirty: false,
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relative_to: RelativeTo::None,
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spawn_point: Vec3A::NEG_Z,
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spawn_rotation: Quat::IDENTITY,
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transform: Affine3A::IDENTITY,
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primary_pointer: None,
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interaction_transform: Affine3A::IDENTITY,
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interaction_transform: Affine2::IDENTITY,
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}
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}
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}
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@@ -111,12 +113,14 @@ impl OverlayRenderer for FallbackRenderer {
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fn resume(&mut self, _app: &mut AppState) {}
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fn render(&mut self, _app: &mut AppState) {}
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fn view(&mut self) -> Option<Arc<dyn ImageViewAbstract>> {
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unimplemented!()
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None
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}
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}
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// Boilerplate and dummies
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#[derive(Clone, Copy, Debug, Default)]
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pub enum RelativeTo {
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#[default]
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None,
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Head,
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Hand(usize),
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