screens & basic interactions

This commit is contained in:
galister
2023-12-07 02:07:13 +01:00
parent cb039de409
commit a3b60b9607
19 changed files with 518 additions and 1599 deletions

View File

@@ -1,10 +1,9 @@
use glam::Vec4;
use std::{
collections::VecDeque,
path::Path,
time::{Duration, Instant},
};
use log::{error, info};
use ovr_overlay::{
sys::{ETrackedDeviceProperty, EVRApplicationType, EVREventType},
TrackedDeviceIndex,
@@ -15,7 +14,7 @@ use vulkano::{
Handle, VulkanObject,
};
use crate::state::AppState;
use crate::{backend::openvr::lines::LinePool, state::AppState};
use self::{input::action_manifest_path, overlay::OpenVrOverlayData};
@@ -25,12 +24,13 @@ use super::{
};
pub mod input;
pub mod lines;
pub mod overlay;
pub fn openvr_run() {
let app_type = EVRApplicationType::VRApplication_Overlay;
let Ok(context) = ovr_overlay::Context::init(app_type) else {
error!("Failed to initialize OpenVR");
log::error!("Failed to initialize OpenVR");
return;
};
@@ -56,12 +56,12 @@ pub fn openvr_run() {
let mut overlays = OverlayContainer::<OpenVrOverlayData>::new(&mut state);
if let Err(e) = input_mngr.set_action_manifest(action_manifest_path()) {
error!("Failed to set action manifest: {}", e.description());
log::error!("Failed to set action manifest: {}", e.description());
return;
};
let Ok(mut input) = InputState::new(&mut input_mngr) else {
error!("Failed to initialize input");
log::error!("Failed to initialize input");
return;
};
@@ -69,21 +69,25 @@ pub fn openvr_run() {
TrackedDeviceIndex::HMD,
ETrackedDeviceProperty::Prop_DisplayFrequency_Float,
) else {
error!("Failed to get display refresh rate");
log::error!("Failed to get display refresh rate");
return;
};
info!("HMD running @ {} Hz", refresh_rate);
log::info!("HMD running @ {} Hz", refresh_rate);
let frame_time = (1000.0 / refresh_rate).floor() * 0.001;
let mut next_device_update = Instant::now();
let mut due_tasks = VecDeque::with_capacity(4);
let mut lines = LinePool::new(state.graphics.clone());
input.pointers[0].data.line_id = lines.allocate(&mut overlay_mngr, &mut state);
input.pointers[1].data.line_id = lines.allocate(&mut overlay_mngr, &mut state);
loop {
while let Some(event) = system_mngr.poll_next_event() {
match event.event_type {
EVREventType::VREvent_Quit => {
info!("Received quit event, shutting down.");
log::info!("Received quit event, shutting down.");
return;
}
EVREventType::VREvent_TrackedDeviceActivated
@@ -93,64 +97,73 @@ pub fn openvr_run() {
}
_ => {}
}
}
if next_device_update <= Instant::now() {
input.update_devices(&mut system_mngr);
next_device_update = Instant::now() + Duration::from_secs(30);
}
if next_device_update <= Instant::now() {
input.update_devices(&mut system_mngr);
next_device_update = Instant::now() + Duration::from_secs(30);
}
state.tasks.retrieve_due(&mut due_tasks);
while let Some(task) = due_tasks.pop_front() {
match task {
TaskType::Global(f) => f(&mut state),
TaskType::Overlay(sel, f) => {
if let Some(o) = overlays.mut_by_selector(&sel) {
f(&mut state, &mut o.state);
}
state.tasks.retrieve_due(&mut due_tasks);
while let Some(task) = due_tasks.pop_front() {
match task {
TaskType::Global(f) => f(&mut state),
TaskType::Overlay(sel, f) => {
if let Some(o) = overlays.mut_by_selector(&sel) {
f(&mut state, &mut o.state);
}
}
}
input.pre_update();
input.update(&mut input_mngr, &mut system_mngr);
input.post_update();
input
.pointers
.iter_mut()
.for_each(|p| p.interact(&mut overlays, &mut state));
overlays
.iter_mut()
.for_each(|o| o.after_input(&mut overlay_mngr, &mut state));
log::debug!("Rendering frame");
overlays
.iter_mut()
.filter(|o| o.state.want_visible)
.for_each(|o| o.render(&mut state));
log::debug!("Rendering overlays");
overlays
.iter_mut()
.for_each(|o| o.after_render(&mut overlay_mngr, &state.graphics));
// chaperone
// close font handles?
// playspace moved end frame
let mut seconds_since_vsync = 0f32;
std::thread::sleep(Duration::from_secs_f32(
if system_mngr.get_time_since_last_vsync(&mut seconds_since_vsync, &mut 0u64) {
(frame_time - seconds_since_vsync).max(0.0)
} else {
0.011
},
));
}
input.pre_update();
input.update(&mut input_mngr, &mut system_mngr);
input.post_update();
input.pointers.iter_mut().for_each(|p| {
let dist = p.interact(&mut overlays, &mut state);
if dist > 0.001 {
lines.draw_from(p.data.line_id, p.pose, dist, Vec4::ONE);
} else {
lines.draw_from(p.data.line_id, p.pose, 20.0, Vec4::ONE);
// lines.hide(p.data.line_id);
}
});
lines.update(&mut overlay_mngr, &mut state);
overlays
.iter_mut()
.for_each(|o| o.after_input(&mut overlay_mngr, &mut state));
log::debug!("Rendering frame");
overlays
.iter_mut()
.filter(|o| o.state.want_visible)
.for_each(|o| o.render(&mut state));
log::debug!("Rendering overlays");
overlays
.iter_mut()
.for_each(|o| o.after_render(&mut overlay_mngr, &state.graphics));
// chaperone
// close font handles?
// playspace moved end frame
state.input.on_new_frame();
let mut seconds_since_vsync = 0f32;
std::thread::sleep(Duration::from_secs_f32(
if system_mngr.get_time_since_last_vsync(&mut seconds_since_vsync, &mut 0u64) {
frame_time - (seconds_since_vsync % frame_time)
} else {
frame_time
},
));
}
}