screens & basic interactions
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@@ -59,6 +59,7 @@ pub(super) struct OpenVrInputState {
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}
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pub(super) struct OpenVrHandState {
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pub(super) line_id: usize,
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has_pose: bool,
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input_hnd: InputValueHandle,
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pose_hnd: ActionHandle,
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@@ -103,6 +104,7 @@ impl InputState<OpenVrInputState, OpenVrHandState> {
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pose: Affine3A::IDENTITY,
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interaction: InteractionState::default(),
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data: OpenVrHandState {
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line_id: 0,
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has_pose: false,
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input_hnd: input_hnd[i],
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pose_hnd: pose_hnd[i],
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